mesa: pass rb attachment to _mesa_framebuffer_texture()
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
226 * is_color_attachment, because several callers would return different errors
227 * if they don't find the attachment.
228 */
229 static struct gl_renderbuffer_attachment *
230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
231 GLenum attachment, bool *is_color_attachment)
232 {
233 GLuint i;
234
235 assert(_mesa_is_user_fbo(fb));
236
237 if (is_color_attachment)
238 *is_color_attachment = false;
239
240 switch (attachment) {
241 case GL_COLOR_ATTACHMENT0_EXT:
242 case GL_COLOR_ATTACHMENT1_EXT:
243 case GL_COLOR_ATTACHMENT2_EXT:
244 case GL_COLOR_ATTACHMENT3_EXT:
245 case GL_COLOR_ATTACHMENT4_EXT:
246 case GL_COLOR_ATTACHMENT5_EXT:
247 case GL_COLOR_ATTACHMENT6_EXT:
248 case GL_COLOR_ATTACHMENT7_EXT:
249 case GL_COLOR_ATTACHMENT8_EXT:
250 case GL_COLOR_ATTACHMENT9_EXT:
251 case GL_COLOR_ATTACHMENT10_EXT:
252 case GL_COLOR_ATTACHMENT11_EXT:
253 case GL_COLOR_ATTACHMENT12_EXT:
254 case GL_COLOR_ATTACHMENT13_EXT:
255 case GL_COLOR_ATTACHMENT14_EXT:
256 case GL_COLOR_ATTACHMENT15_EXT:
257 if (is_color_attachment)
258 *is_color_attachment = true;
259 /* Only OpenGL ES 1.x forbids color attachments other than
260 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
261 * hardware is used.
262 */
263 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
264 if (i >= ctx->Const.MaxColorAttachments
265 || (i > 0 && ctx->API == API_OPENGLES)) {
266 return NULL;
267 }
268 return &fb->Attachment[BUFFER_COLOR0 + i];
269 case GL_DEPTH_STENCIL_ATTACHMENT:
270 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
271 return NULL;
272 /* fall-through */
273 case GL_DEPTH_ATTACHMENT_EXT:
274 return &fb->Attachment[BUFFER_DEPTH];
275 case GL_STENCIL_ATTACHMENT_EXT:
276 return &fb->Attachment[BUFFER_STENCIL];
277 default:
278 return NULL;
279 }
280 }
281
282
283 /**
284 * As above, but only used for getting attachments of the default /
285 * window-system framebuffer (not user-created framebuffer objects).
286 */
287 static struct gl_renderbuffer_attachment *
288 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
289 GLenum attachment)
290 {
291 assert(_mesa_is_winsys_fbo(fb));
292
293 if (_mesa_is_gles3(ctx)) {
294 assert(attachment == GL_BACK ||
295 attachment == GL_DEPTH ||
296 attachment == GL_STENCIL);
297 switch (attachment) {
298 case GL_BACK:
299 /* Since there is no stereo rendering in ES 3.0, only return the
300 * LEFT bits.
301 */
302 if (ctx->DrawBuffer->Visual.doubleBufferMode)
303 return &fb->Attachment[BUFFER_BACK_LEFT];
304 return &fb->Attachment[BUFFER_FRONT_LEFT];
305 case GL_DEPTH:
306 return &fb->Attachment[BUFFER_DEPTH];
307 case GL_STENCIL:
308 return &fb->Attachment[BUFFER_STENCIL];
309 }
310 }
311
312 switch (attachment) {
313 case GL_FRONT_LEFT:
314 /* Front buffers can be allocated on the first use, but
315 * glGetFramebufferAttachmentParameteriv must work even if that
316 * allocation hasn't happened yet. In such case, use the back buffer,
317 * which should be the same.
318 */
319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
320 return &fb->Attachment[BUFFER_BACK_LEFT];
321 else
322 return &fb->Attachment[BUFFER_FRONT_LEFT];
323 case GL_FRONT_RIGHT:
324 /* Same as above. */
325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
326 return &fb->Attachment[BUFFER_BACK_RIGHT];
327 else
328 return &fb->Attachment[BUFFER_FRONT_RIGHT];
329 case GL_BACK_LEFT:
330 return &fb->Attachment[BUFFER_BACK_LEFT];
331 case GL_BACK_RIGHT:
332 return &fb->Attachment[BUFFER_BACK_RIGHT];
333 case GL_AUX0:
334 if (fb->Visual.numAuxBuffers == 1) {
335 return &fb->Attachment[BUFFER_AUX0];
336 }
337 return NULL;
338
339 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
340 *
341 * "If the default framebuffer is bound to target, then attachment must
342 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
343 * identifying a color buffer; DEPTH, identifying the depth buffer; or
344 * STENCIL, identifying the stencil buffer."
345 *
346 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
347 * language. However, revision #33 of the ARB_framebuffer_object spec
348 * says:
349 *
350 * "If the default framebuffer is bound to <target>, then <attachment>
351 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
352 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
353 * depth buffer, or the stencil buffer, and <pname> may be
354 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
355 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
356 *
357 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
358 * from glext.h, so shipping apps should not use those values.
359 *
360 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
361 * support queries of the window system FBO.
362 */
363 case GL_DEPTH:
364 return &fb->Attachment[BUFFER_DEPTH];
365 case GL_STENCIL:
366 return &fb->Attachment[BUFFER_STENCIL];
367 default:
368 return NULL;
369 }
370 }
371
372
373
374 /**
375 * Remove any texture or renderbuffer attached to the given attachment
376 * point. Update reference counts, etc.
377 */
378 static void
379 remove_attachment(struct gl_context *ctx,
380 struct gl_renderbuffer_attachment *att)
381 {
382 struct gl_renderbuffer *rb = att->Renderbuffer;
383
384 /* tell driver that we're done rendering to this texture. */
385 if (rb && rb->NeedsFinishRenderTexture)
386 ctx->Driver.FinishRenderTexture(ctx, rb);
387
388 if (att->Type == GL_TEXTURE) {
389 assert(att->Texture);
390 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
391 assert(!att->Texture);
392 }
393 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
394 assert(!att->Texture);
395 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
396 assert(!att->Renderbuffer);
397 }
398 att->Type = GL_NONE;
399 att->Complete = GL_TRUE;
400 }
401
402 /**
403 * Verify a couple error conditions that will lead to an incomplete FBO and
404 * may cause problems for the driver's RenderTexture path.
405 */
406 static bool
407 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
408 {
409 const struct gl_texture_image *const texImage =
410 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
411
412 if (!texImage ||
413 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
414 return false;
415
416 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
417 && att->Zoffset >= texImage->Height)
418 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
419 && att->Zoffset >= texImage->Depth))
420 return false;
421
422 return true;
423 }
424
425 /**
426 * Create a renderbuffer which will be set up by the driver to wrap the
427 * texture image slice.
428 *
429 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
430 * to share most of their framebuffer rendering code between winsys,
431 * renderbuffer, and texture attachments.
432 *
433 * The allocated renderbuffer uses a non-zero Name so that drivers can check
434 * it for determining vertical orientation, but we use ~0 to make it fairly
435 * unambiguous with actual user (non-texture) renderbuffers.
436 */
437 void
438 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
439 struct gl_framebuffer *fb,
440 struct gl_renderbuffer_attachment *att)
441 {
442 struct gl_texture_image *texImage;
443 struct gl_renderbuffer *rb;
444
445 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
446
447 rb = att->Renderbuffer;
448 if (!rb) {
449 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
450 if (!rb) {
451 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
452 return;
453 }
454 att->Renderbuffer = rb;
455
456 /* This can't get called on a texture renderbuffer, so set it to NULL
457 * for clarity compared to user renderbuffers.
458 */
459 rb->AllocStorage = NULL;
460
461 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
462 }
463
464 if (!texImage)
465 return;
466
467 rb->_BaseFormat = texImage->_BaseFormat;
468 rb->Format = texImage->TexFormat;
469 rb->InternalFormat = texImage->InternalFormat;
470 rb->Width = texImage->Width2;
471 rb->Height = texImage->Height2;
472 rb->Depth = texImage->Depth2;
473 rb->NumSamples = texImage->NumSamples;
474 rb->TexImage = texImage;
475
476 if (driver_RenderTexture_is_safe(att))
477 ctx->Driver.RenderTexture(ctx, fb, att);
478 }
479
480 /**
481 * Bind a texture object to an attachment point.
482 * The previous binding, if any, will be removed first.
483 */
484 static void
485 set_texture_attachment(struct gl_context *ctx,
486 struct gl_framebuffer *fb,
487 struct gl_renderbuffer_attachment *att,
488 struct gl_texture_object *texObj,
489 GLenum texTarget, GLuint level, GLuint layer,
490 GLboolean layered)
491 {
492 struct gl_renderbuffer *rb = att->Renderbuffer;
493
494 if (rb && rb->NeedsFinishRenderTexture)
495 ctx->Driver.FinishRenderTexture(ctx, rb);
496
497 if (att->Texture == texObj) {
498 /* re-attaching same texture */
499 assert(att->Type == GL_TEXTURE);
500 }
501 else {
502 /* new attachment */
503 remove_attachment(ctx, att);
504 att->Type = GL_TEXTURE;
505 assert(!att->Texture);
506 _mesa_reference_texobj(&att->Texture, texObj);
507 }
508 invalidate_framebuffer(fb);
509
510 /* always update these fields */
511 att->TextureLevel = level;
512 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
513 att->Zoffset = layer;
514 att->Layered = layered;
515 att->Complete = GL_FALSE;
516
517 _mesa_update_texture_renderbuffer(ctx, fb, att);
518 }
519
520
521 /**
522 * Bind a renderbuffer to an attachment point.
523 * The previous binding, if any, will be removed first.
524 */
525 static void
526 set_renderbuffer_attachment(struct gl_context *ctx,
527 struct gl_renderbuffer_attachment *att,
528 struct gl_renderbuffer *rb)
529 {
530 /* XXX check if re-doing same attachment, exit early */
531 remove_attachment(ctx, att);
532 att->Type = GL_RENDERBUFFER_EXT;
533 att->Texture = NULL; /* just to be safe */
534 att->Layered = GL_FALSE;
535 att->Complete = GL_FALSE;
536 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
537 }
538
539
540 /**
541 * Fallback for ctx->Driver.FramebufferRenderbuffer()
542 * Attach a renderbuffer object to a framebuffer object.
543 */
544 void
545 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
546 struct gl_framebuffer *fb,
547 GLenum attachment,
548 struct gl_renderbuffer *rb)
549 {
550 struct gl_renderbuffer_attachment *att;
551
552 mtx_lock(&fb->Mutex);
553
554 att = get_attachment(ctx, fb, attachment, NULL);
555 assert(att);
556 if (rb) {
557 set_renderbuffer_attachment(ctx, att, rb);
558 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
559 /* do stencil attachment here (depth already done above) */
560 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
561 assert(att);
562 set_renderbuffer_attachment(ctx, att, rb);
563 }
564 rb->AttachedAnytime = GL_TRUE;
565 }
566 else {
567 remove_attachment(ctx, att);
568 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
569 /* detach stencil (depth was detached above) */
570 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
571 assert(att);
572 remove_attachment(ctx, att);
573 }
574 }
575
576 invalidate_framebuffer(fb);
577
578 mtx_unlock(&fb->Mutex);
579 }
580
581
582 /**
583 * Fallback for ctx->Driver.ValidateFramebuffer()
584 * Check if the renderbuffer's formats are supported by the software
585 * renderer.
586 * Drivers should probably override this.
587 */
588 void
589 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
590 {
591 gl_buffer_index buf;
592 for (buf = 0; buf < BUFFER_COUNT; buf++) {
593 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
594 if (rb) {
595 switch (rb->_BaseFormat) {
596 case GL_ALPHA:
597 case GL_LUMINANCE_ALPHA:
598 case GL_LUMINANCE:
599 case GL_INTENSITY:
600 case GL_RED:
601 case GL_RG:
602 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
603 return;
604
605 default:
606 switch (rb->Format) {
607 /* XXX This list is likely incomplete. */
608 case MESA_FORMAT_R9G9B9E5_FLOAT:
609 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
610 return;
611 default:;
612 /* render buffer format is supported by software rendering */
613 }
614 }
615 }
616 }
617 }
618
619
620 /**
621 * Return true if the framebuffer has a combined depth/stencil
622 * renderbuffer attached.
623 */
624 GLboolean
625 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
626 {
627 const struct gl_renderbuffer_attachment *depth =
628 &fb->Attachment[BUFFER_DEPTH];
629 const struct gl_renderbuffer_attachment *stencil =
630 &fb->Attachment[BUFFER_STENCIL];
631
632 if (depth->Type == stencil->Type) {
633 if (depth->Type == GL_RENDERBUFFER_EXT &&
634 depth->Renderbuffer == stencil->Renderbuffer)
635 return GL_TRUE;
636
637 if (depth->Type == GL_TEXTURE &&
638 depth->Texture == stencil->Texture)
639 return GL_TRUE;
640 }
641
642 return GL_FALSE;
643 }
644
645
646 /**
647 * For debug only.
648 */
649 static void
650 att_incomplete(const char *msg)
651 {
652 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
653 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
654 }
655 }
656
657
658 /**
659 * For debug only.
660 */
661 static void
662 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
663 {
664 static GLuint msg_id;
665
666 _mesa_gl_debug(ctx, &msg_id,
667 MESA_DEBUG_SOURCE_API,
668 MESA_DEBUG_TYPE_OTHER,
669 MESA_DEBUG_SEVERITY_MEDIUM,
670 "FBO incomplete: %s [%d]\n", msg, index);
671
672 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
673 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
674 }
675 }
676
677
678 /**
679 * Is the given base format a legal format for a color renderbuffer?
680 */
681 GLboolean
682 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
683 {
684 switch (baseFormat) {
685 case GL_RGB:
686 case GL_RGBA:
687 return GL_TRUE;
688 case GL_LUMINANCE:
689 case GL_LUMINANCE_ALPHA:
690 case GL_INTENSITY:
691 case GL_ALPHA:
692 return ctx->API == API_OPENGL_COMPAT &&
693 ctx->Extensions.ARB_framebuffer_object;
694 case GL_RED:
695 case GL_RG:
696 return ctx->Extensions.ARB_texture_rg;
697 default:
698 return GL_FALSE;
699 }
700 }
701
702
703 /**
704 * Is the given base format a legal format for a color renderbuffer?
705 */
706 static GLboolean
707 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
708 GLenum internalFormat)
709 {
710 const GLenum baseFormat =
711 _mesa_get_format_base_format(format);
712 GLboolean valid;
713
714 valid = _mesa_is_legal_color_format(ctx, baseFormat);
715 if (!valid || _mesa_is_desktop_gl(ctx)) {
716 return valid;
717 }
718
719 /* Reject additional cases for GLES */
720 switch (internalFormat) {
721 case GL_RGBA8_SNORM:
722 case GL_RGB32F:
723 case GL_RGB32I:
724 case GL_RGB32UI:
725 case GL_RGB16F:
726 case GL_RGB16I:
727 case GL_RGB16UI:
728 case GL_RGB8_SNORM:
729 case GL_RGB8I:
730 case GL_RGB8UI:
731 case GL_SRGB8:
732 case GL_RGB9_E5:
733 case GL_RG8_SNORM:
734 case GL_R8_SNORM:
735 return GL_FALSE;
736 default:
737 break;
738 }
739
740 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
741 internalFormat != GL_RGB10_A2) {
742 return GL_FALSE;
743 }
744
745 return GL_TRUE;
746 }
747
748
749 /**
750 * Is the given base format a legal format for a depth/stencil renderbuffer?
