2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * GL_EXT/ARB_framebuffer_object extensions
41 #include "framebuffer.h"
42 #include "glformats.h"
45 #include "multisample.h"
47 #include "renderbuffer.h"
56 * None of the GL_EXT_framebuffer_object functions are compiled into
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
68 static struct gl_framebuffer DummyFramebuffer
;
69 static struct gl_renderbuffer DummyRenderbuffer
;
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer
;
77 delete_dummy_renderbuffer(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
)
83 delete_dummy_framebuffer(struct gl_framebuffer
*fb
)
90 _mesa_init_fbobjects(struct gl_context
*ctx
)
92 mtx_init(&DummyFramebuffer
.Mutex
, mtx_plain
);
93 mtx_init(&DummyRenderbuffer
.Mutex
, mtx_plain
);
94 mtx_init(&IncompleteFramebuffer
.Mutex
, mtx_plain
);
95 DummyFramebuffer
.Delete
= delete_dummy_framebuffer
;
96 DummyRenderbuffer
.Delete
= delete_dummy_renderbuffer
;
97 IncompleteFramebuffer
.Delete
= delete_dummy_framebuffer
;
100 struct gl_framebuffer
*
101 _mesa_get_incomplete_framebuffer(void)
103 return &IncompleteFramebuffer
;
107 * Helper routine for getting a gl_renderbuffer.
109 struct gl_renderbuffer
*
110 _mesa_lookup_renderbuffer(struct gl_context
*ctx
, GLuint id
)
112 struct gl_renderbuffer
*rb
;
117 rb
= (struct gl_renderbuffer
*)
118 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
124 * Helper routine for getting a gl_framebuffer.
126 struct gl_framebuffer
*
127 _mesa_lookup_framebuffer(struct gl_context
*ctx
, GLuint id
)
129 struct gl_framebuffer
*fb
;
134 fb
= (struct gl_framebuffer
*)
135 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
141 * Mark the given framebuffer as invalid. This will force the
142 * test for framebuffer completeness to be done before the framebuffer
146 invalidate_framebuffer(struct gl_framebuffer
*fb
)
148 fb
->_Status
= 0; /* "indeterminate" */
153 * Return the gl_framebuffer object which corresponds to the given
154 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
155 * Check support for GL_EXT_framebuffer_blit to determine if certain
157 * \return gl_framebuffer pointer or NULL if target is illegal
159 static struct gl_framebuffer
*
160 get_framebuffer_target(struct gl_context
*ctx
, GLenum target
)
162 bool have_fb_blit
= _mesa_is_gles3(ctx
) || _mesa_is_desktop_gl(ctx
);
164 case GL_DRAW_FRAMEBUFFER
:
165 return have_fb_blit
? ctx
->DrawBuffer
: NULL
;
166 case GL_READ_FRAMEBUFFER
:
167 return have_fb_blit
? ctx
->ReadBuffer
: NULL
;
168 case GL_FRAMEBUFFER_EXT
:
169 return ctx
->DrawBuffer
;
177 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
178 * gl_renderbuffer_attachment object.
179 * This function is only used for user-created FB objects, not the
180 * default / window-system FB object.
181 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
182 * the depth buffer attachment point.
184 static struct gl_renderbuffer_attachment
*
185 get_attachment(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
190 assert(_mesa_is_user_fbo(fb
));
192 switch (attachment
) {
193 case GL_COLOR_ATTACHMENT0_EXT
:
194 case GL_COLOR_ATTACHMENT1_EXT
:
195 case GL_COLOR_ATTACHMENT2_EXT
:
196 case GL_COLOR_ATTACHMENT3_EXT
:
197 case GL_COLOR_ATTACHMENT4_EXT
:
198 case GL_COLOR_ATTACHMENT5_EXT
:
199 case GL_COLOR_ATTACHMENT6_EXT
:
200 case GL_COLOR_ATTACHMENT7_EXT
:
201 case GL_COLOR_ATTACHMENT8_EXT
:
202 case GL_COLOR_ATTACHMENT9_EXT
:
203 case GL_COLOR_ATTACHMENT10_EXT
:
204 case GL_COLOR_ATTACHMENT11_EXT
:
205 case GL_COLOR_ATTACHMENT12_EXT
:
206 case GL_COLOR_ATTACHMENT13_EXT
:
207 case GL_COLOR_ATTACHMENT14_EXT
:
208 case GL_COLOR_ATTACHMENT15_EXT
:
209 /* Only OpenGL ES 1.x forbids color attachments other than
210 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
213 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
214 if (i
>= ctx
->Const
.MaxColorAttachments
215 || (i
> 0 && ctx
->API
== API_OPENGLES
)) {
218 return &fb
->Attachment
[BUFFER_COLOR0
+ i
];
219 case GL_DEPTH_STENCIL_ATTACHMENT
:
220 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
223 case GL_DEPTH_ATTACHMENT_EXT
:
224 return &fb
->Attachment
[BUFFER_DEPTH
];
225 case GL_STENCIL_ATTACHMENT_EXT
:
226 return &fb
->Attachment
[BUFFER_STENCIL
];
234 * As above, but only used for getting attachments of the default /
235 * window-system framebuffer (not user-created framebuffer objects).
237 static struct gl_renderbuffer_attachment
*
238 _mesa_get_fb0_attachment(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
241 assert(_mesa_is_winsys_fbo(fb
));
243 if (_mesa_is_gles3(ctx
)) {
244 assert(attachment
== GL_BACK
||
245 attachment
== GL_DEPTH
||
246 attachment
== GL_STENCIL
);
247 switch (attachment
) {
249 /* Since there is no stereo rendering in ES 3.0, only return the
252 if (ctx
->DrawBuffer
->Visual
.doubleBufferMode
)
253 return &fb
->Attachment
[BUFFER_BACK_LEFT
];
254 return &fb
->Attachment
[BUFFER_FRONT_LEFT
];
256 return &fb
->Attachment
[BUFFER_DEPTH
];
258 return &fb
->Attachment
[BUFFER_STENCIL
];
262 switch (attachment
) {
264 return &fb
->Attachment
[BUFFER_FRONT_LEFT
];
266 return &fb
->Attachment
[BUFFER_FRONT_RIGHT
];
268 return &fb
->Attachment
[BUFFER_BACK_LEFT
];
270 return &fb
->Attachment
[BUFFER_BACK_RIGHT
];
272 if (fb
->Visual
.numAuxBuffers
== 1) {
273 return &fb
->Attachment
[BUFFER_AUX0
];
277 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
279 * "If the default framebuffer is bound to target, then attachment must
280 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
281 * identifying a color buffer; DEPTH, identifying the depth buffer; or
282 * STENCIL, identifying the stencil buffer."
284 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
285 * language. However, revision #33 of the ARB_framebuffer_object spec
288 * "If the default framebuffer is bound to <target>, then <attachment>
289 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
290 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
291 * depth buffer, or the stencil buffer, and <pname> may be
292 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
293 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
295 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
296 * from glext.h, so shipping apps should not use those values.
298 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
299 * support queries of the window system FBO.
302 return &fb
->Attachment
[BUFFER_DEPTH
];
304 return &fb
->Attachment
[BUFFER_STENCIL
];
313 * Remove any texture or renderbuffer attached to the given attachment
314 * point. Update reference counts, etc.
317 remove_attachment(struct gl_context
*ctx
,
318 struct gl_renderbuffer_attachment
*att
)
320 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
322 /* tell driver that we're done rendering to this texture. */
323 if (rb
&& rb
->NeedsFinishRenderTexture
)
324 ctx
->Driver
.FinishRenderTexture(ctx
, rb
);
326 if (att
->Type
== GL_TEXTURE
) {
327 ASSERT(att
->Texture
);
328 _mesa_reference_texobj(&att
->Texture
, NULL
); /* unbind */
329 ASSERT(!att
->Texture
);
331 if (att
->Type
== GL_TEXTURE
|| att
->Type
== GL_RENDERBUFFER_EXT
) {
332 ASSERT(!att
->Texture
);
333 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
); /* unbind */
334 ASSERT(!att
->Renderbuffer
);
337 att
->Complete
= GL_TRUE
;
341 * Verify a couple error conditions that will lead to an incomplete FBO and
342 * may cause problems for the driver's RenderTexture path.
345 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment
*att
)
347 const struct gl_texture_image
*const texImage
=
348 att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
350 if (texImage
->Width
== 0 || texImage
->Height
== 0 || texImage
->Depth
== 0)
353 if ((texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
354 && att
->Zoffset
>= texImage
->Height
)
355 || (texImage
->TexObject
->Target
!= GL_TEXTURE_1D_ARRAY
356 && att
->Zoffset
>= texImage
->Depth
))
363 * Create a renderbuffer which will be set up by the driver to wrap the
364 * texture image slice.
366 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
367 * to share most of their framebuffer rendering code between winsys,
368 * renderbuffer, and texture attachments.
370 * The allocated renderbuffer uses a non-zero Name so that drivers can check
371 * it for determining vertical orientation, but we use ~0 to make it fairly
372 * unambiguous with actual user (non-texture) renderbuffers.
375 _mesa_update_texture_renderbuffer(struct gl_context
*ctx
,
376 struct gl_framebuffer
*fb
,
377 struct gl_renderbuffer_attachment
*att
)
379 struct gl_texture_image
*texImage
;
380 struct gl_renderbuffer
*rb
;
382 texImage
= att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
384 rb
= att
->Renderbuffer
;
386 rb
= ctx
->Driver
.NewRenderbuffer(ctx
, ~0);
388 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture()");
391 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
393 /* This can't get called on a texture renderbuffer, so set it to NULL
394 * for clarity compared to user renderbuffers.
396 rb
->AllocStorage
= NULL
;
398 rb
->NeedsFinishRenderTexture
= ctx
->Driver
.FinishRenderTexture
!= NULL
;
404 rb
->_BaseFormat
= texImage
->_BaseFormat
;
405 rb
->Format
= texImage
->TexFormat
;
406 rb
->InternalFormat
= texImage
->InternalFormat
;
407 rb
->Width
= texImage
->Width2
;
408 rb
->Height
= texImage
->Height2
;
409 rb
->Depth
= texImage
->Depth2
;
410 rb
->NumSamples
= texImage
->NumSamples
;
411 rb
->TexImage
= texImage
;
413 if (driver_RenderTexture_is_safe(att
))
414 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
418 * Bind a texture object to an attachment point.
419 * The previous binding, if any, will be removed first.
422 set_texture_attachment(struct gl_context
*ctx
,
423 struct gl_framebuffer
*fb
,
424 struct gl_renderbuffer_attachment
*att
,
425 struct gl_texture_object
*texObj
,
426 GLenum texTarget
, GLuint level
, GLuint zoffset
,
429 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
431 if (rb
&& rb
->NeedsFinishRenderTexture
)
432 ctx
->Driver
.FinishRenderTexture(ctx
, rb
);
434 if (att
->Texture
== texObj
) {
435 /* re-attaching same texture */
436 ASSERT(att
->Type
== GL_TEXTURE
);
440 remove_attachment(ctx
, att
);
441 att
->Type
= GL_TEXTURE
;
442 assert(!att
->Texture
);
443 _mesa_reference_texobj(&att
->Texture
, texObj
);
445 invalidate_framebuffer(fb
);
447 /* always update these fields */
448 att
->TextureLevel
= level
;
449 att
->CubeMapFace
= _mesa_tex_target_to_face(texTarget
);
450 att
->Zoffset
= zoffset
;
451 att
->Layered
= layered
;
452 att
->Complete
= GL_FALSE
;
454 _mesa_update_texture_renderbuffer(ctx
, fb
, att
);
459 * Bind a renderbuffer to an attachment point.
