2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * GL_EXT/ARB_framebuffer_object extensions
38 #include "framebuffer.h"
42 #include "renderbuffer.h"
52 * None of the GL_EXT_framebuffer_object functions are compiled into
59 * When glGenRender/FramebuffersEXT() is called we insert pointers to
60 * these placeholder objects into the hash table.
61 * Later, when the object ID is first bound, we replace the placeholder
62 * with the real frame/renderbuffer.
64 static struct gl_framebuffer DummyFramebuffer
;
65 static struct gl_renderbuffer DummyRenderbuffer
;
68 #define IS_CUBE_FACE(TARGET) \
69 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
70 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
74 delete_dummy_renderbuffer(struct gl_renderbuffer
*rb
)
80 delete_dummy_framebuffer(struct gl_framebuffer
*fb
)
87 _mesa_init_fbobjects(GLcontext
*ctx
)
89 DummyFramebuffer
.Delete
= delete_dummy_framebuffer
;
90 DummyRenderbuffer
.Delete
= delete_dummy_renderbuffer
;
95 * Helper routine for getting a gl_renderbuffer.
97 struct gl_renderbuffer
*
98 _mesa_lookup_renderbuffer(GLcontext
*ctx
, GLuint id
)
100 struct gl_renderbuffer
*rb
;
105 rb
= (struct gl_renderbuffer
*)
106 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
112 * Helper routine for getting a gl_framebuffer.
114 struct gl_framebuffer
*
115 _mesa_lookup_framebuffer(GLcontext
*ctx
, GLuint id
)
117 struct gl_framebuffer
*fb
;
122 fb
= (struct gl_framebuffer
*)
123 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
129 * Mark the given framebuffer as invalid. This will force the
130 * test for framebuffer completeness to be done before the framebuffer
134 invalidate_framebuffer(struct gl_framebuffer
*fb
)
136 fb
->_Status
= 0; /* "indeterminate" */
141 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
142 * gl_renderbuffer_attachment object.
143 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
144 * the depth buffer attachment point.
146 struct gl_renderbuffer_attachment
*
147 _mesa_get_attachment(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
152 switch (attachment
) {
153 case GL_COLOR_ATTACHMENT0_EXT
:
154 case GL_COLOR_ATTACHMENT1_EXT
:
155 case GL_COLOR_ATTACHMENT2_EXT
:
156 case GL_COLOR_ATTACHMENT3_EXT
:
157 case GL_COLOR_ATTACHMENT4_EXT
:
158 case GL_COLOR_ATTACHMENT5_EXT
:
159 case GL_COLOR_ATTACHMENT6_EXT
:
160 case GL_COLOR_ATTACHMENT7_EXT
:
161 case GL_COLOR_ATTACHMENT8_EXT
:
162 case GL_COLOR_ATTACHMENT9_EXT
:
163 case GL_COLOR_ATTACHMENT10_EXT
:
164 case GL_COLOR_ATTACHMENT11_EXT
:
165 case GL_COLOR_ATTACHMENT12_EXT
:
166 case GL_COLOR_ATTACHMENT13_EXT
:
167 case GL_COLOR_ATTACHMENT14_EXT
:
168 case GL_COLOR_ATTACHMENT15_EXT
:
169 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
170 if (i
>= ctx
->Const
.MaxColorAttachments
) {
173 return &fb
->Attachment
[BUFFER_COLOR0
+ i
];
174 case GL_DEPTH_STENCIL_ATTACHMENT
:
176 case GL_DEPTH_ATTACHMENT_EXT
:
177 return &fb
->Attachment
[BUFFER_DEPTH
];
178 case GL_STENCIL_ATTACHMENT_EXT
:
179 return &fb
->Attachment
[BUFFER_STENCIL
];
187 * Remove any texture or renderbuffer attached to the given attachment
188 * point. Update reference counts, etc.
191 _mesa_remove_attachment(GLcontext
*ctx
, struct gl_renderbuffer_attachment
*att
)
193 if (att
->Type
== GL_TEXTURE
) {
194 ASSERT(att
->Texture
);
195 if (ctx
->Driver
.FinishRenderTexture
) {
196 /* tell driver that we're done rendering to this texture. */
197 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
199 _mesa_reference_texobj(&att
->Texture
, NULL
); /* unbind */
200 ASSERT(!att
->Texture
);
202 if (att
->Type
== GL_TEXTURE
|| att
->Type
== GL_RENDERBUFFER_EXT
) {
203 ASSERT(!att
->Texture
);
204 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
); /* unbind */
205 ASSERT(!att
->Renderbuffer
);
208 att
->Complete
= GL_TRUE
;
213 * Bind a texture object to an attachment point.
214 * The previous binding, if any, will be removed first.
217 _mesa_set_texture_attachment(GLcontext
*ctx
,
218 struct gl_framebuffer
*fb
,
219 struct gl_renderbuffer_attachment
*att
,
220 struct gl_texture_object
*texObj
,
221 GLenum texTarget
, GLuint level
, GLuint zoffset
)
223 if (att
->Texture
== texObj
) {
224 /* re-attaching same texture */
225 ASSERT(att
->Type
== GL_TEXTURE
);
229 _mesa_remove_attachment(ctx
, att
);
230 att
->Type
= GL_TEXTURE
;
231 assert(!att
->Texture
);
232 _mesa_reference_texobj(&att
->Texture
, texObj
);
235 /* always update these fields */
236 att
->TextureLevel
= level
;
237 if (IS_CUBE_FACE(texTarget
)) {
238 att
->CubeMapFace
= texTarget
- GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
241 att
->CubeMapFace
= 0;
243 att
->Zoffset
= zoffset
;
244 att
->Complete
= GL_FALSE
;
246 if (att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
247 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
250 invalidate_framebuffer(fb
);
255 * Bind a renderbuffer to an attachment point.
256 * The previous binding, if any, will be removed first.
259 _mesa_set_renderbuffer_attachment(GLcontext
*ctx
,
260 struct gl_renderbuffer_attachment
*att
,
261 struct gl_renderbuffer
*rb
)
263 /* XXX check if re-doing same attachment, exit early */
264 _mesa_remove_attachment(ctx
, att
);
265 att
->Type
= GL_RENDERBUFFER_EXT
;
266 att
->Texture
= NULL
; /* just to be safe */
267 att
->Complete
= GL_FALSE
;
268 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
273 * Fallback for ctx->Driver.FramebufferRenderbuffer()
274 * Attach a renderbuffer object to a framebuffer object.
