mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativ
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * Helper routine for getting a gl_framebuffer.
125 */
126 struct gl_framebuffer *
127 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
128 {
129 struct gl_framebuffer *fb;
130
131 if (id == 0)
132 return NULL;
133
134 fb = (struct gl_framebuffer *)
135 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
136 return fb;
137 }
138
139
140 /**
141 * Mark the given framebuffer as invalid. This will force the
142 * test for framebuffer completeness to be done before the framebuffer
143 * is used.
144 */
145 static void
146 invalidate_framebuffer(struct gl_framebuffer *fb)
147 {
148 fb->_Status = 0; /* "indeterminate" */
149 }
150
151
152 /**
153 * Return the gl_framebuffer object which corresponds to the given
154 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
155 * Check support for GL_EXT_framebuffer_blit to determine if certain
156 * targets are legal.
157 * \return gl_framebuffer pointer or NULL if target is illegal
158 */
159 static struct gl_framebuffer *
160 get_framebuffer_target(struct gl_context *ctx, GLenum target)
161 {
162 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
163 switch (target) {
164 case GL_DRAW_FRAMEBUFFER:
165 return have_fb_blit ? ctx->DrawBuffer : NULL;
166 case GL_READ_FRAMEBUFFER:
167 return have_fb_blit ? ctx->ReadBuffer : NULL;
168 case GL_FRAMEBUFFER_EXT:
169 return ctx->DrawBuffer;
170 default:
171 return NULL;
172 }
173 }
174
175
176 /**
177 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
178 * gl_renderbuffer_attachment object.
179 * This function is only used for user-created FB objects, not the
180 * default / window-system FB object.
181 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
182 * the depth buffer attachment point.
183 */
184 static struct gl_renderbuffer_attachment *
185 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
186 GLenum attachment)
187 {
188 GLuint i;
189
190 assert(_mesa_is_user_fbo(fb));
191
192 switch (attachment) {
193 case GL_COLOR_ATTACHMENT0_EXT:
194 case GL_COLOR_ATTACHMENT1_EXT:
195 case GL_COLOR_ATTACHMENT2_EXT:
196 case GL_COLOR_ATTACHMENT3_EXT:
197 case GL_COLOR_ATTACHMENT4_EXT:
198 case GL_COLOR_ATTACHMENT5_EXT:
199 case GL_COLOR_ATTACHMENT6_EXT:
200 case GL_COLOR_ATTACHMENT7_EXT:
201 case GL_COLOR_ATTACHMENT8_EXT:
202 case GL_COLOR_ATTACHMENT9_EXT:
203 case GL_COLOR_ATTACHMENT10_EXT:
204 case GL_COLOR_ATTACHMENT11_EXT:
205 case GL_COLOR_ATTACHMENT12_EXT:
206 case GL_COLOR_ATTACHMENT13_EXT:
207 case GL_COLOR_ATTACHMENT14_EXT:
208 case GL_COLOR_ATTACHMENT15_EXT:
209 /* Only OpenGL ES 1.x forbids color attachments other than
210 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
211 * hardware is used.
212 */
213 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
214 if (i >= ctx->Const.MaxColorAttachments
215 || (i > 0 && ctx->API == API_OPENGLES)) {
216 return NULL;
217 }
218 return &fb->Attachment[BUFFER_COLOR0 + i];
219 case GL_DEPTH_STENCIL_ATTACHMENT:
220 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
221 return NULL;
222 /* fall-through */
223 case GL_DEPTH_ATTACHMENT_EXT:
224 return &fb->Attachment[BUFFER_DEPTH];
225 case GL_STENCIL_ATTACHMENT_EXT:
226 return &fb->Attachment[BUFFER_STENCIL];
227 default:
228 return NULL;
229 }
230 }
231
232
233 /**
234 * As above, but only used for getting attachments of the default /
235 * window-system framebuffer (not user-created framebuffer objects).
236 */
237 static struct gl_renderbuffer_attachment *
238 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
239 GLenum attachment)
240 {
241 assert(_mesa_is_winsys_fbo(fb));
242
243 if (_mesa_is_gles3(ctx)) {
244 assert(attachment == GL_BACK ||
245 attachment == GL_DEPTH ||
246 attachment == GL_STENCIL);
247 switch (attachment) {
248 case GL_BACK:
249 /* Since there is no stereo rendering in ES 3.0, only return the
250 * LEFT bits.
251 */
252 if (ctx->DrawBuffer->Visual.doubleBufferMode)
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 return &fb->Attachment[BUFFER_FRONT_LEFT];
255 case GL_DEPTH:
256 return &fb->Attachment[BUFFER_DEPTH];
257 case GL_STENCIL:
258 return &fb->Attachment[BUFFER_STENCIL];
259 }
260 }
261
262 switch (attachment) {
263 case GL_FRONT_LEFT:
264 return &fb->Attachment[BUFFER_FRONT_LEFT];
265 case GL_FRONT_RIGHT:
266 return &fb->Attachment[BUFFER_FRONT_RIGHT];
267 case GL_BACK_LEFT:
268 return &fb->Attachment[BUFFER_BACK_LEFT];
269 case GL_BACK_RIGHT:
270 return &fb->Attachment[BUFFER_BACK_RIGHT];
271 case GL_AUX0:
272 if (fb->Visual.numAuxBuffers == 1) {
273 return &fb->Attachment[BUFFER_AUX0];
274 }
275 return NULL;
276
277 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
278 *
279 * "If the default framebuffer is bound to target, then attachment must
280 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
281 * identifying a color buffer; DEPTH, identifying the depth buffer; or
282 * STENCIL, identifying the stencil buffer."