751 */
752 static GLboolean
753 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
754 {
755 switch (baseFormat) {
756 case GL_DEPTH_COMPONENT:
757 case GL_DEPTH_STENCIL_EXT:
758 return GL_TRUE;
759 default:
760 return GL_FALSE;
761 }
762 }
763
764
765 /**
766 * Test if an attachment point is complete and update its Complete field.
767 * \param format if GL_COLOR, this is a color attachment point,
768 * if GL_DEPTH, this is a depth component attachment point,
769 * if GL_STENCIL, this is a stencil component attachment point.
770 */
771 static void
772 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
773 struct gl_renderbuffer_attachment *att)
774 {
775 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
776
777 /* assume complete */
778 att->Complete = GL_TRUE;
779
780 /* Look for reasons why the attachment might be incomplete */
781 if (att->Type == GL_TEXTURE) {
782 const struct gl_texture_object *texObj = att->Texture;
783 struct gl_texture_image *texImage;
784 GLenum baseFormat;
785
786 if (!texObj) {
787 att_incomplete("no texobj");
788 att->Complete = GL_FALSE;
789 return;
790 }
791
792 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
793 if (!texImage) {
794 att_incomplete("no teximage");
795 att->Complete = GL_FALSE;
796 return;
797 }
798 if (texImage->Width < 1 || texImage->Height < 1) {
799 att_incomplete("teximage width/height=0");
800 att->Complete = GL_FALSE;
801 return;
802 }
803
804 switch (texObj->Target) {
805 case GL_TEXTURE_3D:
806 if (att->Zoffset >= texImage->Depth) {
807 att_incomplete("bad z offset");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 break;
812 case GL_TEXTURE_1D_ARRAY:
813 if (att->Zoffset >= texImage->Height) {
814 att_incomplete("bad 1D-array layer");
815 att->Complete = GL_FALSE;
816 return;
817 }
818 break;
819 case GL_TEXTURE_2D_ARRAY:
820 if (att->Zoffset >= texImage->Depth) {
821 att_incomplete("bad 2D-array layer");
822 att->Complete = GL_FALSE;
823 return;
824 }
825 break;
826 case GL_TEXTURE_CUBE_MAP_ARRAY:
827 if (att->Zoffset >= texImage->Depth) {
828 att_incomplete("bad cube-array layer");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 }
834
835 baseFormat = texImage->_BaseFormat;
836
837 if (format == GL_COLOR) {
838 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
839 att_incomplete("bad format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 if (_mesa_is_format_compressed(texImage->TexFormat)) {
844 att_incomplete("compressed internalformat");
845 att->Complete = GL_FALSE;
846 return;
847 }
848
849 /* OES_texture_float allows creation and use of floating point
850 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
851 * these textures to be used as a render target, this is done via
852 * GL_EXT_color_buffer(_half)_float with set of new sized types.
853 */
854 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
855 texImage->TexObject->_IsHalfFloat)) {
856 att_incomplete("bad internal format");
857 att->Complete = GL_FALSE;
858 return;
859 }
860 }
861 else if (format == GL_DEPTH) {
862 if (baseFormat == GL_DEPTH_COMPONENT) {
863 /* OK */
864 }
865 else if (ctx->Extensions.ARB_depth_texture &&
866 baseFormat == GL_DEPTH_STENCIL) {
867 /* OK */
868 }
869 else {
870 att->Complete = GL_FALSE;
871 att_incomplete("bad depth format");
872 return;
873 }
874 }
875 else {
876 assert(format == GL_STENCIL);
877 if (ctx->Extensions.ARB_depth_texture &&
878 baseFormat == GL_DEPTH_STENCIL) {
879 /* OK */
880 } else if (ctx->Extensions.ARB_texture_stencil8 &&
881 baseFormat == GL_STENCIL_INDEX) {
882 /* OK */
883 } else {
884 /* no such thing as stencil-only textures */
885 att_incomplete("illegal stencil texture");
886 att->Complete = GL_FALSE;
887 return;
888 }
889 }
890 }
891 else if (att->Type == GL_RENDERBUFFER_EXT) {
892 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
893
894 assert(att->Renderbuffer);
895 if (!att->Renderbuffer->InternalFormat ||
896 att->Renderbuffer->Width < 1 ||
897 att->Renderbuffer->Height < 1) {
898 att_incomplete("0x0 renderbuffer");
899 att->Complete = GL_FALSE;
900 return;
901 }
902 if (format == GL_COLOR) {
903 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
904 att_incomplete("bad renderbuffer color format");
905 att->Complete = GL_FALSE;
906 return;
907 }
908 }
909 else if (format == GL_DEPTH) {
910 if (baseFormat == GL_DEPTH_COMPONENT) {
911 /* OK */
912 }
913 else if (baseFormat == GL_DEPTH_STENCIL) {
914 /* OK */
915 }
916 else {
917 att_incomplete("bad renderbuffer depth format");
918 att->Complete = GL_FALSE;
919 return;
920 }
921 }
922 else {
923 assert(format == GL_STENCIL);
924 if (baseFormat == GL_STENCIL_INDEX ||
925 baseFormat == GL_DEPTH_STENCIL) {
926 /* OK */
927 }
928 else {
929 att->Complete = GL_FALSE;
930 att_incomplete("bad renderbuffer stencil format");
931 return;
932 }
933 }
934 }
935 else {
936 assert(att->Type == GL_NONE);
937 /* complete */
938 return;
939 }
940 }
941
942
943 /**
944 * Test if the given framebuffer object is complete and update its
945 * Status field with the results.
946 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
947 * driver to make hardware-specific validation/completeness checks.
948 * Also update the framebuffer's Width and Height fields if the
949 * framebuffer is complete.
950 */
951 void
952 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
953 struct gl_framebuffer *fb)
954 {
955 GLuint numImages;
956 GLenum intFormat = GL_NONE; /* color buffers' internal format */
957 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
958 GLint numSamples = -1;
959 GLint fixedSampleLocations = -1;
960 GLint i;
961 GLuint j;
962 /* Covers max_layer_count, is_layered, and layer_tex_target */
963 bool layer_info_valid = false;
964 GLuint max_layer_count = 0, att_layer_count;
965 bool is_layered = false;
966 GLenum layer_tex_target = 0;
967 bool has_depth_attachment = false;
968 bool has_stencil_attachment = false;
969
970 assert(_mesa_is_user_fbo(fb));
971
972 /* we're changing framebuffer fields here */
973 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
974
975 numImages = 0;
976 fb->Width = 0;
977 fb->Height = 0;
978 fb->_AllColorBuffersFixedPoint = GL_TRUE;
979 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
980 fb->_HasAttachments = true;
981 fb->_IntegerBuffers = 0;
982
983 /* Start at -2 to more easily loop over all attachment points.
984 * -2: depth buffer
985 * -1: stencil buffer
986 * >=0: color buffer
987 */
988 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
989 struct gl_renderbuffer_attachment *att;
990 GLenum f;
991 mesa_format attFormat;
992 GLenum att_tex_target = GL_NONE;
993
994 /*
995 * XXX for ARB_fbo, only check color buffers that are named by
996 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
997 */
998
999 /* check for attachment completeness
1000 */
1001 if (i == -2) {
1002 att = &fb->Attachment[BUFFER_DEPTH];
1003 test_attachment_completeness(ctx, GL_DEPTH, att);
1004 if (!att->Complete) {
1005 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1006 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1007 return;
1008 } else if (att->Type != GL_NONE) {
1009 has_depth_attachment = true;
1010 }
1011 }
1012 else if (i == -1) {
1013 att = &fb->Attachment[BUFFER_STENCIL];
1014 test_attachment_completeness(ctx, GL_STENCIL, att);
1015 if (!att->Complete) {
1016 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1017 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1018 return;
1019 } else if (att->Type != GL_NONE) {
1020 has_stencil_attachment = true;
1021 }
1022 }
1023 else {
1024 att = &fb->Attachment[BUFFER_COLOR0 + i];
1025 test_attachment_completeness(ctx, GL_COLOR, att);
1026 if (!att->Complete) {
1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1028 fbo_incomplete(ctx, "color attachment incomplete", i);
1029 return;
1030 }
1031 }
1032
1033 /* get width, height, format of the renderbuffer/texture
1034 */
1035 if (att->Type == GL_TEXTURE) {
1036 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1037 att_tex_target = att->Texture->Target;
1038 minWidth = MIN2(minWidth, texImg->Width);
1039 maxWidth = MAX2(maxWidth, texImg->Width);
1040 minHeight = MIN2(minHeight, texImg->Height);
1041 maxHeight = MAX2(maxHeight, texImg->Height);
1042 f = texImg->_BaseFormat;
1043 attFormat = texImg->TexFormat;
1044 numImages++;
1045
1046 if (!is_format_color_renderable(ctx, attFormat,
1047 texImg->InternalFormat) &&
1048 !is_legal_depth_format(ctx, f) &&
1049 f != GL_STENCIL_INDEX) {
1050 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1051 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1052 return;
1053 }
1054
1055 if (numSamples < 0)
1056 numSamples = texImg->NumSamples;
1057 else if (numSamples != texImg->NumSamples) {
1058 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1059 fbo_incomplete(ctx, "inconsistent sample count", -1);
1060 return;
1061 }
1062
1063 if (fixedSampleLocations < 0)
1064 fixedSampleLocations = texImg->FixedSampleLocations;
1065 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1066 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1067 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1068 return;
1069 }
1070 }
1071 else if (att->Type == GL_RENDERBUFFER_EXT) {
1072 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1073 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1074 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1075 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1076 f = att->Renderbuffer->InternalFormat;
1077 attFormat = att->Renderbuffer->Format;
1078 numImages++;
1079
1080 if (numSamples < 0)
1081 numSamples = att->Renderbuffer->NumSamples;
1082 else if (numSamples != att->Renderbuffer->NumSamples) {
1083 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1084 fbo_incomplete(ctx, "inconsistent sample count", -1);
1085 return;
1086 }
1087
1088 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1089 if (fixedSampleLocations < 0)
1090 fixedSampleLocations = GL_TRUE;
1091 else if (fixedSampleLocations != GL_TRUE) {
1092 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1093 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1094 return;
1095 }
1096 }
1097 else {
1098 assert(att->Type == GL_NONE);
1099 continue;
1100 }
1101
1102 /* Update flags describing color buffer datatypes */
1103 if (i >= 0) {
1104 GLenum type = _mesa_get_format_datatype(attFormat);
1105
1106 /* check if integer color */
1107 if (_mesa_is_format_integer_color(attFormat))
1108 fb->_IntegerBuffers |= (1 << i);
1109
1110 fb->_AllColorBuffersFixedPoint =
1111 fb->_AllColorBuffersFixedPoint &&
1112 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1113
1114 fb->_HasSNormOrFloatColorBuffer =
1115 fb->_HasSNormOrFloatColorBuffer ||
1116 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1117 }
1118
1119 /* Error-check width, height, format */
1120 if (numImages == 1) {
1121 /* save format */
1122 if (i >= 0) {
1123 intFormat = f;
1124 }
1125 }
1126 else {
1127 if (!ctx->Extensions.ARB_framebuffer_object) {
1128 /* check that width, height, format are same */
1129 if (minWidth != maxWidth || minHeight != maxHeight) {
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1131 fbo_incomplete(ctx, "width or height mismatch", -1);
1132 return;
1133 }
1134 /* check that all color buffers are the same format */
1135 if (intFormat != GL_NONE && f != intFormat) {
1136 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1137 fbo_incomplete(ctx, "format mismatch", -1);
1138 return;
1139 }
1140 }
1141 }
1142
1143 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1144 */
1145 if (att->Type == GL_RENDERBUFFER &&
1146 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1147 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1148 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1149 return;
1150 }
1151
1152 /* Check that layered rendering is consistent. */
1153 if (att->Layered) {
1154 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1155 att_layer_count = 6;
1156 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1157 att_layer_count = att->Renderbuffer->Height;
1158 else
1159 att_layer_count = att->Renderbuffer->Depth;
1160 } else {
1161 att_layer_count = 0;
1162 }
1163 if (!layer_info_valid) {
1164 is_layered = att->Layered;
1165 max_layer_count = att_layer_count;
1166 layer_tex_target = att_tex_target;
1167 layer_info_valid = true;
1168 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1169 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1170 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1171 return;
1172 } else if (is_layered != att->Layered) {
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1174 fbo_incomplete(ctx,
1175 "framebuffer attachment layer mode is inconsistent",
1176 i);
1177 return;
1178 } else if (att_layer_count > max_layer_count) {
1179 max_layer_count = att_layer_count;
1180 }
1181
1182 /*
1183 * The extension GL_ARB_framebuffer_no_attachments places additional
1184 * requirement on each attachment. Those additional requirements are
1185 * tighter that those of previous versions of GL. In interest of better
1186 * compatibility, we will not enforce these restrictions. For the record
1187 * those additional restrictions are quoted below:
1188 *
1189 * "The width and height of image are greater than zero and less than or
1190 * equal to the values of the implementation-dependent limits
1191 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1192 *
1193 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1194 * array texture and the attachment is layered, the depth or layer count
1195 * of the texture is less than or equal to the implementation-dependent
1196 * limit MAX_FRAMEBUFFER_LAYERS."
1197 *
1198 * "If image has multiple samples, its sample count is less than or equal
1199 * to the value of the implementation-dependent limit
1200 * MAX_FRAMEBUFFER_SAMPLES."
1201 *
1202 * The same requirements are also in place for GL 4.5,
1203 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1204 */
1205 }
1206
1207 fb->MaxNumLayers = max_layer_count;
1208
1209 if (numImages == 0) {
1210 fb->_HasAttachments = false;
1211
1212 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1213 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1214 fbo_incomplete(ctx, "no attachments", -1);
1215 return;
1216 }
1217
1218 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1219 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1220 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1221 return;
1222 }
1223 }
1224
1225 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1226 /* Check that all DrawBuffers are present */
1227 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1228 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1229 const struct gl_renderbuffer_attachment *att
1230 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1231 assert(att);
1232 if (att->Type == GL_NONE) {
1233 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1234 fbo_incomplete(ctx, "missing drawbuffer", j);
1235 return;
1236 }
1237 }
1238 }
1239
1240 /* Check that the ReadBuffer is present */
1241 if (fb->ColorReadBuffer != GL_NONE) {
1242 const struct gl_renderbuffer_attachment *att
1243 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1244 assert(att);
1245 if (att->Type == GL_NONE) {
1246 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1247 fbo_incomplete(ctx, "missing readbuffer", -1);
1248 return;
1249 }
1250 }
1251 }
1252
1253 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1254 *
1255 * "Depth and stencil attachments, if present, are the same image."
1256 *
1257 * This restriction is not present in the OpenGL ES2 spec.
1258 */
1259 if (_mesa_is_gles3(ctx) &&
1260 has_stencil_attachment && has_depth_attachment &&
1261 !_mesa_has_depthstencil_combined(fb)) {
1262 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1263 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1264 return;
1265 }
1266
1267 /* Provisionally set status = COMPLETE ... */
1268 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1269
1270 /* ... but the driver may say the FB is incomplete.
1271 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1272 * if anything.
