8db651ca2a146a07cce6525f33f109837f847f10
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 */
226 static struct gl_renderbuffer_attachment *
227 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
228 GLenum attachment)
229 {
230 GLuint i;
231
232 assert(_mesa_is_user_fbo(fb));
233
234 switch (attachment) {
235 case GL_COLOR_ATTACHMENT0_EXT:
236 case GL_COLOR_ATTACHMENT1_EXT:
237 case GL_COLOR_ATTACHMENT2_EXT:
238 case GL_COLOR_ATTACHMENT3_EXT:
239 case GL_COLOR_ATTACHMENT4_EXT:
240 case GL_COLOR_ATTACHMENT5_EXT:
241 case GL_COLOR_ATTACHMENT6_EXT:
242 case GL_COLOR_ATTACHMENT7_EXT:
243 case GL_COLOR_ATTACHMENT8_EXT:
244 case GL_COLOR_ATTACHMENT9_EXT:
245 case GL_COLOR_ATTACHMENT10_EXT:
246 case GL_COLOR_ATTACHMENT11_EXT:
247 case GL_COLOR_ATTACHMENT12_EXT:
248 case GL_COLOR_ATTACHMENT13_EXT:
249 case GL_COLOR_ATTACHMENT14_EXT:
250 case GL_COLOR_ATTACHMENT15_EXT:
251 /* Only OpenGL ES 1.x forbids color attachments other than
252 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
253 * hardware is used.
254 */
255 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
256 if (i >= ctx->Const.MaxColorAttachments
257 || (i > 0 && ctx->API == API_OPENGLES)) {
258 return NULL;
259 }
260 return &fb->Attachment[BUFFER_COLOR0 + i];
261 case GL_DEPTH_STENCIL_ATTACHMENT:
262 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
263 return NULL;
264 /* fall-through */
265 case GL_DEPTH_ATTACHMENT_EXT:
266 return &fb->Attachment[BUFFER_DEPTH];
267 case GL_STENCIL_ATTACHMENT_EXT:
268 return &fb->Attachment[BUFFER_STENCIL];
269 default:
270 return NULL;
271 }
272 }
273
274
275 /**
276 * As above, but only used for getting attachments of the default /
277 * window-system framebuffer (not user-created framebuffer objects).
278 */
279 static struct gl_renderbuffer_attachment *
280 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
281 GLenum attachment)
282 {
283 assert(_mesa_is_winsys_fbo(fb));
284
285 if (_mesa_is_gles3(ctx)) {
286 assert(attachment == GL_BACK ||
287 attachment == GL_DEPTH ||
288 attachment == GL_STENCIL);
289 switch (attachment) {
290 case GL_BACK:
291 /* Since there is no stereo rendering in ES 3.0, only return the
292 * LEFT bits.
293 */
294 if (ctx->DrawBuffer->Visual.doubleBufferMode)
295 return &fb->Attachment[BUFFER_BACK_LEFT];
296 return &fb->Attachment[BUFFER_FRONT_LEFT];
297 case GL_DEPTH:
298 return &fb->Attachment[BUFFER_DEPTH];
299 case GL_STENCIL:
300 return &fb->Attachment[BUFFER_STENCIL];
301 }
302 }
303
304 switch (attachment) {
305 case GL_FRONT_LEFT:
306 return &fb->Attachment[BUFFER_FRONT_LEFT];
307 case GL_FRONT_RIGHT:
308 return &fb->Attachment[BUFFER_FRONT_RIGHT];
309 case GL_BACK_LEFT:
310 return &fb->Attachment[BUFFER_BACK_LEFT];
311 case GL_BACK_RIGHT:
312 return &fb->Attachment[BUFFER_BACK_RIGHT];
313 case GL_AUX0:
314 if (fb->Visual.numAuxBuffers == 1) {
315 return &fb->Attachment[BUFFER_AUX0];
316 }
317 return NULL;
318
319 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
320 *
321 * "If the default framebuffer is bound to target, then attachment must
322 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
323 * identifying a color buffer; DEPTH, identifying the depth buffer; or
324 * STENCIL, identifying the stencil buffer."
325 *
326 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
327 * language. However, revision #33 of the ARB_framebuffer_object spec
328 * says:
329 *
330 * "If the default framebuffer is bound to <target>, then <attachment>
331 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
332 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
333 * depth buffer, or the stencil buffer, and <pname> may be
334 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
335 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
336 *
337 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
338 * from glext.h, so shipping apps should not use those values.
339 *
340 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
341 * support queries of the window system FBO.
342 */
343 case GL_DEPTH:
344 return &fb->Attachment[BUFFER_DEPTH];
345 case GL_STENCIL:
346 return &fb->Attachment[BUFFER_STENCIL];
347 default:
348 return NULL;
349 }
350 }
351
352
353
354 /**
355 * Remove any texture or renderbuffer attached to the given attachment
356 * point. Update reference counts, etc.
357 */
358 static void
359 remove_attachment(struct gl_context *ctx,
360 struct gl_renderbuffer_attachment *att)
361 {
362 struct gl_renderbuffer *rb = att->Renderbuffer;
363
364 /* tell driver that we're done rendering to this texture. */
365 if (rb && rb->NeedsFinishRenderTexture)
366 ctx->Driver.FinishRenderTexture(ctx, rb);
367
368 if (att->Type == GL_TEXTURE) {
369 assert(att->Texture);
370 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
371 assert(!att->Texture);
372 }
373 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
374 assert(!att->Texture);
375 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
376 assert(!att->Renderbuffer);
377 }
378 att->Type = GL_NONE;
379 att->Complete = GL_TRUE;
380 }
381
382 /**
383 * Verify a couple error conditions that will lead to an incomplete FBO and
384 * may cause problems for the driver's RenderTexture path.
385 */
386 static bool
387 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
388 {
389 const struct gl_texture_image *const texImage =
390 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
391
392 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
393 return false;
394
395 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
396 && att->Zoffset >= texImage->Height)
397 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
398 && att->Zoffset >= texImage->Depth))
399 return false;
400
401 return true;
402 }
403
404 /**
405 * Create a renderbuffer which will be set up by the driver to wrap the
406 * texture image slice.
407 *
408 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
409 * to share most of their framebuffer rendering code between winsys,
410 * renderbuffer, and texture attachments.
411 *
412 * The allocated renderbuffer uses a non-zero Name so that drivers can check
413 * it for determining vertical orientation, but we use ~0 to make it fairly
414 * unambiguous with actual user (non-texture) renderbuffers.
415 */
416 void
417 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
418 struct gl_framebuffer *fb,
419 struct gl_renderbuffer_attachment *att)
420 {
421 struct gl_texture_image *texImage;
422 struct gl_renderbuffer *rb;
423
424 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
425
426 rb = att->Renderbuffer;
427 if (!rb) {
428 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
429 if (!rb) {
430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
431 return;
432 }
433 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
434
435 /* This can't get called on a texture renderbuffer, so set it to NULL
436 * for clarity compared to user renderbuffers.
437 */
438 rb->AllocStorage = NULL;
439
440 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
441 }
442
443 if (!texImage)
444 return;
445
446 rb->_BaseFormat = texImage->_BaseFormat;
447 rb->Format = texImage->TexFormat;
448 rb->InternalFormat = texImage->InternalFormat;
449 rb->Width = texImage->Width2;
450 rb->Height = texImage->Height2;
451 rb->Depth = texImage->Depth2;
452 rb->NumSamples = texImage->NumSamples;
453 rb->TexImage = texImage;
454
455 if (driver_RenderTexture_is_safe(att))
456 ctx->Driver.RenderTexture(ctx, fb, att);
457 }
458
459 /**
460 * Bind a texture object to an attachment point.
461 * The previous binding, if any, will be removed first.
462 */
463 static void
464 set_texture_attachment(struct gl_context *ctx,
465 struct gl_framebuffer *fb,
466 struct gl_renderbuffer_attachment *att,
467 struct gl_texture_object *texObj,
468 GLenum texTarget, GLuint level, GLuint layer,
469 GLboolean layered)
470 {
471 struct gl_renderbuffer *rb = att->Renderbuffer;
472
473 if (rb && rb->NeedsFinishRenderTexture)
474 ctx->Driver.FinishRenderTexture(ctx, rb);
475
476 if (att->Texture == texObj) {
477 /* re-attaching same texture */
478 assert(att->Type == GL_TEXTURE);
479 }
480 else {
481 /* new attachment */
482 remove_attachment(ctx, att);
483 att->Type = GL_TEXTURE;
484 assert(!att->Texture);
485 _mesa_reference_texobj(&att->Texture, texObj);
486 }
487 invalidate_framebuffer(fb);
488
489 /* always update these fields */
490 att->TextureLevel = level;
491 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
492 att->Zoffset = layer;
493 att->Layered = layered;
494 att->Complete = GL_FALSE;
495
496 _mesa_update_texture_renderbuffer(ctx, fb, att);
497 }
498
499
500 /**
501 * Bind a renderbuffer to an attachment point.
502 * The previous binding, if any, will be removed first.
503 */
504 static void
505 set_renderbuffer_attachment(struct gl_context *ctx,
506 struct gl_renderbuffer_attachment *att,
507 struct gl_renderbuffer *rb)
508 {
509 /* XXX check if re-doing same attachment, exit early */
510 remove_attachment(ctx, att);
511 att->Type = GL_RENDERBUFFER_EXT;
512 att->Texture = NULL; /* just to be safe */
513 att->Layered = GL_FALSE;
514 att->Complete = GL_FALSE;
515 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
516 }
517
518
519 /**
520 * Fallback for ctx->Driver.FramebufferRenderbuffer()
521 * Attach a renderbuffer object to a framebuffer object.
522 */
523 void
524 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
525 struct gl_framebuffer *fb,
526 GLenum attachment,
527 struct gl_renderbuffer *rb)
528 {
529 struct gl_renderbuffer_attachment *att;
530
531 mtx_lock(&fb->Mutex);
532
533 att = get_attachment(ctx, fb, attachment);
534 assert(att);
535 if (rb) {
536 set_renderbuffer_attachment(ctx, att, rb);
537 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
538 /* do stencil attachment here (depth already done above) */
539 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
540 assert(att);
541 set_renderbuffer_attachment(ctx, att, rb);
542 }
543 rb->AttachedAnytime = GL_TRUE;
544 }
545 else {
546 remove_attachment(ctx, att);
547 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
548 /* detach stencil (depth was detached above) */
549 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
550 assert(att);
551 remove_attachment(ctx, att);
552 }
553 }
554
555 invalidate_framebuffer(fb);
556
557 mtx_unlock(&fb->Mutex);
558 }
559
560
561 /**
562 * Fallback for ctx->Driver.ValidateFramebuffer()
563 * Check if the renderbuffer's formats are supported by the software
564 * renderer.
565 * Drivers should probably override this.
566 */
567 void
568 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
569 {
570 gl_buffer_index buf;
571 for (buf = 0; buf < BUFFER_COUNT; buf++) {
572 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
573 if (rb) {
574 switch (rb->_BaseFormat) {
575 case GL_ALPHA:
576 case GL_LUMINANCE_ALPHA:
577 case GL_LUMINANCE:
578 case GL_INTENSITY:
579 case GL_RED:
580 case GL_RG:
581 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
582 return;
583
584 default:
585 switch (rb->Format) {
586 /* XXX This list is likely incomplete. */
587 case MESA_FORMAT_R9G9B9E5_FLOAT:
588 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
589 return;
590 default:;
591 /* render buffer format is supported by software rendering */
592 }
593 }
594 }
595 }
596 }
597
598
599 /**
600 * Return true if the framebuffer has a combined depth/stencil
601 * renderbuffer attached.
602 */
603 GLboolean
604 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
605 {
606 const struct gl_renderbuffer_attachment *depth =
607 &fb->Attachment[BUFFER_DEPTH];
608 const struct gl_renderbuffer_attachment *stencil =
609 &fb->Attachment[BUFFER_STENCIL];
610
611 if (depth->Type == stencil->Type) {
612 if (depth->Type == GL_RENDERBUFFER_EXT &&
613 depth->Renderbuffer == stencil->Renderbuffer)
614 return GL_TRUE;
615
616 if (depth->Type == GL_TEXTURE &&
617 depth->Texture == stencil->Texture)
618 return GL_TRUE;
619 }
620
621 return GL_FALSE;
622 }
623
624
625 /**
626 * For debug only.
627 */
628 static void
629 att_incomplete(const char *msg)
630 {
631 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
632 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
633 }
634 }
635
636
637 /**
638 * For debug only.
639 */
640 static void
641 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
642 {
643 static GLuint msg_id;
644
645 _mesa_gl_debug(ctx, &msg_id,
646 MESA_DEBUG_SOURCE_API,
647 MESA_DEBUG_TYPE_OTHER,
648 MESA_DEBUG_SEVERITY_MEDIUM,
649 "FBO incomplete: %s [%d]\n", msg, index);
650
651 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
652 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
653 }
654 }
655
656
657 /**
658 * Is the given base format a legal format for a color renderbuffer?
659 */
660 GLboolean
661 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
662 {
663 switch (baseFormat) {
664 case GL_RGB:
665 case GL_RGBA:
666 return GL_TRUE;
667 case GL_LUMINANCE:
668 case GL_LUMINANCE_ALPHA:
669 case GL_INTENSITY:
670 case GL_ALPHA:
671 return ctx->API == API_OPENGL_COMPAT &&
672 ctx->Extensions.ARB_framebuffer_object;
673 case GL_RED:
674 case GL_RG:
675 return ctx->Extensions.ARB_texture_rg;
676 default:
677 return GL_FALSE;
678 }
679 }
680
681
682 /**
683 * Is the given base format a legal format for a color renderbuffer?
684 */
685 static GLboolean
686 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
687 GLenum internalFormat)
688 {
689 const GLenum baseFormat =
690 _mesa_get_format_base_format(format);
691 GLboolean valid;
692
693 valid = _mesa_is_legal_color_format(ctx, baseFormat);
694 if (!valid || _mesa_is_desktop_gl(ctx)) {
695 return valid;
696 }
697
698 /* Reject additional cases for GLES */
699 switch (internalFormat) {
700 case GL_RGBA8_SNORM:
701 case GL_RGB32F:
702 case GL_RGB32I:
703 case GL_RGB32UI:
704 case GL_RGB16F:
705 case GL_RGB16I:
706 case GL_RGB16UI:
707 case GL_RGB8_SNORM:
708 case GL_RGB8I:
709 case GL_RGB8UI:
710 case GL_SRGB8:
711 case GL_RGB9_E5:
712 case GL_RG8_SNORM:
713 case GL_R8_SNORM:
714 return GL_FALSE;
715 default:
716 break;
717 }
718
719 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
720 internalFormat != GL_RGB10_A2) {
721 return GL_FALSE;
722 }
723
724 return GL_TRUE;
725 }
726
727
728 /**
729 * Is the given base format a legal format for a depth/stencil renderbuffer?
