main: Added entry point for glCreateRenderbuffers
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * Helper routine for getting a gl_framebuffer.
125 */
126 struct gl_framebuffer *
127 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
128 {
129 struct gl_framebuffer *fb;
130
131 if (id == 0)
132 return NULL;
133
134 fb = (struct gl_framebuffer *)
135 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
136 return fb;
137 }
138
139
140 /**
141 * Mark the given framebuffer as invalid. This will force the
142 * test for framebuffer completeness to be done before the framebuffer
143 * is used.
144 */
145 static void
146 invalidate_framebuffer(struct gl_framebuffer *fb)
147 {
148 fb->_Status = 0; /* "indeterminate" */
149 }
150
151
152 /**
153 * Return the gl_framebuffer object which corresponds to the given
154 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
155 * Check support for GL_EXT_framebuffer_blit to determine if certain
156 * targets are legal.
157 * \return gl_framebuffer pointer or NULL if target is illegal
158 */
159 static struct gl_framebuffer *
160 get_framebuffer_target(struct gl_context *ctx, GLenum target)
161 {
162 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
163 switch (target) {
164 case GL_DRAW_FRAMEBUFFER:
165 return have_fb_blit ? ctx->DrawBuffer : NULL;
166 case GL_READ_FRAMEBUFFER:
167 return have_fb_blit ? ctx->ReadBuffer : NULL;
168 case GL_FRAMEBUFFER_EXT:
169 return ctx->DrawBuffer;
170 default:
171 return NULL;
172 }
173 }
174
175
176 /**
177 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
178 * gl_renderbuffer_attachment object.
179 * This function is only used for user-created FB objects, not the
180 * default / window-system FB object.
181 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
182 * the depth buffer attachment point.
183 */
184 static struct gl_renderbuffer_attachment *
185 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
186 GLenum attachment)
187 {
188 GLuint i;
189
190 assert(_mesa_is_user_fbo(fb));
191
192 switch (attachment) {
193 case GL_COLOR_ATTACHMENT0_EXT:
194 case GL_COLOR_ATTACHMENT1_EXT:
195 case GL_COLOR_ATTACHMENT2_EXT:
196 case GL_COLOR_ATTACHMENT3_EXT:
197 case GL_COLOR_ATTACHMENT4_EXT:
198 case GL_COLOR_ATTACHMENT5_EXT:
199 case GL_COLOR_ATTACHMENT6_EXT:
200 case GL_COLOR_ATTACHMENT7_EXT:
201 case GL_COLOR_ATTACHMENT8_EXT:
202 case GL_COLOR_ATTACHMENT9_EXT:
203 case GL_COLOR_ATTACHMENT10_EXT:
204 case GL_COLOR_ATTACHMENT11_EXT:
205 case GL_COLOR_ATTACHMENT12_EXT:
206 case GL_COLOR_ATTACHMENT13_EXT:
207 case GL_COLOR_ATTACHMENT14_EXT:
208 case GL_COLOR_ATTACHMENT15_EXT:
209 /* Only OpenGL ES 1.x forbids color attachments other than
210 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
211 * hardware is used.
212 */
213 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
214 if (i >= ctx->Const.MaxColorAttachments
215 || (i > 0 && ctx->API == API_OPENGLES)) {
216 return NULL;
217 }
218 return &fb->Attachment[BUFFER_COLOR0 + i];
219 case GL_DEPTH_STENCIL_ATTACHMENT:
220 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
221 return NULL;
222 /* fall-through */
223 case GL_DEPTH_ATTACHMENT_EXT:
224 return &fb->Attachment[BUFFER_DEPTH];
225 case GL_STENCIL_ATTACHMENT_EXT:
226 return &fb->Attachment[BUFFER_STENCIL];
227 default:
228 return NULL;
229 }
230 }
231
232
233 /**
234 * As above, but only used for getting attachments of the default /
235 * window-system framebuffer (not user-created framebuffer objects).
236 */
237 static struct gl_renderbuffer_attachment *
238 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
239 GLenum attachment)
240 {
241 assert(_mesa_is_winsys_fbo(fb));
242
243 if (_mesa_is_gles3(ctx)) {
244 assert(attachment == GL_BACK ||
245 attachment == GL_DEPTH ||
246 attachment == GL_STENCIL);
247 switch (attachment) {
248 case GL_BACK:
249 /* Since there is no stereo rendering in ES 3.0, only return the
250 * LEFT bits.
251 */
252 if (ctx->DrawBuffer->Visual.doubleBufferMode)
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 return &fb->Attachment[BUFFER_FRONT_LEFT];
255 case GL_DEPTH:
256 return &fb->Attachment[BUFFER_DEPTH];
257 case GL_STENCIL:
258 return &fb->Attachment[BUFFER_STENCIL];
259 }
260 }
261
262 switch (attachment) {
263 case GL_FRONT_LEFT:
264 return &fb->Attachment[BUFFER_FRONT_LEFT];
265 case GL_FRONT_RIGHT:
266 return &fb->Attachment[BUFFER_FRONT_RIGHT];
267 case GL_BACK_LEFT:
268 return &fb->Attachment[BUFFER_BACK_LEFT];
269 case GL_BACK_RIGHT:
270 return &fb->Attachment[BUFFER_BACK_RIGHT];
271 case GL_AUX0:
272 if (fb->Visual.numAuxBuffers == 1) {
273 return &fb->Attachment[BUFFER_AUX0];
274 }
275 return NULL;
276
277 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
278 *
279 * "If the default framebuffer is bound to target, then attachment must
280 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
281 * identifying a color buffer; DEPTH, identifying the depth buffer; or
282 * STENCIL, identifying the stencil buffer."
283 *
284 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
285 * language. However, revision #33 of the ARB_framebuffer_object spec
286 * says:
287 *
288 * "If the default framebuffer is bound to <target>, then <attachment>
289 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
290 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
291 * depth buffer, or the stencil buffer, and <pname> may be
292 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
293 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
294 *
295 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
296 * from glext.h, so shipping apps should not use those values.
297 *
298 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
299 * support queries of the window system FBO.
300 */
301 case GL_DEPTH:
302 return &fb->Attachment[BUFFER_DEPTH];
303 case GL_STENCIL:
304 return &fb->Attachment[BUFFER_STENCIL];
305 default:
306 return NULL;
307 }
308 }
309
310
311
312 /**
313 * Remove any texture or renderbuffer attached to the given attachment
314 * point. Update reference counts, etc.
315 */
316 static void
317 remove_attachment(struct gl_context *ctx,
318 struct gl_renderbuffer_attachment *att)
319 {
320 struct gl_renderbuffer *rb = att->Renderbuffer;
321
322 /* tell driver that we're done rendering to this texture. */
323 if (rb && rb->NeedsFinishRenderTexture)
324 ctx->Driver.FinishRenderTexture(ctx, rb);
325
326 if (att->Type == GL_TEXTURE) {
327 assert(att->Texture);
328 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
329 assert(!att->Texture);
330 }
331 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
332 assert(!att->Texture);
333 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
334 assert(!att->Renderbuffer);
335 }
336 att->Type = GL_NONE;
337 att->Complete = GL_TRUE;
338 }
339
340 /**
341 * Verify a couple error conditions that will lead to an incomplete FBO and
342 * may cause problems for the driver's RenderTexture path.
343 */
344 static bool
345 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
346 {
347 const struct gl_texture_image *const texImage =
348 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
349
350 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
351 return false;
352
353 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
354 && att->Zoffset >= texImage->Height)
355 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
356 && att->Zoffset >= texImage->Depth))
357 return false;
358
359 return true;
360 }
361
362 /**
363 * Create a renderbuffer which will be set up by the driver to wrap the
364 * texture image slice.
365 *
366 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
367 * to share most of their framebuffer rendering code between winsys,
368 * renderbuffer, and texture attachments.
369 *
370 * The allocated renderbuffer uses a non-zero Name so that drivers can check
371 * it for determining vertical orientation, but we use ~0 to make it fairly
372 * unambiguous with actual user (non-texture) renderbuffers.
373 */
374 void
375 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
376 struct gl_framebuffer *fb,
377 struct gl_renderbuffer_attachment *att)
378 {
379 struct gl_texture_image *texImage;
380 struct gl_renderbuffer *rb;
381
382 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
383
384 rb = att->Renderbuffer;
385 if (!rb) {
386 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
387 if (!rb) {
388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
389 return;
390 }
391 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
392
393 /* This can't get called on a texture renderbuffer, so set it to NULL
394 * for clarity compared to user renderbuffers.
395 */
396 rb->AllocStorage = NULL;
397
398 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
399 }
400
401 if (!texImage)
402 return;
403
404 rb->_BaseFormat = texImage->_BaseFormat;
405 rb->Format = texImage->TexFormat;
406 rb->InternalFormat = texImage->InternalFormat;
407 rb->Width = texImage->Width2;
408 rb->Height = texImage->Height2;
409 rb->Depth = texImage->Depth2;
410 rb->NumSamples = texImage->NumSamples;
411 rb->TexImage = texImage;
412
413 if (driver_RenderTexture_is_safe(att))
414 ctx->Driver.RenderTexture(ctx, fb, att);
415 }
416
417 /**
418 * Bind a texture object to an attachment point.
419 * The previous binding, if any, will be removed first.
420 */
421 static void
422 set_texture_attachment(struct gl_context *ctx,
423 struct gl_framebuffer *fb,
424 struct gl_renderbuffer_attachment *att,
425 struct gl_texture_object *texObj,
426 GLenum texTarget, GLuint level, GLuint zoffset,
427 GLboolean layered)
428 {
429 struct gl_renderbuffer *rb = att->Renderbuffer;
430
431 if (rb && rb->NeedsFinishRenderTexture)
432 ctx->Driver.FinishRenderTexture(ctx, rb);
433
434 if (att->Texture == texObj) {
435 /* re-attaching same texture */
436 assert(att->Type == GL_TEXTURE);
437 }
438 else {
439 /* new attachment */
440 remove_attachment(ctx, att);
441 att->Type = GL_TEXTURE;
442 assert(!att->Texture);
443 _mesa_reference_texobj(&att->Texture, texObj);
444 }
445 invalidate_framebuffer(fb);
446
447 /* always update these fields */
448 att->TextureLevel = level;
449 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
450 att->Zoffset = zoffset;
451 att->Layered = layered;
452 att->Complete = GL_FALSE;
453
454 _mesa_update_texture_renderbuffer(ctx, fb, att);
455 }
456
457
458 /**
459 * Bind a renderbuffer to an attachment point.
460 * The previous binding, if any, will be removed first.
461 */
462 static void
463 set_renderbuffer_attachment(struct gl_context *ctx,
464 struct gl_renderbuffer_attachment *att,
465 struct gl_renderbuffer *rb)
466 {
467 /* XXX check if re-doing same attachment, exit early */
468 remove_attachment(ctx, att);
469 att->Type = GL_RENDERBUFFER_EXT;
470 att->Texture = NULL; /* just to be safe */
471 att->Layered = GL_FALSE;
472 att->Complete = GL_FALSE;
473 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
474 }
475
476
477 /**
478 * Fallback for ctx->Driver.FramebufferRenderbuffer()
479 * Attach a renderbuffer object to a framebuffer object.
480 */
481 void
482 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
483 struct gl_framebuffer *fb,
484 GLenum attachment, struct gl_renderbuffer *rb)
485 {
486 struct gl_renderbuffer_attachment *att;
487
488 mtx_lock(&fb->Mutex);
489
490 att = get_attachment(ctx, fb, attachment);
491 assert(att);
492 if (rb) {
493 set_renderbuffer_attachment(ctx, att, rb);
494 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
495 /* do stencil attachment here (depth already done above) */
496 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
497 assert(att);
498 set_renderbuffer_attachment(ctx, att, rb);
499 }
500 rb->AttachedAnytime = GL_TRUE;
501 }
502 else {
503 remove_attachment(ctx, att);
504 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
505 /* detach stencil (depth was detached above) */
506 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
507 assert(att);
508 remove_attachment(ctx, att);
509 }
510 }
511
512 invalidate_framebuffer(fb);
513
514 mtx_unlock(&fb->Mutex);
515 }
516
517
518 /**
519 * Fallback for ctx->Driver.ValidateFramebuffer()
520 * Check if the renderbuffer's formats are supported by the software
521 * renderer.