283 *
284 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
285 * language. However, revision #33 of the ARB_framebuffer_object spec
286 * says:
287 *
288 * "If the default framebuffer is bound to <target>, then <attachment>
289 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
290 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
291 * depth buffer, or the stencil buffer, and <pname> may be
292 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
293 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
294 *
295 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
296 * from glext.h, so shipping apps should not use those values.
297 *
298 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
299 * support queries of the window system FBO.
300 */
301 case GL_DEPTH:
302 return &fb->Attachment[BUFFER_DEPTH];
303 case GL_STENCIL:
304 return &fb->Attachment[BUFFER_STENCIL];
305 default:
306 return NULL;
307 }
308 }
309
310
311
312 /**
313 * Remove any texture or renderbuffer attached to the given attachment
314 * point. Update reference counts, etc.
315 */
316 static void
317 remove_attachment(struct gl_context *ctx,
318 struct gl_renderbuffer_attachment *att)
319 {
320 struct gl_renderbuffer *rb = att->Renderbuffer;
321
322 /* tell driver that we're done rendering to this texture. */
323 if (rb && rb->NeedsFinishRenderTexture)
324 ctx->Driver.FinishRenderTexture(ctx, rb);
325
326 if (att->Type == GL_TEXTURE) {
327 ASSERT(att->Texture);
328 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
329 ASSERT(!att->Texture);
330 }
331 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
332 ASSERT(!att->Texture);
333 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
334 ASSERT(!att->Renderbuffer);
335 }
336 att->Type = GL_NONE;
337 att->Complete = GL_TRUE;
338 }
339
340 /**
341 * Verify a couple error conditions that will lead to an incomplete FBO and
342 * may cause problems for the driver's RenderTexture path.
343 */
344 static bool
345 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
346 {
347 const struct gl_texture_image *const texImage =
348 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
349
350 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
351 return false;
352
353 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
354 && att->Zoffset >= texImage->Height)
355 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
356 && att->Zoffset >= texImage->Depth))
357 return false;
358
359 return true;
360 }
361
362 /**
363 * Create a renderbuffer which will be set up by the driver to wrap the
364 * texture image slice.
365 *
366 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
367 * to share most of their framebuffer rendering code between winsys,
368 * renderbuffer, and texture attachments.
369 *
370 * The allocated renderbuffer uses a non-zero Name so that drivers can check
371 * it for determining vertical orientation, but we use ~0 to make it fairly
372 * unambiguous with actual user (non-texture) renderbuffers.
373 */
374 void
375 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
376 struct gl_framebuffer *fb,
377 struct gl_renderbuffer_attachment *att)
378 {
379 struct gl_texture_image *texImage;
380 struct gl_renderbuffer *rb;
381
382 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
383
384 rb = att->Renderbuffer;
385 if (!rb) {
386 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
387 if (!rb) {
388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
389 return;
390 }
391 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
392
393 /* This can't get called on a texture renderbuffer, so set it to NULL
394 * for clarity compared to user renderbuffers.
395 */
396 rb->AllocStorage = NULL;
397
398 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
399 }
400
401 if (!texImage)
402 return;
403
404 rb->_BaseFormat = texImage->_BaseFormat;
405 rb->Format = texImage->TexFormat;
406 rb->InternalFormat = texImage->InternalFormat;
407 rb->Width = texImage->Width2;
408 rb->Height = texImage->Height2;
409 rb->Depth = texImage->Depth2;
410 rb->NumSamples = texImage->NumSamples;
411 rb->TexImage = texImage;
412
413 if (driver_RenderTexture_is_safe(att))
414 ctx->Driver.RenderTexture(ctx, fb, att);
415 }
416
417 /**
418 * Bind a texture object to an attachment point.
419 * The previous binding, if any, will be removed first.
420 */
421 static void
422 set_texture_attachment(struct gl_context *ctx,
423 struct gl_framebuffer *fb,
424 struct gl_renderbuffer_attachment *att,
425 struct gl_texture_object *texObj,
426 GLenum texTarget, GLuint level, GLuint zoffset,
427 GLboolean layered)
428 {
429 struct gl_renderbuffer *rb = att->Renderbuffer;
430
431 if (rb && rb->NeedsFinishRenderTexture)
432 ctx->Driver.FinishRenderTexture(ctx, rb);
433
434 if (att->Texture == texObj) {
435 /* re-attaching same texture */
436 ASSERT(att->Type == GL_TEXTURE);
437 }
438 else {
439 /* new attachment */
440 remove_attachment(ctx, att);
441 att->Type = GL_TEXTURE;
442 assert(!att->Texture);
443 _mesa_reference_texobj(&att->Texture, texObj);
444 }
445 invalidate_framebuffer(fb);
446
447 /* always update these fields */
448 att->TextureLevel = level;
449 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
450 att->Zoffset = zoffset;
451 att->Layered = layered;
452 att->Complete = GL_FALSE;
453
454 _mesa_update_texture_renderbuffer(ctx, fb, att);
455 }
456
457
458 /**
459 * Bind a renderbuffer to an attachment point.