730 */
731 static GLboolean
732 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
733 {
734 switch (baseFormat) {
735 case GL_DEPTH_COMPONENT:
736 case GL_DEPTH_STENCIL_EXT:
737 return GL_TRUE;
738 default:
739 return GL_FALSE;
740 }
741 }
742
743
744 /**
745 * Test if an attachment point is complete and update its Complete field.
746 * \param format if GL_COLOR, this is a color attachment point,
747 * if GL_DEPTH, this is a depth component attachment point,
748 * if GL_STENCIL, this is a stencil component attachment point.
749 */
750 static void
751 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
752 struct gl_renderbuffer_attachment *att)
753 {
754 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
755
756 /* assume complete */
757 att->Complete = GL_TRUE;
758
759 /* Look for reasons why the attachment might be incomplete */
760 if (att->Type == GL_TEXTURE) {
761 const struct gl_texture_object *texObj = att->Texture;
762 struct gl_texture_image *texImage;
763 GLenum baseFormat;
764
765 if (!texObj) {
766 att_incomplete("no texobj");
767 att->Complete = GL_FALSE;
768 return;
769 }
770
771 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
772 if (!texImage) {
773 att_incomplete("no teximage");
774 att->Complete = GL_FALSE;
775 return;
776 }
777 if (texImage->Width < 1 || texImage->Height < 1) {
778 att_incomplete("teximage width/height=0");
779 att->Complete = GL_FALSE;
780 return;
781 }
782
783 switch (texObj->Target) {
784 case GL_TEXTURE_3D:
785 if (att->Zoffset >= texImage->Depth) {
786 att_incomplete("bad z offset");
787 att->Complete = GL_FALSE;
788 return;
789 }
790 break;
791 case GL_TEXTURE_1D_ARRAY:
792 if (att->Zoffset >= texImage->Height) {
793 att_incomplete("bad 1D-array layer");
794 att->Complete = GL_FALSE;
795 return;
796 }
797 break;
798 case GL_TEXTURE_2D_ARRAY:
799 if (att->Zoffset >= texImage->Depth) {
800 att_incomplete("bad 2D-array layer");
801 att->Complete = GL_FALSE;
802 return;
803 }
804 break;
805 case GL_TEXTURE_CUBE_MAP_ARRAY:
806 if (att->Zoffset >= texImage->Depth) {
807 att_incomplete("bad cube-array layer");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 break;
812 }
813
814 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
815
816 if (format == GL_COLOR) {
817 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
818 att_incomplete("bad format");
819 att->Complete = GL_FALSE;
820 return;
821 }
822 if (_mesa_is_format_compressed(texImage->TexFormat)) {
823 att_incomplete("compressed internalformat");
824 att->Complete = GL_FALSE;
825 return;
826 }
827
828 /* OES_texture_float allows creation and use of floating point
829 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
830 * these textures to be used as a render target, this is done via
831 * GL_EXT_color_buffer(_half)_float with set of new sized types.
832 */
833 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
834 texImage->TexObject->_IsHalfFloat)) {
835 att_incomplete("bad internal format");
836 att->Complete = GL_FALSE;
837 return;
838 }
839 }
840 else if (format == GL_DEPTH) {
841 if (baseFormat == GL_DEPTH_COMPONENT) {
842 /* OK */
843 }
844 else if (ctx->Extensions.ARB_depth_texture &&
845 baseFormat == GL_DEPTH_STENCIL) {
846 /* OK */
847 }
848 else {
849 att->Complete = GL_FALSE;
850 att_incomplete("bad depth format");
851 return;
852 }
853 }
854 else {
855 assert(format == GL_STENCIL);
856 if (ctx->Extensions.ARB_depth_texture &&
857 baseFormat == GL_DEPTH_STENCIL) {
858 /* OK */
859 } else if (ctx->Extensions.ARB_texture_stencil8 &&
860 baseFormat == GL_STENCIL_INDEX) {
861 /* OK */
862 } else {
863 /* no such thing as stencil-only textures */
864 att_incomplete("illegal stencil texture");
865 att->Complete = GL_FALSE;
866 return;
867 }
868 }
869 }
870 else if (att->Type == GL_RENDERBUFFER_EXT) {
871 const GLenum baseFormat =
872 _mesa_get_format_base_format(att->Renderbuffer->Format);
873
874 assert(att->Renderbuffer);
875 if (!att->Renderbuffer->InternalFormat ||
876 att->Renderbuffer->Width < 1 ||
877 att->Renderbuffer->Height < 1) {
878 att_incomplete("0x0 renderbuffer");
879 att->Complete = GL_FALSE;
880 return;
881 }
882 if (format == GL_COLOR) {
883 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
884 att_incomplete("bad renderbuffer color format");
885 att->Complete = GL_FALSE;
886 return;
887 }
888 }
889 else if (format == GL_DEPTH) {
890 if (baseFormat == GL_DEPTH_COMPONENT) {
891 /* OK */
892 }
893 else if (baseFormat == GL_DEPTH_STENCIL) {
894 /* OK */
895 }
896 else {
897 att_incomplete("bad renderbuffer depth format");
898 att->Complete = GL_FALSE;
899 return;
900 }
901 }
902 else {
903 assert(format == GL_STENCIL);
904 if (baseFormat == GL_STENCIL_INDEX ||
905 baseFormat == GL_DEPTH_STENCIL) {
906 /* OK */
907 }
908 else {
909 att->Complete = GL_FALSE;
910 att_incomplete("bad renderbuffer stencil format");
911 return;
912 }
913 }
914 }
915 else {
916 assert(att->Type == GL_NONE);
917 /* complete */
918 return;
919 }
920 }
921
922
923 /**
924 * Test if the given framebuffer object is complete and update its
925 * Status field with the results.
926 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
927 * driver to make hardware-specific validation/completeness checks.
928 * Also update the framebuffer's Width and Height fields if the
929 * framebuffer is complete.
930 */
931 void
932 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
933 struct gl_framebuffer *fb)
934 {
935 GLuint numImages;
936 GLenum intFormat = GL_NONE; /* color buffers' internal format */
937 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
938 GLint numSamples = -1;
939 GLint fixedSampleLocations = -1;
940 GLint i;
941 GLuint j;
942 /* Covers max_layer_count, is_layered, and layer_tex_target */
943 bool layer_info_valid = false;
944 GLuint max_layer_count = 0, att_layer_count;
945 bool is_layered = false;
946 GLenum layer_tex_target = 0;
947 bool has_depth_attachment = false;
948 bool has_stencil_attachment = false;
949
950 assert(_mesa_is_user_fbo(fb));
951
952 /* we're changing framebuffer fields here */
953 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
954
955 numImages = 0;
956 fb->Width = 0;
957 fb->Height = 0;
958 fb->_AllColorBuffersFixedPoint = GL_TRUE;
959 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
960
961 /* Start at -2 to more easily loop over all attachment points.
962 * -2: depth buffer
963 * -1: stencil buffer
964 * >=0: color buffer
965 */
966 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
967 struct gl_renderbuffer_attachment *att;
968 GLenum f;
969 mesa_format attFormat;
970 GLenum att_tex_target = GL_NONE;
971
972 /*
973 * XXX for ARB_fbo, only check color buffers that are named by
974 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
975 */
976
977 /* check for attachment completeness
978 */
979 if (i == -2) {
980 att = &fb->Attachment[BUFFER_DEPTH];
981 test_attachment_completeness(ctx, GL_DEPTH, att);
982 if (!att->Complete) {
983 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
984 fbo_incomplete(ctx, "depth attachment incomplete", -1);
985 return;
986 } else if (att->Type != GL_NONE) {
987 has_depth_attachment = true;
988 }
989 }
990 else if (i == -1) {
991 att = &fb->Attachment[BUFFER_STENCIL];
992 test_attachment_completeness(ctx, GL_STENCIL, att);
993 if (!att->Complete) {
994 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
995 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
996 return;
997 } else if (att->Type != GL_NONE) {
998 has_stencil_attachment = true;
999 }
1000 }
1001 else {
1002 att = &fb->Attachment[BUFFER_COLOR0 + i];
1003 test_attachment_completeness(ctx, GL_COLOR, att);
1004 if (!att->Complete) {
1005 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1006 fbo_incomplete(ctx, "color attachment incomplete", i);
1007 return;
1008 }
1009 }
1010
1011 /* get width, height, format of the renderbuffer/texture
1012 */
1013 if (att->Type == GL_TEXTURE) {
1014 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1015 att_tex_target = att->Texture->Target;
1016 minWidth = MIN2(minWidth, texImg->Width);
1017 maxWidth = MAX2(maxWidth, texImg->Width);
1018 minHeight = MIN2(minHeight, texImg->Height);
1019 maxHeight = MAX2(maxHeight, texImg->Height);
1020 f = texImg->_BaseFormat;
1021 attFormat = texImg->TexFormat;
1022 numImages++;
1023
1024 if (!is_format_color_renderable(ctx, attFormat,
1025 texImg->InternalFormat) &&
1026 !is_legal_depth_format(ctx, f) &&
1027 f != GL_STENCIL_INDEX) {
1028 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1029 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1030 return;
1031 }
1032
1033 if (numSamples < 0)
1034 numSamples = texImg->NumSamples;
1035 else if (numSamples != texImg->NumSamples) {
1036 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1037 fbo_incomplete(ctx, "inconsistent sample count", -1);
1038 return;
1039 }
1040
1041 if (fixedSampleLocations < 0)
1042 fixedSampleLocations = texImg->FixedSampleLocations;
1043 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1044 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1045 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1046 return;
1047 }
1048 }
1049 else if (att->Type == GL_RENDERBUFFER_EXT) {
1050 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1051 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1052 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1053 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1054 f = att->Renderbuffer->InternalFormat;
1055 attFormat = att->Renderbuffer->Format;
1056 numImages++;
1057
1058 if (numSamples < 0)
1059 numSamples = att->Renderbuffer->NumSamples;
1060 else if (numSamples != att->Renderbuffer->NumSamples) {
1061 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1062 fbo_incomplete(ctx, "inconsistent sample count", -1);
1063 return;
1064 }
1065
1066 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1067 if (fixedSampleLocations < 0)
1068 fixedSampleLocations = GL_TRUE;
1069 else if (fixedSampleLocations != GL_TRUE) {
1070 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1071 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1072 return;
1073 }
1074 }
1075 else {
1076 assert(att->Type == GL_NONE);
1077 continue;
1078 }
1079
1080 /* check if integer color */
1081 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1082
1083 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1084 if (i >= 0) {
1085 GLenum type = _mesa_get_format_datatype(attFormat);
1086
1087 fb->_AllColorBuffersFixedPoint =
1088 fb->_AllColorBuffersFixedPoint &&
1089 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1090
1091 fb->_HasSNormOrFloatColorBuffer =
1092 fb->_HasSNormOrFloatColorBuffer ||
1093 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1094 }
1095
1096 /* Error-check width, height, format */
1097 if (numImages == 1) {
1098 /* save format */
1099 if (i >= 0) {
1100 intFormat = f;
1101 }
1102 }
1103 else {
1104 if (!ctx->Extensions.ARB_framebuffer_object) {
1105 /* check that width, height, format are same */
1106 if (minWidth != maxWidth || minHeight != maxHeight) {
1107 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1108 fbo_incomplete(ctx, "width or height mismatch", -1);
1109 return;
1110 }
1111 /* check that all color buffers are the same format */
1112 if (intFormat != GL_NONE && f != intFormat) {
1113 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1114 fbo_incomplete(ctx, "format mismatch", -1);
1115 return;
1116 }
1117 }
1118 }
1119
1120 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1121 */
1122 if (att->Type == GL_RENDERBUFFER &&
1123 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1124 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1125 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1126 return;
1127 }
1128
1129 /* Check that layered rendering is consistent. */
1130 if (att->Layered) {
1131 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1132 att_layer_count = 6;
1133 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1134 att_layer_count = att->Renderbuffer->Height;
1135 else
1136 att_layer_count = att->Renderbuffer->Depth;
1137 } else {
1138 att_layer_count = 0;
1139 }
1140 if (!layer_info_valid) {
1141 is_layered = att->Layered;
1142 max_layer_count = att_layer_count;
1143 layer_tex_target = att_tex_target;
1144 layer_info_valid = true;
1145 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1146 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1147 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1148 return;
1149 } else if (is_layered != att->Layered) {
1150 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1151 fbo_incomplete(ctx,
1152 "framebuffer attachment layer mode is inconsistent",
1153 i);
1154 return;
1155 } else if (att_layer_count > max_layer_count) {
1156 max_layer_count = att_layer_count;
1157 }
1158 }
1159
1160 fb->MaxNumLayers = max_layer_count;
1161
1162 if (numImages == 0) {
1163 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1164 fbo_incomplete(ctx, "no attachments", -1);
1165 return;
1166 }
1167
1168 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1169 /* Check that all DrawBuffers are present */
1170 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1171 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1172 const struct gl_renderbuffer_attachment *att
1173 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1174 assert(att);
1175 if (att->Type == GL_NONE) {
1176 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1177 fbo_incomplete(ctx, "missing drawbuffer", j);
1178 return;
1179 }
1180 }
1181 }
1182
1183 /* Check that the ReadBuffer is present */
1184 if (fb->ColorReadBuffer != GL_NONE) {
1185 const struct gl_renderbuffer_attachment *att
1186 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1187 assert(att);
1188 if (att->Type == GL_NONE) {
1189 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1190 fbo_incomplete(ctx, "missing readbuffer", -1);
1191 return;
1192 }
1193 }
1194 }
1195
1196 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1197 *
1198 * "Depth and stencil attachments, if present, are the same image."
1199 *
1200 * This restriction is not present in the OpenGL ES2 spec.
1201 */
1202 if (_mesa_is_gles3(ctx) &&
1203 has_stencil_attachment && has_depth_attachment &&
1204 !_mesa_has_depthstencil_combined(fb)) {
1205 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1206 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1207 return;
1208 }
1209
1210 /* Provisionally set status = COMPLETE ... */
1211 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1212
1213 /* ... but the driver may say the FB is incomplete.
