mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * Helper routine for getting a gl_framebuffer.
125 */
126 struct gl_framebuffer *
127 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
128 {
129 struct gl_framebuffer *fb;
130
131 if (id == 0)
132 return NULL;
133
134 fb = (struct gl_framebuffer *)
135 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
136 return fb;
137 }
138
139
140 /**
141 * Mark the given framebuffer as invalid. This will force the
142 * test for framebuffer completeness to be done before the framebuffer
143 * is used.
144 */
145 static void
146 invalidate_framebuffer(struct gl_framebuffer *fb)
147 {
148 fb->_Status = 0; /* "indeterminate" */
149 }
150
151
152 /**
153 * Return the gl_framebuffer object which corresponds to the given
154 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
155 * Check support for GL_EXT_framebuffer_blit to determine if certain
156 * targets are legal.
157 * \return gl_framebuffer pointer or NULL if target is illegal
158 */
159 static struct gl_framebuffer *
160 get_framebuffer_target(struct gl_context *ctx, GLenum target)
161 {
162 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
163 switch (target) {
164 case GL_DRAW_FRAMEBUFFER:
165 return have_fb_blit ? ctx->DrawBuffer : NULL;
166 case GL_READ_FRAMEBUFFER:
167 return have_fb_blit ? ctx->ReadBuffer : NULL;
168 case GL_FRAMEBUFFER_EXT:
169 return ctx->DrawBuffer;
170 default:
171 return NULL;
172 }
173 }
174
175
176 /**
177 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
178 * gl_renderbuffer_attachment object.
179 * This function is only used for user-created FB objects, not the
180 * default / window-system FB object.
181 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
182 * the depth buffer attachment point.
183 */
184 static struct gl_renderbuffer_attachment *
185 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
186 GLenum attachment)
187 {
188 GLuint i;
189
190 assert(_mesa_is_user_fbo(fb));
191
192 switch (attachment) {
193 case GL_COLOR_ATTACHMENT0_EXT:
194 case GL_COLOR_ATTACHMENT1_EXT:
195 case GL_COLOR_ATTACHMENT2_EXT:
196 case GL_COLOR_ATTACHMENT3_EXT:
197 case GL_COLOR_ATTACHMENT4_EXT:
198 case GL_COLOR_ATTACHMENT5_EXT:
199 case GL_COLOR_ATTACHMENT6_EXT:
200 case GL_COLOR_ATTACHMENT7_EXT:
201 case GL_COLOR_ATTACHMENT8_EXT:
202 case GL_COLOR_ATTACHMENT9_EXT:
203 case GL_COLOR_ATTACHMENT10_EXT:
204 case GL_COLOR_ATTACHMENT11_EXT:
205 case GL_COLOR_ATTACHMENT12_EXT:
206 case GL_COLOR_ATTACHMENT13_EXT:
207 case GL_COLOR_ATTACHMENT14_EXT:
208 case GL_COLOR_ATTACHMENT15_EXT:
209 /* Only OpenGL ES 1.x forbids color attachments other than
210 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
211 * hardware is used.
212 */
213 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
214 if (i >= ctx->Const.MaxColorAttachments
215 || (i > 0 && ctx->API == API_OPENGLES)) {
216 return NULL;
217 }
218 return &fb->Attachment[BUFFER_COLOR0 + i];
219 case GL_DEPTH_STENCIL_ATTACHMENT:
220 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
221 return NULL;
222 /* fall-through */
223 case GL_DEPTH_ATTACHMENT_EXT:
224 return &fb->Attachment[BUFFER_DEPTH];
225 case GL_STENCIL_ATTACHMENT_EXT:
226 return &fb->Attachment[BUFFER_STENCIL];
227 default:
228 return NULL;
229 }
230 }
231
232
233 /**
234 * As above, but only used for getting attachments of the default /
235 * window-system framebuffer (not user-created framebuffer objects).
236 */
237 static struct gl_renderbuffer_attachment *
238 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
239 GLenum attachment)
240 {
241 assert(_mesa_is_winsys_fbo(fb));
242
243 if (_mesa_is_gles3(ctx)) {
244 assert(attachment == GL_BACK ||
245 attachment == GL_DEPTH ||
246 attachment == GL_STENCIL);
247 switch (attachment) {
248 case GL_BACK:
249 /* Since there is no stereo rendering in ES 3.0, only return the
250 * LEFT bits.
251 */
252 if (ctx->DrawBuffer->Visual.doubleBufferMode)
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 return &fb->Attachment[BUFFER_FRONT_LEFT];
255 case GL_DEPTH:
256 return &fb->Attachment[BUFFER_DEPTH];
257 case GL_STENCIL:
258 return &fb->Attachment[BUFFER_STENCIL];
259 }
260 }
261
262 switch (attachment) {
263 case GL_FRONT_LEFT:
264 return &fb->Attachment[BUFFER_FRONT_LEFT];
265 case GL_FRONT_RIGHT:
266 return &fb->Attachment[BUFFER_FRONT_RIGHT];
267 case GL_BACK_LEFT:
268 return &fb->Attachment[BUFFER_BACK_LEFT];
269 case GL_BACK_RIGHT:
270 return &fb->Attachment[BUFFER_BACK_RIGHT];
271 case GL_AUX0:
272 if (fb->Visual.numAuxBuffers == 1) {
273 return &fb->Attachment[BUFFER_AUX0];
274 }
275 return NULL;
276
277 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
278 *
279 * "If the default framebuffer is bound to target, then attachment must
280 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
281 * identifying a color buffer; DEPTH, identifying the depth buffer; or
282 * STENCIL, identifying the stencil buffer."
283 *
284 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
285 * language. However, revision #33 of the ARB_framebuffer_object spec
286 * says:
287 *
288 * "If the default framebuffer is bound to <target>, then <attachment>
289 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
290 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
291 * depth buffer, or the stencil buffer, and <pname> may be
292 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
293 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
294 *
295 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
296 * from glext.h, so shipping apps should not use those values.
297 *
298 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
299 * support queries of the window system FBO.
300 */
301 case GL_DEPTH:
302 return &fb->Attachment[BUFFER_DEPTH];
303 case GL_STENCIL:
304 return &fb->Attachment[BUFFER_STENCIL];
305 default:
306 return NULL;
307 }
308 }
309
310
311
312 /**
313 * Remove any texture or renderbuffer attached to the given attachment
314 * point. Update reference counts, etc.
315 */
316 static void
317 remove_attachment(struct gl_context *ctx,
318 struct gl_renderbuffer_attachment *att)
319 {
320 struct gl_renderbuffer *rb = att->Renderbuffer;
321
322 /* tell driver that we're done rendering to this texture. */
323 if (rb && rb->NeedsFinishRenderTexture)
324 ctx->Driver.FinishRenderTexture(ctx, rb);
325
326 if (att->Type == GL_TEXTURE) {
327 ASSERT(att->Texture);
328 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
329 ASSERT(!att->Texture);
330 }
331 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
332 ASSERT(!att->Texture);
333 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
334 ASSERT(!att->Renderbuffer);
335 }
336 att->Type = GL_NONE;
337 att->Complete = GL_TRUE;
338 }
339
340 /**
341 * Verify a couple error conditions that will lead to an incomplete FBO and
342 * may cause problems for the driver's RenderTexture path.
343 */
344 static bool
345 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
346 {
347 const struct gl_texture_image *const texImage =
348 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
349
350 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
351 return false;
352
353 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
354 && att->Zoffset >= texImage->Height)
355 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
356 && att->Zoffset >= texImage->Depth))
357 return false;
358
359 return true;
360 }
361
362 /**
363 * Create a renderbuffer which will be set up by the driver to wrap the
364 * texture image slice.
365 *
366 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
367 * to share most of their framebuffer rendering code between winsys,
368 * renderbuffer, and texture attachments.
369 *
370 * The allocated renderbuffer uses a non-zero Name so that drivers can check
371 * it for determining vertical orientation, but we use ~0 to make it fairly
372 * unambiguous with actual user (non-texture) renderbuffers.
373 */
374 void
375 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
376 struct gl_framebuffer *fb,
377 struct gl_renderbuffer_attachment *att)
378 {
379 struct gl_texture_image *texImage;
380 struct gl_renderbuffer *rb;
381
382 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
383
384 rb = att->Renderbuffer;
385 if (!rb) {
386 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
387 if (!rb) {
388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
389 return;
390 }
391 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
392
393 /* This can't get called on a texture renderbuffer, so set it to NULL
394 * for clarity compared to user renderbuffers.
395 */
396 rb->AllocStorage = NULL;
397
398 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
399 }
400
401 if (!texImage)
402 return;
403
404 rb->_BaseFormat = texImage->_BaseFormat;
405 rb->Format = texImage->TexFormat;
406 rb->InternalFormat = texImage->InternalFormat;
407 rb->Width = texImage->Width2;
408 rb->Height = texImage->Height2;
409 rb->Depth = texImage->Depth2;
410 rb->NumSamples = texImage->NumSamples;
411 rb->TexImage = texImage;
412
413 if (driver_RenderTexture_is_safe(att))
414 ctx->Driver.RenderTexture(ctx, fb, att);
415 }
416
417 /**
418 * Bind a texture object to an attachment point.
419 * The previous binding, if any, will be removed first.
420 */
421 static void
422 set_texture_attachment(struct gl_context *ctx,
423 struct gl_framebuffer *fb,
424 struct gl_renderbuffer_attachment *att,
425 struct gl_texture_object *texObj,
426 GLenum texTarget, GLuint level, GLuint zoffset,
427 GLboolean layered)
428 {
429 struct gl_renderbuffer *rb = att->Renderbuffer;
430
431 if (rb && rb->NeedsFinishRenderTexture)
432 ctx->Driver.FinishRenderTexture(ctx, rb);
433
434 if (att->Texture == texObj) {
435 /* re-attaching same texture */
436 ASSERT(att->Type == GL_TEXTURE);
437 }
438 else {
439 /* new attachment */
440 remove_attachment(ctx, att);
441 att->Type = GL_TEXTURE;
442 assert(!att->Texture);
443 _mesa_reference_texobj(&att->Texture, texObj);
444 }
445 invalidate_framebuffer(fb);
446
447 /* always update these fields */
448 att->TextureLevel = level;
449 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
450 att->Zoffset = zoffset;
451 att->Layered = layered;
452 att->Complete = GL_FALSE;
453
454 _mesa_update_texture_renderbuffer(ctx, fb, att);
455 }
456
457
458 /**
459 * Bind a renderbuffer to an attachment point.
460 * The previous binding, if any, will be removed first.
461 */
462 static void
463 set_renderbuffer_attachment(struct gl_context *ctx,
464 struct gl_renderbuffer_attachment *att,
465 struct gl_renderbuffer *rb)
466 {
467 /* XXX check if re-doing same attachment, exit early */
468 remove_attachment(ctx, att);
469 att->Type = GL_RENDERBUFFER_EXT;
470 att->Texture = NULL; /* just to be safe */
471 att->Complete = GL_FALSE;
472 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
473 }
474
475
476 /**
477 * Fallback for ctx->Driver.FramebufferRenderbuffer()
478 * Attach a renderbuffer object to a framebuffer object.
