mesa: prepare create_textures() helper for KHR_no_error support
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
226 * is_color_attachment, because several callers would return different errors
227 * if they don't find the attachment.
228 */
229 static struct gl_renderbuffer_attachment *
230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
231 GLenum attachment, bool *is_color_attachment)
232 {
233 GLuint i;
234
235 assert(_mesa_is_user_fbo(fb));
236
237 if (is_color_attachment)
238 *is_color_attachment = false;
239
240 switch (attachment) {
241 case GL_COLOR_ATTACHMENT0_EXT:
242 case GL_COLOR_ATTACHMENT1_EXT:
243 case GL_COLOR_ATTACHMENT2_EXT:
244 case GL_COLOR_ATTACHMENT3_EXT:
245 case GL_COLOR_ATTACHMENT4_EXT:
246 case GL_COLOR_ATTACHMENT5_EXT:
247 case GL_COLOR_ATTACHMENT6_EXT:
248 case GL_COLOR_ATTACHMENT7_EXT:
249 case GL_COLOR_ATTACHMENT8_EXT:
250 case GL_COLOR_ATTACHMENT9_EXT:
251 case GL_COLOR_ATTACHMENT10_EXT:
252 case GL_COLOR_ATTACHMENT11_EXT:
253 case GL_COLOR_ATTACHMENT12_EXT:
254 case GL_COLOR_ATTACHMENT13_EXT:
255 case GL_COLOR_ATTACHMENT14_EXT:
256 case GL_COLOR_ATTACHMENT15_EXT:
257 if (is_color_attachment)
258 *is_color_attachment = true;
259 /* Only OpenGL ES 1.x forbids color attachments other than
260 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
261 * hardware is used.
262 */
263 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
264 if (i >= ctx->Const.MaxColorAttachments
265 || (i > 0 && ctx->API == API_OPENGLES)) {
266 return NULL;
267 }
268 return &fb->Attachment[BUFFER_COLOR0 + i];
269 case GL_DEPTH_STENCIL_ATTACHMENT:
270 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
271 return NULL;
272 /* fall-through */
273 case GL_DEPTH_ATTACHMENT_EXT:
274 return &fb->Attachment[BUFFER_DEPTH];
275 case GL_STENCIL_ATTACHMENT_EXT:
276 return &fb->Attachment[BUFFER_STENCIL];
277 default:
278 return NULL;
279 }
280 }
281
282
283 /**
284 * As above, but only used for getting attachments of the default /
285 * window-system framebuffer (not user-created framebuffer objects).
286 */
287 static struct gl_renderbuffer_attachment *
288 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
289 GLenum attachment)
290 {
291 assert(_mesa_is_winsys_fbo(fb));
292
293 if (_mesa_is_gles3(ctx)) {
294 assert(attachment == GL_BACK ||
295 attachment == GL_DEPTH ||
296 attachment == GL_STENCIL);
297 switch (attachment) {
298 case GL_BACK:
299 /* Since there is no stereo rendering in ES 3.0, only return the
300 * LEFT bits.
301 */
302 if (ctx->DrawBuffer->Visual.doubleBufferMode)
303 return &fb->Attachment[BUFFER_BACK_LEFT];
304 return &fb->Attachment[BUFFER_FRONT_LEFT];
305 case GL_DEPTH:
306 return &fb->Attachment[BUFFER_DEPTH];
307 case GL_STENCIL:
308 return &fb->Attachment[BUFFER_STENCIL];
309 }
310 }
311
312 switch (attachment) {
313 case GL_FRONT_LEFT:
314 /* Front buffers can be allocated on the first use, but
315 * glGetFramebufferAttachmentParameteriv must work even if that
316 * allocation hasn't happened yet. In such case, use the back buffer,
317 * which should be the same.
318 */
319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
320 return &fb->Attachment[BUFFER_BACK_LEFT];
321 else
322 return &fb->Attachment[BUFFER_FRONT_LEFT];
323 case GL_FRONT_RIGHT:
324 /* Same as above. */
325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
326 return &fb->Attachment[BUFFER_BACK_RIGHT];
327 else
328 return &fb->Attachment[BUFFER_FRONT_RIGHT];
329 case GL_BACK_LEFT:
330 return &fb->Attachment[BUFFER_BACK_LEFT];
331 case GL_BACK_RIGHT:
332 return &fb->Attachment[BUFFER_BACK_RIGHT];
333 case GL_AUX0:
334 if (fb->Visual.numAuxBuffers == 1) {
335 return &fb->Attachment[BUFFER_AUX0];
336 }
337 return NULL;
338
339 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
340 *
341 * "If the default framebuffer is bound to target, then attachment must
342 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
343 * identifying a color buffer; DEPTH, identifying the depth buffer; or
344 * STENCIL, identifying the stencil buffer."
345 *
346 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
347 * language. However, revision #33 of the ARB_framebuffer_object spec
348 * says:
349 *
350 * "If the default framebuffer is bound to <target>, then <attachment>
351 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
352 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
353 * depth buffer, or the stencil buffer, and <pname> may be
354 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
355 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
356 *
357 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
358 * from glext.h, so shipping apps should not use those values.
359 *
360 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
361 * support queries of the window system FBO.
362 */
363 case GL_DEPTH:
364 return &fb->Attachment[BUFFER_DEPTH];
365 case GL_STENCIL:
366 return &fb->Attachment[BUFFER_STENCIL];
367 default:
368 return NULL;
369 }
370 }
371
372
373
374 /**
375 * Remove any texture or renderbuffer attached to the given attachment
376 * point. Update reference counts, etc.
377 */
378 static void
379 remove_attachment(struct gl_context *ctx,
380 struct gl_renderbuffer_attachment *att)
381 {
382 struct gl_renderbuffer *rb = att->Renderbuffer;
383
384 /* tell driver that we're done rendering to this texture. */
385 if (rb && rb->NeedsFinishRenderTexture)
386 ctx->Driver.FinishRenderTexture(ctx, rb);
387
388 if (att->Type == GL_TEXTURE) {
389 assert(att->Texture);
390 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
391 assert(!att->Texture);
392 }
393 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
394 assert(!att->Texture);
395 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
396 assert(!att->Renderbuffer);
397 }
398 att->Type = GL_NONE;
399 att->Complete = GL_TRUE;
400 }
401
402 /**
403 * Verify a couple error conditions that will lead to an incomplete FBO and
404 * may cause problems for the driver's RenderTexture path.
405 */
406 static bool
407 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
408 {
409 const struct gl_texture_image *const texImage =
410 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
411
412 if (!texImage ||
413 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
414 return false;
415
416 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
417 && att->Zoffset >= texImage->Height)
418 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
419 && att->Zoffset >= texImage->Depth))
420 return false;
421
422 return true;
423 }
424
425 /**
426 * Create a renderbuffer which will be set up by the driver to wrap the
427 * texture image slice.
428 *
429 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
430 * to share most of their framebuffer rendering code between winsys,
431 * renderbuffer, and texture attachments.
432 *
433 * The allocated renderbuffer uses a non-zero Name so that drivers can check
434 * it for determining vertical orientation, but we use ~0 to make it fairly
435 * unambiguous with actual user (non-texture) renderbuffers.
436 */
437 void
438 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
439 struct gl_framebuffer *fb,
440 struct gl_renderbuffer_attachment *att)
441 {
442 struct gl_texture_image *texImage;
443 struct gl_renderbuffer *rb;
444
445 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
446
447 rb = att->Renderbuffer;
448 if (!rb) {
449 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
450 if (!rb) {
451 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
452 return;
453 }
454 att->Renderbuffer = rb;
455
456 /* This can't get called on a texture renderbuffer, so set it to NULL
457 * for clarity compared to user renderbuffers.
458 */
459 rb->AllocStorage = NULL;
460
461 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
462 }
463
464 if (!texImage)
465 return;
466
467 rb->_BaseFormat = texImage->_BaseFormat;
468 rb->Format = texImage->TexFormat;
469 rb->InternalFormat = texImage->InternalFormat;
470 rb->Width = texImage->Width2;
471 rb->Height = texImage->Height2;
472 rb->Depth = texImage->Depth2;
473 rb->NumSamples = texImage->NumSamples;
474 rb->TexImage = texImage;
475
476 if (driver_RenderTexture_is_safe(att))
477 ctx->Driver.RenderTexture(ctx, fb, att);
478 }
479
480 /**
481 * Bind a texture object to an attachment point.
482 * The previous binding, if any, will be removed first.
483 */
484 static void
485 set_texture_attachment(struct gl_context *ctx,
486 struct gl_framebuffer *fb,
487 struct gl_renderbuffer_attachment *att,
488 struct gl_texture_object *texObj,
489 GLenum texTarget, GLuint level, GLuint layer,
490 GLboolean layered)
491 {
492 struct gl_renderbuffer *rb = att->Renderbuffer;
493
494 if (rb && rb->NeedsFinishRenderTexture)
495 ctx->Driver.FinishRenderTexture(ctx, rb);
496
497 if (att->Texture == texObj) {
498 /* re-attaching same texture */
499 assert(att->Type == GL_TEXTURE);
500 }
501 else {
502 /* new attachment */
503 remove_attachment(ctx, att);
504 att->Type = GL_TEXTURE;
505 assert(!att->Texture);
506 _mesa_reference_texobj(&att->Texture, texObj);
507 }
508 invalidate_framebuffer(fb);
509
510 /* always update these fields */
511 att->TextureLevel = level;
512 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
513 att->Zoffset = layer;
514 att->Layered = layered;
515 att->Complete = GL_FALSE;
516
517 _mesa_update_texture_renderbuffer(ctx, fb, att);
518 }
519
520
521 /**
522 * Bind a renderbuffer to an attachment point.
523 * The previous binding, if any, will be removed first.
524 */
525 static void
526 set_renderbuffer_attachment(struct gl_context *ctx,
527 struct gl_renderbuffer_attachment *att,
528 struct gl_renderbuffer *rb)
529 {
530 /* XXX check if re-doing same attachment, exit early */
531 remove_attachment(ctx, att);
532 att->Type = GL_RENDERBUFFER_EXT;
533 att->Texture = NULL; /* just to be safe */
534 att->Layered = GL_FALSE;
535 att->Complete = GL_FALSE;
536 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
537 }
538
539
540 /**
541 * Fallback for ctx->Driver.FramebufferRenderbuffer()
542 * Attach a renderbuffer object to a framebuffer object.
543 */
544 void
545 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
546 struct gl_framebuffer *fb,
547 GLenum attachment,
548 struct gl_renderbuffer *rb)
549 {
550 struct gl_renderbuffer_attachment *att;
551
552 mtx_lock(&fb->Mutex);
553
554 att = get_attachment(ctx, fb, attachment, NULL);
555 assert(att);
556 if (rb) {
557 set_renderbuffer_attachment(ctx, att, rb);
558 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
559 /* do stencil attachment here (depth already done above) */
560 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
561 assert(att);
562 set_renderbuffer_attachment(ctx, att, rb);
563 }
564 rb->AttachedAnytime = GL_TRUE;
565 }
566 else {
567 remove_attachment(ctx, att);
568 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
569 /* detach stencil (depth was detached above) */
570 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
571 assert(att);
572 remove_attachment(ctx, att);
573 }
574 }
575
576 invalidate_framebuffer(fb);
577
578 mtx_unlock(&fb->Mutex);
579 }
580
581
582 /**
583 * Fallback for ctx->Driver.ValidateFramebuffer()
584 * Check if the renderbuffer's formats are supported by the software
585 * renderer.
586 * Drivers should probably override this.
587 */
588 void
589 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
590 {
591 gl_buffer_index buf;
592 for (buf = 0; buf < BUFFER_COUNT; buf++) {
593 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
594 if (rb) {
595 switch (rb->_BaseFormat) {
596 case GL_ALPHA:
597 case GL_LUMINANCE_ALPHA:
598 case GL_LUMINANCE:
599 case GL_INTENSITY:
600 case GL_RED:
601 case GL_RG:
602 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
603 return;
604
605 default:
606 switch (rb->Format) {
607 /* XXX This list is likely incomplete. */
608 case MESA_FORMAT_R9G9B9E5_FLOAT:
609 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
610 return;
611 default:;
612 /* render buffer format is supported by software rendering */
613 }
614 }
615 }
616 }
617 }
618
619
620 /**
621 * Return true if the framebuffer has a combined depth/stencil
622 * renderbuffer attached.
623 */
624 GLboolean
625 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
626 {
627 const struct gl_renderbuffer_attachment *depth =
628 &fb->Attachment[BUFFER_DEPTH];
629 const struct gl_renderbuffer_attachment *stencil =
630 &fb->Attachment[BUFFER_STENCIL];
631
632 if (depth->Type == stencil->Type) {
633 if (depth->Type == GL_RENDERBUFFER_EXT &&
634 depth->Renderbuffer == stencil->Renderbuffer)
635 return GL_TRUE;
636
637 if (depth->Type == GL_TEXTURE &&
638 depth->Texture == stencil->Texture)
639 return GL_TRUE;
640 }
641
642 return GL_FALSE;
643 }
644
645
646 /**
647 * For debug only.
648 */
649 static void
650 att_incomplete(const char *msg)
651 {
652 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
653 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
654 }
655 }
656
657
658 /**
659 * For debug only.
660 */
661 static void
662 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
663 {
664 static GLuint msg_id;
665
666 _mesa_gl_debug(ctx, &msg_id,
667 MESA_DEBUG_SOURCE_API,
668 MESA_DEBUG_TYPE_OTHER,
669 MESA_DEBUG_SEVERITY_MEDIUM,
670 "FBO incomplete: %s [%d]\n", msg, index);
671
672 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
673 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
674 }
675 }
676
677
678 /**
679 * Is the given base format a legal format for a color renderbuffer?
680 */
681 GLboolean
682 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
683 {
684 switch (baseFormat) {
685 case GL_RGB:
686 case GL_RGBA:
687 return GL_TRUE;
688 case GL_LUMINANCE:
689 case GL_LUMINANCE_ALPHA:
690 case GL_INTENSITY:
691 case GL_ALPHA:
692 return ctx->API == API_OPENGL_COMPAT &&
693 ctx->Extensions.ARB_framebuffer_object;
694 case GL_RED:
695 case GL_RG:
696 return ctx->Extensions.ARB_texture_rg;
697 default:
698 return GL_FALSE;
699 }
700 }
701
702
703 /**
704 * Is the given base format a legal format for a color renderbuffer?
705 */
706 static GLboolean
707 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
708 GLenum internalFormat)
709 {
710 const GLenum baseFormat =
711 _mesa_get_format_base_format(format);
712 GLboolean valid;
713
714 valid = _mesa_is_legal_color_format(ctx, baseFormat);
715 if (!valid || _mesa_is_desktop_gl(ctx)) {
716 return valid;
717 }
718
719 /* Reject additional cases for GLES */
720 switch (internalFormat) {
721 case GL_RGBA8_SNORM:
722 case GL_RGB32F:
723 case GL_RGB32I:
724 case GL_RGB32UI:
725 case GL_RGB16F:
726 case GL_RGB16I:
727 case GL_RGB16UI:
728 case GL_RGB8_SNORM:
729 case GL_RGB8I:
730 case GL_RGB8UI:
731 case GL_SRGB8:
732 case GL_RGB9_E5:
733 case GL_RG8_SNORM:
734 case GL_R8_SNORM:
735 return GL_FALSE;
736 default:
737 break;
738 }
739
740 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
741 internalFormat != GL_RGB10_A2) {
742 return GL_FALSE;
743 }
744
745 return GL_TRUE;
746 }
747
748
749 /**
750 * Is the given base format a legal format for a depth/stencil renderbuffer?