1273 */
1274 if (ctx->Driver.ValidateFramebuffer) {
1275 ctx->Driver.ValidateFramebuffer(ctx, fb);
1276 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1277 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1278 return;
1279 }
1280 }
1281
1282 /*
1283 * Note that if ARB_framebuffer_object is supported and the attached
1284 * renderbuffers/textures are different sizes, the framebuffer
1285 * width/height will be set to the smallest width/height.
1286 */
1287 if (numImages != 0) {
1288 fb->Width = minWidth;
1289 fb->Height = minHeight;
1290 }
1291
1292 /* finally, update the visual info for the framebuffer */
1293 _mesa_update_framebuffer_visual(ctx, fb);
1294 }
1295
1296
1297 GLboolean GLAPIENTRY
1298 _mesa_IsRenderbuffer(GLuint renderbuffer)
1299 {
1300 struct gl_renderbuffer *rb;
1301
1302 GET_CURRENT_CONTEXT(ctx);
1303
1304 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1305
1306 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1307 return rb != NULL && rb != &DummyRenderbuffer;
1308 }
1309
1310
1311 static struct gl_renderbuffer *
1312 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1313 const char *func)
1314 {
1315 struct gl_renderbuffer *newRb;
1316
1317 /* create new renderbuffer object */
1318 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1319 if (!newRb) {
1320 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1321 return NULL;
1322 }
1323 assert(newRb->AllocStorage);
1324 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1325
1326 return newRb;
1327 }
1328
1329
1330 static void
1331 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1332 {
1333 struct gl_renderbuffer *newRb;
1334 GET_CURRENT_CONTEXT(ctx);
1335
1336 if (target != GL_RENDERBUFFER_EXT) {
1337 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1338 return;
1339 }
1340
1341 /* No need to flush here since the render buffer binding has no
1342 * effect on rendering state.
1343 */
1344
1345 if (renderbuffer) {
1346 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1347 if (newRb == &DummyRenderbuffer) {
1348 /* ID was reserved, but no real renderbuffer object made yet */
1349 newRb = NULL;
1350 }
1351 else if (!newRb && !allow_user_names) {
1352 /* All RB IDs must be Gen'd */
1353 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1354 return;
1355 }
1356
1357 if (!newRb) {
1358 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1359 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1360 "glBindRenderbufferEXT");
1361 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1362 }
1363 }
1364 else {
1365 newRb = NULL;
1366 }
1367
1368 assert(newRb != &DummyRenderbuffer);
1369
1370 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1371 }
1372
1373 void GLAPIENTRY
1374 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377
1378 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1379 * entry point, but they allow the use of user-generated names.
1380 */
1381 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1382 }
1383
1384 void GLAPIENTRY
1385 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1386 {
1387 /* This function should not be in the dispatch table for core profile /
1388 * OpenGL 3.1, so execution should never get here in those cases -- no
1389 * need for an explicit test.
1390 */
1391 bind_renderbuffer(target, renderbuffer, true);
1392 }
1393
1394 /**
1395 * ARB_framebuffer_no_attachment - Application passes requested param's
1396 * here. NOTE: NumSamples requested need not be _NumSamples which is
1397 * what the hw supports.
1398 */
1399 static void
1400 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1401 GLenum pname, GLint param, const char *func)
1402 {
1403 switch (pname) {
1404 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1405 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1406 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1407 else
1408 fb->DefaultGeometry.Width = param;
1409 break;
1410 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1411 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1412 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1413 else
1414 fb->DefaultGeometry.Height = param;
1415 break;
1416 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1417 /*
1418 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1419 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1420 */
1421 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1422 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1423 break;
1424 }
1425 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1426 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1427 else
1428 fb->DefaultGeometry.Layers = param;
1429 break;
1430 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1431 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1432 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1433 else
1434 fb->DefaultGeometry.NumSamples = param;
1435 break;
1436 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1437 fb->DefaultGeometry.FixedSampleLocations = param;
1438 break;
1439 default:
1440 _mesa_error(ctx, GL_INVALID_ENUM,
1441 "%s(pname=0x%x)", func, pname);
1442 }
1443
1444 invalidate_framebuffer(fb);
1445 ctx->NewState |= _NEW_BUFFERS;
1446 }
1447
1448 void GLAPIENTRY
1449 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1450 {
1451 GET_CURRENT_CONTEXT(ctx);
1452 struct gl_framebuffer *fb;
1453
1454 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1455 _mesa_error(ctx, GL_INVALID_OPERATION,
1456 "glFramebufferParameteriv not supported "
1457 "(ARB_framebuffer_no_attachments not implemented)");
1458 return;
1459 }
1460
1461 fb = get_framebuffer_target(ctx, target);
1462 if (!fb) {
1463 _mesa_error(ctx, GL_INVALID_ENUM,
1464 "glFramebufferParameteri(target=0x%x)", target);
1465 return;
1466 }
1467
1468 /* check framebuffer binding */
1469 if (_mesa_is_winsys_fbo(fb)) {
1470 _mesa_error(ctx, GL_INVALID_OPERATION,
1471 "glFramebufferParameteri");
1472 return;
1473 }
1474
1475 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1476 }
1477
1478 static bool
1479 _pname_valid_for_default_framebuffer(struct gl_context *ctx,
1480 GLenum pname)
1481 {
1482 if (!_mesa_is_desktop_gl(ctx))
1483 return false;
1484
1485 switch (pname) {
1486 case GL_DOUBLEBUFFER:
1487 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1488 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1489 case GL_SAMPLES:
1490 case GL_SAMPLE_BUFFERS:
1491 case GL_STEREO:
1492 return true;
1493 default:
1494 return false;
1495 }
1496 }
1497
1498 static void
1499 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1500 GLenum pname, GLint *params, const char *func)
1501 {
1502 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1503 *
1504 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1505 * if the default framebuffer is bound to target and pname is not one
1506 * of the accepted values from table 23.73, other than
1507 * SAMPLE_POSITION."
1508 *
1509 * For OpenGL ES, using default framebuffer still raises INVALID_OPERATION
1510 * for any pname.
1511 */
1512 if (_mesa_is_winsys_fbo(fb) &&
1513 !_pname_valid_for_default_framebuffer(ctx, pname)) {
1514 _mesa_error(ctx, GL_INVALID_OPERATION,
1515 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1516 return;
1517 }
1518
1519 switch (pname) {
1520 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1521 *params = fb->DefaultGeometry.Width;
1522 break;
1523 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1524 *params = fb->DefaultGeometry.Height;
1525 break;
1526 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1527 /*
1528 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1529 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1530 */
1531 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1532 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1533 break;
1534 }
1535 *params = fb->DefaultGeometry.Layers;
1536 break;
1537 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1538 *params = fb->DefaultGeometry.NumSamples;
1539 break;
1540 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1541 *params = fb->DefaultGeometry.FixedSampleLocations;
1542 break;
1543 case GL_DOUBLEBUFFER:
1544 *params = fb->Visual.doubleBufferMode;
1545 break;
1546 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1547 *params = _mesa_get_color_read_format(ctx, fb, func);
1548 break;
1549 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1550 *params = _mesa_get_color_read_type(ctx, fb, func);
1551 break;
1552 case GL_SAMPLES:
1553 *params = _mesa_geometric_samples(fb);
1554 break;
1555 case GL_SAMPLE_BUFFERS:
1556 *params = _mesa_geometric_samples(fb) > 0;
1557 break;
1558 case GL_STEREO:
1559 *params = fb->Visual.stereoMode;
1560 break;
1561 default:
1562 _mesa_error(ctx, GL_INVALID_ENUM,
1563 "%s(pname=0x%x)", func, pname);
1564 }
1565 }
1566
1567 void GLAPIENTRY
1568 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 struct gl_framebuffer *fb;
1572
1573 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1574 _mesa_error(ctx, GL_INVALID_OPERATION,
1575 "glGetFramebufferParameteriv not supported "
1576 "(ARB_framebuffer_no_attachments not implemented)");
1577 return;
1578 }
1579
1580 fb = get_framebuffer_target(ctx, target);
1581 if (!fb) {
1582 _mesa_error(ctx, GL_INVALID_ENUM,
1583 "glGetFramebufferParameteriv(target=0x%x)", target);
1584 return;
1585 }
1586
1587 get_framebuffer_parameteriv(ctx, fb, pname, params,
1588 "glGetFramebufferParameteriv");
1589 }
1590
1591
1592 /**
1593 * Remove the specified renderbuffer or texture from any attachment point in
1594 * the framebuffer.
1595 *
1596 * \returns
1597 * \c true if the renderbuffer was detached from an attachment point. \c
1598 * false otherwise.
1599 */
1600 bool
1601 _mesa_detach_renderbuffer(struct gl_context *ctx,
1602 struct gl_framebuffer *fb,
1603 const void *att)
1604 {
1605 unsigned i;
1606 bool progress = false;
1607
1608 for (i = 0; i < BUFFER_COUNT; i++) {
1609 if (fb->Attachment[i].Texture == att
1610 || fb->Attachment[i].Renderbuffer == att) {
1611 remove_attachment(ctx, &fb->Attachment[i]);
1612 progress = true;
1613 }
1614 }
1615
1616 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1617 * Completeness," of the OpenGL 3.1 spec says:
1618 *
1619 * "Performing any of the following actions may change whether the
1620 * framebuffer is considered complete or incomplete:
1621 *
1622 * ...
1623 *
1624 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1625 * containing an image that is attached to a framebuffer object
1626 * that is bound to the framebuffer."
1627 */
1628 if (progress)
1629 invalidate_framebuffer(fb);
1630
1631 return progress;
1632 }
1633
1634
1635 void GLAPIENTRY
1636 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1637 {
1638 GLint i;
1639 GET_CURRENT_CONTEXT(ctx);
1640
1641 if (n < 0) {
1642 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1643 return;
1644 }
1645
1646 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1647
1648 for (i = 0; i < n; i++) {
1649 if (renderbuffers[i] > 0) {
1650 struct gl_renderbuffer *rb;
1651 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1652 if (rb) {
1653 /* check if deleting currently bound renderbuffer object */
1654 if (rb == ctx->CurrentRenderbuffer) {
1655 /* bind default */
1656 assert(rb->RefCount >= 2);
1657 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1658 }
1659
1660 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1661 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1662 * of the OpenGL 3.1 spec says:
1663 *
1664 * "If a renderbuffer object is deleted while its image is
1665 * attached to one or more attachment points in the currently
1666 * bound framebuffer, then it is as if FramebufferRenderbuffer
1667 * had been called, with a renderbuffer of 0, for each
1668 * attachment point to which this image was attached in the
1669 * currently bound framebuffer. In other words, this
1670 * renderbuffer image is first detached from all attachment
1671 * points in the currently bound framebuffer. Note that the
1672 * renderbuffer image is specifically not detached from any
1673 * non-bound framebuffers. Detaching the image from any
1674 * non-bound framebuffers is the responsibility of the
1675 * application.
1676 */
1677 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1678 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1679 }
1680 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1681 && ctx->ReadBuffer != ctx->DrawBuffer) {
1682 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1683 }
1684
1685 /* Remove from hash table immediately, to free the ID.
1686 * But the object will not be freed until it's no longer
1687 * referenced anywhere else.
1688 */
1689 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1690
1691 if (rb != &DummyRenderbuffer) {
1692 /* no longer referenced by hash table */
1693 _mesa_reference_renderbuffer(&rb, NULL);
1694 }
1695 }
1696 }
1697 }
1698 }
1699
1700 static void
1701 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1702 bool dsa)
1703 {
1704 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1705 GLuint first;
1706 GLint i;
1707
1708 if (n < 0) {
1709 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1710 return;
1711 }
1712
1713 if (!renderbuffers)
1714 return;
1715
1716 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1717
1718 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1719
1720 for (i = 0; i < n; i++) {
1721 GLuint name = first + i;
1722 renderbuffers[i] = name;
1723
1724 if (dsa) {
1725 allocate_renderbuffer_locked(ctx, name, func);
1726 } else {
1727 /* insert a dummy renderbuffer into the hash table */
1728 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1729 &DummyRenderbuffer);
1730 }
1731 }
1732
1733 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1734 }
1735
1736
1737 void GLAPIENTRY
1738 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1739 {
1740 GET_CURRENT_CONTEXT(ctx);
1741 create_render_buffers(ctx, n, renderbuffers, false);
1742 }
1743
1744
1745 void GLAPIENTRY
1746 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1747 {
1748 GET_CURRENT_CONTEXT(ctx);
1749 create_render_buffers(ctx, n, renderbuffers, true);
1750 }
1751
1752
1753 /**
1754 * Given an internal format token for a render buffer, return the
1755 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1756 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1757 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1758 *
1759 * This is similar to _mesa_base_tex_format() but the set of valid
1760 * internal formats is different.
1761 *
1762 * Note that even if a format is determined to be legal here, validation
1763 * of the FBO may fail if the format is not supported by the driver/GPU.
1764 *
1765 * \param internalFormat as passed to glRenderbufferStorage()
1766 * \return the base internal format, or 0 if internalFormat is illegal
1767 */
1768 GLenum
1769 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1770 {
1771 /*
1772 * Notes: some formats such as alpha, luminance, etc. were added
1773 * with GL_ARB_framebuffer_object.
1774 */
1775 switch (internalFormat) {
1776 case GL_ALPHA:
1777 case GL_ALPHA4:
1778 case GL_ALPHA8:
1779 case GL_ALPHA12:
1780 case GL_ALPHA16:
1781 return (ctx->API == API_OPENGL_COMPAT &&
1782 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1783 case GL_LUMINANCE:
1784 case GL_LUMINANCE4:
1785 case GL_LUMINANCE8:
1786 case GL_LUMINANCE12:
1787 case GL_LUMINANCE16:
1788 return (ctx->API == API_OPENGL_COMPAT &&
1789 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1790 case GL_LUMINANCE_ALPHA:
1791 case GL_LUMINANCE4_ALPHA4:
1792 case GL_LUMINANCE6_ALPHA2:
1793 case GL_LUMINANCE8_ALPHA8:
1794 case GL_LUMINANCE12_ALPHA4:
1795 case GL_LUMINANCE12_ALPHA12:
1796 case GL_LUMINANCE16_ALPHA16:
1797 return (ctx->API == API_OPENGL_COMPAT &&
1798 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1799 case GL_INTENSITY:
1800 case GL_INTENSITY4:
1801 case GL_INTENSITY8:
1802 case GL_INTENSITY12:
1803 case GL_INTENSITY16:
1804 return (ctx->API == API_OPENGL_COMPAT &&
1805 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1806 case GL_RGB8:
1807 return GL_RGB;
1808 case GL_RGB:
1809 case GL_R3_G3_B2:
1810 case GL_RGB4:
1811 case GL_RGB5:
1812 case GL_RGB10:
1813 case GL_RGB12:
1814 case GL_RGB16:
1815 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1816 case GL_SRGB8_EXT:
1817 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1818 case GL_RGBA4:
1819 case GL_RGB5_A1:
1820 case GL_RGBA8:
1821 return GL_RGBA;
1822 case GL_RGBA:
1823 case GL_RGBA2:
1824 case GL_RGBA12:
1825 case GL_RGBA16:
1826 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1827 case GL_RGB10_A2:
1828 case GL_SRGB8_ALPHA8_EXT:
1829 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1830 case GL_STENCIL_INDEX:
1831 case GL_STENCIL_INDEX1_EXT:
1832 case GL_STENCIL_INDEX4_EXT:
1833 case GL_STENCIL_INDEX16_EXT:
1834 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1835 * OpenGL ES, but Mesa does not currently support them.