479 */
480 void
481 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
482 struct gl_framebuffer *fb,
483 GLenum attachment, struct gl_renderbuffer *rb)
484 {
485 struct gl_renderbuffer_attachment *att;
486
487 mtx_lock(&fb->Mutex);
488
489 att = get_attachment(ctx, fb, attachment);
490 ASSERT(att);
491 if (rb) {
492 set_renderbuffer_attachment(ctx, att, rb);
493 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
494 /* do stencil attachment here (depth already done above) */
495 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
496 assert(att);
497 set_renderbuffer_attachment(ctx, att, rb);
498 }
499 rb->AttachedAnytime = GL_TRUE;
500 }
501 else {
502 remove_attachment(ctx, att);
503 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
504 /* detach stencil (depth was detached above) */
505 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
506 assert(att);
507 remove_attachment(ctx, att);
508 }
509 }
510
511 invalidate_framebuffer(fb);
512
513 mtx_unlock(&fb->Mutex);
514 }
515
516
517 /**
518 * Fallback for ctx->Driver.ValidateFramebuffer()
519 * Check if the renderbuffer's formats are supported by the software
520 * renderer.
521 * Drivers should probably override this.
522 */
523 void
524 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
525 {
526 gl_buffer_index buf;
527 for (buf = 0; buf < BUFFER_COUNT; buf++) {
528 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
529 if (rb) {
530 switch (rb->_BaseFormat) {
531 case GL_ALPHA:
532 case GL_LUMINANCE_ALPHA:
533 case GL_LUMINANCE:
534 case GL_INTENSITY:
535 case GL_RED:
536 case GL_RG:
537 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
538 return;
539
540 default:
541 switch (rb->Format) {
542 /* XXX This list is likely incomplete. */
543 case MESA_FORMAT_R9G9B9E5_FLOAT:
544 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
545 return;
546 default:;
547 /* render buffer format is supported by software rendering */
548 }
549 }
550 }
551 }
552 }
553
554
555 /**
556 * Return true if the framebuffer has a combined depth/stencil
557 * renderbuffer attached.
558 */
559 GLboolean
560 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
561 {
562 const struct gl_renderbuffer_attachment *depth =
563 &fb->Attachment[BUFFER_DEPTH];
564 const struct gl_renderbuffer_attachment *stencil =
565 &fb->Attachment[BUFFER_STENCIL];
566
567 if (depth->Type == stencil->Type) {
568 if (depth->Type == GL_RENDERBUFFER_EXT &&
569 depth->Renderbuffer == stencil->Renderbuffer)
570 return GL_TRUE;
571
572 if (depth->Type == GL_TEXTURE &&
573 depth->Texture == stencil->Texture)
574 return GL_TRUE;
575 }
576
577 return GL_FALSE;
578 }
579
580
581 /**
582 * For debug only.
583 */
584 static void
585 att_incomplete(const char *msg)
586 {
587 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
588 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
589 }
590 }
591
592
593 /**
594 * For debug only.
595 */
596 static void
597 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
598 {
599 static GLuint msg_id;
600
601 _mesa_gl_debug(ctx, &msg_id,
602 MESA_DEBUG_TYPE_OTHER,
603 MESA_DEBUG_SEVERITY_MEDIUM,
604 "FBO incomplete: %s [%d]\n", msg, index);
605
606 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
607 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
608 }
609 }
610
611
612 /**
613 * Is the given base format a legal format for a color renderbuffer?
614 */
615 GLboolean
616 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
617 {
618 switch (baseFormat) {
619 case GL_RGB:
620 case GL_RGBA:
621 return GL_TRUE;
622 case GL_LUMINANCE:
623 case GL_LUMINANCE_ALPHA:
624 case GL_INTENSITY:
625 case GL_ALPHA:
626 return ctx->API == API_OPENGL_COMPAT &&
627 ctx->Extensions.ARB_framebuffer_object;
628 case GL_RED:
629 case GL_RG:
630 return ctx->Extensions.ARB_texture_rg;
631 default:
632 return GL_FALSE;
633 }
634 }
635
636
637 /**
638 * Is the given base format a legal format for a color renderbuffer?
639 */
640 static GLboolean
641 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
642 GLenum internalFormat)
643 {
644 const GLenum baseFormat =
645 _mesa_get_format_base_format(format);
646 GLboolean valid;
647
648 valid = _mesa_is_legal_color_format(ctx, baseFormat);
649 if (!valid || _mesa_is_desktop_gl(ctx)) {
650 return valid;
651 }
652
653 /* Reject additional cases for GLES */
654 switch (internalFormat) {
655 case GL_RGBA8_SNORM:
656 case GL_RGB32F:
657 case GL_RGB32I:
658 case GL_RGB32UI:
659 case GL_RGB16F:
660 case GL_RGB16I:
661 case GL_RGB16UI:
662 case GL_RGB8_SNORM:
663 case GL_RGB8I:
664 case GL_RGB8UI:
665 case GL_SRGB8:
666 case GL_RGB9_E5:
667 case GL_RG8_SNORM:
668 case GL_R8_SNORM:
669 return GL_FALSE;
670 default:
671 break;
672 }
673
674 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
675 internalFormat != GL_RGB10_A2) {
676 return GL_FALSE;
677 }
678
679 return GL_TRUE;
680 }
681
682
683 /**
684 * Is the given base format a legal format for a depth/stencil renderbuffer?
685 */
686 static GLboolean
687 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
688 {
689 switch (baseFormat) {
690 case GL_DEPTH_COMPONENT:
691 case GL_DEPTH_STENCIL_EXT:
692 return GL_TRUE;
693 default:
694 return GL_FALSE;
695 }
696 }
697
698
699 /**
700 * Test if an attachment point is complete and update its Complete field.
701 * \param format if GL_COLOR, this is a color attachment point,
702 * if GL_DEPTH, this is a depth component attachment point,
703 * if GL_STENCIL, this is a stencil component attachment point.
704 */
705 static void
706 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
707 struct gl_renderbuffer_attachment *att)
708 {
709 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
710
711 /* assume complete */
712 att->Complete = GL_TRUE;
713
714 /* Look for reasons why the attachment might be incomplete */
715 if (att->Type == GL_TEXTURE) {
716 const struct gl_texture_object *texObj = att->Texture;
717 struct gl_texture_image *texImage;
718 GLenum baseFormat;
719
720 if (!texObj) {
721 att_incomplete("no texobj");
722 att->Complete = GL_FALSE;
723 return;
724 }
725
726 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
727 if (!texImage) {
728 att_incomplete("no teximage");
729 att->Complete = GL_FALSE;
730 return;
731 }
732 if (texImage->Width < 1 || texImage->Height < 1) {
733 att_incomplete("teximage width/height=0");
734 att->Complete = GL_FALSE;
735 return;
736 }
737
738 switch (texObj->Target) {
739 case GL_TEXTURE_3D:
740 if (att->Zoffset >= texImage->Depth) {
741 att_incomplete("bad z offset");
742 att->Complete = GL_FALSE;
743 return;
744 }
745 break;
746 case GL_TEXTURE_1D_ARRAY:
747 if (att->Zoffset >= texImage->Height) {
748 att_incomplete("bad 1D-array layer");
749 att->Complete = GL_FALSE;
750 return;
751 }
752 break;
753 case GL_TEXTURE_2D_ARRAY:
754 if (att->Zoffset >= texImage->Depth) {
755 att_incomplete("bad 2D-array layer");
756 att->Complete = GL_FALSE;
757 return;
758 }
759 break;
760 case GL_TEXTURE_CUBE_MAP_ARRAY:
761 if (att->Zoffset >= texImage->Depth) {
762 att_incomplete("bad cube-array layer");
763 att->Complete = GL_FALSE;
764 return;
765 }
766 break;
767 }
768
769 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
770
771 if (format == GL_COLOR) {
772 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
773 att_incomplete("bad format");
774 att->Complete = GL_FALSE;
775 return;
776 }
777 if (_mesa_is_format_compressed(texImage->TexFormat)) {
778 att_incomplete("compressed internalformat");
779 att->Complete = GL_FALSE;
780 return;
781 }
782 }
783 else if (format == GL_DEPTH) {
784 if (baseFormat == GL_DEPTH_COMPONENT) {
785 /* OK */
786 }
787 else if (ctx->Extensions.ARB_depth_texture &&
788 baseFormat == GL_DEPTH_STENCIL) {
789 /* OK */
790 }
791 else {
792 att->Complete = GL_FALSE;
793 att_incomplete("bad depth format");
794 return;
795 }
796 }
797 else {
798 ASSERT(format == GL_STENCIL);
799 if (ctx->Extensions.ARB_depth_texture &&
800 baseFormat == GL_DEPTH_STENCIL) {
801 /* OK */
802 }
803 else {
804 /* no such thing as stencil-only textures */
805 att_incomplete("illegal stencil texture");
806 att->Complete = GL_FALSE;
807 return;
808 }
809 }
810 }
811 else if (att->Type == GL_RENDERBUFFER_EXT) {
812 const GLenum baseFormat =
813 _mesa_get_format_base_format(att->Renderbuffer->Format);
814
815 ASSERT(att->Renderbuffer);
816 if (!att->Renderbuffer->InternalFormat ||
817 att->Renderbuffer->Width < 1 ||
818 att->Renderbuffer->Height < 1) {
819 att_incomplete("0x0 renderbuffer");
820 att->Complete = GL_FALSE;
821 return;
822 }
823 if (format == GL_COLOR) {
824 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
825 att_incomplete("bad renderbuffer color format");
826 att->Complete = GL_FALSE;
827 return;
828 }
829 }
830 else if (format == GL_DEPTH) {
831 if (baseFormat == GL_DEPTH_COMPONENT) {
832 /* OK */
833 }
834 else if (baseFormat == GL_DEPTH_STENCIL) {
835 /* OK */
836 }
837 else {
838 att_incomplete("bad renderbuffer depth format");
839 att->Complete = GL_FALSE;
840 return;
841 }
842 }
843 else {
844 assert(format == GL_STENCIL);
845 if (baseFormat == GL_STENCIL_INDEX ||
846 baseFormat == GL_DEPTH_STENCIL) {
847 /* OK */
848 }
849 else {
850 att->Complete = GL_FALSE;
851 att_incomplete("bad renderbuffer stencil format");
852 return;
853 }
854 }
855 }
856 else {
857 ASSERT(att->Type == GL_NONE);
858 /* complete */
859 return;
860 }
861 }
862
863
864 /**
865 * Test if the given framebuffer object is complete and update its
866 * Status field with the results.
867 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
868 * driver to make hardware-specific validation/completeness checks.
869 * Also update the framebuffer's Width and Height fields if the
870 * framebuffer is complete.
871 */
872 void
873 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
874 struct gl_framebuffer *fb)
875 {
876 GLuint numImages;
877 GLenum intFormat = GL_NONE; /* color buffers' internal format */
878 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
879 GLint numSamples = -1;
880 GLint fixedSampleLocations = -1;
881 GLint i;
882 GLuint j;
883 /* Covers max_layer_count, is_layered, and layer_tex_target */
884 bool layer_info_valid = false;
885 GLuint max_layer_count = 0, att_layer_count;
886 bool is_layered = false;
887 GLenum layer_tex_target = 0;
888
889 assert(_mesa_is_user_fbo(fb));
890
891 /* we're changing framebuffer fields here */
892 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
893
894 numImages = 0;
895 fb->Width = 0;
896 fb->Height = 0;
897 fb->_AllColorBuffersFixedPoint = GL_TRUE;
898 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
899
900 /* Start at -2 to more easily loop over all attachment points.