751 */
752 static GLboolean
753 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
754 {
755 switch (baseFormat) {
756 case GL_DEPTH_COMPONENT:
757 case GL_DEPTH_STENCIL_EXT:
758 return GL_TRUE;
759 default:
760 return GL_FALSE;
761 }
762 }
763
764
765 /**
766 * Test if an attachment point is complete and update its Complete field.
767 * \param format if GL_COLOR, this is a color attachment point,
768 * if GL_DEPTH, this is a depth component attachment point,
769 * if GL_STENCIL, this is a stencil component attachment point.
770 */
771 static void
772 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
773 struct gl_renderbuffer_attachment *att)
774 {
775 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
776
777 /* assume complete */
778 att->Complete = GL_TRUE;
779
780 /* Look for reasons why the attachment might be incomplete */
781 if (att->Type == GL_TEXTURE) {
782 const struct gl_texture_object *texObj = att->Texture;
783 struct gl_texture_image *texImage;
784 GLenum baseFormat;
785
786 if (!texObj) {
787 att_incomplete("no texobj");
788 att->Complete = GL_FALSE;
789 return;
790 }
791
792 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
793 if (!texImage) {
794 att_incomplete("no teximage");
795 att->Complete = GL_FALSE;
796 return;
797 }
798 if (texImage->Width < 1 || texImage->Height < 1) {
799 att_incomplete("teximage width/height=0");
800 att->Complete = GL_FALSE;
801 return;
802 }
803
804 switch (texObj->Target) {
805 case GL_TEXTURE_3D:
806 if (att->Zoffset >= texImage->Depth) {
807 att_incomplete("bad z offset");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 break;
812 case GL_TEXTURE_1D_ARRAY:
813 if (att->Zoffset >= texImage->Height) {
814 att_incomplete("bad 1D-array layer");
815 att->Complete = GL_FALSE;
816 return;
817 }
818 break;
819 case GL_TEXTURE_2D_ARRAY:
820 if (att->Zoffset >= texImage->Depth) {
821 att_incomplete("bad 2D-array layer");
822 att->Complete = GL_FALSE;
823 return;
824 }
825 break;
826 case GL_TEXTURE_CUBE_MAP_ARRAY:
827 if (att->Zoffset >= texImage->Depth) {
828 att_incomplete("bad cube-array layer");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 }
834
835 baseFormat = texImage->_BaseFormat;
836
837 if (format == GL_COLOR) {
838 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
839 att_incomplete("bad format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 if (_mesa_is_format_compressed(texImage->TexFormat)) {
844 att_incomplete("compressed internalformat");
845 att->Complete = GL_FALSE;
846 return;
847 }
848
849 /* OES_texture_float allows creation and use of floating point
850 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
851 * these textures to be used as a render target, this is done via
852 * GL_EXT_color_buffer(_half)_float with set of new sized types.
853 */
854 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
855 texImage->TexObject->_IsHalfFloat)) {
856 att_incomplete("bad internal format");
857 att->Complete = GL_FALSE;
858 return;
859 }
860 }
861 else if (format == GL_DEPTH) {
862 if (baseFormat == GL_DEPTH_COMPONENT) {
863 /* OK */
864 }
865 else if (ctx->Extensions.ARB_depth_texture &&
866 baseFormat == GL_DEPTH_STENCIL) {
867 /* OK */
868 }
869 else {
870 att->Complete = GL_FALSE;
871 att_incomplete("bad depth format");
872 return;
873 }
874 }
875 else {
876 assert(format == GL_STENCIL);
877 if (ctx->Extensions.ARB_depth_texture &&
878 baseFormat == GL_DEPTH_STENCIL) {
879 /* OK */
880 } else if (ctx->Extensions.ARB_texture_stencil8 &&
881 baseFormat == GL_STENCIL_INDEX) {
882 /* OK */
883 } else {
884 /* no such thing as stencil-only textures */
885 att_incomplete("illegal stencil texture");
886 att->Complete = GL_FALSE;
887 return;
888 }
889 }
890 }
891 else if (att->Type == GL_RENDERBUFFER_EXT) {
892 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
893
894 assert(att->Renderbuffer);
895 if (!att->Renderbuffer->InternalFormat ||
896 att->Renderbuffer->Width < 1 ||
897 att->Renderbuffer->Height < 1) {
898 att_incomplete("0x0 renderbuffer");
899 att->Complete = GL_FALSE;
900 return;
901 }
902 if (format == GL_COLOR) {
903 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
904 att_incomplete("bad renderbuffer color format");
905 att->Complete = GL_FALSE;
906 return;
907 }
908 }
909 else if (format == GL_DEPTH) {
910 if (baseFormat == GL_DEPTH_COMPONENT) {
911 /* OK */
912 }
913 else if (baseFormat == GL_DEPTH_STENCIL) {
914 /* OK */
915 }
916 else {
917 att_incomplete("bad renderbuffer depth format");
918 att->Complete = GL_FALSE;
919 return;
920 }
921 }
922 else {
923 assert(format == GL_STENCIL);
924 if (baseFormat == GL_STENCIL_INDEX ||
925 baseFormat == GL_DEPTH_STENCIL) {
926 /* OK */
927 }
928 else {
929 att->Complete = GL_FALSE;
930 att_incomplete("bad renderbuffer stencil format");
931 return;
932 }
933 }
934 }
935 else {
936 assert(att->Type == GL_NONE);
937 /* complete */
938 return;
939 }
940 }
941
942
943 /**
944 * Test if the given framebuffer object is complete and update its
945 * Status field with the results.
946 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
947 * driver to make hardware-specific validation/completeness checks.
948 * Also update the framebuffer's Width and Height fields if the
949 * framebuffer is complete.
950 */
951 void
952 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
953 struct gl_framebuffer *fb)
954 {
955 GLuint numImages;
956 GLenum intFormat = GL_NONE; /* color buffers' internal format */
957 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
958 GLint numSamples = -1;
959 GLint fixedSampleLocations = -1;
960 GLint i;
961 GLuint j;
962 /* Covers max_layer_count, is_layered, and layer_tex_target */
963 bool layer_info_valid = false;
964 GLuint max_layer_count = 0, att_layer_count;
965 bool is_layered = false;
966 GLenum layer_tex_target = 0;
967 bool has_depth_attachment = false;
968 bool has_stencil_attachment = false;
969
970 assert(_mesa_is_user_fbo(fb));
971
972 /* we're changing framebuffer fields here */
973 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
974
975 numImages = 0;
976 fb->Width = 0;
977 fb->Height = 0;
978 fb->_AllColorBuffersFixedPoint = GL_TRUE;
979 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
980 fb->_HasAttachments = true;
981 fb->_IntegerBuffers = 0;
982
983 /* Start at -2 to more easily loop over all attachment points.
984 * -2: depth buffer
985 * -1: stencil buffer
986 * >=0: color buffer
987 */
988 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
989 struct gl_renderbuffer_attachment *att;
990 GLenum f;
991 mesa_format attFormat;
992 GLenum att_tex_target = GL_NONE;
993
994 /*
995 * XXX for ARB_fbo, only check color buffers that are named by
996 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
997 */
998
999 /* check for attachment completeness
1000 */
1001 if (i == -2) {
1002 att = &fb->Attachment[BUFFER_DEPTH];
1003 test_attachment_completeness(ctx, GL_DEPTH, att);
1004 if (!att->Complete) {
1005 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1006 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1007 return;
1008 } else if (att->Type != GL_NONE) {
1009 has_depth_attachment = true;
1010 }
1011 }
1012 else if (i == -1) {
1013 att = &fb->Attachment[BUFFER_STENCIL];
1014 test_attachment_completeness(ctx, GL_STENCIL, att);
1015 if (!att->Complete) {
1016 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1017 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1018 return;
1019 } else if (att->Type != GL_NONE) {
1020 has_stencil_attachment = true;
1021 }
1022 }
1023 else {
1024 att = &fb->Attachment[BUFFER_COLOR0 + i];
1025 test_attachment_completeness(ctx, GL_COLOR, att);
1026 if (!att->Complete) {
1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1028 fbo_incomplete(ctx, "color attachment incomplete", i);
1029 return;
1030 }
1031 }
1032
1033 /* get width, height, format of the renderbuffer/texture
1034 */
1035 if (att->Type == GL_TEXTURE) {
1036 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1037 att_tex_target = att->Texture->Target;
1038 minWidth = MIN2(minWidth, texImg->Width);
1039 maxWidth = MAX2(maxWidth, texImg->Width);
1040 minHeight = MIN2(minHeight, texImg->Height);
1041 maxHeight = MAX2(maxHeight, texImg->Height);
1042 f = texImg->_BaseFormat;
1043 attFormat = texImg->TexFormat;
1044 numImages++;
1045
1046 if (!is_format_color_renderable(ctx, attFormat,
1047 texImg->InternalFormat) &&
1048 !is_legal_depth_format(ctx, f) &&
1049 f != GL_STENCIL_INDEX) {
1050 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1051 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1052 return;
1053 }
1054
1055 if (numSamples < 0)
1056 numSamples = texImg->NumSamples;
1057 else if (numSamples != texImg->NumSamples) {
1058 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1059 fbo_incomplete(ctx, "inconsistent sample count", -1);
1060 return;
1061 }
1062
1063 if (fixedSampleLocations < 0)
1064 fixedSampleLocations = texImg->FixedSampleLocations;
1065 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1066 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1067 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1068 return;
1069 }
1070 }
1071 else if (att->Type == GL_RENDERBUFFER_EXT) {
1072 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1073 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1074 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1075 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1076 f = att->Renderbuffer->InternalFormat;
1077 attFormat = att->Renderbuffer->Format;
1078 numImages++;
1079
1080 if (numSamples < 0)
1081 numSamples = att->Renderbuffer->NumSamples;
1082 else if (numSamples != att->Renderbuffer->NumSamples) {
1083 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1084 fbo_incomplete(ctx, "inconsistent sample count", -1);
1085 return;
1086 }
1087
1088 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1089 if (fixedSampleLocations < 0)
1090 fixedSampleLocations = GL_TRUE;
1091 else if (fixedSampleLocations != GL_TRUE) {
1092 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1093 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1094 return;
1095 }
1096 }
1097 else {
1098 assert(att->Type == GL_NONE);
1099 continue;
1100 }
1101
1102 /* Update flags describing color buffer datatypes */
1103 if (i >= 0) {
1104 GLenum type = _mesa_get_format_datatype(attFormat);
1105
1106 /* check if integer color */
1107 if (_mesa_is_format_integer_color(attFormat))
1108 fb->_IntegerBuffers |= (1 << i);
1109
1110 fb->_AllColorBuffersFixedPoint =
1111 fb->_AllColorBuffersFixedPoint &&
1112 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1113
1114 fb->_HasSNormOrFloatColorBuffer =
1115 fb->_HasSNormOrFloatColorBuffer ||
1116 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1117 }
1118
1119 /* Error-check width, height, format */
1120 if (numImages == 1) {
1121 /* save format */
1122 if (i >= 0) {
1123 intFormat = f;
1124 }
1125 }
1126 else {
1127 if (!ctx->Extensions.ARB_framebuffer_object) {
1128 /* check that width, height, format are same */
1129 if (minWidth != maxWidth || minHeight != maxHeight) {
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1131 fbo_incomplete(ctx, "width or height mismatch", -1);
1132 return;
1133 }
1134 /* check that all color buffers are the same format */
1135 if (intFormat != GL_NONE && f != intFormat) {
1136 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1137 fbo_incomplete(ctx, "format mismatch", -1);
1138 return;
1139 }
1140 }
1141 }
1142
1143 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1144 */
1145 if (att->Type == GL_RENDERBUFFER &&
1146 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1147 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1148 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1149 return;
1150 }
1151
1152 /* Check that layered rendering is consistent. */
1153 if (att->Layered) {
1154 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1155 att_layer_count = 6;
1156 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1157 att_layer_count = att->Renderbuffer->Height;
1158 else
1159 att_layer_count = att->Renderbuffer->Depth;
1160 } else {
1161 att_layer_count = 0;
1162 }
1163 if (!layer_info_valid) {
1164 is_layered = att->Layered;
1165 max_layer_count = att_layer_count;
1166 layer_tex_target = att_tex_target;
1167 layer_info_valid = true;
1168 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1169 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1170 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1171 return;
1172 } else if (is_layered != att->Layered) {
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1174 fbo_incomplete(ctx,
1175 "framebuffer attachment layer mode is inconsistent",
1176 i);
1177 return;
1178 } else if (att_layer_count > max_layer_count) {
1179 max_layer_count = att_layer_count;
1180 }
1181
1182 /*
1183 * The extension GL_ARB_framebuffer_no_attachments places additional
1184 * requirement on each attachment. Those additional requirements are
1185 * tighter that those of previous versions of GL. In interest of better
1186 * compatibility, we will not enforce these restrictions. For the record
1187 * those additional restrictions are quoted below:
1188 *
1189 * "The width and height of image are greater than zero and less than or
1190 * equal to the values of the implementation-dependent limits
1191 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1192 *
1193 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1194 * array texture and the attachment is layered, the depth or layer count
1195 * of the texture is less than or equal to the implementation-dependent
1196 * limit MAX_FRAMEBUFFER_LAYERS."
1197 *
1198 * "If image has multiple samples, its sample count is less than or equal
1199 * to the value of the implementation-dependent limit
1200 * MAX_FRAMEBUFFER_SAMPLES."
1201 *
1202 * The same requirements are also in place for GL 4.5,
1203 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1204 */
1205 }
1206
1207 fb->MaxNumLayers = max_layer_count;
1208
1209 if (numImages == 0) {
1210 fb->_HasAttachments = false;
1211
1212 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1213 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1214 fbo_incomplete(ctx, "no attachments", -1);
1215 return;
1216 }
1217
1218 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1219 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1220 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1221 return;
1222 }
1223 }
1224
1225 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1226 /* Check that all DrawBuffers are present */
1227 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1228 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1229 const struct gl_renderbuffer_attachment *att
1230 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1231 assert(att);
1232 if (att->Type == GL_NONE) {
1233 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1234 fbo_incomplete(ctx, "missing drawbuffer", j);
1235 return;
1236 }
1237 }
1238 }
1239
1240 /* Check that the ReadBuffer is present */
1241 if (fb->ColorReadBuffer != GL_NONE) {
1242 const struct gl_renderbuffer_attachment *att
1243 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1244 assert(att);
1245 if (att->Type == GL_NONE) {
1246 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1247 fbo_incomplete(ctx, "missing readbuffer", -1);
1248 return;
1249 }
1250 }
1251 }
1252
1253 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1254 *
1255 * "Depth and stencil attachments, if present, are the same image."
1256 *
1257 * This restriction is not present in the OpenGL ES2 spec.
1258 */
1259 if (_mesa_is_gles3(ctx) &&
1260 has_stencil_attachment && has_depth_attachment &&
1261 !_mesa_has_depthstencil_combined(fb)) {
1262 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1263 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1264 return;
1265 }
1266
1267 /* Provisionally set status = COMPLETE ... */
1268 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1269
1270 /* ... but the driver may say the FB is incomplete.
1271 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1272 * if anything.
1273 */
1274 if (ctx->Driver.ValidateFramebuffer) {
1275 ctx->Driver.ValidateFramebuffer(ctx, fb);
1276 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1277 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1278 return;
1279 }
1280 }
1281
1282 /*
1283 * Note that if ARB_framebuffer_object is supported and the attached
1284 * renderbuffers/textures are different sizes, the framebuffer
1285 * width/height will be set to the smallest width/height.