522 * Drivers should probably override this.
523 */
524 void
525 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
526 {
527 gl_buffer_index buf;
528 for (buf = 0; buf < BUFFER_COUNT; buf++) {
529 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
530 if (rb) {
531 switch (rb->_BaseFormat) {
532 case GL_ALPHA:
533 case GL_LUMINANCE_ALPHA:
534 case GL_LUMINANCE:
535 case GL_INTENSITY:
536 case GL_RED:
537 case GL_RG:
538 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
539 return;
540
541 default:
542 switch (rb->Format) {
543 /* XXX This list is likely incomplete. */
544 case MESA_FORMAT_R9G9B9E5_FLOAT:
545 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
546 return;
547 default:;
548 /* render buffer format is supported by software rendering */
549 }
550 }
551 }
552 }
553 }
554
555
556 /**
557 * Return true if the framebuffer has a combined depth/stencil
558 * renderbuffer attached.
559 */
560 GLboolean
561 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
562 {
563 const struct gl_renderbuffer_attachment *depth =
564 &fb->Attachment[BUFFER_DEPTH];
565 const struct gl_renderbuffer_attachment *stencil =
566 &fb->Attachment[BUFFER_STENCIL];
567
568 if (depth->Type == stencil->Type) {
569 if (depth->Type == GL_RENDERBUFFER_EXT &&
570 depth->Renderbuffer == stencil->Renderbuffer)
571 return GL_TRUE;
572
573 if (depth->Type == GL_TEXTURE &&
574 depth->Texture == stencil->Texture)
575 return GL_TRUE;
576 }
577
578 return GL_FALSE;
579 }
580
581
582 /**
583 * For debug only.
584 */
585 static void
586 att_incomplete(const char *msg)
587 {
588 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
589 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
590 }
591 }
592
593
594 /**
595 * For debug only.
596 */
597 static void
598 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
599 {
600 static GLuint msg_id;
601
602 _mesa_gl_debug(ctx, &msg_id,
603 MESA_DEBUG_SOURCE_API,
604 MESA_DEBUG_TYPE_OTHER,
605 MESA_DEBUG_SEVERITY_MEDIUM,
606 "FBO incomplete: %s [%d]\n", msg, index);
607
608 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
609 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
610 }
611 }
612
613
614 /**
615 * Is the given base format a legal format for a color renderbuffer?
616 */
617 GLboolean
618 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
619 {
620 switch (baseFormat) {
621 case GL_RGB:
622 case GL_RGBA:
623 return GL_TRUE;
624 case GL_LUMINANCE:
625 case GL_LUMINANCE_ALPHA:
626 case GL_INTENSITY:
627 case GL_ALPHA:
628 return ctx->API == API_OPENGL_COMPAT &&
629 ctx->Extensions.ARB_framebuffer_object;
630 case GL_RED:
631 case GL_RG:
632 return ctx->Extensions.ARB_texture_rg;
633 default:
634 return GL_FALSE;
635 }
636 }
637
638
639 /**
640 * Is the given base format a legal format for a color renderbuffer?
641 */
642 static GLboolean
643 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
644 GLenum internalFormat)
645 {
646 const GLenum baseFormat =
647 _mesa_get_format_base_format(format);
648 GLboolean valid;
649
650 valid = _mesa_is_legal_color_format(ctx, baseFormat);
651 if (!valid || _mesa_is_desktop_gl(ctx)) {
652 return valid;
653 }
654
655 /* Reject additional cases for GLES */
656 switch (internalFormat) {
657 case GL_RGBA8_SNORM:
658 case GL_RGB32F:
659 case GL_RGB32I:
660 case GL_RGB32UI:
661 case GL_RGB16F:
662 case GL_RGB16I:
663 case GL_RGB16UI:
664 case GL_RGB8_SNORM:
665 case GL_RGB8I:
666 case GL_RGB8UI:
667 case GL_SRGB8:
668 case GL_RGB9_E5:
669 case GL_RG8_SNORM:
670 case GL_R8_SNORM:
671 return GL_FALSE;
672 default:
673 break;
674 }
675
676 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
677 internalFormat != GL_RGB10_A2) {
678 return GL_FALSE;
679 }
680
681 return GL_TRUE;
682 }
683
684
685 /**
686 * Is the given base format a legal format for a depth/stencil renderbuffer?
687 */
688 static GLboolean
689 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
690 {
691 switch (baseFormat) {
692 case GL_DEPTH_COMPONENT:
693 case GL_DEPTH_STENCIL_EXT:
694 return GL_TRUE;
695 default:
696 return GL_FALSE;
697 }
698 }
699
700
701 /**
702 * Test if an attachment point is complete and update its Complete field.
703 * \param format if GL_COLOR, this is a color attachment point,
704 * if GL_DEPTH, this is a depth component attachment point,
705 * if GL_STENCIL, this is a stencil component attachment point.
706 */
707 static void
708 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
709 struct gl_renderbuffer_attachment *att)
710 {
711 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
712
713 /* assume complete */
714 att->Complete = GL_TRUE;
715
716 /* Look for reasons why the attachment might be incomplete */
717 if (att->Type == GL_TEXTURE) {
718 const struct gl_texture_object *texObj = att->Texture;
719 struct gl_texture_image *texImage;
720 GLenum baseFormat;
721
722 if (!texObj) {
723 att_incomplete("no texobj");
724 att->Complete = GL_FALSE;
725 return;
726 }
727
728 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
729 if (!texImage) {
730 att_incomplete("no teximage");
731 att->Complete = GL_FALSE;
732 return;
733 }
734 if (texImage->Width < 1 || texImage->Height < 1) {
735 att_incomplete("teximage width/height=0");
736 att->Complete = GL_FALSE;
737 return;
738 }
739
740 switch (texObj->Target) {
741 case GL_TEXTURE_3D:
742 if (att->Zoffset >= texImage->Depth) {
743 att_incomplete("bad z offset");
744 att->Complete = GL_FALSE;
745 return;
746 }
747 break;
748 case GL_TEXTURE_1D_ARRAY:
749 if (att->Zoffset >= texImage->Height) {
750 att_incomplete("bad 1D-array layer");
751 att->Complete = GL_FALSE;
752 return;
753 }
754 break;
755 case GL_TEXTURE_2D_ARRAY:
756 if (att->Zoffset >= texImage->Depth) {
757 att_incomplete("bad 2D-array layer");
758 att->Complete = GL_FALSE;
759 return;
760 }
761 break;
762 case GL_TEXTURE_CUBE_MAP_ARRAY:
763 if (att->Zoffset >= texImage->Depth) {
764 att_incomplete("bad cube-array layer");
765 att->Complete = GL_FALSE;
766 return;
767 }
768 break;
769 }
770
771 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
772
773 if (format == GL_COLOR) {
774 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
775 att_incomplete("bad format");
776 att->Complete = GL_FALSE;
777 return;
778 }
779 if (_mesa_is_format_compressed(texImage->TexFormat)) {
780 att_incomplete("compressed internalformat");
781 att->Complete = GL_FALSE;
782 return;
783 }
784
785 /* OES_texture_float allows creation and use of floating point
786 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
787 * these textures to be used as a render target, this is done via
788 * GL_EXT_color_buffer(_half)_float with set of new sized types.
789 */
790 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
791 texImage->TexObject->_IsHalfFloat)) {
792 att_incomplete("bad internal format");
793 att->Complete = GL_FALSE;
794 return;
795 }
796 }
797 else if (format == GL_DEPTH) {
798 if (baseFormat == GL_DEPTH_COMPONENT) {
799 /* OK */
800 }
801 else if (ctx->Extensions.ARB_depth_texture &&
802 baseFormat == GL_DEPTH_STENCIL) {
803 /* OK */
804 }
805 else {
806 att->Complete = GL_FALSE;
807 att_incomplete("bad depth format");
808 return;
809 }
810 }
811 else {
812 assert(format == GL_STENCIL);
813 if (ctx->Extensions.ARB_depth_texture &&
814 baseFormat == GL_DEPTH_STENCIL) {
815 /* OK */
816 }
817 else {
818 /* no such thing as stencil-only textures */
819 att_incomplete("illegal stencil texture");
820 att->Complete = GL_FALSE;
821 return;
822 }
823 }
824 }
825 else if (att->Type == GL_RENDERBUFFER_EXT) {
826 const GLenum baseFormat =
827 _mesa_get_format_base_format(att->Renderbuffer->Format);
828
829 assert(att->Renderbuffer);
830 if (!att->Renderbuffer->InternalFormat ||
831 att->Renderbuffer->Width < 1 ||
832 att->Renderbuffer->Height < 1) {
833 att_incomplete("0x0 renderbuffer");
834 att->Complete = GL_FALSE;
835 return;
836 }
837 if (format == GL_COLOR) {
838 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
839 att_incomplete("bad renderbuffer color format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 }
844 else if (format == GL_DEPTH) {
845 if (baseFormat == GL_DEPTH_COMPONENT) {
846 /* OK */
847 }
848 else if (baseFormat == GL_DEPTH_STENCIL) {
849 /* OK */
850 }
851 else {
852 att_incomplete("bad renderbuffer depth format");
853 att->Complete = GL_FALSE;
854 return;
855 }
856 }
857 else {
858 assert(format == GL_STENCIL);
859 if (baseFormat == GL_STENCIL_INDEX ||
860 baseFormat == GL_DEPTH_STENCIL) {
861 /* OK */
862 }
863 else {
864 att->Complete = GL_FALSE;
865 att_incomplete("bad renderbuffer stencil format");
866 return;
867 }
868 }
869 }
870 else {
871 assert(att->Type == GL_NONE);
872 /* complete */
873 return;
874 }
875 }
876
877
878 /**
879 * Test if the given framebuffer object is complete and update its
880 * Status field with the results.
881 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
882 * driver to make hardware-specific validation/completeness checks.
883 * Also update the framebuffer's Width and Height fields if the
884 * framebuffer is complete.
885 */
886 void
887 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
888 struct gl_framebuffer *fb)
889 {
890 GLuint numImages;
891 GLenum intFormat = GL_NONE; /* color buffers' internal format */
892 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
893 GLint numSamples = -1;
894 GLint fixedSampleLocations = -1;
895 GLint i;
896 GLuint j;
897 /* Covers max_layer_count, is_layered, and layer_tex_target */
898 bool layer_info_valid = false;
899 GLuint max_layer_count = 0, att_layer_count;
900 bool is_layered = false;
901 GLenum layer_tex_target = 0;
902 bool has_depth_attachment = false;
903 bool has_stencil_attachment = false;
904
905 assert(_mesa_is_user_fbo(fb));
906
907 /* we're changing framebuffer fields here */
908 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
909
910 numImages = 0;
911 fb->Width = 0;
912 fb->Height = 0;
913 fb->_AllColorBuffersFixedPoint = GL_TRUE;
914 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
915
916 /* Start at -2 to more easily loop over all attachment points.