901 * -2: depth buffer
902 * -1: stencil buffer
903 * >=0: color buffer
904 */
905 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
906 struct gl_renderbuffer_attachment *att;
907 GLenum f;
908 mesa_format attFormat;
909 GLenum att_tex_target = GL_NONE;
910
911 /*
912 * XXX for ARB_fbo, only check color buffers that are named by
913 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
914 */
915
916 /* check for attachment completeness
917 */
918 if (i == -2) {
919 att = &fb->Attachment[BUFFER_DEPTH];
920 test_attachment_completeness(ctx, GL_DEPTH, att);
921 if (!att->Complete) {
922 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
923 fbo_incomplete(ctx, "depth attachment incomplete", -1);
924 return;
925 }
926 }
927 else if (i == -1) {
928 att = &fb->Attachment[BUFFER_STENCIL];
929 test_attachment_completeness(ctx, GL_STENCIL, att);
930 if (!att->Complete) {
931 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
932 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
933 return;
934 }
935 }
936 else {
937 att = &fb->Attachment[BUFFER_COLOR0 + i];
938 test_attachment_completeness(ctx, GL_COLOR, att);
939 if (!att->Complete) {
940 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
941 fbo_incomplete(ctx, "color attachment incomplete", i);
942 return;
943 }
944 }
945
946 /* get width, height, format of the renderbuffer/texture
947 */
948 if (att->Type == GL_TEXTURE) {
949 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
950 att_tex_target = att->Texture->Target;
951 minWidth = MIN2(minWidth, texImg->Width);
952 maxWidth = MAX2(maxWidth, texImg->Width);
953 minHeight = MIN2(minHeight, texImg->Height);
954 maxHeight = MAX2(maxHeight, texImg->Height);
955 f = texImg->_BaseFormat;
956 attFormat = texImg->TexFormat;
957 numImages++;
958
959 if (!is_format_color_renderable(ctx, attFormat,
960 texImg->InternalFormat) &&
961 !is_legal_depth_format(ctx, f)) {
962 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
963 fbo_incomplete(ctx, "texture attachment incomplete", -1);
964 return;
965 }
966
967 if (numSamples < 0)
968 numSamples = texImg->NumSamples;
969 else if (numSamples != texImg->NumSamples) {
970 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
971 fbo_incomplete(ctx, "inconsistent sample count", -1);
972 return;
973 }
974
975 if (fixedSampleLocations < 0)
976 fixedSampleLocations = texImg->FixedSampleLocations;
977 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
978 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
979 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
980 return;
981 }
982 }
983 else if (att->Type == GL_RENDERBUFFER_EXT) {
984 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
985 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
986 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
987 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
988 f = att->Renderbuffer->InternalFormat;
989 attFormat = att->Renderbuffer->Format;
990 numImages++;
991
992 if (numSamples < 0)
993 numSamples = att->Renderbuffer->NumSamples;
994 else if (numSamples != att->Renderbuffer->NumSamples) {
995 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
996 fbo_incomplete(ctx, "inconsistent sample count", -1);
997 return;
998 }
999
1000 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1001 if (fixedSampleLocations < 0)
1002 fixedSampleLocations = GL_TRUE;
1003 else if (fixedSampleLocations != GL_TRUE) {
1004 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1005 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1006 return;
1007 }
1008 }
1009 else {
1010 assert(att->Type == GL_NONE);
1011 continue;
1012 }
1013
1014 /* check if integer color */
1015 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1016
1017 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1018 if (i >= 0) {
1019 GLenum type = _mesa_get_format_datatype(attFormat);
1020
1021 fb->_AllColorBuffersFixedPoint =
1022 fb->_AllColorBuffersFixedPoint &&
1023 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1024
1025 fb->_HasSNormOrFloatColorBuffer =
1026 fb->_HasSNormOrFloatColorBuffer ||
1027 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1028 }
1029
1030 /* Error-check width, height, format */
1031 if (numImages == 1) {
1032 /* save format */
1033 if (i >= 0) {
1034 intFormat = f;
1035 }
1036 }
1037 else {
1038 if (!ctx->Extensions.ARB_framebuffer_object) {
1039 /* check that width, height, format are same */
1040 if (minWidth != maxWidth || minHeight != maxHeight) {
1041 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1042 fbo_incomplete(ctx, "width or height mismatch", -1);
1043 return;
1044 }
1045 /* check that all color buffers are the same format */
1046 if (intFormat != GL_NONE && f != intFormat) {
1047 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1048 fbo_incomplete(ctx, "format mismatch", -1);
1049 return;
1050 }
1051 }
1052 }
1053
1054 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1055 */
1056 if (att->Type == GL_RENDERBUFFER &&
1057 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1058 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1059 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1060 return;
1061 }
1062
1063 /* Check that layered rendering is consistent. */
1064 if (att->Layered) {
1065 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1066 att_layer_count = 6;
1067 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1068 att_layer_count = att->Renderbuffer->Height;
1069 else
1070 att_layer_count = att->Renderbuffer->Depth;
1071 } else {
1072 att_layer_count = 0;
1073 }
1074 if (!layer_info_valid) {
1075 is_layered = att->Layered;
1076 max_layer_count = att_layer_count;
1077 layer_tex_target = att_tex_target;
1078 layer_info_valid = true;
1079 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1080 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1081 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1082 return;
1083 } else if (is_layered != att->Layered) {
1084 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1085 fbo_incomplete(ctx,
1086 "framebuffer attachment layer mode is inconsistent",
1087 i);
1088 return;
1089 } else if (att_layer_count > max_layer_count) {
1090 max_layer_count = att_layer_count;
1091 }
1092 }
1093
1094 fb->MaxNumLayers = max_layer_count;
1095
1096 if (numImages == 0) {
1097 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1098 fbo_incomplete(ctx, "no attachments", -1);
1099 return;
1100 }
1101
1102 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1103 /* Check that all DrawBuffers are present */
1104 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1105 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1106 const struct gl_renderbuffer_attachment *att
1107 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1108 assert(att);
1109 if (att->Type == GL_NONE) {
1110 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1111 fbo_incomplete(ctx, "missing drawbuffer", j);
1112 return;
1113 }
1114 }
1115 }
1116
1117 /* Check that the ReadBuffer is present */
1118 if (fb->ColorReadBuffer != GL_NONE) {
1119 const struct gl_renderbuffer_attachment *att
1120 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1121 assert(att);
1122 if (att->Type == GL_NONE) {
1123 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1124 fbo_incomplete(ctx, "missing readbuffer", -1);
1125 return;
1126 }
1127 }
1128 }
1129
1130 /* Provisionally set status = COMPLETE ... */
1131 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1132
1133 /* ... but the driver may say the FB is incomplete.
1134 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1135 * if anything.
1136 */
1137 if (ctx->Driver.ValidateFramebuffer) {
1138 ctx->Driver.ValidateFramebuffer(ctx, fb);
1139 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1140 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1141 }
1142 }
1143
1144 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1145 /*
1146 * Note that if ARB_framebuffer_object is supported and the attached
1147 * renderbuffers/textures are different sizes, the framebuffer
1148 * width/height will be set to the smallest width/height.
1149 */
1150 fb->Width = minWidth;
1151 fb->Height = minHeight;
1152
1153 /* finally, update the visual info for the framebuffer */
1154 _mesa_update_framebuffer_visual(ctx, fb);
1155 }
1156 }
1157
1158
1159 GLboolean GLAPIENTRY
1160 _mesa_IsRenderbuffer(GLuint renderbuffer)
1161 {
1162 GET_CURRENT_CONTEXT(ctx);
1163 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1164 if (renderbuffer) {
1165 struct gl_renderbuffer *rb =
1166 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1167 if (rb != NULL && rb != &DummyRenderbuffer)
1168 return GL_TRUE;
1169 }
1170 return GL_FALSE;
1171 }
1172
1173
1174 static void
1175 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1176 {
1177 struct gl_renderbuffer *newRb;
1178 GET_CURRENT_CONTEXT(ctx);
1179
1180 if (target != GL_RENDERBUFFER_EXT) {
1181 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1182 return;
1183 }
1184
1185 /* No need to flush here since the render buffer binding has no
1186 * effect on rendering state.
1187 */
1188
1189 if (renderbuffer) {
1190 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1191 if (newRb == &DummyRenderbuffer) {
1192 /* ID was reserved, but no real renderbuffer object made yet */
1193 newRb = NULL;
1194 }
1195 else if (!newRb && !allow_user_names) {
1196 /* All RB IDs must be Gen'd */
1197 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1198 return;
1199 }
1200
1201 if (!newRb) {
1202 /* create new renderbuffer object */
1203 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1204 if (!newRb) {
1205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
1206 return;
1207 }
1208 ASSERT(newRb->AllocStorage);
1209 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1210 newRb->RefCount = 1; /* referenced by hash table */
1211 }
1212 }
1213 else {
1214 newRb = NULL;
1215 }
1216
1217 ASSERT(newRb != &DummyRenderbuffer);
1218
1219 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1220 }
1221
1222 void GLAPIENTRY
1223 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1224 {
1225 GET_CURRENT_CONTEXT(ctx);
1226
1227 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1228 * entry point, but they allow the use of user-generated names.
1229 */
1230 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1231 }
1232
1233 void GLAPIENTRY
1234 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1235 {
1236 /* This function should not be in the dispatch table for core profile /
1237 * OpenGL 3.1, so execution should never get here in those cases -- no
1238 * need for an explicit test.
1239 */
1240 bind_renderbuffer(target, renderbuffer, true);
1241 }
1242
1243
1244 /**
1245 * Remove the specified renderbuffer or texture from any attachment point in
1246 * the framebuffer.
1247 *
1248 * \returns
1249 * \c true if the renderbuffer was detached from an attachment point. \c
1250 * false otherwise.
1251 */
1252 bool
1253 _mesa_detach_renderbuffer(struct gl_context *ctx,
1254 struct gl_framebuffer *fb,
1255 const void *att)
1256 {
1257 unsigned i;
1258 bool progress = false;
1259
1260 for (i = 0; i < BUFFER_COUNT; i++) {
1261 if (fb->Attachment[i].Texture == att
1262 || fb->Attachment[i].Renderbuffer == att) {
1263 remove_attachment(ctx, &fb->Attachment[i]);
1264 progress = true;
1265 }
1266 }
1267
1268 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1269 * Completeness," of the OpenGL 3.1 spec says:
1270 *
1271 * "Performing any of the following actions may change whether the
1272 * framebuffer is considered complete or incomplete:
1273 *
1274 * ...
1275 *
1276 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1277 * containing an image that is attached to a framebuffer object
1278 * that is bound to the framebuffer."
1279 */
1280 if (progress)
1281 invalidate_framebuffer(fb);
1282
1283 return progress;
1284 }
1285
1286
1287 void GLAPIENTRY
1288 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1289 {
1290 GLint i;
1291 GET_CURRENT_CONTEXT(ctx);
1292
1293 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1294
1295 for (i = 0; i < n; i++) {
1296 if (renderbuffers[i] > 0) {
1297 struct gl_renderbuffer *rb;
1298 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1299 if (rb) {
1300 /* check if deleting currently bound renderbuffer object */
1301 if (rb == ctx->CurrentRenderbuffer) {
1302 /* bind default */
1303 ASSERT(rb->RefCount >= 2);
1304 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1305 }
1306
1307 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1308 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1309 * of the OpenGL 3.1 spec says:
1310 *
1311 * "If a renderbuffer object is deleted while its image is
1312 * attached to one or more attachment points in the currently
1313 * bound framebuffer, then it is as if FramebufferRenderbuffer
1314 * had been called, with a renderbuffer of 0, for each
1315 * attachment point to which this image was attached in the
1316 * currently bound framebuffer. In other words, this
1317 * renderbuffer image is first detached from all attachment
1318 * points in the currently bound framebuffer. Note that the
1319 * renderbuffer image is specifically not detached from any
1320 * non-bound framebuffers. Detaching the image from any
1321 * non-bound framebuffers is the responsibility of the
1322 * application.
1323 */
1324 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1325 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1326 }
1327 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1328 && ctx->ReadBuffer != ctx->DrawBuffer) {
1329 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1330 }
1331
1332 /* Remove from hash table immediately, to free the ID.
1333 * But the object will not be freed until it's no longer
1334 * referenced anywhere else.
