mesa/fbo: lock ctx->Shared->Mutex when allocating renderbuffers
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * Helper routine for getting a gl_framebuffer.
125 */
126 struct gl_framebuffer *
127 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
128 {
129 struct gl_framebuffer *fb;
130
131 if (id == 0)
132 return NULL;
133
134 fb = (struct gl_framebuffer *)
135 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
136 return fb;
137 }
138
139
140 /**
141 * Mark the given framebuffer as invalid. This will force the
142 * test for framebuffer completeness to be done before the framebuffer
143 * is used.
144 */
145 static void
146 invalidate_framebuffer(struct gl_framebuffer *fb)
147 {
148 fb->_Status = 0; /* "indeterminate" */
149 }
150
151
152 /**
153 * Return the gl_framebuffer object which corresponds to the given
154 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
155 * Check support for GL_EXT_framebuffer_blit to determine if certain
156 * targets are legal.
157 * \return gl_framebuffer pointer or NULL if target is illegal
158 */
159 static struct gl_framebuffer *
160 get_framebuffer_target(struct gl_context *ctx, GLenum target)
161 {
162 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
163 switch (target) {
164 case GL_DRAW_FRAMEBUFFER:
165 return have_fb_blit ? ctx->DrawBuffer : NULL;
166 case GL_READ_FRAMEBUFFER:
167 return have_fb_blit ? ctx->ReadBuffer : NULL;
168 case GL_FRAMEBUFFER_EXT:
169 return ctx->DrawBuffer;
170 default:
171 return NULL;
172 }
173 }
174
175
176 /**
177 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
178 * gl_renderbuffer_attachment object.
179 * This function is only used for user-created FB objects, not the
180 * default / window-system FB object.
181 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
182 * the depth buffer attachment point.
183 */
184 static struct gl_renderbuffer_attachment *
185 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
186 GLenum attachment)
187 {
188 GLuint i;
189
190 assert(_mesa_is_user_fbo(fb));
191
192 switch (attachment) {
193 case GL_COLOR_ATTACHMENT0_EXT:
194 case GL_COLOR_ATTACHMENT1_EXT:
195 case GL_COLOR_ATTACHMENT2_EXT:
196 case GL_COLOR_ATTACHMENT3_EXT:
197 case GL_COLOR_ATTACHMENT4_EXT:
198 case GL_COLOR_ATTACHMENT5_EXT:
199 case GL_COLOR_ATTACHMENT6_EXT:
200 case GL_COLOR_ATTACHMENT7_EXT:
201 case GL_COLOR_ATTACHMENT8_EXT:
202 case GL_COLOR_ATTACHMENT9_EXT:
203 case GL_COLOR_ATTACHMENT10_EXT:
204 case GL_COLOR_ATTACHMENT11_EXT:
205 case GL_COLOR_ATTACHMENT12_EXT:
206 case GL_COLOR_ATTACHMENT13_EXT:
207 case GL_COLOR_ATTACHMENT14_EXT:
208 case GL_COLOR_ATTACHMENT15_EXT:
209 /* Only OpenGL ES 1.x forbids color attachments other than
210 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
211 * hardware is used.
212 */
213 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
214 if (i >= ctx->Const.MaxColorAttachments
215 || (i > 0 && ctx->API == API_OPENGLES)) {
216 return NULL;
217 }
218 return &fb->Attachment[BUFFER_COLOR0 + i];
219 case GL_DEPTH_STENCIL_ATTACHMENT:
220 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
221 return NULL;
222 /* fall-through */
223 case GL_DEPTH_ATTACHMENT_EXT:
224 return &fb->Attachment[BUFFER_DEPTH];
225 case GL_STENCIL_ATTACHMENT_EXT:
226 return &fb->Attachment[BUFFER_STENCIL];
227 default:
228 return NULL;
229 }
230 }
231
232
233 /**
234 * As above, but only used for getting attachments of the default /
235 * window-system framebuffer (not user-created framebuffer objects).
236 */
237 static struct gl_renderbuffer_attachment *
238 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
239 GLenum attachment)
240 {
241 assert(_mesa_is_winsys_fbo(fb));
242
243 if (_mesa_is_gles3(ctx)) {
244 assert(attachment == GL_BACK ||
245 attachment == GL_DEPTH ||
246 attachment == GL_STENCIL);
247 switch (attachment) {
248 case GL_BACK:
249 /* Since there is no stereo rendering in ES 3.0, only return the
250 * LEFT bits.
251 */
252 if (ctx->DrawBuffer->Visual.doubleBufferMode)
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 return &fb->Attachment[BUFFER_FRONT_LEFT];
255 case GL_DEPTH:
256 return &fb->Attachment[BUFFER_DEPTH];
257 case GL_STENCIL:
258 return &fb->Attachment[BUFFER_STENCIL];
259 }
260 }
261
262 switch (attachment) {
263 case GL_FRONT_LEFT:
264 return &fb->Attachment[BUFFER_FRONT_LEFT];
265 case GL_FRONT_RIGHT:
266 return &fb->Attachment[BUFFER_FRONT_RIGHT];
267 case GL_BACK_LEFT:
268 return &fb->Attachment[BUFFER_BACK_LEFT];
269 case GL_BACK_RIGHT:
270 return &fb->Attachment[BUFFER_BACK_RIGHT];
271 case GL_AUX0:
272 if (fb->Visual.numAuxBuffers == 1) {
273 return &fb->Attachment[BUFFER_AUX0];
274 }
275 return NULL;
276
277 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
278 *
279 * "If the default framebuffer is bound to target, then attachment must
280 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
281 * identifying a color buffer; DEPTH, identifying the depth buffer; or
282 * STENCIL, identifying the stencil buffer."
283 *
284 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
285 * language. However, revision #33 of the ARB_framebuffer_object spec
286 * says:
287 *
288 * "If the default framebuffer is bound to <target>, then <attachment>
289 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
290 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
291 * depth buffer, or the stencil buffer, and <pname> may be
292 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
293 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
294 *
295 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
296 * from glext.h, so shipping apps should not use those values.
297 *
298 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
299 * support queries of the window system FBO.
300 */
301 case GL_DEPTH:
302 return &fb->Attachment[BUFFER_DEPTH];
303 case GL_STENCIL:
304 return &fb->Attachment[BUFFER_STENCIL];
305 default:
306 return NULL;
307 }
308 }
309
310
311
312 /**
313 * Remove any texture or renderbuffer attached to the given attachment
314 * point. Update reference counts, etc.
315 */
316 static void
317 remove_attachment(struct gl_context *ctx,
318 struct gl_renderbuffer_attachment *att)
319 {
320 struct gl_renderbuffer *rb = att->Renderbuffer;
321
322 /* tell driver that we're done rendering to this texture. */
323 if (rb && rb->NeedsFinishRenderTexture)
324 ctx->Driver.FinishRenderTexture(ctx, rb);
325
326 if (att->Type == GL_TEXTURE) {
327 assert(att->Texture);
328 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
329 assert(!att->Texture);
330 }
331 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
332 assert(!att->Texture);
333 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
334 assert(!att->Renderbuffer);
335 }
336 att->Type = GL_NONE;
337 att->Complete = GL_TRUE;
338 }
339
340 /**
341 * Verify a couple error conditions that will lead to an incomplete FBO and
342 * may cause problems for the driver's RenderTexture path.
343 */
344 static bool
345 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
346 {
347 const struct gl_texture_image *const texImage =
348 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
349
350 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
351 return false;
352
353 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
354 && att->Zoffset >= texImage->Height)
355 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
356 && att->Zoffset >= texImage->Depth))
357 return false;
358
359 return true;
360 }
361
362 /**
363 * Create a renderbuffer which will be set up by the driver to wrap the
364 * texture image slice.
365 *
366 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
367 * to share most of their framebuffer rendering code between winsys,
368 * renderbuffer, and texture attachments.
369 *
370 * The allocated renderbuffer uses a non-zero Name so that drivers can check
371 * it for determining vertical orientation, but we use ~0 to make it fairly
372 * unambiguous with actual user (non-texture) renderbuffers.
373 */
374 void
375 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
376 struct gl_framebuffer *fb,
377 struct gl_renderbuffer_attachment *att)
378 {
379 struct gl_texture_image *texImage;
380 struct gl_renderbuffer *rb;
381
382 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
383
384 rb = att->Renderbuffer;
385 if (!rb) {
386 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
387 if (!rb) {
388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
389 return;
390 }
391 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
392
393 /* This can't get called on a texture renderbuffer, so set it to NULL
394 * for clarity compared to user renderbuffers.
395 */
396 rb->AllocStorage = NULL;
397
398 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
399 }
400
401 if (!texImage)
402 return;
403
404 rb->_BaseFormat = texImage->_BaseFormat;
405 rb->Format = texImage->TexFormat;
406 rb->InternalFormat = texImage->InternalFormat;
407 rb->Width = texImage->Width2;
408 rb->Height = texImage->Height2;
409 rb->Depth = texImage->Depth2;
410 rb->NumSamples = texImage->NumSamples;
411 rb->TexImage = texImage;
412
413 if (driver_RenderTexture_is_safe(att))
414 ctx->Driver.RenderTexture(ctx, fb, att);
415 }
416
417 /**
418 * Bind a texture object to an attachment point.
419 * The previous binding, if any, will be removed first.
420 */
421 static void
422 set_texture_attachment(struct gl_context *ctx,
423 struct gl_framebuffer *fb,
424 struct gl_renderbuffer_attachment *att,
425 struct gl_texture_object *texObj,
426 GLenum texTarget, GLuint level, GLuint zoffset,
427 GLboolean layered)
428 {
429 struct gl_renderbuffer *rb = att->Renderbuffer;
430
431 if (rb && rb->NeedsFinishRenderTexture)
432 ctx->Driver.FinishRenderTexture(ctx, rb);
433
434 if (att->Texture == texObj) {
435 /* re-attaching same texture */
436 assert(att->Type == GL_TEXTURE);
437 }
438 else {
439 /* new attachment */
440 remove_attachment(ctx, att);
441 att->Type = GL_TEXTURE;
442 assert(!att->Texture);
443 _mesa_reference_texobj(&att->Texture, texObj);
444 }
445 invalidate_framebuffer(fb);
446
447 /* always update these fields */
448 att->TextureLevel = level;
449 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
450 att->Zoffset = zoffset;
451 att->Layered = layered;
452 att->Complete = GL_FALSE;
453
454 _mesa_update_texture_renderbuffer(ctx, fb, att);
455 }
456
457
458 /**
459 * Bind a renderbuffer to an attachment point.
460 * The previous binding, if any, will be removed first.
461 */
462 static void
463 set_renderbuffer_attachment(struct gl_context *ctx,
464 struct gl_renderbuffer_attachment *att,
465 struct gl_renderbuffer *rb)
466 {
467 /* XXX check if re-doing same attachment, exit early */
468 remove_attachment(ctx, att);
469 att->Type = GL_RENDERBUFFER_EXT;
470 att->Texture = NULL; /* just to be safe */
471 att->Layered = GL_FALSE;
472 att->Complete = GL_FALSE;
473 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
474 }
475
476
477 /**
478 * Fallback for ctx->Driver.FramebufferRenderbuffer()
479 * Attach a renderbuffer object to a framebuffer object.
480 */
481 void
482 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
483 struct gl_framebuffer *fb,
484 GLenum attachment, struct gl_renderbuffer *rb)
485 {
486 struct gl_renderbuffer_attachment *att;
487
488 mtx_lock(&fb->Mutex);
489
490 att = get_attachment(ctx, fb, attachment);
491 assert(att);
492 if (rb) {
493 set_renderbuffer_attachment(ctx, att, rb);
494 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
495 /* do stencil attachment here (depth already done above) */
496 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
497 assert(att);
498 set_renderbuffer_attachment(ctx, att, rb);
499 }
500 rb->AttachedAnytime = GL_TRUE;
501 }
502 else {
503 remove_attachment(ctx, att);
504 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
505 /* detach stencil (depth was detached above) */
506 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
507 assert(att);
508 remove_attachment(ctx, att);
509 }
510 }
511
512 invalidate_framebuffer(fb);
513
514 mtx_unlock(&fb->Mutex);
515 }
516
517
518 /**
519 * Fallback for ctx->Driver.ValidateFramebuffer()
520 * Check if the renderbuffer's formats are supported by the software
521 * renderer.
