74b038632d50a326096567fa7ac390bd193136ab
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "mfeatures.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
54 #define DEBUG_BLIT 0
55
56
57 /**
58 * Notes:
59 *
60 * None of the GL_EXT_framebuffer_object functions are compiled into
61 * display lists.
62 */
63
64
65
66 /*
67 * When glGenRender/FramebuffersEXT() is called we insert pointers to
68 * these placeholder objects into the hash table.
69 * Later, when the object ID is first bound, we replace the placeholder
70 * with the real frame/renderbuffer.
71 */
72 static struct gl_framebuffer DummyFramebuffer;
73 static struct gl_renderbuffer DummyRenderbuffer;
74
75 /* We bind this framebuffer when applications pass a NULL
76 * drawable/surface in make current. */
77 static struct gl_framebuffer IncompleteFramebuffer;
78
79
80 static void
81 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
82 {
83 /* no op */
84 }
85
86 static void
87 delete_dummy_framebuffer(struct gl_framebuffer *fb)
88 {
89 /* no op */
90 }
91
92
93 void
94 _mesa_init_fbobjects(struct gl_context *ctx)
95 {
96 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
97 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
98 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
99 DummyFramebuffer.Delete = delete_dummy_framebuffer;
100 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
101 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
102 }
103
104 struct gl_framebuffer *
105 _mesa_get_incomplete_framebuffer(void)
106 {
107 return &IncompleteFramebuffer;
108 }
109
110 /**
111 * Helper routine for getting a gl_renderbuffer.
112 */
113 struct gl_renderbuffer *
114 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
115 {
116 struct gl_renderbuffer *rb;
117
118 if (id == 0)
119 return NULL;
120
121 rb = (struct gl_renderbuffer *)
122 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
123 return rb;
124 }
125
126
127 /**
128 * Helper routine for getting a gl_framebuffer.
129 */
130 struct gl_framebuffer *
131 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
132 {
133 struct gl_framebuffer *fb;
134
135 if (id == 0)
136 return NULL;
137
138 fb = (struct gl_framebuffer *)
139 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
140 return fb;
141 }
142
143
144 /**
145 * Mark the given framebuffer as invalid. This will force the
146 * test for framebuffer completeness to be done before the framebuffer
147 * is used.
148 */
149 static void
150 invalidate_framebuffer(struct gl_framebuffer *fb)
151 {
152 fb->_Status = 0; /* "indeterminate" */
153 }
154
155
156 /**
157 * Return the gl_framebuffer object which corresponds to the given
158 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
159 * Check support for GL_EXT_framebuffer_blit to determine if certain
160 * targets are legal.
161 * \return gl_framebuffer pointer or NULL if target is illegal
162 */
163 static struct gl_framebuffer *
164 get_framebuffer_target(struct gl_context *ctx, GLenum target)
165 {
166 bool have_fb_blit = _mesa_is_gles3(ctx) ||
167 (ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx));
168 switch (target) {
169 case GL_DRAW_FRAMEBUFFER:
170 return have_fb_blit ? ctx->DrawBuffer : NULL;
171 case GL_READ_FRAMEBUFFER:
172 return have_fb_blit ? ctx->ReadBuffer : NULL;
173 case GL_FRAMEBUFFER_EXT:
174 return ctx->DrawBuffer;
175 default:
176 return NULL;
177 }
178 }
179
180
181 /**
182 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
183 * gl_renderbuffer_attachment object.
184 * This function is only used for user-created FB objects, not the
185 * default / window-system FB object.
186 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
187 * the depth buffer attachment point.
188 */
189 struct gl_renderbuffer_attachment *
190 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
191 GLenum attachment)
192 {
193 GLuint i;
194
195 assert(_mesa_is_user_fbo(fb));
196
197 switch (attachment) {
198 case GL_COLOR_ATTACHMENT0_EXT:
199 case GL_COLOR_ATTACHMENT1_EXT:
200 case GL_COLOR_ATTACHMENT2_EXT:
201 case GL_COLOR_ATTACHMENT3_EXT:
202 case GL_COLOR_ATTACHMENT4_EXT:
203 case GL_COLOR_ATTACHMENT5_EXT:
204 case GL_COLOR_ATTACHMENT6_EXT:
205 case GL_COLOR_ATTACHMENT7_EXT:
206 case GL_COLOR_ATTACHMENT8_EXT:
207 case GL_COLOR_ATTACHMENT9_EXT:
208 case GL_COLOR_ATTACHMENT10_EXT:
209 case GL_COLOR_ATTACHMENT11_EXT:
210 case GL_COLOR_ATTACHMENT12_EXT:
211 case GL_COLOR_ATTACHMENT13_EXT:
212 case GL_COLOR_ATTACHMENT14_EXT:
213 case GL_COLOR_ATTACHMENT15_EXT:
214 /* Only OpenGL ES 1.x forbids color attachments other than
215 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
216 * hardware is used.
217 */
218 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
219 if (i >= ctx->Const.MaxColorAttachments
220 || (i > 0 && ctx->API == API_OPENGLES)) {
221 return NULL;
222 }
223 return &fb->Attachment[BUFFER_COLOR0 + i];
224 case GL_DEPTH_STENCIL_ATTACHMENT:
225 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
226 return NULL;
227 /* fall-through */
228 case GL_DEPTH_ATTACHMENT_EXT:
229 return &fb->Attachment[BUFFER_DEPTH];
230 case GL_STENCIL_ATTACHMENT_EXT:
231 return &fb->Attachment[BUFFER_STENCIL];
232 default:
233 return NULL;
234 }
235 }
236
237
238 /**
239 * As above, but only used for getting attachments of the default /
240 * window-system framebuffer (not user-created framebuffer objects).
241 */
242 static struct gl_renderbuffer_attachment *
243 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
244 GLenum attachment)
245 {
246 assert(_mesa_is_winsys_fbo(fb));
247
248 switch (attachment) {
249 case GL_FRONT_LEFT:
250 return &fb->Attachment[BUFFER_FRONT_LEFT];
251 case GL_FRONT_RIGHT:
252 return &fb->Attachment[BUFFER_FRONT_RIGHT];
253 case GL_BACK_LEFT:
254 return &fb->Attachment[BUFFER_BACK_LEFT];
255 case GL_BACK_RIGHT:
256 return &fb->Attachment[BUFFER_BACK_RIGHT];
257 case GL_AUX0:
258 if (fb->Visual.numAuxBuffers == 1) {
259 return &fb->Attachment[BUFFER_AUX0];
260 }
261 return NULL;
262
263 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
264 *
265 * "If the default framebuffer is bound to target, then attachment must
266 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
267 * identifying a color buffer; DEPTH, identifying the depth buffer; or
268 * STENCIL, identifying the stencil buffer."
269 *
270 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
271 * language. However, revision #33 of the ARB_framebuffer_object spec
272 * says:
273 *
274 * "If the default framebuffer is bound to <target>, then <attachment>
275 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
276 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
277 * depth buffer, or the stencil buffer, and <pname> may be
278 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
279 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
280 *
281 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
282 * from glext.h, so shipping apps should not use those values.
283 *
284 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
285 * support queries of the window system FBO.
286 */
287 case GL_DEPTH:
288 return &fb->Attachment[BUFFER_DEPTH];
289 case GL_STENCIL:
290 return &fb->Attachment[BUFFER_STENCIL];
291 default:
292 return NULL;
293 }
294 }
295
296
297
298 /**
299 * Remove any texture or renderbuffer attached to the given attachment
300 * point. Update reference counts, etc.
301 */
302 void
303 _mesa_remove_attachment(struct gl_context *ctx,
304 struct gl_renderbuffer_attachment *att)
305 {
306 if (att->Type == GL_TEXTURE) {
307 ASSERT(att->Texture);
308 if (ctx->Driver.FinishRenderTexture) {
309 /* tell driver that we're done rendering to this texture. */
310 ctx->Driver.FinishRenderTexture(ctx, att);
311 }
312 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
313 ASSERT(!att->Texture);
314 }
315 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
316 ASSERT(!att->Texture);
317 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
318 ASSERT(!att->Renderbuffer);
319 }
320 att->Type = GL_NONE;
321 att->Complete = GL_TRUE;
322 }
323
324
325 /**
326 * Bind a texture object to an attachment point.
327 * The previous binding, if any, will be removed first.
328 */
329 void
330 _mesa_set_texture_attachment(struct gl_context *ctx,
331 struct gl_framebuffer *fb,
332 struct gl_renderbuffer_attachment *att,
333 struct gl_texture_object *texObj,
334 GLenum texTarget, GLuint level, GLuint zoffset)
335 {
336 if (att->Texture == texObj) {
337 /* re-attaching same texture */
338 ASSERT(att->Type == GL_TEXTURE);
339 if (ctx->Driver.FinishRenderTexture)
340 ctx->Driver.FinishRenderTexture(ctx, att);
341 }
342 else {
343 /* new attachment */
344 if (ctx->Driver.FinishRenderTexture && att->Texture)
345 ctx->Driver.FinishRenderTexture(ctx, att);
346 _mesa_remove_attachment(ctx, att);
347 att->Type = GL_TEXTURE;
348 assert(!att->Texture);
349 _mesa_reference_texobj(&att->Texture, texObj);
350 }
351
352 /* always update these fields */
353 att->TextureLevel = level;
354 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
355 att->Zoffset = zoffset;
356 att->Complete = GL_FALSE;
357
358 if (_mesa_get_attachment_teximage(att)) {
359 ctx->Driver.RenderTexture(ctx, fb, att);
360 }
361
362 invalidate_framebuffer(fb);
363 }
364
365
366 /**
367 * Bind a renderbuffer to an attachment point.
368 * The previous binding, if any, will be removed first.
369 */
370 void
371 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
372 struct gl_renderbuffer_attachment *att,
373 struct gl_renderbuffer *rb)
374 {
375 /* XXX check if re-doing same attachment, exit early */
376 _mesa_remove_attachment(ctx, att);
377 att->Type = GL_RENDERBUFFER_EXT;
378 att->Texture = NULL; /* just to be safe */
379 att->Complete = GL_FALSE;
380 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
381 }
382
383
384 /**
385 * Fallback for ctx->Driver.FramebufferRenderbuffer()
386 * Attach a renderbuffer object to a framebuffer object.
387 */
388 void
389 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
390 struct gl_framebuffer *fb,
391 GLenum attachment, struct gl_renderbuffer *rb)
392 {
393 struct gl_renderbuffer_attachment *att;
394
395 _glthread_LOCK_MUTEX(fb->Mutex);
396
397 att = _mesa_get_attachment(ctx, fb, attachment);
398 ASSERT(att);
399 if (rb) {
400 _mesa_set_renderbuffer_attachment(ctx, att, rb);
401 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
402 /* do stencil attachment here (depth already done above) */
403 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
404 assert(att);
405 _mesa_set_renderbuffer_attachment(ctx, att, rb);
406 }
407 rb->AttachedAnytime = GL_TRUE;
408 }
409 else {
410 _mesa_remove_attachment(ctx, att);
411 }
412
413 invalidate_framebuffer(fb);
414
415 _glthread_UNLOCK_MUTEX(fb->Mutex);
416 }
417
418
419 /**
420 * Fallback for ctx->Driver.ValidateFramebuffer()
421 * Check if the renderbuffer's formats are supported by the software
422 * renderer.
423 * Drivers should probably override this.
