mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather than the...
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "glformats.h"
42 #include "hash.h"
43 #include "macros.h"
44 #include "mfeatures.h"
45 #include "mtypes.h"
46 #include "renderbuffer.h"
47 #include "state.h"
48 #include "teximage.h"
49 #include "texobj.h"
50
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74 /* We bind this framebuffer when applications pass a NULL
75 * drawable/surface in make current. */
76 static struct gl_framebuffer IncompleteFramebuffer;
77
78
79 static void
80 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
81 {
82 /* no op */
83 }
84
85 static void
86 delete_dummy_framebuffer(struct gl_framebuffer *fb)
87 {
88 /* no op */
89 }
90
91
92 void
93 _mesa_init_fbobjects(struct gl_context *ctx)
94 {
95 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
96 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
97 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
98 DummyFramebuffer.Delete = delete_dummy_framebuffer;
99 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
100 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
101 }
102
103 struct gl_framebuffer *
104 _mesa_get_incomplete_framebuffer(void)
105 {
106 return &IncompleteFramebuffer;
107 }
108
109 /**
110 * Helper routine for getting a gl_renderbuffer.
111 */
112 struct gl_renderbuffer *
113 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
114 {
115 struct gl_renderbuffer *rb;
116
117 if (id == 0)
118 return NULL;
119
120 rb = (struct gl_renderbuffer *)
121 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
122 return rb;
123 }
124
125
126 /**
127 * Helper routine for getting a gl_framebuffer.
128 */
129 struct gl_framebuffer *
130 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
131 {
132 struct gl_framebuffer *fb;
133
134 if (id == 0)
135 return NULL;
136
137 fb = (struct gl_framebuffer *)
138 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
139 return fb;
140 }
141
142
143 /**
144 * Mark the given framebuffer as invalid. This will force the
145 * test for framebuffer completeness to be done before the framebuffer
146 * is used.
147 */
148 static void
149 invalidate_framebuffer(struct gl_framebuffer *fb)
150 {
151 fb->_Status = 0; /* "indeterminate" */
152 }
153
154
155 /**
156 * Return the gl_framebuffer object which corresponds to the given
157 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
158 * Check support for GL_EXT_framebuffer_blit to determine if certain
159 * targets are legal.
160 * \return gl_framebuffer pointer or NULL if target is illegal
161 */
162 static struct gl_framebuffer *
163 get_framebuffer_target(struct gl_context *ctx, GLenum target)
164 {
165 switch (target) {
166 case GL_DRAW_FRAMEBUFFER:
167 return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
168 ? ctx->DrawBuffer : NULL;
169 case GL_READ_FRAMEBUFFER:
170 return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
171 ? ctx->ReadBuffer : NULL;
172 case GL_FRAMEBUFFER_EXT:
173 return ctx->DrawBuffer;
174 default:
175 return NULL;
176 }
177 }
178
179
180 /**
181 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
182 * gl_renderbuffer_attachment object.
183 * This function is only used for user-created FB objects, not the
184 * default / window-system FB object.
185 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
186 * the depth buffer attachment point.
187 */
188 struct gl_renderbuffer_attachment *
189 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
190 GLenum attachment)
191 {
192 GLuint i;
193
194 assert(_mesa_is_user_fbo(fb));
195
196 switch (attachment) {
197 case GL_COLOR_ATTACHMENT0_EXT:
198 case GL_COLOR_ATTACHMENT1_EXT:
199 case GL_COLOR_ATTACHMENT2_EXT:
200 case GL_COLOR_ATTACHMENT3_EXT:
201 case GL_COLOR_ATTACHMENT4_EXT:
202 case GL_COLOR_ATTACHMENT5_EXT:
203 case GL_COLOR_ATTACHMENT6_EXT:
204 case GL_COLOR_ATTACHMENT7_EXT:
205 case GL_COLOR_ATTACHMENT8_EXT:
206 case GL_COLOR_ATTACHMENT9_EXT:
207 case GL_COLOR_ATTACHMENT10_EXT:
208 case GL_COLOR_ATTACHMENT11_EXT:
209 case GL_COLOR_ATTACHMENT12_EXT:
210 case GL_COLOR_ATTACHMENT13_EXT:
211 case GL_COLOR_ATTACHMENT14_EXT:
212 case GL_COLOR_ATTACHMENT15_EXT:
213 /* Only OpenGL ES 1.x forbids color attachments other than
214 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
215 * hardware is used.
216 */
217 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
218 if (i >= ctx->Const.MaxColorAttachments
219 || (i > 0 && ctx->API == API_OPENGLES)) {
220 return NULL;
221 }
222 return &fb->Attachment[BUFFER_COLOR0 + i];
223 case GL_DEPTH_STENCIL_ATTACHMENT:
224 if (!_mesa_is_desktop_gl(ctx))
225 return NULL;
226 /* fall-through */
227 case GL_DEPTH_ATTACHMENT_EXT:
228 return &fb->Attachment[BUFFER_DEPTH];
229 case GL_STENCIL_ATTACHMENT_EXT:
230 return &fb->Attachment[BUFFER_STENCIL];
231 default:
232 return NULL;
233 }
234 }
235
236
237 /**
238 * As above, but only used for getting attachments of the default /
239 * window-system framebuffer (not user-created framebuffer objects).
240 */
241 static struct gl_renderbuffer_attachment *
242 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
243 GLenum attachment)
244 {
245 assert(_mesa_is_winsys_fbo(fb));
246
247 switch (attachment) {
248 case GL_FRONT_LEFT:
249 return &fb->Attachment[BUFFER_FRONT_LEFT];
250 case GL_FRONT_RIGHT:
251 return &fb->Attachment[BUFFER_FRONT_RIGHT];
252 case GL_BACK_LEFT:
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 case GL_BACK_RIGHT:
255 return &fb->Attachment[BUFFER_BACK_RIGHT];
256 case GL_AUX0:
257 if (fb->Visual.numAuxBuffers == 1) {
258 return &fb->Attachment[BUFFER_AUX0];
259 }
260 return NULL;
261
262 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
263 *
264 * "If the default framebuffer is bound to target, then attachment must
265 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
266 * identifying a color buffer; DEPTH, identifying the depth buffer; or
267 * STENCIL, identifying the stencil buffer."
268 *
269 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
270 * language. However, revision #33 of the ARB_framebuffer_object spec
271 * says:
272 *
273 * "If the default framebuffer is bound to <target>, then <attachment>
274 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
275 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
276 * depth buffer, or the stencil buffer, and <pname> may be
277 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
278 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
279 *
280 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
281 * from glext.h, so shipping apps should not use those values.
282 *
283 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
284 * support queries of the window system FBO.
285 */
286 case GL_DEPTH:
287 return &fb->Attachment[BUFFER_DEPTH];
288 case GL_STENCIL:
289 return &fb->Attachment[BUFFER_STENCIL];
290 default:
291 return NULL;
292 }
293 }
294
295
296
297 /**
298 * Remove any texture or renderbuffer attached to the given attachment
299 * point. Update reference counts, etc.
300 */
301 void
302 _mesa_remove_attachment(struct gl_context *ctx,
303 struct gl_renderbuffer_attachment *att)
304 {
305 if (att->Type == GL_TEXTURE) {
306 ASSERT(att->Texture);
307 if (ctx->Driver.FinishRenderTexture) {
308 /* tell driver that we're done rendering to this texture. */
309 ctx->Driver.FinishRenderTexture(ctx, att);
310 }
311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
312 ASSERT(!att->Texture);
313 }
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
315 ASSERT(!att->Texture);
316 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
317 ASSERT(!att->Renderbuffer);
318 }
319 att->Type = GL_NONE;
320 att->Complete = GL_TRUE;
321 }
322
323
324 /**
325 * Bind a texture object to an attachment point.
326 * The previous binding, if any, will be removed first.
327 */
328 void
329 _mesa_set_texture_attachment(struct gl_context *ctx,
330 struct gl_framebuffer *fb,
331 struct gl_renderbuffer_attachment *att,
332 struct gl_texture_object *texObj,
333 GLenum texTarget, GLuint level, GLuint zoffset)
334 {
335 if (att->Texture == texObj) {
336 /* re-attaching same texture */
337 ASSERT(att->Type == GL_TEXTURE);
338 if (ctx->Driver.FinishRenderTexture)
339 ctx->Driver.FinishRenderTexture(ctx, att);
340 }
341 else {
342 /* new attachment */
343 if (ctx->Driver.FinishRenderTexture && att->Texture)
344 ctx->Driver.FinishRenderTexture(ctx, att);
345 _mesa_remove_attachment(ctx, att);
346 att->Type = GL_TEXTURE;
347 assert(!att->Texture);
348 _mesa_reference_texobj(&att->Texture, texObj);
349 }
350
351 /* always update these fields */
352 att->TextureLevel = level;
353 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
354 att->Zoffset = zoffset;
355 att->Complete = GL_FALSE;
356
357 if (_mesa_get_attachment_teximage(att)) {
358 ctx->Driver.RenderTexture(ctx, fb, att);
359 }
360
361 invalidate_framebuffer(fb);
362 }
363
364
365 /**
366 * Bind a renderbuffer to an attachment point.
367 * The previous binding, if any, will be removed first.
368 */
369 void
370 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
371 struct gl_renderbuffer_attachment *att,
372 struct gl_renderbuffer *rb)
373 {
374 /* XXX check if re-doing same attachment, exit early */
375 _mesa_remove_attachment(ctx, att);
376 att->Type = GL_RENDERBUFFER_EXT;
377 att->Texture = NULL; /* just to be safe */
378 att->Complete = GL_FALSE;
379 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
380 }
381
382
383 /**
384 * Fallback for ctx->Driver.FramebufferRenderbuffer()
385 * Attach a renderbuffer object to a framebuffer object.
386 */
387 void
388 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
389 struct gl_framebuffer *fb,
390 GLenum attachment, struct gl_renderbuffer *rb)
391 {
392 struct gl_renderbuffer_attachment *att;
393
394 _glthread_LOCK_MUTEX(fb->Mutex);
395
396 att = _mesa_get_attachment(ctx, fb, attachment);
397 ASSERT(att);
398 if (rb) {
399 _mesa_set_renderbuffer_attachment(ctx, att, rb);
400 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
401 /* do stencil attachment here (depth already done above) */
402 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
403 assert(att);
404 _mesa_set_renderbuffer_attachment(ctx, att, rb);
405 }
406 rb->AttachedAnytime = GL_TRUE;
407 }
408 else {
409 _mesa_remove_attachment(ctx, att);
410 }
411
412 invalidate_framebuffer(fb);
413
414 _glthread_UNLOCK_MUTEX(fb->Mutex);
415 }
416
417
418 /**
419 * Fallback for ctx->Driver.ValidateFramebuffer()
420 * Check if the renderbuffer's formats are supported by the software
421 * renderer.
422 * Drivers should probably override this.
423 */
424 void
425 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
426 {
427 gl_buffer_index buf;
428 for (buf = 0; buf < BUFFER_COUNT; buf++) {
429 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
430 if (rb) {
431 switch (rb->_BaseFormat) {
432 case GL_ALPHA:
433 case GL_LUMINANCE_ALPHA:
434 case GL_LUMINANCE:
435 case GL_INTENSITY:
436 case GL_RED:
437 case GL_RG:
438 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
439 return;
440
441 default:
442 switch (rb->Format) {
443 /* XXX This list is likely incomplete. */
444 case MESA_FORMAT_RGB9_E5_FLOAT:
445 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
446 return;
447 default:;
448 /* render buffer format is supported by software rendering */
449 }
450 }
451 }
452 }
453 }
454
455
456 /**
457 * For debug only.
458 */
459 static void
460 att_incomplete(const char *msg)
461 {
462 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
463 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
464 }
465 }
466
467
468 /**
469 * For debug only.
470 */
471 static void
472 fbo_incomplete(const char *msg, int index)
473 {
474 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
475 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
476 }
477 }
478
479
480 /**
481 * Is the given base format a legal format for a color renderbuffer?