522 * Drivers should probably override this.
523 */
524 void
525 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
526 {
527 gl_buffer_index buf;
528 for (buf = 0; buf < BUFFER_COUNT; buf++) {
529 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
530 if (rb) {
531 switch (rb->_BaseFormat) {
532 case GL_ALPHA:
533 case GL_LUMINANCE_ALPHA:
534 case GL_LUMINANCE:
535 case GL_INTENSITY:
536 case GL_RED:
537 case GL_RG:
538 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
539 return;
540
541 default:
542 switch (rb->Format) {
543 /* XXX This list is likely incomplete. */
544 case MESA_FORMAT_R9G9B9E5_FLOAT:
545 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
546 return;
547 default:;
548 /* render buffer format is supported by software rendering */
549 }
550 }
551 }
552 }
553 }
554
555
556 /**
557 * Return true if the framebuffer has a combined depth/stencil
558 * renderbuffer attached.
559 */
560 GLboolean
561 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
562 {
563 const struct gl_renderbuffer_attachment *depth =
564 &fb->Attachment[BUFFER_DEPTH];
565 const struct gl_renderbuffer_attachment *stencil =
566 &fb->Attachment[BUFFER_STENCIL];
567
568 if (depth->Type == stencil->Type) {
569 if (depth->Type == GL_RENDERBUFFER_EXT &&
570 depth->Renderbuffer == stencil->Renderbuffer)
571 return GL_TRUE;
572
573 if (depth->Type == GL_TEXTURE &&
574 depth->Texture == stencil->Texture)
575 return GL_TRUE;
576 }
577
578 return GL_FALSE;
579 }
580
581
582 /**
583 * For debug only.
584 */
585 static void
586 att_incomplete(const char *msg)
587 {
588 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
589 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
590 }
591 }
592
593
594 /**
595 * For debug only.
596 */
597 static void
598 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
599 {
600 static GLuint msg_id;
601
602 _mesa_gl_debug(ctx, &msg_id,
603 MESA_DEBUG_SOURCE_API,
604 MESA_DEBUG_TYPE_OTHER,
605 MESA_DEBUG_SEVERITY_MEDIUM,
606 "FBO incomplete: %s [%d]\n", msg, index);
607
608 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
609 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
610 }
611 }
612
613
614 /**
615 * Is the given base format a legal format for a color renderbuffer?
616 */
617 GLboolean
618 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
619 {
620 switch (baseFormat) {
621 case GL_RGB:
622 case GL_RGBA:
623 return GL_TRUE;
624 case GL_LUMINANCE:
625 case GL_LUMINANCE_ALPHA:
626 case GL_INTENSITY:
627 case GL_ALPHA:
628 return ctx->API == API_OPENGL_COMPAT &&
629 ctx->Extensions.ARB_framebuffer_object;
630 case GL_RED:
631 case GL_RG:
632 return ctx->Extensions.ARB_texture_rg;
633 default:
634 return GL_FALSE;
635 }
636 }
637
638
639 /**
640 * Is the given base format a legal format for a color renderbuffer?
641 */
642 static GLboolean
643 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
644 GLenum internalFormat)
645 {
646 const GLenum baseFormat =
647 _mesa_get_format_base_format(format);
648 GLboolean valid;
649
650 valid = _mesa_is_legal_color_format(ctx, baseFormat);
651 if (!valid || _mesa_is_desktop_gl(ctx)) {
652 return valid;
653 }
654
655 /* Reject additional cases for GLES */
656 switch (internalFormat) {
657 case GL_RGBA8_SNORM:
658 case GL_RGB32F:
659 case GL_RGB32I:
660 case GL_RGB32UI:
661 case GL_RGB16F:
662 case GL_RGB16I:
663 case GL_RGB16UI:
664 case GL_RGB8_SNORM:
665 case GL_RGB8I:
666 case GL_RGB8UI:
667 case GL_SRGB8:
668 case GL_RGB9_E5:
669 case GL_RG8_SNORM:
670 case GL_R8_SNORM:
671 return GL_FALSE;
672 default:
673 break;
674 }
675
676 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
677 internalFormat != GL_RGB10_A2) {
678 return GL_FALSE;
679 }
680
681 return GL_TRUE;
682 }
683
684
685 /**
686 * Is the given base format a legal format for a depth/stencil renderbuffer?
687 */
688 static GLboolean
689 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
690 {
691 switch (baseFormat) {
692 case GL_DEPTH_COMPONENT:
693 case GL_DEPTH_STENCIL_EXT:
694 return GL_TRUE;
695 default:
696 return GL_FALSE;
697 }
698 }
699
700
701 /**
702 * Test if an attachment point is complete and update its Complete field.
703 * \param format if GL_COLOR, this is a color attachment point,
704 * if GL_DEPTH, this is a depth component attachment point,
705 * if GL_STENCIL, this is a stencil component attachment point.
706 */
707 static void
708 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
709 struct gl_renderbuffer_attachment *att)
710 {
711 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
712
713 /* assume complete */
714 att->Complete = GL_TRUE;
715
716 /* Look for reasons why the attachment might be incomplete */
717 if (att->Type == GL_TEXTURE) {
718 const struct gl_texture_object *texObj = att->Texture;
719 struct gl_texture_image *texImage;
720 GLenum baseFormat;
721
722 if (!texObj) {
723 att_incomplete("no texobj");
724 att->Complete = GL_FALSE;
725 return;
726 }
727
728 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
729 if (!texImage) {
730 att_incomplete("no teximage");
731 att->Complete = GL_FALSE;
732 return;
733 }
734 if (texImage->Width < 1 || texImage->Height < 1) {
735 att_incomplete("teximage width/height=0");
736 att->Complete = GL_FALSE;
737 return;
738 }
739
740 switch (texObj->Target) {
741 case GL_TEXTURE_3D:
742 if (att->Zoffset >= texImage->Depth) {
743 att_incomplete("bad z offset");
744 att->Complete = GL_FALSE;
745 return;
746 }
747 break;
748 case GL_TEXTURE_1D_ARRAY:
749 if (att->Zoffset >= texImage->Height) {
750 att_incomplete("bad 1D-array layer");
751 att->Complete = GL_FALSE;
752 return;
753 }
754 break;
755 case GL_TEXTURE_2D_ARRAY:
756 if (att->Zoffset >= texImage->Depth) {
757 att_incomplete("bad 2D-array layer");
758 att->Complete = GL_FALSE;
759 return;
760 }
761 break;
762 case GL_TEXTURE_CUBE_MAP_ARRAY:
763 if (att->Zoffset >= texImage->Depth) {
764 att_incomplete("bad cube-array layer");
765 att->Complete = GL_FALSE;
766 return;
767 }
768 break;
769 }
770
771 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
772
773 if (format == GL_COLOR) {
774 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
775 att_incomplete("bad format");
776 att->Complete = GL_FALSE;
777 return;
778 }
779 if (_mesa_is_format_compressed(texImage->TexFormat)) {
780 att_incomplete("compressed internalformat");
781 att->Complete = GL_FALSE;
782 return;
783 }
784
785 /* OES_texture_float allows creation and use of floating point
786 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
787 * these textures to be used as a render target, this is done via
788 * GL_EXT_color_buffer(_half)_float with set of new sized types.
789 */
790 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
791 texImage->TexObject->_IsHalfFloat)) {
792 att_incomplete("bad internal format");
793 att->Complete = GL_FALSE;
794 return;
795 }
796 }
797 else if (format == GL_DEPTH) {
798 if (baseFormat == GL_DEPTH_COMPONENT) {
799 /* OK */
800 }
801 else if (ctx->Extensions.ARB_depth_texture &&
802 baseFormat == GL_DEPTH_STENCIL) {
803 /* OK */
804 }
805 else {
806 att->Complete = GL_FALSE;
807 att_incomplete("bad depth format");
808 return;
809 }
810 }
811 else {
812 assert(format == GL_STENCIL);
813 if (ctx->Extensions.ARB_depth_texture &&
814 baseFormat == GL_DEPTH_STENCIL) {
815 /* OK */
816 }
817 else {
818 /* no such thing as stencil-only textures */
819 att_incomplete("illegal stencil texture");
820 att->Complete = GL_FALSE;
821 return;
822 }
823 }
824 }
825 else if (att->Type == GL_RENDERBUFFER_EXT) {
826 const GLenum baseFormat =
827 _mesa_get_format_base_format(att->Renderbuffer->Format);
828
829 assert(att->Renderbuffer);
830 if (!att->Renderbuffer->InternalFormat ||
831 att->Renderbuffer->Width < 1 ||
832 att->Renderbuffer->Height < 1) {
833 att_incomplete("0x0 renderbuffer");
834 att->Complete = GL_FALSE;
835 return;
836 }
837 if (format == GL_COLOR) {
838 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
839 att_incomplete("bad renderbuffer color format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 }
844 else if (format == GL_DEPTH) {
845 if (baseFormat == GL_DEPTH_COMPONENT) {
846 /* OK */
847 }
848 else if (baseFormat == GL_DEPTH_STENCIL) {
849 /* OK */
850 }
851 else {
852 att_incomplete("bad renderbuffer depth format");
853 att->Complete = GL_FALSE;
854 return;
855 }
856 }
857 else {
858 assert(format == GL_STENCIL);
859 if (baseFormat == GL_STENCIL_INDEX ||
860 baseFormat == GL_DEPTH_STENCIL) {
861 /* OK */
862 }
863 else {
864 att->Complete = GL_FALSE;
865 att_incomplete("bad renderbuffer stencil format");
866 return;
867 }
868 }
869 }
870 else {
871 assert(att->Type == GL_NONE);
872 /* complete */
873 return;
874 }
875 }
876
877
878 /**
879 * Test if the given framebuffer object is complete and update its
880 * Status field with the results.
881 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
882 * driver to make hardware-specific validation/completeness checks.
883 * Also update the framebuffer's Width and Height fields if the
884 * framebuffer is complete.
885 */
886 void
887 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
888 struct gl_framebuffer *fb)
889 {
890 GLuint numImages;
891 GLenum intFormat = GL_NONE; /* color buffers' internal format */
892 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
893 GLint numSamples = -1;
894 GLint fixedSampleLocations = -1;
895 GLint i;
896 GLuint j;
897 /* Covers max_layer_count, is_layered, and layer_tex_target */
898 bool layer_info_valid = false;
899 GLuint max_layer_count = 0, att_layer_count;
900 bool is_layered = false;
901 GLenum layer_tex_target = 0;
902 bool has_depth_attachment = false;
903 bool has_stencil_attachment = false;
904
905 assert(_mesa_is_user_fbo(fb));
906
907 /* we're changing framebuffer fields here */
908 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
909
910 numImages = 0;
911 fb->Width = 0;
912 fb->Height = 0;
913 fb->_AllColorBuffersFixedPoint = GL_TRUE;
914 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
915
916 /* Start at -2 to more easily loop over all attachment points.
