mesa: add support for ARB_sample_locations
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "debug_output.h"
39 #include "enums.h"
40 #include "fbobject.h"
41 #include "formats.h"
42 #include "framebuffer.h"
43 #include "glformats.h"
44 #include "hash.h"
45 #include "macros.h"
46 #include "multisample.h"
47 #include "mtypes.h"
48 #include "renderbuffer.h"
49 #include "state.h"
50 #include "teximage.h"
51 #include "texobj.h"
52
53
54 /**
55 * Notes:
56 *
57 * None of the GL_EXT_framebuffer_object functions are compiled into
58 * display lists.
59 */
60
61
62
63 /*
64 * When glGenRender/FramebuffersEXT() is called we insert pointers to
65 * these placeholder objects into the hash table.
66 * Later, when the object ID is first bound, we replace the placeholder
67 * with the real frame/renderbuffer.
68 */
69 static struct gl_framebuffer DummyFramebuffer;
70 static struct gl_renderbuffer DummyRenderbuffer;
71
72 /* We bind this framebuffer when applications pass a NULL
73 * drawable/surface in make current. */
74 static struct gl_framebuffer IncompleteFramebuffer;
75
76
77 static void
78 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
79 {
80 /* no op */
81 }
82
83 static void
84 delete_dummy_framebuffer(struct gl_framebuffer *fb)
85 {
86 /* no op */
87 }
88
89
90 void
91 _mesa_init_fbobjects(struct gl_context *ctx)
92 {
93 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
94 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
95 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
99 }
100
101 struct gl_framebuffer *
102 _mesa_get_incomplete_framebuffer(void)
103 {
104 return &IncompleteFramebuffer;
105 }
106
107 /**
108 * Helper routine for getting a gl_renderbuffer.
109 */
110 struct gl_renderbuffer *
111 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
112 {
113 struct gl_renderbuffer *rb;
114
115 if (id == 0)
116 return NULL;
117
118 rb = (struct gl_renderbuffer *)
119 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
120 return rb;
121 }
122
123
124 /**
125 * A convenience function for direct state access that throws
126 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
127 */
128 struct gl_renderbuffer *
129 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
130 const char *func)
131 {
132 struct gl_renderbuffer *rb;
133
134 rb = _mesa_lookup_renderbuffer(ctx, id);
135 if (!rb || rb == &DummyRenderbuffer) {
136 _mesa_error(ctx, GL_INVALID_OPERATION,
137 "%s(non-existent renderbuffer %u)", func, id);
138 return NULL;
139 }
140
141 return rb;
142 }
143
144
145 /**
146 * Helper routine for getting a gl_framebuffer.
147 */
148 struct gl_framebuffer *
149 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
150 {
151 struct gl_framebuffer *fb;
152
153 if (id == 0)
154 return NULL;
155
156 fb = (struct gl_framebuffer *)
157 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
158 return fb;
159 }
160
161
162 /**
163 * A convenience function for direct state access that throws
164 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
165 */
166 struct gl_framebuffer *
167 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
168 const char *func)
169 {
170 struct gl_framebuffer *fb;
171
172 fb = _mesa_lookup_framebuffer(ctx, id);
173 if (!fb || fb == &DummyFramebuffer) {
174 _mesa_error(ctx, GL_INVALID_OPERATION,
175 "%s(non-existent framebuffer %u)", func, id);
176 return NULL;
177 }
178
179 return fb;
180 }
181
182
183 /**
184 * Mark the given framebuffer as invalid. This will force the
185 * test for framebuffer completeness to be done before the framebuffer
186 * is used.
187 */
188 static void
189 invalidate_framebuffer(struct gl_framebuffer *fb)
190 {
191 fb->_Status = 0; /* "indeterminate" */
192 }
193
194
195 /**
196 * Return the gl_framebuffer object which corresponds to the given
197 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
198 * Check support for GL_EXT_framebuffer_blit to determine if certain
199 * targets are legal.
200 * \return gl_framebuffer pointer or NULL if target is illegal
201 */
202 static struct gl_framebuffer *
203 get_framebuffer_target(struct gl_context *ctx, GLenum target)
204 {
205 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
206 switch (target) {
207 case GL_DRAW_FRAMEBUFFER:
208 return have_fb_blit ? ctx->DrawBuffer : NULL;
209 case GL_READ_FRAMEBUFFER:
210 return have_fb_blit ? ctx->ReadBuffer : NULL;
211 case GL_FRAMEBUFFER_EXT:
212 return ctx->DrawBuffer;
213 default:
214 return NULL;
215 }
216 }
217
218
219 /**
220 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
221 * gl_renderbuffer_attachment object.
222 * This function is only used for user-created FB objects, not the
223 * default / window-system FB object.
224 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
225 * the depth buffer attachment point.
226 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
227 * is_color_attachment, because several callers would return different errors
228 * if they don't find the attachment.
229 */
230 static struct gl_renderbuffer_attachment *
231 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
232 GLenum attachment, bool *is_color_attachment)
233 {
234 GLuint i;
235
236 assert(_mesa_is_user_fbo(fb));
237
238 if (is_color_attachment)
239 *is_color_attachment = false;
240
241 switch (attachment) {
242 case GL_COLOR_ATTACHMENT0_EXT:
243 case GL_COLOR_ATTACHMENT1_EXT:
244 case GL_COLOR_ATTACHMENT2_EXT:
245 case GL_COLOR_ATTACHMENT3_EXT:
246 case GL_COLOR_ATTACHMENT4_EXT:
247 case GL_COLOR_ATTACHMENT5_EXT:
248 case GL_COLOR_ATTACHMENT6_EXT:
249 case GL_COLOR_ATTACHMENT7_EXT:
250 case GL_COLOR_ATTACHMENT8_EXT:
251 case GL_COLOR_ATTACHMENT9_EXT:
252 case GL_COLOR_ATTACHMENT10_EXT:
253 case GL_COLOR_ATTACHMENT11_EXT:
254 case GL_COLOR_ATTACHMENT12_EXT:
255 case GL_COLOR_ATTACHMENT13_EXT:
256 case GL_COLOR_ATTACHMENT14_EXT:
257 case GL_COLOR_ATTACHMENT15_EXT:
258 if (is_color_attachment)
259 *is_color_attachment = true;
260 /* Only OpenGL ES 1.x forbids color attachments other than
261 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
262 * hardware is used.
263 */
264 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
265 if (i >= ctx->Const.MaxColorAttachments
266 || (i > 0 && ctx->API == API_OPENGLES)) {
267 return NULL;
268 }
269 return &fb->Attachment[BUFFER_COLOR0 + i];
270 case GL_DEPTH_STENCIL_ATTACHMENT:
271 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
272 return NULL;
273 /* fall-through */
274 case GL_DEPTH_ATTACHMENT_EXT:
275 return &fb->Attachment[BUFFER_DEPTH];
276 case GL_STENCIL_ATTACHMENT_EXT:
277 return &fb->Attachment[BUFFER_STENCIL];
278 default:
279 return NULL;
280 }
281 }
282
283
284 /**
285 * As above, but only used for getting attachments of the default /
286 * window-system framebuffer (not user-created framebuffer objects).
287 */
288 static struct gl_renderbuffer_attachment *
289 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
290 GLenum attachment)
291 {
292 assert(_mesa_is_winsys_fbo(fb));
293
294 if (_mesa_is_gles3(ctx)) {
295 assert(attachment == GL_BACK ||
296 attachment == GL_DEPTH ||
297 attachment == GL_STENCIL);
298 switch (attachment) {
299 case GL_BACK:
300 /* Since there is no stereo rendering in ES 3.0, only return the
301 * LEFT bits.
302 */
303 if (ctx->DrawBuffer->Visual.doubleBufferMode)
304 return &fb->Attachment[BUFFER_BACK_LEFT];
305 return &fb->Attachment[BUFFER_FRONT_LEFT];
306 case GL_DEPTH:
307 return &fb->Attachment[BUFFER_DEPTH];
308 case GL_STENCIL:
309 return &fb->Attachment[BUFFER_STENCIL];
310 }
311 }
312
313 switch (attachment) {
314 case GL_FRONT_LEFT:
315 /* Front buffers can be allocated on the first use, but
316 * glGetFramebufferAttachmentParameteriv must work even if that
317 * allocation hasn't happened yet. In such case, use the back buffer,
318 * which should be the same.
319 */
320 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
321 return &fb->Attachment[BUFFER_BACK_LEFT];
322 else
323 return &fb->Attachment[BUFFER_FRONT_LEFT];
324 case GL_FRONT_RIGHT:
325 /* Same as above. */
326 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
327 return &fb->Attachment[BUFFER_BACK_RIGHT];
328 else
329 return &fb->Attachment[BUFFER_FRONT_RIGHT];
330 case GL_BACK_LEFT:
331 return &fb->Attachment[BUFFER_BACK_LEFT];
332 case GL_BACK_RIGHT:
333 return &fb->Attachment[BUFFER_BACK_RIGHT];
334 case GL_BACK:
335 /* The ARB_ES3_1_compatibility spec says:
336 *
337 * "Since this command can only query a single framebuffer
338 * attachment, BACK is equivalent to BACK_LEFT."
339 */
340 if (ctx->Extensions.ARB_ES3_1_compatibility)
341 return &fb->Attachment[BUFFER_BACK_LEFT];
342 return NULL;
343 case GL_AUX0:
344 if (fb->Visual.numAuxBuffers == 1) {
345 return &fb->Attachment[BUFFER_AUX0];
346 }
347 return NULL;
348
349 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
350 *
351 * "If the default framebuffer is bound to target, then attachment must
352 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
353 * identifying a color buffer; DEPTH, identifying the depth buffer; or
354 * STENCIL, identifying the stencil buffer."
355 *
356 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
357 * language. However, revision #33 of the ARB_framebuffer_object spec
358 * says:
359 *
360 * "If the default framebuffer is bound to <target>, then <attachment>
361 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
362 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
363 * depth buffer, or the stencil buffer, and <pname> may be
364 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
365 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
366 *
367 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
368 * from glext.h, so shipping apps should not use those values.
369 *
370 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
371 * support queries of the window system FBO.
372 */
373 case GL_DEPTH:
374 return &fb->Attachment[BUFFER_DEPTH];
375 case GL_STENCIL:
376 return &fb->Attachment[BUFFER_STENCIL];
377 default:
378 return NULL;
379 }
380 }
381
382
383
384 /**
385 * Remove any texture or renderbuffer attached to the given attachment
386 * point. Update reference counts, etc.
387 */
388 static void
389 remove_attachment(struct gl_context *ctx,
390 struct gl_renderbuffer_attachment *att)
391 {
392 struct gl_renderbuffer *rb = att->Renderbuffer;
393
394 /* tell driver that we're done rendering to this texture. */
395 if (rb && rb->NeedsFinishRenderTexture)
396 ctx->Driver.FinishRenderTexture(ctx, rb);
397
398 if (att->Type == GL_TEXTURE) {
399 assert(att->Texture);
400 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
401 assert(!att->Texture);
402 }
403 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
404 assert(!att->Texture);
405 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
406 assert(!att->Renderbuffer);
407 }
408 att->Type = GL_NONE;
409 att->Complete = GL_TRUE;
410 }
411
412 /**
413 * Verify a couple error conditions that will lead to an incomplete FBO and
414 * may cause problems for the driver's RenderTexture path.
415 */
416 static bool
417 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
418 {
419 const struct gl_texture_image *const texImage =
420 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
421
422 if (!texImage ||
423 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
424 return false;
425
426 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
427 && att->Zoffset >= texImage->Height)
428 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
429 && att->Zoffset >= texImage->Depth))
430 return false;
431
432 return true;
433 }
434
435 /**
436 * Create a renderbuffer which will be set up by the driver to wrap the
437 * texture image slice.
438 *
439 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
440 * to share most of their framebuffer rendering code between winsys,
441 * renderbuffer, and texture attachments.
442 *
443 * The allocated renderbuffer uses a non-zero Name so that drivers can check
444 * it for determining vertical orientation, but we use ~0 to make it fairly
445 * unambiguous with actual user (non-texture) renderbuffers.
446 */
447 void
448 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
449 struct gl_framebuffer *fb,
450 struct gl_renderbuffer_attachment *att)
451 {
452 struct gl_texture_image *texImage;
453 struct gl_renderbuffer *rb;
454
455 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
456
457 rb = att->Renderbuffer;
458 if (!rb) {
459 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
460 if (!rb) {
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
462 return;
463 }
464 att->Renderbuffer = rb;
465
466 /* This can't get called on a texture renderbuffer, so set it to NULL
467 * for clarity compared to user renderbuffers.
468 */
469 rb->AllocStorage = NULL;
470
471 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
472 }
473
474 if (!texImage)
475 return;
476
477 rb->_BaseFormat = texImage->_BaseFormat;
478 rb->Format = texImage->TexFormat;
479 rb->InternalFormat = texImage->InternalFormat;
480 rb->Width = texImage->Width2;
481 rb->Height = texImage->Height2;
482 rb->Depth = texImage->Depth2;
483 rb->NumSamples = texImage->NumSamples;
484 rb->TexImage = texImage;
485
486 if (driver_RenderTexture_is_safe(att))
487 ctx->Driver.RenderTexture(ctx, fb, att);
488 }
489
490 /**
491 * Bind a texture object to an attachment point.
492 * The previous binding, if any, will be removed first.
493 */
494 static void
495 set_texture_attachment(struct gl_context *ctx,
496 struct gl_framebuffer *fb,
497 struct gl_renderbuffer_attachment *att,
498 struct gl_texture_object *texObj,
499 GLenum texTarget, GLuint level, GLuint layer,
500 GLboolean layered)
501 {
502 struct gl_renderbuffer *rb = att->Renderbuffer;
503
504 if (rb && rb->NeedsFinishRenderTexture)
505 ctx->Driver.FinishRenderTexture(ctx, rb);
506
507 if (att->Texture == texObj) {
508 /* re-attaching same texture */
509 assert(att->Type == GL_TEXTURE);
510 }
511 else {
512 /* new attachment */
513 remove_attachment(ctx, att);
514 att->Type = GL_TEXTURE;
515 assert(!att->Texture);
516 _mesa_reference_texobj(&att->Texture, texObj);
517 }
518 invalidate_framebuffer(fb);
519
520 /* always update these fields */
521 att->TextureLevel = level;
522 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
523 att->Zoffset = layer;
524 att->Layered = layered;
525 att->Complete = GL_FALSE;
526
527 _mesa_update_texture_renderbuffer(ctx, fb, att);
528 }
529
530
531 /**
532 * Bind a renderbuffer to an attachment point.
533 * The previous binding, if any, will be removed first.
534 */
535 static void
536 set_renderbuffer_attachment(struct gl_context *ctx,
537 struct gl_renderbuffer_attachment *att,
538 struct gl_renderbuffer *rb)
539 {
540 /* XXX check if re-doing same attachment, exit early */
541 remove_attachment(ctx, att);
542 att->Type = GL_RENDERBUFFER_EXT;
543 att->Texture = NULL; /* just to be safe */
544 att->Layered = GL_FALSE;
545 att->Complete = GL_FALSE;
546 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
547 }
548
549
550 /**
551 * Fallback for ctx->Driver.FramebufferRenderbuffer()
552 * Attach a renderbuffer object to a framebuffer object.
553 */
554 void
555 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
556 struct gl_framebuffer *fb,
557 GLenum attachment,
558 struct gl_renderbuffer *rb)
559 {
560 struct gl_renderbuffer_attachment *att;
561
562 simple_mtx_lock(&fb->Mutex);
563
564 att = get_attachment(ctx, fb, attachment, NULL);
565 assert(att);
566 if (rb) {
567 set_renderbuffer_attachment(ctx, att, rb);
568 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
569 /* do stencil attachment here (depth already done above) */
570 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
571 assert(att);
572 set_renderbuffer_attachment(ctx, att, rb);
573 }
574 rb->AttachedAnytime = GL_TRUE;
575 }
576 else {
577 remove_attachment(ctx, att);
578 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
579 /* detach stencil (depth was detached above) */
580 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
581 assert(att);
582 remove_attachment(ctx, att);
583 }
584 }
585
586 invalidate_framebuffer(fb);
587
588 simple_mtx_unlock(&fb->Mutex);
589 }
590
591
592 /**
593 * Fallback for ctx->Driver.ValidateFramebuffer()
594 * Check if the renderbuffer's formats are supported by the software
595 * renderer.
596 * Drivers should probably override this.
597 */
598 void
599 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
600 {
601 gl_buffer_index buf;
602 for (buf = 0; buf < BUFFER_COUNT; buf++) {
603 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
604 if (rb) {
605 switch (rb->_BaseFormat) {
606 case GL_ALPHA:
607 case GL_LUMINANCE_ALPHA:
608 case GL_LUMINANCE:
609 case GL_INTENSITY:
610 case GL_RED:
611 case GL_RG:
612 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
613 return;
614
615 default:
616 switch (rb->Format) {
617 /* XXX This list is likely incomplete. */
618 case MESA_FORMAT_R9G9B9E5_FLOAT:
619 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
620 return;
621 default:;
622 /* render buffer format is supported by software rendering */
623 }
624 }
625 }
626 }
627 }
628
629
630 /**
631 * Return true if the framebuffer has a combined depth/stencil
632 * renderbuffer attached.