424 */
425 void
426 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
427 {
428 gl_buffer_index buf;
429 for (buf = 0; buf < BUFFER_COUNT; buf++) {
430 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
431 if (rb) {
432 switch (rb->_BaseFormat) {
433 case GL_ALPHA:
434 case GL_LUMINANCE_ALPHA:
435 case GL_LUMINANCE:
436 case GL_INTENSITY:
437 case GL_RED:
438 case GL_RG:
439 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
440 return;
441
442 default:
443 switch (rb->Format) {
444 /* XXX This list is likely incomplete. */
445 case MESA_FORMAT_RGB9_E5_FLOAT:
446 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
447 return;
448 default:;
449 /* render buffer format is supported by software rendering */
450 }
451 }
452 }
453 }
454 }
455
456
457 /**
458 * For debug only.
459 */
460 static void
461 att_incomplete(const char *msg)
462 {
463 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
464 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
465 }
466 }
467
468
469 /**
470 * For debug only.
471 */
472 static void
473 fbo_incomplete(const char *msg, int index)
474 {
475 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
476 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
477 }
478 }
479
480
481 /**
482 * Is the given base format a legal format for a color renderbuffer?
483 */
484 GLboolean
485 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
486 {
487 switch (baseFormat) {
488 case GL_RGB:
489 case GL_RGBA:
490 return GL_TRUE;
491 case GL_LUMINANCE:
492 case GL_LUMINANCE_ALPHA:
493 case GL_INTENSITY:
494 case GL_ALPHA:
495 return ctx->Extensions.ARB_framebuffer_object;
496 case GL_RED:
497 case GL_RG:
498 return ctx->Extensions.ARB_texture_rg;
499 default:
500 return GL_FALSE;
501 }
502 }
503
504
505 /**
506 * Is the given base format a legal format for a depth/stencil renderbuffer?
507 */
508 static GLboolean
509 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
510 {
511 switch (baseFormat) {
512 case GL_DEPTH_COMPONENT:
513 case GL_DEPTH_STENCIL_EXT:
514 return GL_TRUE;
515 default:
516 return GL_FALSE;
517 }
518 }
519
520
521 /**
522 * Test if an attachment point is complete and update its Complete field.
523 * \param format if GL_COLOR, this is a color attachment point,
524 * if GL_DEPTH, this is a depth component attachment point,
525 * if GL_STENCIL, this is a stencil component attachment point.
526 */
527 static void
528 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
529 struct gl_renderbuffer_attachment *att)
530 {
531 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
532
533 /* assume complete */
534 att->Complete = GL_TRUE;
535
536 /* Look for reasons why the attachment might be incomplete */
537 if (att->Type == GL_TEXTURE) {
538 const struct gl_texture_object *texObj = att->Texture;
539 struct gl_texture_image *texImage;
540 GLenum baseFormat;
541
542 if (!texObj) {
543 att_incomplete("no texobj");
544 att->Complete = GL_FALSE;
545 return;
546 }
547
548 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
549 if (!texImage) {
550 att_incomplete("no teximage");
551 att->Complete = GL_FALSE;
552 return;
553 }
554 if (texImage->Width < 1 || texImage->Height < 1) {
555 att_incomplete("teximage width/height=0");
556 printf("texobj = %u\n", texObj->Name);
557 printf("level = %d\n", att->TextureLevel);
558 att->Complete = GL_FALSE;
559 return;
560 }
561 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
562 att_incomplete("bad z offset");
563 att->Complete = GL_FALSE;
564 return;
565 }
566
567 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
568
569 if (format == GL_COLOR) {
570 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
571 att_incomplete("bad format");
572 att->Complete = GL_FALSE;
573 return;
574 }
575 if (_mesa_is_format_compressed(texImage->TexFormat)) {
576 att_incomplete("compressed internalformat");
577 att->Complete = GL_FALSE;
578 return;
579 }
580 }
581 else if (format == GL_DEPTH) {
582 if (baseFormat == GL_DEPTH_COMPONENT) {
583 /* OK */
584 }
585 else if (ctx->Extensions.EXT_packed_depth_stencil &&
586 ctx->Extensions.ARB_depth_texture &&
587 baseFormat == GL_DEPTH_STENCIL_EXT) {
588 /* OK */
589 }
590 else {
591 att->Complete = GL_FALSE;
592 att_incomplete("bad depth format");
593 return;
594 }
595 }
596 else {
597 ASSERT(format == GL_STENCIL);
598 if (ctx->Extensions.EXT_packed_depth_stencil &&
599 ctx->Extensions.ARB_depth_texture &&
600 baseFormat == GL_DEPTH_STENCIL_EXT) {
601 /* OK */
602 }
603 else {
604 /* no such thing as stencil-only textures */
605 att_incomplete("illegal stencil texture");
606 att->Complete = GL_FALSE;
607 return;
608 }
609 }
610 }
611 else if (att->Type == GL_RENDERBUFFER_EXT) {
612 const GLenum baseFormat =
613 _mesa_get_format_base_format(att->Renderbuffer->Format);
614
615 ASSERT(att->Renderbuffer);
616 if (!att->Renderbuffer->InternalFormat ||
617 att->Renderbuffer->Width < 1 ||
618 att->Renderbuffer->Height < 1) {
619 att_incomplete("0x0 renderbuffer");
620 att->Complete = GL_FALSE;
621 return;
622 }
623 if (format == GL_COLOR) {
624 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
625 att_incomplete("bad renderbuffer color format");
626 att->Complete = GL_FALSE;
627 return;
628 }
629 }
630 else if (format == GL_DEPTH) {
631 if (baseFormat == GL_DEPTH_COMPONENT) {
632 /* OK */
633 }
634 else if (ctx->Extensions.EXT_packed_depth_stencil &&
635 baseFormat == GL_DEPTH_STENCIL_EXT) {
636 /* OK */
637 }
638 else {
639 att_incomplete("bad renderbuffer depth format");
640 att->Complete = GL_FALSE;
641 return;
642 }
643 }
644 else {
645 assert(format == GL_STENCIL);
646 if (baseFormat == GL_STENCIL_INDEX) {
647 /* OK */
648 }
649 else if (ctx->Extensions.EXT_packed_depth_stencil &&
650 baseFormat == GL_DEPTH_STENCIL_EXT) {
651 /* OK */
652 }
653 else {
654 att->Complete = GL_FALSE;
655 att_incomplete("bad renderbuffer stencil format");
656 return;
657 }
658 }
659 }
660 else {
661 ASSERT(att->Type == GL_NONE);
662 /* complete */
663 return;
664 }
665 }
666
667
668 /**
669 * Test if the given framebuffer object is complete and update its
670 * Status field with the results.
671 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
672 * driver to make hardware-specific validation/completeness checks.
673 * Also update the framebuffer's Width and Height fields if the
674 * framebuffer is complete.
675 */
676 void
677 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
678 struct gl_framebuffer *fb)
679 {
680 GLuint numImages;
681 GLenum intFormat = GL_NONE; /* color buffers' internal format */
682 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
683 GLint numSamples = -1;
684 GLint i;
685 GLuint j;
686
687 assert(_mesa_is_user_fbo(fb));
688
689 /* we're changing framebuffer fields here */
690 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
691
692 numImages = 0;
693 fb->Width = 0;
694 fb->Height = 0;
695
696 /* Start at -2 to more easily loop over all attachment points.
697 * -2: depth buffer
698 * -1: stencil buffer
699 * >=0: color buffer
700 */
701 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
702 struct gl_renderbuffer_attachment *att;
703 GLenum f;
704 gl_format attFormat;
705
706 /*
707 * XXX for ARB_fbo, only check color buffers that are named by
708 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
709 */
710
711 /* check for attachment completeness
712 */
713 if (i == -2) {
714 att = &fb->Attachment[BUFFER_DEPTH];
715 test_attachment_completeness(ctx, GL_DEPTH, att);
716 if (!att->Complete) {
717 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
718 fbo_incomplete("depth attachment incomplete", -1);
719 return;
720 }
721 }
722 else if (i == -1) {
723 att = &fb->Attachment[BUFFER_STENCIL];
724 test_attachment_completeness(ctx, GL_STENCIL, att);
725 if (!att->Complete) {
726 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
727 fbo_incomplete("stencil attachment incomplete", -1);
728 return;
729 }
730 }
731 else {
732 att = &fb->Attachment[BUFFER_COLOR0 + i];
733 test_attachment_completeness(ctx, GL_COLOR, att);
734 if (!att->Complete) {
735 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
736 fbo_incomplete("color attachment incomplete", i);
737 return;
738 }
739 }
740
741 /* get width, height, format of the renderbuffer/texture
742 */
743 if (att->Type == GL_TEXTURE) {
744 const struct gl_texture_image *texImg =
745 _mesa_get_attachment_teximage(att);
746 minWidth = MIN2(minWidth, texImg->Width);
747 maxWidth = MAX2(maxWidth, texImg->Width);
748 minHeight = MIN2(minHeight, texImg->Height);
749 maxHeight = MAX2(maxHeight, texImg->Height);
750 f = texImg->_BaseFormat;
751 attFormat = texImg->TexFormat;
752 numImages++;
753 if (!_mesa_is_legal_color_format(ctx, f) &&
754 !is_legal_depth_format(ctx, f)) {
755 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
756 fbo_incomplete("texture attachment incomplete", -1);
757 return;
758 }
759 }
760 else if (att->Type == GL_RENDERBUFFER_EXT) {
761 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
762 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
763 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
764 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
765 f = att->Renderbuffer->InternalFormat;
766 attFormat = att->Renderbuffer->Format;
767 numImages++;
768 }
769 else {
770 assert(att->Type == GL_NONE);
771 continue;
772 }
773
774 if (att->Renderbuffer && numSamples < 0) {
775 /* first buffer */
776 numSamples = att->Renderbuffer->NumSamples;
777 }
778
779 /* check if integer color */
780 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
781
782 /* Error-check width, height, format, samples
783 */
784 if (numImages == 1) {
785 /* save format, num samples */
786 if (i >= 0) {
787 intFormat = f;
788 }
789 }
790 else {
791 if (!ctx->Extensions.ARB_framebuffer_object) {
792 /* check that width, height, format are same */
793 if (minWidth != maxWidth || minHeight != maxHeight) {
794 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
795 fbo_incomplete("width or height mismatch", -1);
796 return;
797 }
798 /* check that all color buffers are the same format */
799 if (intFormat != GL_NONE && f != intFormat) {
800 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
801 fbo_incomplete("format mismatch", -1);
802 return;
803 }
804 }
805 if (att->Renderbuffer &&
806 att->Renderbuffer->NumSamples != numSamples) {
807 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
808 fbo_incomplete("inconsistant number of samples", i);
809 return;
810 }
811 }
812
813 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
814 */
815 if (att->Type == GL_RENDERBUFFER &&
816 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
817 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
818 fbo_incomplete("unsupported renderbuffer format", i);
819 return;
820 }
821 }
822
823 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
824 /* Check that all DrawBuffers are present */
825 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
826 if (fb->ColorDrawBuffer[j] != GL_NONE) {
827 const struct gl_renderbuffer_attachment *att
828 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
829 assert(att);
830 if (att->Type == GL_NONE) {
831 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
832 fbo_incomplete("missing drawbuffer", j);
833 return;
834 }
835 }
836 }
837
838 /* Check that the ReadBuffer is present */
839 if (fb->ColorReadBuffer != GL_NONE) {
840 const struct gl_renderbuffer_attachment *att
841 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
842 assert(att);
843 if (att->Type == GL_NONE) {
844 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
845 fbo_incomplete("missing readbuffer", -1);
846 return;
847 }
848 }
849 }
850
851 if (numImages == 0) {
852 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
853 fbo_incomplete("no attachments", -1);
854 return;
855 }
856
857 /* Provisionally set status = COMPLETE ... */
858 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
859
860 /* ... but the driver may say the FB is incomplete.
861 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
862 * if anything.