917 * -2: depth buffer
918 * -1: stencil buffer
919 * >=0: color buffer
920 */
921 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
922 struct gl_renderbuffer_attachment *att;
923 GLenum f;
924 mesa_format attFormat;
925 GLenum att_tex_target = GL_NONE;
926
927 /*
928 * XXX for ARB_fbo, only check color buffers that are named by
929 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
930 */
931
932 /* check for attachment completeness
933 */
934 if (i == -2) {
935 att = &fb->Attachment[BUFFER_DEPTH];
936 test_attachment_completeness(ctx, GL_DEPTH, att);
937 if (!att->Complete) {
938 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
939 fbo_incomplete(ctx, "depth attachment incomplete", -1);
940 return;
941 } else if (att->Type != GL_NONE) {
942 has_depth_attachment = true;
943 }
944 }
945 else if (i == -1) {
946 att = &fb->Attachment[BUFFER_STENCIL];
947 test_attachment_completeness(ctx, GL_STENCIL, att);
948 if (!att->Complete) {
949 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
950 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
951 return;
952 } else if (att->Type != GL_NONE) {
953 has_stencil_attachment = true;
954 }
955 }
956 else {
957 att = &fb->Attachment[BUFFER_COLOR0 + i];
958 test_attachment_completeness(ctx, GL_COLOR, att);
959 if (!att->Complete) {
960 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
961 fbo_incomplete(ctx, "color attachment incomplete", i);
962 return;
963 }
964 }
965
966 /* get width, height, format of the renderbuffer/texture
967 */
968 if (att->Type == GL_TEXTURE) {
969 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
970 att_tex_target = att->Texture->Target;
971 minWidth = MIN2(minWidth, texImg->Width);
972 maxWidth = MAX2(maxWidth, texImg->Width);
973 minHeight = MIN2(minHeight, texImg->Height);
974 maxHeight = MAX2(maxHeight, texImg->Height);
975 f = texImg->_BaseFormat;
976 attFormat = texImg->TexFormat;
977 numImages++;
978
979 if (!is_format_color_renderable(ctx, attFormat,
980 texImg->InternalFormat) &&
981 !is_legal_depth_format(ctx, f)) {
982 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
983 fbo_incomplete(ctx, "texture attachment incomplete", -1);
984 return;
985 }
986
987 if (numSamples < 0)
988 numSamples = texImg->NumSamples;
989 else if (numSamples != texImg->NumSamples) {
990 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
991 fbo_incomplete(ctx, "inconsistent sample count", -1);
992 return;
993 }
994
995 if (fixedSampleLocations < 0)
996 fixedSampleLocations = texImg->FixedSampleLocations;
997 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
998 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
999 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1000 return;
1001 }
1002 }
1003 else if (att->Type == GL_RENDERBUFFER_EXT) {
1004 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1005 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1006 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1007 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1008 f = att->Renderbuffer->InternalFormat;
1009 attFormat = att->Renderbuffer->Format;
1010 numImages++;
1011
1012 if (numSamples < 0)
1013 numSamples = att->Renderbuffer->NumSamples;
1014 else if (numSamples != att->Renderbuffer->NumSamples) {
1015 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1016 fbo_incomplete(ctx, "inconsistent sample count", -1);
1017 return;
1018 }
1019
1020 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1021 if (fixedSampleLocations < 0)
1022 fixedSampleLocations = GL_TRUE;
1023 else if (fixedSampleLocations != GL_TRUE) {
1024 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1025 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1026 return;
1027 }
1028 }
1029 else {
1030 assert(att->Type == GL_NONE);
1031 continue;
1032 }
1033
1034 /* check if integer color */
1035 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1036
1037 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1038 if (i >= 0) {
1039 GLenum type = _mesa_get_format_datatype(attFormat);
1040
1041 fb->_AllColorBuffersFixedPoint =
1042 fb->_AllColorBuffersFixedPoint &&
1043 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1044
1045 fb->_HasSNormOrFloatColorBuffer =
1046 fb->_HasSNormOrFloatColorBuffer ||
1047 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1048 }
1049
1050 /* Error-check width, height, format */
1051 if (numImages == 1) {
1052 /* save format */
1053 if (i >= 0) {
1054 intFormat = f;
1055 }
1056 }
1057 else {
1058 if (!ctx->Extensions.ARB_framebuffer_object) {
1059 /* check that width, height, format are same */
1060 if (minWidth != maxWidth || minHeight != maxHeight) {
1061 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1062 fbo_incomplete(ctx, "width or height mismatch", -1);
1063 return;
1064 }
1065 /* check that all color buffers are the same format */
1066 if (intFormat != GL_NONE && f != intFormat) {
1067 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1068 fbo_incomplete(ctx, "format mismatch", -1);
1069 return;
1070 }
1071 }
1072 }
1073
1074 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1075 */
1076 if (att->Type == GL_RENDERBUFFER &&
1077 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1078 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1079 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1080 return;
1081 }
1082
1083 /* Check that layered rendering is consistent. */
1084 if (att->Layered) {
1085 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1086 att_layer_count = 6;
1087 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1088 att_layer_count = att->Renderbuffer->Height;
1089 else
1090 att_layer_count = att->Renderbuffer->Depth;
1091 } else {
1092 att_layer_count = 0;
1093 }
1094 if (!layer_info_valid) {
1095 is_layered = att->Layered;
1096 max_layer_count = att_layer_count;
1097 layer_tex_target = att_tex_target;
1098 layer_info_valid = true;
1099 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1100 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1101 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1102 return;
1103 } else if (is_layered != att->Layered) {
1104 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1105 fbo_incomplete(ctx,
1106 "framebuffer attachment layer mode is inconsistent",
1107 i);
1108 return;
1109 } else if (att_layer_count > max_layer_count) {
1110 max_layer_count = att_layer_count;
1111 }
1112 }
1113
1114 fb->MaxNumLayers = max_layer_count;
1115
1116 if (numImages == 0) {
1117 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1118 fbo_incomplete(ctx, "no attachments", -1);
1119 return;
1120 }
1121
1122 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1123 /* Check that all DrawBuffers are present */
1124 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1125 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1126 const struct gl_renderbuffer_attachment *att
1127 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1128 assert(att);
1129 if (att->Type == GL_NONE) {
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1131 fbo_incomplete(ctx, "missing drawbuffer", j);
1132 return;
1133 }
1134 }
1135 }
1136
1137 /* Check that the ReadBuffer is present */
1138 if (fb->ColorReadBuffer != GL_NONE) {
1139 const struct gl_renderbuffer_attachment *att
1140 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1141 assert(att);
1142 if (att->Type == GL_NONE) {
1143 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1144 fbo_incomplete(ctx, "missing readbuffer", -1);
1145 return;
1146 }
1147 }
1148 }
1149
1150 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1151 *
1152 * "Depth and stencil attachments, if present, are the same image."
1153 *
1154 * This restriction is not present in the OpenGL ES2 spec.
1155 */
1156 if (_mesa_is_gles3(ctx) &&
1157 has_stencil_attachment && has_depth_attachment &&
1158 !_mesa_has_depthstencil_combined(fb)) {
1159 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1160 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1161 return;
1162 }
1163
1164 /* Provisionally set status = COMPLETE ... */
1165 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1166
1167 /* ... but the driver may say the FB is incomplete.
1168 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1169 * if anything.
1170 */
1171 if (ctx->Driver.ValidateFramebuffer) {
1172 ctx->Driver.ValidateFramebuffer(ctx, fb);
1173 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1174 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1175 }
1176 }
1177
1178 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1179 /*
1180 * Note that if ARB_framebuffer_object is supported and the attached
1181 * renderbuffers/textures are different sizes, the framebuffer
1182 * width/height will be set to the smallest width/height.
1183 */
1184 fb->Width = minWidth;
1185 fb->Height = minHeight;
1186
1187 /* finally, update the visual info for the framebuffer */
1188 _mesa_update_framebuffer_visual(ctx, fb);
1189 }
1190 }
1191
1192
1193 GLboolean GLAPIENTRY
1194 _mesa_IsRenderbuffer(GLuint renderbuffer)
1195 {
1196 GET_CURRENT_CONTEXT(ctx);
1197 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1198 if (renderbuffer) {
1199 struct gl_renderbuffer *rb =
1200 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1201 if (rb != NULL && rb != &DummyRenderbuffer)
1202 return GL_TRUE;
1203 }
1204 return GL_FALSE;
1205 }
1206
1207
1208 static struct gl_renderbuffer *
1209 allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
1210 const char *func)
1211 {
1212 struct gl_renderbuffer *newRb;
1213
1214 /* create new renderbuffer object */
1215 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1216 if (!newRb) {
1217 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1218 return NULL;
1219 }
1220 assert(newRb->AllocStorage);
1221 mtx_lock(&ctx->Shared->Mutex);
1222 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1223 newRb->RefCount = 1; /* referenced by hash table */
1224 mtx_unlock(&ctx->Shared->Mutex);
1225
1226 return newRb;
1227 }
1228
1229
1230 static void
1231 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1232 {
1233 struct gl_renderbuffer *newRb;
1234 GET_CURRENT_CONTEXT(ctx);
1235
1236 if (target != GL_RENDERBUFFER_EXT) {
1237 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1238 return;
1239 }
1240
1241 /* No need to flush here since the render buffer binding has no
1242 * effect on rendering state.
1243 */
1244
1245 if (renderbuffer) {
1246 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1247 if (newRb == &DummyRenderbuffer) {
1248 /* ID was reserved, but no real renderbuffer object made yet */
1249 newRb = NULL;
1250 }
1251 else if (!newRb && !allow_user_names) {
1252 /* All RB IDs must be Gen'd */
1253 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1254 return;
1255 }
1256
1257 if (!newRb) {
1258 newRb = allocate_renderbuffer(ctx, renderbuffer, "glBindRenderbufferEXT");
1259 }
1260 }
1261 else {
1262 newRb = NULL;
1263 }
1264
1265 assert(newRb != &DummyRenderbuffer);
1266
1267 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1268 }
1269
1270 void GLAPIENTRY
1271 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1272 {
1273 GET_CURRENT_CONTEXT(ctx);
1274
1275 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1276 * entry point, but they allow the use of user-generated names.
1277 */
1278 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1279 }
1280
1281 void GLAPIENTRY
1282 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1283 {
1284 /* This function should not be in the dispatch table for core profile /
1285 * OpenGL 3.1, so execution should never get here in those cases -- no
1286 * need for an explicit test.
1287 */
1288 bind_renderbuffer(target, renderbuffer, true);
1289 }
1290
1291
1292 /**
1293 * Remove the specified renderbuffer or texture from any attachment point in
1294 * the framebuffer.
1295 *
1296 * \returns
1297 * \c true if the renderbuffer was detached from an attachment point. \c
1298 * false otherwise.
1299 */
1300 bool
1301 _mesa_detach_renderbuffer(struct gl_context *ctx,
1302 struct gl_framebuffer *fb,
1303 const void *att)
1304 {
1305 unsigned i;
1306 bool progress = false;
1307
1308 for (i = 0; i < BUFFER_COUNT; i++) {
1309 if (fb->Attachment[i].Texture == att
1310 || fb->Attachment[i].Renderbuffer == att) {
1311 remove_attachment(ctx, &fb->Attachment[i]);
1312 progress = true;
1313 }
1314 }
1315
1316 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1317 * Completeness," of the OpenGL 3.1 spec says:
1318 *
1319 * "Performing any of the following actions may change whether the
1320 * framebuffer is considered complete or incomplete:
1321 *
1322 * ...
1323 *
1324 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1325 * containing an image that is attached to a framebuffer object
1326 * that is bound to the framebuffer."
1327 */
1328 if (progress)
1329 invalidate_framebuffer(fb);
1330
1331 return progress;
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1337 {
1338 GLint i;
1339 GET_CURRENT_CONTEXT(ctx);
1340
1341 if (n < 0) {
1342 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1343 return;
1344 }
1345
1346 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1347
1348 for (i = 0; i < n; i++) {
1349 if (renderbuffers[i] > 0) {
1350 struct gl_renderbuffer *rb;
1351 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1352 if (rb) {
1353 /* check if deleting currently bound renderbuffer object */
1354 if (rb == ctx->CurrentRenderbuffer) {
1355 /* bind default */
1356 assert(rb->RefCount >= 2);
1357 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1358 }
1359
1360 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1361 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1362 * of the OpenGL 3.1 spec says:
1363 *
1364 * "If a renderbuffer object is deleted while its image is
1365 * attached to one or more attachment points in the currently
1366 * bound framebuffer, then it is as if FramebufferRenderbuffer
1367 * had been called, with a renderbuffer of 0, for each
1368 * attachment point to which this image was attached in the
1369 * currently bound framebuffer. In other words, this
1370 * renderbuffer image is first detached from all attachment
1371 * points in the currently bound framebuffer. Note that the
1372 * renderbuffer image is specifically not detached from any
1373 * non-bound framebuffers. Detaching the image from any
1374 * non-bound framebuffers is the responsibility of the
1375 * application.
1376 */
1377 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1378 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1379 }
1380 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1381 && ctx->ReadBuffer != ctx->DrawBuffer) {
1382 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1383 }
1384
1385 /* Remove from hash table immediately, to free the ID.
1386 * But the object will not be freed until it's no longer
1387 * referenced anywhere else.