1214 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1215 * if anything.
1216 */
1217 if (ctx->Driver.ValidateFramebuffer) {
1218 ctx->Driver.ValidateFramebuffer(ctx, fb);
1219 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1220 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1221 }
1222 }
1223
1224 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1225 /*
1226 * Note that if ARB_framebuffer_object is supported and the attached
1227 * renderbuffers/textures are different sizes, the framebuffer
1228 * width/height will be set to the smallest width/height.
1229 */
1230 fb->Width = minWidth;
1231 fb->Height = minHeight;
1232
1233 /* finally, update the visual info for the framebuffer */
1234 _mesa_update_framebuffer_visual(ctx, fb);
1235 }
1236 }
1237
1238
1239 GLboolean GLAPIENTRY
1240 _mesa_IsRenderbuffer(GLuint renderbuffer)
1241 {
1242 GET_CURRENT_CONTEXT(ctx);
1243 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1244 if (renderbuffer) {
1245 struct gl_renderbuffer *rb =
1246 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1247 if (rb != NULL && rb != &DummyRenderbuffer)
1248 return GL_TRUE;
1249 }
1250 return GL_FALSE;
1251 }
1252
1253
1254 static struct gl_renderbuffer *
1255 allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
1256 const char *func)
1257 {
1258 struct gl_renderbuffer *newRb;
1259
1260 /* create new renderbuffer object */
1261 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1262 if (!newRb) {
1263 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1264 return NULL;
1265 }
1266 assert(newRb->AllocStorage);
1267 mtx_lock(&ctx->Shared->Mutex);
1268 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1269 newRb->RefCount = 1; /* referenced by hash table */
1270 mtx_unlock(&ctx->Shared->Mutex);
1271
1272 return newRb;
1273 }
1274
1275
1276 static void
1277 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1278 {
1279 struct gl_renderbuffer *newRb;
1280 GET_CURRENT_CONTEXT(ctx);
1281
1282 if (target != GL_RENDERBUFFER_EXT) {
1283 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1284 return;
1285 }
1286
1287 /* No need to flush here since the render buffer binding has no
1288 * effect on rendering state.
1289 */
1290
1291 if (renderbuffer) {
1292 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1293 if (newRb == &DummyRenderbuffer) {
1294 /* ID was reserved, but no real renderbuffer object made yet */
1295 newRb = NULL;
1296 }
1297 else if (!newRb && !allow_user_names) {
1298 /* All RB IDs must be Gen'd */
1299 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1300 return;
1301 }
1302
1303 if (!newRb) {
1304 newRb = allocate_renderbuffer(ctx, renderbuffer, "glBindRenderbufferEXT");
1305 }
1306 }
1307 else {
1308 newRb = NULL;
1309 }
1310
1311 assert(newRb != &DummyRenderbuffer);
1312
1313 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1314 }
1315
1316 void GLAPIENTRY
1317 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1318 {
1319 GET_CURRENT_CONTEXT(ctx);
1320
1321 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1322 * entry point, but they allow the use of user-generated names.
1323 */
1324 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1325 }
1326
1327 void GLAPIENTRY
1328 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1329 {
1330 /* This function should not be in the dispatch table for core profile /
1331 * OpenGL 3.1, so execution should never get here in those cases -- no
1332 * need for an explicit test.
1333 */
1334 bind_renderbuffer(target, renderbuffer, true);
1335 }
1336
1337
1338 /**
1339 * Remove the specified renderbuffer or texture from any attachment point in
1340 * the framebuffer.
1341 *
1342 * \returns
1343 * \c true if the renderbuffer was detached from an attachment point. \c
1344 * false otherwise.
1345 */
1346 bool
1347 _mesa_detach_renderbuffer(struct gl_context *ctx,
1348 struct gl_framebuffer *fb,
1349 const void *att)
1350 {
1351 unsigned i;
1352 bool progress = false;
1353
1354 for (i = 0; i < BUFFER_COUNT; i++) {
1355 if (fb->Attachment[i].Texture == att
1356 || fb->Attachment[i].Renderbuffer == att) {
1357 remove_attachment(ctx, &fb->Attachment[i]);
1358 progress = true;
1359 }
1360 }
1361
1362 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1363 * Completeness," of the OpenGL 3.1 spec says:
1364 *
1365 * "Performing any of the following actions may change whether the
1366 * framebuffer is considered complete or incomplete:
1367 *
1368 * ...
1369 *
1370 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1371 * containing an image that is attached to a framebuffer object
1372 * that is bound to the framebuffer."
1373 */
1374 if (progress)
1375 invalidate_framebuffer(fb);
1376
1377 return progress;
1378 }
1379
1380
1381 void GLAPIENTRY
1382 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1383 {
1384 GLint i;
1385 GET_CURRENT_CONTEXT(ctx);
1386
1387 if (n < 0) {
1388 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1389 return;
1390 }
1391
1392 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1393
1394 for (i = 0; i < n; i++) {
1395 if (renderbuffers[i] > 0) {
1396 struct gl_renderbuffer *rb;
1397 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1398 if (rb) {
1399 /* check if deleting currently bound renderbuffer object */
1400 if (rb == ctx->CurrentRenderbuffer) {
1401 /* bind default */
1402 assert(rb->RefCount >= 2);
1403 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1404 }
1405
1406 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1407 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1408 * of the OpenGL 3.1 spec says:
1409 *
1410 * "If a renderbuffer object is deleted while its image is
1411 * attached to one or more attachment points in the currently
1412 * bound framebuffer, then it is as if FramebufferRenderbuffer
1413 * had been called, with a renderbuffer of 0, for each
1414 * attachment point to which this image was attached in the
1415 * currently bound framebuffer. In other words, this
1416 * renderbuffer image is first detached from all attachment
1417 * points in the currently bound framebuffer. Note that the
1418 * renderbuffer image is specifically not detached from any
1419 * non-bound framebuffers. Detaching the image from any
1420 * non-bound framebuffers is the responsibility of the
1421 * application.
1422 */
1423 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1424 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1425 }
1426 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1427 && ctx->ReadBuffer != ctx->DrawBuffer) {
1428 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1429 }
1430
1431 /* Remove from hash table immediately, to free the ID.
1432 * But the object will not be freed until it's no longer
1433 * referenced anywhere else.
1434 */
1435 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1436
1437 if (rb != &DummyRenderbuffer) {
1438 /* no longer referenced by hash table */
1439 _mesa_reference_renderbuffer(&rb, NULL);
1440 }
1441 }
1442 }
1443 }
1444 }
1445
1446 static void
1447 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1448 bool dsa)
1449 {
1450 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1451 GLuint first;
1452 GLint i;
1453
1454 if (n < 0) {
1455 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1456 return;
1457 }
1458
1459 if (!renderbuffers)
1460 return;
1461
1462 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1463
1464 for (i = 0; i < n; i++) {
1465 GLuint name = first + i;
1466 renderbuffers[i] = name;
1467
1468 if (dsa) {
1469 allocate_renderbuffer(ctx, name, func);
1470 } else {
1471 /* insert a dummy renderbuffer into the hash table */
1472 mtx_lock(&ctx->Shared->Mutex);
1473 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1474 mtx_unlock(&ctx->Shared->Mutex);
1475 }
1476 }
1477 }
1478
1479
1480 void GLAPIENTRY
1481 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1482 {
1483 GET_CURRENT_CONTEXT(ctx);
1484 create_render_buffers(ctx, n, renderbuffers, false);
1485 }
1486
1487
1488 void GLAPIENTRY
1489 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1490 {
1491 GET_CURRENT_CONTEXT(ctx);
1492
1493 if (!ctx->Extensions.ARB_direct_state_access) {
1494 _mesa_error(ctx, GL_INVALID_OPERATION,
1495 "glCreateRenderbuffers(GL_ARB_direct_state_access "
1496 "is not supported)");
1497 return;
1498 }
1499
1500 create_render_buffers(ctx, n, renderbuffers, true);
1501 }
1502
1503
1504 /**
1505 * Given an internal format token for a render buffer, return the
1506 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1507 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1508 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1509 *
1510 * This is similar to _mesa_base_tex_format() but the set of valid
1511 * internal formats is different.
1512 *
1513 * Note that even if a format is determined to be legal here, validation
1514 * of the FBO may fail if the format is not supported by the driver/GPU.
1515 *
1516 * \param internalFormat as passed to glRenderbufferStorage()
1517 * \return the base internal format, or 0 if internalFormat is illegal
1518 */
1519 GLenum
1520 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1521 {
1522 /*
1523 * Notes: some formats such as alpha, luminance, etc. were added
1524 * with GL_ARB_framebuffer_object.
1525 */
1526 switch (internalFormat) {
1527 case GL_ALPHA:
1528 case GL_ALPHA4:
1529 case GL_ALPHA8:
1530 case GL_ALPHA12:
1531 case GL_ALPHA16:
1532 return (ctx->API == API_OPENGL_COMPAT &&
1533 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1534 case GL_LUMINANCE:
1535 case GL_LUMINANCE4:
1536 case GL_LUMINANCE8:
1537 case GL_LUMINANCE12:
1538 case GL_LUMINANCE16:
1539 return (ctx->API == API_OPENGL_COMPAT &&
1540 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1541 case GL_LUMINANCE_ALPHA:
1542 case GL_LUMINANCE4_ALPHA4:
1543 case GL_LUMINANCE6_ALPHA2:
1544 case GL_LUMINANCE8_ALPHA8:
1545 case GL_LUMINANCE12_ALPHA4:
1546 case GL_LUMINANCE12_ALPHA12:
1547 case GL_LUMINANCE16_ALPHA16:
1548 return (ctx->API == API_OPENGL_COMPAT &&
1549 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1550 case GL_INTENSITY:
1551 case GL_INTENSITY4:
1552 case GL_INTENSITY8:
1553 case GL_INTENSITY12:
1554 case GL_INTENSITY16:
1555 return (ctx->API == API_OPENGL_COMPAT &&
1556 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1557 case GL_RGB8:
1558 return GL_RGB;
1559 case GL_RGB:
1560 case GL_R3_G3_B2:
1561 case GL_RGB4:
1562 case GL_RGB5:
1563 case GL_RGB10:
1564 case GL_RGB12:
1565 case GL_RGB16:
1566 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1567 case GL_SRGB8_EXT:
1568 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1569 case GL_RGBA4:
1570 case GL_RGB5_A1:
1571 case GL_RGBA8:
1572 return GL_RGBA;
1573 case GL_RGBA:
1574 case GL_RGBA2:
1575 case GL_RGBA12:
1576 case GL_RGBA16:
1577 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1578 case GL_RGB10_A2:
1579 case GL_SRGB8_ALPHA8_EXT:
1580 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1581 case GL_STENCIL_INDEX:
1582 case GL_STENCIL_INDEX1_EXT:
1583 case GL_STENCIL_INDEX4_EXT:
1584 case GL_STENCIL_INDEX16_EXT:
1585 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1586 * OpenGL ES, but Mesa does not currently support them.