277 _mesa_framebuffer_renderbuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
278 GLenum attachment
, struct gl_renderbuffer
*rb
)
280 struct gl_renderbuffer_attachment
*att
;
282 _glthread_LOCK_MUTEX(fb
->Mutex
);
284 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
287 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
288 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
289 /* do stencil attachment here (depth already done above) */
290 att
= _mesa_get_attachment(ctx
, fb
, GL_STENCIL_ATTACHMENT_EXT
);
292 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
296 _mesa_remove_attachment(ctx
, att
);
299 invalidate_framebuffer(fb
);
301 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
309 att_incomplete(const char *msg
)
312 _mesa_printf("attachment incomplete: %s\n", msg
);
320 * Test if an attachment point is complete and update its Complete field.
321 * \param format if GL_COLOR, this is a color attachment point,
322 * if GL_DEPTH, this is a depth component attachment point,
323 * if GL_STENCIL, this is a stencil component attachment point.
326 test_attachment_completeness(const GLcontext
*ctx
, GLenum format
,
327 struct gl_renderbuffer_attachment
*att
)
329 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
331 /* assume complete */
332 att
->Complete
= GL_TRUE
;
334 /* Look for reasons why the attachment might be incomplete */
335 if (att
->Type
== GL_TEXTURE
) {
336 const struct gl_texture_object
*texObj
= att
->Texture
;
337 struct gl_texture_image
*texImage
;
340 att_incomplete("no texobj");
341 att
->Complete
= GL_FALSE
;
345 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
347 att_incomplete("no teximage");
348 att
->Complete
= GL_FALSE
;
351 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
352 att_incomplete("teximage width/height=0");
353 _mesa_printf("texobj = %u\n", texObj
->Name
);
354 _mesa_printf("level = %d\n", att
->TextureLevel
);
355 att
->Complete
= GL_FALSE
;
358 if (texObj
->Target
== GL_TEXTURE_3D
&& att
->Zoffset
>= texImage
->Depth
) {
359 att_incomplete("bad z offset");
360 att
->Complete
= GL_FALSE
;
364 if (format
== GL_COLOR
) {
365 if (texImage
->TexFormat
->BaseFormat
!= GL_RGB
&&
366 texImage
->TexFormat
->BaseFormat
!= GL_RGBA
) {
367 att_incomplete("bad format");
368 att
->Complete
= GL_FALSE
;
372 else if (format
== GL_DEPTH
) {
373 if (texImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
376 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
377 texImage
->TexFormat
->BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
381 att
->Complete
= GL_FALSE
;
382 att_incomplete("bad depth format");
387 /* no such thing as stencil textures */
388 att_incomplete("illegal stencil texture");
389 att
->Complete
= GL_FALSE
;
393 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
394 ASSERT(att
->Renderbuffer
);
395 if (!att
->Renderbuffer
->InternalFormat
||
396 att
->Renderbuffer
->Width
< 1 ||
397 att
->Renderbuffer
->Height
< 1) {
398 att_incomplete("0x0 renderbuffer");
399 att
->Complete
= GL_FALSE
;
402 if (format
== GL_COLOR
) {
403 if (att
->Renderbuffer
->_BaseFormat
!= GL_RGB
&&
404 att
->Renderbuffer
->_BaseFormat
!= GL_RGBA
) {
405 ASSERT(att
->Renderbuffer
->RedBits
);
406 ASSERT(att
->Renderbuffer
->GreenBits
);
407 ASSERT(att
->Renderbuffer
->BlueBits
);
408 att_incomplete("bad renderbuffer color format");
409 att
->Complete
= GL_FALSE
;
413 else if (format
== GL_DEPTH
) {
414 ASSERT(att
->Renderbuffer
->DepthBits
);
415 if (att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
418 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
419 att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
423 att_incomplete("bad renderbuffer depth format");
424 att
->Complete
= GL_FALSE
;
429 assert(format
== GL_STENCIL
);
430 ASSERT(att
->Renderbuffer
->StencilBits
);
431 if (att
->Renderbuffer
->_BaseFormat
== GL_STENCIL_INDEX
) {
434 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
435 att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
439 att
->Complete
= GL_FALSE
;
440 att_incomplete("bad renderbuffer stencil format");
446 ASSERT(att
->Type
== GL_NONE
);
454 * Helpful for debugging
457 fbo_incomplete(const char *msg
, int index
)
462 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
468 * Test if the given framebuffer object is complete and update its
469 * Status field with the results.
470 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
471 * driver to make hardware-specific validation/completeness checks.
472 * Also update the framebuffer's Width and Height fields if the
473 * framebuffer is complete.
476 _mesa_test_framebuffer_completeness(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
479 GLenum intFormat
= GL_NONE
; /* color buffers' internal format */
480 GLuint minWidth
= ~0, minHeight
= ~0, maxWidth
= 0, maxHeight
= 0;
481 GLint numSamples
= -1;
485 assert(fb
->Name
!= 0);
491 /* Start at -2 to more easily loop over all attachment points.