1388 */
1389 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1390
1391 if (rb != &DummyRenderbuffer) {
1392 /* no longer referenced by hash table */
1393 _mesa_reference_renderbuffer(&rb, NULL);
1394 }
1395 }
1396 }
1397 }
1398 }
1399
1400 static void
1401 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1402 bool dsa)
1403 {
1404 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1405 GLuint first;
1406 GLint i;
1407
1408 if (n < 0) {
1409 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1410 return;
1411 }
1412
1413 if (!renderbuffers)
1414 return;
1415
1416 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1417
1418 for (i = 0; i < n; i++) {
1419 GLuint name = first + i;
1420 renderbuffers[i] = name;
1421
1422 if (dsa) {
1423 allocate_renderbuffer(ctx, name, func);
1424 } else {
1425 /* insert a dummy renderbuffer into the hash table */
1426 mtx_lock(&ctx->Shared->Mutex);
1427 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1428 mtx_unlock(&ctx->Shared->Mutex);
1429 }
1430 }
1431 }
1432
1433
1434 void GLAPIENTRY
1435 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1436 {
1437 GET_CURRENT_CONTEXT(ctx);
1438 create_render_buffers(ctx, n, renderbuffers, false);
1439 }
1440
1441
1442 void GLAPIENTRY
1443 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1444 {
1445 GET_CURRENT_CONTEXT(ctx);
1446 create_render_buffers(ctx, n, renderbuffers, true);
1447 }
1448
1449
1450 /**
1451 * Given an internal format token for a render buffer, return the
1452 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1453 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1454 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1455 *
1456 * This is similar to _mesa_base_tex_format() but the set of valid
1457 * internal formats is different.
1458 *
1459 * Note that even if a format is determined to be legal here, validation
1460 * of the FBO may fail if the format is not supported by the driver/GPU.
1461 *
1462 * \param internalFormat as passed to glRenderbufferStorage()
1463 * \return the base internal format, or 0 if internalFormat is illegal
1464 */
1465 GLenum
1466 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1467 {
1468 /*
1469 * Notes: some formats such as alpha, luminance, etc. were added
1470 * with GL_ARB_framebuffer_object.
1471 */
1472 switch (internalFormat) {
1473 case GL_ALPHA:
1474 case GL_ALPHA4:
1475 case GL_ALPHA8:
1476 case GL_ALPHA12:
1477 case GL_ALPHA16:
1478 return (ctx->API == API_OPENGL_COMPAT &&
1479 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1480 case GL_LUMINANCE:
1481 case GL_LUMINANCE4:
1482 case GL_LUMINANCE8:
1483 case GL_LUMINANCE12:
1484 case GL_LUMINANCE16:
1485 return (ctx->API == API_OPENGL_COMPAT &&
1486 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1487 case GL_LUMINANCE_ALPHA:
1488 case GL_LUMINANCE4_ALPHA4:
1489 case GL_LUMINANCE6_ALPHA2:
1490 case GL_LUMINANCE8_ALPHA8:
1491 case GL_LUMINANCE12_ALPHA4:
1492 case GL_LUMINANCE12_ALPHA12:
1493 case GL_LUMINANCE16_ALPHA16:
1494 return (ctx->API == API_OPENGL_COMPAT &&
1495 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1496 case GL_INTENSITY:
1497 case GL_INTENSITY4:
1498 case GL_INTENSITY8:
1499 case GL_INTENSITY12:
1500 case GL_INTENSITY16:
1501 return (ctx->API == API_OPENGL_COMPAT &&
1502 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1503 case GL_RGB8:
1504 return GL_RGB;
1505 case GL_RGB:
1506 case GL_R3_G3_B2:
1507 case GL_RGB4:
1508 case GL_RGB5:
1509 case GL_RGB10:
1510 case GL_RGB12:
1511 case GL_RGB16:
1512 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1513 case GL_SRGB8_EXT:
1514 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1515 case GL_RGBA4:
1516 case GL_RGB5_A1:
1517 case GL_RGBA8:
1518 return GL_RGBA;
1519 case GL_RGBA:
1520 case GL_RGBA2:
1521 case GL_RGBA12:
1522 case GL_RGBA16:
1523 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1524 case GL_RGB10_A2:
1525 case GL_SRGB8_ALPHA8_EXT:
1526 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1527 case GL_STENCIL_INDEX:
1528 case GL_STENCIL_INDEX1_EXT:
1529 case GL_STENCIL_INDEX4_EXT:
1530 case GL_STENCIL_INDEX16_EXT:
1531 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1532 * OpenGL ES, but Mesa does not currently support them.
1533 */
1534 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1535 case GL_STENCIL_INDEX8_EXT:
1536 return GL_STENCIL_INDEX;
1537 case GL_DEPTH_COMPONENT:
1538 case GL_DEPTH_COMPONENT32:
1539 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1540 case GL_DEPTH_COMPONENT16:
1541 case GL_DEPTH_COMPONENT24:
1542 return GL_DEPTH_COMPONENT;
1543 case GL_DEPTH_STENCIL:
1544 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1545 case GL_DEPTH24_STENCIL8:
1546 return GL_DEPTH_STENCIL;
1547 case GL_DEPTH_COMPONENT32F:
1548 return ctx->Version >= 30
1549 || (ctx->API == API_OPENGL_COMPAT &&
1550 ctx->Extensions.ARB_depth_buffer_float)
1551 ? GL_DEPTH_COMPONENT : 0;
1552 case GL_DEPTH32F_STENCIL8:
1553 return ctx->Version >= 30
1554 || (ctx->API == API_OPENGL_COMPAT &&
1555 ctx->Extensions.ARB_depth_buffer_float)
1556 ? GL_DEPTH_STENCIL : 0;
1557 case GL_RED:
1558 case GL_R16:
1559 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1560 ? GL_RED : 0;
1561 case GL_R8:
1562 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1563 ? GL_RED : 0;
1564 case GL_RG:
1565 case GL_RG16:
1566 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1567 ? GL_RG : 0;
1568 case GL_RG8:
1569 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1570 ? GL_RG : 0;
1571 /* signed normalized texture formats */
1572 case GL_RED_SNORM:
1573 case GL_R8_SNORM:
1574 case GL_R16_SNORM:
1575 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1576 ? GL_RED : 0;
1577 case GL_RG_SNORM:
1578 case GL_RG8_SNORM:
1579 case GL_RG16_SNORM:
1580 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1581 ? GL_RG : 0;
1582 case GL_RGB_SNORM:
1583 case GL_RGB8_SNORM:
1584 case GL_RGB16_SNORM:
1585 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1586 ? GL_RGB : 0;
1587 case GL_RGBA_SNORM:
1588 case GL_RGBA8_SNORM:
1589 case GL_RGBA16_SNORM:
1590 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1591 ? GL_RGBA : 0;
1592 case GL_ALPHA_SNORM:
1593 case GL_ALPHA8_SNORM:
1594 case GL_ALPHA16_SNORM:
1595 return ctx->API == API_OPENGL_COMPAT &&
1596 ctx->Extensions.EXT_texture_snorm &&
1597 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1598 case GL_LUMINANCE_SNORM:
1599 case GL_LUMINANCE8_SNORM:
1600 case GL_LUMINANCE16_SNORM:
1601 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1602 ? GL_LUMINANCE : 0;
1603 case GL_LUMINANCE_ALPHA_SNORM:
1604 case GL_LUMINANCE8_ALPHA8_SNORM:
1605 case GL_LUMINANCE16_ALPHA16_SNORM:
1606 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1607 ? GL_LUMINANCE_ALPHA : 0;
1608 case GL_INTENSITY_SNORM:
1609 case GL_INTENSITY8_SNORM:
1610 case GL_INTENSITY16_SNORM:
1611 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1612 ? GL_INTENSITY : 0;
1613
1614 case GL_R16F:
1615 case GL_R32F:
1616 return ((_mesa_is_desktop_gl(ctx) &&
1617 ctx->Extensions.ARB_texture_rg &&
1618 ctx->Extensions.ARB_texture_float) ||
1619 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1620 ? GL_RED : 0;
1621 case GL_RG16F:
1622 case GL_RG32F:
1623 return ((_mesa_is_desktop_gl(ctx) &&
1624 ctx->Extensions.ARB_texture_rg &&
1625 ctx->Extensions.ARB_texture_float) ||
1626 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1627 ? GL_RG : 0;
1628 case GL_RGB16F:
1629 case GL_RGB32F:
1630 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1631 ? GL_RGB : 0;
1632 case GL_RGBA16F:
1633 case GL_RGBA32F:
1634 return ((_mesa_is_desktop_gl(ctx) &&
1635 ctx->Extensions.ARB_texture_float) ||
1636 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1637 ? GL_RGBA : 0;
1638 case GL_ALPHA16F_ARB:
1639 case GL_ALPHA32F_ARB:
1640 return ctx->API == API_OPENGL_COMPAT &&
1641 ctx->Extensions.ARB_texture_float &&
1642 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1643 case GL_LUMINANCE16F_ARB:
1644 case GL_LUMINANCE32F_ARB:
1645 return ctx->API == API_OPENGL_COMPAT &&
1646 ctx->Extensions.ARB_texture_float &&
1647 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1648 case GL_LUMINANCE_ALPHA16F_ARB:
1649 case GL_LUMINANCE_ALPHA32F_ARB:
1650 return ctx->API == API_OPENGL_COMPAT &&
1651 ctx->Extensions.ARB_texture_float &&
1652 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1653 case GL_INTENSITY16F_ARB:
1654 case GL_INTENSITY32F_ARB:
1655 return ctx->API == API_OPENGL_COMPAT &&
1656 ctx->Extensions.ARB_texture_float &&
1657 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1658 case GL_R11F_G11F_B10F:
1659 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1660 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1661 ? GL_RGB : 0;
1662
1663 case GL_RGBA8UI_EXT:
1664 case GL_RGBA16UI_EXT:
1665 case GL_RGBA32UI_EXT:
1666 case GL_RGBA8I_EXT:
1667 case GL_RGBA16I_EXT:
1668 case GL_RGBA32I_EXT:
1669 return ctx->Version >= 30
1670 || (_mesa_is_desktop_gl(ctx) &&
1671 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1672
1673 case GL_RGB8UI_EXT:
1674 case GL_RGB16UI_EXT:
1675 case GL_RGB32UI_EXT:
1676 case GL_RGB8I_EXT:
1677 case GL_RGB16I_EXT:
1678 case GL_RGB32I_EXT:
1679 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1680 ? GL_RGB : 0;
1681 case GL_R8UI:
1682 case GL_R8I:
1683 case GL_R16UI:
1684 case GL_R16I:
1685 case GL_R32UI:
1686 case GL_R32I:
1687 return ctx->Version >= 30
1688 || (_mesa_is_desktop_gl(ctx) &&
1689 ctx->Extensions.ARB_texture_rg &&
1690 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1691
1692 case GL_RG8UI:
1693 case GL_RG8I:
1694 case GL_RG16UI:
1695 case GL_RG16I:
1696 case GL_RG32UI:
1697 case GL_RG32I:
1698 return ctx->Version >= 30
1699 || (_mesa_is_desktop_gl(ctx) &&
1700 ctx->Extensions.ARB_texture_rg &&
1701 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1702
1703 case GL_INTENSITY8I_EXT:
1704 case GL_INTENSITY8UI_EXT:
1705 case GL_INTENSITY16I_EXT:
1706 case GL_INTENSITY16UI_EXT:
1707 case GL_INTENSITY32I_EXT:
1708 case GL_INTENSITY32UI_EXT:
1709 return ctx->API == API_OPENGL_COMPAT &&
1710 ctx->Extensions.EXT_texture_integer &&
1711 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1712
1713 case GL_LUMINANCE8I_EXT:
1714 case GL_LUMINANCE8UI_EXT:
1715 case GL_LUMINANCE16I_EXT:
1716 case GL_LUMINANCE16UI_EXT:
1717 case GL_LUMINANCE32I_EXT:
1718 case GL_LUMINANCE32UI_EXT:
1719 return ctx->API == API_OPENGL_COMPAT &&
1720 ctx->Extensions.EXT_texture_integer &&
1721 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1722
1723 case GL_LUMINANCE_ALPHA8I_EXT:
1724 case GL_LUMINANCE_ALPHA8UI_EXT:
1725 case GL_LUMINANCE_ALPHA16I_EXT:
1726 case GL_LUMINANCE_ALPHA16UI_EXT:
1727 case GL_LUMINANCE_ALPHA32I_EXT:
1728 case GL_LUMINANCE_ALPHA32UI_EXT:
1729 return ctx->API == API_OPENGL_COMPAT &&
1730 ctx->Extensions.EXT_texture_integer &&
1731 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1732
1733 case GL_ALPHA8I_EXT:
1734 case GL_ALPHA8UI_EXT:
1735 case GL_ALPHA16I_EXT:
1736 case GL_ALPHA16UI_EXT:
1737 case GL_ALPHA32I_EXT:
1738 case GL_ALPHA32UI_EXT:
1739 return ctx->API == API_OPENGL_COMPAT &&
1740 ctx->Extensions.EXT_texture_integer &&
1741 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1742
1743 case GL_RGB10_A2UI:
1744 return (_mesa_is_desktop_gl(ctx) &&
1745 ctx->Extensions.ARB_texture_rgb10_a2ui)
1746 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1747
1748 case GL_RGB565:
1749 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1750 ? GL_RGB : 0;
1751 default:
1752 return 0;
1753 }
1754 }
1755
1756
1757 /**
1758 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1759 */
1760 static void
1761 invalidate_rb(GLuint key, void *data, void *userData)
1762 {
1763 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1764 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1765
1766 /* If this is a user-created FBO */
1767 if (_mesa_is_user_fbo(fb)) {
1768 GLuint i;
1769 for (i = 0; i < BUFFER_COUNT; i++) {
1770 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1771 if (att->Type == GL_RENDERBUFFER &&
1772 att->Renderbuffer == rb) {
1773 /* Mark fb status as indeterminate to force re-validation */
1774 fb->_Status = 0;
1775 return;
1776 }
1777 }
1778 }
1779 }
1780
1781
1782 /** sentinal value, see below */
1783 #define NO_SAMPLES 1000
1784
1785
1786 /**
1787 * Helper function used by renderbuffer_storage_direct() and
1788 * renderbuffer_storage_target().