1335 */
1336 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1337
1338 if (rb != &DummyRenderbuffer) {
1339 /* no longer referenced by hash table */
1340 _mesa_reference_renderbuffer(&rb, NULL);
1341 }
1342 }
1343 }
1344 }
1345 }
1346
1347
1348 void GLAPIENTRY
1349 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1350 {
1351 GET_CURRENT_CONTEXT(ctx);
1352 GLuint first;
1353 GLint i;
1354
1355 if (n < 0) {
1356 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1357 return;
1358 }
1359
1360 if (!renderbuffers)
1361 return;
1362
1363 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1364
1365 for (i = 0; i < n; i++) {
1366 GLuint name = first + i;
1367 renderbuffers[i] = name;
1368 /* insert dummy placeholder into hash table */
1369 mtx_lock(&ctx->Shared->Mutex);
1370 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1371 mtx_unlock(&ctx->Shared->Mutex);
1372 }
1373 }
1374
1375
1376 /**
1377 * Given an internal format token for a render buffer, return the
1378 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1379 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1380 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1381 *
1382 * This is similar to _mesa_base_tex_format() but the set of valid
1383 * internal formats is different.
1384 *
1385 * Note that even if a format is determined to be legal here, validation
1386 * of the FBO may fail if the format is not supported by the driver/GPU.
1387 *
1388 * \param internalFormat as passed to glRenderbufferStorage()
1389 * \return the base internal format, or 0 if internalFormat is illegal
1390 */
1391 GLenum
1392 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1393 {
1394 /*
1395 * Notes: some formats such as alpha, luminance, etc. were added
1396 * with GL_ARB_framebuffer_object.
1397 */
1398 switch (internalFormat) {
1399 case GL_ALPHA:
1400 case GL_ALPHA4:
1401 case GL_ALPHA8:
1402 case GL_ALPHA12:
1403 case GL_ALPHA16:
1404 return (ctx->API == API_OPENGL_COMPAT &&
1405 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1406 case GL_LUMINANCE:
1407 case GL_LUMINANCE4:
1408 case GL_LUMINANCE8:
1409 case GL_LUMINANCE12:
1410 case GL_LUMINANCE16:
1411 return (ctx->API == API_OPENGL_COMPAT &&
1412 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1413 case GL_LUMINANCE_ALPHA:
1414 case GL_LUMINANCE4_ALPHA4:
1415 case GL_LUMINANCE6_ALPHA2:
1416 case GL_LUMINANCE8_ALPHA8:
1417 case GL_LUMINANCE12_ALPHA4:
1418 case GL_LUMINANCE12_ALPHA12:
1419 case GL_LUMINANCE16_ALPHA16:
1420 return (ctx->API == API_OPENGL_COMPAT &&
1421 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1422 case GL_INTENSITY:
1423 case GL_INTENSITY4:
1424 case GL_INTENSITY8:
1425 case GL_INTENSITY12:
1426 case GL_INTENSITY16:
1427 return (ctx->API == API_OPENGL_COMPAT &&
1428 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1429 case GL_RGB8:
1430 return GL_RGB;
1431 case GL_RGB:
1432 case GL_R3_G3_B2:
1433 case GL_RGB4:
1434 case GL_RGB5:
1435 case GL_RGB10:
1436 case GL_RGB12:
1437 case GL_RGB16:
1438 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1439 case GL_SRGB8_EXT:
1440 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1441 case GL_RGBA4:
1442 case GL_RGB5_A1:
1443 case GL_RGBA8:
1444 return GL_RGBA;
1445 case GL_RGBA:
1446 case GL_RGBA2:
1447 case GL_RGBA12:
1448 case GL_RGBA16:
1449 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1450 case GL_RGB10_A2:
1451 case GL_SRGB8_ALPHA8_EXT:
1452 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1453 case GL_STENCIL_INDEX:
1454 case GL_STENCIL_INDEX1_EXT:
1455 case GL_STENCIL_INDEX4_EXT:
1456 case GL_STENCIL_INDEX16_EXT:
1457 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1458 * OpenGL ES, but Mesa does not currently support them.
1459 */
1460 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1461 case GL_STENCIL_INDEX8_EXT:
1462 return GL_STENCIL_INDEX;
1463 case GL_DEPTH_COMPONENT:
1464 case GL_DEPTH_COMPONENT32:
1465 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1466 case GL_DEPTH_COMPONENT16:
1467 case GL_DEPTH_COMPONENT24:
1468 return GL_DEPTH_COMPONENT;
1469 case GL_DEPTH_STENCIL:
1470 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1471 case GL_DEPTH24_STENCIL8:
1472 return GL_DEPTH_STENCIL;
1473 case GL_DEPTH_COMPONENT32F:
1474 return ctx->Version >= 30
1475 || (ctx->API == API_OPENGL_COMPAT &&
1476 ctx->Extensions.ARB_depth_buffer_float)
1477 ? GL_DEPTH_COMPONENT : 0;
1478 case GL_DEPTH32F_STENCIL8:
1479 return ctx->Version >= 30
1480 || (ctx->API == API_OPENGL_COMPAT &&
1481 ctx->Extensions.ARB_depth_buffer_float)
1482 ? GL_DEPTH_STENCIL : 0;
1483 case GL_RED:
1484 case GL_R16:
1485 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1486 ? GL_RED : 0;
1487 case GL_R8:
1488 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1489 ? GL_RED : 0;
1490 case GL_RG:
1491 case GL_RG16:
1492 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1493 ? GL_RG : 0;
1494 case GL_RG8:
1495 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1496 ? GL_RG : 0;
1497 /* signed normalized texture formats */
1498 case GL_RED_SNORM:
1499 case GL_R8_SNORM:
1500 case GL_R16_SNORM:
1501 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1502 ? GL_RED : 0;
1503 case GL_RG_SNORM:
1504 case GL_RG8_SNORM:
1505 case GL_RG16_SNORM:
1506 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1507 ? GL_RG : 0;
1508 case GL_RGB_SNORM:
1509 case GL_RGB8_SNORM:
1510 case GL_RGB16_SNORM:
1511 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1512 ? GL_RGB : 0;
1513 case GL_RGBA_SNORM:
1514 case GL_RGBA8_SNORM:
1515 case GL_RGBA16_SNORM:
1516 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1517 ? GL_RGBA : 0;
1518 case GL_ALPHA_SNORM:
1519 case GL_ALPHA8_SNORM:
1520 case GL_ALPHA16_SNORM:
1521 return ctx->API == API_OPENGL_COMPAT &&
1522 ctx->Extensions.EXT_texture_snorm &&
1523 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1524 case GL_LUMINANCE_SNORM:
1525 case GL_LUMINANCE8_SNORM:
1526 case GL_LUMINANCE16_SNORM:
1527 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1528 ? GL_LUMINANCE : 0;
1529 case GL_LUMINANCE_ALPHA_SNORM:
1530 case GL_LUMINANCE8_ALPHA8_SNORM:
1531 case GL_LUMINANCE16_ALPHA16_SNORM:
1532 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1533 ? GL_LUMINANCE_ALPHA : 0;
1534 case GL_INTENSITY_SNORM:
1535 case GL_INTENSITY8_SNORM:
1536 case GL_INTENSITY16_SNORM:
1537 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1538 ? GL_INTENSITY : 0;
1539
1540 case GL_R16F:
1541 case GL_R32F:
1542 return ((_mesa_is_desktop_gl(ctx) &&
1543 ctx->Extensions.ARB_texture_rg &&
1544 ctx->Extensions.ARB_texture_float) ||
1545 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1546 ? GL_RED : 0;
1547 case GL_RG16F:
1548 case GL_RG32F:
1549 return ((_mesa_is_desktop_gl(ctx) &&
1550 ctx->Extensions.ARB_texture_rg &&
1551 ctx->Extensions.ARB_texture_float) ||
1552 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1553 ? GL_RG : 0;
1554 case GL_RGB16F:
1555 case GL_RGB32F:
1556 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1557 ? GL_RGB : 0;
1558 case GL_RGBA16F:
1559 case GL_RGBA32F:
1560 return ((_mesa_is_desktop_gl(ctx) &&
1561 ctx->Extensions.ARB_texture_float) ||
1562 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1563 ? GL_RGBA : 0;
1564 case GL_ALPHA16F_ARB:
1565 case GL_ALPHA32F_ARB:
1566 return ctx->API == API_OPENGL_COMPAT &&
1567 ctx->Extensions.ARB_texture_float &&
1568 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1569 case GL_LUMINANCE16F_ARB:
1570 case GL_LUMINANCE32F_ARB:
1571 return ctx->API == API_OPENGL_COMPAT &&
1572 ctx->Extensions.ARB_texture_float &&
1573 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1574 case GL_LUMINANCE_ALPHA16F_ARB:
1575 case GL_LUMINANCE_ALPHA32F_ARB:
1576 return ctx->API == API_OPENGL_COMPAT &&
1577 ctx->Extensions.ARB_texture_float &&
1578 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1579 case GL_INTENSITY16F_ARB:
1580 case GL_INTENSITY32F_ARB:
1581 return ctx->API == API_OPENGL_COMPAT &&
1582 ctx->Extensions.ARB_texture_float &&
1583 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1584 case GL_R11F_G11F_B10F:
1585 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1586 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1587 ? GL_RGB : 0;
1588
1589 case GL_RGBA8UI_EXT:
1590 case GL_RGBA16UI_EXT:
1591 case GL_RGBA32UI_EXT:
1592 case GL_RGBA8I_EXT:
1593 case GL_RGBA16I_EXT:
1594 case GL_RGBA32I_EXT:
1595 return ctx->Version >= 30
1596 || (_mesa_is_desktop_gl(ctx) &&
1597 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1598
1599 case GL_RGB8UI_EXT:
1600 case GL_RGB16UI_EXT:
1601 case GL_RGB32UI_EXT:
1602 case GL_RGB8I_EXT:
1603 case GL_RGB16I_EXT:
1604 case GL_RGB32I_EXT:
1605 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1606 ? GL_RGB : 0;
1607 case GL_R8UI:
1608 case GL_R8I:
1609 case GL_R16UI:
1610 case GL_R16I:
1611 case GL_R32UI:
1612 case GL_R32I:
1613 return ctx->Version >= 30
1614 || (_mesa_is_desktop_gl(ctx) &&
1615 ctx->Extensions.ARB_texture_rg &&
1616 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1617
1618 case GL_RG8UI:
1619 case GL_RG8I:
1620 case GL_RG16UI:
1621 case GL_RG16I:
1622 case GL_RG32UI:
1623 case GL_RG32I:
1624 return ctx->Version >= 30
1625 || (_mesa_is_desktop_gl(ctx) &&
1626 ctx->Extensions.ARB_texture_rg &&
1627 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1628
1629 case GL_INTENSITY8I_EXT:
1630 case GL_INTENSITY8UI_EXT:
1631 case GL_INTENSITY16I_EXT:
1632 case GL_INTENSITY16UI_EXT:
1633 case GL_INTENSITY32I_EXT:
1634 case GL_INTENSITY32UI_EXT:
1635 return ctx->API == API_OPENGL_COMPAT &&
1636 ctx->Extensions.EXT_texture_integer &&
1637 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1638
1639 case GL_LUMINANCE8I_EXT:
1640 case GL_LUMINANCE8UI_EXT:
1641 case GL_LUMINANCE16I_EXT:
1642 case GL_LUMINANCE16UI_EXT:
1643 case GL_LUMINANCE32I_EXT:
1644 case GL_LUMINANCE32UI_EXT:
1645 return ctx->API == API_OPENGL_COMPAT &&
1646 ctx->Extensions.EXT_texture_integer &&
1647 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1648
1649 case GL_LUMINANCE_ALPHA8I_EXT:
1650 case GL_LUMINANCE_ALPHA8UI_EXT:
1651 case GL_LUMINANCE_ALPHA16I_EXT:
1652 case GL_LUMINANCE_ALPHA16UI_EXT:
1653 case GL_LUMINANCE_ALPHA32I_EXT:
1654 case GL_LUMINANCE_ALPHA32UI_EXT:
1655 return ctx->API == API_OPENGL_COMPAT &&
1656 ctx->Extensions.EXT_texture_integer &&
1657 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1658
1659 case GL_ALPHA8I_EXT:
1660 case GL_ALPHA8UI_EXT:
1661 case GL_ALPHA16I_EXT:
1662 case GL_ALPHA16UI_EXT:
1663 case GL_ALPHA32I_EXT:
1664 case GL_ALPHA32UI_EXT:
1665 return ctx->API == API_OPENGL_COMPAT &&
1666 ctx->Extensions.EXT_texture_integer &&
1667 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1668
1669 case GL_RGB10_A2UI:
1670 return (_mesa_is_desktop_gl(ctx) &&
1671 ctx->Extensions.ARB_texture_rgb10_a2ui)
1672 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1673
1674 case GL_RGB565:
1675 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1676 ? GL_RGB : 0;
1677 default:
1678 return 0;
1679 }
1680 }
1681
1682
1683 /**
1684 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1685 */
1686 static void
1687 invalidate_rb(GLuint key, void *data, void *userData)
1688 {
1689 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1690 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1691
1692 /* If this is a user-created FBO */
1693 if (_mesa_is_user_fbo(fb)) {
1694 GLuint i;
1695 for (i = 0; i < BUFFER_COUNT; i++) {
1696 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1697 if (att->Type == GL_RENDERBUFFER &&
1698 att->Renderbuffer == rb) {
1699 /* Mark fb status as indeterminate to force re-validation */
1700 fb->_Status = 0;
1701 return;
1702 }
1703 }
1704 }
1705 }
1706
1707
1708 /** sentinal value, see below */
1709 #define NO_SAMPLES 1000
1710
1711
1712 /**
1713 * Helper function used by _mesa_RenderbufferStorage() and
1714 * _mesa_RenderbufferStorageMultisample().
