be8e9d5fa92e0468c1b67c82bffb7024ee70c826
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "mfeatures.h"
44 #include "mtypes.h"
45 #include "renderbuffer.h"
46 #include "state.h"
47 #include "teximage.h"
48 #include "texobj.h"
49
50
51 /** Set this to 1 to help debug FBO incompleteness problems */
52 #define DEBUG_FBO 0
53
54 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
55 #define DEBUG_BLIT 0
56
57
58 /**
59 * Notes:
60 *
61 * None of the GL_EXT_framebuffer_object functions are compiled into
62 * display lists.
63 */
64
65
66
67 /*
68 * When glGenRender/FramebuffersEXT() is called we insert pointers to
69 * these placeholder objects into the hash table.
70 * Later, when the object ID is first bound, we replace the placeholder
71 * with the real frame/renderbuffer.
72 */
73 static struct gl_framebuffer DummyFramebuffer;
74 static struct gl_renderbuffer DummyRenderbuffer;
75
76 /* We bind this framebuffer when applications pass a NULL
77 * drawable/surface in make current. */
78 static struct gl_framebuffer IncompleteFramebuffer;
79
80
81 #define IS_CUBE_FACE(TARGET) \
82 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
83 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
84
85
86 static void
87 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
88 {
89 /* no op */
90 }
91
92 static void
93 delete_dummy_framebuffer(struct gl_framebuffer *fb)
94 {
95 /* no op */
96 }
97
98
99 void
100 _mesa_init_fbobjects(struct gl_context *ctx)
101 {
102 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
103 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
104 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
105 DummyFramebuffer.Delete = delete_dummy_framebuffer;
106 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
107 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
108 }
109
110 struct gl_framebuffer *
111 _mesa_get_incomplete_framebuffer(void)
112 {
113 return &IncompleteFramebuffer;
114 }
115
116 /**
117 * Helper routine for getting a gl_renderbuffer.
118 */
119 struct gl_renderbuffer *
120 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
121 {
122 struct gl_renderbuffer *rb;
123
124 if (id == 0)
125 return NULL;
126
127 rb = (struct gl_renderbuffer *)
128 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
129 return rb;
130 }
131
132
133 /**
134 * Helper routine for getting a gl_framebuffer.
135 */
136 struct gl_framebuffer *
137 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
138 {
139 struct gl_framebuffer *fb;
140
141 if (id == 0)
142 return NULL;
143
144 fb = (struct gl_framebuffer *)
145 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
146 return fb;
147 }
148
149
150 /**
151 * Mark the given framebuffer as invalid. This will force the
152 * test for framebuffer completeness to be done before the framebuffer
153 * is used.
154 */
155 static void
156 invalidate_framebuffer(struct gl_framebuffer *fb)
157 {
158 fb->_Status = 0; /* "indeterminate" */
159 }
160
161
162 /**
163 * Return the gl_framebuffer object which corresponds to the given
164 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
165 * Check support for GL_EXT_framebuffer_blit to determine if certain
166 * targets are legal.
167 * \return gl_framebuffer pointer or NULL if target is illegal
168 */
169 static struct gl_framebuffer *
170 get_framebuffer_target(struct gl_context *ctx, GLenum target)
171 {
172 switch (target) {
173 case GL_DRAW_FRAMEBUFFER:
174 return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL;
175 case GL_READ_FRAMEBUFFER:
176 return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL;
177 case GL_FRAMEBUFFER_EXT:
178 return ctx->DrawBuffer;
179 default:
180 return NULL;
181 }
182 }
183
184
185 /**
186 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
187 * gl_renderbuffer_attachment object.
188 * This function is only used for user-created FB objects, not the
189 * default / window-system FB object.
190 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
191 * the depth buffer attachment point.
192 */
193 struct gl_renderbuffer_attachment *
194 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
195 GLenum attachment)
196 {
197 GLuint i;
198
199 assert(fb->Name > 0);
200
201 switch (attachment) {
202 case GL_COLOR_ATTACHMENT0_EXT:
203 case GL_COLOR_ATTACHMENT1_EXT:
204 case GL_COLOR_ATTACHMENT2_EXT:
205 case GL_COLOR_ATTACHMENT3_EXT:
206 case GL_COLOR_ATTACHMENT4_EXT:
207 case GL_COLOR_ATTACHMENT5_EXT:
208 case GL_COLOR_ATTACHMENT6_EXT:
209 case GL_COLOR_ATTACHMENT7_EXT:
210 case GL_COLOR_ATTACHMENT8_EXT:
211 case GL_COLOR_ATTACHMENT9_EXT:
212 case GL_COLOR_ATTACHMENT10_EXT:
213 case GL_COLOR_ATTACHMENT11_EXT:
214 case GL_COLOR_ATTACHMENT12_EXT:
215 case GL_COLOR_ATTACHMENT13_EXT:
216 case GL_COLOR_ATTACHMENT14_EXT:
217 case GL_COLOR_ATTACHMENT15_EXT:
218 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
219 if (i >= ctx->Const.MaxColorAttachments) {
220 return NULL;
221 }
222 return &fb->Attachment[BUFFER_COLOR0 + i];
223 case GL_DEPTH_STENCIL_ATTACHMENT:
224 /* fall-through */
225 case GL_DEPTH_BUFFER:
226 /* fall-through / new in GL 3.0 */
227 case GL_DEPTH_ATTACHMENT_EXT:
228 return &fb->Attachment[BUFFER_DEPTH];
229 case GL_STENCIL_BUFFER:
230 /* fall-through / new in GL 3.0 */
231 case GL_STENCIL_ATTACHMENT_EXT:
232 return &fb->Attachment[BUFFER_STENCIL];
233 default:
234 return NULL;
235 }
236 }
237
238
239 /**
240 * As above, but only used for getting attachments of the default /
241 * window-system framebuffer (not user-created framebuffer objects).
242 */
243 static struct gl_renderbuffer_attachment *
244 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
245 GLenum attachment)
246 {
247 assert(fb->Name == 0);
248
249 switch (attachment) {
250 case GL_FRONT_LEFT:
251 return &fb->Attachment[BUFFER_FRONT_LEFT];
252 case GL_FRONT_RIGHT:
253 return &fb->Attachment[BUFFER_FRONT_RIGHT];
254 case GL_BACK_LEFT:
255 return &fb->Attachment[BUFFER_BACK_LEFT];
256 case GL_BACK_RIGHT:
257 return &fb->Attachment[BUFFER_BACK_RIGHT];
258 case GL_AUX0:
259 if (fb->Visual.numAuxBuffers == 1) {
260 return &fb->Attachment[BUFFER_AUX0];
261 }
262 return NULL;
263 case GL_DEPTH_BUFFER:
264 /* fall-through / new in GL 3.0 */
265 case GL_DEPTH_ATTACHMENT_EXT:
266 return &fb->Attachment[BUFFER_DEPTH];
267 case GL_STENCIL_BUFFER:
268 /* fall-through / new in GL 3.0 */
269 case GL_STENCIL_ATTACHMENT_EXT:
270 return &fb->Attachment[BUFFER_STENCIL];
271 default:
272 return NULL;
273 }
274 }
275
276
277
278 /**
279 * Remove any texture or renderbuffer attached to the given attachment
280 * point. Update reference counts, etc.
281 */
282 void
283 _mesa_remove_attachment(struct gl_context *ctx,
284 struct gl_renderbuffer_attachment *att)
285 {
286 if (att->Type == GL_TEXTURE) {
287 ASSERT(att->Texture);
288 if (ctx->Driver.FinishRenderTexture) {
289 /* tell driver that we're done rendering to this texture. */
290 ctx->Driver.FinishRenderTexture(ctx, att);
291 }
292 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
293 ASSERT(!att->Texture);
294 }
295 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
296 ASSERT(!att->Texture);
297 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
298 ASSERT(!att->Renderbuffer);
299 }
300 att->Type = GL_NONE;
301 att->Complete = GL_TRUE;
302 }
303
304
305 /**
306 * Bind a texture object to an attachment point.
307 * The previous binding, if any, will be removed first.
308 */
309 void
310 _mesa_set_texture_attachment(struct gl_context *ctx,
311 struct gl_framebuffer *fb,
312 struct gl_renderbuffer_attachment *att,
313 struct gl_texture_object *texObj,
314 GLenum texTarget, GLuint level, GLuint zoffset)
315 {
316 if (att->Texture == texObj) {
317 /* re-attaching same texture */
318 ASSERT(att->Type == GL_TEXTURE);
319 if (ctx->Driver.FinishRenderTexture)
320 ctx->Driver.FinishRenderTexture(ctx, att);
321 }
322 else {
323 /* new attachment */
324 if (ctx->Driver.FinishRenderTexture && att->Texture)
325 ctx->Driver.FinishRenderTexture(ctx, att);
326 _mesa_remove_attachment(ctx, att);
327 att->Type = GL_TEXTURE;
328 assert(!att->Texture);
329 _mesa_reference_texobj(&att->Texture, texObj);
330 }
331
332 /* always update these fields */
333 att->TextureLevel = level;
334 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
335 att->Zoffset = zoffset;
336 att->Complete = GL_FALSE;
337
338 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
339 ctx->Driver.RenderTexture(ctx, fb, att);
340 }
341
342 invalidate_framebuffer(fb);
343 }
344
345
346 /**
347 * Bind a renderbuffer to an attachment point.