917 * -2: depth buffer
918 * -1: stencil buffer
919 * >=0: color buffer
920 */
921 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
922 struct gl_renderbuffer_attachment *att;
923 GLenum f;
924 mesa_format attFormat;
925 GLenum att_tex_target = GL_NONE;
926
927 /*
928 * XXX for ARB_fbo, only check color buffers that are named by
929 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
930 */
931
932 /* check for attachment completeness
933 */
934 if (i == -2) {
935 att = &fb->Attachment[BUFFER_DEPTH];
936 test_attachment_completeness(ctx, GL_DEPTH, att);
937 if (!att->Complete) {
938 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
939 fbo_incomplete(ctx, "depth attachment incomplete", -1);
940 return;
941 } else if (att->Type != GL_NONE) {
942 has_depth_attachment = true;
943 }
944 }
945 else if (i == -1) {
946 att = &fb->Attachment[BUFFER_STENCIL];
947 test_attachment_completeness(ctx, GL_STENCIL, att);
948 if (!att->Complete) {
949 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
950 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
951 return;
952 } else if (att->Type != GL_NONE) {
953 has_stencil_attachment = true;
954 }
955 }
956 else {
957 att = &fb->Attachment[BUFFER_COLOR0 + i];
958 test_attachment_completeness(ctx, GL_COLOR, att);
959 if (!att->Complete) {
960 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
961 fbo_incomplete(ctx, "color attachment incomplete", i);
962 return;
963 }
964 }
965
966 /* get width, height, format of the renderbuffer/texture
967 */
968 if (att->Type == GL_TEXTURE) {
969 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
970 att_tex_target = att->Texture->Target;
971 minWidth = MIN2(minWidth, texImg->Width);
972 maxWidth = MAX2(maxWidth, texImg->Width);
973 minHeight = MIN2(minHeight, texImg->Height);
974 maxHeight = MAX2(maxHeight, texImg->Height);
975 f = texImg->_BaseFormat;
976 attFormat = texImg->TexFormat;
977 numImages++;
978
979 if (!is_format_color_renderable(ctx, attFormat,
980 texImg->InternalFormat) &&
981 !is_legal_depth_format(ctx, f)) {
982 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
983 fbo_incomplete(ctx, "texture attachment incomplete", -1);
984 return;
985 }
986
987 if (numSamples < 0)
988 numSamples = texImg->NumSamples;
989 else if (numSamples != texImg->NumSamples) {
990 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
991 fbo_incomplete(ctx, "inconsistent sample count", -1);
992 return;
993 }
994
995 if (fixedSampleLocations < 0)
996 fixedSampleLocations = texImg->FixedSampleLocations;
997 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
998 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
999 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1000 return;
1001 }
1002 }
1003 else if (att->Type == GL_RENDERBUFFER_EXT) {
1004 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1005 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1006 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1007 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1008 f = att->Renderbuffer->InternalFormat;
1009 attFormat = att->Renderbuffer->Format;
1010 numImages++;
1011
1012 if (numSamples < 0)
1013 numSamples = att->Renderbuffer->NumSamples;
1014 else if (numSamples != att->Renderbuffer->NumSamples) {
1015 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1016 fbo_incomplete(ctx, "inconsistent sample count", -1);
1017 return;
1018 }
1019
1020 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1021 if (fixedSampleLocations < 0)
1022 fixedSampleLocations = GL_TRUE;
1023 else if (fixedSampleLocations != GL_TRUE) {
1024 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1025 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1026 return;
1027 }
1028 }
1029 else {
1030 assert(att->Type == GL_NONE);
1031 continue;
1032 }
1033
1034 /* check if integer color */
1035 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1036
1037 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1038 if (i >= 0) {
1039 GLenum type = _mesa_get_format_datatype(attFormat);
1040
1041 fb->_AllColorBuffersFixedPoint =
1042 fb->_AllColorBuffersFixedPoint &&
1043 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1044
1045 fb->_HasSNormOrFloatColorBuffer =
1046 fb->_HasSNormOrFloatColorBuffer ||
1047 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1048 }
1049
1050 /* Error-check width, height, format */
1051 if (numImages == 1) {
1052 /* save format */
1053 if (i >= 0) {
1054 intFormat = f;
1055 }
1056 }
1057 else {
1058 if (!ctx->Extensions.ARB_framebuffer_object) {
1059 /* check that width, height, format are same */
1060 if (minWidth != maxWidth || minHeight != maxHeight) {
1061 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1062 fbo_incomplete(ctx, "width or height mismatch", -1);
1063 return;
1064 }
1065 /* check that all color buffers are the same format */
1066 if (intFormat != GL_NONE && f != intFormat) {
1067 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1068 fbo_incomplete(ctx, "format mismatch", -1);
1069 return;
1070 }
1071 }
1072 }
1073
1074 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1075 */
1076 if (att->Type == GL_RENDERBUFFER &&
1077 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1078 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1079 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1080 return;
1081 }
1082
1083 /* Check that layered rendering is consistent. */
1084 if (att->Layered) {
1085 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1086 att_layer_count = 6;
1087 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1088 att_layer_count = att->Renderbuffer->Height;
1089 else
1090 att_layer_count = att->Renderbuffer->Depth;
1091 } else {
1092 att_layer_count = 0;
1093 }
1094 if (!layer_info_valid) {
1095 is_layered = att->Layered;
1096 max_layer_count = att_layer_count;
1097 layer_tex_target = att_tex_target;
1098 layer_info_valid = true;
1099 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1100 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1101 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1102 return;
1103 } else if (is_layered != att->Layered) {
1104 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1105 fbo_incomplete(ctx,
1106 "framebuffer attachment layer mode is inconsistent",
1107 i);
1108 return;
1109 } else if (att_layer_count > max_layer_count) {
1110 max_layer_count = att_layer_count;
1111 }
1112 }
1113
1114 fb->MaxNumLayers = max_layer_count;
1115
1116 if (numImages == 0) {
1117 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1118 fbo_incomplete(ctx, "no attachments", -1);
1119 return;
1120 }
1121
1122 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1123 /* Check that all DrawBuffers are present */
1124 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1125 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1126 const struct gl_renderbuffer_attachment *att
1127 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1128 assert(att);
1129 if (att->Type == GL_NONE) {
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1131 fbo_incomplete(ctx, "missing drawbuffer", j);
1132 return;
1133 }
1134 }
1135 }
1136
1137 /* Check that the ReadBuffer is present */
1138 if (fb->ColorReadBuffer != GL_NONE) {
1139 const struct gl_renderbuffer_attachment *att
1140 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1141 assert(att);
1142 if (att->Type == GL_NONE) {
1143 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1144 fbo_incomplete(ctx, "missing readbuffer", -1);
1145 return;
1146 }
1147 }
1148 }
1149
1150 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1151 *
1152 * "Depth and stencil attachments, if present, are the same image."
1153 *
1154 * This restriction is not present in the OpenGL ES2 spec.
1155 */
1156 if (_mesa_is_gles3(ctx) &&
1157 has_stencil_attachment && has_depth_attachment &&
1158 !_mesa_has_depthstencil_combined(fb)) {
1159 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1160 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1161 return;
1162 }
1163
1164 /* Provisionally set status = COMPLETE ... */
1165 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1166
1167 /* ... but the driver may say the FB is incomplete.
1168 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1169 * if anything.
1170 */
1171 if (ctx->Driver.ValidateFramebuffer) {
1172 ctx->Driver.ValidateFramebuffer(ctx, fb);
1173 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1174 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1175 }
1176 }
1177
1178 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1179 /*
1180 * Note that if ARB_framebuffer_object is supported and the attached
1181 * renderbuffers/textures are different sizes, the framebuffer
1182 * width/height will be set to the smallest width/height.
1183 */
1184 fb->Width = minWidth;
1185 fb->Height = minHeight;
1186
1187 /* finally, update the visual info for the framebuffer */
1188 _mesa_update_framebuffer_visual(ctx, fb);
1189 }
1190 }
1191
1192
1193 GLboolean GLAPIENTRY
1194 _mesa_IsRenderbuffer(GLuint renderbuffer)
1195 {
1196 GET_CURRENT_CONTEXT(ctx);
1197 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1198 if (renderbuffer) {
1199 struct gl_renderbuffer *rb =
1200 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1201 if (rb != NULL && rb != &DummyRenderbuffer)
1202 return GL_TRUE;
1203 }
1204 return GL_FALSE;
1205 }
1206
1207
1208 static struct gl_renderbuffer *
1209 allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
1210 const char *func)
1211 {
1212 struct gl_renderbuffer *newRb;
1213
1214 /* create new renderbuffer object */
1215 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1216 if (!newRb) {
1217 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1218 return NULL;
1219 }
1220 assert(newRb->AllocStorage);
1221 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1222 newRb->RefCount = 1; /* referenced by hash table */
1223
1224 return newRb;
1225 }
1226
1227
1228 static void
1229 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1230 {
1231 struct gl_renderbuffer *newRb;
1232 GET_CURRENT_CONTEXT(ctx);
1233
1234 if (target != GL_RENDERBUFFER_EXT) {
1235 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1236 return;
1237 }
1238
1239 /* No need to flush here since the render buffer binding has no
1240 * effect on rendering state.
1241 */
1242
1243 if (renderbuffer) {
1244 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1245 if (newRb == &DummyRenderbuffer) {
1246 /* ID was reserved, but no real renderbuffer object made yet */
1247 newRb = NULL;
1248 }
1249 else if (!newRb && !allow_user_names) {
1250 /* All RB IDs must be Gen'd */
1251 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1252 return;
1253 }
1254
1255 if (!newRb) {
1256 newRb = allocate_renderbuffer(ctx, renderbuffer, "glBindRenderbufferEXT");
1257 }
1258 }
1259 else {
1260 newRb = NULL;
1261 }
1262
1263 assert(newRb != &DummyRenderbuffer);
1264
1265 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1266 }
1267
1268 void GLAPIENTRY
1269 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1270 {
1271 GET_CURRENT_CONTEXT(ctx);
1272
1273 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1274 * entry point, but they allow the use of user-generated names.
1275 */
1276 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1277 }
1278
1279 void GLAPIENTRY
1280 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1281 {
1282 /* This function should not be in the dispatch table for core profile /
1283 * OpenGL 3.1, so execution should never get here in those cases -- no
1284 * need for an explicit test.
1285 */
1286 bind_renderbuffer(target, renderbuffer, true);
1287 }
1288
1289
1290 /**
1291 * Remove the specified renderbuffer or texture from any attachment point in
1292 * the framebuffer.
1293 *
1294 * \returns
1295 * \c true if the renderbuffer was detached from an attachment point. \c
1296 * false otherwise.
1297 */
1298 bool
1299 _mesa_detach_renderbuffer(struct gl_context *ctx,
1300 struct gl_framebuffer *fb,
1301 const void *att)
1302 {
1303 unsigned i;
1304 bool progress = false;
1305
1306 for (i = 0; i < BUFFER_COUNT; i++) {
1307 if (fb->Attachment[i].Texture == att
1308 || fb->Attachment[i].Renderbuffer == att) {
1309 remove_attachment(ctx, &fb->Attachment[i]);
1310 progress = true;
1311 }
1312 }
1313
1314 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1315 * Completeness," of the OpenGL 3.1 spec says:
1316 *
1317 * "Performing any of the following actions may change whether the
1318 * framebuffer is considered complete or incomplete:
1319 *
1320 * ...
1321 *
1322 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1323 * containing an image that is attached to a framebuffer object
1324 * that is bound to the framebuffer."
1325 */
1326 if (progress)
1327 invalidate_framebuffer(fb);
1328
1329 return progress;
1330 }
1331
1332
1333 void GLAPIENTRY
1334 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1335 {
1336 GLint i;
1337 GET_CURRENT_CONTEXT(ctx);
1338
1339 if (n < 0) {
1340 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1341 return;
1342 }
1343
1344 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1345
1346 for (i = 0; i < n; i++) {
1347 if (renderbuffers[i] > 0) {
1348 struct gl_renderbuffer *rb;
1349 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1350 if (rb) {
1351 /* check if deleting currently bound renderbuffer object */
1352 if (rb == ctx->CurrentRenderbuffer) {
1353 /* bind default */
1354 assert(rb->RefCount >= 2);
1355 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1356 }
1357
1358 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1359 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1360 * of the OpenGL 3.1 spec says:
1361 *
1362 * "If a renderbuffer object is deleted while its image is
1363 * attached to one or more attachment points in the currently
1364 * bound framebuffer, then it is as if FramebufferRenderbuffer
1365 * had been called, with a renderbuffer of 0, for each
1366 * attachment point to which this image was attached in the
1367 * currently bound framebuffer. In other words, this
1368 * renderbuffer image is first detached from all attachment
1369 * points in the currently bound framebuffer. Note that the
1370 * renderbuffer image is specifically not detached from any
1371 * non-bound framebuffers. Detaching the image from any
1372 * non-bound framebuffers is the responsibility of the
1373 * application.