863 */
864 if (ctx->Driver.ValidateFramebuffer) {
865 ctx->Driver.ValidateFramebuffer(ctx, fb);
866 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
867 fbo_incomplete("driver marked FBO as incomplete", -1);
868 }
869 }
870
871 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
872 /*
873 * Note that if ARB_framebuffer_object is supported and the attached
874 * renderbuffers/textures are different sizes, the framebuffer
875 * width/height will be set to the smallest width/height.
876 */
877 fb->Width = minWidth;
878 fb->Height = minHeight;
879
880 /* finally, update the visual info for the framebuffer */
881 _mesa_update_framebuffer_visual(ctx, fb);
882 }
883 }
884
885
886 GLboolean GLAPIENTRY
887 _mesa_IsRenderbuffer(GLuint renderbuffer)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
891 if (renderbuffer) {
892 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
893 if (rb != NULL && rb != &DummyRenderbuffer)
894 return GL_TRUE;
895 }
896 return GL_FALSE;
897 }
898
899
900 void GLAPIENTRY
901 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
902 {
903 struct gl_renderbuffer *newRb;
904 GET_CURRENT_CONTEXT(ctx);
905
906 ASSERT_OUTSIDE_BEGIN_END(ctx);
907
908 if (target != GL_RENDERBUFFER_EXT) {
909 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
910 return;
911 }
912
913 /* No need to flush here since the render buffer binding has no
914 * effect on rendering state.
915 */
916
917 if (renderbuffer) {
918 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
919 if (newRb == &DummyRenderbuffer) {
920 /* ID was reserved, but no real renderbuffer object made yet */
921 newRb = NULL;
922 }
923 else if (!newRb
924 && _mesa_is_desktop_gl(ctx)
925 && ctx->Extensions.ARB_framebuffer_object) {
926 /* All RB IDs must be Gen'd */
927 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
928 return;
929 }
930
931 if (!newRb) {
932 /* create new renderbuffer object */
933 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
934 if (!newRb) {
935 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
936 return;
937 }
938 ASSERT(newRb->AllocStorage);
939 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
940 newRb->RefCount = 1; /* referenced by hash table */
941 }
942 }
943 else {
944 newRb = NULL;
945 }
946
947 ASSERT(newRb != &DummyRenderbuffer);
948
949 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
950 }
951
952
953 /**
954 * If the given renderbuffer is anywhere attached to the framebuffer, detach
955 * the renderbuffer.
956 * This is used when a renderbuffer object is deleted.
957 * The spec calls for unbinding.
958 */
959 static void
960 detach_renderbuffer(struct gl_context *ctx,
961 struct gl_framebuffer *fb,
962 struct gl_renderbuffer *rb)
963 {
964 GLuint i;
965 for (i = 0; i < BUFFER_COUNT; i++) {
966 if (fb->Attachment[i].Renderbuffer == rb) {
967 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
968 }
969 }
970 invalidate_framebuffer(fb);
971 }
972
973
974 void GLAPIENTRY
975 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
976 {
977 GLint i;
978 GET_CURRENT_CONTEXT(ctx);
979
980 ASSERT_OUTSIDE_BEGIN_END(ctx);
981 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
982
983 for (i = 0; i < n; i++) {
984 if (renderbuffers[i] > 0) {
985 struct gl_renderbuffer *rb;
986 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
987 if (rb) {
988 /* check if deleting currently bound renderbuffer object */
989 if (rb == ctx->CurrentRenderbuffer) {
990 /* bind default */
991 ASSERT(rb->RefCount >= 2);
992 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
993 }
994
995 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
996 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
997 }
998 if (_mesa_is_user_fbo(ctx->ReadBuffer)
999 && ctx->ReadBuffer != ctx->DrawBuffer) {
1000 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1001 }
1002
1003 /* Remove from hash table immediately, to free the ID.
1004 * But the object will not be freed until it's no longer
1005 * referenced anywhere else.
1006 */
1007 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1008
1009 if (rb != &DummyRenderbuffer) {
1010 /* no longer referenced by hash table */
1011 _mesa_reference_renderbuffer(&rb, NULL);
1012 }
1013 }
1014 }
1015 }
1016 }
1017
1018
1019 void GLAPIENTRY
1020 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1021 {
1022 GET_CURRENT_CONTEXT(ctx);
1023 GLuint first;
1024 GLint i;
1025
1026 ASSERT_OUTSIDE_BEGIN_END(ctx);
1027
1028 if (n < 0) {
1029 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1030 return;
1031 }
1032
1033 if (!renderbuffers)
1034 return;
1035
1036 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1037
1038 for (i = 0; i < n; i++) {
1039 GLuint name = first + i;
1040 renderbuffers[i] = name;
1041 /* insert dummy placeholder into hash table */
1042 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1043 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1044 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1045 }
1046 }
1047
1048
1049 /**
1050 * Given an internal format token for a render buffer, return the
1051 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1052 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1053 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1054 *
1055 * This is similar to _mesa_base_tex_format() but the set of valid
1056 * internal formats is different.
1057 *
1058 * Note that even if a format is determined to be legal here, validation
1059 * of the FBO may fail if the format is not supported by the driver/GPU.
1060 *
1061 * \param internalFormat as passed to glRenderbufferStorage()
1062 * \return the base internal format, or 0 if internalFormat is illegal
1063 */
1064 GLenum
1065 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1066 {
1067 /*
1068 * Notes: some formats such as alpha, luminance, etc. were added
1069 * with GL_ARB_framebuffer_object.
1070 */
1071 switch (internalFormat) {
1072 case GL_ALPHA:
1073 case GL_ALPHA4:
1074 case GL_ALPHA8:
1075 case GL_ALPHA12:
1076 case GL_ALPHA16:
1077 return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
1078 ? GL_ALPHA : 0;
1079 case GL_LUMINANCE:
1080 case GL_LUMINANCE4:
1081 case GL_LUMINANCE8:
1082 case GL_LUMINANCE12:
1083 case GL_LUMINANCE16:
1084 return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
1085 ? GL_LUMINANCE : 0;
1086 case GL_LUMINANCE_ALPHA:
1087 case GL_LUMINANCE4_ALPHA4:
1088 case GL_LUMINANCE6_ALPHA2:
1089 case GL_LUMINANCE8_ALPHA8:
1090 case GL_LUMINANCE12_ALPHA4:
1091 case GL_LUMINANCE12_ALPHA12:
1092 case GL_LUMINANCE16_ALPHA16:
1093 return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
1094 ? GL_LUMINANCE_ALPHA : 0;
1095 case GL_INTENSITY:
1096 case GL_INTENSITY4:
1097 case GL_INTENSITY8:
1098 case GL_INTENSITY12:
1099 case GL_INTENSITY16:
1100 return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
1101 ? GL_INTENSITY : 0;
1102 case GL_RGB8:
1103 return GL_RGB;
1104 case GL_RGB:
1105 case GL_R3_G3_B2:
1106 case GL_RGB4:
1107 case GL_RGB5:
1108 case GL_RGB10:
1109 case GL_RGB12:
1110 case GL_RGB16:
1111 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1112 case GL_SRGB8_EXT:
1113 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1114 case GL_RGBA4:
1115 case GL_RGB5_A1:
1116 case GL_RGBA8:
1117 return GL_RGBA;
1118 case GL_RGBA:
1119 case GL_RGBA2:
1120 case GL_RGBA12:
1121 case GL_RGBA16:
1122 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1123 case GL_RGB10_A2:
1124 case GL_SRGB8_ALPHA8_EXT:
1125 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1126 case GL_STENCIL_INDEX:
1127 case GL_STENCIL_INDEX1_EXT:
1128 case GL_STENCIL_INDEX4_EXT:
1129 case GL_STENCIL_INDEX16_EXT:
1130 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1131 * OpenGL ES, but Mesa does not currently support them.
1132 */
1133 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1134 case GL_STENCIL_INDEX8_EXT:
1135 return GL_STENCIL_INDEX;
1136 case GL_DEPTH_COMPONENT:
1137 case GL_DEPTH_COMPONENT32:
1138 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1139 case GL_DEPTH_COMPONENT16:
1140 case GL_DEPTH_COMPONENT24:
1141 return GL_DEPTH_COMPONENT;
1142 case GL_DEPTH_STENCIL_EXT:
1143 return _mesa_is_desktop_gl(ctx)
1144 && ctx->Extensions.EXT_packed_depth_stencil
1145 ? GL_DEPTH_STENCIL_EXT : 0;
1146 case GL_DEPTH24_STENCIL8_EXT:
1147 return ctx->Extensions.EXT_packed_depth_stencil
1148 ? GL_DEPTH_STENCIL_EXT : 0;
1149 case GL_DEPTH_COMPONENT32F:
1150 return ctx->Version >= 30
1151 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float)
1152 ? GL_DEPTH_COMPONENT : 0;
1153 case GL_DEPTH32F_STENCIL8:
1154 return ctx->Version >= 30
1155 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float)
1156 ? GL_DEPTH_STENCIL : 0;
1157 case GL_RED:
1158 case GL_R16:
1159 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1160 ? GL_RED : 0;
1161 case GL_R8:
1162 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1163 ? GL_RED : 0;
1164 case GL_RG:
1165 case GL_RG16:
1166 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1167 ? GL_RG : 0;
1168 case GL_RG8:
1169 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1170 ? GL_RG : 0;
1171 /* signed normalized texture formats */
1172 case GL_RED_SNORM:
1173 case GL_R8_SNORM:
1174 case GL_R16_SNORM:
1175 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1176 ? GL_RED : 0;
1177 case GL_RG_SNORM:
1178 case GL_RG8_SNORM:
1179 case GL_RG16_SNORM:
1180 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1181 ? GL_RG : 0;
1182 case GL_RGB_SNORM:
1183 case GL_RGB8_SNORM:
1184 case GL_RGB16_SNORM:
1185 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1186 ? GL_RGB : 0;
1187 case GL_RGBA_SNORM:
1188 case GL_RGBA8_SNORM:
1189 case GL_RGBA16_SNORM:
1190 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1191 ? GL_RGBA : 0;
1192 case GL_ALPHA_SNORM:
1193 case GL_ALPHA8_SNORM:
1194 case GL_ALPHA16_SNORM:
1195 return ctx->API == API_OPENGL_COMPAT &&
1196 ctx->Extensions.EXT_texture_snorm &&
1197 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1198 case GL_R16F:
1199 case GL_R32F:
1200 return ctx->Version >= 30
1201 || (ctx->API == API_OPENGL_COMPAT &&
1202 ctx->Extensions.ARB_texture_rg &&
1203 ctx->Extensions.ARB_texture_float) ? GL_RED : 0;
1204 case GL_RG16F:
1205 case GL_RG32F:
1206 return ctx->Version >= 30
1207 || (ctx->API == API_OPENGL_COMPAT &&
1208 ctx->Extensions.ARB_texture_rg &&
1209 ctx->Extensions.ARB_texture_float) ? GL_RG : 0;
1210 case GL_RGB16F:
1211 case GL_RGB32F:
1212 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1213 || _mesa_is_gles3(ctx)
1214 ? GL_RGB : 0;
1215 case GL_RGBA16F:
1216 case GL_RGBA32F:
1217 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1218 || _mesa_is_gles3(ctx)
1219 ? GL_RGBA : 0;
1220 case GL_ALPHA16F_ARB:
