mesa: Simplify _mesa_base_fbo_format by making it exceptions to teximages.
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "mfeatures.h"
44 #include "mtypes.h"
45 #include "renderbuffer.h"
46 #include "state.h"
47 #include "teximage.h"
48 #include "texobj.h"
49
50
51 /** Set this to 1 to help debug FBO incompleteness problems */
52 #define DEBUG_FBO 0
53
54 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
55 #define DEBUG_BLIT 0
56
57
58 /**
59 * Notes:
60 *
61 * None of the GL_EXT_framebuffer_object functions are compiled into
62 * display lists.
63 */
64
65
66
67 /*
68 * When glGenRender/FramebuffersEXT() is called we insert pointers to
69 * these placeholder objects into the hash table.
70 * Later, when the object ID is first bound, we replace the placeholder
71 * with the real frame/renderbuffer.
72 */
73 static struct gl_framebuffer DummyFramebuffer;
74 static struct gl_renderbuffer DummyRenderbuffer;
75
76 /* We bind this framebuffer when applications pass a NULL
77 * drawable/surface in make current. */
78 static struct gl_framebuffer IncompleteFramebuffer;
79
80
81 #define IS_CUBE_FACE(TARGET) \
82 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
83 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
84
85
86 static void
87 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
88 {
89 /* no op */
90 }
91
92 static void
93 delete_dummy_framebuffer(struct gl_framebuffer *fb)
94 {
95 /* no op */
96 }
97
98
99 void
100 _mesa_init_fbobjects(struct gl_context *ctx)
101 {
102 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
103 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
104 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
105 DummyFramebuffer.Delete = delete_dummy_framebuffer;
106 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
107 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
108 }
109
110 struct gl_framebuffer *
111 _mesa_get_incomplete_framebuffer(void)
112 {
113 return &IncompleteFramebuffer;
114 }
115
116 /**
117 * Helper routine for getting a gl_renderbuffer.
118 */
119 struct gl_renderbuffer *
120 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
121 {
122 struct gl_renderbuffer *rb;
123
124 if (id == 0)
125 return NULL;
126
127 rb = (struct gl_renderbuffer *)
128 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
129 return rb;
130 }
131
132
133 /**
134 * Helper routine for getting a gl_framebuffer.
135 */
136 struct gl_framebuffer *
137 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
138 {
139 struct gl_framebuffer *fb;
140
141 if (id == 0)
142 return NULL;
143
144 fb = (struct gl_framebuffer *)
145 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
146 return fb;
147 }
148
149
150 /**
151 * Mark the given framebuffer as invalid. This will force the
152 * test for framebuffer completeness to be done before the framebuffer
153 * is used.
154 */
155 static void
156 invalidate_framebuffer(struct gl_framebuffer *fb)
157 {
158 fb->_Status = 0; /* "indeterminate" */
159 }
160
161
162 /**
163 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
164 * gl_renderbuffer_attachment object.
165 * This function is only used for user-created FB objects, not the
166 * default / window-system FB object.
167 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
168 * the depth buffer attachment point.
169 */
170 struct gl_renderbuffer_attachment *
171 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
172 GLenum attachment)
173 {
174 GLuint i;
175
176 assert(fb->Name > 0);
177
178 switch (attachment) {
179 case GL_COLOR_ATTACHMENT0_EXT:
180 case GL_COLOR_ATTACHMENT1_EXT:
181 case GL_COLOR_ATTACHMENT2_EXT:
182 case GL_COLOR_ATTACHMENT3_EXT:
183 case GL_COLOR_ATTACHMENT4_EXT:
184 case GL_COLOR_ATTACHMENT5_EXT:
185 case GL_COLOR_ATTACHMENT6_EXT:
186 case GL_COLOR_ATTACHMENT7_EXT:
187 case GL_COLOR_ATTACHMENT8_EXT:
188 case GL_COLOR_ATTACHMENT9_EXT:
189 case GL_COLOR_ATTACHMENT10_EXT:
190 case GL_COLOR_ATTACHMENT11_EXT:
191 case GL_COLOR_ATTACHMENT12_EXT:
192 case GL_COLOR_ATTACHMENT13_EXT:
193 case GL_COLOR_ATTACHMENT14_EXT:
194 case GL_COLOR_ATTACHMENT15_EXT:
195 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
196 if (i >= ctx->Const.MaxColorAttachments) {
197 return NULL;
198 }
199 return &fb->Attachment[BUFFER_COLOR0 + i];
200 case GL_DEPTH_STENCIL_ATTACHMENT:
201 /* fall-through */
202 case GL_DEPTH_BUFFER:
203 /* fall-through / new in GL 3.0 */
204 case GL_DEPTH_ATTACHMENT_EXT:
205 return &fb->Attachment[BUFFER_DEPTH];
206 case GL_STENCIL_BUFFER:
207 /* fall-through / new in GL 3.0 */
208 case GL_STENCIL_ATTACHMENT_EXT:
209 return &fb->Attachment[BUFFER_STENCIL];
210 default:
211 return NULL;
212 }
213 }
214
215
216 /**
217 * As above, but only used for getting attachments of the default /
218 * window-system framebuffer (not user-created framebuffer objects).
219 */
220 static struct gl_renderbuffer_attachment *
221 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
222 GLenum attachment)
223 {
224 assert(fb->Name == 0);
225
226 switch (attachment) {
227 case GL_FRONT_LEFT:
228 return &fb->Attachment[BUFFER_FRONT_LEFT];
229 case GL_FRONT_RIGHT:
230 return &fb->Attachment[BUFFER_FRONT_RIGHT];
231 case GL_BACK_LEFT:
232 return &fb->Attachment[BUFFER_BACK_LEFT];
233 case GL_BACK_RIGHT:
234 return &fb->Attachment[BUFFER_BACK_RIGHT];
235 case GL_AUX0:
236 if (fb->Visual.numAuxBuffers == 1) {
237 return &fb->Attachment[BUFFER_AUX0];
238 }
239 return NULL;
240 case GL_DEPTH_BUFFER:
241 /* fall-through / new in GL 3.0 */
242 case GL_DEPTH_ATTACHMENT_EXT:
243 return &fb->Attachment[BUFFER_DEPTH];
244 case GL_STENCIL_BUFFER:
245 /* fall-through / new in GL 3.0 */
246 case GL_STENCIL_ATTACHMENT_EXT:
247 return &fb->Attachment[BUFFER_STENCIL];
248 default:
249 return NULL;
250 }
251 }
252
253
254
255 /**
256 * Remove any texture or renderbuffer attached to the given attachment
257 * point. Update reference counts, etc.
258 */
259 void
260 _mesa_remove_attachment(struct gl_context *ctx,
261 struct gl_renderbuffer_attachment *att)
262 {
263 if (att->Type == GL_TEXTURE) {
264 ASSERT(att->Texture);
265 if (ctx->Driver.FinishRenderTexture) {
266 /* tell driver that we're done rendering to this texture. */
267 ctx->Driver.FinishRenderTexture(ctx, att);
268 }
269 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
270 ASSERT(!att->Texture);
271 }
272 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
273 ASSERT(!att->Texture);
274 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
275 ASSERT(!att->Renderbuffer);
276 }
277 att->Type = GL_NONE;
278 att->Complete = GL_TRUE;
279 }
280
281
282 /**
283 * Bind a texture object to an attachment point.
284 * The previous binding, if any, will be removed first.
285 */
286 void
287 _mesa_set_texture_attachment(struct gl_context *ctx,
288 struct gl_framebuffer *fb,
289 struct gl_renderbuffer_attachment *att,
290 struct gl_texture_object *texObj,
291 GLenum texTarget, GLuint level, GLuint zoffset)
292 {
293 if (att->Texture == texObj) {
294 /* re-attaching same texture */
295 ASSERT(att->Type == GL_TEXTURE);
296 if (ctx->Driver.FinishRenderTexture)
297 ctx->Driver.FinishRenderTexture(ctx, att);
298 }
299 else {
300 /* new attachment */
301 if (ctx->Driver.FinishRenderTexture && att->Texture)
302 ctx->Driver.FinishRenderTexture(ctx, att);
303 _mesa_remove_attachment(ctx, att);
304 att->Type = GL_TEXTURE;
305 assert(!att->Texture);
306 _mesa_reference_texobj(&att->Texture, texObj);
307 }
308
309 /* always update these fields */
310 att->TextureLevel = level;
311 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
312 att->Zoffset = zoffset;
313 att->Complete = GL_FALSE;
314
315 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
316 ctx->Driver.RenderTexture(ctx, fb, att);
317 }
318
319 invalidate_framebuffer(fb);
320 }
321
322
323 /**
324 * Bind a renderbuffer to an attachment point.