460 * The previous binding, if any, will be removed first.
463 set_renderbuffer_attachment(struct gl_context
*ctx
,
464 struct gl_renderbuffer_attachment
*att
,
465 struct gl_renderbuffer
*rb
)
467 /* XXX check if re-doing same attachment, exit early */
468 remove_attachment(ctx
, att
);
469 att
->Type
= GL_RENDERBUFFER_EXT
;
470 att
->Texture
= NULL
; /* just to be safe */
471 att
->Complete
= GL_FALSE
;
472 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
477 * Fallback for ctx->Driver.FramebufferRenderbuffer()
478 * Attach a renderbuffer object to a framebuffer object.
481 _mesa_framebuffer_renderbuffer(struct gl_context
*ctx
,
482 struct gl_framebuffer
*fb
,
483 GLenum attachment
, struct gl_renderbuffer
*rb
)
485 struct gl_renderbuffer_attachment
*att
;
487 mtx_lock(&fb
->Mutex
);
489 att
= get_attachment(ctx
, fb
, attachment
);
492 set_renderbuffer_attachment(ctx
, att
, rb
);
493 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
494 /* do stencil attachment here (depth already done above) */
495 att
= get_attachment(ctx
, fb
, GL_STENCIL_ATTACHMENT_EXT
);
497 set_renderbuffer_attachment(ctx
, att
, rb
);
499 rb
->AttachedAnytime
= GL_TRUE
;
502 remove_attachment(ctx
, att
);
503 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
504 /* detach stencil (depth was detached above) */
505 att
= get_attachment(ctx
, fb
, GL_STENCIL_ATTACHMENT_EXT
);
507 remove_attachment(ctx
, att
);
511 invalidate_framebuffer(fb
);
513 mtx_unlock(&fb
->Mutex
);
518 * Fallback for ctx->Driver.ValidateFramebuffer()
519 * Check if the renderbuffer's formats are supported by the software
521 * Drivers should probably override this.
524 _mesa_validate_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
527 for (buf
= 0; buf
< BUFFER_COUNT
; buf
++) {
528 const struct gl_renderbuffer
*rb
= fb
->Attachment
[buf
].Renderbuffer
;
530 switch (rb
->_BaseFormat
) {
532 case GL_LUMINANCE_ALPHA
:
537 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED
;
541 switch (rb
->Format
) {
542 /* XXX This list is likely incomplete. */
543 case MESA_FORMAT_R9G9B9E5_FLOAT
:
544 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED
;
547 /* render buffer format is supported by software rendering */
556 * Return true if the framebuffer has a combined depth/stencil
557 * renderbuffer attached.
560 _mesa_has_depthstencil_combined(const struct gl_framebuffer
*fb
)
562 const struct gl_renderbuffer_attachment
*depth
=
563 &fb
->Attachment
[BUFFER_DEPTH
];
564 const struct gl_renderbuffer_attachment
*stencil
=
565 &fb
->Attachment
[BUFFER_STENCIL
];
567 if (depth
->Type
== stencil
->Type
) {
568 if (depth
->Type
== GL_RENDERBUFFER_EXT
&&
569 depth
->Renderbuffer
== stencil
->Renderbuffer
)
572 if (depth
->Type
== GL_TEXTURE
&&
573 depth
->Texture
== stencil
->Texture
)
585 att_incomplete(const char *msg
)
587 if (MESA_DEBUG_FLAGS
& DEBUG_INCOMPLETE_FBO
) {
588 _mesa_debug(NULL
, "attachment incomplete: %s\n", msg
);
597 fbo_incomplete(struct gl_context
*ctx
, const char *msg
, int index
)
599 static GLuint msg_id
;
601 _mesa_gl_debug(ctx
, &msg_id
,
602 MESA_DEBUG_SOURCE_API
,
603 MESA_DEBUG_TYPE_OTHER
,
604 MESA_DEBUG_SEVERITY_MEDIUM
,
605 "FBO incomplete: %s [%d]\n", msg
, index
);
607 if (MESA_DEBUG_FLAGS
& DEBUG_INCOMPLETE_FBO
) {
608 _mesa_debug(NULL
, "FBO Incomplete: %s [%d]\n", msg
, index
);
614 * Is the given base format a legal format for a color renderbuffer?
617 _mesa_is_legal_color_format(const struct gl_context
*ctx
, GLenum baseFormat
)
619 switch (baseFormat
) {
624 case GL_LUMINANCE_ALPHA
:
627 return ctx
->API
== API_OPENGL_COMPAT
&&
628 ctx
->Extensions
.ARB_framebuffer_object
;
631 return ctx
->Extensions
.ARB_texture_rg
;
639 * Is the given base format a legal format for a color renderbuffer?
642 is_format_color_renderable(const struct gl_context
*ctx
, mesa_format format
,
643 GLenum internalFormat
)
645 const GLenum baseFormat
=
646 _mesa_get_format_base_format(format
);
649 valid
= _mesa_is_legal_color_format(ctx
, baseFormat
);
650 if (!valid
|| _mesa_is_desktop_gl(ctx
)) {
654 /* Reject additional cases for GLES */
655 switch (internalFormat
) {
675 if (format
== MESA_FORMAT_B10G10R10A2_UNORM
&&
676 internalFormat
!= GL_RGB10_A2
) {
685 * Is the given base format a legal format for a depth/stencil renderbuffer?
688 is_legal_depth_format(const struct gl_context
*ctx
, GLenum baseFormat
)
690 switch (baseFormat
) {
691 case GL_DEPTH_COMPONENT
:
692 case GL_DEPTH_STENCIL_EXT
:
701 * Test if an attachment point is complete and update its Complete field.
702 * \param format if GL_COLOR, this is a color attachment point,
703 * if GL_DEPTH, this is a depth component attachment point,
704 * if GL_STENCIL, this is a stencil component attachment point.
707 test_attachment_completeness(const struct gl_context
*ctx
, GLenum format
,
708 struct gl_renderbuffer_attachment
*att
)
710 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
712 /* assume complete */
713 att
->Complete
= GL_TRUE
;
715 /* Look for reasons why the attachment might be incomplete */
716 if (att
->Type
== GL_TEXTURE
) {
717 const struct gl_texture_object
*texObj
= att
->Texture
;
718 struct gl_texture_image
*texImage
;
722 att_incomplete("no texobj");
723 att
->Complete
= GL_FALSE
;
727 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
729 att_incomplete("no teximage");
730 att
->Complete
= GL_FALSE
;
733 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
734 att_incomplete("teximage width/height=0");
735 att
->Complete
= GL_FALSE
;
739 switch (texObj
->Target
) {
741 if (att
->Zoffset
>= texImage
->Depth
) {
742 att_incomplete("bad z offset");
743 att
->Complete
= GL_FALSE
;
747 case GL_TEXTURE_1D_ARRAY
:
748 if (att
->Zoffset
>= texImage
->Height
) {
749 att_incomplete("bad 1D-array layer");
750 att
->Complete
= GL_FALSE
;
754 case GL_TEXTURE_2D_ARRAY
:
755 if (att
->Zoffset
>= texImage
->Depth
) {
756 att_incomplete("bad 2D-array layer");
757 att
->Complete
= GL_FALSE
;
761 case GL_TEXTURE_CUBE_MAP_ARRAY
:
762 if (att
->Zoffset
>= texImage
->Depth
) {
763 att_incomplete("bad cube-array layer");
764 att
->Complete
= GL_FALSE
;
770 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
772 if (format
== GL_COLOR
) {
773 if (!_mesa_is_legal_color_format(ctx
, baseFormat
)) {
774 att_incomplete("bad format");
775 att
->Complete
= GL_FALSE
;
778 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
779 att_incomplete("compressed internalformat");
780 att
->Complete
= GL_FALSE
;
784 else if (format
== GL_DEPTH
) {
785 if (baseFormat
== GL_DEPTH_COMPONENT
) {
788 else if (ctx
->Extensions
.ARB_depth_texture
&&
789 baseFormat
== GL_DEPTH_STENCIL
) {
793 att
->Complete
= GL_FALSE
;
794 att_incomplete("bad depth format");
799 ASSERT(format
== GL_STENCIL
);
800 if (ctx
->Extensions
.ARB_depth_texture
&&
801 baseFormat
== GL_DEPTH_STENCIL
) {
805 /* no such thing as stencil-only textures */
806 att_incomplete("illegal stencil texture");
807 att
->Complete
= GL_FALSE
;
812 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
813 const GLenum baseFormat
=
814 _mesa_get_format_base_format(att
->Renderbuffer
->Format
);
816 ASSERT(att
->Renderbuffer
);
817 if (!att
->Renderbuffer
->InternalFormat
||
818 att
->Renderbuffer
->Width
< 1 ||
819 att
->Renderbuffer
->Height
< 1) {
820 att_incomplete("0x0 renderbuffer");
821 att
->Complete
= GL_FALSE
;
824 if (format
== GL_COLOR
) {
825 if (!_mesa_is_legal_color_format(ctx
, baseFormat
)) {
826 att_incomplete("bad renderbuffer color format");
827 att
->Complete
= GL_FALSE
;
831 else if (format
== GL_DEPTH
) {
832 if (baseFormat
== GL_DEPTH_COMPONENT
) {
835 else if (baseFormat
== GL_DEPTH_STENCIL
) {
839 att_incomplete("bad renderbuffer depth format");
840 att
->Complete
= GL_FALSE
;
845 assert(format
== GL_STENCIL
);
846 if (baseFormat
== GL_STENCIL_INDEX
||
847 baseFormat
== GL_DEPTH_STENCIL
) {
851 att
->Complete
= GL_FALSE
;
852 att_incomplete("bad renderbuffer stencil format");
858 ASSERT(att
->Type
== GL_NONE
);
866 * Test if the given framebuffer object is complete and update its
867 * Status field with the results.
868 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
869 * driver to make hardware-specific validation/completeness checks.
870 * Also update the framebuffer's Width and Height fields if the
871 * framebuffer is complete.
874 _mesa_test_framebuffer_completeness(struct gl_context
*ctx
,
875 struct gl_framebuffer
*fb
)
878 GLenum intFormat
= GL_NONE
; /* color buffers' internal format */
879 GLuint minWidth
= ~0, minHeight
= ~0, maxWidth
= 0, maxHeight
= 0;
880 GLint numSamples
= -1;
881 GLint fixedSampleLocations
= -1;
884 /* Covers max_layer_count, is_layered, and layer_tex_target */
885 bool layer_info_valid
= false;
886 GLuint max_layer_count
= 0, att_layer_count
;
887 bool is_layered
= false;
888 GLenum layer_tex_target
= 0;
890 assert(_mesa_is_user_fbo(fb
));
892 /* we're changing framebuffer fields here */
893 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
898 fb
->_AllColorBuffersFixedPoint
= GL_TRUE
;
899 fb
->_HasSNormOrFloatColorBuffer
= GL_FALSE
;
901 /* Start at -2 to more easily loop over all attachment points.