496 for (i
= -2; i
< (GLint
) ctx
->Const
.MaxColorAttachments
; i
++) {
497 struct gl_renderbuffer_attachment
*att
;
501 * XXX for ARB_fbo, only check color buffers that are named by
502 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
505 /* check for attachment completeness
508 att
= &fb
->Attachment
[BUFFER_DEPTH
];
509 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
510 if (!att
->Complete
) {
511 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
512 fbo_incomplete("depth attachment incomplete", -1);
517 att
= &fb
->Attachment
[BUFFER_STENCIL
];
518 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
519 if (!att
->Complete
) {
520 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
521 fbo_incomplete("stencil attachment incomplete", -1);
526 att
= &fb
->Attachment
[BUFFER_COLOR0
+ i
];
527 test_attachment_completeness(ctx
, GL_COLOR
, att
);
528 if (!att
->Complete
) {
529 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
530 fbo_incomplete("color attachment incomplete", i
);
535 /* get width, height, format of the renderbuffer/texture
537 if (att
->Type
== GL_TEXTURE
) {
538 const struct gl_texture_image
*texImg
539 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
540 minWidth
= MIN2(minWidth
, texImg
->Width
);
541 maxWidth
= MAX2(maxWidth
, texImg
->Width
);
542 minHeight
= MIN2(minHeight
, texImg
->Height
);
543 maxHeight
= MAX2(maxHeight
, texImg
->Height
);
544 f
= texImg
->_BaseFormat
;
546 if (f
!= GL_RGB
&& f
!= GL_RGBA
&& f
!= GL_DEPTH_COMPONENT
547 && f
!= GL_DEPTH_STENCIL_EXT
) {
548 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
549 fbo_incomplete("texture attachment incomplete", -1);
553 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
554 minWidth
= MIN2(minWidth
, att
->Renderbuffer
->Width
);
555 maxWidth
= MAX2(minWidth
, att
->Renderbuffer
->Width
);
556 minHeight
= MIN2(minHeight
, att
->Renderbuffer
->Height
);
557 maxHeight
= MAX2(minHeight
, att
->Renderbuffer
->Height
);
558 f
= att
->Renderbuffer
->InternalFormat
;
562 assert(att
->Type
== GL_NONE
);
566 if (numSamples
< 0) {
568 numSamples
= att
->Renderbuffer
->NumSamples
;
571 /* Error-check width, height, format, samples
573 if (numImages
== 1) {
574 /* save format, num samples */
580 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
581 /* check that width, height, format are same */
582 if (minWidth
!= maxWidth
|| minHeight
!= maxHeight
) {
583 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
584 fbo_incomplete("width or height mismatch", -1);
587 /* check that all color buffer have same format */
588 if (intFormat
!= GL_NONE
&& f
!= intFormat
) {
589 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
590 fbo_incomplete("format mismatch", -1);
594 if (att
->Renderbuffer
&&
595 att
->Renderbuffer
->NumSamples
!= numSamples
) {
596 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
597 fbo_incomplete("inconsistant number of samples", i
);
604 #ifndef FEATURE_OES_framebuffer_object
605 /* Check that all DrawBuffers are present */
606 for (j
= 0; j
< ctx
->Const
.MaxDrawBuffers
; j
++) {
607 if (fb
->ColorDrawBuffer
[j
] != GL_NONE
) {
608 const struct gl_renderbuffer_attachment
*att
609 = _mesa_get_attachment(ctx
, fb
, fb
->ColorDrawBuffer
[j
]);
611 if (att
->Type
== GL_NONE
) {
612 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
613 fbo_incomplete("missing drawbuffer", j
);
619 /* Check that the ReadBuffer is present */
620 if (fb
->ColorReadBuffer
!= GL_NONE
) {
621 const struct gl_renderbuffer_attachment
*att
622 = _mesa_get_attachment(ctx
, fb
, fb
->ColorReadBuffer
);
624 if (att
->Type
== GL_NONE
) {
625 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
626 fbo_incomplete("missing readbuffer", -1);
632 if (numImages
== 0) {
633 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
634 fbo_incomplete("no attachments", -1);
638 /* Provisionally set status = COMPLETE ... */
639 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
641 /* ... but the driver may say the FB is incomplete.
642 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
645 if (ctx
->Driver
.ValidateFramebuffer
) {
646 ctx
->Driver
.ValidateFramebuffer(ctx
, fb
);
647 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
648 fbo_incomplete("driver marked FBO as incomplete", -1);
652 if (fb
->_Status
== GL_FRAMEBUFFER_COMPLETE_EXT
) {
654 * Note that if ARB_framebuffer_object is supported and the attached
655 * renderbuffers/textures are different sizes, the framebuffer
656 * width/height will be set to the smallest width/height.
658 fb
->Width
= minWidth
;
659 fb
->Height
= minHeight
;
661 /* finally, update the visual info for the framebuffer */
662 _mesa_update_framebuffer_visual(fb
);
668 _mesa_IsRenderbufferEXT(GLuint renderbuffer
)
670 GET_CURRENT_CONTEXT(ctx
);
671 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
673 struct gl_renderbuffer
*rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
674 if (rb
!= NULL
&& rb
!= &DummyRenderbuffer
)
682 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
684 struct gl_renderbuffer
*newRb
;
685 GET_CURRENT_CONTEXT(ctx
);
687 ASSERT_OUTSIDE_BEGIN_END(ctx
);
689 if (target
!= GL_RENDERBUFFER_EXT
) {
690 _mesa_error(ctx
, GL_INVALID_ENUM
,
691 "glBindRenderbufferEXT(target)");
695 FLUSH_CURRENT(ctx
, _NEW_BUFFERS
);
696 /* The above doesn't fully flush the drivers in the way that a
697 * glFlush does, but that is required here:
699 if (ctx
->Driver
.Flush
)
700 ctx
->Driver
.Flush(ctx
);
704 newRb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
705 if (newRb
== &DummyRenderbuffer
) {
706 /* ID was reserved, but no real renderbuffer object made yet */
709 else if (!newRb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
710 /* All RB IDs must be Gen'd */
711 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindRenderbuffer(buffer)");
716 /* create new renderbuffer object */
717 newRb
= ctx
->Driver
.NewRenderbuffer(ctx
, renderbuffer
);
719 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
722 ASSERT(newRb
->AllocStorage
);
723 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
724 newRb
->RefCount
= 1; /* referenced by hash table */
731 ASSERT(newRb
!= &DummyRenderbuffer
);
733 _mesa_reference_renderbuffer(&ctx
->CurrentRenderbuffer
, newRb
);
738 * If the given renderbuffer is anywhere attached to the framebuffer, detach
740 * This is used when a renderbuffer object is deleted.
741 * The spec calls for unbinding.
744 detach_renderbuffer(GLcontext
*ctx
,
745 struct gl_framebuffer
*fb
,
746 struct gl_renderbuffer
*rb
)
749 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
750 if (fb
->Attachment
[i
].Renderbuffer
== rb
) {
751 _mesa_remove_attachment(ctx
, &fb
->Attachment
[i
]);
754 invalidate_framebuffer(fb
);
759 _mesa_DeleteRenderbuffersEXT(GLsizei n
, const GLuint
*renderbuffers
)
762 GET_CURRENT_CONTEXT(ctx
);
764 ASSERT_OUTSIDE_BEGIN_END(ctx
);
765 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
767 for (i
= 0; i
< n
; i
++) {
768 if (renderbuffers
[i
] > 0) {
769 struct gl_renderbuffer
*rb
;
770 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffers
[i
]);
772 /* check if deleting currently bound renderbuffer object */
773 if (rb
== ctx
->CurrentRenderbuffer
) {
775 ASSERT(rb
->RefCount
>= 2);
776 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT
, 0);
779 if (ctx
->DrawBuffer
->Name
) {
780 detach_renderbuffer(ctx
, ctx
->DrawBuffer
, rb
);
782 if (ctx
->ReadBuffer
->Name
&& ctx
->ReadBuffer
!= ctx
->DrawBuffer
) {
783 detach_renderbuffer(ctx
, ctx
->ReadBuffer
, rb
);
786 /* Remove from hash table immediately, to free the ID.
787 * But the object will not be freed until it's no longer
788 * referenced anywhere else.