325 * The previous binding, if any, will be removed first.
326 */
327 void
328 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
329 struct gl_renderbuffer_attachment *att,
330 struct gl_renderbuffer *rb)
331 {
332 /* XXX check if re-doing same attachment, exit early */
333 _mesa_remove_attachment(ctx, att);
334 att->Type = GL_RENDERBUFFER_EXT;
335 att->Texture = NULL; /* just to be safe */
336 att->Complete = GL_FALSE;
337 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
338 }
339
340
341 /**
342 * Fallback for ctx->Driver.FramebufferRenderbuffer()
343 * Attach a renderbuffer object to a framebuffer object.
344 */
345 void
346 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
347 struct gl_framebuffer *fb,
348 GLenum attachment, struct gl_renderbuffer *rb)
349 {
350 struct gl_renderbuffer_attachment *att;
351
352 _glthread_LOCK_MUTEX(fb->Mutex);
353
354 att = _mesa_get_attachment(ctx, fb, attachment);
355 ASSERT(att);
356 if (rb) {
357 _mesa_set_renderbuffer_attachment(ctx, att, rb);
358 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
359 /* do stencil attachment here (depth already done above) */
360 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
361 assert(att);
362 _mesa_set_renderbuffer_attachment(ctx, att, rb);
363 }
364 }
365 else {
366 _mesa_remove_attachment(ctx, att);
367 }
368
369 invalidate_framebuffer(fb);
370
371 _glthread_UNLOCK_MUTEX(fb->Mutex);
372 }
373
374
375 /**
376 * For debug only.
377 */
378 static void
379 att_incomplete(const char *msg)
380 {
381 #if DEBUG_FBO
382 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
383 #else
384 (void) msg;
385 #endif
386 }
387
388
389 /**
390 * For debug only.
391 */
392 static void
393 fbo_incomplete(const char *msg, int index)
394 {
395 #if DEBUG_FBO
396 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
397 #else
398 (void) msg;
399 (void) index;
400 #endif
401 }
402
403
404 /**
405 * Is the given base format a legal format for a color renderbuffer?
406 */
407 GLboolean
408 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
409 {
410 switch (baseFormat) {
411 case GL_RGB:
412 case GL_RGBA:
413 return GL_TRUE;
414 case GL_LUMINANCE:
415 case GL_LUMINANCE_ALPHA:
416 case GL_INTENSITY:
417 case GL_ALPHA:
418 return ctx->Extensions.ARB_framebuffer_object;
419 case GL_RED:
420 case GL_RG:
421 return ctx->Extensions.ARB_texture_rg;
422 default:
423 return GL_FALSE;
424 }
425 }
426
427
428 /**
429 * Is the given base format a legal format for a depth/stencil renderbuffer?
430 */
431 static GLboolean
432 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
433 {
434 switch (baseFormat) {
435 case GL_DEPTH_COMPONENT:
436 case GL_DEPTH_STENCIL_EXT:
437 return GL_TRUE;
438 default:
439 return GL_FALSE;
440 }
441 }
442
443
444 /**
445 * Test if an attachment point is complete and update its Complete field.
446 * \param format if GL_COLOR, this is a color attachment point,
447 * if GL_DEPTH, this is a depth component attachment point,
448 * if GL_STENCIL, this is a stencil component attachment point.
449 */
450 static void
451 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
452 struct gl_renderbuffer_attachment *att)
453 {
454 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
455
456 /* assume complete */
457 att->Complete = GL_TRUE;
458
459 /* Look for reasons why the attachment might be incomplete */
460 if (att->Type == GL_TEXTURE) {
461 const struct gl_texture_object *texObj = att->Texture;
462 struct gl_texture_image *texImage;
463 GLenum baseFormat;
464
465 if (!texObj) {
466 att_incomplete("no texobj");
467 att->Complete = GL_FALSE;
468 return;
469 }
470
471 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
472 if (!texImage) {
473 att_incomplete("no teximage");
474 att->Complete = GL_FALSE;
475 return;
476 }
477 if (texImage->Width < 1 || texImage->Height < 1) {
478 att_incomplete("teximage width/height=0");
479 printf("texobj = %u\n", texObj->Name);
480 printf("level = %d\n", att->TextureLevel);
481 att->Complete = GL_FALSE;
482 return;
483 }
484 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
485 att_incomplete("bad z offset");
486 att->Complete = GL_FALSE;
487 return;
488 }
489
490 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
491
492 if (format == GL_COLOR) {
493 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
494 att_incomplete("bad format");
495 att->Complete = GL_FALSE;
496 return;
497 }
498 if (_mesa_is_format_compressed(texImage->TexFormat)) {
499 att_incomplete("compressed internalformat");
500 att->Complete = GL_FALSE;
501 return;
502 }
503 }
504 else if (format == GL_DEPTH) {
505 if (baseFormat == GL_DEPTH_COMPONENT) {
506 /* OK */
507 }
508 else if (ctx->Extensions.EXT_packed_depth_stencil &&
509 ctx->Extensions.ARB_depth_texture &&
510 baseFormat == GL_DEPTH_STENCIL_EXT) {
511 /* OK */
512 }
513 else {
514 att->Complete = GL_FALSE;
515 att_incomplete("bad depth format");
516 return;
517 }
518 }
519 else {
520 ASSERT(format == GL_STENCIL);
521 if (ctx->Extensions.EXT_packed_depth_stencil &&
522 ctx->Extensions.ARB_depth_texture &&
523 baseFormat == GL_DEPTH_STENCIL_EXT) {
524 /* OK */
525 }
526 else {
527 /* no such thing as stencil-only textures */
528 att_incomplete("illegal stencil texture");
529 att->Complete = GL_FALSE;
530 return;
531 }
532 }
533 }
534 else if (att->Type == GL_RENDERBUFFER_EXT) {
535 const GLenum baseFormat =
536 _mesa_get_format_base_format(att->Renderbuffer->Format);
537
538 ASSERT(att->Renderbuffer);
539 if (!att->Renderbuffer->InternalFormat ||
540 att->Renderbuffer->Width < 1 ||
541 att->Renderbuffer->Height < 1) {
542 att_incomplete("0x0 renderbuffer");
543 att->Complete = GL_FALSE;
544 return;
545 }
546 if (format == GL_COLOR) {
547 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
548 att_incomplete("bad renderbuffer color format");
549 att->Complete = GL_FALSE;
550 return;
551 }
552 }
553 else if (format == GL_DEPTH) {
554 if (baseFormat == GL_DEPTH_COMPONENT) {
555 /* OK */
556 }
557 else if (ctx->Extensions.EXT_packed_depth_stencil &&
558 baseFormat == GL_DEPTH_STENCIL_EXT) {
559 /* OK */
560 }
561 else {
562 att_incomplete("bad renderbuffer depth format");
563 att->Complete = GL_FALSE;
564 return;
565 }
566 }
567 else {
568 assert(format == GL_STENCIL);
569 if (baseFormat == GL_STENCIL_INDEX) {
570 /* OK */
571 }
572 else if (ctx->Extensions.EXT_packed_depth_stencil &&
573 baseFormat == GL_DEPTH_STENCIL_EXT) {
574 /* OK */
575 }
576 else {
577 att->Complete = GL_FALSE;
578 att_incomplete("bad renderbuffer stencil format");
579 return;
580 }
581 }
582 }
583 else {
584 ASSERT(att->Type == GL_NONE);
585 /* complete */
586 return;
587 }
588 }
589
590
591 /**
592 * Test if the given framebuffer object is complete and update its
593 * Status field with the results.
594 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
595 * driver to make hardware-specific validation/completeness checks.
596 * Also update the framebuffer's Width and Height fields if the
597 * framebuffer is complete.
598 */
599 void
600 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
601 struct gl_framebuffer *fb)
602 {
603 GLuint numImages;
604 GLenum intFormat = GL_NONE; /* color buffers' internal format */
605 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
606 GLint numSamples = -1;
607 GLint i;
608 GLuint j;
609
610 assert(fb->Name != 0);
611
612 numImages = 0;
613 fb->Width = 0;
614 fb->Height = 0;
615
616 /* Start at -2 to more easily loop over all attachment points.