633 */
634 GLboolean
635 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
636 {
637 const struct gl_renderbuffer_attachment *depth =
638 &fb->Attachment[BUFFER_DEPTH];
639 const struct gl_renderbuffer_attachment *stencil =
640 &fb->Attachment[BUFFER_STENCIL];
641
642 if (depth->Type == stencil->Type) {
643 if (depth->Type == GL_RENDERBUFFER_EXT &&
644 depth->Renderbuffer == stencil->Renderbuffer)
645 return GL_TRUE;
646
647 if (depth->Type == GL_TEXTURE &&
648 depth->Texture == stencil->Texture)
649 return GL_TRUE;
650 }
651
652 return GL_FALSE;
653 }
654
655
656 /**
657 * For debug only.
658 */
659 static void
660 att_incomplete(const char *msg)
661 {
662 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
663 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
664 }
665 }
666
667
668 /**
669 * For debug only.
670 */
671 static void
672 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
673 {
674 static GLuint msg_id;
675
676 _mesa_gl_debug(ctx, &msg_id,
677 MESA_DEBUG_SOURCE_API,
678 MESA_DEBUG_TYPE_OTHER,
679 MESA_DEBUG_SEVERITY_MEDIUM,
680 "FBO incomplete: %s [%d]\n", msg, index);
681
682 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
683 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
684 }
685 }
686
687
688 /**
689 * Is the given base format a legal format for a color renderbuffer?
690 */
691 GLboolean
692 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
693 {
694 switch (baseFormat) {
695 case GL_RGB:
696 case GL_RGBA:
697 return GL_TRUE;
698 case GL_LUMINANCE:
699 case GL_LUMINANCE_ALPHA:
700 case GL_INTENSITY:
701 case GL_ALPHA:
702 return ctx->API == API_OPENGL_COMPAT &&
703 ctx->Extensions.ARB_framebuffer_object;
704 case GL_RED:
705 case GL_RG:
706 return ctx->Extensions.ARB_texture_rg;
707 default:
708 return GL_FALSE;
709 }
710 }
711
712
713 /**
714 * Is the given base format a legal format for a color renderbuffer?
715 */
716 static GLboolean
717 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
718 GLenum internalFormat)
719 {
720 const GLenum baseFormat =
721 _mesa_get_format_base_format(format);
722 GLboolean valid;
723
724 valid = _mesa_is_legal_color_format(ctx, baseFormat);
725 if (!valid || _mesa_is_desktop_gl(ctx)) {
726 return valid;
727 }
728
729 /* Reject additional cases for GLES */
730 switch (internalFormat) {
731 case GL_RGBA8_SNORM:
732 case GL_RGB32F:
733 case GL_RGB32I:
734 case GL_RGB32UI:
735 case GL_RGB16F:
736 case GL_RGB16I:
737 case GL_RGB16UI:
738 case GL_RGB8_SNORM:
739 case GL_RGB8I:
740 case GL_RGB8UI:
741 case GL_SRGB8:
742 case GL_RGB10:
743 case GL_RGB9_E5:
744 case GL_RG8_SNORM:
745 case GL_R8_SNORM:
746 return GL_FALSE;
747 default:
748 break;
749 }
750
751 if (internalFormat != GL_RGB10_A2 &&
752 (format == MESA_FORMAT_B10G10R10A2_UNORM ||
753 format == MESA_FORMAT_B10G10R10X2_UNORM ||
754 format == MESA_FORMAT_R10G10B10A2_UNORM ||
755 format == MESA_FORMAT_R10G10B10X2_UNORM)) {
756 return GL_FALSE;
757 }
758
759 return GL_TRUE;
760 }
761
762
763 /**
764 * Is the given base format a legal format for a depth/stencil renderbuffer?
765 */
766 static GLboolean
767 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
768 {
769 switch (baseFormat) {
770 case GL_DEPTH_COMPONENT:
771 case GL_DEPTH_STENCIL_EXT:
772 return GL_TRUE;
773 default:
774 return GL_FALSE;
775 }
776 }
777
778
779 /**
780 * Test if an attachment point is complete and update its Complete field.
781 * \param format if GL_COLOR, this is a color attachment point,
782 * if GL_DEPTH, this is a depth component attachment point,
783 * if GL_STENCIL, this is a stencil component attachment point.
784 */
785 static void
786 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
787 struct gl_renderbuffer_attachment *att)
788 {
789 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
790
791 /* assume complete */
792 att->Complete = GL_TRUE;
793
794 /* Look for reasons why the attachment might be incomplete */
795 if (att->Type == GL_TEXTURE) {
796 const struct gl_texture_object *texObj = att->Texture;
797 const struct gl_texture_image *texImage;
798 GLenum baseFormat;
799
800 if (!texObj) {
801 att_incomplete("no texobj");
802 att->Complete = GL_FALSE;
803 return;
804 }
805
806 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
807 if (!texImage) {
808 att_incomplete("no teximage");
809 att->Complete = GL_FALSE;
810 return;
811 }
812 if (texImage->Width < 1 || texImage->Height < 1) {
813 att_incomplete("teximage width/height=0");
814 att->Complete = GL_FALSE;
815 return;
816 }
817
818 switch (texObj->Target) {
819 case GL_TEXTURE_3D:
820 if (att->Zoffset >= texImage->Depth) {
821 att_incomplete("bad z offset");
822 att->Complete = GL_FALSE;
823 return;
824 }
825 break;
826 case GL_TEXTURE_1D_ARRAY:
827 if (att->Zoffset >= texImage->Height) {
828 att_incomplete("bad 1D-array layer");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 case GL_TEXTURE_2D_ARRAY:
834 if (att->Zoffset >= texImage->Depth) {
835 att_incomplete("bad 2D-array layer");
836 att->Complete = GL_FALSE;
837 return;
838 }
839 break;
840 case GL_TEXTURE_CUBE_MAP_ARRAY:
841 if (att->Zoffset >= texImage->Depth) {
842 att_incomplete("bad cube-array layer");
843 att->Complete = GL_FALSE;
844 return;
845 }
846 break;
847 }
848
849 baseFormat = texImage->_BaseFormat;
850
851 if (format == GL_COLOR) {
852 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
853 att_incomplete("bad format");
854 att->Complete = GL_FALSE;
855 return;
856 }
857 if (_mesa_is_format_compressed(texImage->TexFormat)) {
858 att_incomplete("compressed internalformat");
859 att->Complete = GL_FALSE;
860 return;
861 }
862
863 /* OES_texture_float allows creation and use of floating point
864 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
865 * these textures to be used as a render target, this is done via
866 * GL_EXT_color_buffer(_half)_float with set of new sized types.
867 */
868 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
869 att_incomplete("bad internal format");
870 att->Complete = GL_FALSE;
871 return;
872 }
873 }
874 else if (format == GL_DEPTH) {
875 if (baseFormat == GL_DEPTH_COMPONENT) {
876 /* OK */
877 }
878 else if (ctx->Extensions.ARB_depth_texture &&
879 baseFormat == GL_DEPTH_STENCIL) {
880 /* OK */
881 }
882 else {
883 att->Complete = GL_FALSE;
884 att_incomplete("bad depth format");
885 return;
886 }
887 }
888 else {
889 assert(format == GL_STENCIL);
890 if (ctx->Extensions.ARB_depth_texture &&
891 baseFormat == GL_DEPTH_STENCIL) {
892 /* OK */
893 } else if (ctx->Extensions.ARB_texture_stencil8 &&
894 baseFormat == GL_STENCIL_INDEX) {
895 /* OK */
896 } else {
897 /* no such thing as stencil-only textures */
898 att_incomplete("illegal stencil texture");
899 att->Complete = GL_FALSE;
900 return;
901 }
902 }
903 }
904 else if (att->Type == GL_RENDERBUFFER_EXT) {
905 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
906
907 assert(att->Renderbuffer);
908 if (!att->Renderbuffer->InternalFormat ||
909 att->Renderbuffer->Width < 1 ||
910 att->Renderbuffer->Height < 1) {
911 att_incomplete("0x0 renderbuffer");
912 att->Complete = GL_FALSE;
913 return;
914 }
915 if (format == GL_COLOR) {
916 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
917 att_incomplete("bad renderbuffer color format");
918 att->Complete = GL_FALSE;
919 return;
920 }
921 }
922 else if (format == GL_DEPTH) {
923 if (baseFormat == GL_DEPTH_COMPONENT) {
924 /* OK */
925 }
926 else if (baseFormat == GL_DEPTH_STENCIL) {
927 /* OK */
928 }
929 else {
930 att_incomplete("bad renderbuffer depth format");
931 att->Complete = GL_FALSE;
932 return;
933 }
934 }
935 else {
936 assert(format == GL_STENCIL);
937 if (baseFormat == GL_STENCIL_INDEX ||
938 baseFormat == GL_DEPTH_STENCIL) {
939 /* OK */
940 }
941 else {
942 att->Complete = GL_FALSE;
943 att_incomplete("bad renderbuffer stencil format");
944 return;
945 }
946 }
947 }
948 else {
949 assert(att->Type == GL_NONE);
950 /* complete */
951 return;
952 }
953 }
954
955
956 /**
957 * Test if the given framebuffer object is complete and update its
958 * Status field with the results.
959 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
960 * driver to make hardware-specific validation/completeness checks.
961 * Also update the framebuffer's Width and Height fields if the
962 * framebuffer is complete.
963 */
964 void
965 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
966 struct gl_framebuffer *fb)
967 {
968 GLuint numImages;
969 GLenum intFormat = GL_NONE; /* color buffers' internal format */
970 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
971 GLint numSamples = -1;
972 GLint fixedSampleLocations = -1;
973 GLint i;
974 GLuint j;
975 /* Covers max_layer_count, is_layered, and layer_tex_target */
976 bool layer_info_valid = false;
977 GLuint max_layer_count = 0, att_layer_count;
978 bool is_layered = false;
979 GLenum layer_tex_target = 0;
980 bool has_depth_attachment = false;
981 bool has_stencil_attachment = false;
982
983 assert(_mesa_is_user_fbo(fb));
984
985 /* we're changing framebuffer fields here */
986 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
987
988 numImages = 0;
989 fb->Width = 0;
990 fb->Height = 0;
991 fb->_AllColorBuffersFixedPoint = GL_TRUE;
992 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
993 fb->_HasAttachments = true;
994 fb->_IntegerBuffers = 0;
995
996 /* Start at -2 to more easily loop over all attachment points.
997 * -2: depth buffer
998 * -1: stencil buffer
999 * >=0: color buffer
1000 */
1001 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
1002 struct gl_renderbuffer_attachment *att;
1003 GLenum f;
1004 mesa_format attFormat;
1005 GLenum att_tex_target = GL_NONE;
1006
1007 /*
1008 * XXX for ARB_fbo, only check color buffers that are named by
1009 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
1010 */
1011
1012 /* check for attachment completeness
1013 */
1014 if (i == -2) {
1015 att = &fb->Attachment[BUFFER_DEPTH];
1016 test_attachment_completeness(ctx, GL_DEPTH, att);
1017 if (!att->Complete) {
1018 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1019 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1020 return;
1021 } else if (att->Type != GL_NONE) {
1022 has_depth_attachment = true;
1023 }
1024 }
1025 else if (i == -1) {
1026 att = &fb->Attachment[BUFFER_STENCIL];
1027 test_attachment_completeness(ctx, GL_STENCIL, att);
1028 if (!att->Complete) {
1029 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1030 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1031 return;
1032 } else if (att->Type != GL_NONE) {
1033 has_stencil_attachment = true;
1034 }
1035 }
1036 else {
1037 att = &fb->Attachment[BUFFER_COLOR0 + i];
1038 test_attachment_completeness(ctx, GL_COLOR, att);
1039 if (!att->Complete) {
1040 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1041 fbo_incomplete(ctx, "color attachment incomplete", i);
1042 return;
1043 }
1044 }
1045
1046 /* get width, height, format of the renderbuffer/texture
1047 */
1048 if (att->Type == GL_TEXTURE) {
1049 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1050 att_tex_target = att->Texture->Target;
1051 minWidth = MIN2(minWidth, texImg->Width);
1052 maxWidth = MAX2(maxWidth, texImg->Width);
1053 minHeight = MIN2(minHeight, texImg->Height);
1054 maxHeight = MAX2(maxHeight, texImg->Height);
1055 f = texImg->_BaseFormat;
1056 attFormat = texImg->TexFormat;
1057 numImages++;
1058
1059 if (!is_format_color_renderable(ctx, attFormat,
1060 texImg->InternalFormat) &&
1061 !is_legal_depth_format(ctx, f) &&
1062 f != GL_STENCIL_INDEX) {
1063 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1064 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1065 return;
1066 }
1067
1068 if (numSamples < 0)
1069 numSamples = texImg->NumSamples;
1070 else if (numSamples != texImg->NumSamples) {
1071 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1072 fbo_incomplete(ctx, "inconsistent sample count", -1);
1073 return;
1074 }
1075
1076 if (fixedSampleLocations < 0)
1077 fixedSampleLocations = texImg->FixedSampleLocations;
1078 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1079 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1080 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1081 return;
1082 }
1083 }
1084 else if (att->Type == GL_RENDERBUFFER_EXT) {
1085 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1086 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1087 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1088 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1089 f = att->Renderbuffer->InternalFormat;
1090 attFormat = att->Renderbuffer->Format;
1091 numImages++;
1092
1093 if (numSamples < 0)
1094 numSamples = att->Renderbuffer->NumSamples;
1095 else if (numSamples != att->Renderbuffer->NumSamples) {
1096 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1097 fbo_incomplete(ctx, "inconsistent sample count", -1);
1098 return;
1099 }
1100
1101 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1102 if (fixedSampleLocations < 0)
1103 fixedSampleLocations = GL_TRUE;
1104 else if (fixedSampleLocations != GL_TRUE) {
1105 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1106 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1107 return;
1108 }
1109 }
1110 else {
1111 assert(att->Type == GL_NONE);
1112 continue;
1113 }
1114
1115 /* Update flags describing color buffer datatypes */
1116 if (i >= 0) {
1117 GLenum type = _mesa_get_format_datatype(attFormat);
1118
1119 /* check if integer color */
1120 if (_mesa_is_format_integer_color(attFormat))
1121 fb->_IntegerBuffers |= (1 << i);
1122
1123 fb->_AllColorBuffersFixedPoint =
1124 fb->_AllColorBuffersFixedPoint &&
1125 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1126
1127 fb->_HasSNormOrFloatColorBuffer =
1128 fb->_HasSNormOrFloatColorBuffer ||
1129 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1130 }
1131
1132 /* Error-check width, height, format */
1133 if (numImages == 1) {
1134 /* save format */
1135 if (i >= 0) {
1136 intFormat = f;
1137 }
1138 }
1139 else {
1140 if (!ctx->Extensions.ARB_framebuffer_object) {
1141 /* check that width, height, format are same */
1142 if (minWidth != maxWidth || minHeight != maxHeight) {
1143 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1144 fbo_incomplete(ctx, "width or height mismatch", -1);
1145 return;
1146 }
1147 /* check that all color buffers are the same format */
1148 if (intFormat != GL_NONE && f != intFormat) {
1149 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1150 fbo_incomplete(ctx, "format mismatch", -1);
1151 return;
1152 }
1153 }
1154 }
1155
1156 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1157 */
1158 if (att->Type == GL_RENDERBUFFER &&
1159 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1160 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1161 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1162 return;
1163 }
1164
1165 /* Check that layered rendering is consistent. */
1166 if (att->Layered) {
1167 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1168 att_layer_count = 6;
1169 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1170 att_layer_count = att->Renderbuffer->Height;
1171 else
1172 att_layer_count = att->Renderbuffer->Depth;
1173 } else {
1174 att_layer_count = 0;
1175 }
1176 if (!layer_info_valid) {
1177 is_layered = att->Layered;
1178 max_layer_count = att_layer_count;
1179 layer_tex_target = att_tex_target;
1180 layer_info_valid = true;
1181 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1182 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1183 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1184 return;
1185 } else if (is_layered != att->Layered) {
1186 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1187 fbo_incomplete(ctx,
1188 "framebuffer attachment layer mode is inconsistent",
1189 i);
1190 return;
1191 } else if (att_layer_count > max_layer_count) {
1192 max_layer_count = att_layer_count;
1193 }
1194
1195 /*
1196 * The extension GL_ARB_framebuffer_no_attachments places additional
1197 * requirement on each attachment. Those additional requirements are
1198 * tighter that those of previous versions of GL. In interest of better
1199 * compatibility, we will not enforce these restrictions. For the record
1200 * those additional restrictions are quoted below:
1201 *
1202 * "The width and height of image are greater than zero and less than or
1203 * equal to the values of the implementation-dependent limits
1204 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1205 *
1206 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1207 * array texture and the attachment is layered, the depth or layer count
1208 * of the texture is less than or equal to the implementation-dependent
1209 * limit MAX_FRAMEBUFFER_LAYERS."
1210 *
1211 * "If image has multiple samples, its sample count is less than or equal
1212 * to the value of the implementation-dependent limit
1213 * MAX_FRAMEBUFFER_SAMPLES."