906 for (i
= -2; i
< (GLint
) ctx
->Const
.MaxColorAttachments
; i
++) {
907 struct gl_renderbuffer_attachment
*att
;
909 mesa_format attFormat
;
910 GLenum att_tex_target
= GL_NONE
;
913 * XXX for ARB_fbo, only check color buffers that are named by
914 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
917 /* check for attachment completeness
920 att
= &fb
->Attachment
[BUFFER_DEPTH
];
921 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
922 if (!att
->Complete
) {
923 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
924 fbo_incomplete(ctx
, "depth attachment incomplete", -1);
929 att
= &fb
->Attachment
[BUFFER_STENCIL
];
930 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
931 if (!att
->Complete
) {
932 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
933 fbo_incomplete(ctx
, "stencil attachment incomplete", -1);
938 att
= &fb
->Attachment
[BUFFER_COLOR0
+ i
];
939 test_attachment_completeness(ctx
, GL_COLOR
, att
);
940 if (!att
->Complete
) {
941 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
942 fbo_incomplete(ctx
, "color attachment incomplete", i
);
947 /* get width, height, format of the renderbuffer/texture
949 if (att
->Type
== GL_TEXTURE
) {
950 const struct gl_texture_image
*texImg
= att
->Renderbuffer
->TexImage
;
951 att_tex_target
= att
->Texture
->Target
;
952 minWidth
= MIN2(minWidth
, texImg
->Width
);
953 maxWidth
= MAX2(maxWidth
, texImg
->Width
);
954 minHeight
= MIN2(minHeight
, texImg
->Height
);
955 maxHeight
= MAX2(maxHeight
, texImg
->Height
);
956 f
= texImg
->_BaseFormat
;
957 attFormat
= texImg
->TexFormat
;
960 if (!is_format_color_renderable(ctx
, attFormat
,
961 texImg
->InternalFormat
) &&
962 !is_legal_depth_format(ctx
, f
)) {
963 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
964 fbo_incomplete(ctx
, "texture attachment incomplete", -1);
969 numSamples
= texImg
->NumSamples
;
970 else if (numSamples
!= texImg
->NumSamples
) {
971 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
972 fbo_incomplete(ctx
, "inconsistent sample count", -1);
976 if (fixedSampleLocations
< 0)
977 fixedSampleLocations
= texImg
->FixedSampleLocations
;
978 else if (fixedSampleLocations
!= texImg
->FixedSampleLocations
) {
979 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
980 fbo_incomplete(ctx
, "inconsistent fixed sample locations", -1);
984 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
985 minWidth
= MIN2(minWidth
, att
->Renderbuffer
->Width
);
986 maxWidth
= MAX2(minWidth
, att
->Renderbuffer
->Width
);
987 minHeight
= MIN2(minHeight
, att
->Renderbuffer
->Height
);
988 maxHeight
= MAX2(minHeight
, att
->Renderbuffer
->Height
);
989 f
= att
->Renderbuffer
->InternalFormat
;
990 attFormat
= att
->Renderbuffer
->Format
;
994 numSamples
= att
->Renderbuffer
->NumSamples
;
995 else if (numSamples
!= att
->Renderbuffer
->NumSamples
) {
996 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
997 fbo_incomplete(ctx
, "inconsistent sample count", -1);
1001 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1002 if (fixedSampleLocations
< 0)
1003 fixedSampleLocations
= GL_TRUE
;
1004 else if (fixedSampleLocations
!= GL_TRUE
) {
1005 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
1006 fbo_incomplete(ctx
, "inconsistent fixed sample locations", -1);
1011 assert(att
->Type
== GL_NONE
);
1015 /* check if integer color */
1016 fb
->_IntegerColor
= _mesa_is_format_integer_color(attFormat
);
1018 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1020 GLenum type
= _mesa_get_format_datatype(attFormat
);
1022 fb
->_AllColorBuffersFixedPoint
=
1023 fb
->_AllColorBuffersFixedPoint
&&
1024 (type
== GL_UNSIGNED_NORMALIZED
|| type
== GL_SIGNED_NORMALIZED
);
1026 fb
->_HasSNormOrFloatColorBuffer
=
1027 fb
->_HasSNormOrFloatColorBuffer
||
1028 type
== GL_SIGNED_NORMALIZED
|| type
== GL_FLOAT
;
1031 /* Error-check width, height, format */
1032 if (numImages
== 1) {
1039 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1040 /* check that width, height, format are same */
1041 if (minWidth
!= maxWidth
|| minHeight
!= maxHeight
) {
1042 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
1043 fbo_incomplete(ctx
, "width or height mismatch", -1);
1046 /* check that all color buffers are the same format */
1047 if (intFormat
!= GL_NONE
&& f
!= intFormat
) {
1048 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
1049 fbo_incomplete(ctx
, "format mismatch", -1);
1055 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1057 if (att
->Type
== GL_RENDERBUFFER
&&
1058 att
->Renderbuffer
->Format
== MESA_FORMAT_NONE
) {
1059 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED
;
1060 fbo_incomplete(ctx
, "unsupported renderbuffer format", i
);
1064 /* Check that layered rendering is consistent. */
1066 if (att_tex_target
== GL_TEXTURE_CUBE_MAP
)
1067 att_layer_count
= 6;
1068 else if (att_tex_target
== GL_TEXTURE_1D_ARRAY
)
1069 att_layer_count
= att
->Renderbuffer
->Height
;
1071 att_layer_count
= att
->Renderbuffer
->Depth
;
1073 att_layer_count
= 0;
1075 if (!layer_info_valid
) {
1076 is_layered
= att
->Layered
;
1077 max_layer_count
= att_layer_count
;
1078 layer_tex_target
= att_tex_target
;
1079 layer_info_valid
= true;
1080 } else if (max_layer_count
> 0 && layer_tex_target
!= att_tex_target
) {
1081 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
;
1082 fbo_incomplete(ctx
, "layered framebuffer has mismatched targets", i
);
1084 } else if (is_layered
!= att
->Layered
) {
1085 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
;
1087 "framebuffer attachment layer mode is inconsistent",
1090 } else if (att_layer_count
> max_layer_count
) {
1091 max_layer_count
= att_layer_count
;
1095 fb
->MaxNumLayers
= max_layer_count
;
1097 if (numImages
== 0) {
1098 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
1099 fbo_incomplete(ctx
, "no attachments", -1);
1103 if (_mesa_is_desktop_gl(ctx
) && !ctx
->Extensions
.ARB_ES2_compatibility
) {
1104 /* Check that all DrawBuffers are present */
1105 for (j
= 0; j
< ctx
->Const
.MaxDrawBuffers
; j
++) {
1106 if (fb
->ColorDrawBuffer
[j
] != GL_NONE
) {
1107 const struct gl_renderbuffer_attachment
*att
1108 = get_attachment(ctx
, fb
, fb
->ColorDrawBuffer
[j
]);
1110 if (att
->Type
== GL_NONE
) {
1111 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
1112 fbo_incomplete(ctx
, "missing drawbuffer", j
);
1118 /* Check that the ReadBuffer is present */
1119 if (fb
->ColorReadBuffer
!= GL_NONE
) {
1120 const struct gl_renderbuffer_attachment
*att
1121 = get_attachment(ctx
, fb
, fb
->ColorReadBuffer
);
1123 if (att
->Type
== GL_NONE
) {
1124 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
1125 fbo_incomplete(ctx
, "missing readbuffer", -1);
1131 /* Provisionally set status = COMPLETE ... */
1132 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
1134 /* ... but the driver may say the FB is incomplete.
1135 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1138 if (ctx
->Driver
.ValidateFramebuffer
) {
1139 ctx
->Driver
.ValidateFramebuffer(ctx
, fb
);
1140 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1141 fbo_incomplete(ctx
, "driver marked FBO as incomplete", -1);
1145 if (fb
->_Status
== GL_FRAMEBUFFER_COMPLETE_EXT
) {
1147 * Note that if ARB_framebuffer_object is supported and the attached
1148 * renderbuffers/textures are different sizes, the framebuffer
1149 * width/height will be set to the smallest width/height.
1151 fb
->Width
= minWidth
;
1152 fb
->Height
= minHeight
;
1154 /* finally, update the visual info for the framebuffer */
1155 _mesa_update_framebuffer_visual(ctx
, fb
);
1160 GLboolean GLAPIENTRY
1161 _mesa_IsRenderbuffer(GLuint renderbuffer
)
1163 GET_CURRENT_CONTEXT(ctx
);
1164 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1166 struct gl_renderbuffer
*rb
=
1167 _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1168 if (rb
!= NULL
&& rb
!= &DummyRenderbuffer
)
1176 bind_renderbuffer(GLenum target
, GLuint renderbuffer
, bool allow_user_names
)
1178 struct gl_renderbuffer
*newRb
;
1179 GET_CURRENT_CONTEXT(ctx
);
1181 if (target
!= GL_RENDERBUFFER_EXT
) {
1182 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindRenderbufferEXT(target)");
1186 /* No need to flush here since the render buffer binding has no
1187 * effect on rendering state.
1191 newRb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1192 if (newRb
== &DummyRenderbuffer
) {
1193 /* ID was reserved, but no real renderbuffer object made yet */
1196 else if (!newRb
&& !allow_user_names
) {
1197 /* All RB IDs must be Gen'd */
1198 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindRenderbuffer(buffer)");
1203 /* create new renderbuffer object */
1204 newRb
= ctx
->Driver
.NewRenderbuffer(ctx
, renderbuffer
);
1206 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
1209 ASSERT(newRb
->AllocStorage
);
1210 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
1211 newRb
->RefCount
= 1; /* referenced by hash table */
1218 ASSERT(newRb
!= &DummyRenderbuffer
);
1220 _mesa_reference_renderbuffer(&ctx
->CurrentRenderbuffer
, newRb
);
1224 _mesa_BindRenderbuffer(GLenum target
, GLuint renderbuffer
)
1226 GET_CURRENT_CONTEXT(ctx
);
1228 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1229 * entry point, but they allow the use of user-generated names.
1231 bind_renderbuffer(target
, renderbuffer
, _mesa_is_gles(ctx
));
1235 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
1237 /* This function should not be in the dispatch table for core profile /
1238 * OpenGL 3.1, so execution should never get here in those cases -- no
1239 * need for an explicit test.
1241 bind_renderbuffer(target
, renderbuffer
, true);
1246 * Remove the specified renderbuffer or texture from any attachment point in
1250 * \c true if the renderbuffer was detached from an attachment point. \c
1254 _mesa_detach_renderbuffer(struct gl_context
*ctx
,
1255 struct gl_framebuffer
*fb
,
1259 bool progress
= false;
1261 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1262 if (fb
->Attachment
[i
].Texture
== att
1263 || fb
->Attachment
[i
].Renderbuffer
== att
) {
1264 remove_attachment(ctx
, &fb
->Attachment
[i
]);
1269 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1270 * Completeness," of the OpenGL 3.1 spec says:
1272 * "Performing any of the following actions may change whether the
1273 * framebuffer is considered complete or incomplete:
1277 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1278 * containing an image that is attached to a framebuffer object
1279 * that is bound to the framebuffer."