617 * -2: depth buffer
618 * -1: stencil buffer
619 * >=0: color buffer
620 */
621 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
622 struct gl_renderbuffer_attachment *att;
623 GLenum f;
624 gl_format mesaFormat;
625
626 /*
627 * XXX for ARB_fbo, only check color buffers that are named by
628 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
629 */
630
631 /* check for attachment completeness
632 */
633 if (i == -2) {
634 att = &fb->Attachment[BUFFER_DEPTH];
635 test_attachment_completeness(ctx, GL_DEPTH, att);
636 if (!att->Complete) {
637 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
638 fbo_incomplete("depth attachment incomplete", -1);
639 return;
640 }
641 }
642 else if (i == -1) {
643 att = &fb->Attachment[BUFFER_STENCIL];
644 test_attachment_completeness(ctx, GL_STENCIL, att);
645 if (!att->Complete) {
646 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
647 fbo_incomplete("stencil attachment incomplete", -1);
648 return;
649 }
650 }
651 else {
652 att = &fb->Attachment[BUFFER_COLOR0 + i];
653 test_attachment_completeness(ctx, GL_COLOR, att);
654 if (!att->Complete) {
655 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
656 fbo_incomplete("color attachment incomplete", i);
657 return;
658 }
659 }
660
661 /* get width, height, format of the renderbuffer/texture
662 */
663 if (att->Type == GL_TEXTURE) {
664 const struct gl_texture_image *texImg
665 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
666 minWidth = MIN2(minWidth, texImg->Width);
667 maxWidth = MAX2(maxWidth, texImg->Width);
668 minHeight = MIN2(minHeight, texImg->Height);
669 maxHeight = MAX2(maxHeight, texImg->Height);
670 f = texImg->_BaseFormat;
671 mesaFormat = texImg->TexFormat;
672 numImages++;
673 if (!_mesa_is_legal_color_format(ctx, f) &&
674 !is_legal_depth_format(ctx, f)) {
675 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
676 fbo_incomplete("texture attachment incomplete", -1);
677 return;
678 }
679 }
680 else if (att->Type == GL_RENDERBUFFER_EXT) {
681 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
682 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
683 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
684 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
685 f = att->Renderbuffer->InternalFormat;
686 mesaFormat = att->Renderbuffer->Format;
687 numImages++;
688 }
689 else {
690 assert(att->Type == GL_NONE);
691 continue;
692 }
693
694 if (numSamples < 0) {
695 /* first buffer */
696 numSamples = att->Renderbuffer->NumSamples;
697 }
698
699 /* check if integer color */
700 fb->_IntegerColor = _mesa_is_format_integer_color(mesaFormat);
701
702 /* Error-check width, height, format, samples
703 */
704 if (numImages == 1) {
705 /* save format, num samples */
706 if (i >= 0) {
707 intFormat = f;
708 }
709 }
710 else {
711 if (!ctx->Extensions.ARB_framebuffer_object) {
712 /* check that width, height, format are same */
713 if (minWidth != maxWidth || minHeight != maxHeight) {
714 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
715 fbo_incomplete("width or height mismatch", -1);
716 return;
717 }
718 /* check that all color buffer have same format */
719 if (intFormat != GL_NONE && f != intFormat) {
720 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
721 fbo_incomplete("format mismatch", -1);
722 return;
723 }
724 }
725 if (att->Renderbuffer &&
726 att->Renderbuffer->NumSamples != numSamples) {
727 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
728 fbo_incomplete("inconsistant number of samples", i);
729 return;
730 }
731
732 }
733 }
734
735 #if FEATURE_GL
736 if (ctx->API == API_OPENGL) {
737 /* Check that all DrawBuffers are present */
738 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
739 if (fb->ColorDrawBuffer[j] != GL_NONE) {
740 const struct gl_renderbuffer_attachment *att
741 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
742 assert(att);
743 if (att->Type == GL_NONE) {
744 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
745 fbo_incomplete("missing drawbuffer", j);
746 return;
747 }
748 }
749 }
750
751 /* Check that the ReadBuffer is present */
752 if (fb->ColorReadBuffer != GL_NONE) {
753 const struct gl_renderbuffer_attachment *att
754 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
755 assert(att);
756 if (att->Type == GL_NONE) {
757 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
758 fbo_incomplete("missing readbuffer", -1);
759 return;
760 }
761 }
762 }
763 #else
764 (void) j;
765 #endif
766
767 if (numImages == 0) {
768 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
769 fbo_incomplete("no attachments", -1);
770 return;
771 }
772
773 /* Provisionally set status = COMPLETE ... */
774 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
775
776 /* ... but the driver may say the FB is incomplete.
777 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
778 * if anything.
779 */
780 if (ctx->Driver.ValidateFramebuffer) {
781 ctx->Driver.ValidateFramebuffer(ctx, fb);
782 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
783 fbo_incomplete("driver marked FBO as incomplete", -1);
784 }
785 }
786
787 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
788 /*
789 * Note that if ARB_framebuffer_object is supported and the attached
790 * renderbuffers/textures are different sizes, the framebuffer
791 * width/height will be set to the smallest width/height.
792 */
793 fb->Width = minWidth;
794 fb->Height = minHeight;
795
796 /* finally, update the visual info for the framebuffer */
797 _mesa_update_framebuffer_visual(ctx, fb);
798 }
799 }
800
801
802 GLboolean GLAPIENTRY
803 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
804 {
805 GET_CURRENT_CONTEXT(ctx);
806 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
807 if (renderbuffer) {
808 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
809 if (rb != NULL && rb != &DummyRenderbuffer)
810 return GL_TRUE;
811 }
812 return GL_FALSE;
813 }
814
815
816 void GLAPIENTRY
817 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
818 {
819 struct gl_renderbuffer *newRb;
820 GET_CURRENT_CONTEXT(ctx);
821
822 ASSERT_OUTSIDE_BEGIN_END(ctx);
823
824 if (target != GL_RENDERBUFFER_EXT) {
825 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
826 return;
827 }
828
829 /* No need to flush here since the render buffer binding has no
830 * effect on rendering state.
831 */
832
833 if (renderbuffer) {
834 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
835 if (newRb == &DummyRenderbuffer) {
836 /* ID was reserved, but no real renderbuffer object made yet */
837 newRb = NULL;
838 }
839 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
840 /* All RB IDs must be Gen'd */
841 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
842 return;
843 }
844
845 if (!newRb) {
846 /* create new renderbuffer object */
847 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
848 if (!newRb) {
849 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
850 return;
851 }
852 ASSERT(newRb->AllocStorage);
853 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
854 newRb->RefCount = 1; /* referenced by hash table */
855 }
856 }
857 else {
858 newRb = NULL;
859 }
860
861 ASSERT(newRb != &DummyRenderbuffer);
862
863 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
864 }
865
866
867 /**
868 * If the given renderbuffer is anywhere attached to the framebuffer, detach
869 * the renderbuffer.
870 * This is used when a renderbuffer object is deleted.
871 * The spec calls for unbinding.
872 */
873 static void
874 detach_renderbuffer(struct gl_context *ctx,
875 struct gl_framebuffer *fb,
876 struct gl_renderbuffer *rb)
877 {
878 GLuint i;
879 for (i = 0; i < BUFFER_COUNT; i++) {
880 if (fb->Attachment[i].Renderbuffer == rb) {
881 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
882 }
883 }
884 invalidate_framebuffer(fb);
885 }
886
887
888 void GLAPIENTRY
889 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
890 {
891 GLint i;
892 GET_CURRENT_CONTEXT(ctx);
893
894 ASSERT_OUTSIDE_BEGIN_END(ctx);
895 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
896
897 for (i = 0; i < n; i++) {
898 if (renderbuffers[i] > 0) {
899 struct gl_renderbuffer *rb;
900 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
901 if (rb) {
902 /* check if deleting currently bound renderbuffer object */
903 if (rb == ctx->CurrentRenderbuffer) {
904 /* bind default */
905 ASSERT(rb->RefCount >= 2);
906 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
907 }
908
909 if (ctx->DrawBuffer->Name) {
910 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
911 }
912 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
913 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
914 }
915
916 /* Remove from hash table immediately, to free the ID.
917 * But the object will not be freed until it's no longer
918 * referenced anywhere else.
919 */
920 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
921
922 if (rb != &DummyRenderbuffer) {
923 /* no longer referenced by hash table */
924 _mesa_reference_renderbuffer(&rb, NULL);
925 }
926 }
927 }
928 }
929 }
930
931
932 void GLAPIENTRY
933 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
934 {
935 GET_CURRENT_CONTEXT(ctx);
936 GLuint first;
937 GLint i;
938
939 ASSERT_OUTSIDE_BEGIN_END(ctx);
940
941 if (n < 0) {
942 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
943 return;
944 }
945
946 if (!renderbuffers)
947 return;
948
949 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
950
951 for (i = 0; i < n; i++) {
952 GLuint name = first + i;
953 renderbuffers[i] = name;
954 /* insert dummy placeholder into hash table */
955 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
956 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
957 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
958 }
959 }
960
961
962 /**
963 * Given an internal format token for a renderbuffer, return the
964 * corresponding base format.