460 * The previous binding, if any, will be removed first.
461 */
462 static void
463 set_renderbuffer_attachment(struct gl_context *ctx,
464 struct gl_renderbuffer_attachment *att,
465 struct gl_renderbuffer *rb)
466 {
467 /* XXX check if re-doing same attachment, exit early */
468 remove_attachment(ctx, att);
469 att->Type = GL_RENDERBUFFER_EXT;
470 att->Texture = NULL; /* just to be safe */
471 att->Complete = GL_FALSE;
472 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
473 }
474
475
476 /**
477 * Fallback for ctx->Driver.FramebufferRenderbuffer()
478 * Attach a renderbuffer object to a framebuffer object.
479 */
480 void
481 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
482 struct gl_framebuffer *fb,
483 GLenum attachment, struct gl_renderbuffer *rb)
484 {
485 struct gl_renderbuffer_attachment *att;
486
487 mtx_lock(&fb->Mutex);
488
489 att = get_attachment(ctx, fb, attachment);
490 ASSERT(att);
491 if (rb) {
492 set_renderbuffer_attachment(ctx, att, rb);
493 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
494 /* do stencil attachment here (depth already done above) */
495 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
496 assert(att);
497 set_renderbuffer_attachment(ctx, att, rb);
498 }
499 rb->AttachedAnytime = GL_TRUE;
500 }
501 else {
502 remove_attachment(ctx, att);
503 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
504 /* detach stencil (depth was detached above) */
505 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
506 assert(att);
507 remove_attachment(ctx, att);
508 }
509 }
510
511 invalidate_framebuffer(fb);
512
513 mtx_unlock(&fb->Mutex);
514 }
515
516
517 /**
518 * Fallback for ctx->Driver.ValidateFramebuffer()
519 * Check if the renderbuffer's formats are supported by the software
520 * renderer.
521 * Drivers should probably override this.
522 */
523 void
524 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
525 {
526 gl_buffer_index buf;
527 for (buf = 0; buf < BUFFER_COUNT; buf++) {
528 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
529 if (rb) {
530 switch (rb->_BaseFormat) {
531 case GL_ALPHA:
532 case GL_LUMINANCE_ALPHA:
533 case GL_LUMINANCE:
534 case GL_INTENSITY:
535 case GL_RED:
536 case GL_RG:
537 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
538 return;
539
540 default:
541 switch (rb->Format) {
542 /* XXX This list is likely incomplete. */
543 case MESA_FORMAT_R9G9B9E5_FLOAT:
544 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
545 return;
546 default:;
547 /* render buffer format is supported by software rendering */
548 }
549 }
550 }
551 }
552 }
553
554
555 /**
556 * Return true if the framebuffer has a combined depth/stencil
557 * renderbuffer attached.
558 */
559 GLboolean
560 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
561 {
562 const struct gl_renderbuffer_attachment *depth =
563 &fb->Attachment[BUFFER_DEPTH];
564 const struct gl_renderbuffer_attachment *stencil =
565 &fb->Attachment[BUFFER_STENCIL];
566
567 if (depth->Type == stencil->Type) {
568 if (depth->Type == GL_RENDERBUFFER_EXT &&
569 depth->Renderbuffer == stencil->Renderbuffer)
570 return GL_TRUE;
571
572 if (depth->Type == GL_TEXTURE &&
573 depth->Texture == stencil->Texture)
574 return GL_TRUE;
575 }
576
577 return GL_FALSE;
578 }
579
580
581 /**
582 * For debug only.
583 */
584 static void
585 att_incomplete(const char *msg)
586 {
587 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
588 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
589 }
590 }
591
592
593 /**
594 * For debug only.
595 */
596 static void
597 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
598 {
599 static GLuint msg_id;
600
601 _mesa_gl_debug(ctx, &msg_id,
602 MESA_DEBUG_SOURCE_API,
603 MESA_DEBUG_TYPE_OTHER,
604 MESA_DEBUG_SEVERITY_MEDIUM,
605 "FBO incomplete: %s [%d]\n", msg, index);
606
607 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
608 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
609 }
610 }
611
612
613 /**
614 * Is the given base format a legal format for a color renderbuffer?
615 */
616 GLboolean
617 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
618 {
619 switch (baseFormat) {
620 case GL_RGB:
621 case GL_RGBA:
622 return GL_TRUE;
623 case GL_LUMINANCE:
624 case GL_LUMINANCE_ALPHA:
625 case GL_INTENSITY:
626 case GL_ALPHA:
627 return ctx->API == API_OPENGL_COMPAT &&
628 ctx->Extensions.ARB_framebuffer_object;
629 case GL_RED:
630 case GL_RG:
631 return ctx->Extensions.ARB_texture_rg;
632 default:
633 return GL_FALSE;
634 }
635 }
636
637
638 /**
639 * Is the given base format a legal format for a color renderbuffer?