1286 */
1287 if (numImages != 0) {
1288 fb->Width = minWidth;
1289 fb->Height = minHeight;
1290 }
1291
1292 /* finally, update the visual info for the framebuffer */
1293 _mesa_update_framebuffer_visual(ctx, fb);
1294 }
1295
1296
1297 GLboolean GLAPIENTRY
1298 _mesa_IsRenderbuffer(GLuint renderbuffer)
1299 {
1300 struct gl_renderbuffer *rb;
1301
1302 GET_CURRENT_CONTEXT(ctx);
1303
1304 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1305
1306 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1307 return rb != NULL && rb != &DummyRenderbuffer;
1308 }
1309
1310
1311 static struct gl_renderbuffer *
1312 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1313 const char *func)
1314 {
1315 struct gl_renderbuffer *newRb;
1316
1317 /* create new renderbuffer object */
1318 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1319 if (!newRb) {
1320 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1321 return NULL;
1322 }
1323 assert(newRb->AllocStorage);
1324 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1325
1326 return newRb;
1327 }
1328
1329
1330 static void
1331 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1332 {
1333 struct gl_renderbuffer *newRb;
1334 GET_CURRENT_CONTEXT(ctx);
1335
1336 if (target != GL_RENDERBUFFER_EXT) {
1337 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1338 return;
1339 }
1340
1341 /* No need to flush here since the render buffer binding has no
1342 * effect on rendering state.
1343 */
1344
1345 if (renderbuffer) {
1346 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1347 if (newRb == &DummyRenderbuffer) {
1348 /* ID was reserved, but no real renderbuffer object made yet */
1349 newRb = NULL;
1350 }
1351 else if (!newRb && !allow_user_names) {
1352 /* All RB IDs must be Gen'd */
1353 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1354 return;
1355 }
1356
1357 if (!newRb) {
1358 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1359 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1360 "glBindRenderbufferEXT");
1361 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1362 }
1363 }
1364 else {
1365 newRb = NULL;
1366 }
1367
1368 assert(newRb != &DummyRenderbuffer);
1369
1370 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1371 }
1372
1373 void GLAPIENTRY
1374 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377
1378 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1379 * entry point, but they allow the use of user-generated names.
1380 */
1381 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1382 }
1383
1384 void GLAPIENTRY
1385 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1386 {
1387 /* This function should not be in the dispatch table for core profile /
1388 * OpenGL 3.1, so execution should never get here in those cases -- no
1389 * need for an explicit test.
1390 */
1391 bind_renderbuffer(target, renderbuffer, true);
1392 }
1393
1394 /**
1395 * ARB_framebuffer_no_attachment - Application passes requested param's
1396 * here. NOTE: NumSamples requested need not be _NumSamples which is
1397 * what the hw supports.
1398 */
1399 static void
1400 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1401 GLenum pname, GLint param, const char *func)
1402 {
1403 switch (pname) {
1404 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1405 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1406 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1407 else
1408 fb->DefaultGeometry.Width = param;
1409 break;
1410 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1411 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1412 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1413 else
1414 fb->DefaultGeometry.Height = param;
1415 break;
1416 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1417 /*
1418 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1419 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1420 */
1421 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1422 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1423 break;
1424 }
1425 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1426 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1427 else
1428 fb->DefaultGeometry.Layers = param;
1429 break;
1430 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1431 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1432 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1433 else
1434 fb->DefaultGeometry.NumSamples = param;
1435 break;
1436 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1437 fb->DefaultGeometry.FixedSampleLocations = param;
1438 break;
1439 default:
1440 _mesa_error(ctx, GL_INVALID_ENUM,
1441 "%s(pname=0x%x)", func, pname);
1442 }
1443
1444 invalidate_framebuffer(fb);
1445 ctx->NewState |= _NEW_BUFFERS;
1446 }
1447
1448 void GLAPIENTRY
1449 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1450 {
1451 GET_CURRENT_CONTEXT(ctx);
1452 struct gl_framebuffer *fb;
1453
1454 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1455 _mesa_error(ctx, GL_INVALID_OPERATION,
1456 "glFramebufferParameteriv not supported "
1457 "(ARB_framebuffer_no_attachments not implemented)");
1458 return;
1459 }
1460
1461 fb = get_framebuffer_target(ctx, target);
1462 if (!fb) {
1463 _mesa_error(ctx, GL_INVALID_ENUM,
1464 "glFramebufferParameteri(target=0x%x)", target);
1465 return;
1466 }
1467
1468 /* check framebuffer binding */
1469 if (_mesa_is_winsys_fbo(fb)) {
1470 _mesa_error(ctx, GL_INVALID_OPERATION,
1471 "glFramebufferParameteri");
1472 return;
1473 }
1474
1475 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1476 }
1477
1478 static bool
1479 _pname_valid_for_default_framebuffer(struct gl_context *ctx,
1480 GLenum pname)
1481 {
1482 if (!_mesa_is_desktop_gl(ctx))
1483 return false;
1484
1485 switch (pname) {
1486 case GL_DOUBLEBUFFER:
1487 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1488 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1489 case GL_SAMPLES:
1490 case GL_SAMPLE_BUFFERS:
1491 case GL_STEREO:
1492 return true;
1493 default:
1494 return false;
1495 }
1496 }
1497
1498 static void
1499 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1500 GLenum pname, GLint *params, const char *func)
1501 {
1502 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1503 *
1504 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1505 * if the default framebuffer is bound to target and pname is not one
1506 * of the accepted values from table 23.73, other than
1507 * SAMPLE_POSITION."
1508 *
1509 * For OpenGL ES, using default framebuffer still raises INVALID_OPERATION
1510 * for any pname.
1511 */
1512 if (_mesa_is_winsys_fbo(fb) &&
1513 !_pname_valid_for_default_framebuffer(ctx, pname)) {
1514 _mesa_error(ctx, GL_INVALID_OPERATION,
1515 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1516 return;
1517 }
1518
1519 switch (pname) {
1520 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1521 *params = fb->DefaultGeometry.Width;
1522 break;
1523 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1524 *params = fb->DefaultGeometry.Height;
1525 break;
1526 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1527 /*
1528 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1529 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1530 */
1531 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1532 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1533 break;
1534 }
1535 *params = fb->DefaultGeometry.Layers;
1536 break;
1537 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1538 *params = fb->DefaultGeometry.NumSamples;
1539 break;
1540 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1541 *params = fb->DefaultGeometry.FixedSampleLocations;
1542 break;
1543 case GL_DOUBLEBUFFER:
1544 *params = fb->Visual.doubleBufferMode;
1545 break;
1546 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1547 *params = _mesa_get_color_read_format(ctx, fb, func);
1548 break;
1549 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1550 *params = _mesa_get_color_read_type(ctx, fb, func);
1551 break;
1552 case GL_SAMPLES:
1553 *params = _mesa_geometric_samples(fb);
1554 break;
1555 case GL_SAMPLE_BUFFERS:
1556 *params = _mesa_geometric_samples(fb) > 0;
1557 break;
1558 case GL_STEREO:
1559 *params = fb->Visual.stereoMode;
1560 break;
1561 default:
1562 _mesa_error(ctx, GL_INVALID_ENUM,
1563 "%s(pname=0x%x)", func, pname);
1564 }
1565 }
1566
1567 void GLAPIENTRY
1568 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 struct gl_framebuffer *fb;
1572
1573 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1574 _mesa_error(ctx, GL_INVALID_OPERATION,
1575 "glGetFramebufferParameteriv not supported "
1576 "(ARB_framebuffer_no_attachments not implemented)");
1577 return;
1578 }
1579
1580 fb = get_framebuffer_target(ctx, target);
1581 if (!fb) {
1582 _mesa_error(ctx, GL_INVALID_ENUM,
1583 "glGetFramebufferParameteriv(target=0x%x)", target);
1584 return;
1585 }
1586
1587 get_framebuffer_parameteriv(ctx, fb, pname, params,
1588 "glGetFramebufferParameteriv");
1589 }
1590
1591
1592 /**
1593 * Remove the specified renderbuffer or texture from any attachment point in
1594 * the framebuffer.
1595 *
1596 * \returns
1597 * \c true if the renderbuffer was detached from an attachment point. \c
1598 * false otherwise.
1599 */
1600 bool
1601 _mesa_detach_renderbuffer(struct gl_context *ctx,
1602 struct gl_framebuffer *fb,
1603 const void *att)
1604 {
1605 unsigned i;
1606 bool progress = false;
1607
1608 for (i = 0; i < BUFFER_COUNT; i++) {
1609 if (fb->Attachment[i].Texture == att
1610 || fb->Attachment[i].Renderbuffer == att) {
1611 remove_attachment(ctx, &fb->Attachment[i]);
1612 progress = true;
1613 }
1614 }
1615
1616 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1617 * Completeness," of the OpenGL 3.1 spec says:
1618 *
1619 * "Performing any of the following actions may change whether the
1620 * framebuffer is considered complete or incomplete:
1621 *
1622 * ...
1623 *
1624 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1625 * containing an image that is attached to a framebuffer object
1626 * that is bound to the framebuffer."
1627 */
1628 if (progress)
1629 invalidate_framebuffer(fb);
1630
1631 return progress;
1632 }
1633
1634
1635 void GLAPIENTRY
1636 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1637 {
1638 GLint i;
1639 GET_CURRENT_CONTEXT(ctx);
1640
1641 if (n < 0) {
1642 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1643 return;
1644 }
1645
1646 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1647
1648 for (i = 0; i < n; i++) {
1649 if (renderbuffers[i] > 0) {
1650 struct gl_renderbuffer *rb;
1651 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1652 if (rb) {
1653 /* check if deleting currently bound renderbuffer object */
1654 if (rb == ctx->CurrentRenderbuffer) {
1655 /* bind default */
1656 assert(rb->RefCount >= 2);
1657 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1658 }
1659
1660 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1661 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1662 * of the OpenGL 3.1 spec says:
1663 *
1664 * "If a renderbuffer object is deleted while its image is
1665 * attached to one or more attachment points in the currently
1666 * bound framebuffer, then it is as if FramebufferRenderbuffer
1667 * had been called, with a renderbuffer of 0, for each
1668 * attachment point to which this image was attached in the
1669 * currently bound framebuffer. In other words, this
1670 * renderbuffer image is first detached from all attachment
1671 * points in the currently bound framebuffer. Note that the
1672 * renderbuffer image is specifically not detached from any
1673 * non-bound framebuffers. Detaching the image from any
1674 * non-bound framebuffers is the responsibility of the
1675 * application.
1676 */
1677 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1678 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1679 }
1680 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1681 && ctx->ReadBuffer != ctx->DrawBuffer) {
1682 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1683 }
1684
1685 /* Remove from hash table immediately, to free the ID.
1686 * But the object will not be freed until it's no longer
1687 * referenced anywhere else.
1688 */
1689 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1690
1691 if (rb != &DummyRenderbuffer) {
1692 /* no longer referenced by hash table */
1693 _mesa_reference_renderbuffer(&rb, NULL);
1694 }
1695 }
1696 }
1697 }
1698 }
1699
1700 static void
1701 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1702 bool dsa)
1703 {
1704 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1705 GLuint first;
1706 GLint i;
1707
1708 if (n < 0) {
1709 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1710 return;
1711 }
1712
1713 if (!renderbuffers)
1714 return;
1715
1716 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1717
1718 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1719
1720 for (i = 0; i < n; i++) {
1721 GLuint name = first + i;
1722 renderbuffers[i] = name;
1723
1724 if (dsa) {
1725 allocate_renderbuffer_locked(ctx, name, func);
1726 } else {
1727 /* insert a dummy renderbuffer into the hash table */
1728 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1729 &DummyRenderbuffer);
1730 }
1731 }
1732
1733 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1734 }
1735
1736
1737 void GLAPIENTRY
1738 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1739 {
1740 GET_CURRENT_CONTEXT(ctx);
1741 create_render_buffers(ctx, n, renderbuffers, false);
1742 }
1743
1744
1745 void GLAPIENTRY
1746 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1747 {
1748 GET_CURRENT_CONTEXT(ctx);
1749 create_render_buffers(ctx, n, renderbuffers, true);
1750 }
1751
1752
1753 /**
1754 * Given an internal format token for a render buffer, return the
1755 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1756 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1757 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1758 *
1759 * This is similar to _mesa_base_tex_format() but the set of valid
1760 * internal formats is different.
1761 *
1762 * Note that even if a format is determined to be legal here, validation
1763 * of the FBO may fail if the format is not supported by the driver/GPU.
1764 *
1765 * \param internalFormat as passed to glRenderbufferStorage()
1766 * \return the base internal format, or 0 if internalFormat is illegal
1767 */
1768 GLenum
1769 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1770 {
1771 /*
1772 * Notes: some formats such as alpha, luminance, etc. were added
1773 * with GL_ARB_framebuffer_object.
1774 */
1775 switch (internalFormat) {
1776 case GL_ALPHA:
1777 case GL_ALPHA4:
1778 case GL_ALPHA8:
1779 case GL_ALPHA12:
1780 case GL_ALPHA16:
1781 return (ctx->API == API_OPENGL_COMPAT &&
1782 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1783 case GL_LUMINANCE:
1784 case GL_LUMINANCE4:
1785 case GL_LUMINANCE8:
1786 case GL_LUMINANCE12:
1787 case GL_LUMINANCE16:
1788 return (ctx->API == API_OPENGL_COMPAT &&
1789 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1790 case GL_LUMINANCE_ALPHA:
1791 case GL_LUMINANCE4_ALPHA4:
1792 case GL_LUMINANCE6_ALPHA2:
1793 case GL_LUMINANCE8_ALPHA8:
1794 case GL_LUMINANCE12_ALPHA4:
1795 case GL_LUMINANCE12_ALPHA12:
1796 case GL_LUMINANCE16_ALPHA16:
1797 return (ctx->API == API_OPENGL_COMPAT &&
1798 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1799 case GL_INTENSITY:
1800 case GL_INTENSITY4:
1801 case GL_INTENSITY8:
1802 case GL_INTENSITY12:
1803 case GL_INTENSITY16:
1804 return (ctx->API == API_OPENGL_COMPAT &&
1805 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1806 case GL_RGB8:
1807 return GL_RGB;
1808 case GL_RGB:
1809 case GL_R3_G3_B2:
1810 case GL_RGB4:
1811 case GL_RGB5:
1812 case GL_RGB10:
1813 case GL_RGB12:
1814 case GL_RGB16:
1815 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1816 case GL_SRGB8_EXT:
1817 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1818 case GL_RGBA4:
1819 case GL_RGB5_A1:
1820 case GL_RGBA8:
1821 return GL_RGBA;
1822 case GL_RGBA:
1823 case GL_RGBA2:
1824 case GL_RGBA12:
1825 case GL_RGBA16:
1826 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1827 case GL_RGB10_A2:
1828 case GL_SRGB8_ALPHA8_EXT:
1829 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1830 case GL_STENCIL_INDEX:
1831 case GL_STENCIL_INDEX1_EXT:
1832 case GL_STENCIL_INDEX4_EXT:
1833 case GL_STENCIL_INDEX16_EXT:
1834 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1835 * OpenGL ES, but Mesa does not currently support them.