1836 */
1837 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1838 case GL_STENCIL_INDEX8_EXT:
1839 return GL_STENCIL_INDEX;
1840 case GL_DEPTH_COMPONENT:
1841 case GL_DEPTH_COMPONENT32:
1842 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1843 case GL_DEPTH_COMPONENT16:
1844 case GL_DEPTH_COMPONENT24:
1845 return GL_DEPTH_COMPONENT;
1846 case GL_DEPTH_STENCIL:
1847 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1848 case GL_DEPTH24_STENCIL8:
1849 return GL_DEPTH_STENCIL;
1850 case GL_DEPTH_COMPONENT32F:
1851 return ctx->Version >= 30
1852 || (ctx->API == API_OPENGL_COMPAT &&
1853 ctx->Extensions.ARB_depth_buffer_float)
1854 ? GL_DEPTH_COMPONENT : 0;
1855 case GL_DEPTH32F_STENCIL8:
1856 return ctx->Version >= 30
1857 || (ctx->API == API_OPENGL_COMPAT &&
1858 ctx->Extensions.ARB_depth_buffer_float)
1859 ? GL_DEPTH_STENCIL : 0;
1860 case GL_RED:
1861 case GL_R16:
1862 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1863 ? GL_RED : 0;
1864 case GL_R8:
1865 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1866 ? GL_RED : 0;
1867 case GL_RG:
1868 case GL_RG16:
1869 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1870 ? GL_RG : 0;
1871 case GL_RG8:
1872 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1873 ? GL_RG : 0;
1874 /* signed normalized texture formats */
1875 case GL_RED_SNORM:
1876 case GL_R8_SNORM:
1877 case GL_R16_SNORM:
1878 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1879 ? GL_RED : 0;
1880 case GL_RG_SNORM:
1881 case GL_RG8_SNORM:
1882 case GL_RG16_SNORM:
1883 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1884 ? GL_RG : 0;
1885 case GL_RGB_SNORM:
1886 case GL_RGB8_SNORM:
1887 case GL_RGB16_SNORM:
1888 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1889 ? GL_RGB : 0;
1890 case GL_RGBA_SNORM:
1891 case GL_RGBA8_SNORM:
1892 case GL_RGBA16_SNORM:
1893 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1894 ? GL_RGBA : 0;
1895 case GL_ALPHA_SNORM:
1896 case GL_ALPHA8_SNORM:
1897 case GL_ALPHA16_SNORM:
1898 return ctx->API == API_OPENGL_COMPAT &&
1899 ctx->Extensions.EXT_texture_snorm &&
1900 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1901 case GL_LUMINANCE_SNORM:
1902 case GL_LUMINANCE8_SNORM:
1903 case GL_LUMINANCE16_SNORM:
1904 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1905 ? GL_LUMINANCE : 0;
1906 case GL_LUMINANCE_ALPHA_SNORM:
1907 case GL_LUMINANCE8_ALPHA8_SNORM:
1908 case GL_LUMINANCE16_ALPHA16_SNORM:
1909 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1910 ? GL_LUMINANCE_ALPHA : 0;
1911 case GL_INTENSITY_SNORM:
1912 case GL_INTENSITY8_SNORM:
1913 case GL_INTENSITY16_SNORM:
1914 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1915 ? GL_INTENSITY : 0;
1916
1917 case GL_R16F:
1918 case GL_R32F:
1919 return ((_mesa_is_desktop_gl(ctx) &&
1920 ctx->Extensions.ARB_texture_rg &&
1921 ctx->Extensions.ARB_texture_float) ||
1922 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1923 ? GL_RED : 0;
1924 case GL_RG16F:
1925 case GL_RG32F:
1926 return ((_mesa_is_desktop_gl(ctx) &&
1927 ctx->Extensions.ARB_texture_rg &&
1928 ctx->Extensions.ARB_texture_float) ||
1929 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1930 ? GL_RG : 0;
1931 case GL_RGB16F:
1932 case GL_RGB32F:
1933 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1934 ? GL_RGB : 0;
1935 case GL_RGBA16F:
1936 case GL_RGBA32F:
1937 return ((_mesa_is_desktop_gl(ctx) &&
1938 ctx->Extensions.ARB_texture_float) ||
1939 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1940 ? GL_RGBA : 0;
1941 case GL_ALPHA16F_ARB:
1942 case GL_ALPHA32F_ARB:
1943 return ctx->API == API_OPENGL_COMPAT &&
1944 ctx->Extensions.ARB_texture_float &&
1945 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1946 case GL_LUMINANCE16F_ARB:
1947 case GL_LUMINANCE32F_ARB:
1948 return ctx->API == API_OPENGL_COMPAT &&
1949 ctx->Extensions.ARB_texture_float &&
1950 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1951 case GL_LUMINANCE_ALPHA16F_ARB:
1952 case GL_LUMINANCE_ALPHA32F_ARB:
1953 return ctx->API == API_OPENGL_COMPAT &&
1954 ctx->Extensions.ARB_texture_float &&
1955 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1956 case GL_INTENSITY16F_ARB:
1957 case GL_INTENSITY32F_ARB:
1958 return ctx->API == API_OPENGL_COMPAT &&
1959 ctx->Extensions.ARB_texture_float &&
1960 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1961 case GL_R11F_G11F_B10F:
1962 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1963 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1964 ? GL_RGB : 0;
1965
1966 case GL_RGBA8UI_EXT:
1967 case GL_RGBA16UI_EXT:
1968 case GL_RGBA32UI_EXT:
1969 case GL_RGBA8I_EXT:
1970 case GL_RGBA16I_EXT:
1971 case GL_RGBA32I_EXT:
1972 return ctx->Version >= 30
1973 || (_mesa_is_desktop_gl(ctx) &&
1974 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1975
1976 case GL_RGB8UI_EXT:
1977 case GL_RGB16UI_EXT:
1978 case GL_RGB32UI_EXT:
1979 case GL_RGB8I_EXT:
1980 case GL_RGB16I_EXT:
1981 case GL_RGB32I_EXT:
1982 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1983 ? GL_RGB : 0;
1984 case GL_R8UI:
1985 case GL_R8I:
1986 case GL_R16UI:
1987 case GL_R16I:
1988 case GL_R32UI:
1989 case GL_R32I:
1990 return ctx->Version >= 30
1991 || (_mesa_is_desktop_gl(ctx) &&
1992 ctx->Extensions.ARB_texture_rg &&
1993 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1994
1995 case GL_RG8UI:
1996 case GL_RG8I:
1997 case GL_RG16UI:
1998 case GL_RG16I:
1999 case GL_RG32UI:
2000 case GL_RG32I:
2001 return ctx->Version >= 30
2002 || (_mesa_is_desktop_gl(ctx) &&
2003 ctx->Extensions.ARB_texture_rg &&
2004 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2005
2006 case GL_INTENSITY8I_EXT:
2007 case GL_INTENSITY8UI_EXT:
2008 case GL_INTENSITY16I_EXT:
2009 case GL_INTENSITY16UI_EXT:
2010 case GL_INTENSITY32I_EXT:
2011 case GL_INTENSITY32UI_EXT:
2012 return ctx->API == API_OPENGL_COMPAT &&
2013 ctx->Extensions.EXT_texture_integer &&
2014 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2015
2016 case GL_LUMINANCE8I_EXT:
2017 case GL_LUMINANCE8UI_EXT:
2018 case GL_LUMINANCE16I_EXT:
2019 case GL_LUMINANCE16UI_EXT:
2020 case GL_LUMINANCE32I_EXT:
2021 case GL_LUMINANCE32UI_EXT:
2022 return ctx->API == API_OPENGL_COMPAT &&
2023 ctx->Extensions.EXT_texture_integer &&
2024 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2025
2026 case GL_LUMINANCE_ALPHA8I_EXT:
2027 case GL_LUMINANCE_ALPHA8UI_EXT:
2028 case GL_LUMINANCE_ALPHA16I_EXT:
2029 case GL_LUMINANCE_ALPHA16UI_EXT:
2030 case GL_LUMINANCE_ALPHA32I_EXT:
2031 case GL_LUMINANCE_ALPHA32UI_EXT:
2032 return ctx->API == API_OPENGL_COMPAT &&
2033 ctx->Extensions.EXT_texture_integer &&
2034 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2035
2036 case GL_ALPHA8I_EXT:
2037 case GL_ALPHA8UI_EXT:
2038 case GL_ALPHA16I_EXT:
2039 case GL_ALPHA16UI_EXT:
2040 case GL_ALPHA32I_EXT:
2041 case GL_ALPHA32UI_EXT:
2042 return ctx->API == API_OPENGL_COMPAT &&
2043 ctx->Extensions.EXT_texture_integer &&
2044 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2045
2046 case GL_RGB10_A2UI:
2047 return (_mesa_is_desktop_gl(ctx) &&
2048 ctx->Extensions.ARB_texture_rgb10_a2ui)
2049 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2050
2051 case GL_RGB565:
2052 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2053 ? GL_RGB : 0;
2054 default:
2055 return 0;
2056 }
2057 }
2058
2059
2060 /**
2061 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2062 */
2063 static void
2064 invalidate_rb(GLuint key, void *data, void *userData)
2065 {
2066 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2067 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2068
2069 /* If this is a user-created FBO */
2070 if (_mesa_is_user_fbo(fb)) {
2071 GLuint i;
2072 for (i = 0; i < BUFFER_COUNT; i++) {
2073 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2074 if (att->Type == GL_RENDERBUFFER &&
2075 att->Renderbuffer == rb) {
2076 /* Mark fb status as indeterminate to force re-validation */
2077 fb->_Status = 0;
2078 return;
2079 }
2080 }
2081 }
2082 }
2083
2084
2085 /** sentinal value, see below */
2086 #define NO_SAMPLES 1000
2087
2088 void
2089 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2090 GLenum internalFormat, GLsizei width,
2091 GLsizei height, GLsizei samples)
2092 {
2093 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2094
2095 assert(baseFormat != 0);
2096 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2097 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2098 assert(samples != NO_SAMPLES);
2099 if (samples != 0) {
2100 assert(samples > 0);
2101 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2102 internalFormat, samples) == GL_NO_ERROR);
2103 }
2104
2105 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2106
2107 if (rb->InternalFormat == internalFormat &&
2108 rb->Width == (GLuint) width &&
2109 rb->Height == (GLuint) height &&
2110 rb->NumSamples == samples) {
2111 /* no change in allocation needed */
2112 return;
2113 }
2114
2115 /* These MUST get set by the AllocStorage func */
2116 rb->Format = MESA_FORMAT_NONE;
2117 rb->NumSamples = samples;
2118
2119 /* Now allocate the storage */
2120 assert(rb->AllocStorage);
2121 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2122 /* No error - check/set fields now */
2123 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2124 assert(rb->Width == (GLuint) width);
2125 assert(rb->Height == (GLuint) height);
2126 rb->InternalFormat = internalFormat;
2127 rb->_BaseFormat = baseFormat;
2128 assert(rb->_BaseFormat != 0);
2129 }
2130 else {
2131 /* Probably ran out of memory - clear the fields */
2132 rb->Width = 0;
2133 rb->Height = 0;
2134 rb->Format = MESA_FORMAT_NONE;
2135 rb->InternalFormat = GL_NONE;
2136 rb->_BaseFormat = GL_NONE;
2137 rb->NumSamples = 0;
2138 }
2139
2140 /* Invalidate the framebuffers the renderbuffer is attached in. */
2141 if (rb->AttachedAnytime) {
2142 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2143 }
2144 }
2145
2146 /**
2147 * Helper function used by renderbuffer_storage_direct() and
2148 * renderbuffer_storage_target().
2149 * samples will be NO_SAMPLES if called by a non-multisample function.
2150 */
2151 static void
2152 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2153 GLenum internalFormat, GLsizei width,
2154 GLsizei height, GLsizei samples, const char *func)
2155 {
2156 GLenum baseFormat;
2157 GLenum sample_count_error;
2158
2159 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2160 if (baseFormat == 0) {
2161 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2162 func, _mesa_enum_to_string(internalFormat));
2163 return;
2164 }
2165
2166 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2167 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2168 width);
2169 return;
2170 }
2171
2172 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2173 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2174 height);
2175 return;
2176 }
2177
2178 if (samples == NO_SAMPLES) {
2179 /* NumSamples == 0 indicates non-multisampling */
2180 samples = 0;
2181 }
2182 else {
2183 /* check the sample count;
2184 * note: driver may choose to use more samples than what's requested
2185 */
2186 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2187 internalFormat, samples);
2188
2189 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2190 *
2191 * "If a negative number is provided where an argument of type sizei or
2192 * sizeiptr is specified, the error INVALID VALUE is generated."
2193 */
2194 if (samples < 0) {
2195 sample_count_error = GL_INVALID_VALUE;
2196 }
2197
2198 if (sample_count_error != GL_NO_ERROR) {
2199 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2200 return;
2201 }
2202 }
2203
2204 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2205 }
2206
2207 /**
2208 * Helper function used by _mesa_NamedRenderbufferStorage*().
2209 * samples will be NO_SAMPLES if called by a non-multisample function.
2210 */
2211 static void
2212 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2213 GLsizei width, GLsizei height, GLsizei samples,
2214 const char *func)
2215 {
2216 GET_CURRENT_CONTEXT(ctx);
2217
2218 if (MESA_VERBOSE & VERBOSE_API) {
2219 if (samples == NO_SAMPLES)
2220 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2221 func, renderbuffer,
2222 _mesa_enum_to_string(internalFormat),
2223 width, height);
2224 else
2225 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2226 func, renderbuffer,
2227 _mesa_enum_to_string(internalFormat),
2228 width, height, samples);
2229 }
2230
2231 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2232 if (!rb || rb == &DummyRenderbuffer) {
2233 /* ID was reserved, but no real renderbuffer object made yet */
2234 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2235 func, renderbuffer);
2236 return;
2237 }
2238
2239 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2240 }
2241
2242 /**
2243 * Helper function used by _mesa_RenderbufferStorage() and
2244 * _mesa_RenderbufferStorageMultisample().
2245 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2246 */
2247 static void
2248 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2249 GLsizei width, GLsizei height, GLsizei samples,
2250 const char *func)
2251 {
2252 GET_CURRENT_CONTEXT(ctx);
2253
2254 if (MESA_VERBOSE & VERBOSE_API) {
2255 if (samples == NO_SAMPLES)
2256 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2257 func,
2258 _mesa_enum_to_string(target),
2259 _mesa_enum_to_string(internalFormat),
2260 width, height);
2261 else
2262 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2263 func,
2264 _mesa_enum_to_string(target),
2265 _mesa_enum_to_string(internalFormat),
2266 width, height, samples);
2267 }
2268
2269 if (target != GL_RENDERBUFFER_EXT) {
2270 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2271 return;
2272 }
2273
2274 if (!ctx->CurrentRenderbuffer) {
2275 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2276 func);
2277 return;
2278 }
2279
2280 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2281 height, samples, func);
2282 }
2283
2284
2285 void GLAPIENTRY
2286 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2287 {
2288 struct gl_renderbuffer *rb;
2289 GET_CURRENT_CONTEXT(ctx);
2290
2291 if (!ctx->Extensions.OES_EGL_image) {
2292 _mesa_error(ctx, GL_INVALID_OPERATION,
2293 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2294 return;
2295 }
2296
2297 if (target != GL_RENDERBUFFER) {
2298 _mesa_error(ctx, GL_INVALID_ENUM,
2299 "EGLImageTargetRenderbufferStorageOES");
2300 return;
2301 }
2302
2303 rb = ctx->CurrentRenderbuffer;
2304 if (!rb) {
2305 _mesa_error(ctx, GL_INVALID_OPERATION,
2306 "EGLImageTargetRenderbufferStorageOES");
2307 return;
2308 }
2309
2310 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2311
2312 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2313 }
2314
2315
2316 /**
2317 * Helper function for _mesa_GetRenderbufferParameteriv() and
2318 * _mesa_GetFramebufferAttachmentParameteriv()
2319 * We have to be careful to respect the base format. For example, if a
2320 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2321 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2322 * we need to return zero.