640 */
641 static GLboolean
642 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
643 GLenum internalFormat)
644 {
645 const GLenum baseFormat =
646 _mesa_get_format_base_format(format);
647 GLboolean valid;
648
649 valid = _mesa_is_legal_color_format(ctx, baseFormat);
650 if (!valid || _mesa_is_desktop_gl(ctx)) {
651 return valid;
652 }
653
654 /* Reject additional cases for GLES */
655 switch (internalFormat) {
656 case GL_RGBA8_SNORM:
657 case GL_RGB32F:
658 case GL_RGB32I:
659 case GL_RGB32UI:
660 case GL_RGB16F:
661 case GL_RGB16I:
662 case GL_RGB16UI:
663 case GL_RGB8_SNORM:
664 case GL_RGB8I:
665 case GL_RGB8UI:
666 case GL_SRGB8:
667 case GL_RGB9_E5:
668 case GL_RG8_SNORM:
669 case GL_R8_SNORM:
670 return GL_FALSE;
671 default:
672 break;
673 }
674
675 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
676 internalFormat != GL_RGB10_A2) {
677 return GL_FALSE;
678 }
679
680 return GL_TRUE;
681 }
682
683
684 /**
685 * Is the given base format a legal format for a depth/stencil renderbuffer?
686 */
687 static GLboolean
688 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
689 {
690 switch (baseFormat) {
691 case GL_DEPTH_COMPONENT:
692 case GL_DEPTH_STENCIL_EXT:
693 return GL_TRUE;
694 default:
695 return GL_FALSE;
696 }
697 }
698
699
700 /**
701 * Test if an attachment point is complete and update its Complete field.
702 * \param format if GL_COLOR, this is a color attachment point,
703 * if GL_DEPTH, this is a depth component attachment point,
704 * if GL_STENCIL, this is a stencil component attachment point.
705 */
706 static void
707 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
708 struct gl_renderbuffer_attachment *att)
709 {
710 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
711
712 /* assume complete */
713 att->Complete = GL_TRUE;
714
715 /* Look for reasons why the attachment might be incomplete */
716 if (att->Type == GL_TEXTURE) {
717 const struct gl_texture_object *texObj = att->Texture;
718 struct gl_texture_image *texImage;
719 GLenum baseFormat;
720
721 if (!texObj) {
722 att_incomplete("no texobj");
723 att->Complete = GL_FALSE;
724 return;
725 }
726
727 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
728 if (!texImage) {
729 att_incomplete("no teximage");
730 att->Complete = GL_FALSE;
731 return;
732 }
733 if (texImage->Width < 1 || texImage->Height < 1) {
734 att_incomplete("teximage width/height=0");
735 att->Complete = GL_FALSE;
736 return;
737 }
738
739 switch (texObj->Target) {
740 case GL_TEXTURE_3D:
741 if (att->Zoffset >= texImage->Depth) {
742 att_incomplete("bad z offset");
743 att->Complete = GL_FALSE;
744 return;
745 }
746 break;
747 case GL_TEXTURE_1D_ARRAY:
748 if (att->Zoffset >= texImage->Height) {
749 att_incomplete("bad 1D-array layer");
750 att->Complete = GL_FALSE;
751 return;
752 }
753 break;
754 case GL_TEXTURE_2D_ARRAY:
755 if (att->Zoffset >= texImage->Depth) {
756 att_incomplete("bad 2D-array layer");
757 att->Complete = GL_FALSE;
758 return;
759 }
760 break;
761 case GL_TEXTURE_CUBE_MAP_ARRAY:
762 if (att->Zoffset >= texImage->Depth) {
763 att_incomplete("bad cube-array layer");
764 att->Complete = GL_FALSE;
765 return;
766 }
767 break;
768 }
769
770 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
771
772 if (format == GL_COLOR) {
773 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
774 att_incomplete("bad format");
775 att->Complete = GL_FALSE;
776 return;
777 }
778 if (_mesa_is_format_compressed(texImage->TexFormat)) {
779 att_incomplete("compressed internalformat");
780 att->Complete = GL_FALSE;
781 return;
782 }
783 }
784 else if (format == GL_DEPTH) {
785 if (baseFormat == GL_DEPTH_COMPONENT) {
786 /* OK */
787 }
788 else if (ctx->Extensions.ARB_depth_texture &&
789 baseFormat == GL_DEPTH_STENCIL) {
790 /* OK */
791 }
792 else {
793 att->Complete = GL_FALSE;
794 att_incomplete("bad depth format");
795 return;
796 }
797 }
798 else {
799 ASSERT(format == GL_STENCIL);
800 if (ctx->Extensions.ARB_depth_texture &&
801 baseFormat == GL_DEPTH_STENCIL) {
802 /* OK */
803 }
804 else {
805 /* no such thing as stencil-only textures */
806 att_incomplete("illegal stencil texture");
807 att->Complete = GL_FALSE;
808 return;
809 }
810 }
811 }
812 else if (att->Type == GL_RENDERBUFFER_EXT) {
813 const GLenum baseFormat =
814 _mesa_get_format_base_format(att->Renderbuffer->Format);
815
816 ASSERT(att->Renderbuffer);
817 if (!att->Renderbuffer->InternalFormat ||
818 att->Renderbuffer->Width < 1 ||
819 att->Renderbuffer->Height < 1) {
820 att_incomplete("0x0 renderbuffer");
821 att->Complete = GL_FALSE;
822 return;
823 }
824 if (format == GL_COLOR) {
825 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
826 att_incomplete("bad renderbuffer color format");
827 att->Complete = GL_FALSE;
828 return;
829 }
830 }
831 else if (format == GL_DEPTH) {
832 if (baseFormat == GL_DEPTH_COMPONENT) {
833 /* OK */
834 }
835 else if (baseFormat == GL_DEPTH_STENCIL) {
836 /* OK */
837 }
838 else {
839 att_incomplete("bad renderbuffer depth format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 }