482 */
483 GLboolean
484 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
485 {
486 switch (baseFormat) {
487 case GL_RGB:
488 case GL_RGBA:
489 return GL_TRUE;
490 case GL_LUMINANCE:
491 case GL_LUMINANCE_ALPHA:
492 case GL_INTENSITY:
493 case GL_ALPHA:
494 return ctx->Extensions.ARB_framebuffer_object;
495 case GL_RED:
496 case GL_RG:
497 return ctx->Extensions.ARB_texture_rg;
498 default:
499 return GL_FALSE;
500 }
501 }
502
503
504 /**
505 * Is the given base format a legal format for a depth/stencil renderbuffer?
506 */
507 static GLboolean
508 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
509 {
510 switch (baseFormat) {
511 case GL_DEPTH_COMPONENT:
512 case GL_DEPTH_STENCIL_EXT:
513 return GL_TRUE;
514 default:
515 return GL_FALSE;
516 }
517 }
518
519
520 /**
521 * Test if an attachment point is complete and update its Complete field.
522 * \param format if GL_COLOR, this is a color attachment point,
523 * if GL_DEPTH, this is a depth component attachment point,
524 * if GL_STENCIL, this is a stencil component attachment point.
525 */
526 static void
527 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
528 struct gl_renderbuffer_attachment *att)
529 {
530 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
531
532 /* assume complete */
533 att->Complete = GL_TRUE;
534
535 /* Look for reasons why the attachment might be incomplete */
536 if (att->Type == GL_TEXTURE) {
537 const struct gl_texture_object *texObj = att->Texture;
538 struct gl_texture_image *texImage;
539 GLenum baseFormat;
540
541 if (!texObj) {
542 att_incomplete("no texobj");
543 att->Complete = GL_FALSE;
544 return;
545 }
546
547 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
548 if (!texImage) {
549 att_incomplete("no teximage");
550 att->Complete = GL_FALSE;
551 return;
552 }
553 if (texImage->Width < 1 || texImage->Height < 1) {
554 att_incomplete("teximage width/height=0");
555 printf("texobj = %u\n", texObj->Name);
556 printf("level = %d\n", att->TextureLevel);
557 att->Complete = GL_FALSE;
558 return;
559 }
560 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
561 att_incomplete("bad z offset");
562 att->Complete = GL_FALSE;
563 return;
564 }
565
566 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
567
568 if (format == GL_COLOR) {
569 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
570 att_incomplete("bad format");
571 att->Complete = GL_FALSE;
572 return;
573 }
574 if (_mesa_is_format_compressed(texImage->TexFormat)) {
575 att_incomplete("compressed internalformat");
576 att->Complete = GL_FALSE;
577 return;
578 }
579 }
580 else if (format == GL_DEPTH) {
581 if (baseFormat == GL_DEPTH_COMPONENT) {
582 /* OK */
583 }
584 else if (ctx->Extensions.EXT_packed_depth_stencil &&
585 ctx->Extensions.ARB_depth_texture &&
586 baseFormat == GL_DEPTH_STENCIL_EXT) {
587 /* OK */
588 }
589 else {
590 att->Complete = GL_FALSE;
591 att_incomplete("bad depth format");
592 return;
593 }
594 }
595 else {
596 ASSERT(format == GL_STENCIL);
597 if (ctx->Extensions.EXT_packed_depth_stencil &&
598 ctx->Extensions.ARB_depth_texture &&
599 baseFormat == GL_DEPTH_STENCIL_EXT) {
600 /* OK */
601 }
602 else {
603 /* no such thing as stencil-only textures */
604 att_incomplete("illegal stencil texture");
605 att->Complete = GL_FALSE;
606 return;
607 }
608 }
609 }
610 else if (att->Type == GL_RENDERBUFFER_EXT) {
611 const GLenum baseFormat =
612 _mesa_get_format_base_format(att->Renderbuffer->Format);
613
614 ASSERT(att->Renderbuffer);
615 if (!att->Renderbuffer->InternalFormat ||
616 att->Renderbuffer->Width < 1 ||
617 att->Renderbuffer->Height < 1) {
618 att_incomplete("0x0 renderbuffer");
619 att->Complete = GL_FALSE;
620 return;
621 }
622 if (format == GL_COLOR) {
623 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
624 att_incomplete("bad renderbuffer color format");
625 att->Complete = GL_FALSE;
626 return;
627 }
628 }
629 else if (format == GL_DEPTH) {
630 if (baseFormat == GL_DEPTH_COMPONENT) {
631 /* OK */
632 }
633 else if (ctx->Extensions.EXT_packed_depth_stencil &&
634 baseFormat == GL_DEPTH_STENCIL_EXT) {
635 /* OK */
636 }
637 else {
638 att_incomplete("bad renderbuffer depth format");
639 att->Complete = GL_FALSE;
640 return;
641 }
642 }
643 else {
644 assert(format == GL_STENCIL);
645 if (baseFormat == GL_STENCIL_INDEX) {
646 /* OK */
647 }
648 else if (ctx->Extensions.EXT_packed_depth_stencil &&
649 baseFormat == GL_DEPTH_STENCIL_EXT) {
650 /* OK */
651 }
652 else {
653 att->Complete = GL_FALSE;
654 att_incomplete("bad renderbuffer stencil format");
655 return;
656 }
657 }
658 }
659 else {
660 ASSERT(att->Type == GL_NONE);
661 /* complete */
662 return;
663 }
664 }
665
666
667 /**
668 * Test if the given framebuffer object is complete and update its
669 * Status field with the results.
670 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
671 * driver to make hardware-specific validation/completeness checks.
672 * Also update the framebuffer's Width and Height fields if the
673 * framebuffer is complete.
674 */
675 void
676 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
677 struct gl_framebuffer *fb)
678 {
679 GLuint numImages;
680 GLenum intFormat = GL_NONE; /* color buffers' internal format */
681 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
682 GLint numSamples = -1;
683 GLint i;
684 GLuint j;
685
686 assert(_mesa_is_user_fbo(fb));
687
688 /* we're changing framebuffer fields here */
689 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
690
691 numImages = 0;
692 fb->Width = 0;
693 fb->Height = 0;
694
695 /* Start at -2 to more easily loop over all attachment points.
696 * -2: depth buffer
697 * -1: stencil buffer
698 * >=0: color buffer
699 */
700 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
701 struct gl_renderbuffer_attachment *att;
702 GLenum f;
703 gl_format attFormat;
704
705 /*
706 * XXX for ARB_fbo, only check color buffers that are named by
707 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
708 */
709
710 /* check for attachment completeness
711 */
712 if (i == -2) {
713 att = &fb->Attachment[BUFFER_DEPTH];
714 test_attachment_completeness(ctx, GL_DEPTH, att);
715 if (!att->Complete) {
716 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
717 fbo_incomplete("depth attachment incomplete", -1);
718 return;
719 }
720 }
721 else if (i == -1) {
722 att = &fb->Attachment[BUFFER_STENCIL];
723 test_attachment_completeness(ctx, GL_STENCIL, att);
724 if (!att->Complete) {
725 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
726 fbo_incomplete("stencil attachment incomplete", -1);
727 return;
728 }
729 }
730 else {
731 att = &fb->Attachment[BUFFER_COLOR0 + i];
732 test_attachment_completeness(ctx, GL_COLOR, att);
733 if (!att->Complete) {
734 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
735 fbo_incomplete("color attachment incomplete", i);
736 return;
737 }
738 }
739
740 /* get width, height, format of the renderbuffer/texture
741 */
742 if (att->Type == GL_TEXTURE) {
743 const struct gl_texture_image *texImg =
744 _mesa_get_attachment_teximage(att);
745 minWidth = MIN2(minWidth, texImg->Width);
746 maxWidth = MAX2(maxWidth, texImg->Width);
747 minHeight = MIN2(minHeight, texImg->Height);
748 maxHeight = MAX2(maxHeight, texImg->Height);
749 f = texImg->_BaseFormat;
750 attFormat = texImg->TexFormat;
751 numImages++;
752 if (!_mesa_is_legal_color_format(ctx, f) &&
753 !is_legal_depth_format(ctx, f)) {
754 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
755 fbo_incomplete("texture attachment incomplete", -1);
756 return;
757 }
758 }
759 else if (att->Type == GL_RENDERBUFFER_EXT) {
760 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
761 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
762 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
763 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
764 f = att->Renderbuffer->InternalFormat;
765 attFormat = att->Renderbuffer->Format;
766 numImages++;
767 }
768 else {
769 assert(att->Type == GL_NONE);
770 continue;
771 }
772
773 if (att->Renderbuffer && numSamples < 0) {
774 /* first buffer */
775 numSamples = att->Renderbuffer->NumSamples;
776 }
777
778 /* check if integer color */
779 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
780
781 /* Error-check width, height, format, samples
782 */
783 if (numImages == 1) {
784 /* save format, num samples */
785 if (i >= 0) {
786 intFormat = f;
787 }
788 }
789 else {
790 if (!ctx->Extensions.ARB_framebuffer_object) {
791 /* check that width, height, format are same */
792 if (minWidth != maxWidth || minHeight != maxHeight) {
793 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
794 fbo_incomplete("width or height mismatch", -1);
795 return;
796 }
797 /* check that all color buffers are the same format */
798 if (intFormat != GL_NONE && f != intFormat) {
799 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
800 fbo_incomplete("format mismatch", -1);
801 return;
802 }
803 }
804 if (att->Renderbuffer &&
805 att->Renderbuffer->NumSamples != numSamples) {
806 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
807 fbo_incomplete("inconsistant number of samples", i);
808 return;
809 }
810 }
811
812 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
813 */
814 if (att->Type == GL_RENDERBUFFER &&
815 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
816 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
817 fbo_incomplete("unsupported renderbuffer format", i);
818 return;
819 }
820 }
821
822 #if FEATURE_GL
823 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
824 /* Check that all DrawBuffers are present */
825 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
826 if (fb->ColorDrawBuffer[j] != GL_NONE) {
827 const struct gl_renderbuffer_attachment *att
828 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
829 assert(att);
830 if (att->Type == GL_NONE) {
831 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
832 fbo_incomplete("missing drawbuffer", j);
833 return;
834 }
835 }
836 }
837
838 /* Check that the ReadBuffer is present */
839 if (fb->ColorReadBuffer != GL_NONE) {
840 const struct gl_renderbuffer_attachment *att
841 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
842 assert(att);
843 if (att->Type == GL_NONE) {
844 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
845 fbo_incomplete("missing readbuffer", -1);
846 return;
847 }
848 }
849 }
850 #else
851 (void) j;
852 #endif
853
854 if (numImages == 0) {
855 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
856 fbo_incomplete("no attachments", -1);
857 return;
858 }
859
860 /* Provisionally set status = COMPLETE ... */
861 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
862
863 /* ... but the driver may say the FB is incomplete.
864 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
865 * if anything.
866 */
867 if (ctx->Driver.ValidateFramebuffer) {
868 ctx->Driver.ValidateFramebuffer(ctx, fb);
869 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
870 fbo_incomplete("driver marked FBO as incomplete", -1);
871 }
872 }
873
874 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
875 /*
876 * Note that if ARB_framebuffer_object is supported and the attached
877 * renderbuffers/textures are different sizes, the framebuffer
878 * width/height will be set to the smallest width/height.
879 */
880 fb->Width = minWidth;
881 fb->Height = minHeight;
882
883 /* finally, update the visual info for the framebuffer */
884 _mesa_update_framebuffer_visual(ctx, fb);
885 }
886 }
887
888
889 GLboolean GLAPIENTRY
890 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
891 {
892 GET_CURRENT_CONTEXT(ctx);
893 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
894 if (renderbuffer) {
895 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
896 if (rb != NULL && rb != &DummyRenderbuffer)
897 return GL_TRUE;
898 }
899 return GL_FALSE;
900 }
901
902
903 void GLAPIENTRY
904 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
905 {
906 struct gl_renderbuffer *newRb;
907 GET_CURRENT_CONTEXT(ctx);
908
909 ASSERT_OUTSIDE_BEGIN_END(ctx);
910
911 if (target != GL_RENDERBUFFER_EXT) {
912 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
913 return;
914 }
915
916 /* No need to flush here since the render buffer binding has no
917 * effect on rendering state.