790 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
792 if (rb
!= &DummyRenderbuffer
) {
793 /* no longer referenced by hash table */
794 _mesa_reference_renderbuffer(&rb
, NULL
);
803 _mesa_GenRenderbuffersEXT(GLsizei n
, GLuint
*renderbuffers
)
805 GET_CURRENT_CONTEXT(ctx
);
809 ASSERT_OUTSIDE_BEGIN_END(ctx
);
812 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
819 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
821 for (i
= 0; i
< n
; i
++) {
822 GLuint name
= first
+ i
;
823 renderbuffers
[i
] = name
;
824 /* insert dummy placeholder into hash table */
825 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
826 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
827 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
833 * Given an internal format token for a render buffer, return the
834 * corresponding base format.
835 * This is very similar to _mesa_base_tex_format() but the set of valid
836 * internal formats is somewhat different.
838 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
839 * GL_DEPTH_STENCIL_EXT or zero if error.
842 _mesa_base_fbo_format(GLcontext
*ctx
, GLenum internalFormat
)
844 switch (internalFormat
) {
863 case GL_STENCIL_INDEX
:
864 case GL_STENCIL_INDEX1_EXT
:
865 case GL_STENCIL_INDEX4_EXT
:
866 case GL_STENCIL_INDEX8_EXT
:
867 case GL_STENCIL_INDEX16_EXT
:
868 return GL_STENCIL_INDEX
;
869 case GL_DEPTH_COMPONENT
:
870 case GL_DEPTH_COMPONENT16
:
871 case GL_DEPTH_COMPONENT24
:
872 case GL_DEPTH_COMPONENT32
:
873 return GL_DEPTH_COMPONENT
;
874 case GL_DEPTH_STENCIL_EXT
:
875 case GL_DEPTH24_STENCIL8_EXT
:
876 if (ctx
->Extensions
.EXT_packed_depth_stencil
)
877 return GL_DEPTH_STENCIL_EXT
;
880 /* XXX add floating point formats eventually */
887 /** sentinal value, see below */
888 #define NO_SAMPLES 1000
892 * Helper function used by _mesa_RenderbufferStorageEXT() and
893 * _mesa_RenderbufferStorageMultisample().
894 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
897 renderbuffer_storage(GLenum target
, GLenum internalFormat
,
898 GLsizei width
, GLsizei height
, GLsizei samples
)
900 const char *func
= samples
== NO_SAMPLES
?
901 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
902 struct gl_renderbuffer
*rb
;
904 GET_CURRENT_CONTEXT(ctx
);
906 ASSERT_OUTSIDE_BEGIN_END(ctx
);
908 if (target
!= GL_RENDERBUFFER_EXT
) {
909 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(target)", func
);
913 baseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
914 if (baseFormat
== 0) {
915 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(internalFormat)", func
);
919 if (width
< 1 || width
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
920 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width)", func
);
924 if (height
< 1 || height
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
925 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height)", func
);
929 if (samples
== NO_SAMPLES
) {
930 /* NumSamples == 0 indicates non-multisampling */
933 else if (samples
> ctx
->Const
.MaxSamples
) {
934 /* note: driver may choose to use more samples than what's requested */
935 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(samples)", func
);
939 rb
= ctx
->CurrentRenderbuffer
;
941 _mesa_error(ctx
, GL_INVALID_OPERATION
, func
);
945 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
947 if (rb
->InternalFormat
== internalFormat
&&
948 rb
->Width
== (GLuint
) width
&&
949 rb
->Height
== (GLuint
) height
) {
950 /* no change in allocation needed */
954 /* These MUST get set by the AllocStorage func */
955 rb
->_ActualFormat
= 0;
963 rb
->NumSamples
= samples
;
965 /* Now allocate the storage */
966 ASSERT(rb
->AllocStorage
);
967 if (rb
->AllocStorage(ctx
, rb
, internalFormat
, width
, height
)) {
968 /* No error - check/set fields now */
969 assert(rb
->_ActualFormat
);
970 assert(rb
->Width
== (GLuint
) width
);
971 assert(rb
->Height
== (GLuint
) height
);
972 assert(rb
->RedBits
|| rb
->GreenBits
|| rb
->BlueBits
|| rb
->AlphaBits
||
973 rb
->DepthBits
|| rb
->StencilBits
|| rb
->IndexBits
);
974 rb
->InternalFormat
= internalFormat
;
975 rb
->_BaseFormat
= baseFormat
;
978 /* Probably ran out of memory - clear the fields */
981 rb
->InternalFormat
= GL_NONE
;
982 rb
->_ActualFormat
= GL_NONE
;
983 rb
->_BaseFormat
= GL_NONE
;
995 test_framebuffer_completeness(ctx, fb);
997 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1004 _mesa_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1005 GLsizei width
, GLsizei height
)
1007 /* GL_ARB_fbo says calling this function is equivalent to calling
1008 * glRenderbufferStorageMultisample() with samples=0. We pass in
1009 * a token value here just for error reporting purposes.
1011 renderbuffer_storage(target
, internalFormat
, width
, height
, NO_SAMPLES
);
1016 _mesa_RenderbufferStorageMultisample(GLenum target
, GLsizei samples
,
1017 GLenum internalFormat
,
1018 GLsizei width
, GLsizei height
)
1020 renderbuffer_storage(target
, internalFormat
, width
, height
, samples
);
1026 _mesa_GetRenderbufferParameterivEXT(GLenum target
, GLenum pname
, GLint
*params
)
1028 struct gl_renderbuffer
*rb
;
1029 GET_CURRENT_CONTEXT(ctx
);
1031 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1033 if (target
!= GL_RENDERBUFFER_EXT
) {
1034 _mesa_error(ctx
, GL_INVALID_ENUM
,
1035 "glGetRenderbufferParameterivEXT(target)");
1039 rb
= ctx
->CurrentRenderbuffer
;
1041 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1042 "glGetRenderbufferParameterivEXT");
1046 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1049 case GL_RENDERBUFFER_WIDTH_EXT
:
1050 *params
= rb
->Width
;
1052 case GL_RENDERBUFFER_HEIGHT_EXT
:
1053 *params
= rb
->Height
;
1055 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
1056 *params
= rb
->InternalFormat
;
1058 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1059 *params
= rb
->RedBits
;
1061 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1062 *params
= rb
->GreenBits
;
1064 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1065 *params
= rb
->BlueBits
;
1067 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1068 *params
= rb
->AlphaBits
;
1070 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1071 *params
= rb
->DepthBits
;
1073 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1074 *params
= rb
->StencilBits
;
1076 case GL_RENDERBUFFER_SAMPLES
:
1077 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1078 *params
= rb
->NumSamples
;
1083 _mesa_error(ctx
, GL_INVALID_ENUM
,
1084 "glGetRenderbufferParameterivEXT(target)");
1090 GLboolean GLAPIENTRY
1091 _mesa_IsFramebufferEXT(GLuint framebuffer
)
1093 GET_CURRENT_CONTEXT(ctx
);
1094 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1096 struct gl_framebuffer
*rb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1097 if (rb
!= NULL
&& rb
!= &DummyFramebuffer
)
1105 check_begin_texture_render(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
1108 ASSERT(ctx
->Driver
.RenderTexture
);
1109 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1110 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1111 struct gl_texture_object
*texObj
= att
->Texture
;
1113 && att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
1114 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
1121 * Examine all the framebuffer's attachments to see if any are textures.
