mesa: MESA_VERBOSE logging for glRead/Draw/CopyPixels, glBlitFramebuffer
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "mfeatures.h"
44 #include "mtypes.h"
45 #include "renderbuffer.h"
46 #include "state.h"
47 #include "teximage.h"
48 #include "texobj.h"
49
50
51 /** Set this to 1 to help debug FBO incompleteness problems */
52 #define DEBUG_FBO 0
53
54 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
55 #define DEBUG_BLIT 0
56
57
58 /**
59 * Notes:
60 *
61 * None of the GL_EXT_framebuffer_object functions are compiled into
62 * display lists.
63 */
64
65
66
67 /*
68 * When glGenRender/FramebuffersEXT() is called we insert pointers to
69 * these placeholder objects into the hash table.
70 * Later, when the object ID is first bound, we replace the placeholder
71 * with the real frame/renderbuffer.
72 */
73 static struct gl_framebuffer DummyFramebuffer;
74 static struct gl_renderbuffer DummyRenderbuffer;
75
76 /* We bind this framebuffer when applications pass a NULL
77 * drawable/surface in make current. */
78 static struct gl_framebuffer IncompleteFramebuffer;
79
80
81 #define IS_CUBE_FACE(TARGET) \
82 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
83 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
84
85
86 static void
87 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
88 {
89 /* no op */
90 }
91
92 static void
93 delete_dummy_framebuffer(struct gl_framebuffer *fb)
94 {
95 /* no op */
96 }
97
98
99 void
100 _mesa_init_fbobjects(struct gl_context *ctx)
101 {
102 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
103 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
104 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
105 DummyFramebuffer.Delete = delete_dummy_framebuffer;
106 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
107 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
108 }
109
110 struct gl_framebuffer *
111 _mesa_get_incomplete_framebuffer(void)
112 {
113 return &IncompleteFramebuffer;
114 }
115
116 /**
117 * Helper routine for getting a gl_renderbuffer.
118 */
119 struct gl_renderbuffer *
120 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
121 {
122 struct gl_renderbuffer *rb;
123
124 if (id == 0)
125 return NULL;
126
127 rb = (struct gl_renderbuffer *)
128 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
129 return rb;
130 }
131
132
133 /**
134 * Helper routine for getting a gl_framebuffer.
135 */
136 struct gl_framebuffer *
137 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
138 {
139 struct gl_framebuffer *fb;
140
141 if (id == 0)
142 return NULL;
143
144 fb = (struct gl_framebuffer *)
145 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
146 return fb;
147 }
148
149
150 /**
151 * Mark the given framebuffer as invalid. This will force the
152 * test for framebuffer completeness to be done before the framebuffer
153 * is used.
154 */
155 static void
156 invalidate_framebuffer(struct gl_framebuffer *fb)
157 {
158 fb->_Status = 0; /* "indeterminate" */
159 }
160
161
162 /**
163 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
164 * gl_renderbuffer_attachment object.
165 * This function is only used for user-created FB objects, not the
166 * default / window-system FB object.
167 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
168 * the depth buffer attachment point.
169 */
170 struct gl_renderbuffer_attachment *
171 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
172 GLenum attachment)
173 {
174 GLuint i;
175
176 assert(fb->Name > 0);
177
178 switch (attachment) {
179 case GL_COLOR_ATTACHMENT0_EXT:
180 case GL_COLOR_ATTACHMENT1_EXT:
181 case GL_COLOR_ATTACHMENT2_EXT:
182 case GL_COLOR_ATTACHMENT3_EXT:
183 case GL_COLOR_ATTACHMENT4_EXT:
184 case GL_COLOR_ATTACHMENT5_EXT:
185 case GL_COLOR_ATTACHMENT6_EXT:
186 case GL_COLOR_ATTACHMENT7_EXT:
187 case GL_COLOR_ATTACHMENT8_EXT:
188 case GL_COLOR_ATTACHMENT9_EXT:
189 case GL_COLOR_ATTACHMENT10_EXT:
190 case GL_COLOR_ATTACHMENT11_EXT:
191 case GL_COLOR_ATTACHMENT12_EXT:
192 case GL_COLOR_ATTACHMENT13_EXT:
193 case GL_COLOR_ATTACHMENT14_EXT:
194 case GL_COLOR_ATTACHMENT15_EXT:
195 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
196 if (i >= ctx->Const.MaxColorAttachments) {
197 return NULL;
198 }
199 return &fb->Attachment[BUFFER_COLOR0 + i];
200 case GL_DEPTH_STENCIL_ATTACHMENT:
201 /* fall-through */
202 case GL_DEPTH_BUFFER:
203 /* fall-through / new in GL 3.0 */
204 case GL_DEPTH_ATTACHMENT_EXT:
205 return &fb->Attachment[BUFFER_DEPTH];
206 case GL_STENCIL_BUFFER:
207 /* fall-through / new in GL 3.0 */
208 case GL_STENCIL_ATTACHMENT_EXT:
209 return &fb->Attachment[BUFFER_STENCIL];
210 default:
211 return NULL;
212 }
213 }
214
215
216 /**
217 * As above, but only used for getting attachments of the default /
218 * window-system framebuffer (not user-created framebuffer objects).
219 */
220 static struct gl_renderbuffer_attachment *
221 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
222 GLenum attachment)
223 {
224 assert(fb->Name == 0);
225
226 switch (attachment) {
227 case GL_FRONT_LEFT:
228 return &fb->Attachment[BUFFER_FRONT_LEFT];
229 case GL_FRONT_RIGHT:
230 return &fb->Attachment[BUFFER_FRONT_RIGHT];
231 case GL_BACK_LEFT:
232 return &fb->Attachment[BUFFER_BACK_LEFT];
233 case GL_BACK_RIGHT:
234 return &fb->Attachment[BUFFER_BACK_RIGHT];
235 case GL_AUX0:
236 if (fb->Visual.numAuxBuffers == 1) {
237 return &fb->Attachment[BUFFER_AUX0];
238 }
239 return NULL;
240 case GL_DEPTH_BUFFER:
241 /* fall-through / new in GL 3.0 */
242 case GL_DEPTH_ATTACHMENT_EXT:
243 return &fb->Attachment[BUFFER_DEPTH];
244 case GL_STENCIL_BUFFER:
245 /* fall-through / new in GL 3.0 */
246 case GL_STENCIL_ATTACHMENT_EXT:
247 return &fb->Attachment[BUFFER_STENCIL];
248 default:
249 return NULL;
250 }
251 }
252
253
254
255 /**
256 * Remove any texture or renderbuffer attached to the given attachment
257 * point. Update reference counts, etc.
258 */
259 void
260 _mesa_remove_attachment(struct gl_context *ctx,
261 struct gl_renderbuffer_attachment *att)
262 {
263 if (att->Type == GL_TEXTURE) {
264 ASSERT(att->Texture);
265 if (ctx->Driver.FinishRenderTexture) {
266 /* tell driver that we're done rendering to this texture. */
267 ctx->Driver.FinishRenderTexture(ctx, att);
268 }
269 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
270 ASSERT(!att->Texture);
271 }
272 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
273 ASSERT(!att->Texture);
274 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
275 ASSERT(!att->Renderbuffer);
276 }
277 att->Type = GL_NONE;
278 att->Complete = GL_TRUE;
279 }
280
281
282 /**
283 * Bind a texture object to an attachment point.
284 * The previous binding, if any, will be removed first.
285 */
286 void
287 _mesa_set_texture_attachment(struct gl_context *ctx,
288 struct gl_framebuffer *fb,
289 struct gl_renderbuffer_attachment *att,
290 struct gl_texture_object *texObj,
291 GLenum texTarget, GLuint level, GLuint zoffset)
292 {
293 if (att->Texture == texObj) {
294 /* re-attaching same texture */
295 ASSERT(att->Type == GL_TEXTURE);
296 if (ctx->Driver.FinishRenderTexture)
297 ctx->Driver.FinishRenderTexture(ctx, att);
298 }
299 else {
300 /* new attachment */
301 if (ctx->Driver.FinishRenderTexture && att->Texture)
302 ctx->Driver.FinishRenderTexture(ctx, att);
303 _mesa_remove_attachment(ctx, att);
304 att->Type = GL_TEXTURE;
305 assert(!att->Texture);
306 _mesa_reference_texobj(&att->Texture, texObj);
307 }
308
309 /* always update these fields */
310 att->TextureLevel = level;
311 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
312 att->Zoffset = zoffset;
313 att->Complete = GL_FALSE;
314
315 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
316 ctx->Driver.RenderTexture(ctx, fb, att);
317 }
318
319 invalidate_framebuffer(fb);
320 }
321
322
323 /**
324 * Bind a renderbuffer to an attachment point.
325 * The previous binding, if any, will be removed first.