1587 */
1588 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1589 case GL_STENCIL_INDEX8_EXT:
1590 return GL_STENCIL_INDEX;
1591 case GL_DEPTH_COMPONENT:
1592 case GL_DEPTH_COMPONENT32:
1593 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1594 case GL_DEPTH_COMPONENT16:
1595 case GL_DEPTH_COMPONENT24:
1596 return GL_DEPTH_COMPONENT;
1597 case GL_DEPTH_STENCIL:
1598 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1599 case GL_DEPTH24_STENCIL8:
1600 return GL_DEPTH_STENCIL;
1601 case GL_DEPTH_COMPONENT32F:
1602 return ctx->Version >= 30
1603 || (ctx->API == API_OPENGL_COMPAT &&
1604 ctx->Extensions.ARB_depth_buffer_float)
1605 ? GL_DEPTH_COMPONENT : 0;
1606 case GL_DEPTH32F_STENCIL8:
1607 return ctx->Version >= 30
1608 || (ctx->API == API_OPENGL_COMPAT &&
1609 ctx->Extensions.ARB_depth_buffer_float)
1610 ? GL_DEPTH_STENCIL : 0;
1611 case GL_RED:
1612 case GL_R16:
1613 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1614 ? GL_RED : 0;
1615 case GL_R8:
1616 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1617 ? GL_RED : 0;
1618 case GL_RG:
1619 case GL_RG16:
1620 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1621 ? GL_RG : 0;
1622 case GL_RG8:
1623 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1624 ? GL_RG : 0;
1625 /* signed normalized texture formats */
1626 case GL_RED_SNORM:
1627 case GL_R8_SNORM:
1628 case GL_R16_SNORM:
1629 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1630 ? GL_RED : 0;
1631 case GL_RG_SNORM:
1632 case GL_RG8_SNORM:
1633 case GL_RG16_SNORM:
1634 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1635 ? GL_RG : 0;
1636 case GL_RGB_SNORM:
1637 case GL_RGB8_SNORM:
1638 case GL_RGB16_SNORM:
1639 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1640 ? GL_RGB : 0;
1641 case GL_RGBA_SNORM:
1642 case GL_RGBA8_SNORM:
1643 case GL_RGBA16_SNORM:
1644 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1645 ? GL_RGBA : 0;
1646 case GL_ALPHA_SNORM:
1647 case GL_ALPHA8_SNORM:
1648 case GL_ALPHA16_SNORM:
1649 return ctx->API == API_OPENGL_COMPAT &&
1650 ctx->Extensions.EXT_texture_snorm &&
1651 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1652 case GL_LUMINANCE_SNORM:
1653 case GL_LUMINANCE8_SNORM:
1654 case GL_LUMINANCE16_SNORM:
1655 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1656 ? GL_LUMINANCE : 0;
1657 case GL_LUMINANCE_ALPHA_SNORM:
1658 case GL_LUMINANCE8_ALPHA8_SNORM:
1659 case GL_LUMINANCE16_ALPHA16_SNORM:
1660 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1661 ? GL_LUMINANCE_ALPHA : 0;
1662 case GL_INTENSITY_SNORM:
1663 case GL_INTENSITY8_SNORM:
1664 case GL_INTENSITY16_SNORM:
1665 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1666 ? GL_INTENSITY : 0;
1667
1668 case GL_R16F:
1669 case GL_R32F:
1670 return ((_mesa_is_desktop_gl(ctx) &&
1671 ctx->Extensions.ARB_texture_rg &&
1672 ctx->Extensions.ARB_texture_float) ||
1673 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1674 ? GL_RED : 0;
1675 case GL_RG16F:
1676 case GL_RG32F:
1677 return ((_mesa_is_desktop_gl(ctx) &&
1678 ctx->Extensions.ARB_texture_rg &&
1679 ctx->Extensions.ARB_texture_float) ||
1680 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1681 ? GL_RG : 0;
1682 case GL_RGB16F:
1683 case GL_RGB32F:
1684 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1685 ? GL_RGB : 0;
1686 case GL_RGBA16F:
1687 case GL_RGBA32F:
1688 return ((_mesa_is_desktop_gl(ctx) &&
1689 ctx->Extensions.ARB_texture_float) ||
1690 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1691 ? GL_RGBA : 0;
1692 case GL_ALPHA16F_ARB:
1693 case GL_ALPHA32F_ARB:
1694 return ctx->API == API_OPENGL_COMPAT &&
1695 ctx->Extensions.ARB_texture_float &&
1696 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1697 case GL_LUMINANCE16F_ARB:
1698 case GL_LUMINANCE32F_ARB:
1699 return ctx->API == API_OPENGL_COMPAT &&
1700 ctx->Extensions.ARB_texture_float &&
1701 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1702 case GL_LUMINANCE_ALPHA16F_ARB:
1703 case GL_LUMINANCE_ALPHA32F_ARB:
1704 return ctx->API == API_OPENGL_COMPAT &&
1705 ctx->Extensions.ARB_texture_float &&
1706 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1707 case GL_INTENSITY16F_ARB:
1708 case GL_INTENSITY32F_ARB:
1709 return ctx->API == API_OPENGL_COMPAT &&
1710 ctx->Extensions.ARB_texture_float &&
1711 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1712 case GL_R11F_G11F_B10F:
1713 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1714 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1715 ? GL_RGB : 0;
1716
1717 case GL_RGBA8UI_EXT:
1718 case GL_RGBA16UI_EXT:
1719 case GL_RGBA32UI_EXT:
1720 case GL_RGBA8I_EXT:
1721 case GL_RGBA16I_EXT:
1722 case GL_RGBA32I_EXT:
1723 return ctx->Version >= 30
1724 || (_mesa_is_desktop_gl(ctx) &&
1725 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1726
1727 case GL_RGB8UI_EXT:
1728 case GL_RGB16UI_EXT:
1729 case GL_RGB32UI_EXT:
1730 case GL_RGB8I_EXT:
1731 case GL_RGB16I_EXT:
1732 case GL_RGB32I_EXT:
1733 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1734 ? GL_RGB : 0;
1735 case GL_R8UI:
1736 case GL_R8I:
1737 case GL_R16UI:
1738 case GL_R16I:
1739 case GL_R32UI:
1740 case GL_R32I:
1741 return ctx->Version >= 30
1742 || (_mesa_is_desktop_gl(ctx) &&
1743 ctx->Extensions.ARB_texture_rg &&
1744 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1745
1746 case GL_RG8UI:
1747 case GL_RG8I:
1748 case GL_RG16UI:
1749 case GL_RG16I:
1750 case GL_RG32UI:
1751 case GL_RG32I:
1752 return ctx->Version >= 30
1753 || (_mesa_is_desktop_gl(ctx) &&
1754 ctx->Extensions.ARB_texture_rg &&
1755 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1756
1757 case GL_INTENSITY8I_EXT:
1758 case GL_INTENSITY8UI_EXT:
1759 case GL_INTENSITY16I_EXT:
1760 case GL_INTENSITY16UI_EXT:
1761 case GL_INTENSITY32I_EXT:
1762 case GL_INTENSITY32UI_EXT:
1763 return ctx->API == API_OPENGL_COMPAT &&
1764 ctx->Extensions.EXT_texture_integer &&
1765 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1766
1767 case GL_LUMINANCE8I_EXT:
1768 case GL_LUMINANCE8UI_EXT:
1769 case GL_LUMINANCE16I_EXT:
1770 case GL_LUMINANCE16UI_EXT:
1771 case GL_LUMINANCE32I_EXT:
1772 case GL_LUMINANCE32UI_EXT:
1773 return ctx->API == API_OPENGL_COMPAT &&
1774 ctx->Extensions.EXT_texture_integer &&
1775 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1776
1777 case GL_LUMINANCE_ALPHA8I_EXT:
1778 case GL_LUMINANCE_ALPHA8UI_EXT:
1779 case GL_LUMINANCE_ALPHA16I_EXT:
1780 case GL_LUMINANCE_ALPHA16UI_EXT:
1781 case GL_LUMINANCE_ALPHA32I_EXT:
1782 case GL_LUMINANCE_ALPHA32UI_EXT:
1783 return ctx->API == API_OPENGL_COMPAT &&
1784 ctx->Extensions.EXT_texture_integer &&
1785 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1786
1787 case GL_ALPHA8I_EXT:
1788 case GL_ALPHA8UI_EXT:
1789 case GL_ALPHA16I_EXT:
1790 case GL_ALPHA16UI_EXT:
1791 case GL_ALPHA32I_EXT:
1792 case GL_ALPHA32UI_EXT:
1793 return ctx->API == API_OPENGL_COMPAT &&
1794 ctx->Extensions.EXT_texture_integer &&
1795 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1796
1797 case GL_RGB10_A2UI:
1798 return (_mesa_is_desktop_gl(ctx) &&
1799 ctx->Extensions.ARB_texture_rgb10_a2ui)
1800 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1801
1802 case GL_RGB565:
1803 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1804 ? GL_RGB : 0;
1805 default:
1806 return 0;
1807 }
1808 }
1809
1810
1811 /**
1812 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1813 */
1814 static void
1815 invalidate_rb(GLuint key, void *data, void *userData)
1816 {
1817 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1818 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1819
1820 /* If this is a user-created FBO */
1821 if (_mesa_is_user_fbo(fb)) {
1822 GLuint i;
1823 for (i = 0; i < BUFFER_COUNT; i++) {
1824 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1825 if (att->Type == GL_RENDERBUFFER &&
1826 att->Renderbuffer == rb) {
1827 /* Mark fb status as indeterminate to force re-validation */
1828 fb->_Status = 0;
1829 return;
1830 }
1831 }
1832 }
1833 }
1834
1835
1836 /** sentinal value, see below */
1837 #define NO_SAMPLES 1000
1838
1839
1840 /**
1841 * Helper function used by renderbuffer_storage_direct() and
1842 * renderbuffer_storage_target().
1843 * samples will be NO_SAMPLES if called by a non-multisample function.
1844 */
1845 static void
1846 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
1847 GLenum internalFormat, GLsizei width,
1848 GLsizei height, GLsizei samples, const char *func)
1849 {
1850 GLenum baseFormat;
1851 GLenum sample_count_error;
1852
1853 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1854 if (baseFormat == 0) {
1855 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
1856 func, _mesa_lookup_enum_by_nr(internalFormat));
1857 return;
1858 }
1859
1860 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1861 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
1862 width);
1863 return;
1864 }
1865
1866 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1867 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
1868 height);
1869 return;
1870 }
1871
1872 if (samples == NO_SAMPLES) {
1873 /* NumSamples == 0 indicates non-multisampling */
1874 samples = 0;
1875 }
1876 else {
1877 /* check the sample count;
1878 * note: driver may choose to use more samples than what's requested
1879 */
1880 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
1881 internalFormat, samples);
1882 if (sample_count_error != GL_NO_ERROR) {
1883 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
1884 return;
1885 }
1886 }
1887
1888 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1889
1890 if (rb->InternalFormat == internalFormat &&
1891 rb->Width == (GLuint) width &&
1892 rb->Height == (GLuint) height &&
1893 rb->NumSamples == samples) {
1894 /* no change in allocation needed */
1895 return;
1896 }
1897
1898 /* These MUST get set by the AllocStorage func */
1899 rb->Format = MESA_FORMAT_NONE;
1900 rb->NumSamples = samples;
1901
1902 /* Now allocate the storage */
1903 assert(rb->AllocStorage);
1904 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1905 /* No error - check/set fields now */
1906 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1907 assert(rb->Width == (GLuint) width);
1908 assert(rb->Height == (GLuint) height);
1909 rb->InternalFormat = internalFormat;
1910 rb->_BaseFormat = baseFormat;
1911 assert(rb->_BaseFormat != 0);
1912 }
1913 else {
1914 /* Probably ran out of memory - clear the fields */
1915 rb->Width = 0;
1916 rb->Height = 0;
1917 rb->Format = MESA_FORMAT_NONE;
1918 rb->InternalFormat = GL_NONE;
1919 rb->_BaseFormat = GL_NONE;
1920 rb->NumSamples = 0;
1921 }
1922
1923 /* Invalidate the framebuffers the renderbuffer is attached in. */
1924 if (rb->AttachedAnytime) {
1925 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1926 }
1927 }
1928
1929 /**
1930 * Helper function used by _mesa_NamedRenderbufferStorage*().
1931 * samples will be NO_SAMPLES if called by a non-multisample function.
1932 */
1933 static void
1934 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
1935 GLsizei width, GLsizei height, GLsizei samples,
1936 const char *func)
1937 {
1938 GET_CURRENT_CONTEXT(ctx);
1939
1940 if (!ctx->Extensions.ARB_direct_state_access) {
1941 _mesa_error(ctx, GL_INVALID_OPERATION,
1942 "%s(GL_ARB_direct_state_access is not supported)", func);
1943 return;
1944 }
1945
1946 if (MESA_VERBOSE & VERBOSE_API) {
1947 if (samples == NO_SAMPLES)
1948 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
1949 func, renderbuffer,
1950 _mesa_lookup_enum_by_nr(internalFormat),
1951 width, height);
1952 else
1953 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
1954 func, renderbuffer,
1955 _mesa_lookup_enum_by_nr(internalFormat),
1956 width, height, samples);
1957 }
1958
1959 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1960 if (!rb || rb == &DummyRenderbuffer) {
1961 /* ID was reserved, but no real renderbuffer object made yet */
1962 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
1963 func, renderbuffer);
1964 return;
1965 }
1966
1967 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
1968 }
1969
1970 /**
1971 * Helper function used by _mesa_RenderbufferStorage() and
1972 * _mesa_RenderbufferStorageMultisample().
1973 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1974 */
1975 static void
1976 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
1977 GLsizei width, GLsizei height, GLsizei samples,
1978 const char *func)
1979 {
1980 GET_CURRENT_CONTEXT(ctx);
1981
1982 if (MESA_VERBOSE & VERBOSE_API) {
1983 if (samples == NO_SAMPLES)
1984 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
1985 func,
1986 _mesa_lookup_enum_by_nr(target),
1987 _mesa_lookup_enum_by_nr(internalFormat),
1988 width, height);
1989 else
1990 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
1991 func,
1992 _mesa_lookup_enum_by_nr(target),
1993 _mesa_lookup_enum_by_nr(internalFormat),
1994 width, height, samples);
1995 }
1996
1997 if (target != GL_RENDERBUFFER_EXT) {
1998 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1999 return;
2000 }
2001
2002 if (!ctx->CurrentRenderbuffer) {
2003 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2004 func);
2005 return;
2006 }
2007
2008 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2009 height, samples, func);
2010 }
2011
2012
2013 void GLAPIENTRY
2014 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2015 {
2016 struct gl_renderbuffer *rb;
2017 GET_CURRENT_CONTEXT(ctx);
2018
2019 if (!ctx->Extensions.OES_EGL_image) {
2020 _mesa_error(ctx, GL_INVALID_OPERATION,
2021 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2022 return;
2023 }
2024
2025 if (target != GL_RENDERBUFFER) {
2026 _mesa_error(ctx, GL_INVALID_ENUM,
2027 "EGLImageTargetRenderbufferStorageOES");
2028 return;
2029 }
2030
2031 rb = ctx->CurrentRenderbuffer;
2032 if (!rb) {
2033 _mesa_error(ctx, GL_INVALID_OPERATION,
2034 "EGLImageTargetRenderbufferStorageOES");
2035 return;
2036 }
2037
2038 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2039
2040 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2041 }
2042
2043
2044 /**
2045 * Helper function for _mesa_GetRenderbufferParameteriv() and
2046 * _mesa_GetFramebufferAttachmentParameteriv()
2047 * We have to be careful to respect the base format. For example, if a
2048 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2049 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2050 * we need to return zero.
2051 */
2052 static GLint
2053 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2054 {
2055 if (_mesa_base_format_has_channel(baseFormat, pname))
2056 return _mesa_get_format_bits(format, pname);
2057 else
2058 return 0;
2059 }
2060
2061
2062
2063 void GLAPIENTRY
2064 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2065 GLsizei width, GLsizei height)
2066 {
2067 /* GL_ARB_fbo says calling this function is equivalent to calling
2068 * glRenderbufferStorageMultisample() with samples=0. We pass in
2069 * a token value here just for error reporting purposes.
2070 */
2071 renderbuffer_storage_target(target, internalFormat, width, height,
2072 NO_SAMPLES, "glRenderbufferStorage");
2073 }
2074
2075
2076 void GLAPIENTRY
2077 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2078 GLenum internalFormat,
2079 GLsizei width, GLsizei height)
2080 {
2081 renderbuffer_storage_target(target, internalFormat, width, height,
2082 samples, "glRenderbufferStorageMultisample");
2083 }
2084
2085
2086 /**
2087 * OpenGL ES version of glRenderBufferStorage.
2088 */
2089 void GLAPIENTRY
2090 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2091 GLsizei width, GLsizei height)
2092 {
2093 switch (internalFormat) {
2094 case GL_RGB565:
2095 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2096 /* choose a closest format */
2097 internalFormat = GL_RGB5;
2098 break;
2099 default:
2100 break;
2101 }
2102
2103 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2104 "glRenderbufferStorageEXT");
2105 }
2106
2107 void GLAPIENTRY
2108 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2109 GLsizei width, GLsizei height)
2110 {
2111 /* GL_ARB_fbo says calling this function is equivalent to calling
2112 * glRenderbufferStorageMultisample() with samples=0. We pass in
2113 * a token value here just for error reporting purposes.