1715 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1716 */
1717 static void
1718 renderbuffer_storage(GLenum target, GLenum internalFormat,
1719 GLsizei width, GLsizei height, GLsizei samples)
1720 {
1721 const char *func = samples == NO_SAMPLES ?
1722 "glRenderbufferStorage" : "glRenderbufferStorageMultisample";
1723 struct gl_renderbuffer *rb;
1724 GLenum baseFormat;
1725 GLenum sample_count_error;
1726 GET_CURRENT_CONTEXT(ctx);
1727
1728 if (MESA_VERBOSE & VERBOSE_API) {
1729 if (samples == NO_SAMPLES)
1730 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
1731 func,
1732 _mesa_lookup_enum_by_nr(target),
1733 _mesa_lookup_enum_by_nr(internalFormat),
1734 width, height);
1735 else
1736 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
1737 func,
1738 _mesa_lookup_enum_by_nr(target),
1739 _mesa_lookup_enum_by_nr(internalFormat),
1740 width, height, samples);
1741 }
1742
1743 if (target != GL_RENDERBUFFER_EXT) {
1744 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1745 return;
1746 }
1747
1748 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1749 if (baseFormat == 0) {
1750 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
1751 func, _mesa_lookup_enum_by_nr(internalFormat));
1752 return;
1753 }
1754
1755 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1756 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1757 return;
1758 }
1759
1760 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1761 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1762 return;
1763 }
1764
1765 if (samples == NO_SAMPLES) {
1766 /* NumSamples == 0 indicates non-multisampling */
1767 samples = 0;
1768 }
1769 else {
1770 /* check the sample count;
1771 * note: driver may choose to use more samples than what's requested
1772 */
1773 sample_count_error = _mesa_check_sample_count(ctx, target,
1774 internalFormat, samples);
1775 if (sample_count_error != GL_NO_ERROR) {
1776 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
1777 return;
1778 }
1779 }
1780
1781 rb = ctx->CurrentRenderbuffer;
1782 if (!rb) {
1783 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1784 return;
1785 }
1786
1787 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1788
1789 if (rb->InternalFormat == internalFormat &&
1790 rb->Width == (GLuint) width &&
1791 rb->Height == (GLuint) height &&
1792 rb->NumSamples == samples) {
1793 /* no change in allocation needed */
1794 return;
1795 }
1796
1797 /* These MUST get set by the AllocStorage func */
1798 rb->Format = MESA_FORMAT_NONE;
1799 rb->NumSamples = samples;
1800
1801 /* Now allocate the storage */
1802 ASSERT(rb->AllocStorage);
1803 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1804 /* No error - check/set fields now */
1805 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1806 assert(rb->Width == (GLuint) width);
1807 assert(rb->Height == (GLuint) height);
1808 rb->InternalFormat = internalFormat;
1809 rb->_BaseFormat = baseFormat;
1810 assert(rb->_BaseFormat != 0);
1811 }
1812 else {
1813 /* Probably ran out of memory - clear the fields */
1814 rb->Width = 0;
1815 rb->Height = 0;
1816 rb->Format = MESA_FORMAT_NONE;
1817 rb->InternalFormat = GL_NONE;
1818 rb->_BaseFormat = GL_NONE;
1819 rb->NumSamples = 0;
1820 }
1821
1822 /* Invalidate the framebuffers the renderbuffer is attached in. */
1823 if (rb->AttachedAnytime) {
1824 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1825 }
1826 }
1827
1828
1829 void GLAPIENTRY
1830 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1831 {
1832 struct gl_renderbuffer *rb;
1833 GET_CURRENT_CONTEXT(ctx);
1834
1835 if (!ctx->Extensions.OES_EGL_image) {
1836 _mesa_error(ctx, GL_INVALID_OPERATION,
1837 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1838 return;
1839 }
1840
1841 if (target != GL_RENDERBUFFER) {
1842 _mesa_error(ctx, GL_INVALID_ENUM,
1843 "EGLImageTargetRenderbufferStorageOES");
1844 return;
1845 }
1846
1847 rb = ctx->CurrentRenderbuffer;
1848 if (!rb) {
1849 _mesa_error(ctx, GL_INVALID_OPERATION,
1850 "EGLImageTargetRenderbufferStorageOES");
1851 return;
1852 }
1853
1854 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1855
1856 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1857 }
1858
1859
1860 /**
1861 * Helper function for _mesa_GetRenderbufferParameteriv() and
1862 * _mesa_GetFramebufferAttachmentParameteriv()
1863 * We have to be careful to respect the base format. For example, if a
1864 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1865 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1866 * we need to return zero.
1867 */
1868 static GLint
1869 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
1870 {
1871 if (_mesa_base_format_has_channel(baseFormat, pname))
1872 return _mesa_get_format_bits(format, pname);
1873 else
1874 return 0;
1875 }
1876
1877
1878
1879 void GLAPIENTRY
1880 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
1881 GLsizei width, GLsizei height)
1882 {
1883 /* GL_ARB_fbo says calling this function is equivalent to calling
1884 * glRenderbufferStorageMultisample() with samples=0. We pass in
1885 * a token value here just for error reporting purposes.
1886 */
1887 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1888 }
1889
1890
1891 void GLAPIENTRY
1892 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1893 GLenum internalFormat,
1894 GLsizei width, GLsizei height)
1895 {
1896 renderbuffer_storage(target, internalFormat, width, height, samples);
1897 }
1898
1899
1900 /**
1901 * OpenGL ES version of glRenderBufferStorage.
1902 */
1903 void GLAPIENTRY
1904 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1905 GLsizei width, GLsizei height)
1906 {
1907 switch (internalFormat) {
1908 case GL_RGB565:
1909 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1910 /* choose a closest format */
1911 internalFormat = GL_RGB5;
1912 break;
1913 default:
1914 break;
1915 }
1916
1917 renderbuffer_storage(target, internalFormat, width, height, 0);
1918 }
1919
1920
1921 void GLAPIENTRY
1922 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1923 {
1924 struct gl_renderbuffer *rb;
1925 GET_CURRENT_CONTEXT(ctx);
1926
1927 if (target != GL_RENDERBUFFER_EXT) {
1928 _mesa_error(ctx, GL_INVALID_ENUM,
1929 "glGetRenderbufferParameterivEXT(target)");
1930 return;
1931 }
1932
1933 rb = ctx->CurrentRenderbuffer;
1934 if (!rb) {
1935 _mesa_error(ctx, GL_INVALID_OPERATION,
1936 "glGetRenderbufferParameterivEXT");
1937 return;
1938 }
1939
1940 /* No need to flush here since we're just quering state which is
1941 * not effected by rendering.
1942 */
1943
1944 switch (pname) {
1945 case GL_RENDERBUFFER_WIDTH_EXT:
1946 *params = rb->Width;
1947 return;
1948 case GL_RENDERBUFFER_HEIGHT_EXT:
1949 *params = rb->Height;
1950 return;
1951 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1952 *params = rb->InternalFormat;
1953 return;
1954 case GL_RENDERBUFFER_RED_SIZE_EXT:
1955 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1956 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1957 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1958 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1959 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1960 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1961 break;
1962 case GL_RENDERBUFFER_SAMPLES:
1963 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
1964 || _mesa_is_gles3(ctx)) {
1965 *params = rb->NumSamples;
1966 break;
1967 }
1968 /* fallthrough */
1969 default:
1970 _mesa_error(ctx, GL_INVALID_ENUM,
1971 "glGetRenderbufferParameterivEXT(target)");
1972 return;
1973 }
1974 }
1975
1976
1977 GLboolean GLAPIENTRY
1978 _mesa_IsFramebuffer(GLuint framebuffer)
1979 {
1980 GET_CURRENT_CONTEXT(ctx);
1981 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1982 if (framebuffer) {
1983 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1984 if (rb != NULL && rb != &DummyFramebuffer)
1985 return GL_TRUE;
1986 }
1987 return GL_FALSE;
1988 }
1989
1990
1991 /**
1992 * Check if any of the attachments of the given framebuffer are textures
1993 * (render to texture). Call ctx->Driver.RenderTexture() for such
1994 * attachments.
1995 */
1996 static void
1997 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1998 {
1999 GLuint i;
2000 ASSERT(ctx->Driver.RenderTexture);
2001
2002 if (_mesa_is_winsys_fbo(fb))
2003 return; /* can't render to texture with winsys framebuffers */
2004
2005 for (i = 0; i < BUFFER_COUNT; i++) {
2006 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2007 if (att->Texture && att->Renderbuffer->TexImage
2008 && driver_RenderTexture_is_safe(att)) {
2009 ctx->Driver.RenderTexture(ctx, fb, att);
2010 }
2011 }
2012 }
2013
2014
2015 /**
2016 * Examine all the framebuffer's attachments to see if any are textures.
2017 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2018 * notify the device driver that the texture image may have changed.
