Merge commit 'origin/master' into gallium-msaa
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "renderbuffer.h"
44 #include "state.h"
45 #include "teximage.h"
46 #include "texobj.h"
47
48
49 /** Set this to 1 to help debug FBO incompleteness problems */
50 #define DEBUG_FBO 0
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74
75 #define IS_CUBE_FACE(TARGET) \
76 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
77 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
78
79
80 static void
81 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
82 {
83 /* no op */
84 }
85
86 static void
87 delete_dummy_framebuffer(struct gl_framebuffer *fb)
88 {
89 /* no op */
90 }
91
92
93 void
94 _mesa_init_fbobjects(GLcontext *ctx)
95 {
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 }
99
100
101 /**
102 * Helper routine for getting a gl_renderbuffer.
103 */
104 struct gl_renderbuffer *
105 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
106 {
107 struct gl_renderbuffer *rb;
108
109 if (id == 0)
110 return NULL;
111
112 rb = (struct gl_renderbuffer *)
113 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
114 return rb;
115 }
116
117
118 /**
119 * Helper routine for getting a gl_framebuffer.
120 */
121 struct gl_framebuffer *
122 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
123 {
124 struct gl_framebuffer *fb;
125
126 if (id == 0)
127 return NULL;
128
129 fb = (struct gl_framebuffer *)
130 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
131 return fb;
132 }
133
134
135 /**
136 * Mark the given framebuffer as invalid. This will force the
137 * test for framebuffer completeness to be done before the framebuffer
138 * is used.
139 */
140 static void
141 invalidate_framebuffer(struct gl_framebuffer *fb)
142 {
143 fb->_Status = 0; /* "indeterminate" */
144 }
145
146
147 /**
148 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
149 * gl_renderbuffer_attachment object.
150 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
151 * the depth buffer attachment point.
152 */
153 struct gl_renderbuffer_attachment *
154 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
155 GLenum attachment)
156 {
157 GLuint i;
158
159 switch (attachment) {
160 case GL_COLOR_ATTACHMENT0_EXT:
161 case GL_COLOR_ATTACHMENT1_EXT:
162 case GL_COLOR_ATTACHMENT2_EXT:
163 case GL_COLOR_ATTACHMENT3_EXT:
164 case GL_COLOR_ATTACHMENT4_EXT:
165 case GL_COLOR_ATTACHMENT5_EXT:
166 case GL_COLOR_ATTACHMENT6_EXT:
167 case GL_COLOR_ATTACHMENT7_EXT:
168 case GL_COLOR_ATTACHMENT8_EXT:
169 case GL_COLOR_ATTACHMENT9_EXT:
170 case GL_COLOR_ATTACHMENT10_EXT:
171 case GL_COLOR_ATTACHMENT11_EXT:
172 case GL_COLOR_ATTACHMENT12_EXT:
173 case GL_COLOR_ATTACHMENT13_EXT:
174 case GL_COLOR_ATTACHMENT14_EXT:
175 case GL_COLOR_ATTACHMENT15_EXT:
176 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
177 if (i >= ctx->Const.MaxColorAttachments) {
178 return NULL;
179 }
180 return &fb->Attachment[BUFFER_COLOR0 + i];
181 case GL_DEPTH_STENCIL_ATTACHMENT:
182 /* fall-through */
183 case GL_DEPTH_BUFFER:
184 /* fall-through / new in GL 3.0 */
185 case GL_DEPTH_ATTACHMENT_EXT:
186 return &fb->Attachment[BUFFER_DEPTH];
187 case GL_STENCIL_BUFFER:
188 /* fall-through / new in GL 3.0 */
189 case GL_STENCIL_ATTACHMENT_EXT:
190 return &fb->Attachment[BUFFER_STENCIL];
191 default:
192 return NULL;
193 }
194 }
195
196
197 /**
198 * Remove any texture or renderbuffer attached to the given attachment
199 * point. Update reference counts, etc.
200 */
201 void
202 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
203 {
204 if (att->Type == GL_TEXTURE) {
205 ASSERT(att->Texture);
206 if (ctx->Driver.FinishRenderTexture) {
207 /* tell driver that we're done rendering to this texture. */
208 ctx->Driver.FinishRenderTexture(ctx, att);
209 }
210 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
211 ASSERT(!att->Texture);
212 }
213 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
214 ASSERT(!att->Texture);
215 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
216 ASSERT(!att->Renderbuffer);
217 }
218 att->Type = GL_NONE;
219 att->Complete = GL_TRUE;
220 }
221
222
223 /**
224 * Bind a texture object to an attachment point.
225 * The previous binding, if any, will be removed first.
226 */
227 void
228 _mesa_set_texture_attachment(GLcontext *ctx,
229 struct gl_framebuffer *fb,
230 struct gl_renderbuffer_attachment *att,
231 struct gl_texture_object *texObj,
232 GLenum texTarget, GLuint level, GLuint zoffset)
233 {
234 if (att->Texture == texObj) {
235 /* re-attaching same texture */
236 ASSERT(att->Type == GL_TEXTURE);
237 if (ctx->Driver.FinishRenderTexture)
238 ctx->Driver.FinishRenderTexture(ctx, att);
239 }
240 else {
241 /* new attachment */
242 if (ctx->Driver.FinishRenderTexture && att->Texture)
243 ctx->Driver.FinishRenderTexture(ctx, att);
244 _mesa_remove_attachment(ctx, att);
245 att->Type = GL_TEXTURE;
246 assert(!att->Texture);
247 _mesa_reference_texobj(&att->Texture, texObj);
248 }
249
250 /* always update these fields */
251 att->TextureLevel = level;
252 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
253 att->Zoffset = zoffset;
254 att->Complete = GL_FALSE;
255
256 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
257 ctx->Driver.RenderTexture(ctx, fb, att);
258 }
259
260 invalidate_framebuffer(fb);
261 }
262
263
264 /**
265 * Bind a renderbuffer to an attachment point.
266 * The previous binding, if any, will be removed first.
267 */
268 void
269 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
270 struct gl_renderbuffer_attachment *att,
271 struct gl_renderbuffer *rb)
272 {
273 /* XXX check if re-doing same attachment, exit early */
274 _mesa_remove_attachment(ctx, att);
275 att->Type = GL_RENDERBUFFER_EXT;
276 att->Texture = NULL; /* just to be safe */
277 att->Complete = GL_FALSE;
278 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
279 }
280
281
282 /**
283 * Fallback for ctx->Driver.FramebufferRenderbuffer()
284 * Attach a renderbuffer object to a framebuffer object.
285 */
286 void
287 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
288 GLenum attachment, struct gl_renderbuffer *rb)
289 {
290 struct gl_renderbuffer_attachment *att;
291
292 _glthread_LOCK_MUTEX(fb->Mutex);
293
294 att = _mesa_get_attachment(ctx, fb, attachment);
295 ASSERT(att);
296 if (rb) {
297 _mesa_set_renderbuffer_attachment(ctx, att, rb);
298 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
299 /* do stencil attachment here (depth already done above) */
300 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
301 assert(att);
302 _mesa_set_renderbuffer_attachment(ctx, att, rb);
303 }
304 }
305 else {
306 _mesa_remove_attachment(ctx, att);
307 }
308
309 invalidate_framebuffer(fb);
310
311 _glthread_UNLOCK_MUTEX(fb->Mutex);
312 }
313
314
315 /**
316 * For debug only.
317 */
318 static void
319 att_incomplete(const char *msg)
320 {
321 #if DEBUG_FBO
322 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
323 #else
324 (void) msg;
325 #endif
326 }
327
328
329 /**
330 * For debug only.
331 */
332 static void
333 fbo_incomplete(const char *msg, int index)
334 {
335 #if DEBUG_FBO
336 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
337 #else
338 (void) msg;
339 (void) index;
340 #endif
341 }
342
343
344
345
346 /**
347 * Test if an attachment point is complete and update its Complete field.