348 * The previous binding, if any, will be removed first.
349 */
350 void
351 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
352 struct gl_renderbuffer_attachment *att,
353 struct gl_renderbuffer *rb)
354 {
355 /* XXX check if re-doing same attachment, exit early */
356 _mesa_remove_attachment(ctx, att);
357 att->Type = GL_RENDERBUFFER_EXT;
358 att->Texture = NULL; /* just to be safe */
359 att->Complete = GL_FALSE;
360 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
361 }
362
363
364 /**
365 * Fallback for ctx->Driver.FramebufferRenderbuffer()
366 * Attach a renderbuffer object to a framebuffer object.
367 */
368 void
369 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
370 struct gl_framebuffer *fb,
371 GLenum attachment, struct gl_renderbuffer *rb)
372 {
373 struct gl_renderbuffer_attachment *att;
374
375 _glthread_LOCK_MUTEX(fb->Mutex);
376
377 att = _mesa_get_attachment(ctx, fb, attachment);
378 ASSERT(att);
379 if (rb) {
380 _mesa_set_renderbuffer_attachment(ctx, att, rb);
381 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
382 /* do stencil attachment here (depth already done above) */
383 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
384 assert(att);
385 _mesa_set_renderbuffer_attachment(ctx, att, rb);
386 }
387 rb->AttachedAnytime = GL_TRUE;
388 }
389 else {
390 _mesa_remove_attachment(ctx, att);
391 }
392
393 invalidate_framebuffer(fb);
394
395 _glthread_UNLOCK_MUTEX(fb->Mutex);
396 }
397
398
399 /**
400 * Fallback for ctx->Driver.ValidateFramebuffer()
401 * Check if the renderbuffer's formats are supported by the software
402 * renderer.
403 * Drivers should probably override this.
404 */
405 void
406 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
407 {
408 gl_buffer_index buf;
409 for (buf = 0; buf < BUFFER_COUNT; buf++) {
410 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
411 if (rb) {
412 switch (rb->_BaseFormat) {
413 case GL_ALPHA:
414 case GL_LUMINANCE_ALPHA:
415 case GL_LUMINANCE:
416 case GL_INTENSITY:
417 case GL_RED:
418 case GL_RG:
419 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
420 return;
421 default:
422 /* render buffer format is supported by software rendering */
423 ;
424 }
425 }
426 }
427 }
428
429
430 /**
431 * For debug only.
432 */
433 static void
434 att_incomplete(const char *msg)
435 {
436 #if DEBUG_FBO
437 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
438 #else
439 (void) msg;
440 #endif
441 }
442
443
444 /**
445 * For debug only.
446 */
447 static void
448 fbo_incomplete(const char *msg, int index)
449 {
450 #if DEBUG_FBO
451 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
452 #else
453 (void) msg;
454 (void) index;
455 #endif
456 }
457
458
459 /**
460 * Is the given base format a legal format for a color renderbuffer?
461 */
462 GLboolean
463 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
464 {
465 switch (baseFormat) {
466 case GL_RGB:
467 case GL_RGBA:
468 return GL_TRUE;
469 case GL_LUMINANCE:
470 case GL_LUMINANCE_ALPHA:
471 case GL_INTENSITY:
472 case GL_ALPHA:
473 return ctx->Extensions.ARB_framebuffer_object;
474 case GL_RED:
475 case GL_RG:
476 return ctx->Extensions.ARB_texture_rg;
477 default:
478 return GL_FALSE;
479 }
480 }
481
482
483 /**
484 * Is the given base format a legal format for a depth/stencil renderbuffer?
485 */
486 static GLboolean
487 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
488 {
489 switch (baseFormat) {
490 case GL_DEPTH_COMPONENT:
491 case GL_DEPTH_STENCIL_EXT:
492 return GL_TRUE;
493 default:
494 return GL_FALSE;
495 }
496 }
497
498
499 /**
500 * Test if an attachment point is complete and update its Complete field.
501 * \param format if GL_COLOR, this is a color attachment point,
502 * if GL_DEPTH, this is a depth component attachment point,
503 * if GL_STENCIL, this is a stencil component attachment point.
504 */
505 static void
506 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
507 struct gl_renderbuffer_attachment *att)
508 {
509 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
510
511 /* assume complete */
512 att->Complete = GL_TRUE;
513
514 /* Look for reasons why the attachment might be incomplete */
515 if (att->Type == GL_TEXTURE) {
516 const struct gl_texture_object *texObj = att->Texture;
517 struct gl_texture_image *texImage;
518 GLenum baseFormat;
519
520 if (!texObj) {
521 att_incomplete("no texobj");
522 att->Complete = GL_FALSE;
523 return;
524 }
525
526 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
527 if (!texImage) {
528 att_incomplete("no teximage");
529 att->Complete = GL_FALSE;
530 return;
531 }
532 if (texImage->Width < 1 || texImage->Height < 1) {
533 att_incomplete("teximage width/height=0");
534 printf("texobj = %u\n", texObj->Name);
535 printf("level = %d\n", att->TextureLevel);
536 att->Complete = GL_FALSE;
537 return;
538 }
539 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
540 att_incomplete("bad z offset");
541 att->Complete = GL_FALSE;
542 return;
543 }
544
545 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
546
547 if (format == GL_COLOR) {
548 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
549 att_incomplete("bad format");
550 att->Complete = GL_FALSE;
551 return;
552 }
553 if (_mesa_is_format_compressed(texImage->TexFormat)) {
554 att_incomplete("compressed internalformat");
555 att->Complete = GL_FALSE;
556 return;
557 }
558 }
559 else if (format == GL_DEPTH) {
560 if (baseFormat == GL_DEPTH_COMPONENT) {
561 /* OK */
562 }
563 else if (ctx->Extensions.EXT_packed_depth_stencil &&
564 ctx->Extensions.ARB_depth_texture &&
565 baseFormat == GL_DEPTH_STENCIL_EXT) {
566 /* OK */
567 }
568 else {
569 att->Complete = GL_FALSE;
570 att_incomplete("bad depth format");
571 return;
572 }
573 }
574 else {
575 ASSERT(format == GL_STENCIL);
576 if (ctx->Extensions.EXT_packed_depth_stencil &&
577 ctx->Extensions.ARB_depth_texture &&
578 baseFormat == GL_DEPTH_STENCIL_EXT) {
579 /* OK */
580 }
581 else {
582 /* no such thing as stencil-only textures */
583 att_incomplete("illegal stencil texture");
584 att->Complete = GL_FALSE;
585 return;
586 }
587 }
588 }
589 else if (att->Type == GL_RENDERBUFFER_EXT) {
590 const GLenum baseFormat =
591 _mesa_get_format_base_format(att->Renderbuffer->Format);
592
593 ASSERT(att->Renderbuffer);
594 if (!att->Renderbuffer->InternalFormat ||
595 att->Renderbuffer->Width < 1 ||
596 att->Renderbuffer->Height < 1) {
597 att_incomplete("0x0 renderbuffer");
598 att->Complete = GL_FALSE;
599 return;
600 }
601 if (format == GL_COLOR) {
602 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
603 att_incomplete("bad renderbuffer color format");
604 att->Complete = GL_FALSE;
605 return;
606 }
607 }
608 else if (format == GL_DEPTH) {
609 if (baseFormat == GL_DEPTH_COMPONENT) {
610 /* OK */
611 }
612 else if (ctx->Extensions.EXT_packed_depth_stencil &&
613 baseFormat == GL_DEPTH_STENCIL_EXT) {
614 /* OK */
615 }
616 else {
617 att_incomplete("bad renderbuffer depth format");
618 att->Complete = GL_FALSE;
619 return;
620 }
621 }
622 else {
623 assert(format == GL_STENCIL);
624 if (baseFormat == GL_STENCIL_INDEX) {
625 /* OK */
626 }
627 else if (ctx->Extensions.EXT_packed_depth_stencil &&
628 baseFormat == GL_DEPTH_STENCIL_EXT) {
629 /* OK */
630 }
631 else {
632 att->Complete = GL_FALSE;
633 att_incomplete("bad renderbuffer stencil format");
634 return;
635 }
636 }
637 }
638 else {
639 ASSERT(att->Type == GL_NONE);
640 /* complete */
641 return;
642 }
643 }
644
645
646 /**
647 * Test if the given framebuffer object is complete and update its
648 * Status field with the results.