2019 */
2020 static void
2021 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2022 {
2023 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2024 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2025 return;
2026
2027 if (ctx->Driver.FinishRenderTexture) {
2028 GLuint i;
2029 for (i = 0; i < BUFFER_COUNT; i++) {
2030 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2031 struct gl_renderbuffer *rb = att->Renderbuffer;
2032 if (rb && rb->NeedsFinishRenderTexture) {
2033 ctx->Driver.FinishRenderTexture(ctx, rb);
2034 }
2035 }
2036 }
2037 }
2038
2039
2040 static void
2041 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2042 {
2043 struct gl_framebuffer *newDrawFb, *newReadFb;
2044 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2045 GLboolean bindReadBuf, bindDrawBuf;
2046 GET_CURRENT_CONTEXT(ctx);
2047
2048 switch (target) {
2049 case GL_DRAW_FRAMEBUFFER_EXT:
2050 bindDrawBuf = GL_TRUE;
2051 bindReadBuf = GL_FALSE;
2052 break;
2053 case GL_READ_FRAMEBUFFER_EXT:
2054 bindDrawBuf = GL_FALSE;
2055 bindReadBuf = GL_TRUE;
2056 break;
2057 case GL_FRAMEBUFFER_EXT:
2058 bindDrawBuf = GL_TRUE;
2059 bindReadBuf = GL_TRUE;
2060 break;
2061 default:
2062 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2063 return;
2064 }
2065
2066 if (framebuffer) {
2067 /* Binding a user-created framebuffer object */
2068 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2069 if (newDrawFb == &DummyFramebuffer) {
2070 /* ID was reserved, but no real framebuffer object made yet */
2071 newDrawFb = NULL;
2072 }
2073 else if (!newDrawFb && !allow_user_names) {
2074 /* All FBO IDs must be Gen'd */
2075 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2076 return;
2077 }
2078
2079 if (!newDrawFb) {
2080 /* create new framebuffer object */
2081 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2082 if (!newDrawFb) {
2083 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2084 return;
2085 }
2086 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2087 }
2088 newReadFb = newDrawFb;
2089 }
2090 else {
2091 /* Binding the window system framebuffer (which was originally set
2092 * with MakeCurrent).
2093 */
2094 newDrawFb = ctx->WinSysDrawBuffer;
2095 newReadFb = ctx->WinSysReadBuffer;
2096 }
2097
2098 ASSERT(newDrawFb);
2099 ASSERT(newDrawFb != &DummyFramebuffer);
2100
2101 /* save pointers to current/old framebuffers */
2102 oldDrawFb = ctx->DrawBuffer;
2103 oldReadFb = ctx->ReadBuffer;
2104
2105 /* check if really changing bindings */
2106 if (oldDrawFb == newDrawFb)
2107 bindDrawBuf = GL_FALSE;
2108 if (oldReadFb == newReadFb)
2109 bindReadBuf = GL_FALSE;
2110
2111 /*
2112 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2113 *
2114 * We also check if we're beginning and/or ending render-to-texture.
2115 * When a framebuffer with texture attachments is unbound, call
2116 * ctx->Driver.FinishRenderTexture().
2117 * When a framebuffer with texture attachments is bound, call
2118 * ctx->Driver.RenderTexture().
2119 *
2120 * Note that if the ReadBuffer has texture attachments we don't consider
2121 * that a render-to-texture case.
2122 */
2123 if (bindReadBuf) {
2124 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2125
2126 /* check if old readbuffer was render-to-texture */
2127 check_end_texture_render(ctx, oldReadFb);
2128
2129 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2130 }
2131
2132 if (bindDrawBuf) {
2133 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2134
2135 /* check if old framebuffer had any texture attachments */
2136 if (oldDrawFb)
2137 check_end_texture_render(ctx, oldDrawFb);
2138
2139 /* check if newly bound framebuffer has any texture attachments */
2140 check_begin_texture_render(ctx, newDrawFb);
2141
2142 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2143 }
2144
2145 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2146 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2147 }
2148 }
2149
2150 void GLAPIENTRY
2151 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2152 {
2153 GET_CURRENT_CONTEXT(ctx);
2154
2155 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2156 * point, but they allow the use of user-generated names.
2157 */
2158 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2159 }
2160
2161
2162 void GLAPIENTRY
2163 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2164 {
2165 /* This function should not be in the dispatch table for core profile /
2166 * OpenGL 3.1, so execution should never get here in those cases -- no
2167 * need for an explicit test.
2168 */
2169 bind_framebuffer(target, framebuffer, true);
2170 }
2171
2172
2173 void GLAPIENTRY
2174 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2175 {
2176 GLint i;
2177 GET_CURRENT_CONTEXT(ctx);
2178
2179 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2180
2181 for (i = 0; i < n; i++) {
2182 if (framebuffers[i] > 0) {
2183 struct gl_framebuffer *fb;
2184 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2185 if (fb) {
2186 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2187
2188 /* check if deleting currently bound framebuffer object */
2189 if (fb == ctx->DrawBuffer) {
2190 /* bind default */
2191 ASSERT(fb->RefCount >= 2);
2192 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2193 }
2194 if (fb == ctx->ReadBuffer) {
2195 /* bind default */
2196 ASSERT(fb->RefCount >= 2);
2197 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2198 }
2199
2200 /* remove from hash table immediately, to free the ID */
2201 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2202
2203 if (fb != &DummyFramebuffer) {
2204 /* But the object will not be freed until it's no longer
2205 * bound in any context.
2206 */
2207 _mesa_reference_framebuffer(&fb, NULL);
2208 }
2209 }
2210 }
2211 }
2212 }
2213
2214
2215 void GLAPIENTRY
2216 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2217 {
2218 GET_CURRENT_CONTEXT(ctx);
2219 GLuint first;
2220 GLint i;
2221
2222 if (n < 0) {
2223 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
2224 return;
2225 }
2226
2227 if (!framebuffers)
2228 return;
2229
2230 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2231
2232 for (i = 0; i < n; i++) {
2233 GLuint name = first + i;
2234 framebuffers[i] = name;
2235 /* insert dummy placeholder into hash table */
2236 mtx_lock(&ctx->Shared->Mutex);
2237 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
2238 mtx_unlock(&ctx->Shared->Mutex);
2239 }
2240 }
2241
2242
2243 GLenum GLAPIENTRY
2244 _mesa_CheckFramebufferStatus(GLenum target)
2245 {
2246 struct gl_framebuffer *buffer;
2247 GET_CURRENT_CONTEXT(ctx);
2248
2249 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2250
2251 if (MESA_VERBOSE & VERBOSE_API)
2252 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2253 _mesa_lookup_enum_by_nr(target));
2254
2255 buffer = get_framebuffer_target(ctx, target);
2256 if (!buffer) {
2257 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
2258 return 0;
2259 }
2260
2261 if (_mesa_is_winsys_fbo(buffer)) {
2262 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2263 if (buffer != &IncompleteFramebuffer) {
2264 return GL_FRAMEBUFFER_COMPLETE_EXT;
2265 } else {
2266 return GL_FRAMEBUFFER_UNDEFINED;
2267 }
2268 }
2269
2270 /* No need to flush here */
2271
2272 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2273 _mesa_test_framebuffer_completeness(ctx, buffer);
2274 }
2275
2276 return buffer->_Status;
2277 }
2278
2279
2280 /**
2281 * Replicate the src attachment point. Used by framebuffer_texture() when
2282 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2283 * GL_STENCIL_ATTACHMENT.
2284 */
2285 static void
2286 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2287 gl_buffer_index dst,
2288 gl_buffer_index src)
2289 {
2290 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2291 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2292
2293 assert(src_att->Texture != NULL);
2294 assert(src_att->Renderbuffer != NULL);
2295
2296 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2297 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2298 dst_att->Type = src_att->Type;
2299 dst_att->Complete = src_att->Complete;
2300 dst_att->TextureLevel = src_att->TextureLevel;
2301 dst_att->Zoffset = src_att->Zoffset;
2302 }
2303
2304
2305 /**
2306 * Common code called by glFramebufferTexture1D/2D/3DEXT() and
2307 * glFramebufferTextureLayerEXT().
2308 *
2309 * \param textarget is the textarget that was passed to the
2310 * glFramebufferTexture...() function, or 0 if the corresponding function
2311 * doesn't have a textarget parameter.
2312 *
2313 * \param layered is true if this function was called from
2314 * glFramebufferTexture(), false otherwise.
2315 */
2316 static void
2317 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
2318 GLenum attachment, GLenum textarget, GLuint texture,
2319 GLint level, GLint zoffset, GLboolean layered)
2320 {
2321 struct gl_renderbuffer_attachment *att;
2322 struct gl_texture_object *texObj = NULL;
2323 struct gl_framebuffer *fb;
2324 GLenum maxLevelsTarget;
2325
2326 fb = get_framebuffer_target(ctx, target);
2327 if (!fb) {
2328 _mesa_error(ctx, GL_INVALID_ENUM,
2329 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
2330 return;
2331 }
2332
2333 /* check framebuffer binding */
2334 if (_mesa_is_winsys_fbo(fb)) {
2335 _mesa_error(ctx, GL_INVALID_OPERATION,
2336 "glFramebufferTexture%sEXT", caller);
2337 return;
2338 }
2339
2340 /* The textarget, level, and zoffset parameters are only validated if
2341 * texture is non-zero.
2342 */
2343 if (texture) {
2344 GLboolean err = GL_TRUE;
2345
2346 texObj = _mesa_lookup_texture(ctx, texture);
2347 if (texObj != NULL) {
2348 if (textarget == 0) {
2349 if (layered) {
2350 /* We're being called by glFramebufferTexture() and textarget
2351 * is not used.
2352 */
2353 switch (texObj->Target) {
2354 case GL_TEXTURE_3D:
2355 case GL_TEXTURE_1D_ARRAY_EXT:
2356 case GL_TEXTURE_2D_ARRAY_EXT:
2357 case GL_TEXTURE_CUBE_MAP:
2358 case GL_TEXTURE_CUBE_MAP_ARRAY:
2359 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2360 err = false;
2361 break;
2362 case GL_TEXTURE_1D:
2363 case GL_TEXTURE_2D:
2364 case GL_TEXTURE_RECTANGLE:
2365 case GL_TEXTURE_2D_MULTISAMPLE:
2366 /* These texture types are valid to pass to
2367 * glFramebufferTexture(), but since they aren't layered, it
2368 * is equivalent to calling glFramebufferTexture{1D,2D}().
2369 */
2370 err = false;
2371 layered = false;
2372 textarget = texObj->Target;
2373 break;
2374 default:
2375 err = true;
2376 break;
2377 }
2378 } else {
2379 /* We're being called by glFramebufferTextureLayer() and
2380 * textarget is not used. The only legal texture types for
2381 * that function are 3D and 1D/2D arrays textures.
2382 */
2383 err = (texObj->Target != GL_TEXTURE_3D) &&
2384 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2385 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
2386 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
2387 (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2388 }
2389 }
2390 else {
2391 /* Make sure textarget is consistent with the texture's type */
2392 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2393 ? !_mesa_is_cube_face(textarget)
2394 : (texObj->Target != textarget);
2395 }
2396 }
2397 else {
2398 /* can't render to a non-existant texture */
2399 _mesa_error(ctx, GL_INVALID_OPERATION,
2400 "glFramebufferTexture%sEXT(non existant texture)",
2401 caller);
2402 return;
2403 }
2404
2405 if (err) {
2406 _mesa_error(ctx, GL_INVALID_OPERATION,
2407 "glFramebufferTexture%sEXT(texture target mismatch)",
2408 caller);
2409 return;
2410 }
2411
2412 if (texObj->Target == GL_TEXTURE_3D) {
2413 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2414 if (zoffset < 0 || zoffset >= maxSize) {
2415 _mesa_error(ctx, GL_INVALID_VALUE,
2416 "glFramebufferTexture%sEXT(zoffset)", caller);
2417 return;
2418 }
2419 }
2420 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2421 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
2422 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
2423 (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
2424 if (zoffset < 0 ||
2425 zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
2426 _mesa_error(ctx, GL_INVALID_VALUE,
2427 "glFramebufferTexture%sEXT(layer)", caller);
2428 return;
2429 }
2430 }
2431
2432 maxLevelsTarget = textarget ? textarget : texObj->Target;
2433 if ((level < 0) ||
2434 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2435 _mesa_error(ctx, GL_INVALID_VALUE,
2436 "glFramebufferTexture%sEXT(level)", caller);
2437 return;
2438 }
2439 }
2440
2441 att = get_attachment(ctx, fb, attachment);
2442 if (att == NULL) {
2443 _mesa_error(ctx, GL_INVALID_ENUM,
2444 "glFramebufferTexture%sEXT(attachment)", caller);
2445 return;
2446 }
2447
2448 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2449
2450 mtx_lock(&fb->Mutex);
2451 if (texObj) {
2452 if (attachment == GL_DEPTH_ATTACHMENT &&
2453 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2454 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2455 _mesa_tex_target_to_face(textarget) ==
2456 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2457 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2458 /* The texture object is already attached to the stencil attachment
2459 * point. Don't create a new renderbuffer; just reuse the stencil
2460 * attachment's. This is required to prevent a GL error in
2461 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2462 */
2463 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2464 BUFFER_STENCIL);
2465 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2466 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2467 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2468 _mesa_tex_target_to_face(textarget) ==
2469 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2470 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2471 /* As above, but with depth and stencil transposed. */
2472 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2473 BUFFER_DEPTH);
2474 } else {
2475 set_texture_attachment(ctx, fb, att, texObj, textarget,
2476 level, zoffset, layered);
2477 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2478 /* Above we created a new renderbuffer and attached it to the
2479 * depth attachment point. Now attach it to the stencil attachment
2480 * point too.
