mesa: GL_MESA_framebuffer_flip_y extension [v4]
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "debug_output.h"
39 #include "enums.h"
40 #include "fbobject.h"
41 #include "formats.h"
42 #include "framebuffer.h"
43 #include "glformats.h"
44 #include "hash.h"
45 #include "macros.h"
46 #include "multisample.h"
47 #include "mtypes.h"
48 #include "renderbuffer.h"
49 #include "state.h"
50 #include "teximage.h"
51 #include "texobj.h"
52
53
54 /**
55 * Notes:
56 *
57 * None of the GL_EXT_framebuffer_object functions are compiled into
58 * display lists.
59 */
60
61
62
63 /*
64 * When glGenRender/FramebuffersEXT() is called we insert pointers to
65 * these placeholder objects into the hash table.
66 * Later, when the object ID is first bound, we replace the placeholder
67 * with the real frame/renderbuffer.
68 */
69 static struct gl_framebuffer DummyFramebuffer;
70 static struct gl_renderbuffer DummyRenderbuffer;
71
72 /* We bind this framebuffer when applications pass a NULL
73 * drawable/surface in make current. */
74 static struct gl_framebuffer IncompleteFramebuffer;
75
76
77 static void
78 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
79 {
80 /* no op */
81 }
82
83 static void
84 delete_dummy_framebuffer(struct gl_framebuffer *fb)
85 {
86 /* no op */
87 }
88
89
90 void
91 _mesa_init_fbobjects(struct gl_context *ctx)
92 {
93 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
94 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
95 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
99 }
100
101 struct gl_framebuffer *
102 _mesa_get_incomplete_framebuffer(void)
103 {
104 return &IncompleteFramebuffer;
105 }
106
107 /**
108 * Helper routine for getting a gl_renderbuffer.
109 */
110 struct gl_renderbuffer *
111 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
112 {
113 struct gl_renderbuffer *rb;
114
115 if (id == 0)
116 return NULL;
117
118 rb = (struct gl_renderbuffer *)
119 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
120 return rb;
121 }
122
123
124 /**
125 * A convenience function for direct state access that throws
126 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
127 */
128 struct gl_renderbuffer *
129 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
130 const char *func)
131 {
132 struct gl_renderbuffer *rb;
133
134 rb = _mesa_lookup_renderbuffer(ctx, id);
135 if (!rb || rb == &DummyRenderbuffer) {
136 _mesa_error(ctx, GL_INVALID_OPERATION,
137 "%s(non-existent renderbuffer %u)", func, id);
138 return NULL;
139 }
140
141 return rb;
142 }
143
144
145 /**
146 * Helper routine for getting a gl_framebuffer.
147 */
148 struct gl_framebuffer *
149 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
150 {
151 struct gl_framebuffer *fb;
152
153 if (id == 0)
154 return NULL;
155
156 fb = (struct gl_framebuffer *)
157 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
158 return fb;
159 }
160
161
162 /**
163 * A convenience function for direct state access that throws
164 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
165 */
166 struct gl_framebuffer *
167 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
168 const char *func)
169 {
170 struct gl_framebuffer *fb;
171
172 fb = _mesa_lookup_framebuffer(ctx, id);
173 if (!fb || fb == &DummyFramebuffer) {
174 _mesa_error(ctx, GL_INVALID_OPERATION,
175 "%s(non-existent framebuffer %u)", func, id);
176 return NULL;
177 }
178
179 return fb;
180 }
181
182
183 /**
184 * Mark the given framebuffer as invalid. This will force the
185 * test for framebuffer completeness to be done before the framebuffer
186 * is used.
187 */
188 static void
189 invalidate_framebuffer(struct gl_framebuffer *fb)
190 {
191 fb->_Status = 0; /* "indeterminate" */
192 }
193
194
195 /**
196 * Return the gl_framebuffer object which corresponds to the given
197 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
198 * Check support for GL_EXT_framebuffer_blit to determine if certain
199 * targets are legal.
200 * \return gl_framebuffer pointer or NULL if target is illegal
201 */
202 static struct gl_framebuffer *
203 get_framebuffer_target(struct gl_context *ctx, GLenum target)
204 {
205 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
206 switch (target) {
207 case GL_DRAW_FRAMEBUFFER:
208 return have_fb_blit ? ctx->DrawBuffer : NULL;
209 case GL_READ_FRAMEBUFFER:
210 return have_fb_blit ? ctx->ReadBuffer : NULL;
211 case GL_FRAMEBUFFER_EXT:
212 return ctx->DrawBuffer;
213 default:
214 return NULL;
215 }
216 }
217
218
219 /**
220 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
221 * gl_renderbuffer_attachment object.
222 * This function is only used for user-created FB objects, not the
223 * default / window-system FB object.
224 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
225 * the depth buffer attachment point.
226 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
227 * is_color_attachment, because several callers would return different errors
228 * if they don't find the attachment.
229 */
230 static struct gl_renderbuffer_attachment *
231 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
232 GLenum attachment, bool *is_color_attachment)
233 {
234 GLuint i;
235
236 assert(_mesa_is_user_fbo(fb));
237
238 if (is_color_attachment)
239 *is_color_attachment = false;
240
241 switch (attachment) {
242 case GL_COLOR_ATTACHMENT0_EXT:
243 case GL_COLOR_ATTACHMENT1_EXT:
244 case GL_COLOR_ATTACHMENT2_EXT:
245 case GL_COLOR_ATTACHMENT3_EXT:
246 case GL_COLOR_ATTACHMENT4_EXT:
247 case GL_COLOR_ATTACHMENT5_EXT:
248 case GL_COLOR_ATTACHMENT6_EXT:
249 case GL_COLOR_ATTACHMENT7_EXT:
250 case GL_COLOR_ATTACHMENT8_EXT:
251 case GL_COLOR_ATTACHMENT9_EXT:
252 case GL_COLOR_ATTACHMENT10_EXT:
253 case GL_COLOR_ATTACHMENT11_EXT:
254 case GL_COLOR_ATTACHMENT12_EXT:
255 case GL_COLOR_ATTACHMENT13_EXT:
256 case GL_COLOR_ATTACHMENT14_EXT:
257 case GL_COLOR_ATTACHMENT15_EXT:
258 if (is_color_attachment)
259 *is_color_attachment = true;
260 /* Only OpenGL ES 1.x forbids color attachments other than
261 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
262 * hardware is used.
263 */
264 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
265 if (i >= ctx->Const.MaxColorAttachments
266 || (i > 0 && ctx->API == API_OPENGLES)) {
267 return NULL;
268 }
269 return &fb->Attachment[BUFFER_COLOR0 + i];
270 case GL_DEPTH_STENCIL_ATTACHMENT:
271 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
272 return NULL;
273 /* fall-through */
274 case GL_DEPTH_ATTACHMENT_EXT:
275 return &fb->Attachment[BUFFER_DEPTH];
276 case GL_STENCIL_ATTACHMENT_EXT:
277 return &fb->Attachment[BUFFER_STENCIL];
278 default:
279 return NULL;
280 }
281 }
282
283
284 /**
285 * As above, but only used for getting attachments of the default /
286 * window-system framebuffer (not user-created framebuffer objects).
287 */
288 static struct gl_renderbuffer_attachment *
289 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
290 GLenum attachment)
291 {
292 assert(_mesa_is_winsys_fbo(fb));
293
294 if (_mesa_is_gles3(ctx)) {
295 assert(attachment == GL_BACK ||
296 attachment == GL_DEPTH ||
297 attachment == GL_STENCIL);
298 switch (attachment) {
299 case GL_BACK:
300 /* Since there is no stereo rendering in ES 3.0, only return the
301 * LEFT bits.
302 */
303 if (ctx->DrawBuffer->Visual.doubleBufferMode)
304 return &fb->Attachment[BUFFER_BACK_LEFT];
305 return &fb->Attachment[BUFFER_FRONT_LEFT];
306 case GL_DEPTH:
307 return &fb->Attachment[BUFFER_DEPTH];
308 case GL_STENCIL:
309 return &fb->Attachment[BUFFER_STENCIL];
310 }
311 }
312
313 switch (attachment) {
314 case GL_FRONT_LEFT:
315 /* Front buffers can be allocated on the first use, but
316 * glGetFramebufferAttachmentParameteriv must work even if that
317 * allocation hasn't happened yet. In such case, use the back buffer,
318 * which should be the same.
319 */
320 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
321 return &fb->Attachment[BUFFER_BACK_LEFT];
322 else
323 return &fb->Attachment[BUFFER_FRONT_LEFT];
324 case GL_FRONT_RIGHT:
325 /* Same as above. */
326 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
327 return &fb->Attachment[BUFFER_BACK_RIGHT];
328 else
329 return &fb->Attachment[BUFFER_FRONT_RIGHT];
330 case GL_BACK_LEFT:
331 return &fb->Attachment[BUFFER_BACK_LEFT];
332 case GL_BACK_RIGHT:
333 return &fb->Attachment[BUFFER_BACK_RIGHT];
334 case GL_BACK:
335 /* The ARB_ES3_1_compatibility spec says:
336 *
337 * "Since this command can only query a single framebuffer
338 * attachment, BACK is equivalent to BACK_LEFT."
339 */
340 if (ctx->Extensions.ARB_ES3_1_compatibility)
341 return &fb->Attachment[BUFFER_BACK_LEFT];
342 return NULL;
343 case GL_AUX0:
344 if (fb->Visual.numAuxBuffers == 1) {
345 return &fb->Attachment[BUFFER_AUX0];
346 }
347 return NULL;
348
349 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
350 *
351 * "If the default framebuffer is bound to target, then attachment must
352 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
353 * identifying a color buffer; DEPTH, identifying the depth buffer; or
354 * STENCIL, identifying the stencil buffer."
355 *
356 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
357 * language. However, revision #33 of the ARB_framebuffer_object spec
358 * says:
359 *
360 * "If the default framebuffer is bound to <target>, then <attachment>
361 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
362 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
363 * depth buffer, or the stencil buffer, and <pname> may be
364 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
365 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
366 *
367 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
368 * from glext.h, so shipping apps should not use those values.
369 *
370 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
371 * support queries of the window system FBO.
372 */
373 case GL_DEPTH:
374 return &fb->Attachment[BUFFER_DEPTH];
375 case GL_STENCIL:
376 return &fb->Attachment[BUFFER_STENCIL];
377 default:
378 return NULL;
379 }
380 }
381
382
383
384 /**
385 * Remove any texture or renderbuffer attached to the given attachment
386 * point. Update reference counts, etc.
387 */
388 static void
389 remove_attachment(struct gl_context *ctx,
390 struct gl_renderbuffer_attachment *att)
391 {
392 struct gl_renderbuffer *rb = att->Renderbuffer;
393
394 /* tell driver that we're done rendering to this texture. */
395 if (rb && rb->NeedsFinishRenderTexture)
396 ctx->Driver.FinishRenderTexture(ctx, rb);
397
398 if (att->Type == GL_TEXTURE) {
399 assert(att->Texture);
400 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
401 assert(!att->Texture);
402 }
403 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
404 assert(!att->Texture);
405 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
406 assert(!att->Renderbuffer);
407 }
408 att->Type = GL_NONE;
409 att->Complete = GL_TRUE;
410 }
411
412 /**
413 * Verify a couple error conditions that will lead to an incomplete FBO and
414 * may cause problems for the driver's RenderTexture path.
415 */
416 static bool
417 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
418 {
419 const struct gl_texture_image *const texImage =
420 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
421
422 if (!texImage ||
423 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
424 return false;
425
426 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
427 && att->Zoffset >= texImage->Height)
428 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
429 && att->Zoffset >= texImage->Depth))
430 return false;
431
432 return true;
433 }
434
435 /**
436 * Create a renderbuffer which will be set up by the driver to wrap the
437 * texture image slice.
438 *
439 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
440 * to share most of their framebuffer rendering code between winsys,
441 * renderbuffer, and texture attachments.
442 *
443 * The allocated renderbuffer uses a non-zero Name so that drivers can check
444 * it for determining vertical orientation, but we use ~0 to make it fairly
445 * unambiguous with actual user (non-texture) renderbuffers.
446 */
447 void
448 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
449 struct gl_framebuffer *fb,
450 struct gl_renderbuffer_attachment *att)
451 {
452 struct gl_texture_image *texImage;
453 struct gl_renderbuffer *rb;
454
455 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
456
457 rb = att->Renderbuffer;
458 if (!rb) {
459 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
460 if (!rb) {
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
462 return;
463 }
464 att->Renderbuffer = rb;
465
466 /* This can't get called on a texture renderbuffer, so set it to NULL
467 * for clarity compared to user renderbuffers.
468 */
469 rb->AllocStorage = NULL;
470
471 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
472 }
473
474 if (!texImage)
475 return;
476
477 rb->_BaseFormat = texImage->_BaseFormat;
478 rb->Format = texImage->TexFormat;
479 rb->InternalFormat = texImage->InternalFormat;
480 rb->Width = texImage->Width2;
481 rb->Height = texImage->Height2;
482 rb->Depth = texImage->Depth2;
483 rb->NumSamples = texImage->NumSamples;
484 rb->TexImage = texImage;
485
486 if (driver_RenderTexture_is_safe(att))
487 ctx->Driver.RenderTexture(ctx, fb, att);
488 }
489
490 /**
491 * Bind a texture object to an attachment point.
492 * The previous binding, if any, will be removed first.
493 */
494 static void
495 set_texture_attachment(struct gl_context *ctx,
496 struct gl_framebuffer *fb,
497 struct gl_renderbuffer_attachment *att,
498 struct gl_texture_object *texObj,
499 GLenum texTarget, GLuint level, GLuint layer,
500 GLboolean layered)
501 {
502 struct gl_renderbuffer *rb = att->Renderbuffer;
503
504 if (rb && rb->NeedsFinishRenderTexture)
505 ctx->Driver.FinishRenderTexture(ctx, rb);
506
507 if (att->Texture == texObj) {
508 /* re-attaching same texture */
509 assert(att->Type == GL_TEXTURE);
510 }
511 else {
512 /* new attachment */
513 remove_attachment(ctx, att);
514 att->Type = GL_TEXTURE;
515 assert(!att->Texture);
516 _mesa_reference_texobj(&att->Texture, texObj);
517 }
518 invalidate_framebuffer(fb);
519
520 /* always update these fields */
521 att->TextureLevel = level;
522 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
523 att->Zoffset = layer;
524 att->Layered = layered;
525 att->Complete = GL_FALSE;
526
527 _mesa_update_texture_renderbuffer(ctx, fb, att);
528 }
529
530
531 /**
532 * Bind a renderbuffer to an attachment point.
533 * The previous binding, if any, will be removed first.
534 */
535 static void
536 set_renderbuffer_attachment(struct gl_context *ctx,
537 struct gl_renderbuffer_attachment *att,
538 struct gl_renderbuffer *rb)
539 {
540 /* XXX check if re-doing same attachment, exit early */
541 remove_attachment(ctx, att);
542 att->Type = GL_RENDERBUFFER_EXT;
543 att->Texture = NULL; /* just to be safe */
544 att->Layered = GL_FALSE;
545 att->Complete = GL_FALSE;
546 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
547 }
548
549
550 /**
551 * Fallback for ctx->Driver.FramebufferRenderbuffer()
552 * Attach a renderbuffer object to a framebuffer object.
553 */
554 void
555 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
556 struct gl_framebuffer *fb,
557 GLenum attachment,
558 struct gl_renderbuffer *rb)
559 {
560 struct gl_renderbuffer_attachment *att;
561
562 simple_mtx_lock(&fb->Mutex);
563
564 att = get_attachment(ctx, fb, attachment, NULL);
565 assert(att);
566 if (rb) {
567 set_renderbuffer_attachment(ctx, att, rb);
568 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
569 /* do stencil attachment here (depth already done above) */
570 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
571 assert(att);
572 set_renderbuffer_attachment(ctx, att, rb);
573 }
574 rb->AttachedAnytime = GL_TRUE;
575 }
576 else {
577 remove_attachment(ctx, att);
578 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
579 /* detach stencil (depth was detached above) */
580 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
581 assert(att);
582 remove_attachment(ctx, att);
583 }
584 }
585
586 invalidate_framebuffer(fb);
587
588 simple_mtx_unlock(&fb->Mutex);
589 }
590
591
592 /**
593 * Fallback for ctx->Driver.ValidateFramebuffer()
594 * Check if the renderbuffer's formats are supported by the software
595 * renderer.
596 * Drivers should probably override this.
597 */
598 void
599 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
600 {
601 gl_buffer_index buf;
602 for (buf = 0; buf < BUFFER_COUNT; buf++) {
603 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
604 if (rb) {
605 switch (rb->_BaseFormat) {
606 case GL_ALPHA:
607 case GL_LUMINANCE_ALPHA:
608 case GL_LUMINANCE:
609 case GL_INTENSITY:
610 case GL_RED:
611 case GL_RG:
612 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
613 return;
614
615 default:
616 switch (rb->Format) {
617 /* XXX This list is likely incomplete. */
618 case MESA_FORMAT_R9G9B9E5_FLOAT:
619 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
620 return;
621 default:;
622 /* render buffer format is supported by software rendering */
623 }
624 }
625 }
626 }
627 }
628
629
630 /**
631 * Return true if the framebuffer has a combined depth/stencil
632 * renderbuffer attached.