844 else {
845 assert(format == GL_STENCIL);
846 if (baseFormat == GL_STENCIL_INDEX ||
847 baseFormat == GL_DEPTH_STENCIL) {
848 /* OK */
849 }
850 else {
851 att->Complete = GL_FALSE;
852 att_incomplete("bad renderbuffer stencil format");
853 return;
854 }
855 }
856 }
857 else {
858 ASSERT(att->Type == GL_NONE);
859 /* complete */
860 return;
861 }
862 }
863
864
865 /**
866 * Test if the given framebuffer object is complete and update its
867 * Status field with the results.
868 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
869 * driver to make hardware-specific validation/completeness checks.
870 * Also update the framebuffer's Width and Height fields if the
871 * framebuffer is complete.
872 */
873 void
874 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
875 struct gl_framebuffer *fb)
876 {
877 GLuint numImages;
878 GLenum intFormat = GL_NONE; /* color buffers' internal format */
879 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
880 GLint numSamples = -1;
881 GLint fixedSampleLocations = -1;
882 GLint i;
883 GLuint j;
884 /* Covers max_layer_count, is_layered, and layer_tex_target */
885 bool layer_info_valid = false;
886 GLuint max_layer_count = 0, att_layer_count;
887 bool is_layered = false;
888 GLenum layer_tex_target = 0;
889 bool has_depth_attachment = false;
890 bool has_stencil_attachment = false;
891
892 assert(_mesa_is_user_fbo(fb));
893
894 /* we're changing framebuffer fields here */
895 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
896
897 numImages = 0;
898 fb->Width = 0;
899 fb->Height = 0;
900 fb->_AllColorBuffersFixedPoint = GL_TRUE;
901 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
902
903 /* Start at -2 to more easily loop over all attachment points.
904 * -2: depth buffer
905 * -1: stencil buffer
906 * >=0: color buffer
907 */
908 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
909 struct gl_renderbuffer_attachment *att;
910 GLenum f;
911 mesa_format attFormat;
912 GLenum att_tex_target = GL_NONE;
913
914 /*
915 * XXX for ARB_fbo, only check color buffers that are named by
916 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
917 */
918
919 /* check for attachment completeness
920 */
921 if (i == -2) {
922 att = &fb->Attachment[BUFFER_DEPTH];
923 test_attachment_completeness(ctx, GL_DEPTH, att);
924 if (!att->Complete) {
925 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
926 fbo_incomplete(ctx, "depth attachment incomplete", -1);
927 return;
928 } else if (att->Type != GL_NONE) {
929 has_depth_attachment = true;
930 }
931 }
932 else if (i == -1) {
933 att = &fb->Attachment[BUFFER_STENCIL];
934 test_attachment_completeness(ctx, GL_STENCIL, att);
935 if (!att->Complete) {
936 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
937 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
938 return;
939 } else if (att->Type != GL_NONE) {
940 has_stencil_attachment = true;
941 }
942 }
943 else {
944 att = &fb->Attachment[BUFFER_COLOR0 + i];
945 test_attachment_completeness(ctx, GL_COLOR, att);
946 if (!att->Complete) {
947 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
948 fbo_incomplete(ctx, "color attachment incomplete", i);
949 return;
950 }
951 }
952
953 /* get width, height, format of the renderbuffer/texture
954 */
955 if (att->Type == GL_TEXTURE) {
956 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
957 att_tex_target = att->Texture->Target;
958 minWidth = MIN2(minWidth, texImg->Width);
959 maxWidth = MAX2(maxWidth, texImg->Width);
960 minHeight = MIN2(minHeight, texImg->Height);
961 maxHeight = MAX2(maxHeight, texImg->Height);
962 f = texImg->_BaseFormat;
963 attFormat = texImg->TexFormat;
964 numImages++;
965
966 if (!is_format_color_renderable(ctx, attFormat,
967 texImg->InternalFormat) &&
968 !is_legal_depth_format(ctx, f)) {
969 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
970 fbo_incomplete(ctx, "texture attachment incomplete", -1);
971 return;
972 }
973
974 if (numSamples < 0)
975 numSamples = texImg->NumSamples;
976 else if (numSamples != texImg->NumSamples) {
977 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
978 fbo_incomplete(ctx, "inconsistent sample count", -1);
979 return;
980 }
981
982 if (fixedSampleLocations < 0)
983 fixedSampleLocations = texImg->FixedSampleLocations;
984 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
985 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
986 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
987 return;
988 }
989 }
990 else if (att->Type == GL_RENDERBUFFER_EXT) {
991 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
992 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
993 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
994 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
995 f = att->Renderbuffer->InternalFormat;
996 attFormat = att->Renderbuffer->Format;
997 numImages++;
998
999 if (numSamples < 0)
1000 numSamples = att->Renderbuffer->NumSamples;
1001 else if (numSamples != att->Renderbuffer->NumSamples) {