1214 *
1215 * The same requirements are also in place for GL 4.5,
1216 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1217 */
1218 }
1219
1220 fb->MaxNumLayers = max_layer_count;
1221
1222 if (numImages == 0) {
1223 fb->_HasAttachments = false;
1224
1225 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1226 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1227 fbo_incomplete(ctx, "no attachments", -1);
1228 return;
1229 }
1230
1231 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1232 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1233 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1234 return;
1235 }
1236 }
1237
1238 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1239 /* Check that all DrawBuffers are present */
1240 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1241 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1242 const struct gl_renderbuffer_attachment *att
1243 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1244 assert(att);
1245 if (att->Type == GL_NONE) {
1246 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1247 fbo_incomplete(ctx, "missing drawbuffer", j);
1248 return;
1249 }
1250 }
1251 }
1252
1253 /* Check that the ReadBuffer is present */
1254 if (fb->ColorReadBuffer != GL_NONE) {
1255 const struct gl_renderbuffer_attachment *att
1256 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1257 assert(att);
1258 if (att->Type == GL_NONE) {
1259 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1260 fbo_incomplete(ctx, "missing readbuffer", -1);
1261 return;
1262 }
1263 }
1264 }
1265
1266 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1267 *
1268 * "Depth and stencil attachments, if present, are the same image."
1269 *
1270 * This restriction is not present in the OpenGL ES2 spec.
1271 */
1272 if (_mesa_is_gles3(ctx) &&
1273 has_stencil_attachment && has_depth_attachment &&
1274 !_mesa_has_depthstencil_combined(fb)) {
1275 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1276 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1277 return;
1278 }
1279
1280 /* Provisionally set status = COMPLETE ... */
1281 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1282
1283 /* ... but the driver may say the FB is incomplete.
1284 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1285 * if anything.
1286 */
1287 if (ctx->Driver.ValidateFramebuffer) {
1288 ctx->Driver.ValidateFramebuffer(ctx, fb);
1289 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1290 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1291 return;
1292 }
1293 }
1294
1295 /*
1296 * Note that if ARB_framebuffer_object is supported and the attached
1297 * renderbuffers/textures are different sizes, the framebuffer
1298 * width/height will be set to the smallest width/height.
1299 */
1300 if (numImages != 0) {
1301 fb->Width = minWidth;
1302 fb->Height = minHeight;
1303 }
1304
1305 /* finally, update the visual info for the framebuffer */
1306 _mesa_update_framebuffer_visual(ctx, fb);
1307 }
1308
1309
1310 GLboolean GLAPIENTRY
1311 _mesa_IsRenderbuffer(GLuint renderbuffer)
1312 {
1313 struct gl_renderbuffer *rb;
1314
1315 GET_CURRENT_CONTEXT(ctx);
1316
1317 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1318
1319 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1320 return rb != NULL && rb != &DummyRenderbuffer;
1321 }
1322
1323
1324 static struct gl_renderbuffer *
1325 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1326 const char *func)
1327 {
1328 struct gl_renderbuffer *newRb;
1329
1330 /* create new renderbuffer object */
1331 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1332 if (!newRb) {
1333 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1334 return NULL;
1335 }
1336 assert(newRb->AllocStorage);
1337 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1338
1339 return newRb;
1340 }
1341
1342
1343 static void
1344 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1345 {
1346 struct gl_renderbuffer *newRb;
1347 GET_CURRENT_CONTEXT(ctx);
1348
1349 if (target != GL_RENDERBUFFER_EXT) {
1350 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1351 return;
1352 }
1353
1354 /* No need to flush here since the render buffer binding has no
1355 * effect on rendering state.
1356 */
1357
1358 if (renderbuffer) {
1359 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1360 if (newRb == &DummyRenderbuffer) {
1361 /* ID was reserved, but no real renderbuffer object made yet */
1362 newRb = NULL;
1363 }
1364 else if (!newRb && !allow_user_names) {
1365 /* All RB IDs must be Gen'd */
1366 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1367 return;
1368 }
1369
1370 if (!newRb) {
1371 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1372 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1373 "glBindRenderbufferEXT");
1374 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1375 }
1376 }
1377 else {
1378 newRb = NULL;
1379 }
1380
1381 assert(newRb != &DummyRenderbuffer);
1382
1383 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1384 }
1385
1386 void GLAPIENTRY
1387 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1388 {
1389 GET_CURRENT_CONTEXT(ctx);
1390
1391 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1392 * entry point, but they allow the use of user-generated names.
1393 */
1394 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1395 }
1396
1397 void GLAPIENTRY
1398 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1399 {
1400 /* This function should not be in the dispatch table for core profile /
1401 * OpenGL 3.1, so execution should never get here in those cases -- no
1402 * need for an explicit test.
1403 */
1404 bind_renderbuffer(target, renderbuffer, true);
1405 }
1406
1407 /**
1408 * ARB_framebuffer_no_attachment and ARB_sample_locations - Application passes
1409 * requested param's here. NOTE: NumSamples requested need not be _NumSamples
1410 * which is what the hw supports.
1411 */
1412 static void
1413 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1414 GLenum pname, GLint param, const char *func)
1415 {
1416 bool cannot_be_winsys_fbo = false;
1417
1418 switch (pname) {
1419 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1420 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1421 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1422 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1423 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1424 if (!ctx->Extensions.ARB_framebuffer_no_attachments)
1425 goto invalid_pname_enum;
1426 cannot_be_winsys_fbo = true;
1427 break;
1428 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1429 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1430 if (!ctx->Extensions.ARB_sample_locations)
1431 goto invalid_pname_enum;
1432 break;
1433 default:
1434 goto invalid_pname_enum;
1435 }
1436
1437 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1438 _mesa_error(ctx, GL_INVALID_OPERATION,
1439 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1440 return;
1441 }
1442
1443 switch (pname) {
1444 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1445 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1446 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1447 else
1448 fb->DefaultGeometry.Width = param;
1449 break;
1450 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1451 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1452 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1453 else
1454 fb->DefaultGeometry.Height = param;
1455 break;
1456 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1457 /*
1458 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1459 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1460 */
1461 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1462 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1463 break;
1464 }
1465 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1466 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1467 else
1468 fb->DefaultGeometry.Layers = param;
1469 break;
1470 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1471 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1472 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1473 else
1474 fb->DefaultGeometry.NumSamples = param;
1475 break;
1476 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1477 fb->DefaultGeometry.FixedSampleLocations = param;
1478 break;
1479 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1480 fb->ProgrammableSampleLocations = !!param;
1481 break;
1482 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1483 fb->SampleLocationPixelGrid = !!param;
1484 break;
1485 }
1486
1487 switch (pname) {
1488 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1489 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1490 if (fb == ctx->DrawBuffer)
1491 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
1492 break;
1493 default:
1494 invalidate_framebuffer(fb);
1495 ctx->NewState |= _NEW_BUFFERS;
1496 break;
1497 }
1498
1499 return;
1500
1501 invalid_pname_enum:
1502 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1503 }
1504
1505 void GLAPIENTRY
1506 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1507 {
1508 GET_CURRENT_CONTEXT(ctx);
1509 struct gl_framebuffer *fb;
1510
1511 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1512 !ctx->Extensions.ARB_sample_locations) {
1513 _mesa_error(ctx, GL_INVALID_OPERATION,
1514 "glFramebufferParameteriv not supported "
1515 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1516 " is available)");
1517 return;
1518 }
1519
1520 fb = get_framebuffer_target(ctx, target);
1521 if (!fb) {
1522 _mesa_error(ctx, GL_INVALID_ENUM,
1523 "glFramebufferParameteri(target=0x%x)", target);
1524 return;
1525 }
1526
1527 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1528 }
1529
1530 static bool
1531 validate_get_framebuffer_parameteriv_pname(struct gl_context *ctx,
1532 struct gl_framebuffer *fb,
1533 GLuint pname, const char *func)
1534 {
1535 bool cannot_be_winsys_fbo = true;
1536
1537 switch (pname) {
1538 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1539 /*
1540 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1541 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1542 */
1543 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1544 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1545 return false;
1546 }
1547 break;
1548 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1549 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1550 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1551 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1552 break;
1553 case GL_DOUBLEBUFFER:
1554 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1555 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1556 case GL_SAMPLES:
1557 case GL_SAMPLE_BUFFERS:
1558 case GL_STEREO:
1559 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1560 *
1561 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1562 * if the default framebuffer is bound to target and pname is not one
1563 * of the accepted values from table 23.73, other than
1564 * SAMPLE_POSITION."
1565 *
1566 * For OpenGL ES, using default framebuffer raises INVALID_OPERATION
1567 * for any pname.
1568 */
1569 cannot_be_winsys_fbo = !_mesa_is_desktop_gl(ctx);
1570 break;
1571 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1572 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1573 if (!ctx->Extensions.ARB_sample_locations)
1574 goto invalid_pname_enum;
1575 cannot_be_winsys_fbo = false;
1576 break;
1577 default:
1578 goto invalid_pname_enum;
1579 }
1580
1581 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1582 _mesa_error(ctx, GL_INVALID_OPERATION,
1583 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1584 return false;
1585 }
1586
1587 return true;
1588
1589 invalid_pname_enum:
1590 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1591 return false;
1592 }
1593
1594 static void
1595 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1596 GLenum pname, GLint *params, const char *func)
1597 {
1598 if (!validate_get_framebuffer_parameteriv_pname(ctx, fb, pname, func))
1599 return;
1600
1601 switch (pname) {
1602 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1603 *params = fb->DefaultGeometry.Width;
1604 break;
1605 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1606 *params = fb->DefaultGeometry.Height;
1607 break;
1608 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1609 *params = fb->DefaultGeometry.Layers;
1610 break;
1611 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1612 *params = fb->DefaultGeometry.NumSamples;
1613 break;
1614 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1615 *params = fb->DefaultGeometry.FixedSampleLocations;
1616 break;
1617 case GL_DOUBLEBUFFER:
1618 *params = fb->Visual.doubleBufferMode;
1619 break;
1620 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1621 *params = _mesa_get_color_read_format(ctx, fb, func);
1622 break;
1623 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1624 *params = _mesa_get_color_read_type(ctx, fb, func);
1625 break;
1626 case GL_SAMPLES:
1627 *params = _mesa_geometric_samples(fb);
1628 break;
1629 case GL_SAMPLE_BUFFERS:
1630 *params = _mesa_geometric_samples(fb) > 0;
1631 break;
1632 case GL_STEREO:
1633 *params = fb->Visual.stereoMode;
1634 break;
1635 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1636 *params = fb->ProgrammableSampleLocations;
1637 break;
1638 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1639 *params = fb->SampleLocationPixelGrid;
1640 break;
1641 }
1642 }
1643
1644 void GLAPIENTRY
1645 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1646 {
1647 GET_CURRENT_CONTEXT(ctx);
1648 struct gl_framebuffer *fb;
1649
1650 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1651 !ctx->Extensions.ARB_sample_locations) {
1652 _mesa_error(ctx, GL_INVALID_OPERATION,
1653 "glGetFramebufferParameteriv not supported "
1654 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1655 " is available)");
1656 return;
1657 }
1658
1659 fb = get_framebuffer_target(ctx, target);
1660 if (!fb) {
1661 _mesa_error(ctx, GL_INVALID_ENUM,
1662 "glGetFramebufferParameteriv(target=0x%x)", target);
1663 return;
1664 }
1665
1666 get_framebuffer_parameteriv(ctx, fb, pname, params,
1667 "glGetFramebufferParameteriv");
1668 }
1669
1670
1671 /**
1672 * Remove the specified renderbuffer or texture from any attachment point in
1673 * the framebuffer.
1674 *
1675 * \returns
1676 * \c true if the renderbuffer was detached from an attachment point. \c
1677 * false otherwise.
1678 */
1679 bool
1680 _mesa_detach_renderbuffer(struct gl_context *ctx,
1681 struct gl_framebuffer *fb,
1682 const void *att)
1683 {
1684 unsigned i;
1685 bool progress = false;
1686
1687 for (i = 0; i < BUFFER_COUNT; i++) {
1688 if (fb->Attachment[i].Texture == att
1689 || fb->Attachment[i].Renderbuffer == att) {
1690 remove_attachment(ctx, &fb->Attachment[i]);
1691 progress = true;
1692 }
1693 }
1694
1695 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1696 * Completeness," of the OpenGL 3.1 spec says:
1697 *
1698 * "Performing any of the following actions may change whether the
1699 * framebuffer is considered complete or incomplete:
1700 *
1701 * ...
1702 *
1703 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1704 * containing an image that is attached to a framebuffer object
1705 * that is bound to the framebuffer."
1706 */
1707 if (progress)
1708 invalidate_framebuffer(fb);
1709
1710 return progress;
1711 }
1712
1713
1714 void GLAPIENTRY
1715 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1716 {
1717 GLint i;
1718 GET_CURRENT_CONTEXT(ctx);
1719
1720 if (n < 0) {
1721 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1722 return;
1723 }
1724
1725 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1726
1727 for (i = 0; i < n; i++) {
1728 if (renderbuffers[i] > 0) {
1729 struct gl_renderbuffer *rb;
1730 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1731 if (rb) {
1732 /* check if deleting currently bound renderbuffer object */
1733 if (rb == ctx->CurrentRenderbuffer) {
1734 /* bind default */
1735 assert(rb->RefCount >= 2);
1736 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1737 }
1738
1739 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1740 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1741 * of the OpenGL 3.1 spec says:
1742 *
1743 * "If a renderbuffer object is deleted while its image is
1744 * attached to one or more attachment points in the currently
1745 * bound framebuffer, then it is as if FramebufferRenderbuffer
1746 * had been called, with a renderbuffer of 0, for each
1747 * attachment point to which this image was attached in the
1748 * currently bound framebuffer. In other words, this
1749 * renderbuffer image is first detached from all attachment
1750 * points in the currently bound framebuffer. Note that the
1751 * renderbuffer image is specifically not detached from any
1752 * non-bound framebuffers. Detaching the image from any
1753 * non-bound framebuffers is the responsibility of the
1754 * application.
1755 */
1756 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1757 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1758 }
1759 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1760 && ctx->ReadBuffer != ctx->DrawBuffer) {
1761 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1762 }
1763
1764 /* Remove from hash table immediately, to free the ID.
1765 * But the object will not be freed until it's no longer
1766 * referenced anywhere else.
1767 */
1768 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1769
1770 if (rb != &DummyRenderbuffer) {
1771 /* no longer referenced by hash table */
1772 _mesa_reference_renderbuffer(&rb, NULL);
1773 }
1774 }
1775 }
1776 }
1777 }
1778
1779 static void
1780 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1781 bool dsa)
1782 {
1783 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1784 GLuint first;
1785 GLint i;
1786
1787 if (!renderbuffers)
1788 return;
1789
1790 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1791
1792 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1793
1794 for (i = 0; i < n; i++) {
1795 GLuint name = first + i;
1796 renderbuffers[i] = name;
1797
1798 if (dsa) {
1799 allocate_renderbuffer_locked(ctx, name, func);
1800 } else {
1801 /* insert a dummy renderbuffer into the hash table */
1802 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1803 &DummyRenderbuffer);
1804 }
1805 }
1806
1807 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1808 }
1809
1810
1811 static void
1812 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1813 GLuint *renderbuffers, bool dsa)
1814 {
1815 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1816
1817 if (n < 0) {
1818 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1819 return;
1820 }
1821
1822 create_render_buffers(ctx, n, renderbuffers, dsa);
1823 }
1824
1825
1826 void GLAPIENTRY
1827 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1828 {
1829 GET_CURRENT_CONTEXT(ctx);
1830 create_render_buffers(ctx, n, renderbuffers, false);
1831 }
1832
1833
1834 void GLAPIENTRY
1835 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1836 {
1837 GET_CURRENT_CONTEXT(ctx);
1838 create_render_buffers_err(ctx, n, renderbuffers, false);
1839 }
1840
1841
1842 void GLAPIENTRY
1843 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1844 {
1845 GET_CURRENT_CONTEXT(ctx);
1846 create_render_buffers(ctx, n, renderbuffers, true);
1847 }
1848
1849
1850 void GLAPIENTRY
1851 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1852 {
1853 GET_CURRENT_CONTEXT(ctx);
1854 create_render_buffers_err(ctx, n, renderbuffers, true);
1855 }
1856
1857
1858 /**
1859 * Given an internal format token for a render buffer, return the
1860 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1861 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1862 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1863 *
1864 * This is similar to _mesa_base_tex_format() but the set of valid
1865 * internal formats is different.
1866 *
1867 * Note that even if a format is determined to be legal here, validation
1868 * of the FBO may fail if the format is not supported by the driver/GPU.
1869 *
1870 * \param internalFormat as passed to glRenderbufferStorage()
1871 * \return the base internal format, or 0 if internalFormat is illegal
1872 */
1873 GLenum
1874 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat)
1875 {
1876 /*
1877 * Notes: some formats such as alpha, luminance, etc. were added
1878 * with GL_ARB_framebuffer_object.
