mesa: enable ARB_direct_state_access in compat for GL3.1+
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "debug_output.h"
39 #include "enums.h"
40 #include "fbobject.h"
41 #include "formats.h"
42 #include "framebuffer.h"
43 #include "glformats.h"
44 #include "hash.h"
45 #include "macros.h"
46 #include "multisample.h"
47 #include "mtypes.h"
48 #include "renderbuffer.h"
49 #include "state.h"
50 #include "teximage.h"
51 #include "texobj.h"
52
53
54 /**
55 * Notes:
56 *
57 * None of the GL_EXT_framebuffer_object functions are compiled into
58 * display lists.
59 */
60
61
62
63 /*
64 * When glGenRender/FramebuffersEXT() is called we insert pointers to
65 * these placeholder objects into the hash table.
66 * Later, when the object ID is first bound, we replace the placeholder
67 * with the real frame/renderbuffer.
68 */
69 static struct gl_framebuffer DummyFramebuffer;
70 static struct gl_renderbuffer DummyRenderbuffer;
71
72 /* We bind this framebuffer when applications pass a NULL
73 * drawable/surface in make current. */
74 static struct gl_framebuffer IncompleteFramebuffer;
75
76
77 static void
78 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
79 {
80 /* no op */
81 }
82
83 static void
84 delete_dummy_framebuffer(struct gl_framebuffer *fb)
85 {
86 /* no op */
87 }
88
89
90 void
91 _mesa_init_fbobjects(struct gl_context *ctx)
92 {
93 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
94 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
95 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
99 }
100
101 struct gl_framebuffer *
102 _mesa_get_incomplete_framebuffer(void)
103 {
104 return &IncompleteFramebuffer;
105 }
106
107 /**
108 * Helper routine for getting a gl_renderbuffer.
109 */
110 struct gl_renderbuffer *
111 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
112 {
113 struct gl_renderbuffer *rb;
114
115 if (id == 0)
116 return NULL;
117
118 rb = (struct gl_renderbuffer *)
119 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
120 return rb;
121 }
122
123
124 /**
125 * A convenience function for direct state access that throws
126 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
127 */
128 struct gl_renderbuffer *
129 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
130 const char *func)
131 {
132 struct gl_renderbuffer *rb;
133
134 rb = _mesa_lookup_renderbuffer(ctx, id);
135 if (!rb || rb == &DummyRenderbuffer) {
136 _mesa_error(ctx, GL_INVALID_OPERATION,
137 "%s(non-existent renderbuffer %u)", func, id);
138 return NULL;
139 }
140
141 return rb;
142 }
143
144
145 /**
146 * Helper routine for getting a gl_framebuffer.
147 */
148 struct gl_framebuffer *
149 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
150 {
151 struct gl_framebuffer *fb;
152
153 if (id == 0)
154 return NULL;
155
156 fb = (struct gl_framebuffer *)
157 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
158 return fb;
159 }
160
161
162 /**
163 * A convenience function for direct state access that throws
164 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
165 */
166 struct gl_framebuffer *
167 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
168 const char *func)
169 {
170 struct gl_framebuffer *fb;
171
172 fb = _mesa_lookup_framebuffer(ctx, id);
173 if (!fb || fb == &DummyFramebuffer) {
174 _mesa_error(ctx, GL_INVALID_OPERATION,
175 "%s(non-existent framebuffer %u)", func, id);
176 return NULL;
177 }
178
179 return fb;
180 }
181
182
183 /**
184 * Mark the given framebuffer as invalid. This will force the
185 * test for framebuffer completeness to be done before the framebuffer
186 * is used.
187 */
188 static void
189 invalidate_framebuffer(struct gl_framebuffer *fb)
190 {
191 fb->_Status = 0; /* "indeterminate" */
192 }
193
194
195 /**
196 * Return the gl_framebuffer object which corresponds to the given
197 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
198 * Check support for GL_EXT_framebuffer_blit to determine if certain
199 * targets are legal.
200 * \return gl_framebuffer pointer or NULL if target is illegal
201 */
202 static struct gl_framebuffer *
203 get_framebuffer_target(struct gl_context *ctx, GLenum target)
204 {
205 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
206 switch (target) {
207 case GL_DRAW_FRAMEBUFFER:
208 return have_fb_blit ? ctx->DrawBuffer : NULL;
209 case GL_READ_FRAMEBUFFER:
210 return have_fb_blit ? ctx->ReadBuffer : NULL;
211 case GL_FRAMEBUFFER_EXT:
212 return ctx->DrawBuffer;
213 default:
214 return NULL;
215 }
216 }
217
218
219 /**
220 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
221 * gl_renderbuffer_attachment object.
222 * This function is only used for user-created FB objects, not the
223 * default / window-system FB object.
224 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
225 * the depth buffer attachment point.
226 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
227 * is_color_attachment, because several callers would return different errors
228 * if they don't find the attachment.
229 */
230 static struct gl_renderbuffer_attachment *
231 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
232 GLenum attachment, bool *is_color_attachment)
233 {
234 GLuint i;
235
236 assert(_mesa_is_user_fbo(fb));
237
238 if (is_color_attachment)
239 *is_color_attachment = false;
240
241 switch (attachment) {
242 case GL_COLOR_ATTACHMENT0_EXT:
243 case GL_COLOR_ATTACHMENT1_EXT:
244 case GL_COLOR_ATTACHMENT2_EXT:
245 case GL_COLOR_ATTACHMENT3_EXT:
246 case GL_COLOR_ATTACHMENT4_EXT:
247 case GL_COLOR_ATTACHMENT5_EXT:
248 case GL_COLOR_ATTACHMENT6_EXT:
249 case GL_COLOR_ATTACHMENT7_EXT:
250 case GL_COLOR_ATTACHMENT8_EXT:
251 case GL_COLOR_ATTACHMENT9_EXT:
252 case GL_COLOR_ATTACHMENT10_EXT:
253 case GL_COLOR_ATTACHMENT11_EXT:
254 case GL_COLOR_ATTACHMENT12_EXT:
255 case GL_COLOR_ATTACHMENT13_EXT:
256 case GL_COLOR_ATTACHMENT14_EXT:
257 case GL_COLOR_ATTACHMENT15_EXT:
258 if (is_color_attachment)
259 *is_color_attachment = true;
260 /* Only OpenGL ES 1.x forbids color attachments other than
261 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
262 * hardware is used.
263 */
264 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
265 if (i >= ctx->Const.MaxColorAttachments
266 || (i > 0 && ctx->API == API_OPENGLES)) {
267 return NULL;
268 }
269 return &fb->Attachment[BUFFER_COLOR0 + i];
270 case GL_DEPTH_STENCIL_ATTACHMENT:
271 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
272 return NULL;
273 /* fall-through */
274 case GL_DEPTH_ATTACHMENT_EXT:
275 return &fb->Attachment[BUFFER_DEPTH];
276 case GL_STENCIL_ATTACHMENT_EXT:
277 return &fb->Attachment[BUFFER_STENCIL];
278 default:
279 return NULL;
280 }
281 }
282
283
284 /**
285 * As above, but only used for getting attachments of the default /
286 * window-system framebuffer (not user-created framebuffer objects).
287 */
288 static struct gl_renderbuffer_attachment *
289 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
290 GLenum attachment)
291 {
292 assert(_mesa_is_winsys_fbo(fb));
293
294 if (_mesa_is_gles3(ctx)) {
295 assert(attachment == GL_BACK ||
296 attachment == GL_DEPTH ||
297 attachment == GL_STENCIL);
298 switch (attachment) {
299 case GL_BACK:
300 /* Since there is no stereo rendering in ES 3.0, only return the
301 * LEFT bits.
302 */
303 if (ctx->DrawBuffer->Visual.doubleBufferMode)
304 return &fb->Attachment[BUFFER_BACK_LEFT];
305 return &fb->Attachment[BUFFER_FRONT_LEFT];
306 case GL_DEPTH:
307 return &fb->Attachment[BUFFER_DEPTH];
308 case GL_STENCIL:
309 return &fb->Attachment[BUFFER_STENCIL];
310 }
311 }
312
313 switch (attachment) {
314 case GL_FRONT_LEFT:
315 /* Front buffers can be allocated on the first use, but
316 * glGetFramebufferAttachmentParameteriv must work even if that
317 * allocation hasn't happened yet. In such case, use the back buffer,
318 * which should be the same.
319 */
320 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
321 return &fb->Attachment[BUFFER_BACK_LEFT];
322 else
323 return &fb->Attachment[BUFFER_FRONT_LEFT];
324 case GL_FRONT_RIGHT:
325 /* Same as above. */
326 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
327 return &fb->Attachment[BUFFER_BACK_RIGHT];
328 else
329 return &fb->Attachment[BUFFER_FRONT_RIGHT];
330 case GL_BACK_LEFT:
331 return &fb->Attachment[BUFFER_BACK_LEFT];
332 case GL_BACK_RIGHT:
333 return &fb->Attachment[BUFFER_BACK_RIGHT];
334 case GL_BACK:
335 /* The ARB_ES3_1_compatibility spec says:
336 *
337 * "Since this command can only query a single framebuffer
338 * attachment, BACK is equivalent to BACK_LEFT."
339 */
340 if (ctx->Extensions.ARB_ES3_1_compatibility)
341 return &fb->Attachment[BUFFER_BACK_LEFT];
342 return NULL;
343 case GL_AUX0:
344 if (fb->Visual.numAuxBuffers == 1) {
345 return &fb->Attachment[BUFFER_AUX0];
346 }
347 return NULL;
348
349 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
350 *
351 * "If the default framebuffer is bound to target, then attachment must
352 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
353 * identifying a color buffer; DEPTH, identifying the depth buffer; or
354 * STENCIL, identifying the stencil buffer."
355 *
356 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
357 * language. However, revision #33 of the ARB_framebuffer_object spec
358 * says:
359 *
360 * "If the default framebuffer is bound to <target>, then <attachment>
361 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
362 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
363 * depth buffer, or the stencil buffer, and <pname> may be
364 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
365 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
366 *
367 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
368 * from glext.h, so shipping apps should not use those values.
369 *
370 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
371 * support queries of the window system FBO.
372 */
373 case GL_DEPTH:
374 return &fb->Attachment[BUFFER_DEPTH];
375 case GL_STENCIL:
376 return &fb->Attachment[BUFFER_STENCIL];
377 default:
378 return NULL;
379 }
380 }
381
382
383
384 /**
385 * Remove any texture or renderbuffer attached to the given attachment
386 * point. Update reference counts, etc.
387 */
388 static void
389 remove_attachment(struct gl_context *ctx,
390 struct gl_renderbuffer_attachment *att)
391 {
392 struct gl_renderbuffer *rb = att->Renderbuffer;
393
394 /* tell driver that we're done rendering to this texture. */
395 if (rb && rb->NeedsFinishRenderTexture)
396 ctx->Driver.FinishRenderTexture(ctx, rb);
397
398 if (att->Type == GL_TEXTURE) {
399 assert(att->Texture);
400 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
401 assert(!att->Texture);
402 }
403 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
404 assert(!att->Texture);
405 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
406 assert(!att->Renderbuffer);
407 }
408 att->Type = GL_NONE;
409 att->Complete = GL_TRUE;
410 }
411
412 /**
413 * Verify a couple error conditions that will lead to an incomplete FBO and
414 * may cause problems for the driver's RenderTexture path.
415 */
416 static bool
417 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
418 {
419 const struct gl_texture_image *const texImage =
420 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
421
422 if (!texImage ||
423 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
424 return false;
425
426 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
427 && att->Zoffset >= texImage->Height)
428 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
429 && att->Zoffset >= texImage->Depth))
430 return false;
431
432 return true;
433 }
434
435 /**
436 * Create a renderbuffer which will be set up by the driver to wrap the
437 * texture image slice.
438 *
439 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
440 * to share most of their framebuffer rendering code between winsys,
441 * renderbuffer, and texture attachments.
442 *
443 * The allocated renderbuffer uses a non-zero Name so that drivers can check
444 * it for determining vertical orientation, but we use ~0 to make it fairly
445 * unambiguous with actual user (non-texture) renderbuffers.
446 */
447 void
448 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
449 struct gl_framebuffer *fb,
450 struct gl_renderbuffer_attachment *att)
451 {
452 struct gl_texture_image *texImage;
453 struct gl_renderbuffer *rb;
454
455 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
456
457 rb = att->Renderbuffer;
458 if (!rb) {
459 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
460 if (!rb) {
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
462 return;
463 }
464 att->Renderbuffer = rb;
465
466 /* This can't get called on a texture renderbuffer, so set it to NULL
467 * for clarity compared to user renderbuffers.
468 */
469 rb->AllocStorage = NULL;
470
471 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
472 }
473
474 if (!texImage)
475 return;
476
477 rb->_BaseFormat = texImage->_BaseFormat;
478 rb->Format = texImage->TexFormat;
479 rb->InternalFormat = texImage->InternalFormat;
480 rb->Width = texImage->Width2;
481 rb->Height = texImage->Height2;
482 rb->Depth = texImage->Depth2;
483 rb->NumSamples = texImage->NumSamples;
484 rb->NumStorageSamples = texImage->NumSamples;
485 rb->TexImage = texImage;
486
487 if (driver_RenderTexture_is_safe(att))
488 ctx->Driver.RenderTexture(ctx, fb, att);
489 }
490
491 /**
492 * Bind a texture object to an attachment point.
493 * The previous binding, if any, will be removed first.
494 */
495 static void
496 set_texture_attachment(struct gl_context *ctx,
497 struct gl_framebuffer *fb,
498 struct gl_renderbuffer_attachment *att,
499 struct gl_texture_object *texObj,
500 GLenum texTarget, GLuint level, GLuint layer,
501 GLboolean layered)
502 {
503 struct gl_renderbuffer *rb = att->Renderbuffer;
504
505 if (rb && rb->NeedsFinishRenderTexture)
506 ctx->Driver.FinishRenderTexture(ctx, rb);
507
508 if (att->Texture == texObj) {
509 /* re-attaching same texture */
510 assert(att->Type == GL_TEXTURE);
511 }
512 else {
513 /* new attachment */
514 remove_attachment(ctx, att);
515 att->Type = GL_TEXTURE;
516 assert(!att->Texture);
517 _mesa_reference_texobj(&att->Texture, texObj);
518 }
519 invalidate_framebuffer(fb);
520
521 /* always update these fields */
522 att->TextureLevel = level;
523 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
524 att->Zoffset = layer;
525 att->Layered = layered;
526 att->Complete = GL_FALSE;
527
528 _mesa_update_texture_renderbuffer(ctx, fb, att);
529 }
530
531
532 /**
533 * Bind a renderbuffer to an attachment point.
534 * The previous binding, if any, will be removed first.
535 */
536 static void
537 set_renderbuffer_attachment(struct gl_context *ctx,
538 struct gl_renderbuffer_attachment *att,
539 struct gl_renderbuffer *rb)
540 {
541 /* XXX check if re-doing same attachment, exit early */
542 remove_attachment(ctx, att);
543 att->Type = GL_RENDERBUFFER_EXT;
544 att->Texture = NULL; /* just to be safe */
545 att->Layered = GL_FALSE;
546 att->Complete = GL_FALSE;
547 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
548 }
549
550
551 /**
552 * Fallback for ctx->Driver.FramebufferRenderbuffer()
553 * Attach a renderbuffer object to a framebuffer object.
554 */
555 void
556 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
557 struct gl_framebuffer *fb,
558 GLenum attachment,
559 struct gl_renderbuffer *rb)
560 {
561 struct gl_renderbuffer_attachment *att;
562
563 simple_mtx_lock(&fb->Mutex);
564
565 att = get_attachment(ctx, fb, attachment, NULL);
566 assert(att);
567 if (rb) {
568 set_renderbuffer_attachment(ctx, att, rb);
569 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
570 /* do stencil attachment here (depth already done above) */
571 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
572 assert(att);
573 set_renderbuffer_attachment(ctx, att, rb);
574 }
575 rb->AttachedAnytime = GL_TRUE;
576 }
577 else {
578 remove_attachment(ctx, att);
579 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
580 /* detach stencil (depth was detached above) */
581 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
582 assert(att);
583 remove_attachment(ctx, att);
584 }
585 }
586
587 invalidate_framebuffer(fb);
588
589 simple_mtx_unlock(&fb->Mutex);
590 }
591
592
593 /**
594 * Fallback for ctx->Driver.ValidateFramebuffer()
595 * Check if the renderbuffer's formats are supported by the software
596 * renderer.
597 * Drivers should probably override this.
598 */
599 void
600 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
601 {
602 gl_buffer_index buf;
603 for (buf = 0; buf < BUFFER_COUNT; buf++) {
604 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
605 if (rb) {
606 switch (rb->_BaseFormat) {
607 case GL_ALPHA:
608 case GL_LUMINANCE_ALPHA:
609 case GL_LUMINANCE:
610 case GL_INTENSITY:
611 case GL_RED:
612 case GL_RG:
613 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
614 return;
615
616 default:
617 switch (rb->Format) {
618 /* XXX This list is likely incomplete. */
619 case MESA_FORMAT_R9G9B9E5_FLOAT:
620 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
621 return;
622 default:;
623 /* render buffer format is supported by software rendering */
624 }
625 }
626 }
627 }
628 }
629
630
631 /**
632 * Return true if the framebuffer has a combined depth/stencil
633 * renderbuffer attached.
634 */
635 GLboolean
636 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
637 {
638 const struct gl_renderbuffer_attachment *depth =
639 &fb->Attachment[BUFFER_DEPTH];
640 const struct gl_renderbuffer_attachment *stencil =
641 &fb->Attachment[BUFFER_STENCIL];
642
643 if (depth->Type == stencil->Type) {
644 if (depth->Type == GL_RENDERBUFFER_EXT &&
645 depth->Renderbuffer == stencil->Renderbuffer)
646 return GL_TRUE;
647
648 if (depth->Type == GL_TEXTURE &&
649 depth->Texture == stencil->Texture)
650 return GL_TRUE;
651 }
652
653 return GL_FALSE;
654 }
655
656
657 /**
658 * For debug only.