965 */
966 GLenum
967 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
968 {
969 GLenum baseFormat;
970
971 switch (internalFormat) {
972 case GL_RGBA16_SNORM:
973 /* This is used internally by Mesa for accum buffers. */
974 return GL_RGBA;
975 case GL_STENCIL_INDEX:
976 case GL_STENCIL_INDEX1_EXT:
977 case GL_STENCIL_INDEX4_EXT:
978 case GL_STENCIL_INDEX8_EXT:
979 case GL_STENCIL_INDEX16_EXT:
980 /* This is not a valid texture internalFormat, but valid for
981 * renderbuffers.
982 */
983 return GL_STENCIL_INDEX;
984 case GL_DEPTH_COMPONENT:
985 case GL_DEPTH_COMPONENT16:
986 case GL_DEPTH_COMPONENT24:
987 case GL_DEPTH_COMPONENT32:
988 /* This is an override of _mesa_base_tex_format's check that
989 * ARB_depth_texture is present. We allow depth RBs without it.
990 */
991 return GL_DEPTH_COMPONENT;
992 }
993
994 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
995 if (baseFormat < 0)
996 return 0;
997
998 return baseFormat;
999 }
1000
1001
1002 /** sentinal value, see below */
1003 #define NO_SAMPLES 1000
1004
1005
1006 /**
1007 * Helper function used by _mesa_RenderbufferStorageEXT() and
1008 * _mesa_RenderbufferStorageMultisample().
1009 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1010 */
1011 static void
1012 renderbuffer_storage(GLenum target, GLenum internalFormat,
1013 GLsizei width, GLsizei height, GLsizei samples)
1014 {
1015 const char *func = samples == NO_SAMPLES ?
1016 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1017 struct gl_renderbuffer *rb;
1018 GLenum baseFormat;
1019 GET_CURRENT_CONTEXT(ctx);
1020
1021 ASSERT_OUTSIDE_BEGIN_END(ctx);
1022
1023 if (target != GL_RENDERBUFFER_EXT) {
1024 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1025 return;
1026 }
1027
1028 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1029 if (baseFormat == 0) {
1030 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1031 return;
1032 }
1033
1034 if (baseFormat != GL_DEPTH_COMPONENT &&
1035 baseFormat != GL_STENCIL_INDEX &&
1036 baseFormat != GL_DEPTH_STENCIL &&
1037 !_mesa_is_legal_color_format(ctx, baseFormat)) {
1038 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1039 return;
1040 }
1041
1042 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1043 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1044 return;
1045 }
1046
1047 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1048 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1049 return;
1050 }
1051
1052 if (samples == NO_SAMPLES) {
1053 /* NumSamples == 0 indicates non-multisampling */
1054 samples = 0;
1055 }
1056 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1057 /* note: driver may choose to use more samples than what's requested */
1058 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1059 return;
1060 }
1061
1062 rb = ctx->CurrentRenderbuffer;
1063 if (!rb) {
1064 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1065 return;
1066 }
1067
1068 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1069
1070 if (rb->InternalFormat == internalFormat &&
1071 rb->Width == (GLuint) width &&
1072 rb->Height == (GLuint) height) {
1073 /* no change in allocation needed */
1074 return;
1075 }
1076
1077 /* These MUST get set by the AllocStorage func */
1078 rb->Format = MESA_FORMAT_NONE;
1079 rb->NumSamples = samples;
1080
1081 /* Now allocate the storage */
1082 ASSERT(rb->AllocStorage);
1083 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1084 /* No error - check/set fields now */
1085 assert(rb->Format != MESA_FORMAT_NONE);
1086 assert(rb->Width == (GLuint) width);
1087 assert(rb->Height == (GLuint) height);
1088 rb->InternalFormat = internalFormat;
1089 rb->_BaseFormat = baseFormat;
1090 assert(rb->_BaseFormat != 0);
1091 }
1092 else {
1093 /* Probably ran out of memory - clear the fields */
1094 rb->Width = 0;
1095 rb->Height = 0;
1096 rb->Format = MESA_FORMAT_NONE;
1097 rb->InternalFormat = GL_NONE;
1098 rb->_BaseFormat = GL_NONE;
1099 rb->NumSamples = 0;
1100 }
1101
1102 /*
1103 test_framebuffer_completeness(ctx, fb);
1104 */
1105 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1106 * points???
1107 */
1108 }
1109
1110
1111 #if FEATURE_OES_EGL_image
1112 void GLAPIENTRY
1113 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1114 {
1115 struct gl_renderbuffer *rb;
1116 GET_CURRENT_CONTEXT(ctx);
1117 ASSERT_OUTSIDE_BEGIN_END(ctx);
1118
1119 if (!ctx->Extensions.OES_EGL_image) {
1120 _mesa_error(ctx, GL_INVALID_OPERATION,
1121 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1122 return;
1123 }
1124
1125 if (target != GL_RENDERBUFFER) {
1126 _mesa_error(ctx, GL_INVALID_ENUM,
1127 "EGLImageTargetRenderbufferStorageOES");
1128 return;
1129 }
1130
1131 rb = ctx->CurrentRenderbuffer;
1132 if (!rb) {
1133 _mesa_error(ctx, GL_INVALID_OPERATION,
1134 "EGLImageTargetRenderbufferStorageOES");
1135 return;
1136 }
1137
1138 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1139
1140 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1141 }
1142 #endif
1143
1144
1145 /**
1146 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1147 * _mesa_GetFramebufferAttachmentParameterivEXT()
1148 * We have to be careful to respect the base format. For example, if a
1149 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1150 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1151 * we need to return zero.
1152 */
1153 static GLint
1154 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1155 {
1156 switch (pname) {
1157 case GL_RENDERBUFFER_RED_SIZE_EXT:
1158 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1159 if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
1160 baseFormat == GL_RG || baseFormat == GL_RED)
1161 return _mesa_get_format_bits(format, pname);
1162 else
1163 return 0;
1164 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1165 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1166 if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
1167 return _mesa_get_format_bits(format, pname);
1168 else
1169 return 0;
1170 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1171 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1172 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1173 return _mesa_get_format_bits(format, pname);
1174 else
1175 return 0;
1176 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1177 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1178 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
1179 baseFormat == GL_LUMINANCE_ALPHA)
1180 return _mesa_get_format_bits(format, pname);
1181 else
1182 return 0;
1183 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1184 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1185 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1186 return _mesa_get_format_bits(format, pname);
1187 else
1188 return 0;
1189 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1190 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1191 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1192 return _mesa_get_format_bits(format, pname);
1193 else
1194 return 0;
1195 default:
1196 return 0;
1197 }
1198 }
1199
1200
1201
1202 void GLAPIENTRY
1203 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1204 GLsizei width, GLsizei height)
1205 {
1206 /* GL_ARB_fbo says calling this function is equivalent to calling
1207 * glRenderbufferStorageMultisample() with samples=0. We pass in
1208 * a token value here just for error reporting purposes.
1209 */
1210 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1211 }
1212
1213
1214 void GLAPIENTRY
1215 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1216 GLenum internalFormat,
1217 GLsizei width, GLsizei height)
1218 {
1219 renderbuffer_storage(target, internalFormat, width, height, samples);
1220 }
1221
1222
1223 /**
1224 * OpenGL ES version of glRenderBufferStorage.
1225 */
1226 void GLAPIENTRY
1227 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1228 GLsizei width, GLsizei height)
1229 {
1230 switch (internalFormat) {
1231 case GL_RGB565:
1232 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1233 /* choose a closest format */
1234 internalFormat = GL_RGB5;
1235 break;
1236 default:
1237 break;
1238 }
1239
1240 renderbuffer_storage(target, internalFormat, width, height, 0);
1241 }
1242
1243
1244 void GLAPIENTRY
1245 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1246 {
1247 struct gl_renderbuffer *rb;
1248 GET_CURRENT_CONTEXT(ctx);
1249
1250 ASSERT_OUTSIDE_BEGIN_END(ctx);
1251
1252 if (target != GL_RENDERBUFFER_EXT) {
1253 _mesa_error(ctx, GL_INVALID_ENUM,
1254 "glGetRenderbufferParameterivEXT(target)");
1255 return;
1256 }
1257
1258 rb = ctx->CurrentRenderbuffer;
1259 if (!rb) {
1260 _mesa_error(ctx, GL_INVALID_OPERATION,
1261 "glGetRenderbufferParameterivEXT");
1262 return;
1263 }
1264
1265 /* No need to flush here since we're just quering state which is
1266 * not effected by rendering.