348 * \param format if GL_COLOR, this is a color attachment point,
349 * if GL_DEPTH, this is a depth component attachment point,
350 * if GL_STENCIL, this is a stencil component attachment point.
351 */
352 static void
353 test_attachment_completeness(const GLcontext *ctx, GLenum format,
354 struct gl_renderbuffer_attachment *att)
355 {
356 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
357
358 /* assume complete */
359 att->Complete = GL_TRUE;
360
361 /* Look for reasons why the attachment might be incomplete */
362 if (att->Type == GL_TEXTURE) {
363 const struct gl_texture_object *texObj = att->Texture;
364 struct gl_texture_image *texImage;
365 GLenum baseFormat;
366
367 if (!texObj) {
368 att_incomplete("no texobj");
369 att->Complete = GL_FALSE;
370 return;
371 }
372
373 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
374 if (!texImage) {
375 att_incomplete("no teximage");
376 att->Complete = GL_FALSE;
377 return;
378 }
379 if (texImage->Width < 1 || texImage->Height < 1) {
380 att_incomplete("teximage width/height=0");
381 printf("texobj = %u\n", texObj->Name);
382 printf("level = %d\n", att->TextureLevel);
383 att->Complete = GL_FALSE;
384 return;
385 }
386 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
387 att_incomplete("bad z offset");
388 att->Complete = GL_FALSE;
389 return;
390 }
391
392 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
393
394 if (format == GL_COLOR) {
395 if (baseFormat != GL_RGB &&
396 baseFormat != GL_RGBA) {
397 att_incomplete("bad format");
398 att->Complete = GL_FALSE;
399 return;
400 }
401 if (_mesa_is_format_compressed(texImage->TexFormat)) {
402 att_incomplete("compressed internalformat");
403 att->Complete = GL_FALSE;
404 return;
405 }
406 }
407 else if (format == GL_DEPTH) {
408 if (baseFormat == GL_DEPTH_COMPONENT) {
409 /* OK */
410 }
411 else if (ctx->Extensions.EXT_packed_depth_stencil &&
412 ctx->Extensions.ARB_depth_texture &&
413 baseFormat == GL_DEPTH_STENCIL_EXT) {
414 /* OK */
415 }
416 else {
417 att->Complete = GL_FALSE;
418 att_incomplete("bad depth format");
419 return;
420 }
421 }
422 else {
423 ASSERT(format == GL_STENCIL);
424 if (ctx->Extensions.EXT_packed_depth_stencil &&
425 ctx->Extensions.ARB_depth_texture &&
426 baseFormat == GL_DEPTH_STENCIL_EXT) {
427 /* OK */
428 }
429 else {
430 /* no such thing as stencil-only textures */
431 att_incomplete("illegal stencil texture");
432 att->Complete = GL_FALSE;
433 return;
434 }
435 }
436 }
437 else if (att->Type == GL_RENDERBUFFER_EXT) {
438 const GLenum baseFormat =
439 _mesa_get_format_base_format(att->Renderbuffer->Format);
440
441 ASSERT(att->Renderbuffer);
442 if (!att->Renderbuffer->InternalFormat ||
443 att->Renderbuffer->Width < 1 ||
444 att->Renderbuffer->Height < 1) {
445 att_incomplete("0x0 renderbuffer");
446 att->Complete = GL_FALSE;
447 return;
448 }
449 if (format == GL_COLOR) {
450 if (baseFormat != GL_RGB &&
451 baseFormat != GL_RGBA) {
452 att_incomplete("bad renderbuffer color format");
453 att->Complete = GL_FALSE;
454 return;
455 }
456 }
457 else if (format == GL_DEPTH) {
458 if (baseFormat == GL_DEPTH_COMPONENT) {
459 /* OK */
460 }
461 else if (ctx->Extensions.EXT_packed_depth_stencil &&
462 baseFormat == GL_DEPTH_STENCIL_EXT) {
463 /* OK */
464 }
465 else {
466 att_incomplete("bad renderbuffer depth format");
467 att->Complete = GL_FALSE;
468 return;
469 }
470 }
471 else {
472 assert(format == GL_STENCIL);
473 if (baseFormat == GL_STENCIL_INDEX) {
474 /* OK */
475 }
476 else if (ctx->Extensions.EXT_packed_depth_stencil &&
477 baseFormat == GL_DEPTH_STENCIL_EXT) {
478 /* OK */
479 }
480 else {
481 att->Complete = GL_FALSE;
482 att_incomplete("bad renderbuffer stencil format");
483 return;
484 }
485 }
486 }
487 else {
488 ASSERT(att->Type == GL_NONE);
489 /* complete */
490 return;
491 }
492 }
493
494
495 /**
496 * Test if the given framebuffer object is complete and update its
497 * Status field with the results.
498 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
499 * driver to make hardware-specific validation/completeness checks.
500 * Also update the framebuffer's Width and Height fields if the
501 * framebuffer is complete.
502 */
503 void
504 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
505 {
506 GLuint numImages;
507 GLenum intFormat = GL_NONE; /* color buffers' internal format */
508 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
509 GLint numSamples = -1;
510 GLint i;
511 GLuint j;
512
513 assert(fb->Name != 0);
514
515 numImages = 0;
516 fb->Width = 0;
517 fb->Height = 0;
518
519 /* Start at -2 to more easily loop over all attachment points.
520 * -2: depth buffer
521 * -1: stencil buffer
522 * >=0: color buffer
523 */
524 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
525 struct gl_renderbuffer_attachment *att;
526 GLenum f;
527
528 /*
529 * XXX for ARB_fbo, only check color buffers that are named by
530 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
531 */
532
533 /* check for attachment completeness
534 */
535 if (i == -2) {
536 att = &fb->Attachment[BUFFER_DEPTH];
537 test_attachment_completeness(ctx, GL_DEPTH, att);
538 if (!att->Complete) {
539 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
540 fbo_incomplete("depth attachment incomplete", -1);
541 return;
542 }
543 }
544 else if (i == -1) {
545 att = &fb->Attachment[BUFFER_STENCIL];
546 test_attachment_completeness(ctx, GL_STENCIL, att);
547 if (!att->Complete) {
548 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
549 fbo_incomplete("stencil attachment incomplete", -1);
550 return;
551 }
552 }
553 else {
554 att = &fb->Attachment[BUFFER_COLOR0 + i];
555 test_attachment_completeness(ctx, GL_COLOR, att);
556 if (!att->Complete) {
557 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
558 fbo_incomplete("color attachment incomplete", i);
559 return;
560 }
561 }
562
563 /* get width, height, format of the renderbuffer/texture
564 */
565 if (att->Type == GL_TEXTURE) {
566 const struct gl_texture_image *texImg
567 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
568 minWidth = MIN2(minWidth, texImg->Width);
569 maxWidth = MAX2(maxWidth, texImg->Width);
570 minHeight = MIN2(minHeight, texImg->Height);
571 maxHeight = MAX2(maxHeight, texImg->Height);
572 f = texImg->_BaseFormat;
573 numImages++;
574 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
575 && f != GL_DEPTH_STENCIL_EXT) {
576 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
577 fbo_incomplete("texture attachment incomplete", -1);
578 return;
579 }
580 }
581 else if (att->Type == GL_RENDERBUFFER_EXT) {
582 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
583 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
584 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
585 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
586 f = att->Renderbuffer->InternalFormat;
587 numImages++;
588 }
589 else {
590 assert(att->Type == GL_NONE);
591 continue;
592 }
593
594 if (numSamples < 0) {
595 /* first buffer */
596 numSamples = att->Renderbuffer->NumSamples;
597 }
598
599 /* Error-check width, height, format, samples
600 */
601 if (numImages == 1) {
602 /* save format, num samples */
603 if (i >= 0) {
604 intFormat = f;
605 }
606 }
607 else {
608 if (!ctx->Extensions.ARB_framebuffer_object) {
609 /* check that width, height, format are same */
610 if (minWidth != maxWidth || minHeight != maxHeight) {
611 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
612 fbo_incomplete("width or height mismatch", -1);
613 return;
614 }
615 /* check that all color buffer have same format */
616 if (intFormat != GL_NONE && f != intFormat) {
617 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
618 fbo_incomplete("format mismatch", -1);
619 return;
620 }
621 }
622 if (att->Renderbuffer &&
623 att->Renderbuffer->NumSamples != numSamples) {
624 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
625 fbo_incomplete("inconsistant number of samples", i);
626 return;
627 }
628
629 }
630 }
631
632 #if !FEATURE_OES_framebuffer_object
633 /* Check that all DrawBuffers are present */
634 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
635 if (fb->ColorDrawBuffer[j] != GL_NONE) {
636 const struct gl_renderbuffer_attachment *att
637 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
638 assert(att);
639 if (att->Type == GL_NONE) {
640 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
641 fbo_incomplete("missing drawbuffer", j);
642 return;
643 }
644 }
645 }
646
647 /* Check that the ReadBuffer is present */
648 if (fb->ColorReadBuffer != GL_NONE) {
649 const struct gl_renderbuffer_attachment *att
650 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
651 assert(att);
652 if (att->Type == GL_NONE) {
653 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
654 fbo_incomplete("missing readbuffer", -1);
655 return;
656 }
657 }
658 #else
659 (void) j;
660 #endif
661
662 if (numImages == 0) {
663 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
664 fbo_incomplete("no attachments", -1);
665 return;
666 }
667
668 /* Provisionally set status = COMPLETE ... */
669 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
670
671 /* ... but the driver may say the FB is incomplete.