1282 invalidate_framebuffer(fb
);
1289 _mesa_DeleteRenderbuffers(GLsizei n
, const GLuint
*renderbuffers
)
1292 GET_CURRENT_CONTEXT(ctx
);
1294 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1296 for (i
= 0; i
< n
; i
++) {
1297 if (renderbuffers
[i
] > 0) {
1298 struct gl_renderbuffer
*rb
;
1299 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffers
[i
]);
1301 /* check if deleting currently bound renderbuffer object */
1302 if (rb
== ctx
->CurrentRenderbuffer
) {
1304 ASSERT(rb
->RefCount
>= 2);
1305 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT
, 0);
1308 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1309 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1310 * of the OpenGL 3.1 spec says:
1312 * "If a renderbuffer object is deleted while its image is
1313 * attached to one or more attachment points in the currently
1314 * bound framebuffer, then it is as if FramebufferRenderbuffer
1315 * had been called, with a renderbuffer of 0, for each
1316 * attachment point to which this image was attached in the
1317 * currently bound framebuffer. In other words, this
1318 * renderbuffer image is first detached from all attachment
1319 * points in the currently bound framebuffer. Note that the
1320 * renderbuffer image is specifically not detached from any
1321 * non-bound framebuffers. Detaching the image from any
1322 * non-bound framebuffers is the responsibility of the
1325 if (_mesa_is_user_fbo(ctx
->DrawBuffer
)) {
1326 _mesa_detach_renderbuffer(ctx
, ctx
->DrawBuffer
, rb
);
1328 if (_mesa_is_user_fbo(ctx
->ReadBuffer
)
1329 && ctx
->ReadBuffer
!= ctx
->DrawBuffer
) {
1330 _mesa_detach_renderbuffer(ctx
, ctx
->ReadBuffer
, rb
);
1333 /* Remove from hash table immediately, to free the ID.
1334 * But the object will not be freed until it's no longer
1335 * referenced anywhere else.
1337 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
1339 if (rb
!= &DummyRenderbuffer
) {
1340 /* no longer referenced by hash table */
1341 _mesa_reference_renderbuffer(&rb
, NULL
);
1350 _mesa_GenRenderbuffers(GLsizei n
, GLuint
*renderbuffers
)
1352 GET_CURRENT_CONTEXT(ctx
);
1357 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
1364 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
1366 for (i
= 0; i
< n
; i
++) {
1367 GLuint name
= first
+ i
;
1368 renderbuffers
[i
] = name
;
1369 /* insert dummy placeholder into hash table */
1370 mtx_lock(&ctx
->Shared
->Mutex
);
1371 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
1372 mtx_unlock(&ctx
->Shared
->Mutex
);
1378 * Given an internal format token for a render buffer, return the
1379 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1380 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1381 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1383 * This is similar to _mesa_base_tex_format() but the set of valid
1384 * internal formats is different.
1386 * Note that even if a format is determined to be legal here, validation
1387 * of the FBO may fail if the format is not supported by the driver/GPU.
1389 * \param internalFormat as passed to glRenderbufferStorage()
1390 * \return the base internal format, or 0 if internalFormat is illegal
1393 _mesa_base_fbo_format(struct gl_context
*ctx
, GLenum internalFormat
)
1396 * Notes: some formats such as alpha, luminance, etc. were added
1397 * with GL_ARB_framebuffer_object.
1399 switch (internalFormat
) {
1405 return (ctx
->API
== API_OPENGL_COMPAT
&&
1406 ctx
->Extensions
.ARB_framebuffer_object
) ? GL_ALPHA
: 0;
1410 case GL_LUMINANCE12
:
1411 case GL_LUMINANCE16
:
1412 return (ctx
->API
== API_OPENGL_COMPAT
&&
1413 ctx
->Extensions
.ARB_framebuffer_object
) ? GL_LUMINANCE
: 0;
1414 case GL_LUMINANCE_ALPHA
:
1415 case GL_LUMINANCE4_ALPHA4
:
1416 case GL_LUMINANCE6_ALPHA2
:
1417 case GL_LUMINANCE8_ALPHA8
:
1418 case GL_LUMINANCE12_ALPHA4
:
1419 case GL_LUMINANCE12_ALPHA12
:
1420 case GL_LUMINANCE16_ALPHA16
:
1421 return (ctx
->API
== API_OPENGL_COMPAT
&&
1422 ctx
->Extensions
.ARB_framebuffer_object
) ? GL_LUMINANCE_ALPHA
: 0;
1426 case GL_INTENSITY12
:
1427 case GL_INTENSITY16
:
1428 return (ctx
->API
== API_OPENGL_COMPAT
&&
1429 ctx
->Extensions
.ARB_framebuffer_object
) ? GL_INTENSITY
: 0;
1439 return _mesa_is_desktop_gl(ctx
) ? GL_RGB
: 0;
1441 return _mesa_is_desktop_gl(ctx
) ? GL_RGB
: 0;
1450 return _mesa_is_desktop_gl(ctx
) ? GL_RGBA
: 0;
1452 case GL_SRGB8_ALPHA8_EXT
:
1453 return _mesa_is_desktop_gl(ctx
) || _mesa_is_gles3(ctx
) ? GL_RGBA
: 0;
1454 case GL_STENCIL_INDEX
:
1455 case GL_STENCIL_INDEX1_EXT
:
1456 case GL_STENCIL_INDEX4_EXT
:
1457 case GL_STENCIL_INDEX16_EXT
:
1458 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1459 * OpenGL ES, but Mesa does not currently support them.
1461 return _mesa_is_desktop_gl(ctx
) ? GL_STENCIL_INDEX
: 0;
1462 case GL_STENCIL_INDEX8_EXT
:
1463 return GL_STENCIL_INDEX
;
1464 case GL_DEPTH_COMPONENT
:
1465 case GL_DEPTH_COMPONENT32
:
1466 return _mesa_is_desktop_gl(ctx
) ? GL_DEPTH_COMPONENT
: 0;
1467 case GL_DEPTH_COMPONENT16
:
1468 case GL_DEPTH_COMPONENT24
:
1469 return GL_DEPTH_COMPONENT
;
1470 case GL_DEPTH_STENCIL
:
1471 return _mesa_is_desktop_gl(ctx
) ? GL_DEPTH_STENCIL
: 0;
1472 case GL_DEPTH24_STENCIL8
:
1473 return GL_DEPTH_STENCIL
;
1474 case GL_DEPTH_COMPONENT32F
:
1475 return ctx
->Version
>= 30
1476 || (ctx
->API
== API_OPENGL_COMPAT
&&
1477 ctx
->Extensions
.ARB_depth_buffer_float
)
1478 ? GL_DEPTH_COMPONENT
: 0;
1479 case GL_DEPTH32F_STENCIL8
:
1480 return ctx
->Version
>= 30
1481 || (ctx
->API
== API_OPENGL_COMPAT
&&
1482 ctx
->Extensions
.ARB_depth_buffer_float
)
1483 ? GL_DEPTH_STENCIL
: 0;
1486 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_rg
1489 return ctx
->API
!= API_OPENGLES
&& ctx
->Extensions
.ARB_texture_rg
1493 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_rg
1496 return ctx
->API
!= API_OPENGLES
&& ctx
->Extensions
.ARB_texture_rg
1498 /* signed normalized texture formats */
1502 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_snorm
1507 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_snorm
1511 case GL_RGB16_SNORM
:
1512 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_snorm
1515 case GL_RGBA8_SNORM
:
1516 case GL_RGBA16_SNORM
:
1517 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_snorm
1519 case GL_ALPHA_SNORM
:
1520 case GL_ALPHA8_SNORM
:
1521 case GL_ALPHA16_SNORM
:
1522 return ctx
->API
== API_OPENGL_COMPAT
&&
1523 ctx
->Extensions
.EXT_texture_snorm
&&
1524 ctx
->Extensions
.ARB_framebuffer_object
? GL_ALPHA
: 0;
1525 case GL_LUMINANCE_SNORM
:
1526 case GL_LUMINANCE8_SNORM
:
1527 case GL_LUMINANCE16_SNORM
:
1528 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_snorm
1530 case GL_LUMINANCE_ALPHA_SNORM
:
1531 case GL_LUMINANCE8_ALPHA8_SNORM
:
1532 case GL_LUMINANCE16_ALPHA16_SNORM
:
1533 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_snorm
1534 ? GL_LUMINANCE_ALPHA
: 0;
1535 case GL_INTENSITY_SNORM
:
1536 case GL_INTENSITY8_SNORM
:
1537 case GL_INTENSITY16_SNORM
:
1538 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_snorm
1543 return ((_mesa_is_desktop_gl(ctx
) &&
1544 ctx
->Extensions
.ARB_texture_rg
&&
1545 ctx
->Extensions
.ARB_texture_float
) ||
1546 _mesa_is_gles3(ctx
) /* EXT_color_buffer_float */ )
1550 return ((_mesa_is_desktop_gl(ctx
) &&
1551 ctx
->Extensions
.ARB_texture_rg
&&
1552 ctx
->Extensions
.ARB_texture_float
) ||
1553 _mesa_is_gles3(ctx
) /* EXT_color_buffer_float */ )
1557 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_float
)
1561 return ((_mesa_is_desktop_gl(ctx
) &&
1562 ctx
->Extensions
.ARB_texture_float
) ||
1563 _mesa_is_gles3(ctx
) /* EXT_color_buffer_float */ )
1565 case GL_ALPHA16F_ARB
:
1566 case GL_ALPHA32F_ARB
:
1567 return ctx
->API
== API_OPENGL_COMPAT
&&
1568 ctx
->Extensions
.ARB_texture_float
&&
1569 ctx
->Extensions
.ARB_framebuffer_object
? GL_ALPHA
: 0;
1570 case GL_LUMINANCE16F_ARB
:
1571 case GL_LUMINANCE32F_ARB
:
1572 return ctx
->API
== API_OPENGL_COMPAT
&&
1573 ctx
->Extensions
.ARB_texture_float
&&
1574 ctx
->Extensions
.ARB_framebuffer_object
? GL_LUMINANCE
: 0;
1575 case GL_LUMINANCE_ALPHA16F_ARB
:
1576 case GL_LUMINANCE_ALPHA32F_ARB
:
1577 return ctx
->API
== API_OPENGL_COMPAT
&&
1578 ctx
->Extensions
.ARB_texture_float
&&
1579 ctx
->Extensions
.ARB_framebuffer_object
? GL_LUMINANCE_ALPHA
: 0;
1580 case GL_INTENSITY16F_ARB
:
1581 case GL_INTENSITY32F_ARB
:
1582 return ctx
->API
== API_OPENGL_COMPAT
&&
1583 ctx
->Extensions
.ARB_texture_float
&&
1584 ctx
->Extensions
.ARB_framebuffer_object
? GL_INTENSITY
: 0;
1585 case GL_R11F_G11F_B10F
:
1586 return ((_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_packed_float
) ||
1587 _mesa_is_gles3(ctx
) /* EXT_color_buffer_float */ )
1590 case GL_RGBA8UI_EXT
:
1591 case GL_RGBA16UI_EXT
:
1592 case GL_RGBA32UI_EXT
:
1594 case GL_RGBA16I_EXT
:
1595 case GL_RGBA32I_EXT
:
1596 return ctx
->Version
>= 30
1597 || (_mesa_is_desktop_gl(ctx
) &&
1598 ctx
->Extensions
.EXT_texture_integer
) ? GL_RGBA
: 0;
1601 case GL_RGB16UI_EXT
:
1602 case GL_RGB32UI_EXT
:
1606 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_integer
1614 return ctx
->Version
>= 30
1615 || (_mesa_is_desktop_gl(ctx
) &&
1616 ctx
->Extensions
.ARB_texture_rg
&&
1617 ctx
->Extensions
.EXT_texture_integer
) ? GL_RED
: 0;
1625 return ctx
->Version
>= 30
1626 || (_mesa_is_desktop_gl(ctx
) &&
1627 ctx
->Extensions
.ARB_texture_rg
&&
1628 ctx
->Extensions
.EXT_texture_integer
) ? GL_RG
: 0;
1630 case GL_INTENSITY8I_EXT
:
1631 case GL_INTENSITY8UI_EXT
:
1632 case GL_INTENSITY16I_EXT
:
1633 case GL_INTENSITY16UI_EXT
:
1634 case GL_INTENSITY32I_EXT
:
1635 case GL_INTENSITY32UI_EXT
:
1636 return ctx
->API
== API_OPENGL_COMPAT
&&
1637 ctx
->Extensions
.EXT_texture_integer
&&
1638 ctx
->Extensions
.ARB_framebuffer_object
? GL_INTENSITY
: 0;
1640 case GL_LUMINANCE8I_EXT
:
1641 case GL_LUMINANCE8UI_EXT
:
1642 case GL_LUMINANCE16I_EXT
:
1643 case GL_LUMINANCE16UI_EXT
:
1644 case GL_LUMINANCE32I_EXT
:
1645 case GL_LUMINANCE32UI_EXT
:
1646 return ctx
->API
== API_OPENGL_COMPAT
&&
1647 ctx
->Extensions
.EXT_texture_integer
&&
1648 ctx
->Extensions
.ARB_framebuffer_object
? GL_LUMINANCE
: 0;
1650 case GL_LUMINANCE_ALPHA8I_EXT
:
1651 case GL_LUMINANCE_ALPHA8UI_EXT
:
1652 case GL_LUMINANCE_ALPHA16I_EXT
:
1653 case GL_LUMINANCE_ALPHA16UI_EXT
:
1654 case GL_LUMINANCE_ALPHA32I_EXT
:
1655 case GL_LUMINANCE_ALPHA32UI_EXT
:
1656 return ctx
->API
== API_OPENGL_COMPAT
&&
1657 ctx
->Extensions
.EXT_texture_integer
&&
1658 ctx
->Extensions
.ARB_framebuffer_object
? GL_LUMINANCE_ALPHA
: 0;
1660 case GL_ALPHA8I_EXT
:
1661 case GL_ALPHA8UI_EXT
:
1662 case GL_ALPHA16I_EXT
:
1663 case GL_ALPHA16UI_EXT
:
1664 case GL_ALPHA32I_EXT
:
1665 case GL_ALPHA32UI_EXT
:
1666 return ctx
->API
== API_OPENGL_COMPAT
&&
1667 ctx
->Extensions
.EXT_texture_integer
&&
1668 ctx
->Extensions
.ARB_framebuffer_object
? GL_ALPHA
: 0;
1671 return (_mesa_is_desktop_gl(ctx
) &&
1672 ctx
->Extensions
.ARB_texture_rgb10_a2ui
)
1673 || _mesa_is_gles3(ctx
) ? GL_RGBA
: 0;
1676 return _mesa_is_gles(ctx
) || ctx
->Extensions
.ARB_ES2_compatibility
1685 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1688 invalidate_rb(GLuint key
, void *data
, void *userData
)
1690 struct gl_framebuffer
*fb
= (struct gl_framebuffer
*) data
;
1691 struct gl_renderbuffer
*rb
= (struct gl_renderbuffer
*) userData
;
1693 /* If this is a user-created FBO */
1694 if (_mesa_is_user_fbo(fb
)) {
1696 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1697 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1698 if (att
->Type
== GL_RENDERBUFFER
&&
1699 att
->Renderbuffer
== rb
) {
1700 /* Mark fb status as indeterminate to force re-validation */
1709 /** sentinal value, see below */
1710 #define NO_SAMPLES 1000
1714 * Helper function used by _mesa_RenderbufferStorage() and
1715 * _mesa_RenderbufferStorageMultisample().