1267 */
1268
1269 switch (pname) {
1270 case GL_RENDERBUFFER_WIDTH_EXT:
1271 *params = rb->Width;
1272 return;
1273 case GL_RENDERBUFFER_HEIGHT_EXT:
1274 *params = rb->Height;
1275 return;
1276 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1277 *params = rb->InternalFormat;
1278 return;
1279 case GL_RENDERBUFFER_RED_SIZE_EXT:
1280 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1281 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1282 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1283 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1284 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1285 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1286 break;
1287 case GL_RENDERBUFFER_SAMPLES:
1288 if (ctx->Extensions.ARB_framebuffer_object) {
1289 *params = rb->NumSamples;
1290 break;
1291 }
1292 /* fallthrough */
1293 default:
1294 _mesa_error(ctx, GL_INVALID_ENUM,
1295 "glGetRenderbufferParameterivEXT(target)");
1296 return;
1297 }
1298 }
1299
1300
1301 GLboolean GLAPIENTRY
1302 _mesa_IsFramebufferEXT(GLuint framebuffer)
1303 {
1304 GET_CURRENT_CONTEXT(ctx);
1305 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1306 if (framebuffer) {
1307 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1308 if (rb != NULL && rb != &DummyFramebuffer)
1309 return GL_TRUE;
1310 }
1311 return GL_FALSE;
1312 }
1313
1314
1315 /**
1316 * Check if any of the attachments of the given framebuffer are textures
1317 * (render to texture). Call ctx->Driver.RenderTexture() for such
1318 * attachments.
1319 */
1320 static void
1321 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1322 {
1323 GLuint i;
1324 ASSERT(ctx->Driver.RenderTexture);
1325
1326 if (fb->Name == 0)
1327 return; /* can't render to texture with winsys framebuffers */
1328
1329 for (i = 0; i < BUFFER_COUNT; i++) {
1330 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1331 struct gl_texture_object *texObj = att->Texture;
1332 if (texObj
1333 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1334 ctx->Driver.RenderTexture(ctx, fb, att);
1335 }
1336 }
1337 }
1338
1339
1340 /**
1341 * Examine all the framebuffer's attachments to see if any are textures.
1342 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1343 * notify the device driver that the texture image may have changed.
1344 */
1345 static void
1346 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1347 {
1348 if (fb->Name == 0)
1349 return; /* can't render to texture with winsys framebuffers */
1350
1351 if (ctx->Driver.FinishRenderTexture) {
1352 GLuint i;
1353 for (i = 0; i < BUFFER_COUNT; i++) {
1354 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1355 if (att->Texture && att->Renderbuffer) {
1356 ctx->Driver.FinishRenderTexture(ctx, att);
1357 }
1358 }
1359 }
1360 }
1361
1362
1363 void GLAPIENTRY
1364 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1365 {
1366 struct gl_framebuffer *newDrawFb, *newReadFb;
1367 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1368 GLboolean bindReadBuf, bindDrawBuf;
1369 GET_CURRENT_CONTEXT(ctx);
1370
1371 #ifdef DEBUG
1372 if (ctx->Extensions.ARB_framebuffer_object) {
1373 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1374 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1375 }
1376 #endif
1377
1378 ASSERT_OUTSIDE_BEGIN_END(ctx);
1379
1380 if (!ctx->Extensions.EXT_framebuffer_object) {
1381 _mesa_error(ctx, GL_INVALID_OPERATION,
1382 "glBindFramebufferEXT(unsupported)");
1383 return;
1384 }
1385
1386 switch (target) {
1387 #if FEATURE_EXT_framebuffer_blit
1388 case GL_DRAW_FRAMEBUFFER_EXT:
1389 if (!ctx->Extensions.EXT_framebuffer_blit) {
1390 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1391 return;
1392 }
1393 bindDrawBuf = GL_TRUE;
1394 bindReadBuf = GL_FALSE;
1395 break;
1396 case GL_READ_FRAMEBUFFER_EXT:
1397 if (!ctx->Extensions.EXT_framebuffer_blit) {
1398 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1399 return;
1400 }
1401 bindDrawBuf = GL_FALSE;
1402 bindReadBuf = GL_TRUE;
1403 break;
1404 #endif
1405 case GL_FRAMEBUFFER_EXT:
1406 bindDrawBuf = GL_TRUE;
1407 bindReadBuf = GL_TRUE;
1408 break;
1409 default:
1410 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1411 return;
1412 }
1413
1414 if (framebuffer) {
1415 /* Binding a user-created framebuffer object */
1416 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1417 if (newDrawFb == &DummyFramebuffer) {
1418 /* ID was reserved, but no real framebuffer object made yet */
1419 newDrawFb = NULL;
1420 }
1421 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1422 /* All FBO IDs must be Gen'd */
1423 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1424 return;
1425 }
1426
1427 if (!newDrawFb) {
1428 /* create new framebuffer object */
1429 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1430 if (!newDrawFb) {
1431 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1432 return;
1433 }
1434 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1435 }
1436 newReadFb = newDrawFb;
1437 }
1438 else {
1439 /* Binding the window system framebuffer (which was originally set
1440 * with MakeCurrent).
1441 */
1442 newDrawFb = ctx->WinSysDrawBuffer;
1443 newReadFb = ctx->WinSysReadBuffer;
1444 }
1445
1446 ASSERT(newDrawFb);
1447 ASSERT(newDrawFb != &DummyFramebuffer);
1448
1449 /* save pointers to current/old framebuffers */
1450 oldDrawFb = ctx->DrawBuffer;
1451 oldReadFb = ctx->ReadBuffer;
1452
1453 /* check if really changing bindings */
1454 if (oldDrawFb == newDrawFb)
1455 bindDrawBuf = GL_FALSE;
1456 if (oldReadFb == newReadFb)
1457 bindReadBuf = GL_FALSE;
1458
1459 /*
1460 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1461 *
1462 * We also check if we're beginning and/or ending render-to-texture.
1463 * When a framebuffer with texture attachments is unbound, call
1464 * ctx->Driver.FinishRenderTexture().
1465 * When a framebuffer with texture attachments is bound, call
1466 * ctx->Driver.RenderTexture().
1467 *
1468 * Note that if the ReadBuffer has texture attachments we don't consider
1469 * that a render-to-texture case.
1470 */
1471 if (bindReadBuf) {
1472 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1473
1474 /* check if old readbuffer was render-to-texture */
1475 check_end_texture_render(ctx, oldReadFb);
1476
1477 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1478 }
1479
1480 if (bindDrawBuf) {
1481 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1482
1483 /* check if old read/draw buffers were render-to-texture */
1484 if (!bindReadBuf)
1485 check_end_texture_render(ctx, oldReadFb);
1486
1487 if (oldDrawFb != oldReadFb)
1488 check_end_texture_render(ctx, oldDrawFb);
1489
1490 /* check if newly bound framebuffer has any texture attachments */
1491 check_begin_texture_render(ctx, newDrawFb);
1492
1493 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1494 }
1495
1496 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1497 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1498 }
1499 }
1500
1501
1502 void GLAPIENTRY
1503 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1504 {
1505 GLint i;
1506 GET_CURRENT_CONTEXT(ctx);
1507
1508 ASSERT_OUTSIDE_BEGIN_END(ctx);
1509 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1510
1511 for (i = 0; i < n; i++) {
1512 if (framebuffers[i] > 0) {
1513 struct gl_framebuffer *fb;
1514 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1515 if (fb) {
1516 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1517
1518 /* check if deleting currently bound framebuffer object */
1519 if (ctx->Extensions.EXT_framebuffer_blit) {
1520 /* separate draw/read binding points */
1521 if (fb == ctx->DrawBuffer) {
1522 /* bind default */
1523 ASSERT(fb->RefCount >= 2);
1524 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1525 }
1526 if (fb == ctx->ReadBuffer) {
1527 /* bind default */
1528 ASSERT(fb->RefCount >= 2);
1529 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1530 }
1531 }
1532 else {
1533 /* only one binding point for read/draw buffers */
1534 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1535 /* bind default */
1536 ASSERT(fb->RefCount >= 2);
1537 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1538 }
1539 }
1540
1541 /* remove from hash table immediately, to free the ID */
1542 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1543
1544 if (fb != &DummyFramebuffer) {
1545 /* But the object will not be freed until it's no longer
1546 * bound in any context.