2323 */
2324 static GLint
2325 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2326 {
2327 if (_mesa_base_format_has_channel(baseFormat, pname))
2328 return _mesa_get_format_bits(format, pname);
2329 else
2330 return 0;
2331 }
2332
2333
2334
2335 void GLAPIENTRY
2336 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2337 GLsizei width, GLsizei height)
2338 {
2339 /* GL_ARB_fbo says calling this function is equivalent to calling
2340 * glRenderbufferStorageMultisample() with samples=0. We pass in
2341 * a token value here just for error reporting purposes.
2342 */
2343 renderbuffer_storage_target(target, internalFormat, width, height,
2344 NO_SAMPLES, "glRenderbufferStorage");
2345 }
2346
2347
2348 void GLAPIENTRY
2349 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2350 GLenum internalFormat,
2351 GLsizei width, GLsizei height)
2352 {
2353 renderbuffer_storage_target(target, internalFormat, width, height,
2354 samples, "glRenderbufferStorageMultisample");
2355 }
2356
2357
2358 /**
2359 * OpenGL ES version of glRenderBufferStorage.
2360 */
2361 void GLAPIENTRY
2362 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2363 GLsizei width, GLsizei height)
2364 {
2365 switch (internalFormat) {
2366 case GL_RGB565:
2367 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2368 /* choose a closest format */
2369 internalFormat = GL_RGB5;
2370 break;
2371 default:
2372 break;
2373 }
2374
2375 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2376 "glRenderbufferStorageEXT");
2377 }
2378
2379 void GLAPIENTRY
2380 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2381 GLsizei width, GLsizei height)
2382 {
2383 /* GL_ARB_fbo says calling this function is equivalent to calling
2384 * glRenderbufferStorageMultisample() with samples=0. We pass in
2385 * a token value here just for error reporting purposes.
2386 */
2387 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2388 NO_SAMPLES, "glNamedRenderbufferStorage");
2389 }
2390
2391 void GLAPIENTRY
2392 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2393 GLenum internalformat,
2394 GLsizei width, GLsizei height)
2395 {
2396 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2397 samples,
2398 "glNamedRenderbufferStorageMultisample");
2399 }
2400
2401
2402 static void
2403 get_render_buffer_parameteriv(struct gl_context *ctx,
2404 struct gl_renderbuffer *rb, GLenum pname,
2405 GLint *params, const char *func)
2406 {
2407 /* No need to flush here since we're just quering state which is
2408 * not effected by rendering.
2409 */
2410
2411 switch (pname) {
2412 case GL_RENDERBUFFER_WIDTH_EXT:
2413 *params = rb->Width;
2414 return;
2415 case GL_RENDERBUFFER_HEIGHT_EXT:
2416 *params = rb->Height;
2417 return;
2418 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2419 *params = rb->InternalFormat;
2420 return;
2421 case GL_RENDERBUFFER_RED_SIZE_EXT:
2422 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2423 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2424 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2425 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2426 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2427 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2428 break;
2429 case GL_RENDERBUFFER_SAMPLES:
2430 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2431 || _mesa_is_gles3(ctx)) {
2432 *params = rb->NumSamples;
2433 break;
2434 }
2435 /* fallthrough */
2436 default:
2437 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2438 _mesa_enum_to_string(pname));
2439 return;
2440 }
2441 }
2442
2443
2444 void GLAPIENTRY
2445 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2446 {
2447 GET_CURRENT_CONTEXT(ctx);
2448
2449 if (target != GL_RENDERBUFFER_EXT) {
2450 _mesa_error(ctx, GL_INVALID_ENUM,
2451 "glGetRenderbufferParameterivEXT(target)");
2452 return;
2453 }
2454
2455 if (!ctx->CurrentRenderbuffer) {
2456 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2457 "(no renderbuffer bound)");
2458 return;
2459 }
2460
2461 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2462 params, "glGetRenderbufferParameteriv");
2463 }
2464
2465
2466 void GLAPIENTRY
2467 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2468 GLint *params)
2469 {
2470 GET_CURRENT_CONTEXT(ctx);
2471
2472 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2473 if (!rb || rb == &DummyRenderbuffer) {
2474 /* ID was reserved, but no real renderbuffer object made yet */
2475 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2476 "(invalid renderbuffer %i)", renderbuffer);
2477 return;
2478 }
2479
2480 get_render_buffer_parameteriv(ctx, rb, pname, params,
2481 "glGetNamedRenderbufferParameteriv");
2482 }
2483
2484
2485 GLboolean GLAPIENTRY
2486 _mesa_IsFramebuffer(GLuint framebuffer)
2487 {
2488 GET_CURRENT_CONTEXT(ctx);
2489 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2490 if (framebuffer) {
2491 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2492 if (rb != NULL && rb != &DummyFramebuffer)
2493 return GL_TRUE;
2494 }
2495 return GL_FALSE;
2496 }
2497
2498
2499 /**
2500 * Check if any of the attachments of the given framebuffer are textures
2501 * (render to texture). Call ctx->Driver.RenderTexture() for such
2502 * attachments.
2503 */
2504 static void
2505 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2506 {
2507 GLuint i;
2508 assert(ctx->Driver.RenderTexture);
2509
2510 if (_mesa_is_winsys_fbo(fb))
2511 return; /* can't render to texture with winsys framebuffers */
2512
2513 for (i = 0; i < BUFFER_COUNT; i++) {
2514 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2515 if (att->Texture && att->Renderbuffer->TexImage
2516 && driver_RenderTexture_is_safe(att)) {
2517 ctx->Driver.RenderTexture(ctx, fb, att);
2518 }
2519 }
2520 }
2521
2522
2523 /**
2524 * Examine all the framebuffer's attachments to see if any are textures.
2525 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2526 * notify the device driver that the texture image may have changed.
2527 */
2528 static void
2529 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2530 {
2531 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2532 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2533 return;
2534
2535 if (ctx->Driver.FinishRenderTexture) {
2536 GLuint i;
2537 for (i = 0; i < BUFFER_COUNT; i++) {
2538 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2539 struct gl_renderbuffer *rb = att->Renderbuffer;
2540 if (rb && rb->NeedsFinishRenderTexture) {
2541 ctx->Driver.FinishRenderTexture(ctx, rb);
2542 }
2543 }
2544 }
2545 }
2546
2547
2548 static void
2549 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2550 {
2551 struct gl_framebuffer *newDrawFb, *newReadFb;
2552 GLboolean bindReadBuf, bindDrawBuf;
2553 GET_CURRENT_CONTEXT(ctx);
2554
2555 switch (target) {
2556 case GL_DRAW_FRAMEBUFFER_EXT:
2557 bindDrawBuf = GL_TRUE;
2558 bindReadBuf = GL_FALSE;
2559 break;
2560 case GL_READ_FRAMEBUFFER_EXT:
2561 bindDrawBuf = GL_FALSE;
2562 bindReadBuf = GL_TRUE;
2563 break;
2564 case GL_FRAMEBUFFER_EXT:
2565 bindDrawBuf = GL_TRUE;
2566 bindReadBuf = GL_TRUE;
2567 break;
2568 default:
2569 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2570 return;
2571 }
2572
2573 if (framebuffer) {
2574 /* Binding a user-created framebuffer object */
2575 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2576 if (newDrawFb == &DummyFramebuffer) {
2577 /* ID was reserved, but no real framebuffer object made yet */
2578 newDrawFb = NULL;
2579 }
2580 else if (!newDrawFb && !allow_user_names) {
2581 /* All FBO IDs must be Gen'd */
2582 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2583 return;
2584 }
2585
2586 if (!newDrawFb) {
2587 /* create new framebuffer object */
2588 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2589 if (!newDrawFb) {
2590 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2591 return;
2592 }
2593 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2594 }
2595 newReadFb = newDrawFb;
2596 }
2597 else {
2598 /* Binding the window system framebuffer (which was originally set
2599 * with MakeCurrent).
2600 */
2601 newDrawFb = ctx->WinSysDrawBuffer;
2602 newReadFb = ctx->WinSysReadBuffer;
2603 }
2604
2605 _mesa_bind_framebuffers(ctx,
2606 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2607 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2608 }
2609
2610 void
2611 _mesa_bind_framebuffers(struct gl_context *ctx,
2612 struct gl_framebuffer *newDrawFb,
2613 struct gl_framebuffer *newReadFb)
2614 {
2615 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2616 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2617 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2618 const bool bindReadBuf = oldReadFb != newReadFb;
2619
2620 assert(newDrawFb);
2621 assert(newDrawFb != &DummyFramebuffer);
2622
2623 /*
2624 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2625 *
2626 * We also check if we're beginning and/or ending render-to-texture.
2627 * When a framebuffer with texture attachments is unbound, call
2628 * ctx->Driver.FinishRenderTexture().
2629 * When a framebuffer with texture attachments is bound, call
2630 * ctx->Driver.RenderTexture().
2631 *
2632 * Note that if the ReadBuffer has texture attachments we don't consider
2633 * that a render-to-texture case.
2634 */
2635 if (bindReadBuf) {
2636 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2637
2638 /* check if old readbuffer was render-to-texture */
2639 check_end_texture_render(ctx, oldReadFb);
2640
2641 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2642 }
2643
2644 if (bindDrawBuf) {
2645 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2646
2647 /* check if old framebuffer had any texture attachments */
2648 if (oldDrawFb)
2649 check_end_texture_render(ctx, oldDrawFb);
2650
2651 /* check if newly bound framebuffer has any texture attachments */
2652 check_begin_texture_render(ctx, newDrawFb);
2653
2654 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2655 }
2656
2657 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2658 /* The few classic drivers that actually hook this function really only
2659 * want to know if the draw framebuffer changed.
2660 */
2661 ctx->Driver.BindFramebuffer(ctx,
2662 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2663 newDrawFb, newReadFb);
2664 }
2665 }
2666
2667 void GLAPIENTRY
2668 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2669 {
2670 GET_CURRENT_CONTEXT(ctx);
2671
2672 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2673 * point, but they allow the use of user-generated names.
2674 */
2675 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2676 }
2677
2678
2679 void GLAPIENTRY
2680 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2681 {
2682 /* This function should not be in the dispatch table for core profile /
2683 * OpenGL 3.1, so execution should never get here in those cases -- no
2684 * need for an explicit test.
2685 */
2686 bind_framebuffer(target, framebuffer, true);
2687 }
2688
2689
2690 void GLAPIENTRY
2691 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2692 {
2693 GLint i;
2694 GET_CURRENT_CONTEXT(ctx);
2695
2696 if (n < 0) {
2697 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2698 return;
2699 }
2700
2701 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2702
2703 for (i = 0; i < n; i++) {
2704 if (framebuffers[i] > 0) {
2705 struct gl_framebuffer *fb;
2706 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2707 if (fb) {
2708 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2709
2710 /* check if deleting currently bound framebuffer object */
2711 if (fb == ctx->DrawBuffer) {
2712 /* bind default */
2713 assert(fb->RefCount >= 2);
2714 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2715 }
2716 if (fb == ctx->ReadBuffer) {
2717 /* bind default */
2718 assert(fb->RefCount >= 2);
2719 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2720 }
2721
2722 /* remove from hash table immediately, to free the ID */
2723 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2724
2725 if (fb != &DummyFramebuffer) {
2726 /* But the object will not be freed until it's no longer
2727 * bound in any context.
2728 */
2729 _mesa_reference_framebuffer(&fb, NULL);
2730 }
2731 }
2732 }
2733 }
2734 }
2735
2736
2737 /**
2738 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2739 * It is not exposed to the rest of Mesa to encourage the use of
2740 * nameless buffers in driver internals.
2741 */
2742 static void
2743 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2744 {
2745 GET_CURRENT_CONTEXT(ctx);
2746 GLuint first;
2747 GLint i;
2748 struct gl_framebuffer *fb;
2749
2750 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2751
2752 if (n < 0) {
2753 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2754 return;
2755 }
2756
2757 if (!framebuffers)
2758 return;
2759
2760 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2761
2762 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2763
2764 for (i = 0; i < n; i++) {
2765 GLuint name = first + i;
2766 framebuffers[i] = name;
2767
2768 if (dsa) {
2769 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2770 if (!fb) {
2771 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2772 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2773 return;
2774 }
2775 }
2776 else
2777 fb = &DummyFramebuffer;
2778
2779 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2780 }
2781
2782 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2783 }
2784
2785
2786 void GLAPIENTRY
2787 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2788 {
2789 create_framebuffers(n, framebuffers, false);
2790 }
2791
2792
2793 void GLAPIENTRY
2794 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2795 {
2796 create_framebuffers(n, framebuffers, true);
2797 }
2798
2799
2800 GLenum
2801 _mesa_check_framebuffer_status(struct gl_context *ctx,
2802 struct gl_framebuffer *buffer)
2803 {
2804 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2805
2806 if (_mesa_is_winsys_fbo(buffer)) {
2807 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2808 if (buffer != &IncompleteFramebuffer) {
2809 return GL_FRAMEBUFFER_COMPLETE_EXT;
2810 } else {
2811 return GL_FRAMEBUFFER_UNDEFINED;
2812 }
2813 }
2814
2815 /* No need to flush here */
2816
2817 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2818 _mesa_test_framebuffer_completeness(ctx, buffer);
2819 }
2820
2821 return buffer->_Status;
2822 }
2823
2824
2825 GLenum GLAPIENTRY
2826 _mesa_CheckFramebufferStatus(GLenum target)
2827 {
2828 struct gl_framebuffer *fb;
2829 GET_CURRENT_CONTEXT(ctx);
2830
2831 if (MESA_VERBOSE & VERBOSE_API)
2832 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2833 _mesa_enum_to_string(target));
2834
2835 fb = get_framebuffer_target(ctx, target);
2836 if (!fb) {
2837 _mesa_error(ctx, GL_INVALID_ENUM,
2838 "glCheckFramebufferStatus(invalid target %s)",
2839 _mesa_enum_to_string(target));
2840 return 0;
2841 }
2842
2843 return _mesa_check_framebuffer_status(ctx, fb);
2844 }
2845
2846
2847 GLenum GLAPIENTRY
2848 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2849 {
2850 struct gl_framebuffer *fb;
2851 GET_CURRENT_CONTEXT(ctx);
2852
2853 /* Validate the target (for conformance's sake) and grab a reference to the
2854 * default framebuffer in case framebuffer = 0.
2855 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2856 * (30.10.2014, PDF page 336) says:
2857 * "If framebuffer is zero, then the status of the default read or
2858 * draw framebuffer (as determined by target) is returned."