1789 * samples will be NO_SAMPLES if called by a non-multisample function.
1790 */
1791 static void
1792 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
1793 GLenum internalFormat, GLsizei width,
1794 GLsizei height, GLsizei samples, const char *func)
1795 {
1796 GLenum baseFormat;
1797 GLenum sample_count_error;
1798
1799 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1800 if (baseFormat == 0) {
1801 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
1802 func, _mesa_lookup_enum_by_nr(internalFormat));
1803 return;
1804 }
1805
1806 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1807 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
1808 width);
1809 return;
1810 }
1811
1812 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1813 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
1814 height);
1815 return;
1816 }
1817
1818 if (samples == NO_SAMPLES) {
1819 /* NumSamples == 0 indicates non-multisampling */
1820 samples = 0;
1821 }
1822 else {
1823 /* check the sample count;
1824 * note: driver may choose to use more samples than what's requested
1825 */
1826 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
1827 internalFormat, samples);
1828 if (sample_count_error != GL_NO_ERROR) {
1829 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
1830 return;
1831 }
1832 }
1833
1834 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1835
1836 if (rb->InternalFormat == internalFormat &&
1837 rb->Width == (GLuint) width &&
1838 rb->Height == (GLuint) height &&
1839 rb->NumSamples == samples) {
1840 /* no change in allocation needed */
1841 return;
1842 }
1843
1844 /* These MUST get set by the AllocStorage func */
1845 rb->Format = MESA_FORMAT_NONE;
1846 rb->NumSamples = samples;
1847
1848 /* Now allocate the storage */
1849 assert(rb->AllocStorage);
1850 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1851 /* No error - check/set fields now */
1852 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1853 assert(rb->Width == (GLuint) width);
1854 assert(rb->Height == (GLuint) height);
1855 rb->InternalFormat = internalFormat;
1856 rb->_BaseFormat = baseFormat;
1857 assert(rb->_BaseFormat != 0);
1858 }
1859 else {
1860 /* Probably ran out of memory - clear the fields */
1861 rb->Width = 0;
1862 rb->Height = 0;
1863 rb->Format = MESA_FORMAT_NONE;
1864 rb->InternalFormat = GL_NONE;
1865 rb->_BaseFormat = GL_NONE;
1866 rb->NumSamples = 0;
1867 }
1868
1869 /* Invalidate the framebuffers the renderbuffer is attached in. */
1870 if (rb->AttachedAnytime) {
1871 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1872 }
1873 }
1874
1875 /**
1876 * Helper function used by _mesa_NamedRenderbufferStorage*().
1877 * samples will be NO_SAMPLES if called by a non-multisample function.
1878 */
1879 static void
1880 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
1881 GLsizei width, GLsizei height, GLsizei samples,
1882 const char *func)
1883 {
1884 GET_CURRENT_CONTEXT(ctx);
1885
1886 if (MESA_VERBOSE & VERBOSE_API) {
1887 if (samples == NO_SAMPLES)
1888 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
1889 func, renderbuffer,
1890 _mesa_lookup_enum_by_nr(internalFormat),
1891 width, height);
1892 else
1893 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
1894 func, renderbuffer,
1895 _mesa_lookup_enum_by_nr(internalFormat),
1896 width, height, samples);
1897 }
1898
1899 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1900 if (!rb || rb == &DummyRenderbuffer) {
1901 /* ID was reserved, but no real renderbuffer object made yet */
1902 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
1903 func, renderbuffer);
1904 return;
1905 }
1906
1907 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
1908 }
1909
1910 /**
1911 * Helper function used by _mesa_RenderbufferStorage() and
1912 * _mesa_RenderbufferStorageMultisample().
1913 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1914 */
1915 static void
1916 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
1917 GLsizei width, GLsizei height, GLsizei samples,
1918 const char *func)
1919 {
1920 GET_CURRENT_CONTEXT(ctx);
1921
1922 if (MESA_VERBOSE & VERBOSE_API) {
1923 if (samples == NO_SAMPLES)
1924 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
1925 func,
1926 _mesa_lookup_enum_by_nr(target),
1927 _mesa_lookup_enum_by_nr(internalFormat),
1928 width, height);
1929 else
1930 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
1931 func,
1932 _mesa_lookup_enum_by_nr(target),
1933 _mesa_lookup_enum_by_nr(internalFormat),
1934 width, height, samples);
1935 }
1936
1937 if (target != GL_RENDERBUFFER_EXT) {
1938 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1939 return;
1940 }
1941
1942 if (!ctx->CurrentRenderbuffer) {
1943 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
1944 func);
1945 return;
1946 }
1947
1948 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
1949 height, samples, func);
1950 }
1951
1952
1953 void GLAPIENTRY
1954 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1955 {
1956 struct gl_renderbuffer *rb;
1957 GET_CURRENT_CONTEXT(ctx);
1958
1959 if (!ctx->Extensions.OES_EGL_image) {
1960 _mesa_error(ctx, GL_INVALID_OPERATION,
1961 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1962 return;
1963 }
1964
1965 if (target != GL_RENDERBUFFER) {
1966 _mesa_error(ctx, GL_INVALID_ENUM,
1967 "EGLImageTargetRenderbufferStorageOES");
1968 return;
1969 }
1970
1971 rb = ctx->CurrentRenderbuffer;
1972 if (!rb) {
1973 _mesa_error(ctx, GL_INVALID_OPERATION,
1974 "EGLImageTargetRenderbufferStorageOES");
1975 return;
1976 }
1977
1978 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1979
1980 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1981 }
1982
1983
1984 /**
1985 * Helper function for _mesa_GetRenderbufferParameteriv() and
1986 * _mesa_GetFramebufferAttachmentParameteriv()
1987 * We have to be careful to respect the base format. For example, if a
1988 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1989 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1990 * we need to return zero.
1991 */
1992 static GLint
1993 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
1994 {
1995 if (_mesa_base_format_has_channel(baseFormat, pname))
1996 return _mesa_get_format_bits(format, pname);
1997 else
1998 return 0;
1999 }
2000
2001
2002
2003 void GLAPIENTRY
2004 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2005 GLsizei width, GLsizei height)
2006 {
2007 /* GL_ARB_fbo says calling this function is equivalent to calling
2008 * glRenderbufferStorageMultisample() with samples=0. We pass in
2009 * a token value here just for error reporting purposes.
2010 */
2011 renderbuffer_storage_target(target, internalFormat, width, height,
2012 NO_SAMPLES, "glRenderbufferStorage");
2013 }
2014
2015
2016 void GLAPIENTRY
2017 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2018 GLenum internalFormat,
2019 GLsizei width, GLsizei height)
2020 {
2021 renderbuffer_storage_target(target, internalFormat, width, height,
2022 samples, "glRenderbufferStorageMultisample");
2023 }
2024
2025
2026 /**
2027 * OpenGL ES version of glRenderBufferStorage.
2028 */
2029 void GLAPIENTRY
2030 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2031 GLsizei width, GLsizei height)
2032 {
2033 switch (internalFormat) {
2034 case GL_RGB565:
2035 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2036 /* choose a closest format */
2037 internalFormat = GL_RGB5;
2038 break;
2039 default:
2040 break;
2041 }
2042
2043 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2044 "glRenderbufferStorageEXT");
2045 }
2046
2047 void GLAPIENTRY
2048 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2049 GLsizei width, GLsizei height)
2050 {
2051 /* GL_ARB_fbo says calling this function is equivalent to calling
2052 * glRenderbufferStorageMultisample() with samples=0. We pass in
2053 * a token value here just for error reporting purposes.
2054 */
2055 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2056 NO_SAMPLES, "glNamedRenderbufferStorage");
2057 }
2058
2059 void GLAPIENTRY
2060 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2061 GLenum internalformat,
2062 GLsizei width, GLsizei height)
2063 {
2064 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2065 samples,
2066 "glNamedRenderbufferStorageMultisample");
2067 }
2068
2069
2070 static void
2071 get_render_buffer_parameteriv(struct gl_context *ctx,
2072 struct gl_renderbuffer *rb, GLenum pname,
2073 GLint *params, const char *func)
2074 {
2075 /* No need to flush here since we're just quering state which is
2076 * not effected by rendering.
2077 */
2078
2079 switch (pname) {
2080 case GL_RENDERBUFFER_WIDTH_EXT:
2081 *params = rb->Width;
2082 return;
2083 case GL_RENDERBUFFER_HEIGHT_EXT:
2084 *params = rb->Height;
2085 return;
2086 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2087 *params = rb->InternalFormat;
2088 return;
2089 case GL_RENDERBUFFER_RED_SIZE_EXT:
2090 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2091 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2092 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2093 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2094 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2095 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2096 break;
2097 case GL_RENDERBUFFER_SAMPLES:
2098 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2099 || _mesa_is_gles3(ctx)) {
2100 *params = rb->NumSamples;
2101 break;
2102 }
2103 /* fallthrough */
2104 default:
2105 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2106 _mesa_lookup_enum_by_nr(pname));
2107 return;
2108 }
2109 }
2110
2111
2112 void GLAPIENTRY
2113 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2114 {
2115 GET_CURRENT_CONTEXT(ctx);
2116
2117 if (target != GL_RENDERBUFFER_EXT) {
2118 _mesa_error(ctx, GL_INVALID_ENUM,
2119 "glGetRenderbufferParameterivEXT(target)");
2120 return;
2121 }
2122
2123 if (!ctx->CurrentRenderbuffer) {
2124 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2125 "(no renderbuffer bound)");
2126 return;
2127 }
2128
2129 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2130 params, "glGetRenderbufferParameteriv");
2131 }
2132
2133
2134 void GLAPIENTRY
2135 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2136 GLint *params)
2137 {
2138 GET_CURRENT_CONTEXT(ctx);
2139
2140 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2141 if (!rb || rb == &DummyRenderbuffer) {
2142 /* ID was reserved, but no real renderbuffer object made yet */
2143 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2144 "(invalid renderbuffer %i)", renderbuffer);
2145 return;
2146 }
2147
2148 get_render_buffer_parameteriv(ctx, rb, pname, params,
2149 "glGetNamedRenderbufferParameteriv");
2150 }
2151
2152
2153 GLboolean GLAPIENTRY
2154 _mesa_IsFramebuffer(GLuint framebuffer)
2155 {
2156 GET_CURRENT_CONTEXT(ctx);
2157 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2158 if (framebuffer) {
2159 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2160 if (rb != NULL && rb != &DummyFramebuffer)
2161 return GL_TRUE;
2162 }
2163 return GL_FALSE;
2164 }
2165
2166
2167 /**
2168 * Check if any of the attachments of the given framebuffer are textures
2169 * (render to texture). Call ctx->Driver.RenderTexture() for such
2170 * attachments.