672 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
673 * if anything.
674 */
675 if (ctx->Driver.ValidateFramebuffer) {
676 ctx->Driver.ValidateFramebuffer(ctx, fb);
677 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
678 fbo_incomplete("driver marked FBO as incomplete", -1);
679 }
680 }
681
682 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
683 /*
684 * Note that if ARB_framebuffer_object is supported and the attached
685 * renderbuffers/textures are different sizes, the framebuffer
686 * width/height will be set to the smallest width/height.
687 */
688 fb->Width = minWidth;
689 fb->Height = minHeight;
690
691 /* finally, update the visual info for the framebuffer */
692 _mesa_update_framebuffer_visual(fb);
693 }
694 }
695
696
697 GLboolean GLAPIENTRY
698 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
699 {
700 GET_CURRENT_CONTEXT(ctx);
701 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
702 if (renderbuffer) {
703 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
704 if (rb != NULL && rb != &DummyRenderbuffer)
705 return GL_TRUE;
706 }
707 return GL_FALSE;
708 }
709
710
711 void GLAPIENTRY
712 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
713 {
714 struct gl_renderbuffer *newRb;
715 GET_CURRENT_CONTEXT(ctx);
716
717 ASSERT_OUTSIDE_BEGIN_END(ctx);
718
719 if (target != GL_RENDERBUFFER_EXT) {
720 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
721 return;
722 }
723
724 /* No need to flush here since the render buffer binding has no
725 * effect on rendering state.
726 */
727
728 if (renderbuffer) {
729 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
730 if (newRb == &DummyRenderbuffer) {
731 /* ID was reserved, but no real renderbuffer object made yet */
732 newRb = NULL;
733 }
734 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
735 /* All RB IDs must be Gen'd */
736 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
737 return;
738 }
739
740 if (!newRb) {
741 /* create new renderbuffer object */
742 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
743 if (!newRb) {
744 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
745 return;
746 }
747 ASSERT(newRb->AllocStorage);
748 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
749 newRb->RefCount = 1; /* referenced by hash table */
750 }
751 }
752 else {
753 newRb = NULL;
754 }
755
756 ASSERT(newRb != &DummyRenderbuffer);
757
758 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
759 }
760
761
762 /**
763 * If the given renderbuffer is anywhere attached to the framebuffer, detach
764 * the renderbuffer.
765 * This is used when a renderbuffer object is deleted.
766 * The spec calls for unbinding.
767 */
768 static void
769 detach_renderbuffer(GLcontext *ctx,
770 struct gl_framebuffer *fb,
771 struct gl_renderbuffer *rb)
772 {
773 GLuint i;
774 for (i = 0; i < BUFFER_COUNT; i++) {
775 if (fb->Attachment[i].Renderbuffer == rb) {
776 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
777 }
778 }
779 invalidate_framebuffer(fb);
780 }
781
782
783 void GLAPIENTRY
784 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
785 {
786 GLint i;
787 GET_CURRENT_CONTEXT(ctx);
788
789 ASSERT_OUTSIDE_BEGIN_END(ctx);
790 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
791
792 for (i = 0; i < n; i++) {
793 if (renderbuffers[i] > 0) {
794 struct gl_renderbuffer *rb;
795 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
796 if (rb) {
797 /* check if deleting currently bound renderbuffer object */
798 if (rb == ctx->CurrentRenderbuffer) {
799 /* bind default */
800 ASSERT(rb->RefCount >= 2);
801 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
802 }
803
804 if (ctx->DrawBuffer->Name) {
805 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
806 }
807 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
808 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
809 }
810
811 /* Remove from hash table immediately, to free the ID.
812 * But the object will not be freed until it's no longer
813 * referenced anywhere else.
814 */
815 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
816
817 if (rb != &DummyRenderbuffer) {
818 /* no longer referenced by hash table */
819 _mesa_reference_renderbuffer(&rb, NULL);
820 }
821 }
822 }
823 }
824 }
825
826
827 void GLAPIENTRY
828 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
829 {
830 GET_CURRENT_CONTEXT(ctx);
831 GLuint first;
832 GLint i;
833
834 ASSERT_OUTSIDE_BEGIN_END(ctx);
835
836 if (n < 0) {
837 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
838 return;
839 }
840
841 if (!renderbuffers)
842 return;
843
844 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
845
846 for (i = 0; i < n; i++) {
847 GLuint name = first + i;
848 renderbuffers[i] = name;
849 /* insert dummy placeholder into hash table */
850 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
851 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
852 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
853 }
854 }
855
856
857 /**
858 * Given an internal format token for a render buffer, return the
859 * corresponding base format.
860 * This is very similar to _mesa_base_tex_format() but the set of valid
861 * internal formats is somewhat different.
862 *
863 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
864 * GL_DEPTH_STENCIL_EXT or zero if error.
865 *
866 * XXX in the future when we support red-only and red-green formats
867 * we'll also return GL_RED and GL_RG.
868 */
869 GLenum
870 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
871 {
872 switch (internalFormat) {
873 case GL_RGB:
874 case GL_R3_G3_B2:
875 case GL_RGB4:
876 case GL_RGB5:
877 case GL_RGB8:
878 case GL_RGB10:
879 case GL_RGB12:
880 case GL_RGB16:
881 return GL_RGB;
882 case GL_RGBA:
883 case GL_RGBA2:
884 case GL_RGBA4:
885 case GL_RGB5_A1:
886 case GL_RGBA8:
887 case GL_RGB10_A2:
888 case GL_RGBA12:
889 case GL_RGBA16:
890 return GL_RGBA;
891 case GL_STENCIL_INDEX:
892 case GL_STENCIL_INDEX1_EXT:
893 case GL_STENCIL_INDEX4_EXT:
894 case GL_STENCIL_INDEX8_EXT:
895 case GL_STENCIL_INDEX16_EXT:
896 return GL_STENCIL_INDEX;
897 case GL_DEPTH_COMPONENT:
898 case GL_DEPTH_COMPONENT16:
899 case GL_DEPTH_COMPONENT24:
900 case GL_DEPTH_COMPONENT32:
901 return GL_DEPTH_COMPONENT;
902 case GL_DEPTH_STENCIL_EXT:
903 case GL_DEPTH24_STENCIL8_EXT:
904 if (ctx->Extensions.EXT_packed_depth_stencil)
905 return GL_DEPTH_STENCIL_EXT;
906 else
907 return 0;
908 /* XXX add floating point formats eventually */
909 default:
910 return 0;
911 }
912 }
913
914
915 /** sentinal value, see below */
916 #define NO_SAMPLES 1000
917
918
919 /**
920 * Helper function used by _mesa_RenderbufferStorageEXT() and
921 * _mesa_RenderbufferStorageMultisample().