1002 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1003 fbo_incomplete(ctx, "inconsistent sample count", -1);
1004 return;
1005 }
1006
1007 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1008 if (fixedSampleLocations < 0)
1009 fixedSampleLocations = GL_TRUE;
1010 else if (fixedSampleLocations != GL_TRUE) {
1011 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1012 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1013 return;
1014 }
1015 }
1016 else {
1017 assert(att->Type == GL_NONE);
1018 continue;
1019 }
1020
1021 /* check if integer color */
1022 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1023
1024 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1025 if (i >= 0) {
1026 GLenum type = _mesa_get_format_datatype(attFormat);
1027
1028 fb->_AllColorBuffersFixedPoint =
1029 fb->_AllColorBuffersFixedPoint &&
1030 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1031
1032 fb->_HasSNormOrFloatColorBuffer =
1033 fb->_HasSNormOrFloatColorBuffer ||
1034 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1035 }
1036
1037 /* Error-check width, height, format */
1038 if (numImages == 1) {
1039 /* save format */
1040 if (i >= 0) {
1041 intFormat = f;
1042 }
1043 }
1044 else {
1045 if (!ctx->Extensions.ARB_framebuffer_object) {
1046 /* check that width, height, format are same */
1047 if (minWidth != maxWidth || minHeight != maxHeight) {
1048 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1049 fbo_incomplete(ctx, "width or height mismatch", -1);
1050 return;
1051 }
1052 /* check that all color buffers are the same format */
1053 if (intFormat != GL_NONE && f != intFormat) {
1054 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1055 fbo_incomplete(ctx, "format mismatch", -1);
1056 return;
1057 }
1058 }
1059 }
1060
1061 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1062 */
1063 if (att->Type == GL_RENDERBUFFER &&
1064 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1065 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1066 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1067 return;
1068 }
1069
1070 /* Check that layered rendering is consistent. */
1071 if (att->Layered) {
1072 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1073 att_layer_count = 6;
1074 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1075 att_layer_count = att->Renderbuffer->Height;
1076 else
1077 att_layer_count = att->Renderbuffer->Depth;
1078 } else {
1079 att_layer_count = 0;
1080 }
1081 if (!layer_info_valid) {
1082 is_layered = att->Layered;
1083 max_layer_count = att_layer_count;
1084 layer_tex_target = att_tex_target;
1085 layer_info_valid = true;
1086 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1087 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1088 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1089 return;
1090 } else if (is_layered != att->Layered) {
1091 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1092 fbo_incomplete(ctx,
1093 "framebuffer attachment layer mode is inconsistent",
1094 i);
1095 return;
1096 } else if (att_layer_count > max_layer_count) {
1097 max_layer_count = att_layer_count;
1098 }
1099 }
1100
1101 fb->MaxNumLayers = max_layer_count;
1102
1103 if (numImages == 0) {
1104 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1105 fbo_incomplete(ctx, "no attachments", -1);
1106 return;
1107 }
1108
1109 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1110 /* Check that all DrawBuffers are present */
1111 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1112 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1113 const struct gl_renderbuffer_attachment *att
1114 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1115 assert(att);
1116 if (att->Type == GL_NONE) {
1117 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1118 fbo_incomplete(ctx, "missing drawbuffer", j);
1119 return;
1120 }
1121 }
1122 }
1123
1124 /* Check that the ReadBuffer is present */
1125 if (fb->ColorReadBuffer != GL_NONE) {
1126 const struct gl_renderbuffer_attachment *att
1127 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1128 assert(att);
1129 if (att->Type == GL_NONE) {
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1131 fbo_incomplete(ctx, "missing readbuffer", -1);
1132 return;
1133 }
1134 }
1135 }
1136
1137 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1138 *
1139 * "Depth and stencil attachments, if present, are the same image."
1140 *
1141 * This restriction is not present in the OpenGL ES2 spec.
1142 */
1143 if (_mesa_is_gles3(ctx) &&
1144 has_stencil_attachment && has_depth_attachment &&
1145 !_mesa_has_depthstencil_combined(fb)) {
1146 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1147 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1148 return;
1149 }
1150
1151 /* Provisionally set status = COMPLETE ... */
1152 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1153
1154 /* ... but the driver may say the FB is incomplete.
1155 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1156 * if anything.