649 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
650 * driver to make hardware-specific validation/completeness checks.
651 * Also update the framebuffer's Width and Height fields if the
652 * framebuffer is complete.
653 */
654 void
655 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
656 struct gl_framebuffer *fb)
657 {
658 GLuint numImages;
659 GLenum intFormat = GL_NONE; /* color buffers' internal format */
660 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
661 GLint numSamples = -1;
662 GLint i;
663 GLuint j;
664
665 assert(fb->Name != 0);
666
667 numImages = 0;
668 fb->Width = 0;
669 fb->Height = 0;
670
671 /* Start at -2 to more easily loop over all attachment points.
672 * -2: depth buffer
673 * -1: stencil buffer
674 * >=0: color buffer
675 */
676 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
677 struct gl_renderbuffer_attachment *att;
678 GLenum f;
679 gl_format attFormat;
680
681 /*
682 * XXX for ARB_fbo, only check color buffers that are named by
683 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
684 */
685
686 /* check for attachment completeness
687 */
688 if (i == -2) {
689 att = &fb->Attachment[BUFFER_DEPTH];
690 test_attachment_completeness(ctx, GL_DEPTH, att);
691 if (!att->Complete) {
692 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
693 fbo_incomplete("depth attachment incomplete", -1);
694 return;
695 }
696 }
697 else if (i == -1) {
698 att = &fb->Attachment[BUFFER_STENCIL];
699 test_attachment_completeness(ctx, GL_STENCIL, att);
700 if (!att->Complete) {
701 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
702 fbo_incomplete("stencil attachment incomplete", -1);
703 return;
704 }
705 }
706 else {
707 att = &fb->Attachment[BUFFER_COLOR0 + i];
708 test_attachment_completeness(ctx, GL_COLOR, att);
709 if (!att->Complete) {
710 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
711 fbo_incomplete("color attachment incomplete", i);
712 return;
713 }
714 }
715
716 /* get width, height, format of the renderbuffer/texture
717 */
718 if (att->Type == GL_TEXTURE) {
719 const struct gl_texture_image *texImg
720 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
721 minWidth = MIN2(minWidth, texImg->Width);
722 maxWidth = MAX2(maxWidth, texImg->Width);
723 minHeight = MIN2(minHeight, texImg->Height);
724 maxHeight = MAX2(maxHeight, texImg->Height);
725 f = texImg->_BaseFormat;
726 attFormat = texImg->TexFormat;
727 numImages++;
728 if (!_mesa_is_legal_color_format(ctx, f) &&
729 !is_legal_depth_format(ctx, f)) {
730 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
731 fbo_incomplete("texture attachment incomplete", -1);
732 return;
733 }
734 }
735 else if (att->Type == GL_RENDERBUFFER_EXT) {
736 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
737 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
738 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
739 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
740 f = att->Renderbuffer->InternalFormat;
741 attFormat = att->Renderbuffer->Format;
742 numImages++;
743 }
744 else {
745 assert(att->Type == GL_NONE);
746 continue;
747 }
748
749 if (numSamples < 0) {
750 /* first buffer */
751 numSamples = att->Renderbuffer->NumSamples;
752 }
753
754 /* check if integer color */
755 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
756
757 /* Error-check width, height, format, samples
758 */
759 if (numImages == 1) {
760 /* save format, num samples */
761 if (i >= 0) {
762 intFormat = f;
763 }
764 }
765 else {
766 if (!ctx->Extensions.ARB_framebuffer_object) {
767 /* check that width, height, format are same */
768 if (minWidth != maxWidth || minHeight != maxHeight) {
769 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
770 fbo_incomplete("width or height mismatch", -1);
771 return;
772 }
773 /* check that all color buffer have same format */
774 if (intFormat != GL_NONE && f != intFormat) {
775 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
776 fbo_incomplete("format mismatch", -1);
777 return;
778 }
779 }
780 if (att->Renderbuffer &&
781 att->Renderbuffer->NumSamples != numSamples) {
782 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
783 fbo_incomplete("inconsistant number of samples", i);
784 return;
785 }
786
787 }
788 }
789
790 #if FEATURE_GL
791 if (ctx->API == API_OPENGL) {
792 /* Check that all DrawBuffers are present */
793 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
794 if (fb->ColorDrawBuffer[j] != GL_NONE) {
795 const struct gl_renderbuffer_attachment *att
796 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
797 assert(att);
798 if (att->Type == GL_NONE) {
799 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
800 fbo_incomplete("missing drawbuffer", j);
801 return;
802 }
803 }
804 }
805
806 /* Check that the ReadBuffer is present */
807 if (fb->ColorReadBuffer != GL_NONE) {
808 const struct gl_renderbuffer_attachment *att
809 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
810 assert(att);
811 if (att->Type == GL_NONE) {
812 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
813 fbo_incomplete("missing readbuffer", -1);
814 return;
815 }
816 }
817 }
818 #else
819 (void) j;
820 #endif
821
822 if (numImages == 0) {
823 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
824 fbo_incomplete("no attachments", -1);
825 return;
826 }
827
828 /* Provisionally set status = COMPLETE ... */
829 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
830
831 /* ... but the driver may say the FB is incomplete.
832 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
833 * if anything.
834 */
835 if (ctx->Driver.ValidateFramebuffer) {
836 ctx->Driver.ValidateFramebuffer(ctx, fb);
837 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
838 fbo_incomplete("driver marked FBO as incomplete", -1);
839 }
840 }
841
842 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
843 /*
844 * Note that if ARB_framebuffer_object is supported and the attached
845 * renderbuffers/textures are different sizes, the framebuffer
846 * width/height will be set to the smallest width/height.
847 */
848 fb->Width = minWidth;
849 fb->Height = minHeight;
850
851 /* finally, update the visual info for the framebuffer */
852 _mesa_update_framebuffer_visual(ctx, fb);
853 }
854 }
855
856
857 GLboolean GLAPIENTRY
858 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
859 {
860 GET_CURRENT_CONTEXT(ctx);
861 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
862 if (renderbuffer) {
863 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
864 if (rb != NULL && rb != &DummyRenderbuffer)
865 return GL_TRUE;
866 }
867 return GL_FALSE;
868 }
869
870
871 void GLAPIENTRY
872 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
873 {
874 struct gl_renderbuffer *newRb;
875 GET_CURRENT_CONTEXT(ctx);
876
877 ASSERT_OUTSIDE_BEGIN_END(ctx);
878
879 if (target != GL_RENDERBUFFER_EXT) {
880 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
881 return;
882 }
883
884 /* No need to flush here since the render buffer binding has no
885 * effect on rendering state.
886 */
887
888 if (renderbuffer) {
889 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
890 if (newRb == &DummyRenderbuffer) {
891 /* ID was reserved, but no real renderbuffer object made yet */
892 newRb = NULL;
893 }
894 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
895 /* All RB IDs must be Gen'd */
896 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
897 return;
898 }
899
900 if (!newRb) {
901 /* create new renderbuffer object */
902 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
903 if (!newRb) {
904 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
905 return;
906 }
907 ASSERT(newRb->AllocStorage);
908 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
909 newRb->RefCount = 1; /* referenced by hash table */
910 }
911 }
912 else {
913 newRb = NULL;
914 }
915
916 ASSERT(newRb != &DummyRenderbuffer);
917
918 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
919 }
920
921
922 /**
923 * If the given renderbuffer is anywhere attached to the framebuffer, detach
924 * the renderbuffer.
925 * This is used when a renderbuffer object is deleted.
926 * The spec calls for unbinding.
927 */
928 static void
929 detach_renderbuffer(struct gl_context *ctx,
930 struct gl_framebuffer *fb,
931 struct gl_renderbuffer *rb)
932 {
933 GLuint i;
934 for (i = 0; i < BUFFER_COUNT; i++) {
935 if (fb->Attachment[i].Renderbuffer == rb) {
936 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
937 }
938 }
939 invalidate_framebuffer(fb);
940 }
941
942
943 void GLAPIENTRY
944 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
945 {
946 GLint i;
947 GET_CURRENT_CONTEXT(ctx);
948
949 ASSERT_OUTSIDE_BEGIN_END(ctx);
950 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
951
952 for (i = 0; i < n; i++) {
953 if (renderbuffers[i] > 0) {
954 struct gl_renderbuffer *rb;
955 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
956 if (rb) {
957 /* check if deleting currently bound renderbuffer object */
958 if (rb == ctx->CurrentRenderbuffer) {
959 /* bind default */
960 ASSERT(rb->RefCount >= 2);
961 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
962 }
963
964 if (ctx->DrawBuffer->Name) {
965 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
966 }
967 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
968 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
969 }
970
971 /* Remove from hash table immediately, to free the ID.