922 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
923 */
924 static void
925 renderbuffer_storage(GLenum target, GLenum internalFormat,
926 GLsizei width, GLsizei height, GLsizei samples)
927 {
928 const char *func = samples == NO_SAMPLES ?
929 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
930 struct gl_renderbuffer *rb;
931 GLenum baseFormat;
932 GET_CURRENT_CONTEXT(ctx);
933
934 ASSERT_OUTSIDE_BEGIN_END(ctx);
935
936 if (target != GL_RENDERBUFFER_EXT) {
937 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
938 return;
939 }
940
941 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
942 if (baseFormat == 0) {
943 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
944 return;
945 }
946
947 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
948 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
949 return;
950 }
951
952 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
953 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
954 return;
955 }
956
957 if (samples == NO_SAMPLES) {
958 /* NumSamples == 0 indicates non-multisampling */
959 samples = 0;
960 }
961 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
962 /* note: driver may choose to use more samples than what's requested */
963 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
964 return;
965 }
966
967 rb = ctx->CurrentRenderbuffer;
968 if (!rb) {
969 _mesa_error(ctx, GL_INVALID_OPERATION, func);
970 return;
971 }
972
973 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
974
975 if (rb->InternalFormat == internalFormat &&
976 rb->Width == (GLuint) width &&
977 rb->Height == (GLuint) height) {
978 /* no change in allocation needed */
979 return;
980 }
981
982 /* These MUST get set by the AllocStorage func */
983 rb->Format = MESA_FORMAT_NONE;
984 rb->NumSamples = samples;
985
986 /* Now allocate the storage */
987 ASSERT(rb->AllocStorage);
988 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
989 /* No error - check/set fields now */
990 assert(rb->Format != MESA_FORMAT_NONE);
991 assert(rb->Width == (GLuint) width);
992 assert(rb->Height == (GLuint) height);
993 rb->InternalFormat = internalFormat;
994 rb->_BaseFormat = baseFormat;
995 assert(rb->_BaseFormat != 0);
996 }
997 else {
998 /* Probably ran out of memory - clear the fields */
999 rb->Width = 0;
1000 rb->Height = 0;
1001 rb->Format = MESA_FORMAT_NONE;
1002 rb->InternalFormat = GL_NONE;
1003 rb->_BaseFormat = GL_NONE;
1004 rb->NumSamples = 0;
1005 }
1006
1007 /*
1008 test_framebuffer_completeness(ctx, fb);
1009 */
1010 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1011 * points???
1012 */
1013 }
1014
1015 #if FEATURE_OES_EGL_image
1016 void GLAPIENTRY
1017 _mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
1018 {
1019 struct gl_renderbuffer *rb;
1020 GET_CURRENT_CONTEXT(ctx);
1021 ASSERT_OUTSIDE_BEGIN_END(ctx);
1022
1023 if (!ctx->Extensions.OES_EGL_image) {
1024 _mesa_error(ctx, GL_INVALID_OPERATION,
1025 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1026 return;
1027 }
1028
1029 if (target != GL_RENDERBUFFER) {
1030 _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES");
1031 return;
1032 }
1033
1034 rb = ctx->CurrentRenderbuffer;
1035 if (!rb) {
1036 _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES");
1037 return;
1038 }
1039
1040 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1041
1042 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1043 }
1044 #endif
1045
1046 /**
1047 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1048 * _mesa_GetFramebufferAttachmentParameterivEXT()
1049 * We have to be careful to respect the base format. For example, if a
1050 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1051 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1052 * we need to return zero.
1053 */
1054 static GLint
1055 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1056 {
1057 switch (pname) {
1058 case GL_RENDERBUFFER_RED_SIZE_EXT:
1059 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1060 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1061 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1062 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1063 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1064 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1065 return _mesa_get_format_bits(format, pname);
1066 else
1067 return 0;
1068 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1069 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1070 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1071 return _mesa_get_format_bits(format, pname);
1072 else
1073 return 0;
1074 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1075 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1076 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1077 return _mesa_get_format_bits(format, pname);
1078 else
1079 return 0;
1080 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1081 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1082 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1083 return _mesa_get_format_bits(format, pname);
1084 else
1085 return 0;
1086 default:
1087 return 0;
1088 }
1089 }
1090
1091
1092
1093 void GLAPIENTRY
1094 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1095 GLsizei width, GLsizei height)
1096 {
1097 /* GL_ARB_fbo says calling this function is equivalent to calling
1098 * glRenderbufferStorageMultisample() with samples=0. We pass in
1099 * a token value here just for error reporting purposes.
1100 */
1101 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1102 }
1103
1104
1105 void GLAPIENTRY
1106 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1107 GLenum internalFormat,
1108 GLsizei width, GLsizei height)
1109 {
1110 renderbuffer_storage(target, internalFormat, width, height, samples);
1111 }
1112
1113 void GLAPIENTRY
1114 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1115 GLsizei width, GLsizei height)
1116 {
1117 switch (internalFormat) {
1118 case GL_RGB565:
1119 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1120 /* choose a closest format */
1121 internalFormat = GL_RGB5;
1122 break;
1123 default:
1124 break;
1125 }
1126
1127 renderbuffer_storage(target, internalFormat, width, height, 0);
1128 }
1129
1130 void GLAPIENTRY
1131 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1132 {
1133 struct gl_renderbuffer *rb;
1134 GET_CURRENT_CONTEXT(ctx);
1135
1136 ASSERT_OUTSIDE_BEGIN_END(ctx);
1137
1138 if (target != GL_RENDERBUFFER_EXT) {
1139 _mesa_error(ctx, GL_INVALID_ENUM,
1140 "glGetRenderbufferParameterivEXT(target)");
1141 return;
1142 }
1143
1144 rb = ctx->CurrentRenderbuffer;
1145 if (!rb) {
1146 _mesa_error(ctx, GL_INVALID_OPERATION,
1147 "glGetRenderbufferParameterivEXT");
1148 return;
1149 }
1150
1151 /* No need to flush here since we're just quering state which is
1152 * not effected by rendering.
1153 */
1154
1155 switch (pname) {
1156 case GL_RENDERBUFFER_WIDTH_EXT:
1157 *params = rb->Width;
1158 return;
1159 case GL_RENDERBUFFER_HEIGHT_EXT:
1160 *params = rb->Height;
1161 return;
1162 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1163 *params = rb->InternalFormat;
1164 return;
1165 case GL_RENDERBUFFER_RED_SIZE_EXT:
1166 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1167 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1168 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1169 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1170 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1171 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1172 break;
1173 case GL_RENDERBUFFER_SAMPLES:
1174 if (ctx->Extensions.ARB_framebuffer_object) {
1175 *params = rb->NumSamples;
1176 break;
1177 }
1178 /* fallthrough */
1179 default:
1180 _mesa_error(ctx, GL_INVALID_ENUM,
1181 "glGetRenderbufferParameterivEXT(target)");
1182 return;
1183 }
1184 }
1185
1186
1187 GLboolean GLAPIENTRY
1188 _mesa_IsFramebufferEXT(GLuint framebuffer)
1189 {
1190 GET_CURRENT_CONTEXT(ctx);
1191 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1192 if (framebuffer) {
1193 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1194 if (rb != NULL && rb != &DummyFramebuffer)
1195 return GL_TRUE;
1196 }
1197 return GL_FALSE;
1198 }
1199
1200
1201 /**
1202 * Check if any of the attachments of the given framebuffer are textures
1203 * (render to texture). Call ctx->Driver.RenderTexture() for such
1204 * attachments.