633 */
634 GLboolean
635 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
636 {
637 const struct gl_renderbuffer_attachment *depth =
638 &fb->Attachment[BUFFER_DEPTH];
639 const struct gl_renderbuffer_attachment *stencil =
640 &fb->Attachment[BUFFER_STENCIL];
641
642 if (depth->Type == stencil->Type) {
643 if (depth->Type == GL_RENDERBUFFER_EXT &&
644 depth->Renderbuffer == stencil->Renderbuffer)
645 return GL_TRUE;
646
647 if (depth->Type == GL_TEXTURE &&
648 depth->Texture == stencil->Texture)
649 return GL_TRUE;
650 }
651
652 return GL_FALSE;
653 }
654
655
656 /**
657 * For debug only.
658 */
659 static void
660 att_incomplete(const char *msg)
661 {
662 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
663 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
664 }
665 }
666
667
668 /**
669 * For debug only.
670 */
671 static void
672 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
673 {
674 static GLuint msg_id;
675
676 _mesa_gl_debug(ctx, &msg_id,
677 MESA_DEBUG_SOURCE_API,
678 MESA_DEBUG_TYPE_OTHER,
679 MESA_DEBUG_SEVERITY_MEDIUM,
680 "FBO incomplete: %s [%d]\n", msg, index);
681
682 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
683 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
684 }
685 }
686
687
688 /**
689 * Is the given base format a legal format for a color renderbuffer?
690 */
691 GLboolean
692 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
693 {
694 switch (baseFormat) {
695 case GL_RGB:
696 case GL_RGBA:
697 return GL_TRUE;
698 case GL_LUMINANCE:
699 case GL_LUMINANCE_ALPHA:
700 case GL_INTENSITY:
701 case GL_ALPHA:
702 return ctx->API == API_OPENGL_COMPAT &&
703 ctx->Extensions.ARB_framebuffer_object;
704 case GL_RED:
705 case GL_RG:
706 return ctx->Extensions.ARB_texture_rg;
707 default:
708 return GL_FALSE;
709 }
710 }
711
712
713 /**
714 * Is the given base format a legal format for a color renderbuffer?
715 */
716 static GLboolean
717 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
718 GLenum internalFormat)
719 {
720 const GLenum baseFormat =
721 _mesa_get_format_base_format(format);
722 GLboolean valid;
723
724 valid = _mesa_is_legal_color_format(ctx, baseFormat);
725 if (!valid || _mesa_is_desktop_gl(ctx)) {
726 return valid;
727 }
728
729 /* Reject additional cases for GLES */
730 switch (internalFormat) {
731 case GL_RGBA8_SNORM:
732 case GL_RGB32F:
733 case GL_RGB32I:
734 case GL_RGB32UI:
735 case GL_RGB16F:
736 case GL_RGB16I:
737 case GL_RGB16UI:
738 case GL_RGB8_SNORM:
739 case GL_RGB8I:
740 case GL_RGB8UI:
741 case GL_SRGB8:
742 case GL_RGB10:
743 case GL_RGB9_E5:
744 case GL_RG8_SNORM:
745 case GL_R8_SNORM:
746 return GL_FALSE;
747 default:
748 break;
749 }
750
751 if (internalFormat != GL_RGB10_A2 &&
752 (format == MESA_FORMAT_B10G10R10A2_UNORM ||
753 format == MESA_FORMAT_B10G10R10X2_UNORM ||
754 format == MESA_FORMAT_R10G10B10A2_UNORM ||
755 format == MESA_FORMAT_R10G10B10X2_UNORM)) {
756 return GL_FALSE;
757 }
758
759 return GL_TRUE;
760 }
761
762
763 /**
764 * Is the given base format a legal format for a depth/stencil renderbuffer?
765 */
766 static GLboolean
767 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
768 {
769 switch (baseFormat) {
770 case GL_DEPTH_COMPONENT:
771 case GL_DEPTH_STENCIL_EXT:
772 return GL_TRUE;
773 default:
774 return GL_FALSE;
775 }
776 }
777
778
779 /**
780 * Test if an attachment point is complete and update its Complete field.
781 * \param format if GL_COLOR, this is a color attachment point,
782 * if GL_DEPTH, this is a depth component attachment point,
783 * if GL_STENCIL, this is a stencil component attachment point.
784 */
785 static void
786 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
787 struct gl_renderbuffer_attachment *att)
788 {
789 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
790
791 /* assume complete */
792 att->Complete = GL_TRUE;
793
794 /* Look for reasons why the attachment might be incomplete */
795 if (att->Type == GL_TEXTURE) {
796 const struct gl_texture_object *texObj = att->Texture;
797 const struct gl_texture_image *texImage;
798 GLenum baseFormat;
799
800 if (!texObj) {
801 att_incomplete("no texobj");
802 att->Complete = GL_FALSE;
803 return;
804 }
805
806 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
807 if (!texImage) {
808 att_incomplete("no teximage");
809 att->Complete = GL_FALSE;
810 return;
811 }
812 if (texImage->Width < 1 || texImage->Height < 1) {
813 att_incomplete("teximage width/height=0");
814 att->Complete = GL_FALSE;
815 return;
816 }
817
818 switch (texObj->Target) {
819 case GL_TEXTURE_3D:
820 if (att->Zoffset >= texImage->Depth) {
821 att_incomplete("bad z offset");
822 att->Complete = GL_FALSE;
823 return;
824 }
825 break;
826 case GL_TEXTURE_1D_ARRAY:
827 if (att->Zoffset >= texImage->Height) {
828 att_incomplete("bad 1D-array layer");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 case GL_TEXTURE_2D_ARRAY:
834 if (att->Zoffset >= texImage->Depth) {
835 att_incomplete("bad 2D-array layer");
836 att->Complete = GL_FALSE;
837 return;
838 }
839 break;
840 case GL_TEXTURE_CUBE_MAP_ARRAY:
841 if (att->Zoffset >= texImage->Depth) {
842 att_incomplete("bad cube-array layer");
843 att->Complete = GL_FALSE;
844 return;
845 }
846 break;
847 }
848
849 baseFormat = texImage->_BaseFormat;
850
851 if (format == GL_COLOR) {
852 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
853 att_incomplete("bad format");
854 att->Complete = GL_FALSE;
855 return;
856 }
857 if (_mesa_is_format_compressed(texImage->TexFormat)) {
858 att_incomplete("compressed internalformat");
859 att->Complete = GL_FALSE;
860 return;
861 }
862
863 /* OES_texture_float allows creation and use of floating point
864 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
865 * these textures to be used as a render target, this is done via
866 * GL_EXT_color_buffer(_half)_float with set of new sized types.
867 */
868 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
869 att_incomplete("bad internal format");
870 att->Complete = GL_FALSE;
871 return;
872 }
873 }
874 else if (format == GL_DEPTH) {
875 if (baseFormat == GL_DEPTH_COMPONENT) {
876 /* OK */
877 }
878 else if (ctx->Extensions.ARB_depth_texture &&
879 baseFormat == GL_DEPTH_STENCIL) {
880 /* OK */
881 }
882 else {
883 att->Complete = GL_FALSE;
884 att_incomplete("bad depth format");
885 return;
886 }
887 }
888 else {
889 assert(format == GL_STENCIL);
890 if (ctx->Extensions.ARB_depth_texture &&
891 baseFormat == GL_DEPTH_STENCIL) {
892 /* OK */
893 } else if (ctx->Extensions.ARB_texture_stencil8 &&
894 baseFormat == GL_STENCIL_INDEX) {
895 /* OK */
896 } else {
897 /* no such thing as stencil-only textures */
898 att_incomplete("illegal stencil texture");
899 att->Complete = GL_FALSE;
900 return;
901 }
902 }
903 }
904 else if (att->Type == GL_RENDERBUFFER_EXT) {
905 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
906
907 assert(att->Renderbuffer);
908 if (!att->Renderbuffer->InternalFormat ||
909 att->Renderbuffer->Width < 1 ||
910 att->Renderbuffer->Height < 1) {
911 att_incomplete("0x0 renderbuffer");
912 att->Complete = GL_FALSE;
913 return;
914 }
915 if (format == GL_COLOR) {
916 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
917 att_incomplete("bad renderbuffer color format");
918 att->Complete = GL_FALSE;
919 return;
920 }
921 }
922 else if (format == GL_DEPTH) {
923 if (baseFormat == GL_DEPTH_COMPONENT) {
924 /* OK */
925 }
926 else if (baseFormat == GL_DEPTH_STENCIL) {
927 /* OK */
928 }
929 else {
930 att_incomplete("bad renderbuffer depth format");
931 att->Complete = GL_FALSE;
932 return;
933 }
934 }
935 else {
936 assert(format == GL_STENCIL);
937 if (baseFormat == GL_STENCIL_INDEX ||
938 baseFormat == GL_DEPTH_STENCIL) {
939 /* OK */
940 }
941 else {
942 att->Complete = GL_FALSE;
943 att_incomplete("bad renderbuffer stencil format");
944 return;
945 }
946 }
947 }
948 else {
949 assert(att->Type == GL_NONE);
950 /* complete */
951 return;
952 }
953 }
954
955
956 /**
957 * Test if the given framebuffer object is complete and update its
958 * Status field with the results.
959 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
960 * driver to make hardware-specific validation/completeness checks.
961 * Also update the framebuffer's Width and Height fields if the
962 * framebuffer is complete.
963 */
964 void
965 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
966 struct gl_framebuffer *fb)
967 {
968 GLuint numImages;
969 GLenum intFormat = GL_NONE; /* color buffers' internal format */
970 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
971 GLint numSamples = -1;
972 GLint fixedSampleLocations = -1;
973 GLint i;
974 GLuint j;
975 /* Covers max_layer_count, is_layered, and layer_tex_target */
976 bool layer_info_valid = false;
977 GLuint max_layer_count = 0, att_layer_count;
978 bool is_layered = false;
979 GLenum layer_tex_target = 0;
980 bool has_depth_attachment = false;
981 bool has_stencil_attachment = false;
982
983 assert(_mesa_is_user_fbo(fb));
984
985 /* we're changing framebuffer fields here */
986 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
987
988 numImages = 0;
989 fb->Width = 0;
990 fb->Height = 0;
991 fb->_AllColorBuffersFixedPoint = GL_TRUE;
992 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
993 fb->_HasAttachments = true;
994 fb->_IntegerBuffers = 0;
995
996 /* Start at -2 to more easily loop over all attachment points.
997 * -2: depth buffer
998 * -1: stencil buffer
999 * >=0: color buffer
1000 */
1001 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
1002 struct gl_renderbuffer_attachment *att;
1003 GLenum f;
1004 mesa_format attFormat;
1005 GLenum att_tex_target = GL_NONE;
1006
1007 /*
1008 * XXX for ARB_fbo, only check color buffers that are named by
1009 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
1010 */
1011
1012 /* check for attachment completeness
1013 */
1014 if (i == -2) {
1015 att = &fb->Attachment[BUFFER_DEPTH];
1016 test_attachment_completeness(ctx, GL_DEPTH, att);
1017 if (!att->Complete) {
1018 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1019 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1020 return;
1021 } else if (att->Type != GL_NONE) {
1022 has_depth_attachment = true;
1023 }
1024 }
1025 else if (i == -1) {
1026 att = &fb->Attachment[BUFFER_STENCIL];
1027 test_attachment_completeness(ctx, GL_STENCIL, att);
1028 if (!att->Complete) {
1029 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1030 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1031 return;
1032 } else if (att->Type != GL_NONE) {
1033 has_stencil_attachment = true;
1034 }
1035 }
1036 else {
1037 att = &fb->Attachment[BUFFER_COLOR0 + i];
1038 test_attachment_completeness(ctx, GL_COLOR, att);
1039 if (!att->Complete) {
1040 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1041 fbo_incomplete(ctx, "color attachment incomplete", i);
1042 return;
1043 }
1044 }
1045
1046 /* get width, height, format of the renderbuffer/texture
1047 */
1048 if (att->Type == GL_TEXTURE) {
1049 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1050 att_tex_target = att->Texture->Target;
1051 minWidth = MIN2(minWidth, texImg->Width);
1052 maxWidth = MAX2(maxWidth, texImg->Width);
1053 minHeight = MIN2(minHeight, texImg->Height);
1054 maxHeight = MAX2(maxHeight, texImg->Height);
1055 f = texImg->_BaseFormat;
1056 attFormat = texImg->TexFormat;
1057 numImages++;
1058
1059 if (!is_format_color_renderable(ctx, attFormat,
1060 texImg->InternalFormat) &&
1061 !is_legal_depth_format(ctx, f) &&
1062 f != GL_STENCIL_INDEX) {
1063 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1064 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1065 return;
1066 }
1067
1068 if (numSamples < 0)
1069 numSamples = texImg->NumSamples;
1070 else if (numSamples != texImg->NumSamples) {
1071 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1072 fbo_incomplete(ctx, "inconsistent sample count", -1);
1073 return;
1074 }
1075
1076 if (fixedSampleLocations < 0)
1077 fixedSampleLocations = texImg->FixedSampleLocations;
1078 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1079 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1080 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1081 return;
1082 }
1083 }
1084 else if (att->Type == GL_RENDERBUFFER_EXT) {
1085 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1086 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1087 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1088 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1089 f = att->Renderbuffer->InternalFormat;
1090 attFormat = att->Renderbuffer->Format;
1091 numImages++;
1092
1093 if (numSamples < 0)
1094 numSamples = att->Renderbuffer->NumSamples;
1095 else if (numSamples != att->Renderbuffer->NumSamples) {
1096 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1097 fbo_incomplete(ctx, "inconsistent sample count", -1);
1098 return;
1099 }
1100
1101 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1102 if (fixedSampleLocations < 0)
1103 fixedSampleLocations = GL_TRUE;
1104 else if (fixedSampleLocations != GL_TRUE) {
1105 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1106 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1107 return;
1108 }
1109 }
1110 else {
1111 assert(att->Type == GL_NONE);
1112 continue;
1113 }
1114
1115 /* Update flags describing color buffer datatypes */
1116 if (i >= 0) {
1117 GLenum type = _mesa_get_format_datatype(attFormat);
1118
1119 /* check if integer color */
1120 if (_mesa_is_format_integer_color(attFormat))
1121 fb->_IntegerBuffers |= (1 << i);
1122
1123 fb->_AllColorBuffersFixedPoint =
1124 fb->_AllColorBuffersFixedPoint &&
1125 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1126
1127 fb->_HasSNormOrFloatColorBuffer =
1128 fb->_HasSNormOrFloatColorBuffer ||
1129 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1130 }
1131
1132 /* Error-check width, height, format */
1133 if (numImages == 1) {
1134 /* save format */
1135 if (i >= 0) {
1136 intFormat = f;
1137 }
1138 }
1139 else {
1140 if (!ctx->Extensions.ARB_framebuffer_object) {
1141 /* check that width, height, format are same */
1142 if (minWidth != maxWidth || minHeight != maxHeight) {
1143 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1144 fbo_incomplete(ctx, "width or height mismatch", -1);
1145 return;
1146 }
1147 /* check that all color buffers are the same format */
1148 if (intFormat != GL_NONE && f != intFormat) {
1149 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1150 fbo_incomplete(ctx, "format mismatch", -1);
1151 return;
1152 }
1153 }
1154 }
1155
1156 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1157 */
1158 if (att->Type == GL_RENDERBUFFER &&
1159 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1160 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1161 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1162 return;
1163 }
1164
1165 /* Check that layered rendering is consistent. */
1166 if (att->Layered) {
1167 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1168 att_layer_count = 6;
1169 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1170 att_layer_count = att->Renderbuffer->Height;
1171 else
1172 att_layer_count = att->Renderbuffer->Depth;
1173 } else {
1174 att_layer_count = 0;
1175 }
1176 if (!layer_info_valid) {
1177 is_layered = att->Layered;
1178 max_layer_count = att_layer_count;
1179 layer_tex_target = att_tex_target;
1180 layer_info_valid = true;
1181 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1182 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1183 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1184 return;
1185 } else if (is_layered != att->Layered) {
1186 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1187 fbo_incomplete(ctx,
1188 "framebuffer attachment layer mode is inconsistent",
1189 i);
1190 return;
1191 } else if (att_layer_count > max_layer_count) {
1192 max_layer_count = att_layer_count;
1193 }
1194
1195 /*
1196 * The extension GL_ARB_framebuffer_no_attachments places additional
1197 * requirement on each attachment. Those additional requirements are
1198 * tighter that those of previous versions of GL. In interest of better
1199 * compatibility, we will not enforce these restrictions. For the record
1200 * those additional restrictions are quoted below:
1201 *
1202 * "The width and height of image are greater than zero and less than or
1203 * equal to the values of the implementation-dependent limits
1204 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1205 *
1206 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1207 * array texture and the attachment is layered, the depth or layer count
1208 * of the texture is less than or equal to the implementation-dependent
1209 * limit MAX_FRAMEBUFFER_LAYERS."
1210 *
1211 * "If image has multiple samples, its sample count is less than or equal
1212 * to the value of the implementation-dependent limit
1213 * MAX_FRAMEBUFFER_SAMPLES."