2114 */
2115 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2116 NO_SAMPLES, "glNamedRenderbufferStorage");
2117 }
2118
2119 void GLAPIENTRY
2120 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2121 GLenum internalformat,
2122 GLsizei width, GLsizei height)
2123 {
2124 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2125 samples,
2126 "glNamedRenderbufferStorageMultisample");
2127 }
2128
2129
2130 static void
2131 get_render_buffer_parameteriv(struct gl_context *ctx,
2132 struct gl_renderbuffer *rb, GLenum pname,
2133 GLint *params, const char *func)
2134 {
2135 /* No need to flush here since we're just quering state which is
2136 * not effected by rendering.
2137 */
2138
2139 switch (pname) {
2140 case GL_RENDERBUFFER_WIDTH_EXT:
2141 *params = rb->Width;
2142 return;
2143 case GL_RENDERBUFFER_HEIGHT_EXT:
2144 *params = rb->Height;
2145 return;
2146 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2147 *params = rb->InternalFormat;
2148 return;
2149 case GL_RENDERBUFFER_RED_SIZE_EXT:
2150 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2151 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2152 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2153 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2154 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2155 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2156 break;
2157 case GL_RENDERBUFFER_SAMPLES:
2158 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2159 || _mesa_is_gles3(ctx)) {
2160 *params = rb->NumSamples;
2161 break;
2162 }
2163 /* fallthrough */
2164 default:
2165 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2166 _mesa_lookup_enum_by_nr(pname));
2167 return;
2168 }
2169 }
2170
2171
2172 void GLAPIENTRY
2173 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2174 {
2175 GET_CURRENT_CONTEXT(ctx);
2176
2177 if (target != GL_RENDERBUFFER_EXT) {
2178 _mesa_error(ctx, GL_INVALID_ENUM,
2179 "glGetRenderbufferParameterivEXT(target)");
2180 return;
2181 }
2182
2183 if (!ctx->CurrentRenderbuffer) {
2184 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2185 "(no renderbuffer bound)");
2186 return;
2187 }
2188
2189 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2190 params, "glGetRenderbufferParameteriv");
2191 }
2192
2193
2194 void GLAPIENTRY
2195 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2196 GLint *params)
2197 {
2198 GET_CURRENT_CONTEXT(ctx);
2199
2200 if (!ctx->Extensions.ARB_direct_state_access) {
2201 _mesa_error(ctx, GL_INVALID_OPERATION,
2202 "glGetNamedRenderbufferParameteriv("
2203 "GL_ARB_direct_state_access is not supported)");
2204 return;
2205 }
2206
2207 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2208 if (!rb || rb == &DummyRenderbuffer) {
2209 /* ID was reserved, but no real renderbuffer object made yet */
2210 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2211 "(invalid renderbuffer %i)", renderbuffer);
2212 return;
2213 }
2214
2215 get_render_buffer_parameteriv(ctx, rb, pname, params,
2216 "glGetNamedRenderbufferParameteriv");
2217 }
2218
2219
2220 GLboolean GLAPIENTRY
2221 _mesa_IsFramebuffer(GLuint framebuffer)
2222 {
2223 GET_CURRENT_CONTEXT(ctx);
2224 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2225 if (framebuffer) {
2226 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2227 if (rb != NULL && rb != &DummyFramebuffer)
2228 return GL_TRUE;
2229 }
2230 return GL_FALSE;
2231 }
2232
2233
2234 /**
2235 * Check if any of the attachments of the given framebuffer are textures
2236 * (render to texture). Call ctx->Driver.RenderTexture() for such
2237 * attachments.
2238 */
2239 static void
2240 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2241 {
2242 GLuint i;
2243 assert(ctx->Driver.RenderTexture);
2244
2245 if (_mesa_is_winsys_fbo(fb))
2246 return; /* can't render to texture with winsys framebuffers */
2247
2248 for (i = 0; i < BUFFER_COUNT; i++) {
2249 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2250 if (att->Texture && att->Renderbuffer->TexImage
2251 && driver_RenderTexture_is_safe(att)) {
2252 ctx->Driver.RenderTexture(ctx, fb, att);
2253 }
2254 }
2255 }
2256
2257
2258 /**
2259 * Examine all the framebuffer's attachments to see if any are textures.
2260 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2261 * notify the device driver that the texture image may have changed.
2262 */
2263 static void
2264 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2265 {
2266 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2267 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2268 return;
2269
2270 if (ctx->Driver.FinishRenderTexture) {
2271 GLuint i;
2272 for (i = 0; i < BUFFER_COUNT; i++) {
2273 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2274 struct gl_renderbuffer *rb = att->Renderbuffer;
2275 if (rb && rb->NeedsFinishRenderTexture) {
2276 ctx->Driver.FinishRenderTexture(ctx, rb);
2277 }
2278 }
2279 }
2280 }
2281
2282
2283 static void
2284 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2285 {
2286 struct gl_framebuffer *newDrawFb, *newReadFb;
2287 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2288 GLboolean bindReadBuf, bindDrawBuf;
2289 GET_CURRENT_CONTEXT(ctx);
2290
2291 switch (target) {
2292 case GL_DRAW_FRAMEBUFFER_EXT:
2293 bindDrawBuf = GL_TRUE;
2294 bindReadBuf = GL_FALSE;
2295 break;
2296 case GL_READ_FRAMEBUFFER_EXT:
2297 bindDrawBuf = GL_FALSE;
2298 bindReadBuf = GL_TRUE;
2299 break;
2300 case GL_FRAMEBUFFER_EXT:
2301 bindDrawBuf = GL_TRUE;
2302 bindReadBuf = GL_TRUE;
2303 break;
2304 default:
2305 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2306 return;
2307 }
2308
2309 if (framebuffer) {
2310 /* Binding a user-created framebuffer object */
2311 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2312 if (newDrawFb == &DummyFramebuffer) {
2313 /* ID was reserved, but no real framebuffer object made yet */
2314 newDrawFb = NULL;
2315 }
2316 else if (!newDrawFb && !allow_user_names) {
2317 /* All FBO IDs must be Gen'd */
2318 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2319 return;
2320 }
2321
2322 if (!newDrawFb) {
2323 /* create new framebuffer object */
2324 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2325 if (!newDrawFb) {
2326 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2327 return;
2328 }
2329 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2330 }
2331 newReadFb = newDrawFb;
2332 }
2333 else {
2334 /* Binding the window system framebuffer (which was originally set
2335 * with MakeCurrent).
2336 */
2337 newDrawFb = ctx->WinSysDrawBuffer;
2338 newReadFb = ctx->WinSysReadBuffer;
2339 }
2340
2341 assert(newDrawFb);
2342 assert(newDrawFb != &DummyFramebuffer);
2343
2344 /* save pointers to current/old framebuffers */
2345 oldDrawFb = ctx->DrawBuffer;
2346 oldReadFb = ctx->ReadBuffer;
2347
2348 /* check if really changing bindings */
2349 if (oldDrawFb == newDrawFb)
2350 bindDrawBuf = GL_FALSE;
2351 if (oldReadFb == newReadFb)
2352 bindReadBuf = GL_FALSE;
2353
2354 /*
2355 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2356 *
2357 * We also check if we're beginning and/or ending render-to-texture.
2358 * When a framebuffer with texture attachments is unbound, call
2359 * ctx->Driver.FinishRenderTexture().
2360 * When a framebuffer with texture attachments is bound, call
2361 * ctx->Driver.RenderTexture().
2362 *
2363 * Note that if the ReadBuffer has texture attachments we don't consider
2364 * that a render-to-texture case.
2365 */
2366 if (bindReadBuf) {
2367 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2368
2369 /* check if old readbuffer was render-to-texture */
2370 check_end_texture_render(ctx, oldReadFb);
2371
2372 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2373 }
2374
2375 if (bindDrawBuf) {
2376 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2377
2378 /* check if old framebuffer had any texture attachments */
2379 if (oldDrawFb)
2380 check_end_texture_render(ctx, oldDrawFb);
2381
2382 /* check if newly bound framebuffer has any texture attachments */
2383 check_begin_texture_render(ctx, newDrawFb);
2384
2385 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2386 }
2387
2388 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2389 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2390 }
2391 }
2392
2393 void GLAPIENTRY
2394 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2395 {
2396 GET_CURRENT_CONTEXT(ctx);
2397
2398 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2399 * point, but they allow the use of user-generated names.
2400 */
2401 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2402 }
2403
2404
2405 void GLAPIENTRY
2406 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2407 {
2408 /* This function should not be in the dispatch table for core profile /
2409 * OpenGL 3.1, so execution should never get here in those cases -- no
2410 * need for an explicit test.
2411 */
2412 bind_framebuffer(target, framebuffer, true);
2413 }
2414
2415
2416 void GLAPIENTRY
2417 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2418 {
2419 GLint i;
2420 GET_CURRENT_CONTEXT(ctx);
2421
2422 if (n < 0) {
2423 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2424 return;
2425 }
2426
2427 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2428
2429 for (i = 0; i < n; i++) {
2430 if (framebuffers[i] > 0) {
2431 struct gl_framebuffer *fb;
2432 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2433 if (fb) {
2434 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2435
2436 /* check if deleting currently bound framebuffer object */
2437 if (fb == ctx->DrawBuffer) {
2438 /* bind default */
2439 assert(fb->RefCount >= 2);
2440 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2441 }
2442 if (fb == ctx->ReadBuffer) {
2443 /* bind default */
2444 assert(fb->RefCount >= 2);
2445 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2446 }
2447
2448 /* remove from hash table immediately, to free the ID */
2449 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2450
2451 if (fb != &DummyFramebuffer) {
2452 /* But the object will not be freed until it's no longer
2453 * bound in any context.
2454 */
2455 _mesa_reference_framebuffer(&fb, NULL);
2456 }
2457 }
2458 }
2459 }
2460 }
2461
2462
2463 /**
2464 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2465 * It is not exposed to the rest of Mesa to encourage the use of
2466 * nameless buffers in driver internals.
2467 */
2468 static void
2469 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2470 {
2471 GET_CURRENT_CONTEXT(ctx);
2472 GLuint first;
2473 GLint i;
2474 struct gl_framebuffer *fb;
2475
2476 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2477
2478 if (dsa && !ctx->Extensions.ARB_direct_state_access) {
2479 _mesa_error(ctx, GL_INVALID_OPERATION,
2480 "%s(GL_ARB_direct_state_access is not supported)", func);
2481 return;
2482 }
2483
2484 if (n < 0) {
2485 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2486 return;
2487 }
2488
2489 if (!framebuffers)
2490 return;
2491
2492 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2493
2494 for (i = 0; i < n; i++) {
2495 GLuint name = first + i;
2496 framebuffers[i] = name;
2497
2498 if (dsa) {
2499 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2500 if (!fb) {
2501 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2502 return;
2503 }
2504 }
2505 else
2506 fb = &DummyFramebuffer;
2507
2508 mtx_lock(&ctx->Shared->Mutex);
2509 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, fb);
2510 mtx_unlock(&ctx->Shared->Mutex);
2511 }
2512 }
2513
2514
2515 void GLAPIENTRY
2516 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2517 {
2518 create_framebuffers(n, framebuffers, false);
2519 }
2520
2521
2522 void GLAPIENTRY
2523 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2524 {
2525 create_framebuffers(n, framebuffers, true);
2526 }
2527
2528
2529 GLenum
2530 _mesa_check_framebuffer_status(struct gl_context *ctx,
2531 struct gl_framebuffer *buffer)
2532 {
2533 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2534
2535 if (_mesa_is_winsys_fbo(buffer)) {
2536 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2537 if (buffer != &IncompleteFramebuffer) {
2538 return GL_FRAMEBUFFER_COMPLETE_EXT;
2539 } else {
2540 return GL_FRAMEBUFFER_UNDEFINED;
2541 }
2542 }
2543
2544 /* No need to flush here */
2545
2546 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2547 _mesa_test_framebuffer_completeness(ctx, buffer);
2548 }
2549
2550 return buffer->_Status;
2551 }
2552
2553
2554 GLenum GLAPIENTRY
2555 _mesa_CheckFramebufferStatus(GLenum target)
2556 {
2557 struct gl_framebuffer *fb;
2558 GET_CURRENT_CONTEXT(ctx);
2559
2560 if (MESA_VERBOSE & VERBOSE_API)
2561 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2562 _mesa_lookup_enum_by_nr(target));
2563
2564 fb = get_framebuffer_target(ctx, target);
2565 if (!fb) {
2566 _mesa_error(ctx, GL_INVALID_ENUM,
2567 "glCheckFramebufferStatus(invalid target %s)",
2568 _mesa_lookup_enum_by_nr(target));
2569 return 0;
2570 }
2571
2572 return _mesa_check_framebuffer_status(ctx, fb);
2573 }
2574
2575
2576 GLenum GLAPIENTRY
2577 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2578 {
2579 struct gl_framebuffer *fb;
2580 GET_CURRENT_CONTEXT(ctx);
2581
2582 if (!ctx->Extensions.ARB_direct_state_access) {
2583 _mesa_error(ctx, GL_INVALID_OPERATION,
2584 "glCheckNamedFramebufferStatus(GL_ARB_direct_state_access "
2585 "is not supported)");
2586 return 0;
2587 }
2588
2589 /* Validate the target (for conformance's sake) and grab a reference to the
2590 * default framebuffer in case framebuffer = 0.
2591 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2592 * (30.10.2014, PDF page 336) says:
2593 * "If framebuffer is zero, then the status of the default read or
2594 * draw framebuffer (as determined by target) is returned."
2595 */
2596 switch (target) {
2597 case GL_DRAW_FRAMEBUFFER:
2598 case GL_FRAMEBUFFER:
2599 fb = ctx->WinSysDrawBuffer;
2600 break;
2601 case GL_READ_FRAMEBUFFER:
2602 fb = ctx->WinSysReadBuffer;
2603 break;
2604 default:
2605 _mesa_error(ctx, GL_INVALID_ENUM,
2606 "glCheckNamedFramebufferStatus(invalid target %s)",
2607 _mesa_lookup_enum_by_nr(target));
2608 return 0;
2609 }
2610
2611 if (framebuffer) {
2612 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2613 "glCheckNamedFramebufferStatus");
2614 if (!fb)
2615 return 0;
2616 }
2617
2618 return _mesa_check_framebuffer_status(ctx, fb);
2619 }
2620
2621
2622 /**
2623 * Replicate the src attachment point. Used by framebuffer_texture() when
2624 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2625 * GL_STENCIL_ATTACHMENT.