1205 */
1206 static void
1207 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1208 {
1209 GLuint i;
1210 ASSERT(ctx->Driver.RenderTexture);
1211
1212 if (fb->Name == 0)
1213 return; /* can't render to texture with winsys framebuffers */
1214
1215 for (i = 0; i < BUFFER_COUNT; i++) {
1216 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1217 struct gl_texture_object *texObj = att->Texture;
1218 if (texObj
1219 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1220 ctx->Driver.RenderTexture(ctx, fb, att);
1221 }
1222 }
1223 }
1224
1225
1226 /**
1227 * Examine all the framebuffer's attachments to see if any are textures.
1228 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1229 * notify the device driver that the texture image may have changed.
1230 */
1231 static void
1232 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1233 {
1234 if (fb->Name == 0)
1235 return; /* can't render to texture with winsys framebuffers */
1236
1237 if (ctx->Driver.FinishRenderTexture) {
1238 GLuint i;
1239 for (i = 0; i < BUFFER_COUNT; i++) {
1240 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1241 if (att->Texture && att->Renderbuffer) {
1242 ctx->Driver.FinishRenderTexture(ctx, att);
1243 }
1244 }
1245 }
1246 }
1247
1248
1249 void GLAPIENTRY
1250 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1251 {
1252 struct gl_framebuffer *newDrawFb, *newReadFb;
1253 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1254 GLboolean bindReadBuf, bindDrawBuf;
1255 GET_CURRENT_CONTEXT(ctx);
1256
1257 #ifdef DEBUG
1258 if (ctx->Extensions.ARB_framebuffer_object) {
1259 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1260 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1261 }
1262 #endif
1263
1264 ASSERT_OUTSIDE_BEGIN_END(ctx);
1265
1266 if (!ctx->Extensions.EXT_framebuffer_object) {
1267 _mesa_error(ctx, GL_INVALID_OPERATION,
1268 "glBindFramebufferEXT(unsupported)");
1269 return;
1270 }
1271
1272 switch (target) {
1273 #if FEATURE_EXT_framebuffer_blit
1274 case GL_DRAW_FRAMEBUFFER_EXT:
1275 if (!ctx->Extensions.EXT_framebuffer_blit) {
1276 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1277 return;
1278 }
1279 bindDrawBuf = GL_TRUE;
1280 bindReadBuf = GL_FALSE;
1281 break;
1282 case GL_READ_FRAMEBUFFER_EXT:
1283 if (!ctx->Extensions.EXT_framebuffer_blit) {
1284 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1285 return;
1286 }
1287 bindDrawBuf = GL_FALSE;
1288 bindReadBuf = GL_TRUE;
1289 break;
1290 #endif
1291 case GL_FRAMEBUFFER_EXT:
1292 bindDrawBuf = GL_TRUE;
1293 bindReadBuf = GL_TRUE;
1294 break;
1295 default:
1296 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1297 return;
1298 }
1299
1300 if (framebuffer) {
1301 /* Binding a user-created framebuffer object */
1302 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1303 if (newDrawFb == &DummyFramebuffer) {
1304 /* ID was reserved, but no real framebuffer object made yet */
1305 newDrawFb = NULL;
1306 }
1307 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1308 /* All FBO IDs must be Gen'd */
1309 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1310 return;
1311 }
1312
1313 if (!newDrawFb) {
1314 /* create new framebuffer object */
1315 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1316 if (!newDrawFb) {
1317 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1318 return;
1319 }
1320 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1321 }
1322 newReadFb = newDrawFb;
1323 }
1324 else {
1325 /* Binding the window system framebuffer (which was originally set
1326 * with MakeCurrent).
1327 */
1328 newDrawFb = ctx->WinSysDrawBuffer;
1329 newReadFb = ctx->WinSysReadBuffer;
1330 }
1331
1332 ASSERT(newDrawFb);
1333 ASSERT(newDrawFb != &DummyFramebuffer);
1334
1335 /* save pointers to current/old framebuffers */
1336 oldDrawFb = ctx->DrawBuffer;
1337 oldReadFb = ctx->ReadBuffer;
1338
1339 /* check if really changing bindings */
1340 if (oldDrawFb == newDrawFb)
1341 bindDrawBuf = GL_FALSE;
1342 if (oldReadFb == newReadFb)
1343 bindReadBuf = GL_FALSE;
1344
1345 /*
1346 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1347 *
1348 * We also check if we're beginning and/or ending render-to-texture.
1349 * When a framebuffer with texture attachments is unbound, call
1350 * ctx->Driver.FinishRenderTexture().
1351 * When a framebuffer with texture attachments is bound, call
1352 * ctx->Driver.RenderTexture().
1353 *
1354 * Note that if the ReadBuffer has texture attachments we don't consider
1355 * that a render-to-texture case.
1356 */
1357 if (bindReadBuf) {
1358 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1359
1360 /* check if old readbuffer was render-to-texture */
1361 check_end_texture_render(ctx, oldReadFb);
1362
1363 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1364 }
1365
1366 if (bindDrawBuf) {
1367 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1368
1369 /* check if old read/draw buffers were render-to-texture */
1370 if (!bindReadBuf)
1371 check_end_texture_render(ctx, oldReadFb);
1372
1373 if (oldDrawFb != oldReadFb)
1374 check_end_texture_render(ctx, oldDrawFb);
1375
1376 /* check if newly bound framebuffer has any texture attachments */
1377 check_begin_texture_render(ctx, newDrawFb);
1378
1379 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1380 }
1381
1382 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1383 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1384 }
1385 }
1386
1387
1388 void GLAPIENTRY
1389 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1390 {
1391 GLint i;
1392 GET_CURRENT_CONTEXT(ctx);
1393
1394 ASSERT_OUTSIDE_BEGIN_END(ctx);
1395 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1396
1397 for (i = 0; i < n; i++) {
1398 if (framebuffers[i] > 0) {
1399 struct gl_framebuffer *fb;
1400 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1401 if (fb) {
1402 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1403
1404 /* check if deleting currently bound framebuffer object */
1405 if (ctx->Extensions.EXT_framebuffer_blit) {
1406 /* separate draw/read binding points */
1407 if (fb == ctx->DrawBuffer) {
1408 /* bind default */
1409 ASSERT(fb->RefCount >= 2);
1410 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1411 }
1412 if (fb == ctx->ReadBuffer) {
1413 /* bind default */
1414 ASSERT(fb->RefCount >= 2);
1415 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1416 }
1417 }
1418 else {
1419 /* only one binding point for read/draw buffers */
1420 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1421 /* bind default */
1422 ASSERT(fb->RefCount >= 2);
1423 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1424 }
1425 }
1426
1427 /* remove from hash table immediately, to free the ID */
1428 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1429
1430 if (fb != &DummyFramebuffer) {
1431 /* But the object will not be freed until it's no longer
1432 * bound in any context.