326 */
327 void
328 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
329 struct gl_renderbuffer_attachment *att,
330 struct gl_renderbuffer *rb)
331 {
332 /* XXX check if re-doing same attachment, exit early */
333 _mesa_remove_attachment(ctx, att);
334 att->Type = GL_RENDERBUFFER_EXT;
335 att->Texture = NULL; /* just to be safe */
336 att->Complete = GL_FALSE;
337 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
338 }
339
340
341 /**
342 * Fallback for ctx->Driver.FramebufferRenderbuffer()
343 * Attach a renderbuffer object to a framebuffer object.
344 */
345 void
346 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
347 struct gl_framebuffer *fb,
348 GLenum attachment, struct gl_renderbuffer *rb)
349 {
350 struct gl_renderbuffer_attachment *att;
351
352 _glthread_LOCK_MUTEX(fb->Mutex);
353
354 att = _mesa_get_attachment(ctx, fb, attachment);
355 ASSERT(att);
356 if (rb) {
357 _mesa_set_renderbuffer_attachment(ctx, att, rb);
358 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
359 /* do stencil attachment here (depth already done above) */
360 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
361 assert(att);
362 _mesa_set_renderbuffer_attachment(ctx, att, rb);
363 }
364 }
365 else {
366 _mesa_remove_attachment(ctx, att);
367 }
368
369 invalidate_framebuffer(fb);
370
371 _glthread_UNLOCK_MUTEX(fb->Mutex);
372 }
373
374
375 /**
376 * Fallback for ctx->Driver.ValidateFramebuffer()
377 * Check if the renderbuffer's formats are supported by the software
378 * renderer.
379 * Drivers should probably override this.
380 */
381 void
382 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
383 {
384 gl_buffer_index buf;
385 for (buf = 0; buf < BUFFER_COUNT; buf++) {
386 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
387 if (rb) {
388 switch (rb->_BaseFormat) {
389 case GL_ALPHA:
390 case GL_LUMINANCE_ALPHA:
391 case GL_LUMINANCE:
392 case GL_INTENSITY:
393 case GL_RED:
394 case GL_RG:
395 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
396 return;
397 default:
398 /* render buffer format is supported by software rendering */
399 ;
400 }
401 }
402 }
403 }
404
405
406 /**
407 * For debug only.
408 */
409 static void
410 att_incomplete(const char *msg)
411 {
412 #if DEBUG_FBO
413 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
414 #else
415 (void) msg;
416 #endif
417 }
418
419
420 /**
421 * For debug only.
422 */
423 static void
424 fbo_incomplete(const char *msg, int index)
425 {
426 #if DEBUG_FBO
427 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
428 #else
429 (void) msg;
430 (void) index;
431 #endif
432 }
433
434
435 /**
436 * Is the given base format a legal format for a color renderbuffer?
437 */
438 GLboolean
439 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
440 {
441 switch (baseFormat) {
442 case GL_RGB:
443 case GL_RGBA:
444 return GL_TRUE;
445 case GL_LUMINANCE:
446 case GL_LUMINANCE_ALPHA:
447 case GL_INTENSITY:
448 case GL_ALPHA:
449 return ctx->Extensions.ARB_framebuffer_object;
450 case GL_RED:
451 case GL_RG:
452 return ctx->Extensions.ARB_texture_rg;
453 default:
454 return GL_FALSE;
455 }
456 }
457
458
459 /**
460 * Is the given base format a legal format for a depth/stencil renderbuffer?
461 */
462 static GLboolean
463 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
464 {
465 switch (baseFormat) {
466 case GL_DEPTH_COMPONENT:
467 case GL_DEPTH_STENCIL_EXT:
468 return GL_TRUE;
469 default:
470 return GL_FALSE;
471 }
472 }
473
474
475 /**
476 * Test if an attachment point is complete and update its Complete field.
477 * \param format if GL_COLOR, this is a color attachment point,
478 * if GL_DEPTH, this is a depth component attachment point,
479 * if GL_STENCIL, this is a stencil component attachment point.
480 */
481 static void
482 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
483 struct gl_renderbuffer_attachment *att)
484 {
485 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
486
487 /* assume complete */
488 att->Complete = GL_TRUE;
489
490 /* Look for reasons why the attachment might be incomplete */
491 if (att->Type == GL_TEXTURE) {
492 const struct gl_texture_object *texObj = att->Texture;
493 struct gl_texture_image *texImage;
494 GLenum baseFormat;
495
496 if (!texObj) {
497 att_incomplete("no texobj");
498 att->Complete = GL_FALSE;
499 return;
500 }
501
502 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
503 if (!texImage) {
504 att_incomplete("no teximage");
505 att->Complete = GL_FALSE;
506 return;
507 }
508 if (texImage->Width < 1 || texImage->Height < 1) {
509 att_incomplete("teximage width/height=0");
510 printf("texobj = %u\n", texObj->Name);
511 printf("level = %d\n", att->TextureLevel);
512 att->Complete = GL_FALSE;
513 return;
514 }
515 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
516 att_incomplete("bad z offset");
517 att->Complete = GL_FALSE;
518 return;
519 }
520
521 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
522
523 if (format == GL_COLOR) {
524 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
525 att_incomplete("bad format");
526 att->Complete = GL_FALSE;
527 return;
528 }
529 if (_mesa_is_format_compressed(texImage->TexFormat)) {
530 att_incomplete("compressed internalformat");
531 att->Complete = GL_FALSE;
532 return;
533 }
534 }
535 else if (format == GL_DEPTH) {
536 if (baseFormat == GL_DEPTH_COMPONENT) {
537 /* OK */
538 }
539 else if (ctx->Extensions.EXT_packed_depth_stencil &&
540 ctx->Extensions.ARB_depth_texture &&
541 baseFormat == GL_DEPTH_STENCIL_EXT) {
542 /* OK */
543 }
544 else {
545 att->Complete = GL_FALSE;
546 att_incomplete("bad depth format");
547 return;
548 }
549 }
550 else {
551 ASSERT(format == GL_STENCIL);
552 if (ctx->Extensions.EXT_packed_depth_stencil &&
553 ctx->Extensions.ARB_depth_texture &&
554 baseFormat == GL_DEPTH_STENCIL_EXT) {
555 /* OK */
556 }
557 else {
558 /* no such thing as stencil-only textures */
559 att_incomplete("illegal stencil texture");
560 att->Complete = GL_FALSE;
561 return;
562 }
563 }
564 }
565 else if (att->Type == GL_RENDERBUFFER_EXT) {
566 const GLenum baseFormat =
567 _mesa_get_format_base_format(att->Renderbuffer->Format);
568
569 ASSERT(att->Renderbuffer);
570 if (!att->Renderbuffer->InternalFormat ||
571 att->Renderbuffer->Width < 1 ||
572 att->Renderbuffer->Height < 1) {
573 att_incomplete("0x0 renderbuffer");
574 att->Complete = GL_FALSE;
575 return;
576 }
577 if (format == GL_COLOR) {
578 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
579 att_incomplete("bad renderbuffer color format");
580 att->Complete = GL_FALSE;
581 return;
582 }
583 }
584 else if (format == GL_DEPTH) {
585 if (baseFormat == GL_DEPTH_COMPONENT) {
586 /* OK */
587 }
588 else if (ctx->Extensions.EXT_packed_depth_stencil &&
589 baseFormat == GL_DEPTH_STENCIL_EXT) {
590 /* OK */
591 }
592 else {
593 att_incomplete("bad renderbuffer depth format");
594 att->Complete = GL_FALSE;
595 return;
596 }
597 }
598 else {
599 assert(format == GL_STENCIL);
600 if (baseFormat == GL_STENCIL_INDEX) {
601 /* OK */
602 }
603 else if (ctx->Extensions.EXT_packed_depth_stencil &&
604 baseFormat == GL_DEPTH_STENCIL_EXT) {
605 /* OK */
606 }
607 else {
608 att->Complete = GL_FALSE;
609 att_incomplete("bad renderbuffer stencil format");
610 return;
611 }
612 }
613 }
614 else {
615 ASSERT(att->Type == GL_NONE);
616 /* complete */
617 return;
618 }
619 }
620
621
622 /**
623 * Test if the given framebuffer object is complete and update its
624 * Status field with the results.
625 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
626 * driver to make hardware-specific validation/completeness checks.
627 * Also update the framebuffer's Width and Height fields if the
628 * framebuffer is complete.
629 */
630 void
631 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
632 struct gl_framebuffer *fb)
633 {
634 GLuint numImages;
635 GLenum intFormat = GL_NONE; /* color buffers' internal format */
636 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
637 GLint numSamples = -1;
638 GLint i;
639 GLuint j;
640
641 assert(fb->Name != 0);
642
643 numImages = 0;
644 fb->Width = 0;
645 fb->Height = 0;
646
647 /* Start at -2 to more easily loop over all attachment points.