1122 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1123 * notify the device driver that the texture image may have changed.
1126 check_end_texture_render(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
1128 if (ctx
->Driver
.FinishRenderTexture
) {
1130 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1131 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1132 if (att
->Texture
&& att
->Renderbuffer
) {
1133 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
1141 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
1143 struct gl_framebuffer
*newFb
, *newFbread
;
1144 GLboolean bindReadBuf
, bindDrawBuf
;
1145 GET_CURRENT_CONTEXT(ctx
);
1148 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1149 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
1150 ASSERT(ctx
->Extensions
.EXT_framebuffer_blit
);
1154 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1156 if (!ctx
->Extensions
.EXT_framebuffer_object
) {
1157 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1158 "glBindFramebufferEXT(unsupported)");
1163 #if FEATURE_EXT_framebuffer_blit
1164 case GL_DRAW_FRAMEBUFFER_EXT
:
1165 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1166 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1169 bindDrawBuf
= GL_TRUE
;
1170 bindReadBuf
= GL_FALSE
;
1172 case GL_READ_FRAMEBUFFER_EXT
:
1173 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1174 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1177 bindDrawBuf
= GL_FALSE
;
1178 bindReadBuf
= GL_TRUE
;
1181 case GL_FRAMEBUFFER_EXT
:
1182 bindDrawBuf
= GL_TRUE
;
1183 bindReadBuf
= GL_TRUE
;
1186 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1190 FLUSH_CURRENT(ctx
, _NEW_BUFFERS
);
1191 if (ctx
->Driver
.Flush
) {
1192 ctx
->Driver
.Flush(ctx
);
1196 /* Binding a user-created framebuffer object */
1197 newFb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1198 if (newFb
== &DummyFramebuffer
) {
1199 /* ID was reserved, but no real framebuffer object made yet */
1202 else if (!newFb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
1203 /* All FBO IDs must be Gen'd */
1204 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFramebuffer(buffer)");
1209 /* create new framebuffer object */
1210 newFb
= ctx
->Driver
.NewFramebuffer(ctx
, framebuffer
);
1212 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
1215 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newFb
);
1220 /* Binding the window system framebuffer (which was originally set
1221 * with MakeCurrent).
1223 newFb
= ctx
->WinSysDrawBuffer
;
1224 newFbread
= ctx
->WinSysReadBuffer
;
1228 ASSERT(newFb
!= &DummyFramebuffer
);
1231 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1235 if (ctx
->ReadBuffer
== newFbread
)
1236 bindReadBuf
= GL_FALSE
; /* no change */
1238 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, newFbread
);
1242 /* check if old FB had any texture attachments */
1243 if (ctx
->DrawBuffer
->Name
!= 0) {
1244 check_end_texture_render(ctx
, ctx
->DrawBuffer
);
1247 if (ctx
->DrawBuffer
== newFb
)
1248 bindDrawBuf
= GL_FALSE
; /* no change */
1250 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, newFb
);
1252 if (newFb
->Name
!= 0) {
1253 /* check if newly bound framebuffer has any texture attachments */
1254 check_begin_texture_render(ctx
, newFb
);
1258 if ((bindDrawBuf
|| bindReadBuf
) && ctx
->Driver
.BindFramebuffer
) {
1259 ctx
->Driver
.BindFramebuffer(ctx
, target
, newFb
, newFbread
);
1265 _mesa_DeleteFramebuffersEXT(GLsizei n
, const GLuint
*framebuffers
)
1268 GET_CURRENT_CONTEXT(ctx
);
1270 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1271 FLUSH_CURRENT(ctx
, _NEW_BUFFERS
);
1272 /* The above doesn't fully flush the drivers in the way that a
1273 * glFlush does, but that is required here:
1275 if (ctx
->Driver
.Flush
)
1276 ctx
->Driver
.Flush(ctx
);
1278 for (i
= 0; i
< n
; i
++) {
1279 if (framebuffers
[i
] > 0) {
1280 struct gl_framebuffer
*fb
;
1281 fb
= _mesa_lookup_framebuffer(ctx
, framebuffers
[i
]);
1283 ASSERT(fb
== &DummyFramebuffer
|| fb
->Name
== framebuffers
[i
]);
1285 /* check if deleting currently bound framebuffer object */
1286 if (fb
== ctx
->DrawBuffer
) {
1288 ASSERT(fb
->RefCount
>= 2);
1289 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT
, 0);
1291 if (fb
== ctx
->ReadBuffer
) {
1293 ASSERT(fb
->RefCount
>= 2);
1294 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT
, 0);
1297 /* remove from hash table immediately, to free the ID */
1298 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
1300 if (fb
!= &DummyFramebuffer
) {
1301 /* But the object will not be freed until it's no longer
1302 * bound in any context.
1304 _mesa_reference_framebuffer(&fb
, NULL
);
1313 _mesa_GenFramebuffersEXT(GLsizei n
, GLuint
*framebuffers
)
1315 GET_CURRENT_CONTEXT(ctx
);
1319 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1322 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
1329 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
1331 for (i
= 0; i
< n
; i
++) {
1332 GLuint name
= first
+ i
;
1333 framebuffers
[i
] = name
;
1334 /* insert dummy placeholder into hash table */
1335 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1336 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
1337 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1344 _mesa_CheckFramebufferStatusEXT(GLenum target
)
1346 struct gl_framebuffer
*buffer
;
1347 GET_CURRENT_CONTEXT(ctx
);
1349 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
1352 #if FEATURE_EXT_framebuffer_blit
1353 case GL_DRAW_FRAMEBUFFER_EXT
:
1354 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1355 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1358 buffer
= ctx
->DrawBuffer
;
1360 case GL_READ_FRAMEBUFFER_EXT
:
1361 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1362 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1365 buffer
= ctx
->ReadBuffer
;
1368 case GL_FRAMEBUFFER_EXT
:
1369 buffer
= ctx
->DrawBuffer
;
1372 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1373 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1376 if (buffer
->Name
== 0) {
1377 /* The window system / default framebuffer is always complete */
1378 return GL_FRAMEBUFFER_COMPLETE_EXT
;
1381 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1383 if (buffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
1384 _mesa_test_framebuffer_completeness(ctx
, buffer
);
1387 return buffer
->_Status
;
1393 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1396 framebuffer_texture(GLcontext
*ctx
, const char *caller
, GLenum target
,
1397 GLenum attachment
, GLenum textarget
, GLuint texture
,
1398 GLint level
, GLint zoffset
)
1400 struct gl_renderbuffer_attachment
*att
;
1401 struct gl_texture_object
*texObj
= NULL
;
1402 struct gl_framebuffer
*fb
;
1403 GLboolean error
= GL_FALSE
;
1405 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1408 case GL_READ_FRAMEBUFFER_EXT
:
1409 error
= !ctx
->Extensions
.EXT_framebuffer_blit
;
1410 fb
= ctx
->ReadBuffer
;
1412 case GL_DRAW_FRAMEBUFFER_EXT
:
1413 error
= !ctx
->Extensions
.EXT_framebuffer_blit
;
1415 case GL_FRAMEBUFFER_EXT
:
1416 fb
= ctx
->DrawBuffer
;
1423 _mesa_error(ctx
, GL_INVALID_ENUM
,
1424 "glFramebufferTexture%sEXT(target=0x%x)", caller
, target
);
1430 /* check framebuffer binding */
1431 if (fb
->Name
== 0) {
1432 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1433 "glFramebufferTexture%sEXT", caller
);
1438 /* The textarget, level, and zoffset parameters are only validated if
1439 * texture is non-zero.