2481 */
2482 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2483 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2484 BUFFER_DEPTH);
2485 }
2486 }
2487
2488 /* Set the render-to-texture flag. We'll check this flag in
2489 * glTexImage() and friends to determine if we need to revalidate
2490 * any FBOs that might be rendering into this texture.
2491 * This flag never gets cleared since it's non-trivial to determine
2492 * when all FBOs might be done rendering to this texture. That's OK
2493 * though since it's uncommon to render to a texture then repeatedly
2494 * call glTexImage() to change images in the texture.
2495 */
2496 texObj->_RenderToTexture = GL_TRUE;
2497 }
2498 else {
2499 remove_attachment(ctx, att);
2500 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2501 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2502 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2503 }
2504 }
2505
2506 invalidate_framebuffer(fb);
2507
2508 mtx_unlock(&fb->Mutex);
2509 }
2510
2511
2512 void GLAPIENTRY
2513 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
2514 GLenum textarget, GLuint texture, GLint level)
2515 {
2516 GET_CURRENT_CONTEXT(ctx);
2517
2518 if (texture != 0) {
2519 GLboolean error;
2520
2521 switch (textarget) {
2522 case GL_TEXTURE_1D:
2523 error = GL_FALSE;
2524 break;
2525 case GL_TEXTURE_1D_ARRAY:
2526 error = !ctx->Extensions.EXT_texture_array;
2527 break;
2528 default:
2529 error = GL_TRUE;
2530 }
2531
2532 if (error) {
2533 _mesa_error(ctx, GL_INVALID_OPERATION,
2534 "glFramebufferTexture1DEXT(textarget=%s)",
2535 _mesa_lookup_enum_by_nr(textarget));
2536 return;
2537 }
2538 }
2539
2540 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2541 level, 0, GL_FALSE);
2542 }
2543
2544
2545 void GLAPIENTRY
2546 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
2547 GLenum textarget, GLuint texture, GLint level)
2548 {
2549 GET_CURRENT_CONTEXT(ctx);
2550
2551 if (texture != 0) {
2552 GLboolean error;
2553
2554 switch (textarget) {
2555 case GL_TEXTURE_2D:
2556 error = GL_FALSE;
2557 break;
2558 case GL_TEXTURE_RECTANGLE:
2559 error = _mesa_is_gles(ctx)
2560 || !ctx->Extensions.NV_texture_rectangle;
2561 break;
2562 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2563 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2564 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2565 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2566 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2567 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2568 error = !ctx->Extensions.ARB_texture_cube_map;
2569 break;
2570 case GL_TEXTURE_2D_ARRAY:
2571 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2572 || !ctx->Extensions.EXT_texture_array;
2573 break;
2574 case GL_TEXTURE_2D_MULTISAMPLE:
2575 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2576 error = _mesa_is_gles(ctx)
2577 || !ctx->Extensions.ARB_texture_multisample;
2578 break;
2579 default:
2580 error = GL_TRUE;
2581 }
2582
2583 if (error) {
2584 _mesa_error(ctx, GL_INVALID_OPERATION,
2585 "glFramebufferTexture2DEXT(textarget=%s)",
2586 _mesa_lookup_enum_by_nr(textarget));
2587 return;
2588 }
2589 }
2590
2591 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2592 level, 0, GL_FALSE);
2593 }
2594
2595
2596 void GLAPIENTRY
2597 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
2598 GLenum textarget, GLuint texture,
2599 GLint level, GLint zoffset)
2600 {
2601 GET_CURRENT_CONTEXT(ctx);
2602
2603 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2604 _mesa_error(ctx, GL_INVALID_OPERATION,
2605 "glFramebufferTexture3DEXT(textarget)");
2606 return;
2607 }
2608
2609 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2610 level, zoffset, GL_FALSE);
2611 }
2612
2613
2614 void GLAPIENTRY
2615 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
2616 GLuint texture, GLint level, GLint layer)
2617 {
2618 GET_CURRENT_CONTEXT(ctx);
2619
2620 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2621 level, layer, GL_FALSE);
2622 }
2623
2624
2625 void GLAPIENTRY
2626 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
2627 GLuint texture, GLint level)
2628 {
2629 GET_CURRENT_CONTEXT(ctx);
2630
2631 if (_mesa_has_geometry_shaders(ctx)) {
2632 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2633 level, 0, GL_TRUE);
2634 } else {
2635 _mesa_error(ctx, GL_INVALID_OPERATION,
2636 "unsupported function (glFramebufferTexture) called");
2637 }
2638 }
2639
2640
2641 void GLAPIENTRY
2642 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
2643 GLenum renderbufferTarget,
2644 GLuint renderbuffer)
2645 {
2646 struct gl_renderbuffer_attachment *att;
2647 struct gl_framebuffer *fb;
2648 struct gl_renderbuffer *rb;
2649 GET_CURRENT_CONTEXT(ctx);
2650
2651 fb = get_framebuffer_target(ctx, target);
2652 if (!fb) {
2653 _mesa_error(ctx, GL_INVALID_ENUM,
2654 "glFramebufferRenderbufferEXT(target)");
2655 return;
2656 }
2657
2658 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2659 _mesa_error(ctx, GL_INVALID_ENUM,
2660 "glFramebufferRenderbufferEXT(renderbufferTarget)");
2661 return;
2662 }
2663
2664 if (_mesa_is_winsys_fbo(fb)) {
2665 /* Can't attach new renderbuffers to a window system framebuffer */
2666 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
2667 return;
2668 }
2669
2670 att = get_attachment(ctx, fb, attachment);
2671 if (att == NULL) {
2672 _mesa_error(ctx, GL_INVALID_ENUM,
2673 "glFramebufferRenderbufferEXT(invalid attachment %s)",
2674 _mesa_lookup_enum_by_nr(attachment));
2675 return;
2676 }
2677
2678 if (renderbuffer) {
2679 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2680 if (!rb) {
2681 _mesa_error(ctx, GL_INVALID_OPERATION,
2682 "glFramebufferRenderbufferEXT(non-existant"
2683 " renderbuffer %u)", renderbuffer);
2684 return;
2685 }
2686 else if (rb == &DummyRenderbuffer) {
2687 _mesa_error(ctx, GL_INVALID_OPERATION,
2688 "glFramebufferRenderbufferEXT(renderbuffer %u)",
2689 renderbuffer);
2690 return;
2691 }
2692 }
2693 else {
2694 /* remove renderbuffer attachment */
2695 rb = NULL;
2696 }
2697
2698 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2699 rb && rb->Format != MESA_FORMAT_NONE) {
2700 /* make sure the renderbuffer is a depth/stencil format */
2701 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2702 if (baseFormat != GL_DEPTH_STENCIL) {
2703 _mesa_error(ctx, GL_INVALID_OPERATION,
2704 "glFramebufferRenderbufferEXT(renderbuffer"
2705 " is not DEPTH_STENCIL format)");
2706 return;
2707 }
2708 }
2709
2710 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2711
2712 assert(ctx->Driver.FramebufferRenderbuffer);
2713 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2714
2715 /* Some subsequent GL commands may depend on the framebuffer's visual
2716 * after the binding is updated. Update visual info now.
2717 */
2718 _mesa_update_framebuffer_visual(ctx, fb);
2719 }
2720
2721
2722 void GLAPIENTRY
2723 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
2724 GLenum pname, GLint *params)
2725 {
2726 const struct gl_renderbuffer_attachment *att;
2727 struct gl_framebuffer *buffer;
2728 GLenum err;
2729 GET_CURRENT_CONTEXT(ctx);
2730
2731 /* The error differs in GL and GLES. */
2732 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2733
2734 buffer = get_framebuffer_target(ctx, target);
2735 if (!buffer) {
2736 _mesa_error(ctx, GL_INVALID_ENUM,
2737 "glGetFramebufferAttachmentParameterivEXT(target)");
2738 return;
2739 }
2740
2741 if (_mesa_is_winsys_fbo(buffer)) {
2742 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2743 * says:
2744 *
2745 * "If the framebuffer currently bound to target is zero, then
2746 * INVALID_OPERATION is generated."
2747 *
2748 * The EXT_framebuffer_object spec has the same wording, and the
2749 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2750 * spec.
2751 */
2752 if ((!_mesa_is_desktop_gl(ctx) ||
2753 !ctx->Extensions.ARB_framebuffer_object)
2754 && !_mesa_is_gles3(ctx)) {
2755 _mesa_error(ctx, GL_INVALID_OPERATION,
2756 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2757 return;
2758 }
2759
2760 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
2761 attachment != GL_DEPTH && attachment != GL_STENCIL) {
2762 _mesa_error(ctx, GL_INVALID_OPERATION,
2763 "glGetFramebufferAttachmentParameteriv(attachment)");
2764 return;
2765 }
2766 /* the default / window-system FBO */
2767 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2768 }
2769 else {
2770 /* user-created framebuffer FBO */
2771 att = get_attachment(ctx, buffer, attachment);
2772 }
2773
2774 if (att == NULL) {
2775 _mesa_error(ctx, GL_INVALID_ENUM,
2776 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2777 return;
2778 }
2779
2780 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2781 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2782 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
2783 /* This behavior is first specified in OpenGL 4.4 specification.
2784 *
2785 * From the OpenGL 4.4 spec page 275:
2786 * "This query cannot be performed for a combined depth+stencil
2787 * attachment, since it does not have a single format."