659 */
660 static void
661 att_incomplete(const char *msg)
662 {
663 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
664 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
665 }
666 }
667
668
669 /**
670 * For debug only.
671 */
672 static void
673 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
674 {
675 static GLuint msg_id;
676
677 _mesa_gl_debug(ctx, &msg_id,
678 MESA_DEBUG_SOURCE_API,
679 MESA_DEBUG_TYPE_OTHER,
680 MESA_DEBUG_SEVERITY_MEDIUM,
681 "FBO incomplete: %s [%d]\n", msg, index);
682
683 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
684 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
685 }
686 }
687
688
689 /**
690 * Is the given base format a legal format for a color renderbuffer?
691 */
692 GLboolean
693 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
694 {
695 switch (baseFormat) {
696 case GL_RGB:
697 case GL_RGBA:
698 return GL_TRUE;
699 case GL_LUMINANCE:
700 case GL_LUMINANCE_ALPHA:
701 case GL_INTENSITY:
702 case GL_ALPHA:
703 return ctx->API == API_OPENGL_COMPAT &&
704 ctx->Extensions.ARB_framebuffer_object;
705 case GL_RED:
706 case GL_RG:
707 return ctx->Extensions.ARB_texture_rg;
708 default:
709 return GL_FALSE;
710 }
711 }
712
713
714 /**
715 * Is the given base format a legal format for a color renderbuffer?
716 */
717 static GLboolean
718 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
719 GLenum internalFormat)
720 {
721 const GLenum baseFormat =
722 _mesa_get_format_base_format(format);
723 GLboolean valid;
724
725 valid = _mesa_is_legal_color_format(ctx, baseFormat);
726 if (!valid || _mesa_is_desktop_gl(ctx)) {
727 return valid;
728 }
729
730 /* Reject additional cases for GLES */
731 switch (internalFormat) {
732 case GL_R8_SNORM:
733 case GL_RG8_SNORM:
734 case GL_RGBA8_SNORM:
735 return _mesa_has_EXT_render_snorm(ctx);
736 case GL_R16_SNORM:
737 case GL_RG16_SNORM:
738 case GL_RGBA16_SNORM:
739 return _mesa_has_EXT_texture_norm16(ctx) &&
740 _mesa_has_EXT_render_snorm(ctx);
741 case GL_RGB32F:
742 case GL_RGB32I:
743 case GL_RGB32UI:
744 case GL_RGB16F:
745 case GL_RGB16I:
746 case GL_RGB16UI:
747 case GL_RGB8_SNORM:
748 case GL_RGB8I:
749 case GL_RGB8UI:
750 case GL_SRGB8:
751 case GL_RGB10:
752 case GL_RGB9_E5:
753 return GL_FALSE;
754 default:
755 break;
756 }
757
758 if (internalFormat != GL_RGB10_A2 &&
759 (format == MESA_FORMAT_B10G10R10A2_UNORM ||
760 format == MESA_FORMAT_B10G10R10X2_UNORM ||
761 format == MESA_FORMAT_R10G10B10A2_UNORM ||
762 format == MESA_FORMAT_R10G10B10X2_UNORM)) {
763 return GL_FALSE;
764 }
765
766 return GL_TRUE;
767 }
768
769
770 /**
771 * Is the given base format a legal format for a depth/stencil renderbuffer?
772 */
773 static GLboolean
774 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
775 {
776 switch (baseFormat) {
777 case GL_DEPTH_COMPONENT:
778 case GL_DEPTH_STENCIL_EXT:
779 return GL_TRUE;
780 default:
781 return GL_FALSE;
782 }
783 }
784
785
786 /**
787 * Test if an attachment point is complete and update its Complete field.
788 * \param format if GL_COLOR, this is a color attachment point,
789 * if GL_DEPTH, this is a depth component attachment point,
790 * if GL_STENCIL, this is a stencil component attachment point.
791 */
792 static void
793 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
794 struct gl_renderbuffer_attachment *att)
795 {
796 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
797
798 /* assume complete */
799 att->Complete = GL_TRUE;
800
801 /* Look for reasons why the attachment might be incomplete */
802 if (att->Type == GL_TEXTURE) {
803 const struct gl_texture_object *texObj = att->Texture;
804 const struct gl_texture_image *texImage;
805 GLenum baseFormat;
806
807 if (!texObj) {
808 att_incomplete("no texobj");
809 att->Complete = GL_FALSE;
810 return;
811 }
812
813 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
814 if (!texImage) {
815 att_incomplete("no teximage");
816 att->Complete = GL_FALSE;
817 return;
818 }
819 if (texImage->Width < 1 || texImage->Height < 1) {
820 att_incomplete("teximage width/height=0");
821 att->Complete = GL_FALSE;
822 return;
823 }
824
825 switch (texObj->Target) {
826 case GL_TEXTURE_3D:
827 if (att->Zoffset >= texImage->Depth) {
828 att_incomplete("bad z offset");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 case GL_TEXTURE_1D_ARRAY:
834 if (att->Zoffset >= texImage->Height) {
835 att_incomplete("bad 1D-array layer");
836 att->Complete = GL_FALSE;
837 return;
838 }
839 break;
840 case GL_TEXTURE_2D_ARRAY:
841 if (att->Zoffset >= texImage->Depth) {
842 att_incomplete("bad 2D-array layer");
843 att->Complete = GL_FALSE;
844 return;
845 }
846 break;
847 case GL_TEXTURE_CUBE_MAP_ARRAY:
848 if (att->Zoffset >= texImage->Depth) {
849 att_incomplete("bad cube-array layer");
850 att->Complete = GL_FALSE;
851 return;
852 }
853 break;
854 }
855
856 baseFormat = texImage->_BaseFormat;
857
858 if (format == GL_COLOR) {
859 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
860 att_incomplete("bad format");
861 att->Complete = GL_FALSE;
862 return;
863 }
864 if (_mesa_is_format_compressed(texImage->TexFormat)) {
865 att_incomplete("compressed internalformat");
866 att->Complete = GL_FALSE;
867 return;
868 }
869
870 /* OES_texture_float allows creation and use of floating point
871 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
872 * these textures to be used as a render target, this is done via
873 * GL_EXT_color_buffer(_half)_float with set of new sized types.
874 */
875 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
876 att_incomplete("bad internal format");
877 att->Complete = GL_FALSE;
878 return;
879 }
880 }
881 else if (format == GL_DEPTH) {
882 if (baseFormat == GL_DEPTH_COMPONENT) {
883 /* OK */
884 }
885 else if (ctx->Extensions.ARB_depth_texture &&
886 baseFormat == GL_DEPTH_STENCIL) {
887 /* OK */
888 }
889 else {
890 att->Complete = GL_FALSE;
891 att_incomplete("bad depth format");
892 return;
893 }
894 }
895 else {
896 assert(format == GL_STENCIL);
897 if (ctx->Extensions.ARB_depth_texture &&
898 baseFormat == GL_DEPTH_STENCIL) {
899 /* OK */
900 } else if (ctx->Extensions.ARB_texture_stencil8 &&
901 baseFormat == GL_STENCIL_INDEX) {
902 /* OK */
903 } else {
904 /* no such thing as stencil-only textures */
905 att_incomplete("illegal stencil texture");
906 att->Complete = GL_FALSE;
907 return;
908 }
909 }
910 }
911 else if (att->Type == GL_RENDERBUFFER_EXT) {
912 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
913
914 assert(att->Renderbuffer);
915 if (!att->Renderbuffer->InternalFormat ||
916 att->Renderbuffer->Width < 1 ||
917 att->Renderbuffer->Height < 1) {
918 att_incomplete("0x0 renderbuffer");
919 att->Complete = GL_FALSE;
920 return;
921 }
922 if (format == GL_COLOR) {
923 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
924 att_incomplete("bad renderbuffer color format");
925 att->Complete = GL_FALSE;
926 return;
927 }
928 }
929 else if (format == GL_DEPTH) {
930 if (baseFormat == GL_DEPTH_COMPONENT) {
931 /* OK */
932 }
933 else if (baseFormat == GL_DEPTH_STENCIL) {
934 /* OK */
935 }
936 else {
937 att_incomplete("bad renderbuffer depth format");
938 att->Complete = GL_FALSE;
939 return;
940 }
941 }
942 else {
943 assert(format == GL_STENCIL);
944 if (baseFormat == GL_STENCIL_INDEX ||
945 baseFormat == GL_DEPTH_STENCIL) {
946 /* OK */
947 }
948 else {
949 att->Complete = GL_FALSE;
950 att_incomplete("bad renderbuffer stencil format");
951 return;
952 }
953 }
954 }
955 else {
956 assert(att->Type == GL_NONE);
957 /* complete */
958 return;
959 }
960 }
961
962
963 /**
964 * Test if the given framebuffer object is complete and update its
965 * Status field with the results.
966 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
967 * driver to make hardware-specific validation/completeness checks.
968 * Also update the framebuffer's Width and Height fields if the
969 * framebuffer is complete.
970 */
971 void
972 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
973 struct gl_framebuffer *fb)
974 {
975 GLuint numImages;
976 GLenum intFormat = GL_NONE; /* color buffers' internal format */
977 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
978 GLint numColorSamples = -1;
979 GLint numColorStorageSamples = -1;
980 GLint numDepthSamples = -1;
981 GLint fixedSampleLocations = -1;
982 GLint i;
983 GLuint j;
984 /* Covers max_layer_count, is_layered, and layer_tex_target */
985 bool layer_info_valid = false;
986 GLuint max_layer_count = 0, att_layer_count;
987 bool is_layered = false;
988 GLenum layer_tex_target = 0;
989 bool has_depth_attachment = false;
990 bool has_stencil_attachment = false;
991
992 assert(_mesa_is_user_fbo(fb));
993
994 /* we're changing framebuffer fields here */
995 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
996
997 numImages = 0;
998 fb->Width = 0;
999 fb->Height = 0;
1000 fb->_AllColorBuffersFixedPoint = GL_TRUE;
1001 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
1002 fb->_HasAttachments = true;
1003 fb->_IntegerBuffers = 0;
1004
1005 /* Start at -2 to more easily loop over all attachment points.
1006 * -2: depth buffer
1007 * -1: stencil buffer
1008 * >=0: color buffer
1009 */
1010 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
1011 struct gl_renderbuffer_attachment *att;
1012 GLenum f;
1013 mesa_format attFormat;
1014 GLenum att_tex_target = GL_NONE;
1015
1016 /*
1017 * XXX for ARB_fbo, only check color buffers that are named by
1018 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
1019 */
1020
1021 /* check for attachment completeness
1022 */
1023 if (i == -2) {
1024 att = &fb->Attachment[BUFFER_DEPTH];
1025 test_attachment_completeness(ctx, GL_DEPTH, att);
1026 if (!att->Complete) {
1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1028 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1029 return;
1030 } else if (att->Type != GL_NONE) {
1031 has_depth_attachment = true;
1032 }
1033 }
1034 else if (i == -1) {
1035 att = &fb->Attachment[BUFFER_STENCIL];
1036 test_attachment_completeness(ctx, GL_STENCIL, att);
1037 if (!att->Complete) {
1038 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1039 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1040 return;
1041 } else if (att->Type != GL_NONE) {
1042 has_stencil_attachment = true;
1043 }
1044 }
1045 else {
1046 att = &fb->Attachment[BUFFER_COLOR0 + i];
1047 test_attachment_completeness(ctx, GL_COLOR, att);
1048 if (!att->Complete) {
1049 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1050 fbo_incomplete(ctx, "color attachment incomplete", i);
1051 return;
1052 }
1053 }
1054
1055 /* get width, height, format of the renderbuffer/texture
1056 */
1057 unsigned attNumSamples, attNumStorageSamples;
1058
1059 if (att->Type == GL_TEXTURE) {
1060 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1061 att_tex_target = att->Texture->Target;
1062 minWidth = MIN2(minWidth, texImg->Width);
1063 maxWidth = MAX2(maxWidth, texImg->Width);
1064 minHeight = MIN2(minHeight, texImg->Height);
1065 maxHeight = MAX2(maxHeight, texImg->Height);
1066 f = texImg->_BaseFormat;
1067 attFormat = texImg->TexFormat;
1068 numImages++;
1069
1070 if (!is_format_color_renderable(ctx, attFormat,
1071 texImg->InternalFormat) &&
1072 !is_legal_depth_format(ctx, f) &&
1073 f != GL_STENCIL_INDEX) {
1074 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1075 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1076 return;
1077 }
1078
1079 if (fixedSampleLocations < 0)
1080 fixedSampleLocations = texImg->FixedSampleLocations;
1081 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1082 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1083 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1084 return;
1085 }
1086
1087 attNumSamples = texImg->NumSamples;
1088 attNumStorageSamples = texImg->NumSamples;
1089 }
1090 else if (att->Type == GL_RENDERBUFFER_EXT) {
1091 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1092 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1093 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1094 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1095 f = att->Renderbuffer->InternalFormat;
1096 attFormat = att->Renderbuffer->Format;
1097 numImages++;
1098
1099 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1100 if (fixedSampleLocations < 0)
1101 fixedSampleLocations = GL_TRUE;
1102 else if (fixedSampleLocations != GL_TRUE) {
1103 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1104 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1105 return;
1106 }
1107
1108 attNumSamples = att->Renderbuffer->NumSamples;
1109 attNumStorageSamples = att->Renderbuffer->NumStorageSamples;
1110 }
1111 else {
1112 assert(att->Type == GL_NONE);
1113 continue;
1114 }
1115
1116 if (i >= 0) {
1117 /* Color buffers. */
1118 if (numColorSamples < 0) {
1119 assert(numColorStorageSamples < 0);
1120 numColorSamples = attNumSamples;
1121 numColorStorageSamples = attNumStorageSamples;
1122 } else if (numColorSamples != attNumSamples ||
1123 numColorStorageSamples != attNumStorageSamples) {
1124 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1125 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1126 return;
1127 }
1128 } else {
1129 /* Depth/stencil buffers. */
1130 if (numDepthSamples < 0) {
1131 numDepthSamples = attNumSamples;
1132 } else if (numDepthSamples != attNumSamples) {
1133 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1134 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1135 return;
1136 }
1137 }
1138
1139 /* Update flags describing color buffer datatypes */
1140 if (i >= 0) {
1141 GLenum type = _mesa_get_format_datatype(attFormat);
1142
1143 /* check if integer color */
1144 if (_mesa_is_format_integer_color(attFormat))
1145 fb->_IntegerBuffers |= (1 << i);
1146
1147 fb->_AllColorBuffersFixedPoint =
1148 fb->_AllColorBuffersFixedPoint &&
1149 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1150
1151 fb->_HasSNormOrFloatColorBuffer =
1152 fb->_HasSNormOrFloatColorBuffer ||
1153 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1154 }
1155
1156 /* Error-check width, height, format */
1157 if (numImages == 1) {
1158 /* save format */
1159 if (i >= 0) {
1160 intFormat = f;
1161 }
1162 }
1163 else {
1164 if (!ctx->Extensions.ARB_framebuffer_object) {
1165 /* check that width, height, format are same */
1166 if (minWidth != maxWidth || minHeight != maxHeight) {
1167 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1168 fbo_incomplete(ctx, "width or height mismatch", -1);
1169 return;
1170 }
1171 /* check that all color buffers are the same format */
1172 if (intFormat != GL_NONE && f != intFormat) {
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1174 fbo_incomplete(ctx, "format mismatch", -1);
1175 return;
1176 }
1177 }
1178 }
1179
1180 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1181 */
1182 if (att->Type == GL_RENDERBUFFER &&
1183 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1184 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1185 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1186 return;
1187 }
1188
1189 /* Check that layered rendering is consistent. */
1190 if (att->Layered) {
1191 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1192 att_layer_count = 6;
1193 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1194 att_layer_count = att->Renderbuffer->Height;
1195 else
1196 att_layer_count = att->Renderbuffer->Depth;
1197 } else {
1198 att_layer_count = 0;
1199 }
1200 if (!layer_info_valid) {
1201 is_layered = att->Layered;
1202 max_layer_count = att_layer_count;
1203 layer_tex_target = att_tex_target;
1204 layer_info_valid = true;
1205 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1206 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1207 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1208 return;
1209 } else if (is_layered != att->Layered) {
1210 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1211 fbo_incomplete(ctx,
1212 "framebuffer attachment layer mode is inconsistent",
1213 i);
1214 return;
1215 } else if (att_layer_count > max_layer_count) {
1216 max_layer_count = att_layer_count;
1217 }
1218
1219 /*
1220 * The extension GL_ARB_framebuffer_no_attachments places additional
1221 * requirement on each attachment. Those additional requirements are
1222 * tighter that those of previous versions of GL. In interest of better
1223 * compatibility, we will not enforce these restrictions. For the record
1224 * those additional restrictions are quoted below:
1225 *
1226 * "The width and height of image are greater than zero and less than or
1227 * equal to the values of the implementation-dependent limits
1228 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1229 *
1230 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1231 * array texture and the attachment is layered, the depth or layer count
1232 * of the texture is less than or equal to the implementation-dependent
1233 * limit MAX_FRAMEBUFFER_LAYERS."
1234 *
1235 * "If image has multiple samples, its sample count is less than or equal
1236 * to the value of the implementation-dependent limit
1237 * MAX_FRAMEBUFFER_SAMPLES."