1442 GLboolean err
= GL_TRUE
;
1444 texObj
= _mesa_lookup_texture(ctx
, texture
);
1445 if (texObj
!= NULL
) {
1446 if (textarget
== 0) {
1447 err
= (texObj
->Target
!= GL_TEXTURE_3D
) &&
1448 (texObj
->Target
!= GL_TEXTURE_1D_ARRAY_EXT
) &&
1449 (texObj
->Target
!= GL_TEXTURE_2D_ARRAY_EXT
);
1452 err
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
)
1453 ? !IS_CUBE_FACE(textarget
)
1454 : (texObj
->Target
!= textarget
);
1459 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1460 "glFramebufferTexture%sEXT(texture target mismatch)",
1465 if (texObj
->Target
== GL_TEXTURE_3D
) {
1466 const GLint maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1467 if (zoffset
< 0 || zoffset
>= maxSize
) {
1468 _mesa_error(ctx
, GL_INVALID_VALUE
,
1469 "glFramebufferTexture%sEXT(zoffset)", caller
);
1473 else if ((texObj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
) ||
1474 (texObj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
1475 if (zoffset
< 0 || zoffset
>= ctx
->Const
.MaxArrayTextureLayers
) {
1476 _mesa_error(ctx
, GL_INVALID_VALUE
,
1477 "glFramebufferTexture%sEXT(layer)", caller
);
1483 (level
>= _mesa_max_texture_levels(ctx
, texObj
->Target
))) {
1484 _mesa_error(ctx
, GL_INVALID_VALUE
,
1485 "glFramebufferTexture%sEXT(level)", caller
);
1490 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1492 _mesa_error(ctx
, GL_INVALID_ENUM
,
1493 "glFramebufferTexture%sEXT(attachment)", caller
);
1497 if (texObj
&& attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
1498 /* the texture format must be depth+stencil */
1499 const struct gl_texture_image
*texImg
;
1500 texImg
= texObj
->Image
[0][texObj
->BaseLevel
];
1501 if (!texImg
|| texImg
->_BaseFormat
!= GL_DEPTH_STENCIL
) {
1502 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1503 "glFramebufferTexture%sEXT(texture is not"
1504 " DEPTH_STENCIL format)", caller
);
1509 FLUSH_CURRENT(ctx
, _NEW_BUFFERS
);
1510 /* The above doesn't fully flush the drivers in the way that a
1511 * glFlush does, but that is required here:
1513 if (ctx
->Driver
.Flush
)
1514 ctx
->Driver
.Flush(ctx
);
1516 _glthread_LOCK_MUTEX(fb
->Mutex
);
1518 _mesa_set_texture_attachment(ctx
, fb
, att
, texObj
, textarget
,
1520 /* Set the render-to-texture flag. We'll check this flag in
1521 * glTexImage() and friends to determine if we need to revalidate
1522 * any FBOs that might be rendering into this texture.
1523 * This flag never gets cleared since it's non-trivial to determine
1524 * when all FBOs might be done rendering to this texture. That's OK
1525 * though since it's uncommon to render to a texture then repeatedly
1526 * call glTexImage() to change images in the texture.
1528 texObj
->_RenderToTexture
= GL_TRUE
;
1531 _mesa_remove_attachment(ctx
, att
);
1534 invalidate_framebuffer(fb
);
1536 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
1542 _mesa_FramebufferTexture1DEXT(GLenum target
, GLenum attachment
,
1543 GLenum textarget
, GLuint texture
, GLint level
)
1545 GET_CURRENT_CONTEXT(ctx
);
1547 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_1D
)) {
1548 _mesa_error(ctx
, GL_INVALID_ENUM
,
1549 "glFramebufferTexture1DEXT(textarget)");
1553 framebuffer_texture(ctx
, "1D", target
, attachment
, textarget
, texture
,
1559 _mesa_FramebufferTexture2DEXT(GLenum target
, GLenum attachment
,
1560 GLenum textarget
, GLuint texture
, GLint level
)
1562 GET_CURRENT_CONTEXT(ctx
);
1564 if ((texture
!= 0) &&
1565 (textarget
!= GL_TEXTURE_2D
) &&
1566 (textarget
!= GL_TEXTURE_RECTANGLE_ARB
) &&
1567 (!IS_CUBE_FACE(textarget
))) {
1568 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1569 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget
);
1573 framebuffer_texture(ctx
, "2D", target
, attachment
, textarget
, texture
,
1579 _mesa_FramebufferTexture3DEXT(GLenum target
, GLenum attachment
,
1580 GLenum textarget
, GLuint texture
,
1581 GLint level
, GLint zoffset
)
1583 GET_CURRENT_CONTEXT(ctx
);
1585 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_3D
)) {
1586 _mesa_error(ctx
, GL_INVALID_ENUM
,
1587 "glFramebufferTexture3DEXT(textarget)");
1591 framebuffer_texture(ctx
, "3D", target
, attachment
, textarget
, texture
,
1597 _mesa_FramebufferTextureLayerEXT(GLenum target
, GLenum attachment
,
1598 GLuint texture
, GLint level
, GLint layer
)
1600 GET_CURRENT_CONTEXT(ctx
);
1602 framebuffer_texture(ctx
, "Layer", target
, attachment
, 0, texture
,
1608 _mesa_FramebufferRenderbufferEXT(GLenum target
, GLenum attachment
,
1609 GLenum renderbufferTarget
,
1610 GLuint renderbuffer
)
1612 struct gl_renderbuffer_attachment
*att
;
1613 struct gl_framebuffer
*fb
;
1614 struct gl_renderbuffer
*rb
;
1615 GET_CURRENT_CONTEXT(ctx
);
1617 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1620 #if FEATURE_EXT_framebuffer_blit
1621 case GL_DRAW_FRAMEBUFFER_EXT
:
1622 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1623 _mesa_error(ctx
, GL_INVALID_ENUM
,
1624 "glFramebufferRenderbufferEXT(target)");
1627 fb
= ctx
->DrawBuffer
;
1629 case GL_READ_FRAMEBUFFER_EXT
:
1630 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1631 _mesa_error(ctx
, GL_INVALID_ENUM
,
1632 "glFramebufferRenderbufferEXT(target)");
1635 fb
= ctx
->ReadBuffer
;
1638 case GL_FRAMEBUFFER_EXT
:
1639 fb
= ctx
->DrawBuffer
;
1642 _mesa_error(ctx
, GL_INVALID_ENUM
,
1643 "glFramebufferRenderbufferEXT(target)");
1647 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
1648 _mesa_error(ctx
, GL_INVALID_ENUM
,
1649 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1653 if (fb
->Name
== 0) {
1654 /* Can't attach new renderbuffers to a window system framebuffer */
1655 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbufferEXT");
1659 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1661 _mesa_error(ctx