1214 *
1215 * The same requirements are also in place for GL 4.5,
1216 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1217 */
1218 }
1219
1220 fb->MaxNumLayers = max_layer_count;
1221
1222 if (numImages == 0) {
1223 fb->_HasAttachments = false;
1224
1225 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1226 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1227 fbo_incomplete(ctx, "no attachments", -1);
1228 return;
1229 }
1230
1231 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1232 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1233 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1234 return;
1235 }
1236 }
1237
1238 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1239 /* Check that all DrawBuffers are present */
1240 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1241 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1242 const struct gl_renderbuffer_attachment *att
1243 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1244 assert(att);
1245 if (att->Type == GL_NONE) {
1246 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1247 fbo_incomplete(ctx, "missing drawbuffer", j);
1248 return;
1249 }
1250 }
1251 }
1252
1253 /* Check that the ReadBuffer is present */
1254 if (fb->ColorReadBuffer != GL_NONE) {
1255 const struct gl_renderbuffer_attachment *att
1256 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1257 assert(att);
1258 if (att->Type == GL_NONE) {
1259 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1260 fbo_incomplete(ctx, "missing readbuffer", -1);
1261 return;
1262 }
1263 }
1264 }
1265
1266 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1267 *
1268 * "Depth and stencil attachments, if present, are the same image."
1269 *
1270 * This restriction is not present in the OpenGL ES2 spec.
1271 */
1272 if (_mesa_is_gles3(ctx) &&
1273 has_stencil_attachment && has_depth_attachment &&
1274 !_mesa_has_depthstencil_combined(fb)) {
1275 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1276 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1277 return;
1278 }
1279
1280 /* Provisionally set status = COMPLETE ... */
1281 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1282
1283 /* ... but the driver may say the FB is incomplete.
1284 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1285 * if anything.
1286 */
1287 if (ctx->Driver.ValidateFramebuffer) {
1288 ctx->Driver.ValidateFramebuffer(ctx, fb);
1289 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1290 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1291 return;
1292 }
1293 }
1294
1295 /*
1296 * Note that if ARB_framebuffer_object is supported and the attached
1297 * renderbuffers/textures are different sizes, the framebuffer
1298 * width/height will be set to the smallest width/height.
1299 */
1300 if (numImages != 0) {
1301 fb->Width = minWidth;
1302 fb->Height = minHeight;
1303 }
1304
1305 /* finally, update the visual info for the framebuffer */
1306 _mesa_update_framebuffer_visual(ctx, fb);
1307 }
1308
1309
1310 GLboolean GLAPIENTRY
1311 _mesa_IsRenderbuffer(GLuint renderbuffer)
1312 {
1313 struct gl_renderbuffer *rb;
1314
1315 GET_CURRENT_CONTEXT(ctx);
1316
1317 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1318
1319 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1320 return rb != NULL && rb != &DummyRenderbuffer;
1321 }
1322
1323
1324 static struct gl_renderbuffer *
1325 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1326 const char *func)
1327 {
1328 struct gl_renderbuffer *newRb;
1329
1330 /* create new renderbuffer object */
1331 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1332 if (!newRb) {
1333 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1334 return NULL;
1335 }
1336 assert(newRb->AllocStorage);
1337 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1338
1339 return newRb;
1340 }
1341
1342
1343 static void
1344 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1345 {
1346 struct gl_renderbuffer *newRb;
1347 GET_CURRENT_CONTEXT(ctx);
1348
1349 if (target != GL_RENDERBUFFER_EXT) {
1350 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1351 return;
1352 }
1353
1354 /* No need to flush here since the render buffer binding has no
1355 * effect on rendering state.
1356 */
1357
1358 if (renderbuffer) {
1359 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1360 if (newRb == &DummyRenderbuffer) {
1361 /* ID was reserved, but no real renderbuffer object made yet */
1362 newRb = NULL;
1363 }
1364 else if (!newRb && !allow_user_names) {
1365 /* All RB IDs must be Gen'd */
1366 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1367 return;
1368 }
1369
1370 if (!newRb) {
1371 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1372 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1373 "glBindRenderbufferEXT");
1374 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1375 }
1376 }
1377 else {
1378 newRb = NULL;
1379 }
1380
1381 assert(newRb != &DummyRenderbuffer);
1382
1383 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1384 }
1385
1386 void GLAPIENTRY
1387 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1388 {
1389 GET_CURRENT_CONTEXT(ctx);
1390
1391 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1392 * entry point, but they allow the use of user-generated names.
1393 */
1394 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1395 }
1396
1397 void GLAPIENTRY
1398 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1399 {
1400 /* This function should not be in the dispatch table for core profile /
1401 * OpenGL 3.1, so execution should never get here in those cases -- no
1402 * need for an explicit test.
1403 */
1404 bind_renderbuffer(target, renderbuffer, true);
1405 }
1406
1407 /**
1408 * ARB_framebuffer_no_attachment and ARB_sample_locations - Application passes
1409 * requested param's here. NOTE: NumSamples requested need not be _NumSamples
1410 * which is what the hw supports.
1411 */
1412 static void
1413 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1414 GLenum pname, GLint param, const char *func)
1415 {
1416 bool cannot_be_winsys_fbo = false;
1417
1418 switch (pname) {
1419 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1420 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1421 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1422 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1423 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1424 if (!ctx->Extensions.ARB_framebuffer_no_attachments)
1425 goto invalid_pname_enum;
1426 cannot_be_winsys_fbo = true;
1427 break;
1428 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1429 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1430 if (!ctx->Extensions.ARB_sample_locations)
1431 goto invalid_pname_enum;
1432 break;
1433 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1434 if (!ctx->Extensions.MESA_framebuffer_flip_y)
1435 goto invalid_pname_enum;
1436 cannot_be_winsys_fbo = true;
1437 default:
1438 goto invalid_pname_enum;
1439 }
1440
1441 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1442 _mesa_error(ctx, GL_INVALID_OPERATION,
1443 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1444 return;
1445 }
1446
1447 switch (pname) {
1448 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1449 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1450 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1451 else
1452 fb->DefaultGeometry.Width = param;
1453 break;
1454 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1455 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1456 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1457 else
1458 fb->DefaultGeometry.Height = param;
1459 break;
1460 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1461 /*
1462 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1463 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1464 */
1465 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1466 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1467 break;
1468 }
1469 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1470 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1471 else
1472 fb->DefaultGeometry.Layers = param;
1473 break;
1474 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1475 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1476 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1477 else
1478 fb->DefaultGeometry.NumSamples = param;
1479 break;
1480 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1481 fb->DefaultGeometry.FixedSampleLocations = param;
1482 break;
1483 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1484 fb->ProgrammableSampleLocations = !!param;
1485 break;
1486 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1487 fb->SampleLocationPixelGrid = !!param;
1488 break;
1489 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1490 fb->FlipY = param;
1491 break;
1492 }
1493
1494 switch (pname) {
1495 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1496 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1497 if (fb == ctx->DrawBuffer)
1498 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
1499 break;
1500 default:
1501 invalidate_framebuffer(fb);
1502 ctx->NewState |= _NEW_BUFFERS;
1503 break;
1504 }
1505
1506 return;
1507
1508 invalid_pname_enum:
1509 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1510 }
1511
1512 void GLAPIENTRY
1513 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1514 {
1515 GET_CURRENT_CONTEXT(ctx);
1516 struct gl_framebuffer *fb;
1517
1518 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1519 !ctx->Extensions.ARB_sample_locations) {
1520 _mesa_error(ctx, GL_INVALID_OPERATION,
1521 "glFramebufferParameteriv not supported "
1522 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1523 " is available)");
1524 return;
1525 }
1526
1527 fb = get_framebuffer_target(ctx, target);
1528 if (!fb) {
1529 _mesa_error(ctx, GL_INVALID_ENUM,
1530 "glFramebufferParameteri(target=0x%x)", target);
1531 return;
1532 }
1533
1534 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1535 }
1536
1537 static bool
1538 validate_get_framebuffer_parameteriv_pname(struct gl_context *ctx,
1539 struct gl_framebuffer *fb,
1540 GLuint pname, const char *func)
1541 {
1542 bool cannot_be_winsys_fbo = true;
1543
1544 switch (pname) {
1545 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1546 /*
1547 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1548 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1549 */
1550 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1551 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1552 return false;
1553 }
1554 break;
1555 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1556 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1557 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1558 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1559 break;
1560 case GL_DOUBLEBUFFER:
1561 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1562 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1563 case GL_SAMPLES:
1564 case GL_SAMPLE_BUFFERS:
1565 case GL_STEREO:
1566 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1567 *
1568 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1569 * if the default framebuffer is bound to target and pname is not one
1570 * of the accepted values from table 23.73, other than
1571 * SAMPLE_POSITION."
1572 *
1573 * For OpenGL ES, using default framebuffer raises INVALID_OPERATION
1574 * for any pname.
1575 */
1576 cannot_be_winsys_fbo = !_mesa_is_desktop_gl(ctx);
1577 break;
1578 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1579 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1580 if (!ctx->Extensions.ARB_sample_locations)
1581 goto invalid_pname_enum;
1582 cannot_be_winsys_fbo = false;
1583 break;
1584 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1585 if (!ctx->Extensions.MESA_framebuffer_flip_y) {
1586 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1587 return false;
1588 }
1589 break;
1590 default:
1591 goto invalid_pname_enum;
1592 }
1593
1594 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1595 _mesa_error(ctx, GL_INVALID_OPERATION,
1596 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1597 return false;
1598 }
1599
1600 return true;
1601
1602 invalid_pname_enum:
1603 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1604 return false;
1605 }
1606
1607 static void
1608 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1609 GLenum pname, GLint *params, const char *func)
1610 {
1611 if (!validate_get_framebuffer_parameteriv_pname(ctx, fb, pname, func))
1612 return;
1613
1614 switch (pname) {
1615 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1616 *params = fb->DefaultGeometry.Width;
1617 break;
1618 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1619 *params = fb->DefaultGeometry.Height;
1620 break;
1621 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1622 *params = fb->DefaultGeometry.Layers;
1623 break;
1624 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1625 *params = fb->DefaultGeometry.NumSamples;
1626 break;
1627 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1628 *params = fb->DefaultGeometry.FixedSampleLocations;
1629 break;
1630 case GL_DOUBLEBUFFER:
1631 *params = fb->Visual.doubleBufferMode;
1632 break;
1633 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1634 *params = _mesa_get_color_read_format(ctx, fb, func);
1635 break;
1636 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1637 *params = _mesa_get_color_read_type(ctx, fb, func);
1638 break;
1639 case GL_SAMPLES:
1640 *params = _mesa_geometric_samples(fb);
1641 break;
1642 case GL_SAMPLE_BUFFERS:
1643 *params = _mesa_geometric_samples(fb) > 0;
1644 break;
1645 case GL_STEREO:
1646 *params = fb->Visual.stereoMode;
1647 break;
1648 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1649 *params = fb->ProgrammableSampleLocations;
1650 break;
1651 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1652 *params = fb->SampleLocationPixelGrid;
1653 break;
1654 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1655 *params = fb->FlipY;
1656 break;
1657 }
1658 }
1659
1660 void GLAPIENTRY
1661 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1662 {
1663 GET_CURRENT_CONTEXT(ctx);
1664 struct gl_framebuffer *fb;
1665
1666 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1667 !ctx->Extensions.ARB_sample_locations) {
1668 _mesa_error(ctx, GL_INVALID_OPERATION,
1669 "glGetFramebufferParameteriv not supported "
1670 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1671 " is available)");
1672 return;
1673 }
1674
1675 fb = get_framebuffer_target(ctx, target);
1676 if (!fb) {
1677 _mesa_error(ctx, GL_INVALID_ENUM,
1678 "glGetFramebufferParameteriv(target=0x%x)", target);
1679 return;
1680 }
1681
1682 get_framebuffer_parameteriv(ctx, fb, pname, params,
1683 "glGetFramebufferParameteriv");
1684 }
1685
1686
1687 /**
1688 * Remove the specified renderbuffer or texture from any attachment point in
1689 * the framebuffer.
1690 *
1691 * \returns
1692 * \c true if the renderbuffer was detached from an attachment point. \c
1693 * false otherwise.
1694 */
1695 bool
1696 _mesa_detach_renderbuffer(struct gl_context *ctx,
1697 struct gl_framebuffer *fb,
1698 const void *att)
1699 {
1700 unsigned i;
1701 bool progress = false;
1702
1703 for (i = 0; i < BUFFER_COUNT; i++) {
1704 if (fb->Attachment[i].Texture == att
1705 || fb->Attachment[i].Renderbuffer == att) {
1706 remove_attachment(ctx, &fb->Attachment[i]);
1707 progress = true;
1708 }
1709 }
1710
1711 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1712 * Completeness," of the OpenGL 3.1 spec says:
1713 *
1714 * "Performing any of the following actions may change whether the
1715 * framebuffer is considered complete or incomplete:
1716 *
1717 * ...
1718 *
1719 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1720 * containing an image that is attached to a framebuffer object
1721 * that is bound to the framebuffer."
1722 */
1723 if (progress)
1724 invalidate_framebuffer(fb);
1725
1726 return progress;
1727 }
1728
1729
1730 void GLAPIENTRY
1731 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1732 {
1733 GLint i;
1734 GET_CURRENT_CONTEXT(ctx);
1735
1736 if (n < 0) {
1737 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1738 return;
1739 }
1740
1741 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1742
1743 for (i = 0; i < n; i++) {
1744 if (renderbuffers[i] > 0) {
1745 struct gl_renderbuffer *rb;
1746 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1747 if (rb) {
1748 /* check if deleting currently bound renderbuffer object */
1749 if (rb == ctx->CurrentRenderbuffer) {
1750 /* bind default */
1751 assert(rb->RefCount >= 2);
1752 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1753 }
1754
1755 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1756 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1757 * of the OpenGL 3.1 spec says:
1758 *
1759 * "If a renderbuffer object is deleted while its image is
1760 * attached to one or more attachment points in the currently
1761 * bound framebuffer, then it is as if FramebufferRenderbuffer
1762 * had been called, with a renderbuffer of 0, for each
1763 * attachment point to which this image was attached in the
1764 * currently bound framebuffer. In other words, this
1765 * renderbuffer image is first detached from all attachment
1766 * points in the currently bound framebuffer. Note that the
1767 * renderbuffer image is specifically not detached from any
1768 * non-bound framebuffers. Detaching the image from any
1769 * non-bound framebuffers is the responsibility of the
1770 * application.
1771 */
1772 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1773 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1774 }
1775 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1776 && ctx->ReadBuffer != ctx->DrawBuffer) {
1777 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1778 }
1779
1780 /* Remove from hash table immediately, to free the ID.
1781 * But the object will not be freed until it's no longer
1782 * referenced anywhere else.
1783 */
1784 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1785
1786 if (rb != &DummyRenderbuffer) {
1787 /* no longer referenced by hash table */
1788 _mesa_reference_renderbuffer(&rb, NULL);
1789 }
1790 }
1791 }
1792 }
1793 }
1794
1795 static void
1796 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1797 bool dsa)
1798 {
1799 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1800 GLuint first;
1801 GLint i;
1802
1803 if (!renderbuffers)
1804 return;
1805
1806 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1807
1808 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1809
1810 for (i = 0; i < n; i++) {
1811 GLuint name = first + i;
1812 renderbuffers[i] = name;
1813
1814 if (dsa) {
1815 allocate_renderbuffer_locked(ctx, name, func);
1816 } else {
1817 /* insert a dummy renderbuffer into the hash table */
1818 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1819 &DummyRenderbuffer);
1820 }
1821 }
1822
1823 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1824 }
1825
1826
1827 static void
1828 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1829 GLuint *renderbuffers, bool dsa)
1830 {
1831 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1832
1833 if (n < 0) {
1834 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1835 return;
1836 }
1837
1838 create_render_buffers(ctx, n, renderbuffers, dsa);
1839 }
1840
1841
1842 void GLAPIENTRY
1843 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1844 {
1845 GET_CURRENT_CONTEXT(ctx);
1846 create_render_buffers(ctx, n, renderbuffers, false);
1847 }
1848
1849
1850 void GLAPIENTRY
1851 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1852 {
1853 GET_CURRENT_CONTEXT(ctx);
1854 create_render_buffers_err(ctx, n, renderbuffers, false);
1855 }
1856
1857
1858 void GLAPIENTRY
1859 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1860 {
1861 GET_CURRENT_CONTEXT(ctx);
1862 create_render_buffers(ctx, n, renderbuffers, true);
1863 }
1864
1865
1866 void GLAPIENTRY
1867 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1868 {
1869 GET_CURRENT_CONTEXT(ctx);
1870 create_render_buffers_err(ctx, n, renderbuffers, true);
1871 }
1872
1873
1874 /**
1875 * Given an internal format token for a render buffer, return the
1876 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1877 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1878 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1879 *
1880 * This is similar to _mesa_base_tex_format() but the set of valid
1881 * internal formats is different.
1882 *
1883 * Note that even if a format is determined to be legal here, validation
1884 * of the FBO may fail if the format is not supported by the driver/GPU.
1885 *
1886 * \param internalFormat as passed to glRenderbufferStorage()
1887 * \return the base internal format, or 0 if internalFormat is illegal
1888 */
1889 GLenum
1890 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat)
1891 {
1892 /*
1893 * Notes: some formats such as alpha, luminance, etc. were added
1894 * with GL_ARB_framebuffer_object.