1238 *
1239 * The same requirements are also in place for GL 4.5,
1240 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1241 */
1242 }
1243
1244 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
1245 /* See if non-matching sample counts are supported. */
1246 if (numColorSamples >= 0 && numDepthSamples >= 0) {
1247 bool found = false;
1248
1249 assert(numColorStorageSamples != -1);
1250
1251 numColorSamples = MAX2(numColorSamples, 1);
1252 numColorStorageSamples = MAX2(numColorStorageSamples, 1);
1253 numDepthSamples = MAX2(numDepthSamples, 1);
1254
1255 if (numColorSamples == 1 && numColorStorageSamples == 1 &&
1256 numDepthSamples == 1) {
1257 found = true;
1258 } else {
1259 for (i = 0; i < ctx->Const.NumSupportedMultisampleModes; i++) {
1260 GLint *counts =
1261 &ctx->Const.SupportedMultisampleModes[i].NumColorSamples;
1262
1263 if (counts[0] == numColorSamples &&
1264 counts[1] == numColorStorageSamples &&
1265 counts[2] == numDepthSamples) {
1266 found = true;
1267 break;
1268 }
1269 }
1270 }
1271
1272 if (!found) {
1273 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1274 fbo_incomplete(ctx, "unsupported sample counts", -1);
1275 return;
1276 }
1277 }
1278 } else {
1279 /* If the extension is unsupported, all sample counts must be equal. */
1280 if (numColorSamples >= 0 &&
1281 (numColorSamples != numColorStorageSamples ||
1282 (numDepthSamples >= 0 && numColorSamples != numDepthSamples))) {
1283 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1284 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1285 return;
1286 }
1287 }
1288
1289 fb->MaxNumLayers = max_layer_count;
1290
1291 if (numImages == 0) {
1292 fb->_HasAttachments = false;
1293
1294 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1295 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1296 fbo_incomplete(ctx, "no attachments", -1);
1297 return;
1298 }
1299
1300 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1301 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1302 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1303 return;
1304 }
1305 }
1306
1307 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1308 /* Check that all DrawBuffers are present */
1309 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1310 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1311 const struct gl_renderbuffer_attachment *att
1312 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1313 assert(att);
1314 if (att->Type == GL_NONE) {
1315 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1316 fbo_incomplete(ctx, "missing drawbuffer", j);
1317 return;
1318 }
1319 }
1320 }
1321
1322 /* Check that the ReadBuffer is present */
1323 if (fb->ColorReadBuffer != GL_NONE) {
1324 const struct gl_renderbuffer_attachment *att
1325 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1326 assert(att);
1327 if (att->Type == GL_NONE) {
1328 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1329 fbo_incomplete(ctx, "missing readbuffer", -1);
1330 return;
1331 }
1332 }
1333 }
1334
1335 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1336 *
1337 * "Depth and stencil attachments, if present, are the same image."
1338 *
1339 * This restriction is not present in the OpenGL ES2 spec.
1340 */
1341 if (_mesa_is_gles3(ctx) &&
1342 has_stencil_attachment && has_depth_attachment &&
1343 !_mesa_has_depthstencil_combined(fb)) {
1344 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1345 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1346 return;
1347 }
1348
1349 /* Provisionally set status = COMPLETE ... */
1350 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1351
1352 /* ... but the driver may say the FB is incomplete.
1353 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1354 * if anything.
1355 */
1356 if (ctx->Driver.ValidateFramebuffer) {
1357 ctx->Driver.ValidateFramebuffer(ctx, fb);
1358 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1359 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1360 return;
1361 }
1362 }
1363
1364 /*
1365 * Note that if ARB_framebuffer_object is supported and the attached
1366 * renderbuffers/textures are different sizes, the framebuffer
1367 * width/height will be set to the smallest width/height.
1368 */
1369 if (numImages != 0) {
1370 fb->Width = minWidth;
1371 fb->Height = minHeight;
1372 }
1373
1374 /* finally, update the visual info for the framebuffer */
1375 _mesa_update_framebuffer_visual(ctx, fb);
1376 }
1377
1378
1379 GLboolean GLAPIENTRY
1380 _mesa_IsRenderbuffer(GLuint renderbuffer)
1381 {
1382 struct gl_renderbuffer *rb;
1383
1384 GET_CURRENT_CONTEXT(ctx);
1385
1386 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1387
1388 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1389 return rb != NULL && rb != &DummyRenderbuffer;
1390 }
1391
1392
1393 static struct gl_renderbuffer *
1394 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1395 const char *func)
1396 {
1397 struct gl_renderbuffer *newRb;
1398
1399 /* create new renderbuffer object */
1400 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1401 if (!newRb) {
1402 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1403 return NULL;
1404 }
1405 assert(newRb->AllocStorage);
1406 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1407
1408 return newRb;
1409 }
1410
1411
1412 static void
1413 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1414 {
1415 struct gl_renderbuffer *newRb;
1416 GET_CURRENT_CONTEXT(ctx);
1417
1418 if (target != GL_RENDERBUFFER_EXT) {
1419 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1420 return;
1421 }
1422
1423 /* No need to flush here since the render buffer binding has no
1424 * effect on rendering state.
1425 */
1426
1427 if (renderbuffer) {
1428 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1429 if (newRb == &DummyRenderbuffer) {
1430 /* ID was reserved, but no real renderbuffer object made yet */
1431 newRb = NULL;
1432 }
1433 else if (!newRb && !allow_user_names) {
1434 /* All RB IDs must be Gen'd */
1435 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1436 return;
1437 }
1438
1439 if (!newRb) {
1440 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1441 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1442 "glBindRenderbufferEXT");
1443 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1444 }
1445 }
1446 else {
1447 newRb = NULL;
1448 }
1449
1450 assert(newRb != &DummyRenderbuffer);
1451
1452 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1453 }
1454
1455 void GLAPIENTRY
1456 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1457 {
1458 GET_CURRENT_CONTEXT(ctx);
1459
1460 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1461 * entry point, but they allow the use of user-generated names.
1462 */
1463 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1464 }
1465
1466 void GLAPIENTRY
1467 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1468 {
1469 /* This function should not be in the dispatch table for core profile /
1470 * OpenGL 3.1, so execution should never get here in those cases -- no
1471 * need for an explicit test.
1472 */
1473 bind_renderbuffer(target, renderbuffer, true);
1474 }
1475
1476 /**
1477 * ARB_framebuffer_no_attachment and ARB_sample_locations - Application passes
1478 * requested param's here. NOTE: NumSamples requested need not be _NumSamples
1479 * which is what the hw supports.
1480 */
1481 static void
1482 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1483 GLenum pname, GLint param, const char *func)
1484 {
1485 bool cannot_be_winsys_fbo = false;
1486
1487 switch (pname) {
1488 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1489 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1490 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1491 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1492 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1493 if (!ctx->Extensions.ARB_framebuffer_no_attachments)
1494 goto invalid_pname_enum;
1495 cannot_be_winsys_fbo = true;
1496 break;
1497 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1498 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1499 if (!ctx->Extensions.ARB_sample_locations)
1500 goto invalid_pname_enum;
1501 break;
1502 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1503 if (!ctx->Extensions.MESA_framebuffer_flip_y)
1504 goto invalid_pname_enum;
1505 cannot_be_winsys_fbo = true;
1506 default:
1507 goto invalid_pname_enum;
1508 }
1509
1510 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1511 _mesa_error(ctx, GL_INVALID_OPERATION,
1512 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1513 return;
1514 }
1515
1516 switch (pname) {
1517 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1518 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1519 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1520 else
1521 fb->DefaultGeometry.Width = param;
1522 break;
1523 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1524 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1525 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1526 else
1527 fb->DefaultGeometry.Height = param;
1528 break;
1529 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1530 /*
1531 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1532 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1533 */
1534 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1535 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1536 break;
1537 }
1538 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1539 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1540 else
1541 fb->DefaultGeometry.Layers = param;
1542 break;
1543 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1544 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1545 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1546 else
1547 fb->DefaultGeometry.NumSamples = param;
1548 break;
1549 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1550 fb->DefaultGeometry.FixedSampleLocations = param;
1551 break;
1552 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1553 fb->ProgrammableSampleLocations = !!param;
1554 break;
1555 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1556 fb->SampleLocationPixelGrid = !!param;
1557 break;
1558 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1559 fb->FlipY = param;
1560 break;
1561 }
1562
1563 switch (pname) {
1564 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1565 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1566 if (fb == ctx->DrawBuffer)
1567 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
1568 break;
1569 default:
1570 invalidate_framebuffer(fb);
1571 ctx->NewState |= _NEW_BUFFERS;
1572 break;
1573 }
1574
1575 return;
1576
1577 invalid_pname_enum:
1578 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1579 }
1580
1581 void GLAPIENTRY
1582 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1583 {
1584 GET_CURRENT_CONTEXT(ctx);
1585 struct gl_framebuffer *fb;
1586
1587 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1588 !ctx->Extensions.ARB_sample_locations) {
1589 _mesa_error(ctx, GL_INVALID_OPERATION,
1590 "glFramebufferParameteriv not supported "
1591 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1592 " is available)");
1593 return;
1594 }
1595
1596 fb = get_framebuffer_target(ctx, target);
1597 if (!fb) {
1598 _mesa_error(ctx, GL_INVALID_ENUM,
1599 "glFramebufferParameteri(target=0x%x)", target);
1600 return;
1601 }
1602
1603 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1604 }
1605
1606 static bool
1607 validate_get_framebuffer_parameteriv_pname(struct gl_context *ctx,
1608 struct gl_framebuffer *fb,
1609 GLuint pname, const char *func)
1610 {
1611 bool cannot_be_winsys_fbo = true;
1612
1613 switch (pname) {
1614 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1615 /*
1616 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1617 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1618 */
1619 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1620 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1621 return false;
1622 }
1623 break;
1624 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1625 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1626 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1627 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1628 break;
1629 case GL_DOUBLEBUFFER:
1630 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1631 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1632 case GL_SAMPLES:
1633 case GL_SAMPLE_BUFFERS:
1634 case GL_STEREO:
1635 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1636 *
1637 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1638 * if the default framebuffer is bound to target and pname is not one
1639 * of the accepted values from table 23.73, other than
1640 * SAMPLE_POSITION."
1641 *
1642 * For OpenGL ES, using default framebuffer raises INVALID_OPERATION
1643 * for any pname.
1644 */
1645 cannot_be_winsys_fbo = !_mesa_is_desktop_gl(ctx);
1646 break;
1647 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1648 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1649 if (!ctx->Extensions.ARB_sample_locations)
1650 goto invalid_pname_enum;
1651 cannot_be_winsys_fbo = false;
1652 break;
1653 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1654 if (!ctx->Extensions.MESA_framebuffer_flip_y) {
1655 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1656 return false;
1657 }
1658 break;
1659 default:
1660 goto invalid_pname_enum;
1661 }
1662
1663 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1664 _mesa_error(ctx, GL_INVALID_OPERATION,
1665 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1666 return false;
1667 }
1668
1669 return true;
1670
1671 invalid_pname_enum:
1672 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1673 return false;
1674 }
1675
1676 static void
1677 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1678 GLenum pname, GLint *params, const char *func)
1679 {
1680 if (!validate_get_framebuffer_parameteriv_pname(ctx, fb, pname, func))
1681 return;
1682
1683 switch (pname) {
1684 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1685 *params = fb->DefaultGeometry.Width;
1686 break;
1687 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1688 *params = fb->DefaultGeometry.Height;
1689 break;
1690 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1691 *params = fb->DefaultGeometry.Layers;
1692 break;
1693 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1694 *params = fb->DefaultGeometry.NumSamples;
1695 break;
1696 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1697 *params = fb->DefaultGeometry.FixedSampleLocations;
1698 break;
1699 case GL_DOUBLEBUFFER:
1700 *params = fb->Visual.doubleBufferMode;
1701 break;
1702 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1703 *params = _mesa_get_color_read_format(ctx, fb, func);
1704 break;
1705 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1706 *params = _mesa_get_color_read_type(ctx, fb, func);
1707 break;
1708 case GL_SAMPLES:
1709 *params = _mesa_geometric_samples(fb);
1710 break;
1711 case GL_SAMPLE_BUFFERS:
1712 *params = _mesa_geometric_samples(fb) > 0;
1713 break;
1714 case GL_STEREO:
1715 *params = fb->Visual.stereoMode;
1716 break;
1717 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1718 *params = fb->ProgrammableSampleLocations;
1719 break;
1720 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1721 *params = fb->SampleLocationPixelGrid;
1722 break;
1723 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1724 *params = fb->FlipY;
1725 break;
1726 }
1727 }
1728
1729 void GLAPIENTRY
1730 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1731 {
1732 GET_CURRENT_CONTEXT(ctx);
1733 struct gl_framebuffer *fb;
1734
1735 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1736 !ctx->Extensions.ARB_sample_locations) {
1737 _mesa_error(ctx, GL_INVALID_OPERATION,
1738 "glGetFramebufferParameteriv not supported "
1739 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1740 " is available)");
1741 return;
1742 }
1743
1744 fb = get_framebuffer_target(ctx, target);
1745 if (!fb) {
1746 _mesa_error(ctx, GL_INVALID_ENUM,
1747 "glGetFramebufferParameteriv(target=0x%x)", target);
1748 return;
1749 }
1750
1751 get_framebuffer_parameteriv(ctx, fb, pname, params,
1752 "glGetFramebufferParameteriv");
1753 }
1754
1755
1756 /**
1757 * Remove the specified renderbuffer or texture from any attachment point in
1758 * the framebuffer.
1759 *
1760 * \returns
1761 * \c true if the renderbuffer was detached from an attachment point. \c
1762 * false otherwise.
1763 */
1764 bool
1765 _mesa_detach_renderbuffer(struct gl_context *ctx,
1766 struct gl_framebuffer *fb,
1767 const void *att)
1768 {
1769 unsigned i;
1770 bool progress = false;
1771
1772 for (i = 0; i < BUFFER_COUNT; i++) {
1773 if (fb->Attachment[i].Texture == att
1774 || fb->Attachment[i].Renderbuffer == att) {
1775 remove_attachment(ctx, &fb->Attachment[i]);
1776 progress = true;
1777 }
1778 }
1779
1780 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1781 * Completeness," of the OpenGL 3.1 spec says:
1782 *
1783 * "Performing any of the following actions may change whether the
1784 * framebuffer is considered complete or incomplete:
1785 *
1786 * ...
1787 *
1788 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1789 * containing an image that is attached to a framebuffer object
1790 * that is bound to the framebuffer."
1791 */
1792 if (progress)
1793 invalidate_framebuffer(fb);
1794
1795 return progress;
1796 }
1797
1798
1799 void GLAPIENTRY
1800 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1801 {
1802 GLint i;
1803 GET_CURRENT_CONTEXT(ctx);
1804
1805 if (n < 0) {
1806 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1807 return;
1808 }
1809
1810 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1811
1812 for (i = 0; i < n; i++) {
1813 if (renderbuffers[i] > 0) {
1814 struct gl_renderbuffer *rb;
1815 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1816 if (rb) {
1817 /* check if deleting currently bound renderbuffer object */
1818 if (rb == ctx->CurrentRenderbuffer) {
1819 /* bind default */
1820 assert(rb->RefCount >= 2);
1821 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1822 }
1823
1824 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1825 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1826 * of the OpenGL 3.1 spec says:
1827 *
1828 * "If a renderbuffer object is deleted while its image is
1829 * attached to one or more attachment points in the currently
1830 * bound framebuffer, then it is as if FramebufferRenderbuffer
1831 * had been called, with a renderbuffer of 0, for each
1832 * attachment point to which this image was attached in the
1833 * currently bound framebuffer. In other words, this
1834 * renderbuffer image is first detached from all attachment
1835 * points in the currently bound framebuffer. Note that the
1836 * renderbuffer image is specifically not detached from any
1837 * non-bound framebuffers. Detaching the image from any
1838 * non-bound framebuffers is the responsibility of the
1839 * application.
1840 */
1841 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1842 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1843 }
1844 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1845 && ctx->ReadBuffer != ctx->DrawBuffer) {
1846 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1847 }
1848
1849 /* Remove from hash table immediately, to free the ID.
1850 * But the object will not be freed until it's no longer
1851 * referenced anywhere else.
1852 */
1853 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1854
1855 if (rb != &DummyRenderbuffer) {
1856 /* no longer referenced by hash table */
1857 _mesa_reference_renderbuffer(&rb, NULL);
1858 }
1859 }
1860 }
1861 }
1862 }
1863
1864 static void
1865 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1866 bool dsa)
1867 {
1868 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1869 GLuint first;
1870 GLint i;
1871
1872 if (!renderbuffers)
1873 return;
1874
1875 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1876
1877 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1878
1879 for (i = 0; i < n; i++) {
1880 GLuint name = first + i;
1881 renderbuffers[i] = name;
1882
1883 if (dsa) {
1884 allocate_renderbuffer_locked(ctx, name, func);
1885 } else {
1886 /* insert a dummy renderbuffer into the hash table */
1887 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1888 &DummyRenderbuffer);
1889 }
1890 }
1891
1892 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1893 }
1894
1895
1896 static void
1897 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1898 GLuint *renderbuffers, bool dsa)
1899 {
1900 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1901
1902 if (n < 0) {
1903 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1904 return;
1905 }
1906
1907 create_render_buffers(ctx, n, renderbuffers, dsa);
1908 }
1909
1910
1911 void GLAPIENTRY
1912 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1913 {
1914 GET_CURRENT_CONTEXT(ctx);
1915 create_render_buffers(ctx, n, renderbuffers, false);
1916 }
1917
1918
1919 void GLAPIENTRY
1920 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1921 {
1922 GET_CURRENT_CONTEXT(ctx);
1923 create_render_buffers_err(ctx, n, renderbuffers, false);
1924 }
1925
1926
1927 void GLAPIENTRY
1928 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1929 {
1930 GET_CURRENT_CONTEXT(ctx);
1931 create_render_buffers(ctx, n, renderbuffers, true);
1932 }
1933
1934
1935 void GLAPIENTRY
1936 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1937 {
1938 GET_CURRENT_CONTEXT(ctx);
1939 create_render_buffers_err(ctx, n, renderbuffers, true);
1940 }
1941
1942
1943 /**
1944 * Given an internal format token for a render buffer, return the
1945 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1946 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1947 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1948 *
1949 * This is similar to _mesa_base_tex_format() but the set of valid
1950 * internal formats is different.
1951 *
1952 * Note that even if a format is determined to be legal here, validation
1953 * of the FBO may fail if the format is not supported by the driver/GPU.
1954 *
1955 * \param internalFormat as passed to glRenderbufferStorage()
1956 * \return the base internal format, or 0 if internalFormat is illegal
1957 */
1958 GLenum
1959 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat)
1960 {
1961 /*
1962 * Notes: some formats such as alpha, luminance, etc. were added
1963 * with GL_ARB_framebuffer_object.