1836 */
1837 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1838 case GL_STENCIL_INDEX8_EXT:
1839 return GL_STENCIL_INDEX;
1840 case GL_DEPTH_COMPONENT:
1841 case GL_DEPTH_COMPONENT32:
1842 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1843 case GL_DEPTH_COMPONENT16:
1844 case GL_DEPTH_COMPONENT24:
1845 return GL_DEPTH_COMPONENT;
1846 case GL_DEPTH_STENCIL:
1847 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1848 case GL_DEPTH24_STENCIL8:
1849 return GL_DEPTH_STENCIL;
1850 case GL_DEPTH_COMPONENT32F:
1851 return ctx->Version >= 30
1852 || (ctx->API == API_OPENGL_COMPAT &&
1853 ctx->Extensions.ARB_depth_buffer_float)
1854 ? GL_DEPTH_COMPONENT : 0;
1855 case GL_DEPTH32F_STENCIL8:
1856 return ctx->Version >= 30
1857 || (ctx->API == API_OPENGL_COMPAT &&
1858 ctx->Extensions.ARB_depth_buffer_float)
1859 ? GL_DEPTH_STENCIL : 0;
1860 case GL_RED:
1861 case GL_R16:
1862 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1863 ? GL_RED : 0;
1864 case GL_R8:
1865 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1866 ? GL_RED : 0;
1867 case GL_RG:
1868 case GL_RG16:
1869 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1870 ? GL_RG : 0;
1871 case GL_RG8:
1872 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1873 ? GL_RG : 0;
1874 /* signed normalized texture formats */
1875 case GL_RED_SNORM:
1876 case GL_R8_SNORM:
1877 case GL_R16_SNORM:
1878 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1879 ? GL_RED : 0;
1880 case GL_RG_SNORM:
1881 case GL_RG8_SNORM:
1882 case GL_RG16_SNORM:
1883 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1884 ? GL_RG : 0;
1885 case GL_RGB_SNORM:
1886 case GL_RGB8_SNORM:
1887 case GL_RGB16_SNORM:
1888 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1889 ? GL_RGB : 0;
1890 case GL_RGBA_SNORM:
1891 case GL_RGBA8_SNORM:
1892 case GL_RGBA16_SNORM:
1893 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1894 ? GL_RGBA : 0;
1895 case GL_ALPHA_SNORM:
1896 case GL_ALPHA8_SNORM:
1897 case GL_ALPHA16_SNORM:
1898 return ctx->API == API_OPENGL_COMPAT &&
1899 ctx->Extensions.EXT_texture_snorm &&
1900 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1901 case GL_LUMINANCE_SNORM:
1902 case GL_LUMINANCE8_SNORM:
1903 case GL_LUMINANCE16_SNORM:
1904 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1905 ? GL_LUMINANCE : 0;
1906 case GL_LUMINANCE_ALPHA_SNORM:
1907 case GL_LUMINANCE8_ALPHA8_SNORM:
1908 case GL_LUMINANCE16_ALPHA16_SNORM:
1909 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1910 ? GL_LUMINANCE_ALPHA : 0;
1911 case GL_INTENSITY_SNORM:
1912 case GL_INTENSITY8_SNORM:
1913 case GL_INTENSITY16_SNORM:
1914 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1915 ? GL_INTENSITY : 0;
1916
1917 case GL_R16F:
1918 case GL_R32F:
1919 return ((_mesa_is_desktop_gl(ctx) &&
1920 ctx->Extensions.ARB_texture_rg &&
1921 ctx->Extensions.ARB_texture_float) ||
1922 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1923 ? GL_RED : 0;
1924 case GL_RG16F:
1925 case GL_RG32F:
1926 return ((_mesa_is_desktop_gl(ctx) &&
1927 ctx->Extensions.ARB_texture_rg &&
1928 ctx->Extensions.ARB_texture_float) ||
1929 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1930 ? GL_RG : 0;
1931 case GL_RGB16F:
1932 case GL_RGB32F:
1933 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1934 ? GL_RGB : 0;
1935 case GL_RGBA16F:
1936 case GL_RGBA32F:
1937 return ((_mesa_is_desktop_gl(ctx) &&
1938 ctx->Extensions.ARB_texture_float) ||
1939 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1940 ? GL_RGBA : 0;
1941 case GL_ALPHA16F_ARB:
1942 case GL_ALPHA32F_ARB:
1943 return ctx->API == API_OPENGL_COMPAT &&
1944 ctx->Extensions.ARB_texture_float &&
1945 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1946 case GL_LUMINANCE16F_ARB:
1947 case GL_LUMINANCE32F_ARB:
1948 return ctx->API == API_OPENGL_COMPAT &&
1949 ctx->Extensions.ARB_texture_float &&
1950 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1951 case GL_LUMINANCE_ALPHA16F_ARB:
1952 case GL_LUMINANCE_ALPHA32F_ARB:
1953 return ctx->API == API_OPENGL_COMPAT &&
1954 ctx->Extensions.ARB_texture_float &&
1955 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1956 case GL_INTENSITY16F_ARB:
1957 case GL_INTENSITY32F_ARB:
1958 return ctx->API == API_OPENGL_COMPAT &&
1959 ctx->Extensions.ARB_texture_float &&
1960 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1961 case GL_R11F_G11F_B10F:
1962 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1963 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1964 ? GL_RGB : 0;
1965
1966 case GL_RGBA8UI_EXT:
1967 case GL_RGBA16UI_EXT:
1968 case GL_RGBA32UI_EXT:
1969 case GL_RGBA8I_EXT:
1970 case GL_RGBA16I_EXT:
1971 case GL_RGBA32I_EXT:
1972 return ctx->Version >= 30
1973 || (_mesa_is_desktop_gl(ctx) &&
1974 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1975
1976 case GL_RGB8UI_EXT:
1977 case GL_RGB16UI_EXT:
1978 case GL_RGB32UI_EXT:
1979 case GL_RGB8I_EXT:
1980 case GL_RGB16I_EXT:
1981 case GL_RGB32I_EXT:
1982 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1983 ? GL_RGB : 0;
1984 case GL_R8UI:
1985 case GL_R8I:
1986 case GL_R16UI:
1987 case GL_R16I:
1988 case GL_R32UI:
1989 case GL_R32I:
1990 return ctx->Version >= 30
1991 || (_mesa_is_desktop_gl(ctx) &&
1992 ctx->Extensions.ARB_texture_rg &&
1993 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1994
1995 case GL_RG8UI:
1996 case GL_RG8I:
1997 case GL_RG16UI:
1998 case GL_RG16I:
1999 case GL_RG32UI:
2000 case GL_RG32I:
2001 return ctx->Version >= 30
2002 || (_mesa_is_desktop_gl(ctx) &&
2003 ctx->Extensions.ARB_texture_rg &&
2004 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2005
2006 case GL_INTENSITY8I_EXT:
2007 case GL_INTENSITY8UI_EXT:
2008 case GL_INTENSITY16I_EXT:
2009 case GL_INTENSITY16UI_EXT:
2010 case GL_INTENSITY32I_EXT:
2011 case GL_INTENSITY32UI_EXT:
2012 return ctx->API == API_OPENGL_COMPAT &&
2013 ctx->Extensions.EXT_texture_integer &&
2014 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2015
2016 case GL_LUMINANCE8I_EXT:
2017 case GL_LUMINANCE8UI_EXT:
2018 case GL_LUMINANCE16I_EXT:
2019 case GL_LUMINANCE16UI_EXT:
2020 case GL_LUMINANCE32I_EXT:
2021 case GL_LUMINANCE32UI_EXT:
2022 return ctx->API == API_OPENGL_COMPAT &&
2023 ctx->Extensions.EXT_texture_integer &&
2024 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2025
2026 case GL_LUMINANCE_ALPHA8I_EXT:
2027 case GL_LUMINANCE_ALPHA8UI_EXT:
2028 case GL_LUMINANCE_ALPHA16I_EXT:
2029 case GL_LUMINANCE_ALPHA16UI_EXT:
2030 case GL_LUMINANCE_ALPHA32I_EXT:
2031 case GL_LUMINANCE_ALPHA32UI_EXT:
2032 return ctx->API == API_OPENGL_COMPAT &&
2033 ctx->Extensions.EXT_texture_integer &&
2034 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2035
2036 case GL_ALPHA8I_EXT:
2037 case GL_ALPHA8UI_EXT:
2038 case GL_ALPHA16I_EXT:
2039 case GL_ALPHA16UI_EXT:
2040 case GL_ALPHA32I_EXT:
2041 case GL_ALPHA32UI_EXT:
2042 return ctx->API == API_OPENGL_COMPAT &&
2043 ctx->Extensions.EXT_texture_integer &&
2044 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2045
2046 case GL_RGB10_A2UI:
2047 return (_mesa_is_desktop_gl(ctx) &&
2048 ctx->Extensions.ARB_texture_rgb10_a2ui)
2049 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2050
2051 case GL_RGB565:
2052 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2053 ? GL_RGB : 0;
2054 default:
2055 return 0;
2056 }
2057 }
2058
2059
2060 /**
2061 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2062 */
2063 static void
2064 invalidate_rb(GLuint key, void *data, void *userData)
2065 {
2066 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2067 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2068
2069 /* If this is a user-created FBO */
2070 if (_mesa_is_user_fbo(fb)) {
2071 GLuint i;
2072 for (i = 0; i < BUFFER_COUNT; i++) {
2073 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2074 if (att->Type == GL_RENDERBUFFER &&
2075 att->Renderbuffer == rb) {
2076 /* Mark fb status as indeterminate to force re-validation */
2077 fb->_Status = 0;
2078 return;
2079 }
2080 }
2081 }
2082 }
2083
2084
2085 /** sentinal value, see below */
2086 #define NO_SAMPLES 1000
2087
2088 void
2089 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2090 GLenum internalFormat, GLsizei width,
2091 GLsizei height, GLsizei samples)
2092 {
2093 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2094
2095 assert(baseFormat != 0);
2096 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2097 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2098 assert(samples != NO_SAMPLES);
2099 if (samples != 0) {
2100 assert(samples > 0);
2101 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2102 internalFormat, samples) == GL_NO_ERROR);
2103 }
2104
2105 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2106
2107 if (rb->InternalFormat == internalFormat &&
2108 rb->Width == (GLuint) width &&
2109 rb->Height == (GLuint) height &&
2110 rb->NumSamples == samples) {
2111 /* no change in allocation needed */
2112 return;
2113 }
2114
2115 /* These MUST get set by the AllocStorage func */
2116 rb->Format = MESA_FORMAT_NONE;
2117 rb->NumSamples = samples;
2118
2119 /* Now allocate the storage */
2120 assert(rb->AllocStorage);
2121 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2122 /* No error - check/set fields now */
2123 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2124 assert(rb->Width == (GLuint) width);
2125 assert(rb->Height == (GLuint) height);
2126 rb->InternalFormat = internalFormat;
2127 rb->_BaseFormat = baseFormat;
2128 assert(rb->_BaseFormat != 0);
2129 }
2130 else {
2131 /* Probably ran out of memory - clear the fields */
2132 rb->Width = 0;
2133 rb->Height = 0;
2134 rb->Format = MESA_FORMAT_NONE;
2135 rb->InternalFormat = GL_NONE;
2136 rb->_BaseFormat = GL_NONE;
2137 rb->NumSamples = 0;
2138 }
2139
2140 /* Invalidate the framebuffers the renderbuffer is attached in. */
2141 if (rb->AttachedAnytime) {
2142 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2143 }
2144 }
2145
2146 /**
2147 * Helper function used by renderbuffer_storage_direct() and
2148 * renderbuffer_storage_target().
2149 * samples will be NO_SAMPLES if called by a non-multisample function.
2150 */
2151 static void
2152 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2153 GLenum internalFormat, GLsizei width,
2154 GLsizei height, GLsizei samples, const char *func)
2155 {
2156 GLenum baseFormat;
2157 GLenum sample_count_error;
2158
2159 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2160 if (baseFormat == 0) {
2161 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2162 func, _mesa_enum_to_string(internalFormat));
2163 return;
2164 }
2165
2166 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2167 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2168 width);
2169 return;
2170 }
2171
2172 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2173 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2174 height);
2175 return;
2176 }
2177
2178 if (samples == NO_SAMPLES) {
2179 /* NumSamples == 0 indicates non-multisampling */
2180 samples = 0;
2181 }
2182 else {
2183 /* check the sample count;
2184 * note: driver may choose to use more samples than what's requested
2185 */
2186 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2187 internalFormat, samples);
2188
2189 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2190 *
2191 * "If a negative number is provided where an argument of type sizei or
2192 * sizeiptr is specified, the error INVALID VALUE is generated."
2193 */
2194 if (samples < 0) {
2195 sample_count_error = GL_INVALID_VALUE;
2196 }
2197
2198 if (sample_count_error != GL_NO_ERROR) {
2199 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2200 return;
2201 }
2202 }
2203
2204 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2205 }
2206
2207 /**
2208 * Helper function used by _mesa_NamedRenderbufferStorage*().
2209 * samples will be NO_SAMPLES if called by a non-multisample function.
2210 */
2211 static void
2212 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2213 GLsizei width, GLsizei height, GLsizei samples,
2214 const char *func)
2215 {
2216 GET_CURRENT_CONTEXT(ctx);
2217
2218 if (MESA_VERBOSE & VERBOSE_API) {
2219 if (samples == NO_SAMPLES)
2220 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2221 func, renderbuffer,
2222 _mesa_enum_to_string(internalFormat),
2223 width, height);
2224 else
2225 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2226 func, renderbuffer,
2227 _mesa_enum_to_string(internalFormat),
2228 width, height, samples);
2229 }
2230
2231 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2232 if (!rb || rb == &DummyRenderbuffer) {
2233 /* ID was reserved, but no real renderbuffer object made yet */
2234 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2235 func, renderbuffer);
2236 return;
2237 }
2238
2239 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2240 }
2241
2242 /**
2243 * Helper function used by _mesa_RenderbufferStorage() and
2244 * _mesa_RenderbufferStorageMultisample().
2245 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2246 */
2247 static void
2248 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2249 GLsizei width, GLsizei height, GLsizei samples,
2250 const char *func)
2251 {
2252 GET_CURRENT_CONTEXT(ctx);
2253
2254 if (MESA_VERBOSE & VERBOSE_API) {
2255 if (samples == NO_SAMPLES)
2256 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2257 func,
2258 _mesa_enum_to_string(target),
2259 _mesa_enum_to_string(internalFormat),
2260 width, height);
2261 else
2262 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2263 func,
2264 _mesa_enum_to_string(target),
2265 _mesa_enum_to_string(internalFormat),
2266 width, height, samples);
2267 }
2268
2269 if (target != GL_RENDERBUFFER_EXT) {
2270 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2271 return;
2272 }
2273
2274 if (!ctx->CurrentRenderbuffer) {
2275 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2276 func);
2277 return;
2278 }
2279
2280 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2281 height, samples, func);
2282 }
2283
2284
2285 void GLAPIENTRY
2286 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2287 {
2288 struct gl_renderbuffer *rb;
2289 GET_CURRENT_CONTEXT(ctx);
2290
2291 if (!ctx->Extensions.OES_EGL_image) {
2292 _mesa_error(ctx, GL_INVALID_OPERATION,
2293 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2294 return;
2295 }
2296
2297 if (target != GL_RENDERBUFFER) {
2298 _mesa_error(ctx, GL_INVALID_ENUM,
2299 "EGLImageTargetRenderbufferStorageOES");
2300 return;
2301 }
2302
2303 rb = ctx->CurrentRenderbuffer;
2304 if (!rb) {
2305 _mesa_error(ctx, GL_INVALID_OPERATION,
2306 "EGLImageTargetRenderbufferStorageOES");
2307 return;
2308 }
2309
2310 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2311
2312 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2313 }
2314
2315
2316 /**
2317 * Helper function for _mesa_GetRenderbufferParameteriv() and
2318 * _mesa_GetFramebufferAttachmentParameteriv()
2319 * We have to be careful to respect the base format. For example, if a
2320 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2321 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2322 * we need to return zero.