1879 */
1880 switch (internalFormat) {
1881 case GL_ALPHA:
1882 case GL_ALPHA4:
1883 case GL_ALPHA8:
1884 case GL_ALPHA12:
1885 case GL_ALPHA16:
1886 return (ctx->API == API_OPENGL_COMPAT &&
1887 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1888 case GL_LUMINANCE:
1889 case GL_LUMINANCE4:
1890 case GL_LUMINANCE8:
1891 case GL_LUMINANCE12:
1892 case GL_LUMINANCE16:
1893 return (ctx->API == API_OPENGL_COMPAT &&
1894 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1895 case GL_LUMINANCE_ALPHA:
1896 case GL_LUMINANCE4_ALPHA4:
1897 case GL_LUMINANCE6_ALPHA2:
1898 case GL_LUMINANCE8_ALPHA8:
1899 case GL_LUMINANCE12_ALPHA4:
1900 case GL_LUMINANCE12_ALPHA12:
1901 case GL_LUMINANCE16_ALPHA16:
1902 return (ctx->API == API_OPENGL_COMPAT &&
1903 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1904 case GL_INTENSITY:
1905 case GL_INTENSITY4:
1906 case GL_INTENSITY8:
1907 case GL_INTENSITY12:
1908 case GL_INTENSITY16:
1909 return (ctx->API == API_OPENGL_COMPAT &&
1910 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1911 case GL_RGB8:
1912 return GL_RGB;
1913 case GL_RGB:
1914 case GL_R3_G3_B2:
1915 case GL_RGB4:
1916 case GL_RGB5:
1917 case GL_RGB10:
1918 case GL_RGB12:
1919 case GL_RGB16:
1920 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1921 case GL_SRGB8_EXT:
1922 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1923 case GL_RGBA4:
1924 case GL_RGB5_A1:
1925 case GL_RGBA8:
1926 return GL_RGBA;
1927 case GL_RGBA:
1928 case GL_RGBA2:
1929 case GL_RGBA12:
1930 case GL_RGBA16:
1931 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1932 case GL_RGB10_A2:
1933 case GL_SRGB8_ALPHA8_EXT:
1934 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1935 case GL_STENCIL_INDEX:
1936 case GL_STENCIL_INDEX1_EXT:
1937 case GL_STENCIL_INDEX4_EXT:
1938 case GL_STENCIL_INDEX16_EXT:
1939 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1940 * OpenGL ES, but Mesa does not currently support them.
1941 */
1942 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1943 case GL_STENCIL_INDEX8_EXT:
1944 return GL_STENCIL_INDEX;
1945 case GL_DEPTH_COMPONENT:
1946 case GL_DEPTH_COMPONENT32:
1947 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1948 case GL_DEPTH_COMPONENT16:
1949 case GL_DEPTH_COMPONENT24:
1950 return GL_DEPTH_COMPONENT;
1951 case GL_DEPTH_STENCIL:
1952 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1953 case GL_DEPTH24_STENCIL8:
1954 return GL_DEPTH_STENCIL;
1955 case GL_DEPTH_COMPONENT32F:
1956 return ctx->Version >= 30
1957 || (ctx->API == API_OPENGL_COMPAT &&
1958 ctx->Extensions.ARB_depth_buffer_float)
1959 ? GL_DEPTH_COMPONENT : 0;
1960 case GL_DEPTH32F_STENCIL8:
1961 return ctx->Version >= 30
1962 || (ctx->API == API_OPENGL_COMPAT &&
1963 ctx->Extensions.ARB_depth_buffer_float)
1964 ? GL_DEPTH_STENCIL : 0;
1965 case GL_RED:
1966 case GL_R16:
1967 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1968 ? GL_RED : 0;
1969 case GL_R8:
1970 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1971 ? GL_RED : 0;
1972 case GL_RG:
1973 case GL_RG16:
1974 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1975 ? GL_RG : 0;
1976 case GL_RG8:
1977 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1978 ? GL_RG : 0;
1979 /* signed normalized texture formats */
1980 case GL_RED_SNORM:
1981 case GL_R8_SNORM:
1982 case GL_R16_SNORM:
1983 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1984 ? GL_RED : 0;
1985 case GL_RG_SNORM:
1986 case GL_RG8_SNORM:
1987 case GL_RG16_SNORM:
1988 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1989 ? GL_RG : 0;
1990 case GL_RGB_SNORM:
1991 case GL_RGB8_SNORM:
1992 case GL_RGB16_SNORM:
1993 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1994 ? GL_RGB : 0;
1995 case GL_RGBA_SNORM:
1996 case GL_RGBA8_SNORM:
1997 case GL_RGBA16_SNORM:
1998 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1999 ? GL_RGBA : 0;
2000 case GL_ALPHA_SNORM:
2001 case GL_ALPHA8_SNORM:
2002 case GL_ALPHA16_SNORM:
2003 return ctx->API == API_OPENGL_COMPAT &&
2004 ctx->Extensions.EXT_texture_snorm &&
2005 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2006 case GL_LUMINANCE_SNORM:
2007 case GL_LUMINANCE8_SNORM:
2008 case GL_LUMINANCE16_SNORM:
2009 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2010 ? GL_LUMINANCE : 0;
2011 case GL_LUMINANCE_ALPHA_SNORM:
2012 case GL_LUMINANCE8_ALPHA8_SNORM:
2013 case GL_LUMINANCE16_ALPHA16_SNORM:
2014 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2015 ? GL_LUMINANCE_ALPHA : 0;
2016 case GL_INTENSITY_SNORM:
2017 case GL_INTENSITY8_SNORM:
2018 case GL_INTENSITY16_SNORM:
2019 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2020 ? GL_INTENSITY : 0;
2021
2022 case GL_R16F:
2023 case GL_R32F:
2024 return ((_mesa_is_desktop_gl(ctx) &&
2025 ctx->Extensions.ARB_texture_rg &&
2026 ctx->Extensions.ARB_texture_float) ||
2027 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2028 ? GL_RED : 0;
2029 case GL_RG16F:
2030 case GL_RG32F:
2031 return ((_mesa_is_desktop_gl(ctx) &&
2032 ctx->Extensions.ARB_texture_rg &&
2033 ctx->Extensions.ARB_texture_float) ||
2034 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2035 ? GL_RG : 0;
2036 case GL_RGB16F:
2037 case GL_RGB32F:
2038 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
2039 ? GL_RGB : 0;
2040 case GL_RGBA16F:
2041 case GL_RGBA32F:
2042 return ((_mesa_is_desktop_gl(ctx) &&
2043 ctx->Extensions.ARB_texture_float) ||
2044 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2045 ? GL_RGBA : 0;
2046 case GL_RGB9_E5:
2047 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_shared_exponent)
2048 ? GL_RGB: 0;
2049 case GL_ALPHA16F_ARB:
2050 case GL_ALPHA32F_ARB:
2051 return ctx->API == API_OPENGL_COMPAT &&
2052 ctx->Extensions.ARB_texture_float &&
2053 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2054 case GL_LUMINANCE16F_ARB:
2055 case GL_LUMINANCE32F_ARB:
2056 return ctx->API == API_OPENGL_COMPAT &&
2057 ctx->Extensions.ARB_texture_float &&
2058 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2059 case GL_LUMINANCE_ALPHA16F_ARB:
2060 case GL_LUMINANCE_ALPHA32F_ARB:
2061 return ctx->API == API_OPENGL_COMPAT &&
2062 ctx->Extensions.ARB_texture_float &&
2063 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2064 case GL_INTENSITY16F_ARB:
2065 case GL_INTENSITY32F_ARB:
2066 return ctx->API == API_OPENGL_COMPAT &&
2067 ctx->Extensions.ARB_texture_float &&
2068 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2069 case GL_R11F_G11F_B10F:
2070 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
2071 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2072 ? GL_RGB : 0;
2073
2074 case GL_RGBA8UI_EXT:
2075 case GL_RGBA16UI_EXT:
2076 case GL_RGBA32UI_EXT:
2077 case GL_RGBA8I_EXT:
2078 case GL_RGBA16I_EXT:
2079 case GL_RGBA32I_EXT:
2080 return ctx->Version >= 30
2081 || (_mesa_is_desktop_gl(ctx) &&
2082 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
2083
2084 case GL_RGB8UI_EXT:
2085 case GL_RGB16UI_EXT:
2086 case GL_RGB32UI_EXT:
2087 case GL_RGB8I_EXT:
2088 case GL_RGB16I_EXT:
2089 case GL_RGB32I_EXT:
2090 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
2091 ? GL_RGB : 0;
2092 case GL_R8UI:
2093 case GL_R8I:
2094 case GL_R16UI:
2095 case GL_R16I:
2096 case GL_R32UI:
2097 case GL_R32I:
2098 return ctx->Version >= 30
2099 || (_mesa_is_desktop_gl(ctx) &&
2100 ctx->Extensions.ARB_texture_rg &&
2101 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2102
2103 case GL_RG8UI:
2104 case GL_RG8I:
2105 case GL_RG16UI:
2106 case GL_RG16I:
2107 case GL_RG32UI:
2108 case GL_RG32I:
2109 return ctx->Version >= 30
2110 || (_mesa_is_desktop_gl(ctx) &&
2111 ctx->Extensions.ARB_texture_rg &&
2112 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2113
2114 case GL_INTENSITY8I_EXT:
2115 case GL_INTENSITY8UI_EXT:
2116 case GL_INTENSITY16I_EXT:
2117 case GL_INTENSITY16UI_EXT:
2118 case GL_INTENSITY32I_EXT:
2119 case GL_INTENSITY32UI_EXT:
2120 return ctx->API == API_OPENGL_COMPAT &&
2121 ctx->Extensions.EXT_texture_integer &&
2122 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2123
2124 case GL_LUMINANCE8I_EXT:
2125 case GL_LUMINANCE8UI_EXT:
2126 case GL_LUMINANCE16I_EXT:
2127 case GL_LUMINANCE16UI_EXT:
2128 case GL_LUMINANCE32I_EXT:
2129 case GL_LUMINANCE32UI_EXT:
2130 return ctx->API == API_OPENGL_COMPAT &&
2131 ctx->Extensions.EXT_texture_integer &&
2132 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2133
2134 case GL_LUMINANCE_ALPHA8I_EXT:
2135 case GL_LUMINANCE_ALPHA8UI_EXT:
2136 case GL_LUMINANCE_ALPHA16I_EXT:
2137 case GL_LUMINANCE_ALPHA16UI_EXT:
2138 case GL_LUMINANCE_ALPHA32I_EXT:
2139 case GL_LUMINANCE_ALPHA32UI_EXT:
2140 return ctx->API == API_OPENGL_COMPAT &&
2141 ctx->Extensions.EXT_texture_integer &&
2142 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2143
2144 case GL_ALPHA8I_EXT:
2145 case GL_ALPHA8UI_EXT:
2146 case GL_ALPHA16I_EXT:
2147 case GL_ALPHA16UI_EXT:
2148 case GL_ALPHA32I_EXT:
2149 case GL_ALPHA32UI_EXT:
2150 return ctx->API == API_OPENGL_COMPAT &&
2151 ctx->Extensions.EXT_texture_integer &&
2152 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2153
2154 case GL_RGB10_A2UI:
2155 return (_mesa_is_desktop_gl(ctx) &&
2156 ctx->Extensions.ARB_texture_rgb10_a2ui)
2157 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2158
2159 case GL_RGB565:
2160 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2161 ? GL_RGB : 0;
2162 default:
2163 return 0;
2164 }
2165 }
2166
2167
2168 /**
2169 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2170 */
2171 static void
2172 invalidate_rb(GLuint key, void *data, void *userData)
2173 {
2174 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2175 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2176
2177 /* If this is a user-created FBO */
2178 if (_mesa_is_user_fbo(fb)) {
2179 GLuint i;
2180 for (i = 0; i < BUFFER_COUNT; i++) {
2181 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2182 if (att->Type == GL_RENDERBUFFER &&
2183 att->Renderbuffer == rb) {
2184 /* Mark fb status as indeterminate to force re-validation */
2185 fb->_Status = 0;
2186 return;
2187 }
2188 }
2189 }
2190 }
2191
2192
2193 /** sentinal value, see below */
2194 #define NO_SAMPLES 1000
2195
2196 void
2197 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2198 GLenum internalFormat, GLsizei width,
2199 GLsizei height, GLsizei samples)
2200 {
2201 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2202
2203 assert(baseFormat != 0);
2204 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2205 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2206 assert(samples != NO_SAMPLES);
2207 if (samples != 0) {
2208 assert(samples > 0);
2209 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2210 internalFormat, samples) == GL_NO_ERROR);
2211 }
2212
2213 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2214
2215 if (rb->InternalFormat == internalFormat &&
2216 rb->Width == (GLuint) width &&
2217 rb->Height == (GLuint) height &&
2218 rb->NumSamples == samples) {
2219 /* no change in allocation needed */
2220 return;
2221 }
2222
2223 /* These MUST get set by the AllocStorage func */
2224 rb->Format = MESA_FORMAT_NONE;
2225 rb->NumSamples = samples;
2226
2227 /* Now allocate the storage */
2228 assert(rb->AllocStorage);
2229 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2230 /* No error - check/set fields now */
2231 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2232 assert(rb->Width == (GLuint) width);
2233 assert(rb->Height == (GLuint) height);
2234 rb->InternalFormat = internalFormat;
2235 rb->_BaseFormat = baseFormat;
2236 assert(rb->_BaseFormat != 0);
2237 }
2238 else {
2239 /* Probably ran out of memory - clear the fields */
2240 rb->Width = 0;
2241 rb->Height = 0;
2242 rb->Format = MESA_FORMAT_NONE;
2243 rb->InternalFormat = GL_NONE;
2244 rb->_BaseFormat = GL_NONE;
2245 rb->NumSamples = 0;
2246 }
2247
2248 /* Invalidate the framebuffers the renderbuffer is attached in. */
2249 if (rb->AttachedAnytime) {
2250 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2251 }
2252 }
2253
2254 /**
2255 * Helper function used by renderbuffer_storage_direct() and
2256 * renderbuffer_storage_target().
2257 * samples will be NO_SAMPLES if called by a non-multisample function.
2258 */
2259 static void
2260 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2261 GLenum internalFormat, GLsizei width,
2262 GLsizei height, GLsizei samples, const char *func)
2263 {
2264 GLenum baseFormat;
2265 GLenum sample_count_error;
2266
2267 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2268 if (baseFormat == 0) {
2269 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2270 func, _mesa_enum_to_string(internalFormat));
2271 return;
2272 }
2273
2274 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2275 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2276 width);
2277 return;
2278 }
2279
2280 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2281 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2282 height);
2283 return;
2284 }
2285
2286 if (samples == NO_SAMPLES) {
2287 /* NumSamples == 0 indicates non-multisampling */
2288 samples = 0;
2289 }
2290 else {
2291 /* check the sample count;
2292 * note: driver may choose to use more samples than what's requested
2293 */
2294 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2295 internalFormat, samples);
2296
2297 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2298 *
2299 * "If a negative number is provided where an argument of type sizei or
2300 * sizeiptr is specified, the error INVALID VALUE is generated."
2301 */
2302 if (samples < 0) {
2303 sample_count_error = GL_INVALID_VALUE;
2304 }
2305
2306 if (sample_count_error != GL_NO_ERROR) {
2307 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2308 return;
2309 }
2310 }
2311
2312 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2313 }
2314
2315 /**
2316 * Helper function used by _mesa_NamedRenderbufferStorage*().
2317 * samples will be NO_SAMPLES if called by a non-multisample function.
2318 */
2319 static void
2320 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2321 GLsizei width, GLsizei height, GLsizei samples,
2322 const char *func)
2323 {
2324 GET_CURRENT_CONTEXT(ctx);
2325
2326 if (MESA_VERBOSE & VERBOSE_API) {
2327 if (samples == NO_SAMPLES)
2328 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2329 func, renderbuffer,
2330 _mesa_enum_to_string(internalFormat),
2331 width, height);
2332 else
2333 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2334 func, renderbuffer,
2335 _mesa_enum_to_string(internalFormat),
2336 width, height, samples);
2337 }
2338
2339 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2340 if (!rb || rb == &DummyRenderbuffer) {
2341 /* ID was reserved, but no real renderbuffer object made yet */
2342 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2343 func, renderbuffer);
2344 return;
2345 }
2346
2347 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2348 }
2349
2350 /**
2351 * Helper function used by _mesa_RenderbufferStorage() and
2352 * _mesa_RenderbufferStorageMultisample().
2353 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2354 */
2355 static void
2356 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2357 GLsizei width, GLsizei height, GLsizei samples,
2358 const char *func)
2359 {
2360 GET_CURRENT_CONTEXT(ctx);
2361
2362 if (MESA_VERBOSE & VERBOSE_API) {
2363 if (samples == NO_SAMPLES)
2364 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2365 func,
2366 _mesa_enum_to_string(target),
2367 _mesa_enum_to_string(internalFormat),
2368 width, height);
2369 else
2370 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2371 func,
2372 _mesa_enum_to_string(target),
2373 _mesa_enum_to_string(internalFormat),
2374 width, height, samples);
2375 }
2376
2377 if (target != GL_RENDERBUFFER_EXT) {
2378 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2379 return;
2380 }
2381
2382 if (!ctx->CurrentRenderbuffer) {
2383 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2384 func);
2385 return;
2386 }
2387
2388 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2389 height, samples, func);
2390 }
2391
2392
2393 void GLAPIENTRY
2394 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2395 {
2396 struct gl_renderbuffer *rb;
2397 GET_CURRENT_CONTEXT(ctx);
2398
2399 if (!ctx->Extensions.OES_EGL_image) {
2400 _mesa_error(ctx, GL_INVALID_OPERATION,
2401 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2402 return;
2403 }
2404
2405 if (target != GL_RENDERBUFFER) {
2406 _mesa_error(ctx, GL_INVALID_ENUM,
2407 "EGLImageTargetRenderbufferStorageOES");
2408 return;
2409 }
2410
2411 rb = ctx->CurrentRenderbuffer;
2412 if (!rb) {
2413 _mesa_error(ctx, GL_INVALID_OPERATION,
2414 "EGLImageTargetRenderbufferStorageOES");
2415 return;
2416 }
2417
2418 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2419
2420 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2421 }
2422
2423
2424 /**
2425 * Helper function for _mesa_GetRenderbufferParameteriv() and
2426 * _mesa_GetFramebufferAttachmentParameteriv()
2427 * We have to be careful to respect the base format. For example, if a
2428 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2429 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2430 * we need to return zero.