1716 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1719 renderbuffer_storage(GLenum target
, GLenum internalFormat
,
1720 GLsizei width
, GLsizei height
, GLsizei samples
)
1722 const char *func
= samples
== NO_SAMPLES
?
1723 "glRenderbufferStorage" : "glRenderbufferStorageMultisample";
1724 struct gl_renderbuffer
*rb
;
1726 GLenum sample_count_error
;
1727 GET_CURRENT_CONTEXT(ctx
);
1729 if (MESA_VERBOSE
& VERBOSE_API
) {
1730 if (samples
== NO_SAMPLES
)
1731 _mesa_debug(ctx
, "%s(%s, %s, %d, %d)\n",
1733 _mesa_lookup_enum_by_nr(target
),
1734 _mesa_lookup_enum_by_nr(internalFormat
),
1737 _mesa_debug(ctx
, "%s(%s, %s, %d, %d, %d)\n",
1739 _mesa_lookup_enum_by_nr(target
),
1740 _mesa_lookup_enum_by_nr(internalFormat
),
1741 width
, height
, samples
);
1744 if (target
!= GL_RENDERBUFFER_EXT
) {
1745 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(target)", func
);
1749 baseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
1750 if (baseFormat
== 0) {
1751 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(internalFormat=%s)",
1752 func
, _mesa_lookup_enum_by_nr(internalFormat
));
1756 if (width
< 0 || width
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
1757 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width)", func
);
1761 if (height
< 0 || height
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
1762 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height)", func
);
1766 if (samples
== NO_SAMPLES
) {
1767 /* NumSamples == 0 indicates non-multisampling */
1771 /* check the sample count;
1772 * note: driver may choose to use more samples than what's requested
1774 sample_count_error
= _mesa_check_sample_count(ctx
, target
,
1775 internalFormat
, samples
);
1776 if (sample_count_error
!= GL_NO_ERROR
) {
1777 _mesa_error(ctx
, sample_count_error
, "%s(samples)", func
);
1782 rb
= ctx
->CurrentRenderbuffer
;
1784 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", func
);
1788 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1790 if (rb
->InternalFormat
== internalFormat
&&
1791 rb
->Width
== (GLuint
) width
&&
1792 rb
->Height
== (GLuint
) height
&&
1793 rb
->NumSamples
== samples
) {
1794 /* no change in allocation needed */
1798 /* These MUST get set by the AllocStorage func */
1799 rb
->Format
= MESA_FORMAT_NONE
;
1800 rb
->NumSamples
= samples
;
1802 /* Now allocate the storage */
1803 ASSERT(rb
->AllocStorage
);
1804 if (rb
->AllocStorage(ctx
, rb
, internalFormat
, width
, height
)) {
1805 /* No error - check/set fields now */
1806 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1807 assert(rb
->Width
== (GLuint
) width
);
1808 assert(rb
->Height
== (GLuint
) height
);
1809 rb
->InternalFormat
= internalFormat
;
1810 rb
->_BaseFormat
= baseFormat
;
1811 assert(rb
->_BaseFormat
!= 0);
1814 /* Probably ran out of memory - clear the fields */
1817 rb
->Format
= MESA_FORMAT_NONE
;
1818 rb
->InternalFormat
= GL_NONE
;
1819 rb
->_BaseFormat
= GL_NONE
;
1823 /* Invalidate the framebuffers the renderbuffer is attached in. */
1824 if (rb
->AttachedAnytime
) {
1825 _mesa_HashWalk(ctx
->Shared
->FrameBuffers
, invalidate_rb
, rb
);
1831 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target
, GLeglImageOES image
)
1833 struct gl_renderbuffer
*rb
;
1834 GET_CURRENT_CONTEXT(ctx
);
1836 if (!ctx
->Extensions
.OES_EGL_image
) {
1837 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1838 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1842 if (target
!= GL_RENDERBUFFER
) {
1843 _mesa_error(ctx
, GL_INVALID_ENUM
,
1844 "EGLImageTargetRenderbufferStorageOES");
1848 rb
= ctx
->CurrentRenderbuffer
;
1850 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1851 "EGLImageTargetRenderbufferStorageOES");
1855 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1857 ctx
->Driver
.EGLImageTargetRenderbufferStorage(ctx
, rb
, image
);
1862 * Helper function for _mesa_GetRenderbufferParameteriv() and
1863 * _mesa_GetFramebufferAttachmentParameteriv()
1864 * We have to be careful to respect the base format. For example, if a
1865 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1866 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1867 * we need to return zero.
1870 get_component_bits(GLenum pname
, GLenum baseFormat
, mesa_format format
)
1872 if (_mesa_base_format_has_channel(baseFormat
, pname
))
1873 return _mesa_get_format_bits(format
, pname
);
1881 _mesa_RenderbufferStorage(GLenum target
, GLenum internalFormat
,
1882 GLsizei width
, GLsizei height
)
1884 /* GL_ARB_fbo says calling this function is equivalent to calling
1885 * glRenderbufferStorageMultisample() with samples=0. We pass in
1886 * a token value here just for error reporting purposes.
1888 renderbuffer_storage(target
, internalFormat
, width
, height
, NO_SAMPLES
);
1893 _mesa_RenderbufferStorageMultisample(GLenum target
, GLsizei samples
,
1894 GLenum internalFormat
,
1895 GLsizei width
, GLsizei height
)
1897 renderbuffer_storage(target
, internalFormat
, width
, height
, samples
);
1902 * OpenGL ES version of glRenderBufferStorage.
1905 _es_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1906 GLsizei width
, GLsizei height
)
1908 switch (internalFormat
) {
1910 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1911 /* choose a closest format */
1912 internalFormat
= GL_RGB5
;
1918 renderbuffer_storage(target
, internalFormat
, width
, height
, 0);
1923 _mesa_GetRenderbufferParameteriv(GLenum target
, GLenum pname
, GLint
*params
)
1925 struct gl_renderbuffer
*rb
;
1926 GET_CURRENT_CONTEXT(ctx
);
1928 if (target
!= GL_RENDERBUFFER_EXT
) {
1929 _mesa_error(ctx
, GL_INVALID_ENUM
,
1930 "glGetRenderbufferParameterivEXT(target)");
1934 rb
= ctx
->CurrentRenderbuffer
;
1936 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1937 "glGetRenderbufferParameterivEXT");
1941 /* No need to flush here since we're just quering state which is
1942 * not effected by rendering.
1946 case GL_RENDERBUFFER_WIDTH_EXT
:
1947 *params
= rb
->Width
;
1949 case GL_RENDERBUFFER_HEIGHT_EXT
:
1950 *params
= rb
->Height
;
1952 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
1953 *params
= rb
->InternalFormat
;
1955 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1956 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1957 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1958 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1959 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1960 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1961 *params
= get_component_bits(pname
, rb
->_BaseFormat
, rb
->Format
);
1963 case GL_RENDERBUFFER_SAMPLES
:
1964 if ((_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_framebuffer_object
)
1965 || _mesa_is_gles3(ctx
)) {
1966 *params
= rb
->NumSamples
;
1971 _mesa_error(ctx
, GL_INVALID_ENUM
,
1972 "glGetRenderbufferParameterivEXT(target)");
1978 GLboolean GLAPIENTRY
1979 _mesa_IsFramebuffer(GLuint framebuffer
)
1981 GET_CURRENT_CONTEXT(ctx
);
1982 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1984 struct gl_framebuffer
*rb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1985 if (rb
!= NULL
&& rb
!= &DummyFramebuffer
)
1993 * Check if any of the attachments of the given framebuffer are textures
1994 * (render to texture). Call ctx->Driver.RenderTexture() for such
1998 check_begin_texture_render(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
2001 ASSERT(ctx
->Driver
.RenderTexture
);
2003 if (_mesa_is_winsys_fbo(fb
))
2004 return; /* can't render to texture with winsys framebuffers */
2006 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
2007 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
2008 if (att
->Texture
&& att
->Renderbuffer
->TexImage
2009 && driver_RenderTexture_is_safe(att
)) {
2010 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
2017 * Examine all the framebuffer's attachments to see if any are textures.
2018 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2019 * notify the device driver that the texture image may have changed.