1374 */
1375 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1376 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1377 }
1378 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1379 && ctx->ReadBuffer != ctx->DrawBuffer) {
1380 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1381 }
1382
1383 /* Remove from hash table immediately, to free the ID.
1384 * But the object will not be freed until it's no longer
1385 * referenced anywhere else.
1386 */
1387 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1388
1389 if (rb != &DummyRenderbuffer) {
1390 /* no longer referenced by hash table */
1391 _mesa_reference_renderbuffer(&rb, NULL);
1392 }
1393 }
1394 }
1395 }
1396 }
1397
1398 static void
1399 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1400 bool dsa)
1401 {
1402 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1403 struct gl_renderbuffer *obj;
1404 GLuint first;
1405 GLint i;
1406
1407 if (n < 0) {
1408 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1409 return;
1410 }
1411
1412 if (!renderbuffers)
1413 return;
1414
1415 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1416
1417 for (i = 0; i < n; i++) {
1418 GLuint name = first + i;
1419 renderbuffers[i] = name;
1420
1421 if (dsa) {
1422 obj = allocate_renderbuffer(ctx, name, func);
1423 } else {
1424 obj = &DummyRenderbuffer;
1425
1426 /* insert the object into the hash table */
1427 mtx_lock(&ctx->Shared->Mutex);
1428 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, obj);
1429 mtx_unlock(&ctx->Shared->Mutex);
1430 }
1431 }
1432 }
1433
1434
1435 void GLAPIENTRY
1436 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1437 {
1438 GET_CURRENT_CONTEXT(ctx);
1439 create_render_buffers(ctx, n, renderbuffers, false);
1440 }
1441
1442
1443 void GLAPIENTRY
1444 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1445 {
1446 GET_CURRENT_CONTEXT(ctx);
1447 create_render_buffers(ctx, n, renderbuffers, true);
1448 }
1449
1450
1451 /**
1452 * Given an internal format token for a render buffer, return the
1453 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1454 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1455 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1456 *
1457 * This is similar to _mesa_base_tex_format() but the set of valid
1458 * internal formats is different.
1459 *
1460 * Note that even if a format is determined to be legal here, validation
1461 * of the FBO may fail if the format is not supported by the driver/GPU.
1462 *
1463 * \param internalFormat as passed to glRenderbufferStorage()
1464 * \return the base internal format, or 0 if internalFormat is illegal
1465 */
1466 GLenum
1467 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1468 {
1469 /*
1470 * Notes: some formats such as alpha, luminance, etc. were added
1471 * with GL_ARB_framebuffer_object.
1472 */
1473 switch (internalFormat) {
1474 case GL_ALPHA:
1475 case GL_ALPHA4:
1476 case GL_ALPHA8:
1477 case GL_ALPHA12:
1478 case GL_ALPHA16:
1479 return (ctx->API == API_OPENGL_COMPAT &&
1480 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1481 case GL_LUMINANCE:
1482 case GL_LUMINANCE4:
1483 case GL_LUMINANCE8:
1484 case GL_LUMINANCE12:
1485 case GL_LUMINANCE16:
1486 return (ctx->API == API_OPENGL_COMPAT &&
1487 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1488 case GL_LUMINANCE_ALPHA:
1489 case GL_LUMINANCE4_ALPHA4:
1490 case GL_LUMINANCE6_ALPHA2:
1491 case GL_LUMINANCE8_ALPHA8:
1492 case GL_LUMINANCE12_ALPHA4:
1493 case GL_LUMINANCE12_ALPHA12:
1494 case GL_LUMINANCE16_ALPHA16:
1495 return (ctx->API == API_OPENGL_COMPAT &&
1496 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1497 case GL_INTENSITY:
1498 case GL_INTENSITY4:
1499 case GL_INTENSITY8:
1500 case GL_INTENSITY12:
1501 case GL_INTENSITY16:
1502 return (ctx->API == API_OPENGL_COMPAT &&
1503 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1504 case GL_RGB8:
1505 return GL_RGB;
1506 case GL_RGB:
1507 case GL_R3_G3_B2:
1508 case GL_RGB4:
1509 case GL_RGB5:
1510 case GL_RGB10:
1511 case GL_RGB12:
1512 case GL_RGB16:
1513 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1514 case GL_SRGB8_EXT:
1515 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1516 case GL_RGBA4:
1517 case GL_RGB5_A1:
1518 case GL_RGBA8:
1519 return GL_RGBA;
1520 case GL_RGBA:
1521 case GL_RGBA2:
1522 case GL_RGBA12:
1523 case GL_RGBA16:
1524 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1525 case GL_RGB10_A2:
1526 case GL_SRGB8_ALPHA8_EXT:
1527 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1528 case GL_STENCIL_INDEX:
1529 case GL_STENCIL_INDEX1_EXT:
1530 case GL_STENCIL_INDEX4_EXT:
1531 case GL_STENCIL_INDEX16_EXT:
1532 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1533 * OpenGL ES, but Mesa does not currently support them.
1534 */
1535 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1536 case GL_STENCIL_INDEX8_EXT:
1537 return GL_STENCIL_INDEX;
1538 case GL_DEPTH_COMPONENT:
1539 case GL_DEPTH_COMPONENT32:
1540 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1541 case GL_DEPTH_COMPONENT16:
1542 case GL_DEPTH_COMPONENT24:
1543 return GL_DEPTH_COMPONENT;
1544 case GL_DEPTH_STENCIL:
1545 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1546 case GL_DEPTH24_STENCIL8:
1547 return GL_DEPTH_STENCIL;
1548 case GL_DEPTH_COMPONENT32F:
1549 return ctx->Version >= 30
1550 || (ctx->API == API_OPENGL_COMPAT &&
1551 ctx->Extensions.ARB_depth_buffer_float)
1552 ? GL_DEPTH_COMPONENT : 0;
1553 case GL_DEPTH32F_STENCIL8:
1554 return ctx->Version >= 30
1555 || (ctx->API == API_OPENGL_COMPAT &&
1556 ctx->Extensions.ARB_depth_buffer_float)
1557 ? GL_DEPTH_STENCIL : 0;
1558 case GL_RED:
1559 case GL_R16:
1560 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1561 ? GL_RED : 0;
1562 case GL_R8:
1563 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1564 ? GL_RED : 0;
1565 case GL_RG:
1566 case GL_RG16:
1567 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1568 ? GL_RG : 0;
1569 case GL_RG8:
1570 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1571 ? GL_RG : 0;
1572 /* signed normalized texture formats */
1573 case GL_RED_SNORM:
1574 case GL_R8_SNORM:
1575 case GL_R16_SNORM:
1576 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1577 ? GL_RED : 0;
1578 case GL_RG_SNORM:
1579 case GL_RG8_SNORM:
1580 case GL_RG16_SNORM:
1581 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1582 ? GL_RG : 0;
1583 case GL_RGB_SNORM:
1584 case GL_RGB8_SNORM:
1585 case GL_RGB16_SNORM:
1586 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1587 ? GL_RGB : 0;
1588 case GL_RGBA_SNORM:
1589 case GL_RGBA8_SNORM:
1590 case GL_RGBA16_SNORM:
1591 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1592 ? GL_RGBA : 0;
1593 case GL_ALPHA_SNORM:
1594 case GL_ALPHA8_SNORM:
1595 case GL_ALPHA16_SNORM:
1596 return ctx->API == API_OPENGL_COMPAT &&
1597 ctx->Extensions.EXT_texture_snorm &&
1598 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1599 case GL_LUMINANCE_SNORM:
1600 case GL_LUMINANCE8_SNORM:
1601 case GL_LUMINANCE16_SNORM:
1602 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1603 ? GL_LUMINANCE : 0;
1604 case GL_LUMINANCE_ALPHA_SNORM:
1605 case GL_LUMINANCE8_ALPHA8_SNORM:
1606 case GL_LUMINANCE16_ALPHA16_SNORM:
1607 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1608 ? GL_LUMINANCE_ALPHA : 0;
1609 case GL_INTENSITY_SNORM:
1610 case GL_INTENSITY8_SNORM:
1611 case GL_INTENSITY16_SNORM:
1612 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1613 ? GL_INTENSITY : 0;
1614
1615 case GL_R16F:
1616 case GL_R32F:
1617 return ((_mesa_is_desktop_gl(ctx) &&
1618 ctx->Extensions.ARB_texture_rg &&
1619 ctx->Extensions.ARB_texture_float) ||
1620 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1621 ? GL_RED : 0;
1622 case GL_RG16F:
1623 case GL_RG32F:
1624 return ((_mesa_is_desktop_gl(ctx) &&
1625 ctx->Extensions.ARB_texture_rg &&
1626 ctx->Extensions.ARB_texture_float) ||
1627 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1628 ? GL_RG : 0;
1629 case GL_RGB16F:
1630 case GL_RGB32F:
1631 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1632 ? GL_RGB : 0;
1633 case GL_RGBA16F:
1634 case GL_RGBA32F:
1635 return ((_mesa_is_desktop_gl(ctx) &&
1636 ctx->Extensions.ARB_texture_float) ||
1637 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1638 ? GL_RGBA : 0;
1639 case GL_ALPHA16F_ARB:
1640 case GL_ALPHA32F_ARB:
1641 return ctx->API == API_OPENGL_COMPAT &&
1642 ctx->Extensions.ARB_texture_float &&
1643 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1644 case GL_LUMINANCE16F_ARB:
1645 case GL_LUMINANCE32F_ARB:
1646 return ctx->API == API_OPENGL_COMPAT &&
1647 ctx->Extensions.ARB_texture_float &&
1648 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1649 case GL_LUMINANCE_ALPHA16F_ARB:
1650 case GL_LUMINANCE_ALPHA32F_ARB:
1651 return ctx->API == API_OPENGL_COMPAT &&
1652 ctx->Extensions.ARB_texture_float &&
1653 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1654 case GL_INTENSITY16F_ARB:
1655 case GL_INTENSITY32F_ARB:
1656 return ctx->API == API_OPENGL_COMPAT &&
1657 ctx->Extensions.ARB_texture_float &&
1658 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1659 case GL_R11F_G11F_B10F:
1660 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1661 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1662 ? GL_RGB : 0;
1663
1664 case GL_RGBA8UI_EXT:
1665 case GL_RGBA16UI_EXT:
1666 case GL_RGBA32UI_EXT:
1667 case GL_RGBA8I_EXT:
1668 case GL_RGBA16I_EXT:
1669 case GL_RGBA32I_EXT:
1670 return ctx->Version >= 30
1671 || (_mesa_is_desktop_gl(ctx) &&
1672 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1673
1674 case GL_RGB8UI_EXT:
1675 case GL_RGB16UI_EXT:
1676 case GL_RGB32UI_EXT:
1677 case GL_RGB8I_EXT:
1678 case GL_RGB16I_EXT:
1679 case GL_RGB32I_EXT:
1680 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1681 ? GL_RGB : 0;
1682 case GL_R8UI:
1683 case GL_R8I:
1684 case GL_R16UI:
1685 case GL_R16I:
1686 case GL_R32UI:
1687 case GL_R32I:
1688 return ctx->Version >= 30
1689 || (_mesa_is_desktop_gl(ctx) &&
1690 ctx->Extensions.ARB_texture_rg &&
1691 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1692
1693 case GL_RG8UI:
1694 case GL_RG8I:
1695 case GL_RG16UI:
1696 case GL_RG16I:
1697 case GL_RG32UI:
1698 case GL_RG32I:
1699 return ctx->Version >= 30
1700 || (_mesa_is_desktop_gl(ctx) &&
1701 ctx->Extensions.ARB_texture_rg &&
1702 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1703
1704 case GL_INTENSITY8I_EXT:
1705 case GL_INTENSITY8UI_EXT:
1706 case GL_INTENSITY16I_EXT:
1707 case GL_INTENSITY16UI_EXT:
1708 case GL_INTENSITY32I_EXT:
1709 case GL_INTENSITY32UI_EXT:
1710 return ctx->API == API_OPENGL_COMPAT &&
1711 ctx->Extensions.EXT_texture_integer &&
1712 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1713
1714 case GL_LUMINANCE8I_EXT:
1715 case GL_LUMINANCE8UI_EXT:
1716 case GL_LUMINANCE16I_EXT:
1717 case GL_LUMINANCE16UI_EXT:
1718 case GL_LUMINANCE32I_EXT:
1719 case GL_LUMINANCE32UI_EXT:
1720 return ctx->API == API_OPENGL_COMPAT &&
1721 ctx->Extensions.EXT_texture_integer &&
1722 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1723
1724 case GL_LUMINANCE_ALPHA8I_EXT:
1725 case GL_LUMINANCE_ALPHA8UI_EXT:
1726 case GL_LUMINANCE_ALPHA16I_EXT:
1727 case GL_LUMINANCE_ALPHA16UI_EXT:
1728 case GL_LUMINANCE_ALPHA32I_EXT:
1729 case GL_LUMINANCE_ALPHA32UI_EXT:
1730 return ctx->API == API_OPENGL_COMPAT &&
1731 ctx->Extensions.EXT_texture_integer &&
1732 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1733
1734 case GL_ALPHA8I_EXT:
1735 case GL_ALPHA8UI_EXT:
1736 case GL_ALPHA16I_EXT:
1737 case GL_ALPHA16UI_EXT:
1738 case GL_ALPHA32I_EXT:
1739 case GL_ALPHA32UI_EXT:
1740 return ctx->API == API_OPENGL_COMPAT &&
1741 ctx->Extensions.EXT_texture_integer &&
1742 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1743
1744 case GL_RGB10_A2UI:
1745 return (_mesa_is_desktop_gl(ctx) &&
1746 ctx->Extensions.ARB_texture_rgb10_a2ui)
1747 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1748
1749 case GL_RGB565:
1750 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1751 ? GL_RGB : 0;
1752 default:
1753 return 0;
1754 }
1755 }
1756
1757
1758 /**
1759 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1760 */
1761 static void
1762 invalidate_rb(GLuint key, void *data, void *userData)
1763 {
1764 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1765 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1766
1767 /* If this is a user-created FBO */
1768 if (_mesa_is_user_fbo(fb)) {
1769 GLuint i;
1770 for (i = 0; i < BUFFER_COUNT; i++) {
1771 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1772 if (att->Type == GL_RENDERBUFFER &&
1773 att->Renderbuffer == rb) {
1774 /* Mark fb status as indeterminate to force re-validation */
1775 fb->_Status = 0;
1776 return;
1777 }
1778 }
1779 }
1780 }
1781
1782
1783 /** sentinal value, see below */
1784 #define NO_SAMPLES 1000
1785
1786
1787 /**
1788 * Helper function used by _mesa_RenderbufferStorage() and
1789 * _mesa_RenderbufferStorageMultisample().