2431 */
2432 static GLint
2433 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2434 {
2435 if (_mesa_base_format_has_channel(baseFormat, pname))
2436 return _mesa_get_format_bits(format, pname);
2437 else
2438 return 0;
2439 }
2440
2441
2442
2443 void GLAPIENTRY
2444 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2445 GLsizei width, GLsizei height)
2446 {
2447 /* GL_ARB_fbo says calling this function is equivalent to calling
2448 * glRenderbufferStorageMultisample() with samples=0. We pass in
2449 * a token value here just for error reporting purposes.
2450 */
2451 renderbuffer_storage_target(target, internalFormat, width, height,
2452 NO_SAMPLES, "glRenderbufferStorage");
2453 }
2454
2455
2456 void GLAPIENTRY
2457 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2458 GLenum internalFormat,
2459 GLsizei width, GLsizei height)
2460 {
2461 renderbuffer_storage_target(target, internalFormat, width, height,
2462 samples, "glRenderbufferStorageMultisample");
2463 }
2464
2465
2466 /**
2467 * OpenGL ES version of glRenderBufferStorage.
2468 */
2469 void GLAPIENTRY
2470 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2471 GLsizei width, GLsizei height)
2472 {
2473 switch (internalFormat) {
2474 case GL_RGB565:
2475 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2476 /* choose a closest format */
2477 internalFormat = GL_RGB5;
2478 break;
2479 default:
2480 break;
2481 }
2482
2483 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2484 "glRenderbufferStorageEXT");
2485 }
2486
2487 void GLAPIENTRY
2488 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2489 GLsizei width, GLsizei height)
2490 {
2491 /* GL_ARB_fbo says calling this function is equivalent to calling
2492 * glRenderbufferStorageMultisample() with samples=0. We pass in
2493 * a token value here just for error reporting purposes.
2494 */
2495 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2496 NO_SAMPLES, "glNamedRenderbufferStorage");
2497 }
2498
2499 void GLAPIENTRY
2500 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2501 GLenum internalformat,
2502 GLsizei width, GLsizei height)
2503 {
2504 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2505 samples,
2506 "glNamedRenderbufferStorageMultisample");
2507 }
2508
2509
2510 static void
2511 get_render_buffer_parameteriv(struct gl_context *ctx,
2512 struct gl_renderbuffer *rb, GLenum pname,
2513 GLint *params, const char *func)
2514 {
2515 /* No need to flush here since we're just quering state which is
2516 * not effected by rendering.
2517 */
2518
2519 switch (pname) {
2520 case GL_RENDERBUFFER_WIDTH_EXT:
2521 *params = rb->Width;
2522 return;
2523 case GL_RENDERBUFFER_HEIGHT_EXT:
2524 *params = rb->Height;
2525 return;
2526 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2527 *params = rb->InternalFormat;
2528 return;
2529 case GL_RENDERBUFFER_RED_SIZE_EXT:
2530 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2531 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2532 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2533 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2534 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2535 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2536 break;
2537 case GL_RENDERBUFFER_SAMPLES:
2538 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2539 || _mesa_is_gles3(ctx)) {
2540 *params = rb->NumSamples;
2541 break;
2542 }
2543 /* fallthrough */
2544 default:
2545 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2546 _mesa_enum_to_string(pname));
2547 return;
2548 }
2549 }
2550
2551
2552 void GLAPIENTRY
2553 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2554 {
2555 GET_CURRENT_CONTEXT(ctx);
2556
2557 if (target != GL_RENDERBUFFER_EXT) {
2558 _mesa_error(ctx, GL_INVALID_ENUM,
2559 "glGetRenderbufferParameterivEXT(target)");
2560 return;
2561 }
2562
2563 if (!ctx->CurrentRenderbuffer) {
2564 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2565 "(no renderbuffer bound)");
2566 return;
2567 }
2568
2569 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2570 params, "glGetRenderbufferParameteriv");
2571 }
2572
2573
2574 void GLAPIENTRY
2575 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2576 GLint *params)
2577 {
2578 GET_CURRENT_CONTEXT(ctx);
2579
2580 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2581 if (!rb || rb == &DummyRenderbuffer) {
2582 /* ID was reserved, but no real renderbuffer object made yet */
2583 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2584 "(invalid renderbuffer %i)", renderbuffer);
2585 return;
2586 }
2587
2588 get_render_buffer_parameteriv(ctx, rb, pname, params,
2589 "glGetNamedRenderbufferParameteriv");
2590 }
2591
2592
2593 GLboolean GLAPIENTRY
2594 _mesa_IsFramebuffer(GLuint framebuffer)
2595 {
2596 GET_CURRENT_CONTEXT(ctx);
2597 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2598 if (framebuffer) {
2599 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2600 if (rb != NULL && rb != &DummyFramebuffer)
2601 return GL_TRUE;
2602 }
2603 return GL_FALSE;
2604 }
2605
2606
2607 /**
2608 * Check if any of the attachments of the given framebuffer are textures
2609 * (render to texture). Call ctx->Driver.RenderTexture() for such
2610 * attachments.
2611 */
2612 static void
2613 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2614 {
2615 GLuint i;
2616 assert(ctx->Driver.RenderTexture);
2617
2618 if (_mesa_is_winsys_fbo(fb))
2619 return; /* can't render to texture with winsys framebuffers */
2620
2621 for (i = 0; i < BUFFER_COUNT; i++) {
2622 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2623 if (att->Texture && att->Renderbuffer->TexImage
2624 && driver_RenderTexture_is_safe(att)) {
2625 ctx->Driver.RenderTexture(ctx, fb, att);
2626 }
2627 }
2628 }
2629
2630
2631 /**
2632 * Examine all the framebuffer's attachments to see if any are textures.
2633 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2634 * notify the device driver that the texture image may have changed.
2635 */
2636 static void
2637 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2638 {
2639 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2640 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2641 return;
2642
2643 if (ctx->Driver.FinishRenderTexture) {
2644 GLuint i;
2645 for (i = 0; i < BUFFER_COUNT; i++) {
2646 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2647 struct gl_renderbuffer *rb = att->Renderbuffer;
2648 if (rb && rb->NeedsFinishRenderTexture) {
2649 ctx->Driver.FinishRenderTexture(ctx, rb);
2650 }
2651 }
2652 }
2653 }
2654
2655
2656 static void
2657 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2658 {
2659 struct gl_framebuffer *newDrawFb, *newReadFb;
2660 GLboolean bindReadBuf, bindDrawBuf;
2661 GET_CURRENT_CONTEXT(ctx);
2662
2663 switch (target) {
2664 case GL_DRAW_FRAMEBUFFER_EXT:
2665 bindDrawBuf = GL_TRUE;
2666 bindReadBuf = GL_FALSE;
2667 break;
2668 case GL_READ_FRAMEBUFFER_EXT:
2669 bindDrawBuf = GL_FALSE;
2670 bindReadBuf = GL_TRUE;
2671 break;
2672 case GL_FRAMEBUFFER_EXT:
2673 bindDrawBuf = GL_TRUE;
2674 bindReadBuf = GL_TRUE;
2675 break;
2676 default:
2677 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2678 return;
2679 }
2680
2681 if (framebuffer) {
2682 /* Binding a user-created framebuffer object */
2683 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2684 if (newDrawFb == &DummyFramebuffer) {
2685 /* ID was reserved, but no real framebuffer object made yet */
2686 newDrawFb = NULL;
2687 }
2688 else if (!newDrawFb && !allow_user_names) {
2689 /* All FBO IDs must be Gen'd */
2690 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2691 return;
2692 }
2693
2694 if (!newDrawFb) {
2695 /* create new framebuffer object */
2696 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2697 if (!newDrawFb) {
2698 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2699 return;
2700 }
2701 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2702 }
2703 newReadFb = newDrawFb;
2704 }
2705 else {
2706 /* Binding the window system framebuffer (which was originally set
2707 * with MakeCurrent).
2708 */
2709 newDrawFb = ctx->WinSysDrawBuffer;
2710 newReadFb = ctx->WinSysReadBuffer;
2711 }
2712
2713 _mesa_bind_framebuffers(ctx,
2714 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2715 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2716 }
2717
2718 void
2719 _mesa_bind_framebuffers(struct gl_context *ctx,
2720 struct gl_framebuffer *newDrawFb,
2721 struct gl_framebuffer *newReadFb)
2722 {
2723 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2724 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2725 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2726 const bool bindReadBuf = oldReadFb != newReadFb;
2727
2728 assert(newDrawFb);
2729 assert(newDrawFb != &DummyFramebuffer);
2730
2731 /*
2732 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2733 *
2734 * We also check if we're beginning and/or ending render-to-texture.
2735 * When a framebuffer with texture attachments is unbound, call
2736 * ctx->Driver.FinishRenderTexture().
2737 * When a framebuffer with texture attachments is bound, call
2738 * ctx->Driver.RenderTexture().
2739 *
2740 * Note that if the ReadBuffer has texture attachments we don't consider
2741 * that a render-to-texture case.
2742 */
2743 if (bindReadBuf) {
2744 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2745
2746 /* check if old readbuffer was render-to-texture */
2747 check_end_texture_render(ctx, oldReadFb);
2748
2749 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2750 }
2751
2752 if (bindDrawBuf) {
2753 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2754 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
2755
2756 /* check if old framebuffer had any texture attachments */
2757 if (oldDrawFb)
2758 check_end_texture_render(ctx, oldDrawFb);
2759
2760 /* check if newly bound framebuffer has any texture attachments */
2761 check_begin_texture_render(ctx, newDrawFb);
2762
2763 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2764 }
2765
2766 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2767 /* The few classic drivers that actually hook this function really only
2768 * want to know if the draw framebuffer changed.
2769 */
2770 ctx->Driver.BindFramebuffer(ctx,
2771 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2772 newDrawFb, newReadFb);
2773 }
2774 }
2775
2776 void GLAPIENTRY
2777 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2778 {
2779 GET_CURRENT_CONTEXT(ctx);
2780
2781 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2782 * point, but they allow the use of user-generated names.
2783 */
2784 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2785 }
2786
2787
2788 void GLAPIENTRY
2789 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2790 {
2791 /* This function should not be in the dispatch table for core profile /
2792 * OpenGL 3.1, so execution should never get here in those cases -- no
2793 * need for an explicit test.
2794 */
2795 bind_framebuffer(target, framebuffer, true);
2796 }
2797
2798
2799 void GLAPIENTRY
2800 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2801 {
2802 GLint i;
2803 GET_CURRENT_CONTEXT(ctx);
2804
2805 if (n < 0) {
2806 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2807 return;
2808 }
2809
2810 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2811
2812 for (i = 0; i < n; i++) {
2813 if (framebuffers[i] > 0) {
2814 struct gl_framebuffer *fb;
2815 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2816 if (fb) {
2817 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2818
2819 /* check if deleting currently bound framebuffer object */
2820 if (fb == ctx->DrawBuffer) {
2821 /* bind default */
2822 assert(fb->RefCount >= 2);
2823 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2824 }
2825 if (fb == ctx->ReadBuffer) {
2826 /* bind default */
2827 assert(fb->RefCount >= 2);
2828 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2829 }
2830
2831 /* remove from hash table immediately, to free the ID */
2832 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2833
2834 if (fb != &DummyFramebuffer) {
2835 /* But the object will not be freed until it's no longer
2836 * bound in any context.
2837 */
2838 _mesa_reference_framebuffer(&fb, NULL);
2839 }
2840 }
2841 }
2842 }
2843 }
2844
2845
2846 /**
2847 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2848 * It is not exposed to the rest of Mesa to encourage the use of
2849 * nameless buffers in driver internals.
2850 */
2851 static void
2852 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2853 {
2854 GET_CURRENT_CONTEXT(ctx);
2855 GLuint first;
2856 GLint i;
2857 struct gl_framebuffer *fb;
2858
2859 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2860
2861 if (n < 0) {
2862 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2863 return;
2864 }
2865
2866 if (!framebuffers)
2867 return;
2868
2869 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2870
2871 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2872
2873 for (i = 0; i < n; i++) {
2874 GLuint name = first + i;
2875 framebuffers[i] = name;
2876
2877 if (dsa) {
2878 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2879 if (!fb) {
2880 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2881 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2882 return;
2883 }
2884 }
2885 else
2886 fb = &DummyFramebuffer;
2887
2888 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2889 }
2890
2891 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2892 }
2893
2894
2895 void GLAPIENTRY
2896 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2897 {
2898 create_framebuffers(n, framebuffers, false);
2899 }
2900
2901
2902 void GLAPIENTRY
2903 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2904 {
2905 create_framebuffers(n, framebuffers, true);
2906 }
2907
2908
2909 GLenum
2910 _mesa_check_framebuffer_status(struct gl_context *ctx,
2911 struct gl_framebuffer *buffer)
2912 {
2913 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2914
2915 if (_mesa_is_winsys_fbo(buffer)) {
2916 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2917 if (buffer != &IncompleteFramebuffer) {
2918 return GL_FRAMEBUFFER_COMPLETE_EXT;
2919 } else {
2920 return GL_FRAMEBUFFER_UNDEFINED;
2921 }
2922 }
2923
2924 /* No need to flush here */
2925
2926 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2927 _mesa_test_framebuffer_completeness(ctx, buffer);
2928 }
2929
2930 return buffer->_Status;
2931 }
2932
2933
2934 GLenum GLAPIENTRY
2935 _mesa_CheckFramebufferStatus_no_error(GLenum target)
2936 {
2937 GET_CURRENT_CONTEXT(ctx);
2938
2939 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
2940 return _mesa_check_framebuffer_status(ctx, fb);
2941 }
2942
2943
2944 GLenum GLAPIENTRY
2945 _mesa_CheckFramebufferStatus(GLenum target)
2946 {
2947 struct gl_framebuffer *fb;
2948 GET_CURRENT_CONTEXT(ctx);
2949
2950 if (MESA_VERBOSE & VERBOSE_API)
2951 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2952 _mesa_enum_to_string(target));
2953
2954 fb = get_framebuffer_target(ctx, target);
2955 if (!fb) {
2956 _mesa_error(ctx, GL_INVALID_ENUM,
2957 "glCheckFramebufferStatus(invalid target %s)",
2958 _mesa_enum_to_string(target));
2959 return 0;
2960 }
2961
2962 return _mesa_check_framebuffer_status(ctx, fb);
2963 }
2964
2965
2966 GLenum GLAPIENTRY
2967 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2968 {
2969 struct gl_framebuffer *fb;
2970 GET_CURRENT_CONTEXT(ctx);
2971
2972 /* Validate the target (for conformance's sake) and grab a reference to the
2973 * default framebuffer in case framebuffer = 0.
2974 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2975 * (30.10.2014, PDF page 336) says:
2976 * "If framebuffer is zero, then the status of the default read or
2977 * draw framebuffer (as determined by target) is returned."
2978 */
2979 switch (target) {
2980 case GL_DRAW_FRAMEBUFFER:
2981 case GL_FRAMEBUFFER:
2982 fb = ctx->WinSysDrawBuffer;
2983 break;
2984 case GL_READ_FRAMEBUFFER:
2985 fb = ctx->WinSysReadBuffer;
2986 break;
2987 default:
2988 _mesa_error(ctx, GL_INVALID_ENUM,
2989 "glCheckNamedFramebufferStatus(invalid target %s)",
2990 _mesa_enum_to_string(target));
2991 return 0;
2992 }
2993
2994 if (framebuffer) {
2995 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2996 "glCheckNamedFramebufferStatus");
2997 if (!fb)
2998 return 0;
2999 }
3000
3001 return _mesa_check_framebuffer_status(ctx, fb);
3002 }
3003
3004
3005 /**
3006 * Replicate the src attachment point. Used by framebuffer_texture() when
3007 * the same texture is attached at GL_DEPTH_ATTACHMENT and
3008 * GL_STENCIL_ATTACHMENT.
3009 */
3010 static void
3011 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
3012 gl_buffer_index dst,
3013 gl_buffer_index src)
3014 {
3015 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
3016 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
3017
3018 assert(src_att->Texture != NULL);
3019 assert(src_att->Renderbuffer != NULL);
3020
3021 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
3022 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
3023 dst_att->Type = src_att->Type;
3024 dst_att->Complete = src_att->Complete;
3025 dst_att->TextureLevel = src_att->TextureLevel;
3026 dst_att->CubeMapFace = src_att->CubeMapFace;
3027 dst_att->Zoffset = src_att->Zoffset;
3028 dst_att->Layered = src_att->Layered;
3029 }
3030
3031
3032 static struct gl_texture_object *
3033 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
3034 {
3035 if (!texture)
3036 return NULL;
3037
3038 return _mesa_lookup_texture(ctx, texture);
3039 }
3040
3041
3042 /**
3043 * Common code called by gl*FramebufferTexture*() to retrieve the correct
3044 * texture object pointer.
3045 *
3046 * \param texObj where the pointer to the texture object is returned. Note
3047 * that a successful call may return texObj = NULL.