1964 */
1965 switch (internalFormat) {
1966 case GL_ALPHA:
1967 case GL_ALPHA4:
1968 case GL_ALPHA8:
1969 case GL_ALPHA12:
1970 case GL_ALPHA16:
1971 return (ctx->API == API_OPENGL_COMPAT &&
1972 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1973 case GL_LUMINANCE:
1974 case GL_LUMINANCE4:
1975 case GL_LUMINANCE8:
1976 case GL_LUMINANCE12:
1977 case GL_LUMINANCE16:
1978 return (ctx->API == API_OPENGL_COMPAT &&
1979 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1980 case GL_LUMINANCE_ALPHA:
1981 case GL_LUMINANCE4_ALPHA4:
1982 case GL_LUMINANCE6_ALPHA2:
1983 case GL_LUMINANCE8_ALPHA8:
1984 case GL_LUMINANCE12_ALPHA4:
1985 case GL_LUMINANCE12_ALPHA12:
1986 case GL_LUMINANCE16_ALPHA16:
1987 return (ctx->API == API_OPENGL_COMPAT &&
1988 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1989 case GL_INTENSITY:
1990 case GL_INTENSITY4:
1991 case GL_INTENSITY8:
1992 case GL_INTENSITY12:
1993 case GL_INTENSITY16:
1994 return (ctx->API == API_OPENGL_COMPAT &&
1995 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1996 case GL_RGB8:
1997 return GL_RGB;
1998 case GL_RGB:
1999 case GL_R3_G3_B2:
2000 case GL_RGB4:
2001 case GL_RGB5:
2002 case GL_RGB10:
2003 case GL_RGB12:
2004 case GL_RGB16:
2005 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
2006 case GL_SRGB8_EXT:
2007 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
2008 case GL_RGBA4:
2009 case GL_RGB5_A1:
2010 case GL_RGBA8:
2011 return GL_RGBA;
2012 case GL_RGBA:
2013 case GL_RGBA2:
2014 case GL_RGBA12:
2015 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
2016 case GL_RGBA16:
2017 return _mesa_is_desktop_gl(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2018 ? GL_RGBA : 0;
2019 case GL_RGB10_A2:
2020 case GL_SRGB8_ALPHA8_EXT:
2021 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2022 case GL_STENCIL_INDEX:
2023 case GL_STENCIL_INDEX1_EXT:
2024 case GL_STENCIL_INDEX4_EXT:
2025 case GL_STENCIL_INDEX16_EXT:
2026 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
2027 * OpenGL ES, but Mesa does not currently support them.
2028 */
2029 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
2030 case GL_STENCIL_INDEX8_EXT:
2031 return GL_STENCIL_INDEX;
2032 case GL_DEPTH_COMPONENT:
2033 case GL_DEPTH_COMPONENT32:
2034 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
2035 case GL_DEPTH_COMPONENT16:
2036 case GL_DEPTH_COMPONENT24:
2037 return GL_DEPTH_COMPONENT;
2038 case GL_DEPTH_STENCIL:
2039 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
2040 case GL_DEPTH24_STENCIL8:
2041 return GL_DEPTH_STENCIL;
2042 case GL_DEPTH_COMPONENT32F:
2043 return ctx->Version >= 30
2044 || (ctx->API == API_OPENGL_COMPAT &&
2045 ctx->Extensions.ARB_depth_buffer_float)
2046 ? GL_DEPTH_COMPONENT : 0;
2047 case GL_DEPTH32F_STENCIL8:
2048 return ctx->Version >= 30
2049 || (ctx->API == API_OPENGL_COMPAT &&
2050 ctx->Extensions.ARB_depth_buffer_float)
2051 ? GL_DEPTH_STENCIL : 0;
2052 case GL_RED:
2053 return _mesa_has_ARB_texture_rg(ctx) ? GL_RED : 0;
2054 case GL_R16:
2055 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2056 ? GL_RED : 0;
2057 case GL_R8:
2058 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
2059 ? GL_RED : 0;
2060 case GL_RG:
2061 return _mesa_has_ARB_texture_rg(ctx) ? GL_RG : 0;
2062 case GL_RG16:
2063 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2064 ? GL_RG : 0;
2065 case GL_RG8:
2066 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
2067 ? GL_RG : 0;
2068 /* signed normalized texture formats */
2069 case GL_R8_SNORM:
2070 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2071 ? GL_RED : 0;
2072 case GL_RED_SNORM:
2073 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RED : 0;
2074 case GL_R16_SNORM:
2075 return _mesa_has_EXT_texture_snorm(ctx) ||
2076 (_mesa_has_EXT_render_snorm(ctx) &&
2077 _mesa_has_EXT_texture_norm16(ctx))
2078 ? GL_RED : 0;
2079 case GL_RG8_SNORM:
2080 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2081 ? GL_RG : 0;
2082 case GL_RG_SNORM:
2083 _mesa_has_EXT_texture_snorm(ctx) ? GL_RG : 0;
2084 case GL_RG16_SNORM:
2085 return _mesa_has_EXT_texture_snorm(ctx) ||
2086 (_mesa_has_EXT_render_snorm(ctx) &&
2087 _mesa_has_EXT_texture_norm16(ctx))
2088 ? GL_RG : 0;
2089 case GL_RGB_SNORM:
2090 case GL_RGB8_SNORM:
2091 case GL_RGB16_SNORM:
2092 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2093 ? GL_RGB : 0;
2094 case GL_RGBA8_SNORM:
2095 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2096 ? GL_RGBA : 0;
2097 case GL_RGBA_SNORM:
2098 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RGBA : 0;
2099 case GL_RGBA16_SNORM:
2100 return _mesa_has_EXT_texture_snorm(ctx) ||
2101 (_mesa_has_EXT_render_snorm(ctx) &&
2102 _mesa_has_EXT_texture_norm16(ctx))
2103 ? GL_RGBA : 0;
2104 case GL_ALPHA_SNORM:
2105 case GL_ALPHA8_SNORM:
2106 case GL_ALPHA16_SNORM:
2107 return ctx->API == API_OPENGL_COMPAT &&
2108 ctx->Extensions.EXT_texture_snorm &&
2109 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2110 case GL_LUMINANCE_SNORM:
2111 case GL_LUMINANCE8_SNORM:
2112 case GL_LUMINANCE16_SNORM:
2113 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2114 ? GL_LUMINANCE : 0;
2115 case GL_LUMINANCE_ALPHA_SNORM:
2116 case GL_LUMINANCE8_ALPHA8_SNORM:
2117 case GL_LUMINANCE16_ALPHA16_SNORM:
2118 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2119 ? GL_LUMINANCE_ALPHA : 0;
2120 case GL_INTENSITY_SNORM:
2121 case GL_INTENSITY8_SNORM:
2122 case GL_INTENSITY16_SNORM:
2123 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2124 ? GL_INTENSITY : 0;
2125
2126 case GL_R16F:
2127 case GL_R32F:
2128 return ((_mesa_is_desktop_gl(ctx) &&
2129 ctx->Extensions.ARB_texture_rg &&
2130 ctx->Extensions.ARB_texture_float) ||
2131 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2132 ? GL_RED : 0;
2133 case GL_RG16F:
2134 case GL_RG32F:
2135 return ((_mesa_is_desktop_gl(ctx) &&
2136 ctx->Extensions.ARB_texture_rg &&
2137 ctx->Extensions.ARB_texture_float) ||
2138 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2139 ? GL_RG : 0;
2140 case GL_RGB16F:
2141 case GL_RGB32F:
2142 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
2143 ? GL_RGB : 0;
2144 case GL_RGBA16F:
2145 case GL_RGBA32F:
2146 return ((_mesa_is_desktop_gl(ctx) &&
2147 ctx->Extensions.ARB_texture_float) ||
2148 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2149 ? GL_RGBA : 0;
2150 case GL_RGB9_E5:
2151 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_shared_exponent)
2152 ? GL_RGB: 0;
2153 case GL_ALPHA16F_ARB:
2154 case GL_ALPHA32F_ARB:
2155 return ctx->API == API_OPENGL_COMPAT &&
2156 ctx->Extensions.ARB_texture_float &&
2157 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2158 case GL_LUMINANCE16F_ARB:
2159 case GL_LUMINANCE32F_ARB:
2160 return ctx->API == API_OPENGL_COMPAT &&
2161 ctx->Extensions.ARB_texture_float &&
2162 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2163 case GL_LUMINANCE_ALPHA16F_ARB:
2164 case GL_LUMINANCE_ALPHA32F_ARB:
2165 return ctx->API == API_OPENGL_COMPAT &&
2166 ctx->Extensions.ARB_texture_float &&
2167 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2168 case GL_INTENSITY16F_ARB:
2169 case GL_INTENSITY32F_ARB:
2170 return ctx->API == API_OPENGL_COMPAT &&
2171 ctx->Extensions.ARB_texture_float &&
2172 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2173 case GL_R11F_G11F_B10F:
2174 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
2175 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2176 ? GL_RGB : 0;
2177
2178 case GL_RGBA8UI_EXT:
2179 case GL_RGBA16UI_EXT:
2180 case GL_RGBA32UI_EXT:
2181 case GL_RGBA8I_EXT:
2182 case GL_RGBA16I_EXT:
2183 case GL_RGBA32I_EXT:
2184 return ctx->Version >= 30
2185 || (_mesa_is_desktop_gl(ctx) &&
2186 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
2187
2188 case GL_RGB8UI_EXT:
2189 case GL_RGB16UI_EXT:
2190 case GL_RGB32UI_EXT:
2191 case GL_RGB8I_EXT:
2192 case GL_RGB16I_EXT:
2193 case GL_RGB32I_EXT:
2194 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
2195 ? GL_RGB : 0;
2196 case GL_R8UI:
2197 case GL_R8I:
2198 case GL_R16UI:
2199 case GL_R16I:
2200 case GL_R32UI:
2201 case GL_R32I:
2202 return ctx->Version >= 30
2203 || (_mesa_is_desktop_gl(ctx) &&
2204 ctx->Extensions.ARB_texture_rg &&
2205 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2206
2207 case GL_RG8UI:
2208 case GL_RG8I:
2209 case GL_RG16UI:
2210 case GL_RG16I:
2211 case GL_RG32UI:
2212 case GL_RG32I:
2213 return ctx->Version >= 30
2214 || (_mesa_is_desktop_gl(ctx) &&
2215 ctx->Extensions.ARB_texture_rg &&
2216 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2217
2218 case GL_INTENSITY8I_EXT:
2219 case GL_INTENSITY8UI_EXT:
2220 case GL_INTENSITY16I_EXT:
2221 case GL_INTENSITY16UI_EXT:
2222 case GL_INTENSITY32I_EXT:
2223 case GL_INTENSITY32UI_EXT:
2224 return ctx->API == API_OPENGL_COMPAT &&
2225 ctx->Extensions.EXT_texture_integer &&
2226 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2227
2228 case GL_LUMINANCE8I_EXT:
2229 case GL_LUMINANCE8UI_EXT:
2230 case GL_LUMINANCE16I_EXT:
2231 case GL_LUMINANCE16UI_EXT:
2232 case GL_LUMINANCE32I_EXT:
2233 case GL_LUMINANCE32UI_EXT:
2234 return ctx->API == API_OPENGL_COMPAT &&
2235 ctx->Extensions.EXT_texture_integer &&
2236 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2237
2238 case GL_LUMINANCE_ALPHA8I_EXT:
2239 case GL_LUMINANCE_ALPHA8UI_EXT:
2240 case GL_LUMINANCE_ALPHA16I_EXT:
2241 case GL_LUMINANCE_ALPHA16UI_EXT:
2242 case GL_LUMINANCE_ALPHA32I_EXT:
2243 case GL_LUMINANCE_ALPHA32UI_EXT:
2244 return ctx->API == API_OPENGL_COMPAT &&
2245 ctx->Extensions.EXT_texture_integer &&
2246 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2247
2248 case GL_ALPHA8I_EXT:
2249 case GL_ALPHA8UI_EXT:
2250 case GL_ALPHA16I_EXT:
2251 case GL_ALPHA16UI_EXT:
2252 case GL_ALPHA32I_EXT:
2253 case GL_ALPHA32UI_EXT:
2254 return ctx->API == API_OPENGL_COMPAT &&
2255 ctx->Extensions.EXT_texture_integer &&
2256 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2257
2258 case GL_RGB10_A2UI:
2259 return (_mesa_is_desktop_gl(ctx) &&
2260 ctx->Extensions.ARB_texture_rgb10_a2ui)
2261 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2262
2263 case GL_RGB565:
2264 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2265 ? GL_RGB : 0;
2266 default:
2267 return 0;
2268 }
2269 }
2270
2271
2272 /**
2273 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2274 */
2275 static void
2276 invalidate_rb(GLuint key, void *data, void *userData)
2277 {
2278 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2279 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2280
2281 /* If this is a user-created FBO */
2282 if (_mesa_is_user_fbo(fb)) {
2283 GLuint i;
2284 for (i = 0; i < BUFFER_COUNT; i++) {
2285 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2286 if (att->Type == GL_RENDERBUFFER &&
2287 att->Renderbuffer == rb) {
2288 /* Mark fb status as indeterminate to force re-validation */
2289 fb->_Status = 0;
2290 return;
2291 }
2292 }
2293 }
2294 }
2295
2296
2297 /** sentinal value, see below */
2298 #define NO_SAMPLES 1000
2299
2300 void
2301 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2302 GLenum internalFormat, GLsizei width,
2303 GLsizei height, GLsizei samples,
2304 GLsizei storageSamples)
2305 {
2306 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2307
2308 assert(baseFormat != 0);
2309 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2310 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2311 assert(samples != NO_SAMPLES);
2312 if (samples != 0) {
2313 assert(samples > 0);
2314 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2315 internalFormat, samples,
2316 storageSamples) == GL_NO_ERROR);
2317 }
2318
2319 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2320
2321 if (rb->InternalFormat == internalFormat &&
2322 rb->Width == (GLuint) width &&
2323 rb->Height == (GLuint) height &&
2324 rb->NumSamples == samples &&
2325 rb->NumStorageSamples == storageSamples) {
2326 /* no change in allocation needed */
2327 return;
2328 }
2329
2330 /* These MUST get set by the AllocStorage func */
2331 rb->Format = MESA_FORMAT_NONE;
2332 rb->NumSamples = samples;
2333 rb->NumStorageSamples = storageSamples;
2334
2335 /* Now allocate the storage */
2336 assert(rb->AllocStorage);
2337 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2338 /* No error - check/set fields now */
2339 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2340 assert(rb->Width == (GLuint) width);
2341 assert(rb->Height == (GLuint) height);
2342 rb->InternalFormat = internalFormat;
2343 rb->_BaseFormat = baseFormat;
2344 assert(rb->_BaseFormat != 0);
2345 }
2346 else {
2347 /* Probably ran out of memory - clear the fields */
2348 rb->Width = 0;
2349 rb->Height = 0;
2350 rb->Format = MESA_FORMAT_NONE;
2351 rb->InternalFormat = GL_NONE;
2352 rb->_BaseFormat = GL_NONE;
2353 rb->NumSamples = 0;
2354 rb->NumStorageSamples = 0;
2355 }
2356
2357 /* Invalidate the framebuffers the renderbuffer is attached in. */
2358 if (rb->AttachedAnytime) {
2359 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2360 }
2361 }
2362
2363 /**
2364 * Helper function used by renderbuffer_storage_direct() and
2365 * renderbuffer_storage_target().
2366 * samples will be NO_SAMPLES if called by a non-multisample function.
2367 */
2368 static void
2369 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2370 GLenum internalFormat, GLsizei width,
2371 GLsizei height, GLsizei samples, GLsizei storageSamples,
2372 const char *func)
2373 {
2374 GLenum baseFormat;
2375 GLenum sample_count_error;
2376
2377 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2378 if (baseFormat == 0) {
2379 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2380 func, _mesa_enum_to_string(internalFormat));
2381 return;
2382 }
2383
2384 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2385 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2386 width);
2387 return;
2388 }
2389
2390 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2391 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2392 height);
2393 return;
2394 }
2395
2396 if (samples == NO_SAMPLES) {
2397 /* NumSamples == 0 indicates non-multisampling */
2398 samples = 0;
2399 storageSamples = 0;
2400 }
2401 else {
2402 /* check the sample count;
2403 * note: driver may choose to use more samples than what's requested
2404 */
2405 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2406 internalFormat, samples, storageSamples);
2407
2408 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2409 *
2410 * "If a negative number is provided where an argument of type sizei or
2411 * sizeiptr is specified, the error INVALID VALUE is generated."
2412 */
2413 if (samples < 0 || storageSamples < 0) {
2414 sample_count_error = GL_INVALID_VALUE;
2415 }
2416
2417 if (sample_count_error != GL_NO_ERROR) {
2418 _mesa_error(ctx, sample_count_error,
2419 "%s(samples=%d, storageSamples=%d)", func, samples,
2420 storageSamples);
2421 return;
2422 }
2423 }
2424
2425 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2426 storageSamples);
2427 }
2428
2429 /**
2430 * Helper function used by _mesa_NamedRenderbufferStorage*().
2431 * samples will be NO_SAMPLES if called by a non-multisample function.
2432 */
2433 static void
2434 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2435 GLsizei width, GLsizei height, GLsizei samples,
2436 GLsizei storageSamples, const char *func)
2437 {
2438 GET_CURRENT_CONTEXT(ctx);
2439
2440 if (MESA_VERBOSE & VERBOSE_API) {
2441 if (samples == NO_SAMPLES)
2442 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2443 func, renderbuffer,
2444 _mesa_enum_to_string(internalFormat),
2445 width, height);
2446 else
2447 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2448 func, renderbuffer,
2449 _mesa_enum_to_string(internalFormat),
2450 width, height, samples);
2451 }
2452
2453 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2454 if (!rb || rb == &DummyRenderbuffer) {
2455 /* ID was reserved, but no real renderbuffer object made yet */
2456 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2457 func, renderbuffer);
2458 return;
2459 }
2460
2461 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2462 storageSamples, func);
2463 }
2464
2465 /**
2466 * Helper function used by _mesa_RenderbufferStorage() and
2467 * _mesa_RenderbufferStorageMultisample().