2171 */
2172 static void
2173 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2174 {
2175 GLuint i;
2176 assert(ctx->Driver.RenderTexture);
2177
2178 if (_mesa_is_winsys_fbo(fb))
2179 return; /* can't render to texture with winsys framebuffers */
2180
2181 for (i = 0; i < BUFFER_COUNT; i++) {
2182 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2183 if (att->Texture && att->Renderbuffer->TexImage
2184 && driver_RenderTexture_is_safe(att)) {
2185 ctx->Driver.RenderTexture(ctx, fb, att);
2186 }
2187 }
2188 }
2189
2190
2191 /**
2192 * Examine all the framebuffer's attachments to see if any are textures.
2193 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2194 * notify the device driver that the texture image may have changed.
2195 */
2196 static void
2197 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2198 {
2199 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2200 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2201 return;
2202
2203 if (ctx->Driver.FinishRenderTexture) {
2204 GLuint i;
2205 for (i = 0; i < BUFFER_COUNT; i++) {
2206 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2207 struct gl_renderbuffer *rb = att->Renderbuffer;
2208 if (rb && rb->NeedsFinishRenderTexture) {
2209 ctx->Driver.FinishRenderTexture(ctx, rb);
2210 }
2211 }
2212 }
2213 }
2214
2215
2216 static void
2217 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2218 {
2219 struct gl_framebuffer *newDrawFb, *newReadFb;
2220 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2221 GLboolean bindReadBuf, bindDrawBuf;
2222 GET_CURRENT_CONTEXT(ctx);
2223
2224 switch (target) {
2225 case GL_DRAW_FRAMEBUFFER_EXT:
2226 bindDrawBuf = GL_TRUE;
2227 bindReadBuf = GL_FALSE;
2228 break;
2229 case GL_READ_FRAMEBUFFER_EXT:
2230 bindDrawBuf = GL_FALSE;
2231 bindReadBuf = GL_TRUE;
2232 break;
2233 case GL_FRAMEBUFFER_EXT:
2234 bindDrawBuf = GL_TRUE;
2235 bindReadBuf = GL_TRUE;
2236 break;
2237 default:
2238 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2239 return;
2240 }
2241
2242 if (framebuffer) {
2243 /* Binding a user-created framebuffer object */
2244 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2245 if (newDrawFb == &DummyFramebuffer) {
2246 /* ID was reserved, but no real framebuffer object made yet */
2247 newDrawFb = NULL;
2248 }
2249 else if (!newDrawFb && !allow_user_names) {
2250 /* All FBO IDs must be Gen'd */
2251 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2252 return;
2253 }
2254
2255 if (!newDrawFb) {
2256 /* create new framebuffer object */
2257 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2258 if (!newDrawFb) {
2259 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2260 return;
2261 }
2262 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2263 }
2264 newReadFb = newDrawFb;
2265 }
2266 else {
2267 /* Binding the window system framebuffer (which was originally set
2268 * with MakeCurrent).
2269 */
2270 newDrawFb = ctx->WinSysDrawBuffer;
2271 newReadFb = ctx->WinSysReadBuffer;
2272 }
2273
2274 assert(newDrawFb);
2275 assert(newDrawFb != &DummyFramebuffer);
2276
2277 /* save pointers to current/old framebuffers */
2278 oldDrawFb = ctx->DrawBuffer;
2279 oldReadFb = ctx->ReadBuffer;
2280
2281 /* check if really changing bindings */
2282 if (oldDrawFb == newDrawFb)
2283 bindDrawBuf = GL_FALSE;
2284 if (oldReadFb == newReadFb)
2285 bindReadBuf = GL_FALSE;
2286
2287 /*
2288 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2289 *
2290 * We also check if we're beginning and/or ending render-to-texture.
2291 * When a framebuffer with texture attachments is unbound, call
2292 * ctx->Driver.FinishRenderTexture().
2293 * When a framebuffer with texture attachments is bound, call
2294 * ctx->Driver.RenderTexture().
2295 *
2296 * Note that if the ReadBuffer has texture attachments we don't consider
2297 * that a render-to-texture case.
2298 */
2299 if (bindReadBuf) {
2300 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2301
2302 /* check if old readbuffer was render-to-texture */
2303 check_end_texture_render(ctx, oldReadFb);
2304
2305 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2306 }
2307
2308 if (bindDrawBuf) {
2309 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2310
2311 /* check if old framebuffer had any texture attachments */
2312 if (oldDrawFb)
2313 check_end_texture_render(ctx, oldDrawFb);
2314
2315 /* check if newly bound framebuffer has any texture attachments */
2316 check_begin_texture_render(ctx, newDrawFb);
2317
2318 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2319 }
2320
2321 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2322 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2323 }
2324 }
2325
2326 void GLAPIENTRY
2327 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2328 {
2329 GET_CURRENT_CONTEXT(ctx);
2330
2331 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2332 * point, but they allow the use of user-generated names.
2333 */
2334 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2335 }
2336
2337
2338 void GLAPIENTRY
2339 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2340 {
2341 /* This function should not be in the dispatch table for core profile /
2342 * OpenGL 3.1, so execution should never get here in those cases -- no
2343 * need for an explicit test.
2344 */
2345 bind_framebuffer(target, framebuffer, true);
2346 }
2347
2348
2349 void GLAPIENTRY
2350 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2351 {
2352 GLint i;
2353 GET_CURRENT_CONTEXT(ctx);
2354
2355 if (n < 0) {
2356 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2357 return;
2358 }
2359
2360 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2361
2362 for (i = 0; i < n; i++) {
2363 if (framebuffers[i] > 0) {
2364 struct gl_framebuffer *fb;
2365 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2366 if (fb) {
2367 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2368
2369 /* check if deleting currently bound framebuffer object */
2370 if (fb == ctx->DrawBuffer) {
2371 /* bind default */
2372 assert(fb->RefCount >= 2);
2373 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2374 }
2375 if (fb == ctx->ReadBuffer) {
2376 /* bind default */
2377 assert(fb->RefCount >= 2);
2378 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2379 }
2380
2381 /* remove from hash table immediately, to free the ID */
2382 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2383
2384 if (fb != &DummyFramebuffer) {
2385 /* But the object will not be freed until it's no longer
2386 * bound in any context.
2387 */
2388 _mesa_reference_framebuffer(&fb, NULL);
2389 }
2390 }
2391 }
2392 }
2393 }
2394
2395
2396 void GLAPIENTRY
2397 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2398 {
2399 GET_CURRENT_CONTEXT(ctx);
2400 GLuint first;
2401 GLint i;
2402
2403 if (n < 0) {
2404 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
2405 return;
2406 }
2407
2408 if (!framebuffers)
2409 return;
2410
2411 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2412
2413 for (i = 0; i < n; i++) {
2414 GLuint name = first + i;
2415 framebuffers[i] = name;
2416 /* insert dummy placeholder into hash table */
2417 mtx_lock(&ctx->Shared->Mutex);
2418 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
2419 mtx_unlock(&ctx->Shared->Mutex);
2420 }
2421 }
2422
2423
2424 GLenum GLAPIENTRY
2425 _mesa_CheckFramebufferStatus(GLenum target)
2426 {
2427 struct gl_framebuffer *buffer;
2428 GET_CURRENT_CONTEXT(ctx);
2429
2430 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2431
2432 if (MESA_VERBOSE & VERBOSE_API)
2433 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2434 _mesa_lookup_enum_by_nr(target));
2435
2436 buffer = get_framebuffer_target(ctx, target);
2437 if (!buffer) {
2438 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
2439 return 0;
2440 }
2441
2442 if (_mesa_is_winsys_fbo(buffer)) {
2443 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2444 if (buffer != &IncompleteFramebuffer) {
2445 return GL_FRAMEBUFFER_COMPLETE_EXT;
2446 } else {
2447 return GL_FRAMEBUFFER_UNDEFINED;
2448 }
2449 }
2450
2451 /* No need to flush here */
2452
2453 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2454 _mesa_test_framebuffer_completeness(ctx, buffer);
2455 }
2456
2457 return buffer->_Status;
2458 }
2459
2460
2461 /**
2462 * Replicate the src attachment point. Used by framebuffer_texture() when
2463 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2464 * GL_STENCIL_ATTACHMENT.
2465 */
2466 static void
2467 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2468 gl_buffer_index dst,
2469 gl_buffer_index src)
2470 {
2471 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2472 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2473
2474 assert(src_att->Texture != NULL);
2475 assert(src_att->Renderbuffer != NULL);
2476
2477 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2478 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2479 dst_att->Type = src_att->Type;
2480 dst_att->Complete = src_att->Complete;
2481 dst_att->TextureLevel = src_att->TextureLevel;
2482 dst_att->Zoffset = src_att->Zoffset;
2483 }
2484
2485
2486 /**
2487 * Common code called by glFramebufferTexture1D/2D/3D() and
2488 * glFramebufferTextureLayer().
2489 *
2490 * \param textarget is the textarget that was passed to the
2491 * glFramebufferTexture...() function, or 0 if the corresponding function
2492 * doesn't have a textarget parameter.
2493 *
2494 * \param layered is true if this function was called from
2495 * glFramebufferTexture(), false otherwise.
2496 */
2497 static void
2498 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
2499 GLenum attachment, GLenum textarget, GLuint texture,
2500 GLint level, GLuint zoffset, GLboolean layered)
2501 {
2502 struct gl_renderbuffer_attachment *att;
2503 struct gl_texture_object *texObj = NULL;
2504 struct gl_framebuffer *fb;
2505 GLenum maxLevelsTarget;
2506
2507 fb = get_framebuffer_target(ctx, target);
2508 if (!fb) {
2509 _mesa_error(ctx, GL_INVALID_ENUM,
2510 "glFramebufferTexture%s(target=0x%x)", caller, target);
2511 return;
2512 }
2513
2514 /* check framebuffer binding */
2515 if (_mesa_is_winsys_fbo(fb)) {
2516 _mesa_error(ctx, GL_INVALID_OPERATION,
2517 "glFramebufferTexture%s", caller);
2518 return;
2519 }
2520
2521 /* The textarget, level, and zoffset parameters are only validated if
2522 * texture is non-zero.
2523 */
2524 if (texture) {
2525 GLboolean err = GL_TRUE;
2526
2527 texObj = _mesa_lookup_texture(ctx, texture);
2528 if (texObj != NULL) {
2529 if (textarget == 0) {
2530 if (layered) {
2531 /* We're being called by glFramebufferTexture() and textarget
2532 * is not used.
2533 */
2534 switch (texObj->Target) {
2535 case GL_TEXTURE_3D:
2536 case GL_TEXTURE_1D_ARRAY_EXT:
2537 case GL_TEXTURE_2D_ARRAY_EXT:
2538 case GL_TEXTURE_CUBE_MAP:
2539 case GL_TEXTURE_CUBE_MAP_ARRAY:
2540 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2541 err = false;
2542 break;
2543 case GL_TEXTURE_1D:
2544 case GL_TEXTURE_2D:
2545 case GL_TEXTURE_RECTANGLE:
2546 case GL_TEXTURE_2D_MULTISAMPLE:
2547 /* These texture types are valid to pass to
2548 * glFramebufferTexture(), but since they aren't layered, it
2549 * is equivalent to calling glFramebufferTexture{1D,2D}().
2550 */
2551 err = false;
2552 layered = false;
2553 textarget = texObj->Target;
2554 break;
2555 default:
2556 err = true;
2557 break;
2558 }
2559 } else {
2560 /* We're being called by glFramebufferTextureLayer() and
2561 * textarget is not used. The only legal texture types for
2562 * that function are 3D and 1D/2D arrays textures.