1547 */
1548 _mesa_reference_framebuffer(&fb, NULL);
1549 }
1550 }
1551 }
1552 }
1553 }
1554
1555
1556 void GLAPIENTRY
1557 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1558 {
1559 GET_CURRENT_CONTEXT(ctx);
1560 GLuint first;
1561 GLint i;
1562
1563 ASSERT_OUTSIDE_BEGIN_END(ctx);
1564
1565 if (n < 0) {
1566 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1567 return;
1568 }
1569
1570 if (!framebuffers)
1571 return;
1572
1573 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1574
1575 for (i = 0; i < n; i++) {
1576 GLuint name = first + i;
1577 framebuffers[i] = name;
1578 /* insert dummy placeholder into hash table */
1579 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1580 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1581 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1582 }
1583 }
1584
1585
1586
1587 GLenum GLAPIENTRY
1588 _mesa_CheckFramebufferStatusEXT(GLenum target)
1589 {
1590 struct gl_framebuffer *buffer;
1591 GET_CURRENT_CONTEXT(ctx);
1592
1593 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1594
1595 switch (target) {
1596 #if FEATURE_EXT_framebuffer_blit
1597 case GL_DRAW_FRAMEBUFFER_EXT:
1598 if (!ctx->Extensions.EXT_framebuffer_blit) {
1599 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1600 return 0;
1601 }
1602 buffer = ctx->DrawBuffer;
1603 break;
1604 case GL_READ_FRAMEBUFFER_EXT:
1605 if (!ctx->Extensions.EXT_framebuffer_blit) {
1606 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1607 return 0;
1608 }
1609 buffer = ctx->ReadBuffer;
1610 break;
1611 #endif
1612 case GL_FRAMEBUFFER_EXT:
1613 buffer = ctx->DrawBuffer;
1614 break;
1615 default:
1616 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1617 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1618 }
1619
1620 if (buffer->Name == 0) {
1621 /* The window system / default framebuffer is always complete */
1622 return GL_FRAMEBUFFER_COMPLETE_EXT;
1623 }
1624
1625 /* No need to flush here */
1626
1627 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1628 _mesa_test_framebuffer_completeness(ctx, buffer);
1629 }
1630
1631 return buffer->_Status;
1632 }
1633
1634
1635
1636 /**
1637 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1638 */
1639 static void
1640 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1641 GLenum attachment, GLenum textarget, GLuint texture,
1642 GLint level, GLint zoffset)
1643 {
1644 struct gl_renderbuffer_attachment *att;
1645 struct gl_texture_object *texObj = NULL;
1646 struct gl_framebuffer *fb;
1647 GLboolean error = GL_FALSE;
1648
1649 ASSERT_OUTSIDE_BEGIN_END(ctx);
1650
1651 switch (target) {
1652 case GL_READ_FRAMEBUFFER_EXT:
1653 error = !ctx->Extensions.EXT_framebuffer_blit;
1654 fb = ctx->ReadBuffer;
1655 break;
1656 case GL_DRAW_FRAMEBUFFER_EXT:
1657 error = !ctx->Extensions.EXT_framebuffer_blit;
1658 /* fall-through */
1659 case GL_FRAMEBUFFER_EXT:
1660 fb = ctx->DrawBuffer;
1661 break;
1662 default:
1663 error = GL_TRUE;
1664 }
1665
1666 if (error) {
1667 _mesa_error(ctx, GL_INVALID_ENUM,
1668 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1669 return;
1670 }
1671
1672 ASSERT(fb);
1673
1674 /* check framebuffer binding */
1675 if (fb->Name == 0) {
1676 _mesa_error(ctx, GL_INVALID_OPERATION,
1677 "glFramebufferTexture%sEXT", caller);
1678 return;
1679 }
1680
1681
1682 /* The textarget, level, and zoffset parameters are only validated if
1683 * texture is non-zero.
1684 */
1685 if (texture) {
1686 GLboolean err = GL_TRUE;
1687
1688 texObj = _mesa_lookup_texture(ctx, texture);
1689 if (texObj != NULL) {
1690 if (textarget == 0) {
1691 /* XXX what's the purpose of this? */
1692 err = (texObj->Target != GL_TEXTURE_3D) &&
1693 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1694 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1695 }
1696 else {
1697 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1698 ? !IS_CUBE_FACE(textarget)
1699 : (texObj->Target != textarget);
1700 }
1701 }
1702 else {
1703 /* can't render to a non-existant texture */
1704 _mesa_error(ctx, GL_INVALID_OPERATION,
1705 "glFramebufferTexture%sEXT(non existant texture)",
1706 caller);
1707 return;
1708 }
1709
1710 if (err) {
1711 _mesa_error(ctx, GL_INVALID_OPERATION,
1712 "glFramebufferTexture%sEXT(texture target mismatch)",
1713 caller);
1714 return;
1715 }
1716
1717 if (texObj->Target == GL_TEXTURE_3D) {
1718 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1719 if (zoffset < 0 || zoffset >= maxSize) {
1720 _mesa_error(ctx, GL_INVALID_VALUE,
1721 "glFramebufferTexture%sEXT(zoffset)", caller);
1722 return;
1723 }
1724 }
1725 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1726 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1727 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1728 _mesa_error(ctx, GL_INVALID_VALUE,
1729 "glFramebufferTexture%sEXT(layer)", caller);
1730 return;
1731 }
1732 }
1733
1734 if ((level < 0) ||
1735 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1736 _mesa_error(ctx, GL_INVALID_VALUE,
1737 "glFramebufferTexture%sEXT(level)", caller);
1738 return;
1739 }
1740 }
1741
1742 att = _mesa_get_attachment(ctx, fb, attachment);
1743 if (att == NULL) {
1744 _mesa_error(ctx, GL_INVALID_ENUM,
1745 "glFramebufferTexture%sEXT(attachment)", caller);
1746 return;
1747 }
1748
1749 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1750
1751 _glthread_LOCK_MUTEX(fb->Mutex);
1752 if (texObj) {
1753 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1754 level, zoffset);
1755 /* Set the render-to-texture flag. We'll check this flag in
1756 * glTexImage() and friends to determine if we need to revalidate
1757 * any FBOs that might be rendering into this texture.
1758 * This flag never gets cleared since it's non-trivial to determine
1759 * when all FBOs might be done rendering to this texture. That's OK
1760 * though since it's uncommon to render to a texture then repeatedly
1761 * call glTexImage() to change images in the texture.