918 */
919
920 if (renderbuffer) {
921 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
922 if (newRb == &DummyRenderbuffer) {
923 /* ID was reserved, but no real renderbuffer object made yet */
924 newRb = NULL;
925 }
926 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
927 /* All RB IDs must be Gen'd */
928 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
929 return;
930 }
931
932 if (!newRb) {
933 /* create new renderbuffer object */
934 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
935 if (!newRb) {
936 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
937 return;
938 }
939 ASSERT(newRb->AllocStorage);
940 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
941 newRb->RefCount = 1; /* referenced by hash table */
942 }
943 }
944 else {
945 newRb = NULL;
946 }
947
948 ASSERT(newRb != &DummyRenderbuffer);
949
950 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
951 }
952
953
954 /**
955 * If the given renderbuffer is anywhere attached to the framebuffer, detach
956 * the renderbuffer.
957 * This is used when a renderbuffer object is deleted.
958 * The spec calls for unbinding.
959 */
960 static void
961 detach_renderbuffer(struct gl_context *ctx,
962 struct gl_framebuffer *fb,
963 struct gl_renderbuffer *rb)
964 {
965 GLuint i;
966 for (i = 0; i < BUFFER_COUNT; i++) {
967 if (fb->Attachment[i].Renderbuffer == rb) {
968 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
969 }
970 }
971 invalidate_framebuffer(fb);
972 }
973
974
975 void GLAPIENTRY
976 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
977 {
978 GLint i;
979 GET_CURRENT_CONTEXT(ctx);
980
981 ASSERT_OUTSIDE_BEGIN_END(ctx);
982 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
983
984 for (i = 0; i < n; i++) {
985 if (renderbuffers[i] > 0) {
986 struct gl_renderbuffer *rb;
987 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
988 if (rb) {
989 /* check if deleting currently bound renderbuffer object */
990 if (rb == ctx->CurrentRenderbuffer) {
991 /* bind default */
992 ASSERT(rb->RefCount >= 2);
993 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
994 }
995
996 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
997 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
998 }
999 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1000 && ctx->ReadBuffer != ctx->DrawBuffer) {
1001 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1002 }
1003
1004 /* Remove from hash table immediately, to free the ID.
1005 * But the object will not be freed until it's no longer
1006 * referenced anywhere else.
1007 */
1008 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1009
1010 if (rb != &DummyRenderbuffer) {
1011 /* no longer referenced by hash table */
1012 _mesa_reference_renderbuffer(&rb, NULL);
1013 }
1014 }
1015 }
1016 }
1017 }
1018
1019
1020 void GLAPIENTRY
1021 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
1022 {
1023 GET_CURRENT_CONTEXT(ctx);
1024 GLuint first;
1025 GLint i;
1026
1027 ASSERT_OUTSIDE_BEGIN_END(ctx);
1028
1029 if (n < 0) {
1030 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1031 return;
1032 }
1033
1034 if (!renderbuffers)
1035 return;
1036
1037 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1038
1039 for (i = 0; i < n; i++) {
1040 GLuint name = first + i;
1041 renderbuffers[i] = name;
1042 /* insert dummy placeholder into hash table */
1043 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1044 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1045 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1046 }
1047 }
1048
1049
1050 /**
1051 * Given an internal format token for a render buffer, return the
1052 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1053 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1054 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1055 *
1056 * This is similar to _mesa_base_tex_format() but the set of valid
1057 * internal formats is different.
1058 *
1059 * Note that even if a format is determined to be legal here, validation
1060 * of the FBO may fail if the format is not supported by the driver/GPU.
1061 *
1062 * \param internalFormat as passed to glRenderbufferStorage()
1063 * \return the base internal format, or 0 if internalFormat is illegal
1064 */
1065 GLenum
1066 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1067 {
1068 /*
1069 * Notes: some formats such as alpha, luminance, etc. were added
1070 * with GL_ARB_framebuffer_object.
1071 */
1072 switch (internalFormat) {
1073 case GL_ALPHA:
1074 case GL_ALPHA4:
1075 case GL_ALPHA8:
1076 case GL_ALPHA12:
1077 case GL_ALPHA16:
1078 return ctx->API == API_OPENGL && ctx->Extensions.ARB_framebuffer_object
1079 ? GL_ALPHA : 0;
1080 case GL_LUMINANCE:
1081 case GL_LUMINANCE4:
1082 case GL_LUMINANCE8:
1083 case GL_LUMINANCE12:
1084 case GL_LUMINANCE16:
1085 return ctx->API == API_OPENGL && ctx->Extensions.ARB_framebuffer_object
1086 ? GL_LUMINANCE : 0;
1087 case GL_LUMINANCE_ALPHA:
1088 case GL_LUMINANCE4_ALPHA4:
1089 case GL_LUMINANCE6_ALPHA2:
1090 case GL_LUMINANCE8_ALPHA8:
1091 case GL_LUMINANCE12_ALPHA4:
1092 case GL_LUMINANCE12_ALPHA12:
1093 case GL_LUMINANCE16_ALPHA16:
1094 return ctx->API == API_OPENGL && ctx->Extensions.ARB_framebuffer_object
1095 ? GL_LUMINANCE_ALPHA : 0;
1096 case GL_INTENSITY:
1097 case GL_INTENSITY4:
1098 case GL_INTENSITY8:
1099 case GL_INTENSITY12:
1100 case GL_INTENSITY16:
1101 return ctx->API == API_OPENGL && ctx->Extensions.ARB_framebuffer_object
1102 ? GL_INTENSITY : 0;
1103 case GL_RGB8:
1104 return GL_RGB;
1105 case GL_RGB:
1106 case GL_R3_G3_B2:
1107 case GL_RGB4:
1108 case GL_RGB5:
1109 case GL_RGB10:
1110 case GL_RGB12:
1111 case GL_RGB16:
1112 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1113 case GL_SRGB8_EXT:
1114 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1115 case GL_RGBA4:
1116 case GL_RGB5_A1:
1117 case GL_RGBA8:
1118 return GL_RGBA;
1119 case GL_RGBA:
1120 case GL_RGBA2:
1121 case GL_RGBA12:
1122 case GL_RGBA16:
1123 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1124 case GL_RGB10_A2:
1125 case GL_SRGB8_ALPHA8_EXT:
1126 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1127 case GL_STENCIL_INDEX:
1128 case GL_STENCIL_INDEX1_EXT:
1129 case GL_STENCIL_INDEX4_EXT:
1130 case GL_STENCIL_INDEX16_EXT:
1131 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1132 * OpenGL ES, but Mesa does not currently support them.
1133 */
1134 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1135 case GL_STENCIL_INDEX8_EXT:
1136 return GL_STENCIL_INDEX;
1137 case GL_DEPTH_COMPONENT:
1138 case GL_DEPTH_COMPONENT32:
1139 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1140 case GL_DEPTH_COMPONENT16:
1141 case GL_DEPTH_COMPONENT24:
1142 return GL_DEPTH_COMPONENT;
1143 case GL_DEPTH_STENCIL_EXT:
1144 return _mesa_is_desktop_gl(ctx)
1145 && ctx->Extensions.EXT_packed_depth_stencil
1146 ? GL_DEPTH_STENCIL_EXT : 0;
1147 case GL_DEPTH24_STENCIL8_EXT:
1148 return ctx->Extensions.EXT_packed_depth_stencil
1149 ? GL_DEPTH_STENCIL_EXT : 0;
1150 case GL_DEPTH_COMPONENT32F:
1151 return ctx->Version >= 30
1152 || (ctx->API == API_OPENGL && ctx->Extensions.ARB_depth_buffer_float)
1153 ? GL_DEPTH_COMPONENT : 0;
1154 case GL_DEPTH32F_STENCIL8:
1155 return ctx->Version >= 30
1156 || (ctx->API == API_OPENGL && ctx->Extensions.ARB_depth_buffer_float)
1157 ? GL_DEPTH_STENCIL : 0;
1158 case GL_RED:
1159 case GL_R16:
1160 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1161 ? GL_RED : 0;
1162 case GL_R8:
1163 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1164 ? GL_RED : 0;
1165 case GL_RG:
1166 case GL_RG16:
1167 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1168 ? GL_RG : 0;
1169 case GL_RG8:
1170 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1171 ? GL_RG : 0;
1172 /* signed normalized texture formats */
1173 case GL_R8_SNORM:
1174 return ctx->Version >= 30
1175 || (ctx->API == API_OPENGL && ctx->Extensions.EXT_texture_snorm)
1176 ? GL_RED : 0;
1177 case GL_RED_SNORM:
1178 case GL_R16_SNORM:
1179 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1180 ? GL_RED : 0;
1181 case GL_RG8_SNORM:
1182 return ctx->Version >= 30
1183 || (ctx->API == API_OPENGL && ctx->Extensions.EXT_texture_snorm)
1184 ? GL_RG : 0;
1185 case GL_RG_SNORM:
1186 case GL_RG16_SNORM:
1187 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1188 ? GL_RG : 0;
1189 case GL_RGB8_SNORM:
1190 return ctx->Version >= 30
1191 || (ctx->API == API_OPENGL && ctx->Extensions.EXT_texture_snorm)
1192 ? GL_RGB : 0;
1193 case GL_RGB_SNORM:
1194 case GL_RGB16_SNORM:
1195 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1196 ? GL_RGB : 0;
1197 case GL_RGBA8_SNORM:
1198 return ctx->Version >= 30
1199 || (ctx->API == API_OPENGL && ctx->Extensions.EXT_texture_snorm)
1200 ? GL_RGBA : 0;
1201 case GL_RGBA_SNORM:
1202 case GL_RGBA16_SNORM:
1203 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1204 ? GL_RGBA : 0;
1205 case GL_ALPHA_SNORM:
1206 case GL_ALPHA8_SNORM:
1207 case GL_ALPHA16_SNORM:
1208 return ctx->API == API_OPENGL &&
1209 ctx->Extensions.EXT_texture_snorm &&
1210 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1211 case GL_LUMINANCE_SNORM:
1212 case GL_LUMINANCE8_SNORM:
1213 case GL_LUMINANCE16_SNORM:
1214 return ctx->API == API_OPENGL &&
1215 ctx->Extensions.EXT_texture_snorm &&
1216 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1217 case GL_LUMINANCE_ALPHA_SNORM:
1218 case GL_LUMINANCE8_ALPHA8_SNORM:
1219 case GL_LUMINANCE16_ALPHA16_SNORM:
1220 return ctx->API == API_OPENGL &&
1221 ctx->Extensions.EXT_texture_snorm &&
1222 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1223 case GL_INTENSITY_SNORM:
1224 case GL_INTENSITY8_SNORM:
1225 case GL_INTENSITY16_SNORM:
1226 return ctx->API == API_OPENGL &&
1227 ctx->Extensions.EXT_texture_snorm &&
1228 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1229 case GL_R16F:
1230 case GL_R32F:
1231 return ctx->Version >= 30
1232 || (ctx->API == API_OPENGL &&
1233 ctx->Extensions.ARB_texture_rg &&
1234 ctx->Extensions.ARB_texture_float) ? GL_RED : 0;
1235 case GL_RG16F:
1236 case GL_RG32F:
1237 return ctx->Version >= 30
1238 || (ctx->API == API_OPENGL &&
1239 ctx->Extensions.ARB_texture_rg &&
1240 ctx->Extensions.ARB_texture_float) ? GL_RG : 0;
1241 case GL_RGB16F:
1242 case GL_RGB32F:
1243 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1244 || _mesa_is_gles3(ctx)
1245 ? GL_RGB : 0;
1246 case GL_RGBA16F:
1247 case GL_RGBA32F:
1248 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1249 || _mesa_is_gles3(ctx)
1250 ? GL_RGBA : 0;
1251 case GL_ALPHA16F_ARB:
1252 case GL_ALPHA32F_ARB:
1253 return ctx->API == API_OPENGL &&
1254 ctx->Extensions.ARB_texture_float &&