2563 */
2564 err = (texObj->Target != GL_TEXTURE_3D) &&
2565 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2566 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
2567 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
2568 (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2569 }
2570 }
2571 else {
2572 /* Make sure textarget is consistent with the texture's type */
2573 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2574 ? !_mesa_is_cube_face(textarget)
2575 : (texObj->Target != textarget);
2576 }
2577 }
2578 else {
2579 /* can't render to a non-existant texture */
2580 _mesa_error(ctx, GL_INVALID_OPERATION,
2581 "glFramebufferTexture%s(non existant texture)",
2582 caller);
2583 return;
2584 }
2585
2586 if (err) {
2587 _mesa_error(ctx, GL_INVALID_OPERATION,
2588 "glFramebufferTexture%s(texture target mismatch)",
2589 caller);
2590 return;
2591 }
2592
2593 if (texObj->Target == GL_TEXTURE_3D) {
2594 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2595 if (zoffset >= maxSize) {
2596 _mesa_error(ctx, GL_INVALID_VALUE,
2597 "glFramebufferTexture%s(zoffset)", caller);
2598 return;
2599 }
2600 }
2601 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2602 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
2603 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
2604 (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
2605 if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
2606 _mesa_error(ctx, GL_INVALID_VALUE,
2607 "glFramebufferTexture%s(layer)", caller);
2608 return;
2609 }
2610 }
2611
2612 maxLevelsTarget = textarget ? textarget : texObj->Target;
2613 if ((level < 0) ||
2614 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2615 _mesa_error(ctx, GL_INVALID_VALUE,
2616 "glFramebufferTexture%s(level)", caller);
2617 return;
2618 }
2619 }
2620
2621 att = get_attachment(ctx, fb, attachment);
2622 if (att == NULL) {
2623 _mesa_error(ctx, GL_INVALID_ENUM,
2624 "glFramebufferTexture%s(attachment)", caller);
2625 return;
2626 }
2627
2628 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2629
2630 mtx_lock(&fb->Mutex);
2631 if (texObj) {
2632 if (attachment == GL_DEPTH_ATTACHMENT &&
2633 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2634 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2635 _mesa_tex_target_to_face(textarget) ==
2636 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2637 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2638 /* The texture object is already attached to the stencil attachment
2639 * point. Don't create a new renderbuffer; just reuse the stencil
2640 * attachment's. This is required to prevent a GL error in
2641 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2642 */
2643 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2644 BUFFER_STENCIL);
2645 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2646 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2647 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2648 _mesa_tex_target_to_face(textarget) ==
2649 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2650 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2651 /* As above, but with depth and stencil transposed. */
2652 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2653 BUFFER_DEPTH);
2654 } else {
2655 set_texture_attachment(ctx, fb, att, texObj, textarget,
2656 level, zoffset, layered);
2657 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2658 /* Above we created a new renderbuffer and attached it to the
2659 * depth attachment point. Now attach it to the stencil attachment
2660 * point too.
2661 */
2662 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2663 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2664 BUFFER_DEPTH);
2665 }
2666 }
2667
2668 /* Set the render-to-texture flag. We'll check this flag in
2669 * glTexImage() and friends to determine if we need to revalidate
2670 * any FBOs that might be rendering into this texture.
2671 * This flag never gets cleared since it's non-trivial to determine
2672 * when all FBOs might be done rendering to this texture. That's OK
2673 * though since it's uncommon to render to a texture then repeatedly
2674 * call glTexImage() to change images in the texture.
2675 */
2676 texObj->_RenderToTexture = GL_TRUE;
2677 }
2678 else {
2679 remove_attachment(ctx, att);
2680 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2681 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2682 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2683 }
2684 }
2685
2686 invalidate_framebuffer(fb);
2687
2688 mtx_unlock(&fb->Mutex);
2689 }
2690
2691
2692 void GLAPIENTRY
2693 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
2694 GLenum textarget, GLuint texture, GLint level)
2695 {
2696 GET_CURRENT_CONTEXT(ctx);
2697
2698 if (texture != 0) {
2699 GLboolean error;
2700
2701 switch (textarget) {
2702 case GL_TEXTURE_1D:
2703 error = GL_FALSE;
2704 break;
2705 case GL_TEXTURE_1D_ARRAY:
2706 error = !ctx->Extensions.EXT_texture_array;
2707 break;
2708 default:
2709 error = GL_TRUE;
2710 }
2711
2712 if (error) {
2713 _mesa_error(ctx, GL_INVALID_OPERATION,
2714 "glFramebufferTexture1D(textarget=%s)",
2715 _mesa_lookup_enum_by_nr(textarget));
2716 return;
2717 }
2718 }
2719
2720 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2721 level, 0, GL_FALSE);
2722 }
2723
2724
2725 void GLAPIENTRY
2726 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
2727 GLenum textarget, GLuint texture, GLint level)
2728 {
2729 GET_CURRENT_CONTEXT(ctx);
2730
2731 if (texture != 0) {
2732 GLboolean error;
2733
2734 switch (textarget) {
2735 case GL_TEXTURE_2D:
2736 error = GL_FALSE;
2737 break;
2738 case GL_TEXTURE_RECTANGLE:
2739 error = _mesa_is_gles(ctx)
2740 || !ctx->Extensions.NV_texture_rectangle;
2741 break;
2742 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2743 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2744 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2745 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2746 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2747 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2748 error = !ctx->Extensions.ARB_texture_cube_map;
2749 break;
2750 case GL_TEXTURE_2D_ARRAY:
2751 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2752 || !ctx->Extensions.EXT_texture_array;
2753 break;
2754 case GL_TEXTURE_2D_MULTISAMPLE:
2755 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2756 error = _mesa_is_gles(ctx)
2757 || !ctx->Extensions.ARB_texture_multisample;
2758 break;
2759 default:
2760 error = GL_TRUE;
2761 }
2762
2763 if (error) {
2764 _mesa_error(ctx, GL_INVALID_OPERATION,
2765 "glFramebufferTexture2D(textarget=%s)",
2766 _mesa_lookup_enum_by_nr(textarget));
2767 return;
2768 }
2769 }
2770
2771 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2772 level, 0, GL_FALSE);
2773 }
2774
2775
2776 void GLAPIENTRY
2777 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
2778 GLenum textarget, GLuint texture,
2779 GLint level, GLint zoffset)
2780 {
2781 GET_CURRENT_CONTEXT(ctx);
2782
2783 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2784 _mesa_error(ctx, GL_INVALID_OPERATION,
2785 "glFramebufferTexture3D(textarget)");
2786 return;
2787 }
2788
2789 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2790 level, zoffset, GL_FALSE);
2791 }
2792
2793
2794 void GLAPIENTRY
2795 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
2796 GLuint texture, GLint level, GLint layer)
2797 {
2798 GET_CURRENT_CONTEXT(ctx);
2799
2800 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2801 level, layer, GL_FALSE);
2802 }
2803
2804
2805 void GLAPIENTRY
2806 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
2807 GLuint texture, GLint level)
2808 {
2809 GET_CURRENT_CONTEXT(ctx);
2810
2811 if (_mesa_has_geometry_shaders(ctx)) {
2812 framebuffer_texture(ctx, "", target, attachment, 0, texture,
2813 level, 0, GL_TRUE);
2814 } else {
2815 _mesa_error(ctx, GL_INVALID_OPERATION,
2816 "unsupported function (glFramebufferTexture) called");
2817 }
2818 }
2819
2820
2821 void GLAPIENTRY
2822 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
2823 GLenum renderbufferTarget,
2824 GLuint renderbuffer)
2825 {
2826 struct gl_renderbuffer_attachment *att;
2827 struct gl_framebuffer *fb;
2828 struct gl_renderbuffer *rb;
2829 GET_CURRENT_CONTEXT(ctx);
2830
2831 fb = get_framebuffer_target(ctx, target);
2832 if (!fb) {
2833 _mesa_error(ctx, GL_INVALID_ENUM,
2834 "glFramebufferRenderbuffer(target)");
2835 return;
2836 }
2837
2838 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2839 _mesa_error(ctx, GL_INVALID_ENUM,
2840 "glFramebufferRenderbuffer(renderbufferTarget)");
2841 return;
2842 }
2843
2844 if (_mesa_is_winsys_fbo(fb)) {
2845 /* Can't attach new renderbuffers to a window system framebuffer */
2846 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbuffer");
2847 return;
2848 }
2849
2850 att = get_attachment(ctx, fb, attachment);
2851 if (att == NULL) {
2852 _mesa_error(ctx, GL_INVALID_ENUM,
2853 "glFramebufferRenderbuffer(invalid attachment %s)",
2854 _mesa_lookup_enum_by_nr(attachment));
2855 return;
2856 }
2857
2858 if (renderbuffer) {
2859 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2860 if (!rb) {
2861 _mesa_error(ctx, GL_INVALID_OPERATION,
2862 "glFramebufferRenderbuffer(non-existant"
2863 " renderbuffer %u)", renderbuffer);
2864 return;
2865 }
2866 else if (rb == &DummyRenderbuffer) {
2867 _mesa_error(ctx, GL_INVALID_OPERATION,
2868 "glFramebufferRenderbuffer(renderbuffer %u)",
2869 renderbuffer);
2870 return;
2871 }
2872 }
2873 else {
2874 /* remove renderbuffer attachment */
2875 rb = NULL;
2876 }
2877
2878 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2879 rb && rb->Format != MESA_FORMAT_NONE) {
2880 /* make sure the renderbuffer is a depth/stencil format */
2881 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2882 if (baseFormat != GL_DEPTH_STENCIL) {
2883 _mesa_error(ctx, GL_INVALID_OPERATION,
2884 "glFramebufferRenderbuffer(renderbuffer"
2885 " is not DEPTH_STENCIL format)");
2886 return;
2887 }
2888 }
2889
2890 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2891
2892 assert(ctx->Driver.FramebufferRenderbuffer);
2893 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2894
2895 /* Some subsequent GL commands may depend on the framebuffer's visual
2896 * after the binding is updated. Update visual info now.
2897 */
2898 _mesa_update_framebuffer_visual(ctx, fb);
2899 }
2900
2901
2902 void GLAPIENTRY
2903 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
2904 GLenum pname, GLint *params)
2905 {
2906 const struct gl_renderbuffer_attachment *att;
2907 struct gl_framebuffer *buffer;
2908 GLenum err;
2909 GET_CURRENT_CONTEXT(ctx);
2910
2911 /* The error differs in GL and GLES. */
2912 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2913
2914 buffer = get_framebuffer_target(ctx, target);
2915 if (!buffer) {
2916 _mesa_error(ctx, GL_INVALID_ENUM,
2917 "glGetFramebufferAttachmentParameteriv(target)");
2918 return;
2919 }
2920
2921 if (_mesa_is_winsys_fbo(buffer)) {
2922 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2923 * says:
2924 *
2925 * "If the framebuffer currently bound to target is zero, then
2926 * INVALID_OPERATION is generated."
2927 *
2928 * The EXT_framebuffer_object spec has the same wording, and the
2929 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2930 * spec.
2931 */
2932 if ((!_mesa_is_desktop_gl(ctx) ||
2933 !ctx->Extensions.ARB_framebuffer_object)
2934 && !_mesa_is_gles3(ctx)) {
2935 _mesa_error(ctx, GL_INVALID_OPERATION,
2936 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2937 return;
2938 }
2939
2940 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
2941 attachment != GL_DEPTH && attachment != GL_STENCIL) {
2942 _mesa_error(ctx, GL_INVALID_ENUM,
2943 "glGetFramebufferAttachmentParameteriv(attachment)");
2944 return;
2945 }
2946 /* the default / window-system FBO */
2947 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2948 }
2949 else {
2950 /* user-created framebuffer FBO */
2951 att = get_attachment(ctx, buffer, attachment);
2952 }
2953
2954 if (att == NULL) {
2955 _mesa_error(ctx, GL_INVALID_ENUM,
2956 "glGetFramebufferAttachmentParameteriv(attachment)");
2957 return;
2958 }
2959
2960 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2961 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2962 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
2963 /* This behavior is first specified in OpenGL 4.4 specification.
2964 *
2965 * From the OpenGL 4.4 spec page 275:
2966 * "This query cannot be performed for a combined depth+stencil
2967 * attachment, since it does not have a single format."