2323 */
2324 static GLint
2325 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2326 {
2327 if (_mesa_base_format_has_channel(baseFormat, pname))
2328 return _mesa_get_format_bits(format, pname);
2329 else
2330 return 0;
2331 }
2332
2333
2334
2335 void GLAPIENTRY
2336 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2337 GLsizei width, GLsizei height)
2338 {
2339 /* GL_ARB_fbo says calling this function is equivalent to calling
2340 * glRenderbufferStorageMultisample() with samples=0. We pass in
2341 * a token value here just for error reporting purposes.
2342 */
2343 renderbuffer_storage_target(target, internalFormat, width, height,
2344 NO_SAMPLES, "glRenderbufferStorage");
2345 }
2346
2347
2348 void GLAPIENTRY
2349 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2350 GLenum internalFormat,
2351 GLsizei width, GLsizei height)
2352 {
2353 renderbuffer_storage_target(target, internalFormat, width, height,
2354 samples, "glRenderbufferStorageMultisample");
2355 }
2356
2357
2358 /**
2359 * OpenGL ES version of glRenderBufferStorage.
2360 */
2361 void GLAPIENTRY
2362 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2363 GLsizei width, GLsizei height)
2364 {
2365 switch (internalFormat) {
2366 case GL_RGB565:
2367 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2368 /* choose a closest format */
2369 internalFormat = GL_RGB5;
2370 break;
2371 default:
2372 break;
2373 }
2374
2375 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2376 "glRenderbufferStorageEXT");
2377 }
2378
2379 void GLAPIENTRY
2380 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2381 GLsizei width, GLsizei height)
2382 {
2383 /* GL_ARB_fbo says calling this function is equivalent to calling
2384 * glRenderbufferStorageMultisample() with samples=0. We pass in
2385 * a token value here just for error reporting purposes.
2386 */
2387 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2388 NO_SAMPLES, "glNamedRenderbufferStorage");
2389 }
2390
2391 void GLAPIENTRY
2392 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2393 GLenum internalformat,
2394 GLsizei width, GLsizei height)
2395 {
2396 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2397 samples,
2398 "glNamedRenderbufferStorageMultisample");
2399 }
2400
2401
2402 static void
2403 get_render_buffer_parameteriv(struct gl_context *ctx,
2404 struct gl_renderbuffer *rb, GLenum pname,
2405 GLint *params, const char *func)
2406 {
2407 /* No need to flush here since we're just quering state which is
2408 * not effected by rendering.
2409 */
2410
2411 switch (pname) {
2412 case GL_RENDERBUFFER_WIDTH_EXT:
2413 *params = rb->Width;
2414 return;
2415 case GL_RENDERBUFFER_HEIGHT_EXT:
2416 *params = rb->Height;
2417 return;
2418 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2419 *params = rb->InternalFormat;
2420 return;
2421 case GL_RENDERBUFFER_RED_SIZE_EXT:
2422 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2423 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2424 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2425 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2426 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2427 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2428 break;
2429 case GL_RENDERBUFFER_SAMPLES:
2430 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2431 || _mesa_is_gles3(ctx)) {
2432 *params = rb->NumSamples;
2433 break;
2434 }
2435 /* fallthrough */
2436 default:
2437 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2438 _mesa_enum_to_string(pname));
2439 return;
2440 }
2441 }
2442
2443
2444 void GLAPIENTRY
2445 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2446 {
2447 GET_CURRENT_CONTEXT(ctx);
2448
2449 if (target != GL_RENDERBUFFER_EXT) {
2450 _mesa_error(ctx, GL_INVALID_ENUM,
2451 "glGetRenderbufferParameterivEXT(target)");
2452 return;
2453 }
2454
2455 if (!ctx->CurrentRenderbuffer) {
2456 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2457 "(no renderbuffer bound)");
2458 return;
2459 }
2460
2461 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2462 params, "glGetRenderbufferParameteriv");
2463 }
2464
2465
2466 void GLAPIENTRY
2467 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2468 GLint *params)
2469 {
2470 GET_CURRENT_CONTEXT(ctx);
2471
2472 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2473 if (!rb || rb == &DummyRenderbuffer) {
2474 /* ID was reserved, but no real renderbuffer object made yet */
2475 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2476 "(invalid renderbuffer %i)", renderbuffer);
2477 return;
2478 }
2479
2480 get_render_buffer_parameteriv(ctx, rb, pname, params,
2481 "glGetNamedRenderbufferParameteriv");
2482 }
2483
2484
2485 GLboolean GLAPIENTRY
2486 _mesa_IsFramebuffer(GLuint framebuffer)
2487 {
2488 GET_CURRENT_CONTEXT(ctx);
2489 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2490 if (framebuffer) {
2491 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2492 if (rb != NULL && rb != &DummyFramebuffer)
2493 return GL_TRUE;
2494 }
2495 return GL_FALSE;
2496 }
2497
2498
2499 /**
2500 * Check if any of the attachments of the given framebuffer are textures
2501 * (render to texture). Call ctx->Driver.RenderTexture() for such
2502 * attachments.
2503 */
2504 static void
2505 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2506 {
2507 GLuint i;
2508 assert(ctx->Driver.RenderTexture);
2509
2510 if (_mesa_is_winsys_fbo(fb))
2511 return; /* can't render to texture with winsys framebuffers */
2512
2513 for (i = 0; i < BUFFER_COUNT; i++) {
2514 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2515 if (att->Texture && att->Renderbuffer->TexImage
2516 && driver_RenderTexture_is_safe(att)) {
2517 ctx->Driver.RenderTexture(ctx, fb, att);
2518 }
2519 }
2520 }
2521
2522
2523 /**
2524 * Examine all the framebuffer's attachments to see if any are textures.
2525 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2526 * notify the device driver that the texture image may have changed.
2527 */
2528 static void
2529 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2530 {
2531 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2532 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2533 return;
2534
2535 if (ctx->Driver.FinishRenderTexture) {
2536 GLuint i;
2537 for (i = 0; i < BUFFER_COUNT; i++) {
2538 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2539 struct gl_renderbuffer *rb = att->Renderbuffer;
2540 if (rb && rb->NeedsFinishRenderTexture) {
2541 ctx->Driver.FinishRenderTexture(ctx, rb);
2542 }
2543 }
2544 }
2545 }
2546
2547
2548 static void
2549 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2550 {
2551 struct gl_framebuffer *newDrawFb, *newReadFb;
2552 GLboolean bindReadBuf, bindDrawBuf;
2553 GET_CURRENT_CONTEXT(ctx);
2554
2555 switch (target) {
2556 case GL_DRAW_FRAMEBUFFER_EXT:
2557 bindDrawBuf = GL_TRUE;
2558 bindReadBuf = GL_FALSE;
2559 break;
2560 case GL_READ_FRAMEBUFFER_EXT:
2561 bindDrawBuf = GL_FALSE;
2562 bindReadBuf = GL_TRUE;
2563 break;
2564 case GL_FRAMEBUFFER_EXT:
2565 bindDrawBuf = GL_TRUE;
2566 bindReadBuf = GL_TRUE;
2567 break;
2568 default:
2569 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2570 return;
2571 }
2572
2573 if (framebuffer) {
2574 /* Binding a user-created framebuffer object */
2575 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2576 if (newDrawFb == &DummyFramebuffer) {
2577 /* ID was reserved, but no real framebuffer object made yet */
2578 newDrawFb = NULL;
2579 }
2580 else if (!newDrawFb && !allow_user_names) {
2581 /* All FBO IDs must be Gen'd */
2582 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2583 return;
2584 }
2585
2586 if (!newDrawFb) {
2587 /* create new framebuffer object */
2588 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2589 if (!newDrawFb) {
2590 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2591 return;
2592 }
2593 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2594 }
2595 newReadFb = newDrawFb;
2596 }
2597 else {
2598 /* Binding the window system framebuffer (which was originally set
2599 * with MakeCurrent).
2600 */
2601 newDrawFb = ctx->WinSysDrawBuffer;
2602 newReadFb = ctx->WinSysReadBuffer;
2603 }
2604
2605 _mesa_bind_framebuffers(ctx,
2606 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2607 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2608 }
2609
2610 void
2611 _mesa_bind_framebuffers(struct gl_context *ctx,
2612 struct gl_framebuffer *newDrawFb,
2613 struct gl_framebuffer *newReadFb)
2614 {
2615 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2616 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2617 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2618 const bool bindReadBuf = oldReadFb != newReadFb;
2619
2620 assert(newDrawFb);
2621 assert(newDrawFb != &DummyFramebuffer);
2622
2623 /*
2624 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2625 *
2626 * We also check if we're beginning and/or ending render-to-texture.
2627 * When a framebuffer with texture attachments is unbound, call
2628 * ctx->Driver.FinishRenderTexture().
2629 * When a framebuffer with texture attachments is bound, call
2630 * ctx->Driver.RenderTexture().
2631 *
2632 * Note that if the ReadBuffer has texture attachments we don't consider
2633 * that a render-to-texture case.
2634 */
2635 if (bindReadBuf) {
2636 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2637
2638 /* check if old readbuffer was render-to-texture */
2639 check_end_texture_render(ctx, oldReadFb);
2640
2641 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2642 }
2643
2644 if (bindDrawBuf) {
2645 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2646
2647 /* check if old framebuffer had any texture attachments */
2648 if (oldDrawFb)
2649 check_end_texture_render(ctx, oldDrawFb);
2650
2651 /* check if newly bound framebuffer has any texture attachments */
2652 check_begin_texture_render(ctx, newDrawFb);
2653
2654 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2655 }
2656
2657 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2658 /* The few classic drivers that actually hook this function really only
2659 * want to know if the draw framebuffer changed.
2660 */
2661 ctx->Driver.BindFramebuffer(ctx,
2662 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2663 newDrawFb, newReadFb);
2664 }
2665 }
2666
2667 void GLAPIENTRY
2668 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2669 {
2670 GET_CURRENT_CONTEXT(ctx);
2671
2672 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2673 * point, but they allow the use of user-generated names.
2674 */
2675 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2676 }
2677
2678
2679 void GLAPIENTRY
2680 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2681 {
2682 /* This function should not be in the dispatch table for core profile /
2683 * OpenGL 3.1, so execution should never get here in those cases -- no
2684 * need for an explicit test.
2685 */
2686 bind_framebuffer(target, framebuffer, true);
2687 }
2688
2689
2690 void GLAPIENTRY
2691 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2692 {
2693 GLint i;
2694 GET_CURRENT_CONTEXT(ctx);
2695
2696 if (n < 0) {
2697 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2698 return;
2699 }
2700
2701 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2702
2703 for (i = 0; i < n; i++) {
2704 if (framebuffers[i] > 0) {
2705 struct gl_framebuffer *fb;
2706 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2707 if (fb) {
2708 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2709
2710 /* check if deleting currently bound framebuffer object */
2711 if (fb == ctx->DrawBuffer) {
2712 /* bind default */
2713 assert(fb->RefCount >= 2);
2714 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2715 }
2716 if (fb == ctx->ReadBuffer) {
2717 /* bind default */
2718 assert(fb->RefCount >= 2);
2719 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2720 }
2721
2722 /* remove from hash table immediately, to free the ID */
2723 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2724
2725 if (fb != &DummyFramebuffer) {
2726 /* But the object will not be freed until it's no longer
2727 * bound in any context.
2728 */
2729 _mesa_reference_framebuffer(&fb, NULL);
2730 }
2731 }
2732 }
2733 }
2734 }
2735
2736
2737 /**
2738 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2739 * It is not exposed to the rest of Mesa to encourage the use of
2740 * nameless buffers in driver internals.
2741 */
2742 static void
2743 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2744 {
2745 GET_CURRENT_CONTEXT(ctx);
2746 GLuint first;
2747 GLint i;
2748 struct gl_framebuffer *fb;
2749
2750 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2751
2752 if (n < 0) {
2753 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2754 return;
2755 }
2756
2757 if (!framebuffers)
2758 return;
2759
2760 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2761
2762 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2763
2764 for (i = 0; i < n; i++) {
2765 GLuint name = first + i;
2766 framebuffers[i] = name;
2767
2768 if (dsa) {
2769 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2770 if (!fb) {
2771 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2772 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2773 return;
2774 }
2775 }
2776 else
2777 fb = &DummyFramebuffer;
2778
2779 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2780 }
2781
2782 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2783 }
2784
2785
2786 void GLAPIENTRY
2787 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2788 {
2789 create_framebuffers(n, framebuffers, false);
2790 }
2791
2792
2793 void GLAPIENTRY
2794 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2795 {
2796 create_framebuffers(n, framebuffers, true);
2797 }
2798
2799
2800 GLenum
2801 _mesa_check_framebuffer_status(struct gl_context *ctx,
2802 struct gl_framebuffer *buffer)
2803 {
2804 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2805
2806 if (_mesa_is_winsys_fbo(buffer)) {
2807 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2808 if (buffer != &IncompleteFramebuffer) {
2809 return GL_FRAMEBUFFER_COMPLETE_EXT;
2810 } else {
2811 return GL_FRAMEBUFFER_UNDEFINED;
2812 }
2813 }
2814
2815 /* No need to flush here */
2816
2817 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2818 _mesa_test_framebuffer_completeness(ctx, buffer);
2819 }
2820
2821 return buffer->_Status;
2822 }
2823
2824
2825 GLenum GLAPIENTRY
2826 _mesa_CheckFramebufferStatus(GLenum target)
2827 {
2828 struct gl_framebuffer *fb;
2829 GET_CURRENT_CONTEXT(ctx);
2830
2831 if (MESA_VERBOSE & VERBOSE_API)
2832 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2833 _mesa_enum_to_string(target));
2834
2835 fb = get_framebuffer_target(ctx, target);
2836 if (!fb) {
2837 _mesa_error(ctx, GL_INVALID_ENUM,
2838 "glCheckFramebufferStatus(invalid target %s)",
2839 _mesa_enum_to_string(target));
2840 return 0;
2841 }
2842
2843 return _mesa_check_framebuffer_status(ctx, fb);
2844 }
2845
2846
2847 GLenum GLAPIENTRY
2848 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2849 {
2850 struct gl_framebuffer *fb;
2851 GET_CURRENT_CONTEXT(ctx);
2852
2853 /* Validate the target (for conformance's sake) and grab a reference to the
2854 * default framebuffer in case framebuffer = 0.
2855 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2856 * (30.10.2014, PDF page 336) says:
2857 * "If framebuffer is zero, then the status of the default read or
2858 * draw framebuffer (as determined by target) is returned."
2859 */
2860 switch (target) {
2861 case GL_DRAW_FRAMEBUFFER:
2862 case GL_FRAMEBUFFER:
2863 fb = ctx->WinSysDrawBuffer;
2864 break;
2865 case GL_READ_FRAMEBUFFER:
2866 fb = ctx->WinSysReadBuffer;
2867 break;
2868 default:
2869 _mesa_error(ctx, GL_INVALID_ENUM,
2870 "glCheckNamedFramebufferStatus(invalid target %s)",
2871 _mesa_enum_to_string(target));
2872 return 0;
2873 }
2874
2875 if (framebuffer) {
2876 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2877 "glCheckNamedFramebufferStatus");
2878 if (!fb)
2879 return 0;
2880 }
2881
2882 return _mesa_check_framebuffer_status(ctx, fb);
2883 }
2884
2885
2886 /**
2887 * Replicate the src attachment point. Used by framebuffer_texture() when
2888 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2889 * GL_STENCIL_ATTACHMENT.