1762 */
1763 texObj->_RenderToTexture = GL_TRUE;
1764 }
1765 else {
1766 _mesa_remove_attachment(ctx, att);
1767 }
1768
1769 invalidate_framebuffer(fb);
1770
1771 _glthread_UNLOCK_MUTEX(fb->Mutex);
1772 }
1773
1774
1775
1776 void GLAPIENTRY
1777 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1778 GLenum textarget, GLuint texture, GLint level)
1779 {
1780 GET_CURRENT_CONTEXT(ctx);
1781
1782 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1783 _mesa_error(ctx, GL_INVALID_ENUM,
1784 "glFramebufferTexture1DEXT(textarget)");
1785 return;
1786 }
1787
1788 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1789 level, 0);
1790 }
1791
1792
1793 void GLAPIENTRY
1794 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1795 GLenum textarget, GLuint texture, GLint level)
1796 {
1797 GET_CURRENT_CONTEXT(ctx);
1798
1799 if ((texture != 0) &&
1800 (textarget != GL_TEXTURE_2D) &&
1801 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1802 (!IS_CUBE_FACE(textarget))) {
1803 _mesa_error(ctx, GL_INVALID_OPERATION,
1804 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1805 return;
1806 }
1807
1808 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1809 level, 0);
1810 }
1811
1812
1813 void GLAPIENTRY
1814 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1815 GLenum textarget, GLuint texture,
1816 GLint level, GLint zoffset)
1817 {
1818 GET_CURRENT_CONTEXT(ctx);
1819
1820 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1821 _mesa_error(ctx, GL_INVALID_ENUM,
1822 "glFramebufferTexture3DEXT(textarget)");
1823 return;
1824 }
1825
1826 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1827 level, zoffset);
1828 }
1829
1830
1831 void GLAPIENTRY
1832 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1833 GLuint texture, GLint level, GLint layer)
1834 {
1835 GET_CURRENT_CONTEXT(ctx);
1836
1837 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1838 level, layer);
1839 }
1840
1841
1842 void GLAPIENTRY
1843 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1844 GLenum renderbufferTarget,
1845 GLuint renderbuffer)
1846 {
1847 struct gl_renderbuffer_attachment *att;
1848 struct gl_framebuffer *fb;
1849 struct gl_renderbuffer *rb;
1850 GET_CURRENT_CONTEXT(ctx);
1851
1852 ASSERT_OUTSIDE_BEGIN_END(ctx);
1853
1854 switch (target) {
1855 #if FEATURE_EXT_framebuffer_blit
1856 case GL_DRAW_FRAMEBUFFER_EXT:
1857 if (!ctx->Extensions.EXT_framebuffer_blit) {
1858 _mesa_error(ctx, GL_INVALID_ENUM,
1859 "glFramebufferRenderbufferEXT(target)");
1860 return;
1861 }
1862 fb = ctx->DrawBuffer;
1863 break;
1864 case GL_READ_FRAMEBUFFER_EXT:
1865 if (!ctx->Extensions.EXT_framebuffer_blit) {
1866 _mesa_error(ctx, GL_INVALID_ENUM,
1867 "glFramebufferRenderbufferEXT(target)");
1868 return;
1869 }
1870 fb = ctx->ReadBuffer;
1871 break;
1872 #endif
1873 case GL_FRAMEBUFFER_EXT:
1874 fb = ctx->DrawBuffer;
1875 break;
1876 default:
1877 _mesa_error(ctx, GL_INVALID_ENUM,
1878 "glFramebufferRenderbufferEXT(target)");
1879 return;
1880 }
1881
1882 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1883 _mesa_error(ctx, GL_INVALID_ENUM,
1884 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1885 return;
1886 }
1887
1888 if (fb->Name == 0) {
1889 /* Can't attach new renderbuffers to a window system framebuffer */
1890 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1891 return;
1892 }
1893
1894 att = _mesa_get_attachment(ctx, fb, attachment);
1895 if (att == NULL) {
1896 _mesa_error(ctx, GL_INVALID_ENUM,
1897 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1898 _mesa_lookup_enum_by_nr(attachment));
1899 return;
1900 }
1901
1902 if (renderbuffer) {
1903 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1904 if (!rb) {
1905 _mesa_error(ctx, GL_INVALID_OPERATION,
1906 "glFramebufferRenderbufferEXT(non-existant"
1907 " renderbuffer %u)", renderbuffer);
1908 return;
1909 }
1910 else if (rb == &DummyRenderbuffer) {
1911 /* This is what NVIDIA does */
1912 _mesa_error(ctx, GL_INVALID_VALUE,
1913 "glFramebufferRenderbufferEXT(renderbuffer %u)",
1914 renderbuffer);
1915 return;
1916 }
1917 }
1918 else {
1919 /* remove renderbuffer attachment */
1920 rb = NULL;
1921 }
1922
1923 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
1924 rb && rb->Format != MESA_FORMAT_NONE) {
1925 /* make sure the renderbuffer is a depth/stencil format */
1926 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
1927 if (baseFormat != GL_DEPTH_STENCIL) {
1928 _mesa_error(ctx, GL_INVALID_OPERATION,
1929 "glFramebufferRenderbufferEXT(renderbuffer"
1930 " is not DEPTH_STENCIL format)");
1931 return;
1932 }
1933 }
1934
1935
1936 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1937
1938 assert(ctx->Driver.FramebufferRenderbuffer);
1939 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1940
1941 /* Some subsequent GL commands may depend on the framebuffer's visual
1942 * after the binding is updated. Update visual info now.
1943 */
1944 _mesa_update_framebuffer_visual(ctx, fb);
1945 }
1946
1947
1948 void GLAPIENTRY
1949 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1950 GLenum pname, GLint *params)
1951 {
1952 const struct gl_renderbuffer_attachment *att;
1953 struct gl_framebuffer *buffer;
1954 GET_CURRENT_CONTEXT(ctx);
1955
1956 ASSERT_OUTSIDE_BEGIN_END(ctx);
1957
1958 switch (target) {
1959 #if FEATURE_EXT_framebuffer_blit
1960 case GL_DRAW_FRAMEBUFFER_EXT:
1961 if (!ctx->Extensions.EXT_framebuffer_blit) {
1962 _mesa_error(ctx, GL_INVALID_ENUM,
1963 "glGetFramebufferAttachmentParameterivEXT(target)");
1964 return;
1965 }
1966 buffer = ctx->DrawBuffer;
1967 break;
1968 case GL_READ_FRAMEBUFFER_EXT:
1969 if (!ctx->Extensions.EXT_framebuffer_blit) {
1970 _mesa_error(ctx, GL_INVALID_ENUM,
1971 "glGetFramebufferAttachmentParameterivEXT(target)");
1972 return;
1973 }
1974 buffer = ctx->ReadBuffer;
1975 break;
1976 #endif
1977 case GL_FRAMEBUFFER_EXT:
1978 buffer = ctx->DrawBuffer;
1979 break;
1980 default:
1981 _mesa_error(ctx, GL_INVALID_ENUM,
1982 "glGetFramebufferAttachmentParameterivEXT(target)");
1983 return;
1984 }
1985
1986 if (buffer->Name == 0) {
1987 /* the default / window-system FBO */
1988 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
1989 }
1990 else {
1991 /* user-created framebuffer FBO */
1992 att = _mesa_get_attachment(ctx, buffer, attachment);
1993 }
1994
1995 if (att == NULL) {
1996 _mesa_error(ctx, GL_INVALID_ENUM,
1997 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1998 return;
1999 }
2000
2001 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2002 /* the depth and stencil attachments must point to the same buffer */
2003 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2004 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2005 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2006 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2007 _mesa_error(ctx, GL_INVALID_OPERATION,
2008 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2009 " attachments differ)");
2010 return;
2011 }
2012 }
2013
2014 /* No need to flush here */
2015
2016 switch (pname) {
2017 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2018 *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2019 return;
2020 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2021 if (att->Type == GL_RENDERBUFFER_EXT) {
2022 *params = att->Renderbuffer->Name;
2023 }
2024 else if (att->Type == GL_TEXTURE) {
2025 *params = att->Texture->Name;
2026 }
2027 else {
2028 assert(att->Type == GL_NONE);
2029 *params = 0;
2030 }
2031 return;
2032 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2033 if (att->Type == GL_TEXTURE) {
2034 *params = att->TextureLevel;
2035 }
2036 else {
2037 _mesa_error(ctx, GL_INVALID_ENUM,
2038 "glGetFramebufferAttachmentParameterivEXT(pname)");
2039 }
2040 return;
2041 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2042 if (att->Type == GL_TEXTURE) {
2043 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2044 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2045 }
2046 else {
2047 *params = 0;
2048 }
2049 }
2050 else {
2051 _mesa_error(ctx, GL_INVALID_ENUM,
2052 "glGetFramebufferAttachmentParameterivEXT(pname)");
2053 }
2054 return;
2055 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2056 if (att->Type == GL_TEXTURE) {
2057 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2058 *params = att->Zoffset;
2059 }
2060 else {
2061 *params = 0;
2062 }
2063 }
2064 else {
2065 _mesa_error(ctx, GL_INVALID_ENUM,
2066 "glGetFramebufferAttachmentParameterivEXT(pname)");
2067 }
2068 return;
2069 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2070 if (!ctx->Extensions.ARB_framebuffer_object) {
2071 _mesa_error(ctx, GL_INVALID_ENUM,
2072 "glGetFramebufferAttachmentParameterivEXT(pname)");
2073 }
2074 else {
2075 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2076 }
2077 return;
2078 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2079 if (!ctx->Extensions.ARB_framebuffer_object) {
2080 _mesa_error(ctx, GL_INVALID_ENUM,
2081 "glGetFramebufferAttachmentParameterivEXT(pname)");
2082 return;
2083 }
2084 else {
2085 gl_format format = att->Renderbuffer->Format;
2086 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
2087 /* special cases */
2088 *params = GL_INDEX;
2089 }
2090 else {
2091 *params = _mesa_get_format_datatype(format);
2092 }
2093 }
2094 return;
2095 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2096 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2097 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2098 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2099 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2100 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2101 if (!ctx->Extensions.ARB_framebuffer_object) {
2102 _mesa_error(ctx, GL_INVALID_ENUM,
2103 "glGetFramebufferAttachmentParameterivEXT(pname)");
2104 }
2105 else if (att->Texture) {
2106 const struct gl_texture_image *texImage =
2107 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2108 att->TextureLevel);
2109 if (texImage) {
2110 *params = get_component_bits(pname, texImage->_BaseFormat,
2111 texImage->TexFormat);
2112 }
2113 else {
2114 *params = 0;
2115 }
2116 }
2117 else if (att->Renderbuffer) {
2118 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2119 att->Renderbuffer->Format);
2120 }
2121 else {
2122 *params = 0;
2123 }
2124 return;
2125 default:
2126 _mesa_error(ctx, GL_INVALID_ENUM,
2127 "glGetFramebufferAttachmentParameterivEXT(pname)");
2128 return;
2129 }
2130 }
2131
2132
2133 void GLAPIENTRY
2134 _mesa_GenerateMipmapEXT(GLenum target)
2135 {
2136 struct gl_texture_object *texObj;
2137 GET_CURRENT_CONTEXT(ctx);
2138
2139 ASSERT_OUTSIDE_BEGIN_END(ctx);
2140 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2141
2142 switch (target) {
2143 case GL_TEXTURE_1D:
2144 case GL_TEXTURE_2D:
2145 case GL_TEXTURE_3D:
2146 case GL_TEXTURE_CUBE_MAP:
2147 /* OK, legal value */
2148 break;
2149 default:
2150 /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
2151 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
2152 return;
2153 }
2154
2155 texObj = _mesa_get_current_tex_object(ctx, target);
2156
2157 if (texObj->BaseLevel >= texObj->MaxLevel) {
2158 /* nothing to do */
2159 return;
2160 }
2161
2162 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2163 !_mesa_cube_complete(texObj)) {
2164 _mesa_error(ctx, GL_INVALID_OPERATION,
2165 "glGenerateMipmap(incomplete cube map)");
2166 return;
2167 }
2168
2169 _mesa_lock_texture(ctx, texObj);
2170 if (target == GL_TEXTURE_CUBE_MAP) {
2171 GLuint face;
2172 for (face = 0; face < 6; face++)
2173 ctx->Driver.GenerateMipmap(ctx,
2174 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2175 texObj);
2176 }
2177 else {
2178 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2179 }
2180 _mesa_unlock_texture(ctx, texObj);
2181 }
2182
2183
2184 #if FEATURE_EXT_framebuffer_blit
2185
2186 static const struct gl_renderbuffer_attachment *
2187 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
2188 {
2189 GLuint i;
2190 for (i = 0; i < Elements(fb->Attachment); i++) {
2191 if (fb->Attachment[i].Renderbuffer == rb)
2192 return &fb->Attachment[i];
2193 }
2194 return NULL;
2195 }
2196
2197
2198
2199 /**
2200 * Blit rectangular region, optionally from one framebuffer to another.