1790 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1791 */
1792 static void
1793 renderbuffer_storage(GLenum target, GLenum internalFormat,
1794 GLsizei width, GLsizei height, GLsizei samples)
1795 {
1796 const char *func = samples == NO_SAMPLES ?
1797 "glRenderbufferStorage" : "glRenderbufferStorageMultisample";
1798 struct gl_renderbuffer *rb;
1799 GLenum baseFormat;
1800 GLenum sample_count_error;
1801 GET_CURRENT_CONTEXT(ctx);
1802
1803 if (MESA_VERBOSE & VERBOSE_API) {
1804 if (samples == NO_SAMPLES)
1805 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
1806 func,
1807 _mesa_lookup_enum_by_nr(target),
1808 _mesa_lookup_enum_by_nr(internalFormat),
1809 width, height);
1810 else
1811 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
1812 func,
1813 _mesa_lookup_enum_by_nr(target),
1814 _mesa_lookup_enum_by_nr(internalFormat),
1815 width, height, samples);
1816 }
1817
1818 if (target != GL_RENDERBUFFER_EXT) {
1819 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1820 return;
1821 }
1822
1823 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1824 if (baseFormat == 0) {
1825 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
1826 func, _mesa_lookup_enum_by_nr(internalFormat));
1827 return;
1828 }
1829
1830 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1831 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1832 return;
1833 }
1834
1835 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1836 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1837 return;
1838 }
1839
1840 if (samples == NO_SAMPLES) {
1841 /* NumSamples == 0 indicates non-multisampling */
1842 samples = 0;
1843 }
1844 else {
1845 /* check the sample count;
1846 * note: driver may choose to use more samples than what's requested
1847 */
1848 sample_count_error = _mesa_check_sample_count(ctx, target,
1849 internalFormat, samples);
1850 if (sample_count_error != GL_NO_ERROR) {
1851 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
1852 return;
1853 }
1854 }
1855
1856 rb = ctx->CurrentRenderbuffer;
1857 if (!rb) {
1858 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1859 return;
1860 }
1861
1862 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1863
1864 if (rb->InternalFormat == internalFormat &&
1865 rb->Width == (GLuint) width &&
1866 rb->Height == (GLuint) height &&
1867 rb->NumSamples == samples) {
1868 /* no change in allocation needed */
1869 return;
1870 }
1871
1872 /* These MUST get set by the AllocStorage func */
1873 rb->Format = MESA_FORMAT_NONE;
1874 rb->NumSamples = samples;
1875
1876 /* Now allocate the storage */
1877 assert(rb->AllocStorage);
1878 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1879 /* No error - check/set fields now */
1880 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1881 assert(rb->Width == (GLuint) width);
1882 assert(rb->Height == (GLuint) height);
1883 rb->InternalFormat = internalFormat;
1884 rb->_BaseFormat = baseFormat;
1885 assert(rb->_BaseFormat != 0);
1886 }
1887 else {
1888 /* Probably ran out of memory - clear the fields */
1889 rb->Width = 0;
1890 rb->Height = 0;
1891 rb->Format = MESA_FORMAT_NONE;
1892 rb->InternalFormat = GL_NONE;
1893 rb->_BaseFormat = GL_NONE;
1894 rb->NumSamples = 0;
1895 }
1896
1897 /* Invalidate the framebuffers the renderbuffer is attached in. */
1898 if (rb->AttachedAnytime) {
1899 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1900 }
1901 }
1902
1903
1904 void GLAPIENTRY
1905 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1906 {
1907 struct gl_renderbuffer *rb;
1908 GET_CURRENT_CONTEXT(ctx);
1909
1910 if (!ctx->Extensions.OES_EGL_image) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1913 return;
1914 }
1915
1916 if (target != GL_RENDERBUFFER) {
1917 _mesa_error(ctx, GL_INVALID_ENUM,
1918 "EGLImageTargetRenderbufferStorageOES");
1919 return;
1920 }
1921
1922 rb = ctx->CurrentRenderbuffer;
1923 if (!rb) {
1924 _mesa_error(ctx, GL_INVALID_OPERATION,
1925 "EGLImageTargetRenderbufferStorageOES");
1926 return;
1927 }
1928
1929 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1930
1931 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1932 }
1933
1934
1935 /**
1936 * Helper function for _mesa_GetRenderbufferParameteriv() and
1937 * _mesa_GetFramebufferAttachmentParameteriv()
1938 * We have to be careful to respect the base format. For example, if a
1939 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1940 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1941 * we need to return zero.
1942 */
1943 static GLint
1944 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
1945 {
1946 if (_mesa_base_format_has_channel(baseFormat, pname))
1947 return _mesa_get_format_bits(format, pname);
1948 else
1949 return 0;
1950 }
1951
1952
1953
1954 void GLAPIENTRY
1955 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
1956 GLsizei width, GLsizei height)
1957 {
1958 /* GL_ARB_fbo says calling this function is equivalent to calling
1959 * glRenderbufferStorageMultisample() with samples=0. We pass in
1960 * a token value here just for error reporting purposes.
1961 */
1962 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1963 }
1964
1965
1966 void GLAPIENTRY
1967 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1968 GLenum internalFormat,
1969 GLsizei width, GLsizei height)
1970 {
1971 renderbuffer_storage(target, internalFormat, width, height, samples);
1972 }
1973
1974
1975 /**
1976 * OpenGL ES version of glRenderBufferStorage.
1977 */
1978 void GLAPIENTRY
1979 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1980 GLsizei width, GLsizei height)
1981 {
1982 switch (internalFormat) {
1983 case GL_RGB565:
1984 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1985 /* choose a closest format */
1986 internalFormat = GL_RGB5;
1987 break;
1988 default:
1989 break;
1990 }
1991
1992 renderbuffer_storage(target, internalFormat, width, height, 0);
1993 }
1994
1995
1996 void GLAPIENTRY
1997 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1998 {
1999 struct gl_renderbuffer *rb;
2000 GET_CURRENT_CONTEXT(ctx);
2001
2002 if (target != GL_RENDERBUFFER_EXT) {
2003 _mesa_error(ctx, GL_INVALID_ENUM,
2004 "glGetRenderbufferParameterivEXT(target)");
2005 return;
2006 }
2007
2008 rb = ctx->CurrentRenderbuffer;
2009 if (!rb) {
2010 _mesa_error(ctx, GL_INVALID_OPERATION,
2011 "glGetRenderbufferParameterivEXT");
2012 return;
2013 }
2014
2015 /* No need to flush here since we're just quering state which is
2016 * not effected by rendering.
2017 */
2018
2019 switch (pname) {
2020 case GL_RENDERBUFFER_WIDTH_EXT:
2021 *params = rb->Width;
2022 return;
2023 case GL_RENDERBUFFER_HEIGHT_EXT:
2024 *params = rb->Height;
2025 return;
2026 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2027 *params = rb->InternalFormat;
2028 return;
2029 case GL_RENDERBUFFER_RED_SIZE_EXT:
2030 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2031 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2032 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2033 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2034 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2035 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2036 break;
2037 case GL_RENDERBUFFER_SAMPLES:
2038 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2039 || _mesa_is_gles3(ctx)) {
2040 *params = rb->NumSamples;
2041 break;
2042 }
2043 /* fallthrough */
2044 default:
2045 _mesa_error(ctx, GL_INVALID_ENUM,
2046 "glGetRenderbufferParameterivEXT(target)");
2047 return;
2048 }
2049 }
2050
2051
2052 GLboolean GLAPIENTRY
2053 _mesa_IsFramebuffer(GLuint framebuffer)
2054 {
2055 GET_CURRENT_CONTEXT(ctx);
2056 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2057 if (framebuffer) {
2058 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2059 if (rb != NULL && rb != &DummyFramebuffer)
2060 return GL_TRUE;
2061 }
2062 return GL_FALSE;
2063 }
2064
2065
2066 /**
2067 * Check if any of the attachments of the given framebuffer are textures
2068 * (render to texture). Call ctx->Driver.RenderTexture() for such
2069 * attachments.
2070 */
2071 static void
2072 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2073 {
2074 GLuint i;
2075 assert(ctx->Driver.RenderTexture);
2076
2077 if (_mesa_is_winsys_fbo(fb))
2078 return; /* can't render to texture with winsys framebuffers */
2079
2080 for (i = 0; i < BUFFER_COUNT; i++) {
2081 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2082 if (att->Texture && att->Renderbuffer->TexImage
2083 && driver_RenderTexture_is_safe(att)) {
2084 ctx->Driver.RenderTexture(ctx, fb, att);
2085 }
2086 }
2087 }
2088
2089
2090 /**
2091 * Examine all the framebuffer's attachments to see if any are textures.
2092 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2093 * notify the device driver that the texture image may have changed.