972 * But the object will not be freed until it's no longer
973 * referenced anywhere else.
974 */
975 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
976
977 if (rb != &DummyRenderbuffer) {
978 /* no longer referenced by hash table */
979 _mesa_reference_renderbuffer(&rb, NULL);
980 }
981 }
982 }
983 }
984 }
985
986
987 void GLAPIENTRY
988 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
989 {
990 GET_CURRENT_CONTEXT(ctx);
991 GLuint first;
992 GLint i;
993
994 ASSERT_OUTSIDE_BEGIN_END(ctx);
995
996 if (n < 0) {
997 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
998 return;
999 }
1000
1001 if (!renderbuffers)
1002 return;
1003
1004 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1005
1006 for (i = 0; i < n; i++) {
1007 GLuint name = first + i;
1008 renderbuffers[i] = name;
1009 /* insert dummy placeholder into hash table */
1010 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1011 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1012 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1013 }
1014 }
1015
1016
1017 /**
1018 * Given an internal format token for a render buffer, return the
1019 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1020 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1021 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1022 *
1023 * This is similar to _mesa_base_tex_format() but the set of valid
1024 * internal formats is different.
1025 *
1026 * Note that even if a format is determined to be legal here, validation
1027 * of the FBO may fail if the format is not supported by the driver/GPU.
1028 *
1029 * \param internalFormat as passed to glRenderbufferStorage()
1030 * \return the base internal format, or 0 if internalFormat is illegal
1031 */
1032 GLenum
1033 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1034 {
1035 /*
1036 * Notes: some formats such as alpha, luminance, etc. were added
1037 * with GL_ARB_framebuffer_object.
1038 */
1039 switch (internalFormat) {
1040 case GL_ALPHA:
1041 case GL_ALPHA4:
1042 case GL_ALPHA8:
1043 case GL_ALPHA12:
1044 case GL_ALPHA16:
1045 return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1046 case GL_LUMINANCE:
1047 case GL_LUMINANCE4:
1048 case GL_LUMINANCE8:
1049 case GL_LUMINANCE12:
1050 case GL_LUMINANCE16:
1051 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1052 case GL_LUMINANCE_ALPHA:
1053 case GL_LUMINANCE4_ALPHA4:
1054 case GL_LUMINANCE6_ALPHA2:
1055 case GL_LUMINANCE8_ALPHA8:
1056 case GL_LUMINANCE12_ALPHA4:
1057 case GL_LUMINANCE12_ALPHA12:
1058 case GL_LUMINANCE16_ALPHA16:
1059 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1060 case GL_INTENSITY:
1061 case GL_INTENSITY4:
1062 case GL_INTENSITY8:
1063 case GL_INTENSITY12:
1064 case GL_INTENSITY16:
1065 return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1066 case GL_RGB:
1067 case GL_R3_G3_B2:
1068 case GL_RGB4:
1069 case GL_RGB5:
1070 case GL_RGB8:
1071 case GL_RGB10:
1072 case GL_RGB12:
1073 case GL_RGB16:
1074 case GL_SRGB8_EXT:
1075 return GL_RGB;
1076 case GL_RGBA:
1077 case GL_RGBA2:
1078 case GL_RGBA4:
1079 case GL_RGB5_A1:
1080 case GL_RGBA8:
1081 case GL_RGB10_A2:
1082 case GL_RGBA12:
1083 case GL_RGBA16:
1084 case GL_RGBA16_SNORM:
1085 case GL_SRGB8_ALPHA8_EXT:
1086 return GL_RGBA;
1087 case GL_STENCIL_INDEX:
1088 case GL_STENCIL_INDEX1_EXT:
1089 case GL_STENCIL_INDEX4_EXT:
1090 case GL_STENCIL_INDEX8_EXT:
1091 case GL_STENCIL_INDEX16_EXT:
1092 return GL_STENCIL_INDEX;
1093 case GL_DEPTH_COMPONENT:
1094 case GL_DEPTH_COMPONENT16:
1095 case GL_DEPTH_COMPONENT24:
1096 case GL_DEPTH_COMPONENT32:
1097 return GL_DEPTH_COMPONENT;
1098 case GL_DEPTH_STENCIL_EXT:
1099 case GL_DEPTH24_STENCIL8_EXT:
1100 if (ctx->Extensions.EXT_packed_depth_stencil)
1101 return GL_DEPTH_STENCIL_EXT;
1102 else
1103 return 0;
1104 case GL_RED:
1105 case GL_R8:
1106 case GL_R16:
1107 return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
1108 case GL_RG:
1109 case GL_RG8:
1110 case GL_RG16:
1111 return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
1112 /* XXX add floating point and integer formats eventually */
1113 default:
1114 return 0;
1115 }
1116 }
1117
1118
1119 /**
1120 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1121 */
1122 static void
1123 invalidate_rb(GLuint key, void *data, void *userData)
1124 {
1125 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1126 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1127
1128 /* If this is a user-created FBO */
1129 if (fb->Name) {
1130 GLuint i;
1131 for (i = 0; i < BUFFER_COUNT; i++) {
1132 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1133 if (att->Type == GL_RENDERBUFFER &&
1134 att->Renderbuffer == rb) {
1135 /* Mark fb status as indeterminate to force re-validation */
1136 fb->_Status = 0;
1137 }
1138 }
1139 }
1140 }
1141
1142
1143 /** sentinal value, see below */
1144 #define NO_SAMPLES 1000
1145
1146
1147 /**
1148 * Helper function used by _mesa_RenderbufferStorageEXT() and
1149 * _mesa_RenderbufferStorageMultisample().
1150 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1151 */
1152 static void
1153 renderbuffer_storage(GLenum target, GLenum internalFormat,
1154 GLsizei width, GLsizei height, GLsizei samples)
1155 {
1156 const char *func = samples == NO_SAMPLES ?
1157 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1158 struct gl_renderbuffer *rb;
1159 GLenum baseFormat;
1160 GET_CURRENT_CONTEXT(ctx);
1161
1162 ASSERT_OUTSIDE_BEGIN_END(ctx);
1163
1164 if (target != GL_RENDERBUFFER_EXT) {
1165 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1166 return;
1167 }
1168
1169 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1170 if (baseFormat == 0) {
1171 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1172 return;
1173 }
1174
1175 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1176 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1177 return;
1178 }
1179
1180 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1181 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1182 return;
1183 }
1184
1185 if (samples == NO_SAMPLES) {
1186 /* NumSamples == 0 indicates non-multisampling */
1187 samples = 0;
1188 }
1189 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1190 /* note: driver may choose to use more samples than what's requested */
1191 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1192 return;
1193 }
1194
1195 rb = ctx->CurrentRenderbuffer;
1196 if (!rb) {
1197 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1198 return;
1199 }
1200
1201 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1202
1203 if (rb->InternalFormat == internalFormat &&
1204 rb->Width == (GLuint) width &&
1205 rb->Height == (GLuint) height) {
1206 /* no change in allocation needed */
1207 return;
1208 }
1209
1210 /* These MUST get set by the AllocStorage func */
1211 rb->Format = MESA_FORMAT_NONE;
1212 rb->NumSamples = samples;
1213
1214 /* Now allocate the storage */
1215 ASSERT(rb->AllocStorage);
1216 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1217 /* No error - check/set fields now */
1218 assert(rb->Format != MESA_FORMAT_NONE);
1219 assert(rb->Width == (GLuint) width);
1220 assert(rb->Height == (GLuint) height);
1221 rb->InternalFormat = internalFormat;
1222 rb->_BaseFormat = baseFormat;
1223 assert(rb->_BaseFormat != 0);
1224 }
1225 else {
1226 /* Probably ran out of memory - clear the fields */
1227 rb->Width = 0;
1228 rb->Height = 0;
1229 rb->Format = MESA_FORMAT_NONE;
1230 rb->InternalFormat = GL_NONE;
1231 rb->_BaseFormat = GL_NONE;
1232 rb->NumSamples = 0;
1233 }
1234
1235 /* Invalidate the framebuffers the renderbuffer is attached in. */
1236 if (rb->AttachedAnytime) {
1237 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1238 }
1239 }
1240
1241
1242 #if FEATURE_OES_EGL_image
1243 void GLAPIENTRY
1244 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1245 {
1246 struct gl_renderbuffer *rb;
1247 GET_CURRENT_CONTEXT(ctx);
1248 ASSERT_OUTSIDE_BEGIN_END(ctx);
1249
1250 if (!ctx->Extensions.OES_EGL_image) {
1251 _mesa_error(ctx, GL_INVALID_OPERATION,
1252 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1253 return;
1254 }
1255
1256 if (target != GL_RENDERBUFFER) {
1257 _mesa_error(ctx, GL_INVALID_ENUM,
1258 "EGLImageTargetRenderbufferStorageOES");
1259 return;
1260 }
1261
1262 rb = ctx->CurrentRenderbuffer;
1263 if (!rb) {
1264 _mesa_error(ctx, GL_INVALID_OPERATION,
1265 "EGLImageTargetRenderbufferStorageOES");
1266 return;
1267 }
1268
1269 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1270
1271 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1272 }
1273 #endif
1274
1275
1276 /**
1277 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1278 * _mesa_GetFramebufferAttachmentParameterivEXT()
1279 * We have to be careful to respect the base format. For example, if a
1280 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1281 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1282 * we need to return zero.