1255 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1256 case GL_LUMINANCE16F_ARB:
1257 case GL_LUMINANCE32F_ARB:
1258 return ctx->API == API_OPENGL &&
1259 ctx->Extensions.ARB_texture_float &&
1260 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1261 case GL_LUMINANCE_ALPHA16F_ARB:
1262 case GL_LUMINANCE_ALPHA32F_ARB:
1263 return ctx->API == API_OPENGL &&
1264 ctx->Extensions.ARB_texture_float &&
1265 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1266 case GL_INTENSITY16F_ARB:
1267 case GL_INTENSITY32F_ARB:
1268 return ctx->API == API_OPENGL &&
1269 ctx->Extensions.ARB_texture_float &&
1270 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1271 case GL_RGB9_E5:
1272 return (_mesa_is_desktop_gl(ctx)
1273 && ctx->Extensions.EXT_texture_shared_exponent)
1274 || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1275 case GL_R11F_G11F_B10F:
1276 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float)
1277 || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1278
1279 case GL_RGBA8UI_EXT:
1280 case GL_RGBA16UI_EXT:
1281 case GL_RGBA32UI_EXT:
1282 case GL_RGBA8I_EXT:
1283 case GL_RGBA16I_EXT:
1284 case GL_RGBA32I_EXT:
1285 return ctx->Version >= 30
1286 || (_mesa_is_desktop_gl(ctx) &&
1287 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1288
1289 case GL_RGB8UI_EXT:
1290 case GL_RGB16UI_EXT:
1291 case GL_RGB32UI_EXT:
1292 case GL_RGB8I_EXT:
1293 case GL_RGB16I_EXT:
1294 case GL_RGB32I_EXT:
1295 return ctx->Version >= 30
1296 || (_mesa_is_desktop_gl(ctx) &&
1297 ctx->Extensions.EXT_texture_integer) ? GL_RGB : 0;
1298
1299 case GL_R8UI:
1300 case GL_R8I:
1301 case GL_R16UI:
1302 case GL_R16I:
1303 case GL_R32UI:
1304 case GL_R32I:
1305 return ctx->Version >= 30
1306 || (_mesa_is_desktop_gl(ctx) &&
1307 ctx->Extensions.ARB_texture_rg &&
1308 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1309
1310 case GL_RG8UI:
1311 case GL_RG8I:
1312 case GL_RG16UI:
1313 case GL_RG16I:
1314 case GL_RG32UI:
1315 case GL_RG32I:
1316 return ctx->Version >= 30
1317 || (_mesa_is_desktop_gl(ctx) &&
1318 ctx->Extensions.ARB_texture_rg &&
1319 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1320
1321 case GL_INTENSITY8I_EXT:
1322 case GL_INTENSITY8UI_EXT:
1323 case GL_INTENSITY16I_EXT:
1324 case GL_INTENSITY16UI_EXT:
1325 case GL_INTENSITY32I_EXT:
1326 case GL_INTENSITY32UI_EXT:
1327 return ctx->API == API_OPENGL &&
1328 ctx->Extensions.EXT_texture_integer &&
1329 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1330
1331 case GL_LUMINANCE8I_EXT:
1332 case GL_LUMINANCE8UI_EXT:
1333 case GL_LUMINANCE16I_EXT:
1334 case GL_LUMINANCE16UI_EXT:
1335 case GL_LUMINANCE32I_EXT:
1336 case GL_LUMINANCE32UI_EXT:
1337 return ctx->API == API_OPENGL &&
1338 ctx->Extensions.EXT_texture_integer &&
1339 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1340
1341 case GL_LUMINANCE_ALPHA8I_EXT:
1342 case GL_LUMINANCE_ALPHA8UI_EXT:
1343 case GL_LUMINANCE_ALPHA16I_EXT:
1344 case GL_LUMINANCE_ALPHA16UI_EXT:
1345 case GL_LUMINANCE_ALPHA32I_EXT:
1346 case GL_LUMINANCE_ALPHA32UI_EXT:
1347 return ctx->API == API_OPENGL &&
1348 ctx->Extensions.EXT_texture_integer &&
1349 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1350
1351 case GL_ALPHA8I_EXT:
1352 case GL_ALPHA8UI_EXT:
1353 case GL_ALPHA16I_EXT:
1354 case GL_ALPHA16UI_EXT:
1355 case GL_ALPHA32I_EXT:
1356 case GL_ALPHA32UI_EXT:
1357 return ctx->API == API_OPENGL &&
1358 ctx->Extensions.EXT_texture_integer &&
1359 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1360
1361 case GL_RGB10_A2UI:
1362 return (_mesa_is_desktop_gl(ctx) &&
1363 ctx->Extensions.ARB_texture_rgb10_a2ui)
1364 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1365
1366 case GL_RGB565:
1367 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1368 ? GL_RGB : 0;
1369 default:
1370 return 0;
1371 }
1372 }
1373
1374
1375 /**
1376 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1377 */
1378 static void
1379 invalidate_rb(GLuint key, void *data, void *userData)
1380 {
1381 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1382 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1383
1384 /* If this is a user-created FBO */
1385 if (_mesa_is_user_fbo(fb)) {
1386 GLuint i;
1387 for (i = 0; i < BUFFER_COUNT; i++) {
1388 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1389 if (att->Type == GL_RENDERBUFFER &&
1390 att->Renderbuffer == rb) {
1391 /* Mark fb status as indeterminate to force re-validation */
1392 fb->_Status = 0;
1393 return;
1394 }
1395 }
1396 }
1397 }
1398
1399
1400 /** sentinal value, see below */
1401 #define NO_SAMPLES 1000
1402
1403
1404 /**
1405 * Helper function used by _mesa_RenderbufferStorageEXT() and
1406 * _mesa_RenderbufferStorageMultisample().
1407 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1408 */
1409 static void
1410 renderbuffer_storage(GLenum target, GLenum internalFormat,
1411 GLsizei width, GLsizei height, GLsizei samples)
1412 {
1413 const char *func = samples == NO_SAMPLES ?
1414 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1415 struct gl_renderbuffer *rb;
1416 GLenum baseFormat;
1417 GET_CURRENT_CONTEXT(ctx);
1418
1419 ASSERT_OUTSIDE_BEGIN_END(ctx);
1420
1421 if (target != GL_RENDERBUFFER_EXT) {
1422 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1423 return;
1424 }
1425
1426 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1427 if (baseFormat == 0) {
1428 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1429 return;
1430 }
1431
1432 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1433 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1434 return;
1435 }
1436
1437 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1438 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1439 return;
1440 }
1441
1442 if (samples == NO_SAMPLES) {
1443 /* NumSamples == 0 indicates non-multisampling */
1444 samples = 0;
1445 }
1446 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1447 /* note: driver may choose to use more samples than what's requested */
1448 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1449 return;
1450 }
1451
1452 rb = ctx->CurrentRenderbuffer;
1453 if (!rb) {
1454 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1455 return;
1456 }
1457
1458 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1459
1460 if (rb->InternalFormat == internalFormat &&
1461 rb->Width == (GLuint) width &&
1462 rb->Height == (GLuint) height &&
1463 rb->NumSamples == samples) {
1464 /* no change in allocation needed */
1465 return;
1466 }
1467
1468 /* These MUST get set by the AllocStorage func */
1469 rb->Format = MESA_FORMAT_NONE;
1470 rb->NumSamples = samples;
1471
1472 /* Now allocate the storage */
1473 ASSERT(rb->AllocStorage);
1474 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1475 /* No error - check/set fields now */
1476 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1477 assert(rb->Width == (GLuint) width);
1478 assert(rb->Height == (GLuint) height);
1479 rb->InternalFormat = internalFormat;
1480 rb->_BaseFormat = baseFormat;
1481 assert(rb->_BaseFormat != 0);
1482 }
1483 else {
1484 /* Probably ran out of memory - clear the fields */
1485 rb->Width = 0;
1486 rb->Height = 0;
1487 rb->Format = MESA_FORMAT_NONE;
1488 rb->InternalFormat = GL_NONE;
1489 rb->_BaseFormat = GL_NONE;
1490 rb->NumSamples = 0;
1491 }
1492
1493 /* Invalidate the framebuffers the renderbuffer is attached in. */
1494 if (rb->AttachedAnytime) {
1495 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1496 }
1497 }
1498
1499
1500 #if FEATURE_OES_EGL_image
1501 void GLAPIENTRY
1502 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1503 {
1504 struct gl_renderbuffer *rb;
1505 GET_CURRENT_CONTEXT(ctx);
1506 ASSERT_OUTSIDE_BEGIN_END(ctx);
1507
1508 if (!ctx->Extensions.OES_EGL_image) {
1509 _mesa_error(ctx, GL_INVALID_OPERATION,
1510 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1511 return;
1512 }
1513
1514 if (target != GL_RENDERBUFFER) {
1515 _mesa_error(ctx, GL_INVALID_ENUM,
1516 "EGLImageTargetRenderbufferStorageOES");
1517 return;
1518 }
1519
1520 rb = ctx->CurrentRenderbuffer;
1521 if (!rb) {
1522 _mesa_error(ctx, GL_INVALID_OPERATION,
1523 "EGLImageTargetRenderbufferStorageOES");
1524 return;
1525 }
1526
1527 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1528
1529 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1530 }
1531 #endif
1532
1533
1534 /**
1535 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1536 * _mesa_GetFramebufferAttachmentParameterivEXT()
1537 * We have to be careful to respect the base format. For example, if a
1538 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1539 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1540 * we need to return zero.
1541 */
1542 static GLint
1543 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1544 {
1545 if (_mesa_base_format_has_channel(baseFormat, pname))
1546 return _mesa_get_format_bits(format, pname);
1547 else
1548 return 0;
1549 }
1550
1551
1552
1553 void GLAPIENTRY
1554 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1555 GLsizei width, GLsizei height)
1556 {
1557 /* GL_ARB_fbo says calling this function is equivalent to calling
1558 * glRenderbufferStorageMultisample() with samples=0. We pass in
1559 * a token value here just for error reporting purposes.
1560 */
1561 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1562 }
1563
1564
1565 void GLAPIENTRY
1566 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1567 GLenum internalFormat,
1568 GLsizei width, GLsizei height)
1569 {
1570 renderbuffer_storage(target, internalFormat, width, height, samples);
1571 }
1572
1573
1574 /**
1575 * OpenGL ES version of glRenderBufferStorage.
1576 */
1577 void GLAPIENTRY
1578 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1579 GLsizei width, GLsizei height)
1580 {
1581 switch (internalFormat) {
1582 case GL_RGB565:
1583 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1584 /* choose a closest format */
1585 internalFormat = GL_RGB5;
1586 break;
1587 default:
1588 break;
1589 }
1590
1591 renderbuffer_storage(target, internalFormat, width, height, 0);
1592 }
1593
1594
1595 void GLAPIENTRY
1596 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1597 {
1598 struct gl_renderbuffer *rb;
1599 GET_CURRENT_CONTEXT(ctx);
1600
1601 ASSERT_OUTSIDE_BEGIN_END(ctx);
1602
1603 if (target != GL_RENDERBUFFER_EXT) {
1604 _mesa_error(ctx, GL_INVALID_ENUM,
1605 "glGetRenderbufferParameterivEXT(target)");
1606 return;
1607 }
1608
1609 rb = ctx->CurrentRenderbuffer;
1610 if (!rb) {
1611 _mesa_error(ctx, GL_INVALID_OPERATION,
1612 "glGetRenderbufferParameterivEXT");
1613 return;
1614 }
1615
1616 /* No need to flush here since we're just quering state which is
1617 * not effected by rendering.