2468 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2469 */
2470 static void
2471 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2472 GLsizei width, GLsizei height, GLsizei samples,
2473 GLsizei storageSamples, const char *func)
2474 {
2475 GET_CURRENT_CONTEXT(ctx);
2476
2477 if (MESA_VERBOSE & VERBOSE_API) {
2478 if (samples == NO_SAMPLES)
2479 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2480 func,
2481 _mesa_enum_to_string(target),
2482 _mesa_enum_to_string(internalFormat),
2483 width, height);
2484 else
2485 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2486 func,
2487 _mesa_enum_to_string(target),
2488 _mesa_enum_to_string(internalFormat),
2489 width, height, samples);
2490 }
2491
2492 if (target != GL_RENDERBUFFER_EXT) {
2493 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2494 return;
2495 }
2496
2497 if (!ctx->CurrentRenderbuffer) {
2498 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2499 func);
2500 return;
2501 }
2502
2503 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2504 height, samples, storageSamples, func);
2505 }
2506
2507
2508 void GLAPIENTRY
2509 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2510 {
2511 struct gl_renderbuffer *rb;
2512 GET_CURRENT_CONTEXT(ctx);
2513
2514 if (!ctx->Extensions.OES_EGL_image) {
2515 _mesa_error(ctx, GL_INVALID_OPERATION,
2516 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2517 return;
2518 }
2519
2520 if (target != GL_RENDERBUFFER) {
2521 _mesa_error(ctx, GL_INVALID_ENUM,
2522 "EGLImageTargetRenderbufferStorageOES");
2523 return;
2524 }
2525
2526 rb = ctx->CurrentRenderbuffer;
2527 if (!rb) {
2528 _mesa_error(ctx, GL_INVALID_OPERATION,
2529 "EGLImageTargetRenderbufferStorageOES");
2530 return;
2531 }
2532
2533 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2534
2535 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2536 }
2537
2538
2539 /**
2540 * Helper function for _mesa_GetRenderbufferParameteriv() and
2541 * _mesa_GetFramebufferAttachmentParameteriv()
2542 * We have to be careful to respect the base format. For example, if a
2543 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2544 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2545 * we need to return zero.
2546 */
2547 static GLint
2548 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2549 {
2550 if (_mesa_base_format_has_channel(baseFormat, pname))
2551 return _mesa_get_format_bits(format, pname);
2552 else
2553 return 0;
2554 }
2555
2556
2557
2558 void GLAPIENTRY
2559 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2560 GLsizei width, GLsizei height)
2561 {
2562 /* GL_ARB_fbo says calling this function is equivalent to calling
2563 * glRenderbufferStorageMultisample() with samples=0. We pass in
2564 * a token value here just for error reporting purposes.
2565 */
2566 renderbuffer_storage_target(target, internalFormat, width, height,
2567 NO_SAMPLES, 0, "glRenderbufferStorage");
2568 }
2569
2570
2571 void GLAPIENTRY
2572 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2573 GLenum internalFormat,
2574 GLsizei width, GLsizei height)
2575 {
2576 renderbuffer_storage_target(target, internalFormat, width, height,
2577 samples, samples,
2578 "glRenderbufferStorageMultisample");
2579 }
2580
2581
2582 void GLAPIENTRY
2583 _mesa_RenderbufferStorageMultisampleAdvancedAMD(
2584 GLenum target, GLsizei samples, GLsizei storageSamples,
2585 GLenum internalFormat, GLsizei width, GLsizei height)
2586 {
2587 renderbuffer_storage_target(target, internalFormat, width, height,
2588 samples, storageSamples,
2589 "glRenderbufferStorageMultisampleAdvancedAMD");
2590 }
2591
2592
2593 /**
2594 * OpenGL ES version of glRenderBufferStorage.
2595 */
2596 void GLAPIENTRY
2597 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2598 GLsizei width, GLsizei height)
2599 {
2600 switch (internalFormat) {
2601 case GL_RGB565:
2602 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2603 /* choose a closest format */
2604 internalFormat = GL_RGB5;
2605 break;
2606 default:
2607 break;
2608 }
2609
2610 renderbuffer_storage_target(target, internalFormat, width, height, 0, 0,
2611 "glRenderbufferStorageEXT");
2612 }
2613
2614 void GLAPIENTRY
2615 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2616 GLsizei width, GLsizei height)
2617 {
2618 /* GL_ARB_fbo says calling this function is equivalent to calling
2619 * glRenderbufferStorageMultisample() with samples=0. We pass in
2620 * a token value here just for error reporting purposes.
2621 */
2622 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2623 NO_SAMPLES, 0, "glNamedRenderbufferStorage");
2624 }
2625
2626 void GLAPIENTRY
2627 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2628 GLenum internalformat,
2629 GLsizei width, GLsizei height)
2630 {
2631 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2632 samples, samples,
2633 "glNamedRenderbufferStorageMultisample");
2634 }
2635
2636
2637 void GLAPIENTRY
2638 _mesa_NamedRenderbufferStorageMultisampleAdvancedAMD(
2639 GLuint renderbuffer, GLsizei samples, GLsizei storageSamples,
2640 GLenum internalformat, GLsizei width, GLsizei height)
2641 {
2642 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2643 samples, storageSamples,
2644 "glNamedRenderbufferStorageMultisampleAdvancedAMD");
2645 }
2646
2647
2648 static void
2649 get_render_buffer_parameteriv(struct gl_context *ctx,
2650 struct gl_renderbuffer *rb, GLenum pname,
2651 GLint *params, const char *func)
2652 {
2653 /* No need to flush here since we're just quering state which is
2654 * not effected by rendering.
2655 */
2656
2657 switch (pname) {
2658 case GL_RENDERBUFFER_WIDTH_EXT:
2659 *params = rb->Width;
2660 return;
2661 case GL_RENDERBUFFER_HEIGHT_EXT:
2662 *params = rb->Height;
2663 return;
2664 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2665 *params = rb->InternalFormat;
2666 return;
2667 case GL_RENDERBUFFER_RED_SIZE_EXT:
2668 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2669 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2670 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2671 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2672 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2673 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2674 return;
2675 case GL_RENDERBUFFER_SAMPLES:
2676 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2677 || _mesa_is_gles3(ctx)) {
2678 *params = rb->NumSamples;
2679 return;
2680 }
2681 break;
2682 case GL_RENDERBUFFER_STORAGE_SAMPLES_AMD:
2683 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
2684 *params = rb->NumStorageSamples;
2685 return;
2686 }
2687 break;
2688 }
2689
2690 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2691 _mesa_enum_to_string(pname));
2692 }
2693
2694
2695 void GLAPIENTRY
2696 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2697 {
2698 GET_CURRENT_CONTEXT(ctx);
2699
2700 if (target != GL_RENDERBUFFER_EXT) {
2701 _mesa_error(ctx, GL_INVALID_ENUM,
2702 "glGetRenderbufferParameterivEXT(target)");
2703 return;
2704 }
2705
2706 if (!ctx->CurrentRenderbuffer) {
2707 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2708 "(no renderbuffer bound)");
2709 return;
2710 }
2711
2712 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2713 params, "glGetRenderbufferParameteriv");
2714 }
2715
2716
2717 void GLAPIENTRY
2718 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2719 GLint *params)
2720 {
2721 GET_CURRENT_CONTEXT(ctx);
2722
2723 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2724 if (!rb || rb == &DummyRenderbuffer) {
2725 /* ID was reserved, but no real renderbuffer object made yet */
2726 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2727 "(invalid renderbuffer %i)", renderbuffer);
2728 return;
2729 }
2730
2731 get_render_buffer_parameteriv(ctx, rb, pname, params,
2732 "glGetNamedRenderbufferParameteriv");
2733 }
2734
2735
2736 GLboolean GLAPIENTRY
2737 _mesa_IsFramebuffer(GLuint framebuffer)
2738 {
2739 GET_CURRENT_CONTEXT(ctx);
2740 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2741 if (framebuffer) {
2742 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2743 if (rb != NULL && rb != &DummyFramebuffer)
2744 return GL_TRUE;
2745 }
2746 return GL_FALSE;
2747 }
2748
2749
2750 /**
2751 * Check if any of the attachments of the given framebuffer are textures
2752 * (render to texture). Call ctx->Driver.RenderTexture() for such
2753 * attachments.
2754 */
2755 static void
2756 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2757 {
2758 GLuint i;
2759 assert(ctx->Driver.RenderTexture);
2760
2761 if (_mesa_is_winsys_fbo(fb))
2762 return; /* can't render to texture with winsys framebuffers */
2763
2764 for (i = 0; i < BUFFER_COUNT; i++) {
2765 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2766 if (att->Texture && att->Renderbuffer->TexImage
2767 && driver_RenderTexture_is_safe(att)) {
2768 ctx->Driver.RenderTexture(ctx, fb, att);
2769 }
2770 }
2771 }
2772
2773
2774 /**
2775 * Examine all the framebuffer's attachments to see if any are textures.
2776 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2777 * notify the device driver that the texture image may have changed.
2778 */
2779 static void
2780 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2781 {
2782 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2783 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2784 return;
2785
2786 if (ctx->Driver.FinishRenderTexture) {
2787 GLuint i;
2788 for (i = 0; i < BUFFER_COUNT; i++) {
2789 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2790 struct gl_renderbuffer *rb = att->Renderbuffer;
2791 if (rb && rb->NeedsFinishRenderTexture) {
2792 ctx->Driver.FinishRenderTexture(ctx, rb);
2793 }
2794 }
2795 }
2796 }
2797
2798
2799 static void
2800 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2801 {
2802 struct gl_framebuffer *newDrawFb, *newReadFb;
2803 GLboolean bindReadBuf, bindDrawBuf;
2804 GET_CURRENT_CONTEXT(ctx);
2805
2806 switch (target) {
2807 case GL_DRAW_FRAMEBUFFER_EXT:
2808 bindDrawBuf = GL_TRUE;
2809 bindReadBuf = GL_FALSE;
2810 break;
2811 case GL_READ_FRAMEBUFFER_EXT:
2812 bindDrawBuf = GL_FALSE;
2813 bindReadBuf = GL_TRUE;
2814 break;
2815 case GL_FRAMEBUFFER_EXT:
2816 bindDrawBuf = GL_TRUE;
2817 bindReadBuf = GL_TRUE;
2818 break;
2819 default:
2820 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2821 return;
2822 }
2823
2824 if (framebuffer) {
2825 /* Binding a user-created framebuffer object */
2826 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2827 if (newDrawFb == &DummyFramebuffer) {
2828 /* ID was reserved, but no real framebuffer object made yet */
2829 newDrawFb = NULL;
2830 }
2831 else if (!newDrawFb && !allow_user_names) {
2832 /* All FBO IDs must be Gen'd */
2833 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2834 return;
2835 }
2836
2837 if (!newDrawFb) {
2838 /* create new framebuffer object */
2839 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2840 if (!newDrawFb) {
2841 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2842 return;
2843 }
2844 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2845 }
2846 newReadFb = newDrawFb;
2847 }
2848 else {
2849 /* Binding the window system framebuffer (which was originally set
2850 * with MakeCurrent).
2851 */
2852 newDrawFb = ctx->WinSysDrawBuffer;
2853 newReadFb = ctx->WinSysReadBuffer;
2854 }
2855
2856 _mesa_bind_framebuffers(ctx,
2857 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2858 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2859 }
2860
2861 void
2862 _mesa_bind_framebuffers(struct gl_context *ctx,
2863 struct gl_framebuffer *newDrawFb,
2864 struct gl_framebuffer *newReadFb)
2865 {
2866 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2867 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2868 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2869 const bool bindReadBuf = oldReadFb != newReadFb;
2870
2871 assert(newDrawFb);
2872 assert(newDrawFb != &DummyFramebuffer);
2873
2874 /*
2875 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2876 *
2877 * We also check if we're beginning and/or ending render-to-texture.
2878 * When a framebuffer with texture attachments is unbound, call
2879 * ctx->Driver.FinishRenderTexture().
2880 * When a framebuffer with texture attachments is bound, call
2881 * ctx->Driver.RenderTexture().
2882 *
2883 * Note that if the ReadBuffer has texture attachments we don't consider
2884 * that a render-to-texture case.
2885 */
2886 if (bindReadBuf) {
2887 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2888
2889 /* check if old readbuffer was render-to-texture */
2890 check_end_texture_render(ctx, oldReadFb);
2891
2892 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2893 }
2894
2895 if (bindDrawBuf) {
2896 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2897 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
2898
2899 /* check if old framebuffer had any texture attachments */
2900 if (oldDrawFb)
2901 check_end_texture_render(ctx, oldDrawFb);
2902
2903 /* check if newly bound framebuffer has any texture attachments */
2904 check_begin_texture_render(ctx, newDrawFb);
2905
2906 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2907 }
2908
2909 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2910 /* The few classic drivers that actually hook this function really only
2911 * want to know if the draw framebuffer changed.
2912 */
2913 ctx->Driver.BindFramebuffer(ctx,
2914 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2915 newDrawFb, newReadFb);
2916 }
2917 }
2918
2919 void GLAPIENTRY
2920 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2921 {
2922 GET_CURRENT_CONTEXT(ctx);
2923
2924 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2925 * point, but they allow the use of user-generated names.
2926 */
2927 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2928 }
2929
2930
2931 void GLAPIENTRY
2932 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2933 {
2934 /* This function should not be in the dispatch table for core profile /
2935 * OpenGL 3.1, so execution should never get here in those cases -- no
2936 * need for an explicit test.
2937 */
2938 bind_framebuffer(target, framebuffer, true);
2939 }
2940
2941
2942 void GLAPIENTRY
2943 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2944 {
2945 GLint i;
2946 GET_CURRENT_CONTEXT(ctx);
2947
2948 if (n < 0) {
2949 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2950 return;
2951 }
2952
2953 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2954
2955 for (i = 0; i < n; i++) {
2956 if (framebuffers[i] > 0) {
2957 struct gl_framebuffer *fb;
2958 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2959 if (fb) {
2960 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2961
2962 /* check if deleting currently bound framebuffer object */
2963 if (fb == ctx->DrawBuffer) {
2964 /* bind default */
2965 assert(fb->RefCount >= 2);
2966 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2967 }
2968 if (fb == ctx->ReadBuffer) {
2969 /* bind default */
2970 assert(fb->RefCount >= 2);
2971 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2972 }
2973
2974 /* remove from hash table immediately, to free the ID */
2975 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2976
2977 if (fb != &DummyFramebuffer) {
2978 /* But the object will not be freed until it's no longer
2979 * bound in any context.
2980 */
2981 _mesa_reference_framebuffer(&fb, NULL);
2982 }
2983 }
2984 }
2985 }
2986 }
2987
2988
2989 /**
2990 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2991 * It is not exposed to the rest of Mesa to encourage the use of
2992 * nameless buffers in driver internals.
2993 */
2994 static void
2995 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2996 {
2997 GET_CURRENT_CONTEXT(ctx);
2998 GLuint first;
2999 GLint i;
3000 struct gl_framebuffer *fb;
3001
3002 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
3003
3004 if (n < 0) {
3005 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
3006 return;
3007 }
3008
3009 if (!framebuffers)
3010 return;
3011
3012 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
3013
3014 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
3015
3016 for (i = 0; i < n; i++) {
3017 GLuint name = first + i;
3018 framebuffers[i] = name;
3019
3020 if (dsa) {
3021 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
3022 if (!fb) {
3023 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
3024 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
3025 return;
3026 }
3027 }
3028 else
3029 fb = &DummyFramebuffer;
3030
3031 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
3032 }
3033
3034 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
3035 }
3036
3037
3038 void GLAPIENTRY
3039 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
3040 {
3041 create_framebuffers(n, framebuffers, false);
3042 }
3043
3044
3045 void GLAPIENTRY
3046 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
3047 {
3048 create_framebuffers(n, framebuffers, true);
3049 }
3050
3051
3052 GLenum
3053 _mesa_check_framebuffer_status(struct gl_context *ctx,
3054 struct gl_framebuffer *buffer)
3055 {
3056 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
3057
3058 if (_mesa_is_winsys_fbo(buffer)) {
3059 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
3060 if (buffer != &IncompleteFramebuffer) {
3061 return GL_FRAMEBUFFER_COMPLETE_EXT;
3062 } else {
3063 return GL_FRAMEBUFFER_UNDEFINED;
3064 }
3065 }
3066
3067 /* No need to flush here */
3068
3069 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
3070 _mesa_test_framebuffer_completeness(ctx, buffer);
3071 }
3072
3073 return buffer->_Status;
3074 }
3075
3076
3077 GLenum GLAPIENTRY
3078 _mesa_CheckFramebufferStatus_no_error(GLenum target)
3079 {
3080 GET_CURRENT_CONTEXT(ctx);
3081
3082 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3083 return _mesa_check_framebuffer_status(ctx, fb);
3084 }
3085
3086
3087 GLenum GLAPIENTRY
3088 _mesa_CheckFramebufferStatus(GLenum target)
3089 {
3090 struct gl_framebuffer *fb;
3091 GET_CURRENT_CONTEXT(ctx);
3092
3093 if (MESA_VERBOSE & VERBOSE_API)
3094 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
3095 _mesa_enum_to_string(target));
3096
3097 fb = get_framebuffer_target(ctx, target);
3098 if (!fb) {
3099 _mesa_error(ctx, GL_INVALID_ENUM,
3100 "glCheckFramebufferStatus(invalid target %s)",
3101 _mesa_enum_to_string(target));
3102 return 0;
3103 }
3104
3105 return _mesa_check_framebuffer_status(ctx, fb);
3106 }
3107
3108
3109 GLenum GLAPIENTRY
3110 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
3111 {
3112 struct gl_framebuffer *fb;
3113 GET_CURRENT_CONTEXT(ctx);
3114
3115 /* Validate the target (for conformance's sake) and grab a reference to the
3116 * default framebuffer in case framebuffer = 0.
3117 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
3118 * (30.10.2014, PDF page 336) says:
3119 * "If framebuffer is zero, then the status of the default read or
3120 * draw framebuffer (as determined by target) is returned."