1283 */
1284 static GLint
1285 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1286 {
1287 switch (pname) {
1288 case GL_RENDERBUFFER_RED_SIZE_EXT:
1289 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1290 if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
1291 baseFormat == GL_RG || baseFormat == GL_RED)
1292 return _mesa_get_format_bits(format, pname);
1293 else
1294 return 0;
1295 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1296 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1297 if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
1298 return _mesa_get_format_bits(format, pname);
1299 else
1300 return 0;
1301 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1302 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1303 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1304 return _mesa_get_format_bits(format, pname);
1305 else
1306 return 0;
1307 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1308 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1309 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
1310 baseFormat == GL_LUMINANCE_ALPHA)
1311 return _mesa_get_format_bits(format, pname);
1312 else
1313 return 0;
1314 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1315 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1316 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1317 return _mesa_get_format_bits(format, pname);
1318 else
1319 return 0;
1320 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1321 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1322 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1323 return _mesa_get_format_bits(format, pname);
1324 else
1325 return 0;
1326 default:
1327 return 0;
1328 }
1329 }
1330
1331
1332
1333 void GLAPIENTRY
1334 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1335 GLsizei width, GLsizei height)
1336 {
1337 /* GL_ARB_fbo says calling this function is equivalent to calling
1338 * glRenderbufferStorageMultisample() with samples=0. We pass in
1339 * a token value here just for error reporting purposes.
1340 */
1341 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1342 }
1343
1344
1345 void GLAPIENTRY
1346 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1347 GLenum internalFormat,
1348 GLsizei width, GLsizei height)
1349 {
1350 renderbuffer_storage(target, internalFormat, width, height, samples);
1351 }
1352
1353
1354 /**
1355 * OpenGL ES version of glRenderBufferStorage.
1356 */
1357 void GLAPIENTRY
1358 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1359 GLsizei width, GLsizei height)
1360 {
1361 switch (internalFormat) {
1362 case GL_RGB565:
1363 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1364 /* choose a closest format */
1365 internalFormat = GL_RGB5;
1366 break;
1367 default:
1368 break;
1369 }
1370
1371 renderbuffer_storage(target, internalFormat, width, height, 0);
1372 }
1373
1374
1375 void GLAPIENTRY
1376 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1377 {
1378 struct gl_renderbuffer *rb;
1379 GET_CURRENT_CONTEXT(ctx);
1380
1381 ASSERT_OUTSIDE_BEGIN_END(ctx);
1382
1383 if (target != GL_RENDERBUFFER_EXT) {
1384 _mesa_error(ctx, GL_INVALID_ENUM,
1385 "glGetRenderbufferParameterivEXT(target)");
1386 return;
1387 }
1388
1389 rb = ctx->CurrentRenderbuffer;
1390 if (!rb) {
1391 _mesa_error(ctx, GL_INVALID_OPERATION,
1392 "glGetRenderbufferParameterivEXT");
1393 return;
1394 }
1395
1396 /* No need to flush here since we're just quering state which is
1397 * not effected by rendering.
1398 */
1399
1400 switch (pname) {
1401 case GL_RENDERBUFFER_WIDTH_EXT:
1402 *params = rb->Width;
1403 return;
1404 case GL_RENDERBUFFER_HEIGHT_EXT:
1405 *params = rb->Height;
1406 return;
1407 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1408 *params = rb->InternalFormat;
1409 return;
1410 case GL_RENDERBUFFER_RED_SIZE_EXT:
1411 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1412 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1413 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1414 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1415 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1416 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1417 break;
1418 case GL_RENDERBUFFER_SAMPLES:
1419 if (ctx->Extensions.ARB_framebuffer_object) {
1420 *params = rb->NumSamples;
1421 break;
1422 }
1423 /* fallthrough */
1424 default:
1425 _mesa_error(ctx, GL_INVALID_ENUM,
1426 "glGetRenderbufferParameterivEXT(target)");
1427 return;
1428 }
1429 }
1430
1431
1432 GLboolean GLAPIENTRY
1433 _mesa_IsFramebufferEXT(GLuint framebuffer)
1434 {
1435 GET_CURRENT_CONTEXT(ctx);
1436 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1437 if (framebuffer) {
1438 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1439 if (rb != NULL && rb != &DummyFramebuffer)
1440 return GL_TRUE;
1441 }
1442 return GL_FALSE;
1443 }
1444
1445
1446 /**
1447 * Check if any of the attachments of the given framebuffer are textures
1448 * (render to texture). Call ctx->Driver.RenderTexture() for such
1449 * attachments.
1450 */
1451 static void
1452 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1453 {
1454 GLuint i;
1455 ASSERT(ctx->Driver.RenderTexture);
1456
1457 if (fb->Name == 0)
1458 return; /* can't render to texture with winsys framebuffers */
1459
1460 for (i = 0; i < BUFFER_COUNT; i++) {
1461 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1462 struct gl_texture_object *texObj = att->Texture;
1463 if (texObj
1464 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1465 ctx->Driver.RenderTexture(ctx, fb, att);
1466 }
1467 }
1468 }
1469
1470
1471 /**
1472 * Examine all the framebuffer's attachments to see if any are textures.
1473 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1474 * notify the device driver that the texture image may have changed.
1475 */
1476 static void
1477 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1478 {
1479 if (fb->Name == 0)
1480 return; /* can't render to texture with winsys framebuffers */
1481
1482 if (ctx->Driver.FinishRenderTexture) {
1483 GLuint i;
1484 for (i = 0; i < BUFFER_COUNT; i++) {
1485 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1486 if (att->Texture && att->Renderbuffer) {
1487 ctx->Driver.FinishRenderTexture(ctx, att);
1488 }
1489 }
1490 }
1491 }
1492
1493
1494 void GLAPIENTRY
1495 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1496 {
1497 struct gl_framebuffer *newDrawFb, *newReadFb;
1498 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1499 GLboolean bindReadBuf, bindDrawBuf;
1500 GET_CURRENT_CONTEXT(ctx);
1501
1502 #ifdef DEBUG
1503 if (ctx->Extensions.ARB_framebuffer_object) {
1504 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1505 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1506 }
1507 #endif
1508
1509 ASSERT_OUTSIDE_BEGIN_END(ctx);
1510
1511 if (!ctx->Extensions.EXT_framebuffer_object) {
1512 _mesa_error(ctx, GL_INVALID_OPERATION,
1513 "glBindFramebufferEXT(unsupported)");
1514 return;
1515 }
1516
1517 switch (target) {
1518 #if FEATURE_EXT_framebuffer_blit
1519 case GL_DRAW_FRAMEBUFFER_EXT:
1520 if (!ctx->Extensions.EXT_framebuffer_blit) {
1521 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1522 return;
1523 }
1524 bindDrawBuf = GL_TRUE;
1525 bindReadBuf = GL_FALSE;
1526 break;
1527 case GL_READ_FRAMEBUFFER_EXT:
1528 if (!ctx->Extensions.EXT_framebuffer_blit) {
1529 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1530 return;
1531 }
1532 bindDrawBuf = GL_FALSE;
1533 bindReadBuf = GL_TRUE;
1534 break;
1535 #endif
1536 case GL_FRAMEBUFFER_EXT:
1537 bindDrawBuf = GL_TRUE;
1538 bindReadBuf = GL_TRUE;
1539 break;
1540 default:
1541 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1542 return;
1543 }
1544
1545 if (framebuffer) {
1546 /* Binding a user-created framebuffer object */
1547 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1548 if (newDrawFb == &DummyFramebuffer) {
1549 /* ID was reserved, but no real framebuffer object made yet */
1550 newDrawFb = NULL;
1551 }
1552 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1553 /* All FBO IDs must be Gen'd */
1554 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1555 return;
1556 }
1557
1558 if (!newDrawFb) {
1559 /* create new framebuffer object */
1560 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1561 if (!newDrawFb) {
1562 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1563 return;
1564 }
1565 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1566 }
1567 newReadFb = newDrawFb;
1568 }
1569 else {
1570 /* Binding the window system framebuffer (which was originally set
1571 * with MakeCurrent).