1221 case GL_ALPHA32F_ARB:
1222 return ctx->API == API_OPENGL_COMPAT &&
1223 ctx->Extensions.ARB_texture_float &&
1224 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1225 case GL_LUMINANCE16F_ARB:
1226 case GL_LUMINANCE32F_ARB:
1227 return ctx->API == API_OPENGL_COMPAT &&
1228 ctx->Extensions.ARB_texture_float &&
1229 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1230 case GL_LUMINANCE_ALPHA16F_ARB:
1231 case GL_LUMINANCE_ALPHA32F_ARB:
1232 return ctx->API == API_OPENGL_COMPAT &&
1233 ctx->Extensions.ARB_texture_float &&
1234 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1235 case GL_INTENSITY16F_ARB:
1236 case GL_INTENSITY32F_ARB:
1237 return ctx->API == API_OPENGL_COMPAT &&
1238 ctx->Extensions.ARB_texture_float &&
1239 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1240 case GL_RGB9_E5:
1241 return (_mesa_is_desktop_gl(ctx)
1242 && ctx->Extensions.EXT_texture_shared_exponent)
1243 || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1244 case GL_R11F_G11F_B10F:
1245 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float)
1246 || _mesa_is_gles3(ctx) ? GL_RGB : 0;
1247
1248 case GL_RGBA8UI_EXT:
1249 case GL_RGBA16UI_EXT:
1250 case GL_RGBA32UI_EXT:
1251 case GL_RGBA8I_EXT:
1252 case GL_RGBA16I_EXT:
1253 case GL_RGBA32I_EXT:
1254 return ctx->Version >= 30
1255 || (_mesa_is_desktop_gl(ctx) &&
1256 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1257
1258 case GL_RGB8UI_EXT:
1259 case GL_RGB16UI_EXT:
1260 case GL_RGB32UI_EXT:
1261 case GL_RGB8I_EXT:
1262 case GL_RGB16I_EXT:
1263 case GL_RGB32I_EXT:
1264 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1265 ? GL_RGB : 0;
1266 case GL_R8UI:
1267 case GL_R8I:
1268 case GL_R16UI:
1269 case GL_R16I:
1270 case GL_R32UI:
1271 case GL_R32I:
1272 return ctx->Version >= 30
1273 || (_mesa_is_desktop_gl(ctx) &&
1274 ctx->Extensions.ARB_texture_rg &&
1275 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1276
1277 case GL_RG8UI:
1278 case GL_RG8I:
1279 case GL_RG16UI:
1280 case GL_RG16I:
1281 case GL_RG32UI:
1282 case GL_RG32I:
1283 return ctx->Version >= 30
1284 || (_mesa_is_desktop_gl(ctx) &&
1285 ctx->Extensions.ARB_texture_rg &&
1286 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1287
1288 case GL_INTENSITY8I_EXT:
1289 case GL_INTENSITY8UI_EXT:
1290 case GL_INTENSITY16I_EXT:
1291 case GL_INTENSITY16UI_EXT:
1292 case GL_INTENSITY32I_EXT:
1293 case GL_INTENSITY32UI_EXT:
1294 return ctx->API == API_OPENGL_COMPAT &&
1295 ctx->Extensions.EXT_texture_integer &&
1296 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1297
1298 case GL_LUMINANCE8I_EXT:
1299 case GL_LUMINANCE8UI_EXT:
1300 case GL_LUMINANCE16I_EXT:
1301 case GL_LUMINANCE16UI_EXT:
1302 case GL_LUMINANCE32I_EXT:
1303 case GL_LUMINANCE32UI_EXT:
1304 return ctx->API == API_OPENGL_COMPAT &&
1305 ctx->Extensions.EXT_texture_integer &&
1306 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1307
1308 case GL_LUMINANCE_ALPHA8I_EXT:
1309 case GL_LUMINANCE_ALPHA8UI_EXT:
1310 case GL_LUMINANCE_ALPHA16I_EXT:
1311 case GL_LUMINANCE_ALPHA16UI_EXT:
1312 case GL_LUMINANCE_ALPHA32I_EXT:
1313 case GL_LUMINANCE_ALPHA32UI_EXT:
1314 return ctx->API == API_OPENGL_COMPAT &&
1315 ctx->Extensions.EXT_texture_integer &&
1316 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1317
1318 case GL_ALPHA8I_EXT:
1319 case GL_ALPHA8UI_EXT:
1320 case GL_ALPHA16I_EXT:
1321 case GL_ALPHA16UI_EXT:
1322 case GL_ALPHA32I_EXT:
1323 case GL_ALPHA32UI_EXT:
1324 return ctx->API == API_OPENGL_COMPAT &&
1325 ctx->Extensions.EXT_texture_integer &&
1326 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1327
1328 case GL_RGB10_A2UI:
1329 return (_mesa_is_desktop_gl(ctx) &&
1330 ctx->Extensions.ARB_texture_rgb10_a2ui)
1331 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1332
1333 case GL_RGB565:
1334 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1335 ? GL_RGB : 0;
1336 default:
1337 return 0;
1338 }
1339 }
1340
1341
1342 /**
1343 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1344 */
1345 static void
1346 invalidate_rb(GLuint key, void *data, void *userData)
1347 {
1348 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1349 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1350
1351 /* If this is a user-created FBO */
1352 if (_mesa_is_user_fbo(fb)) {
1353 GLuint i;
1354 for (i = 0; i < BUFFER_COUNT; i++) {
1355 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1356 if (att->Type == GL_RENDERBUFFER &&
1357 att->Renderbuffer == rb) {
1358 /* Mark fb status as indeterminate to force re-validation */
1359 fb->_Status = 0;
1360 return;
1361 }
1362 }
1363 }
1364 }
1365
1366
1367 /** sentinal value, see below */
1368 #define NO_SAMPLES 1000
1369
1370
1371 /**
1372 * Helper function used by _mesa_RenderbufferStorage() and
1373 * _mesa_RenderbufferStorageMultisample().
1374 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1375 */
1376 static void
1377 renderbuffer_storage(GLenum target, GLenum internalFormat,
1378 GLsizei width, GLsizei height, GLsizei samples)
1379 {
1380 const char *func = samples == NO_SAMPLES ?
1381 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1382 struct gl_renderbuffer *rb;
1383 GLenum baseFormat;
1384 GET_CURRENT_CONTEXT(ctx);
1385
1386 ASSERT_OUTSIDE_BEGIN_END(ctx);
1387
1388 if (target != GL_RENDERBUFFER_EXT) {
1389 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1390 return;
1391 }
1392
1393 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1394 if (baseFormat == 0) {
1395 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1396 return;
1397 }
1398
1399 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1400 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1401 return;
1402 }
1403
1404 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1405 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1406 return;
1407 }
1408
1409 if (samples == NO_SAMPLES) {
1410 /* NumSamples == 0 indicates non-multisampling */
1411 samples = 0;
1412 }
1413 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1414 /* note: driver may choose to use more samples than what's requested */
1415 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1416 return;
1417 }
1418
1419 rb = ctx->CurrentRenderbuffer;
1420 if (!rb) {
1421 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1422 return;
1423 }
1424
1425 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1426
1427 if (rb->InternalFormat == internalFormat &&
1428 rb->Width == (GLuint) width &&
1429 rb->Height == (GLuint) height &&
1430 rb->NumSamples == samples) {
1431 /* no change in allocation needed */
1432 return;
1433 }
1434
1435 /* These MUST get set by the AllocStorage func */
1436 rb->Format = MESA_FORMAT_NONE;
1437 rb->NumSamples = samples;
1438
1439 /* Now allocate the storage */
1440 ASSERT(rb->AllocStorage);
1441 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1442 /* No error - check/set fields now */
1443 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1444 assert(rb->Width == (GLuint) width);
1445 assert(rb->Height == (GLuint) height);
1446 rb->InternalFormat = internalFormat;
1447 rb->_BaseFormat = baseFormat;
1448 assert(rb->_BaseFormat != 0);
1449 }
1450 else {
1451 /* Probably ran out of memory - clear the fields */
1452 rb->Width = 0;
1453 rb->Height = 0;
1454 rb->Format = MESA_FORMAT_NONE;
1455 rb->InternalFormat = GL_NONE;
1456 rb->_BaseFormat = GL_NONE;
1457 rb->NumSamples = 0;
1458 }
1459
1460 /* Invalidate the framebuffers the renderbuffer is attached in. */
1461 if (rb->AttachedAnytime) {
1462 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1463 }
1464 }
1465
1466
1467 void GLAPIENTRY
1468 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1469 {
1470 struct gl_renderbuffer *rb;
1471 GET_CURRENT_CONTEXT(ctx);
1472 ASSERT_OUTSIDE_BEGIN_END(ctx);
1473
1474 if (!ctx->Extensions.OES_EGL_image) {
1475 _mesa_error(ctx, GL_INVALID_OPERATION,
1476 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1477 return;
1478 }
1479
1480 if (target != GL_RENDERBUFFER) {
1481 _mesa_error(ctx, GL_INVALID_ENUM,
1482 "EGLImageTargetRenderbufferStorageOES");
1483 return;
1484 }
1485
1486 rb = ctx->CurrentRenderbuffer;
1487 if (!rb) {
1488 _mesa_error(ctx, GL_INVALID_OPERATION,
1489 "EGLImageTargetRenderbufferStorageOES");
1490 return;
1491 }
1492
1493 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1494
1495 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1496 }
1497
1498
1499 /**
1500 * Helper function for _mesa_GetRenderbufferParameteriv() and
1501 * _mesa_GetFramebufferAttachmentParameteriv()
1502 * We have to be careful to respect the base format. For example, if a
1503 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1504 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1505 * we need to return zero.
1506 */
1507 static GLint
1508 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1509 {
1510 if (_mesa_base_format_has_channel(baseFormat, pname))
1511 return _mesa_get_format_bits(format, pname);
1512 else
1513 return 0;
1514 }
1515
1516
1517
1518 void GLAPIENTRY
1519 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
1520 GLsizei width, GLsizei height)
1521 {
1522 /* GL_ARB_fbo says calling this function is equivalent to calling
1523 * glRenderbufferStorageMultisample() with samples=0. We pass in
1524 * a token value here just for error reporting purposes.
1525 */
1526 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1527 }
1528
1529
1530 void GLAPIENTRY
1531 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1532 GLenum internalFormat,
1533 GLsizei width, GLsizei height)
1534 {
1535 renderbuffer_storage(target, internalFormat, width, height, samples);
1536 }
1537
1538
1539 /**
1540 * OpenGL ES version of glRenderBufferStorage.
1541 */
1542 void GLAPIENTRY
1543 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1544 GLsizei width, GLsizei height)
1545 {
1546 switch (internalFormat) {
1547 case GL_RGB565:
1548 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1549 /* choose a closest format */
1550 internalFormat = GL_RGB5;
1551 break;
1552 default:
1553 break;
1554 }
1555
1556 renderbuffer_storage(target, internalFormat, width, height, 0);
1557 }
1558
1559
1560 void GLAPIENTRY
1561 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1562 {
1563 struct gl_renderbuffer *rb;
1564 GET_CURRENT_CONTEXT(ctx);
1565
1566 ASSERT_OUTSIDE_BEGIN_END(ctx);
1567
1568 if (target != GL_RENDERBUFFER_EXT) {
1569 _mesa_error(ctx, GL_INVALID_ENUM,
1570 "glGetRenderbufferParameterivEXT(target)");
1571 return;
1572 }
1573
1574 rb = ctx->CurrentRenderbuffer;
1575 if (!rb) {
1576 _mesa_error(ctx, GL_INVALID_OPERATION,
1577 "glGetRenderbufferParameterivEXT");
1578 return;
1579 }
1580
1581 /* No need to flush here since we're just quering state which is
1582 * not effected by rendering.