2890 */
2891 static void
2892 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2893 gl_buffer_index dst,
2894 gl_buffer_index src)
2895 {
2896 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2897 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2898
2899 assert(src_att->Texture != NULL);
2900 assert(src_att->Renderbuffer != NULL);
2901
2902 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2903 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2904 dst_att->Type = src_att->Type;
2905 dst_att->Complete = src_att->Complete;
2906 dst_att->TextureLevel = src_att->TextureLevel;
2907 dst_att->CubeMapFace = src_att->CubeMapFace;
2908 dst_att->Zoffset = src_att->Zoffset;
2909 dst_att->Layered = src_att->Layered;
2910 }
2911
2912
2913 static struct gl_texture_object *
2914 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
2915 {
2916 if (!texture)
2917 return NULL;
2918
2919 return _mesa_lookup_texture(ctx, texture);
2920 }
2921
2922
2923 /**
2924 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2925 * texture object pointer.
2926 *
2927 * \param texObj where the pointer to the texture object is returned. Note
2928 * that a successful call may return texObj = NULL.
2929 *
2930 * \return true if no errors, false if errors
2931 */
2932 static bool
2933 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
2934 bool layered, const char *caller,
2935 struct gl_texture_object **texObj)
2936 {
2937 *texObj = NULL; /* This will get returned if texture = 0. */
2938
2939 if (!texture)
2940 return true;
2941
2942 *texObj = _mesa_lookup_texture(ctx, texture);
2943 if (*texObj == NULL || (*texObj)->Target == 0) {
2944 /* Can't render to a non-existent texture object.
2945 *
2946 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2947 * Managing Framebuffer Objects specifies a different error
2948 * depending upon the calling function (PDF pages 325-328).
2949 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2950 * value, while the other commands throw invalid operation (where
2951 * layered = GL_FALSE).
2952 */
2953 const GLenum error = layered ? GL_INVALID_VALUE :
2954 GL_INVALID_OPERATION;
2955 _mesa_error(ctx, error,
2956 "%s(non-existent texture %u)", caller, texture);
2957 return false;
2958 }
2959
2960 return true;
2961 }
2962
2963
2964 /**
2965 * Common code called by gl*FramebufferTexture() to verify the texture target
2966 * and decide whether or not the attachment should truly be considered
2967 * layered.
2968 *
2969 * \param layered true if attachment should be considered layered, false if
2970 * not
2971 *
2972 * \return true if no errors, false if errors
2973 */
2974 static bool
2975 check_layered_texture_target(struct gl_context *ctx, GLenum target,
2976 const char *caller, GLboolean *layered)
2977 {
2978 *layered = GL_TRUE;
2979
2980 switch (target) {
2981 case GL_TEXTURE_3D:
2982 case GL_TEXTURE_1D_ARRAY_EXT:
2983 case GL_TEXTURE_2D_ARRAY_EXT:
2984 case GL_TEXTURE_CUBE_MAP:
2985 case GL_TEXTURE_CUBE_MAP_ARRAY:
2986 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2987 return true;
2988 case GL_TEXTURE_1D:
2989 case GL_TEXTURE_2D:
2990 case GL_TEXTURE_RECTANGLE:
2991 case GL_TEXTURE_2D_MULTISAMPLE:
2992 /* These texture types are valid to pass to
2993 * glFramebufferTexture(), but since they aren't layered, it
2994 * is equivalent to calling glFramebufferTexture{1D,2D}().
2995 */
2996 *layered = GL_FALSE;
2997 return true;
2998 }
2999
3000 _mesa_error(ctx, GL_INVALID_OPERATION,
3001 "%s(invalid texture target %s)", caller,
3002 _mesa_enum_to_string(target));
3003 return false;
3004 }
3005
3006
3007 /**
3008 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3009 * target.
3010 *
3011 * \return true if no errors, false if errors
3012 */
3013 static bool
3014 check_texture_target(struct gl_context *ctx, GLenum target,
3015 const char *caller)
3016 {
3017 /* We're being called by glFramebufferTextureLayer().
3018 * The only legal texture types for that function are 3D,
3019 * cube-map, and 1D/2D/cube-map array textures.
3020 *
3021 * We don't need to check for GL_ARB_texture_cube_map_array because the
3022 * application wouldn't have been able to create a texture with a
3023 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3024 */
3025 switch (target) {
3026 case GL_TEXTURE_3D:
3027 case GL_TEXTURE_1D_ARRAY:
3028 case GL_TEXTURE_2D_ARRAY:
3029 case GL_TEXTURE_CUBE_MAP_ARRAY:
3030 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3031 return true;
3032 case GL_TEXTURE_CUBE_MAP:
3033 /* We don't need to check the extension (GL_ARB_direct_state_access) or
3034 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
3035 * enabled in core profile. This can be called from
3036 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
3037 * so we do have to check the profile.
3038 */
3039 return ctx->API == API_OPENGL_CORE;
3040 }
3041
3042 _mesa_error(ctx, GL_INVALID_OPERATION,
3043 "%s(invalid texture target %s)", caller,
3044 _mesa_enum_to_string(target));
3045 return false;
3046 }
3047
3048
3049 /**
3050 * Common code called by glFramebufferTexture*D() to verify the texture
3051 * target.
3052 *
3053 * \return true if no errors, false if errors
3054 */
3055 static bool
3056 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3057 GLenum textarget, const char *caller)
3058 {
3059 bool err = false;
3060
3061 switch (textarget) {
3062 case GL_TEXTURE_1D:
3063 err = dims != 1;
3064 break;
3065 case GL_TEXTURE_1D_ARRAY:
3066 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3067 break;
3068 case GL_TEXTURE_2D:
3069 err = dims != 2;
3070 break;
3071 case GL_TEXTURE_2D_ARRAY:
3072 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3073 (_mesa_is_gles(ctx) && ctx->Version < 30);
3074 break;
3075 case GL_TEXTURE_2D_MULTISAMPLE:
3076 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3077 err = dims != 2 ||
3078 !ctx->Extensions.ARB_texture_multisample ||
3079 (_mesa_is_gles(ctx) && ctx->Version < 31);
3080 break;
3081 case GL_TEXTURE_RECTANGLE:
3082 err = dims != 2 || _mesa_is_gles(ctx) ||
3083 !ctx->Extensions.NV_texture_rectangle;
3084 break;
3085 case GL_TEXTURE_CUBE_MAP:
3086 case GL_TEXTURE_CUBE_MAP_ARRAY:
3087 err = true;
3088 break;
3089 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3090 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3091 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3092 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3093 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3094 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3095 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3096 break;
3097 case GL_TEXTURE_3D:
3098 err = dims != 3;
3099 break;
3100 default:
3101 _mesa_error(ctx, GL_INVALID_ENUM,
3102 "%s(unknown textarget 0x%x)", caller, textarget);
3103 return false;
3104 }
3105
3106 if (err) {
3107 _mesa_error(ctx, GL_INVALID_OPERATION,
3108 "%s(invalid textarget %s)",
3109 caller, _mesa_enum_to_string(textarget));
3110 return false;
3111 }
3112
3113 /* Make sure textarget is consistent with the texture's type */
3114 err = (target == GL_TEXTURE_CUBE_MAP) ?
3115 !_mesa_is_cube_face(textarget): (target != textarget);
3116
3117 if (err) {
3118 _mesa_error(ctx, GL_INVALID_OPERATION,
3119 "%s(mismatched texture target)", caller);
3120 return false;
3121 }
3122
3123 return true;
3124 }
3125
3126
3127 /**
3128 * Common code called by gl*FramebufferTextureLayer() and
3129 * glFramebufferTexture3D() to validate the layer.
3130 *
3131 * \return true if no errors, false if errors
3132 */
3133 static bool
3134 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3135 const char *caller)
3136 {
3137 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3138 * spec says:
3139 *
3140 * "An INVALID_VALUE error is generated if texture is non-zero
3141 * and layer is negative."
3142 */
3143 if (layer < 0) {
3144 _mesa_error(ctx, GL_INVALID_VALUE,
3145 "%s(layer %u < 0)", caller, layer);
3146 return false;
3147 }
3148
3149 if (target == GL_TEXTURE_3D) {
3150 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3151 if (layer >= maxSize) {
3152 _mesa_error(ctx, GL_INVALID_VALUE,
3153 "%s(invalid layer %u)", caller, layer);
3154 return false;
3155 }
3156 }
3157 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3158 (target == GL_TEXTURE_2D_ARRAY) ||
3159 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3160 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3161 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3162 _mesa_error(ctx, GL_INVALID_VALUE,
3163 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3164 caller, layer);
3165 return false;
3166 }
3167 }
3168 else if (target == GL_TEXTURE_CUBE_MAP) {
3169 if (layer >= 6) {
3170 _mesa_error(ctx, GL_INVALID_VALUE,
3171 "%s(layer %u >= 6)", caller, layer);
3172 return false;
3173 }
3174 }
3175
3176 return true;
3177 }
3178
3179
3180 /**
3181 * Common code called by all gl*FramebufferTexture*() entry points to verify
3182 * the level.
3183 *
3184 * \return true if no errors, false if errors
3185 */
3186 static bool
3187 check_level(struct gl_context *ctx, GLenum target, GLint level,
3188 const char *caller)
3189 {
3190 if ((level < 0) ||
3191 (level >= _mesa_max_texture_levels(ctx, target))) {
3192 _mesa_error(ctx, GL_INVALID_VALUE,
3193 "%s(invalid level %d)", caller, level);
3194 return false;
3195 }
3196
3197 return true;
3198 }
3199
3200
3201 struct gl_renderbuffer_attachment *
3202 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3203 struct gl_framebuffer *fb,
3204 GLenum attachment, const char *caller)
3205 {
3206 /* The window-system framebuffer object is immutable */
3207 if (_mesa_is_winsys_fbo(fb)) {
3208 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3209 caller);
3210 return NULL;
3211 }
3212
3213 /* Not a hash lookup, so we can afford to get the attachment here. */
3214 bool is_color_attachment;
3215 struct gl_renderbuffer_attachment *att =
3216 get_attachment(ctx, fb, attachment, &is_color_attachment);
3217 if (att == NULL) {
3218 if (is_color_attachment) {
3219 _mesa_error(ctx, GL_INVALID_OPERATION,
3220 "%s(invalid color attachment %s)", caller,
3221 _mesa_enum_to_string(attachment));
3222 } else {
3223 _mesa_error(ctx, GL_INVALID_ENUM,
3224 "%s(invalid attachment %s)", caller,
3225 _mesa_enum_to_string(attachment));
3226 }
3227 return NULL;
3228 }
3229
3230 return att;
3231 }
3232
3233
3234 void
3235 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3236 GLenum attachment,
3237 struct gl_renderbuffer_attachment *att,
3238 struct gl_texture_object *texObj, GLenum textarget,
3239 GLint level, GLuint layer, GLboolean layered)
3240 {
3241 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3242
3243 mtx_lock(&fb->Mutex);
3244 if (texObj) {
3245 if (attachment == GL_DEPTH_ATTACHMENT &&
3246 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3247 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3248 _mesa_tex_target_to_face(textarget) ==
3249 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3250 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3251 /* The texture object is already attached to the stencil attachment
3252 * point. Don't create a new renderbuffer; just reuse the stencil
3253 * attachment's. This is required to prevent a GL error in
3254 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3255 */
3256 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3257 BUFFER_STENCIL);
3258 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3259 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3260 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3261 _mesa_tex_target_to_face(textarget) ==
3262 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3263 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3264 /* As above, but with depth and stencil transposed. */
3265 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3266 BUFFER_DEPTH);
3267 } else {
3268 set_texture_attachment(ctx, fb, att, texObj, textarget,
3269 level, layer, layered);
3270
3271 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3272 /* Above we created a new renderbuffer and attached it to the
3273 * depth attachment point. Now attach it to the stencil attachment
3274 * point too.
3275 */
3276 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3277 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3278 BUFFER_DEPTH);
3279 }
3280 }
3281
3282 /* Set the render-to-texture flag. We'll check this flag in
3283 * glTexImage() and friends to determine if we need to revalidate
3284 * any FBOs that might be rendering into this texture.
3285 * This flag never gets cleared since it's non-trivial to determine
3286 * when all FBOs might be done rendering to this texture. That's OK
3287 * though since it's uncommon to render to a texture then repeatedly
3288 * call glTexImage() to change images in the texture.