1895 */
1896 switch (internalFormat) {
1897 case GL_ALPHA:
1898 case GL_ALPHA4:
1899 case GL_ALPHA8:
1900 case GL_ALPHA12:
1901 case GL_ALPHA16:
1902 return (ctx->API == API_OPENGL_COMPAT &&
1903 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1904 case GL_LUMINANCE:
1905 case GL_LUMINANCE4:
1906 case GL_LUMINANCE8:
1907 case GL_LUMINANCE12:
1908 case GL_LUMINANCE16:
1909 return (ctx->API == API_OPENGL_COMPAT &&
1910 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1911 case GL_LUMINANCE_ALPHA:
1912 case GL_LUMINANCE4_ALPHA4:
1913 case GL_LUMINANCE6_ALPHA2:
1914 case GL_LUMINANCE8_ALPHA8:
1915 case GL_LUMINANCE12_ALPHA4:
1916 case GL_LUMINANCE12_ALPHA12:
1917 case GL_LUMINANCE16_ALPHA16:
1918 return (ctx->API == API_OPENGL_COMPAT &&
1919 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1920 case GL_INTENSITY:
1921 case GL_INTENSITY4:
1922 case GL_INTENSITY8:
1923 case GL_INTENSITY12:
1924 case GL_INTENSITY16:
1925 return (ctx->API == API_OPENGL_COMPAT &&
1926 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1927 case GL_RGB8:
1928 return GL_RGB;
1929 case GL_RGB:
1930 case GL_R3_G3_B2:
1931 case GL_RGB4:
1932 case GL_RGB5:
1933 case GL_RGB10:
1934 case GL_RGB12:
1935 case GL_RGB16:
1936 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1937 case GL_SRGB8_EXT:
1938 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1939 case GL_RGBA4:
1940 case GL_RGB5_A1:
1941 case GL_RGBA8:
1942 return GL_RGBA;
1943 case GL_RGBA:
1944 case GL_RGBA2:
1945 case GL_RGBA12:
1946 case GL_RGBA16:
1947 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1948 case GL_RGB10_A2:
1949 case GL_SRGB8_ALPHA8_EXT:
1950 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1951 case GL_STENCIL_INDEX:
1952 case GL_STENCIL_INDEX1_EXT:
1953 case GL_STENCIL_INDEX4_EXT:
1954 case GL_STENCIL_INDEX16_EXT:
1955 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1956 * OpenGL ES, but Mesa does not currently support them.
1957 */
1958 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1959 case GL_STENCIL_INDEX8_EXT:
1960 return GL_STENCIL_INDEX;
1961 case GL_DEPTH_COMPONENT:
1962 case GL_DEPTH_COMPONENT32:
1963 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1964 case GL_DEPTH_COMPONENT16:
1965 case GL_DEPTH_COMPONENT24:
1966 return GL_DEPTH_COMPONENT;
1967 case GL_DEPTH_STENCIL:
1968 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1969 case GL_DEPTH24_STENCIL8:
1970 return GL_DEPTH_STENCIL;
1971 case GL_DEPTH_COMPONENT32F:
1972 return ctx->Version >= 30
1973 || (ctx->API == API_OPENGL_COMPAT &&
1974 ctx->Extensions.ARB_depth_buffer_float)
1975 ? GL_DEPTH_COMPONENT : 0;
1976 case GL_DEPTH32F_STENCIL8:
1977 return ctx->Version >= 30
1978 || (ctx->API == API_OPENGL_COMPAT &&
1979 ctx->Extensions.ARB_depth_buffer_float)
1980 ? GL_DEPTH_STENCIL : 0;
1981 case GL_RED:
1982 case GL_R16:
1983 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1984 ? GL_RED : 0;
1985 case GL_R8:
1986 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1987 ? GL_RED : 0;
1988 case GL_RG:
1989 case GL_RG16:
1990 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1991 ? GL_RG : 0;
1992 case GL_RG8:
1993 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1994 ? GL_RG : 0;
1995 /* signed normalized texture formats */
1996 case GL_RED_SNORM:
1997 case GL_R8_SNORM:
1998 case GL_R16_SNORM:
1999 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2000 ? GL_RED : 0;
2001 case GL_RG_SNORM:
2002 case GL_RG8_SNORM:
2003 case GL_RG16_SNORM:
2004 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2005 ? GL_RG : 0;
2006 case GL_RGB_SNORM:
2007 case GL_RGB8_SNORM:
2008 case GL_RGB16_SNORM:
2009 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2010 ? GL_RGB : 0;
2011 case GL_RGBA_SNORM:
2012 case GL_RGBA8_SNORM:
2013 case GL_RGBA16_SNORM:
2014 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2015 ? GL_RGBA : 0;
2016 case GL_ALPHA_SNORM:
2017 case GL_ALPHA8_SNORM:
2018 case GL_ALPHA16_SNORM:
2019 return ctx->API == API_OPENGL_COMPAT &&
2020 ctx->Extensions.EXT_texture_snorm &&
2021 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2022 case GL_LUMINANCE_SNORM:
2023 case GL_LUMINANCE8_SNORM:
2024 case GL_LUMINANCE16_SNORM:
2025 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2026 ? GL_LUMINANCE : 0;
2027 case GL_LUMINANCE_ALPHA_SNORM:
2028 case GL_LUMINANCE8_ALPHA8_SNORM:
2029 case GL_LUMINANCE16_ALPHA16_SNORM:
2030 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2031 ? GL_LUMINANCE_ALPHA : 0;
2032 case GL_INTENSITY_SNORM:
2033 case GL_INTENSITY8_SNORM:
2034 case GL_INTENSITY16_SNORM:
2035 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2036 ? GL_INTENSITY : 0;
2037
2038 case GL_R16F:
2039 case GL_R32F:
2040 return ((_mesa_is_desktop_gl(ctx) &&
2041 ctx->Extensions.ARB_texture_rg &&
2042 ctx->Extensions.ARB_texture_float) ||
2043 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2044 ? GL_RED : 0;
2045 case GL_RG16F:
2046 case GL_RG32F:
2047 return ((_mesa_is_desktop_gl(ctx) &&
2048 ctx->Extensions.ARB_texture_rg &&
2049 ctx->Extensions.ARB_texture_float) ||
2050 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2051 ? GL_RG : 0;
2052 case GL_RGB16F:
2053 case GL_RGB32F:
2054 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
2055 ? GL_RGB : 0;
2056 case GL_RGBA16F:
2057 case GL_RGBA32F:
2058 return ((_mesa_is_desktop_gl(ctx) &&
2059 ctx->Extensions.ARB_texture_float) ||
2060 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2061 ? GL_RGBA : 0;
2062 case GL_RGB9_E5:
2063 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_shared_exponent)
2064 ? GL_RGB: 0;
2065 case GL_ALPHA16F_ARB:
2066 case GL_ALPHA32F_ARB:
2067 return ctx->API == API_OPENGL_COMPAT &&
2068 ctx->Extensions.ARB_texture_float &&
2069 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2070 case GL_LUMINANCE16F_ARB:
2071 case GL_LUMINANCE32F_ARB:
2072 return ctx->API == API_OPENGL_COMPAT &&
2073 ctx->Extensions.ARB_texture_float &&
2074 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2075 case GL_LUMINANCE_ALPHA16F_ARB:
2076 case GL_LUMINANCE_ALPHA32F_ARB:
2077 return ctx->API == API_OPENGL_COMPAT &&
2078 ctx->Extensions.ARB_texture_float &&
2079 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2080 case GL_INTENSITY16F_ARB:
2081 case GL_INTENSITY32F_ARB:
2082 return ctx->API == API_OPENGL_COMPAT &&
2083 ctx->Extensions.ARB_texture_float &&
2084 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2085 case GL_R11F_G11F_B10F:
2086 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
2087 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2088 ? GL_RGB : 0;
2089
2090 case GL_RGBA8UI_EXT:
2091 case GL_RGBA16UI_EXT:
2092 case GL_RGBA32UI_EXT:
2093 case GL_RGBA8I_EXT:
2094 case GL_RGBA16I_EXT:
2095 case GL_RGBA32I_EXT:
2096 return ctx->Version >= 30
2097 || (_mesa_is_desktop_gl(ctx) &&
2098 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
2099
2100 case GL_RGB8UI_EXT:
2101 case GL_RGB16UI_EXT:
2102 case GL_RGB32UI_EXT:
2103 case GL_RGB8I_EXT:
2104 case GL_RGB16I_EXT:
2105 case GL_RGB32I_EXT:
2106 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
2107 ? GL_RGB : 0;
2108 case GL_R8UI:
2109 case GL_R8I:
2110 case GL_R16UI:
2111 case GL_R16I:
2112 case GL_R32UI:
2113 case GL_R32I:
2114 return ctx->Version >= 30
2115 || (_mesa_is_desktop_gl(ctx) &&
2116 ctx->Extensions.ARB_texture_rg &&
2117 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2118
2119 case GL_RG8UI:
2120 case GL_RG8I:
2121 case GL_RG16UI:
2122 case GL_RG16I:
2123 case GL_RG32UI:
2124 case GL_RG32I:
2125 return ctx->Version >= 30
2126 || (_mesa_is_desktop_gl(ctx) &&
2127 ctx->Extensions.ARB_texture_rg &&
2128 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2129
2130 case GL_INTENSITY8I_EXT:
2131 case GL_INTENSITY8UI_EXT:
2132 case GL_INTENSITY16I_EXT:
2133 case GL_INTENSITY16UI_EXT:
2134 case GL_INTENSITY32I_EXT:
2135 case GL_INTENSITY32UI_EXT:
2136 return ctx->API == API_OPENGL_COMPAT &&
2137 ctx->Extensions.EXT_texture_integer &&
2138 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2139
2140 case GL_LUMINANCE8I_EXT:
2141 case GL_LUMINANCE8UI_EXT:
2142 case GL_LUMINANCE16I_EXT:
2143 case GL_LUMINANCE16UI_EXT:
2144 case GL_LUMINANCE32I_EXT:
2145 case GL_LUMINANCE32UI_EXT:
2146 return ctx->API == API_OPENGL_COMPAT &&
2147 ctx->Extensions.EXT_texture_integer &&
2148 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2149
2150 case GL_LUMINANCE_ALPHA8I_EXT:
2151 case GL_LUMINANCE_ALPHA8UI_EXT:
2152 case GL_LUMINANCE_ALPHA16I_EXT:
2153 case GL_LUMINANCE_ALPHA16UI_EXT:
2154 case GL_LUMINANCE_ALPHA32I_EXT:
2155 case GL_LUMINANCE_ALPHA32UI_EXT:
2156 return ctx->API == API_OPENGL_COMPAT &&
2157 ctx->Extensions.EXT_texture_integer &&
2158 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2159
2160 case GL_ALPHA8I_EXT:
2161 case GL_ALPHA8UI_EXT:
2162 case GL_ALPHA16I_EXT:
2163 case GL_ALPHA16UI_EXT:
2164 case GL_ALPHA32I_EXT:
2165 case GL_ALPHA32UI_EXT:
2166 return ctx->API == API_OPENGL_COMPAT &&
2167 ctx->Extensions.EXT_texture_integer &&
2168 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2169
2170 case GL_RGB10_A2UI:
2171 return (_mesa_is_desktop_gl(ctx) &&
2172 ctx->Extensions.ARB_texture_rgb10_a2ui)
2173 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2174
2175 case GL_RGB565:
2176 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2177 ? GL_RGB : 0;
2178 default:
2179 return 0;
2180 }
2181 }
2182
2183
2184 /**
2185 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2186 */
2187 static void
2188 invalidate_rb(GLuint key, void *data, void *userData)
2189 {
2190 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2191 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2192
2193 /* If this is a user-created FBO */
2194 if (_mesa_is_user_fbo(fb)) {
2195 GLuint i;
2196 for (i = 0; i < BUFFER_COUNT; i++) {
2197 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2198 if (att->Type == GL_RENDERBUFFER &&
2199 att->Renderbuffer == rb) {
2200 /* Mark fb status as indeterminate to force re-validation */
2201 fb->_Status = 0;
2202 return;
2203 }
2204 }
2205 }
2206 }
2207
2208
2209 /** sentinal value, see below */
2210 #define NO_SAMPLES 1000
2211
2212 void
2213 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2214 GLenum internalFormat, GLsizei width,
2215 GLsizei height, GLsizei samples)
2216 {
2217 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2218
2219 assert(baseFormat != 0);
2220 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2221 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2222 assert(samples != NO_SAMPLES);
2223 if (samples != 0) {
2224 assert(samples > 0);
2225 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2226 internalFormat, samples) == GL_NO_ERROR);
2227 }
2228
2229 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2230
2231 if (rb->InternalFormat == internalFormat &&
2232 rb->Width == (GLuint) width &&
2233 rb->Height == (GLuint) height &&
2234 rb->NumSamples == samples) {
2235 /* no change in allocation needed */
2236 return;
2237 }
2238
2239 /* These MUST get set by the AllocStorage func */
2240 rb->Format = MESA_FORMAT_NONE;
2241 rb->NumSamples = samples;
2242
2243 /* Now allocate the storage */
2244 assert(rb->AllocStorage);
2245 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2246 /* No error - check/set fields now */
2247 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2248 assert(rb->Width == (GLuint) width);
2249 assert(rb->Height == (GLuint) height);
2250 rb->InternalFormat = internalFormat;
2251 rb->_BaseFormat = baseFormat;
2252 assert(rb->_BaseFormat != 0);
2253 }
2254 else {
2255 /* Probably ran out of memory - clear the fields */
2256 rb->Width = 0;
2257 rb->Height = 0;
2258 rb->Format = MESA_FORMAT_NONE;
2259 rb->InternalFormat = GL_NONE;
2260 rb->_BaseFormat = GL_NONE;
2261 rb->NumSamples = 0;
2262 }
2263
2264 /* Invalidate the framebuffers the renderbuffer is attached in. */
2265 if (rb->AttachedAnytime) {
2266 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2267 }
2268 }
2269
2270 /**
2271 * Helper function used by renderbuffer_storage_direct() and
2272 * renderbuffer_storage_target().
2273 * samples will be NO_SAMPLES if called by a non-multisample function.
2274 */
2275 static void
2276 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2277 GLenum internalFormat, GLsizei width,
2278 GLsizei height, GLsizei samples, const char *func)
2279 {
2280 GLenum baseFormat;
2281 GLenum sample_count_error;
2282
2283 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2284 if (baseFormat == 0) {
2285 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2286 func, _mesa_enum_to_string(internalFormat));
2287 return;
2288 }
2289
2290 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2291 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2292 width);
2293 return;
2294 }
2295
2296 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2297 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2298 height);
2299 return;
2300 }
2301
2302 if (samples == NO_SAMPLES) {
2303 /* NumSamples == 0 indicates non-multisampling */
2304 samples = 0;
2305 }
2306 else {
2307 /* check the sample count;
2308 * note: driver may choose to use more samples than what's requested
2309 */
2310 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2311 internalFormat, samples);
2312
2313 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2314 *
2315 * "If a negative number is provided where an argument of type sizei or
2316 * sizeiptr is specified, the error INVALID VALUE is generated."
2317 */
2318 if (samples < 0) {
2319 sample_count_error = GL_INVALID_VALUE;
2320 }
2321
2322 if (sample_count_error != GL_NO_ERROR) {
2323 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2324 return;
2325 }
2326 }
2327
2328 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2329 }
2330
2331 /**
2332 * Helper function used by _mesa_NamedRenderbufferStorage*().
2333 * samples will be NO_SAMPLES if called by a non-multisample function.
2334 */
2335 static void
2336 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2337 GLsizei width, GLsizei height, GLsizei samples,
2338 const char *func)
2339 {
2340 GET_CURRENT_CONTEXT(ctx);
2341
2342 if (MESA_VERBOSE & VERBOSE_API) {
2343 if (samples == NO_SAMPLES)
2344 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2345 func, renderbuffer,
2346 _mesa_enum_to_string(internalFormat),
2347 width, height);
2348 else
2349 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2350 func, renderbuffer,
2351 _mesa_enum_to_string(internalFormat),
2352 width, height, samples);
2353 }
2354
2355 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2356 if (!rb || rb == &DummyRenderbuffer) {
2357 /* ID was reserved, but no real renderbuffer object made yet */
2358 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2359 func, renderbuffer);
2360 return;
2361 }
2362
2363 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2364 }
2365
2366 /**
2367 * Helper function used by _mesa_RenderbufferStorage() and
2368 * _mesa_RenderbufferStorageMultisample().
2369 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2370 */
2371 static void
2372 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2373 GLsizei width, GLsizei height, GLsizei samples,
2374 const char *func)
2375 {
2376 GET_CURRENT_CONTEXT(ctx);
2377
2378 if (MESA_VERBOSE & VERBOSE_API) {
2379 if (samples == NO_SAMPLES)
2380 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2381 func,
2382 _mesa_enum_to_string(target),
2383 _mesa_enum_to_string(internalFormat),
2384 width, height);
2385 else
2386 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2387 func,
2388 _mesa_enum_to_string(target),
2389 _mesa_enum_to_string(internalFormat),
2390 width, height, samples);
2391 }
2392
2393 if (target != GL_RENDERBUFFER_EXT) {
2394 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2395 return;
2396 }
2397
2398 if (!ctx->CurrentRenderbuffer) {
2399 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2400 func);
2401 return;
2402 }
2403
2404 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2405 height, samples, func);
2406 }
2407
2408
2409 void GLAPIENTRY
2410 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2411 {
2412 struct gl_renderbuffer *rb;
2413 GET_CURRENT_CONTEXT(ctx);
2414
2415 if (!ctx->Extensions.OES_EGL_image) {
2416 _mesa_error(ctx, GL_INVALID_OPERATION,
2417 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2418 return;
2419 }
2420
2421 if (target != GL_RENDERBUFFER) {
2422 _mesa_error(ctx, GL_INVALID_ENUM,
2423 "EGLImageTargetRenderbufferStorageOES");
2424 return;
2425 }
2426
2427 rb = ctx->CurrentRenderbuffer;
2428 if (!rb) {
2429 _mesa_error(ctx, GL_INVALID_OPERATION,
2430 "EGLImageTargetRenderbufferStorageOES");
2431 return;
2432 }
2433
2434 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2435
2436 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2437 }
2438
2439
2440 /**
2441 * Helper function for _mesa_GetRenderbufferParameteriv() and
2442 * _mesa_GetFramebufferAttachmentParameteriv()
2443 * We have to be careful to respect the base format. For example, if a
2444 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2445 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2446 * we need to return zero.