2094 */
2095 static void
2096 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2097 {
2098 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2099 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2100 return;
2101
2102 if (ctx->Driver.FinishRenderTexture) {
2103 GLuint i;
2104 for (i = 0; i < BUFFER_COUNT; i++) {
2105 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2106 struct gl_renderbuffer *rb = att->Renderbuffer;
2107 if (rb && rb->NeedsFinishRenderTexture) {
2108 ctx->Driver.FinishRenderTexture(ctx, rb);
2109 }
2110 }
2111 }
2112 }
2113
2114
2115 static void
2116 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2117 {
2118 struct gl_framebuffer *newDrawFb, *newReadFb;
2119 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2120 GLboolean bindReadBuf, bindDrawBuf;
2121 GET_CURRENT_CONTEXT(ctx);
2122
2123 switch (target) {
2124 case GL_DRAW_FRAMEBUFFER_EXT:
2125 bindDrawBuf = GL_TRUE;
2126 bindReadBuf = GL_FALSE;
2127 break;
2128 case GL_READ_FRAMEBUFFER_EXT:
2129 bindDrawBuf = GL_FALSE;
2130 bindReadBuf = GL_TRUE;
2131 break;
2132 case GL_FRAMEBUFFER_EXT:
2133 bindDrawBuf = GL_TRUE;
2134 bindReadBuf = GL_TRUE;
2135 break;
2136 default:
2137 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2138 return;
2139 }
2140
2141 if (framebuffer) {
2142 /* Binding a user-created framebuffer object */
2143 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2144 if (newDrawFb == &DummyFramebuffer) {
2145 /* ID was reserved, but no real framebuffer object made yet */
2146 newDrawFb = NULL;
2147 }
2148 else if (!newDrawFb && !allow_user_names) {
2149 /* All FBO IDs must be Gen'd */
2150 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2151 return;
2152 }
2153
2154 if (!newDrawFb) {
2155 /* create new framebuffer object */
2156 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2157 if (!newDrawFb) {
2158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2159 return;
2160 }
2161 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2162 }
2163 newReadFb = newDrawFb;
2164 }
2165 else {
2166 /* Binding the window system framebuffer (which was originally set
2167 * with MakeCurrent).
2168 */
2169 newDrawFb = ctx->WinSysDrawBuffer;
2170 newReadFb = ctx->WinSysReadBuffer;
2171 }
2172
2173 assert(newDrawFb);
2174 assert(newDrawFb != &DummyFramebuffer);
2175
2176 /* save pointers to current/old framebuffers */
2177 oldDrawFb = ctx->DrawBuffer;
2178 oldReadFb = ctx->ReadBuffer;
2179
2180 /* check if really changing bindings */
2181 if (oldDrawFb == newDrawFb)
2182 bindDrawBuf = GL_FALSE;
2183 if (oldReadFb == newReadFb)
2184 bindReadBuf = GL_FALSE;
2185
2186 /*
2187 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2188 *
2189 * We also check if we're beginning and/or ending render-to-texture.
2190 * When a framebuffer with texture attachments is unbound, call
2191 * ctx->Driver.FinishRenderTexture().
2192 * When a framebuffer with texture attachments is bound, call
2193 * ctx->Driver.RenderTexture().
2194 *
2195 * Note that if the ReadBuffer has texture attachments we don't consider
2196 * that a render-to-texture case.
2197 */
2198 if (bindReadBuf) {
2199 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2200
2201 /* check if old readbuffer was render-to-texture */
2202 check_end_texture_render(ctx, oldReadFb);
2203
2204 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2205 }
2206
2207 if (bindDrawBuf) {
2208 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2209
2210 /* check if old framebuffer had any texture attachments */
2211 if (oldDrawFb)
2212 check_end_texture_render(ctx, oldDrawFb);
2213
2214 /* check if newly bound framebuffer has any texture attachments */
2215 check_begin_texture_render(ctx, newDrawFb);
2216
2217 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2218 }
2219
2220 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2221 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2222 }
2223 }
2224
2225 void GLAPIENTRY
2226 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2227 {
2228 GET_CURRENT_CONTEXT(ctx);
2229
2230 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2231 * point, but they allow the use of user-generated names.
2232 */
2233 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2234 }
2235
2236
2237 void GLAPIENTRY
2238 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2239 {
2240 /* This function should not be in the dispatch table for core profile /
2241 * OpenGL 3.1, so execution should never get here in those cases -- no
2242 * need for an explicit test.
2243 */
2244 bind_framebuffer(target, framebuffer, true);
2245 }
2246
2247
2248 void GLAPIENTRY
2249 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2250 {
2251 GLint i;
2252 GET_CURRENT_CONTEXT(ctx);
2253
2254 if (n < 0) {
2255 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2256 return;
2257 }
2258
2259 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2260
2261 for (i = 0; i < n; i++) {
2262 if (framebuffers[i] > 0) {
2263 struct gl_framebuffer *fb;
2264 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2265 if (fb) {
2266 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2267
2268 /* check if deleting currently bound framebuffer object */
2269 if (fb == ctx->DrawBuffer) {
2270 /* bind default */
2271 assert(fb->RefCount >= 2);
2272 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2273 }
2274 if (fb == ctx->ReadBuffer) {
2275 /* bind default */
2276 assert(fb->RefCount >= 2);
2277 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2278 }
2279
2280 /* remove from hash table immediately, to free the ID */
2281 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2282
2283 if (fb != &DummyFramebuffer) {
2284 /* But the object will not be freed until it's no longer
2285 * bound in any context.
2286 */
2287 _mesa_reference_framebuffer(&fb, NULL);
2288 }
2289 }
2290 }
2291 }
2292 }
2293
2294
2295 void GLAPIENTRY
2296 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2297 {
2298 GET_CURRENT_CONTEXT(ctx);
2299 GLuint first;
2300 GLint i;
2301
2302 if (n < 0) {
2303 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
2304 return;
2305 }
2306
2307 if (!framebuffers)
2308 return;
2309
2310 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2311
2312 for (i = 0; i < n; i++) {
2313 GLuint name = first + i;
2314 framebuffers[i] = name;
2315 /* insert dummy placeholder into hash table */
2316 mtx_lock(&ctx->Shared->Mutex);
2317 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
2318 mtx_unlock(&ctx->Shared->Mutex);
2319 }
2320 }
2321
2322
2323 GLenum GLAPIENTRY
2324 _mesa_CheckFramebufferStatus(GLenum target)
2325 {
2326 struct gl_framebuffer *buffer;
2327 GET_CURRENT_CONTEXT(ctx);
2328
2329 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2330
2331 if (MESA_VERBOSE & VERBOSE_API)
2332 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2333 _mesa_lookup_enum_by_nr(target));
2334
2335 buffer = get_framebuffer_target(ctx, target);
2336 if (!buffer) {
2337 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
2338 return 0;
2339 }
2340
2341 if (_mesa_is_winsys_fbo(buffer)) {
2342 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2343 if (buffer != &IncompleteFramebuffer) {
2344 return GL_FRAMEBUFFER_COMPLETE_EXT;
2345 } else {
2346 return GL_FRAMEBUFFER_UNDEFINED;
2347 }
2348 }
2349
2350 /* No need to flush here */
2351
2352 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2353 _mesa_test_framebuffer_completeness(ctx, buffer);
2354 }
2355
2356 return buffer->_Status;
2357 }
2358
2359
2360 /**
2361 * Replicate the src attachment point. Used by framebuffer_texture() when
2362 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2363 * GL_STENCIL_ATTACHMENT.
2364 */
2365 static void
2366 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2367 gl_buffer_index dst,
2368 gl_buffer_index src)
2369 {
2370 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2371 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2372
2373 assert(src_att->Texture != NULL);
2374 assert(src_att->Renderbuffer != NULL);
2375
2376 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2377 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2378 dst_att->Type = src_att->Type;
2379 dst_att->Complete = src_att->Complete;
2380 dst_att->TextureLevel = src_att->TextureLevel;
2381 dst_att->Zoffset = src_att->Zoffset;
2382 }
2383
2384
2385 /**
2386 * Common code called by glFramebufferTexture1D/2D/3D() and
2387 * glFramebufferTextureLayer().
2388 *
2389 * \param textarget is the textarget that was passed to the
2390 * glFramebufferTexture...() function, or 0 if the corresponding function
2391 * doesn't have a textarget parameter.
2392 *
2393 * \param layered is true if this function was called from
2394 * glFramebufferTexture(), false otherwise.
2395 */
2396 static void
2397 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
2398 GLenum attachment, GLenum textarget, GLuint texture,
2399 GLint level, GLuint zoffset, GLboolean layered)
2400 {
2401 struct gl_renderbuffer_attachment *att;
2402 struct gl_texture_object *texObj = NULL;
2403 struct gl_framebuffer *fb;
2404 GLenum maxLevelsTarget;
2405
2406 fb = get_framebuffer_target(ctx, target);
2407 if (!fb) {
2408 _mesa_error(ctx, GL_INVALID_ENUM,
2409 "glFramebufferTexture%s(target=0x%x)", caller, target);
2410 return;
2411 }
2412
2413 /* check framebuffer binding */
2414 if (_mesa_is_winsys_fbo(fb)) {
2415 _mesa_error(ctx, GL_INVALID_OPERATION,
2416 "glFramebufferTexture%s", caller);
2417 return;
2418 }
2419
2420 /* The textarget, level, and zoffset parameters are only validated if
2421 * texture is non-zero.
2422 */
2423 if (texture) {
2424 GLboolean err = GL_TRUE;
2425
2426 texObj = _mesa_lookup_texture(ctx, texture);
2427 if (texObj != NULL) {
2428 if (textarget == 0) {
2429 if (layered) {
2430 /* We're being called by glFramebufferTexture() and textarget
2431 * is not used.
2432 */
2433 switch (texObj->Target) {
2434 case GL_TEXTURE_3D:
2435 case GL_TEXTURE_1D_ARRAY_EXT:
2436 case GL_TEXTURE_2D_ARRAY_EXT:
2437 case GL_TEXTURE_CUBE_MAP:
2438 case GL_TEXTURE_CUBE_MAP_ARRAY:
2439 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2440 err = false;
2441 break;
2442 case GL_TEXTURE_1D:
2443 case GL_TEXTURE_2D:
2444 case GL_TEXTURE_RECTANGLE:
2445 case GL_TEXTURE_2D_MULTISAMPLE:
2446 /* These texture types are valid to pass to
2447 * glFramebufferTexture(), but since they aren't layered, it
2448 * is equivalent to calling glFramebufferTexture{1D,2D}().
2449 */
2450 err = false;
2451 layered = false;
2452 textarget = texObj->Target;
2453 break;
2454 default:
2455 err = true;
2456 break;
2457 }
2458 } else {
2459 /* We're being called by glFramebufferTextureLayer() and
2460 * textarget is not used. The only legal texture types for
2461 * that function are 3D and 1D/2D arrays textures.