2201 *
2202 * Note, if the src buffer is multisampled and the dest is not, this is
2203 * when the samples must be resolved to a single color.
2204 */
2205 void GLAPIENTRY
2206 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2207 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2208 GLbitfield mask, GLenum filter)
2209 {
2210 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2211 GL_DEPTH_BUFFER_BIT |
2212 GL_STENCIL_BUFFER_BIT);
2213 const struct gl_framebuffer *readFb, *drawFb;
2214 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2215 GET_CURRENT_CONTEXT(ctx);
2216
2217 ASSERT_OUTSIDE_BEGIN_END(ctx);
2218 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2219
2220 if (ctx->NewState) {
2221 _mesa_update_state(ctx);
2222 }
2223
2224 readFb = ctx->ReadBuffer;
2225 drawFb = ctx->DrawBuffer;
2226
2227 if (!readFb || !drawFb) {
2228 /* This will normally never happen but someday we may want to
2229 * support MakeCurrent() with no drawables.
2230 */
2231 return;
2232 }
2233
2234 /* check for complete framebuffers */
2235 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2236 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2237 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2238 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2239 return;
2240 }
2241
2242 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2243 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2244 return;
2245 }
2246
2247 if (mask & ~legalMaskBits) {
2248 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2249 return;
2250 }
2251
2252 /* depth/stencil must be blitted with nearest filtering */
2253 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2254 && filter != GL_NEAREST) {
2255 _mesa_error(ctx, GL_INVALID_OPERATION,
2256 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2257 return;
2258 }
2259
2260 /* get color read/draw renderbuffers */
2261 if (mask & GL_COLOR_BUFFER_BIT) {
2262 colorReadRb = readFb->_ColorReadBuffer;
2263 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2264 }
2265 else {
2266 colorReadRb = colorDrawRb = NULL;
2267 }
2268
2269 if (mask & GL_STENCIL_BUFFER_BIT) {
2270 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2271 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2272 if (!readRb ||
2273 !drawRb ||
2274 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2275 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2276 _mesa_error(ctx, GL_INVALID_OPERATION,
2277 "glBlitFramebufferEXT(stencil buffer size mismatch");
2278 return;
2279 }
2280 }
2281
2282 if (mask & GL_DEPTH_BUFFER_BIT) {
2283 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2284 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2285 if (!readRb ||
2286 !drawRb ||
2287 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2288 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2289 _mesa_error(ctx, GL_INVALID_OPERATION,
2290 "glBlitFramebufferEXT(depth buffer size mismatch");
2291 return;
2292 }
2293 }
2294
2295 if (readFb->Visual.samples > 0 &&
2296 drawFb->Visual.samples > 0 &&
2297 readFb->Visual.samples != drawFb->Visual.samples) {
2298 _mesa_error(ctx, GL_INVALID_OPERATION,
2299 "glBlitFramebufferEXT(mismatched samples");
2300 return;
2301 }
2302
2303 /* extra checks for multisample copies... */
2304 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2305 /* src and dest region sizes must be the same */
2306 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2307 srcY1 - srcY0 != dstY1 - dstY0) {
2308 _mesa_error(ctx, GL_INVALID_OPERATION,
2309 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2310 return;
2311 }
2312
2313 /* color formats must match */
2314 if (colorReadRb &&
2315 colorDrawRb &&
2316 colorReadRb->Format != colorDrawRb->Format) {
2317 _mesa_error(ctx, GL_INVALID_OPERATION,
2318 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2319 return;
2320 }
2321 }
2322
2323 if (!ctx->Extensions.EXT_framebuffer_blit) {
2324 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2325 return;
2326 }
2327
2328 /* Debug code */
2329 if (DEBUG_BLIT) {
2330 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2331 " 0x%x, 0x%x)\n",
2332 srcX0, srcY0, srcX1, srcY1,
2333 dstX0, dstY0, dstX1, dstY1,
2334 mask, filter);
2335 if (colorReadRb) {
2336 const struct gl_renderbuffer_attachment *att;
2337
2338 att = find_attachment(readFb, colorReadRb);
2339 printf(" Src FBO %u RB %u (%dx%d) ",
2340 readFb->Name, colorReadRb->Name,
2341 colorReadRb->Width, colorReadRb->Height);
2342 if (att && att->Texture) {
2343 printf("Tex %u tgt 0x%x level %u face %u",
2344 att->Texture->Name,
2345 att->Texture->Target,
2346 att->TextureLevel,
2347 att->CubeMapFace);
2348 }
2349 printf("\n");
2350
2351 att = find_attachment(drawFb, colorDrawRb);
2352 printf(" Dst FBO %u RB %u (%dx%d) ",
2353 drawFb->Name, colorDrawRb->Name,
2354 colorDrawRb->Width, colorDrawRb->Height);
2355 if (att && att->Texture) {
2356 printf("Tex %u tgt 0x%x level %u face %u",
2357 att->Texture->Name,
2358 att->Texture->Target,
2359 att->TextureLevel,
2360 att->CubeMapFace);
2361 }
2362 printf("\n");
2363 }
2364 }
2365
2366 ASSERT(ctx->Driver.BlitFramebuffer);
2367 ctx->Driver.BlitFramebuffer(ctx,
2368 srcX0, srcY0, srcX1, srcY1,
2369 dstX0, dstY0, dstX1, dstY1,
2370 mask, filter);
2371 }
2372 #endif /* FEATURE_EXT_framebuffer_blit */
2373
2374 #if FEATURE_ARB_geometry_shader4
2375 void GLAPIENTRY
2376 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
2377 GLuint texture, GLint level)
2378 {
2379 GET_CURRENT_CONTEXT(ctx);
2380 _mesa_error(ctx, GL_INVALID_OPERATION,
2381 "glFramebufferTextureARB "
2382 "not implemented!");
2383 }
2384
2385 void GLAPIENTRY
2386 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
2387 GLuint texture, GLint level, GLenum face)
2388 {
2389 GET_CURRENT_CONTEXT(ctx);
2390 _mesa_error(ctx, GL_INVALID_OPERATION,
2391 "glFramebufferTextureFaceARB "
2392 "not implemented!");
2393 }
2394 #endif /* FEATURE_ARB_geometry_shader4 */