2447 */
2448 static GLint
2449 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2450 {
2451 if (_mesa_base_format_has_channel(baseFormat, pname))
2452 return _mesa_get_format_bits(format, pname);
2453 else
2454 return 0;
2455 }
2456
2457
2458
2459 void GLAPIENTRY
2460 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2461 GLsizei width, GLsizei height)
2462 {
2463 /* GL_ARB_fbo says calling this function is equivalent to calling
2464 * glRenderbufferStorageMultisample() with samples=0. We pass in
2465 * a token value here just for error reporting purposes.
2466 */
2467 renderbuffer_storage_target(target, internalFormat, width, height,
2468 NO_SAMPLES, "glRenderbufferStorage");
2469 }
2470
2471
2472 void GLAPIENTRY
2473 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2474 GLenum internalFormat,
2475 GLsizei width, GLsizei height)
2476 {
2477 renderbuffer_storage_target(target, internalFormat, width, height,
2478 samples, "glRenderbufferStorageMultisample");
2479 }
2480
2481
2482 /**
2483 * OpenGL ES version of glRenderBufferStorage.
2484 */
2485 void GLAPIENTRY
2486 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2487 GLsizei width, GLsizei height)
2488 {
2489 switch (internalFormat) {
2490 case GL_RGB565:
2491 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2492 /* choose a closest format */
2493 internalFormat = GL_RGB5;
2494 break;
2495 default:
2496 break;
2497 }
2498
2499 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2500 "glRenderbufferStorageEXT");
2501 }
2502
2503 void GLAPIENTRY
2504 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2505 GLsizei width, GLsizei height)
2506 {
2507 /* GL_ARB_fbo says calling this function is equivalent to calling
2508 * glRenderbufferStorageMultisample() with samples=0. We pass in
2509 * a token value here just for error reporting purposes.
2510 */
2511 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2512 NO_SAMPLES, "glNamedRenderbufferStorage");
2513 }
2514
2515 void GLAPIENTRY
2516 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2517 GLenum internalformat,
2518 GLsizei width, GLsizei height)
2519 {
2520 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2521 samples,
2522 "glNamedRenderbufferStorageMultisample");
2523 }
2524
2525
2526 static void
2527 get_render_buffer_parameteriv(struct gl_context *ctx,
2528 struct gl_renderbuffer *rb, GLenum pname,
2529 GLint *params, const char *func)
2530 {
2531 /* No need to flush here since we're just quering state which is
2532 * not effected by rendering.
2533 */
2534
2535 switch (pname) {
2536 case GL_RENDERBUFFER_WIDTH_EXT:
2537 *params = rb->Width;
2538 return;
2539 case GL_RENDERBUFFER_HEIGHT_EXT:
2540 *params = rb->Height;
2541 return;
2542 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2543 *params = rb->InternalFormat;
2544 return;
2545 case GL_RENDERBUFFER_RED_SIZE_EXT:
2546 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2547 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2548 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2549 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2550 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2551 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2552 break;
2553 case GL_RENDERBUFFER_SAMPLES:
2554 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2555 || _mesa_is_gles3(ctx)) {
2556 *params = rb->NumSamples;
2557 break;
2558 }
2559 /* fallthrough */
2560 default:
2561 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2562 _mesa_enum_to_string(pname));
2563 return;
2564 }
2565 }
2566
2567
2568 void GLAPIENTRY
2569 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2570 {
2571 GET_CURRENT_CONTEXT(ctx);
2572
2573 if (target != GL_RENDERBUFFER_EXT) {
2574 _mesa_error(ctx, GL_INVALID_ENUM,
2575 "glGetRenderbufferParameterivEXT(target)");
2576 return;
2577 }
2578
2579 if (!ctx->CurrentRenderbuffer) {
2580 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2581 "(no renderbuffer bound)");
2582 return;
2583 }
2584
2585 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2586 params, "glGetRenderbufferParameteriv");
2587 }
2588
2589
2590 void GLAPIENTRY
2591 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2592 GLint *params)
2593 {
2594 GET_CURRENT_CONTEXT(ctx);
2595
2596 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2597 if (!rb || rb == &DummyRenderbuffer) {
2598 /* ID was reserved, but no real renderbuffer object made yet */
2599 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2600 "(invalid renderbuffer %i)", renderbuffer);
2601 return;
2602 }
2603
2604 get_render_buffer_parameteriv(ctx, rb, pname, params,
2605 "glGetNamedRenderbufferParameteriv");
2606 }
2607
2608
2609 GLboolean GLAPIENTRY
2610 _mesa_IsFramebuffer(GLuint framebuffer)
2611 {
2612 GET_CURRENT_CONTEXT(ctx);
2613 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2614 if (framebuffer) {
2615 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2616 if (rb != NULL && rb != &DummyFramebuffer)
2617 return GL_TRUE;
2618 }
2619 return GL_FALSE;
2620 }
2621
2622
2623 /**
2624 * Check if any of the attachments of the given framebuffer are textures
2625 * (render to texture). Call ctx->Driver.RenderTexture() for such
2626 * attachments.
2627 */
2628 static void
2629 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2630 {
2631 GLuint i;
2632 assert(ctx->Driver.RenderTexture);
2633
2634 if (_mesa_is_winsys_fbo(fb))
2635 return; /* can't render to texture with winsys framebuffers */
2636
2637 for (i = 0; i < BUFFER_COUNT; i++) {
2638 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2639 if (att->Texture && att->Renderbuffer->TexImage
2640 && driver_RenderTexture_is_safe(att)) {
2641 ctx->Driver.RenderTexture(ctx, fb, att);
2642 }
2643 }
2644 }
2645
2646
2647 /**
2648 * Examine all the framebuffer's attachments to see if any are textures.
2649 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2650 * notify the device driver that the texture image may have changed.
2651 */
2652 static void
2653 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2654 {
2655 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2656 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2657 return;
2658
2659 if (ctx->Driver.FinishRenderTexture) {
2660 GLuint i;
2661 for (i = 0; i < BUFFER_COUNT; i++) {
2662 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2663 struct gl_renderbuffer *rb = att->Renderbuffer;
2664 if (rb && rb->NeedsFinishRenderTexture) {
2665 ctx->Driver.FinishRenderTexture(ctx, rb);
2666 }
2667 }
2668 }
2669 }
2670
2671
2672 static void
2673 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2674 {
2675 struct gl_framebuffer *newDrawFb, *newReadFb;
2676 GLboolean bindReadBuf, bindDrawBuf;
2677 GET_CURRENT_CONTEXT(ctx);
2678
2679 switch (target) {
2680 case GL_DRAW_FRAMEBUFFER_EXT:
2681 bindDrawBuf = GL_TRUE;
2682 bindReadBuf = GL_FALSE;
2683 break;
2684 case GL_READ_FRAMEBUFFER_EXT:
2685 bindDrawBuf = GL_FALSE;
2686 bindReadBuf = GL_TRUE;
2687 break;
2688 case GL_FRAMEBUFFER_EXT:
2689 bindDrawBuf = GL_TRUE;
2690 bindReadBuf = GL_TRUE;
2691 break;
2692 default:
2693 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2694 return;
2695 }
2696
2697 if (framebuffer) {
2698 /* Binding a user-created framebuffer object */
2699 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2700 if (newDrawFb == &DummyFramebuffer) {
2701 /* ID was reserved, but no real framebuffer object made yet */
2702 newDrawFb = NULL;
2703 }
2704 else if (!newDrawFb && !allow_user_names) {
2705 /* All FBO IDs must be Gen'd */
2706 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2707 return;
2708 }
2709
2710 if (!newDrawFb) {
2711 /* create new framebuffer object */
2712 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2713 if (!newDrawFb) {
2714 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2715 return;
2716 }
2717 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2718 }
2719 newReadFb = newDrawFb;
2720 }
2721 else {
2722 /* Binding the window system framebuffer (which was originally set
2723 * with MakeCurrent).
2724 */
2725 newDrawFb = ctx->WinSysDrawBuffer;
2726 newReadFb = ctx->WinSysReadBuffer;
2727 }
2728
2729 _mesa_bind_framebuffers(ctx,
2730 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2731 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2732 }
2733
2734 void
2735 _mesa_bind_framebuffers(struct gl_context *ctx,
2736 struct gl_framebuffer *newDrawFb,
2737 struct gl_framebuffer *newReadFb)
2738 {
2739 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2740 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2741 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2742 const bool bindReadBuf = oldReadFb != newReadFb;
2743
2744 assert(newDrawFb);
2745 assert(newDrawFb != &DummyFramebuffer);
2746
2747 /*
2748 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2749 *
2750 * We also check if we're beginning and/or ending render-to-texture.
2751 * When a framebuffer with texture attachments is unbound, call
2752 * ctx->Driver.FinishRenderTexture().
2753 * When a framebuffer with texture attachments is bound, call
2754 * ctx->Driver.RenderTexture().
2755 *
2756 * Note that if the ReadBuffer has texture attachments we don't consider
2757 * that a render-to-texture case.
2758 */
2759 if (bindReadBuf) {
2760 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2761
2762 /* check if old readbuffer was render-to-texture */
2763 check_end_texture_render(ctx, oldReadFb);
2764
2765 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2766 }
2767
2768 if (bindDrawBuf) {
2769 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2770 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
2771
2772 /* check if old framebuffer had any texture attachments */
2773 if (oldDrawFb)
2774 check_end_texture_render(ctx, oldDrawFb);
2775
2776 /* check if newly bound framebuffer has any texture attachments */
2777 check_begin_texture_render(ctx, newDrawFb);
2778
2779 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2780 }
2781
2782 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2783 /* The few classic drivers that actually hook this function really only
2784 * want to know if the draw framebuffer changed.
2785 */
2786 ctx->Driver.BindFramebuffer(ctx,
2787 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2788 newDrawFb, newReadFb);
2789 }
2790 }
2791
2792 void GLAPIENTRY
2793 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2794 {
2795 GET_CURRENT_CONTEXT(ctx);
2796
2797 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2798 * point, but they allow the use of user-generated names.
2799 */
2800 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2801 }
2802
2803
2804 void GLAPIENTRY
2805 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2806 {
2807 /* This function should not be in the dispatch table for core profile /
2808 * OpenGL 3.1, so execution should never get here in those cases -- no
2809 * need for an explicit test.
2810 */
2811 bind_framebuffer(target, framebuffer, true);
2812 }
2813
2814
2815 void GLAPIENTRY
2816 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2817 {
2818 GLint i;
2819 GET_CURRENT_CONTEXT(ctx);
2820
2821 if (n < 0) {
2822 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2823 return;
2824 }
2825
2826 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2827
2828 for (i = 0; i < n; i++) {
2829 if (framebuffers[i] > 0) {
2830 struct gl_framebuffer *fb;
2831 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2832 if (fb) {
2833 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2834
2835 /* check if deleting currently bound framebuffer object */
2836 if (fb == ctx->DrawBuffer) {
2837 /* bind default */
2838 assert(fb->RefCount >= 2);
2839 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2840 }
2841 if (fb == ctx->ReadBuffer) {
2842 /* bind default */
2843 assert(fb->RefCount >= 2);
2844 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2845 }
2846
2847 /* remove from hash table immediately, to free the ID */
2848 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2849
2850 if (fb != &DummyFramebuffer) {
2851 /* But the object will not be freed until it's no longer
2852 * bound in any context.
2853 */
2854 _mesa_reference_framebuffer(&fb, NULL);
2855 }
2856 }
2857 }
2858 }
2859 }
2860
2861
2862 /**
2863 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2864 * It is not exposed to the rest of Mesa to encourage the use of
2865 * nameless buffers in driver internals.
2866 */
2867 static void
2868 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2869 {
2870 GET_CURRENT_CONTEXT(ctx);
2871 GLuint first;
2872 GLint i;
2873 struct gl_framebuffer *fb;
2874
2875 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2876
2877 if (n < 0) {
2878 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2879 return;
2880 }
2881
2882 if (!framebuffers)
2883 return;
2884
2885 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2886
2887 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2888
2889 for (i = 0; i < n; i++) {
2890 GLuint name = first + i;
2891 framebuffers[i] = name;
2892
2893 if (dsa) {
2894 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2895 if (!fb) {
2896 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2897 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2898 return;
2899 }
2900 }
2901 else
2902 fb = &DummyFramebuffer;
2903
2904 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2905 }
2906
2907 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2908 }
2909
2910
2911 void GLAPIENTRY
2912 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2913 {
2914 create_framebuffers(n, framebuffers, false);
2915 }
2916
2917
2918 void GLAPIENTRY
2919 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2920 {
2921 create_framebuffers(n, framebuffers, true);
2922 }
2923
2924
2925 GLenum
2926 _mesa_check_framebuffer_status(struct gl_context *ctx,
2927 struct gl_framebuffer *buffer)
2928 {
2929 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2930
2931 if (_mesa_is_winsys_fbo(buffer)) {
2932 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2933 if (buffer != &IncompleteFramebuffer) {
2934 return GL_FRAMEBUFFER_COMPLETE_EXT;
2935 } else {
2936 return GL_FRAMEBUFFER_UNDEFINED;
2937 }
2938 }
2939
2940 /* No need to flush here */
2941
2942 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2943 _mesa_test_framebuffer_completeness(ctx, buffer);
2944 }
2945
2946 return buffer->_Status;
2947 }
2948
2949
2950 GLenum GLAPIENTRY
2951 _mesa_CheckFramebufferStatus_no_error(GLenum target)
2952 {
2953 GET_CURRENT_CONTEXT(ctx);
2954
2955 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
2956 return _mesa_check_framebuffer_status(ctx, fb);
2957 }
2958
2959
2960 GLenum GLAPIENTRY
2961 _mesa_CheckFramebufferStatus(GLenum target)
2962 {
2963 struct gl_framebuffer *fb;
2964 GET_CURRENT_CONTEXT(ctx);
2965
2966 if (MESA_VERBOSE & VERBOSE_API)
2967 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2968 _mesa_enum_to_string(target));
2969
2970 fb = get_framebuffer_target(ctx, target);
2971 if (!fb) {
2972 _mesa_error(ctx, GL_INVALID_ENUM,
2973 "glCheckFramebufferStatus(invalid target %s)",
2974 _mesa_enum_to_string(target));
2975 return 0;
2976 }
2977
2978 return _mesa_check_framebuffer_status(ctx, fb);
2979 }
2980
2981
2982 GLenum GLAPIENTRY
2983 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2984 {
2985 struct gl_framebuffer *fb;
2986 GET_CURRENT_CONTEXT(ctx);
2987
2988 /* Validate the target (for conformance's sake) and grab a reference to the
2989 * default framebuffer in case framebuffer = 0.
2990 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2991 * (30.10.2014, PDF page 336) says:
2992 * "If framebuffer is zero, then the status of the default read or
2993 * draw framebuffer (as determined by target) is returned."
2994 */
2995 switch (target) {
2996 case GL_DRAW_FRAMEBUFFER:
2997 case GL_FRAMEBUFFER:
2998 fb = ctx->WinSysDrawBuffer;
2999 break;
3000 case GL_READ_FRAMEBUFFER:
3001 fb = ctx->WinSysReadBuffer;
3002 break;
3003 default:
3004 _mesa_error(ctx, GL_INVALID_ENUM,
3005 "glCheckNamedFramebufferStatus(invalid target %s)",
3006 _mesa_enum_to_string(target));
3007 return 0;
3008 }
3009
3010 if (framebuffer) {
3011 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3012 "glCheckNamedFramebufferStatus");
3013 if (!fb)
3014 return 0;
3015 }
3016
3017 return _mesa_check_framebuffer_status(ctx, fb);
3018 }
3019
3020
3021 /**
3022 * Replicate the src attachment point. Used by framebuffer_texture() when
3023 * the same texture is attached at GL_DEPTH_ATTACHMENT and
3024 * GL_STENCIL_ATTACHMENT.
3025 */
3026 static void
3027 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
3028 gl_buffer_index dst,
3029 gl_buffer_index src)
3030 {
3031 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
3032 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
3033
3034 assert(src_att->Texture != NULL);
3035 assert(src_att->Renderbuffer != NULL);
3036
3037 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
3038 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
3039 dst_att->Type = src_att->Type;
3040 dst_att->Complete = src_att->Complete;
3041 dst_att->TextureLevel = src_att->TextureLevel;
3042 dst_att->CubeMapFace = src_att->CubeMapFace;
3043 dst_att->Zoffset = src_att->Zoffset;
3044 dst_att->Layered = src_att->Layered;
3045 }
3046
3047
3048 static struct gl_texture_object *
3049 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
3050 {
3051 if (!texture)
3052 return NULL;
3053
3054 return _mesa_lookup_texture(ctx, texture);
3055 }
3056
3057
3058 /**
3059 * Common code called by gl*FramebufferTexture*() to retrieve the correct
3060 * texture object pointer.