1618 */
1619
1620 switch (pname) {
1621 case GL_RENDERBUFFER_WIDTH_EXT:
1622 *params = rb->Width;
1623 return;
1624 case GL_RENDERBUFFER_HEIGHT_EXT:
1625 *params = rb->Height;
1626 return;
1627 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1628 *params = rb->InternalFormat;
1629 return;
1630 case GL_RENDERBUFFER_RED_SIZE_EXT:
1631 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1632 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1633 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1634 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1635 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1636 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1637 break;
1638 case GL_RENDERBUFFER_SAMPLES:
1639 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
1640 || _mesa_is_gles3(ctx)) {
1641 *params = rb->NumSamples;
1642 break;
1643 }
1644 /* fallthrough */
1645 default:
1646 _mesa_error(ctx, GL_INVALID_ENUM,
1647 "glGetRenderbufferParameterivEXT(target)");
1648 return;
1649 }
1650 }
1651
1652
1653 GLboolean GLAPIENTRY
1654 _mesa_IsFramebufferEXT(GLuint framebuffer)
1655 {
1656 GET_CURRENT_CONTEXT(ctx);
1657 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1658 if (framebuffer) {
1659 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1660 if (rb != NULL && rb != &DummyFramebuffer)
1661 return GL_TRUE;
1662 }
1663 return GL_FALSE;
1664 }
1665
1666
1667 /**
1668 * Check if any of the attachments of the given framebuffer are textures
1669 * (render to texture). Call ctx->Driver.RenderTexture() for such
1670 * attachments.
1671 */
1672 static void
1673 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1674 {
1675 GLuint i;
1676 ASSERT(ctx->Driver.RenderTexture);
1677
1678 if (_mesa_is_winsys_fbo(fb))
1679 return; /* can't render to texture with winsys framebuffers */
1680
1681 for (i = 0; i < BUFFER_COUNT; i++) {
1682 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1683 if (att->Texture && _mesa_get_attachment_teximage(att)) {
1684 ctx->Driver.RenderTexture(ctx, fb, att);
1685 }
1686 }
1687 }
1688
1689
1690 /**
1691 * Examine all the framebuffer's attachments to see if any are textures.
1692 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1693 * notify the device driver that the texture image may have changed.
1694 */
1695 static void
1696 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1697 {
1698 if (_mesa_is_winsys_fbo(fb))
1699 return; /* can't render to texture with winsys framebuffers */
1700
1701 if (ctx->Driver.FinishRenderTexture) {
1702 GLuint i;
1703 for (i = 0; i < BUFFER_COUNT; i++) {
1704 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1705 if (att->Texture && att->Renderbuffer) {
1706 ctx->Driver.FinishRenderTexture(ctx, att);
1707 }
1708 }
1709 }
1710 }
1711
1712
1713 void GLAPIENTRY
1714 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1715 {
1716 struct gl_framebuffer *newDrawFb, *newReadFb;
1717 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1718 GLboolean bindReadBuf, bindDrawBuf;
1719 GET_CURRENT_CONTEXT(ctx);
1720
1721 #ifdef DEBUG
1722 if (ctx->Extensions.ARB_framebuffer_object) {
1723 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1724 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1725 }
1726 #endif
1727
1728 ASSERT_OUTSIDE_BEGIN_END(ctx);
1729
1730 if (!ctx->Extensions.EXT_framebuffer_object) {
1731 _mesa_error(ctx, GL_INVALID_OPERATION,
1732 "glBindFramebufferEXT(unsupported)");
1733 return;
1734 }
1735
1736 switch (target) {
1737 #if FEATURE_EXT_framebuffer_blit
1738 case GL_DRAW_FRAMEBUFFER_EXT:
1739 if (!ctx->Extensions.EXT_framebuffer_blit) {
1740 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1741 return;
1742 }
1743 bindDrawBuf = GL_TRUE;
1744 bindReadBuf = GL_FALSE;
1745 break;
1746 case GL_READ_FRAMEBUFFER_EXT:
1747 if (!ctx->Extensions.EXT_framebuffer_blit) {
1748 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1749 return;
1750 }
1751 bindDrawBuf = GL_FALSE;
1752 bindReadBuf = GL_TRUE;
1753 break;
1754 #endif
1755 case GL_FRAMEBUFFER_EXT:
1756 bindDrawBuf = GL_TRUE;
1757 bindReadBuf = GL_TRUE;
1758 break;
1759 default:
1760 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1761 return;
1762 }
1763
1764 if (framebuffer) {
1765 /* Binding a user-created framebuffer object */
1766 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1767 if (newDrawFb == &DummyFramebuffer) {
1768 /* ID was reserved, but no real framebuffer object made yet */
1769 newDrawFb = NULL;
1770 }
1771 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1772 /* All FBO IDs must be Gen'd */
1773 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1774 return;
1775 }
1776
1777 if (!newDrawFb) {
1778 /* create new framebuffer object */
1779 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1780 if (!newDrawFb) {
1781 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1782 return;
1783 }
1784 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1785 }
1786 newReadFb = newDrawFb;
1787 }
1788 else {
1789 /* Binding the window system framebuffer (which was originally set
1790 * with MakeCurrent).
1791 */
1792 newDrawFb = ctx->WinSysDrawBuffer;
1793 newReadFb = ctx->WinSysReadBuffer;
1794 }
1795
1796 ASSERT(newDrawFb);
1797 ASSERT(newDrawFb != &DummyFramebuffer);
1798
1799 /* save pointers to current/old framebuffers */
1800 oldDrawFb = ctx->DrawBuffer;
1801 oldReadFb = ctx->ReadBuffer;
1802
1803 /* check if really changing bindings */
1804 if (oldDrawFb == newDrawFb)
1805 bindDrawBuf = GL_FALSE;
1806 if (oldReadFb == newReadFb)
1807 bindReadBuf = GL_FALSE;
1808
1809 /*
1810 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1811 *
1812 * We also check if we're beginning and/or ending render-to-texture.
1813 * When a framebuffer with texture attachments is unbound, call
1814 * ctx->Driver.FinishRenderTexture().
1815 * When a framebuffer with texture attachments is bound, call
1816 * ctx->Driver.RenderTexture().
1817 *
1818 * Note that if the ReadBuffer has texture attachments we don't consider
1819 * that a render-to-texture case.
1820 */
1821 if (bindReadBuf) {
1822 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1823
1824 /* check if old readbuffer was render-to-texture */
1825 check_end_texture_render(ctx, oldReadFb);
1826
1827 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1828 }
1829
1830 if (bindDrawBuf) {
1831 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1832
1833 /* check if old framebuffer had any texture attachments */
1834 if (oldDrawFb)
1835 check_end_texture_render(ctx, oldDrawFb);
1836
1837 /* check if newly bound framebuffer has any texture attachments */
1838 check_begin_texture_render(ctx, newDrawFb);
1839
1840 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1841 }
1842
1843 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1844 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1845 }
1846 }
1847
1848
1849 void GLAPIENTRY
1850 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1851 {
1852 GLint i;
1853 GET_CURRENT_CONTEXT(ctx);
1854
1855 ASSERT_OUTSIDE_BEGIN_END(ctx);
1856 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1857
1858 for (i = 0; i < n; i++) {
1859 if (framebuffers[i] > 0) {
1860 struct gl_framebuffer *fb;
1861 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1862 if (fb) {
1863 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1864
1865 /* check if deleting currently bound framebuffer object */
1866 if (ctx->Extensions.EXT_framebuffer_blit) {
1867 /* separate draw/read binding points */
1868 if (fb == ctx->DrawBuffer) {
1869 /* bind default */
1870 ASSERT(fb->RefCount >= 2);
1871 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1872 }
1873 if (fb == ctx->ReadBuffer) {
1874 /* bind default */
1875 ASSERT(fb->RefCount >= 2);
1876 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1877 }
1878 }
1879 else {
1880 /* only one binding point for read/draw buffers */
1881 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1882 /* bind default */
1883 ASSERT(fb->RefCount >= 2);
1884 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1885 }
1886 }
1887
1888 /* remove from hash table immediately, to free the ID */
1889 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1890
1891 if (fb != &DummyFramebuffer) {
1892 /* But the object will not be freed until it's no longer
1893 * bound in any context.
1894 */
1895 _mesa_reference_framebuffer(&fb, NULL);
1896 }
1897 }
1898 }
1899 }
1900 }
1901
1902
1903 void GLAPIENTRY
1904 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1905 {
1906 GET_CURRENT_CONTEXT(ctx);
1907 GLuint first;
1908 GLint i;
1909
1910 ASSERT_OUTSIDE_BEGIN_END(ctx);
1911
1912 if (n < 0) {
1913 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1914 return;
1915 }
1916
1917 if (!framebuffers)
1918 return;
1919
1920 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1921
1922 for (i = 0; i < n; i++) {
1923 GLuint name = first + i;
1924 framebuffers[i] = name;
1925 /* insert dummy placeholder into hash table */
1926 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1927 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1928 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1929 }
1930 }
1931
1932
1933
1934 GLenum GLAPIENTRY
1935 _mesa_CheckFramebufferStatusEXT(GLenum target)
1936 {
1937 struct gl_framebuffer *buffer;
1938 GET_CURRENT_CONTEXT(ctx);
1939
1940 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1941
1942 buffer = get_framebuffer_target(ctx, target);
1943 if (!buffer) {
1944 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1945 return 0;
1946 }
1947
1948 if (_mesa_is_winsys_fbo(buffer)) {
1949 /* The window system / default framebuffer is always complete */
1950 return GL_FRAMEBUFFER_COMPLETE_EXT;
1951 }
1952
1953 /* No need to flush here */
1954
1955 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1956 _mesa_test_framebuffer_completeness(ctx, buffer);
1957 }
1958
1959 return buffer->_Status;
1960 }
1961
1962
1963 /**
1964 * Replicate the src attachment point. Used by framebuffer_texture() when
1965 * the same texture is attached at GL_DEPTH_ATTACHMENT and
1966 * GL_STENCIL_ATTACHMENT.
1967 */
1968 static void
1969 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
1970 gl_buffer_index dst,
1971 gl_buffer_index src)
1972 {
1973 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
1974 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
1975
1976 assert(src_att->Texture != NULL);
1977 assert(src_att->Renderbuffer != NULL);
1978
1979 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
1980 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
1981 dst_att->Type = src_att->Type;
1982 dst_att->Complete = src_att->Complete;
1983 dst_att->TextureLevel = src_att->TextureLevel;
1984 dst_att->Zoffset = src_att->Zoffset;
1985 }
1986
1987
1988 /**
1989 * Common code called by glFramebufferTexture1D/2D/3DEXT() and
1990 * glFramebufferTextureLayerEXT().
1991 * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
1992 * get textarget=0 in that case.
1993 */
1994 static void
1995 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1996 GLenum attachment, GLenum textarget, GLuint texture,
1997 GLint level, GLint zoffset)
1998 {
1999 struct gl_renderbuffer_attachment *att;
2000 struct gl_texture_object *texObj = NULL;
2001 struct gl_framebuffer *fb;
2002 GLenum maxLevelsTarget;
2003
2004 ASSERT_OUTSIDE_BEGIN_END(ctx);
2005
2006 fb = get_framebuffer_target(ctx, target);
2007 if (!fb) {
2008 _mesa_error(ctx, GL_INVALID_ENUM,
2009 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
2010 return;
2011 }
2012
2013 /* check framebuffer binding */
2014 if (_mesa_is_winsys_fbo(fb)) {
2015 _mesa_error(ctx, GL_INVALID_OPERATION,
2016 "glFramebufferTexture%sEXT", caller);
2017 return;
2018 }
2019
2020 /* The textarget, level, and zoffset parameters are only validated if
2021 * texture is non-zero.
2022 */
2023 if (texture) {
2024 GLboolean err = GL_TRUE;
2025
2026 texObj = _mesa_lookup_texture(ctx, texture);
2027 if (texObj != NULL) {
2028 if (textarget == 0) {
2029 /* If textarget == 0 it means we're being called by
2030 * glFramebufferTextureLayer() and textarget is not used.
2031 * The only legal texture types for that function are 3D and
2032 * 1D/2D arrays textures.