3289 */
3290 texObj->_RenderToTexture = GL_TRUE;
3291 }
3292 else {
3293 remove_attachment(ctx, att);
3294 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3295 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3296 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3297 }
3298 }
3299
3300 invalidate_framebuffer(fb);
3301
3302 mtx_unlock(&fb->Mutex);
3303 }
3304
3305
3306 static void
3307 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3308 GLenum textarget, GLuint texture,
3309 GLint level, GLint layer)
3310 {
3311 GET_CURRENT_CONTEXT(ctx);
3312
3313 /* Get the framebuffer object */
3314 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3315
3316 /* Get the texture object */
3317 struct gl_texture_object *texObj =
3318 get_texture_for_framebuffer(ctx, texture);
3319
3320 struct gl_renderbuffer_attachment *att =
3321 get_attachment(ctx, fb, attachment, NULL);
3322
3323 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3324 level, layer, GL_FALSE);
3325 }
3326
3327
3328 static void
3329 framebuffer_texture_with_dims(int dims, GLenum target,
3330 GLenum attachment, GLenum textarget,
3331 GLuint texture, GLint level, GLint layer,
3332 const char *caller)
3333 {
3334 GET_CURRENT_CONTEXT(ctx);
3335 struct gl_framebuffer *fb;
3336 struct gl_texture_object *texObj;
3337
3338 /* Get the framebuffer object */
3339 fb = get_framebuffer_target(ctx, target);
3340 if (!fb) {
3341 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3342 _mesa_enum_to_string(target));
3343 return;
3344 }
3345
3346 /* Get the texture object */
3347 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3348 return;
3349
3350 if (texObj) {
3351 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3352 return;
3353
3354 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3355 return;
3356
3357 if (!check_level(ctx, textarget, level, caller))
3358 return;
3359 }
3360
3361 struct gl_renderbuffer_attachment *att =
3362 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3363 if (!att)
3364 return;
3365
3366 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3367 level, layer, GL_FALSE);
3368 }
3369
3370
3371 void GLAPIENTRY
3372 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3373 GLenum textarget, GLuint texture,
3374 GLint level)
3375 {
3376 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3377 texture, level, 0);
3378 }
3379
3380
3381 void GLAPIENTRY
3382 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3383 GLenum textarget, GLuint texture, GLint level)
3384 {
3385 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3386 level, 0, "glFramebufferTexture1D");
3387 }
3388
3389
3390 void GLAPIENTRY
3391 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3392 GLenum textarget, GLuint texture,
3393 GLint level)
3394 {
3395 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3396 texture, level, 0);
3397 }
3398
3399
3400 void GLAPIENTRY
3401 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3402 GLenum textarget, GLuint texture, GLint level)
3403 {
3404 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3405 level, 0, "glFramebufferTexture2D");
3406 }
3407
3408
3409 void GLAPIENTRY
3410 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3411 GLenum textarget, GLuint texture,
3412 GLint level, GLint layer)
3413 {
3414 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3415 texture, level, layer);
3416 }
3417
3418
3419 void GLAPIENTRY
3420 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3421 GLenum textarget, GLuint texture,
3422 GLint level, GLint layer)
3423 {
3424 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3425 level, layer, "glFramebufferTexture3D");
3426 }
3427
3428
3429 static ALWAYS_INLINE void
3430 frame_buffer_texture(GLuint framebuffer, GLenum target,
3431 GLenum attachment, GLuint texture,
3432 GLint level, GLint layer, const char *func,
3433 bool dsa, bool no_error, bool check_layered)
3434 {
3435 GET_CURRENT_CONTEXT(ctx);
3436 GLboolean layered = GL_FALSE;
3437
3438 if (!no_error && check_layered) {
3439 if (!_mesa_has_geometry_shaders(ctx)) {
3440 _mesa_error(ctx, GL_INVALID_OPERATION,
3441 "unsupported function (%s) called", func);
3442 return;
3443 }
3444 }
3445
3446 /* Get the framebuffer object */
3447 struct gl_framebuffer *fb;
3448 if (no_error) {
3449 if (dsa) {
3450 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3451 } else {
3452 fb = get_framebuffer_target(ctx, target);
3453 }
3454 } else {
3455 if (dsa) {
3456 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3457 if (!fb)
3458 return;
3459 } else {
3460 fb = get_framebuffer_target(ctx, target);
3461 if (!fb) {
3462 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3463 func, _mesa_enum_to_string(target));
3464 return;
3465 }
3466 }
3467 }
3468
3469 /* Get the texture object and framebuffer attachment*/
3470 struct gl_renderbuffer_attachment *att;
3471 struct gl_texture_object *texObj;
3472 if (no_error) {
3473 texObj = get_texture_for_framebuffer(ctx, texture);
3474 att = get_attachment(ctx, fb, attachment, NULL);
3475 } else {
3476 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3477 &texObj))
3478 return;
3479
3480 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3481 if (!att)
3482 return;
3483 }
3484
3485 GLenum textarget = 0;
3486 if (texObj) {
3487 if (check_layered) {
3488 /* We do this regardless of no_error because this sets layered */
3489 if (!check_layered_texture_target(ctx, texObj->Target, func,
3490 &layered))
3491 return;
3492 }
3493
3494 if (!no_error) {
3495 if (!check_layered) {
3496 if (!check_texture_target(ctx, texObj->Target, func))
3497 return;
3498
3499 if (!check_layer(ctx, texObj->Target, layer, func))
3500 return;
3501 }
3502
3503 if (!check_level(ctx, texObj->Target, level, func))
3504 return;
3505 }
3506
3507 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3508 assert(layer >= 0 && layer < 6);
3509 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3510 layer = 0;
3511 }
3512 }
3513
3514 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3515 level, layer, layered);
3516 }
3517
3518 void GLAPIENTRY
3519 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3520 GLuint texture, GLint level,
3521 GLint layer)
3522 {
3523 frame_buffer_texture(0, target, attachment, texture, level, layer,
3524 "glFramebufferTextureLayer", false, true, false);
3525 }
3526
3527
3528 void GLAPIENTRY
3529 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3530 GLuint texture, GLint level, GLint layer)
3531 {
3532 frame_buffer_texture(0, target, attachment, texture, level, layer,
3533 "glFramebufferTextureLayer", false, false, false);
3534 }
3535
3536
3537 void GLAPIENTRY
3538 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3539 GLenum attachment,
3540 GLuint texture, GLint level,
3541 GLint layer)
3542 {
3543 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3544 "glNamedFramebufferTextureLayer", true, true, false);
3545 }
3546
3547
3548 void GLAPIENTRY
3549 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3550 GLuint texture, GLint level, GLint layer)
3551 {
3552 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3553 "glNamedFramebufferTextureLayer", true, false, false);
3554 }
3555
3556
3557 void GLAPIENTRY
3558 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3559 GLuint texture, GLint level)
3560 {
3561 frame_buffer_texture(0, target, attachment, texture, level, 0,
3562 "glFramebufferTexture", false, true, true);
3563 }
3564
3565
3566 void GLAPIENTRY
3567 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3568 GLuint texture, GLint level)
3569 {
3570 frame_buffer_texture(0, target, attachment, texture, level, 0,
3571 "glFramebufferTexture", false, false, true);
3572 }
3573
3574 void GLAPIENTRY
3575 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3576 GLuint texture, GLint level)
3577 {
3578 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3579 "glNamedFramebufferTexture", true, true, true);
3580 }
3581
3582
3583 void GLAPIENTRY
3584 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3585 GLuint texture, GLint level)
3586 {
3587 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3588 "glNamedFramebufferTexture", true, false, true);
3589 }
3590
3591
3592 void
3593 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3594 struct gl_framebuffer *fb,
3595 GLenum attachment,
3596 struct gl_renderbuffer *rb)
3597 {
3598 assert(!_mesa_is_winsys_fbo(fb));
3599
3600 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3601
3602 assert(ctx->Driver.FramebufferRenderbuffer);
3603 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3604
3605 /* Some subsequent GL commands may depend on the framebuffer's visual
3606 * after the binding is updated. Update visual info now.
3607 */
3608 _mesa_update_framebuffer_visual(ctx, fb);
3609 }
3610
3611 static void
3612 framebuffer_renderbuffer(struct gl_context *ctx,
3613 struct gl_framebuffer *fb,
3614 GLenum attachment,
3615 struct gl_renderbuffer *rb,
3616 const char *func)
3617 {
3618 struct gl_renderbuffer_attachment *att;
3619 bool is_color_attachment;
3620
3621 if (_mesa_is_winsys_fbo(fb)) {
3622 /* Can't attach new renderbuffers to a window system framebuffer */
3623 _mesa_error(ctx, GL_INVALID_OPERATION,
3624 "%s(window-system framebuffer)", func);
3625 return;
3626 }
3627
3628 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3629 if (att == NULL) {
3630 /*
3631 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images to
3632 * a Framebuffer":
3633 *
3634 * "An INVALID_OPERATION error is generated if attachment is COLOR_-
3635 * ATTACHMENTm where m is greater than or equal to the value of
3636 * MAX_COLOR_- ATTACHMENTS ."
3637 *
3638 * If we are at this point, is because the attachment is not valid, so
3639 * if is_color_attachment is true, is because of the previous reason.
3640 */
3641 if (is_color_attachment) {
3642 _mesa_error(ctx, GL_INVALID_OPERATION,
3643 "%s(invalid color attachment %s)", func,
3644 _mesa_enum_to_string(attachment));
3645 } else {
3646 _mesa_error(ctx, GL_INVALID_ENUM,
3647 "%s(invalid attachment %s)", func,
3648 _mesa_enum_to_string(attachment));
3649 }
3650
3651 return;
3652 }
3653
3654 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3655 rb && rb->Format != MESA_FORMAT_NONE) {
3656 /* make sure the renderbuffer is a depth/stencil format */
3657 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3658 if (baseFormat != GL_DEPTH_STENCIL) {
3659 _mesa_error(ctx, GL_INVALID_OPERATION,
3660 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3661 return;
3662 }
3663 }
3664
3665 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3666 }
3667
3668 void GLAPIENTRY
3669 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3670 GLenum renderbuffertarget,
3671 GLuint renderbuffer)
3672 {
3673 struct gl_framebuffer *fb;
3674 struct gl_renderbuffer *rb;
3675 GET_CURRENT_CONTEXT(ctx);
3676
3677 fb = get_framebuffer_target(ctx, target);
3678 if (!fb) {
3679 _mesa_error(ctx, GL_INVALID_ENUM,
3680 "glFramebufferRenderbuffer(invalid target %s)",
3681 _mesa_enum_to_string(target));
3682 return;
3683 }
3684
3685 if (renderbuffertarget != GL_RENDERBUFFER) {
3686 _mesa_error(ctx, GL_INVALID_ENUM,
3687 "glFramebufferRenderbuffer(renderbuffertarget is not "
3688 "GL_RENDERBUFFER)");
3689 return;
3690 }
3691
3692 if (renderbuffer) {
3693 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3694 "glFramebufferRenderbuffer");
3695 if (!rb)
3696 return;
3697 }
3698 else {
3699 /* remove renderbuffer attachment */
3700 rb = NULL;
3701 }
3702
3703 framebuffer_renderbuffer(ctx, fb, attachment, rb,
3704 "glFramebufferRenderbuffer");
3705 }
3706
3707
3708 void GLAPIENTRY
3709 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3710 GLenum renderbuffertarget,
3711 GLuint renderbuffer)
3712 {
3713 struct gl_framebuffer *fb;
3714 struct gl_renderbuffer *rb;
3715 GET_CURRENT_CONTEXT(ctx);
3716
3717 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3718 "glNamedFramebufferRenderbuffer");
3719 if (!fb)
3720 return;
3721
3722 if (renderbuffertarget != GL_RENDERBUFFER) {
3723 _mesa_error(ctx, GL_INVALID_ENUM,
3724 "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
3725 "GL_RENDERBUFFER)");
3726 return;
3727 }
3728
3729 if (renderbuffer) {
3730 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3731 "glNamedFramebufferRenderbuffer");
3732 if (!rb)
3733 return;
3734 }
3735 else {
3736 /* remove renderbuffer attachment */
3737 rb = NULL;
3738 }
3739
3740 framebuffer_renderbuffer(ctx, fb, attachment, rb,
3741 "glNamedFramebufferRenderbuffer");
3742 }
3743
3744
3745 static void
3746 get_framebuffer_attachment_parameter(struct gl_context *ctx,
3747 struct gl_framebuffer *buffer,
3748 GLenum attachment, GLenum pname,
3749 GLint *params, const char *caller)
3750 {
3751 const struct gl_renderbuffer_attachment *att;
3752 bool is_color_attachment = false;
3753 GLenum err;
3754
3755 /* The error code for an attachment type of GL_NONE differs between APIs.
3756 *
3757 * From the ES 2.0.25 specification, page 127:
3758 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3759 * querying any other pname will generate INVALID_ENUM."
3760 *
3761 * From the OpenGL 3.0 specification, page 337, or identically,
3762 * the OpenGL ES 3.0.4 specification, page 240:
3763 *
3764 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3765 * framebuffer is bound to target. In this case querying pname
3766 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3767 * queries will generate an INVALID_OPERATION error."
3768 */
3769 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3770 GL_INVALID_ENUM : GL_INVALID_OPERATION;
3771
3772 if (_mesa_is_winsys_fbo(buffer)) {
3773 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3774 * says:
3775 *
3776 * "If the framebuffer currently bound to target is zero, then
3777 * INVALID_OPERATION is generated."
3778 *
3779 * The EXT_framebuffer_object spec has the same wording, and the
3780 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3781 * spec.
3782 */
3783 if ((!_mesa_is_desktop_gl(ctx) ||
3784 !ctx->Extensions.ARB_framebuffer_object)
3785 && !_mesa_is_gles3(ctx)) {
3786 _mesa_error(ctx, GL_INVALID_OPERATION,
3787 "%s(window-system framebuffer)", caller);
3788 return;
3789 }
3790
3791 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3792 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3793 _mesa_error(ctx, GL_INVALID_ENUM,
3794 "%s(invalid attachment %s)", caller,
3795 _mesa_enum_to_string(attachment));
3796 return;
3797 }
3798
3799 /* The specs are not clear about how to handle
3800 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3801 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3802 * discussed in:
3803 *
3804 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3805 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3806 */
3807 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3808 _mesa_error(ctx, GL_INVALID_ENUM,
3809 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3810 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3811 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3812 return;
3813 }
3814
3815 /* the default / window-system FBO */
3816 att = get_fb0_attachment(ctx, buffer, attachment);
3817 }
3818 else {
3819 /* user-created framebuffer FBO */
3820 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3821 }
3822
3823 if (att == NULL) {
3824 /*
3825 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3826 *
3827 * "An INVALID_OPERATION error is generated if a framebuffer object
3828 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
3829 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
3830 *
3831 * If we are at this point, is because the attachment is not valid, so
3832 * if is_color_attachment is true, is because of the previous reason.
3833 */
3834 if (is_color_attachment) {
3835 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
3836 caller, _mesa_enum_to_string(attachment));
3837 } else {
3838 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3839 _mesa_enum_to_string(attachment));
3840 }
3841 return;
3842 }
3843
3844 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3845 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3846 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3847 /* This behavior is first specified in OpenGL 4.4 specification.
3848 *
3849 * From the OpenGL 4.4 spec page 275:
3850 * "This query cannot be performed for a combined depth+stencil
3851 * attachment, since it does not have a single format."
3852 */
3853 _mesa_error(ctx, GL_INVALID_OPERATION,
3854 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3855 " is invalid for depth+stencil attachment)", caller);
3856 return;
3857 }
3858 /* the depth and stencil attachments must point to the same buffer */
3859 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
3860 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
3861 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3862 _mesa_error(ctx, GL_INVALID_OPERATION,
3863 "%s(DEPTH/STENCIL attachments differ)", caller);
3864 return;
3865 }
3866 }
3867
3868 /* No need to flush here */
3869
3870 switch (pname) {
3871 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3872 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
3873 *
3874 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3875 * either no framebuffer is bound to target; or the default framebuffer
3876 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
3877 * stencil bits, respectively, is zero."
3878 *
3879 * Note that we don't need explicit checks on DEPTH and STENCIL, because
3880 * on the case the spec is pointing, att->Type is already NONE, so we
3881 * just need to check att->Type.
3882 */
3883 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
3884 GL_FRAMEBUFFER_DEFAULT : att->Type;
3885 return;
3886 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3887 if (att->Type == GL_RENDERBUFFER_EXT) {
3888 *params = att->Renderbuffer->Name;
3889 }
3890 else if (att->Type == GL_TEXTURE) {
3891 *params = att->Texture->Name;
3892 }
3893 else {
3894 assert(att->Type == GL_NONE);
3895 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3896 *params = 0;
3897 } else {
3898 goto invalid_pname_enum;
3899 }
3900 }
3901 return;
3902 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3903 if (att->Type == GL_TEXTURE) {
3904 *params = att->TextureLevel;
3905 }
3906 else if (att->Type == GL_NONE) {
3907 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3908 _mesa_enum_to_string(pname));
3909 }
3910 else {
3911 goto invalid_pname_enum;
3912 }
3913 return;
3914 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3915 if (att->Type == GL_TEXTURE) {
3916 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3917 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3918 }
3919 else {
3920 *params = 0;
3921 }
3922 }
3923 else if (att->Type == GL_NONE) {
3924 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3925 _mesa_enum_to_string(pname));
3926 }
3927 else {
3928 goto invalid_pname_enum;
3929 }
3930 return;
3931 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3932 if (ctx->API == API_OPENGLES) {
3933 goto invalid_pname_enum;
3934 } else if (att->Type == GL_NONE) {
3935 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3936 _mesa_enum_to_string(pname));
3937 } else if (att->Type == GL_TEXTURE) {
3938 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3939 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3940 *params = att->Zoffset;
3941 }
3942 else {
3943 *params = 0;
3944 }
3945 }
3946 else {
3947 goto invalid_pname_enum;
3948 }
3949 return;
3950 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3951 if ((!_mesa_is_desktop_gl(ctx) ||
3952 !ctx->Extensions.ARB_framebuffer_object)
3953 && !_mesa_is_gles3(ctx)) {
3954 goto invalid_pname_enum;
3955 }
3956 else if (att->Type == GL_NONE) {
3957 if (_mesa_is_winsys_fbo(buffer) &&
3958 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
3959 *params = GL_LINEAR;
3960 } else {
3961 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3962 _mesa_enum_to_string(pname));
3963 }
3964 }
3965 else {
3966 if (ctx->Extensions.EXT_framebuffer_sRGB) {
3967 *params =
3968 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3969 }
3970 else {
3971 /* According to ARB_framebuffer_sRGB, we should return LINEAR
3972 * if the sRGB conversion is unsupported. */
3973 *params = GL_LINEAR;
3974 }
3975 }
3976 return;
3977 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3978 if ((ctx->API != API_OPENGL_COMPAT ||
3979 !ctx->Extensions.ARB_framebuffer_object)
3980 && ctx->API != API_OPENGL_CORE
3981 && !_mesa_is_gles3(ctx)) {
3982 goto invalid_pname_enum;
3983 }
3984 else if (att->Type == GL_NONE) {
3985 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3986 _mesa_enum_to_string(pname));
3987 }
3988 else {
3989 mesa_format format = att->Renderbuffer->Format;
3990
3991 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
3992 * 3.0.1 spec says:
3993 *
3994 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
3995 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
3996 * generate an INVALID_OPERATION error.