1433 */
1434 _mesa_reference_framebuffer(&fb, NULL);
1435 }
1436 }
1437 }
1438 }
1439 }
1440
1441
1442 void GLAPIENTRY
1443 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1444 {
1445 GET_CURRENT_CONTEXT(ctx);
1446 GLuint first;
1447 GLint i;
1448
1449 ASSERT_OUTSIDE_BEGIN_END(ctx);
1450
1451 if (n < 0) {
1452 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1453 return;
1454 }
1455
1456 if (!framebuffers)
1457 return;
1458
1459 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1460
1461 for (i = 0; i < n; i++) {
1462 GLuint name = first + i;
1463 framebuffers[i] = name;
1464 /* insert dummy placeholder into hash table */
1465 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1466 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1467 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1468 }
1469 }
1470
1471
1472
1473 GLenum GLAPIENTRY
1474 _mesa_CheckFramebufferStatusEXT(GLenum target)
1475 {
1476 struct gl_framebuffer *buffer;
1477 GET_CURRENT_CONTEXT(ctx);
1478
1479 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1480
1481 switch (target) {
1482 #if FEATURE_EXT_framebuffer_blit
1483 case GL_DRAW_FRAMEBUFFER_EXT:
1484 if (!ctx->Extensions.EXT_framebuffer_blit) {
1485 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1486 return 0;
1487 }
1488 buffer = ctx->DrawBuffer;
1489 break;
1490 case GL_READ_FRAMEBUFFER_EXT:
1491 if (!ctx->Extensions.EXT_framebuffer_blit) {
1492 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1493 return 0;
1494 }
1495 buffer = ctx->ReadBuffer;
1496 break;
1497 #endif
1498 case GL_FRAMEBUFFER_EXT:
1499 buffer = ctx->DrawBuffer;
1500 break;
1501 default:
1502 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1503 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1504 }
1505
1506 if (buffer->Name == 0) {
1507 /* The window system / default framebuffer is always complete */
1508 return GL_FRAMEBUFFER_COMPLETE_EXT;
1509 }
1510
1511 /* No need to flush here */
1512
1513 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1514 _mesa_test_framebuffer_completeness(ctx, buffer);
1515 }
1516
1517 return buffer->_Status;
1518 }
1519
1520
1521
1522 /**
1523 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1524 */
1525 static void
1526 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1527 GLenum attachment, GLenum textarget, GLuint texture,
1528 GLint level, GLint zoffset)
1529 {
1530 struct gl_renderbuffer_attachment *att;
1531 struct gl_texture_object *texObj = NULL;
1532 struct gl_framebuffer *fb;
1533 GLboolean error = GL_FALSE;
1534
1535 ASSERT_OUTSIDE_BEGIN_END(ctx);
1536
1537 switch (target) {
1538 case GL_READ_FRAMEBUFFER_EXT:
1539 error = !ctx->Extensions.EXT_framebuffer_blit;
1540 fb = ctx->ReadBuffer;
1541 break;
1542 case GL_DRAW_FRAMEBUFFER_EXT:
1543 error = !ctx->Extensions.EXT_framebuffer_blit;
1544 /* fall-through */
1545 case GL_FRAMEBUFFER_EXT:
1546 fb = ctx->DrawBuffer;
1547 break;
1548 default:
1549 error = GL_TRUE;
1550 }
1551
1552 if (error) {
1553 _mesa_error(ctx, GL_INVALID_ENUM,
1554 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1555 return;
1556 }
1557
1558 ASSERT(fb);
1559
1560 /* check framebuffer binding */
1561 if (fb->Name == 0) {
1562 _mesa_error(ctx, GL_INVALID_OPERATION,
1563 "glFramebufferTexture%sEXT", caller);
1564 return;
1565 }
1566
1567
1568 /* The textarget, level, and zoffset parameters are only validated if
1569 * texture is non-zero.
1570 */
1571 if (texture) {
1572 GLboolean err = GL_TRUE;
1573
1574 texObj = _mesa_lookup_texture(ctx, texture);
1575 if (texObj != NULL) {
1576 if (textarget == 0) {
1577 /* XXX what's the purpose of this? */
1578 err = (texObj->Target != GL_TEXTURE_3D) &&
1579 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1580 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1581 }
1582 else {
1583 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1584 ? !IS_CUBE_FACE(textarget)
1585 : (texObj->Target != textarget);
1586 }
1587 }
1588 else {
1589 /* can't render to a non-existant texture */
1590 _mesa_error(ctx, GL_INVALID_OPERATION,
1591 "glFramebufferTexture%sEXT(non existant texture)",
1592 caller);
1593 return;
1594 }
1595
1596 if (err) {
1597 _mesa_error(ctx, GL_INVALID_OPERATION,
1598 "glFramebufferTexture%sEXT(texture target mismatch)",
1599 caller);
1600 return;
1601 }
1602
1603 if (texObj->Target == GL_TEXTURE_3D) {
1604 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1605 if (zoffset < 0 || zoffset >= maxSize) {
1606 _mesa_error(ctx, GL_INVALID_VALUE,
1607 "glFramebufferTexture%sEXT(zoffset)", caller);
1608 return;
1609 }
1610 }
1611 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1612 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1613 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1614 _mesa_error(ctx, GL_INVALID_VALUE,
1615 "glFramebufferTexture%sEXT(layer)", caller);
1616 return;
1617 }
1618 }
1619
1620 if ((level < 0) ||
1621 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1622 _mesa_error(ctx, GL_INVALID_VALUE,
1623 "glFramebufferTexture%sEXT(level)", caller);
1624 return;
1625 }
1626 }
1627
1628 att = _mesa_get_attachment(ctx, fb, attachment);
1629 if (att == NULL) {
1630 _mesa_error(ctx, GL_INVALID_ENUM,
1631 "glFramebufferTexture%sEXT(attachment)", caller);
1632 return;
1633 }
1634
1635 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1636
1637 _glthread_LOCK_MUTEX(fb->Mutex);
1638 if (texObj) {
1639 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1640 level, zoffset);
1641 /* Set the render-to-texture flag. We'll check this flag in
1642 * glTexImage() and friends to determine if we need to revalidate
1643 * any FBOs that might be rendering into this texture.
1644 * This flag never gets cleared since it's non-trivial to determine
1645 * when all FBOs might be done rendering to this texture. That's OK
1646 * though since it's uncommon to render to a texture then repeatedly
1647 * call glTexImage() to change images in the texture.