, GL_INVALID_ENUM
,
1662 "glFramebufferRenderbufferEXT(attachment)");
1667 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1669 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1670 "glFramebufferRenderbufferEXT(renderbuffer)");
1675 /* remove renderbuffer attachment */
1679 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
1680 /* make sure the renderbuffer is a depth/stencil format */
1681 if (rb
->_BaseFormat
!= GL_DEPTH_STENCIL
) {
1682 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1683 "glFramebufferRenderbufferEXT(renderbuffer"
1684 " is not DEPTH_STENCIL format)");
1690 FLUSH_CURRENT(ctx
, _NEW_BUFFERS
);
1691 /* The above doesn't fully flush the drivers in the way that a
1692 * glFlush does, but that is required here:
1694 if (ctx
->Driver
.Flush
)
1695 ctx
->Driver
.Flush(ctx
);
1697 assert(ctx
->Driver
.FramebufferRenderbuffer
);
1698 ctx
->Driver
.FramebufferRenderbuffer(ctx
, fb
, attachment
, rb
);
1700 /* Some subsequent GL commands may depend on the framebuffer's visual
1701 * after the binding is updated. Update visual info now.
1703 _mesa_update_framebuffer_visual(fb
);
1708 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target
, GLenum attachment
,
1709 GLenum pname
, GLint
*params
)
1711 const struct gl_renderbuffer_attachment
*att
;
1712 struct gl_framebuffer
*buffer
;
1713 GET_CURRENT_CONTEXT(ctx
);
1715 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1718 #if FEATURE_EXT_framebuffer_blit
1719 case GL_DRAW_FRAMEBUFFER_EXT
:
1720 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1721 _mesa_error(ctx
, GL_INVALID_ENUM
,
1722 "glGetFramebufferAttachmentParameterivEXT(target)");
1725 buffer
= ctx
->DrawBuffer
;
1727 case GL_READ_FRAMEBUFFER_EXT
:
1728 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1729 _mesa_error(ctx
, GL_INVALID_ENUM
,
1730 "glGetFramebufferAttachmentParameterivEXT(target)");
1733 buffer
= ctx
->ReadBuffer
;
1736 case GL_FRAMEBUFFER_EXT
:
1737 buffer
= ctx
->DrawBuffer
;
1740 _mesa_error(ctx
, GL_INVALID_ENUM
,
1741 "glGetFramebufferAttachmentParameterivEXT(target)");
1745 if (buffer
->Name
== 0) {
1746 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1747 "glGetFramebufferAttachmentParameterivEXT");
1751 att
= _mesa_get_attachment(ctx
, buffer
, attachment
);
1753 _mesa_error(ctx
, GL_INVALID_ENUM
,
1754 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1758 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
1759 /* the depth and stencil attachments must point to the same buffer */
1760 const struct gl_renderbuffer_attachment
*depthAtt
, *stencilAtt
;
1761 depthAtt
= _mesa_get_attachment(ctx
, buffer
, GL_DEPTH_ATTACHMENT
);
1762 stencilAtt
= _mesa_get_attachment(ctx
, buffer
, GL_STENCIL_ATTACHMENT
);
1763 if (depthAtt
->Renderbuffer
!= stencilAtt
->Renderbuffer
) {
1764 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1765 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1766 " attachments differ)");
1771 FLUSH_CURRENT(ctx
, _NEW_BUFFERS
);
1772 /* The above doesn't fully flush the drivers in the way that a
1773 * glFlush does, but that is required here:
1775 if (ctx
->Driver
.Flush
)
1776 ctx
->Driver
.Flush(ctx
);
1779 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
1780 *params
= att
->Type
;
1782 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
1783 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
1784 *params
= att
->Renderbuffer
->Name
;
1786 else if (att
->Type
== GL_TEXTURE
) {
1787 *params
= att
->Texture
->Name
;
1790 _mesa_error(ctx
, GL_INVALID_ENUM
,
1791 "glGetFramebufferAttachmentParameterivEXT(pname)");
1794 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
1795 if (att
->Type
== GL_TEXTURE
) {
1796 *params
= att
->TextureLevel
;
1799 _mesa_error(ctx
, GL_INVALID_ENUM
,
1800 "glGetFramebufferAttachmentParameterivEXT(pname)");
1803 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
1804 if (att
->Type
== GL_TEXTURE
) {
1805 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_CUBE_MAP
) {
1806 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
1813 _mesa_error(ctx
, GL_INVALID_ENUM
,
1814 "glGetFramebufferAttachmentParameterivEXT(pname)");
1817 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
1818 if (att
->Type
== GL_TEXTURE
) {
1819 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_3D
) {
1820 *params
= att
->Zoffset
;
1827 _mesa_error(ctx
, GL_INVALID_ENUM
,
1828 "glGetFramebufferAttachmentParameterivEXT(pname)");
1831 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
1832 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1833 _mesa_error(ctx
, GL_INVALID_ENUM
,
1834 "glGetFramebufferAttachmentParameterivEXT(pname)");
1837 *params
= att
->Renderbuffer
->ColorEncoding
;
1840 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
1841 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1842 _mesa_error(ctx
, GL_INVALID_ENUM
,
1843 "glGetFramebufferAttachmentParameterivEXT(pname)");
1847 *params
= att
->Renderbuffer
->ComponentType
;
1850 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
1851 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1852 _mesa_error(ctx
, GL_INVALID_ENUM
,
1853 "glGetFramebufferAttachmentParameterivEXT(pname)");
1856 *params
= att
->Renderbuffer
->RedBits
;
1859 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
1860 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1861 _mesa_error(ctx
, GL_INVALID_ENUM
,
1862 "glGetFramebufferAttachmentParameterivEXT(pname)");
1865 *params
= att
->Renderbuffer
->GreenBits
;
1868 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
1869 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1870 _mesa_error(ctx
, GL_INVALID_ENUM
,
1871 "glGetFramebufferAttachmentParameterivEXT(pname)");
1874 *params
= att
->Renderbuffer
->BlueBits
;