1583 */
1584
1585 switch (pname) {
1586 case GL_RENDERBUFFER_WIDTH_EXT:
1587 *params = rb->Width;
1588 return;
1589 case GL_RENDERBUFFER_HEIGHT_EXT:
1590 *params = rb->Height;
1591 return;
1592 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1593 *params = rb->InternalFormat;
1594 return;
1595 case GL_RENDERBUFFER_RED_SIZE_EXT:
1596 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1597 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1598 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1599 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1600 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1601 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1602 break;
1603 case GL_RENDERBUFFER_SAMPLES:
1604 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
1605 || _mesa_is_gles3(ctx)) {
1606 *params = rb->NumSamples;
1607 break;
1608 }
1609 /* fallthrough */
1610 default:
1611 _mesa_error(ctx, GL_INVALID_ENUM,
1612 "glGetRenderbufferParameterivEXT(target)");
1613 return;
1614 }
1615 }
1616
1617
1618 GLboolean GLAPIENTRY
1619 _mesa_IsFramebuffer(GLuint framebuffer)
1620 {
1621 GET_CURRENT_CONTEXT(ctx);
1622 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1623 if (framebuffer) {
1624 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1625 if (rb != NULL && rb != &DummyFramebuffer)
1626 return GL_TRUE;
1627 }
1628 return GL_FALSE;
1629 }
1630
1631
1632 /**
1633 * Check if any of the attachments of the given framebuffer are textures
1634 * (render to texture). Call ctx->Driver.RenderTexture() for such
1635 * attachments.
1636 */
1637 static void
1638 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1639 {
1640 GLuint i;
1641 ASSERT(ctx->Driver.RenderTexture);
1642
1643 if (_mesa_is_winsys_fbo(fb))
1644 return; /* can't render to texture with winsys framebuffers */
1645
1646 for (i = 0; i < BUFFER_COUNT; i++) {
1647 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1648 if (att->Texture && _mesa_get_attachment_teximage(att)) {
1649 ctx->Driver.RenderTexture(ctx, fb, att);
1650 }
1651 }
1652 }
1653
1654
1655 /**
1656 * Examine all the framebuffer's attachments to see if any are textures.
1657 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1658 * notify the device driver that the texture image may have changed.
1659 */
1660 static void
1661 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1662 {
1663 if (_mesa_is_winsys_fbo(fb))
1664 return; /* can't render to texture with winsys framebuffers */
1665
1666 if (ctx->Driver.FinishRenderTexture) {
1667 GLuint i;
1668 for (i = 0; i < BUFFER_COUNT; i++) {
1669 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1670 if (att->Texture && att->Renderbuffer) {
1671 ctx->Driver.FinishRenderTexture(ctx, att);
1672 }
1673 }
1674 }
1675 }
1676
1677
1678 void GLAPIENTRY
1679 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
1680 {
1681 struct gl_framebuffer *newDrawFb, *newReadFb;
1682 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1683 GLboolean bindReadBuf, bindDrawBuf;
1684 GET_CURRENT_CONTEXT(ctx);
1685
1686 #ifdef DEBUG
1687 if (ctx->Extensions.ARB_framebuffer_object) {
1688 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1689 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1690 }
1691 #endif
1692
1693 ASSERT_OUTSIDE_BEGIN_END(ctx);
1694
1695 if (!ctx->Extensions.EXT_framebuffer_object) {
1696 _mesa_error(ctx, GL_INVALID_OPERATION,
1697 "glBindFramebufferEXT(unsupported)");
1698 return;
1699 }
1700
1701 switch (target) {
1702 case GL_DRAW_FRAMEBUFFER_EXT:
1703 if (!ctx->Extensions.EXT_framebuffer_blit) {
1704 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1705 return;
1706 }
1707 bindDrawBuf = GL_TRUE;
1708 bindReadBuf = GL_FALSE;
1709 break;
1710 case GL_READ_FRAMEBUFFER_EXT:
1711 if (!ctx->Extensions.EXT_framebuffer_blit) {
1712 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1713 return;
1714 }
1715 bindDrawBuf = GL_FALSE;
1716 bindReadBuf = GL_TRUE;
1717 break;
1718 case GL_FRAMEBUFFER_EXT:
1719 bindDrawBuf = GL_TRUE;
1720 bindReadBuf = GL_TRUE;
1721 break;
1722 default:
1723 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1724 return;
1725 }
1726
1727 if (framebuffer) {
1728 /* Binding a user-created framebuffer object */
1729 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1730 if (newDrawFb == &DummyFramebuffer) {
1731 /* ID was reserved, but no real framebuffer object made yet */
1732 newDrawFb = NULL;
1733 }
1734 else if (!newDrawFb
1735 && _mesa_is_desktop_gl(ctx)
1736 && ctx->Extensions.ARB_framebuffer_object) {
1737 /* All FBO IDs must be Gen'd */
1738 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1739 return;
1740 }
1741
1742 if (!newDrawFb) {
1743 /* create new framebuffer object */
1744 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1745 if (!newDrawFb) {
1746 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1747 return;
1748 }
1749 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1750 }
1751 newReadFb = newDrawFb;
1752 }
1753 else {
1754 /* Binding the window system framebuffer (which was originally set
1755 * with MakeCurrent).
1756 */
1757 newDrawFb = ctx->WinSysDrawBuffer;
1758 newReadFb = ctx->WinSysReadBuffer;
1759 }
1760
1761 ASSERT(newDrawFb);
1762 ASSERT(newDrawFb != &DummyFramebuffer);
1763
1764 /* save pointers to current/old framebuffers */
1765 oldDrawFb = ctx->DrawBuffer;
1766 oldReadFb = ctx->ReadBuffer;
1767
1768 /* check if really changing bindings */
1769 if (oldDrawFb == newDrawFb)
1770 bindDrawBuf = GL_FALSE;
1771 if (oldReadFb == newReadFb)
1772 bindReadBuf = GL_FALSE;
1773
1774 /*
1775 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1776 *
1777 * We also check if we're beginning and/or ending render-to-texture.
1778 * When a framebuffer with texture attachments is unbound, call
1779 * ctx->Driver.FinishRenderTexture().
1780 * When a framebuffer with texture attachments is bound, call
1781 * ctx->Driver.RenderTexture().
1782 *
1783 * Note that if the ReadBuffer has texture attachments we don't consider
1784 * that a render-to-texture case.
1785 */
1786 if (bindReadBuf) {
1787 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1788
1789 /* check if old readbuffer was render-to-texture */
1790 check_end_texture_render(ctx, oldReadFb);
1791
1792 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1793 }
1794
1795 if (bindDrawBuf) {
1796 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1797
1798 /* check if old framebuffer had any texture attachments */
1799 if (oldDrawFb)
1800 check_end_texture_render(ctx, oldDrawFb);
1801
1802 /* check if newly bound framebuffer has any texture attachments */
1803 check_begin_texture_render(ctx, newDrawFb);
1804
1805 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1806 }
1807
1808 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1809 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1810 }
1811 }
1812
1813
1814 void GLAPIENTRY
1815 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1816 {
1817 GLint i;
1818 GET_CURRENT_CONTEXT(ctx);
1819
1820 ASSERT_OUTSIDE_BEGIN_END(ctx);
1821 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1822
1823 for (i = 0; i < n; i++) {
1824 if (framebuffers[i] > 0) {
1825 struct gl_framebuffer *fb;
1826 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1827 if (fb) {
1828 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1829
1830 /* check if deleting currently bound framebuffer object */
1831 if (ctx->Extensions.EXT_framebuffer_blit) {
1832 /* separate draw/read binding points */
1833 if (fb == ctx->DrawBuffer) {
1834 /* bind default */
1835 ASSERT(fb->RefCount >= 2);
1836 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
1837 }
1838 if (fb == ctx->ReadBuffer) {
1839 /* bind default */
1840 ASSERT(fb->RefCount >= 2);
1841 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0);
1842 }
1843 }
1844 else {
1845 /* only one binding point for read/draw buffers */
1846 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1847 /* bind default */
1848 ASSERT(fb->RefCount >= 2);
1849 _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
1850 }
1851 }
1852
1853 /* remove from hash table immediately, to free the ID */
1854 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1855
1856 if (fb != &DummyFramebuffer) {
1857 /* But the object will not be freed until it's no longer
1858 * bound in any context.
1859 */
1860 _mesa_reference_framebuffer(&fb, NULL);
1861 }
1862 }
1863 }
1864 }
1865 }
1866
1867
1868 void GLAPIENTRY
1869 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
1870 {
1871 GET_CURRENT_CONTEXT(ctx);
1872 GLuint first;
1873 GLint i;
1874
1875 ASSERT_OUTSIDE_BEGIN_END(ctx);
1876
1877 if (n < 0) {
1878 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1879 return;
1880 }
1881
1882 if (!framebuffers)
1883 return;
1884
1885 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1886
1887 for (i = 0; i < n; i++) {
1888 GLuint name = first + i;
1889 framebuffers[i] = name;
1890 /* insert dummy placeholder into hash table */
1891 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1892 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1893 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1894 }
1895 }
1896
1897
1898
1899 GLenum GLAPIENTRY
1900 _mesa_CheckFramebufferStatus(GLenum target)
1901 {
1902 struct gl_framebuffer *buffer;
1903 GET_CURRENT_CONTEXT(ctx);
1904
1905 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1906
1907 if (MESA_VERBOSE & VERBOSE_API)
1908 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
1909 _mesa_lookup_enum_by_nr(target));
1910
1911 buffer = get_framebuffer_target(ctx, target);
1912 if (!buffer) {
1913 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1914 return 0;
1915 }
1916
1917 if (_mesa_is_winsys_fbo(buffer)) {
1918 /* The window system / default framebuffer is always complete */
1919 return GL_FRAMEBUFFER_COMPLETE_EXT;
1920 }
1921
1922 /* No need to flush here */
1923
1924 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1925 _mesa_test_framebuffer_completeness(ctx, buffer);
1926 }
1927
1928 return buffer->_Status;
1929 }
1930
1931
1932 /**
1933 * Replicate the src attachment point. Used by framebuffer_texture() when
1934 * the same texture is attached at GL_DEPTH_ATTACHMENT and
1935 * GL_STENCIL_ATTACHMENT.
1936 */
1937 static void
1938 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
1939 gl_buffer_index dst,
1940 gl_buffer_index src)
1941 {
1942 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
1943 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
1944
1945 assert(src_att->Texture != NULL);
1946 assert(src_att->Renderbuffer != NULL);
1947
1948 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
1949 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
1950 dst_att->Type = src_att->Type;
1951 dst_att->Complete = src_att->Complete;
1952 dst_att->TextureLevel = src_att->TextureLevel;
1953 dst_att->Zoffset = src_att->Zoffset;
1954 }
1955
1956
1957 /**
1958 * Common code called by glFramebufferTexture1D/2D/3DEXT() and
1959 * glFramebufferTextureLayerEXT().
1960 * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
1961 * get textarget=0 in that case.
1962 */
1963 static void
1964 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1965 GLenum attachment, GLenum textarget, GLuint texture,
1966 GLint level, GLint zoffset)
1967 {
1968 struct gl_renderbuffer_attachment *att;
1969 struct gl_texture_object *texObj = NULL;
1970 struct gl_framebuffer *fb;
1971 GLenum maxLevelsTarget;
1972
1973 ASSERT_OUTSIDE_BEGIN_END(ctx);
1974
1975 fb = get_framebuffer_target(ctx, target);
1976 if (!fb) {
1977 _mesa_error(ctx, GL_INVALID_ENUM,
1978 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1979 return;
1980 }
1981
1982 /* check framebuffer binding */
1983 if (_mesa_is_winsys_fbo(fb)) {
1984 _mesa_error(ctx, GL_INVALID_OPERATION,
1985 "glFramebufferTexture%sEXT", caller);
1986 return;
1987 }
1988
1989 /* The textarget, level, and zoffset parameters are only validated if
1990 * texture is non-zero.