2462 */
2463 err = (texObj->Target != GL_TEXTURE_3D) &&
2464 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2465 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
2466 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
2467 (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2468 }
2469 }
2470 else {
2471 /* Make sure textarget is consistent with the texture's type */
2472 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2473 ? !_mesa_is_cube_face(textarget)
2474 : (texObj->Target != textarget);
2475 }
2476 }
2477 else {
2478 /* can't render to a non-existant texture */
2479 _mesa_error(ctx, GL_INVALID_OPERATION,
2480 "glFramebufferTexture%s(non existant texture)",
2481 caller);
2482 return;
2483 }
2484
2485 if (err) {
2486 _mesa_error(ctx, GL_INVALID_OPERATION,
2487 "glFramebufferTexture%s(texture target mismatch)",
2488 caller);
2489 return;
2490 }
2491
2492 if (texObj->Target == GL_TEXTURE_3D) {
2493 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2494 if (zoffset >= maxSize) {
2495 _mesa_error(ctx, GL_INVALID_VALUE,
2496 "glFramebufferTexture%s(zoffset)", caller);
2497 return;
2498 }
2499 }
2500 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2501 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
2502 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
2503 (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
2504 if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
2505 _mesa_error(ctx, GL_INVALID_VALUE,
2506 "glFramebufferTexture%s(layer)", caller);
2507 return;
2508 }
2509 }
2510
2511 maxLevelsTarget = textarget ? textarget : texObj->Target;
2512 if ((level < 0) ||
2513 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2514 _mesa_error(ctx, GL_INVALID_VALUE,
2515 "glFramebufferTexture%s(level)", caller);
2516 return;
2517 }
2518 }
2519
2520 att = get_attachment(ctx, fb, attachment);
2521 if (att == NULL) {
2522 _mesa_error(ctx, GL_INVALID_ENUM,
2523 "glFramebufferTexture%s(attachment)", caller);
2524 return;
2525 }
2526
2527 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2528
2529 mtx_lock(&fb->Mutex);
2530 if (texObj) {
2531 if (attachment == GL_DEPTH_ATTACHMENT &&
2532 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2533 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2534 _mesa_tex_target_to_face(textarget) ==
2535 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2536 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2537 /* The texture object is already attached to the stencil attachment
2538 * point. Don't create a new renderbuffer; just reuse the stencil
2539 * attachment's. This is required to prevent a GL error in
2540 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2541 */
2542 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2543 BUFFER_STENCIL);
2544 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2545 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2546 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2547 _mesa_tex_target_to_face(textarget) ==
2548 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2549 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2550 /* As above, but with depth and stencil transposed. */
2551 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2552 BUFFER_DEPTH);
2553 } else {
2554 set_texture_attachment(ctx, fb, att, texObj, textarget,
2555 level, zoffset, layered);
2556 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2557 /* Above we created a new renderbuffer and attached it to the
2558 * depth attachment point. Now attach it to the stencil attachment
2559 * point too.
2560 */
2561 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2562 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2563 BUFFER_DEPTH);
2564 }
2565 }
2566
2567 /* Set the render-to-texture flag. We'll check this flag in
2568 * glTexImage() and friends to determine if we need to revalidate
2569 * any FBOs that might be rendering into this texture.
2570 * This flag never gets cleared since it's non-trivial to determine
2571 * when all FBOs might be done rendering to this texture. That's OK
2572 * though since it's uncommon to render to a texture then repeatedly
2573 * call glTexImage() to change images in the texture.
2574 */
2575 texObj->_RenderToTexture = GL_TRUE;
2576 }
2577 else {
2578 remove_attachment(ctx, att);
2579 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2580 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2581 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2582 }
2583 }
2584
2585 invalidate_framebuffer(fb);
2586
2587 mtx_unlock(&fb->Mutex);
2588 }
2589
2590
2591 void GLAPIENTRY
2592 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
2593 GLenum textarget, GLuint texture, GLint level)
2594 {
2595 GET_CURRENT_CONTEXT(ctx);
2596
2597 if (texture != 0) {
2598 GLboolean error;
2599
2600 switch (textarget) {
2601 case GL_TEXTURE_1D:
2602 error = GL_FALSE;
2603 break;
2604 case GL_TEXTURE_1D_ARRAY:
2605 error = !ctx->Extensions.EXT_texture_array;
2606 break;
2607 default:
2608 error = GL_TRUE;
2609 }
2610
2611 if (error) {
2612 _mesa_error(ctx, GL_INVALID_OPERATION,
2613 "glFramebufferTexture1D(textarget=%s)",
2614 _mesa_lookup_enum_by_nr(textarget));
2615 return;
2616 }
2617 }
2618
2619 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2620 level, 0, GL_FALSE);
2621 }
2622
2623
2624 void GLAPIENTRY
2625 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
2626 GLenum textarget, GLuint texture, GLint level)
2627 {
2628 GET_CURRENT_CONTEXT(ctx);
2629
2630 if (texture != 0) {
2631 GLboolean error;
2632
2633 switch (textarget) {
2634 case GL_TEXTURE_2D:
2635 error = GL_FALSE;
2636 break;
2637 case GL_TEXTURE_RECTANGLE:
2638 error = _mesa_is_gles(ctx)
2639 || !ctx->Extensions.NV_texture_rectangle;
2640 break;
2641 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2642 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2643 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2644 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2645 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2646 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2647 error = !ctx->Extensions.ARB_texture_cube_map;
2648 break;
2649 case GL_TEXTURE_2D_ARRAY:
2650 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2651 || !ctx->Extensions.EXT_texture_array;
2652 break;
2653 case GL_TEXTURE_2D_MULTISAMPLE:
2654 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2655 error = _mesa_is_gles(ctx)
2656 || !ctx->Extensions.ARB_texture_multisample;
2657 break;
2658 default:
2659 error = GL_TRUE;
2660 }
2661
2662 if (error) {
2663 _mesa_error(ctx, GL_INVALID_OPERATION,
2664 "glFramebufferTexture2D(textarget=%s)",
2665 _mesa_lookup_enum_by_nr(textarget));
2666 return;
2667 }
2668 }
2669
2670 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2671 level, 0, GL_FALSE);
2672 }
2673
2674
2675 void GLAPIENTRY
2676 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
2677 GLenum textarget, GLuint texture,
2678 GLint level, GLint zoffset)
2679 {
2680 GET_CURRENT_CONTEXT(ctx);
2681
2682 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2683 _mesa_error(ctx, GL_INVALID_OPERATION,
2684 "glFramebufferTexture3D(textarget)");
2685 return;
2686 }
2687
2688 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2689 level, zoffset, GL_FALSE);
2690 }
2691
2692
2693 void GLAPIENTRY
2694 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
2695 GLuint texture, GLint level, GLint layer)
2696 {
2697 GET_CURRENT_CONTEXT(ctx);
2698
2699 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2700 level, layer, GL_FALSE);
2701 }
2702
2703
2704 void GLAPIENTRY
2705 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
2706 GLuint texture, GLint level)
2707 {
2708 GET_CURRENT_CONTEXT(ctx);
2709
2710 if (_mesa_has_geometry_shaders(ctx)) {
2711 framebuffer_texture(ctx, "", target, attachment, 0, texture,
2712 level, 0, GL_TRUE);
2713 } else {
2714 _mesa_error(ctx, GL_INVALID_OPERATION,
2715 "unsupported function (glFramebufferTexture) called");
2716 }
2717 }
2718
2719
2720 void GLAPIENTRY
2721 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
2722 GLenum renderbufferTarget,
2723 GLuint renderbuffer)
2724 {
2725 struct gl_renderbuffer_attachment *att;
2726 struct gl_framebuffer *fb;
2727 struct gl_renderbuffer *rb;
2728 GET_CURRENT_CONTEXT(ctx);
2729
2730 fb = get_framebuffer_target(ctx, target);
2731 if (!fb) {
2732 _mesa_error(ctx, GL_INVALID_ENUM,
2733 "glFramebufferRenderbuffer(target)");
2734 return;
2735 }
2736
2737 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2738 _mesa_error(ctx, GL_INVALID_ENUM,
2739 "glFramebufferRenderbuffer(renderbufferTarget)");
2740 return;
2741 }
2742
2743 if (_mesa_is_winsys_fbo(fb)) {
2744 /* Can't attach new renderbuffers to a window system framebuffer */
2745 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbuffer");
2746 return;
2747 }
2748
2749 att = get_attachment(ctx, fb, attachment);
2750 if (att == NULL) {
2751 _mesa_error(ctx, GL_INVALID_ENUM,
2752 "glFramebufferRenderbuffer(invalid attachment %s)",
2753 _mesa_lookup_enum_by_nr(attachment));
2754 return;
2755 }
2756
2757 if (renderbuffer) {
2758 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2759 if (!rb) {
2760 _mesa_error(ctx, GL_INVALID_OPERATION,
2761 "glFramebufferRenderbuffer(non-existant"
2762 " renderbuffer %u)", renderbuffer);
2763 return;
2764 }
2765 else if (rb == &DummyRenderbuffer) {
2766 _mesa_error(ctx, GL_INVALID_OPERATION,
2767 "glFramebufferRenderbuffer(renderbuffer %u)",
2768 renderbuffer);
2769 return;
2770 }
2771 }
2772 else {
2773 /* remove renderbuffer attachment */
2774 rb = NULL;
2775 }
2776
2777 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2778 rb && rb->Format != MESA_FORMAT_NONE) {
2779 /* make sure the renderbuffer is a depth/stencil format */
2780 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2781 if (baseFormat != GL_DEPTH_STENCIL) {
2782 _mesa_error(ctx, GL_INVALID_OPERATION,
2783 "glFramebufferRenderbuffer(renderbuffer"
2784 " is not DEPTH_STENCIL format)");
2785 return;
2786 }
2787 }
2788
2789 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2790
2791 assert(ctx->Driver.FramebufferRenderbuffer);
2792 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2793
2794 /* Some subsequent GL commands may depend on the framebuffer's visual
2795 * after the binding is updated. Update visual info now.
2796 */
2797 _mesa_update_framebuffer_visual(ctx, fb);
2798 }
2799
2800
2801 void GLAPIENTRY
2802 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
2803 GLenum pname, GLint *params)
2804 {
2805 const struct gl_renderbuffer_attachment *att;
2806 struct gl_framebuffer *buffer;
2807 GLenum err;
2808 GET_CURRENT_CONTEXT(ctx);
2809
2810 /* The error differs in GL and GLES. */
2811 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2812
2813 buffer = get_framebuffer_target(ctx, target);
2814 if (!buffer) {
2815 _mesa_error(ctx, GL_INVALID_ENUM,
2816 "glGetFramebufferAttachmentParameteriv(target)");
2817 return;
2818 }
2819
2820 if (_mesa_is_winsys_fbo(buffer)) {
2821 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2822 * says:
2823 *
2824 * "If the framebuffer currently bound to target is zero, then
2825 * INVALID_OPERATION is generated."
2826 *
2827 * The EXT_framebuffer_object spec has the same wording, and the
2828 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2829 * spec.
2830 */
2831 if ((!_mesa_is_desktop_gl(ctx) ||
2832 !ctx->Extensions.ARB_framebuffer_object)
2833 && !_mesa_is_gles3(ctx)) {
2834 _mesa_error(ctx, GL_INVALID_OPERATION,
2835 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2836 return;
2837 }
2838
2839 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
2840 attachment != GL_DEPTH && attachment != GL_STENCIL) {
2841 _mesa_error(ctx, GL_INVALID_ENUM,
2842 "glGetFramebufferAttachmentParameteriv(attachment)");
2843 return;
2844 }
2845 /* the default / window-system FBO */
2846 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2847 }
2848 else {
2849 /* user-created framebuffer FBO */
2850 att = get_attachment(ctx, buffer, attachment);
2851 }
2852
2853 if (att == NULL) {
2854 _mesa_error(ctx, GL_INVALID_ENUM,
2855 "glGetFramebufferAttachmentParameteriv(attachment)");
2856 return;
2857 }
2858
2859 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2860 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2861 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
2862 /* This behavior is first specified in OpenGL 4.4 specification.
2863 *
2864 * From the OpenGL 4.4 spec page 275:
2865 * "This query cannot be performed for a combined depth+stencil
2866 * attachment, since it does not have a single format."