648 * -2: depth buffer
649 * -1: stencil buffer
650 * >=0: color buffer
651 */
652 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
653 struct gl_renderbuffer_attachment *att;
654 GLenum f;
655 gl_format mesaFormat;
656
657 /*
658 * XXX for ARB_fbo, only check color buffers that are named by
659 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
660 */
661
662 /* check for attachment completeness
663 */
664 if (i == -2) {
665 att = &fb->Attachment[BUFFER_DEPTH];
666 test_attachment_completeness(ctx, GL_DEPTH, att);
667 if (!att->Complete) {
668 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
669 fbo_incomplete("depth attachment incomplete", -1);
670 return;
671 }
672 }
673 else if (i == -1) {
674 att = &fb->Attachment[BUFFER_STENCIL];
675 test_attachment_completeness(ctx, GL_STENCIL, att);
676 if (!att->Complete) {
677 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
678 fbo_incomplete("stencil attachment incomplete", -1);
679 return;
680 }
681 }
682 else {
683 att = &fb->Attachment[BUFFER_COLOR0 + i];
684 test_attachment_completeness(ctx, GL_COLOR, att);
685 if (!att->Complete) {
686 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
687 fbo_incomplete("color attachment incomplete", i);
688 return;
689 }
690 }
691
692 /* get width, height, format of the renderbuffer/texture
693 */
694 if (att->Type == GL_TEXTURE) {
695 const struct gl_texture_image *texImg
696 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
697 minWidth = MIN2(minWidth, texImg->Width);
698 maxWidth = MAX2(maxWidth, texImg->Width);
699 minHeight = MIN2(minHeight, texImg->Height);
700 maxHeight = MAX2(maxHeight, texImg->Height);
701 f = texImg->_BaseFormat;
702 mesaFormat = texImg->TexFormat;
703 numImages++;
704 if (!_mesa_is_legal_color_format(ctx, f) &&
705 !is_legal_depth_format(ctx, f)) {
706 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
707 fbo_incomplete("texture attachment incomplete", -1);
708 return;
709 }
710 }
711 else if (att->Type == GL_RENDERBUFFER_EXT) {
712 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
713 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
714 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
715 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
716 f = att->Renderbuffer->InternalFormat;
717 mesaFormat = att->Renderbuffer->Format;
718 numImages++;
719 }
720 else {
721 assert(att->Type == GL_NONE);
722 continue;
723 }
724
725 if (numSamples < 0) {
726 /* first buffer */
727 numSamples = att->Renderbuffer->NumSamples;
728 }
729
730 /* check if integer color */
731 fb->_IntegerColor = _mesa_is_format_integer_color(mesaFormat);
732
733 /* Error-check width, height, format, samples
734 */
735 if (numImages == 1) {
736 /* save format, num samples */
737 if (i >= 0) {
738 intFormat = f;
739 }
740 }
741 else {
742 if (!ctx->Extensions.ARB_framebuffer_object) {
743 /* check that width, height, format are same */
744 if (minWidth != maxWidth || minHeight != maxHeight) {
745 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
746 fbo_incomplete("width or height mismatch", -1);
747 return;
748 }
749 /* check that all color buffer have same format */
750 if (intFormat != GL_NONE && f != intFormat) {
751 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
752 fbo_incomplete("format mismatch", -1);
753 return;
754 }
755 }
756 if (att->Renderbuffer &&
757 att->Renderbuffer->NumSamples != numSamples) {
758 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
759 fbo_incomplete("inconsistant number of samples", i);
760 return;
761 }
762
763 }
764 }
765
766 #if FEATURE_GL
767 if (ctx->API == API_OPENGL) {
768 /* Check that all DrawBuffers are present */
769 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
770 if (fb->ColorDrawBuffer[j] != GL_NONE) {
771 const struct gl_renderbuffer_attachment *att
772 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
773 assert(att);
774 if (att->Type == GL_NONE) {
775 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
776 fbo_incomplete("missing drawbuffer", j);
777 return;
778 }
779 }
780 }
781
782 /* Check that the ReadBuffer is present */
783 if (fb->ColorReadBuffer != GL_NONE) {
784 const struct gl_renderbuffer_attachment *att
785 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
786 assert(att);
787 if (att->Type == GL_NONE) {
788 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
789 fbo_incomplete("missing readbuffer", -1);
790 return;
791 }
792 }
793 }
794 #else
795 (void) j;
796 #endif
797
798 if (numImages == 0) {
799 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
800 fbo_incomplete("no attachments", -1);
801 return;
802 }
803
804 /* Provisionally set status = COMPLETE ... */
805 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
806
807 /* ... but the driver may say the FB is incomplete.
808 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
809 * if anything.
810 */
811 if (ctx->Driver.ValidateFramebuffer) {
812 ctx->Driver.ValidateFramebuffer(ctx, fb);
813 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
814 fbo_incomplete("driver marked FBO as incomplete", -1);
815 }
816 }
817
818 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
819 /*
820 * Note that if ARB_framebuffer_object is supported and the attached
821 * renderbuffers/textures are different sizes, the framebuffer
822 * width/height will be set to the smallest width/height.
823 */
824 fb->Width = minWidth;
825 fb->Height = minHeight;
826
827 /* finally, update the visual info for the framebuffer */
828 _mesa_update_framebuffer_visual(ctx, fb);
829 }
830 }
831
832
833 GLboolean GLAPIENTRY
834 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
835 {
836 GET_CURRENT_CONTEXT(ctx);
837 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
838 if (renderbuffer) {
839 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
840 if (rb != NULL && rb != &DummyRenderbuffer)
841 return GL_TRUE;
842 }
843 return GL_FALSE;
844 }
845
846
847 void GLAPIENTRY
848 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
849 {
850 struct gl_renderbuffer *newRb;
851 GET_CURRENT_CONTEXT(ctx);
852
853 ASSERT_OUTSIDE_BEGIN_END(ctx);
854
855 if (target != GL_RENDERBUFFER_EXT) {
856 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
857 return;
858 }
859
860 /* No need to flush here since the render buffer binding has no
861 * effect on rendering state.
862 */
863
864 if (renderbuffer) {
865 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
866 if (newRb == &DummyRenderbuffer) {
867 /* ID was reserved, but no real renderbuffer object made yet */
868 newRb = NULL;
869 }
870 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
871 /* All RB IDs must be Gen'd */
872 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
873 return;
874 }
875
876 if (!newRb) {
877 /* create new renderbuffer object */
878 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
879 if (!newRb) {
880 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
881 return;
882 }
883 ASSERT(newRb->AllocStorage);
884 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
885 newRb->RefCount = 1; /* referenced by hash table */
886 }
887 }
888 else {
889 newRb = NULL;
890 }
891
892 ASSERT(newRb != &DummyRenderbuffer);
893
894 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
895 }
896
897
898 /**
899 * If the given renderbuffer is anywhere attached to the framebuffer, detach
900 * the renderbuffer.
901 * This is used when a renderbuffer object is deleted.
902 * The spec calls for unbinding.
903 */
904 static void
905 detach_renderbuffer(struct gl_context *ctx,
906 struct gl_framebuffer *fb,
907 struct gl_renderbuffer *rb)
908 {
909 GLuint i;
910 for (i = 0; i < BUFFER_COUNT; i++) {
911 if (fb->Attachment[i].Renderbuffer == rb) {
912 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
913 }
914 }
915 invalidate_framebuffer(fb);
916 }
917
918
919 void GLAPIENTRY
920 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
921 {
922 GLint i;
923 GET_CURRENT_CONTEXT(ctx);
924
925 ASSERT_OUTSIDE_BEGIN_END(ctx);
926 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
927
928 for (i = 0; i < n; i++) {
929 if (renderbuffers[i] > 0) {
930 struct gl_renderbuffer *rb;
931 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
932 if (rb) {
933 /* check if deleting currently bound renderbuffer object */
934 if (rb == ctx->CurrentRenderbuffer) {
935 /* bind default */
936 ASSERT(rb->RefCount >= 2);
937 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
938 }
939
940 if (ctx->DrawBuffer->Name) {
941 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
942 }
943 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
944 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
945 }
946
947 /* Remove from hash table immediately, to free the ID.
948 * But the object will not be freed until it's no longer
949 * referenced anywhere else.
950 */
951 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
952
953 if (rb != &DummyRenderbuffer) {
954 /* no longer referenced by hash table */
955 _mesa_reference_renderbuffer(&rb, NULL);
956 }
957 }
958 }
959 }
960 }
961
962
963 void GLAPIENTRY
964 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
965 {
966 GET_CURRENT_CONTEXT(ctx);
967 GLuint first;
968 GLint i;
969
970 ASSERT_OUTSIDE_BEGIN_END(ctx);
971
972 if (n < 0) {
973 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
974 return;
975 }
976
977 if (!renderbuffers)
978 return;
979
980 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
981
982 for (i = 0; i < n; i++) {
983 GLuint name = first + i;
984 renderbuffers[i] = name;
985 /* insert dummy placeholder into hash table */
986 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
987 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
988 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
989 }
990 }
991
992
993 /**
994 * Given an internal format token for a render buffer, return the
995 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
996 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
997 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
998 *
999 * This is similar to _mesa_base_tex_format() but the set of valid
1000 * internal formats is different.
1001 *
1002 * Note that even if a format is determined to be legal here, validation
1003 * of the FBO may fail if the format is not supported by the driver/GPU.