1991 */
1992 if (texture) {
1993 GLboolean err = GL_TRUE;
1994
1995 texObj = _mesa_lookup_texture(ctx, texture);
1996 if (texObj != NULL) {
1997 if (textarget == 0) {
1998 /* If textarget == 0 it means we're being called by
1999 * glFramebufferTextureLayer() and textarget is not used.
2000 * The only legal texture types for that function are 3D and
2001 * 1D/2D arrays textures.
2002 */
2003 err = (texObj->Target != GL_TEXTURE_3D) &&
2004 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2005 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
2006 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY);
2007 }
2008 else {
2009 /* Make sure textarget is consistent with the texture's type */
2010 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2011 ? !_mesa_is_cube_face(textarget)
2012 : (texObj->Target != textarget);
2013 }
2014 }
2015 else {
2016 /* can't render to a non-existant texture */
2017 _mesa_error(ctx, GL_INVALID_OPERATION,
2018 "glFramebufferTexture%sEXT(non existant texture)",
2019 caller);
2020 return;
2021 }
2022
2023 if (err) {
2024 _mesa_error(ctx, GL_INVALID_OPERATION,
2025 "glFramebufferTexture%sEXT(texture target mismatch)",
2026 caller);
2027 return;
2028 }
2029
2030 if (texObj->Target == GL_TEXTURE_3D) {
2031 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2032 if (zoffset < 0 || zoffset >= maxSize) {
2033 _mesa_error(ctx, GL_INVALID_VALUE,
2034 "glFramebufferTexture%sEXT(zoffset)", caller);
2035 return;
2036 }
2037 }
2038 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2039 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
2040 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)) {
2041 if (zoffset < 0 ||
2042 zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
2043 _mesa_error(ctx, GL_INVALID_VALUE,
2044 "glFramebufferTexture%sEXT(layer)", caller);
2045 return;
2046 }
2047 }
2048
2049 maxLevelsTarget = textarget ? textarget : texObj->Target;
2050 if ((level < 0) ||
2051 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2052 _mesa_error(ctx, GL_INVALID_VALUE,
2053 "glFramebufferTexture%sEXT(level)", caller);
2054 return;
2055 }
2056 }
2057
2058 att = _mesa_get_attachment(ctx, fb, attachment);
2059 if (att == NULL) {
2060 _mesa_error(ctx, GL_INVALID_ENUM,
2061 "glFramebufferTexture%sEXT(attachment)", caller);
2062 return;
2063 }
2064
2065 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2066
2067 _glthread_LOCK_MUTEX(fb->Mutex);
2068 if (texObj) {
2069 if (attachment == GL_DEPTH_ATTACHMENT &&
2070 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2071 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2072 _mesa_tex_target_to_face(textarget) ==
2073 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2074 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2075 /* The texture object is already attached to the stencil attachment
2076 * point. Don't create a new renderbuffer; just reuse the stencil
2077 * attachment's. This is required to prevent a GL error in
2078 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2079 */
2080 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2081 BUFFER_STENCIL);
2082 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2083 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2084 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2085 _mesa_tex_target_to_face(textarget) ==
2086 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2087 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2088 /* As above, but with depth and stencil transposed. */
2089 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2090 BUFFER_DEPTH);
2091 } else {
2092 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
2093 level, zoffset);
2094 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2095 /* Above we created a new renderbuffer and attached it to the
2096 * depth attachment point. Now attach it to the stencil attachment
2097 * point too.
2098 */
2099 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2100 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2101 BUFFER_DEPTH);
2102 }
2103 }
2104
2105 /* Set the render-to-texture flag. We'll check this flag in
2106 * glTexImage() and friends to determine if we need to revalidate
2107 * any FBOs that might be rendering into this texture.
2108 * This flag never gets cleared since it's non-trivial to determine
2109 * when all FBOs might be done rendering to this texture. That's OK
2110 * though since it's uncommon to render to a texture then repeatedly
2111 * call glTexImage() to change images in the texture.
2112 */
2113 texObj->_RenderToTexture = GL_TRUE;
2114 }
2115 else {
2116 _mesa_remove_attachment(ctx, att);
2117 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2118 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2119 _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2120 }
2121 }
2122
2123 invalidate_framebuffer(fb);
2124
2125 _glthread_UNLOCK_MUTEX(fb->Mutex);
2126 }
2127
2128
2129
2130 void GLAPIENTRY
2131 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
2132 GLenum textarget, GLuint texture, GLint level)
2133 {
2134 GET_CURRENT_CONTEXT(ctx);
2135
2136 if (texture != 0) {
2137 GLboolean error;
2138
2139 switch (textarget) {
2140 case GL_TEXTURE_1D:
2141 error = GL_FALSE;
2142 break;
2143 case GL_TEXTURE_1D_ARRAY:
2144 error = !ctx->Extensions.EXT_texture_array;
2145 break;
2146 default:
2147 error = GL_TRUE;
2148 }
2149
2150 if (error) {
2151 _mesa_error(ctx, GL_INVALID_OPERATION,
2152 "glFramebufferTexture1DEXT(textarget=%s)",
2153 _mesa_lookup_enum_by_nr(textarget));
2154 return;
2155 }
2156 }
2157
2158 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2159 level, 0);
2160 }
2161
2162
2163 void GLAPIENTRY
2164 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
2165 GLenum textarget, GLuint texture, GLint level)
2166 {
2167 GET_CURRENT_CONTEXT(ctx);
2168
2169 if (texture != 0) {
2170 GLboolean error;
2171
2172 switch (textarget) {
2173 case GL_TEXTURE_2D:
2174 error = GL_FALSE;
2175 break;
2176 case GL_TEXTURE_RECTANGLE:
2177 error = _mesa_is_gles(ctx)
2178 || !ctx->Extensions.NV_texture_rectangle;
2179 break;
2180 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2181 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2182 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2183 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2184 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2185 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2186 error = !ctx->Extensions.ARB_texture_cube_map;
2187 break;
2188 case GL_TEXTURE_2D_ARRAY:
2189 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2190 || !ctx->Extensions.EXT_texture_array;
2191 break;
2192 default:
2193 error = GL_TRUE;
2194 }
2195
2196 if (error) {
2197 _mesa_error(ctx, GL_INVALID_OPERATION,
2198 "glFramebufferTexture2DEXT(textarget=%s)",
2199 _mesa_lookup_enum_by_nr(textarget));
2200 return;
2201 }
2202 }
2203
2204 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2205 level, 0);
2206 }
2207
2208
2209 void GLAPIENTRY
2210 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
2211 GLenum textarget, GLuint texture,
2212 GLint level, GLint zoffset)
2213 {
2214 GET_CURRENT_CONTEXT(ctx);
2215
2216 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2217 _mesa_error(ctx, GL_INVALID_OPERATION,
2218 "glFramebufferTexture3DEXT(textarget)");
2219 return;
2220 }
2221
2222 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2223 level, zoffset);
2224 }
2225
2226
2227 void GLAPIENTRY
2228 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
2229 GLuint texture, GLint level, GLint layer)
2230 {
2231 GET_CURRENT_CONTEXT(ctx);
2232
2233 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2234 level, layer);
2235 }
2236
2237
2238 void GLAPIENTRY
2239 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
2240 GLenum renderbufferTarget,
2241 GLuint renderbuffer)
2242 {
2243 struct gl_renderbuffer_attachment *att;
2244 struct gl_framebuffer *fb;
2245 struct gl_renderbuffer *rb;
2246 GET_CURRENT_CONTEXT(ctx);
2247
2248 ASSERT_OUTSIDE_BEGIN_END(ctx);
2249
2250 fb = get_framebuffer_target(ctx, target);
2251 if (!fb) {
2252 _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
2253 return;
2254 }
2255
2256 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2257 _mesa_error(ctx, GL_INVALID_ENUM,
2258 "glFramebufferRenderbufferEXT(renderbufferTarget)");
2259 return;
2260 }
2261
2262 if (_mesa_is_winsys_fbo(fb)) {
2263 /* Can't attach new renderbuffers to a window system framebuffer */
2264 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
2265 return;
2266 }
2267
2268 att = _mesa_get_attachment(ctx, fb, attachment);
2269 if (att == NULL) {
2270 _mesa_error(ctx, GL_INVALID_ENUM,
2271 "glFramebufferRenderbufferEXT(invalid attachment %s)",
2272 _mesa_lookup_enum_by_nr(attachment));
2273 return;
2274 }
2275
2276 if (renderbuffer) {
2277 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2278 if (!rb) {
2279 _mesa_error(ctx, GL_INVALID_OPERATION,
2280 "glFramebufferRenderbufferEXT(non-existant"
2281 " renderbuffer %u)", renderbuffer);
2282 return;
2283 }
2284 else if (rb == &DummyRenderbuffer) {
2285 /* This is what NVIDIA does */
2286 _mesa_error(ctx, GL_INVALID_VALUE,
2287 "glFramebufferRenderbufferEXT(renderbuffer %u)",
2288 renderbuffer);
2289 return;
2290 }
2291 }
2292 else {
2293 /* remove renderbuffer attachment */
2294 rb = NULL;
2295 }
2296
2297 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2298 rb && rb->Format != MESA_FORMAT_NONE) {
2299 /* make sure the renderbuffer is a depth/stencil format */
2300 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2301 if (baseFormat != GL_DEPTH_STENCIL) {
2302 _mesa_error(ctx, GL_INVALID_OPERATION,
2303 "glFramebufferRenderbufferEXT(renderbuffer"
2304 " is not DEPTH_STENCIL format)");
2305 return;
2306 }
2307 }
2308
2309
2310 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2311
2312 assert(ctx->Driver.FramebufferRenderbuffer);
2313 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2314
2315 /* Some subsequent GL commands may depend on the framebuffer's visual
2316 * after the binding is updated. Update visual info now.
2317 */
2318 _mesa_update_framebuffer_visual(ctx, fb);
2319 }
2320
2321
2322 void GLAPIENTRY
2323 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
2324 GLenum pname, GLint *params)
2325 {
2326 const struct gl_renderbuffer_attachment *att;
2327 struct gl_framebuffer *buffer;
2328 GLenum err;
2329 GET_CURRENT_CONTEXT(ctx);
2330
2331 ASSERT_OUTSIDE_BEGIN_END(ctx);
2332
2333 /* The error differs in GL and GLES. */
2334 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2335
2336 buffer = get_framebuffer_target(ctx, target);
2337 if (!buffer) {
2338 _mesa_error(ctx, GL_INVALID_ENUM,
2339 "glGetFramebufferAttachmentParameterivEXT(target)");
2340 return;
2341 }
2342
2343 if (_mesa_is_winsys_fbo(buffer)) {
2344 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2345 * says:
2346 *
2347 * "If the framebuffer currently bound to target is zero, then
2348 * INVALID_OPERATION is generated."
2349 *
2350 * The EXT_framebuffer_object spec has the same wording, and the
2351 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2352 * spec.