2867 */
2868 _mesa_error(ctx, GL_INVALID_OPERATION,
2869 "glGetFramebufferAttachmentParameteriv("
2870 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
2871 " is invalid for depth+stencil attachment)");
2872 return;
2873 }
2874 /* the depth and stencil attachments must point to the same buffer */
2875 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2876 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2877 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2878 _mesa_error(ctx, GL_INVALID_OPERATION,
2879 "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
2880 " attachments differ)");
2881 return;
2882 }
2883 }
2884
2885 /* No need to flush here */
2886
2887 switch (pname) {
2888 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2889 *params = _mesa_is_winsys_fbo(buffer)
2890 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2891 return;
2892 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2893 if (att->Type == GL_RENDERBUFFER_EXT) {
2894 *params = att->Renderbuffer->Name;
2895 }
2896 else if (att->Type == GL_TEXTURE) {
2897 *params = att->Texture->Name;
2898 }
2899 else {
2900 assert(att->Type == GL_NONE);
2901 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2902 *params = 0;
2903 } else {
2904 goto invalid_pname_enum;
2905 }
2906 }
2907 return;
2908 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2909 if (att->Type == GL_TEXTURE) {
2910 *params = att->TextureLevel;
2911 }
2912 else if (att->Type == GL_NONE) {
2913 _mesa_error(ctx, err,
2914 "glGetFramebufferAttachmentParameteriv(pname)");
2915 }
2916 else {
2917 goto invalid_pname_enum;
2918 }
2919 return;
2920 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2921 if (att->Type == GL_TEXTURE) {
2922 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2923 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2924 }
2925 else {
2926 *params = 0;
2927 }
2928 }
2929 else if (att->Type == GL_NONE) {
2930 _mesa_error(ctx, err,
2931 "glGetFramebufferAttachmentParameteriv(pname)");
2932 }
2933 else {
2934 goto invalid_pname_enum;
2935 }
2936 return;
2937 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2938 if (ctx->API == API_OPENGLES) {
2939 goto invalid_pname_enum;
2940 } else if (att->Type == GL_NONE) {
2941 _mesa_error(ctx, err,
2942 "glGetFramebufferAttachmentParameteriv(pname)");
2943 } else if (att->Type == GL_TEXTURE) {
2944 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
2945 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
2946 *params = att->Zoffset;
2947 }
2948 else {
2949 *params = 0;
2950 }
2951 }
2952 else {
2953 goto invalid_pname_enum;
2954 }
2955 return;
2956 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2957 if ((!_mesa_is_desktop_gl(ctx) ||
2958 !ctx->Extensions.ARB_framebuffer_object)
2959 && !_mesa_is_gles3(ctx)) {
2960 goto invalid_pname_enum;
2961 }
2962 else if (att->Type == GL_NONE) {
2963 _mesa_error(ctx, err,
2964 "glGetFramebufferAttachmentParameteriv(pname)");
2965 }
2966 else {
2967 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2968 *params =
2969 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2970 }
2971 else {
2972 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2973 * if the sRGB conversion is unsupported. */
2974 *params = GL_LINEAR;
2975 }
2976 }
2977 return;
2978 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2979 if ((ctx->API != API_OPENGL_COMPAT ||
2980 !ctx->Extensions.ARB_framebuffer_object)
2981 && ctx->API != API_OPENGL_CORE
2982 && !_mesa_is_gles3(ctx)) {
2983 goto invalid_pname_enum;
2984 }
2985 else if (att->Type == GL_NONE) {
2986 _mesa_error(ctx, err,
2987 "glGetFramebufferAttachmentParameteriv(pname)");
2988 }
2989 else {
2990 mesa_format format = att->Renderbuffer->Format;
2991
2992 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
2993 * 3.0.1 spec says:
2994 *
2995 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
2996 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
2997 * generate an INVALID_OPERATION error.
2998 */
2999 if (_mesa_is_gles3(ctx) &&
3000 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3001 _mesa_error(ctx, GL_INVALID_OPERATION,
3002 "glGetFramebufferAttachmentParameteriv(cannot query "
3003 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
3004 "GL_DEPTH_STENCIL_ATTACHMENT");
3005 return;
3006 }
3007
3008 if (format == MESA_FORMAT_S_UINT8) {
3009 /* special cases */
3010 *params = GL_INDEX;
3011 }
3012 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
3013 /* depends on the attachment parameter */
3014 if (attachment == GL_STENCIL_ATTACHMENT) {
3015 *params = GL_INDEX;
3016 }
3017 else {
3018 *params = GL_FLOAT;
3019 }
3020 }
3021 else {
3022 *params = _mesa_get_format_datatype(format);
3023 }
3024 }
3025 return;
3026 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3027 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3028 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3029 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3030 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3031 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3032 if ((!_mesa_is_desktop_gl(ctx) ||
3033 !ctx->Extensions.ARB_framebuffer_object)
3034 && !_mesa_is_gles3(ctx)) {
3035 goto invalid_pname_enum;
3036 }
3037 else if (att->Type == GL_NONE) {
3038 _mesa_error(ctx, err,
3039 "glGetFramebufferAttachmentParameteriv(pname)");
3040 }
3041 else if (att->Texture) {
3042 const struct gl_texture_image *texImage =
3043 _mesa_select_tex_image(att->Texture, att->Texture->Target,
3044 att->TextureLevel);
3045 if (texImage) {
3046 *params = get_component_bits(pname, texImage->_BaseFormat,
3047 texImage->TexFormat);
3048 }
3049 else {
3050 *params = 0;
3051 }
3052 }
3053 else if (att->Renderbuffer) {
3054 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3055 att->Renderbuffer->Format);
3056 }
3057 else {
3058 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
3059 " invalid FBO attachment structure");
3060 }
3061 return;
3062 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3063 if (!_mesa_has_geometry_shaders(ctx)) {
3064 goto invalid_pname_enum;
3065 } else if (att->Type == GL_TEXTURE) {
3066 *params = att->Layered;
3067 } else if (att->Type == GL_NONE) {
3068 _mesa_error(ctx, err,
3069 "glGetFramebufferAttachmentParameteriv(pname)");
3070 } else {
3071 goto invalid_pname_enum;
3072 }
3073 return;
3074 default:
3075 goto invalid_pname_enum;
3076 }
3077
3078 return;
3079
3080 invalid_pname_enum:
3081 _mesa_error(ctx, GL_INVALID_ENUM,
3082 "glGetFramebufferAttachmentParameteriv(pname)");
3083 return;
3084 }
3085
3086
3087 static void
3088 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3089 const GLenum *attachments, GLint x, GLint y,
3090 GLsizei width, GLsizei height, const char *name)
3091 {
3092 int i;
3093 struct gl_framebuffer *fb;
3094 GET_CURRENT_CONTEXT(ctx);
3095
3096 fb = get_framebuffer_target(ctx, target);
3097 if (!fb) {
3098 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3099 return;
3100 }
3101
3102 if (numAttachments < 0) {
3103 _mesa_error(ctx, GL_INVALID_VALUE,
3104 "%s(numAttachments < 0)", name);
3105 return;
3106 }
3107
3108 /* The GL_ARB_invalidate_subdata spec says:
3109 *
3110 * "If an attachment is specified that does not exist in the
3111 * framebuffer bound to <target>, it is ignored."
3112 *
3113 * It also says:
3114 *
3115 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3116 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3117 * INVALID_OPERATION is generated."
3118 *
3119 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3120 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3121 * set of retrictions).
3122 */
3123 for (i = 0; i < numAttachments; i++) {
3124 if (_mesa_is_winsys_fbo(fb)) {
3125 switch (attachments[i]) {
3126 case GL_ACCUM:
3127 case GL_AUX0:
3128 case GL_AUX1:
3129 case GL_AUX2:
3130 case GL_AUX3:
3131 /* Accumulation buffers and auxilary buffers were removed in
3132 * OpenGL 3.1, and they never existed in OpenGL ES.
3133 */
3134 if (ctx->API != API_OPENGL_COMPAT)
3135 goto invalid_enum;
3136 break;
3137 case GL_COLOR:
3138 case GL_DEPTH:
3139 case GL_STENCIL:
3140 break;
3141 case GL_BACK_LEFT:
3142 case GL_BACK_RIGHT:
3143 case GL_FRONT_LEFT:
3144 case GL_FRONT_RIGHT:
3145 if (!_mesa_is_desktop_gl(ctx))
3146 goto invalid_enum;
3147 break;
3148 default:
3149 goto invalid_enum;
3150 }
3151 } else {
3152 switch (attachments[i]) {
3153 case GL_DEPTH_ATTACHMENT:
3154 case GL_STENCIL_ATTACHMENT:
3155 break;
3156 case GL_DEPTH_STENCIL_ATTACHMENT:
3157 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
3158 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
3159 * extension does not make this attachment point valid on ES 2.0.
3160 */
3161 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
3162 break;
3163 /* fallthrough */
3164 case GL_COLOR_ATTACHMENT0:
3165 case GL_COLOR_ATTACHMENT1:
3166 case GL_COLOR_ATTACHMENT2:
3167 case GL_COLOR_ATTACHMENT3:
3168 case GL_COLOR_ATTACHMENT4:
3169 case GL_COLOR_ATTACHMENT5:
3170 case GL_COLOR_ATTACHMENT6:
3171 case GL_COLOR_ATTACHMENT7:
3172 case GL_COLOR_ATTACHMENT8:
3173 case GL_COLOR_ATTACHMENT9:
3174 case GL_COLOR_ATTACHMENT10:
3175 case GL_COLOR_ATTACHMENT11:
3176 case GL_COLOR_ATTACHMENT12:
3177 case GL_COLOR_ATTACHMENT13:
3178 case GL_COLOR_ATTACHMENT14:
3179 case GL_COLOR_ATTACHMENT15: {
3180 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3181 if (k >= ctx->Const.MaxColorAttachments) {
3182 _mesa_error(ctx, GL_INVALID_OPERATION,
3183 "%s(attachment >= max. color attachments)", name);
3184 return;
3185 }
3186 break;
3187 }
3188 default:
3189 goto invalid_enum;
3190 }
3191 }
3192 }
3193
3194 /* We don't actually do anything for this yet. Just return after
3195 * validating the parameters and generating the required errors.
3196 */
3197 return;
3198
3199 invalid_enum:
3200 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3201 return;
3202 }
3203
3204
3205 void GLAPIENTRY
3206 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3207 const GLenum *attachments, GLint x, GLint y,
3208 GLsizei width, GLsizei height)
3209 {
3210 invalidate_framebuffer_storage(target, numAttachments, attachments,
3211 x, y, width, height,
3212 "glInvalidateSubFramebuffer");
3213 }
3214
3215
3216 void GLAPIENTRY
3217 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3218 const GLenum *attachments)
3219 {
3220 /* The GL_ARB_invalidate_subdata spec says:
3221 *
3222 * "The command
3223 *
3224 * void InvalidateFramebuffer(enum target,
3225 * sizei numAttachments,
3226 * const enum *attachments);
3227 *
3228 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3229 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3230 * <MAX_VIEWPORT_DIMS[1]> respectively."
3231 */
3232 invalidate_framebuffer_storage(target, numAttachments, attachments,
3233 0, 0,
3234 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3235 "glInvalidateFramebuffer");
3236 }
3237
3238
3239 void GLAPIENTRY
3240 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
3241 const GLenum *attachments)
3242 {
3243 struct gl_framebuffer *fb;
3244 GLint i;
3245
3246 GET_CURRENT_CONTEXT(ctx);
3247
3248 fb = get_framebuffer_target(ctx, target);
3249 if (!fb) {
3250 _mesa_error(ctx, GL_INVALID_ENUM,
3251 "glDiscardFramebufferEXT(target %s)",
3252 _mesa_lookup_enum_by_nr(target));
3253 return;
3254 }
3255
3256 if (numAttachments < 0) {
3257 _mesa_error(ctx, GL_INVALID_VALUE,
3258 "glDiscardFramebufferEXT(numAttachments < 0)");
3259 return;
3260 }
3261
3262 for (i = 0; i < numAttachments; i++) {
3263 switch (attachments[i]) {
3264 case GL_COLOR:
3265 case GL_DEPTH:
3266 case GL_STENCIL:
3267 if (_mesa_is_user_fbo(fb))
3268 goto invalid_enum;
3269 break;
3270 case GL_COLOR_ATTACHMENT0:
3271 case GL_DEPTH_ATTACHMENT:
3272 case GL_STENCIL_ATTACHMENT:
3273 if (_mesa_is_winsys_fbo(fb))
3274 goto invalid_enum;
3275 break;
3276 default:
3277 goto invalid_enum;
3278 }
3279 }
3280
3281 if (ctx->Driver.DiscardFramebuffer)
3282 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
3283
3284 return;
3285
3286 invalid_enum:
3287 _mesa_error(ctx, GL_INVALID_ENUM,
3288 "glDiscardFramebufferEXT(attachment %s)",
3289 _mesa_lookup_enum_by_nr(attachments[i]));
3290 }