1004 *
1005 * \param internalFormat as passed to glRenderbufferStorage()
1006 * \return the base internal format, or 0 if internalFormat is illegal
1007 */
1008 GLenum
1009 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1010 {
1011 /*
1012 * Notes: some formats such as alpha, luminance, etc. were added
1013 * with GL_ARB_framebuffer_object.
1014 */
1015 switch (internalFormat) {
1016 case GL_ALPHA:
1017 case GL_ALPHA4:
1018 case GL_ALPHA8:
1019 case GL_ALPHA12:
1020 case GL_ALPHA16:
1021 return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1022 case GL_LUMINANCE:
1023 case GL_LUMINANCE4:
1024 case GL_LUMINANCE8:
1025 case GL_LUMINANCE12:
1026 case GL_LUMINANCE16:
1027 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1028 case GL_LUMINANCE_ALPHA:
1029 case GL_LUMINANCE4_ALPHA4:
1030 case GL_LUMINANCE6_ALPHA2:
1031 case GL_LUMINANCE8_ALPHA8:
1032 case GL_LUMINANCE12_ALPHA4:
1033 case GL_LUMINANCE12_ALPHA12:
1034 case GL_LUMINANCE16_ALPHA16:
1035 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1036 case GL_INTENSITY:
1037 case GL_INTENSITY4:
1038 case GL_INTENSITY8:
1039 case GL_INTENSITY12:
1040 case GL_INTENSITY16:
1041 return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1042 case GL_RGB:
1043 case GL_R3_G3_B2:
1044 case GL_RGB4:
1045 case GL_RGB5:
1046 case GL_RGB8:
1047 case GL_RGB10:
1048 case GL_RGB12:
1049 case GL_RGB16:
1050 case GL_SRGB8_EXT:
1051 return GL_RGB;
1052 case GL_RGBA:
1053 case GL_RGBA2:
1054 case GL_RGBA4:
1055 case GL_RGB5_A1:
1056 case GL_RGBA8:
1057 case GL_RGB10_A2:
1058 case GL_RGBA12:
1059 case GL_RGBA16:
1060 case GL_RGBA16_SNORM:
1061 case GL_SRGB8_ALPHA8_EXT:
1062 return GL_RGBA;
1063 case GL_STENCIL_INDEX:
1064 case GL_STENCIL_INDEX1_EXT:
1065 case GL_STENCIL_INDEX4_EXT:
1066 case GL_STENCIL_INDEX8_EXT:
1067 case GL_STENCIL_INDEX16_EXT:
1068 return GL_STENCIL_INDEX;
1069 case GL_DEPTH_COMPONENT:
1070 case GL_DEPTH_COMPONENT16:
1071 case GL_DEPTH_COMPONENT24:
1072 case GL_DEPTH_COMPONENT32:
1073 return GL_DEPTH_COMPONENT;
1074 case GL_DEPTH_STENCIL_EXT:
1075 case GL_DEPTH24_STENCIL8_EXT:
1076 if (ctx->Extensions.EXT_packed_depth_stencil)
1077 return GL_DEPTH_STENCIL_EXT;
1078 else
1079 return 0;
1080 case GL_RED:
1081 case GL_R8:
1082 case GL_R16:
1083 return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
1084 case GL_RG:
1085 case GL_RG8:
1086 case GL_RG16:
1087 return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
1088 /* XXX add floating point and integer formats eventually */
1089 default:
1090 return 0;
1091 }
1092 }
1093
1094
1095 /** sentinal value, see below */
1096 #define NO_SAMPLES 1000
1097
1098
1099 /**
1100 * Helper function used by _mesa_RenderbufferStorageEXT() and
1101 * _mesa_RenderbufferStorageMultisample().
1102 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1103 */
1104 static void
1105 renderbuffer_storage(GLenum target, GLenum internalFormat,
1106 GLsizei width, GLsizei height, GLsizei samples)
1107 {
1108 const char *func = samples == NO_SAMPLES ?
1109 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1110 struct gl_renderbuffer *rb;
1111 GLenum baseFormat;
1112 GET_CURRENT_CONTEXT(ctx);
1113
1114 ASSERT_OUTSIDE_BEGIN_END(ctx);
1115
1116 if (target != GL_RENDERBUFFER_EXT) {
1117 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1118 return;
1119 }
1120
1121 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1122 if (baseFormat == 0) {
1123 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1124 return;
1125 }
1126
1127 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1128 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1129 return;
1130 }
1131
1132 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1133 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1134 return;
1135 }
1136
1137 if (samples == NO_SAMPLES) {
1138 /* NumSamples == 0 indicates non-multisampling */
1139 samples = 0;
1140 }
1141 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1142 /* note: driver may choose to use more samples than what's requested */
1143 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1144 return;
1145 }
1146
1147 rb = ctx->CurrentRenderbuffer;
1148 if (!rb) {
1149 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1150 return;
1151 }
1152
1153 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1154
1155 if (rb->InternalFormat == internalFormat &&
1156 rb->Width == (GLuint) width &&
1157 rb->Height == (GLuint) height) {
1158 /* no change in allocation needed */
1159 return;
1160 }
1161
1162 /* These MUST get set by the AllocStorage func */
1163 rb->Format = MESA_FORMAT_NONE;
1164 rb->NumSamples = samples;
1165
1166 /* Now allocate the storage */
1167 ASSERT(rb->AllocStorage);
1168 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1169 /* No error - check/set fields now */
1170 assert(rb->Format != MESA_FORMAT_NONE);
1171 assert(rb->Width == (GLuint) width);
1172 assert(rb->Height == (GLuint) height);
1173 rb->InternalFormat = internalFormat;
1174 rb->_BaseFormat = baseFormat;
1175 assert(rb->_BaseFormat != 0);
1176 }
1177 else {
1178 /* Probably ran out of memory - clear the fields */
1179 rb->Width = 0;
1180 rb->Height = 0;
1181 rb->Format = MESA_FORMAT_NONE;
1182 rb->InternalFormat = GL_NONE;
1183 rb->_BaseFormat = GL_NONE;
1184 rb->NumSamples = 0;
1185 }
1186
1187 /*
1188 test_framebuffer_completeness(ctx, fb);
1189 */
1190 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1191 * points???
1192 */
1193 }
1194
1195
1196 #if FEATURE_OES_EGL_image
1197 void GLAPIENTRY
1198 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1199 {
1200 struct gl_renderbuffer *rb;
1201 GET_CURRENT_CONTEXT(ctx);
1202 ASSERT_OUTSIDE_BEGIN_END(ctx);
1203
1204 if (!ctx->Extensions.OES_EGL_image) {
1205 _mesa_error(ctx, GL_INVALID_OPERATION,
1206 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1207 return;
1208 }
1209
1210 if (target != GL_RENDERBUFFER) {
1211 _mesa_error(ctx, GL_INVALID_ENUM,
1212 "EGLImageTargetRenderbufferStorageOES");
1213 return;
1214 }
1215
1216 rb = ctx->CurrentRenderbuffer;
1217 if (!rb) {
1218 _mesa_error(ctx, GL_INVALID_OPERATION,
1219 "EGLImageTargetRenderbufferStorageOES");
1220 return;
1221 }
1222
1223 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1224
1225 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1226 }
1227 #endif
1228
1229
1230 /**
1231 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1232 * _mesa_GetFramebufferAttachmentParameterivEXT()
1233 * We have to be careful to respect the base format. For example, if a
1234 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1235 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1236 * we need to return zero.
1237 */
1238 static GLint
1239 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1240 {
1241 switch (pname) {
1242 case GL_RENDERBUFFER_RED_SIZE_EXT:
1243 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1244 if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
1245 baseFormat == GL_RG || baseFormat == GL_RED)
1246 return _mesa_get_format_bits(format, pname);
1247 else
1248 return 0;
1249 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1250 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1251 if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
1252 return _mesa_get_format_bits(format, pname);
1253 else
1254 return 0;
1255 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1256 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1257 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1258 return _mesa_get_format_bits(format, pname);
1259 else
1260 return 0;
1261 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1262 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1263 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
1264 baseFormat == GL_LUMINANCE_ALPHA)
1265 return _mesa_get_format_bits(format, pname);
1266 else
1267 return 0;
1268 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1269 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1270 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1271 return _mesa_get_format_bits(format, pname);
1272 else
1273 return 0;
1274 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1275 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1276 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1277 return _mesa_get_format_bits(format, pname);
1278 else
1279 return 0;
1280 default:
1281 return 0;
1282 }
1283 }
1284
1285
1286
1287 void GLAPIENTRY
1288 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1289 GLsizei width, GLsizei height)
1290 {
1291 /* GL_ARB_fbo says calling this function is equivalent to calling
1292 * glRenderbufferStorageMultisample() with samples=0. We pass in
1293 * a token value here just for error reporting purposes.