2626 */
2627 static void
2628 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2629 gl_buffer_index dst,
2630 gl_buffer_index src)
2631 {
2632 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2633 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2634
2635 assert(src_att->Texture != NULL);
2636 assert(src_att->Renderbuffer != NULL);
2637
2638 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2639 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2640 dst_att->Type = src_att->Type;
2641 dst_att->Complete = src_att->Complete;
2642 dst_att->TextureLevel = src_att->TextureLevel;
2643 dst_att->Zoffset = src_att->Zoffset;
2644 }
2645
2646
2647 /**
2648 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2649 * texture object pointer.
2650 *
2651 * \param texObj where the pointer to the texture object is returned. Note
2652 * that a successful call may return texObj = NULL.
2653 *
2654 * \return true if no errors, false if errors
2655 */
2656 static bool
2657 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
2658 bool layered, const char *caller,
2659 struct gl_texture_object **texObj)
2660 {
2661 *texObj = NULL; /* This will get returned if texture = 0. */
2662
2663 if (!texture)
2664 return true;
2665
2666 *texObj = _mesa_lookup_texture(ctx, texture);
2667 if (*texObj == NULL || (*texObj)->Target == 0) {
2668 /* Can't render to a non-existent texture object.
2669 *
2670 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2671 * Managing Framebuffer Objects specifies a different error
2672 * depending upon the calling function (PDF pages 325-328).
2673 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2674 * value, while the other commands throw invalid operation (where
2675 * layered = GL_FALSE).
2676 */
2677 const GLenum error = layered ? GL_INVALID_VALUE :
2678 GL_INVALID_OPERATION;
2679 _mesa_error(ctx, error,
2680 "%s(non-existent texture %u)", caller, texture);
2681 return false;
2682 }
2683
2684 return true;
2685 }
2686
2687
2688 /**
2689 * Common code called by gl*FramebufferTexture() to verify the texture target
2690 * and decide whether or not the attachment should truly be considered
2691 * layered.
2692 *
2693 * \param layered true if attachment should be considered layered, false if
2694 * not
2695 *
2696 * \return true if no errors, false if errors
2697 */
2698 static bool
2699 check_layered_texture_target(struct gl_context *ctx, GLenum target,
2700 const char *caller, GLboolean *layered)
2701 {
2702 *layered = GL_TRUE;
2703
2704 switch (target) {
2705 case GL_TEXTURE_3D:
2706 case GL_TEXTURE_1D_ARRAY_EXT:
2707 case GL_TEXTURE_2D_ARRAY_EXT:
2708 case GL_TEXTURE_CUBE_MAP:
2709 case GL_TEXTURE_CUBE_MAP_ARRAY:
2710 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2711 return true;
2712 case GL_TEXTURE_1D:
2713 case GL_TEXTURE_2D:
2714 case GL_TEXTURE_RECTANGLE:
2715 case GL_TEXTURE_2D_MULTISAMPLE:
2716 /* These texture types are valid to pass to
2717 * glFramebufferTexture(), but since they aren't layered, it
2718 * is equivalent to calling glFramebufferTexture{1D,2D}().
2719 */
2720 *layered = GL_FALSE;
2721 return true;
2722 }
2723
2724 _mesa_error(ctx, GL_INVALID_OPERATION,
2725 "%s(invalid texture target %s)", caller,
2726 _mesa_lookup_enum_by_nr(target));
2727 return false;
2728 }
2729
2730
2731 /**
2732 * Common code called by gl*FramebufferTextureLayer() to verify the texture
2733 * target.
2734 *
2735 * \return true if no errors, false if errors
2736 */
2737 static bool
2738 check_texture_target(struct gl_context *ctx, GLenum target,
2739 const char *caller)
2740 {
2741 /* We're being called by glFramebufferTextureLayer().
2742 * The only legal texture types for that function are 3D,
2743 * cube-map, and 1D/2D/cube-map array textures.
2744 */
2745 switch (target) {
2746 case GL_TEXTURE_3D:
2747 case GL_TEXTURE_1D_ARRAY:
2748 case GL_TEXTURE_2D_ARRAY:
2749 case GL_TEXTURE_CUBE_MAP_ARRAY:
2750 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2751 return true;
2752 case GL_TEXTURE_CUBE_MAP:
2753 /* This target is valid in TextureLayer when ARB_direct_state_access
2754 * or OpenGL 4.5 is supported.
2755 */
2756 return ctx->Extensions.ARB_direct_state_access;
2757 }
2758
2759 _mesa_error(ctx, GL_INVALID_OPERATION,
2760 "%s(invalid texture target %s)", caller,
2761 _mesa_lookup_enum_by_nr(target));
2762 return false;
2763 }
2764
2765
2766 /**
2767 * Common code called by glFramebufferTexture*D() to verify the texture
2768 * target.
2769 *
2770 * \return true if no errors, false if errors
2771 */
2772 static bool
2773 check_textarget(struct gl_context *ctx, int dims, GLenum target,
2774 GLenum textarget, const char *caller)
2775 {
2776 bool err = false;
2777
2778 switch (dims) {
2779 case 1:
2780 switch (textarget) {
2781 case GL_TEXTURE_1D:
2782 break;
2783 case GL_TEXTURE_1D_ARRAY:
2784 err = !ctx->Extensions.EXT_texture_array;
2785 break;
2786 default:
2787 err = true;
2788 }
2789 break;
2790 case 2:
2791 switch (textarget) {
2792 case GL_TEXTURE_2D:
2793 break;
2794 case GL_TEXTURE_RECTANGLE:
2795 err = _mesa_is_gles(ctx)
2796 || !ctx->Extensions.NV_texture_rectangle;
2797 break;
2798 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2799 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2800 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2801 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2802 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2803 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2804 err = !ctx->Extensions.ARB_texture_cube_map;
2805 break;
2806 case GL_TEXTURE_2D_ARRAY:
2807 err = (_mesa_is_gles(ctx) && ctx->Version < 30)
2808 || !ctx->Extensions.EXT_texture_array;
2809 break;
2810 case GL_TEXTURE_2D_MULTISAMPLE:
2811 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2812 err = _mesa_is_gles(ctx)
2813 || !ctx->Extensions.ARB_texture_multisample;
2814 break;
2815 default:
2816 err = true;
2817 }
2818 break;
2819 case 3:
2820 if (textarget != GL_TEXTURE_3D)
2821 err = true;
2822 break;
2823 default:
2824 err = true;
2825 }
2826
2827 if (err) {
2828 _mesa_error(ctx, GL_INVALID_OPERATION,
2829 "%s(invalid textarget %s)",
2830 caller, _mesa_lookup_enum_by_nr(textarget));
2831 return false;
2832 }
2833
2834 /* Make sure textarget is consistent with the texture's type */
2835 err = (target == GL_TEXTURE_CUBE_MAP) ?
2836 !_mesa_is_cube_face(textarget): (target != textarget);
2837
2838 if (err) {
2839 _mesa_error(ctx, GL_INVALID_OPERATION,
2840 "%s(mismatched texture target)", caller);
2841 return false;
2842 }
2843
2844 return true;
2845 }
2846
2847
2848 /**
2849 * Common code called by gl*FramebufferTextureLayer() and
2850 * glFramebufferTexture3D() to validate the layer.
2851 *
2852 * \return true if no errors, false if errors
2853 */
2854 static bool
2855 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
2856 const char *caller)
2857 {
2858 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
2859 * spec says:
2860 *
2861 * "An INVALID_VALUE error is generated if texture is non-zero
2862 * and layer is negative."
2863 */
2864 if (layer < 0) {
2865 _mesa_error(ctx, GL_INVALID_VALUE,
2866 "%s(layer %u < 0)", caller, layer);
2867 return false;
2868 }
2869
2870 if (target == GL_TEXTURE_3D) {
2871 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2872 if (layer >= maxSize) {
2873 _mesa_error(ctx, GL_INVALID_VALUE,
2874 "%s(invalid layer %u)", caller, layer);
2875 return false;
2876 }
2877 }
2878 else if ((target == GL_TEXTURE_1D_ARRAY) ||
2879 (target == GL_TEXTURE_2D_ARRAY) ||
2880 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
2881 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
2882 if (layer >= ctx->Const.MaxArrayTextureLayers) {
2883 _mesa_error(ctx, GL_INVALID_VALUE,
2884 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
2885 caller, layer);
2886 return false;
2887 }
2888 }
2889 else if (target == GL_TEXTURE_CUBE_MAP) {
2890 if (layer >= 6) {
2891 _mesa_error(ctx, GL_INVALID_VALUE,
2892 "%s(layer %u >= 6)", caller, layer);
2893 return false;
2894 }
2895 }
2896
2897 return true;
2898 }
2899
2900
2901 /**
2902 * Common code called by all gl*FramebufferTexture*() entry points to verify
2903 * the level.
2904 *
2905 * \return true if no errors, false if errors
2906 */
2907 static bool
2908 check_level(struct gl_context *ctx, GLenum target, GLint level,
2909 const char *caller)
2910 {
2911 if ((level < 0) ||
2912 (level >= _mesa_max_texture_levels(ctx, target))) {
2913 _mesa_error(ctx, GL_INVALID_VALUE,
2914 "%s(invalid level %d)", caller, level);
2915 return false;
2916 }
2917
2918 return true;
2919 }
2920
2921
2922 void
2923 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
2924 GLenum attachment,
2925 struct gl_texture_object *texObj, GLenum textarget,
2926 GLint level, GLuint layer, GLboolean layered,
2927 const char *caller)
2928 {
2929 struct gl_renderbuffer_attachment *att;
2930
2931 /* The window-system framebuffer object is immutable */
2932 if (_mesa_is_winsys_fbo(fb)) {
2933 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
2934 caller);
2935 return;
2936 }
2937
2938 /* Not a hash lookup, so we can afford to get the attachment here. */
2939 att = get_attachment(ctx, fb, attachment);
2940 if (att == NULL) {
2941 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
2942 _mesa_lookup_enum_by_nr(attachment));
2943 return;
2944 }
2945
2946 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2947
2948 mtx_lock(&fb->Mutex);
2949 if (texObj) {
2950 if (attachment == GL_DEPTH_ATTACHMENT &&
2951 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2952 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2953 _mesa_tex_target_to_face(textarget) ==
2954 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2955 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2956 /* The texture object is already attached to the stencil attachment
2957 * point. Don't create a new renderbuffer; just reuse the stencil
2958 * attachment's. This is required to prevent a GL error in
2959 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2960 */
2961 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2962 BUFFER_STENCIL);
2963 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2964 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2965 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2966 _mesa_tex_target_to_face(textarget) ==
2967 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2968 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2969 /* As above, but with depth and stencil transposed. */
2970 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2971 BUFFER_DEPTH);
2972 } else {
2973 set_texture_attachment(ctx, fb, att, texObj, textarget,
2974 level, layer, layered);
2975
2976 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2977 /* Above we created a new renderbuffer and attached it to the
2978 * depth attachment point. Now attach it to the stencil attachment
2979 * point too.
2980 */
2981 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2982 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2983 BUFFER_DEPTH);
2984 }
2985 }
2986
2987 /* Set the render-to-texture flag. We'll check this flag in
2988 * glTexImage() and friends to determine if we need to revalidate
2989 * any FBOs that might be rendering into this texture.
2990 * This flag never gets cleared since it's non-trivial to determine
2991 * when all FBOs might be done rendering to this texture. That's OK
2992 * though since it's uncommon to render to a texture then repeatedly
2993 * call glTexImage() to change images in the texture.