3121 */
3122 switch (target) {
3123 case GL_DRAW_FRAMEBUFFER:
3124 case GL_FRAMEBUFFER:
3125 fb = ctx->WinSysDrawBuffer;
3126 break;
3127 case GL_READ_FRAMEBUFFER:
3128 fb = ctx->WinSysReadBuffer;
3129 break;
3130 default:
3131 _mesa_error(ctx, GL_INVALID_ENUM,
3132 "glCheckNamedFramebufferStatus(invalid target %s)",
3133 _mesa_enum_to_string(target));
3134 return 0;
3135 }
3136
3137 if (framebuffer) {
3138 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3139 "glCheckNamedFramebufferStatus");
3140 if (!fb)
3141 return 0;
3142 }
3143
3144 return _mesa_check_framebuffer_status(ctx, fb);
3145 }
3146
3147
3148 /**
3149 * Replicate the src attachment point. Used by framebuffer_texture() when
3150 * the same texture is attached at GL_DEPTH_ATTACHMENT and
3151 * GL_STENCIL_ATTACHMENT.
3152 */
3153 static void
3154 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
3155 gl_buffer_index dst,
3156 gl_buffer_index src)
3157 {
3158 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
3159 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
3160
3161 assert(src_att->Texture != NULL);
3162 assert(src_att->Renderbuffer != NULL);
3163
3164 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
3165 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
3166 dst_att->Type = src_att->Type;
3167 dst_att->Complete = src_att->Complete;
3168 dst_att->TextureLevel = src_att->TextureLevel;
3169 dst_att->CubeMapFace = src_att->CubeMapFace;
3170 dst_att->Zoffset = src_att->Zoffset;
3171 dst_att->Layered = src_att->Layered;
3172 }
3173
3174
3175 static struct gl_texture_object *
3176 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
3177 {
3178 if (!texture)
3179 return NULL;
3180
3181 return _mesa_lookup_texture(ctx, texture);
3182 }
3183
3184
3185 /**
3186 * Common code called by gl*FramebufferTexture*() to retrieve the correct
3187 * texture object pointer.
3188 *
3189 * \param texObj where the pointer to the texture object is returned. Note
3190 * that a successful call may return texObj = NULL.
3191 *
3192 * \return true if no errors, false if errors
3193 */
3194 static bool
3195 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
3196 bool layered, const char *caller,
3197 struct gl_texture_object **texObj)
3198 {
3199 *texObj = NULL; /* This will get returned if texture = 0. */
3200
3201 if (!texture)
3202 return true;
3203
3204 *texObj = _mesa_lookup_texture(ctx, texture);
3205 if (*texObj == NULL || (*texObj)->Target == 0) {
3206 /* Can't render to a non-existent texture object.
3207 *
3208 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
3209 * Managing Framebuffer Objects specifies a different error
3210 * depending upon the calling function (PDF pages 325-328).
3211 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3212 * value, while the other commands throw invalid operation (where
3213 * layered = GL_FALSE).
3214 */
3215 const GLenum error = layered ? GL_INVALID_VALUE :
3216 GL_INVALID_OPERATION;
3217 _mesa_error(ctx, error,
3218 "%s(non-existent texture %u)", caller, texture);
3219 return false;
3220 }
3221
3222 return true;
3223 }
3224
3225
3226 /**
3227 * Common code called by gl*FramebufferTexture() to verify the texture target
3228 * and decide whether or not the attachment should truly be considered
3229 * layered.
3230 *
3231 * \param layered true if attachment should be considered layered, false if
3232 * not
3233 *
3234 * \return true if no errors, false if errors
3235 */
3236 static bool
3237 check_layered_texture_target(struct gl_context *ctx, GLenum target,
3238 const char *caller, GLboolean *layered)
3239 {
3240 *layered = GL_TRUE;
3241
3242 switch (target) {
3243 case GL_TEXTURE_3D:
3244 case GL_TEXTURE_1D_ARRAY_EXT:
3245 case GL_TEXTURE_2D_ARRAY_EXT:
3246 case GL_TEXTURE_CUBE_MAP:
3247 case GL_TEXTURE_CUBE_MAP_ARRAY:
3248 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3249 return true;
3250 case GL_TEXTURE_1D:
3251 case GL_TEXTURE_2D:
3252 case GL_TEXTURE_RECTANGLE:
3253 case GL_TEXTURE_2D_MULTISAMPLE:
3254 /* These texture types are valid to pass to
3255 * glFramebufferTexture(), but since they aren't layered, it
3256 * is equivalent to calling glFramebufferTexture{1D,2D}().
3257 */
3258 *layered = GL_FALSE;
3259 return true;
3260 }
3261
3262 _mesa_error(ctx, GL_INVALID_OPERATION,
3263 "%s(invalid texture target %s)", caller,
3264 _mesa_enum_to_string(target));
3265 return false;
3266 }
3267
3268
3269 /**
3270 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3271 * target.
3272 *
3273 * \return true if no errors, false if errors
3274 */
3275 static bool
3276 check_texture_target(struct gl_context *ctx, GLenum target,
3277 const char *caller)
3278 {
3279 /* We're being called by glFramebufferTextureLayer().
3280 * The only legal texture types for that function are 3D,
3281 * cube-map, and 1D/2D/cube-map array textures.
3282 *
3283 * We don't need to check for GL_ARB_texture_cube_map_array because the
3284 * application wouldn't have been able to create a texture with a
3285 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3286 */
3287 switch (target) {
3288 case GL_TEXTURE_3D:
3289 case GL_TEXTURE_1D_ARRAY:
3290 case GL_TEXTURE_2D_ARRAY:
3291 case GL_TEXTURE_CUBE_MAP_ARRAY:
3292 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3293 return true;
3294 case GL_TEXTURE_CUBE_MAP:
3295 /* GL_TEXTURE_CUBE_MAP is only allowed by OpenGL 4.5 here, which
3296 * includes the DSA API.
3297 *
3298 * Because DSA is only enabled for GL 3.1+ and this can be called
3299 * from _mesa_FramebufferTextureLayer in compatibility profile,
3300 * we need to check the version.
3301 */
3302 return _mesa_is_desktop_gl(ctx) && ctx->Version >= 31;
3303 }
3304
3305 _mesa_error(ctx, GL_INVALID_OPERATION,
3306 "%s(invalid texture target %s)", caller,
3307 _mesa_enum_to_string(target));
3308 return false;
3309 }
3310
3311
3312 /**
3313 * Common code called by glFramebufferTexture*D() to verify the texture
3314 * target.
3315 *
3316 * \return true if no errors, false if errors
3317 */
3318 static bool
3319 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3320 GLenum textarget, const char *caller)
3321 {
3322 bool err = false;
3323
3324 switch (textarget) {
3325 case GL_TEXTURE_1D:
3326 err = dims != 1;
3327 break;
3328 case GL_TEXTURE_1D_ARRAY:
3329 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3330 break;
3331 case GL_TEXTURE_2D:
3332 err = dims != 2;
3333 break;
3334 case GL_TEXTURE_2D_ARRAY:
3335 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3336 (_mesa_is_gles(ctx) && ctx->Version < 30);
3337 break;
3338 case GL_TEXTURE_2D_MULTISAMPLE:
3339 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3340 err = dims != 2 ||
3341 !ctx->Extensions.ARB_texture_multisample ||
3342 (_mesa_is_gles(ctx) && ctx->Version < 31);
3343 break;
3344 case GL_TEXTURE_RECTANGLE:
3345 err = dims != 2 || _mesa_is_gles(ctx) ||
3346 !ctx->Extensions.NV_texture_rectangle;
3347 break;
3348 case GL_TEXTURE_CUBE_MAP:
3349 case GL_TEXTURE_CUBE_MAP_ARRAY:
3350 err = true;
3351 break;
3352 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3353 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3354 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3355 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3356 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3357 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3358 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3359 break;
3360 case GL_TEXTURE_3D:
3361 err = dims != 3;
3362 break;
3363 default:
3364 _mesa_error(ctx, GL_INVALID_ENUM,
3365 "%s(unknown textarget 0x%x)", caller, textarget);
3366 return false;
3367 }
3368
3369 if (err) {
3370 _mesa_error(ctx, GL_INVALID_OPERATION,
3371 "%s(invalid textarget %s)",
3372 caller, _mesa_enum_to_string(textarget));
3373 return false;
3374 }
3375
3376 /* Make sure textarget is consistent with the texture's type */
3377 err = (target == GL_TEXTURE_CUBE_MAP) ?
3378 !_mesa_is_cube_face(textarget): (target != textarget);
3379
3380 if (err) {
3381 _mesa_error(ctx, GL_INVALID_OPERATION,
3382 "%s(mismatched texture target)", caller);
3383 return false;
3384 }
3385
3386 return true;
3387 }
3388
3389
3390 /**
3391 * Common code called by gl*FramebufferTextureLayer() and
3392 * glFramebufferTexture3D() to validate the layer.
3393 *
3394 * \return true if no errors, false if errors
3395 */
3396 static bool
3397 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3398 const char *caller)
3399 {
3400 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3401 * spec says:
3402 *
3403 * "An INVALID_VALUE error is generated if texture is non-zero
3404 * and layer is negative."
3405 */
3406 if (layer < 0) {
3407 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer);
3408 return false;
3409 }
3410
3411 if (target == GL_TEXTURE_3D) {
3412 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3413 if (layer >= maxSize) {
3414 _mesa_error(ctx, GL_INVALID_VALUE,
3415 "%s(invalid layer %u)", caller, layer);
3416 return false;
3417 }
3418 }
3419 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3420 (target == GL_TEXTURE_2D_ARRAY) ||
3421 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3422 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3423 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3424 _mesa_error(ctx, GL_INVALID_VALUE,
3425 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3426 caller, layer);
3427 return false;
3428 }
3429 }
3430 else if (target == GL_TEXTURE_CUBE_MAP) {
3431 if (layer >= 6) {
3432 _mesa_error(ctx, GL_INVALID_VALUE,
3433 "%s(layer %u >= 6)", caller, layer);
3434 return false;
3435 }
3436 }
3437
3438 return true;
3439 }
3440
3441
3442 /**
3443 * Common code called by all gl*FramebufferTexture*() entry points to verify
3444 * the level.
3445 *
3446 * \return true if no errors, false if errors
3447 */
3448 static bool
3449 check_level(struct gl_context *ctx, struct gl_texture_object *texObj,
3450 GLenum target, GLint level, const char *caller)
3451 {
3452 /* Section 9.2.8 of the OpenGL 4.6 specification says:
3453 *
3454 * "If texture refers to an immutable-format texture, level must be
3455 * greater than or equal to zero and smaller than the value of
3456 * TEXTURE_VIEW_NUM_LEVELS for texture."
3457 */
3458 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels :
3459 _mesa_max_texture_levels(ctx, target);
3460
3461 if (level < 0 || level >= max_levels) {
3462 _mesa_error(ctx, GL_INVALID_VALUE,
3463 "%s(invalid level %d)", caller, level);
3464 return false;
3465 }
3466
3467 return true;
3468 }
3469
3470
3471 struct gl_renderbuffer_attachment *
3472 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3473 struct gl_framebuffer *fb,
3474 GLenum attachment, const char *caller)
3475 {
3476 /* The window-system framebuffer object is immutable */
3477 if (_mesa_is_winsys_fbo(fb)) {
3478 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3479 caller);
3480 return NULL;
3481 }
3482
3483 /* Not a hash lookup, so we can afford to get the attachment here. */
3484 bool is_color_attachment;
3485 struct gl_renderbuffer_attachment *att =
3486 get_attachment(ctx, fb, attachment, &is_color_attachment);
3487 if (att == NULL) {
3488 if (is_color_attachment) {
3489 _mesa_error(ctx, GL_INVALID_OPERATION,
3490 "%s(invalid color attachment %s)", caller,
3491 _mesa_enum_to_string(attachment));
3492 } else {
3493 _mesa_error(ctx, GL_INVALID_ENUM,
3494 "%s(invalid attachment %s)", caller,
3495 _mesa_enum_to_string(attachment));
3496 }
3497 return NULL;
3498 }
3499
3500 return att;
3501 }
3502
3503
3504 void
3505 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3506 GLenum attachment,
3507 struct gl_renderbuffer_attachment *att,
3508 struct gl_texture_object *texObj, GLenum textarget,
3509 GLint level, GLuint layer, GLboolean layered)
3510 {
3511 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3512
3513 simple_mtx_lock(&fb->Mutex);
3514 if (texObj) {
3515 if (attachment == GL_DEPTH_ATTACHMENT &&
3516 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3517 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3518 _mesa_tex_target_to_face(textarget) ==
3519 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3520 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3521 /* The texture object is already attached to the stencil attachment
3522 * point. Don't create a new renderbuffer; just reuse the stencil
3523 * attachment's. This is required to prevent a GL error in
3524 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3525 */
3526 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3527 BUFFER_STENCIL);
3528 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3529 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3530 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3531 _mesa_tex_target_to_face(textarget) ==
3532 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3533 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3534 /* As above, but with depth and stencil transposed. */
3535 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3536 BUFFER_DEPTH);
3537 } else {
3538 set_texture_attachment(ctx, fb, att, texObj, textarget,
3539 level, layer, layered);
3540
3541 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3542 /* Above we created a new renderbuffer and attached it to the
3543 * depth attachment point. Now attach it to the stencil attachment
3544 * point too.
3545 */
3546 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3547 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3548 BUFFER_DEPTH);
3549 }
3550 }
3551
3552 /* Set the render-to-texture flag. We'll check this flag in
3553 * glTexImage() and friends to determine if we need to revalidate
3554 * any FBOs that might be rendering into this texture.
3555 * This flag never gets cleared since it's non-trivial to determine
3556 * when all FBOs might be done rendering to this texture. That's OK
3557 * though since it's uncommon to render to a texture then repeatedly
3558 * call glTexImage() to change images in the texture.
3559 */
3560 texObj->_RenderToTexture = GL_TRUE;
3561 }
3562 else {
3563 remove_attachment(ctx, att);
3564 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3565 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3566 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3567 }
3568 }
3569
3570 invalidate_framebuffer(fb);
3571
3572 simple_mtx_unlock(&fb->Mutex);
3573 }
3574
3575
3576 static void
3577 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3578 GLenum textarget, GLuint texture,
3579 GLint level, GLint layer)
3580 {
3581 GET_CURRENT_CONTEXT(ctx);
3582
3583 /* Get the framebuffer object */
3584 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3585
3586 /* Get the texture object */
3587 struct gl_texture_object *texObj =
3588 get_texture_for_framebuffer(ctx, texture);
3589
3590 struct gl_renderbuffer_attachment *att =
3591 get_attachment(ctx, fb, attachment, NULL);
3592
3593 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3594 level, layer, GL_FALSE);
3595 }
3596
3597
3598 static void
3599 framebuffer_texture_with_dims(int dims, GLenum target,
3600 GLenum attachment, GLenum textarget,
3601 GLuint texture, GLint level, GLint layer,
3602 const char *caller)
3603 {
3604 GET_CURRENT_CONTEXT(ctx);
3605 struct gl_framebuffer *fb;
3606 struct gl_texture_object *texObj;
3607
3608 /* Get the framebuffer object */
3609 fb = get_framebuffer_target(ctx, target);
3610 if (!fb) {
3611 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3612 _mesa_enum_to_string(target));
3613 return;
3614 }
3615
3616 /* Get the texture object */
3617 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3618 return;
3619
3620 if (texObj) {
3621 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3622 return;
3623
3624 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3625 return;
3626
3627 if (!check_level(ctx, texObj, textarget, level, caller))
3628 return;
3629 }
3630
3631 struct gl_renderbuffer_attachment *att =
3632 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3633 if (!att)
3634 return;
3635
3636 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3637 level, layer, GL_FALSE);
3638 }
3639
3640
3641 void GLAPIENTRY
3642 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3643 GLenum textarget, GLuint texture,
3644 GLint level)
3645 {
3646 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3647 texture, level, 0);
3648 }
3649
3650
3651 void GLAPIENTRY
3652 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3653 GLenum textarget, GLuint texture, GLint level)
3654 {
3655 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3656 level, 0, "glFramebufferTexture1D");
3657 }
3658
3659
3660 void GLAPIENTRY
3661 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3662 GLenum textarget, GLuint texture,
3663 GLint level)
3664 {
3665 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3666 texture, level, 0);
3667 }
3668
3669
3670 void GLAPIENTRY
3671 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3672 GLenum textarget, GLuint texture, GLint level)
3673 {
3674 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3675 level, 0, "glFramebufferTexture2D");
3676 }
3677
3678
3679 void GLAPIENTRY
3680 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3681 GLenum textarget, GLuint texture,
3682 GLint level, GLint layer)
3683 {
3684 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3685 texture, level, layer);
3686 }
3687
3688
3689 void GLAPIENTRY
3690 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3691 GLenum textarget, GLuint texture,
3692 GLint level, GLint layer)
3693 {
3694 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3695 level, layer, "glFramebufferTexture3D");
3696 }
3697
3698
3699 static ALWAYS_INLINE void
3700 frame_buffer_texture(GLuint framebuffer, GLenum target,
3701 GLenum attachment, GLuint texture,
3702 GLint level, GLint layer, const char *func,
3703 bool dsa, bool no_error, bool check_layered)
3704 {
3705 GET_CURRENT_CONTEXT(ctx);
3706 GLboolean layered = GL_FALSE;
3707
3708 if (!no_error && check_layered) {
3709 if (!_mesa_has_geometry_shaders(ctx)) {
3710 _mesa_error(ctx, GL_INVALID_OPERATION,
3711 "unsupported function (%s) called", func);
3712 return;
3713 }
3714 }
3715
3716 /* Get the framebuffer object */
3717 struct gl_framebuffer *fb;
3718 if (no_error) {
3719 if (dsa) {
3720 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3721 } else {
3722 fb = get_framebuffer_target(ctx, target);
3723 }
3724 } else {
3725 if (dsa) {
3726 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3727 if (!fb)
3728 return;
3729 } else {
3730 fb = get_framebuffer_target(ctx, target);
3731 if (!fb) {
3732 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3733 func, _mesa_enum_to_string(target));
3734 return;
3735 }
3736 }
3737 }
3738
3739 /* Get the texture object and framebuffer attachment*/
3740 struct gl_renderbuffer_attachment *att;
3741 struct gl_texture_object *texObj;
3742 if (no_error) {
3743 texObj = get_texture_for_framebuffer(ctx, texture);
3744 att = get_attachment(ctx, fb, attachment, NULL);
3745 } else {
3746 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3747 &texObj))
3748 return;
3749
3750 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3751 if (!att)
3752 return;
3753 }
3754
3755 GLenum textarget = 0;
3756 if (texObj) {
3757 if (check_layered) {
3758 /* We do this regardless of no_error because this sets layered */
3759 if (!check_layered_texture_target(ctx, texObj->Target, func,
3760 &layered))
3761 return;
3762 }
3763
3764 if (!no_error) {
3765 if (!check_layered) {
3766 if (!check_texture_target(ctx, texObj->Target, func))
3767 return;
3768
3769 if (!check_layer(ctx, texObj->Target, layer, func))
3770 return;
3771 }
3772
3773 if (!check_level(ctx, texObj, texObj->Target, level, func))
3774 return;
3775 }
3776
3777 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3778 assert(layer >= 0 && layer < 6);
3779 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3780 layer = 0;
3781 }
3782 }
3783
3784 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3785 level, layer, layered);
3786 }
3787
3788 void GLAPIENTRY
3789 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3790 GLuint texture, GLint level,
3791 GLint layer)
3792 {
3793 frame_buffer_texture(0, target, attachment, texture, level, layer,
3794 "glFramebufferTextureLayer", false, true, false);
3795 }
3796
3797
3798 void GLAPIENTRY
3799 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3800 GLuint texture, GLint level, GLint layer)
3801 {
3802 frame_buffer_texture(0, target, attachment, texture, level, layer,
3803 "glFramebufferTextureLayer", false, false, false);
3804 }
3805
3806
3807 void GLAPIENTRY
3808 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3809 GLenum attachment,
3810 GLuint texture, GLint level,
3811 GLint layer)
3812 {
3813 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3814 "glNamedFramebufferTextureLayer", true, true, false);
3815 }
3816
3817
3818 void GLAPIENTRY
3819 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3820 GLuint texture, GLint level, GLint layer)
3821 {
3822 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3823 "glNamedFramebufferTextureLayer", true, false, false);
3824 }
3825
3826
3827 void GLAPIENTRY
3828 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3829 GLuint texture, GLint level)
3830 {
3831 frame_buffer_texture(0, target, attachment, texture, level, 0,
3832 "glFramebufferTexture", false, true, true);
3833 }
3834
3835
3836 void GLAPIENTRY
3837 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3838 GLuint texture, GLint level)
3839 {
3840 frame_buffer_texture(0, target, attachment, texture, level, 0,
3841 "glFramebufferTexture", false, false, true);
3842 }
3843
3844 void GLAPIENTRY
3845 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3846 GLuint texture, GLint level)
3847 {
3848 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3849 "glNamedFramebufferTexture", true, true, true);
3850 }
3851
3852
3853 void GLAPIENTRY
3854 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3855 GLuint texture, GLint level)
3856 {
3857 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3858 "glNamedFramebufferTexture", true, false, true);
3859 }
3860
3861
3862 void
3863 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3864 struct gl_framebuffer *fb,
3865 GLenum attachment,
3866 struct gl_renderbuffer *rb)
3867 {
3868 assert(!_mesa_is_winsys_fbo(fb));
3869
3870 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3871
3872 assert(ctx->Driver.FramebufferRenderbuffer);
3873 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3874
3875 /* Some subsequent GL commands may depend on the framebuffer's visual
3876 * after the binding is updated. Update visual info now.