1294 */
1295 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1296 }
1297
1298
1299 void GLAPIENTRY
1300 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1301 GLenum internalFormat,
1302 GLsizei width, GLsizei height)
1303 {
1304 renderbuffer_storage(target, internalFormat, width, height, samples);
1305 }
1306
1307
1308 /**
1309 * OpenGL ES version of glRenderBufferStorage.
1310 */
1311 void GLAPIENTRY
1312 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1313 GLsizei width, GLsizei height)
1314 {
1315 switch (internalFormat) {
1316 case GL_RGB565:
1317 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1318 /* choose a closest format */
1319 internalFormat = GL_RGB5;
1320 break;
1321 default:
1322 break;
1323 }
1324
1325 renderbuffer_storage(target, internalFormat, width, height, 0);
1326 }
1327
1328
1329 void GLAPIENTRY
1330 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1331 {
1332 struct gl_renderbuffer *rb;
1333 GET_CURRENT_CONTEXT(ctx);
1334
1335 ASSERT_OUTSIDE_BEGIN_END(ctx);
1336
1337 if (target != GL_RENDERBUFFER_EXT) {
1338 _mesa_error(ctx, GL_INVALID_ENUM,
1339 "glGetRenderbufferParameterivEXT(target)");
1340 return;
1341 }
1342
1343 rb = ctx->CurrentRenderbuffer;
1344 if (!rb) {
1345 _mesa_error(ctx, GL_INVALID_OPERATION,
1346 "glGetRenderbufferParameterivEXT");
1347 return;
1348 }
1349
1350 /* No need to flush here since we're just quering state which is
1351 * not effected by rendering.
1352 */
1353
1354 switch (pname) {
1355 case GL_RENDERBUFFER_WIDTH_EXT:
1356 *params = rb->Width;
1357 return;
1358 case GL_RENDERBUFFER_HEIGHT_EXT:
1359 *params = rb->Height;
1360 return;
1361 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1362 *params = rb->InternalFormat;
1363 return;
1364 case GL_RENDERBUFFER_RED_SIZE_EXT:
1365 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1366 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1367 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1368 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1369 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1370 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1371 break;
1372 case GL_RENDERBUFFER_SAMPLES:
1373 if (ctx->Extensions.ARB_framebuffer_object) {
1374 *params = rb->NumSamples;
1375 break;
1376 }
1377 /* fallthrough */
1378 default:
1379 _mesa_error(ctx, GL_INVALID_ENUM,
1380 "glGetRenderbufferParameterivEXT(target)");
1381 return;
1382 }
1383 }
1384
1385
1386 GLboolean GLAPIENTRY
1387 _mesa_IsFramebufferEXT(GLuint framebuffer)
1388 {
1389 GET_CURRENT_CONTEXT(ctx);
1390 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1391 if (framebuffer) {
1392 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1393 if (rb != NULL && rb != &DummyFramebuffer)
1394 return GL_TRUE;
1395 }
1396 return GL_FALSE;
1397 }
1398
1399
1400 /**
1401 * Check if any of the attachments of the given framebuffer are textures
1402 * (render to texture). Call ctx->Driver.RenderTexture() for such
1403 * attachments.
1404 */
1405 static void
1406 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1407 {
1408 GLuint i;
1409 ASSERT(ctx->Driver.RenderTexture);
1410
1411 if (fb->Name == 0)
1412 return; /* can't render to texture with winsys framebuffers */
1413
1414 for (i = 0; i < BUFFER_COUNT; i++) {
1415 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1416 struct gl_texture_object *texObj = att->Texture;
1417 if (texObj
1418 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1419 ctx->Driver.RenderTexture(ctx, fb, att);
1420 }
1421 }
1422 }
1423
1424
1425 /**
1426 * Examine all the framebuffer's attachments to see if any are textures.
1427 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1428 * notify the device driver that the texture image may have changed.
1429 */
1430 static void
1431 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1432 {
1433 if (fb->Name == 0)
1434 return; /* can't render to texture with winsys framebuffers */
1435
1436 if (ctx->Driver.FinishRenderTexture) {
1437 GLuint i;
1438 for (i = 0; i < BUFFER_COUNT; i++) {
1439 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1440 if (att->Texture && att->Renderbuffer) {
1441 ctx->Driver.FinishRenderTexture(ctx, att);
1442 }
1443 }
1444 }
1445 }
1446
1447
1448 void GLAPIENTRY
1449 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1450 {
1451 struct gl_framebuffer *newDrawFb, *newReadFb;
1452 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1453 GLboolean bindReadBuf, bindDrawBuf;
1454 GET_CURRENT_CONTEXT(ctx);
1455
1456 #ifdef DEBUG
1457 if (ctx->Extensions.ARB_framebuffer_object) {
1458 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1459 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1460 }
1461 #endif
1462
1463 ASSERT_OUTSIDE_BEGIN_END(ctx);
1464
1465 if (!ctx->Extensions.EXT_framebuffer_object) {
1466 _mesa_error(ctx, GL_INVALID_OPERATION,
1467 "glBindFramebufferEXT(unsupported)");
1468 return;
1469 }
1470
1471 switch (target) {
1472 #if FEATURE_EXT_framebuffer_blit
1473 case GL_DRAW_FRAMEBUFFER_EXT:
1474 if (!ctx->Extensions.EXT_framebuffer_blit) {
1475 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1476 return;
1477 }
1478 bindDrawBuf = GL_TRUE;
1479 bindReadBuf = GL_FALSE;
1480 break;
1481 case GL_READ_FRAMEBUFFER_EXT:
1482 if (!ctx->Extensions.EXT_framebuffer_blit) {
1483 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1484 return;
1485 }
1486 bindDrawBuf = GL_FALSE;
1487 bindReadBuf = GL_TRUE;
1488 break;
1489 #endif
1490 case GL_FRAMEBUFFER_EXT:
1491 bindDrawBuf = GL_TRUE;
1492 bindReadBuf = GL_TRUE;
1493 break;
1494 default:
1495 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1496 return;
1497 }
1498
1499 if (framebuffer) {
1500 /* Binding a user-created framebuffer object */
1501 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1502 if (newDrawFb == &DummyFramebuffer) {
1503 /* ID was reserved, but no real framebuffer object made yet */
1504 newDrawFb = NULL;
1505 }
1506 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1507 /* All FBO IDs must be Gen'd */
1508 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1509 return;
1510 }
1511
1512 if (!newDrawFb) {
1513 /* create new framebuffer object */
1514 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1515 if (!newDrawFb) {
1516 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1517 return;
1518 }
1519 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1520 }
1521 newReadFb = newDrawFb;
1522 }
1523 else {
1524 /* Binding the window system framebuffer (which was originally set
1525 * with MakeCurrent).
1526 */
1527 newDrawFb = ctx->WinSysDrawBuffer;
1528 newReadFb = ctx->WinSysReadBuffer;
1529 }
1530
1531 ASSERT(newDrawFb);
1532 ASSERT(newDrawFb != &DummyFramebuffer);
1533
1534 /* save pointers to current/old framebuffers */
1535 oldDrawFb = ctx->DrawBuffer;
1536 oldReadFb = ctx->ReadBuffer;
1537
1538 /* check if really changing bindings */
1539 if (oldDrawFb == newDrawFb)
1540 bindDrawBuf = GL_FALSE;
1541 if (oldReadFb == newReadFb)
1542 bindReadBuf = GL_FALSE;
1543
1544 /*
1545 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1546 *
1547 * We also check if we're beginning and/or ending render-to-texture.
1548 * When a framebuffer with texture attachments is unbound, call
1549 * ctx->Driver.FinishRenderTexture().
1550 * When a framebuffer with texture attachments is bound, call
1551 * ctx->Driver.RenderTexture().
1552 *
1553 * Note that if the ReadBuffer has texture attachments we don't consider
1554 * that a render-to-texture case.
1555 */
1556 if (bindReadBuf) {
1557 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1558
1559 /* check if old readbuffer was render-to-texture */
1560 check_end_texture_render(ctx, oldReadFb);
1561
1562 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1563 }
1564
1565 if (bindDrawBuf) {
1566 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1567
1568 /* check if old read/draw buffers were render-to-texture */
1569 if (!bindReadBuf)
1570 check_end_texture_render(ctx, oldReadFb);
1571
1572 if (oldDrawFb != oldReadFb)
1573 check_end_texture_render(ctx, oldDrawFb);
1574
1575 /* check if newly bound framebuffer has any texture attachments */
1576 check_begin_texture_render(ctx, newDrawFb);
1577
1578 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1579 }
1580
1581 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1582 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1583 }
1584 }
1585
1586
1587 void GLAPIENTRY
1588 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1589 {
1590 GLint i;
1591 GET_CURRENT_CONTEXT(ctx);
1592
1593 ASSERT_OUTSIDE_BEGIN_END(ctx);
1594 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1595
1596 for (i = 0; i < n; i++) {
1597 if (framebuffers[i] > 0) {
1598 struct gl_framebuffer *fb;
1599 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1600 if (fb) {
1601 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1602
1603 /* check if deleting currently bound framebuffer object */
1604 if (ctx->Extensions.EXT_framebuffer_blit) {
1605 /* separate draw/read binding points */
1606 if (fb == ctx->DrawBuffer) {
1607 /* bind default */
1608 ASSERT(fb->RefCount >= 2);
1609 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1610 }
1611 if (fb == ctx->ReadBuffer) {
1612 /* bind default */
1613 ASSERT(fb->RefCount >= 2);
1614 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1615 }
1616 }
1617 else {
1618 /* only one binding point for read/draw buffers */
1619 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1620 /* bind default */
1621 ASSERT(fb->RefCount >= 2);
1622 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1623 }
1624 }
1625
1626 /* remove from hash table immediately, to free the ID */
1627 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1628
1629 if (fb != &DummyFramebuffer) {
1630 /* But the object will not be freed until it's no longer
1631 * bound in any context.