2968 */
2969 _mesa_error(ctx, GL_INVALID_OPERATION,
2970 "glGetFramebufferAttachmentParameteriv("
2971 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
2972 " is invalid for depth+stencil attachment)");
2973 return;
2974 }
2975 /* the depth and stencil attachments must point to the same buffer */
2976 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2977 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2978 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2979 _mesa_error(ctx, GL_INVALID_OPERATION,
2980 "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
2981 " attachments differ)");
2982 return;
2983 }
2984 }
2985
2986 /* No need to flush here */
2987
2988 switch (pname) {
2989 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2990 *params = _mesa_is_winsys_fbo(buffer)
2991 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2992 return;
2993 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2994 if (att->Type == GL_RENDERBUFFER_EXT) {
2995 *params = att->Renderbuffer->Name;
2996 }
2997 else if (att->Type == GL_TEXTURE) {
2998 *params = att->Texture->Name;
2999 }
3000 else {
3001 assert(att->Type == GL_NONE);
3002 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3003 *params = 0;
3004 } else {
3005 goto invalid_pname_enum;
3006 }
3007 }
3008 return;
3009 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3010 if (att->Type == GL_TEXTURE) {
3011 *params = att->TextureLevel;
3012 }
3013 else if (att->Type == GL_NONE) {
3014 _mesa_error(ctx, err,
3015 "glGetFramebufferAttachmentParameteriv(pname)");
3016 }
3017 else {
3018 goto invalid_pname_enum;
3019 }
3020 return;
3021 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3022 if (att->Type == GL_TEXTURE) {
3023 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3024 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3025 }
3026 else {
3027 *params = 0;
3028 }
3029 }
3030 else if (att->Type == GL_NONE) {
3031 _mesa_error(ctx, err,
3032 "glGetFramebufferAttachmentParameteriv(pname)");
3033 }
3034 else {
3035 goto invalid_pname_enum;
3036 }
3037 return;
3038 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3039 if (ctx->API == API_OPENGLES) {
3040 goto invalid_pname_enum;
3041 } else if (att->Type == GL_NONE) {
3042 _mesa_error(ctx, err,
3043 "glGetFramebufferAttachmentParameteriv(pname)");
3044 } else if (att->Type == GL_TEXTURE) {
3045 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3046 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3047 *params = att->Zoffset;
3048 }
3049 else {
3050 *params = 0;
3051 }
3052 }
3053 else {
3054 goto invalid_pname_enum;
3055 }
3056 return;
3057 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3058 if ((!_mesa_is_desktop_gl(ctx) ||
3059 !ctx->Extensions.ARB_framebuffer_object)
3060 && !_mesa_is_gles3(ctx)) {
3061 goto invalid_pname_enum;
3062 }
3063 else if (att->Type == GL_NONE) {
3064 _mesa_error(ctx, err,
3065 "glGetFramebufferAttachmentParameteriv(pname)");
3066 }
3067 else {
3068 if (ctx->Extensions.EXT_framebuffer_sRGB) {
3069 *params =
3070 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3071 }
3072 else {
3073 /* According to ARB_framebuffer_sRGB, we should return LINEAR
3074 * if the sRGB conversion is unsupported. */
3075 *params = GL_LINEAR;
3076 }
3077 }
3078 return;
3079 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3080 if ((ctx->API != API_OPENGL_COMPAT ||
3081 !ctx->Extensions.ARB_framebuffer_object)
3082 && ctx->API != API_OPENGL_CORE
3083 && !_mesa_is_gles3(ctx)) {
3084 goto invalid_pname_enum;
3085 }
3086 else if (att->Type == GL_NONE) {
3087 _mesa_error(ctx, err,
3088 "glGetFramebufferAttachmentParameteriv(pname)");
3089 }
3090 else {
3091 mesa_format format = att->Renderbuffer->Format;
3092
3093 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
3094 * 3.0.1 spec says:
3095 *
3096 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
3097 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
3098 * generate an INVALID_OPERATION error.
3099 */
3100 if (_mesa_is_gles3(ctx) &&
3101 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3102 _mesa_error(ctx, GL_INVALID_OPERATION,
3103 "glGetFramebufferAttachmentParameteriv(cannot query "
3104 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
3105 "GL_DEPTH_STENCIL_ATTACHMENT");
3106 return;
3107 }
3108
3109 if (format == MESA_FORMAT_S_UINT8) {
3110 /* special cases */
3111 *params = GL_INDEX;
3112 }
3113 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
3114 /* depends on the attachment parameter */
3115 if (attachment == GL_STENCIL_ATTACHMENT) {
3116 *params = GL_INDEX;
3117 }
3118 else {
3119 *params = GL_FLOAT;
3120 }
3121 }
3122 else {
3123 *params = _mesa_get_format_datatype(format);
3124 }
3125 }
3126 return;
3127 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3128 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3129 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3130 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3131 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3132 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3133 if ((!_mesa_is_desktop_gl(ctx) ||
3134 !ctx->Extensions.ARB_framebuffer_object)
3135 && !_mesa_is_gles3(ctx)) {
3136 goto invalid_pname_enum;
3137 }
3138 else if (att->Type == GL_NONE) {
3139 _mesa_error(ctx, err,
3140 "glGetFramebufferAttachmentParameteriv(pname)");
3141 }
3142 else if (att->Texture) {
3143 const struct gl_texture_image *texImage =
3144 _mesa_select_tex_image(att->Texture, att->Texture->Target,
3145 att->TextureLevel);
3146 if (texImage) {
3147 *params = get_component_bits(pname, texImage->_BaseFormat,
3148 texImage->TexFormat);
3149 }
3150 else {
3151 *params = 0;
3152 }
3153 }
3154 else if (att->Renderbuffer) {
3155 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3156 att->Renderbuffer->Format);
3157 }
3158 else {
3159 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
3160 " invalid FBO attachment structure");
3161 }
3162 return;
3163 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3164 if (!_mesa_has_geometry_shaders(ctx)) {
3165 goto invalid_pname_enum;
3166 } else if (att->Type == GL_TEXTURE) {
3167 *params = att->Layered;
3168 } else if (att->Type == GL_NONE) {
3169 _mesa_error(ctx, err,
3170 "glGetFramebufferAttachmentParameteriv(pname)");
3171 } else {
3172 goto invalid_pname_enum;
3173 }
3174 return;
3175 default:
3176 goto invalid_pname_enum;
3177 }
3178
3179 return;
3180
3181 invalid_pname_enum:
3182 _mesa_error(ctx, GL_INVALID_ENUM,
3183 "glGetFramebufferAttachmentParameteriv(pname)");
3184 return;
3185 }
3186
3187
3188 static void
3189 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3190 const GLenum *attachments, GLint x, GLint y,
3191 GLsizei width, GLsizei height, const char *name)
3192 {
3193 int i;
3194 struct gl_framebuffer *fb;
3195 GET_CURRENT_CONTEXT(ctx);
3196
3197 fb = get_framebuffer_target(ctx, target);
3198 if (!fb) {
3199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3200 return;
3201 }
3202
3203 if (numAttachments < 0) {
3204 _mesa_error(ctx, GL_INVALID_VALUE,
3205 "%s(numAttachments < 0)", name);
3206 return;
3207 }
3208
3209 /* The GL_ARB_invalidate_subdata spec says:
3210 *
3211 * "If an attachment is specified that does not exist in the
3212 * framebuffer bound to <target>, it is ignored."
3213 *
3214 * It also says:
3215 *
3216 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3217 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3218 * INVALID_OPERATION is generated."
3219 *
3220 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3221 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3222 * set of retrictions).
3223 */
3224 for (i = 0; i < numAttachments; i++) {
3225 if (_mesa_is_winsys_fbo(fb)) {
3226 switch (attachments[i]) {
3227 case GL_ACCUM:
3228 case GL_AUX0:
3229 case GL_AUX1:
3230 case GL_AUX2:
3231 case GL_AUX3:
3232 /* Accumulation buffers and auxilary buffers were removed in
3233 * OpenGL 3.1, and they never existed in OpenGL ES.
3234 */
3235 if (ctx->API != API_OPENGL_COMPAT)
3236 goto invalid_enum;
3237 break;
3238 case GL_COLOR:
3239 case GL_DEPTH:
3240 case GL_STENCIL:
3241 break;
3242 case GL_BACK_LEFT:
3243 case GL_BACK_RIGHT:
3244 case GL_FRONT_LEFT:
3245 case GL_FRONT_RIGHT:
3246 if (!_mesa_is_desktop_gl(ctx))
3247 goto invalid_enum;
3248 break;
3249 default:
3250 goto invalid_enum;
3251 }
3252 } else {
3253 switch (attachments[i]) {
3254 case GL_DEPTH_ATTACHMENT:
3255 case GL_STENCIL_ATTACHMENT:
3256 break;
3257 case GL_DEPTH_STENCIL_ATTACHMENT:
3258 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
3259 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
3260 * extension does not make this attachment point valid on ES 2.0.
3261 */
3262 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
3263 break;
3264 /* fallthrough */
3265 case GL_COLOR_ATTACHMENT0:
3266 case GL_COLOR_ATTACHMENT1:
3267 case GL_COLOR_ATTACHMENT2:
3268 case GL_COLOR_ATTACHMENT3:
3269 case GL_COLOR_ATTACHMENT4:
3270 case GL_COLOR_ATTACHMENT5:
3271 case GL_COLOR_ATTACHMENT6:
3272 case GL_COLOR_ATTACHMENT7:
3273 case GL_COLOR_ATTACHMENT8:
3274 case GL_COLOR_ATTACHMENT9:
3275 case GL_COLOR_ATTACHMENT10:
3276 case GL_COLOR_ATTACHMENT11:
3277 case GL_COLOR_ATTACHMENT12:
3278 case GL_COLOR_ATTACHMENT13:
3279 case GL_COLOR_ATTACHMENT14:
3280 case GL_COLOR_ATTACHMENT15: {
3281 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3282 if (k >= ctx->Const.MaxColorAttachments) {
3283 _mesa_error(ctx, GL_INVALID_OPERATION,
3284 "%s(attachment >= max. color attachments)", name);
3285 return;
3286 }
3287 break;
3288 }
3289 default:
3290 goto invalid_enum;
3291 }
3292 }
3293 }
3294
3295 /* We don't actually do anything for this yet. Just return after
3296 * validating the parameters and generating the required errors.
3297 */
3298 return;
3299
3300 invalid_enum:
3301 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3302 return;
3303 }
3304
3305
3306 void GLAPIENTRY
3307 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3308 const GLenum *attachments, GLint x, GLint y,
3309 GLsizei width, GLsizei height)
3310 {
3311 invalidate_framebuffer_storage(target, numAttachments, attachments,
3312 x, y, width, height,
3313 "glInvalidateSubFramebuffer");
3314 }
3315
3316
3317 void GLAPIENTRY
3318 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3319 const GLenum *attachments)
3320 {
3321 /* The GL_ARB_invalidate_subdata spec says:
3322 *
3323 * "The command
3324 *
3325 * void InvalidateFramebuffer(enum target,
3326 * sizei numAttachments,
3327 * const enum *attachments);
3328 *
3329 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3330 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3331 * <MAX_VIEWPORT_DIMS[1]> respectively."
3332 */
3333 invalidate_framebuffer_storage(target, numAttachments, attachments,
3334 0, 0,
3335 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3336 "glInvalidateFramebuffer");
3337 }
3338
3339
3340 void GLAPIENTRY
3341 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
3342 const GLenum *attachments)
3343 {
3344 struct gl_framebuffer *fb;
3345 GLint i;
3346
3347 GET_CURRENT_CONTEXT(ctx);
3348
3349 fb = get_framebuffer_target(ctx, target);
3350 if (!fb) {
3351 _mesa_error(ctx, GL_INVALID_ENUM,
3352 "glDiscardFramebufferEXT(target %s)",
3353 _mesa_lookup_enum_by_nr(target));
3354 return;
3355 }
3356
3357 if (numAttachments < 0) {
3358 _mesa_error(ctx, GL_INVALID_VALUE,
3359 "glDiscardFramebufferEXT(numAttachments < 0)");
3360 return;
3361 }
3362
3363 for (i = 0; i < numAttachments; i++) {
3364 switch (attachments[i]) {
3365 case GL_COLOR:
3366 case GL_DEPTH:
3367 case GL_STENCIL:
3368 if (_mesa_is_user_fbo(fb))
3369 goto invalid_enum;
3370 break;
3371 case GL_COLOR_ATTACHMENT0:
3372 case GL_DEPTH_ATTACHMENT:
3373 case GL_STENCIL_ATTACHMENT:
3374 if (_mesa_is_winsys_fbo(fb))
3375 goto invalid_enum;
3376 break;
3377 default:
3378 goto invalid_enum;
3379 }
3380 }
3381
3382 if (ctx->Driver.DiscardFramebuffer)
3383 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
3384
3385 return;
3386
3387 invalid_enum:
3388 _mesa_error(ctx, GL_INVALID_ENUM,
3389 "glDiscardFramebufferEXT(attachment %s)",
3390 _mesa_lookup_enum_by_nr(attachments[i]));
3391 }