3061 *
3062 * \param texObj where the pointer to the texture object is returned. Note
3063 * that a successful call may return texObj = NULL.
3064 *
3065 * \return true if no errors, false if errors
3066 */
3067 static bool
3068 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
3069 bool layered, const char *caller,
3070 struct gl_texture_object **texObj)
3071 {
3072 *texObj = NULL; /* This will get returned if texture = 0. */
3073
3074 if (!texture)
3075 return true;
3076
3077 *texObj = _mesa_lookup_texture(ctx, texture);
3078 if (*texObj == NULL || (*texObj)->Target == 0) {
3079 /* Can't render to a non-existent texture object.
3080 *
3081 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
3082 * Managing Framebuffer Objects specifies a different error
3083 * depending upon the calling function (PDF pages 325-328).
3084 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3085 * value, while the other commands throw invalid operation (where
3086 * layered = GL_FALSE).
3087 */
3088 const GLenum error = layered ? GL_INVALID_VALUE :
3089 GL_INVALID_OPERATION;
3090 _mesa_error(ctx, error,
3091 "%s(non-existent texture %u)", caller, texture);
3092 return false;
3093 }
3094
3095 return true;
3096 }
3097
3098
3099 /**
3100 * Common code called by gl*FramebufferTexture() to verify the texture target
3101 * and decide whether or not the attachment should truly be considered
3102 * layered.
3103 *
3104 * \param layered true if attachment should be considered layered, false if
3105 * not
3106 *
3107 * \return true if no errors, false if errors
3108 */
3109 static bool
3110 check_layered_texture_target(struct gl_context *ctx, GLenum target,
3111 const char *caller, GLboolean *layered)
3112 {
3113 *layered = GL_TRUE;
3114
3115 switch (target) {
3116 case GL_TEXTURE_3D:
3117 case GL_TEXTURE_1D_ARRAY_EXT:
3118 case GL_TEXTURE_2D_ARRAY_EXT:
3119 case GL_TEXTURE_CUBE_MAP:
3120 case GL_TEXTURE_CUBE_MAP_ARRAY:
3121 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3122 return true;
3123 case GL_TEXTURE_1D:
3124 case GL_TEXTURE_2D:
3125 case GL_TEXTURE_RECTANGLE:
3126 case GL_TEXTURE_2D_MULTISAMPLE:
3127 /* These texture types are valid to pass to
3128 * glFramebufferTexture(), but since they aren't layered, it
3129 * is equivalent to calling glFramebufferTexture{1D,2D}().
3130 */
3131 *layered = GL_FALSE;
3132 return true;
3133 }
3134
3135 _mesa_error(ctx, GL_INVALID_OPERATION,
3136 "%s(invalid texture target %s)", caller,
3137 _mesa_enum_to_string(target));
3138 return false;
3139 }
3140
3141
3142 /**
3143 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3144 * target.
3145 *
3146 * \return true if no errors, false if errors
3147 */
3148 static bool
3149 check_texture_target(struct gl_context *ctx, GLenum target,
3150 const char *caller)
3151 {
3152 /* We're being called by glFramebufferTextureLayer().
3153 * The only legal texture types for that function are 3D,
3154 * cube-map, and 1D/2D/cube-map array textures.
3155 *
3156 * We don't need to check for GL_ARB_texture_cube_map_array because the
3157 * application wouldn't have been able to create a texture with a
3158 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3159 */
3160 switch (target) {
3161 case GL_TEXTURE_3D:
3162 case GL_TEXTURE_1D_ARRAY:
3163 case GL_TEXTURE_2D_ARRAY:
3164 case GL_TEXTURE_CUBE_MAP_ARRAY:
3165 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3166 return true;
3167 case GL_TEXTURE_CUBE_MAP:
3168 /* We don't need to check the extension (GL_ARB_direct_state_access) or
3169 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
3170 * enabled in core profile. This can be called from
3171 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
3172 * so we do have to check the profile.
3173 */
3174 return ctx->API == API_OPENGL_CORE;
3175 }
3176
3177 _mesa_error(ctx, GL_INVALID_OPERATION,
3178 "%s(invalid texture target %s)", caller,
3179 _mesa_enum_to_string(target));
3180 return false;
3181 }
3182
3183
3184 /**
3185 * Common code called by glFramebufferTexture*D() to verify the texture
3186 * target.
3187 *
3188 * \return true if no errors, false if errors
3189 */
3190 static bool
3191 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3192 GLenum textarget, const char *caller)
3193 {
3194 bool err = false;
3195
3196 switch (textarget) {
3197 case GL_TEXTURE_1D:
3198 err = dims != 1;
3199 break;
3200 case GL_TEXTURE_1D_ARRAY:
3201 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3202 break;
3203 case GL_TEXTURE_2D:
3204 err = dims != 2;
3205 break;
3206 case GL_TEXTURE_2D_ARRAY:
3207 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3208 (_mesa_is_gles(ctx) && ctx->Version < 30);
3209 break;
3210 case GL_TEXTURE_2D_MULTISAMPLE:
3211 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3212 err = dims != 2 ||
3213 !ctx->Extensions.ARB_texture_multisample ||
3214 (_mesa_is_gles(ctx) && ctx->Version < 31);
3215 break;
3216 case GL_TEXTURE_RECTANGLE:
3217 err = dims != 2 || _mesa_is_gles(ctx) ||
3218 !ctx->Extensions.NV_texture_rectangle;
3219 break;
3220 case GL_TEXTURE_CUBE_MAP:
3221 case GL_TEXTURE_CUBE_MAP_ARRAY:
3222 err = true;
3223 break;
3224 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3225 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3226 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3227 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3228 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3229 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3230 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3231 break;
3232 case GL_TEXTURE_3D:
3233 err = dims != 3;
3234 break;
3235 default:
3236 _mesa_error(ctx, GL_INVALID_ENUM,
3237 "%s(unknown textarget 0x%x)", caller, textarget);
3238 return false;
3239 }
3240
3241 if (err) {
3242 _mesa_error(ctx, GL_INVALID_OPERATION,
3243 "%s(invalid textarget %s)",
3244 caller, _mesa_enum_to_string(textarget));
3245 return false;
3246 }
3247
3248 /* Make sure textarget is consistent with the texture's type */
3249 err = (target == GL_TEXTURE_CUBE_MAP) ?
3250 !_mesa_is_cube_face(textarget): (target != textarget);
3251
3252 if (err) {
3253 _mesa_error(ctx, GL_INVALID_OPERATION,
3254 "%s(mismatched texture target)", caller);
3255 return false;
3256 }
3257
3258 return true;
3259 }
3260
3261
3262 /**
3263 * Common code called by gl*FramebufferTextureLayer() and
3264 * glFramebufferTexture3D() to validate the layer.
3265 *
3266 * \return true if no errors, false if errors
3267 */
3268 static bool
3269 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3270 const char *caller)
3271 {
3272 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3273 * spec says:
3274 *
3275 * "An INVALID_VALUE error is generated if texture is non-zero
3276 * and layer is negative."
3277 */
3278 if (layer < 0) {
3279 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer);
3280 return false;
3281 }
3282
3283 if (target == GL_TEXTURE_3D) {
3284 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3285 if (layer >= maxSize) {
3286 _mesa_error(ctx, GL_INVALID_VALUE,
3287 "%s(invalid layer %u)", caller, layer);
3288 return false;
3289 }
3290 }
3291 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3292 (target == GL_TEXTURE_2D_ARRAY) ||
3293 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3294 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3295 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3296 _mesa_error(ctx, GL_INVALID_VALUE,
3297 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3298 caller, layer);
3299 return false;
3300 }
3301 }
3302 else if (target == GL_TEXTURE_CUBE_MAP) {
3303 if (layer >= 6) {
3304 _mesa_error(ctx, GL_INVALID_VALUE,
3305 "%s(layer %u >= 6)", caller, layer);
3306 return false;
3307 }
3308 }
3309
3310 return true;
3311 }
3312
3313
3314 /**
3315 * Common code called by all gl*FramebufferTexture*() entry points to verify
3316 * the level.
3317 *
3318 * \return true if no errors, false if errors
3319 */
3320 static bool
3321 check_level(struct gl_context *ctx, struct gl_texture_object *texObj,
3322 GLenum target, GLint level, const char *caller)
3323 {
3324 /* Section 9.2.8 of the OpenGL 4.6 specification says:
3325 *
3326 * "If texture refers to an immutable-format texture, level must be
3327 * greater than or equal to zero and smaller than the value of
3328 * TEXTURE_VIEW_NUM_LEVELS for texture."
3329 */
3330 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels :
3331 _mesa_max_texture_levels(ctx, target);
3332
3333 if (level < 0 || level >= max_levels) {
3334 _mesa_error(ctx, GL_INVALID_VALUE,
3335 "%s(invalid level %d)", caller, level);
3336 return false;
3337 }
3338
3339 return true;
3340 }
3341
3342
3343 struct gl_renderbuffer_attachment *
3344 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3345 struct gl_framebuffer *fb,
3346 GLenum attachment, const char *caller)
3347 {
3348 /* The window-system framebuffer object is immutable */
3349 if (_mesa_is_winsys_fbo(fb)) {
3350 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3351 caller);
3352 return NULL;
3353 }
3354
3355 /* Not a hash lookup, so we can afford to get the attachment here. */
3356 bool is_color_attachment;
3357 struct gl_renderbuffer_attachment *att =
3358 get_attachment(ctx, fb, attachment, &is_color_attachment);
3359 if (att == NULL) {
3360 if (is_color_attachment) {
3361 _mesa_error(ctx, GL_INVALID_OPERATION,
3362 "%s(invalid color attachment %s)", caller,
3363 _mesa_enum_to_string(attachment));
3364 } else {
3365 _mesa_error(ctx, GL_INVALID_ENUM,
3366 "%s(invalid attachment %s)", caller,
3367 _mesa_enum_to_string(attachment));
3368 }
3369 return NULL;
3370 }
3371
3372 return att;
3373 }
3374
3375
3376 void
3377 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3378 GLenum attachment,
3379 struct gl_renderbuffer_attachment *att,
3380 struct gl_texture_object *texObj, GLenum textarget,
3381 GLint level, GLuint layer, GLboolean layered)
3382 {
3383 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3384
3385 simple_mtx_lock(&fb->Mutex);
3386 if (texObj) {
3387 if (attachment == GL_DEPTH_ATTACHMENT &&
3388 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3389 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3390 _mesa_tex_target_to_face(textarget) ==
3391 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3392 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3393 /* The texture object is already attached to the stencil attachment
3394 * point. Don't create a new renderbuffer; just reuse the stencil
3395 * attachment's. This is required to prevent a GL error in
3396 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3397 */
3398 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3399 BUFFER_STENCIL);
3400 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3401 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3402 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3403 _mesa_tex_target_to_face(textarget) ==
3404 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3405 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3406 /* As above, but with depth and stencil transposed. */
3407 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3408 BUFFER_DEPTH);
3409 } else {
3410 set_texture_attachment(ctx, fb, att, texObj, textarget,
3411 level, layer, layered);
3412
3413 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3414 /* Above we created a new renderbuffer and attached it to the
3415 * depth attachment point. Now attach it to the stencil attachment
3416 * point too.
3417 */
3418 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3419 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3420 BUFFER_DEPTH);
3421 }
3422 }
3423
3424 /* Set the render-to-texture flag. We'll check this flag in
3425 * glTexImage() and friends to determine if we need to revalidate
3426 * any FBOs that might be rendering into this texture.
3427 * This flag never gets cleared since it's non-trivial to determine
3428 * when all FBOs might be done rendering to this texture. That's OK
3429 * though since it's uncommon to render to a texture then repeatedly
3430 * call glTexImage() to change images in the texture.
3431 */
3432 texObj->_RenderToTexture = GL_TRUE;
3433 }
3434 else {
3435 remove_attachment(ctx, att);
3436 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3437 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3438 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3439 }
3440 }
3441
3442 invalidate_framebuffer(fb);
3443
3444 simple_mtx_unlock(&fb->Mutex);
3445 }
3446
3447
3448 static void
3449 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3450 GLenum textarget, GLuint texture,
3451 GLint level, GLint layer)
3452 {
3453 GET_CURRENT_CONTEXT(ctx);
3454
3455 /* Get the framebuffer object */
3456 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3457
3458 /* Get the texture object */
3459 struct gl_texture_object *texObj =
3460 get_texture_for_framebuffer(ctx, texture);
3461
3462 struct gl_renderbuffer_attachment *att =
3463 get_attachment(ctx, fb, attachment, NULL);
3464
3465 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3466 level, layer, GL_FALSE);
3467 }
3468
3469
3470 static void
3471 framebuffer_texture_with_dims(int dims, GLenum target,
3472 GLenum attachment, GLenum textarget,
3473 GLuint texture, GLint level, GLint layer,
3474 const char *caller)
3475 {
3476 GET_CURRENT_CONTEXT(ctx);
3477 struct gl_framebuffer *fb;
3478 struct gl_texture_object *texObj;
3479
3480 /* Get the framebuffer object */
3481 fb = get_framebuffer_target(ctx, target);
3482 if (!fb) {
3483 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3484 _mesa_enum_to_string(target));
3485 return;
3486 }
3487
3488 /* Get the texture object */
3489 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3490 return;
3491
3492 if (texObj) {
3493 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3494 return;
3495
3496 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3497 return;
3498
3499 if (!check_level(ctx, texObj, textarget, level, caller))
3500 return;
3501 }
3502
3503 struct gl_renderbuffer_attachment *att =
3504 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3505 if (!att)
3506 return;
3507
3508 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3509 level, layer, GL_FALSE);
3510 }
3511
3512
3513 void GLAPIENTRY
3514 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3515 GLenum textarget, GLuint texture,
3516 GLint level)
3517 {
3518 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3519 texture, level, 0);
3520 }
3521
3522
3523 void GLAPIENTRY
3524 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3525 GLenum textarget, GLuint texture, GLint level)
3526 {
3527 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3528 level, 0, "glFramebufferTexture1D");
3529 }
3530
3531
3532 void GLAPIENTRY
3533 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3534 GLenum textarget, GLuint texture,
3535 GLint level)
3536 {
3537 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3538 texture, level, 0);
3539 }
3540
3541
3542 void GLAPIENTRY
3543 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3544 GLenum textarget, GLuint texture, GLint level)
3545 {
3546 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3547 level, 0, "glFramebufferTexture2D");
3548 }
3549
3550
3551 void GLAPIENTRY
3552 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3553 GLenum textarget, GLuint texture,
3554 GLint level, GLint layer)
3555 {
3556 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3557 texture, level, layer);
3558 }
3559
3560
3561 void GLAPIENTRY
3562 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3563 GLenum textarget, GLuint texture,
3564 GLint level, GLint layer)
3565 {
3566 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3567 level, layer, "glFramebufferTexture3D");
3568 }
3569
3570
3571 static ALWAYS_INLINE void
3572 frame_buffer_texture(GLuint framebuffer, GLenum target,
3573 GLenum attachment, GLuint texture,
3574 GLint level, GLint layer, const char *func,
3575 bool dsa, bool no_error, bool check_layered)
3576 {
3577 GET_CURRENT_CONTEXT(ctx);
3578 GLboolean layered = GL_FALSE;
3579
3580 if (!no_error && check_layered) {
3581 if (!_mesa_has_geometry_shaders(ctx)) {
3582 _mesa_error(ctx, GL_INVALID_OPERATION,
3583 "unsupported function (%s) called", func);
3584 return;
3585 }
3586 }
3587
3588 /* Get the framebuffer object */
3589 struct gl_framebuffer *fb;
3590 if (no_error) {
3591 if (dsa) {
3592 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3593 } else {
3594 fb = get_framebuffer_target(ctx, target);
3595 }
3596 } else {
3597 if (dsa) {
3598 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3599 if (!fb)
3600 return;
3601 } else {
3602 fb = get_framebuffer_target(ctx, target);
3603 if (!fb) {
3604 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3605 func, _mesa_enum_to_string(target));
3606 return;
3607 }
3608 }
3609 }
3610
3611 /* Get the texture object and framebuffer attachment*/
3612 struct gl_renderbuffer_attachment *att;
3613 struct gl_texture_object *texObj;
3614 if (no_error) {
3615 texObj = get_texture_for_framebuffer(ctx, texture);
3616 att = get_attachment(ctx, fb, attachment, NULL);
3617 } else {
3618 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3619 &texObj))
3620 return;
3621
3622 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3623 if (!att)
3624 return;
3625 }
3626
3627 GLenum textarget = 0;
3628 if (texObj) {
3629 if (check_layered) {
3630 /* We do this regardless of no_error because this sets layered */
3631 if (!check_layered_texture_target(ctx, texObj->Target, func,
3632 &layered))
3633 return;
3634 }
3635
3636 if (!no_error) {
3637 if (!check_layered) {
3638 if (!check_texture_target(ctx, texObj->Target, func))
3639 return;
3640
3641 if (!check_layer(ctx, texObj->Target, layer, func))
3642 return;
3643 }
3644
3645 if (!check_level(ctx, texObj, texObj->Target, level, func))
3646 return;
3647 }
3648
3649 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3650 assert(layer >= 0 && layer < 6);
3651 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3652 layer = 0;
3653 }
3654 }
3655
3656 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3657 level, layer, layered);
3658 }
3659
3660 void GLAPIENTRY
3661 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3662 GLuint texture, GLint level,
3663 GLint layer)
3664 {
3665 frame_buffer_texture(0, target, attachment, texture, level, layer,
3666 "glFramebufferTextureLayer", false, true, false);
3667 }
3668
3669
3670 void GLAPIENTRY
3671 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3672 GLuint texture, GLint level, GLint layer)
3673 {
3674 frame_buffer_texture(0, target, attachment, texture, level, layer,
3675 "glFramebufferTextureLayer", false, false, false);
3676 }
3677
3678
3679 void GLAPIENTRY
3680 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3681 GLenum attachment,
3682 GLuint texture, GLint level,
3683 GLint layer)
3684 {
3685 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3686 "glNamedFramebufferTextureLayer", true, true, false);
3687 }
3688
3689
3690 void GLAPIENTRY
3691 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3692 GLuint texture, GLint level, GLint layer)
3693 {
3694 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3695 "glNamedFramebufferTextureLayer", true, false, false);
3696 }
3697
3698
3699 void GLAPIENTRY
3700 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3701 GLuint texture, GLint level)
3702 {
3703 frame_buffer_texture(0, target, attachment, texture, level, 0,
3704 "glFramebufferTexture", false, true, true);
3705 }
3706
3707
3708 void GLAPIENTRY
3709 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3710 GLuint texture, GLint level)
3711 {
3712 frame_buffer_texture(0, target, attachment, texture, level, 0,
3713 "glFramebufferTexture", false, false, true);
3714 }
3715
3716 void GLAPIENTRY
3717 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3718 GLuint texture, GLint level)
3719 {
3720 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3721 "glNamedFramebufferTexture", true, true, true);
3722 }
3723
3724
3725 void GLAPIENTRY
3726 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3727 GLuint texture, GLint level)
3728 {
3729 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3730 "glNamedFramebufferTexture", true, false, true);
3731 }
3732
3733
3734 void
3735 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3736 struct gl_framebuffer *fb,
3737 GLenum attachment,
3738 struct gl_renderbuffer *rb)
3739 {
3740 assert(!_mesa_is_winsys_fbo(fb));
3741
3742 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3743
3744 assert(ctx->Driver.FramebufferRenderbuffer);
3745 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3746
3747 /* Some subsequent GL commands may depend on the framebuffer's visual
3748 * after the binding is updated. Update visual info now.