2022 check_end_texture_render(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
2024 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2025 if (_mesa_is_winsys_fbo(fb
) && !ctx
->Driver
.BindRenderbufferTexImage
)
2028 if (ctx
->Driver
.FinishRenderTexture
) {
2030 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
2031 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
2032 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
2033 if (rb
&& rb
->NeedsFinishRenderTexture
) {
2034 ctx
->Driver
.FinishRenderTexture(ctx
, rb
);
2042 bind_framebuffer(GLenum target
, GLuint framebuffer
, bool allow_user_names
)
2044 struct gl_framebuffer
*newDrawFb
, *newReadFb
;
2045 struct gl_framebuffer
*oldDrawFb
, *oldReadFb
;
2046 GLboolean bindReadBuf
, bindDrawBuf
;
2047 GET_CURRENT_CONTEXT(ctx
);
2050 case GL_DRAW_FRAMEBUFFER_EXT
:
2051 bindDrawBuf
= GL_TRUE
;
2052 bindReadBuf
= GL_FALSE
;
2054 case GL_READ_FRAMEBUFFER_EXT
:
2055 bindDrawBuf
= GL_FALSE
;
2056 bindReadBuf
= GL_TRUE
;
2058 case GL_FRAMEBUFFER_EXT
:
2059 bindDrawBuf
= GL_TRUE
;
2060 bindReadBuf
= GL_TRUE
;
2063 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
2068 /* Binding a user-created framebuffer object */
2069 newDrawFb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
2070 if (newDrawFb
== &DummyFramebuffer
) {
2071 /* ID was reserved, but no real framebuffer object made yet */
2074 else if (!newDrawFb
&& !allow_user_names
) {
2075 /* All FBO IDs must be Gen'd */
2076 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFramebuffer(buffer)");
2081 /* create new framebuffer object */
2082 newDrawFb
= ctx
->Driver
.NewFramebuffer(ctx
, framebuffer
);
2084 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
2087 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newDrawFb
);
2089 newReadFb
= newDrawFb
;
2092 /* Binding the window system framebuffer (which was originally set
2093 * with MakeCurrent).
2095 newDrawFb
= ctx
->WinSysDrawBuffer
;
2096 newReadFb
= ctx
->WinSysReadBuffer
;
2100 ASSERT(newDrawFb
!= &DummyFramebuffer
);
2102 /* save pointers to current/old framebuffers */
2103 oldDrawFb
= ctx
->DrawBuffer
;
2104 oldReadFb
= ctx
->ReadBuffer
;
2106 /* check if really changing bindings */
2107 if (oldDrawFb
== newDrawFb
)
2108 bindDrawBuf
= GL_FALSE
;
2109 if (oldReadFb
== newReadFb
)
2110 bindReadBuf
= GL_FALSE
;
2113 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2115 * We also check if we're beginning and/or ending render-to-texture.
2116 * When a framebuffer with texture attachments is unbound, call
2117 * ctx->Driver.FinishRenderTexture().
2118 * When a framebuffer with texture attachments is bound, call
2119 * ctx->Driver.RenderTexture().
2121 * Note that if the ReadBuffer has texture attachments we don't consider
2122 * that a render-to-texture case.
2125 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2127 /* check if old readbuffer was render-to-texture */
2128 check_end_texture_render(ctx
, oldReadFb
);
2130 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, newReadFb
);
2134 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2136 /* check if old framebuffer had any texture attachments */
2138 check_end_texture_render(ctx
, oldDrawFb
);
2140 /* check if newly bound framebuffer has any texture attachments */
2141 check_begin_texture_render(ctx
, newDrawFb
);
2143 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, newDrawFb
);
2146 if ((bindDrawBuf
|| bindReadBuf
) && ctx
->Driver
.BindFramebuffer
) {
2147 ctx
->Driver
.BindFramebuffer(ctx
, target
, newDrawFb
, newReadFb
);
2152 _mesa_BindFramebuffer(GLenum target
, GLuint framebuffer
)
2154 GET_CURRENT_CONTEXT(ctx
);
2156 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2157 * point, but they allow the use of user-generated names.
2159 bind_framebuffer(target
, framebuffer
, _mesa_is_gles(ctx
));
2164 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
2166 /* This function should not be in the dispatch table for core profile /
2167 * OpenGL 3.1, so execution should never get here in those cases -- no
2168 * need for an explicit test.
2170 bind_framebuffer(target
, framebuffer
, true);
2175 _mesa_DeleteFramebuffers(GLsizei n
, const GLuint
*framebuffers
)
2178 GET_CURRENT_CONTEXT(ctx
);
2180 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2182 for (i
= 0; i
< n
; i
++) {
2183 if (framebuffers
[i
] > 0) {
2184 struct gl_framebuffer
*fb
;
2185 fb
= _mesa_lookup_framebuffer(ctx
, framebuffers
[i
]);
2187 ASSERT(fb
== &DummyFramebuffer
|| fb
->Name
== framebuffers
[i
]);
2189 /* check if deleting currently bound framebuffer object */
2190 if (fb
== ctx
->DrawBuffer
) {
2192 ASSERT(fb
->RefCount
>= 2);
2193 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER
, 0);
2195 if (fb
== ctx
->ReadBuffer
) {
2197 ASSERT(fb
->RefCount
>= 2);
2198 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER
, 0);
2201 /* remove from hash table immediately, to free the ID */
2202 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
2204 if (fb
!= &DummyFramebuffer
) {
2205 /* But the object will not be freed until it's no longer
2206 * bound in any context.
2208 _mesa_reference_framebuffer(&fb
, NULL
);
2217 _mesa_GenFramebuffers(GLsizei n
, GLuint
*framebuffers
)
2219 GET_CURRENT_CONTEXT(ctx
);
2224 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
2231 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
2233 for (i
= 0; i
< n
; i
++) {
2234 GLuint name
= first
+ i
;
2235 framebuffers
[i
] = name
;
2236 /* insert dummy placeholder into hash table */
2237 mtx_lock(&ctx
->Shared
->Mutex
);
2238 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
2239 mtx_unlock(&ctx
->Shared
->Mutex
);
2245 _mesa_CheckFramebufferStatus(GLenum target
)
2247 struct gl_framebuffer
*buffer
;
2248 GET_CURRENT_CONTEXT(ctx
);
2250 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
2252 if (MESA_VERBOSE
& VERBOSE_API
)
2253 _mesa_debug(ctx
, "glCheckFramebufferStatus(%s)\n",
2254 _mesa_lookup_enum_by_nr(target
));
2256 buffer
= get_framebuffer_target(ctx
, target
);
2258 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
2262 if (_mesa_is_winsys_fbo(buffer
)) {
2263 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2264 if (buffer
!= &IncompleteFramebuffer
) {
2265 return GL_FRAMEBUFFER_COMPLETE_EXT
;
2267 return GL_FRAMEBUFFER_UNDEFINED
;
2271 /* No need to flush here */
2273 if (buffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
2274 _mesa_test_framebuffer_completeness(ctx
, buffer
);
2277 return buffer
->_Status
;
2282 * Replicate the src attachment point. Used by framebuffer_texture() when
2283 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2284 * GL_STENCIL_ATTACHMENT.
2287 reuse_framebuffer_texture_attachment(struct gl_framebuffer
*fb
,
2288 gl_buffer_index dst
,
2289 gl_buffer_index src
)
2291 struct gl_renderbuffer_attachment
*dst_att
= &fb
->Attachment
[dst
];
2292 struct gl_renderbuffer_attachment
*src_att
= &fb
->Attachment
[src
];
2294 assert(src_att
->Texture
!= NULL
);
2295 assert(src_att
->Renderbuffer
!= NULL
);
2297 _mesa_reference_texobj(&dst_att
->Texture
, src_att
->Texture
);
2298 _mesa_reference_renderbuffer(&dst_att
->Renderbuffer
, src_att
->Renderbuffer
);
2299 dst_att
->Type
= src_att
->Type
;
2300 dst_att
->Complete
= src_att
->Complete
;
2301 dst_att
->TextureLevel
= src_att
->TextureLevel
;
2302 dst_att
->Zoffset
= src_att
->Zoffset
;
2307 * Common code called by glFramebufferTexture1D/2D/3D() and
2308 * glFramebufferTextureLayer().
2310 * \param textarget is the textarget that was passed to the
2311 * glFramebufferTexture...() function, or 0 if the corresponding function
2312 * doesn't have a textarget parameter.
2314 * \param layered is true if this function was called from
2315 * glFramebufferTexture(), false otherwise.
2318 framebuffer_texture(struct gl_context
*ctx
, const char *caller
, GLenum target
,
2319 GLenum attachment
, GLenum textarget
, GLuint texture
,
2320 GLint level
, GLint zoffset
, GLboolean layered
)
2322 struct gl_renderbuffer_attachment
*att
;
2323 struct gl_texture_object
*texObj
= NULL
;
2324 struct gl_framebuffer
*fb
;
2325 GLenum maxLevelsTarget
;
2327 fb
= get_framebuffer_target(ctx
, target
);
2329 _mesa_error(ctx
, GL_INVALID_ENUM
,
2330 "glFramebufferTexture%s(target=0x%x)", caller
, target
);
2334 /* check framebuffer binding */
2335 if (_mesa_is_winsys_fbo(fb
)) {
2336 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2337 "glFramebufferTexture%s", caller
);
2341 /* The textarget, level, and zoffset parameters are only validated if
2342 * texture is non-zero.
2345 GLboolean err
= GL_TRUE
;
2347 texObj
= _mesa_lookup_texture(ctx
, texture
);
2348 if (texObj
!= NULL
) {
2349 if (textarget
== 0) {
2351 /* We're being called by glFramebufferTexture() and textarget
2354 switch (texObj
->Target
) {
2356 case GL_TEXTURE_1D_ARRAY_EXT
:
2357 case GL_TEXTURE_2D_ARRAY_EXT
:
2358 case GL_TEXTURE_CUBE_MAP
:
2359 case GL_TEXTURE_CUBE_MAP_ARRAY
:
2360 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
2365 case GL_TEXTURE_RECTANGLE
:
2366 case GL_TEXTURE_2D_MULTISAMPLE
:
2367 /* These texture types are valid to pass to
2368 * glFramebufferTexture(), but since they aren't layered, it
2369 * is equivalent to calling glFramebufferTexture{1D,2D}().
2373 textarget
= texObj
->Target
;
2380 /* We're being called by glFramebufferTextureLayer() and
2381 * textarget is not used. The only legal texture types for
2382 * that function are 3D and 1D/2D arrays textures.