1157 */
1158 if (ctx->Driver.ValidateFramebuffer) {
1159 ctx->Driver.ValidateFramebuffer(ctx, fb);
1160 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1161 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1162 }
1163 }
1164
1165 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1166 /*
1167 * Note that if ARB_framebuffer_object is supported and the attached
1168 * renderbuffers/textures are different sizes, the framebuffer
1169 * width/height will be set to the smallest width/height.
1170 */
1171 fb->Width = minWidth;
1172 fb->Height = minHeight;
1173
1174 /* finally, update the visual info for the framebuffer */
1175 _mesa_update_framebuffer_visual(ctx, fb);
1176 }
1177 }
1178
1179
1180 GLboolean GLAPIENTRY
1181 _mesa_IsRenderbuffer(GLuint renderbuffer)
1182 {
1183 GET_CURRENT_CONTEXT(ctx);
1184 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1185 if (renderbuffer) {
1186 struct gl_renderbuffer *rb =
1187 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1188 if (rb != NULL && rb != &DummyRenderbuffer)
1189 return GL_TRUE;
1190 }
1191 return GL_FALSE;
1192 }
1193
1194
1195 static void
1196 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1197 {
1198 struct gl_renderbuffer *newRb;
1199 GET_CURRENT_CONTEXT(ctx);
1200
1201 if (target != GL_RENDERBUFFER_EXT) {
1202 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1203 return;
1204 }
1205
1206 /* No need to flush here since the render buffer binding has no
1207 * effect on rendering state.
1208 */
1209
1210 if (renderbuffer) {
1211 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1212 if (newRb == &DummyRenderbuffer) {
1213 /* ID was reserved, but no real renderbuffer object made yet */
1214 newRb = NULL;
1215 }
1216 else if (!newRb && !allow_user_names) {
1217 /* All RB IDs must be Gen'd */
1218 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1219 return;
1220 }
1221
1222 if (!newRb) {
1223 /* create new renderbuffer object */
1224 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1225 if (!newRb) {
1226 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
1227 return;
1228 }
1229 ASSERT(newRb->AllocStorage);
1230 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1231 newRb->RefCount = 1; /* referenced by hash table */
1232 }
1233 }
1234 else {
1235 newRb = NULL;
1236 }
1237
1238 ASSERT(newRb != &DummyRenderbuffer);
1239
1240 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1241 }
1242
1243 void GLAPIENTRY
1244 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1245 {
1246 GET_CURRENT_CONTEXT(ctx);
1247
1248 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1249 * entry point, but they allow the use of user-generated names.
1250 */
1251 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1252 }
1253
1254 void GLAPIENTRY
1255 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1256 {
1257 /* This function should not be in the dispatch table for core profile /
1258 * OpenGL 3.1, so execution should never get here in those cases -- no
1259 * need for an explicit test.
1260 */
1261 bind_renderbuffer(target, renderbuffer, true);
1262 }
1263
1264
1265 /**
1266 * Remove the specified renderbuffer or texture from any attachment point in
1267 * the framebuffer.
1268 *
1269 * \returns
1270 * \c true if the renderbuffer was detached from an attachment point. \c
1271 * false otherwise.
1272 */
1273 bool
1274 _mesa_detach_renderbuffer(struct gl_context *ctx,
1275 struct gl_framebuffer *fb,
1276 const void *att)
1277 {
1278 unsigned i;
1279 bool progress = false;
1280
1281 for (i = 0; i < BUFFER_COUNT; i++) {
1282 if (fb->Attachment[i].Texture == att
1283 || fb->Attachment[i].Renderbuffer == att) {
1284 remove_attachment(ctx, &fb->Attachment[i]);
1285 progress = true;
1286 }
1287 }
1288
1289 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1290 * Completeness," of the OpenGL 3.1 spec says:
1291 *
1292 * "Performing any of the following actions may change whether the
1293 * framebuffer is considered complete or incomplete:
1294 *
1295 * ...
1296 *
1297 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1298 * containing an image that is attached to a framebuffer object
1299 * that is bound to the framebuffer."
1300 */
1301 if (progress)
1302 invalidate_framebuffer(fb);
1303
1304 return progress;
1305 }
1306
1307
1308 void GLAPIENTRY
1309 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1310 {
1311 GLint i;
1312 GET_CURRENT_CONTEXT(ctx);
1313
1314 if (n < 0) {
1315 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1316 return;
1317 }
1318
1319 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1320
1321 for (i = 0; i < n; i++) {
1322 if (renderbuffers[i] > 0) {
1323 struct gl_renderbuffer *rb;
1324 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1325 if (rb) {
1326 /* check if deleting currently bound renderbuffer object */
1327 if (rb == ctx->CurrentRenderbuffer) {
1328 /* bind default */
1329 ASSERT(rb->RefCount >= 2);
1330 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1331 }
1332
1333 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1334 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1335 * of the OpenGL 3.1 spec says:
1336 *
1337 * "If a renderbuffer object is deleted while its image is
1338 * attached to one or more attachment points in the currently
1339 * bound framebuffer, then it is as if FramebufferRenderbuffer
1340 * had been called, with a renderbuffer of 0, for each
1341 * attachment point to which this image was attached in the
1342 * currently bound framebuffer. In other words, this
1343 * renderbuffer image is first detached from all attachment
1344 * points in the currently bound framebuffer. Note that the
1345 * renderbuffer image is specifically not detached from any
1346 * non-bound framebuffers. Detaching the image from any
1347 * non-bound framebuffers is the responsibility of the
1348 * application.