1572 */
1573 newDrawFb = ctx->WinSysDrawBuffer;
1574 newReadFb = ctx->WinSysReadBuffer;
1575 }
1576
1577 ASSERT(newDrawFb);
1578 ASSERT(newDrawFb != &DummyFramebuffer);
1579
1580 /* save pointers to current/old framebuffers */
1581 oldDrawFb = ctx->DrawBuffer;
1582 oldReadFb = ctx->ReadBuffer;
1583
1584 /* check if really changing bindings */
1585 if (oldDrawFb == newDrawFb)
1586 bindDrawBuf = GL_FALSE;
1587 if (oldReadFb == newReadFb)
1588 bindReadBuf = GL_FALSE;
1589
1590 /*
1591 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1592 *
1593 * We also check if we're beginning and/or ending render-to-texture.
1594 * When a framebuffer with texture attachments is unbound, call
1595 * ctx->Driver.FinishRenderTexture().
1596 * When a framebuffer with texture attachments is bound, call
1597 * ctx->Driver.RenderTexture().
1598 *
1599 * Note that if the ReadBuffer has texture attachments we don't consider
1600 * that a render-to-texture case.
1601 */
1602 if (bindReadBuf) {
1603 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1604
1605 /* check if old readbuffer was render-to-texture */
1606 check_end_texture_render(ctx, oldReadFb);
1607
1608 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1609 }
1610
1611 if (bindDrawBuf) {
1612 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1613
1614 /* check if old read/draw buffers were render-to-texture */
1615 if (!bindReadBuf)
1616 check_end_texture_render(ctx, oldReadFb);
1617
1618 if (oldDrawFb != oldReadFb)
1619 check_end_texture_render(ctx, oldDrawFb);
1620
1621 /* check if newly bound framebuffer has any texture attachments */
1622 check_begin_texture_render(ctx, newDrawFb);
1623
1624 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1625 }
1626
1627 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1628 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1629 }
1630 }
1631
1632
1633 void GLAPIENTRY
1634 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1635 {
1636 GLint i;
1637 GET_CURRENT_CONTEXT(ctx);
1638
1639 ASSERT_OUTSIDE_BEGIN_END(ctx);
1640 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1641
1642 for (i = 0; i < n; i++) {
1643 if (framebuffers[i] > 0) {
1644 struct gl_framebuffer *fb;
1645 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1646 if (fb) {
1647 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1648
1649 /* check if deleting currently bound framebuffer object */
1650 if (ctx->Extensions.EXT_framebuffer_blit) {
1651 /* separate draw/read binding points */
1652 if (fb == ctx->DrawBuffer) {
1653 /* bind default */
1654 ASSERT(fb->RefCount >= 2);
1655 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1656 }
1657 if (fb == ctx->ReadBuffer) {
1658 /* bind default */
1659 ASSERT(fb->RefCount >= 2);
1660 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1661 }
1662 }
1663 else {
1664 /* only one binding point for read/draw buffers */
1665 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1666 /* bind default */
1667 ASSERT(fb->RefCount >= 2);
1668 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1669 }
1670 }
1671
1672 /* remove from hash table immediately, to free the ID */
1673 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1674
1675 if (fb != &DummyFramebuffer) {
1676 /* But the object will not be freed until it's no longer
1677 * bound in any context.
1678 */
1679 _mesa_reference_framebuffer(&fb, NULL);
1680 }
1681 }
1682 }
1683 }
1684 }
1685
1686
1687 void GLAPIENTRY
1688 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1689 {
1690 GET_CURRENT_CONTEXT(ctx);
1691 GLuint first;
1692 GLint i;
1693
1694 ASSERT_OUTSIDE_BEGIN_END(ctx);
1695
1696 if (n < 0) {
1697 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1698 return;
1699 }
1700
1701 if (!framebuffers)
1702 return;
1703
1704 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1705
1706 for (i = 0; i < n; i++) {
1707 GLuint name = first + i;
1708 framebuffers[i] = name;
1709 /* insert dummy placeholder into hash table */
1710 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1711 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1712 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1713 }
1714 }
1715
1716
1717
1718 GLenum GLAPIENTRY
1719 _mesa_CheckFramebufferStatusEXT(GLenum target)
1720 {
1721 struct gl_framebuffer *buffer;
1722 GET_CURRENT_CONTEXT(ctx);
1723
1724 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1725
1726 buffer = get_framebuffer_target(ctx, target);
1727 if (!buffer) {
1728 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1729 return 0;
1730 }
1731
1732 if (buffer->Name == 0) {
1733 /* The window system / default framebuffer is always complete */
1734 return GL_FRAMEBUFFER_COMPLETE_EXT;
1735 }
1736
1737 /* No need to flush here */
1738
1739 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1740 _mesa_test_framebuffer_completeness(ctx, buffer);
1741 }
1742
1743 return buffer->_Status;
1744 }
1745
1746
1747
1748 /**
1749 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1750 */
1751 static void
1752 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1753 GLenum attachment, GLenum textarget, GLuint texture,
1754 GLint level, GLint zoffset)
1755 {
1756 struct gl_renderbuffer_attachment *att;
1757 struct gl_texture_object *texObj = NULL;
1758 struct gl_framebuffer *fb;
1759
1760 ASSERT_OUTSIDE_BEGIN_END(ctx);
1761
1762 fb = get_framebuffer_target(ctx, target);
1763 if (!fb) {
1764 _mesa_error(ctx, GL_INVALID_ENUM,
1765 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1766 return;
1767 }
1768
1769 /* check framebuffer binding */
1770 if (fb->Name == 0) {
1771 _mesa_error(ctx, GL_INVALID_OPERATION,
1772 "glFramebufferTexture%sEXT", caller);
1773 return;
1774 }
1775
1776
1777 /* The textarget, level, and zoffset parameters are only validated if
1778 * texture is non-zero.
1779 */
1780 if (texture) {
1781 GLboolean err = GL_TRUE;
1782
1783 texObj = _mesa_lookup_texture(ctx, texture);
1784 if (texObj != NULL) {
1785 if (textarget == 0) {
1786 /* XXX what's the purpose of this? */
1787 err = (texObj->Target != GL_TEXTURE_3D) &&
1788 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1789 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1790 }
1791 else {
1792 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1793 ? !IS_CUBE_FACE(textarget)
1794 : (texObj->Target != textarget);
1795 }
1796 }
1797 else {
1798 /* can't render to a non-existant texture */
1799 _mesa_error(ctx, GL_INVALID_OPERATION,
1800 "glFramebufferTexture%sEXT(non existant texture)",
1801 caller);
1802 return;
1803 }
1804
1805 if (err) {
1806 _mesa_error(ctx, GL_INVALID_OPERATION,
1807 "glFramebufferTexture%sEXT(texture target mismatch)",
1808 caller);
1809 return;
1810 }
1811
1812 if (texObj->Target == GL_TEXTURE_3D) {
1813 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1814 if (zoffset < 0 || zoffset >= maxSize) {
1815 _mesa_error(ctx, GL_INVALID_VALUE,
1816 "glFramebufferTexture%sEXT(zoffset)", caller);
1817 return;
1818 }
1819 }
1820 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1821 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1822 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1823 _mesa_error(ctx, GL_INVALID_VALUE,
1824 "glFramebufferTexture%sEXT(layer)", caller);
1825 return;
1826 }
1827 }
1828
1829 if ((level < 0) ||
1830 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1831 _mesa_error(ctx, GL_INVALID_VALUE,
1832 "glFramebufferTexture%sEXT(level)", caller);
1833 return;
1834 }
1835 }
1836
1837 att = _mesa_get_attachment(ctx, fb, attachment);
1838 if (att == NULL) {
1839 _mesa_error(ctx, GL_INVALID_ENUM,
1840 "glFramebufferTexture%sEXT(attachment)", caller);
1841 return;
1842 }
1843
1844 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1845
1846 _glthread_LOCK_MUTEX(fb->Mutex);
1847 if (texObj) {
1848 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1849 level, zoffset);
1850 /* Set the render-to-texture flag. We'll check this flag in
1851 * glTexImage() and friends to determine if we need to revalidate
1852 * any FBOs that might be rendering into this texture.
1853 * This flag never gets cleared since it's non-trivial to determine
1854 * when all FBOs might be done rendering to this texture. That's OK
1855 * though since it's uncommon to render to a texture then repeatedly
1856 * call glTexImage() to change images in the texture.