3877 */
3878 _mesa_update_framebuffer_visual(ctx, fb);
3879 }
3880
3881 static ALWAYS_INLINE void
3882 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
3883 GLenum attachment, GLenum renderbuffertarget,
3884 GLuint renderbuffer, const char *func, bool no_error)
3885 {
3886 struct gl_renderbuffer_attachment *att;
3887 struct gl_renderbuffer *rb;
3888 bool is_color_attachment;
3889
3890 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
3891 _mesa_error(ctx, GL_INVALID_ENUM,
3892 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
3893 return;
3894 }
3895
3896 if (renderbuffer) {
3897 if (!no_error) {
3898 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
3899 if (!rb)
3900 return;
3901 } else {
3902 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
3903 }
3904 } else {
3905 /* remove renderbuffer attachment */
3906 rb = NULL;
3907 }
3908
3909 if (!no_error) {
3910 if (_mesa_is_winsys_fbo(fb)) {
3911 /* Can't attach new renderbuffers to a window system framebuffer */
3912 _mesa_error(ctx, GL_INVALID_OPERATION,
3913 "%s(window-system framebuffer)", func);
3914 return;
3915 }
3916
3917 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3918 if (att == NULL) {
3919 /*
3920 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
3921 * to a Framebuffer":
3922 *
3923 * "An INVALID_OPERATION error is generated if attachment is
3924 * COLOR_- ATTACHMENTm where m is greater than or equal to the
3925 * value of MAX_COLOR_- ATTACHMENTS ."
3926 *
3927 * If we are at this point, is because the attachment is not valid, so
3928 * if is_color_attachment is true, is because of the previous reason.
3929 */
3930 if (is_color_attachment) {
3931 _mesa_error(ctx, GL_INVALID_OPERATION,
3932 "%s(invalid color attachment %s)", func,
3933 _mesa_enum_to_string(attachment));
3934 } else {
3935 _mesa_error(ctx, GL_INVALID_ENUM,
3936 "%s(invalid attachment %s)", func,
3937 _mesa_enum_to_string(attachment));
3938 }
3939
3940 return;
3941 }
3942
3943 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3944 rb && rb->Format != MESA_FORMAT_NONE) {
3945 /* make sure the renderbuffer is a depth/stencil format */
3946 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3947 if (baseFormat != GL_DEPTH_STENCIL) {
3948 _mesa_error(ctx, GL_INVALID_OPERATION,
3949 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3950 return;
3951 }
3952 }
3953 }
3954
3955 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3956 }
3957
3958 static void
3959 framebuffer_renderbuffer_error(struct gl_context *ctx,
3960 struct gl_framebuffer *fb, GLenum attachment,
3961 GLenum renderbuffertarget,
3962 GLuint renderbuffer, const char *func)
3963 {
3964 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3965 renderbuffer, func, false);
3966 }
3967
3968 static void
3969 framebuffer_renderbuffer_no_error(struct gl_context *ctx,
3970 struct gl_framebuffer *fb, GLenum attachment,
3971 GLenum renderbuffertarget,
3972 GLuint renderbuffer, const char *func)
3973 {
3974 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3975 renderbuffer, func, true);
3976 }
3977
3978 void GLAPIENTRY
3979 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
3980 GLenum renderbuffertarget,
3981 GLuint renderbuffer)
3982 {
3983 GET_CURRENT_CONTEXT(ctx);
3984
3985 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3986 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3987 renderbuffer, "glFramebufferRenderbuffer");
3988 }
3989
3990 void GLAPIENTRY
3991 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3992 GLenum renderbuffertarget,
3993 GLuint renderbuffer)
3994 {
3995 struct gl_framebuffer *fb;
3996 GET_CURRENT_CONTEXT(ctx);
3997
3998 fb = get_framebuffer_target(ctx, target);
3999 if (!fb) {
4000 _mesa_error(ctx, GL_INVALID_ENUM,
4001 "glFramebufferRenderbuffer(invalid target %s)",
4002 _mesa_enum_to_string(target));
4003 return;
4004 }
4005
4006 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
4007 renderbuffer, "glFramebufferRenderbuffer");
4008 }
4009
4010 void GLAPIENTRY
4011 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
4012 GLenum attachment,
4013 GLenum renderbuffertarget,
4014 GLuint renderbuffer)
4015 {
4016 GET_CURRENT_CONTEXT(ctx);
4017
4018 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
4019 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
4020 renderbuffer,
4021 "glNamedFramebufferRenderbuffer");
4022 }
4023
4024 void GLAPIENTRY
4025 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
4026 GLenum renderbuffertarget,
4027 GLuint renderbuffer)
4028 {
4029 struct gl_framebuffer *fb;
4030 GET_CURRENT_CONTEXT(ctx);
4031
4032 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4033 "glNamedFramebufferRenderbuffer");
4034 if (!fb)
4035 return;
4036
4037 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
4038 renderbuffer,
4039 "glNamedFramebufferRenderbuffer");
4040 }
4041
4042
4043 static void
4044 get_framebuffer_attachment_parameter(struct gl_context *ctx,
4045 struct gl_framebuffer *buffer,
4046 GLenum attachment, GLenum pname,
4047 GLint *params, const char *caller)
4048 {
4049 const struct gl_renderbuffer_attachment *att;
4050 bool is_color_attachment = false;
4051 GLenum err;
4052
4053 /* The error code for an attachment type of GL_NONE differs between APIs.
4054 *
4055 * From the ES 2.0.25 specification, page 127:
4056 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4057 * querying any other pname will generate INVALID_ENUM."
4058 *
4059 * From the OpenGL 3.0 specification, page 337, or identically,
4060 * the OpenGL ES 3.0.4 specification, page 240:
4061 *
4062 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
4063 * framebuffer is bound to target. In this case querying pname
4064 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
4065 * queries will generate an INVALID_OPERATION error."
4066 */
4067 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
4068 GL_INVALID_ENUM : GL_INVALID_OPERATION;
4069
4070 if (_mesa_is_winsys_fbo(buffer)) {
4071 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
4072 * says:
4073 *
4074 * "If the framebuffer currently bound to target is zero, then
4075 * INVALID_OPERATION is generated."
4076 *
4077 * The EXT_framebuffer_object spec has the same wording, and the
4078 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
4079 * spec.
4080 */
4081 if ((!_mesa_is_desktop_gl(ctx) ||
4082 !ctx->Extensions.ARB_framebuffer_object)
4083 && !_mesa_is_gles3(ctx)) {
4084 _mesa_error(ctx, GL_INVALID_OPERATION,
4085 "%s(window-system framebuffer)", caller);
4086 return;
4087 }
4088
4089 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
4090 attachment != GL_DEPTH && attachment != GL_STENCIL) {
4091 _mesa_error(ctx, GL_INVALID_ENUM,
4092 "%s(invalid attachment %s)", caller,
4093 _mesa_enum_to_string(attachment));
4094 return;
4095 }
4096
4097 /* The specs are not clear about how to handle
4098 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
4099 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
4100 * discussed in:
4101 *
4102 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
4103 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
4104 */
4105 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
4106 _mesa_error(ctx, GL_INVALID_ENUM,
4107 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
4108 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
4109 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
4110 return;
4111 }
4112
4113 /* the default / window-system FBO */
4114 att = get_fb0_attachment(ctx, buffer, attachment);
4115 }
4116 else {
4117 /* user-created framebuffer FBO */
4118 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
4119 }
4120
4121 if (att == NULL) {
4122 /*
4123 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
4124 *
4125 * "An INVALID_OPERATION error is generated if a framebuffer object
4126 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
4127 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
4128 *
4129 * If we are at this point, is because the attachment is not valid, so
4130 * if is_color_attachment is true, is because of the previous reason.
4131 */
4132 if (is_color_attachment) {
4133 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
4134 caller, _mesa_enum_to_string(attachment));
4135 } else {
4136 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
4137 _mesa_enum_to_string(attachment));
4138 }
4139 return;
4140 }
4141
4142 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4143 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
4144 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
4145 /* This behavior is first specified in OpenGL 4.4 specification.
4146 *
4147 * From the OpenGL 4.4 spec page 275:
4148 * "This query cannot be performed for a combined depth+stencil
4149 * attachment, since it does not have a single format."
4150 */
4151 _mesa_error(ctx, GL_INVALID_OPERATION,
4152 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
4153 " is invalid for depth+stencil attachment)", caller);
4154 return;
4155 }
4156 /* the depth and stencil attachments must point to the same buffer */
4157 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
4158 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
4159 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
4160 _mesa_error(ctx, GL_INVALID_OPERATION,
4161 "%s(DEPTH/STENCIL attachments differ)", caller);
4162 return;
4163 }
4164 }
4165
4166 /* No need to flush here */
4167
4168 switch (pname) {
4169 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
4170 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
4171 *
4172 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4173 * either no framebuffer is bound to target; or the default framebuffer
4174 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
4175 * stencil bits, respectively, is zero."
4176 *
4177 * Note that we don't need explicit checks on DEPTH and STENCIL, because
4178 * on the case the spec is pointing, att->Type is already NONE, so we
4179 * just need to check att->Type.
4180 */
4181 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
4182 GL_FRAMEBUFFER_DEFAULT : att->Type;
4183 return;
4184 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
4185 if (att->Type == GL_RENDERBUFFER_EXT) {
4186 *params = att->Renderbuffer->Name;
4187 }
4188 else if (att->Type == GL_TEXTURE) {
4189 *params = att->Texture->Name;
4190 }
4191 else {
4192 assert(att->Type == GL_NONE);
4193 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
4194 *params = 0;
4195 } else {
4196 goto invalid_pname_enum;
4197 }
4198 }
4199 return;
4200 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
4201 if (att->Type == GL_TEXTURE) {
4202 *params = att->TextureLevel;
4203 }
4204 else if (att->Type == GL_NONE) {
4205 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4206 _mesa_enum_to_string(pname));
4207 }
4208 else {
4209 goto invalid_pname_enum;
4210 }
4211 return;
4212 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
4213 if (att->Type == GL_TEXTURE) {
4214 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
4215 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
4216 }
4217 else {
4218 *params = 0;
4219 }
4220 }
4221 else if (att->Type == GL_NONE) {
4222 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4223 _mesa_enum_to_string(pname));
4224 }
4225 else {
4226 goto invalid_pname_enum;
4227 }
4228 return;
4229 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
4230 if (ctx->API == API_OPENGLES) {
4231 goto invalid_pname_enum;
4232 } else if (att->Type == GL_NONE) {
4233 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4234 _mesa_enum_to_string(pname));
4235 } else if (att->Type == GL_TEXTURE) {
4236 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
4237 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
4238 *params = att->Zoffset;
4239 }
4240 else {
4241 *params = 0;
4242 }
4243 }
4244 else {
4245 goto invalid_pname_enum;
4246 }
4247 return;
4248 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
4249 if ((!_mesa_is_desktop_gl(ctx) ||
4250 !ctx->Extensions.ARB_framebuffer_object)
4251 && !_mesa_is_gles3(ctx)) {
4252 goto invalid_pname_enum;
4253 }
4254 else if (att->Type == GL_NONE) {
4255 if (_mesa_is_winsys_fbo(buffer) &&
4256 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
4257 *params = GL_LINEAR;
4258 } else {
4259 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4260 _mesa_enum_to_string(pname));
4261 }
4262 }
4263 else {
4264 if (ctx->Extensions.EXT_framebuffer_sRGB) {
4265 *params =
4266 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
4267 }
4268 else {
4269 /* According to ARB_framebuffer_sRGB, we should return LINEAR
4270 * if the sRGB conversion is unsupported. */
4271 *params = GL_LINEAR;
4272 }
4273 }
4274 return;
4275 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
4276 if ((ctx->API != API_OPENGL_COMPAT ||
4277 !ctx->Extensions.ARB_framebuffer_object)
4278 && ctx->API != API_OPENGL_CORE
4279 && !_mesa_is_gles3(ctx)) {
4280 goto invalid_pname_enum;
4281 }
4282 else if (att->Type == GL_NONE) {
4283 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4284 _mesa_enum_to_string(pname));
4285 }
4286 else {
4287 mesa_format format = att->Renderbuffer->Format;
4288
4289 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4290 * 3.0.1 spec says:
4291 *
4292 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4293 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4294 * generate an INVALID_OPERATION error.
4295 */
4296 if (_mesa_is_gles3(ctx) &&
4297 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4298 _mesa_error(ctx, GL_INVALID_OPERATION,
4299 "%s(cannot query "
4300 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4301 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4302 return;
4303 }
4304
4305 if (format == MESA_FORMAT_S_UINT8) {
4306 /* special cases */
4307 *params = GL_INDEX;
4308 }
4309 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4310 /* depends on the attachment parameter */
4311 if (attachment == GL_STENCIL_ATTACHMENT) {
4312 *params = GL_INDEX;
4313 }
4314 else {
4315 *params = GL_FLOAT;
4316 }
4317 }
4318 else {
4319 *params = _mesa_get_format_datatype(format);
4320 }
4321 }
4322 return;
4323 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4324 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4325 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4326 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4327 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4328 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4329 if ((!_mesa_is_desktop_gl(ctx) ||
4330 !ctx->Extensions.ARB_framebuffer_object)
4331 && !_mesa_is_gles3(ctx)) {
4332 goto invalid_pname_enum;
4333 }
4334 else if (att->Texture) {
4335 const struct gl_texture_image *texImage =
4336 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4337 att->TextureLevel);
4338 if (texImage) {
4339 *params = get_component_bits(pname, texImage->_BaseFormat,
4340 texImage->TexFormat);
4341 }
4342 else {
4343 *params = 0;
4344 }
4345 }
4346 else if (att->Renderbuffer) {
4347 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4348 att->Renderbuffer->Format);
4349 }
4350 else {
4351 assert(att->Type == GL_NONE);
4352 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4353 _mesa_enum_to_string(pname));
4354 }
4355 return;
4356 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4357 if (!_mesa_has_geometry_shaders(ctx)) {
4358 goto invalid_pname_enum;
4359 } else if (att->Type == GL_TEXTURE) {
4360 *params = att->Layered;
4361 } else if (att->Type == GL_NONE) {
4362 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4363 _mesa_enum_to_string(pname));
4364 } else {
4365 goto invalid_pname_enum;
4366 }
4367 return;
4368 default:
4369 goto invalid_pname_enum;
4370 }
4371
4372 return;
4373
4374 invalid_pname_enum:
4375 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4376 _mesa_enum_to_string(pname));
4377 return;
4378 }
4379
4380
4381 void GLAPIENTRY
4382 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4383 GLenum pname, GLint *params)
4384 {
4385 GET_CURRENT_CONTEXT(ctx);
4386 struct gl_framebuffer *buffer;
4387
4388 buffer = get_framebuffer_target(ctx, target);
4389 if (!buffer) {
4390 _mesa_error(ctx, GL_INVALID_ENUM,
4391 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4392 _mesa_enum_to_string(target));
4393 return;
4394 }
4395
4396 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4397 params,
4398 "glGetFramebufferAttachmentParameteriv");
4399 }
4400
4401
4402 void GLAPIENTRY
4403 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4404 GLenum attachment,
4405 GLenum pname, GLint *params)
4406 {
4407 GET_CURRENT_CONTEXT(ctx);
4408 struct gl_framebuffer *buffer;
4409
4410 if (framebuffer) {
4411 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4412 "glGetNamedFramebufferAttachmentParameteriv");
4413 if (!buffer)
4414 return;
4415 }
4416 else {
4417 /*
4418 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4419 * 4.5 core spec (30.10.2014, PDF page 314):
4420 * "If framebuffer is zero, then the default draw framebuffer is
4421 * queried."