1648 */
1649 texObj->_RenderToTexture = GL_TRUE;
1650 }
1651 else {
1652 _mesa_remove_attachment(ctx, att);
1653 }
1654
1655 invalidate_framebuffer(fb);
1656
1657 _glthread_UNLOCK_MUTEX(fb->Mutex);
1658 }
1659
1660
1661
1662 void GLAPIENTRY
1663 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1664 GLenum textarget, GLuint texture, GLint level)
1665 {
1666 GET_CURRENT_CONTEXT(ctx);
1667
1668 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1669 _mesa_error(ctx, GL_INVALID_ENUM,
1670 "glFramebufferTexture1DEXT(textarget)");
1671 return;
1672 }
1673
1674 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1675 level, 0);
1676 }
1677
1678
1679 void GLAPIENTRY
1680 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1681 GLenum textarget, GLuint texture, GLint level)
1682 {
1683 GET_CURRENT_CONTEXT(ctx);
1684
1685 if ((texture != 0) &&
1686 (textarget != GL_TEXTURE_2D) &&
1687 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1688 (!IS_CUBE_FACE(textarget))) {
1689 _mesa_error(ctx, GL_INVALID_OPERATION,
1690 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1691 return;
1692 }
1693
1694 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1695 level, 0);
1696 }
1697
1698
1699 void GLAPIENTRY
1700 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1701 GLenum textarget, GLuint texture,
1702 GLint level, GLint zoffset)
1703 {
1704 GET_CURRENT_CONTEXT(ctx);
1705
1706 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1707 _mesa_error(ctx, GL_INVALID_ENUM,
1708 "glFramebufferTexture3DEXT(textarget)");
1709 return;
1710 }
1711
1712 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1713 level, zoffset);
1714 }
1715
1716
1717 void GLAPIENTRY
1718 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1719 GLuint texture, GLint level, GLint layer)
1720 {
1721 GET_CURRENT_CONTEXT(ctx);
1722
1723 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1724 level, layer);
1725 }
1726
1727
1728 void GLAPIENTRY
1729 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1730 GLenum renderbufferTarget,
1731 GLuint renderbuffer)
1732 {
1733 struct gl_renderbuffer_attachment *att;
1734 struct gl_framebuffer *fb;
1735 struct gl_renderbuffer *rb;
1736 GET_CURRENT_CONTEXT(ctx);
1737
1738 ASSERT_OUTSIDE_BEGIN_END(ctx);
1739
1740 switch (target) {
1741 #if FEATURE_EXT_framebuffer_blit
1742 case GL_DRAW_FRAMEBUFFER_EXT:
1743 if (!ctx->Extensions.EXT_framebuffer_blit) {
1744 _mesa_error(ctx, GL_INVALID_ENUM,
1745 "glFramebufferRenderbufferEXT(target)");
1746 return;
1747 }
1748 fb = ctx->DrawBuffer;
1749 break;
1750 case GL_READ_FRAMEBUFFER_EXT:
1751 if (!ctx->Extensions.EXT_framebuffer_blit) {
1752 _mesa_error(ctx, GL_INVALID_ENUM,
1753 "glFramebufferRenderbufferEXT(target)");
1754 return;
1755 }
1756 fb = ctx->ReadBuffer;
1757 break;
1758 #endif
1759 case GL_FRAMEBUFFER_EXT:
1760 fb = ctx->DrawBuffer;
1761 break;
1762 default:
1763 _mesa_error(ctx, GL_INVALID_ENUM,
1764 "glFramebufferRenderbufferEXT(target)");
1765 return;
1766 }
1767
1768 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1769 _mesa_error(ctx, GL_INVALID_ENUM,
1770 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1771 return;
1772 }
1773
1774 if (fb->Name == 0) {
1775 /* Can't attach new renderbuffers to a window system framebuffer */
1776 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1777 return;
1778 }
1779
1780 att = _mesa_get_attachment(ctx, fb, attachment);
1781 if (att == NULL) {
1782 _mesa_error(ctx, GL_INVALID_ENUM,
1783 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1784 _mesa_lookup_enum_by_nr(attachment));
1785 return;
1786 }
1787
1788 if (renderbuffer) {
1789 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1790 if (!rb) {
1791 _mesa_error(ctx, GL_INVALID_OPERATION,
1792 "glFramebufferRenderbufferEXT(non-existant"
1793 " renderbuffer %u)", renderbuffer);
1794 return;
1795 }
1796 }
1797 else {
1798 /* remove renderbuffer attachment */
1799 rb = NULL;
1800 }
1801
1802 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1803 /* make sure the renderbuffer is a depth/stencil format */
1804 const GLenum baseFormat =
1805 _mesa_get_format_base_format(att->Renderbuffer->Format);
1806 if (baseFormat != GL_DEPTH_STENCIL) {
1807 _mesa_error(ctx, GL_INVALID_OPERATION,
1808 "glFramebufferRenderbufferEXT(renderbuffer"
1809 " is not DEPTH_STENCIL format)");
1810 return;
1811 }
1812 }
1813
1814
1815 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1816
1817 assert(ctx->Driver.FramebufferRenderbuffer);
1818 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1819
1820 /* Some subsequent GL commands may depend on the framebuffer's visual
1821 * after the binding is updated. Update visual info now.
1822 */
1823 _mesa_update_framebuffer_visual(fb);
1824 }
1825
1826
1827 void GLAPIENTRY
1828 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1829 GLenum pname, GLint *params)
1830 {
1831 const struct gl_renderbuffer_attachment *att;
1832 struct gl_framebuffer *buffer;
1833 GET_CURRENT_CONTEXT(ctx);
1834
1835 ASSERT_OUTSIDE_BEGIN_END(ctx);
1836
1837 switch (target) {
1838 #if FEATURE_EXT_framebuffer_blit
1839 case GL_DRAW_FRAMEBUFFER_EXT:
1840 if (!ctx->Extensions.EXT_framebuffer_blit) {
1841 _mesa_error(ctx, GL_INVALID_ENUM,
1842 "glGetFramebufferAttachmentParameterivEXT(target)");
1843 return;
1844 }
1845 buffer = ctx->DrawBuffer;
1846 break;
1847 case GL_READ_FRAMEBUFFER_EXT:
1848 if (!ctx->Extensions.EXT_framebuffer_blit) {
1849 _mesa_error(ctx, GL_INVALID_ENUM,
1850 "glGetFramebufferAttachmentParameterivEXT(target)");
1851 return;
1852 }
1853 buffer = ctx->ReadBuffer;
1854 break;
1855 #endif
1856 case GL_FRAMEBUFFER_EXT:
1857 buffer = ctx->DrawBuffer;
1858 break;
1859 default:
1860 _mesa_error(ctx, GL_INVALID_ENUM,
1861 "glGetFramebufferAttachmentParameterivEXT(target)");
1862 return;
1863 }
1864
1865 if (buffer->Name == 0) {
1866 _mesa_error(ctx, GL_INVALID_OPERATION,
1867 "glGetFramebufferAttachmentParameterivEXT");
1868 return;
1869 }
1870
1871 att = _mesa_get_attachment(ctx, buffer, attachment);
1872 if (att == NULL) {
1873 _mesa_error(ctx, GL_INVALID_ENUM,
1874 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1875 return;
1876 }
1877
1878 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1879 /* the depth and stencil attachments must point to the same buffer */
1880 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1881 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1882 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1883 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1884 _mesa_error(ctx, GL_INVALID_OPERATION,
1885 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1886 " attachments differ)");
1887 return;
1888 }
1889 }
1890
1891 /* No need to flush here */
1892
1893 switch (pname) {
1894 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1895 *params = att->Type;
1896 return;
1897 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1898 if (att->Type == GL_RENDERBUFFER_EXT) {
1899 *params = att->Renderbuffer->Name;
1900 }
1901 else if (att->Type == GL_TEXTURE) {
1902 *params = att->Texture->Name;
1903 }
1904 else {
1905 _mesa_error(ctx, GL_INVALID_ENUM,
1906 "glGetFramebufferAttachmentParameterivEXT(pname)");
1907 }
1908 return;
1909 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1910 if (att->Type == GL_TEXTURE) {
1911 *params = att->TextureLevel;
1912 }
1913 else {
1914 _mesa_error(ctx, GL_INVALID_ENUM,
1915 "glGetFramebufferAttachmentParameterivEXT(pname)");
1916 }
1917 return;
1918 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1919 if (att->Type == GL_TEXTURE) {
1920 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1921 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1922 }
1923 else {
1924 *params = 0;
1925 }
1926 }
1927 else {
1928 _mesa_error(ctx, GL_INVALID_ENUM,
1929 "glGetFramebufferAttachmentParameterivEXT(pname)");
1930 }
1931 return;
1932 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1933 if (att->Type == GL_TEXTURE) {
1934 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1935 *params = att->Zoffset;
1936 }
1937 else {
1938 *params = 0;
1939 }
1940 }
1941 else {
1942 _mesa_error(ctx, GL_INVALID_ENUM,
1943 "glGetFramebufferAttachmentParameterivEXT(pname)");
1944 }
1945 return;
1946 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1947 if (!ctx->Extensions.ARB_framebuffer_object) {
1948 _mesa_error(ctx, GL_INVALID_ENUM,
1949 "glGetFramebufferAttachmentParameterivEXT(pname)");
1950 }
1951 else {
1952 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1953 }