2384 err
= (texObj
->Target
!= GL_TEXTURE_3D
) &&
2385 (texObj
->Target
!= GL_TEXTURE_1D_ARRAY_EXT
) &&
2386 (texObj
->Target
!= GL_TEXTURE_2D_ARRAY_EXT
) &&
2387 (texObj
->Target
!= GL_TEXTURE_CUBE_MAP_ARRAY
) &&
2388 (texObj
->Target
!= GL_TEXTURE_2D_MULTISAMPLE_ARRAY
);
2392 /* Make sure textarget is consistent with the texture's type */
2393 err
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
)
2394 ? !_mesa_is_cube_face(textarget
)
2395 : (texObj
->Target
!= textarget
);
2399 /* can't render to a non-existant texture */
2400 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2401 "glFramebufferTexture%s(non existant texture)",
2407 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2408 "glFramebufferTexture%s(texture target mismatch)",
2413 if (texObj
->Target
== GL_TEXTURE_3D
) {
2414 const GLint maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
2415 if (zoffset
< 0 || zoffset
>= maxSize
) {
2416 _mesa_error(ctx
, GL_INVALID_VALUE
,
2417 "glFramebufferTexture%s(zoffset)", caller
);
2421 else if ((texObj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
) ||
2422 (texObj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
) ||
2423 (texObj
->Target
== GL_TEXTURE_CUBE_MAP_ARRAY
) ||
2424 (texObj
->Target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
)) {
2426 zoffset
>= (GLint
) ctx
->Const
.MaxArrayTextureLayers
) {
2427 _mesa_error(ctx
, GL_INVALID_VALUE
,
2428 "glFramebufferTexture%s(layer)", caller
);
2433 maxLevelsTarget
= textarget
? textarget
: texObj
->Target
;
2435 (level
>= _mesa_max_texture_levels(ctx
, maxLevelsTarget
))) {
2436 _mesa_error(ctx
, GL_INVALID_VALUE
,
2437 "glFramebufferTexture%s(level)", caller
);
2442 att
= get_attachment(ctx
, fb
, attachment
);
2444 _mesa_error(ctx
, GL_INVALID_ENUM
,
2445 "glFramebufferTexture%s(attachment)", caller
);
2449 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2451 mtx_lock(&fb
->Mutex
);
2453 if (attachment
== GL_DEPTH_ATTACHMENT
&&
2454 texObj
== fb
->Attachment
[BUFFER_STENCIL
].Texture
&&
2455 level
== fb
->Attachment
[BUFFER_STENCIL
].TextureLevel
&&
2456 _mesa_tex_target_to_face(textarget
) ==
2457 fb
->Attachment
[BUFFER_STENCIL
].CubeMapFace
&&
2458 zoffset
== fb
->Attachment
[BUFFER_STENCIL
].Zoffset
) {
2459 /* The texture object is already attached to the stencil attachment
2460 * point. Don't create a new renderbuffer; just reuse the stencil
2461 * attachment's. This is required to prevent a GL error in
2462 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2464 reuse_framebuffer_texture_attachment(fb
, BUFFER_DEPTH
,
2466 } else if (attachment
== GL_STENCIL_ATTACHMENT
&&
2467 texObj
== fb
->Attachment
[BUFFER_DEPTH
].Texture
&&
2468 level
== fb
->Attachment
[BUFFER_DEPTH
].TextureLevel
&&
2469 _mesa_tex_target_to_face(textarget
) ==
2470 fb
->Attachment
[BUFFER_DEPTH
].CubeMapFace
&&
2471 zoffset
== fb
->Attachment
[BUFFER_DEPTH
].Zoffset
) {
2472 /* As above, but with depth and stencil transposed. */
2473 reuse_framebuffer_texture_attachment(fb
, BUFFER_STENCIL
,
2476 set_texture_attachment(ctx
, fb
, att
, texObj
, textarget
,
2477 level
, zoffset
, layered
);
2478 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
2479 /* Above we created a new renderbuffer and attached it to the
2480 * depth attachment point. Now attach it to the stencil attachment
2483 assert(att
== &fb
->Attachment
[BUFFER_DEPTH
]);
2484 reuse_framebuffer_texture_attachment(fb
,BUFFER_STENCIL
,
2489 /* Set the render-to-texture flag. We'll check this flag in
2490 * glTexImage() and friends to determine if we need to revalidate
2491 * any FBOs that might be rendering into this texture.
2492 * This flag never gets cleared since it's non-trivial to determine
2493 * when all FBOs might be done rendering to this texture. That's OK
2494 * though since it's uncommon to render to a texture then repeatedly
2495 * call glTexImage() to change images in the texture.
2497 texObj
->_RenderToTexture
= GL_TRUE
;
2500 remove_attachment(ctx
, att
);
2501 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
2502 assert(att
== &fb
->Attachment
[BUFFER_DEPTH
]);
2503 remove_attachment(ctx
, &fb
->Attachment
[BUFFER_STENCIL
]);
2507 invalidate_framebuffer(fb
);
2509 mtx_unlock(&fb
->Mutex
);
2514 _mesa_FramebufferTexture1D(GLenum target
, GLenum attachment
,
2515 GLenum textarget
, GLuint texture
, GLint level
)
2517 GET_CURRENT_CONTEXT(ctx
);
2522 switch (textarget
) {
2526 case GL_TEXTURE_1D_ARRAY
:
2527 error
= !ctx
->Extensions
.EXT_texture_array
;
2534 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2535 "glFramebufferTexture1D(textarget=%s)",
2536 _mesa_lookup_enum_by_nr(textarget
));
2541 framebuffer_texture(ctx
, "1D", target
, attachment
, textarget
, texture
,
2542 level
, 0, GL_FALSE
);
2547 _mesa_FramebufferTexture2D(GLenum target
, GLenum attachment
,
2548 GLenum textarget
, GLuint texture
, GLint level
)
2550 GET_CURRENT_CONTEXT(ctx
);
2555 switch (textarget
) {
2559 case GL_TEXTURE_RECTANGLE
:
2560 error
= _mesa_is_gles(ctx
)
2561 || !ctx
->Extensions
.NV_texture_rectangle
;
2563 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
2564 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
2565 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
2566 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
2567 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
2568 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
2569 error
= !ctx
->Extensions
.ARB_texture_cube_map
;
2571 case GL_TEXTURE_2D_ARRAY
:
2572 error
= (_mesa_is_gles(ctx
) && ctx
->Version
< 30)
2573 || !ctx
->Extensions
.EXT_texture_array
;
2575 case GL_TEXTURE_2D_MULTISAMPLE
:
2576 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
2577 error
= _mesa_is_gles(ctx
)
2578 || !ctx
->Extensions
.ARB_texture_multisample
;
2585 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2586 "glFramebufferTexture2D(textarget=%s)",
2587 _mesa_lookup_enum_by_nr(textarget
));
2592 framebuffer_texture(ctx
, "2D", target
, attachment
, textarget
, texture
,
2593 level
, 0, GL_FALSE
);
2598 _mesa_FramebufferTexture3D(GLenum target
, GLenum attachment
,
2599 GLenum textarget
, GLuint texture
,
2600 GLint level
, GLint zoffset
)
2602 GET_CURRENT_CONTEXT(ctx
);
2604 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_3D
)) {
2605 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2606 "glFramebufferTexture3D(textarget)");
2610 framebuffer_texture(ctx
, "3D", target
, attachment
, textarget
, texture
,
2611 level
, zoffset
, GL_FALSE
);
2616 _mesa_FramebufferTextureLayer(GLenum target
, GLenum attachment
,
2617 GLuint texture
, GLint level
, GLint layer
)
2619 GET_CURRENT_CONTEXT(ctx
);
2621 framebuffer_texture(ctx
, "Layer", target
, attachment
, 0, texture
,
2622 level
, layer
, GL_FALSE
);
2627 _mesa_FramebufferTexture(GLenum target
, GLenum attachment
,
2628 GLuint texture
, GLint level
)
2630 GET_CURRENT_CONTEXT(ctx
);
2632 if (_mesa_has_geometry_shaders(ctx
)) {
2633 framebuffer_texture(ctx
, "", target
, attachment
, 0, texture
,
2636 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2637 "unsupported function (glFramebufferTexture) called");
2643 _mesa_FramebufferRenderbuffer(GLenum target
, GLenum attachment
,
2644 GLenum renderbufferTarget
,
2645 GLuint renderbuffer
)
2647 struct gl_renderbuffer_attachment
*att
;
2648 struct gl_framebuffer
*fb
;
2649 struct gl_renderbuffer
*rb
;
2650 GET_CURRENT_CONTEXT(ctx
);
2652 fb
= get_framebuffer_target(ctx
, target
);
2654 _mesa_error(ctx
, GL_INVALID_ENUM
,
2655 "glFramebufferRenderbuffer(target)");
2659 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
2660 _mesa_error(ctx
, GL_INVALID_ENUM
,
2661 "glFramebufferRenderbuffer(renderbufferTarget)");
2665 if (_mesa_is_winsys_fbo(fb
)) {
2666 /* Can't attach new renderbuffers to a window system framebuffer */
2667 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbuffer");
2671 att
= get_attachment(ctx
, fb
, attachment
);
2673 _mesa_error(ctx
, GL_INVALID_ENUM
,
2674 "glFramebufferRenderbuffer(invalid attachment %s)",
2675 _mesa_lookup_enum_by_nr(attachment
));
2680 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
2682 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2683 "glFramebufferRenderbuffer(non-existant"
2684 " renderbuffer %u)", renderbuffer
);
2687 else if (rb
== &DummyRenderbuffer
) {
2688 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2689 "glFramebufferRenderbuffer(renderbuffer %u)",
2695 /* remove renderbuffer attachment */
2699 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
&&
2700 rb
&& rb
->Format
!= MESA_FORMAT_NONE
) {
2701 /* make sure the renderbuffer is a depth/stencil format */
2702 const GLenum baseFormat
= _mesa_get_format_base_format(rb
->Format
);
2703 if (baseFormat
!= GL_DEPTH_STENCIL
) {
2704 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2705 "glFramebufferRenderbuffer(renderbuffer"
2706 " is not DEPTH_STENCIL format)");
2711 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2713 assert(ctx
->Driver
.FramebufferRenderbuffer
);
2714 ctx
->Driver
.FramebufferRenderbuffer(ctx
, fb
, attachment
, rb
);
2716 /* Some subsequent GL commands may depend on the framebuffer's visual
2717 * after the binding is updated. Update visual info now.
2719 _mesa_update_framebuffer_visual(ctx
, fb
);
2724 _mesa_GetFramebufferAttachmentParameteriv(GLenum target
, GLenum attachment
,
2725 GLenum pname
, GLint
*params
)
2727 const struct gl_renderbuffer_attachment
*att
;
2728 struct gl_framebuffer
*buffer
;
2730 GET_CURRENT_CONTEXT(ctx
);
2732 /* The error differs in GL and GLES. */
2733 err
= _mesa_is_desktop_gl(ctx
) ? GL_INVALID_OPERATION
: GL_INVALID_ENUM
;
2735 buffer
= get_framebuffer_target(ctx
, target
);
2737 _mesa_error(ctx
, GL_INVALID_ENUM
,
2738 "glGetFramebufferAttachmentParameteriv(target)");
2742 if (_mesa_is_winsys_fbo(buffer
)) {
2743 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2746 * "If the framebuffer currently bound to target is zero, then
2747 * INVALID_OPERATION is generated."
2749 * The EXT_framebuffer_object spec has the same wording, and the
2750 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2753 if ((!_mesa_is_desktop_gl(ctx
) ||
2754 !ctx
->Extensions
.ARB_framebuffer_object
)
2755 && !_mesa_is_gles3(ctx
)) {
2756 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2757 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2761 if (_mesa_is_gles3(ctx
) && attachment
!= GL_BACK
&&
2762 attachment
!= GL_DEPTH
&& attachment
!= GL_STENCIL
) {
2763 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2764 "glGetFramebufferAttachmentParameteriv(attachment)");
2767 /* the default / window-system FBO */
2768 att
= _mesa_get_fb0_attachment(ctx
, buffer
, attachment
);
2771 /* user-created framebuffer FBO */
2772 att
= get_attachment(ctx
, buffer
, attachment
);
2776 _mesa_error(ctx
, GL_INVALID_ENUM
,
2777 "glGetFramebufferAttachmentParameteriv(attachment)");
2781 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
2782 const struct gl_renderbuffer_attachment
*depthAtt
, *stencilAtt
;
2783 if (pname
== GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
) {
2784 /* This behavior is first specified in OpenGL 4.4 specification.