2033 */
2034 err = (texObj->Target != GL_TEXTURE_3D) &&
2035 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2036 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
2037 }
2038 else {
2039 /* Make sure textarget is consistent with the texture's type */
2040 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2041 ? !_mesa_is_cube_face(textarget)
2042 : (texObj->Target != textarget);
2043 }
2044 }
2045 else {
2046 /* can't render to a non-existant texture */
2047 _mesa_error(ctx, GL_INVALID_OPERATION,
2048 "glFramebufferTexture%sEXT(non existant texture)",
2049 caller);
2050 return;
2051 }
2052
2053 if (err) {
2054 _mesa_error(ctx, GL_INVALID_OPERATION,
2055 "glFramebufferTexture%sEXT(texture target mismatch)",
2056 caller);
2057 return;
2058 }
2059
2060 if (texObj->Target == GL_TEXTURE_3D) {
2061 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2062 if (zoffset < 0 || zoffset >= maxSize) {
2063 _mesa_error(ctx, GL_INVALID_VALUE,
2064 "glFramebufferTexture%sEXT(zoffset)", caller);
2065 return;
2066 }
2067 }
2068 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2069 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
2070 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
2071 _mesa_error(ctx, GL_INVALID_VALUE,
2072 "glFramebufferTexture%sEXT(layer)", caller);
2073 return;
2074 }
2075 }
2076
2077 maxLevelsTarget = textarget ? textarget : texObj->Target;
2078 if ((level < 0) ||
2079 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2080 _mesa_error(ctx, GL_INVALID_VALUE,
2081 "glFramebufferTexture%sEXT(level)", caller);
2082 return;
2083 }
2084 }
2085
2086 att = _mesa_get_attachment(ctx, fb, attachment);
2087 if (att == NULL) {
2088 _mesa_error(ctx, GL_INVALID_ENUM,
2089 "glFramebufferTexture%sEXT(attachment)", caller);
2090 return;
2091 }
2092
2093 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2094
2095 _glthread_LOCK_MUTEX(fb->Mutex);
2096 if (texObj) {
2097 if (attachment == GL_DEPTH_ATTACHMENT &&
2098 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2099 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2100 _mesa_tex_target_to_face(textarget) ==
2101 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2102 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2103 /* The texture object is already attached to the stencil attachment
2104 * point. Don't create a new renderbuffer; just reuse the stencil
2105 * attachment's. This is required to prevent a GL error in
2106 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2107 */
2108 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2109 BUFFER_STENCIL);
2110 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2111 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2112 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2113 _mesa_tex_target_to_face(textarget) ==
2114 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2115 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2116 /* As above, but with depth and stencil transposed. */
2117 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2118 BUFFER_DEPTH);
2119 } else {
2120 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
2121 level, zoffset);
2122 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2123 /* Above we created a new renderbuffer and attached it to the
2124 * depth attachment point. Now attach it to the stencil attachment
2125 * point too.
2126 */
2127 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2128 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2129 BUFFER_DEPTH);
2130 }
2131 }
2132
2133 /* Set the render-to-texture flag. We'll check this flag in
2134 * glTexImage() and friends to determine if we need to revalidate
2135 * any FBOs that might be rendering into this texture.
2136 * This flag never gets cleared since it's non-trivial to determine
2137 * when all FBOs might be done rendering to this texture. That's OK
2138 * though since it's uncommon to render to a texture then repeatedly
2139 * call glTexImage() to change images in the texture.
2140 */
2141 texObj->_RenderToTexture = GL_TRUE;
2142 }
2143 else {
2144 _mesa_remove_attachment(ctx, att);
2145 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2146 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2147 _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2148 }
2149 }
2150
2151 invalidate_framebuffer(fb);
2152
2153 _glthread_UNLOCK_MUTEX(fb->Mutex);
2154 }
2155
2156
2157
2158 void GLAPIENTRY
2159 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
2160 GLenum textarget, GLuint texture, GLint level)
2161 {
2162 GET_CURRENT_CONTEXT(ctx);
2163
2164 if (texture != 0) {
2165 GLboolean error;
2166
2167 switch (textarget) {
2168 case GL_TEXTURE_1D:
2169 error = GL_FALSE;
2170 break;
2171 case GL_TEXTURE_1D_ARRAY:
2172 error = !ctx->Extensions.EXT_texture_array;
2173 break;
2174 default:
2175 error = GL_TRUE;
2176 }
2177
2178 if (error) {
2179 _mesa_error(ctx, GL_INVALID_OPERATION,
2180 "glFramebufferTexture1DEXT(textarget=%s)",
2181 _mesa_lookup_enum_by_nr(textarget));
2182 return;
2183 }
2184 }
2185
2186 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2187 level, 0);
2188 }
2189
2190
2191 void GLAPIENTRY
2192 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
2193 GLenum textarget, GLuint texture, GLint level)
2194 {
2195 GET_CURRENT_CONTEXT(ctx);
2196
2197 if (texture != 0) {
2198 GLboolean error;
2199
2200 switch (textarget) {
2201 case GL_TEXTURE_2D:
2202 error = GL_FALSE;
2203 break;
2204 case GL_TEXTURE_RECTANGLE:
2205 error = _mesa_is_gles(ctx)
2206 || !ctx->Extensions.NV_texture_rectangle;
2207 break;
2208 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2209 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2210 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2211 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2212 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2213 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2214 error = !ctx->Extensions.ARB_texture_cube_map;
2215 break;
2216 case GL_TEXTURE_2D_ARRAY:
2217 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2218 || !ctx->Extensions.EXT_texture_array;
2219 break;
2220 default:
2221 error = GL_TRUE;
2222 }
2223
2224 if (error) {
2225 _mesa_error(ctx, GL_INVALID_OPERATION,
2226 "glFramebufferTexture2DEXT(textarget=%s)",
2227 _mesa_lookup_enum_by_nr(textarget));
2228 return;
2229 }
2230 }
2231
2232 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2233 level, 0);
2234 }
2235
2236
2237 void GLAPIENTRY
2238 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
2239 GLenum textarget, GLuint texture,
2240 GLint level, GLint zoffset)
2241 {
2242 GET_CURRENT_CONTEXT(ctx);
2243
2244 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2245 _mesa_error(ctx, GL_INVALID_OPERATION,
2246 "glFramebufferTexture3DEXT(textarget)");
2247 return;
2248 }
2249
2250 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2251 level, zoffset);
2252 }
2253
2254
2255 void GLAPIENTRY
2256 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
2257 GLuint texture, GLint level, GLint layer)
2258 {
2259 GET_CURRENT_CONTEXT(ctx);
2260
2261 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2262 level, layer);
2263 }
2264
2265
2266 void GLAPIENTRY
2267 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
2268 GLenum renderbufferTarget,
2269 GLuint renderbuffer)
2270 {
2271 struct gl_renderbuffer_attachment *att;
2272 struct gl_framebuffer *fb;
2273 struct gl_renderbuffer *rb;
2274 GET_CURRENT_CONTEXT(ctx);
2275
2276 ASSERT_OUTSIDE_BEGIN_END(ctx);
2277
2278 fb = get_framebuffer_target(ctx, target);
2279 if (!fb) {
2280 _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
2281 return;
2282 }
2283
2284 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2285 _mesa_error(ctx, GL_INVALID_ENUM,
2286 "glFramebufferRenderbufferEXT(renderbufferTarget)");
2287 return;
2288 }
2289
2290 if (_mesa_is_winsys_fbo(fb)) {
2291 /* Can't attach new renderbuffers to a window system framebuffer */
2292 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
2293 return;
2294 }
2295
2296 att = _mesa_get_attachment(ctx, fb, attachment);
2297 if (att == NULL) {
2298 _mesa_error(ctx, GL_INVALID_ENUM,
2299 "glFramebufferRenderbufferEXT(invalid attachment %s)",
2300 _mesa_lookup_enum_by_nr(attachment));
2301 return;
2302 }
2303
2304 if (renderbuffer) {
2305 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2306 if (!rb) {
2307 _mesa_error(ctx, GL_INVALID_OPERATION,
2308 "glFramebufferRenderbufferEXT(non-existant"
2309 " renderbuffer %u)", renderbuffer);
2310 return;
2311 }
2312 else if (rb == &DummyRenderbuffer) {
2313 /* This is what NVIDIA does */
2314 _mesa_error(ctx, GL_INVALID_VALUE,
2315 "glFramebufferRenderbufferEXT(renderbuffer %u)",
2316 renderbuffer);
2317 return;
2318 }
2319 }
2320 else {
2321 /* remove renderbuffer attachment */
2322 rb = NULL;
2323 }
2324
2325 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2326 rb && rb->Format != MESA_FORMAT_NONE) {
2327 /* make sure the renderbuffer is a depth/stencil format */
2328 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2329 if (baseFormat != GL_DEPTH_STENCIL) {
2330 _mesa_error(ctx, GL_INVALID_OPERATION,
2331 "glFramebufferRenderbufferEXT(renderbuffer"
2332 " is not DEPTH_STENCIL format)");
2333 return;
2334 }
2335 }
2336
2337
2338 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2339
2340 assert(ctx->Driver.FramebufferRenderbuffer);
2341 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2342
2343 /* Some subsequent GL commands may depend on the framebuffer's visual
2344 * after the binding is updated. Update visual info now.
2345 */
2346 _mesa_update_framebuffer_visual(ctx, fb);
2347 }
2348
2349
2350 void GLAPIENTRY
2351 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
2352 GLenum pname, GLint *params)
2353 {
2354 const struct gl_renderbuffer_attachment *att;
2355 struct gl_framebuffer *buffer;
2356 GLenum err;
2357 GET_CURRENT_CONTEXT(ctx);
2358
2359 ASSERT_OUTSIDE_BEGIN_END(ctx);
2360
2361 /* The error differs in GL and GLES. */
2362 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2363
2364 buffer = get_framebuffer_target(ctx, target);
2365 if (!buffer) {
2366 _mesa_error(ctx, GL_INVALID_ENUM,
2367 "glGetFramebufferAttachmentParameterivEXT(target)");
2368 return;
2369 }
2370
2371 if (_mesa_is_winsys_fbo(buffer)) {
2372 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2373 * says:
2374 *
2375 * "If the framebuffer currently bound to target is zero, then
2376 * INVALID_OPERATION is generated."
2377 *
2378 * The EXT_framebuffer_object spec has the same wording, and the
2379 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2380 * spec.