4422 */
4423 buffer = ctx->WinSysDrawBuffer;
4424 }
4425
4426 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4427 params,
4428 "glGetNamedFramebufferAttachmentParameteriv");
4429 }
4430
4431
4432 void GLAPIENTRY
4433 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4434 GLint param)
4435 {
4436 GET_CURRENT_CONTEXT(ctx);
4437 struct gl_framebuffer *fb = NULL;
4438
4439 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
4440 !ctx->Extensions.ARB_sample_locations) {
4441 _mesa_error(ctx, GL_INVALID_OPERATION,
4442 "glNamedFramebufferParameteri("
4443 "neither ARB_framebuffer_no_attachments nor "
4444 "ARB_sample_locations is available)");
4445 return;
4446 }
4447
4448 if (framebuffer) {
4449 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4450 "glNamedFramebufferParameteri");
4451 } else {
4452 fb = ctx->WinSysDrawBuffer;
4453 }
4454
4455 if (fb) {
4456 framebuffer_parameteri(ctx, fb, pname, param,
4457 "glNamedFramebufferParameteriv");
4458 }
4459 }
4460
4461
4462 void GLAPIENTRY
4463 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4464 GLint *param)
4465 {
4466 GET_CURRENT_CONTEXT(ctx);
4467 struct gl_framebuffer *fb;
4468
4469 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4470 _mesa_error(ctx, GL_INVALID_OPERATION,
4471 "glNamedFramebufferParameteriv("
4472 "neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
4473 " is available)");
4474 return;
4475 }
4476
4477 if (framebuffer)
4478 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4479 "glGetNamedFramebufferParameteriv");
4480 else
4481 fb = ctx->WinSysDrawBuffer;
4482
4483 if (fb) {
4484 get_framebuffer_parameteriv(ctx, fb, pname, param,
4485 "glGetNamedFramebufferParameteriv");
4486 }
4487 }
4488
4489
4490 static void
4491 invalidate_framebuffer_storage(struct gl_context *ctx,
4492 struct gl_framebuffer *fb,
4493 GLsizei numAttachments,
4494 const GLenum *attachments, GLint x, GLint y,
4495 GLsizei width, GLsizei height, const char *name)
4496 {
4497 int i;
4498
4499 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4500 * Spec (2.2.2015, PDF page 522) says:
4501 * "An INVALID_VALUE error is generated if numAttachments, width, or
4502 * height is negative."
4503 */
4504 if (numAttachments < 0) {
4505 _mesa_error(ctx, GL_INVALID_VALUE,
4506 "%s(numAttachments < 0)", name);
4507 return;
4508 }
4509
4510 if (width < 0) {
4511 _mesa_error(ctx, GL_INVALID_VALUE,
4512 "%s(width < 0)", name);
4513 return;
4514 }
4515
4516 if (height < 0) {
4517 _mesa_error(ctx, GL_INVALID_VALUE,
4518 "%s(height < 0)", name);
4519 return;
4520 }
4521
4522 /* The GL_ARB_invalidate_subdata spec says:
4523 *
4524 * "If an attachment is specified that does not exist in the
4525 * framebuffer bound to <target>, it is ignored."
4526 *
4527 * It also says:
4528 *
4529 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4530 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4531 * INVALID_OPERATION is generated."
4532 *
4533 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4534 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4535 * set of retrictions).
4536 */
4537 for (i = 0; i < numAttachments; i++) {
4538 if (_mesa_is_winsys_fbo(fb)) {
4539 switch (attachments[i]) {
4540 case GL_ACCUM:
4541 case GL_AUX0:
4542 case GL_AUX1:
4543 case GL_AUX2:
4544 case GL_AUX3:
4545 /* Accumulation buffers and auxilary buffers were removed in
4546 * OpenGL 3.1, and they never existed in OpenGL ES.
4547 */
4548 if (ctx->API != API_OPENGL_COMPAT)
4549 goto invalid_enum;
4550 break;
4551 case GL_COLOR:
4552 case GL_DEPTH:
4553 case GL_STENCIL:
4554 break;
4555 case GL_BACK_LEFT:
4556 case GL_BACK_RIGHT:
4557 case GL_FRONT_LEFT:
4558 case GL_FRONT_RIGHT:
4559 if (!_mesa_is_desktop_gl(ctx))
4560 goto invalid_enum;
4561 break;
4562 default:
4563 goto invalid_enum;
4564 }
4565 } else {
4566 switch (attachments[i]) {
4567 case GL_DEPTH_ATTACHMENT:
4568 case GL_STENCIL_ATTACHMENT:
4569 break;
4570 case GL_DEPTH_STENCIL_ATTACHMENT:
4571 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4572 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4573 * extension does not make this attachment point valid on ES 2.0.
4574 */
4575 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4576 break;
4577 /* fallthrough */
4578 case GL_COLOR_ATTACHMENT0:
4579 case GL_COLOR_ATTACHMENT1:
4580 case GL_COLOR_ATTACHMENT2:
4581 case GL_COLOR_ATTACHMENT3:
4582 case GL_COLOR_ATTACHMENT4:
4583 case GL_COLOR_ATTACHMENT5:
4584 case GL_COLOR_ATTACHMENT6:
4585 case GL_COLOR_ATTACHMENT7:
4586 case GL_COLOR_ATTACHMENT8:
4587 case GL_COLOR_ATTACHMENT9:
4588 case GL_COLOR_ATTACHMENT10:
4589 case GL_COLOR_ATTACHMENT11:
4590 case GL_COLOR_ATTACHMENT12:
4591 case GL_COLOR_ATTACHMENT13:
4592 case GL_COLOR_ATTACHMENT14:
4593 case GL_COLOR_ATTACHMENT15: {
4594 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4595 if (k >= ctx->Const.MaxColorAttachments) {
4596 _mesa_error(ctx, GL_INVALID_OPERATION,
4597 "%s(attachment >= max. color attachments)", name);
4598 return;
4599 }
4600 break;
4601 }
4602 default:
4603 goto invalid_enum;
4604 }
4605 }
4606 }
4607
4608 /* We don't actually do anything for this yet. Just return after
4609 * validating the parameters and generating the required errors.
4610 */
4611 return;
4612
4613 invalid_enum:
4614 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4615 _mesa_enum_to_string(attachments[i]));
4616 return;
4617 }
4618
4619
4620 void GLAPIENTRY
4621 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4622 const GLenum *attachments, GLint x,
4623 GLint y, GLsizei width, GLsizei height)
4624 {
4625 /* no-op */
4626 }
4627
4628
4629 void GLAPIENTRY
4630 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4631 const GLenum *attachments, GLint x, GLint y,
4632 GLsizei width, GLsizei height)
4633 {
4634 struct gl_framebuffer *fb;
4635 GET_CURRENT_CONTEXT(ctx);
4636
4637 fb = get_framebuffer_target(ctx, target);
4638 if (!fb) {
4639 _mesa_error(ctx, GL_INVALID_ENUM,
4640 "glInvalidateSubFramebuffer(invalid target %s)",
4641 _mesa_enum_to_string(target));
4642 return;
4643 }
4644
4645 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4646 x, y, width, height,
4647 "glInvalidateSubFramebuffer");
4648 }
4649
4650
4651 void GLAPIENTRY
4652 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4653 GLsizei numAttachments,
4654 const GLenum *attachments,
4655 GLint x, GLint y,
4656 GLsizei width, GLsizei height)
4657 {
4658 struct gl_framebuffer *fb;
4659 GET_CURRENT_CONTEXT(ctx);
4660
4661 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4662 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4663 * default draw framebuffer is affected."
4664 */
4665 if (framebuffer) {
4666 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4667 "glInvalidateNamedFramebufferSubData");
4668 if (!fb)
4669 return;
4670 }
4671 else
4672 fb = ctx->WinSysDrawBuffer;
4673
4674 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4675 x, y, width, height,
4676 "glInvalidateNamedFramebufferSubData");
4677 }
4678
4679
4680 void GLAPIENTRY
4681 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4682 const GLenum *attachments)
4683 {
4684 /* no-op */
4685 }
4686
4687
4688 void GLAPIENTRY
4689 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4690 const GLenum *attachments)
4691 {
4692 struct gl_framebuffer *fb;
4693 GET_CURRENT_CONTEXT(ctx);
4694
4695 fb = get_framebuffer_target(ctx, target);
4696 if (!fb) {
4697 _mesa_error(ctx, GL_INVALID_ENUM,
4698 "glInvalidateFramebuffer(invalid target %s)",
4699 _mesa_enum_to_string(target));
4700 return;
4701 }
4702
4703 /* The GL_ARB_invalidate_subdata spec says:
4704 *
4705 * "The command
4706 *
4707 * void InvalidateFramebuffer(enum target,
4708 * sizei numAttachments,
4709 * const enum *attachments);
4710 *
4711 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4712 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4713 * <MAX_VIEWPORT_DIMS[1]> respectively."
4714 */
4715 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4716 0, 0,
4717 ctx->Const.MaxViewportWidth,
4718 ctx->Const.MaxViewportHeight,
4719 "glInvalidateFramebuffer");
4720 }
4721
4722
4723 void GLAPIENTRY
4724 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4725 GLsizei numAttachments,
4726 const GLenum *attachments)
4727 {
4728 struct gl_framebuffer *fb;
4729 GET_CURRENT_CONTEXT(ctx);
4730
4731 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4732 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4733 * default draw framebuffer is affected."
4734 */
4735 if (framebuffer) {
4736 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4737 "glInvalidateNamedFramebufferData");
4738 if (!fb)
4739 return;
4740 }
4741 else
4742 fb = ctx->WinSysDrawBuffer;
4743
4744 /* The GL_ARB_invalidate_subdata spec says:
4745 *
4746 * "The command
4747 *
4748 * void InvalidateFramebuffer(enum target,
4749 * sizei numAttachments,
4750 * const enum *attachments);
4751 *
4752 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4753 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4754 * <MAX_VIEWPORT_DIMS[1]> respectively."
4755 */
4756 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4757 0, 0,
4758 ctx->Const.MaxViewportWidth,
4759 ctx->Const.MaxViewportHeight,
4760 "glInvalidateNamedFramebufferData");
4761 }
4762
4763
4764 void GLAPIENTRY
4765 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4766 const GLenum *attachments)
4767 {
4768 struct gl_framebuffer *fb;
4769 GLint i;
4770
4771 GET_CURRENT_CONTEXT(ctx);
4772
4773 fb = get_framebuffer_target(ctx, target);
4774 if (!fb) {
4775 _mesa_error(ctx, GL_INVALID_ENUM,
4776 "glDiscardFramebufferEXT(target %s)",
4777 _mesa_enum_to_string(target));
4778 return;
4779 }
4780
4781 if (numAttachments < 0) {
4782 _mesa_error(ctx, GL_INVALID_VALUE,
4783 "glDiscardFramebufferEXT(numAttachments < 0)");
4784 return;
4785 }
4786
4787 for (i = 0; i < numAttachments; i++) {
4788 switch (attachments[i]) {
4789 case GL_COLOR:
4790 case GL_DEPTH:
4791 case GL_STENCIL:
4792 if (_mesa_is_user_fbo(fb))
4793 goto invalid_enum;
4794 break;
4795 case GL_COLOR_ATTACHMENT0:
4796 case GL_DEPTH_ATTACHMENT:
4797 case GL_STENCIL_ATTACHMENT:
4798 if (_mesa_is_winsys_fbo(fb))
4799 goto invalid_enum;
4800 break;
4801 default:
4802 goto invalid_enum;
4803 }
4804 }
4805
4806 if (ctx->Driver.DiscardFramebuffer)
4807 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4808
4809 return;
4810
4811 invalid_enum:
4812 _mesa_error(ctx, GL_INVALID_ENUM,
4813 "glDiscardFramebufferEXT(attachment %s)",
4814 _mesa_enum_to_string(attachments[i]));
4815 }
4816
4817 static void
4818 sample_locations(struct gl_context *ctx, struct gl_framebuffer *fb,
4819 GLuint start, GLsizei count, const GLfloat *v, bool no_error,
4820 const char *name)
4821 {
4822 GLsizei i;
4823
4824 if (!no_error) {
4825 if (!ctx->Extensions.ARB_sample_locations) {
4826 _mesa_error(ctx, GL_INVALID_OPERATION,
4827 "%s not supported "
4828 "(ARB_sample_locations not available)", name);
4829 return;
4830 }
4831
4832 if (start + count > MAX_SAMPLE_LOCATION_TABLE_SIZE) {
4833 _mesa_error(ctx, GL_INVALID_VALUE,
4834 "%s(start+size > sample location table size)", name);
4835 return;
4836 }
4837 }
4838
4839 if (!fb->SampleLocationTable) {
4840 size_t size = MAX_SAMPLE_LOCATION_TABLE_SIZE * 2 * sizeof(GLfloat);
4841 fb->SampleLocationTable = malloc(size);
4842 if (!fb->SampleLocationTable) {
4843 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4844 "Cannot allocate sample location table");
4845 return;
4846 }
4847 for (i = 0; i < MAX_SAMPLE_LOCATION_TABLE_SIZE * 2; i++)
4848 fb->SampleLocationTable[i] = 0.5f;
4849 }
4850
4851 for (i = 0; i < count * 2; i++) {
4852 /* The ARB_sample_locations spec says:
4853 *
4854 * Sample locations outside of [0,1] result in undefined
4855 * behavior.
4856 *
4857 * To simplify driver implementations, we choose to clamp to
4858 * [0,1] and change NaN into 0.5.
4859 */
4860 if (isnan(v[i]) || v[i] < 0.0f || v[i] > 1.0f) {
4861 static GLuint msg_id = 0;
4862 static const char* msg = "Invalid sample location specified";
4863 _mesa_debug_get_id(&msg_id);
4864
4865 _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_UNDEFINED,
4866 msg_id, MESA_DEBUG_SEVERITY_HIGH, strlen(msg), msg);
4867 }
4868
4869 if (isnan(v[i]))
4870 fb->SampleLocationTable[start * 2 + i] = 0.5f;
4871 else
4872 fb->SampleLocationTable[start * 2 + i] = CLAMP(v[i], 0.0f, 1.0f);
4873 }
4874
4875 if (fb == ctx->DrawBuffer)
4876 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
4877 }
4878
4879 void GLAPIENTRY
4880 _mesa_FramebufferSampleLocationsfvARB(GLenum target, GLuint start,
4881 GLsizei count, const GLfloat *v)
4882 {
4883 struct gl_framebuffer *fb;
4884
4885 GET_CURRENT_CONTEXT(ctx);
4886
4887 fb = get_framebuffer_target(ctx, target);
4888 if (!fb) {
4889 _mesa_error(ctx, GL_INVALID_ENUM,
4890 "glFramebufferSampleLocationsfvARB(target %s)",
4891 _mesa_enum_to_string(target));
4892 return;
4893 }
4894
4895 sample_locations(ctx, fb, start, count, v, false,
4896 "glFramebufferSampleLocationsfvARB");
4897 }
4898
4899 void GLAPIENTRY
4900 _mesa_NamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start,
4901 GLsizei count, const GLfloat *v)
4902 {
4903 struct gl_framebuffer *fb;
4904
4905 GET_CURRENT_CONTEXT(ctx);
4906
4907 if (framebuffer) {
4908 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4909 "glNamedFramebufferSampleLocationsfvARB");
4910 if (!fb)
4911 return;
4912 }
4913 else
4914 fb = ctx->WinSysDrawBuffer;
4915
4916 sample_locations(ctx, fb, start, count, v, false,
4917 "glNamedFramebufferSampleLocationsfvARB");
4918 }
4919
4920 void GLAPIENTRY
4921 _mesa_FramebufferSampleLocationsfvARB_no_error(GLenum target, GLuint start,
4922 GLsizei count, const GLfloat *v)
4923 {
4924 GET_CURRENT_CONTEXT(ctx);
4925 sample_locations(ctx, get_framebuffer_target(ctx, target), start,
4926 count, v, true, "glFramebufferSampleLocationsfvARB");
4927 }
4928
4929 void GLAPIENTRY
4930 _mesa_NamedFramebufferSampleLocationsfvARB_no_error(GLuint framebuffer,
4931 GLuint start, GLsizei count,
4932 const GLfloat *v)
4933 {
4934 GET_CURRENT_CONTEXT(ctx);
4935 sample_locations(ctx, _mesa_lookup_framebuffer(ctx, framebuffer), start,
4936 count, v, true, "glNamedFramebufferSampleLocationsfvARB");
4937 }
4938
4939 void GLAPIENTRY
4940 _mesa_EvaluateDepthValuesARB(void)
4941 {
4942 GET_CURRENT_CONTEXT(ctx);
4943
4944 if (!ctx->Extensions.ARB_sample_locations) {
4945 _mesa_error(ctx, GL_INVALID_OPERATION,
4946 "EvaluateDepthValuesARB not supported (neither "
4947 "ARB_sample_locations nor NV_sample_locations is available)");
4948 return;
4949 }
4950
4951 if (ctx->Driver.EvaluateDepthValues)
4952 ctx->Driver.EvaluateDepthValues(ctx);
4953 }