1857 */
1858 texObj->_RenderToTexture = GL_TRUE;
1859 }
1860 else {
1861 _mesa_remove_attachment(ctx, att);
1862 }
1863
1864 invalidate_framebuffer(fb);
1865
1866 _glthread_UNLOCK_MUTEX(fb->Mutex);
1867 }
1868
1869
1870
1871 void GLAPIENTRY
1872 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1873 GLenum textarget, GLuint texture, GLint level)
1874 {
1875 GET_CURRENT_CONTEXT(ctx);
1876
1877 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1878 _mesa_error(ctx, GL_INVALID_ENUM,
1879 "glFramebufferTexture1DEXT(textarget)");
1880 return;
1881 }
1882
1883 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1884 level, 0);
1885 }
1886
1887
1888 void GLAPIENTRY
1889 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1890 GLenum textarget, GLuint texture, GLint level)
1891 {
1892 GET_CURRENT_CONTEXT(ctx);
1893
1894 if ((texture != 0) &&
1895 (textarget != GL_TEXTURE_2D) &&
1896 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1897 (!IS_CUBE_FACE(textarget))) {
1898 _mesa_error(ctx, GL_INVALID_OPERATION,
1899 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1900 return;
1901 }
1902
1903 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1904 level, 0);
1905 }
1906
1907
1908 void GLAPIENTRY
1909 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1910 GLenum textarget, GLuint texture,
1911 GLint level, GLint zoffset)
1912 {
1913 GET_CURRENT_CONTEXT(ctx);
1914
1915 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1916 _mesa_error(ctx, GL_INVALID_ENUM,
1917 "glFramebufferTexture3DEXT(textarget)");
1918 return;
1919 }
1920
1921 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1922 level, zoffset);
1923 }
1924
1925
1926 void GLAPIENTRY
1927 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1928 GLuint texture, GLint level, GLint layer)
1929 {
1930 GET_CURRENT_CONTEXT(ctx);
1931
1932 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1933 level, layer);
1934 }
1935
1936
1937 void GLAPIENTRY
1938 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1939 GLenum renderbufferTarget,
1940 GLuint renderbuffer)
1941 {
1942 struct gl_renderbuffer_attachment *att;
1943 struct gl_framebuffer *fb;
1944 struct gl_renderbuffer *rb;
1945 GET_CURRENT_CONTEXT(ctx);
1946
1947 ASSERT_OUTSIDE_BEGIN_END(ctx);
1948
1949 fb = get_framebuffer_target(ctx, target);
1950 if (!fb) {
1951 _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
1952 return;
1953 }
1954
1955 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1956 _mesa_error(ctx, GL_INVALID_ENUM,
1957 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1958 return;
1959 }
1960
1961 if (fb->Name == 0) {
1962 /* Can't attach new renderbuffers to a window system framebuffer */
1963 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1964 return;
1965 }
1966
1967 att = _mesa_get_attachment(ctx, fb, attachment);
1968 if (att == NULL) {
1969 _mesa_error(ctx, GL_INVALID_ENUM,
1970 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1971 _mesa_lookup_enum_by_nr(attachment));
1972 return;
1973 }
1974
1975 if (renderbuffer) {
1976 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1977 if (!rb) {
1978 _mesa_error(ctx, GL_INVALID_OPERATION,
1979 "glFramebufferRenderbufferEXT(non-existant"
1980 " renderbuffer %u)", renderbuffer);
1981 return;
1982 }
1983 else if (rb == &DummyRenderbuffer) {
1984 /* This is what NVIDIA does */
1985 _mesa_error(ctx, GL_INVALID_VALUE,
1986 "glFramebufferRenderbufferEXT(renderbuffer %u)",
1987 renderbuffer);
1988 return;
1989 }
1990 }
1991 else {
1992 /* remove renderbuffer attachment */
1993 rb = NULL;
1994 }
1995
1996 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
1997 rb && rb->Format != MESA_FORMAT_NONE) {
1998 /* make sure the renderbuffer is a depth/stencil format */
1999 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2000 if (baseFormat != GL_DEPTH_STENCIL) {
2001 _mesa_error(ctx, GL_INVALID_OPERATION,
2002 "glFramebufferRenderbufferEXT(renderbuffer"
2003 " is not DEPTH_STENCIL format)");
2004 return;
2005 }
2006 }
2007
2008
2009 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2010
2011 assert(ctx->Driver.FramebufferRenderbuffer);
2012 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2013
2014 /* Some subsequent GL commands may depend on the framebuffer's visual
2015 * after the binding is updated. Update visual info now.
2016 */
2017 _mesa_update_framebuffer_visual(ctx, fb);
2018 }
2019
2020
2021 void GLAPIENTRY
2022 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
2023 GLenum pname, GLint *params)
2024 {
2025 const struct gl_renderbuffer_attachment *att;
2026 struct gl_framebuffer *buffer;
2027 GET_CURRENT_CONTEXT(ctx);
2028
2029 ASSERT_OUTSIDE_BEGIN_END(ctx);
2030
2031 buffer = get_framebuffer_target(ctx, target);
2032 if (!buffer) {
2033 _mesa_error(ctx, GL_INVALID_ENUM,
2034 "glGetFramebufferAttachmentParameterivEXT(target)");
2035 return;
2036 }
2037
2038 if (buffer->Name == 0) {
2039 /* the default / window-system FBO */
2040 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2041 }
2042 else {
2043 /* user-created framebuffer FBO */
2044 att = _mesa_get_attachment(ctx, buffer, attachment);
2045 }
2046
2047 if (att == NULL) {
2048 _mesa_error(ctx, GL_INVALID_ENUM,
2049 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2050 return;
2051 }
2052
2053 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2054 /* the depth and stencil attachments must point to the same buffer */
2055 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2056 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2057 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2058 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2059 _mesa_error(ctx, GL_INVALID_OPERATION,
2060 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2061 " attachments differ)");
2062 return;
2063 }
2064 }
2065
2066 /* No need to flush here */
2067
2068 switch (pname) {
2069 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2070 *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2071 return;
2072 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2073 if (att->Type == GL_RENDERBUFFER_EXT) {
2074 *params = att->Renderbuffer->Name;
2075 }
2076 else if (att->Type == GL_TEXTURE) {
2077 *params = att->Texture->Name;
2078 }
2079 else {
2080 assert(att->Type == GL_NONE);
2081 *params = 0;
2082 }
2083 return;
2084 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2085 if (att->Type == GL_TEXTURE) {
2086 *params = att->TextureLevel;
2087 }
2088 else {
2089 _mesa_error(ctx, GL_INVALID_ENUM,
2090 "glGetFramebufferAttachmentParameterivEXT(pname)");
2091 }
2092 return;
2093 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2094 if (att->Type == GL_TEXTURE) {
2095 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2096 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2097 }
2098 else {
2099 *params = 0;
2100 }
2101 }
2102 else {
2103 _mesa_error(ctx, GL_INVALID_ENUM,
2104 "glGetFramebufferAttachmentParameterivEXT(pname)");
2105 }
2106 return;
2107 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2108 if (att->Type == GL_TEXTURE) {
2109 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2110 *params = att->Zoffset;
2111 }
2112 else {
2113 *params = 0;
2114 }
2115 }
2116 else {
2117 _mesa_error(ctx, GL_INVALID_ENUM,
2118 "glGetFramebufferAttachmentParameterivEXT(pname)");
2119 }
2120 return;
2121 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2122 if (!ctx->Extensions.ARB_framebuffer_object) {
2123 _mesa_error(ctx, GL_INVALID_ENUM,
2124 "glGetFramebufferAttachmentParameterivEXT(pname)");
2125 }
2126 else {
2127 if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) {
2128 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2129 }
2130 else {
2131 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2132 * if the sRGB conversion is unsupported. */
2133 *params = GL_LINEAR;
2134 }
2135 }
2136 return;
2137 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2138 if (!ctx->Extensions.ARB_framebuffer_object) {
2139 _mesa_error(ctx, GL_INVALID_ENUM,
2140 "glGetFramebufferAttachmentParameterivEXT(pname)");
2141 return;
2142 }
2143 else {
2144 gl_format format = att->Renderbuffer->Format;
2145 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
2146 /* special cases */
2147 *params = GL_INDEX;
2148 }
2149 else {
2150 *params = _mesa_get_format_datatype(format);
2151 }
2152 }
2153 return;
2154 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2155 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2156 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2157 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2158 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2159 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2160 if (!ctx->Extensions.ARB_framebuffer_object) {
2161 _mesa_error(ctx, GL_INVALID_ENUM,
2162 "glGetFramebufferAttachmentParameterivEXT(pname)");
2163 }
2164 else if (att->Texture) {
2165 const struct gl_texture_image *texImage =
2166 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2167 att->TextureLevel);
2168 if (texImage) {
2169 *params = get_component_bits(pname, texImage->_BaseFormat,
2170 texImage->TexFormat);
2171 }
2172 else {
2173 *params = 0;
2174 }
2175 }
2176 else if (att->Renderbuffer) {
2177 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2178 att->Renderbuffer->Format);
2179 }
2180 else {
2181 *params = 0;
2182 }
2183 return;
2184 default:
2185 _mesa_error(ctx, GL_INVALID_ENUM,
2186 "glGetFramebufferAttachmentParameterivEXT(pname)");
2187 return;
2188 }
2189 }
2190
2191
2192 void GLAPIENTRY
2193 _mesa_GenerateMipmapEXT(GLenum target)
2194 {
2195 struct gl_texture_object *texObj;
2196 GET_CURRENT_CONTEXT(ctx);
2197
2198 ASSERT_OUTSIDE_BEGIN_END(ctx);
2199 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2200
2201 switch (target) {
2202 case GL_TEXTURE_1D:
2203 case GL_TEXTURE_2D:
2204 case GL_TEXTURE_3D:
2205 case GL_TEXTURE_CUBE_MAP:
2206 /* OK, legal value */
2207 break;
2208 default:
2209 /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
2210 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
2211 return;
2212 }
2213
2214 texObj = _mesa_get_current_tex_object(ctx, target);
2215
2216 if (texObj->BaseLevel >= texObj->MaxLevel) {
2217 /* nothing to do */
2218 return;
2219 }
2220
2221 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2222 !_mesa_cube_complete(texObj)) {
2223 _mesa_error(ctx, GL_INVALID_OPERATION,
2224 "glGenerateMipmap(incomplete cube map)");
2225 return;
2226 }
2227
2228 _mesa_lock_texture(ctx, texObj);
2229 if (target == GL_TEXTURE_CUBE_MAP) {
2230 GLuint face;
2231 for (face = 0; face < 6; face++)
2232 ctx->Driver.GenerateMipmap(ctx,
2233 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2234 texObj);
2235 }
2236 else {
2237 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2238 }
2239 _mesa_unlock_texture(ctx, texObj);
2240 }
2241
2242
2243 #if FEATURE_EXT_framebuffer_blit
2244
2245 static const struct gl_renderbuffer_attachment *
2246 find_attachment(const struct gl_framebuffer *fb,
2247 const struct gl_renderbuffer *rb)
2248 {
2249 GLuint i;
2250 for (i = 0; i < Elements(fb->Attachment); i++) {
2251 if (fb->Attachment[i].Renderbuffer == rb)
2252 return &fb->Attachment[i];
2253 }
2254 return NULL;
2255 }
2256
2257
2258
2259 /**
2260 * Blit rectangular region, optionally from one framebuffer to another.