1632 */
1633 _mesa_reference_framebuffer(&fb, NULL);
1634 }
1635 }
1636 }
1637 }
1638 }
1639
1640
1641 void GLAPIENTRY
1642 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1643 {
1644 GET_CURRENT_CONTEXT(ctx);
1645 GLuint first;
1646 GLint i;
1647
1648 ASSERT_OUTSIDE_BEGIN_END(ctx);
1649
1650 if (n < 0) {
1651 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1652 return;
1653 }
1654
1655 if (!framebuffers)
1656 return;
1657
1658 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1659
1660 for (i = 0; i < n; i++) {
1661 GLuint name = first + i;
1662 framebuffers[i] = name;
1663 /* insert dummy placeholder into hash table */
1664 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1665 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1666 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1667 }
1668 }
1669
1670
1671
1672 GLenum GLAPIENTRY
1673 _mesa_CheckFramebufferStatusEXT(GLenum target)
1674 {
1675 struct gl_framebuffer *buffer;
1676 GET_CURRENT_CONTEXT(ctx);
1677
1678 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1679
1680 switch (target) {
1681 #if FEATURE_EXT_framebuffer_blit
1682 case GL_DRAW_FRAMEBUFFER_EXT:
1683 if (!ctx->Extensions.EXT_framebuffer_blit) {
1684 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1685 return 0;
1686 }
1687 buffer = ctx->DrawBuffer;
1688 break;
1689 case GL_READ_FRAMEBUFFER_EXT:
1690 if (!ctx->Extensions.EXT_framebuffer_blit) {
1691 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1692 return 0;
1693 }
1694 buffer = ctx->ReadBuffer;
1695 break;
1696 #endif
1697 case GL_FRAMEBUFFER_EXT:
1698 buffer = ctx->DrawBuffer;
1699 break;
1700 default:
1701 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1702 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1703 }
1704
1705 if (buffer->Name == 0) {
1706 /* The window system / default framebuffer is always complete */
1707 return GL_FRAMEBUFFER_COMPLETE_EXT;
1708 }
1709
1710 /* No need to flush here */
1711
1712 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1713 _mesa_test_framebuffer_completeness(ctx, buffer);
1714 }
1715
1716 return buffer->_Status;
1717 }
1718
1719
1720
1721 /**
1722 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1723 */
1724 static void
1725 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1726 GLenum attachment, GLenum textarget, GLuint texture,
1727 GLint level, GLint zoffset)
1728 {
1729 struct gl_renderbuffer_attachment *att;
1730 struct gl_texture_object *texObj = NULL;
1731 struct gl_framebuffer *fb;
1732 GLboolean error = GL_FALSE;
1733
1734 ASSERT_OUTSIDE_BEGIN_END(ctx);
1735
1736 switch (target) {
1737 case GL_READ_FRAMEBUFFER_EXT:
1738 error = !ctx->Extensions.EXT_framebuffer_blit;
1739 fb = ctx->ReadBuffer;
1740 break;
1741 case GL_DRAW_FRAMEBUFFER_EXT:
1742 error = !ctx->Extensions.EXT_framebuffer_blit;
1743 /* fall-through */
1744 case GL_FRAMEBUFFER_EXT:
1745 fb = ctx->DrawBuffer;
1746 break;
1747 default:
1748 error = GL_TRUE;
1749 }
1750
1751 if (error) {
1752 _mesa_error(ctx, GL_INVALID_ENUM,
1753 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1754 return;
1755 }
1756
1757 ASSERT(fb);
1758
1759 /* check framebuffer binding */
1760 if (fb->Name == 0) {
1761 _mesa_error(ctx, GL_INVALID_OPERATION,
1762 "glFramebufferTexture%sEXT", caller);
1763 return;
1764 }
1765
1766
1767 /* The textarget, level, and zoffset parameters are only validated if
1768 * texture is non-zero.
1769 */
1770 if (texture) {
1771 GLboolean err = GL_TRUE;
1772
1773 texObj = _mesa_lookup_texture(ctx, texture);
1774 if (texObj != NULL) {
1775 if (textarget == 0) {
1776 /* XXX what's the purpose of this? */
1777 err = (texObj->Target != GL_TEXTURE_3D) &&
1778 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1779 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1780 }
1781 else {
1782 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1783 ? !IS_CUBE_FACE(textarget)
1784 : (texObj->Target != textarget);
1785 }
1786 }
1787 else {
1788 /* can't render to a non-existant texture */
1789 _mesa_error(ctx, GL_INVALID_OPERATION,
1790 "glFramebufferTexture%sEXT(non existant texture)",
1791 caller);
1792 return;
1793 }
1794
1795 if (err) {
1796 _mesa_error(ctx, GL_INVALID_OPERATION,
1797 "glFramebufferTexture%sEXT(texture target mismatch)",
1798 caller);
1799 return;
1800 }
1801
1802 if (texObj->Target == GL_TEXTURE_3D) {
1803 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1804 if (zoffset < 0 || zoffset >= maxSize) {
1805 _mesa_error(ctx, GL_INVALID_VALUE,
1806 "glFramebufferTexture%sEXT(zoffset)", caller);
1807 return;
1808 }
1809 }
1810 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1811 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1812 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1813 _mesa_error(ctx, GL_INVALID_VALUE,
1814 "glFramebufferTexture%sEXT(layer)", caller);
1815 return;
1816 }
1817 }
1818
1819 if ((level < 0) ||
1820 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1821 _mesa_error(ctx, GL_INVALID_VALUE,
1822 "glFramebufferTexture%sEXT(level)", caller);
1823 return;
1824 }
1825 }
1826
1827 att = _mesa_get_attachment(ctx, fb, attachment);
1828 if (att == NULL) {
1829 _mesa_error(ctx, GL_INVALID_ENUM,
1830 "glFramebufferTexture%sEXT(attachment)", caller);
1831 return;
1832 }
1833
1834 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1835
1836 _glthread_LOCK_MUTEX(fb->Mutex);
1837 if (texObj) {
1838 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1839 level, zoffset);
1840 /* Set the render-to-texture flag. We'll check this flag in
1841 * glTexImage() and friends to determine if we need to revalidate
1842 * any FBOs that might be rendering into this texture.
1843 * This flag never gets cleared since it's non-trivial to determine
1844 * when all FBOs might be done rendering to this texture. That's OK
1845 * though since it's uncommon to render to a texture then repeatedly
1846 * call glTexImage() to change images in the texture.