2381 */
2382 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) {
2383 _mesa_error(ctx, GL_INVALID_OPERATION,
2384 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2385 return;
2386 }
2387 /* the default / window-system FBO */
2388 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2389 }
2390 else {
2391 /* user-created framebuffer FBO */
2392 att = _mesa_get_attachment(ctx, buffer, attachment);
2393 }
2394
2395 if (att == NULL) {
2396 _mesa_error(ctx, GL_INVALID_ENUM,
2397 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2398 return;
2399 }
2400
2401 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2402 /* the depth and stencil attachments must point to the same buffer */
2403 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2404 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2405 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2406 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2407 _mesa_error(ctx, GL_INVALID_OPERATION,
2408 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2409 " attachments differ)");
2410 return;
2411 }
2412 }
2413
2414 /* No need to flush here */
2415
2416 switch (pname) {
2417 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2418 *params = _mesa_is_winsys_fbo(buffer)
2419 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2420 return;
2421 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2422 if (att->Type == GL_RENDERBUFFER_EXT) {
2423 *params = att->Renderbuffer->Name;
2424 }
2425 else if (att->Type == GL_TEXTURE) {
2426 *params = att->Texture->Name;
2427 }
2428 else {
2429 assert(att->Type == GL_NONE);
2430 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2431 *params = 0;
2432 } else {
2433 goto invalid_pname_enum;
2434 }
2435 }
2436 return;
2437 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2438 if (att->Type == GL_TEXTURE) {
2439 *params = att->TextureLevel;
2440 }
2441 else if (att->Type == GL_NONE) {
2442 _mesa_error(ctx, err,
2443 "glGetFramebufferAttachmentParameterivEXT(pname)");
2444 }
2445 else {
2446 goto invalid_pname_enum;
2447 }
2448 return;
2449 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2450 if (att->Type == GL_TEXTURE) {
2451 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2452 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2453 }
2454 else {
2455 *params = 0;
2456 }
2457 }
2458 else if (att->Type == GL_NONE) {
2459 _mesa_error(ctx, err,
2460 "glGetFramebufferAttachmentParameterivEXT(pname)");
2461 }
2462 else {
2463 goto invalid_pname_enum;
2464 }
2465 return;
2466 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2467 if (ctx->API == API_OPENGLES) {
2468 goto invalid_pname_enum;
2469 } else if (att->Type == GL_NONE) {
2470 _mesa_error(ctx, err,
2471 "glGetFramebufferAttachmentParameterivEXT(pname)");
2472 } else if (att->Type == GL_TEXTURE) {
2473 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2474 *params = att->Zoffset;
2475 }
2476 else {
2477 *params = 0;
2478 }
2479 }
2480 else {
2481 goto invalid_pname_enum;
2482 }
2483 return;
2484 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2485 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
2486 && !_mesa_is_gles3(ctx)) {
2487 goto invalid_pname_enum;
2488 }
2489 else if (att->Type == GL_NONE) {
2490 _mesa_error(ctx, err,
2491 "glGetFramebufferAttachmentParameterivEXT(pname)");
2492 }
2493 else {
2494 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2495 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2496 }
2497 else {
2498 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2499 * if the sRGB conversion is unsupported. */
2500 *params = GL_LINEAR;
2501 }
2502 }
2503 return;
2504 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2505 if ((ctx->API != API_OPENGL || !ctx->Extensions.ARB_framebuffer_object)
2506 && ctx->API != API_OPENGL_CORE
2507 && !_mesa_is_gles3(ctx)) {
2508 goto invalid_pname_enum;
2509 }
2510 else if (att->Type == GL_NONE) {
2511 _mesa_error(ctx, err,
2512 "glGetFramebufferAttachmentParameterivEXT(pname)");
2513 }
2514 else {
2515 gl_format format = att->Renderbuffer->Format;
2516 if (format == MESA_FORMAT_S8) {
2517 /* special cases */
2518 *params = GL_INDEX;
2519 }
2520 else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
2521 /* depends on the attachment parameter */
2522 if (attachment == GL_STENCIL_ATTACHMENT) {
2523 *params = GL_INDEX;
2524 }
2525 else {
2526 *params = GL_FLOAT;
2527 }
2528 }
2529 else {
2530 *params = _mesa_get_format_datatype(format);
2531 }
2532 }
2533 return;
2534 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2535 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2536 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2537 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2538 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2539 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2540 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
2541 && !_mesa_is_gles3(ctx)) {
2542 goto invalid_pname_enum;
2543 }
2544 else if (att->Type == GL_NONE) {
2545 _mesa_error(ctx, err,
2546 "glGetFramebufferAttachmentParameterivEXT(pname)");
2547 }
2548 else if (att->Texture) {
2549 const struct gl_texture_image *texImage =
2550 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2551 att->TextureLevel);
2552 if (texImage) {
2553 *params = get_component_bits(pname, texImage->_BaseFormat,
2554 texImage->TexFormat);
2555 }
2556 else {
2557 *params = 0;
2558 }
2559 }
2560 else if (att->Renderbuffer) {
2561 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2562 att->Renderbuffer->Format);
2563 }
2564 else {
2565 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
2566 " invalid FBO attachment structure");
2567 }
2568 return;
2569 default:
2570 goto invalid_pname_enum;
2571 }
2572
2573 return;
2574
2575 invalid_pname_enum:
2576 _mesa_error(ctx, GL_INVALID_ENUM,
2577 "glGetFramebufferAttachmentParameteriv(pname)");
2578 return;
2579 }
2580
2581
2582 void GLAPIENTRY
2583 _mesa_GenerateMipmapEXT(GLenum target)
2584 {
2585 struct gl_texture_image *srcImage;
2586 struct gl_texture_object *texObj;
2587 GLboolean error;
2588
2589 GET_CURRENT_CONTEXT(ctx);
2590
2591 ASSERT_OUTSIDE_BEGIN_END(ctx);
2592 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2593
2594 switch (target) {
2595 case GL_TEXTURE_1D:
2596 error = _mesa_is_gles(ctx);
2597 break;
2598 case GL_TEXTURE_2D:
2599 error = GL_FALSE;
2600 break;
2601 case GL_TEXTURE_3D:
2602 error = ctx->API == API_OPENGLES;
2603 break;
2604 case GL_TEXTURE_CUBE_MAP:
2605 error = !ctx->Extensions.ARB_texture_cube_map;
2606 break;
2607 case GL_TEXTURE_1D_ARRAY:
2608 error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
2609 break;
2610 case GL_TEXTURE_2D_ARRAY:
2611 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2612 || !ctx->Extensions.EXT_texture_array;
2613 break;
2614 default:
2615 error = GL_TRUE;
2616 }
2617
2618 if (error) {
2619 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
2620 _mesa_lookup_enum_by_nr(target));
2621 return;
2622 }
2623
2624 texObj = _mesa_get_current_tex_object(ctx, target);
2625
2626 if (texObj->BaseLevel >= texObj->MaxLevel) {
2627 /* nothing to do */
2628 return;
2629 }
2630
2631 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2632 !_mesa_cube_complete(texObj)) {
2633 _mesa_error(ctx, GL_INVALID_OPERATION,
2634 "glGenerateMipmap(incomplete cube map)");
2635 return;
2636 }
2637
2638 _mesa_lock_texture(ctx, texObj);
2639
2640 srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
2641 if (!srcImage) {
2642 _mesa_unlock_texture(ctx, texObj);
2643 _mesa_error(ctx, GL_INVALID_OPERATION,
2644 "glGenerateMipmap(zero size base image)");
2645 return;
2646 }
2647
2648 if (target == GL_TEXTURE_CUBE_MAP) {
2649 GLuint face;
2650 for (face = 0; face < 6; face++)
2651 ctx->Driver.GenerateMipmap(ctx,
2652 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2653 texObj);
2654 }
2655 else {
2656 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2657 }
2658 _mesa_unlock_texture(ctx, texObj);
2659 }
2660
2661
2662 #if FEATURE_EXT_framebuffer_blit
2663
2664 static const struct gl_renderbuffer_attachment *
2665 find_attachment(const struct gl_framebuffer *fb,
2666 const struct gl_renderbuffer *rb)
2667 {
2668 GLuint i;
2669 for (i = 0; i < Elements(fb->Attachment); i++) {
2670 if (fb->Attachment[i].Renderbuffer == rb)
2671 return &fb->Attachment[i];
2672 }
2673 return NULL;
2674 }
2675
2676
2677 /**
2678 * Helper function for checking if the datatypes of color buffers are
2679 * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
2680 *
2681 * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
2682 * and any of the following conditions hold:
2683 * - The read buffer contains fixed-point or floating-point values and any
2684 * draw buffer contains neither fixed-point nor floating-point values.
2685 * - The read buffer contains unsigned integer values and any draw buffer
2686 * does not contain unsigned integer values.
2687 * - The read buffer contains signed integer values and any draw buffer
2688 * does not contain signed integer values."
2689 */
2690 static GLboolean
2691 compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
2692 {
2693 GLenum srcType = _mesa_get_format_datatype(srcFormat);
2694 GLenum dstType = _mesa_get_format_datatype(dstFormat);
2695
2696 if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
2697 assert(srcType == GL_UNSIGNED_NORMALIZED ||
2698 srcType == GL_SIGNED_NORMALIZED ||
2699 srcType == GL_FLOAT);
2700 /* Boil any of those types down to GL_FLOAT */
2701 srcType = GL_FLOAT;
2702 }
2703
2704 if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
2705 assert(dstType == GL_UNSIGNED_NORMALIZED ||
2706 dstType == GL_SIGNED_NORMALIZED ||
2707 dstType == GL_FLOAT);
2708 /* Boil any of those types down to GL_FLOAT */
2709 dstType = GL_FLOAT;
2710 }
2711
2712 return srcType == dstType;
2713 }
2714
2715
2716 /**
2717 * Return the equivalent non-generic internal format.
2718 * This is useful for comparing whether two internal formats are semantically
2719 * equivalent.
2720 */
2721 static GLenum
2722 get_nongeneric_internalformat(GLenum format)
2723 {
2724 switch (format) {
2725 /* GL 1.1 formats. */
2726 case 4:
2727 case GL_RGBA:
2728 return GL_RGBA8;
2729
2730 case 3:
2731 case GL_RGB:
2732 return GL_RGB8;
2733
2734 case 2:
2735 case GL_LUMINANCE_ALPHA:
2736 return GL_LUMINANCE8_ALPHA8;
2737
2738 case 1:
2739 case GL_LUMINANCE:
2740 return GL_LUMINANCE8;
2741
2742 case GL_ALPHA:
2743 return GL_ALPHA8;
2744
2745 case GL_INTENSITY:
2746 return GL_INTENSITY8;
2747
2748 /* GL_ARB_texture_rg */
2749 case GL_RED:
2750 return GL_R8;
2751
2752 case GL_RG:
2753 return GL_RG8;
2754
2755 /* GL_EXT_texture_sRGB */
2756 case GL_SRGB:
2757 return GL_SRGB8;
2758
2759 case GL_SRGB_ALPHA:
2760 return GL_SRGB8_ALPHA8;
2761
2762 case GL_SLUMINANCE:
2763 return GL_SLUMINANCE8;
2764
2765 case GL_SLUMINANCE_ALPHA:
2766 return GL_SLUMINANCE8_ALPHA8;
2767
2768 /* GL_EXT_texture_snorm */
2769 case GL_RGBA_SNORM:
2770 return GL_RGBA8_SNORM;
2771
2772 case GL_RGB_SNORM:
2773 return GL_RGB8_SNORM;
2774
2775 case GL_RG_SNORM:
2776 return GL_RG8_SNORM;
2777
2778 case GL_RED_SNORM:
2779 return GL_R8_SNORM;
2780
2781 case GL_LUMINANCE_ALPHA_SNORM:
2782 return GL_LUMINANCE8_ALPHA8_SNORM;
2783
2784 case GL_LUMINANCE_SNORM:
2785 return GL_LUMINANCE8_SNORM;
2786
2787 case GL_ALPHA_SNORM:
2788 return GL_ALPHA8_SNORM;
2789
2790 case GL_INTENSITY_SNORM:
2791 return GL_INTENSITY8_SNORM;
2792
2793 default:
2794 return format;
2795 }
2796 }
2797
2798
2799 static GLboolean
2800 compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
2801 const struct gl_renderbuffer *colorDrawRb)
2802 {
2803 /* The simple case where we know the backing formats are the same.
2804 */
2805 if (colorReadRb->Format == colorDrawRb->Format) {
2806 return GL_TRUE;
2807 }
2808
2809 /* The Mesa formats are different, so we must check whether the internal
2810 * formats are compatible.
2811 *
2812 * Under some circumstances, the user may request e.g. two GL_RGBA8
2813 * textures and get two entirely different Mesa formats like RGBA8888 and
2814 * ARGB8888. Drivers behaving like that should be able to cope with
2815 * non-matching formats by themselves, because it's not the user's fault.
2816 */
2817 if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
2818 get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
2819 return GL_TRUE;
2820 }
2821
2822 return GL_FALSE;
2823 }
2824
2825
2826 /**
2827 * Blit rectangular region, optionally from one framebuffer to another.
2828 *
2829 * Note, if the src buffer is multisampled and the dest is not, this is
2830 * when the samples must be resolved to a single color.
2831 */
2832 void GLAPIENTRY
2833 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2834 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2835 GLbitfield mask, GLenum filter)
2836 {
2837 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2838 GL_DEPTH_BUFFER_BIT |
2839 GL_STENCIL_BUFFER_BIT);
2840 const struct gl_framebuffer *readFb, *drawFb;
2841 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2842 GET_CURRENT_CONTEXT(ctx);
2843
2844 ASSERT_OUTSIDE_BEGIN_END(ctx);
2845 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2846
2847 if (MESA_VERBOSE & VERBOSE_API)
2848 _mesa_debug(ctx,
2849 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2850 srcX0, srcY0, srcX1, srcY1,
2851 dstX0, dstY0, dstX1, dstY1,
2852 mask, _mesa_lookup_enum_by_nr(filter));
2853
2854 if (ctx->NewState) {
2855 _mesa_update_state(ctx);
2856 }
2857
2858 readFb = ctx->ReadBuffer;
2859 drawFb = ctx->DrawBuffer;
2860
2861 if (!readFb || !drawFb) {
2862 /* This will normally never happen but someday we may want to
2863 * support MakeCurrent() with no drawables.