1877 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
1878 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1879 _mesa_error(ctx
, GL_INVALID_ENUM
,
1880 "glGetFramebufferAttachmentParameterivEXT(pname)");
1883 *params
= att
->Renderbuffer
->AlphaBits
;
1886 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1887 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1888 _mesa_error(ctx
, GL_INVALID_ENUM
,
1889 "glGetFramebufferAttachmentParameterivEXT(pname)");
1892 *params
= att
->Renderbuffer
->DepthBits
;
1895 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1896 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1897 _mesa_error(ctx
, GL_INVALID_ENUM
,
1898 "glGetFramebufferAttachmentParameterivEXT(pname)");
1901 *params
= att
->Renderbuffer
->StencilBits
;
1905 _mesa_error(ctx
, GL_INVALID_ENUM
,
1906 "glGetFramebufferAttachmentParameterivEXT(pname)");
1913 _mesa_GenerateMipmapEXT(GLenum target
)
1915 struct gl_texture_unit
*texUnit
;
1916 struct gl_texture_object
*texObj
;
1917 GET_CURRENT_CONTEXT(ctx
);
1919 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1920 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1926 case GL_TEXTURE_CUBE_MAP
:
1927 /* OK, legal value */
1930 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGenerateMipmapEXT(target)");
1934 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1935 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1937 _mesa_lock_texture(ctx
, texObj
);
1938 if (target
== GL_TEXTURE_CUBE_MAP
) {
1941 for (face
= 0; face
< 6; face
++)
1942 ctx
->Driver
.GenerateMipmap(ctx
,
1943 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+ face
,
1946 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
1948 _mesa_unlock_texture(ctx
, texObj
);
1952 #if FEATURE_EXT_framebuffer_blit
1954 * Blit rectangular region, optionally from one framebuffer to another.
1956 * Note, if the src buffer is multisampled and the dest is not, this is
1957 * when the samples must be resolved to a single color.
1960 _mesa_BlitFramebufferEXT(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1961 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
1962 GLbitfield mask
, GLenum filter
)
1964 const GLbitfield legalMaskBits
= (GL_COLOR_BUFFER_BIT
|
1965 GL_DEPTH_BUFFER_BIT
|
1966 GL_STENCIL_BUFFER_BIT
);
1967 const struct gl_framebuffer
*readFb
, *drawFb
;
1968 const struct gl_renderbuffer
*colorReadRb
, *colorDrawRb
;
1969 GET_CURRENT_CONTEXT(ctx
);
1971 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1972 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1974 if (ctx
->NewState
) {
1975 _mesa_update_state(ctx
);
1978 readFb
= ctx
->ReadBuffer
;
1979 drawFb
= ctx
->DrawBuffer
;
1981 if (!readFb
|| !drawFb
) {
1982 /* This will normally never happen but someday we may want to
1983 * support MakeCurrent() with no drawables.
1988 /* check for complete framebuffers */
1989 if (drawFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
||
1990 readFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1991 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1992 "glBlitFramebufferEXT(incomplete draw/read buffers)");
1996 if (filter
!= GL_NEAREST
&& filter
!= GL_LINEAR
) {
1997 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBlitFramebufferEXT(filter)");
2001 if (mask
& ~legalMaskBits
) {
2002 _mesa_error( ctx
, GL_INVALID_VALUE
, "glBlitFramebufferEXT(mask)");
2006 /* depth/stencil must be blitted with nearest filtering */
2007 if ((mask
& (GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
))
2008 && filter
!= GL_NEAREST
) {
2009 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2010 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2014 /* get color read/draw renderbuffers */
2015 if (mask
& GL_COLOR_BUFFER_BIT
) {
2016 colorReadRb
= readFb
->_ColorReadBuffer
;
2017 colorDrawRb
= drawFb
->_ColorDrawBuffers
[0];
2020 colorReadRb
= colorDrawRb
= NULL
;
2023 if (mask
& GL_STENCIL_BUFFER_BIT
) {
2024 struct gl_renderbuffer
*readRb
= readFb
->_StencilBuffer
;
2025 struct gl_renderbuffer
*drawRb
= drawFb
->_StencilBuffer
;
2026 if (readRb
->StencilBits
!= drawRb
->StencilBits
) {
2027 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2028 "glBlitFramebufferEXT(stencil buffer size mismatch");
2033 if (mask
& GL_DEPTH_BUFFER_BIT
) {
2034 struct gl_renderbuffer
*readRb
= readFb
->_DepthBuffer
;
2035 struct gl_renderbuffer
*drawRb
= drawFb
->_DepthBuffer
;
2036 if (readRb
->DepthBits
!= drawRb
->DepthBits
) {
2037 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2038 "glBlitFramebufferEXT(depth buffer size mismatch");
2043 if (readFb
->Visual
.samples
> 0 &&
2044 drawFb
->Visual
.samples
> 0 &&
2045 readFb
->Visual
.samples
!= drawFb
->Visual
.samples
) {
2046 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2047 "glBlitFramebufferEXT(mismatched samples");
2051 /* extra checks for multisample copies... */
2052 if (readFb
->Visual
.samples
> 0 || drawFb
->Visual
.samples
> 0) {
2053 /* src and dest region sizes must be the same */
2054 if (srcX1
- srcX0
!= dstX1
- dstX0
||
2055 srcY1
- srcY0
!= dstY1
- dstY0
) {
2056 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2057 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2061 /* color formats must match */
2064 colorReadRb
->_ActualFormat
!= colorDrawRb
->_ActualFormat
) {
2065 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2066 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2071 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
2072 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBlitFramebufferEXT");
2076 ASSERT(ctx
->Driver
.BlitFramebuffer
);
2077 ctx
->Driver
.BlitFramebuffer(ctx
,
2078 srcX0
, srcY0
, srcX1
, srcY1
,
2079 dstX0
, dstY0
, dstX1
, dstY1
,
2082 #endif /* FEATURE_EXT_framebuffer_blit */