1847 */
1848 texObj->_RenderToTexture = GL_TRUE;
1849 }
1850 else {
1851 _mesa_remove_attachment(ctx, att);
1852 }
1853
1854 invalidate_framebuffer(fb);
1855
1856 _glthread_UNLOCK_MUTEX(fb->Mutex);
1857 }
1858
1859
1860
1861 void GLAPIENTRY
1862 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1863 GLenum textarget, GLuint texture, GLint level)
1864 {
1865 GET_CURRENT_CONTEXT(ctx);
1866
1867 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1868 _mesa_error(ctx, GL_INVALID_ENUM,
1869 "glFramebufferTexture1DEXT(textarget)");
1870 return;
1871 }
1872
1873 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1874 level, 0);
1875 }
1876
1877
1878 void GLAPIENTRY
1879 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1880 GLenum textarget, GLuint texture, GLint level)
1881 {
1882 GET_CURRENT_CONTEXT(ctx);
1883
1884 if ((texture != 0) &&
1885 (textarget != GL_TEXTURE_2D) &&
1886 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1887 (!IS_CUBE_FACE(textarget))) {
1888 _mesa_error(ctx, GL_INVALID_OPERATION,
1889 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1890 return;
1891 }
1892
1893 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1894 level, 0);
1895 }
1896
1897
1898 void GLAPIENTRY
1899 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1900 GLenum textarget, GLuint texture,
1901 GLint level, GLint zoffset)
1902 {
1903 GET_CURRENT_CONTEXT(ctx);
1904
1905 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1906 _mesa_error(ctx, GL_INVALID_ENUM,
1907 "glFramebufferTexture3DEXT(textarget)");
1908 return;
1909 }
1910
1911 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1912 level, zoffset);
1913 }
1914
1915
1916 void GLAPIENTRY
1917 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1918 GLuint texture, GLint level, GLint layer)
1919 {
1920 GET_CURRENT_CONTEXT(ctx);
1921
1922 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1923 level, layer);
1924 }
1925
1926
1927 void GLAPIENTRY
1928 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1929 GLenum renderbufferTarget,
1930 GLuint renderbuffer)
1931 {
1932 struct gl_renderbuffer_attachment *att;
1933 struct gl_framebuffer *fb;
1934 struct gl_renderbuffer *rb;
1935 GET_CURRENT_CONTEXT(ctx);
1936
1937 ASSERT_OUTSIDE_BEGIN_END(ctx);
1938
1939 switch (target) {
1940 #if FEATURE_EXT_framebuffer_blit
1941 case GL_DRAW_FRAMEBUFFER_EXT:
1942 if (!ctx->Extensions.EXT_framebuffer_blit) {
1943 _mesa_error(ctx, GL_INVALID_ENUM,
1944 "glFramebufferRenderbufferEXT(target)");
1945 return;
1946 }
1947 fb = ctx->DrawBuffer;
1948 break;
1949 case GL_READ_FRAMEBUFFER_EXT:
1950 if (!ctx->Extensions.EXT_framebuffer_blit) {
1951 _mesa_error(ctx, GL_INVALID_ENUM,
1952 "glFramebufferRenderbufferEXT(target)");
1953 return;
1954 }
1955 fb = ctx->ReadBuffer;
1956 break;
1957 #endif
1958 case GL_FRAMEBUFFER_EXT:
1959 fb = ctx->DrawBuffer;
1960 break;
1961 default:
1962 _mesa_error(ctx, GL_INVALID_ENUM,
1963 "glFramebufferRenderbufferEXT(target)");
1964 return;
1965 }
1966
1967 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1968 _mesa_error(ctx, GL_INVALID_ENUM,
1969 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1970 return;
1971 }
1972
1973 if (fb->Name == 0) {
1974 /* Can't attach new renderbuffers to a window system framebuffer */
1975 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1976 return;
1977 }
1978
1979 att = _mesa_get_attachment(ctx, fb, attachment);
1980 if (att == NULL) {
1981 _mesa_error(ctx, GL_INVALID_ENUM,
1982 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1983 _mesa_lookup_enum_by_nr(attachment));
1984 return;
1985 }
1986
1987 if (renderbuffer) {
1988 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1989 if (!rb) {
1990 _mesa_error(ctx, GL_INVALID_OPERATION,
1991 "glFramebufferRenderbufferEXT(non-existant"
1992 " renderbuffer %u)", renderbuffer);
1993 return;
1994 }
1995 else if (rb == &DummyRenderbuffer) {
1996 /* This is what NVIDIA does */
1997 _mesa_error(ctx, GL_INVALID_VALUE,
1998 "glFramebufferRenderbufferEXT(renderbuffer %u)",
1999 renderbuffer);
2000 return;
2001 }
2002 }
2003 else {
2004 /* remove renderbuffer attachment */
2005 rb = NULL;
2006 }
2007
2008 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2009 rb && rb->Format != MESA_FORMAT_NONE) {
2010 /* make sure the renderbuffer is a depth/stencil format */
2011 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2012 if (baseFormat != GL_DEPTH_STENCIL) {
2013 _mesa_error(ctx, GL_INVALID_OPERATION,
2014 "glFramebufferRenderbufferEXT(renderbuffer"
2015 " is not DEPTH_STENCIL format)");
2016 return;
2017 }
2018 }
2019
2020
2021 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2022
2023 assert(ctx->Driver.FramebufferRenderbuffer);
2024 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2025
2026 /* Some subsequent GL commands may depend on the framebuffer's visual
2027 * after the binding is updated. Update visual info now.
2028 */
2029 _mesa_update_framebuffer_visual(ctx, fb);
2030 }
2031
2032
2033 void GLAPIENTRY
2034 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
2035 GLenum pname, GLint *params)
2036 {
2037 const struct gl_renderbuffer_attachment *att;
2038 struct gl_framebuffer *buffer;
2039 GET_CURRENT_CONTEXT(ctx);
2040
2041 ASSERT_OUTSIDE_BEGIN_END(ctx);
2042
2043 switch (target) {
2044 #if FEATURE_EXT_framebuffer_blit
2045 case GL_DRAW_FRAMEBUFFER_EXT:
2046 if (!ctx->Extensions.EXT_framebuffer_blit) {
2047 _mesa_error(ctx, GL_INVALID_ENUM,
2048 "glGetFramebufferAttachmentParameterivEXT(target)");
2049 return;
2050 }
2051 buffer = ctx->DrawBuffer;
2052 break;
2053 case GL_READ_FRAMEBUFFER_EXT:
2054 if (!ctx->Extensions.EXT_framebuffer_blit) {
2055 _mesa_error(ctx, GL_INVALID_ENUM,
2056 "glGetFramebufferAttachmentParameterivEXT(target)");
2057 return;
2058 }
2059 buffer = ctx->ReadBuffer;
2060 break;
2061 #endif
2062 case GL_FRAMEBUFFER_EXT:
2063 buffer = ctx->DrawBuffer;
2064 break;
2065 default:
2066 _mesa_error(ctx, GL_INVALID_ENUM,
2067 "glGetFramebufferAttachmentParameterivEXT(target)");
2068 return;
2069 }
2070
2071 if (buffer->Name == 0) {
2072 /* the default / window-system FBO */
2073 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2074 }
2075 else {
2076 /* user-created framebuffer FBO */
2077 att = _mesa_get_attachment(ctx, buffer, attachment);
2078 }
2079
2080 if (att == NULL) {
2081 _mesa_error(ctx, GL_INVALID_ENUM,
2082 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2083 return;
2084 }
2085
2086 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2087 /* the depth and stencil attachments must point to the same buffer */
2088 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2089 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2090 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2091 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2092 _mesa_error(ctx, GL_INVALID_OPERATION,
2093 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2094 " attachments differ)");
2095 return;
2096 }
2097 }
2098
2099 /* No need to flush here */
2100
2101 switch (pname) {
2102 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2103 *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2104 return;
2105 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2106 if (att->Type == GL_RENDERBUFFER_EXT) {
2107 *params = att->Renderbuffer->Name;
2108 }
2109 else if (att->Type == GL_TEXTURE) {
2110 *params = att->Texture->Name;
2111 }
2112 else {
2113 assert(att->Type == GL_NONE);
2114 *params = 0;
2115 }
2116 return;
2117 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2118 if (att->Type == GL_TEXTURE) {
2119 *params = att->TextureLevel;
2120 }
2121 else {
2122 _mesa_error(ctx, GL_INVALID_ENUM,
2123 "glGetFramebufferAttachmentParameterivEXT(pname)");
2124 }
2125 return;
2126 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2127 if (att->Type == GL_TEXTURE) {
2128 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2129 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2130 }
2131 else {
2132 *params = 0;
2133 }
2134 }
2135 else {
2136 _mesa_error(ctx, GL_INVALID_ENUM,
2137 "glGetFramebufferAttachmentParameterivEXT(pname)");
2138 }
2139 return;
2140 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2141 if (att->Type == GL_TEXTURE) {
2142 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2143 *params = att->Zoffset;
2144 }
2145 else {
2146 *params = 0;
2147 }
2148 }
2149 else {
2150 _mesa_error(ctx, GL_INVALID_ENUM,
2151 "glGetFramebufferAttachmentParameterivEXT(pname)");
2152 }
2153 return;
2154 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2155 if (!ctx->Extensions.ARB_framebuffer_object) {
2156 _mesa_error(ctx, GL_INVALID_ENUM,
2157 "glGetFramebufferAttachmentParameterivEXT(pname)");
2158 }
2159 else {
2160 if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) {
2161 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2162 }
2163 else {
2164 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2165 * if the sRGB conversion is unsupported. */
2166 *params = GL_LINEAR;
2167 }
2168 }
2169 return;
2170 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2171 if (!ctx->Extensions.ARB_framebuffer_object) {
2172 _mesa_error(ctx, GL_INVALID_ENUM,
2173 "glGetFramebufferAttachmentParameterivEXT(pname)");
2174 return;
2175 }
2176 else {
2177 gl_format format = att->Renderbuffer->Format;
2178 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
2179 /* special cases */
2180 *params = GL_INDEX;
2181 }
2182 else {
2183 *params = _mesa_get_format_datatype(format);
2184 }
2185 }
2186 return;
2187 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2188 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2189 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2190 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2191 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2192 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2193 if (!ctx->Extensions.ARB_framebuffer_object) {
2194 _mesa_error(ctx, GL_INVALID_ENUM,
2195 "glGetFramebufferAttachmentParameterivEXT(pname)");
2196 }
2197 else if (att->Texture) {
2198 const struct gl_texture_image *texImage =
2199 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2200 att->TextureLevel);
2201 if (texImage) {
2202 *params = get_component_bits(pname, texImage->_BaseFormat,
2203 texImage->TexFormat);
2204 }
2205 else {
2206 *params = 0;
2207 }
2208 }
2209 else if (att->Renderbuffer) {
2210 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2211 att->Renderbuffer->Format);
2212 }
2213 else {
2214 *params = 0;
2215 }
2216 return;
2217 default:
2218 _mesa_error(ctx, GL_INVALID_ENUM,
2219 "glGetFramebufferAttachmentParameterivEXT(pname)");
2220 return;
2221 }
2222 }
2223
2224
2225 void GLAPIENTRY
2226 _mesa_GenerateMipmapEXT(GLenum target)
2227 {
2228 struct gl_texture_object *texObj;
2229 GET_CURRENT_CONTEXT(ctx);
2230
2231 ASSERT_OUTSIDE_BEGIN_END(ctx);
2232 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2233
2234 switch (target) {
2235 case GL_TEXTURE_1D:
2236 case GL_TEXTURE_2D:
2237 case GL_TEXTURE_3D:
2238 case GL_TEXTURE_CUBE_MAP:
2239 /* OK, legal value */
2240 break;
2241 default:
2242 /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
2243 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
2244 return;
2245 }
2246
2247 texObj = _mesa_get_current_tex_object(ctx, target);
2248
2249 if (texObj->BaseLevel >= texObj->MaxLevel) {
2250 /* nothing to do */
2251 return;
2252 }
2253
2254 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2255 !_mesa_cube_complete(texObj)) {
2256 _mesa_error(ctx, GL_INVALID_OPERATION,
2257 "glGenerateMipmap(incomplete cube map)");
2258 return;
2259 }
2260
2261 _mesa_lock_texture(ctx, texObj);
2262 if (target == GL_TEXTURE_CUBE_MAP) {
2263 GLuint face;
2264 for (face = 0; face < 6; face++)
2265 ctx->Driver.GenerateMipmap(ctx,
2266 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2267 texObj);
2268 }
2269 else {
2270 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2271 }
2272 _mesa_unlock_texture(ctx, texObj);
2273 }
2274
2275
2276 #if FEATURE_EXT_framebuffer_blit
2277
2278 static const struct gl_renderbuffer_attachment *
2279 find_attachment(const struct gl_framebuffer *fb,
2280 const struct gl_renderbuffer *rb)
2281 {
2282 GLuint i;
2283 for (i = 0; i < Elements(fb->Attachment); i++) {
2284 if (fb->Attachment[i].Renderbuffer == rb)
2285 return &fb->Attachment[i];
2286 }
2287 return NULL;
2288 }
2289
2290
2291
2292 /**
2293 * Blit rectangular region, optionally from one framebuffer to another.