2788 */
2789 _mesa_error(ctx, GL_INVALID_OPERATION,
2790 "glGetFramebufferAttachmentParameteriv("
2791 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
2792 " is invalid for depth+stencil attachment)");
2793 return;
2794 }
2795 /* the depth and stencil attachments must point to the same buffer */
2796 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2797 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2798 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2799 _mesa_error(ctx, GL_INVALID_OPERATION,
2800 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2801 " attachments differ)");
2802 return;
2803 }
2804 }
2805
2806 /* No need to flush here */
2807
2808 switch (pname) {
2809 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2810 *params = _mesa_is_winsys_fbo(buffer)
2811 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2812 return;
2813 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2814 if (att->Type == GL_RENDERBUFFER_EXT) {
2815 *params = att->Renderbuffer->Name;
2816 }
2817 else if (att->Type == GL_TEXTURE) {
2818 *params = att->Texture->Name;
2819 }
2820 else {
2821 assert(att->Type == GL_NONE);
2822 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2823 *params = 0;
2824 } else {
2825 goto invalid_pname_enum;
2826 }
2827 }
2828 return;
2829 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2830 if (att->Type == GL_TEXTURE) {
2831 *params = att->TextureLevel;
2832 }
2833 else if (att->Type == GL_NONE) {
2834 _mesa_error(ctx, err,
2835 "glGetFramebufferAttachmentParameterivEXT(pname)");
2836 }
2837 else {
2838 goto invalid_pname_enum;
2839 }
2840 return;
2841 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2842 if (att->Type == GL_TEXTURE) {
2843 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2844 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2845 }
2846 else {
2847 *params = 0;
2848 }
2849 }
2850 else if (att->Type == GL_NONE) {
2851 _mesa_error(ctx, err,
2852 "glGetFramebufferAttachmentParameterivEXT(pname)");
2853 }
2854 else {
2855 goto invalid_pname_enum;
2856 }
2857 return;
2858 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2859 if (ctx->API == API_OPENGLES) {
2860 goto invalid_pname_enum;
2861 } else if (att->Type == GL_NONE) {
2862 _mesa_error(ctx, err,
2863 "glGetFramebufferAttachmentParameterivEXT(pname)");
2864 } else if (att->Type == GL_TEXTURE) {
2865 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2866 *params = att->Zoffset;
2867 }
2868 else {
2869 *params = 0;
2870 }
2871 }
2872 else {
2873 goto invalid_pname_enum;
2874 }
2875 return;
2876 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2877 if ((!_mesa_is_desktop_gl(ctx) ||
2878 !ctx->Extensions.ARB_framebuffer_object)
2879 && !_mesa_is_gles3(ctx)) {
2880 goto invalid_pname_enum;
2881 }
2882 else if (att->Type == GL_NONE) {
2883 _mesa_error(ctx, err,
2884 "glGetFramebufferAttachmentParameterivEXT(pname)");
2885 }
2886 else {
2887 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2888 *params =
2889 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2890 }
2891 else {
2892 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2893 * if the sRGB conversion is unsupported. */
2894 *params = GL_LINEAR;
2895 }
2896 }
2897 return;
2898 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2899 if ((ctx->API != API_OPENGL_COMPAT ||
2900 !ctx->Extensions.ARB_framebuffer_object)
2901 && ctx->API != API_OPENGL_CORE
2902 && !_mesa_is_gles3(ctx)) {
2903 goto invalid_pname_enum;
2904 }
2905 else if (att->Type == GL_NONE) {
2906 _mesa_error(ctx, err,
2907 "glGetFramebufferAttachmentParameterivEXT(pname)");
2908 }
2909 else {
2910 mesa_format format = att->Renderbuffer->Format;
2911
2912 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
2913 * 3.0.1 spec says:
2914 *
2915 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
2916 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
2917 * generate an INVALID_OPERATION error.
2918 */
2919 if (_mesa_is_gles3(ctx) &&
2920 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2921 _mesa_error(ctx, GL_INVALID_OPERATION,
2922 "glGetFramebufferAttachmentParameteriv(cannot query "
2923 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
2924 "GL_DEPTH_STENCIL_ATTACHMENT");
2925 return;
2926 }
2927
2928 if (format == MESA_FORMAT_S_UINT8) {
2929 /* special cases */
2930 *params = GL_INDEX;
2931 }
2932 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
2933 /* depends on the attachment parameter */
2934 if (attachment == GL_STENCIL_ATTACHMENT) {
2935 *params = GL_INDEX;
2936 }
2937 else {
2938 *params = GL_FLOAT;
2939 }
2940 }
2941 else {
2942 *params = _mesa_get_format_datatype(format);
2943 }
2944 }
2945 return;
2946 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2947 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2948 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2949 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2950 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2951 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2952 if ((!_mesa_is_desktop_gl(ctx) ||
2953 !ctx->Extensions.ARB_framebuffer_object)
2954 && !_mesa_is_gles3(ctx)) {
2955 goto invalid_pname_enum;
2956 }
2957 else if (att->Type == GL_NONE) {
2958 _mesa_error(ctx, err,
2959 "glGetFramebufferAttachmentParameterivEXT(pname)");
2960 }
2961 else if (att->Texture) {
2962 const struct gl_texture_image *texImage =
2963 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2964 att->TextureLevel);
2965 if (texImage) {
2966 *params = get_component_bits(pname, texImage->_BaseFormat,
2967 texImage->TexFormat);
2968 }
2969 else {
2970 *params = 0;
2971 }
2972 }
2973 else if (att->Renderbuffer) {
2974 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2975 att->Renderbuffer->Format);
2976 }
2977 else {
2978 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
2979 " invalid FBO attachment structure");
2980 }
2981 return;
2982 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
2983 if (!_mesa_has_geometry_shaders(ctx)) {
2984 goto invalid_pname_enum;
2985 } else if (att->Type == GL_TEXTURE) {
2986 *params = att->Layered;
2987 } else if (att->Type == GL_NONE) {
2988 _mesa_error(ctx, err,
2989 "glGetFramebufferAttachmentParameteriv(pname)");
2990 } else {
2991 goto invalid_pname_enum;
2992 }
2993 return;
2994 default:
2995 goto invalid_pname_enum;
2996 }
2997
2998 return;
2999
3000 invalid_pname_enum:
3001 _mesa_error(ctx, GL_INVALID_ENUM,
3002 "glGetFramebufferAttachmentParameteriv(pname)");
3003 return;
3004 }
3005
3006
3007 static void
3008 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3009 const GLenum *attachments, GLint x, GLint y,
3010 GLsizei width, GLsizei height, const char *name)
3011 {
3012 int i;
3013 struct gl_framebuffer *fb;
3014 GET_CURRENT_CONTEXT(ctx);
3015
3016 fb = get_framebuffer_target(ctx, target);
3017 if (!fb) {
3018 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3019 return;
3020 }
3021
3022 if (numAttachments < 0) {
3023 _mesa_error(ctx, GL_INVALID_VALUE,
3024 "%s(numAttachments < 0)", name);
3025 return;
3026 }
3027
3028 /* The GL_ARB_invalidate_subdata spec says:
3029 *
3030 * "If an attachment is specified that does not exist in the
3031 * framebuffer bound to <target>, it is ignored."
3032 *
3033 * It also says:
3034 *
3035 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3036 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3037 * INVALID_OPERATION is generated."
3038 *
3039 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3040 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3041 * set of retrictions).
3042 */
3043 for (i = 0; i < numAttachments; i++) {
3044 if (_mesa_is_winsys_fbo(fb)) {
3045 switch (attachments[i]) {
3046 case GL_ACCUM:
3047 case GL_AUX0:
3048 case GL_AUX1:
3049 case GL_AUX2:
3050 case GL_AUX3:
3051 /* Accumulation buffers and auxilary buffers were removed in
3052 * OpenGL 3.1, and they never existed in OpenGL ES.
3053 */
3054 if (ctx->API != API_OPENGL_COMPAT)
3055 goto invalid_enum;
3056 break;
3057 case GL_COLOR:
3058 case GL_DEPTH:
3059 case GL_STENCIL:
3060 break;
3061 case GL_BACK_LEFT:
3062 case GL_BACK_RIGHT:
3063 case GL_FRONT_LEFT:
3064 case GL_FRONT_RIGHT:
3065 if (!_mesa_is_desktop_gl(ctx))
3066 goto invalid_enum;
3067 break;
3068 default:
3069 goto invalid_enum;
3070 }
3071 } else {
3072 switch (attachments[i]) {
3073 case GL_DEPTH_ATTACHMENT:
3074 case GL_STENCIL_ATTACHMENT:
3075 break;
3076 case GL_COLOR_ATTACHMENT0:
3077 case GL_COLOR_ATTACHMENT1:
3078 case GL_COLOR_ATTACHMENT2:
3079 case GL_COLOR_ATTACHMENT3:
3080 case GL_COLOR_ATTACHMENT4:
3081 case GL_COLOR_ATTACHMENT5:
3082 case GL_COLOR_ATTACHMENT6:
3083 case GL_COLOR_ATTACHMENT7:
3084 case GL_COLOR_ATTACHMENT8:
3085 case GL_COLOR_ATTACHMENT9:
3086 case GL_COLOR_ATTACHMENT10:
3087 case GL_COLOR_ATTACHMENT11:
3088 case GL_COLOR_ATTACHMENT12:
3089 case GL_COLOR_ATTACHMENT13:
3090 case GL_COLOR_ATTACHMENT14:
3091 case GL_COLOR_ATTACHMENT15: {
3092 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3093 if (k >= ctx->Const.MaxColorAttachments) {
3094 _mesa_error(ctx, GL_INVALID_OPERATION,
3095 "%s(attachment >= max. color attachments)", name);
3096 return;
3097 }
3098 break;
3099 }
3100 default:
3101 goto invalid_enum;
3102 }
3103 }
3104 }
3105
3106 /* We don't actually do anything for this yet. Just return after
3107 * validating the parameters and generating the required errors.
3108 */
3109 return;
3110
3111 invalid_enum:
3112 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3113 return;
3114 }
3115
3116
3117 void GLAPIENTRY
3118 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3119 const GLenum *attachments, GLint x, GLint y,
3120 GLsizei width, GLsizei height)
3121 {
3122 invalidate_framebuffer_storage(target, numAttachments, attachments,
3123 x, y, width, height,
3124 "glInvalidateSubFramebuffer");
3125 }
3126
3127
3128 void GLAPIENTRY
3129 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3130 const GLenum *attachments)
3131 {
3132 /* The GL_ARB_invalidate_subdata spec says:
3133 *
3134 * "The command
3135 *
3136 * void InvalidateFramebuffer(enum target,
3137 * sizei numAttachments,
3138 * const enum *attachments);
3139 *
3140 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3141 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3142 * <MAX_VIEWPORT_DIMS[1]> respectively."
3143 */
3144 invalidate_framebuffer_storage(target, numAttachments, attachments,
3145 0, 0,
3146 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3147 "glInvalidateFramebuffer");
3148 }
3149
3150
3151 void GLAPIENTRY
3152 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
3153 const GLenum *attachments)
3154 {
3155 struct gl_framebuffer *fb;
3156 GLint i;
3157
3158 GET_CURRENT_CONTEXT(ctx);
3159
3160 fb = get_framebuffer_target(ctx, target);
3161 if (!fb) {
3162 _mesa_error(ctx, GL_INVALID_ENUM,
3163 "glDiscardFramebufferEXT(target %s)",
3164 _mesa_lookup_enum_by_nr(target));
3165 return;
3166 }
3167
3168 if (numAttachments < 0) {
3169 _mesa_error(ctx, GL_INVALID_VALUE,
3170 "glDiscardFramebufferEXT(numAttachments < 0)");
3171 return;
3172 }
3173
3174 for (i = 0; i < numAttachments; i++) {
3175 switch (attachments[i]) {
3176 case GL_COLOR:
3177 case GL_DEPTH:
3178 case GL_STENCIL:
3179 if (_mesa_is_user_fbo(fb))
3180 goto invalid_enum;
3181 break;
3182 case GL_COLOR_ATTACHMENT0:
3183 case GL_DEPTH_ATTACHMENT:
3184 case GL_STENCIL_ATTACHMENT:
3185 if (_mesa_is_winsys_fbo(fb))
3186 goto invalid_enum;
3187 break;
3188 default:
3189 goto invalid_enum;
3190 }
3191 }
3192
3193 if (ctx->Driver.DiscardFramebuffer)
3194 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
3195
3196 return;
3197
3198 invalid_enum:
3199 _mesa_error(ctx, GL_INVALID_ENUM,
3200 "glDiscardFramebufferEXT(attachment %s)",
3201 _mesa_lookup_enum_by_nr(attachments[i]));
3202 }