2353 */
2354 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) {
2355 _mesa_error(ctx, GL_INVALID_OPERATION,
2356 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2357 return;
2358 }
2359 /* the default / window-system FBO */
2360 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2361 }
2362 else {
2363 /* user-created framebuffer FBO */
2364 att = _mesa_get_attachment(ctx, buffer, attachment);
2365 }
2366
2367 if (att == NULL) {
2368 _mesa_error(ctx, GL_INVALID_ENUM,
2369 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2370 return;
2371 }
2372
2373 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2374 /* the depth and stencil attachments must point to the same buffer */
2375 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2376 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2377 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2378 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2379 _mesa_error(ctx, GL_INVALID_OPERATION,
2380 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2381 " attachments differ)");
2382 return;
2383 }
2384 }
2385
2386 /* No need to flush here */
2387
2388 switch (pname) {
2389 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2390 *params = _mesa_is_winsys_fbo(buffer)
2391 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2392 return;
2393 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2394 if (att->Type == GL_RENDERBUFFER_EXT) {
2395 *params = att->Renderbuffer->Name;
2396 }
2397 else if (att->Type == GL_TEXTURE) {
2398 *params = att->Texture->Name;
2399 }
2400 else {
2401 assert(att->Type == GL_NONE);
2402 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2403 *params = 0;
2404 } else {
2405 goto invalid_pname_enum;
2406 }
2407 }
2408 return;
2409 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2410 if (att->Type == GL_TEXTURE) {
2411 *params = att->TextureLevel;
2412 }
2413 else if (att->Type == GL_NONE) {
2414 _mesa_error(ctx, err,
2415 "glGetFramebufferAttachmentParameterivEXT(pname)");
2416 }
2417 else {
2418 goto invalid_pname_enum;
2419 }
2420 return;
2421 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2422 if (att->Type == GL_TEXTURE) {
2423 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2424 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2425 }
2426 else {
2427 *params = 0;
2428 }
2429 }
2430 else if (att->Type == GL_NONE) {
2431 _mesa_error(ctx, err,
2432 "glGetFramebufferAttachmentParameterivEXT(pname)");
2433 }
2434 else {
2435 goto invalid_pname_enum;
2436 }
2437 return;
2438 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2439 if (ctx->API == API_OPENGLES) {
2440 goto invalid_pname_enum;
2441 } else if (att->Type == GL_NONE) {
2442 _mesa_error(ctx, err,
2443 "glGetFramebufferAttachmentParameterivEXT(pname)");
2444 } else if (att->Type == GL_TEXTURE) {
2445 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2446 *params = att->Zoffset;
2447 }
2448 else {
2449 *params = 0;
2450 }
2451 }
2452 else {
2453 goto invalid_pname_enum;
2454 }
2455 return;
2456 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2457 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
2458 && !_mesa_is_gles3(ctx)) {
2459 goto invalid_pname_enum;
2460 }
2461 else if (att->Type == GL_NONE) {
2462 _mesa_error(ctx, err,
2463 "glGetFramebufferAttachmentParameterivEXT(pname)");
2464 }
2465 else {
2466 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2467 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2468 }
2469 else {
2470 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2471 * if the sRGB conversion is unsupported. */
2472 *params = GL_LINEAR;
2473 }
2474 }
2475 return;
2476 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2477 if ((ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.ARB_framebuffer_object)
2478 && ctx->API != API_OPENGL_CORE
2479 && !_mesa_is_gles3(ctx)) {
2480 goto invalid_pname_enum;
2481 }
2482 else if (att->Type == GL_NONE) {
2483 _mesa_error(ctx, err,
2484 "glGetFramebufferAttachmentParameterivEXT(pname)");
2485 }
2486 else {
2487 gl_format format = att->Renderbuffer->Format;
2488 if (format == MESA_FORMAT_S8) {
2489 /* special cases */
2490 *params = GL_INDEX;
2491 }
2492 else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
2493 /* depends on the attachment parameter */
2494 if (attachment == GL_STENCIL_ATTACHMENT) {
2495 *params = GL_INDEX;
2496 }
2497 else {
2498 *params = GL_FLOAT;
2499 }
2500 }
2501 else {
2502 *params = _mesa_get_format_datatype(format);
2503 }
2504 }
2505 return;
2506 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2507 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2508 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2509 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2510 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2511 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2512 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
2513 && !_mesa_is_gles3(ctx)) {
2514 goto invalid_pname_enum;
2515 }
2516 else if (att->Type == GL_NONE) {
2517 _mesa_error(ctx, err,
2518 "glGetFramebufferAttachmentParameterivEXT(pname)");
2519 }
2520 else if (att->Texture) {
2521 const struct gl_texture_image *texImage =
2522 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2523 att->TextureLevel);
2524 if (texImage) {
2525 *params = get_component_bits(pname, texImage->_BaseFormat,
2526 texImage->TexFormat);
2527 }
2528 else {
2529 *params = 0;
2530 }
2531 }
2532 else if (att->Renderbuffer) {
2533 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2534 att->Renderbuffer->Format);
2535 }
2536 else {
2537 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
2538 " invalid FBO attachment structure");
2539 }
2540 return;
2541 default:
2542 goto invalid_pname_enum;
2543 }
2544
2545 return;
2546
2547 invalid_pname_enum:
2548 _mesa_error(ctx, GL_INVALID_ENUM,
2549 "glGetFramebufferAttachmentParameteriv(pname)");
2550 return;
2551 }
2552
2553
2554 void GLAPIENTRY
2555 _mesa_GenerateMipmap(GLenum target)
2556 {
2557 struct gl_texture_image *srcImage;
2558 struct gl_texture_object *texObj;
2559 GLboolean error;
2560
2561 GET_CURRENT_CONTEXT(ctx);
2562
2563 ASSERT_OUTSIDE_BEGIN_END(ctx);
2564 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2565
2566 switch (target) {
2567 case GL_TEXTURE_1D:
2568 error = _mesa_is_gles(ctx);
2569 break;
2570 case GL_TEXTURE_2D:
2571 error = GL_FALSE;
2572 break;
2573 case GL_TEXTURE_3D:
2574 error = ctx->API == API_OPENGLES;
2575 break;
2576 case GL_TEXTURE_CUBE_MAP:
2577 error = !ctx->Extensions.ARB_texture_cube_map;
2578 break;
2579 case GL_TEXTURE_1D_ARRAY:
2580 error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
2581 break;
2582 case GL_TEXTURE_2D_ARRAY:
2583 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2584 || !ctx->Extensions.EXT_texture_array;
2585 break;
2586 default:
2587 error = GL_TRUE;
2588 }
2589
2590 if (error) {
2591 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
2592 _mesa_lookup_enum_by_nr(target));
2593 return;
2594 }
2595
2596 texObj = _mesa_get_current_tex_object(ctx, target);
2597
2598 if (texObj->BaseLevel >= texObj->MaxLevel) {
2599 /* nothing to do */
2600 return;
2601 }
2602
2603 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2604 !_mesa_cube_complete(texObj)) {
2605 _mesa_error(ctx, GL_INVALID_OPERATION,
2606 "glGenerateMipmap(incomplete cube map)");
2607 return;
2608 }
2609
2610 _mesa_lock_texture(ctx, texObj);
2611
2612 srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
2613 if (!srcImage) {
2614 _mesa_unlock_texture(ctx, texObj);
2615 _mesa_error(ctx, GL_INVALID_OPERATION,
2616 "glGenerateMipmap(zero size base image)");
2617 return;
2618 }
2619
2620 if (_mesa_is_enum_format_integer(srcImage->InternalFormat) ||
2621 _mesa_is_depthstencil_format(srcImage->InternalFormat) ||
2622 _mesa_is_stencil_format(srcImage->InternalFormat)) {
2623 _mesa_unlock_texture(ctx, texObj);
2624 _mesa_error(ctx, GL_INVALID_OPERATION,
2625 "glGenerateMipmap(invalid internal format)");
2626 return;
2627 }
2628
2629 if (target == GL_TEXTURE_CUBE_MAP) {
2630 GLuint face;
2631 for (face = 0; face < 6; face++)
2632 ctx->Driver.GenerateMipmap(ctx,
2633 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2634 texObj);
2635 }
2636 else {
2637 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2638 }
2639 _mesa_unlock_texture(ctx, texObj);
2640 }
2641
2642
2643 static const struct gl_renderbuffer_attachment *
2644 find_attachment(const struct gl_framebuffer *fb,
2645 const struct gl_renderbuffer *rb)
2646 {
2647 GLuint i;
2648 for (i = 0; i < Elements(fb->Attachment); i++) {
2649 if (fb->Attachment[i].Renderbuffer == rb)
2650 return &fb->Attachment[i];
2651 }
2652 return NULL;
2653 }
2654
2655
2656 /**
2657 * Helper function for checking if the datatypes of color buffers are
2658 * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
2659 *
2660 * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
2661 * and any of the following conditions hold:
2662 * - The read buffer contains fixed-point or floating-point values and any
2663 * draw buffer contains neither fixed-point nor floating-point values.
2664 * - The read buffer contains unsigned integer values and any draw buffer
2665 * does not contain unsigned integer values.
2666 * - The read buffer contains signed integer values and any draw buffer
2667 * does not contain signed integer values."
2668 */
2669 static GLboolean
2670 compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
2671 {
2672 GLenum srcType = _mesa_get_format_datatype(srcFormat);
2673 GLenum dstType = _mesa_get_format_datatype(dstFormat);
2674
2675 if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
2676 assert(srcType == GL_UNSIGNED_NORMALIZED ||
2677 srcType == GL_SIGNED_NORMALIZED ||
2678 srcType == GL_FLOAT);
2679 /* Boil any of those types down to GL_FLOAT */
2680 srcType = GL_FLOAT;
2681 }
2682
2683 if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
2684 assert(dstType == GL_UNSIGNED_NORMALIZED ||
2685 dstType == GL_SIGNED_NORMALIZED ||
2686 dstType == GL_FLOAT);
2687 /* Boil any of those types down to GL_FLOAT */
2688 dstType = GL_FLOAT;
2689 }
2690
2691 return srcType == dstType;
2692 }
2693
2694
2695 static GLboolean
2696 compatible_resolve_formats(const struct gl_renderbuffer *readRb,
2697 const struct gl_renderbuffer *drawRb)
2698 {
2699 GLenum readFormat, drawFormat;
2700
2701 /* The simple case where we know the backing Mesa formats are the same.
2702 */
2703 if (_mesa_get_srgb_format_linear(readRb->Format) ==
2704 _mesa_get_srgb_format_linear(drawRb->Format)) {
2705 return GL_TRUE;
2706 }
2707
2708 /* The Mesa formats are different, so we must check whether the internal
2709 * formats are compatible.
2710 *
2711 * Under some circumstances, the user may request e.g. two GL_RGBA8
2712 * textures and get two entirely different Mesa formats like RGBA8888 and
2713 * ARGB8888. Drivers behaving like that should be able to cope with
2714 * non-matching formats by themselves, because it's not the user's fault.
2715 *
2716 * Blits between linear and sRGB formats are also allowed.
2717 */
2718 readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat);
2719 drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat);
2720 readFormat = _mesa_get_linear_internalformat(readFormat);
2721 drawFormat = _mesa_get_linear_internalformat(drawFormat);
2722
2723 if (readFormat == drawFormat) {
2724 return GL_TRUE;
2725 }
2726
2727 return GL_FALSE;
2728 }
2729
2730
2731 /**
2732 * Blit rectangular region, optionally from one framebuffer to another.
2733 *
2734 * Note, if the src buffer is multisampled and the dest is not, this is
2735 * when the samples must be resolved to a single color.
2736 */
2737 void GLAPIENTRY
2738 _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2739 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2740 GLbitfield mask, GLenum filter)
2741 {
2742 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2743 GL_DEPTH_BUFFER_BIT |
2744 GL_STENCIL_BUFFER_BIT);
2745 const struct gl_framebuffer *readFb, *drawFb;
2746 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2747 GET_CURRENT_CONTEXT(ctx);
2748
2749 ASSERT_OUTSIDE_BEGIN_END(ctx);
2750 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2751
2752 if (MESA_VERBOSE & VERBOSE_API)
2753 _mesa_debug(ctx,
2754 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2755 srcX0, srcY0, srcX1, srcY1,
2756 dstX0, dstY0, dstX1, dstY1,
2757 mask, _mesa_lookup_enum_by_nr(filter));
2758
2759 if (ctx->NewState) {
2760 _mesa_update_state(ctx);
2761 }
2762
2763 readFb = ctx->ReadBuffer;
2764 drawFb = ctx->DrawBuffer;
2765
2766 if (!readFb || !drawFb) {
2767 /* This will normally never happen but someday we may want to
2768 * support MakeCurrent() with no drawables.