3048 *
3049 * \return true if no errors, false if errors
3050 */
3051 static bool
3052 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
3053 bool layered, const char *caller,
3054 struct gl_texture_object **texObj)
3055 {
3056 *texObj = NULL; /* This will get returned if texture = 0. */
3057
3058 if (!texture)
3059 return true;
3060
3061 *texObj = _mesa_lookup_texture(ctx, texture);
3062 if (*texObj == NULL || (*texObj)->Target == 0) {
3063 /* Can't render to a non-existent texture object.
3064 *
3065 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
3066 * Managing Framebuffer Objects specifies a different error
3067 * depending upon the calling function (PDF pages 325-328).
3068 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3069 * value, while the other commands throw invalid operation (where
3070 * layered = GL_FALSE).
3071 */
3072 const GLenum error = layered ? GL_INVALID_VALUE :
3073 GL_INVALID_OPERATION;
3074 _mesa_error(ctx, error,
3075 "%s(non-existent texture %u)", caller, texture);
3076 return false;
3077 }
3078
3079 return true;
3080 }
3081
3082
3083 /**
3084 * Common code called by gl*FramebufferTexture() to verify the texture target
3085 * and decide whether or not the attachment should truly be considered
3086 * layered.
3087 *
3088 * \param layered true if attachment should be considered layered, false if
3089 * not
3090 *
3091 * \return true if no errors, false if errors
3092 */
3093 static bool
3094 check_layered_texture_target(struct gl_context *ctx, GLenum target,
3095 const char *caller, GLboolean *layered)
3096 {
3097 *layered = GL_TRUE;
3098
3099 switch (target) {
3100 case GL_TEXTURE_3D:
3101 case GL_TEXTURE_1D_ARRAY_EXT:
3102 case GL_TEXTURE_2D_ARRAY_EXT:
3103 case GL_TEXTURE_CUBE_MAP:
3104 case GL_TEXTURE_CUBE_MAP_ARRAY:
3105 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3106 return true;
3107 case GL_TEXTURE_1D:
3108 case GL_TEXTURE_2D:
3109 case GL_TEXTURE_RECTANGLE:
3110 case GL_TEXTURE_2D_MULTISAMPLE:
3111 /* These texture types are valid to pass to
3112 * glFramebufferTexture(), but since they aren't layered, it
3113 * is equivalent to calling glFramebufferTexture{1D,2D}().
3114 */
3115 *layered = GL_FALSE;
3116 return true;
3117 }
3118
3119 _mesa_error(ctx, GL_INVALID_OPERATION,
3120 "%s(invalid texture target %s)", caller,
3121 _mesa_enum_to_string(target));
3122 return false;
3123 }
3124
3125
3126 /**
3127 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3128 * target.
3129 *
3130 * \return true if no errors, false if errors
3131 */
3132 static bool
3133 check_texture_target(struct gl_context *ctx, GLenum target,
3134 const char *caller)
3135 {
3136 /* We're being called by glFramebufferTextureLayer().
3137 * The only legal texture types for that function are 3D,
3138 * cube-map, and 1D/2D/cube-map array textures.
3139 *
3140 * We don't need to check for GL_ARB_texture_cube_map_array because the
3141 * application wouldn't have been able to create a texture with a
3142 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3143 */
3144 switch (target) {
3145 case GL_TEXTURE_3D:
3146 case GL_TEXTURE_1D_ARRAY:
3147 case GL_TEXTURE_2D_ARRAY:
3148 case GL_TEXTURE_CUBE_MAP_ARRAY:
3149 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3150 return true;
3151 case GL_TEXTURE_CUBE_MAP:
3152 /* We don't need to check the extension (GL_ARB_direct_state_access) or
3153 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
3154 * enabled in core profile. This can be called from
3155 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
3156 * so we do have to check the profile.
3157 */
3158 return ctx->API == API_OPENGL_CORE;
3159 }
3160
3161 _mesa_error(ctx, GL_INVALID_OPERATION,
3162 "%s(invalid texture target %s)", caller,
3163 _mesa_enum_to_string(target));
3164 return false;
3165 }
3166
3167
3168 /**
3169 * Common code called by glFramebufferTexture*D() to verify the texture
3170 * target.
3171 *
3172 * \return true if no errors, false if errors
3173 */
3174 static bool
3175 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3176 GLenum textarget, const char *caller)
3177 {
3178 bool err = false;
3179
3180 switch (textarget) {
3181 case GL_TEXTURE_1D:
3182 err = dims != 1;
3183 break;
3184 case GL_TEXTURE_1D_ARRAY:
3185 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3186 break;
3187 case GL_TEXTURE_2D:
3188 err = dims != 2;
3189 break;
3190 case GL_TEXTURE_2D_ARRAY:
3191 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3192 (_mesa_is_gles(ctx) && ctx->Version < 30);
3193 break;
3194 case GL_TEXTURE_2D_MULTISAMPLE:
3195 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3196 err = dims != 2 ||
3197 !ctx->Extensions.ARB_texture_multisample ||
3198 (_mesa_is_gles(ctx) && ctx->Version < 31);
3199 break;
3200 case GL_TEXTURE_RECTANGLE:
3201 err = dims != 2 || _mesa_is_gles(ctx) ||
3202 !ctx->Extensions.NV_texture_rectangle;
3203 break;
3204 case GL_TEXTURE_CUBE_MAP:
3205 case GL_TEXTURE_CUBE_MAP_ARRAY:
3206 err = true;
3207 break;
3208 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3209 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3210 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3211 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3212 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3213 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3214 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3215 break;
3216 case GL_TEXTURE_3D:
3217 err = dims != 3;
3218 break;
3219 default:
3220 _mesa_error(ctx, GL_INVALID_ENUM,
3221 "%s(unknown textarget 0x%x)", caller, textarget);
3222 return false;
3223 }
3224
3225 if (err) {
3226 _mesa_error(ctx, GL_INVALID_OPERATION,
3227 "%s(invalid textarget %s)",
3228 caller, _mesa_enum_to_string(textarget));
3229 return false;
3230 }
3231
3232 /* Make sure textarget is consistent with the texture's type */
3233 err = (target == GL_TEXTURE_CUBE_MAP) ?
3234 !_mesa_is_cube_face(textarget): (target != textarget);
3235
3236 if (err) {
3237 _mesa_error(ctx, GL_INVALID_OPERATION,
3238 "%s(mismatched texture target)", caller);
3239 return false;
3240 }
3241
3242 return true;
3243 }
3244
3245
3246 /**
3247 * Common code called by gl*FramebufferTextureLayer() and
3248 * glFramebufferTexture3D() to validate the layer.
3249 *
3250 * \return true if no errors, false if errors
3251 */
3252 static bool
3253 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3254 const char *caller)
3255 {
3256 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3257 * spec says:
3258 *
3259 * "An INVALID_VALUE error is generated if texture is non-zero
3260 * and layer is negative."
3261 */
3262 if (layer < 0) {
3263 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer);
3264 return false;
3265 }
3266
3267 if (target == GL_TEXTURE_3D) {
3268 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3269 if (layer >= maxSize) {
3270 _mesa_error(ctx, GL_INVALID_VALUE,
3271 "%s(invalid layer %u)", caller, layer);
3272 return false;
3273 }
3274 }
3275 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3276 (target == GL_TEXTURE_2D_ARRAY) ||
3277 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3278 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3279 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3280 _mesa_error(ctx, GL_INVALID_VALUE,
3281 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3282 caller, layer);
3283 return false;
3284 }
3285 }
3286 else if (target == GL_TEXTURE_CUBE_MAP) {
3287 if (layer >= 6) {
3288 _mesa_error(ctx, GL_INVALID_VALUE,
3289 "%s(layer %u >= 6)", caller, layer);
3290 return false;
3291 }
3292 }
3293
3294 return true;
3295 }
3296
3297
3298 /**
3299 * Common code called by all gl*FramebufferTexture*() entry points to verify
3300 * the level.
3301 *
3302 * \return true if no errors, false if errors
3303 */
3304 static bool
3305 check_level(struct gl_context *ctx, struct gl_texture_object *texObj,
3306 GLenum target, GLint level, const char *caller)
3307 {
3308 /* Section 9.2.8 of the OpenGL 4.6 specification says:
3309 *
3310 * "If texture refers to an immutable-format texture, level must be
3311 * greater than or equal to zero and smaller than the value of
3312 * TEXTURE_VIEW_NUM_LEVELS for texture."
3313 */
3314 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels :
3315 _mesa_max_texture_levels(ctx, target);
3316
3317 if (level < 0 || level >= max_levels) {
3318 _mesa_error(ctx, GL_INVALID_VALUE,
3319 "%s(invalid level %d)", caller, level);
3320 return false;
3321 }
3322
3323 return true;
3324 }
3325
3326
3327 struct gl_renderbuffer_attachment *
3328 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3329 struct gl_framebuffer *fb,
3330 GLenum attachment, const char *caller)
3331 {
3332 /* The window-system framebuffer object is immutable */
3333 if (_mesa_is_winsys_fbo(fb)) {
3334 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3335 caller);
3336 return NULL;
3337 }
3338
3339 /* Not a hash lookup, so we can afford to get the attachment here. */
3340 bool is_color_attachment;
3341 struct gl_renderbuffer_attachment *att =
3342 get_attachment(ctx, fb, attachment, &is_color_attachment);
3343 if (att == NULL) {
3344 if (is_color_attachment) {
3345 _mesa_error(ctx, GL_INVALID_OPERATION,
3346 "%s(invalid color attachment %s)", caller,
3347 _mesa_enum_to_string(attachment));
3348 } else {
3349 _mesa_error(ctx, GL_INVALID_ENUM,
3350 "%s(invalid attachment %s)", caller,
3351 _mesa_enum_to_string(attachment));
3352 }
3353 return NULL;
3354 }
3355
3356 return att;
3357 }
3358
3359
3360 void
3361 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3362 GLenum attachment,
3363 struct gl_renderbuffer_attachment *att,
3364 struct gl_texture_object *texObj, GLenum textarget,
3365 GLint level, GLuint layer, GLboolean layered)
3366 {
3367 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3368
3369 simple_mtx_lock(&fb->Mutex);
3370 if (texObj) {
3371 if (attachment == GL_DEPTH_ATTACHMENT &&
3372 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3373 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3374 _mesa_tex_target_to_face(textarget) ==
3375 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3376 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3377 /* The texture object is already attached to the stencil attachment
3378 * point. Don't create a new renderbuffer; just reuse the stencil
3379 * attachment's. This is required to prevent a GL error in
3380 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3381 */
3382 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3383 BUFFER_STENCIL);
3384 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3385 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3386 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3387 _mesa_tex_target_to_face(textarget) ==
3388 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3389 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3390 /* As above, but with depth and stencil transposed. */
3391 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3392 BUFFER_DEPTH);
3393 } else {
3394 set_texture_attachment(ctx, fb, att, texObj, textarget,
3395 level, layer, layered);
3396
3397 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3398 /* Above we created a new renderbuffer and attached it to the
3399 * depth attachment point. Now attach it to the stencil attachment
3400 * point too.
3401 */
3402 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3403 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3404 BUFFER_DEPTH);
3405 }
3406 }
3407
3408 /* Set the render-to-texture flag. We'll check this flag in
3409 * glTexImage() and friends to determine if we need to revalidate
3410 * any FBOs that might be rendering into this texture.
3411 * This flag never gets cleared since it's non-trivial to determine
3412 * when all FBOs might be done rendering to this texture. That's OK
3413 * though since it's uncommon to render to a texture then repeatedly
3414 * call glTexImage() to change images in the texture.
3415 */
3416 texObj->_RenderToTexture = GL_TRUE;
3417 }
3418 else {
3419 remove_attachment(ctx, att);
3420 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3421 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3422 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3423 }
3424 }
3425
3426 invalidate_framebuffer(fb);
3427
3428 simple_mtx_unlock(&fb->Mutex);
3429 }
3430
3431
3432 static void
3433 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3434 GLenum textarget, GLuint texture,
3435 GLint level, GLint layer)
3436 {
3437 GET_CURRENT_CONTEXT(ctx);
3438
3439 /* Get the framebuffer object */
3440 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3441
3442 /* Get the texture object */
3443 struct gl_texture_object *texObj =
3444 get_texture_for_framebuffer(ctx, texture);
3445
3446 struct gl_renderbuffer_attachment *att =
3447 get_attachment(ctx, fb, attachment, NULL);
3448
3449 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3450 level, layer, GL_FALSE);
3451 }
3452
3453
3454 static void
3455 framebuffer_texture_with_dims(int dims, GLenum target,
3456 GLenum attachment, GLenum textarget,
3457 GLuint texture, GLint level, GLint layer,
3458 const char *caller)
3459 {
3460 GET_CURRENT_CONTEXT(ctx);
3461 struct gl_framebuffer *fb;
3462 struct gl_texture_object *texObj;
3463
3464 /* Get the framebuffer object */
3465 fb = get_framebuffer_target(ctx, target);
3466 if (!fb) {
3467 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3468 _mesa_enum_to_string(target));
3469 return;
3470 }
3471
3472 /* Get the texture object */
3473 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3474 return;
3475
3476 if (texObj) {
3477 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3478 return;
3479
3480 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3481 return;
3482
3483 if (!check_level(ctx, texObj, textarget, level, caller))
3484 return;
3485 }
3486
3487 struct gl_renderbuffer_attachment *att =
3488 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3489 if (!att)
3490 return;
3491
3492 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3493 level, layer, GL_FALSE);
3494 }
3495
3496
3497 void GLAPIENTRY
3498 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3499 GLenum textarget, GLuint texture,
3500 GLint level)
3501 {
3502 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3503 texture, level, 0);
3504 }
3505
3506
3507 void GLAPIENTRY
3508 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3509 GLenum textarget, GLuint texture, GLint level)
3510 {
3511 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3512 level, 0, "glFramebufferTexture1D");
3513 }
3514
3515
3516 void GLAPIENTRY
3517 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3518 GLenum textarget, GLuint texture,
3519 GLint level)
3520 {
3521 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3522 texture, level, 0);
3523 }
3524
3525
3526 void GLAPIENTRY
3527 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3528 GLenum textarget, GLuint texture, GLint level)
3529 {
3530 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3531 level, 0, "glFramebufferTexture2D");
3532 }
3533
3534
3535 void GLAPIENTRY
3536 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3537 GLenum textarget, GLuint texture,
3538 GLint level, GLint layer)
3539 {
3540 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3541 texture, level, layer);
3542 }
3543
3544
3545 void GLAPIENTRY
3546 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3547 GLenum textarget, GLuint texture,
3548 GLint level, GLint layer)
3549 {
3550 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3551 level, layer, "glFramebufferTexture3D");
3552 }
3553
3554
3555 static ALWAYS_INLINE void
3556 frame_buffer_texture(GLuint framebuffer, GLenum target,
3557 GLenum attachment, GLuint texture,
3558 GLint level, GLint layer, const char *func,
3559 bool dsa, bool no_error, bool check_layered)
3560 {
3561 GET_CURRENT_CONTEXT(ctx);
3562 GLboolean layered = GL_FALSE;
3563
3564 if (!no_error && check_layered) {
3565 if (!_mesa_has_geometry_shaders(ctx)) {
3566 _mesa_error(ctx, GL_INVALID_OPERATION,
3567 "unsupported function (%s) called", func);
3568 return;
3569 }
3570 }
3571
3572 /* Get the framebuffer object */
3573 struct gl_framebuffer *fb;
3574 if (no_error) {
3575 if (dsa) {
3576 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3577 } else {
3578 fb = get_framebuffer_target(ctx, target);
3579 }
3580 } else {
3581 if (dsa) {
3582 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3583 if (!fb)
3584 return;
3585 } else {
3586 fb = get_framebuffer_target(ctx, target);
3587 if (!fb) {
3588 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3589 func, _mesa_enum_to_string(target));
3590 return;
3591 }
3592 }
3593 }
3594
3595 /* Get the texture object and framebuffer attachment*/
3596 struct gl_renderbuffer_attachment *att;
3597 struct gl_texture_object *texObj;
3598 if (no_error) {
3599 texObj = get_texture_for_framebuffer(ctx, texture);
3600 att = get_attachment(ctx, fb, attachment, NULL);
3601 } else {
3602 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3603 &texObj))
3604 return;
3605
3606 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3607 if (!att)
3608 return;
3609 }
3610
3611 GLenum textarget = 0;
3612 if (texObj) {
3613 if (check_layered) {
3614 /* We do this regardless of no_error because this sets layered */
3615 if (!check_layered_texture_target(ctx, texObj->Target, func,
3616 &layered))
3617 return;
3618 }
3619
3620 if (!no_error) {
3621 if (!check_layered) {
3622 if (!check_texture_target(ctx, texObj->Target, func))
3623 return;
3624
3625 if (!check_layer(ctx, texObj->Target, layer, func))
3626 return;
3627 }
3628
3629 if (!check_level(ctx, texObj, texObj->Target, level, func))
3630 return;
3631 }
3632
3633 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3634 assert(layer >= 0 && layer < 6);
3635 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3636 layer = 0;
3637 }
3638 }
3639
3640 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3641 level, layer, layered);
3642 }
3643
3644 void GLAPIENTRY
3645 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3646 GLuint texture, GLint level,
3647 GLint layer)
3648 {
3649 frame_buffer_texture(0, target, attachment, texture, level, layer,
3650 "glFramebufferTextureLayer", false, true, false);
3651 }
3652
3653
3654 void GLAPIENTRY
3655 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3656 GLuint texture, GLint level, GLint layer)
3657 {
3658 frame_buffer_texture(0, target, attachment, texture, level, layer,
3659 "glFramebufferTextureLayer", false, false, false);
3660 }
3661
3662
3663 void GLAPIENTRY
3664 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3665 GLenum attachment,
3666 GLuint texture, GLint level,
3667 GLint layer)
3668 {
3669 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3670 "glNamedFramebufferTextureLayer", true, true, false);
3671 }
3672
3673
3674 void GLAPIENTRY
3675 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3676 GLuint texture, GLint level, GLint layer)
3677 {
3678 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3679 "glNamedFramebufferTextureLayer", true, false, false);
3680 }
3681
3682
3683 void GLAPIENTRY
3684 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3685 GLuint texture, GLint level)
3686 {
3687 frame_buffer_texture(0, target, attachment, texture, level, 0,
3688 "glFramebufferTexture", false, true, true);
3689 }
3690
3691
3692 void GLAPIENTRY
3693 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3694 GLuint texture, GLint level)
3695 {
3696 frame_buffer_texture(0, target, attachment, texture, level, 0,
3697 "glFramebufferTexture", false, false, true);
3698 }
3699
3700 void GLAPIENTRY
3701 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3702 GLuint texture, GLint level)
3703 {
3704 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3705 "glNamedFramebufferTexture", true, true, true);
3706 }
3707
3708
3709 void GLAPIENTRY
3710 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3711 GLuint texture, GLint level)
3712 {
3713 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3714 "glNamedFramebufferTexture", true, false, true);
3715 }
3716
3717
3718 void
3719 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3720 struct gl_framebuffer *fb,
3721 GLenum attachment,
3722 struct gl_renderbuffer *rb)
3723 {
3724 assert(!_mesa_is_winsys_fbo(fb));
3725
3726 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3727
3728 assert(ctx->Driver.FramebufferRenderbuffer);
3729 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3730
3731 /* Some subsequent GL commands may depend on the framebuffer's visual
3732 * after the binding is updated. Update visual info now.