2786 * From the OpenGL 4.4 spec page 275:
2787 * "This query cannot be performed for a combined depth+stencil
2788 * attachment, since it does not have a single format."
2790 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2791 "glGetFramebufferAttachmentParameteriv("
2792 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
2793 " is invalid for depth+stencil attachment)");
2796 /* the depth and stencil attachments must point to the same buffer */
2797 depthAtt
= get_attachment(ctx
, buffer
, GL_DEPTH_ATTACHMENT
);
2798 stencilAtt
= get_attachment(ctx
, buffer
, GL_STENCIL_ATTACHMENT
);
2799 if (depthAtt
->Renderbuffer
!= stencilAtt
->Renderbuffer
) {
2800 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2801 "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
2802 " attachments differ)");
2807 /* No need to flush here */
2810 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
2811 *params
= _mesa_is_winsys_fbo(buffer
)
2812 ? GL_FRAMEBUFFER_DEFAULT
: att
->Type
;
2814 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
2815 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
2816 *params
= att
->Renderbuffer
->Name
;
2818 else if (att
->Type
== GL_TEXTURE
) {
2819 *params
= att
->Texture
->Name
;
2822 assert(att
->Type
== GL_NONE
);
2823 if (_mesa_is_desktop_gl(ctx
) || _mesa_is_gles3(ctx
)) {
2826 goto invalid_pname_enum
;
2830 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
2831 if (att
->Type
== GL_TEXTURE
) {
2832 *params
= att
->TextureLevel
;
2834 else if (att
->Type
== GL_NONE
) {
2835 _mesa_error(ctx
, err
,
2836 "glGetFramebufferAttachmentParameteriv(pname)");
2839 goto invalid_pname_enum
;
2842 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
2843 if (att
->Type
== GL_TEXTURE
) {
2844 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_CUBE_MAP
) {
2845 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
2851 else if (att
->Type
== GL_NONE
) {
2852 _mesa_error(ctx
, err
,
2853 "glGetFramebufferAttachmentParameteriv(pname)");
2856 goto invalid_pname_enum
;
2859 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
2860 if (ctx
->API
== API_OPENGLES
) {
2861 goto invalid_pname_enum
;
2862 } else if (att
->Type
== GL_NONE
) {
2863 _mesa_error(ctx
, err
,
2864 "glGetFramebufferAttachmentParameteriv(pname)");
2865 } else if (att
->Type
== GL_TEXTURE
) {
2866 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_3D
) {
2867 *params
= att
->Zoffset
;
2874 goto invalid_pname_enum
;
2877 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
2878 if ((!_mesa_is_desktop_gl(ctx
) ||
2879 !ctx
->Extensions
.ARB_framebuffer_object
)
2880 && !_mesa_is_gles3(ctx
)) {
2881 goto invalid_pname_enum
;
2883 else if (att
->Type
== GL_NONE
) {
2884 _mesa_error(ctx
, err
,
2885 "glGetFramebufferAttachmentParameteriv(pname)");
2888 if (ctx
->Extensions
.EXT_framebuffer_sRGB
) {
2890 _mesa_get_format_color_encoding(att
->Renderbuffer
->Format
);
2893 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2894 * if the sRGB conversion is unsupported. */
2895 *params
= GL_LINEAR
;
2899 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
2900 if ((ctx
->API
!= API_OPENGL_COMPAT
||
2901 !ctx
->Extensions
.ARB_framebuffer_object
)
2902 && ctx
->API
!= API_OPENGL_CORE
2903 && !_mesa_is_gles3(ctx
)) {
2904 goto invalid_pname_enum
;
2906 else if (att
->Type
== GL_NONE
) {
2907 _mesa_error(ctx
, err
,
2908 "glGetFramebufferAttachmentParameteriv(pname)");
2911 mesa_format format
= att
->Renderbuffer
->Format
;
2913 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
2916 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
2917 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
2918 * generate an INVALID_OPERATION error.
2920 if (_mesa_is_gles3(ctx
) &&
2921 attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
2922 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2923 "glGetFramebufferAttachmentParameteriv(cannot query "
2924 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
2925 "GL_DEPTH_STENCIL_ATTACHMENT");
2929 if (format
== MESA_FORMAT_S_UINT8
) {
2933 else if (format
== MESA_FORMAT_Z32_FLOAT_S8X24_UINT
) {
2934 /* depends on the attachment parameter */
2935 if (attachment
== GL_STENCIL_ATTACHMENT
) {
2943 *params
= _mesa_get_format_datatype(format
);
2947 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
2948 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
2949 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
2950 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
2951 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
2952 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
2953 if ((!_mesa_is_desktop_gl(ctx
) ||
2954 !ctx
->Extensions
.ARB_framebuffer_object
)
2955 && !_mesa_is_gles3(ctx
)) {
2956 goto invalid_pname_enum
;
2958 else if (att
->Type
== GL_NONE
) {
2959 _mesa_error(ctx
, err
,
2960 "glGetFramebufferAttachmentParameteriv(pname)");
2962 else if (att
->Texture
) {
2963 const struct gl_texture_image
*texImage
=
2964 _mesa_select_tex_image(ctx
, att
->Texture
, att
->Texture
->Target
,
2967 *params
= get_component_bits(pname
, texImage
->_BaseFormat
,
2968 texImage
->TexFormat
);
2974 else if (att
->Renderbuffer
) {
2975 *params
= get_component_bits(pname
, att
->Renderbuffer
->_BaseFormat
,
2976 att
->Renderbuffer
->Format
);
2979 _mesa_problem(ctx
, "glGetFramebufferAttachmentParameterivEXT:"
2980 " invalid FBO attachment structure");
2983 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED
:
2984 if (!_mesa_has_geometry_shaders(ctx
)) {
2985 goto invalid_pname_enum
;
2986 } else if (att
->Type
== GL_TEXTURE
) {
2987 *params
= att
->Layered
;
2988 } else if (att
->Type
== GL_NONE
) {
2989 _mesa_error(ctx
, err
,
2990 "glGetFramebufferAttachmentParameteriv(pname)");
2992 goto invalid_pname_enum
;
2996 goto invalid_pname_enum
;
3002 _mesa_error(ctx
, GL_INVALID_ENUM
,
3003 "glGetFramebufferAttachmentParameteriv(pname)");
3009 invalidate_framebuffer_storage(GLenum target
, GLsizei numAttachments
,
3010 const GLenum
*attachments
, GLint x
, GLint y
,
3011 GLsizei width
, GLsizei height
, const char *name
)
3014 struct gl_framebuffer
*fb
;
3015 GET_CURRENT_CONTEXT(ctx
);
3017 fb
= get_framebuffer_target(ctx
, target
);
3019 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(target)", name
);
3023 if (numAttachments
< 0) {
3024 _mesa_error(ctx
, GL_INVALID_VALUE
,
3025 "%s(numAttachments < 0)", name
);
3029 /* The GL_ARB_invalidate_subdata spec says:
3031 * "If an attachment is specified that does not exist in the
3032 * framebuffer bound to <target>, it is ignored."
3036 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3037 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3038 * INVALID_OPERATION is generated."
3040 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3041 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3042 * set of retrictions).
3044 for (i
= 0; i
< numAttachments
; i
++) {
3045 if (_mesa_is_winsys_fbo(fb
)) {
3046 switch (attachments
[i
]) {
3052 /* Accumulation buffers and auxilary buffers were removed in
3053 * OpenGL 3.1, and they never existed in OpenGL ES.
3055 if (ctx
->API
!= API_OPENGL_COMPAT
)
3065 case GL_FRONT_RIGHT
:
3066 if (!_mesa_is_desktop_gl(ctx
))
3073 switch (attachments
[i
]) {
3074 case GL_DEPTH_ATTACHMENT
:
3075 case GL_STENCIL_ATTACHMENT
:
3077 case GL_COLOR_ATTACHMENT0
:
3078 case GL_COLOR_ATTACHMENT1
:
3079 case GL_COLOR_ATTACHMENT2
:
3080 case GL_COLOR_ATTACHMENT3
:
3081 case GL_COLOR_ATTACHMENT4
:
3082 case GL_COLOR_ATTACHMENT5
:
3083 case GL_COLOR_ATTACHMENT6
:
3084 case GL_COLOR_ATTACHMENT7
:
3085 case GL_COLOR_ATTACHMENT8
:
3086 case GL_COLOR_ATTACHMENT9
:
3087 case GL_COLOR_ATTACHMENT10
:
3088 case GL_COLOR_ATTACHMENT11
:
3089 case GL_COLOR_ATTACHMENT12
:
3090 case GL_COLOR_ATTACHMENT13
:
3091 case GL_COLOR_ATTACHMENT14
:
3092 case GL_COLOR_ATTACHMENT15
: {
3093 unsigned k
= attachments
[i
] - GL_COLOR_ATTACHMENT0
;
3094 if (k
>= ctx
->Const
.MaxColorAttachments
) {
3095 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3096 "%s(attachment >= max. color attachments)", name
);
3107 /* We don't actually do anything for this yet. Just return after
3108 * validating the parameters and generating the required errors.
3113 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(attachment)", name
);
3119 _mesa_InvalidateSubFramebuffer(GLenum target
, GLsizei numAttachments
,
3120 const GLenum
*attachments
, GLint x
, GLint y
,
3121 GLsizei width
, GLsizei height
)
3123 invalidate_framebuffer_storage(target
, numAttachments
, attachments
,
3124 x
, y
, width
, height
,
3125 "glInvalidateSubFramebuffer");
3130 _mesa_InvalidateFramebuffer(GLenum target
, GLsizei numAttachments
,
3131 const GLenum
*attachments
)
3133 /* The GL_ARB_invalidate_subdata spec says:
3137 * void InvalidateFramebuffer(enum target,
3138 * sizei numAttachments,
3139 * const enum *attachments);
3141 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3142 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3143 * <MAX_VIEWPORT_DIMS[1]> respectively."
3145 invalidate_framebuffer_storage(target
, numAttachments
, attachments
,
3147 MAX_VIEWPORT_WIDTH
, MAX_VIEWPORT_HEIGHT
,
3148 "glInvalidateFramebuffer");
3153 _mesa_DiscardFramebufferEXT(GLenum target
, GLsizei numAttachments
,
3154 const GLenum
*attachments
)
3156 struct gl_framebuffer
*fb
;
3159 GET_CURRENT_CONTEXT(ctx
);
3161 fb
= get_framebuffer_target(ctx
, target
);
3163 _mesa_error(ctx
, GL_INVALID_ENUM
,
3164 "glDiscardFramebufferEXT(target %s)",
3165 _mesa_lookup_enum_by_nr(target
));
3169 if (numAttachments
< 0) {
3170 _mesa_error(ctx
, GL_INVALID_VALUE
,
3171 "glDiscardFramebufferEXT(numAttachments < 0)");
3175 for (i
= 0; i
< numAttachments
; i
++) {
3176 switch (attachments
[i
]) {
3180 if (_mesa_is_user_fbo(fb
))
3183 case GL_COLOR_ATTACHMENT0
:
3184 case GL_DEPTH_ATTACHMENT
:
3185 case GL_STENCIL_ATTACHMENT
:
3186 if (_mesa_is_winsys_fbo(fb
))
3194 if (ctx
->Driver
.DiscardFramebuffer
)
3195 ctx
->Driver
.DiscardFramebuffer(ctx
, target
, numAttachments
, attachments
);
3200 _mesa_error(ctx
, GL_INVALID_ENUM
,
3201 "glDiscardFramebufferEXT(attachment %s)",
3202 _mesa_lookup_enum_by_nr(attachments
[i
]));