2859 */
2860 switch (target) {
2861 case GL_DRAW_FRAMEBUFFER:
2862 case GL_FRAMEBUFFER:
2863 fb = ctx->WinSysDrawBuffer;
2864 break;
2865 case GL_READ_FRAMEBUFFER:
2866 fb = ctx->WinSysReadBuffer;
2867 break;
2868 default:
2869 _mesa_error(ctx, GL_INVALID_ENUM,
2870 "glCheckNamedFramebufferStatus(invalid target %s)",
2871 _mesa_enum_to_string(target));
2872 return 0;
2873 }
2874
2875 if (framebuffer) {
2876 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2877 "glCheckNamedFramebufferStatus");
2878 if (!fb)
2879 return 0;
2880 }
2881
2882 return _mesa_check_framebuffer_status(ctx, fb);
2883 }
2884
2885
2886 /**
2887 * Replicate the src attachment point. Used by framebuffer_texture() when
2888 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2889 * GL_STENCIL_ATTACHMENT.
2890 */
2891 static void
2892 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2893 gl_buffer_index dst,
2894 gl_buffer_index src)
2895 {
2896 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2897 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2898
2899 assert(src_att->Texture != NULL);
2900 assert(src_att->Renderbuffer != NULL);
2901
2902 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2903 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2904 dst_att->Type = src_att->Type;
2905 dst_att->Complete = src_att->Complete;
2906 dst_att->TextureLevel = src_att->TextureLevel;
2907 dst_att->CubeMapFace = src_att->CubeMapFace;
2908 dst_att->Zoffset = src_att->Zoffset;
2909 dst_att->Layered = src_att->Layered;
2910 }
2911
2912
2913 /**
2914 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2915 * texture object pointer.
2916 *
2917 * \param texObj where the pointer to the texture object is returned. Note
2918 * that a successful call may return texObj = NULL.
2919 *
2920 * \return true if no errors, false if errors
2921 */
2922 static bool
2923 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
2924 bool layered, const char *caller,
2925 struct gl_texture_object **texObj)
2926 {
2927 *texObj = NULL; /* This will get returned if texture = 0. */
2928
2929 if (!texture)
2930 return true;
2931
2932 *texObj = _mesa_lookup_texture(ctx, texture);
2933 if (*texObj == NULL || (*texObj)->Target == 0) {
2934 /* Can't render to a non-existent texture object.
2935 *
2936 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2937 * Managing Framebuffer Objects specifies a different error
2938 * depending upon the calling function (PDF pages 325-328).
2939 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2940 * value, while the other commands throw invalid operation (where
2941 * layered = GL_FALSE).
2942 */
2943 const GLenum error = layered ? GL_INVALID_VALUE :
2944 GL_INVALID_OPERATION;
2945 _mesa_error(ctx, error,
2946 "%s(non-existent texture %u)", caller, texture);
2947 return false;
2948 }
2949
2950 return true;
2951 }
2952
2953
2954 /**
2955 * Common code called by gl*FramebufferTexture() to verify the texture target
2956 * and decide whether or not the attachment should truly be considered
2957 * layered.
2958 *
2959 * \param layered true if attachment should be considered layered, false if
2960 * not
2961 *
2962 * \return true if no errors, false if errors
2963 */
2964 static bool
2965 check_layered_texture_target(struct gl_context *ctx, GLenum target,
2966 const char *caller, GLboolean *layered)
2967 {
2968 *layered = GL_TRUE;
2969
2970 switch (target) {
2971 case GL_TEXTURE_3D:
2972 case GL_TEXTURE_1D_ARRAY_EXT:
2973 case GL_TEXTURE_2D_ARRAY_EXT:
2974 case GL_TEXTURE_CUBE_MAP:
2975 case GL_TEXTURE_CUBE_MAP_ARRAY:
2976 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2977 return true;
2978 case GL_TEXTURE_1D:
2979 case GL_TEXTURE_2D:
2980 case GL_TEXTURE_RECTANGLE:
2981 case GL_TEXTURE_2D_MULTISAMPLE:
2982 /* These texture types are valid to pass to
2983 * glFramebufferTexture(), but since they aren't layered, it
2984 * is equivalent to calling glFramebufferTexture{1D,2D}().
2985 */
2986 *layered = GL_FALSE;
2987 return true;
2988 }
2989
2990 _mesa_error(ctx, GL_INVALID_OPERATION,
2991 "%s(invalid texture target %s)", caller,
2992 _mesa_enum_to_string(target));
2993 return false;
2994 }
2995
2996
2997 /**
2998 * Common code called by gl*FramebufferTextureLayer() to verify the texture
2999 * target.
3000 *
3001 * \return true if no errors, false if errors
3002 */
3003 static bool
3004 check_texture_target(struct gl_context *ctx, GLenum target,
3005 const char *caller)
3006 {
3007 /* We're being called by glFramebufferTextureLayer().
3008 * The only legal texture types for that function are 3D,
3009 * cube-map, and 1D/2D/cube-map array textures.
3010 *
3011 * We don't need to check for GL_ARB_texture_cube_map_array because the
3012 * application wouldn't have been able to create a texture with a
3013 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3014 */
3015 switch (target) {
3016 case GL_TEXTURE_3D:
3017 case GL_TEXTURE_1D_ARRAY:
3018 case GL_TEXTURE_2D_ARRAY:
3019 case GL_TEXTURE_CUBE_MAP_ARRAY:
3020 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3021 return true;
3022 case GL_TEXTURE_CUBE_MAP:
3023 /* We don't need to check the extension (GL_ARB_direct_state_access) or
3024 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
3025 * enabled in core profile. This can be called from
3026 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
3027 * so we do have to check the profile.
3028 */
3029 return ctx->API == API_OPENGL_CORE;
3030 }
3031
3032 _mesa_error(ctx, GL_INVALID_OPERATION,
3033 "%s(invalid texture target %s)", caller,
3034 _mesa_enum_to_string(target));
3035 return false;
3036 }
3037
3038
3039 /**
3040 * Common code called by glFramebufferTexture*D() to verify the texture
3041 * target.
3042 *
3043 * \return true if no errors, false if errors
3044 */
3045 static bool
3046 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3047 GLenum textarget, const char *caller)
3048 {
3049 bool err = false;
3050
3051 switch (textarget) {
3052 case GL_TEXTURE_1D:
3053 err = dims != 1;
3054 break;
3055 case GL_TEXTURE_1D_ARRAY:
3056 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3057 break;
3058 case GL_TEXTURE_2D:
3059 err = dims != 2;
3060 break;
3061 case GL_TEXTURE_2D_ARRAY:
3062 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3063 (_mesa_is_gles(ctx) && ctx->Version < 30);
3064 break;
3065 case GL_TEXTURE_2D_MULTISAMPLE:
3066 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3067 err = dims != 2 ||
3068 !ctx->Extensions.ARB_texture_multisample ||
3069 (_mesa_is_gles(ctx) && ctx->Version < 31);
3070 break;
3071 case GL_TEXTURE_RECTANGLE:
3072 err = dims != 2 || _mesa_is_gles(ctx) ||
3073 !ctx->Extensions.NV_texture_rectangle;
3074 break;
3075 case GL_TEXTURE_CUBE_MAP:
3076 case GL_TEXTURE_CUBE_MAP_ARRAY:
3077 err = true;
3078 break;
3079 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3080 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3081 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3082 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3083 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3084 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3085 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3086 break;
3087 case GL_TEXTURE_3D:
3088 err = dims != 3;
3089 break;
3090 default:
3091 _mesa_error(ctx, GL_INVALID_ENUM,
3092 "%s(unknown textarget 0x%x)", caller, textarget);
3093 return false;
3094 }
3095
3096 if (err) {
3097 _mesa_error(ctx, GL_INVALID_OPERATION,
3098 "%s(invalid textarget %s)",
3099 caller, _mesa_enum_to_string(textarget));
3100 return false;
3101 }
3102
3103 /* Make sure textarget is consistent with the texture's type */
3104 err = (target == GL_TEXTURE_CUBE_MAP) ?
3105 !_mesa_is_cube_face(textarget): (target != textarget);
3106
3107 if (err) {
3108 _mesa_error(ctx, GL_INVALID_OPERATION,
3109 "%s(mismatched texture target)", caller);
3110 return false;
3111 }
3112
3113 return true;
3114 }
3115
3116
3117 /**
3118 * Common code called by gl*FramebufferTextureLayer() and
3119 * glFramebufferTexture3D() to validate the layer.
3120 *
3121 * \return true if no errors, false if errors
3122 */
3123 static bool
3124 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3125 const char *caller)
3126 {
3127 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3128 * spec says:
3129 *
3130 * "An INVALID_VALUE error is generated if texture is non-zero
3131 * and layer is negative."
3132 */
3133 if (layer < 0) {
3134 _mesa_error(ctx, GL_INVALID_VALUE,
3135 "%s(layer %u < 0)", caller, layer);
3136 return false;
3137 }
3138
3139 if (target == GL_TEXTURE_3D) {
3140 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3141 if (layer >= maxSize) {
3142 _mesa_error(ctx, GL_INVALID_VALUE,
3143 "%s(invalid layer %u)", caller, layer);
3144 return false;
3145 }
3146 }
3147 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3148 (target == GL_TEXTURE_2D_ARRAY) ||
3149 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3150 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3151 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3152 _mesa_error(ctx, GL_INVALID_VALUE,
3153 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3154 caller, layer);
3155 return false;
3156 }
3157 }
3158 else if (target == GL_TEXTURE_CUBE_MAP) {
3159 if (layer >= 6) {
3160 _mesa_error(ctx, GL_INVALID_VALUE,
3161 "%s(layer %u >= 6)", caller, layer);
3162 return false;
3163 }
3164 }
3165
3166 return true;
3167 }
3168
3169
3170 /**
3171 * Common code called by all gl*FramebufferTexture*() entry points to verify
3172 * the level.
3173 *
3174 * \return true if no errors, false if errors
3175 */
3176 static bool
3177 check_level(struct gl_context *ctx, GLenum target, GLint level,
3178 const char *caller)
3179 {
3180 if ((level < 0) ||
3181 (level >= _mesa_max_texture_levels(ctx, target))) {
3182 _mesa_error(ctx, GL_INVALID_VALUE,
3183 "%s(invalid level %d)", caller, level);
3184 return false;
3185 }
3186
3187 return true;
3188 }
3189
3190
3191 struct gl_renderbuffer_attachment *
3192 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3193 struct gl_framebuffer *fb,
3194 GLenum attachment, const char *caller)
3195 {
3196 /* The window-system framebuffer object is immutable */
3197 if (_mesa_is_winsys_fbo(fb)) {
3198 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3199 caller);
3200 return NULL;
3201 }
3202
3203 /* Not a hash lookup, so we can afford to get the attachment here. */
3204 bool is_color_attachment;
3205 struct gl_renderbuffer_attachment *att =
3206 get_attachment(ctx, fb, attachment, &is_color_attachment);
3207 if (att == NULL) {
3208 if (is_color_attachment) {
3209 _mesa_error(ctx, GL_INVALID_OPERATION,
3210 "%s(invalid color attachment %s)", caller,
3211 _mesa_enum_to_string(attachment));
3212 } else {
3213 _mesa_error(ctx, GL_INVALID_ENUM,
3214 "%s(invalid attachment %s)", caller,
3215 _mesa_enum_to_string(attachment));
3216 }
3217 return NULL;
3218 }
3219
3220 return att;
3221 }
3222
3223
3224 void
3225 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3226 GLenum attachment,
3227 struct gl_renderbuffer_attachment *att,
3228 struct gl_texture_object *texObj, GLenum textarget,
3229 GLint level, GLuint layer, GLboolean layered)
3230 {
3231 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3232
3233 mtx_lock(&fb->Mutex);
3234 if (texObj) {
3235 if (attachment == GL_DEPTH_ATTACHMENT &&
3236 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3237 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3238 _mesa_tex_target_to_face(textarget) ==
3239 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3240 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3241 /* The texture object is already attached to the stencil attachment
3242 * point. Don't create a new renderbuffer; just reuse the stencil
3243 * attachment's. This is required to prevent a GL error in
3244 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3245 */
3246 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3247 BUFFER_STENCIL);
3248 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3249 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3250 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3251 _mesa_tex_target_to_face(textarget) ==
3252 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3253 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3254 /* As above, but with depth and stencil transposed. */
3255 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3256 BUFFER_DEPTH);
3257 } else {
3258 set_texture_attachment(ctx, fb, att, texObj, textarget,
3259 level, layer, layered);
3260
3261 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3262 /* Above we created a new renderbuffer and attached it to the
3263 * depth attachment point. Now attach it to the stencil attachment
3264 * point too.
3265 */
3266 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3267 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3268 BUFFER_DEPTH);
3269 }
3270 }
3271
3272 /* Set the render-to-texture flag. We'll check this flag in
3273 * glTexImage() and friends to determine if we need to revalidate
3274 * any FBOs that might be rendering into this texture.
3275 * This flag never gets cleared since it's non-trivial to determine
3276 * when all FBOs might be done rendering to this texture. That's OK
3277 * though since it's uncommon to render to a texture then repeatedly
3278 * call glTexImage() to change images in the texture.