3997 */
3998 if (_mesa_is_gles3(ctx) &&
3999 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4000 _mesa_error(ctx, GL_INVALID_OPERATION,
4001 "%s(cannot query "
4002 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4003 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4004 return;
4005 }
4006
4007 if (format == MESA_FORMAT_S_UINT8) {
4008 /* special cases */
4009 *params = GL_INDEX;
4010 }
4011 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4012 /* depends on the attachment parameter */
4013 if (attachment == GL_STENCIL_ATTACHMENT) {
4014 *params = GL_INDEX;
4015 }
4016 else {
4017 *params = GL_FLOAT;
4018 }
4019 }
4020 else {
4021 *params = _mesa_get_format_datatype(format);
4022 }
4023 }
4024 return;
4025 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4026 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4027 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4028 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4029 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4030 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4031 if ((!_mesa_is_desktop_gl(ctx) ||
4032 !ctx->Extensions.ARB_framebuffer_object)
4033 && !_mesa_is_gles3(ctx)) {
4034 goto invalid_pname_enum;
4035 }
4036 else if (att->Texture) {
4037 const struct gl_texture_image *texImage =
4038 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4039 att->TextureLevel);
4040 if (texImage) {
4041 *params = get_component_bits(pname, texImage->_BaseFormat,
4042 texImage->TexFormat);
4043 }
4044 else {
4045 *params = 0;
4046 }
4047 }
4048 else if (att->Renderbuffer) {
4049 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4050 att->Renderbuffer->Format);
4051 }
4052 else {
4053 assert(att->Type == GL_NONE);
4054 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4055 _mesa_enum_to_string(pname));
4056 }
4057 return;
4058 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4059 if (!_mesa_has_geometry_shaders(ctx)) {
4060 goto invalid_pname_enum;
4061 } else if (att->Type == GL_TEXTURE) {
4062 *params = att->Layered;
4063 } else if (att->Type == GL_NONE) {
4064 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4065 _mesa_enum_to_string(pname));
4066 } else {
4067 goto invalid_pname_enum;
4068 }
4069 return;
4070 default:
4071 goto invalid_pname_enum;
4072 }
4073
4074 return;
4075
4076 invalid_pname_enum:
4077 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4078 _mesa_enum_to_string(pname));
4079 return;
4080 }
4081
4082
4083 void GLAPIENTRY
4084 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4085 GLenum pname, GLint *params)
4086 {
4087 GET_CURRENT_CONTEXT(ctx);
4088 struct gl_framebuffer *buffer;
4089
4090 buffer = get_framebuffer_target(ctx, target);
4091 if (!buffer) {
4092 _mesa_error(ctx, GL_INVALID_ENUM,
4093 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4094 _mesa_enum_to_string(target));
4095 return;
4096 }
4097
4098 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4099 params,
4100 "glGetFramebufferAttachmentParameteriv");
4101 }
4102
4103
4104 void GLAPIENTRY
4105 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4106 GLenum attachment,
4107 GLenum pname, GLint *params)
4108 {
4109 GET_CURRENT_CONTEXT(ctx);
4110 struct gl_framebuffer *buffer;
4111
4112 if (framebuffer) {
4113 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4114 "glGetNamedFramebufferAttachmentParameteriv");
4115 if (!buffer)
4116 return;
4117 }
4118 else {
4119 /*
4120 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4121 * 4.5 core spec (30.10.2014, PDF page 314):
4122 * "If framebuffer is zero, then the default draw framebuffer is
4123 * queried."
4124 */
4125 buffer = ctx->WinSysDrawBuffer;
4126 }
4127
4128 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4129 params,
4130 "glGetNamedFramebufferAttachmentParameteriv");
4131 }
4132
4133
4134 void GLAPIENTRY
4135 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4136 GLint param)
4137 {
4138 GET_CURRENT_CONTEXT(ctx);
4139 struct gl_framebuffer *fb = NULL;
4140
4141 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4142 _mesa_error(ctx, GL_INVALID_OPERATION,
4143 "glNamedFramebufferParameteri("
4144 "ARB_framebuffer_no_attachments not implemented)");
4145 return;
4146 }
4147
4148 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4149 "glNamedFramebufferParameteri");
4150
4151 if (fb) {
4152 framebuffer_parameteri(ctx, fb, pname, param,
4153 "glNamedFramebufferParameteriv");
4154 }
4155 }
4156
4157
4158 void GLAPIENTRY
4159 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4160 GLint *param)
4161 {
4162 GET_CURRENT_CONTEXT(ctx);
4163 struct gl_framebuffer *fb;
4164
4165 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4166 _mesa_error(ctx, GL_INVALID_OPERATION,
4167 "glNamedFramebufferParameteriv("
4168 "ARB_framebuffer_no_attachments not implemented)");
4169 return;
4170 }
4171
4172 if (framebuffer) {
4173 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4174 "glGetNamedFramebufferParameteriv");
4175 } else {
4176 fb = ctx->WinSysDrawBuffer;
4177 }
4178
4179 if (fb) {
4180 get_framebuffer_parameteriv(ctx, fb, pname, param,
4181 "glGetNamedFramebufferParameteriv");
4182 }
4183 }
4184
4185
4186 static void
4187 invalidate_framebuffer_storage(struct gl_context *ctx,
4188 struct gl_framebuffer *fb,
4189 GLsizei numAttachments,
4190 const GLenum *attachments, GLint x, GLint y,
4191 GLsizei width, GLsizei height, const char *name)
4192 {
4193 int i;
4194
4195 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4196 * Spec (2.2.2015, PDF page 522) says:
4197 * "An INVALID_VALUE error is generated if numAttachments, width, or
4198 * height is negative."
4199 */
4200 if (numAttachments < 0) {
4201 _mesa_error(ctx, GL_INVALID_VALUE,
4202 "%s(numAttachments < 0)", name);
4203 return;
4204 }
4205
4206 if (width < 0) {
4207 _mesa_error(ctx, GL_INVALID_VALUE,
4208 "%s(width < 0)", name);
4209 return;
4210 }
4211
4212 if (height < 0) {
4213 _mesa_error(ctx, GL_INVALID_VALUE,
4214 "%s(height < 0)", name);
4215 return;
4216 }
4217
4218 /* The GL_ARB_invalidate_subdata spec says:
4219 *
4220 * "If an attachment is specified that does not exist in the
4221 * framebuffer bound to <target>, it is ignored."
4222 *
4223 * It also says:
4224 *
4225 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4226 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4227 * INVALID_OPERATION is generated."
4228 *
4229 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4230 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4231 * set of retrictions).
4232 */
4233 for (i = 0; i < numAttachments; i++) {
4234 if (_mesa_is_winsys_fbo(fb)) {
4235 switch (attachments[i]) {
4236 case GL_ACCUM:
4237 case GL_AUX0:
4238 case GL_AUX1:
4239 case GL_AUX2:
4240 case GL_AUX3:
4241 /* Accumulation buffers and auxilary buffers were removed in
4242 * OpenGL 3.1, and they never existed in OpenGL ES.
4243 */
4244 if (ctx->API != API_OPENGL_COMPAT)
4245 goto invalid_enum;
4246 break;
4247 case GL_COLOR:
4248 case GL_DEPTH:
4249 case GL_STENCIL:
4250 break;
4251 case GL_BACK_LEFT:
4252 case GL_BACK_RIGHT:
4253 case GL_FRONT_LEFT:
4254 case GL_FRONT_RIGHT:
4255 if (!_mesa_is_desktop_gl(ctx))
4256 goto invalid_enum;
4257 break;
4258 default:
4259 goto invalid_enum;
4260 }
4261 } else {
4262 switch (attachments[i]) {
4263 case GL_DEPTH_ATTACHMENT:
4264 case GL_STENCIL_ATTACHMENT:
4265 break;
4266 case GL_DEPTH_STENCIL_ATTACHMENT:
4267 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4268 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4269 * extension does not make this attachment point valid on ES 2.0.
4270 */
4271 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4272 break;
4273 /* fallthrough */
4274 case GL_COLOR_ATTACHMENT0:
4275 case GL_COLOR_ATTACHMENT1:
4276 case GL_COLOR_ATTACHMENT2:
4277 case GL_COLOR_ATTACHMENT3:
4278 case GL_COLOR_ATTACHMENT4:
4279 case GL_COLOR_ATTACHMENT5:
4280 case GL_COLOR_ATTACHMENT6:
4281 case GL_COLOR_ATTACHMENT7:
4282 case GL_COLOR_ATTACHMENT8:
4283 case GL_COLOR_ATTACHMENT9:
4284 case GL_COLOR_ATTACHMENT10:
4285 case GL_COLOR_ATTACHMENT11:
4286 case GL_COLOR_ATTACHMENT12:
4287 case GL_COLOR_ATTACHMENT13:
4288 case GL_COLOR_ATTACHMENT14:
4289 case GL_COLOR_ATTACHMENT15: {
4290 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4291 if (k >= ctx->Const.MaxColorAttachments) {
4292 _mesa_error(ctx, GL_INVALID_OPERATION,
4293 "%s(attachment >= max. color attachments)", name);
4294 return;
4295 }
4296 break;
4297 }
4298 default:
4299 goto invalid_enum;
4300 }
4301 }
4302 }
4303
4304 /* We don't actually do anything for this yet. Just return after
4305 * validating the parameters and generating the required errors.
4306 */
4307 return;
4308
4309 invalid_enum:
4310 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4311 _mesa_enum_to_string(attachments[i]));
4312 return;
4313 }
4314
4315
4316 void GLAPIENTRY
4317 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4318 const GLenum *attachments, GLint x, GLint y,
4319 GLsizei width, GLsizei height)
4320 {
4321 struct gl_framebuffer *fb;
4322 GET_CURRENT_CONTEXT(ctx);
4323
4324 fb = get_framebuffer_target(ctx, target);
4325 if (!fb) {
4326 _mesa_error(ctx, GL_INVALID_ENUM,
4327 "glInvalidateSubFramebuffer(invalid target %s)",
4328 _mesa_enum_to_string(target));
4329 return;
4330 }
4331
4332 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4333 x, y, width, height,
4334 "glInvalidateSubFramebuffer");
4335 }
4336
4337
4338 void GLAPIENTRY
4339 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4340 GLsizei numAttachments,
4341 const GLenum *attachments,
4342 GLint x, GLint y,
4343 GLsizei width, GLsizei height)
4344 {
4345 struct gl_framebuffer *fb;
4346 GET_CURRENT_CONTEXT(ctx);
4347
4348 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4349 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4350 * default draw framebuffer is affected."
4351 */
4352 if (framebuffer) {
4353 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4354 "glInvalidateNamedFramebufferSubData");
4355 if (!fb)
4356 return;
4357 }
4358 else
4359 fb = ctx->WinSysDrawBuffer;
4360
4361 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4362 x, y, width, height,
4363 "glInvalidateNamedFramebufferSubData");
4364 }
4365
4366
4367 void GLAPIENTRY
4368 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4369 const GLenum *attachments)
4370 {
4371 struct gl_framebuffer *fb;
4372 GET_CURRENT_CONTEXT(ctx);
4373
4374 fb = get_framebuffer_target(ctx, target);
4375 if (!fb) {
4376 _mesa_error(ctx, GL_INVALID_ENUM,
4377 "glInvalidateFramebuffer(invalid target %s)",
4378 _mesa_enum_to_string(target));
4379 return;
4380 }
4381
4382 /* The GL_ARB_invalidate_subdata spec says:
4383 *
4384 * "The command
4385 *
4386 * void InvalidateFramebuffer(enum target,
4387 * sizei numAttachments,
4388 * const enum *attachments);
4389 *
4390 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4391 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4392 * <MAX_VIEWPORT_DIMS[1]> respectively."
4393 */
4394 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4395 0, 0,
4396 ctx->Const.MaxViewportWidth,
4397 ctx->Const.MaxViewportHeight,
4398 "glInvalidateFramebuffer");
4399 }
4400
4401
4402 void GLAPIENTRY
4403 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4404 GLsizei numAttachments,
4405 const GLenum *attachments)
4406 {
4407 struct gl_framebuffer *fb;
4408 GET_CURRENT_CONTEXT(ctx);
4409
4410 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4411 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4412 * default draw framebuffer is affected."
4413 */
4414 if (framebuffer) {
4415 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4416 "glInvalidateNamedFramebufferData");
4417 if (!fb)
4418 return;
4419 }
4420 else
4421 fb = ctx->WinSysDrawBuffer;
4422
4423 /* The GL_ARB_invalidate_subdata spec says:
4424 *
4425 * "The command
4426 *
4427 * void InvalidateFramebuffer(enum target,
4428 * sizei numAttachments,
4429 * const enum *attachments);
4430 *
4431 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4432 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4433 * <MAX_VIEWPORT_DIMS[1]> respectively."
4434 */
4435 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4436 0, 0,
4437 ctx->Const.MaxViewportWidth,
4438 ctx->Const.MaxViewportHeight,
4439 "glInvalidateNamedFramebufferData");
4440 }
4441
4442
4443 void GLAPIENTRY
4444 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4445 const GLenum *attachments)
4446 {
4447 struct gl_framebuffer *fb;
4448 GLint i;
4449
4450 GET_CURRENT_CONTEXT(ctx);
4451
4452 fb = get_framebuffer_target(ctx, target);
4453 if (!fb) {
4454 _mesa_error(ctx, GL_INVALID_ENUM,
4455 "glDiscardFramebufferEXT(target %s)",
4456 _mesa_enum_to_string(target));
4457 return;
4458 }
4459
4460 if (numAttachments < 0) {
4461 _mesa_error(ctx, GL_INVALID_VALUE,
4462 "glDiscardFramebufferEXT(numAttachments < 0)");
4463 return;
4464 }
4465
4466 for (i = 0; i < numAttachments; i++) {
4467 switch (attachments[i]) {
4468 case GL_COLOR:
4469 case GL_DEPTH:
4470 case GL_STENCIL:
4471 if (_mesa_is_user_fbo(fb))
4472 goto invalid_enum;
4473 break;
4474 case GL_COLOR_ATTACHMENT0:
4475 case GL_DEPTH_ATTACHMENT:
4476 case GL_STENCIL_ATTACHMENT:
4477 if (_mesa_is_winsys_fbo(fb))
4478 goto invalid_enum;
4479 break;
4480 default:
4481 goto invalid_enum;
4482 }
4483 }
4484
4485 if (ctx->Driver.DiscardFramebuffer)
4486 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4487
4488 return;
4489
4490 invalid_enum:
4491 _mesa_error(ctx, GL_INVALID_ENUM,
4492 "glDiscardFramebufferEXT(attachment %s)",
4493 _mesa_enum_to_string(attachments[i]));
4494 }