2864 */
2865 return;
2866 }
2867
2868 /* check for complete framebuffers */
2869 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2870 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2871 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2872 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2873 return;
2874 }
2875
2876 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2877 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2878 return;
2879 }
2880
2881 if (mask & ~legalMaskBits) {
2882 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2883 return;
2884 }
2885
2886 /* depth/stencil must be blitted with nearest filtering */
2887 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2888 && filter != GL_NEAREST) {
2889 _mesa_error(ctx, GL_INVALID_OPERATION,
2890 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
2891 return;
2892 }
2893
2894 /* get color read/draw renderbuffers */
2895 if (mask & GL_COLOR_BUFFER_BIT) {
2896 colorReadRb = readFb->_ColorReadBuffer;
2897 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2898
2899 /* From the EXT_framebuffer_object spec:
2900 *
2901 * "If a buffer is specified in <mask> and does not exist in both
2902 * the read and draw framebuffers, the corresponding bit is silently
2903 * ignored."
2904 */
2905 if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
2906 colorReadRb = colorDrawRb = NULL;
2907 mask &= ~GL_COLOR_BUFFER_BIT;
2908 }
2909 else if (!compatible_color_datatypes(colorReadRb->Format,
2910 colorDrawRb->Format)) {
2911 _mesa_error(ctx, GL_INVALID_OPERATION,
2912 "glBlitFramebufferEXT(color buffer datatypes mismatch)");
2913 return;
2914 }
2915 }
2916 else {
2917 colorReadRb = colorDrawRb = NULL;
2918 }
2919
2920 if (mask & GL_STENCIL_BUFFER_BIT) {
2921 struct gl_renderbuffer *readRb =
2922 readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2923 struct gl_renderbuffer *drawRb =
2924 drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2925
2926 /* From the EXT_framebuffer_object spec:
2927 *
2928 * "If a buffer is specified in <mask> and does not exist in both
2929 * the read and draw framebuffers, the corresponding bit is silently
2930 * ignored."
2931 */
2932 if ((readRb == NULL) || (drawRb == NULL)) {
2933 mask &= ~GL_STENCIL_BUFFER_BIT;
2934 }
2935 else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2936 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2937 /* There is no need to check the stencil datatype here, because
2938 * there is only one: GL_UNSIGNED_INT.
2939 */
2940 _mesa_error(ctx, GL_INVALID_OPERATION,
2941 "glBlitFramebufferEXT(stencil buffer size mismatch)");
2942 return;
2943 }
2944 }
2945
2946 if (mask & GL_DEPTH_BUFFER_BIT) {
2947 struct gl_renderbuffer *readRb =
2948 readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2949 struct gl_renderbuffer *drawRb =
2950 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2951
2952 /* From the EXT_framebuffer_object spec:
2953 *
2954 * "If a buffer is specified in <mask> and does not exist in both
2955 * the read and draw framebuffers, the corresponding bit is silently
2956 * ignored."
2957 */
2958 if ((readRb == NULL) || (drawRb == NULL)) {
2959 mask &= ~GL_DEPTH_BUFFER_BIT;
2960 }
2961 else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2962 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
2963 (_mesa_get_format_datatype(readRb->Format) !=
2964 _mesa_get_format_datatype(drawRb->Format))) {
2965 _mesa_error(ctx, GL_INVALID_OPERATION,
2966 "glBlitFramebufferEXT(depth buffer format mismatch)");
2967 return;
2968 }
2969 }
2970
2971 if (readFb->Visual.samples > 0 &&
2972 drawFb->Visual.samples > 0 &&
2973 readFb->Visual.samples != drawFb->Visual.samples) {
2974 _mesa_error(ctx, GL_INVALID_OPERATION,
2975 "glBlitFramebufferEXT(mismatched samples)");
2976 return;
2977 }
2978
2979 /* extra checks for multisample copies... */
2980 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2981 /* src and dest region sizes must be the same */
2982 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2983 srcY1 - srcY0 != dstY1 - dstY0) {
2984 _mesa_error(ctx, GL_INVALID_OPERATION,
2985 "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
2986 return;
2987 }
2988
2989 /* color formats must match */
2990 if (colorReadRb &&
2991 colorDrawRb &&
2992 !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
2993 _mesa_error(ctx, GL_INVALID_OPERATION,
2994 "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
2995 return;
2996 }
2997 }
2998
2999 if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
3000 /* 3.1 spec, page 199:
3001 * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
3002 * if filter is LINEAR and read buffer contains integer data."
3003 */
3004 GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
3005 if (type == GL_INT || type == GL_UNSIGNED_INT) {
3006 _mesa_error(ctx, GL_INVALID_OPERATION,
3007 "glBlitFramebufferEXT(integer color type)");
3008 return;
3009 }
3010 }
3011
3012 if (!ctx->Extensions.EXT_framebuffer_blit) {
3013 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
3014 return;
3015 }
3016
3017 /* Debug code */
3018 if (DEBUG_BLIT) {
3019 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
3020 " 0x%x, 0x%x)\n",
3021 srcX0, srcY0, srcX1, srcY1,
3022 dstX0, dstY0, dstX1, dstY1,
3023 mask, filter);
3024 if (colorReadRb) {
3025 const struct gl_renderbuffer_attachment *att;
3026
3027 att = find_attachment(readFb, colorReadRb);
3028 printf(" Src FBO %u RB %u (%dx%d) ",
3029 readFb->Name, colorReadRb->Name,
3030 colorReadRb->Width, colorReadRb->Height);
3031 if (att && att->Texture) {
3032 printf("Tex %u tgt 0x%x level %u face %u",
3033 att->Texture->Name,
3034 att->Texture->Target,
3035 att->TextureLevel,
3036 att->CubeMapFace);
3037 }
3038 printf("\n");
3039
3040 att = find_attachment(drawFb, colorDrawRb);
3041 printf(" Dst FBO %u RB %u (%dx%d) ",
3042 drawFb->Name, colorDrawRb->Name,
3043 colorDrawRb->Width, colorDrawRb->Height);
3044 if (att && att->Texture) {
3045 printf("Tex %u tgt 0x%x level %u face %u",
3046 att->Texture->Name,
3047 att->Texture->Target,
3048 att->TextureLevel,
3049 att->CubeMapFace);
3050 }
3051 printf("\n");
3052 }
3053 }
3054
3055 if (!mask) {
3056 return;
3057 }
3058
3059 ASSERT(ctx->Driver.BlitFramebuffer);
3060 ctx->Driver.BlitFramebuffer(ctx,
3061 srcX0, srcY0, srcX1, srcY1,
3062 dstX0, dstY0, dstX1, dstY1,
3063 mask, filter);
3064 }
3065 #endif /* FEATURE_EXT_framebuffer_blit */
3066
3067
3068 #if FEATURE_ARB_geometry_shader4
3069 void GLAPIENTRY
3070 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
3071 GLuint texture, GLint level)
3072 {
3073 GET_CURRENT_CONTEXT(ctx);
3074 _mesa_error(ctx, GL_INVALID_OPERATION,
3075 "glFramebufferTextureARB "
3076 "not implemented!");
3077 }
3078
3079
3080 void GLAPIENTRY
3081 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
3082 GLuint texture, GLint level, GLenum face)
3083 {
3084 GET_CURRENT_CONTEXT(ctx);
3085 _mesa_error(ctx, GL_INVALID_OPERATION,
3086 "glFramebufferTextureFaceARB "
3087 "not implemented!");
3088 }
3089 #endif /* FEATURE_ARB_geometry_shader4 */
3090
3091 static void
3092 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3093 const GLenum *attachments, GLint x, GLint y,
3094 GLsizei width, GLsizei height, const char *name)
3095 {
3096 int i;
3097 struct gl_framebuffer *fb;
3098 GET_CURRENT_CONTEXT(ctx);
3099
3100 ASSERT_OUTSIDE_BEGIN_END(ctx);
3101
3102 fb = get_framebuffer_target(ctx, target);
3103 if (!fb) {
3104 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3105 return;
3106 }
3107
3108 if (numAttachments < 0) {
3109 _mesa_error(ctx, GL_INVALID_VALUE,
3110 "%s(numAttachments < 0)", name);
3111 return;
3112 }
3113
3114 /* The GL_ARB_invalidate_subdata spec says:
3115 *
3116 * "If an attachment is specified that does not exist in the
3117 * framebuffer bound to <target>, it is ignored."
3118 *
3119 * It also says:
3120 *
3121 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3122 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3123 * INVALID_OPERATION is generated."
3124 *
3125 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3126 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3127 * set of retrictions).
3128 */
3129 for (i = 0; i < numAttachments; i++) {
3130 if (_mesa_is_winsys_fbo(fb)) {
3131 switch (attachments[i]) {
3132 case GL_ACCUM:
3133 case GL_AUX0:
3134 case GL_AUX1:
3135 case GL_AUX2:
3136 case GL_AUX3:
3137 /* Accumulation buffers and auxilary buffers were removed in
3138 * OpenGL 3.1, and they never existed in OpenGL ES.
3139 */
3140 if (ctx->API != API_OPENGL)
3141 goto invalid_enum;
3142 break;
3143 case GL_COLOR:
3144 case GL_DEPTH:
3145 case GL_STENCIL:
3146 break;
3147 case GL_BACK_LEFT:
3148 case GL_BACK_RIGHT:
3149 case GL_FRONT_LEFT:
3150 case GL_FRONT_RIGHT:
3151 if (!_mesa_is_desktop_gl(ctx))
3152 goto invalid_enum;
3153 break;
3154 default:
3155 goto invalid_enum;
3156 }
3157 } else {
3158 switch (attachments[i]) {
3159 case GL_DEPTH_ATTACHMENT:
3160 case GL_STENCIL_ATTACHMENT:
3161 break;
3162 case GL_COLOR_ATTACHMENT0:
3163 case GL_COLOR_ATTACHMENT1:
3164 case GL_COLOR_ATTACHMENT2:
3165 case GL_COLOR_ATTACHMENT3:
3166 case GL_COLOR_ATTACHMENT4:
3167 case GL_COLOR_ATTACHMENT5:
3168 case GL_COLOR_ATTACHMENT6:
3169 case GL_COLOR_ATTACHMENT7:
3170 case GL_COLOR_ATTACHMENT8:
3171 case GL_COLOR_ATTACHMENT9:
3172 case GL_COLOR_ATTACHMENT10:
3173 case GL_COLOR_ATTACHMENT11:
3174 case GL_COLOR_ATTACHMENT12:
3175 case GL_COLOR_ATTACHMENT13:
3176 case GL_COLOR_ATTACHMENT14:
3177 case GL_COLOR_ATTACHMENT15: {
3178 const int k = attachments[i] - GL_COLOR_ATTACHMENT0;
3179 if (k >= ctx->Const.MaxColorAttachments) {
3180 _mesa_error(ctx, GL_INVALID_OPERATION,
3181 "%s(attachment >= max. color attachments)", name);
3182 return;
3183 }
3184 }
3185 default:
3186 goto invalid_enum;
3187 }
3188 }
3189 }
3190
3191 /* We don't actually do anything for this yet. Just return after
3192 * validating the parameters and generating the required errors.
3193 */
3194 return;
3195
3196 invalid_enum:
3197 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3198 return;
3199 }
3200
3201 void GLAPIENTRY
3202 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3203 const GLenum *attachments, GLint x, GLint y,
3204 GLsizei width, GLsizei height)
3205 {
3206 invalidate_framebuffer_storage(target, numAttachments, attachments,
3207 x, y, width, height,
3208 "glInvalidateSubFramebuffer");
3209 }
3210
3211 void GLAPIENTRY
3212 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3213 const GLenum *attachments)
3214 {
3215 /* The GL_ARB_invalidate_subdata spec says:
3216 *
3217 * "The command
3218 *
3219 * void InvalidateFramebuffer(enum target,
3220 * sizei numAttachments,
3221 * const enum *attachments);
3222 *
3223 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3224 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3225 * <MAX_VIEWPORT_DIMS[1]> respectively."
3226 */
3227 invalidate_framebuffer_storage(target, numAttachments, attachments,
3228 0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3229 "glInvalidateFramebuffer");
3230 }