3733 */
3734 _mesa_update_framebuffer_visual(ctx, fb);
3735 }
3736
3737 static ALWAYS_INLINE void
3738 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
3739 GLenum attachment, GLenum renderbuffertarget,
3740 GLuint renderbuffer, const char *func, bool no_error)
3741 {
3742 struct gl_renderbuffer_attachment *att;
3743 struct gl_renderbuffer *rb;
3744 bool is_color_attachment;
3745
3746 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
3747 _mesa_error(ctx, GL_INVALID_ENUM,
3748 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
3749 return;
3750 }
3751
3752 if (renderbuffer) {
3753 if (!no_error) {
3754 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
3755 if (!rb)
3756 return;
3757 } else {
3758 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
3759 }
3760 } else {
3761 /* remove renderbuffer attachment */
3762 rb = NULL;
3763 }
3764
3765 if (!no_error) {
3766 if (_mesa_is_winsys_fbo(fb)) {
3767 /* Can't attach new renderbuffers to a window system framebuffer */
3768 _mesa_error(ctx, GL_INVALID_OPERATION,
3769 "%s(window-system framebuffer)", func);
3770 return;
3771 }
3772
3773 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3774 if (att == NULL) {
3775 /*
3776 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
3777 * to a Framebuffer":
3778 *
3779 * "An INVALID_OPERATION error is generated if attachment is
3780 * COLOR_- ATTACHMENTm where m is greater than or equal to the
3781 * value of MAX_COLOR_- ATTACHMENTS ."
3782 *
3783 * If we are at this point, is because the attachment is not valid, so
3784 * if is_color_attachment is true, is because of the previous reason.
3785 */
3786 if (is_color_attachment) {
3787 _mesa_error(ctx, GL_INVALID_OPERATION,
3788 "%s(invalid color attachment %s)", func,
3789 _mesa_enum_to_string(attachment));
3790 } else {
3791 _mesa_error(ctx, GL_INVALID_ENUM,
3792 "%s(invalid attachment %s)", func,
3793 _mesa_enum_to_string(attachment));
3794 }
3795
3796 return;
3797 }
3798
3799 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3800 rb && rb->Format != MESA_FORMAT_NONE) {
3801 /* make sure the renderbuffer is a depth/stencil format */
3802 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3803 if (baseFormat != GL_DEPTH_STENCIL) {
3804 _mesa_error(ctx, GL_INVALID_OPERATION,
3805 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3806 return;
3807 }
3808 }
3809 }
3810
3811 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3812 }
3813
3814 static void
3815 framebuffer_renderbuffer_error(struct gl_context *ctx,
3816 struct gl_framebuffer *fb, GLenum attachment,
3817 GLenum renderbuffertarget,
3818 GLuint renderbuffer, const char *func)
3819 {
3820 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3821 renderbuffer, func, false);
3822 }
3823
3824 static void
3825 framebuffer_renderbuffer_no_error(struct gl_context *ctx,
3826 struct gl_framebuffer *fb, GLenum attachment,
3827 GLenum renderbuffertarget,
3828 GLuint renderbuffer, const char *func)
3829 {
3830 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3831 renderbuffer, func, true);
3832 }
3833
3834 void GLAPIENTRY
3835 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
3836 GLenum renderbuffertarget,
3837 GLuint renderbuffer)
3838 {
3839 GET_CURRENT_CONTEXT(ctx);
3840
3841 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3842 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3843 renderbuffer, "glFramebufferRenderbuffer");
3844 }
3845
3846 void GLAPIENTRY
3847 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3848 GLenum renderbuffertarget,
3849 GLuint renderbuffer)
3850 {
3851 struct gl_framebuffer *fb;
3852 GET_CURRENT_CONTEXT(ctx);
3853
3854 fb = get_framebuffer_target(ctx, target);
3855 if (!fb) {
3856 _mesa_error(ctx, GL_INVALID_ENUM,
3857 "glFramebufferRenderbuffer(invalid target %s)",
3858 _mesa_enum_to_string(target));
3859 return;
3860 }
3861
3862 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3863 renderbuffer, "glFramebufferRenderbuffer");
3864 }
3865
3866 void GLAPIENTRY
3867 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
3868 GLenum attachment,
3869 GLenum renderbuffertarget,
3870 GLuint renderbuffer)
3871 {
3872 GET_CURRENT_CONTEXT(ctx);
3873
3874 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3875 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3876 renderbuffer,
3877 "glNamedFramebufferRenderbuffer");
3878 }
3879
3880 void GLAPIENTRY
3881 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3882 GLenum renderbuffertarget,
3883 GLuint renderbuffer)
3884 {
3885 struct gl_framebuffer *fb;
3886 GET_CURRENT_CONTEXT(ctx);
3887
3888 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3889 "glNamedFramebufferRenderbuffer");
3890 if (!fb)
3891 return;
3892
3893 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3894 renderbuffer,
3895 "glNamedFramebufferRenderbuffer");
3896 }
3897
3898
3899 static void
3900 get_framebuffer_attachment_parameter(struct gl_context *ctx,
3901 struct gl_framebuffer *buffer,
3902 GLenum attachment, GLenum pname,
3903 GLint *params, const char *caller)
3904 {
3905 const struct gl_renderbuffer_attachment *att;
3906 bool is_color_attachment = false;
3907 GLenum err;
3908
3909 /* The error code for an attachment type of GL_NONE differs between APIs.
3910 *
3911 * From the ES 2.0.25 specification, page 127:
3912 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3913 * querying any other pname will generate INVALID_ENUM."
3914 *
3915 * From the OpenGL 3.0 specification, page 337, or identically,
3916 * the OpenGL ES 3.0.4 specification, page 240:
3917 *
3918 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3919 * framebuffer is bound to target. In this case querying pname
3920 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3921 * queries will generate an INVALID_OPERATION error."
3922 */
3923 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3924 GL_INVALID_ENUM : GL_INVALID_OPERATION;
3925
3926 if (_mesa_is_winsys_fbo(buffer)) {
3927 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3928 * says:
3929 *
3930 * "If the framebuffer currently bound to target is zero, then
3931 * INVALID_OPERATION is generated."
3932 *
3933 * The EXT_framebuffer_object spec has the same wording, and the
3934 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3935 * spec.
3936 */
3937 if ((!_mesa_is_desktop_gl(ctx) ||
3938 !ctx->Extensions.ARB_framebuffer_object)
3939 && !_mesa_is_gles3(ctx)) {
3940 _mesa_error(ctx, GL_INVALID_OPERATION,
3941 "%s(window-system framebuffer)", caller);
3942 return;
3943 }
3944
3945 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3946 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3947 _mesa_error(ctx, GL_INVALID_ENUM,
3948 "%s(invalid attachment %s)", caller,
3949 _mesa_enum_to_string(attachment));
3950 return;
3951 }
3952
3953 /* The specs are not clear about how to handle
3954 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3955 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3956 * discussed in:
3957 *
3958 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3959 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3960 */
3961 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3962 _mesa_error(ctx, GL_INVALID_ENUM,
3963 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3964 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3965 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3966 return;
3967 }
3968
3969 /* the default / window-system FBO */
3970 att = get_fb0_attachment(ctx, buffer, attachment);
3971 }
3972 else {
3973 /* user-created framebuffer FBO */
3974 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3975 }
3976
3977 if (att == NULL) {
3978 /*
3979 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3980 *
3981 * "An INVALID_OPERATION error is generated if a framebuffer object
3982 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
3983 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
3984 *
3985 * If we are at this point, is because the attachment is not valid, so
3986 * if is_color_attachment is true, is because of the previous reason.
3987 */
3988 if (is_color_attachment) {
3989 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
3990 caller, _mesa_enum_to_string(attachment));
3991 } else {
3992 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3993 _mesa_enum_to_string(attachment));
3994 }
3995 return;
3996 }
3997
3998 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3999 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
4000 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
4001 /* This behavior is first specified in OpenGL 4.4 specification.
4002 *
4003 * From the OpenGL 4.4 spec page 275:
4004 * "This query cannot be performed for a combined depth+stencil
4005 * attachment, since it does not have a single format."
4006 */
4007 _mesa_error(ctx, GL_INVALID_OPERATION,
4008 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
4009 " is invalid for depth+stencil attachment)", caller);
4010 return;
4011 }
4012 /* the depth and stencil attachments must point to the same buffer */
4013 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
4014 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
4015 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
4016 _mesa_error(ctx, GL_INVALID_OPERATION,
4017 "%s(DEPTH/STENCIL attachments differ)", caller);
4018 return;
4019 }
4020 }
4021
4022 /* No need to flush here */
4023
4024 switch (pname) {
4025 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
4026 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
4027 *
4028 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4029 * either no framebuffer is bound to target; or the default framebuffer
4030 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
4031 * stencil bits, respectively, is zero."
4032 *
4033 * Note that we don't need explicit checks on DEPTH and STENCIL, because
4034 * on the case the spec is pointing, att->Type is already NONE, so we
4035 * just need to check att->Type.
4036 */
4037 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
4038 GL_FRAMEBUFFER_DEFAULT : att->Type;
4039 return;
4040 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
4041 if (att->Type == GL_RENDERBUFFER_EXT) {
4042 *params = att->Renderbuffer->Name;
4043 }
4044 else if (att->Type == GL_TEXTURE) {
4045 *params = att->Texture->Name;
4046 }
4047 else {
4048 assert(att->Type == GL_NONE);
4049 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
4050 *params = 0;
4051 } else {
4052 goto invalid_pname_enum;
4053 }
4054 }
4055 return;
4056 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
4057 if (att->Type == GL_TEXTURE) {
4058 *params = att->TextureLevel;
4059 }
4060 else if (att->Type == GL_NONE) {
4061 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4062 _mesa_enum_to_string(pname));
4063 }
4064 else {
4065 goto invalid_pname_enum;
4066 }
4067 return;
4068 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
4069 if (att->Type == GL_TEXTURE) {
4070 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
4071 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
4072 }
4073 else {
4074 *params = 0;
4075 }
4076 }
4077 else if (att->Type == GL_NONE) {
4078 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4079 _mesa_enum_to_string(pname));
4080 }
4081 else {
4082 goto invalid_pname_enum;
4083 }
4084 return;
4085 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
4086 if (ctx->API == API_OPENGLES) {
4087 goto invalid_pname_enum;
4088 } else if (att->Type == GL_NONE) {
4089 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4090 _mesa_enum_to_string(pname));
4091 } else if (att->Type == GL_TEXTURE) {
4092 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
4093 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
4094 *params = att->Zoffset;
4095 }
4096 else {
4097 *params = 0;
4098 }
4099 }
4100 else {
4101 goto invalid_pname_enum;
4102 }
4103 return;
4104 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
4105 if ((!_mesa_is_desktop_gl(ctx) ||
4106 !ctx->Extensions.ARB_framebuffer_object)
4107 && !_mesa_is_gles3(ctx)) {
4108 goto invalid_pname_enum;
4109 }
4110 else if (att->Type == GL_NONE) {
4111 if (_mesa_is_winsys_fbo(buffer) &&
4112 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
4113 *params = GL_LINEAR;
4114 } else {
4115 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4116 _mesa_enum_to_string(pname));
4117 }
4118 }
4119 else {
4120 if (ctx->Extensions.EXT_framebuffer_sRGB) {
4121 *params =
4122 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
4123 }
4124 else {
4125 /* According to ARB_framebuffer_sRGB, we should return LINEAR
4126 * if the sRGB conversion is unsupported. */
4127 *params = GL_LINEAR;
4128 }
4129 }
4130 return;
4131 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
4132 if ((ctx->API != API_OPENGL_COMPAT ||
4133 !ctx->Extensions.ARB_framebuffer_object)
4134 && ctx->API != API_OPENGL_CORE
4135 && !_mesa_is_gles3(ctx)) {
4136 goto invalid_pname_enum;
4137 }
4138 else if (att->Type == GL_NONE) {
4139 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4140 _mesa_enum_to_string(pname));
4141 }
4142 else {
4143 mesa_format format = att->Renderbuffer->Format;
4144
4145 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4146 * 3.0.1 spec says:
4147 *
4148 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4149 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4150 * generate an INVALID_OPERATION error.
4151 */
4152 if (_mesa_is_gles3(ctx) &&
4153 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4154 _mesa_error(ctx, GL_INVALID_OPERATION,
4155 "%s(cannot query "
4156 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4157 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4158 return;
4159 }
4160
4161 if (format == MESA_FORMAT_S_UINT8) {
4162 /* special cases */
4163 *params = GL_INDEX;
4164 }
4165 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4166 /* depends on the attachment parameter */
4167 if (attachment == GL_STENCIL_ATTACHMENT) {
4168 *params = GL_INDEX;
4169 }
4170 else {
4171 *params = GL_FLOAT;
4172 }
4173 }
4174 else {
4175 *params = _mesa_get_format_datatype(format);
4176 }
4177 }
4178 return;
4179 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4180 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4181 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4182 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4183 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4184 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4185 if ((!_mesa_is_desktop_gl(ctx) ||
4186 !ctx->Extensions.ARB_framebuffer_object)
4187 && !_mesa_is_gles3(ctx)) {
4188 goto invalid_pname_enum;
4189 }
4190 else if (att->Texture) {
4191 const struct gl_texture_image *texImage =
4192 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4193 att->TextureLevel);
4194 if (texImage) {
4195 *params = get_component_bits(pname, texImage->_BaseFormat,
4196 texImage->TexFormat);
4197 }
4198 else {
4199 *params = 0;
4200 }
4201 }
4202 else if (att->Renderbuffer) {
4203 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4204 att->Renderbuffer->Format);
4205 }
4206 else {
4207 assert(att->Type == GL_NONE);
4208 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4209 _mesa_enum_to_string(pname));
4210 }
4211 return;
4212 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4213 if (!_mesa_has_geometry_shaders(ctx)) {
4214 goto invalid_pname_enum;
4215 } else if (att->Type == GL_TEXTURE) {
4216 *params = att->Layered;
4217 } else if (att->Type == GL_NONE) {
4218 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4219 _mesa_enum_to_string(pname));
4220 } else {
4221 goto invalid_pname_enum;
4222 }
4223 return;
4224 default:
4225 goto invalid_pname_enum;
4226 }
4227
4228 return;
4229
4230 invalid_pname_enum:
4231 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4232 _mesa_enum_to_string(pname));
4233 return;
4234 }
4235
4236
4237 void GLAPIENTRY
4238 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4239 GLenum pname, GLint *params)
4240 {
4241 GET_CURRENT_CONTEXT(ctx);
4242 struct gl_framebuffer *buffer;
4243
4244 buffer = get_framebuffer_target(ctx, target);
4245 if (!buffer) {
4246 _mesa_error(ctx, GL_INVALID_ENUM,
4247 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4248 _mesa_enum_to_string(target));
4249 return;
4250 }
4251
4252 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4253 params,
4254 "glGetFramebufferAttachmentParameteriv");
4255 }
4256
4257
4258 void GLAPIENTRY
4259 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4260 GLenum attachment,
4261 GLenum pname, GLint *params)
4262 {
4263 GET_CURRENT_CONTEXT(ctx);
4264 struct gl_framebuffer *buffer;
4265
4266 if (framebuffer) {
4267 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4268 "glGetNamedFramebufferAttachmentParameteriv");
4269 if (!buffer)
4270 return;
4271 }
4272 else {
4273 /*
4274 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4275 * 4.5 core spec (30.10.2014, PDF page 314):
4276 * "If framebuffer is zero, then the default draw framebuffer is
4277 * queried."