3749 */
3750 _mesa_update_framebuffer_visual(ctx, fb);
3751 }
3752
3753 static ALWAYS_INLINE void
3754 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
3755 GLenum attachment, GLenum renderbuffertarget,
3756 GLuint renderbuffer, const char *func, bool no_error)
3757 {
3758 struct gl_renderbuffer_attachment *att;
3759 struct gl_renderbuffer *rb;
3760 bool is_color_attachment;
3761
3762 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
3763 _mesa_error(ctx, GL_INVALID_ENUM,
3764 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
3765 return;
3766 }
3767
3768 if (renderbuffer) {
3769 if (!no_error) {
3770 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
3771 if (!rb)
3772 return;
3773 } else {
3774 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
3775 }
3776 } else {
3777 /* remove renderbuffer attachment */
3778 rb = NULL;
3779 }
3780
3781 if (!no_error) {
3782 if (_mesa_is_winsys_fbo(fb)) {
3783 /* Can't attach new renderbuffers to a window system framebuffer */
3784 _mesa_error(ctx, GL_INVALID_OPERATION,
3785 "%s(window-system framebuffer)", func);
3786 return;
3787 }
3788
3789 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3790 if (att == NULL) {
3791 /*
3792 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
3793 * to a Framebuffer":
3794 *
3795 * "An INVALID_OPERATION error is generated if attachment is
3796 * COLOR_- ATTACHMENTm where m is greater than or equal to the
3797 * value of MAX_COLOR_- ATTACHMENTS ."
3798 *
3799 * If we are at this point, is because the attachment is not valid, so
3800 * if is_color_attachment is true, is because of the previous reason.
3801 */
3802 if (is_color_attachment) {
3803 _mesa_error(ctx, GL_INVALID_OPERATION,
3804 "%s(invalid color attachment %s)", func,
3805 _mesa_enum_to_string(attachment));
3806 } else {
3807 _mesa_error(ctx, GL_INVALID_ENUM,
3808 "%s(invalid attachment %s)", func,
3809 _mesa_enum_to_string(attachment));
3810 }
3811
3812 return;
3813 }
3814
3815 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3816 rb && rb->Format != MESA_FORMAT_NONE) {
3817 /* make sure the renderbuffer is a depth/stencil format */
3818 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3819 if (baseFormat != GL_DEPTH_STENCIL) {
3820 _mesa_error(ctx, GL_INVALID_OPERATION,
3821 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3822 return;
3823 }
3824 }
3825 }
3826
3827 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3828 }
3829
3830 static void
3831 framebuffer_renderbuffer_error(struct gl_context *ctx,
3832 struct gl_framebuffer *fb, GLenum attachment,
3833 GLenum renderbuffertarget,
3834 GLuint renderbuffer, const char *func)
3835 {
3836 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3837 renderbuffer, func, false);
3838 }
3839
3840 static void
3841 framebuffer_renderbuffer_no_error(struct gl_context *ctx,
3842 struct gl_framebuffer *fb, GLenum attachment,
3843 GLenum renderbuffertarget,
3844 GLuint renderbuffer, const char *func)
3845 {
3846 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3847 renderbuffer, func, true);
3848 }
3849
3850 void GLAPIENTRY
3851 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
3852 GLenum renderbuffertarget,
3853 GLuint renderbuffer)
3854 {
3855 GET_CURRENT_CONTEXT(ctx);
3856
3857 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3858 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3859 renderbuffer, "glFramebufferRenderbuffer");
3860 }
3861
3862 void GLAPIENTRY
3863 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3864 GLenum renderbuffertarget,
3865 GLuint renderbuffer)
3866 {
3867 struct gl_framebuffer *fb;
3868 GET_CURRENT_CONTEXT(ctx);
3869
3870 fb = get_framebuffer_target(ctx, target);
3871 if (!fb) {
3872 _mesa_error(ctx, GL_INVALID_ENUM,
3873 "glFramebufferRenderbuffer(invalid target %s)",
3874 _mesa_enum_to_string(target));
3875 return;
3876 }
3877
3878 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3879 renderbuffer, "glFramebufferRenderbuffer");
3880 }
3881
3882 void GLAPIENTRY
3883 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
3884 GLenum attachment,
3885 GLenum renderbuffertarget,
3886 GLuint renderbuffer)
3887 {
3888 GET_CURRENT_CONTEXT(ctx);
3889
3890 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3891 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3892 renderbuffer,
3893 "glNamedFramebufferRenderbuffer");
3894 }
3895
3896 void GLAPIENTRY
3897 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3898 GLenum renderbuffertarget,
3899 GLuint renderbuffer)
3900 {
3901 struct gl_framebuffer *fb;
3902 GET_CURRENT_CONTEXT(ctx);
3903
3904 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3905 "glNamedFramebufferRenderbuffer");
3906 if (!fb)
3907 return;
3908
3909 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3910 renderbuffer,
3911 "glNamedFramebufferRenderbuffer");
3912 }
3913
3914
3915 static void
3916 get_framebuffer_attachment_parameter(struct gl_context *ctx,
3917 struct gl_framebuffer *buffer,
3918 GLenum attachment, GLenum pname,
3919 GLint *params, const char *caller)
3920 {
3921 const struct gl_renderbuffer_attachment *att;
3922 bool is_color_attachment = false;
3923 GLenum err;
3924
3925 /* The error code for an attachment type of GL_NONE differs between APIs.
3926 *
3927 * From the ES 2.0.25 specification, page 127:
3928 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3929 * querying any other pname will generate INVALID_ENUM."
3930 *
3931 * From the OpenGL 3.0 specification, page 337, or identically,
3932 * the OpenGL ES 3.0.4 specification, page 240:
3933 *
3934 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3935 * framebuffer is bound to target. In this case querying pname
3936 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3937 * queries will generate an INVALID_OPERATION error."
3938 */
3939 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3940 GL_INVALID_ENUM : GL_INVALID_OPERATION;
3941
3942 if (_mesa_is_winsys_fbo(buffer)) {
3943 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3944 * says:
3945 *
3946 * "If the framebuffer currently bound to target is zero, then
3947 * INVALID_OPERATION is generated."
3948 *
3949 * The EXT_framebuffer_object spec has the same wording, and the
3950 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3951 * spec.
3952 */
3953 if ((!_mesa_is_desktop_gl(ctx) ||
3954 !ctx->Extensions.ARB_framebuffer_object)
3955 && !_mesa_is_gles3(ctx)) {
3956 _mesa_error(ctx, GL_INVALID_OPERATION,
3957 "%s(window-system framebuffer)", caller);
3958 return;
3959 }
3960
3961 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3962 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3963 _mesa_error(ctx, GL_INVALID_ENUM,
3964 "%s(invalid attachment %s)", caller,
3965 _mesa_enum_to_string(attachment));
3966 return;
3967 }
3968
3969 /* The specs are not clear about how to handle
3970 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3971 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3972 * discussed in:
3973 *
3974 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3975 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3976 */
3977 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3978 _mesa_error(ctx, GL_INVALID_ENUM,
3979 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3980 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3981 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3982 return;
3983 }
3984
3985 /* the default / window-system FBO */
3986 att = get_fb0_attachment(ctx, buffer, attachment);
3987 }
3988 else {
3989 /* user-created framebuffer FBO */
3990 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3991 }
3992
3993 if (att == NULL) {
3994 /*
3995 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3996 *
3997 * "An INVALID_OPERATION error is generated if a framebuffer object
3998 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
3999 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
4000 *
4001 * If we are at this point, is because the attachment is not valid, so
4002 * if is_color_attachment is true, is because of the previous reason.
4003 */
4004 if (is_color_attachment) {
4005 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
4006 caller, _mesa_enum_to_string(attachment));
4007 } else {
4008 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
4009 _mesa_enum_to_string(attachment));
4010 }
4011 return;
4012 }
4013
4014 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4015 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
4016 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
4017 /* This behavior is first specified in OpenGL 4.4 specification.
4018 *
4019 * From the OpenGL 4.4 spec page 275:
4020 * "This query cannot be performed for a combined depth+stencil
4021 * attachment, since it does not have a single format."
4022 */
4023 _mesa_error(ctx, GL_INVALID_OPERATION,
4024 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
4025 " is invalid for depth+stencil attachment)", caller);
4026 return;
4027 }
4028 /* the depth and stencil attachments must point to the same buffer */
4029 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
4030 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
4031 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
4032 _mesa_error(ctx, GL_INVALID_OPERATION,
4033 "%s(DEPTH/STENCIL attachments differ)", caller);
4034 return;
4035 }
4036 }
4037
4038 /* No need to flush here */
4039
4040 switch (pname) {
4041 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
4042 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
4043 *
4044 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4045 * either no framebuffer is bound to target; or the default framebuffer
4046 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
4047 * stencil bits, respectively, is zero."
4048 *
4049 * Note that we don't need explicit checks on DEPTH and STENCIL, because
4050 * on the case the spec is pointing, att->Type is already NONE, so we
4051 * just need to check att->Type.
4052 */
4053 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
4054 GL_FRAMEBUFFER_DEFAULT : att->Type;
4055 return;
4056 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
4057 if (att->Type == GL_RENDERBUFFER_EXT) {
4058 *params = att->Renderbuffer->Name;
4059 }
4060 else if (att->Type == GL_TEXTURE) {
4061 *params = att->Texture->Name;
4062 }
4063 else {
4064 assert(att->Type == GL_NONE);
4065 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
4066 *params = 0;
4067 } else {
4068 goto invalid_pname_enum;
4069 }
4070 }
4071 return;
4072 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
4073 if (att->Type == GL_TEXTURE) {
4074 *params = att->TextureLevel;
4075 }
4076 else if (att->Type == GL_NONE) {
4077 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4078 _mesa_enum_to_string(pname));
4079 }
4080 else {
4081 goto invalid_pname_enum;
4082 }
4083 return;
4084 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
4085 if (att->Type == GL_TEXTURE) {
4086 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
4087 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
4088 }
4089 else {
4090 *params = 0;
4091 }
4092 }
4093 else if (att->Type == GL_NONE) {
4094 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4095 _mesa_enum_to_string(pname));
4096 }
4097 else {
4098 goto invalid_pname_enum;
4099 }
4100 return;
4101 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
4102 if (ctx->API == API_OPENGLES) {
4103 goto invalid_pname_enum;
4104 } else if (att->Type == GL_NONE) {
4105 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4106 _mesa_enum_to_string(pname));
4107 } else if (att->Type == GL_TEXTURE) {
4108 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
4109 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
4110 *params = att->Zoffset;
4111 }
4112 else {
4113 *params = 0;
4114 }
4115 }
4116 else {
4117 goto invalid_pname_enum;
4118 }
4119 return;
4120 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
4121 if ((!_mesa_is_desktop_gl(ctx) ||
4122 !ctx->Extensions.ARB_framebuffer_object)
4123 && !_mesa_is_gles3(ctx)) {
4124 goto invalid_pname_enum;
4125 }
4126 else if (att->Type == GL_NONE) {
4127 if (_mesa_is_winsys_fbo(buffer) &&
4128 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
4129 *params = GL_LINEAR;
4130 } else {
4131 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4132 _mesa_enum_to_string(pname));
4133 }
4134 }
4135 else {
4136 if (ctx->Extensions.EXT_framebuffer_sRGB) {
4137 *params =
4138 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
4139 }
4140 else {
4141 /* According to ARB_framebuffer_sRGB, we should return LINEAR
4142 * if the sRGB conversion is unsupported. */
4143 *params = GL_LINEAR;
4144 }
4145 }
4146 return;
4147 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
4148 if ((ctx->API != API_OPENGL_COMPAT ||
4149 !ctx->Extensions.ARB_framebuffer_object)
4150 && ctx->API != API_OPENGL_CORE
4151 && !_mesa_is_gles3(ctx)) {
4152 goto invalid_pname_enum;
4153 }
4154 else if (att->Type == GL_NONE) {
4155 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4156 _mesa_enum_to_string(pname));
4157 }
4158 else {
4159 mesa_format format = att->Renderbuffer->Format;
4160
4161 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4162 * 3.0.1 spec says:
4163 *
4164 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4165 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4166 * generate an INVALID_OPERATION error.
4167 */
4168 if (_mesa_is_gles3(ctx) &&
4169 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4170 _mesa_error(ctx, GL_INVALID_OPERATION,
4171 "%s(cannot query "
4172 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4173 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4174 return;
4175 }
4176
4177 if (format == MESA_FORMAT_S_UINT8) {
4178 /* special cases */
4179 *params = GL_INDEX;
4180 }
4181 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4182 /* depends on the attachment parameter */
4183 if (attachment == GL_STENCIL_ATTACHMENT) {
4184 *params = GL_INDEX;
4185 }
4186 else {
4187 *params = GL_FLOAT;
4188 }
4189 }
4190 else {
4191 *params = _mesa_get_format_datatype(format);
4192 }
4193 }
4194 return;
4195 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4196 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4197 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4198 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4199 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4200 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4201 if ((!_mesa_is_desktop_gl(ctx) ||
4202 !ctx->Extensions.ARB_framebuffer_object)
4203 && !_mesa_is_gles3(ctx)) {
4204 goto invalid_pname_enum;
4205 }
4206 else if (att->Texture) {
4207 const struct gl_texture_image *texImage =
4208 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4209 att->TextureLevel);
4210 if (texImage) {
4211 *params = get_component_bits(pname, texImage->_BaseFormat,
4212 texImage->TexFormat);
4213 }
4214 else {
4215 *params = 0;
4216 }
4217 }
4218 else if (att->Renderbuffer) {
4219 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4220 att->Renderbuffer->Format);
4221 }
4222 else {
4223 assert(att->Type == GL_NONE);
4224 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4225 _mesa_enum_to_string(pname));
4226 }
4227 return;
4228 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4229 if (!_mesa_has_geometry_shaders(ctx)) {
4230 goto invalid_pname_enum;
4231 } else if (att->Type == GL_TEXTURE) {
4232 *params = att->Layered;
4233 } else if (att->Type == GL_NONE) {
4234 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4235 _mesa_enum_to_string(pname));
4236 } else {
4237 goto invalid_pname_enum;
4238 }
4239 return;
4240 default:
4241 goto invalid_pname_enum;
4242 }
4243
4244 return;
4245
4246 invalid_pname_enum:
4247 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4248 _mesa_enum_to_string(pname));
4249 return;
4250 }
4251
4252
4253 void GLAPIENTRY
4254 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4255 GLenum pname, GLint *params)
4256 {
4257 GET_CURRENT_CONTEXT(ctx);
4258 struct gl_framebuffer *buffer;
4259
4260 buffer = get_framebuffer_target(ctx, target);
4261 if (!buffer) {
4262 _mesa_error(ctx, GL_INVALID_ENUM,
4263 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4264 _mesa_enum_to_string(target));
4265 return;
4266 }
4267
4268 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4269 params,
4270 "glGetFramebufferAttachmentParameteriv");
4271 }
4272
4273
4274 void GLAPIENTRY
4275 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4276 GLenum attachment,
4277 GLenum pname, GLint *params)
4278 {
4279 GET_CURRENT_CONTEXT(ctx);
4280 struct gl_framebuffer *buffer;
4281
4282 if (framebuffer) {
4283 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4284 "glGetNamedFramebufferAttachmentParameteriv");
4285 if (!buffer)
4286 return;
4287 }
4288 else {
4289 /*
4290 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4291 * 4.5 core spec (30.10.2014, PDF page 314):
4292 * "If framebuffer is zero, then the default draw framebuffer is
4293 * queried."