2994 */
2995 texObj->_RenderToTexture = GL_TRUE;
2996 }
2997 else {
2998 remove_attachment(ctx, att);
2999 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3000 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3001 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3002 }
3003 }
3004
3005 invalidate_framebuffer(fb);
3006
3007 mtx_unlock(&fb->Mutex);
3008 }
3009
3010
3011 static void
3012 framebuffer_texture_with_dims(int dims, GLenum target,
3013 GLenum attachment, GLenum textarget,
3014 GLuint texture, GLint level, GLint layer,
3015 const char *caller)
3016 {
3017 GET_CURRENT_CONTEXT(ctx);
3018 struct gl_framebuffer *fb;
3019 struct gl_texture_object *texObj;
3020
3021 /* Get the framebuffer object */
3022 fb = get_framebuffer_target(ctx, target);
3023 if (!fb) {
3024 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3025 _mesa_lookup_enum_by_nr(target));
3026 return;
3027 }
3028
3029 /* Get the texture object */
3030 if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
3031 return;
3032
3033 if (texObj) {
3034 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3035 return;
3036
3037 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3038 return;
3039 }
3040
3041 if (!check_level(ctx, textarget, level, caller))
3042 return;
3043
3044 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3045 layer, GL_FALSE, caller);
3046 }
3047
3048
3049 void GLAPIENTRY
3050 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3051 GLenum textarget, GLuint texture, GLint level)
3052 {
3053 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3054 level, 0, "glFramebufferTexture1D");
3055 }
3056
3057
3058 void GLAPIENTRY
3059 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3060 GLenum textarget, GLuint texture, GLint level)
3061 {
3062 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3063 level, 0, "glFramebufferTexture2D");
3064 }
3065
3066
3067 void GLAPIENTRY
3068 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3069 GLenum textarget, GLuint texture,
3070 GLint level, GLint layer)
3071 {
3072 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3073 level, layer, "glFramebufferTexture3D");
3074 }
3075
3076
3077 void GLAPIENTRY
3078 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3079 GLuint texture, GLint level, GLint layer)
3080 {
3081 GET_CURRENT_CONTEXT(ctx);
3082 struct gl_framebuffer *fb;
3083 struct gl_texture_object *texObj;
3084 GLenum textarget = 0;
3085
3086 const char *func = "glFramebufferTextureLayer";
3087
3088 /* Get the framebuffer object */
3089 fb = get_framebuffer_target(ctx, target);
3090 if (!fb) {
3091 _mesa_error(ctx, GL_INVALID_ENUM,
3092 "glFramebufferTextureLayer(invalid target %s)",
3093 _mesa_lookup_enum_by_nr(target));
3094 return;
3095 }
3096
3097 /* Get the texture object */
3098 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3099 return;
3100
3101 if (texObj) {
3102 if (!check_texture_target(ctx, texObj->Target, func))
3103 return;
3104
3105 if (!check_layer(ctx, texObj->Target, layer, func))
3106 return;
3107
3108 if (!check_level(ctx, texObj->Target, level, func))
3109 return;
3110
3111 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3112 assert(layer >= 0 && layer < 6);
3113 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3114 layer = 0;
3115 }
3116 }
3117
3118 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3119 layer, GL_FALSE, func);
3120 }
3121
3122
3123 void GLAPIENTRY
3124 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3125 GLuint texture, GLint level, GLint layer)
3126 {
3127 GET_CURRENT_CONTEXT(ctx);
3128 struct gl_framebuffer *fb;
3129 struct gl_texture_object *texObj;
3130 GLenum textarget = 0;
3131
3132 const char *func = "glNamedFramebufferTextureLayer";
3133
3134 if (!ctx->Extensions.ARB_direct_state_access) {
3135 _mesa_error(ctx, GL_INVALID_OPERATION,
3136 "%s(GL_ARB_direct_state_access is not supported)", func);
3137 return;
3138 }
3139
3140 /* Get the framebuffer object */
3141 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3142 if (!fb)
3143 return;
3144
3145 /* Get the texture object */
3146 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3147 return;
3148
3149 if (texObj) {
3150 if (!check_texture_target(ctx, texObj->Target, func))
3151 return;
3152
3153 if (!check_layer(ctx, texObj->Target, layer, func))
3154 return;
3155
3156 if (!check_level(ctx, texObj->Target, level, func))
3157 return;
3158
3159 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3160 assert(layer >= 0 && layer < 6);
3161 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3162 layer = 0;
3163 }
3164 }
3165
3166 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3167 layer, GL_FALSE, func);
3168 }
3169
3170
3171 void GLAPIENTRY
3172 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3173 GLuint texture, GLint level)
3174 {
3175 GET_CURRENT_CONTEXT(ctx);
3176 struct gl_framebuffer *fb;
3177 struct gl_texture_object *texObj;
3178 GLboolean layered;
3179
3180 const char *func = "FramebufferTexture";
3181
3182 if (!_mesa_has_geometry_shaders(ctx)) {
3183 _mesa_error(ctx, GL_INVALID_OPERATION,
3184 "unsupported function (glFramebufferTexture) called");
3185 return;
3186 }
3187
3188 /* Get the framebuffer object */
3189 fb = get_framebuffer_target(ctx, target);
3190 if (!fb) {
3191 _mesa_error(ctx, GL_INVALID_ENUM,
3192 "glFramebufferTexture(invalid target %s)",
3193 _mesa_lookup_enum_by_nr(target));
3194 return;
3195 }
3196
3197 /* Get the texture object */
3198 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3199 return;
3200
3201 if (texObj) {
3202 if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
3203 return;
3204
3205 if (!check_level(ctx, texObj->Target, level, func))
3206 return;
3207 }
3208
3209 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3210 0, layered, func);
3211 }
3212
3213
3214 void GLAPIENTRY
3215 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3216 GLuint texture, GLint level)
3217 {
3218 GET_CURRENT_CONTEXT(ctx);
3219 struct gl_framebuffer *fb;
3220 struct gl_texture_object *texObj;
3221 GLboolean layered;
3222
3223 const char *func = "glNamedFramebufferTexture";
3224
3225 if (!ctx->Extensions.ARB_direct_state_access) {
3226 _mesa_error(ctx, GL_INVALID_OPERATION,
3227 "%s(GL_ARB_direct_state_access is not supported)", func);
3228 return;
3229 }
3230
3231 if (!_mesa_has_geometry_shaders(ctx)) {
3232 _mesa_error(ctx, GL_INVALID_OPERATION,
3233 "unsupported function (glNamedFramebufferTexture) called");
3234 return;
3235 }
3236
3237 /* Get the framebuffer object */
3238 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3239 if (!fb)
3240 return;
3241
3242 /* Get the texture object */
3243 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3244 return;
3245
3246 if (texObj) {
3247 if (!check_layered_texture_target(ctx, texObj->Target, func,
3248 &layered))
3249 return;
3250
3251 if (!check_level(ctx, texObj->Target, level, func))
3252 return;
3253 }
3254
3255 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3256 0, layered, func);
3257 }
3258
3259
3260 void
3261 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3262 struct gl_framebuffer *fb,
3263 GLenum attachment,
3264 struct gl_renderbuffer *rb,
3265 const char *func)
3266 {
3267 struct gl_renderbuffer_attachment *att;
3268
3269 if (_mesa_is_winsys_fbo(fb)) {
3270 /* Can't attach new renderbuffers to a window system framebuffer */
3271 _mesa_error(ctx, GL_INVALID_OPERATION,
3272 "%s(window-system framebuffer)", func);
3273 return;
3274 }
3275
3276 att = get_attachment(ctx, fb, attachment);
3277 if (att == NULL) {
3278 _mesa_error(ctx, GL_INVALID_ENUM,
3279 "%s(invalid attachment %s)", func,
3280 _mesa_lookup_enum_by_nr(attachment));
3281 return;
3282 }
3283
3284 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3285 rb && rb->Format != MESA_FORMAT_NONE) {
3286 /* make sure the renderbuffer is a depth/stencil format */
3287 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3288 if (baseFormat != GL_DEPTH_STENCIL) {
3289 _mesa_error(ctx, GL_INVALID_OPERATION,
3290 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3291 return;
3292 }
3293 }
3294
3295 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3296
3297 assert(ctx->Driver.FramebufferRenderbuffer);
3298 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3299
3300 /* Some subsequent GL commands may depend on the framebuffer's visual
3301 * after the binding is updated. Update visual info now.
3302 */
3303 _mesa_update_framebuffer_visual(ctx, fb);
3304 }
3305
3306
3307 void GLAPIENTRY
3308 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3309 GLenum renderbuffertarget,
3310 GLuint renderbuffer)
3311 {
3312 struct gl_framebuffer *fb;
3313 struct gl_renderbuffer *rb;
3314 GET_CURRENT_CONTEXT(ctx);
3315
3316 fb = get_framebuffer_target(ctx, target);
3317 if (!fb) {
3318 _mesa_error(ctx, GL_INVALID_ENUM,
3319 "glFramebufferRenderbuffer(invalid target %s)",
3320 _mesa_lookup_enum_by_nr(target));
3321 return;
3322 }
3323
3324 if (renderbuffertarget != GL_RENDERBUFFER) {
3325 _mesa_error(ctx, GL_INVALID_ENUM,
3326 "glFramebufferRenderbuffer(renderbuffertarget is not "
3327 "GL_RENDERBUFFER)");
3328 return;
3329 }
3330
3331 if (renderbuffer) {
3332 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3333 "glFramebufferRenderbuffer");
3334 if (!rb)
3335 return;
3336 }
3337 else {
3338 /* remove renderbuffer attachment */
3339 rb = NULL;
3340 }
3341
3342 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
3343 "glFramebufferRenderbuffer");
3344 }
3345
3346
3347 void GLAPIENTRY
3348 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3349 GLenum renderbuffertarget,
3350 GLuint renderbuffer)
3351 {
3352 struct gl_framebuffer *fb;
3353 struct gl_renderbuffer *rb;
3354 GET_CURRENT_CONTEXT(ctx);
3355
3356 if (!ctx->Extensions.ARB_direct_state_access) {
3357 _mesa_error(ctx, GL_INVALID_OPERATION,
3358 "glNamedFramebufferRenderbuffer(GL_ARB_direct_state_access "
3359 "is not supported)");
3360 return;
3361 }
3362
3363 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3364 "glNamedFramebufferRenderbuffer");
3365
3366 if (renderbuffertarget != GL_RENDERBUFFER) {
3367 _mesa_error(ctx, GL_INVALID_ENUM,
3368 "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
3369 "GL_RENDERBUFFER)");
3370 return;
3371 }
3372
3373 if (renderbuffer) {
3374 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3375 "glNamedFramebufferRenderbuffer");
3376 if (!rb)
3377 return;
3378 }
3379 else {
3380 /* remove renderbuffer attachment */
3381 rb = NULL;
3382 }
3383
3384 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
3385 "glNamedFramebufferRenderbuffer");
3386 }
3387
3388
3389 void
3390 _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
3391 struct gl_framebuffer *buffer,
3392 GLenum attachment, GLenum pname,
3393 GLint *params, const char *caller)
3394 {
3395 const struct gl_renderbuffer_attachment *att;
3396 GLenum err;
3397
3398 /* The error differs in GL and GLES. */
3399 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
3400
3401 if (_mesa_is_winsys_fbo(buffer)) {
3402 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3403 * says:
3404 *
3405 * "If the framebuffer currently bound to target is zero, then
3406 * INVALID_OPERATION is generated."
3407 *
3408 * The EXT_framebuffer_object spec has the same wording, and the
3409 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3410 * spec.
3411 */
3412 if ((!_mesa_is_desktop_gl(ctx) ||
3413 !ctx->Extensions.ARB_framebuffer_object)
3414 && !_mesa_is_gles3(ctx)) {
3415 _mesa_error(ctx, GL_INVALID_OPERATION,
3416 "%s(window-system framebuffer)", caller);
3417 return;
3418 }
3419
3420 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3421 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3422 _mesa_error(ctx, GL_INVALID_ENUM,
3423 "%s(invalid attachment %s)", caller,
3424 _mesa_lookup_enum_by_nr(attachment));
3425 return;
3426 }
3427 /* the default / window-system FBO */
3428 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
3429 }
3430 else {
3431 /* user-created framebuffer FBO */
3432 att = get_attachment(ctx, buffer, attachment);
3433 }
3434
3435 if (att == NULL) {
3436 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3437 _mesa_lookup_enum_by_nr(attachment));
3438 return;
3439 }
3440
3441 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3442 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3443 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3444 /* This behavior is first specified in OpenGL 4.4 specification.
3445 *
3446 * From the OpenGL 4.4 spec page 275:
3447 * "This query cannot be performed for a combined depth+stencil
3448 * attachment, since it does not have a single format."
3449 */
3450 _mesa_error(ctx, GL_INVALID_OPERATION,
3451 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3452 " is invalid for depth+stencil attachment)", caller);
3453 return;
3454 }
3455 /* the depth and stencil attachments must point to the same buffer */
3456 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
3457 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
3458 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3459 _mesa_error(ctx, GL_INVALID_OPERATION,
3460 "%s(DEPTH/STENCIL attachments differ)", caller);
3461 return;
3462 }
3463 }
3464
3465 /* No need to flush here */
3466
3467 switch (pname) {
3468 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3469 *params = _mesa_is_winsys_fbo(buffer)
3470 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
3471 return;
3472 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3473 if (att->Type == GL_RENDERBUFFER_EXT) {
3474 *params = att->Renderbuffer->Name;
3475 }
3476 else if (att->Type == GL_TEXTURE) {
3477 *params = att->Texture->Name;
3478 }
3479 else {
3480 assert(att->Type == GL_NONE);
3481 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3482 *params = 0;
3483 } else {
3484 goto invalid_pname_enum;
3485 }
3486 }
3487 return;
3488 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3489 if (att->Type == GL_TEXTURE) {
3490 *params = att->TextureLevel;
3491 }
3492 else if (att->Type == GL_NONE) {
3493 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3494 _mesa_lookup_enum_by_nr(pname));
3495 }
3496 else {
3497 goto invalid_pname_enum;
3498 }
3499 return;
3500 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3501 if (att->Type == GL_TEXTURE) {
3502 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3503 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3504 }
3505 else {
3506 *params = 0;
3507 }
3508 }
3509 else if (att->Type == GL_NONE) {
3510 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3511 _mesa_lookup_enum_by_nr(pname));
3512 }
3513 else {
3514 goto invalid_pname_enum;
3515 }
3516 return;
3517 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3518 if (ctx->API == API_OPENGLES) {
3519 goto invalid_pname_enum;
3520 } else if (att->Type == GL_NONE) {
3521 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3522 _mesa_lookup_enum_by_nr(pname));
3523 } else if (att->Type == GL_TEXTURE) {
3524 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3525 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3526 *params = att->Zoffset;
3527 }
3528 else {
3529 *params = 0;
3530 }
3531 }
3532 else {
3533 goto invalid_pname_enum;
3534 }
3535 return;
3536 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3537 if ((!_mesa_is_desktop_gl(ctx) ||
3538 !ctx->Extensions.ARB_framebuffer_object)
3539 && !_mesa_is_gles3(ctx)) {
3540 goto invalid_pname_enum;
3541 }
3542 else if (att->Type == GL_NONE) {
3543 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3544 _mesa_lookup_enum_by_nr(pname));
3545 }
3546 else {
3547 if (ctx->Extensions.EXT_framebuffer_sRGB) {
3548 *params =
3549 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3550 }
3551 else {
3552 /* According to ARB_framebuffer_sRGB, we should return LINEAR
3553 * if the sRGB conversion is unsupported. */
3554 *params = GL_LINEAR;
3555 }
3556 }
3557 return;
3558 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3559 if ((ctx->API != API_OPENGL_COMPAT ||
3560 !ctx->Extensions.ARB_framebuffer_object)
3561 && ctx->API != API_OPENGL_CORE
3562 && !_mesa_is_gles3(ctx)) {
3563 goto invalid_pname_enum;
3564 }
3565 else if (att->Type == GL_NONE) {
3566 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3567 _mesa_lookup_enum_by_nr(pname));
3568 }
3569 else {
3570 mesa_format format = att->Renderbuffer->Format;
3571
3572 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
3573 * 3.0.1 spec says:
3574 *
3575 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
3576 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
3577 * generate an INVALID_OPERATION error.