4278 */
4279 buffer = ctx->WinSysDrawBuffer;
4280 }
4281
4282 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4283 params,
4284 "glGetNamedFramebufferAttachmentParameteriv");
4285 }
4286
4287
4288 void GLAPIENTRY
4289 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4290 GLint param)
4291 {
4292 GET_CURRENT_CONTEXT(ctx);
4293 struct gl_framebuffer *fb = NULL;
4294
4295 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
4296 !ctx->Extensions.ARB_sample_locations) {
4297 _mesa_error(ctx, GL_INVALID_OPERATION,
4298 "glNamedFramebufferParameteri("
4299 "neither ARB_framebuffer_no_attachments nor "
4300 "ARB_sample_locations is available)");
4301 return;
4302 }
4303
4304 if (framebuffer) {
4305 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4306 "glNamedFramebufferParameteri");
4307 } else {
4308 fb = ctx->WinSysDrawBuffer;
4309 }
4310
4311 if (fb) {
4312 framebuffer_parameteri(ctx, fb, pname, param,
4313 "glNamedFramebufferParameteriv");
4314 }
4315 }
4316
4317
4318 void GLAPIENTRY
4319 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4320 GLint *param)
4321 {
4322 GET_CURRENT_CONTEXT(ctx);
4323 struct gl_framebuffer *fb;
4324
4325 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4326 _mesa_error(ctx, GL_INVALID_OPERATION,
4327 "glNamedFramebufferParameteriv("
4328 "neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
4329 " is available)");
4330 return;
4331 }
4332
4333 if (framebuffer)
4334 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4335 "glGetNamedFramebufferParameteriv");
4336 else
4337 fb = ctx->WinSysDrawBuffer;
4338
4339 if (fb) {
4340 get_framebuffer_parameteriv(ctx, fb, pname, param,
4341 "glGetNamedFramebufferParameteriv");
4342 }
4343 }
4344
4345
4346 static void
4347 invalidate_framebuffer_storage(struct gl_context *ctx,
4348 struct gl_framebuffer *fb,
4349 GLsizei numAttachments,
4350 const GLenum *attachments, GLint x, GLint y,
4351 GLsizei width, GLsizei height, const char *name)
4352 {
4353 int i;
4354
4355 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4356 * Spec (2.2.2015, PDF page 522) says:
4357 * "An INVALID_VALUE error is generated if numAttachments, width, or
4358 * height is negative."
4359 */
4360 if (numAttachments < 0) {
4361 _mesa_error(ctx, GL_INVALID_VALUE,
4362 "%s(numAttachments < 0)", name);
4363 return;
4364 }
4365
4366 if (width < 0) {
4367 _mesa_error(ctx, GL_INVALID_VALUE,
4368 "%s(width < 0)", name);
4369 return;
4370 }
4371
4372 if (height < 0) {
4373 _mesa_error(ctx, GL_INVALID_VALUE,
4374 "%s(height < 0)", name);
4375 return;
4376 }
4377
4378 /* The GL_ARB_invalidate_subdata spec says:
4379 *
4380 * "If an attachment is specified that does not exist in the
4381 * framebuffer bound to <target>, it is ignored."
4382 *
4383 * It also says:
4384 *
4385 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4386 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4387 * INVALID_OPERATION is generated."
4388 *
4389 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4390 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4391 * set of retrictions).
4392 */
4393 for (i = 0; i < numAttachments; i++) {
4394 if (_mesa_is_winsys_fbo(fb)) {
4395 switch (attachments[i]) {
4396 case GL_ACCUM:
4397 case GL_AUX0:
4398 case GL_AUX1:
4399 case GL_AUX2:
4400 case GL_AUX3:
4401 /* Accumulation buffers and auxilary buffers were removed in
4402 * OpenGL 3.1, and they never existed in OpenGL ES.
4403 */
4404 if (ctx->API != API_OPENGL_COMPAT)
4405 goto invalid_enum;
4406 break;
4407 case GL_COLOR:
4408 case GL_DEPTH:
4409 case GL_STENCIL:
4410 break;
4411 case GL_BACK_LEFT:
4412 case GL_BACK_RIGHT:
4413 case GL_FRONT_LEFT:
4414 case GL_FRONT_RIGHT:
4415 if (!_mesa_is_desktop_gl(ctx))
4416 goto invalid_enum;
4417 break;
4418 default:
4419 goto invalid_enum;
4420 }
4421 } else {
4422 switch (attachments[i]) {
4423 case GL_DEPTH_ATTACHMENT:
4424 case GL_STENCIL_ATTACHMENT:
4425 break;
4426 case GL_DEPTH_STENCIL_ATTACHMENT:
4427 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4428 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4429 * extension does not make this attachment point valid on ES 2.0.
4430 */
4431 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4432 break;
4433 /* fallthrough */
4434 case GL_COLOR_ATTACHMENT0:
4435 case GL_COLOR_ATTACHMENT1:
4436 case GL_COLOR_ATTACHMENT2:
4437 case GL_COLOR_ATTACHMENT3:
4438 case GL_COLOR_ATTACHMENT4:
4439 case GL_COLOR_ATTACHMENT5:
4440 case GL_COLOR_ATTACHMENT6:
4441 case GL_COLOR_ATTACHMENT7:
4442 case GL_COLOR_ATTACHMENT8:
4443 case GL_COLOR_ATTACHMENT9:
4444 case GL_COLOR_ATTACHMENT10:
4445 case GL_COLOR_ATTACHMENT11:
4446 case GL_COLOR_ATTACHMENT12:
4447 case GL_COLOR_ATTACHMENT13:
4448 case GL_COLOR_ATTACHMENT14:
4449 case GL_COLOR_ATTACHMENT15: {
4450 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4451 if (k >= ctx->Const.MaxColorAttachments) {
4452 _mesa_error(ctx, GL_INVALID_OPERATION,
4453 "%s(attachment >= max. color attachments)", name);
4454 return;
4455 }
4456 break;
4457 }
4458 default:
4459 goto invalid_enum;
4460 }
4461 }
4462 }
4463
4464 /* We don't actually do anything for this yet. Just return after
4465 * validating the parameters and generating the required errors.
4466 */
4467 return;
4468
4469 invalid_enum:
4470 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4471 _mesa_enum_to_string(attachments[i]));
4472 return;
4473 }
4474
4475
4476 void GLAPIENTRY
4477 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4478 const GLenum *attachments, GLint x,
4479 GLint y, GLsizei width, GLsizei height)
4480 {
4481 /* no-op */
4482 }
4483
4484
4485 void GLAPIENTRY
4486 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4487 const GLenum *attachments, GLint x, GLint y,
4488 GLsizei width, GLsizei height)
4489 {
4490 struct gl_framebuffer *fb;
4491 GET_CURRENT_CONTEXT(ctx);
4492
4493 fb = get_framebuffer_target(ctx, target);
4494 if (!fb) {
4495 _mesa_error(ctx, GL_INVALID_ENUM,
4496 "glInvalidateSubFramebuffer(invalid target %s)",
4497 _mesa_enum_to_string(target));
4498 return;
4499 }
4500
4501 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4502 x, y, width, height,
4503 "glInvalidateSubFramebuffer");
4504 }
4505
4506
4507 void GLAPIENTRY
4508 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4509 GLsizei numAttachments,
4510 const GLenum *attachments,
4511 GLint x, GLint y,
4512 GLsizei width, GLsizei height)
4513 {
4514 struct gl_framebuffer *fb;
4515 GET_CURRENT_CONTEXT(ctx);
4516
4517 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4518 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4519 * default draw framebuffer is affected."
4520 */
4521 if (framebuffer) {
4522 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4523 "glInvalidateNamedFramebufferSubData");
4524 if (!fb)
4525 return;
4526 }
4527 else
4528 fb = ctx->WinSysDrawBuffer;
4529
4530 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4531 x, y, width, height,
4532 "glInvalidateNamedFramebufferSubData");
4533 }
4534
4535
4536 void GLAPIENTRY
4537 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4538 const GLenum *attachments)
4539 {
4540 /* no-op */
4541 }
4542
4543
4544 void GLAPIENTRY
4545 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4546 const GLenum *attachments)
4547 {
4548 struct gl_framebuffer *fb;
4549 GET_CURRENT_CONTEXT(ctx);
4550
4551 fb = get_framebuffer_target(ctx, target);
4552 if (!fb) {
4553 _mesa_error(ctx, GL_INVALID_ENUM,
4554 "glInvalidateFramebuffer(invalid target %s)",
4555 _mesa_enum_to_string(target));
4556 return;
4557 }
4558
4559 /* The GL_ARB_invalidate_subdata spec says:
4560 *
4561 * "The command
4562 *
4563 * void InvalidateFramebuffer(enum target,
4564 * sizei numAttachments,
4565 * const enum *attachments);
4566 *
4567 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4568 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4569 * <MAX_VIEWPORT_DIMS[1]> respectively."
4570 */
4571 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4572 0, 0,
4573 ctx->Const.MaxViewportWidth,
4574 ctx->Const.MaxViewportHeight,
4575 "glInvalidateFramebuffer");
4576 }
4577
4578
4579 void GLAPIENTRY
4580 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4581 GLsizei numAttachments,
4582 const GLenum *attachments)
4583 {
4584 struct gl_framebuffer *fb;
4585 GET_CURRENT_CONTEXT(ctx);
4586
4587 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4588 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4589 * default draw framebuffer is affected."
4590 */
4591 if (framebuffer) {
4592 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4593 "glInvalidateNamedFramebufferData");
4594 if (!fb)
4595 return;
4596 }
4597 else
4598 fb = ctx->WinSysDrawBuffer;
4599
4600 /* The GL_ARB_invalidate_subdata spec says:
4601 *
4602 * "The command
4603 *
4604 * void InvalidateFramebuffer(enum target,
4605 * sizei numAttachments,
4606 * const enum *attachments);
4607 *
4608 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4609 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4610 * <MAX_VIEWPORT_DIMS[1]> respectively."
4611 */
4612 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4613 0, 0,
4614 ctx->Const.MaxViewportWidth,
4615 ctx->Const.MaxViewportHeight,
4616 "glInvalidateNamedFramebufferData");
4617 }
4618
4619
4620 void GLAPIENTRY
4621 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4622 const GLenum *attachments)
4623 {
4624 struct gl_framebuffer *fb;
4625 GLint i;
4626
4627 GET_CURRENT_CONTEXT(ctx);
4628
4629 fb = get_framebuffer_target(ctx, target);
4630 if (!fb) {
4631 _mesa_error(ctx, GL_INVALID_ENUM,
4632 "glDiscardFramebufferEXT(target %s)",
4633 _mesa_enum_to_string(target));
4634 return;
4635 }
4636
4637 if (numAttachments < 0) {
4638 _mesa_error(ctx, GL_INVALID_VALUE,
4639 "glDiscardFramebufferEXT(numAttachments < 0)");
4640 return;
4641 }
4642
4643 for (i = 0; i < numAttachments; i++) {
4644 switch (attachments[i]) {
4645 case GL_COLOR:
4646 case GL_DEPTH:
4647 case GL_STENCIL:
4648 if (_mesa_is_user_fbo(fb))
4649 goto invalid_enum;
4650 break;
4651 case GL_COLOR_ATTACHMENT0:
4652 case GL_DEPTH_ATTACHMENT:
4653 case GL_STENCIL_ATTACHMENT:
4654 if (_mesa_is_winsys_fbo(fb))
4655 goto invalid_enum;
4656 break;
4657 default:
4658 goto invalid_enum;
4659 }
4660 }
4661
4662 if (ctx->Driver.DiscardFramebuffer)
4663 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4664
4665 return;
4666
4667 invalid_enum:
4668 _mesa_error(ctx, GL_INVALID_ENUM,
4669 "glDiscardFramebufferEXT(attachment %s)",
4670 _mesa_enum_to_string(attachments[i]));
4671 }
4672
4673 static void
4674 sample_locations(struct gl_context *ctx, struct gl_framebuffer *fb,
4675 GLuint start, GLsizei count, const GLfloat *v, bool no_error,
4676 const char *name)
4677 {
4678 GLsizei i;
4679
4680 if (!no_error) {
4681 if (!ctx->Extensions.ARB_sample_locations) {
4682 _mesa_error(ctx, GL_INVALID_OPERATION,
4683 "%s not supported "
4684 "(ARB_sample_locations not available)", name);
4685 return;
4686 }
4687
4688 if (start + count > MAX_SAMPLE_LOCATION_TABLE_SIZE) {
4689 _mesa_error(ctx, GL_INVALID_VALUE,
4690 "%s(start+size > sample location table size)", name);
4691 return;
4692 }
4693 }
4694
4695 if (!fb->SampleLocationTable) {
4696 size_t size = MAX_SAMPLE_LOCATION_TABLE_SIZE * 2 * sizeof(GLfloat);
4697 fb->SampleLocationTable = malloc(size);
4698 if (!fb->SampleLocationTable)
4699 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4700 "Cannot allocate sample location table");
4701 for (i = 0; i < MAX_SAMPLE_LOCATION_TABLE_SIZE * 2; i++)
4702 fb->SampleLocationTable[i] = 0.5f;
4703 }
4704
4705 for (i = 0; i < count * 2; i++) {
4706 /* The ARB_sample_locations spec says:
4707 *
4708 * Sample locations outside of [0,1] result in undefined
4709 * behavior.
4710 *
4711 * To simplify driver implementations, we choose to clamp to
4712 * [0,1] and change NaN into 0.5.
4713 */
4714 if (isnan(v[i]) || v[i] < 0.0f || v[i] > 1.0f) {
4715 static GLuint msg_id = 0;
4716 static const char* msg = "Invalid sample location specified";
4717 _mesa_debug_get_id(&msg_id);
4718
4719 _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_UNDEFINED,
4720 msg_id, MESA_DEBUG_SEVERITY_HIGH, strlen(msg), msg);
4721 }
4722
4723 if (isnan(v[i]))
4724 fb->SampleLocationTable[start * 2 + i] = 0.5f;
4725 else
4726 fb->SampleLocationTable[start * 2 + i] = CLAMP(v[i], 0.0f, 1.0f);
4727 }
4728
4729 if (fb == ctx->DrawBuffer)
4730 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
4731 }
4732
4733 void GLAPIENTRY
4734 _mesa_FramebufferSampleLocationsfvARB(GLenum target, GLuint start,
4735 GLsizei count, const GLfloat *v)
4736 {
4737 struct gl_framebuffer *fb;
4738
4739 GET_CURRENT_CONTEXT(ctx);
4740
4741 fb = get_framebuffer_target(ctx, target);
4742 if (!fb) {
4743 _mesa_error(ctx, GL_INVALID_ENUM,
4744 "glFramebufferSampleLocationsfvARB(target %s)",
4745 _mesa_enum_to_string(target));
4746 return;
4747 }
4748
4749 sample_locations(ctx, fb, start, count, v, false,
4750 "glFramebufferSampleLocationsfvARB");
4751 }
4752
4753 void GLAPIENTRY
4754 _mesa_NamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start,
4755 GLsizei count, const GLfloat *v)
4756 {
4757 struct gl_framebuffer *fb;
4758
4759 GET_CURRENT_CONTEXT(ctx);
4760
4761 if (framebuffer) {
4762 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4763 "glNamedFramebufferSampleLocationsfvARB");
4764 if (!fb)
4765 return;
4766 }
4767 else
4768 fb = ctx->WinSysDrawBuffer;
4769
4770 sample_locations(ctx, fb, start, count, v, false,
4771 "glNamedFramebufferSampleLocationsfvARB");
4772 }
4773
4774 void GLAPIENTRY
4775 _mesa_FramebufferSampleLocationsfvARB_no_error(GLenum target, GLuint start,
4776 GLsizei count, const GLfloat *v)
4777 {
4778 GET_CURRENT_CONTEXT(ctx);
4779 sample_locations(ctx, get_framebuffer_target(ctx, target), start,
4780 count, v, true, "glFramebufferSampleLocationsfvARB");
4781 }
4782
4783 void GLAPIENTRY
4784 _mesa_NamedFramebufferSampleLocationsfvARB_no_error(GLuint framebuffer,
4785 GLuint start, GLsizei count,
4786 const GLfloat *v)
4787 {
4788 GET_CURRENT_CONTEXT(ctx);
4789 sample_locations(ctx, _mesa_lookup_framebuffer(ctx, framebuffer), start,
4790 count, v, true, "glNamedFramebufferSampleLocationsfvARB");
4791 }
4792
4793 void GLAPIENTRY
4794 _mesa_EvaluateDepthValuesARB(void)
4795 {
4796 GET_CURRENT_CONTEXT(ctx);
4797
4798 if (!ctx->Extensions.ARB_sample_locations) {
4799 _mesa_error(ctx, GL_INVALID_OPERATION,
4800 "EvaluateDepthValuesARB not supported (neither "
4801 "ARB_sample_locations nor NV_sample_locations is available)");
4802 return;
4803 }
4804
4805 if (ctx->Driver.EvaluateDepthValues)
4806 ctx->Driver.EvaluateDepthValues(ctx);
4807 }