1954 return;
1955 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1956 if (!ctx->Extensions.ARB_framebuffer_object) {
1957 _mesa_error(ctx, GL_INVALID_ENUM,
1958 "glGetFramebufferAttachmentParameterivEXT(pname)");
1959 return;
1960 }
1961 else {
1962 gl_format format = att->Renderbuffer->Format;
1963 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1964 /* special cases */
1965 *params = GL_INDEX;
1966 }
1967 else {
1968 *params = _mesa_get_format_datatype(format);
1969 }
1970 }
1971 return;
1972 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1973 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1974 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1975 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1976 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1977 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1978 if (!ctx->Extensions.ARB_framebuffer_object) {
1979 _mesa_error(ctx, GL_INVALID_ENUM,
1980 "glGetFramebufferAttachmentParameterivEXT(pname)");
1981 }
1982 else if (att->Texture) {
1983 const struct gl_texture_image *texImage =
1984 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1985 att->TextureLevel);
1986 if (texImage) {
1987 *params = get_component_bits(pname, texImage->_BaseFormat,
1988 texImage->TexFormat);
1989 }
1990 else {
1991 *params = 0;
1992 }
1993 }
1994 else if (att->Renderbuffer) {
1995 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1996 att->Renderbuffer->Format);
1997 }
1998 else {
1999 *params = 0;
2000 }
2001 return;
2002 default:
2003 _mesa_error(ctx, GL_INVALID_ENUM,
2004 "glGetFramebufferAttachmentParameterivEXT(pname)");
2005 return;
2006 }
2007 }
2008
2009
2010 void GLAPIENTRY
2011 _mesa_GenerateMipmapEXT(GLenum target)
2012 {
2013 struct gl_texture_object *texObj;
2014 GET_CURRENT_CONTEXT(ctx);
2015
2016 ASSERT_OUTSIDE_BEGIN_END(ctx);
2017 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2018
2019 switch (target) {
2020 case GL_TEXTURE_1D:
2021 case GL_TEXTURE_2D:
2022 case GL_TEXTURE_3D:
2023 case GL_TEXTURE_CUBE_MAP:
2024 /* OK, legal value */
2025 break;
2026 default:
2027 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
2028 return;
2029 }
2030
2031 texObj = _mesa_get_current_tex_object(ctx, target);
2032
2033 if (texObj->BaseLevel >= texObj->MaxLevel) {
2034 /* nothing to do */
2035 return;
2036 }
2037
2038 _mesa_lock_texture(ctx, texObj);
2039 if (target == GL_TEXTURE_CUBE_MAP) {
2040 GLuint face;
2041 for (face = 0; face < 6; face++)
2042 ctx->Driver.GenerateMipmap(ctx,
2043 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2044 texObj);
2045 }
2046 else {
2047 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2048 }
2049 _mesa_unlock_texture(ctx, texObj);
2050 }
2051
2052
2053 #if FEATURE_EXT_framebuffer_blit
2054
2055 static const struct gl_renderbuffer_attachment *
2056 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
2057 {
2058 GLuint i;
2059 for (i = 0; i < Elements(fb->Attachment); i++) {
2060 if (fb->Attachment[i].Renderbuffer == rb)
2061 return &fb->Attachment[i];
2062 }
2063 return NULL;
2064 }
2065
2066
2067
2068 /**
2069 * Blit rectangular region, optionally from one framebuffer to another.
2070 *
2071 * Note, if the src buffer is multisampled and the dest is not, this is
2072 * when the samples must be resolved to a single color.
2073 */
2074 void GLAPIENTRY
2075 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2076 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2077 GLbitfield mask, GLenum filter)
2078 {
2079 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2080 GL_DEPTH_BUFFER_BIT |
2081 GL_STENCIL_BUFFER_BIT);
2082 const struct gl_framebuffer *readFb, *drawFb;
2083 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2084 GET_CURRENT_CONTEXT(ctx);
2085
2086 ASSERT_OUTSIDE_BEGIN_END(ctx);
2087 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2088
2089 if (ctx->NewState) {
2090 _mesa_update_state(ctx);
2091 }
2092
2093 readFb = ctx->ReadBuffer;
2094 drawFb = ctx->DrawBuffer;
2095
2096 if (!readFb || !drawFb) {
2097 /* This will normally never happen but someday we may want to
2098 * support MakeCurrent() with no drawables.
2099 */
2100 return;
2101 }
2102
2103 /* check for complete framebuffers */
2104 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2105 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2106 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2107 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2108 return;
2109 }
2110
2111 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2112 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2113 return;
2114 }
2115
2116 if (mask & ~legalMaskBits) {
2117 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2118 return;
2119 }
2120
2121 /* depth/stencil must be blitted with nearest filtering */
2122 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2123 && filter != GL_NEAREST) {
2124 _mesa_error(ctx, GL_INVALID_OPERATION,
2125 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2126 return;
2127 }
2128
2129 /* get color read/draw renderbuffers */
2130 if (mask & GL_COLOR_BUFFER_BIT) {
2131 colorReadRb = readFb->_ColorReadBuffer;
2132 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2133 }
2134 else {
2135 colorReadRb = colorDrawRb = NULL;
2136 }
2137
2138 if (mask & GL_STENCIL_BUFFER_BIT) {
2139 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2140 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2141 if (!readRb ||
2142 !drawRb ||
2143 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2144 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2145 _mesa_error(ctx, GL_INVALID_OPERATION,
2146 "glBlitFramebufferEXT(stencil buffer size mismatch");
2147 return;
2148 }
2149 }
2150
2151 if (mask & GL_DEPTH_BUFFER_BIT) {
2152 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2153 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2154 if (!readRb ||
2155 !drawRb ||
2156 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2157 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2158 _mesa_error(ctx, GL_INVALID_OPERATION,
2159 "glBlitFramebufferEXT(depth buffer size mismatch");
2160 return;
2161 }
2162 }
2163
2164 if (readFb->Visual.samples > 0 &&
2165 drawFb->Visual.samples > 0 &&
2166 readFb->Visual.samples != drawFb->Visual.samples) {
2167 _mesa_error(ctx, GL_INVALID_OPERATION,
2168 "glBlitFramebufferEXT(mismatched samples");
2169 return;
2170 }
2171
2172 /* extra checks for multisample copies... */
2173 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2174 /* src and dest region sizes must be the same */
2175 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2176 srcY1 - srcY0 != dstY1 - dstY0) {
2177 _mesa_error(ctx, GL_INVALID_OPERATION,
2178 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2179 return;
2180 }
2181
2182 /* color formats must match */
2183 if (colorReadRb &&
2184 colorDrawRb &&
2185 colorReadRb->Format != colorDrawRb->Format) {
2186 _mesa_error(ctx, GL_INVALID_OPERATION,
2187 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2188 return;
2189 }
2190 }
2191
2192 if (!ctx->Extensions.EXT_framebuffer_blit) {
2193 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2194 return;
2195 }
2196
2197 /* Debug code */
2198 if (DEBUG_BLIT) {
2199 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2200 " 0x%x, 0x%x)\n",
2201 srcX0, srcY0, srcX1, srcY1,
2202 dstX0, dstY0, dstX1, dstY1,
2203 mask, filter);
2204 if (colorReadRb) {
2205 const struct gl_renderbuffer_attachment *att;
2206
2207 att = find_attachment(readFb, colorReadRb);
2208 printf(" Src FBO %u RB %u (%dx%d) ",
2209 readFb->Name, colorReadRb->Name,
2210 colorReadRb->Width, colorReadRb->Height);
2211 if (att && att->Texture) {
2212 printf("Tex %u tgt 0x%x level %u face %u",
2213 att->Texture->Name,
2214 att->Texture->Target,
2215 att->TextureLevel,
2216 att->CubeMapFace);
2217 }
2218 printf("\n");
2219
2220 att = find_attachment(drawFb, colorDrawRb);
2221 printf(" Dst FBO %u RB %u (%dx%d) ",
2222 drawFb->Name, colorDrawRb->Name,
2223 colorDrawRb->Width, colorDrawRb->Height);
2224 if (att && att->Texture) {
2225 printf("Tex %u tgt 0x%x level %u face %u",
2226 att->Texture->Name,
2227 att->Texture->Target,
2228 att->TextureLevel,
2229 att->CubeMapFace);
2230 }
2231 printf("\n");
2232 }
2233 }
2234
2235 ASSERT(ctx->Driver.BlitFramebuffer);
2236 ctx->Driver.BlitFramebuffer(ctx,
2237 srcX0, srcY0, srcX1, srcY1,
2238 dstX0, dstY0, dstX1, dstY1,
2239 mask, filter);
2240 }
2241 #endif /* FEATURE_EXT_framebuffer_blit */