3279 */
3280 texObj->_RenderToTexture = GL_TRUE;
3281 }
3282 else {
3283 remove_attachment(ctx, att);
3284 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3285 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3286 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3287 }
3288 }
3289
3290 invalidate_framebuffer(fb);
3291
3292 mtx_unlock(&fb->Mutex);
3293 }
3294
3295
3296 static void
3297 framebuffer_texture_with_dims(int dims, GLenum target,
3298 GLenum attachment, GLenum textarget,
3299 GLuint texture, GLint level, GLint layer,
3300 const char *caller)
3301 {
3302 GET_CURRENT_CONTEXT(ctx);
3303 struct gl_framebuffer *fb;
3304 struct gl_texture_object *texObj;
3305
3306 /* Get the framebuffer object */
3307 fb = get_framebuffer_target(ctx, target);
3308 if (!fb) {
3309 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3310 _mesa_enum_to_string(target));
3311 return;
3312 }
3313
3314 /* Get the texture object */
3315 if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
3316 return;
3317
3318 if (texObj) {
3319 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3320 return;
3321
3322 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3323 return;
3324
3325 if (!check_level(ctx, textarget, level, caller))
3326 return;
3327 }
3328
3329 struct gl_renderbuffer_attachment *att =
3330 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3331 if (!att)
3332 return;
3333
3334 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3335 level, layer, GL_FALSE);
3336 }
3337
3338
3339 void GLAPIENTRY
3340 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3341 GLenum textarget, GLuint texture, GLint level)
3342 {
3343 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3344 level, 0, "glFramebufferTexture1D");
3345 }
3346
3347
3348 void GLAPIENTRY
3349 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3350 GLenum textarget, GLuint texture, GLint level)
3351 {
3352 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3353 level, 0, "glFramebufferTexture2D");
3354 }
3355
3356
3357 void GLAPIENTRY
3358 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3359 GLenum textarget, GLuint texture,
3360 GLint level, GLint layer)
3361 {
3362 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3363 level, layer, "glFramebufferTexture3D");
3364 }
3365
3366
3367 void GLAPIENTRY
3368 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3369 GLuint texture, GLint level, GLint layer)
3370 {
3371 GET_CURRENT_CONTEXT(ctx);
3372 struct gl_framebuffer *fb;
3373 struct gl_texture_object *texObj;
3374 GLenum textarget = 0;
3375
3376 const char *func = "glFramebufferTextureLayer";
3377
3378 /* Get the framebuffer object */
3379 fb = get_framebuffer_target(ctx, target);
3380 if (!fb) {
3381 _mesa_error(ctx, GL_INVALID_ENUM,
3382 "glFramebufferTextureLayer(invalid target %s)",
3383 _mesa_enum_to_string(target));
3384 return;
3385 }
3386
3387 /* Get the texture object */
3388 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3389 return;
3390
3391 if (texObj) {
3392 if (!check_texture_target(ctx, texObj->Target, func))
3393 return;
3394
3395 if (!check_layer(ctx, texObj->Target, layer, func))
3396 return;
3397
3398 if (!check_level(ctx, texObj->Target, level, func))
3399 return;
3400
3401 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3402 assert(layer >= 0 && layer < 6);
3403 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3404 layer = 0;
3405 }
3406 }
3407
3408 struct gl_renderbuffer_attachment *att =
3409 _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3410 if (!att)
3411 return;
3412
3413 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3414 level, layer, GL_FALSE);
3415 }
3416
3417
3418 void GLAPIENTRY
3419 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3420 GLuint texture, GLint level, GLint layer)
3421 {
3422 GET_CURRENT_CONTEXT(ctx);
3423 struct gl_framebuffer *fb;
3424 struct gl_texture_object *texObj;
3425 GLenum textarget = 0;
3426
3427 const char *func = "glNamedFramebufferTextureLayer";
3428
3429 /* Get the framebuffer object */
3430 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3431 if (!fb)
3432 return;
3433
3434 /* Get the texture object */
3435 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3436 return;
3437
3438 if (texObj) {
3439 if (!check_texture_target(ctx, texObj->Target, func))
3440 return;
3441
3442 if (!check_layer(ctx, texObj->Target, layer, func))
3443 return;
3444
3445 if (!check_level(ctx, texObj->Target, level, func))
3446 return;
3447
3448 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3449 assert(layer >= 0 && layer < 6);
3450 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3451 layer = 0;
3452 }
3453 }
3454
3455 struct gl_renderbuffer_attachment *att =
3456 _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3457 if (!att)
3458 return;
3459
3460 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3461 level, layer, GL_FALSE);
3462 }
3463
3464
3465 void GLAPIENTRY
3466 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3467 GLuint texture, GLint level)
3468 {
3469 GET_CURRENT_CONTEXT(ctx);
3470 struct gl_framebuffer *fb;
3471 struct gl_texture_object *texObj;
3472 GLboolean layered = GL_FALSE;
3473
3474 const char *func = "FramebufferTexture";
3475
3476 if (!_mesa_has_geometry_shaders(ctx)) {
3477 _mesa_error(ctx, GL_INVALID_OPERATION,
3478 "unsupported function (glFramebufferTexture) called");
3479 return;
3480 }
3481
3482 /* Get the framebuffer object */
3483 fb = get_framebuffer_target(ctx, target);
3484 if (!fb) {
3485 _mesa_error(ctx, GL_INVALID_ENUM,
3486 "glFramebufferTexture(invalid target %s)",
3487 _mesa_enum_to_string(target));
3488 return;
3489 }
3490
3491 /* Get the texture object */
3492 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3493 return;
3494
3495 if (texObj) {
3496 if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
3497 return;
3498
3499 if (!check_level(ctx, texObj->Target, level, func))
3500 return;
3501 }
3502
3503 struct gl_renderbuffer_attachment *att =
3504 _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3505 if (!att)
3506 return;
3507
3508 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
3509 0, layered);
3510 }
3511
3512
3513 void GLAPIENTRY
3514 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3515 GLuint texture, GLint level)
3516 {
3517 GET_CURRENT_CONTEXT(ctx);
3518 struct gl_framebuffer *fb;
3519 struct gl_texture_object *texObj;
3520 GLboolean layered = GL_FALSE;
3521
3522 const char *func = "glNamedFramebufferTexture";
3523
3524 if (!_mesa_has_geometry_shaders(ctx)) {
3525 _mesa_error(ctx, GL_INVALID_OPERATION,
3526 "unsupported function (glNamedFramebufferTexture) called");
3527 return;
3528 }
3529
3530 /* Get the framebuffer object */
3531 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3532 if (!fb)
3533 return;
3534
3535 /* Get the texture object */
3536 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3537 return;
3538
3539 if (texObj) {
3540 if (!check_layered_texture_target(ctx, texObj->Target, func,
3541 &layered))
3542 return;
3543
3544 if (!check_level(ctx, texObj->Target, level, func))
3545 return;
3546 }
3547
3548 struct gl_renderbuffer_attachment *att =
3549 _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3550 if (!att)
3551 return;
3552
3553 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
3554 0, layered);
3555 }
3556
3557
3558 void
3559 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3560 struct gl_framebuffer *fb,
3561 GLenum attachment,
3562 struct gl_renderbuffer *rb)
3563 {
3564 assert(!_mesa_is_winsys_fbo(fb));
3565
3566 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3567
3568 assert(ctx->Driver.FramebufferRenderbuffer);
3569 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3570
3571 /* Some subsequent GL commands may depend on the framebuffer's visual
3572 * after the binding is updated. Update visual info now.
3573 */
3574 _mesa_update_framebuffer_visual(ctx, fb);
3575 }
3576
3577 static void
3578 framebuffer_renderbuffer(struct gl_context *ctx,
3579 struct gl_framebuffer *fb,
3580 GLenum attachment,
3581 struct gl_renderbuffer *rb,
3582 const char *func)
3583 {
3584 struct gl_renderbuffer_attachment *att;
3585 bool is_color_attachment;
3586
3587 if (_mesa_is_winsys_fbo(fb)) {
3588 /* Can't attach new renderbuffers to a window system framebuffer */
3589 _mesa_error(ctx, GL_INVALID_OPERATION,
3590 "%s(window-system framebuffer)", func);
3591 return;
3592 }
3593
3594 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3595 if (att == NULL) {
3596 /*
3597 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images to
3598 * a Framebuffer":
3599 *
3600 * "An INVALID_OPERATION error is generated if attachment is COLOR_-
3601 * ATTACHMENTm where m is greater than or equal to the value of
3602 * MAX_COLOR_- ATTACHMENTS ."
3603 *
3604 * If we are at this point, is because the attachment is not valid, so
3605 * if is_color_attachment is true, is because of the previous reason.
3606 */
3607 if (is_color_attachment) {
3608 _mesa_error(ctx, GL_INVALID_OPERATION,
3609 "%s(invalid color attachment %s)", func,
3610 _mesa_enum_to_string(attachment));
3611 } else {
3612 _mesa_error(ctx, GL_INVALID_ENUM,
3613 "%s(invalid attachment %s)", func,
3614 _mesa_enum_to_string(attachment));
3615 }
3616
3617 return;
3618 }
3619
3620 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3621 rb && rb->Format != MESA_FORMAT_NONE) {
3622 /* make sure the renderbuffer is a depth/stencil format */
3623 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3624 if (baseFormat != GL_DEPTH_STENCIL) {
3625 _mesa_error(ctx, GL_INVALID_OPERATION,
3626 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3627 return;
3628 }
3629 }
3630
3631 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3632 }
3633
3634 void GLAPIENTRY
3635 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3636 GLenum renderbuffertarget,
3637 GLuint renderbuffer)
3638 {
3639 struct gl_framebuffer *fb;
3640 struct gl_renderbuffer *rb;
3641 GET_CURRENT_CONTEXT(ctx);
3642
3643 fb = get_framebuffer_target(ctx, target);
3644 if (!fb) {
3645 _mesa_error(ctx, GL_INVALID_ENUM,
3646 "glFramebufferRenderbuffer(invalid target %s)",
3647 _mesa_enum_to_string(target));
3648 return;
3649 }
3650
3651 if (renderbuffertarget != GL_RENDERBUFFER) {
3652 _mesa_error(ctx, GL_INVALID_ENUM,
3653 "glFramebufferRenderbuffer(renderbuffertarget is not "
3654 "GL_RENDERBUFFER)");
3655 return;
3656 }
3657
3658 if (renderbuffer) {
3659 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3660 "glFramebufferRenderbuffer");
3661 if (!rb)
3662 return;
3663 }
3664 else {
3665 /* remove renderbuffer attachment */
3666 rb = NULL;
3667 }
3668
3669 framebuffer_renderbuffer(ctx, fb, attachment, rb,
3670 "glFramebufferRenderbuffer");
3671 }
3672
3673
3674 void GLAPIENTRY
3675 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3676 GLenum renderbuffertarget,
3677 GLuint renderbuffer)
3678 {
3679 struct gl_framebuffer *fb;
3680 struct gl_renderbuffer *rb;
3681 GET_CURRENT_CONTEXT(ctx);
3682
3683 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3684 "glNamedFramebufferRenderbuffer");
3685 if (!fb)
3686 return;
3687
3688 if (renderbuffertarget != GL_RENDERBUFFER) {
3689 _mesa_error(ctx, GL_INVALID_ENUM,
3690 "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
3691 "GL_RENDERBUFFER)");
3692 return;
3693 }
3694
3695 if (renderbuffer) {
3696 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3697 "glNamedFramebufferRenderbuffer");
3698 if (!rb)
3699 return;
3700 }
3701 else {
3702 /* remove renderbuffer attachment */
3703 rb = NULL;
3704 }
3705
3706 framebuffer_renderbuffer(ctx, fb, attachment, rb,
3707 "glNamedFramebufferRenderbuffer");
3708 }
3709
3710
3711 static void
3712 get_framebuffer_attachment_parameter(struct gl_context *ctx,
3713 struct gl_framebuffer *buffer,
3714 GLenum attachment, GLenum pname,
3715 GLint *params, const char *caller)
3716 {
3717 const struct gl_renderbuffer_attachment *att;
3718 bool is_color_attachment = false;
3719 GLenum err;
3720
3721 /* The error code for an attachment type of GL_NONE differs between APIs.
3722 *
3723 * From the ES 2.0.25 specification, page 127:
3724 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3725 * querying any other pname will generate INVALID_ENUM."
3726 *
3727 * From the OpenGL 3.0 specification, page 337, or identically,
3728 * the OpenGL ES 3.0.4 specification, page 240:
3729 *
3730 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3731 * framebuffer is bound to target. In this case querying pname
3732 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3733 * queries will generate an INVALID_OPERATION error."
3734 */
3735 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3736 GL_INVALID_ENUM : GL_INVALID_OPERATION;
3737
3738 if (_mesa_is_winsys_fbo(buffer)) {
3739 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3740 * says:
3741 *
3742 * "If the framebuffer currently bound to target is zero, then
3743 * INVALID_OPERATION is generated."
3744 *
3745 * The EXT_framebuffer_object spec has the same wording, and the
3746 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3747 * spec.
3748 */
3749 if ((!_mesa_is_desktop_gl(ctx) ||
3750 !ctx->Extensions.ARB_framebuffer_object)
3751 && !_mesa_is_gles3(ctx)) {
3752 _mesa_error(ctx, GL_INVALID_OPERATION,
3753 "%s(window-system framebuffer)", caller);
3754 return;
3755 }
3756
3757 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3758 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3759 _mesa_error(ctx, GL_INVALID_ENUM,
3760 "%s(invalid attachment %s)", caller,
3761 _mesa_enum_to_string(attachment));
3762 return;
3763 }
3764
3765 /* The specs are not clear about how to handle
3766 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3767 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3768 * discussed in:
3769 *
3770 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3771 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3772 */
3773 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3774 _mesa_error(ctx, GL_INVALID_ENUM,
3775 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3776 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3777 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3778 return;
3779 }
3780
3781 /* the default / window-system FBO */
3782 att = get_fb0_attachment(ctx, buffer, attachment);
3783 }
3784 else {
3785 /* user-created framebuffer FBO */
3786 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3787 }
3788
3789 if (att == NULL) {
3790 /*
3791 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3792 *
3793 * "An INVALID_OPERATION error is generated if a framebuffer object
3794 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
3795 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
3796 *
3797 * If we are at this point, is because the attachment is not valid, so
3798 * if is_color_attachment is true, is because of the previous reason.
3799 */
3800 if (is_color_attachment) {
3801 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
3802 caller, _mesa_enum_to_string(attachment));
3803 } else {
3804 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3805 _mesa_enum_to_string(attachment));
3806 }
3807 return;
3808 }
3809
3810 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3811 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3812 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3813 /* This behavior is first specified in OpenGL 4.4 specification.
3814 *
3815 * From the OpenGL 4.4 spec page 275:
3816 * "This query cannot be performed for a combined depth+stencil
3817 * attachment, since it does not have a single format."
3818 */
3819 _mesa_error(ctx, GL_INVALID_OPERATION,
3820 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3821 " is invalid for depth+stencil attachment)", caller);
3822 return;
3823 }
3824 /* the depth and stencil attachments must point to the same buffer */
3825 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
3826 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
3827 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3828 _mesa_error(ctx, GL_INVALID_OPERATION,
3829 "%s(DEPTH/STENCIL attachments differ)", caller);
3830 return;
3831 }
3832 }
3833
3834 /* No need to flush here */
3835
3836 switch (pname) {
3837 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3838 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
3839 *
3840 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3841 * either no framebuffer is bound to target; or the default framebuffer
3842 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
3843 * stencil bits, respectively, is zero."
3844 *
3845 * Note that we don't need explicit checks on DEPTH and STENCIL, because
3846 * on the case the spec is pointing, att->Type is already NONE, so we
3847 * just need to check att->Type.
3848 */
3849 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
3850 GL_FRAMEBUFFER_DEFAULT : att->Type;
3851 return;
3852 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3853 if (att->Type == GL_RENDERBUFFER_EXT) {
3854 *params = att->Renderbuffer->Name;
3855 }
3856 else if (att->Type == GL_TEXTURE) {
3857 *params = att->Texture->Name;
3858 }
3859 else {
3860 assert(att->Type == GL_NONE);
3861 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3862 *params = 0;
3863 } else {
3864 goto invalid_pname_enum;
3865 }
3866 }
3867 return;
3868 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3869 if (att->Type == GL_TEXTURE) {
3870 *params = att->TextureLevel;
3871 }
3872 else if (att->Type == GL_NONE) {
3873 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3874 _mesa_enum_to_string(pname));
3875 }
3876 else {
3877 goto invalid_pname_enum;
3878 }
3879 return;
3880 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3881 if (att->Type == GL_TEXTURE) {
3882 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3883 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3884 }
3885 else {
3886 *params = 0;
3887 }
3888 }
3889 else if (att->Type == GL_NONE) {
3890 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3891 _mesa_enum_to_string(pname));
3892 }
3893 else {
3894 goto invalid_pname_enum;
3895 }
3896 return;
3897 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3898 if (ctx->API == API_OPENGLES) {
3899 goto invalid_pname_enum;
3900 } else if (att->Type == GL_NONE) {
3901 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3902 _mesa_enum_to_string(pname));
3903 } else if (att->Type == GL_TEXTURE) {
3904 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3905 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3906 *params = att->Zoffset;
3907 }
3908 else {
3909 *params = 0;
3910 }
3911 }
3912 else {
3913 goto invalid_pname_enum;
3914 }
3915 return;
3916 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3917 if ((!_mesa_is_desktop_gl(ctx) ||
3918 !ctx->Extensions.ARB_framebuffer_object)
3919 && !_mesa_is_gles3(ctx)) {
3920 goto invalid_pname_enum;
3921 }
3922 else if (att->Type == GL_NONE) {
3923 if (_mesa_is_winsys_fbo(buffer) &&
3924 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
3925 *params = GL_LINEAR;
3926 } else {
3927 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3928 _mesa_enum_to_string(pname));
3929 }
3930 }
3931 else {
3932 if (ctx->Extensions.EXT_framebuffer_sRGB) {
3933 *params =
3934 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3935 }
3936 else {
3937 /* According to ARB_framebuffer_sRGB, we should return LINEAR
3938 * if the sRGB conversion is unsupported. */
3939 *params = GL_LINEAR;
3940 }
3941 }
3942 return;
3943 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3944 if ((ctx->API != API_OPENGL_COMPAT ||
3945 !ctx->Extensions.ARB_framebuffer_object)
3946 && ctx->API != API_OPENGL_CORE
3947 && !_mesa_is_gles3(ctx)) {
3948 goto invalid_pname_enum;
3949 }
3950 else if (att->Type == GL_NONE) {
3951 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3952 _mesa_enum_to_string(pname));
3953 }
3954 else {
3955 mesa_format format = att->Renderbuffer->Format;
3956
3957 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
3958 * 3.0.1 spec says:
3959 *
3960 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
3961 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
3962 * generate an INVALID_OPERATION error.