2769 */
2770 return;
2771 }
2772
2773 /* check for complete framebuffers */
2774 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2775 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2776 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2777 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2778 return;
2779 }
2780
2781 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2782 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2783 return;
2784 }
2785
2786 if (mask & ~legalMaskBits) {
2787 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2788 return;
2789 }
2790
2791 /* depth/stencil must be blitted with nearest filtering */
2792 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2793 && filter != GL_NEAREST) {
2794 _mesa_error(ctx, GL_INVALID_OPERATION,
2795 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
2796 return;
2797 }
2798
2799 /* get color read/draw renderbuffers */
2800 if (mask & GL_COLOR_BUFFER_BIT) {
2801 colorReadRb = readFb->_ColorReadBuffer;
2802 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2803
2804 /* From the EXT_framebuffer_object spec:
2805 *
2806 * "If a buffer is specified in <mask> and does not exist in both
2807 * the read and draw framebuffers, the corresponding bit is silently
2808 * ignored."
2809 */
2810 if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
2811 colorReadRb = colorDrawRb = NULL;
2812 mask &= ~GL_COLOR_BUFFER_BIT;
2813 }
2814 else if (!compatible_color_datatypes(colorReadRb->Format,
2815 colorDrawRb->Format)) {
2816 _mesa_error(ctx, GL_INVALID_OPERATION,
2817 "glBlitFramebufferEXT(color buffer datatypes mismatch)");
2818 return;
2819 }
2820 }
2821 else {
2822 colorReadRb = colorDrawRb = NULL;
2823 }
2824
2825 if (mask & GL_STENCIL_BUFFER_BIT) {
2826 struct gl_renderbuffer *readRb =
2827 readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2828 struct gl_renderbuffer *drawRb =
2829 drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2830
2831 /* From the EXT_framebuffer_object spec:
2832 *
2833 * "If a buffer is specified in <mask> and does not exist in both
2834 * the read and draw framebuffers, the corresponding bit is silently
2835 * ignored."
2836 */
2837 if ((readRb == NULL) || (drawRb == NULL)) {
2838 mask &= ~GL_STENCIL_BUFFER_BIT;
2839 }
2840 else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2841 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2842 /* There is no need to check the stencil datatype here, because
2843 * there is only one: GL_UNSIGNED_INT.
2844 */
2845 _mesa_error(ctx, GL_INVALID_OPERATION,
2846 "glBlitFramebufferEXT(stencil buffer size mismatch)");
2847 return;
2848 }
2849 }
2850
2851 if (mask & GL_DEPTH_BUFFER_BIT) {
2852 struct gl_renderbuffer *readRb =
2853 readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2854 struct gl_renderbuffer *drawRb =
2855 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2856
2857 /* From the EXT_framebuffer_object spec:
2858 *
2859 * "If a buffer is specified in <mask> and does not exist in both
2860 * the read and draw framebuffers, the corresponding bit is silently
2861 * ignored."
2862 */
2863 if ((readRb == NULL) || (drawRb == NULL)) {
2864 mask &= ~GL_DEPTH_BUFFER_BIT;
2865 }
2866 else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2867 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
2868 (_mesa_get_format_datatype(readRb->Format) !=
2869 _mesa_get_format_datatype(drawRb->Format))) {
2870 _mesa_error(ctx, GL_INVALID_OPERATION,
2871 "glBlitFramebufferEXT(depth buffer format mismatch)");
2872 return;
2873 }
2874 }
2875
2876 if (readFb->Visual.samples > 0 &&
2877 drawFb->Visual.samples > 0 &&
2878 readFb->Visual.samples != drawFb->Visual.samples) {
2879 _mesa_error(ctx, GL_INVALID_OPERATION,
2880 "glBlitFramebufferEXT(mismatched samples)");
2881 return;
2882 }
2883
2884 /* extra checks for multisample copies... */
2885 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2886 /* src and dest region sizes must be the same */
2887 if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
2888 abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
2889 _mesa_error(ctx, GL_INVALID_OPERATION,
2890 "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
2891 return;
2892 }
2893
2894 /* color formats must match */
2895 if (colorReadRb &&
2896 colorDrawRb &&
2897 !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
2898 _mesa_error(ctx, GL_INVALID_OPERATION,
2899 "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
2900 return;
2901 }
2902 }
2903
2904 if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
2905 /* 3.1 spec, page 199:
2906 * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
2907 * if filter is LINEAR and read buffer contains integer data."
2908 */
2909 GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
2910 if (type == GL_INT || type == GL_UNSIGNED_INT) {
2911 _mesa_error(ctx, GL_INVALID_OPERATION,
2912 "glBlitFramebufferEXT(integer color type)");
2913 return;
2914 }
2915 }
2916
2917 if (!ctx->Extensions.EXT_framebuffer_blit) {
2918 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2919 return;
2920 }
2921
2922 /* Debug code */
2923 if (DEBUG_BLIT) {
2924 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2925 " 0x%x, 0x%x)\n",
2926 srcX0, srcY0, srcX1, srcY1,
2927 dstX0, dstY0, dstX1, dstY1,
2928 mask, filter);
2929 if (colorReadRb) {
2930 const struct gl_renderbuffer_attachment *att;
2931
2932 att = find_attachment(readFb, colorReadRb);
2933 printf(" Src FBO %u RB %u (%dx%d) ",
2934 readFb->Name, colorReadRb->Name,
2935 colorReadRb->Width, colorReadRb->Height);
2936 if (att && att->Texture) {
2937 printf("Tex %u tgt 0x%x level %u face %u",
2938 att->Texture->Name,
2939 att->Texture->Target,
2940 att->TextureLevel,
2941 att->CubeMapFace);
2942 }
2943 printf("\n");
2944
2945 att = find_attachment(drawFb, colorDrawRb);
2946 printf(" Dst FBO %u RB %u (%dx%d) ",
2947 drawFb->Name, colorDrawRb->Name,
2948 colorDrawRb->Width, colorDrawRb->Height);
2949 if (att && att->Texture) {
2950 printf("Tex %u tgt 0x%x level %u face %u",
2951 att->Texture->Name,
2952 att->Texture->Target,
2953 att->TextureLevel,
2954 att->CubeMapFace);
2955 }
2956 printf("\n");
2957 }
2958 }
2959
2960 if (!mask) {
2961 return;
2962 }
2963
2964 ASSERT(ctx->Driver.BlitFramebuffer);
2965 ctx->Driver.BlitFramebuffer(ctx,
2966 srcX0, srcY0, srcX1, srcY1,
2967 dstX0, dstY0, dstX1, dstY1,
2968 mask, filter);
2969 }
2970
2971
2972 static void
2973 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
2974 const GLenum *attachments, GLint x, GLint y,
2975 GLsizei width, GLsizei height, const char *name)
2976 {
2977 int i;
2978 struct gl_framebuffer *fb;
2979 GET_CURRENT_CONTEXT(ctx);
2980
2981 ASSERT_OUTSIDE_BEGIN_END(ctx);
2982
2983 fb = get_framebuffer_target(ctx, target);
2984 if (!fb) {
2985 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
2986 return;
2987 }
2988
2989 if (numAttachments < 0) {
2990 _mesa_error(ctx, GL_INVALID_VALUE,
2991 "%s(numAttachments < 0)", name);
2992 return;
2993 }
2994
2995 /* The GL_ARB_invalidate_subdata spec says:
2996 *
2997 * "If an attachment is specified that does not exist in the
2998 * framebuffer bound to <target>, it is ignored."
2999 *
3000 * It also says:
3001 *
3002 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3003 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3004 * INVALID_OPERATION is generated."
3005 *
3006 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3007 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3008 * set of retrictions).
3009 */
3010 for (i = 0; i < numAttachments; i++) {
3011 if (_mesa_is_winsys_fbo(fb)) {
3012 switch (attachments[i]) {
3013 case GL_ACCUM:
3014 case GL_AUX0:
3015 case GL_AUX1:
3016 case GL_AUX2:
3017 case GL_AUX3:
3018 /* Accumulation buffers and auxilary buffers were removed in
3019 * OpenGL 3.1, and they never existed in OpenGL ES.
3020 */
3021 if (ctx->API != API_OPENGL_COMPAT)
3022 goto invalid_enum;
3023 break;
3024 case GL_COLOR:
3025 case GL_DEPTH:
3026 case GL_STENCIL:
3027 break;
3028 case GL_BACK_LEFT:
3029 case GL_BACK_RIGHT:
3030 case GL_FRONT_LEFT:
3031 case GL_FRONT_RIGHT:
3032 if (!_mesa_is_desktop_gl(ctx))
3033 goto invalid_enum;
3034 break;
3035 default:
3036 goto invalid_enum;
3037 }
3038 } else {
3039 switch (attachments[i]) {
3040 case GL_DEPTH_ATTACHMENT:
3041 case GL_STENCIL_ATTACHMENT:
3042 break;
3043 case GL_COLOR_ATTACHMENT0:
3044 case GL_COLOR_ATTACHMENT1:
3045 case GL_COLOR_ATTACHMENT2:
3046 case GL_COLOR_ATTACHMENT3:
3047 case GL_COLOR_ATTACHMENT4:
3048 case GL_COLOR_ATTACHMENT5:
3049 case GL_COLOR_ATTACHMENT6:
3050 case GL_COLOR_ATTACHMENT7:
3051 case GL_COLOR_ATTACHMENT8:
3052 case GL_COLOR_ATTACHMENT9:
3053 case GL_COLOR_ATTACHMENT10:
3054 case GL_COLOR_ATTACHMENT11:
3055 case GL_COLOR_ATTACHMENT12:
3056 case GL_COLOR_ATTACHMENT13:
3057 case GL_COLOR_ATTACHMENT14:
3058 case GL_COLOR_ATTACHMENT15: {
3059 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3060 if (k >= ctx->Const.MaxColorAttachments) {
3061 _mesa_error(ctx, GL_INVALID_OPERATION,
3062 "%s(attachment >= max. color attachments)", name);
3063 return;
3064 }
3065 }
3066 default:
3067 goto invalid_enum;
3068 }
3069 }
3070 }
3071
3072 /* We don't actually do anything for this yet. Just return after
3073 * validating the parameters and generating the required errors.
3074 */
3075 return;
3076
3077 invalid_enum:
3078 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3079 return;
3080 }
3081
3082 void GLAPIENTRY
3083 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3084 const GLenum *attachments, GLint x, GLint y,
3085 GLsizei width, GLsizei height)
3086 {
3087 invalidate_framebuffer_storage(target, numAttachments, attachments,
3088 x, y, width, height,
3089 "glInvalidateSubFramebuffer");
3090 }
3091
3092 void GLAPIENTRY
3093 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3094 const GLenum *attachments)
3095 {
3096 /* The GL_ARB_invalidate_subdata spec says:
3097 *
3098 * "The command
3099 *
3100 * void InvalidateFramebuffer(enum target,
3101 * sizei numAttachments,
3102 * const enum *attachments);
3103 *
3104 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3105 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3106 * <MAX_VIEWPORT_DIMS[1]> respectively."
3107 */
3108 invalidate_framebuffer_storage(target, numAttachments, attachments,
3109 0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3110 "glInvalidateFramebuffer");
3111 }