2294 *
2295 * Note, if the src buffer is multisampled and the dest is not, this is
2296 * when the samples must be resolved to a single color.
2297 */
2298 void GLAPIENTRY
2299 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2300 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2301 GLbitfield mask, GLenum filter)
2302 {
2303 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2304 GL_DEPTH_BUFFER_BIT |
2305 GL_STENCIL_BUFFER_BIT);
2306 const struct gl_framebuffer *readFb, *drawFb;
2307 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2308 GET_CURRENT_CONTEXT(ctx);
2309
2310 ASSERT_OUTSIDE_BEGIN_END(ctx);
2311 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2312
2313 if (MESA_VERBOSE & VERBOSE_API)
2314 _mesa_debug(ctx,
2315 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2316 srcX0, srcY0, srcX1, srcY1,
2317 dstX0, dstY0, dstX1, dstY1,
2318 mask, _mesa_lookup_enum_by_nr(filter));
2319
2320 if (ctx->NewState) {
2321 _mesa_update_state(ctx);
2322 }
2323
2324 readFb = ctx->ReadBuffer;
2325 drawFb = ctx->DrawBuffer;
2326
2327 if (!readFb || !drawFb) {
2328 /* This will normally never happen but someday we may want to
2329 * support MakeCurrent() with no drawables.
2330 */
2331 return;
2332 }
2333
2334 /* check for complete framebuffers */
2335 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2336 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2337 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2338 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2339 return;
2340 }
2341
2342 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2343 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2344 return;
2345 }
2346
2347 if (mask & ~legalMaskBits) {
2348 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2349 return;
2350 }
2351
2352 /* depth/stencil must be blitted with nearest filtering */
2353 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2354 && filter != GL_NEAREST) {
2355 _mesa_error(ctx, GL_INVALID_OPERATION,
2356 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2357 return;
2358 }
2359
2360 /* get color read/draw renderbuffers */
2361 if (mask & GL_COLOR_BUFFER_BIT) {
2362 colorReadRb = readFb->_ColorReadBuffer;
2363 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2364 }
2365 else {
2366 colorReadRb = colorDrawRb = NULL;
2367 }
2368
2369 if (mask & GL_STENCIL_BUFFER_BIT) {
2370 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2371 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2372 if (!readRb ||
2373 !drawRb ||
2374 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2375 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2376 _mesa_error(ctx, GL_INVALID_OPERATION,
2377 "glBlitFramebufferEXT(stencil buffer size mismatch");
2378 return;
2379 }
2380 }
2381
2382 if (mask & GL_DEPTH_BUFFER_BIT) {
2383 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2384 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2385 if (!readRb ||
2386 !drawRb ||
2387 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2388 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2389 _mesa_error(ctx, GL_INVALID_OPERATION,
2390 "glBlitFramebufferEXT(depth buffer size mismatch");
2391 return;
2392 }
2393 }
2394
2395 if (readFb->Visual.samples > 0 &&
2396 drawFb->Visual.samples > 0 &&
2397 readFb->Visual.samples != drawFb->Visual.samples) {
2398 _mesa_error(ctx, GL_INVALID_OPERATION,
2399 "glBlitFramebufferEXT(mismatched samples");
2400 return;
2401 }
2402
2403 /* extra checks for multisample copies... */
2404 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2405 /* src and dest region sizes must be the same */
2406 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2407 srcY1 - srcY0 != dstY1 - dstY0) {
2408 _mesa_error(ctx, GL_INVALID_OPERATION,
2409 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2410 return;
2411 }
2412
2413 /* color formats must match */
2414 if (colorReadRb &&
2415 colorDrawRb &&
2416 colorReadRb->Format != colorDrawRb->Format) {
2417 _mesa_error(ctx, GL_INVALID_OPERATION,
2418 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2419 return;
2420 }
2421 }
2422
2423 if (!ctx->Extensions.EXT_framebuffer_blit) {
2424 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2425 return;
2426 }
2427
2428 /* Debug code */
2429 if (DEBUG_BLIT) {
2430 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2431 " 0x%x, 0x%x)\n",
2432 srcX0, srcY0, srcX1, srcY1,
2433 dstX0, dstY0, dstX1, dstY1,
2434 mask, filter);
2435 if (colorReadRb) {
2436 const struct gl_renderbuffer_attachment *att;
2437
2438 att = find_attachment(readFb, colorReadRb);
2439 printf(" Src FBO %u RB %u (%dx%d) ",
2440 readFb->Name, colorReadRb->Name,
2441 colorReadRb->Width, colorReadRb->Height);
2442 if (att && att->Texture) {
2443 printf("Tex %u tgt 0x%x level %u face %u",
2444 att->Texture->Name,
2445 att->Texture->Target,
2446 att->TextureLevel,
2447 att->CubeMapFace);
2448 }
2449 printf("\n");
2450
2451 att = find_attachment(drawFb, colorDrawRb);
2452 printf(" Dst FBO %u RB %u (%dx%d) ",
2453 drawFb->Name, colorDrawRb->Name,
2454 colorDrawRb->Width, colorDrawRb->Height);
2455 if (att && att->Texture) {
2456 printf("Tex %u tgt 0x%x level %u face %u",
2457 att->Texture->Name,
2458 att->Texture->Target,
2459 att->TextureLevel,
2460 att->CubeMapFace);
2461 }
2462 printf("\n");
2463 }
2464 }
2465
2466 ASSERT(ctx->Driver.BlitFramebuffer);
2467 ctx->Driver.BlitFramebuffer(ctx,
2468 srcX0, srcY0, srcX1, srcY1,
2469 dstX0, dstY0, dstX1, dstY1,
2470 mask, filter);
2471 }
2472 #endif /* FEATURE_EXT_framebuffer_blit */
2473
2474 #if FEATURE_ARB_geometry_shader4
2475 void GLAPIENTRY
2476 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
2477 GLuint texture, GLint level)
2478 {
2479 GET_CURRENT_CONTEXT(ctx);
2480 _mesa_error(ctx, GL_INVALID_OPERATION,
2481 "glFramebufferTextureARB "
2482 "not implemented!");
2483 }
2484
2485 void GLAPIENTRY
2486 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
2487 GLuint texture, GLint level, GLenum face)
2488 {
2489 GET_CURRENT_CONTEXT(ctx);
2490 _mesa_error(ctx, GL_INVALID_OPERATION,
2491 "glFramebufferTextureFaceARB "
2492 "not implemented!");
2493 }
2494 #endif /* FEATURE_ARB_geometry_shader4 */