3963 */
3964 if (_mesa_is_gles3(ctx) &&
3965 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3966 _mesa_error(ctx, GL_INVALID_OPERATION,
3967 "%s(cannot query "
3968 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
3969 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
3970 return;
3971 }
3972
3973 if (format == MESA_FORMAT_S_UINT8) {
3974 /* special cases */
3975 *params = GL_INDEX;
3976 }
3977 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
3978 /* depends on the attachment parameter */
3979 if (attachment == GL_STENCIL_ATTACHMENT) {
3980 *params = GL_INDEX;
3981 }
3982 else {
3983 *params = GL_FLOAT;
3984 }
3985 }
3986 else {
3987 *params = _mesa_get_format_datatype(format);
3988 }
3989 }
3990 return;
3991 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3992 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3993 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3994 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3995 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3996 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3997 if ((!_mesa_is_desktop_gl(ctx) ||
3998 !ctx->Extensions.ARB_framebuffer_object)
3999 && !_mesa_is_gles3(ctx)) {
4000 goto invalid_pname_enum;
4001 }
4002 else if (att->Texture) {
4003 const struct gl_texture_image *texImage =
4004 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4005 att->TextureLevel);
4006 if (texImage) {
4007 *params = get_component_bits(pname, texImage->_BaseFormat,
4008 texImage->TexFormat);
4009 }
4010 else {
4011 *params = 0;
4012 }
4013 }
4014 else if (att->Renderbuffer) {
4015 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4016 att->Renderbuffer->Format);
4017 }
4018 else {
4019 assert(att->Type == GL_NONE);
4020 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4021 _mesa_enum_to_string(pname));
4022 }
4023 return;
4024 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4025 if (!_mesa_has_geometry_shaders(ctx)) {
4026 goto invalid_pname_enum;
4027 } else if (att->Type == GL_TEXTURE) {
4028 *params = att->Layered;
4029 } else if (att->Type == GL_NONE) {
4030 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4031 _mesa_enum_to_string(pname));
4032 } else {
4033 goto invalid_pname_enum;
4034 }
4035 return;
4036 default:
4037 goto invalid_pname_enum;
4038 }
4039
4040 return;
4041
4042 invalid_pname_enum:
4043 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4044 _mesa_enum_to_string(pname));
4045 return;
4046 }
4047
4048
4049 void GLAPIENTRY
4050 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4051 GLenum pname, GLint *params)
4052 {
4053 GET_CURRENT_CONTEXT(ctx);
4054 struct gl_framebuffer *buffer;
4055
4056 buffer = get_framebuffer_target(ctx, target);
4057 if (!buffer) {
4058 _mesa_error(ctx, GL_INVALID_ENUM,
4059 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4060 _mesa_enum_to_string(target));
4061 return;
4062 }
4063
4064 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4065 params,
4066 "glGetFramebufferAttachmentParameteriv");
4067 }
4068
4069
4070 void GLAPIENTRY
4071 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4072 GLenum attachment,
4073 GLenum pname, GLint *params)
4074 {
4075 GET_CURRENT_CONTEXT(ctx);
4076 struct gl_framebuffer *buffer;
4077
4078 if (framebuffer) {
4079 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4080 "glGetNamedFramebufferAttachmentParameteriv");
4081 if (!buffer)
4082 return;
4083 }
4084 else {
4085 /*
4086 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4087 * 4.5 core spec (30.10.2014, PDF page 314):
4088 * "If framebuffer is zero, then the default draw framebuffer is
4089 * queried."
4090 */
4091 buffer = ctx->WinSysDrawBuffer;
4092 }
4093
4094 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4095 params,
4096 "glGetNamedFramebufferAttachmentParameteriv");
4097 }
4098
4099
4100 void GLAPIENTRY
4101 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4102 GLint param)
4103 {
4104 GET_CURRENT_CONTEXT(ctx);
4105 struct gl_framebuffer *fb = NULL;
4106
4107 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4108 _mesa_error(ctx, GL_INVALID_OPERATION,
4109 "glNamedFramebufferParameteri("
4110 "ARB_framebuffer_no_attachments not implemented)");
4111 return;
4112 }
4113
4114 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4115 "glNamedFramebufferParameteri");
4116
4117 if (fb) {
4118 framebuffer_parameteri(ctx, fb, pname, param,
4119 "glNamedFramebufferParameteriv");
4120 }
4121 }
4122
4123
4124 void GLAPIENTRY
4125 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4126 GLint *param)
4127 {
4128 GET_CURRENT_CONTEXT(ctx);
4129 struct gl_framebuffer *fb;
4130
4131 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4132 _mesa_error(ctx, GL_INVALID_OPERATION,
4133 "glNamedFramebufferParameteriv("
4134 "ARB_framebuffer_no_attachments not implemented)");
4135 return;
4136 }
4137
4138 if (framebuffer) {
4139 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4140 "glGetNamedFramebufferParameteriv");
4141 } else {
4142 fb = ctx->WinSysDrawBuffer;
4143 }
4144
4145 if (fb) {
4146 get_framebuffer_parameteriv(ctx, fb, pname, param,
4147 "glGetNamedFramebufferParameteriv");
4148 }
4149 }
4150
4151
4152 static void
4153 invalidate_framebuffer_storage(struct gl_context *ctx,
4154 struct gl_framebuffer *fb,
4155 GLsizei numAttachments,
4156 const GLenum *attachments, GLint x, GLint y,
4157 GLsizei width, GLsizei height, const char *name)
4158 {
4159 int i;
4160
4161 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4162 * Spec (2.2.2015, PDF page 522) says:
4163 * "An INVALID_VALUE error is generated if numAttachments, width, or
4164 * height is negative."
4165 */
4166 if (numAttachments < 0) {
4167 _mesa_error(ctx, GL_INVALID_VALUE,
4168 "%s(numAttachments < 0)", name);
4169 return;
4170 }
4171
4172 if (width < 0) {
4173 _mesa_error(ctx, GL_INVALID_VALUE,
4174 "%s(width < 0)", name);
4175 return;
4176 }
4177
4178 if (height < 0) {
4179 _mesa_error(ctx, GL_INVALID_VALUE,
4180 "%s(height < 0)", name);
4181 return;
4182 }
4183
4184 /* The GL_ARB_invalidate_subdata spec says:
4185 *
4186 * "If an attachment is specified that does not exist in the
4187 * framebuffer bound to <target>, it is ignored."
4188 *
4189 * It also says:
4190 *
4191 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4192 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4193 * INVALID_OPERATION is generated."
4194 *
4195 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4196 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4197 * set of retrictions).
4198 */
4199 for (i = 0; i < numAttachments; i++) {
4200 if (_mesa_is_winsys_fbo(fb)) {
4201 switch (attachments[i]) {
4202 case GL_ACCUM:
4203 case GL_AUX0:
4204 case GL_AUX1:
4205 case GL_AUX2:
4206 case GL_AUX3:
4207 /* Accumulation buffers and auxilary buffers were removed in
4208 * OpenGL 3.1, and they never existed in OpenGL ES.
4209 */
4210 if (ctx->API != API_OPENGL_COMPAT)
4211 goto invalid_enum;
4212 break;
4213 case GL_COLOR:
4214 case GL_DEPTH:
4215 case GL_STENCIL:
4216 break;
4217 case GL_BACK_LEFT:
4218 case GL_BACK_RIGHT:
4219 case GL_FRONT_LEFT:
4220 case GL_FRONT_RIGHT:
4221 if (!_mesa_is_desktop_gl(ctx))
4222 goto invalid_enum;
4223 break;
4224 default:
4225 goto invalid_enum;
4226 }
4227 } else {
4228 switch (attachments[i]) {
4229 case GL_DEPTH_ATTACHMENT:
4230 case GL_STENCIL_ATTACHMENT:
4231 break;
4232 case GL_DEPTH_STENCIL_ATTACHMENT:
4233 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4234 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4235 * extension does not make this attachment point valid on ES 2.0.
4236 */
4237 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4238 break;
4239 /* fallthrough */
4240 case GL_COLOR_ATTACHMENT0:
4241 case GL_COLOR_ATTACHMENT1:
4242 case GL_COLOR_ATTACHMENT2:
4243 case GL_COLOR_ATTACHMENT3:
4244 case GL_COLOR_ATTACHMENT4:
4245 case GL_COLOR_ATTACHMENT5:
4246 case GL_COLOR_ATTACHMENT6:
4247 case GL_COLOR_ATTACHMENT7:
4248 case GL_COLOR_ATTACHMENT8:
4249 case GL_COLOR_ATTACHMENT9:
4250 case GL_COLOR_ATTACHMENT10:
4251 case GL_COLOR_ATTACHMENT11:
4252 case GL_COLOR_ATTACHMENT12:
4253 case GL_COLOR_ATTACHMENT13:
4254 case GL_COLOR_ATTACHMENT14:
4255 case GL_COLOR_ATTACHMENT15: {
4256 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4257 if (k >= ctx->Const.MaxColorAttachments) {
4258 _mesa_error(ctx, GL_INVALID_OPERATION,
4259 "%s(attachment >= max. color attachments)", name);
4260 return;
4261 }
4262 break;
4263 }
4264 default:
4265 goto invalid_enum;
4266 }
4267 }
4268 }
4269
4270 /* We don't actually do anything for this yet. Just return after
4271 * validating the parameters and generating the required errors.
4272 */
4273 return;
4274
4275 invalid_enum:
4276 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4277 _mesa_enum_to_string(attachments[i]));
4278 return;
4279 }
4280
4281
4282 void GLAPIENTRY
4283 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4284 const GLenum *attachments, GLint x, GLint y,
4285 GLsizei width, GLsizei height)
4286 {
4287 struct gl_framebuffer *fb;
4288 GET_CURRENT_CONTEXT(ctx);
4289
4290 fb = get_framebuffer_target(ctx, target);
4291 if (!fb) {
4292 _mesa_error(ctx, GL_INVALID_ENUM,
4293 "glInvalidateSubFramebuffer(invalid target %s)",
4294 _mesa_enum_to_string(target));
4295 return;
4296 }
4297
4298 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4299 x, y, width, height,
4300 "glInvalidateSubFramebuffer");
4301 }
4302
4303
4304 void GLAPIENTRY
4305 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4306 GLsizei numAttachments,
4307 const GLenum *attachments,
4308 GLint x, GLint y,
4309 GLsizei width, GLsizei height)
4310 {
4311 struct gl_framebuffer *fb;
4312 GET_CURRENT_CONTEXT(ctx);
4313
4314 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4315 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4316 * default draw framebuffer is affected."
4317 */
4318 if (framebuffer) {
4319 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4320 "glInvalidateNamedFramebufferSubData");
4321 if (!fb)
4322 return;
4323 }
4324 else
4325 fb = ctx->WinSysDrawBuffer;
4326
4327 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4328 x, y, width, height,
4329 "glInvalidateNamedFramebufferSubData");
4330 }
4331
4332
4333 void GLAPIENTRY
4334 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4335 const GLenum *attachments)
4336 {
4337 struct gl_framebuffer *fb;
4338 GET_CURRENT_CONTEXT(ctx);
4339
4340 fb = get_framebuffer_target(ctx, target);
4341 if (!fb) {
4342 _mesa_error(ctx, GL_INVALID_ENUM,
4343 "glInvalidateFramebuffer(invalid target %s)",
4344 _mesa_enum_to_string(target));
4345 return;
4346 }
4347
4348 /* The GL_ARB_invalidate_subdata spec says:
4349 *
4350 * "The command
4351 *
4352 * void InvalidateFramebuffer(enum target,
4353 * sizei numAttachments,
4354 * const enum *attachments);
4355 *
4356 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4357 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4358 * <MAX_VIEWPORT_DIMS[1]> respectively."
4359 */
4360 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4361 0, 0,
4362 ctx->Const.MaxViewportWidth,
4363 ctx->Const.MaxViewportHeight,
4364 "glInvalidateFramebuffer");
4365 }
4366
4367
4368 void GLAPIENTRY
4369 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4370 GLsizei numAttachments,
4371 const GLenum *attachments)
4372 {
4373 struct gl_framebuffer *fb;
4374 GET_CURRENT_CONTEXT(ctx);
4375
4376 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4377 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4378 * default draw framebuffer is affected."
4379 */
4380 if (framebuffer) {
4381 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4382 "glInvalidateNamedFramebufferData");
4383 if (!fb)
4384 return;
4385 }
4386 else
4387 fb = ctx->WinSysDrawBuffer;
4388
4389 /* The GL_ARB_invalidate_subdata spec says:
4390 *
4391 * "The command
4392 *
4393 * void InvalidateFramebuffer(enum target,
4394 * sizei numAttachments,
4395 * const enum *attachments);
4396 *
4397 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4398 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4399 * <MAX_VIEWPORT_DIMS[1]> respectively."
4400 */
4401 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4402 0, 0,
4403 ctx->Const.MaxViewportWidth,
4404 ctx->Const.MaxViewportHeight,
4405 "glInvalidateNamedFramebufferData");
4406 }
4407
4408
4409 void GLAPIENTRY
4410 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4411 const GLenum *attachments)
4412 {
4413 struct gl_framebuffer *fb;
4414 GLint i;
4415
4416 GET_CURRENT_CONTEXT(ctx);
4417
4418 fb = get_framebuffer_target(ctx, target);
4419 if (!fb) {
4420 _mesa_error(ctx, GL_INVALID_ENUM,
4421 "glDiscardFramebufferEXT(target %s)",
4422 _mesa_enum_to_string(target));
4423 return;
4424 }
4425
4426 if (numAttachments < 0) {
4427 _mesa_error(ctx, GL_INVALID_VALUE,
4428 "glDiscardFramebufferEXT(numAttachments < 0)");
4429 return;
4430 }
4431
4432 for (i = 0; i < numAttachments; i++) {
4433 switch (attachments[i]) {
4434 case GL_COLOR:
4435 case GL_DEPTH:
4436 case GL_STENCIL:
4437 if (_mesa_is_user_fbo(fb))
4438 goto invalid_enum;
4439 break;
4440 case GL_COLOR_ATTACHMENT0:
4441 case GL_DEPTH_ATTACHMENT:
4442 case GL_STENCIL_ATTACHMENT:
4443 if (_mesa_is_winsys_fbo(fb))
4444 goto invalid_enum;
4445 break;
4446 default:
4447 goto invalid_enum;
4448 }
4449 }
4450
4451 if (ctx->Driver.DiscardFramebuffer)
4452 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4453
4454 return;
4455
4456 invalid_enum:
4457 _mesa_error(ctx, GL_INVALID_ENUM,
4458 "glDiscardFramebufferEXT(attachment %s)",
4459 _mesa_enum_to_string(attachments[i]));
4460 }