4294 */
4295 buffer = ctx->WinSysDrawBuffer;
4296 }
4297
4298 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4299 params,
4300 "glGetNamedFramebufferAttachmentParameteriv");
4301 }
4302
4303
4304 void GLAPIENTRY
4305 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4306 GLint param)
4307 {
4308 GET_CURRENT_CONTEXT(ctx);
4309 struct gl_framebuffer *fb = NULL;
4310
4311 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
4312 !ctx->Extensions.ARB_sample_locations) {
4313 _mesa_error(ctx, GL_INVALID_OPERATION,
4314 "glNamedFramebufferParameteri("
4315 "neither ARB_framebuffer_no_attachments nor "
4316 "ARB_sample_locations is available)");
4317 return;
4318 }
4319
4320 if (framebuffer) {
4321 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4322 "glNamedFramebufferParameteri");
4323 } else {
4324 fb = ctx->WinSysDrawBuffer;
4325 }
4326
4327 if (fb) {
4328 framebuffer_parameteri(ctx, fb, pname, param,
4329 "glNamedFramebufferParameteriv");
4330 }
4331 }
4332
4333
4334 void GLAPIENTRY
4335 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4336 GLint *param)
4337 {
4338 GET_CURRENT_CONTEXT(ctx);
4339 struct gl_framebuffer *fb;
4340
4341 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4342 _mesa_error(ctx, GL_INVALID_OPERATION,
4343 "glNamedFramebufferParameteriv("
4344 "neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
4345 " is available)");
4346 return;
4347 }
4348
4349 if (framebuffer)
4350 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4351 "glGetNamedFramebufferParameteriv");
4352 else
4353 fb = ctx->WinSysDrawBuffer;
4354
4355 if (fb) {
4356 get_framebuffer_parameteriv(ctx, fb, pname, param,
4357 "glGetNamedFramebufferParameteriv");
4358 }
4359 }
4360
4361
4362 static void
4363 invalidate_framebuffer_storage(struct gl_context *ctx,
4364 struct gl_framebuffer *fb,
4365 GLsizei numAttachments,
4366 const GLenum *attachments, GLint x, GLint y,
4367 GLsizei width, GLsizei height, const char *name)
4368 {
4369 int i;
4370
4371 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4372 * Spec (2.2.2015, PDF page 522) says:
4373 * "An INVALID_VALUE error is generated if numAttachments, width, or
4374 * height is negative."
4375 */
4376 if (numAttachments < 0) {
4377 _mesa_error(ctx, GL_INVALID_VALUE,
4378 "%s(numAttachments < 0)", name);
4379 return;
4380 }
4381
4382 if (width < 0) {
4383 _mesa_error(ctx, GL_INVALID_VALUE,
4384 "%s(width < 0)", name);
4385 return;
4386 }
4387
4388 if (height < 0) {
4389 _mesa_error(ctx, GL_INVALID_VALUE,
4390 "%s(height < 0)", name);
4391 return;
4392 }
4393
4394 /* The GL_ARB_invalidate_subdata spec says:
4395 *
4396 * "If an attachment is specified that does not exist in the
4397 * framebuffer bound to <target>, it is ignored."
4398 *
4399 * It also says:
4400 *
4401 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4402 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4403 * INVALID_OPERATION is generated."
4404 *
4405 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4406 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4407 * set of retrictions).
4408 */
4409 for (i = 0; i < numAttachments; i++) {
4410 if (_mesa_is_winsys_fbo(fb)) {
4411 switch (attachments[i]) {
4412 case GL_ACCUM:
4413 case GL_AUX0:
4414 case GL_AUX1:
4415 case GL_AUX2:
4416 case GL_AUX3:
4417 /* Accumulation buffers and auxilary buffers were removed in
4418 * OpenGL 3.1, and they never existed in OpenGL ES.
4419 */
4420 if (ctx->API != API_OPENGL_COMPAT)
4421 goto invalid_enum;
4422 break;
4423 case GL_COLOR:
4424 case GL_DEPTH:
4425 case GL_STENCIL:
4426 break;
4427 case GL_BACK_LEFT:
4428 case GL_BACK_RIGHT:
4429 case GL_FRONT_LEFT:
4430 case GL_FRONT_RIGHT:
4431 if (!_mesa_is_desktop_gl(ctx))
4432 goto invalid_enum;
4433 break;
4434 default:
4435 goto invalid_enum;
4436 }
4437 } else {
4438 switch (attachments[i]) {
4439 case GL_DEPTH_ATTACHMENT:
4440 case GL_STENCIL_ATTACHMENT:
4441 break;
4442 case GL_DEPTH_STENCIL_ATTACHMENT:
4443 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4444 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4445 * extension does not make this attachment point valid on ES 2.0.
4446 */
4447 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4448 break;
4449 /* fallthrough */
4450 case GL_COLOR_ATTACHMENT0:
4451 case GL_COLOR_ATTACHMENT1:
4452 case GL_COLOR_ATTACHMENT2:
4453 case GL_COLOR_ATTACHMENT3:
4454 case GL_COLOR_ATTACHMENT4:
4455 case GL_COLOR_ATTACHMENT5:
4456 case GL_COLOR_ATTACHMENT6:
4457 case GL_COLOR_ATTACHMENT7:
4458 case GL_COLOR_ATTACHMENT8:
4459 case GL_COLOR_ATTACHMENT9:
4460 case GL_COLOR_ATTACHMENT10:
4461 case GL_COLOR_ATTACHMENT11:
4462 case GL_COLOR_ATTACHMENT12:
4463 case GL_COLOR_ATTACHMENT13:
4464 case GL_COLOR_ATTACHMENT14:
4465 case GL_COLOR_ATTACHMENT15: {
4466 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4467 if (k >= ctx->Const.MaxColorAttachments) {
4468 _mesa_error(ctx, GL_INVALID_OPERATION,
4469 "%s(attachment >= max. color attachments)", name);
4470 return;
4471 }
4472 break;
4473 }
4474 default:
4475 goto invalid_enum;
4476 }
4477 }
4478 }
4479
4480 /* We don't actually do anything for this yet. Just return after
4481 * validating the parameters and generating the required errors.
4482 */
4483 return;
4484
4485 invalid_enum:
4486 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4487 _mesa_enum_to_string(attachments[i]));
4488 return;
4489 }
4490
4491
4492 void GLAPIENTRY
4493 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4494 const GLenum *attachments, GLint x,
4495 GLint y, GLsizei width, GLsizei height)
4496 {
4497 /* no-op */
4498 }
4499
4500
4501 void GLAPIENTRY
4502 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4503 const GLenum *attachments, GLint x, GLint y,
4504 GLsizei width, GLsizei height)
4505 {
4506 struct gl_framebuffer *fb;
4507 GET_CURRENT_CONTEXT(ctx);
4508
4509 fb = get_framebuffer_target(ctx, target);
4510 if (!fb) {
4511 _mesa_error(ctx, GL_INVALID_ENUM,
4512 "glInvalidateSubFramebuffer(invalid target %s)",
4513 _mesa_enum_to_string(target));
4514 return;
4515 }
4516
4517 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4518 x, y, width, height,
4519 "glInvalidateSubFramebuffer");
4520 }
4521
4522
4523 void GLAPIENTRY
4524 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4525 GLsizei numAttachments,
4526 const GLenum *attachments,
4527 GLint x, GLint y,
4528 GLsizei width, GLsizei height)
4529 {
4530 struct gl_framebuffer *fb;
4531 GET_CURRENT_CONTEXT(ctx);
4532
4533 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4534 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4535 * default draw framebuffer is affected."
4536 */
4537 if (framebuffer) {
4538 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4539 "glInvalidateNamedFramebufferSubData");
4540 if (!fb)
4541 return;
4542 }
4543 else
4544 fb = ctx->WinSysDrawBuffer;
4545
4546 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4547 x, y, width, height,
4548 "glInvalidateNamedFramebufferSubData");
4549 }
4550
4551
4552 void GLAPIENTRY
4553 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4554 const GLenum *attachments)
4555 {
4556 /* no-op */
4557 }
4558
4559
4560 void GLAPIENTRY
4561 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4562 const GLenum *attachments)
4563 {
4564 struct gl_framebuffer *fb;
4565 GET_CURRENT_CONTEXT(ctx);
4566
4567 fb = get_framebuffer_target(ctx, target);
4568 if (!fb) {
4569 _mesa_error(ctx, GL_INVALID_ENUM,
4570 "glInvalidateFramebuffer(invalid target %s)",
4571 _mesa_enum_to_string(target));
4572 return;
4573 }
4574
4575 /* The GL_ARB_invalidate_subdata spec says:
4576 *
4577 * "The command
4578 *
4579 * void InvalidateFramebuffer(enum target,
4580 * sizei numAttachments,
4581 * const enum *attachments);
4582 *
4583 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4584 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4585 * <MAX_VIEWPORT_DIMS[1]> respectively."
4586 */
4587 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4588 0, 0,
4589 ctx->Const.MaxViewportWidth,
4590 ctx->Const.MaxViewportHeight,
4591 "glInvalidateFramebuffer");
4592 }
4593
4594
4595 void GLAPIENTRY
4596 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4597 GLsizei numAttachments,
4598 const GLenum *attachments)
4599 {
4600 struct gl_framebuffer *fb;
4601 GET_CURRENT_CONTEXT(ctx);
4602
4603 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4604 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4605 * default draw framebuffer is affected."
4606 */
4607 if (framebuffer) {
4608 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4609 "glInvalidateNamedFramebufferData");
4610 if (!fb)
4611 return;
4612 }
4613 else
4614 fb = ctx->WinSysDrawBuffer;
4615
4616 /* The GL_ARB_invalidate_subdata spec says:
4617 *
4618 * "The command
4619 *
4620 * void InvalidateFramebuffer(enum target,
4621 * sizei numAttachments,
4622 * const enum *attachments);
4623 *
4624 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4625 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4626 * <MAX_VIEWPORT_DIMS[1]> respectively."
4627 */
4628 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4629 0, 0,
4630 ctx->Const.MaxViewportWidth,
4631 ctx->Const.MaxViewportHeight,
4632 "glInvalidateNamedFramebufferData");
4633 }
4634
4635
4636 void GLAPIENTRY
4637 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4638 const GLenum *attachments)
4639 {
4640 struct gl_framebuffer *fb;
4641 GLint i;
4642
4643 GET_CURRENT_CONTEXT(ctx);
4644
4645 fb = get_framebuffer_target(ctx, target);
4646 if (!fb) {
4647 _mesa_error(ctx, GL_INVALID_ENUM,
4648 "glDiscardFramebufferEXT(target %s)",
4649 _mesa_enum_to_string(target));
4650 return;
4651 }
4652
4653 if (numAttachments < 0) {
4654 _mesa_error(ctx, GL_INVALID_VALUE,
4655 "glDiscardFramebufferEXT(numAttachments < 0)");
4656 return;
4657 }
4658
4659 for (i = 0; i < numAttachments; i++) {
4660 switch (attachments[i]) {
4661 case GL_COLOR:
4662 case GL_DEPTH:
4663 case GL_STENCIL:
4664 if (_mesa_is_user_fbo(fb))
4665 goto invalid_enum;
4666 break;
4667 case GL_COLOR_ATTACHMENT0:
4668 case GL_DEPTH_ATTACHMENT:
4669 case GL_STENCIL_ATTACHMENT:
4670 if (_mesa_is_winsys_fbo(fb))
4671 goto invalid_enum;
4672 break;
4673 default:
4674 goto invalid_enum;
4675 }
4676 }
4677
4678 if (ctx->Driver.DiscardFramebuffer)
4679 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4680
4681 return;
4682
4683 invalid_enum:
4684 _mesa_error(ctx, GL_INVALID_ENUM,
4685 "glDiscardFramebufferEXT(attachment %s)",
4686 _mesa_enum_to_string(attachments[i]));
4687 }
4688
4689 static void
4690 sample_locations(struct gl_context *ctx, struct gl_framebuffer *fb,
4691 GLuint start, GLsizei count, const GLfloat *v, bool no_error,
4692 const char *name)
4693 {
4694 GLsizei i;
4695
4696 if (!no_error) {
4697 if (!ctx->Extensions.ARB_sample_locations) {
4698 _mesa_error(ctx, GL_INVALID_OPERATION,
4699 "%s not supported "
4700 "(ARB_sample_locations not available)", name);
4701 return;
4702 }
4703
4704 if (start + count > MAX_SAMPLE_LOCATION_TABLE_SIZE) {
4705 _mesa_error(ctx, GL_INVALID_VALUE,
4706 "%s(start+size > sample location table size)", name);
4707 return;
4708 }
4709 }
4710
4711 if (!fb->SampleLocationTable) {
4712 size_t size = MAX_SAMPLE_LOCATION_TABLE_SIZE * 2 * sizeof(GLfloat);
4713 fb->SampleLocationTable = malloc(size);
4714 if (!fb->SampleLocationTable) {
4715 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4716 "Cannot allocate sample location table");
4717 return;
4718 }
4719 for (i = 0; i < MAX_SAMPLE_LOCATION_TABLE_SIZE * 2; i++)
4720 fb->SampleLocationTable[i] = 0.5f;
4721 }
4722
4723 for (i = 0; i < count * 2; i++) {
4724 /* The ARB_sample_locations spec says:
4725 *
4726 * Sample locations outside of [0,1] result in undefined
4727 * behavior.
4728 *
4729 * To simplify driver implementations, we choose to clamp to
4730 * [0,1] and change NaN into 0.5.
4731 */
4732 if (isnan(v[i]) || v[i] < 0.0f || v[i] > 1.0f) {
4733 static GLuint msg_id = 0;
4734 static const char* msg = "Invalid sample location specified";
4735 _mesa_debug_get_id(&msg_id);
4736
4737 _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_UNDEFINED,
4738 msg_id, MESA_DEBUG_SEVERITY_HIGH, strlen(msg), msg);
4739 }
4740
4741 if (isnan(v[i]))
4742 fb->SampleLocationTable[start * 2 + i] = 0.5f;
4743 else
4744 fb->SampleLocationTable[start * 2 + i] = CLAMP(v[i], 0.0f, 1.0f);
4745 }
4746
4747 if (fb == ctx->DrawBuffer)
4748 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
4749 }
4750
4751 void GLAPIENTRY
4752 _mesa_FramebufferSampleLocationsfvARB(GLenum target, GLuint start,
4753 GLsizei count, const GLfloat *v)
4754 {
4755 struct gl_framebuffer *fb;
4756
4757 GET_CURRENT_CONTEXT(ctx);
4758
4759 fb = get_framebuffer_target(ctx, target);
4760 if (!fb) {
4761 _mesa_error(ctx, GL_INVALID_ENUM,
4762 "glFramebufferSampleLocationsfvARB(target %s)",
4763 _mesa_enum_to_string(target));
4764 return;
4765 }
4766
4767 sample_locations(ctx, fb, start, count, v, false,
4768 "glFramebufferSampleLocationsfvARB");
4769 }
4770
4771 void GLAPIENTRY
4772 _mesa_NamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start,
4773 GLsizei count, const GLfloat *v)
4774 {
4775 struct gl_framebuffer *fb;
4776
4777 GET_CURRENT_CONTEXT(ctx);
4778
4779 if (framebuffer) {
4780 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4781 "glNamedFramebufferSampleLocationsfvARB");
4782 if (!fb)
4783 return;
4784 }
4785 else
4786 fb = ctx->WinSysDrawBuffer;
4787
4788 sample_locations(ctx, fb, start, count, v, false,
4789 "glNamedFramebufferSampleLocationsfvARB");
4790 }
4791
4792 void GLAPIENTRY
4793 _mesa_FramebufferSampleLocationsfvARB_no_error(GLenum target, GLuint start,
4794 GLsizei count, const GLfloat *v)
4795 {
4796 GET_CURRENT_CONTEXT(ctx);
4797 sample_locations(ctx, get_framebuffer_target(ctx, target), start,
4798 count, v, true, "glFramebufferSampleLocationsfvARB");
4799 }
4800
4801 void GLAPIENTRY
4802 _mesa_NamedFramebufferSampleLocationsfvARB_no_error(GLuint framebuffer,
4803 GLuint start, GLsizei count,
4804 const GLfloat *v)
4805 {
4806 GET_CURRENT_CONTEXT(ctx);
4807 sample_locations(ctx, _mesa_lookup_framebuffer(ctx, framebuffer), start,
4808 count, v, true, "glNamedFramebufferSampleLocationsfvARB");
4809 }
4810
4811 void GLAPIENTRY
4812 _mesa_EvaluateDepthValuesARB(void)
4813 {
4814 GET_CURRENT_CONTEXT(ctx);
4815
4816 if (!ctx->Extensions.ARB_sample_locations) {
4817 _mesa_error(ctx, GL_INVALID_OPERATION,
4818 "EvaluateDepthValuesARB not supported (neither "
4819 "ARB_sample_locations nor NV_sample_locations is available)");
4820 return;
4821 }
4822
4823 if (ctx->Driver.EvaluateDepthValues)
4824 ctx->Driver.EvaluateDepthValues(ctx);
4825 }