3578 */
3579 if (_mesa_is_gles3(ctx) &&
3580 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3581 _mesa_error(ctx, GL_INVALID_OPERATION,
3582 "%s(cannot query "
3583 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
3584 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
3585 return;
3586 }
3587
3588 if (format == MESA_FORMAT_S_UINT8) {
3589 /* special cases */
3590 *params = GL_INDEX;
3591 }
3592 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
3593 /* depends on the attachment parameter */
3594 if (attachment == GL_STENCIL_ATTACHMENT) {
3595 *params = GL_INDEX;
3596 }
3597 else {
3598 *params = GL_FLOAT;
3599 }
3600 }
3601 else {
3602 *params = _mesa_get_format_datatype(format);
3603 }
3604 }
3605 return;
3606 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3607 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3608 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3609 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3610 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3611 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3612 if ((!_mesa_is_desktop_gl(ctx) ||
3613 !ctx->Extensions.ARB_framebuffer_object)
3614 && !_mesa_is_gles3(ctx)) {
3615 goto invalid_pname_enum;
3616 }
3617 else if (att->Type == GL_NONE) {
3618 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3619 _mesa_lookup_enum_by_nr(pname));
3620 }
3621 else if (att->Texture) {
3622 const struct gl_texture_image *texImage =
3623 _mesa_select_tex_image(att->Texture, att->Texture->Target,
3624 att->TextureLevel);
3625 if (texImage) {
3626 *params = get_component_bits(pname, texImage->_BaseFormat,
3627 texImage->TexFormat);
3628 }
3629 else {
3630 *params = 0;
3631 }
3632 }
3633 else if (att->Renderbuffer) {
3634 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3635 att->Renderbuffer->Format);
3636 }
3637 else {
3638 _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
3639 }
3640 return;
3641 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3642 if (!_mesa_has_geometry_shaders(ctx)) {
3643 goto invalid_pname_enum;
3644 } else if (att->Type == GL_TEXTURE) {
3645 *params = att->Layered;
3646 } else if (att->Type == GL_NONE) {
3647 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3648 _mesa_lookup_enum_by_nr(pname));
3649 } else {
3650 goto invalid_pname_enum;
3651 }
3652 return;
3653 default:
3654 goto invalid_pname_enum;
3655 }
3656
3657 return;
3658
3659 invalid_pname_enum:
3660 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
3661 _mesa_lookup_enum_by_nr(pname));
3662 return;
3663 }
3664
3665
3666 void GLAPIENTRY
3667 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
3668 GLenum pname, GLint *params)
3669 {
3670 GET_CURRENT_CONTEXT(ctx);
3671 struct gl_framebuffer *buffer;
3672
3673 buffer = get_framebuffer_target(ctx, target);
3674 if (!buffer) {
3675 _mesa_error(ctx, GL_INVALID_ENUM,
3676 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
3677 _mesa_lookup_enum_by_nr(target));
3678 return;
3679 }
3680
3681 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
3682 params,
3683 "glGetFramebufferAttachmentParameteriv");
3684 }
3685
3686
3687 void GLAPIENTRY
3688 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
3689 GLenum attachment,
3690 GLenum pname, GLint *params)
3691 {
3692 GET_CURRENT_CONTEXT(ctx);
3693 struct gl_framebuffer *buffer;
3694
3695 if (!ctx->Extensions.ARB_direct_state_access) {
3696 _mesa_error(ctx, GL_INVALID_OPERATION,
3697 "glGetNamedFramebufferAttachmentParameteriv("
3698 "GL_ARB_direct_state_access is not supported)");
3699 return;
3700 }
3701
3702 if (framebuffer) {
3703 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3704 "glGetNamedFramebufferAttachmentParameteriv");
3705 if (!buffer)
3706 return;
3707 }
3708 else {
3709 /*
3710 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
3711 * 4.5 core spec (30.10.2014, PDF page 314):
3712 * "If framebuffer is zero, then the default draw framebuffer is
3713 * queried."
3714 */
3715 buffer = ctx->WinSysDrawBuffer;
3716 }
3717
3718 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
3719 params,
3720 "glGetNamedFramebufferAttachmentParameteriv");
3721 }
3722
3723
3724 void GLAPIENTRY
3725 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
3726 GLint param)
3727 {
3728 GET_CURRENT_CONTEXT(ctx);
3729
3730 (void) framebuffer;
3731 (void) pname;
3732 (void) param;
3733
3734 if (!ctx->Extensions.ARB_direct_state_access) {
3735 _mesa_error(ctx, GL_INVALID_OPERATION,
3736 "glNamedFramebufferParameteri("
3737 "GL_ARB_direct_state_access is not supported)");
3738 return;
3739 }
3740
3741 _mesa_error(ctx, GL_INVALID_OPERATION,
3742 "glNamedFramebufferParameteri not supported "
3743 "(ARB_framebuffer_no_attachments not implemented)");
3744 }
3745
3746
3747 void GLAPIENTRY
3748 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
3749 GLint *param)
3750 {
3751 GET_CURRENT_CONTEXT(ctx);
3752
3753 (void) framebuffer;
3754 (void) pname;
3755 (void) param;
3756
3757 if (!ctx->Extensions.ARB_direct_state_access) {
3758 _mesa_error(ctx, GL_INVALID_OPERATION,
3759 "glNamedFramebufferParameteriv("
3760 "GL_ARB_direct_state_access is not supported)");
3761 return;
3762 }
3763
3764 _mesa_error(ctx, GL_INVALID_OPERATION,
3765 "glGetNamedFramebufferParameteriv not supported "
3766 "(ARB_framebuffer_no_attachments not implemented)");
3767 }
3768
3769
3770 static void
3771 invalidate_framebuffer_storage(struct gl_context *ctx,
3772 struct gl_framebuffer *fb,
3773 GLsizei numAttachments,
3774 const GLenum *attachments, GLint x, GLint y,
3775 GLsizei width, GLsizei height, const char *name)
3776 {
3777 int i;
3778
3779 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
3780 * Spec (2.2.2015, PDF page 522) says:
3781 * "An INVALID_VALUE error is generated if numAttachments, width, or
3782 * height is negative."
3783 */
3784 if (numAttachments < 0) {
3785 _mesa_error(ctx, GL_INVALID_VALUE,
3786 "%s(numAttachments < 0)", name);
3787 return;
3788 }
3789
3790 if (width < 0) {
3791 _mesa_error(ctx, GL_INVALID_VALUE,
3792 "%s(width < 0)", name);
3793 return;
3794 }
3795
3796 if (height < 0) {
3797 _mesa_error(ctx, GL_INVALID_VALUE,
3798 "%s(height < 0)", name);
3799 return;
3800 }
3801
3802 /* The GL_ARB_invalidate_subdata spec says:
3803 *
3804 * "If an attachment is specified that does not exist in the
3805 * framebuffer bound to <target>, it is ignored."
3806 *
3807 * It also says:
3808 *
3809 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3810 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3811 * INVALID_OPERATION is generated."
3812 *
3813 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3814 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3815 * set of retrictions).
3816 */
3817 for (i = 0; i < numAttachments; i++) {
3818 if (_mesa_is_winsys_fbo(fb)) {
3819 switch (attachments[i]) {
3820 case GL_ACCUM:
3821 case GL_AUX0:
3822 case GL_AUX1:
3823 case GL_AUX2:
3824 case GL_AUX3:
3825 /* Accumulation buffers and auxilary buffers were removed in
3826 * OpenGL 3.1, and they never existed in OpenGL ES.
3827 */
3828 if (ctx->API != API_OPENGL_COMPAT)
3829 goto invalid_enum;
3830 break;
3831 case GL_COLOR:
3832 case GL_DEPTH:
3833 case GL_STENCIL:
3834 break;
3835 case GL_BACK_LEFT:
3836 case GL_BACK_RIGHT:
3837 case GL_FRONT_LEFT:
3838 case GL_FRONT_RIGHT:
3839 if (!_mesa_is_desktop_gl(ctx))
3840 goto invalid_enum;
3841 break;
3842 default:
3843 goto invalid_enum;
3844 }
3845 } else {
3846 switch (attachments[i]) {
3847 case GL_DEPTH_ATTACHMENT:
3848 case GL_STENCIL_ATTACHMENT:
3849 break;
3850 case GL_DEPTH_STENCIL_ATTACHMENT:
3851 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
3852 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
3853 * extension does not make this attachment point valid on ES 2.0.
3854 */
3855 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
3856 break;
3857 /* fallthrough */
3858 case GL_COLOR_ATTACHMENT0:
3859 case GL_COLOR_ATTACHMENT1:
3860 case GL_COLOR_ATTACHMENT2:
3861 case GL_COLOR_ATTACHMENT3:
3862 case GL_COLOR_ATTACHMENT4:
3863 case GL_COLOR_ATTACHMENT5:
3864 case GL_COLOR_ATTACHMENT6:
3865 case GL_COLOR_ATTACHMENT7:
3866 case GL_COLOR_ATTACHMENT8:
3867 case GL_COLOR_ATTACHMENT9:
3868 case GL_COLOR_ATTACHMENT10:
3869 case GL_COLOR_ATTACHMENT11:
3870 case GL_COLOR_ATTACHMENT12:
3871 case GL_COLOR_ATTACHMENT13:
3872 case GL_COLOR_ATTACHMENT14:
3873 case GL_COLOR_ATTACHMENT15: {
3874 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3875 if (k >= ctx->Const.MaxColorAttachments) {
3876 _mesa_error(ctx, GL_INVALID_OPERATION,
3877 "%s(attachment >= max. color attachments)", name);
3878 return;
3879 }
3880 break;
3881 }
3882 default:
3883 goto invalid_enum;
3884 }
3885 }
3886 }
3887
3888 /* We don't actually do anything for this yet. Just return after
3889 * validating the parameters and generating the required errors.
3890 */
3891 return;
3892
3893 invalid_enum:
3894 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
3895 _mesa_lookup_enum_by_nr(attachments[i]));
3896 return;
3897 }
3898
3899
3900 void GLAPIENTRY
3901 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3902 const GLenum *attachments, GLint x, GLint y,
3903 GLsizei width, GLsizei height)
3904 {
3905 struct gl_framebuffer *fb;
3906 GET_CURRENT_CONTEXT(ctx);
3907
3908 fb = get_framebuffer_target(ctx, target);
3909 if (!fb) {
3910 _mesa_error(ctx, GL_INVALID_ENUM,
3911 "glInvalidateSubFramebuffer(invalid target %s)",
3912 _mesa_lookup_enum_by_nr(target));
3913 return;
3914 }
3915
3916 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
3917 x, y, width, height,
3918 "glInvalidateSubFramebuffer");
3919 }
3920
3921
3922 void GLAPIENTRY
3923 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
3924 GLsizei numAttachments,
3925 const GLenum *attachments,
3926 GLint x, GLint y,
3927 GLsizei width, GLsizei height)
3928 {
3929 struct gl_framebuffer *fb;
3930 GET_CURRENT_CONTEXT(ctx);
3931
3932 if (!ctx->Extensions.ARB_direct_state_access) {
3933 _mesa_error(ctx, GL_INVALID_OPERATION,
3934 "glInvalidateNamedFramebufferSubData("
3935 "GL_ARB_direct_state_access is not supported)");
3936 return;
3937 }
3938
3939 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
3940 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
3941 * default draw framebuffer is affected."
3942 */
3943 if (framebuffer) {
3944 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3945 "glInvalidateNamedFramebufferSubData");
3946 if (!fb)
3947 return;
3948 }
3949 else
3950 fb = ctx->WinSysDrawBuffer;
3951
3952 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
3953 x, y, width, height,
3954 "glInvalidateNamedFramebufferSubData");
3955 }
3956
3957
3958 void GLAPIENTRY
3959 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3960 const GLenum *attachments)
3961 {
3962 struct gl_framebuffer *fb;
3963 GET_CURRENT_CONTEXT(ctx);
3964
3965 fb = get_framebuffer_target(ctx, target);
3966 if (!fb) {
3967 _mesa_error(ctx, GL_INVALID_ENUM,
3968 "glInvalidateFramebuffer(invalid target %s)",
3969 _mesa_lookup_enum_by_nr(target));
3970 return;
3971 }
3972
3973 /* The GL_ARB_invalidate_subdata spec says:
3974 *
3975 * "The command
3976 *
3977 * void InvalidateFramebuffer(enum target,
3978 * sizei numAttachments,
3979 * const enum *attachments);
3980 *
3981 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3982 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3983 * <MAX_VIEWPORT_DIMS[1]> respectively."
3984 */
3985 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
3986 0, 0,
3987 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3988 "glInvalidateFramebuffer");
3989 }
3990
3991
3992 void GLAPIENTRY
3993 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
3994 GLsizei numAttachments,
3995 const GLenum *attachments)
3996 {
3997 struct gl_framebuffer *fb;
3998 GET_CURRENT_CONTEXT(ctx);
3999
4000 if (!ctx->Extensions.ARB_direct_state_access) {
4001 _mesa_error(ctx, GL_INVALID_OPERATION,
4002 "glInvalidateNamedFramebufferData("
4003 "GL_ARB_direct_state_access is not supported)");
4004 return;
4005 }
4006
4007 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4008 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4009 * default draw framebuffer is affected."
4010 */
4011 if (framebuffer) {
4012 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4013 "glInvalidateNamedFramebufferData");
4014 if (!fb)
4015 return;
4016 }
4017 else
4018 fb = ctx->WinSysDrawBuffer;
4019
4020 /* The GL_ARB_invalidate_subdata spec says:
4021 *
4022 * "The command
4023 *
4024 * void InvalidateFramebuffer(enum target,
4025 * sizei numAttachments,
4026 * const enum *attachments);
4027 *
4028 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4029 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4030 * <MAX_VIEWPORT_DIMS[1]> respectively."
4031 */
4032 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4033 0, 0,
4034 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
4035 "glInvalidateNamedFramebufferData");
4036 }
4037
4038
4039 void GLAPIENTRY
4040 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4041 const GLenum *attachments)
4042 {
4043 struct gl_framebuffer *fb;
4044 GLint i;
4045
4046 GET_CURRENT_CONTEXT(ctx);
4047
4048 fb = get_framebuffer_target(ctx, target);
4049 if (!fb) {
4050 _mesa_error(ctx, GL_INVALID_ENUM,
4051 "glDiscardFramebufferEXT(target %s)",
4052 _mesa_lookup_enum_by_nr(target));
4053 return;
4054 }
4055
4056 if (numAttachments < 0) {
4057 _mesa_error(ctx, GL_INVALID_VALUE,
4058 "glDiscardFramebufferEXT(numAttachments < 0)");
4059 return;
4060 }
4061
4062 for (i = 0; i < numAttachments; i++) {
4063 switch (attachments[i]) {
4064 case GL_COLOR:
4065 case GL_DEPTH:
4066 case GL_STENCIL:
4067 if (_mesa_is_user_fbo(fb))
4068 goto invalid_enum;
4069 break;
4070 case GL_COLOR_ATTACHMENT0:
4071 case GL_DEPTH_ATTACHMENT:
4072 case GL_STENCIL_ATTACHMENT:
4073 if (_mesa_is_winsys_fbo(fb))
4074 goto invalid_enum;
4075 break;
4076 default:
4077 goto invalid_enum;
4078 }
4079 }
4080
4081 if (ctx->Driver.DiscardFramebuffer)
4082 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4083
4084 return;
4085
4086 invalid_enum:
4087 _mesa_error(ctx, GL_INVALID_ENUM,
4088 "glDiscardFramebufferEXT(attachment %s)",
4089 _mesa_lookup_enum_by_nr(attachments[i]));
4090 }