2261 *
2262 * Note, if the src buffer is multisampled and the dest is not, this is
2263 * when the samples must be resolved to a single color.
2264 */
2265 void GLAPIENTRY
2266 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2267 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2268 GLbitfield mask, GLenum filter)
2269 {
2270 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2271 GL_DEPTH_BUFFER_BIT |
2272 GL_STENCIL_BUFFER_BIT);
2273 const struct gl_framebuffer *readFb, *drawFb;
2274 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2275 GET_CURRENT_CONTEXT(ctx);
2276
2277 ASSERT_OUTSIDE_BEGIN_END(ctx);
2278 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2279
2280 if (MESA_VERBOSE & VERBOSE_API)
2281 _mesa_debug(ctx,
2282 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2283 srcX0, srcY0, srcX1, srcY1,
2284 dstX0, dstY0, dstX1, dstY1,
2285 mask, _mesa_lookup_enum_by_nr(filter));
2286
2287 if (ctx->NewState) {
2288 _mesa_update_state(ctx);
2289 }
2290
2291 readFb = ctx->ReadBuffer;
2292 drawFb = ctx->DrawBuffer;
2293
2294 if (!readFb || !drawFb) {
2295 /* This will normally never happen but someday we may want to
2296 * support MakeCurrent() with no drawables.
2297 */
2298 return;
2299 }
2300
2301 /* check for complete framebuffers */
2302 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2303 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2304 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2305 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2306 return;
2307 }
2308
2309 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2310 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2311 return;
2312 }
2313
2314 if (mask & ~legalMaskBits) {
2315 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2316 return;
2317 }
2318
2319 /* depth/stencil must be blitted with nearest filtering */
2320 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2321 && filter != GL_NEAREST) {
2322 _mesa_error(ctx, GL_INVALID_OPERATION,
2323 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2324 return;
2325 }
2326
2327 /* get color read/draw renderbuffers */
2328 if (mask & GL_COLOR_BUFFER_BIT) {
2329 colorReadRb = readFb->_ColorReadBuffer;
2330 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2331 }
2332 else {
2333 colorReadRb = colorDrawRb = NULL;
2334 }
2335
2336 if (mask & GL_STENCIL_BUFFER_BIT) {
2337 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2338 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2339 if (!readRb ||
2340 !drawRb ||
2341 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2342 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2343 _mesa_error(ctx, GL_INVALID_OPERATION,
2344 "glBlitFramebufferEXT(stencil buffer size mismatch");
2345 return;
2346 }
2347 }
2348
2349 if (mask & GL_DEPTH_BUFFER_BIT) {
2350 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2351 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2352 if (!readRb ||
2353 !drawRb ||
2354 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2355 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2356 _mesa_error(ctx, GL_INVALID_OPERATION,
2357 "glBlitFramebufferEXT(depth buffer size mismatch");
2358 return;
2359 }
2360 }
2361
2362 if (readFb->Visual.samples > 0 &&
2363 drawFb->Visual.samples > 0 &&
2364 readFb->Visual.samples != drawFb->Visual.samples) {
2365 _mesa_error(ctx, GL_INVALID_OPERATION,
2366 "glBlitFramebufferEXT(mismatched samples");
2367 return;
2368 }
2369
2370 /* extra checks for multisample copies... */
2371 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2372 /* src and dest region sizes must be the same */
2373 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2374 srcY1 - srcY0 != dstY1 - dstY0) {
2375 _mesa_error(ctx, GL_INVALID_OPERATION,
2376 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2377 return;
2378 }
2379
2380 /* color formats must match */
2381 if (colorReadRb &&
2382 colorDrawRb &&
2383 colorReadRb->Format != colorDrawRb->Format) {
2384 _mesa_error(ctx, GL_INVALID_OPERATION,
2385 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2386 return;
2387 }
2388 }
2389
2390 if (!ctx->Extensions.EXT_framebuffer_blit) {
2391 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2392 return;
2393 }
2394
2395 /* Debug code */
2396 if (DEBUG_BLIT) {
2397 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2398 " 0x%x, 0x%x)\n",
2399 srcX0, srcY0, srcX1, srcY1,
2400 dstX0, dstY0, dstX1, dstY1,
2401 mask, filter);
2402 if (colorReadRb) {
2403 const struct gl_renderbuffer_attachment *att;
2404
2405 att = find_attachment(readFb, colorReadRb);
2406 printf(" Src FBO %u RB %u (%dx%d) ",
2407 readFb->Name, colorReadRb->Name,
2408 colorReadRb->Width, colorReadRb->Height);
2409 if (att && att->Texture) {
2410 printf("Tex %u tgt 0x%x level %u face %u",
2411 att->Texture->Name,
2412 att->Texture->Target,
2413 att->TextureLevel,
2414 att->CubeMapFace);
2415 }
2416 printf("\n");
2417
2418 att = find_attachment(drawFb, colorDrawRb);
2419 printf(" Dst FBO %u RB %u (%dx%d) ",
2420 drawFb->Name, colorDrawRb->Name,
2421 colorDrawRb->Width, colorDrawRb->Height);
2422 if (att && att->Texture) {
2423 printf("Tex %u tgt 0x%x level %u face %u",
2424 att->Texture->Name,
2425 att->Texture->Target,
2426 att->TextureLevel,
2427 att->CubeMapFace);
2428 }
2429 printf("\n");
2430 }
2431 }
2432
2433 ASSERT(ctx->Driver.BlitFramebuffer);
2434 ctx->Driver.BlitFramebuffer(ctx,
2435 srcX0, srcY0, srcX1, srcY1,
2436 dstX0, dstY0, dstX1, dstY1,
2437 mask, filter);
2438 }
2439 #endif /* FEATURE_EXT_framebuffer_blit */
2440
2441 #if FEATURE_ARB_geometry_shader4
2442 void GLAPIENTRY
2443 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
2444 GLuint texture, GLint level)
2445 {
2446 GET_CURRENT_CONTEXT(ctx);
2447 _mesa_error(ctx, GL_INVALID_OPERATION,
2448 "glFramebufferTextureARB "
2449 "not implemented!");
2450 }
2451
2452 void GLAPIENTRY
2453 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
2454 GLuint texture, GLint level, GLenum face)
2455 {
2456 GET_CURRENT_CONTEXT(ctx);
2457 _mesa_error(ctx, GL_INVALID_OPERATION,
2458 "glFramebufferTextureFaceARB "
2459 "not implemented!");
2460 }
2461 #endif /* FEATURE_ARB_geometry_shader4 */