1349 */
1350 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1351 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1352 }
1353 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1354 && ctx->ReadBuffer != ctx->DrawBuffer) {
1355 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1356 }
1357
1358 /* Remove from hash table immediately, to free the ID.
1359 * But the object will not be freed until it's no longer
1360 * referenced anywhere else.
1361 */
1362 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1363
1364 if (rb != &DummyRenderbuffer) {
1365 /* no longer referenced by hash table */
1366 _mesa_reference_renderbuffer(&rb, NULL);
1367 }
1368 }
1369 }
1370 }
1371 }
1372
1373
1374 void GLAPIENTRY
1375 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1376 {
1377 GET_CURRENT_CONTEXT(ctx);
1378 GLuint first;
1379 GLint i;
1380
1381 if (n < 0) {
1382 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1383 return;
1384 }
1385
1386 if (!renderbuffers)
1387 return;
1388
1389 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1390
1391 for (i = 0; i < n; i++) {
1392 GLuint name = first + i;
1393 renderbuffers[i] = name;
1394 /* insert dummy placeholder into hash table */
1395 mtx_lock(&ctx->Shared->Mutex);
1396 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1397 mtx_unlock(&ctx->Shared->Mutex);
1398 }
1399 }
1400
1401
1402 /**
1403 * Given an internal format token for a render buffer, return the
1404 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1405 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1406 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1407 *
1408 * This is similar to _mesa_base_tex_format() but the set of valid
1409 * internal formats is different.
1410 *
1411 * Note that even if a format is determined to be legal here, validation
1412 * of the FBO may fail if the format is not supported by the driver/GPU.
1413 *
1414 * \param internalFormat as passed to glRenderbufferStorage()
1415 * \return the base internal format, or 0 if internalFormat is illegal
1416 */
1417 GLenum
1418 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1419 {
1420 /*
1421 * Notes: some formats such as alpha, luminance, etc. were added
1422 * with GL_ARB_framebuffer_object.
1423 */
1424 switch (internalFormat) {
1425 case GL_ALPHA:
1426 case GL_ALPHA4:
1427 case GL_ALPHA8:
1428 case GL_ALPHA12:
1429 case GL_ALPHA16:
1430 return (ctx->API == API_OPENGL_COMPAT &&
1431 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1432 case GL_LUMINANCE:
1433 case GL_LUMINANCE4:
1434 case GL_LUMINANCE8:
1435 case GL_LUMINANCE12:
1436 case GL_LUMINANCE16:
1437 return (ctx->API == API_OPENGL_COMPAT &&
1438 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1439 case GL_LUMINANCE_ALPHA:
1440 case GL_LUMINANCE4_ALPHA4:
1441 case GL_LUMINANCE6_ALPHA2:
1442 case GL_LUMINANCE8_ALPHA8:
1443 case GL_LUMINANCE12_ALPHA4:
1444 case GL_LUMINANCE12_ALPHA12:
1445 case GL_LUMINANCE16_ALPHA16:
1446 return (ctx->API == API_OPENGL_COMPAT &&
1447 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1448 case GL_INTENSITY:
1449 case GL_INTENSITY4:
1450 case GL_INTENSITY8:
1451 case GL_INTENSITY12:
1452 case GL_INTENSITY16:
1453 return (ctx->API == API_OPENGL_COMPAT &&
1454 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1455 case GL_RGB8:
1456 return GL_RGB;
1457 case GL_RGB:
1458 case GL_R3_G3_B2:
1459 case GL_RGB4:
1460 case GL_RGB5:
1461 case GL_RGB10:
1462 case GL_RGB12:
1463 case GL_RGB16:
1464 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1465 case GL_SRGB8_EXT:
1466 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1467 case GL_RGBA4:
1468 case GL_RGB5_A1:
1469 case GL_RGBA8:
1470 return GL_RGBA;
1471 case GL_RGBA:
1472 case GL_RGBA2:
1473 case GL_RGBA12:
1474 case GL_RGBA16:
1475 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1476 case GL_RGB10_A2:
1477 case GL_SRGB8_ALPHA8_EXT:
1478 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1479 case GL_STENCIL_INDEX:
1480 case GL_STENCIL_INDEX1_EXT:
1481 case GL_STENCIL_INDEX4_EXT:
1482 case GL_STENCIL_INDEX16_EXT:
1483 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1484 * OpenGL ES, but Mesa does not currently support them.
1485 */
1486 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1487 case GL_STENCIL_INDEX8_EXT:
1488 return GL_STENCIL_INDEX;
1489 case GL_DEPTH_COMPONENT:
1490 case GL_DEPTH_COMPONENT32:
1491 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1492 case GL_DEPTH_COMPONENT16:
1493 case GL_DEPTH_COMPONENT24:
1494 return GL_DEPTH_COMPONENT;
1495 case GL_DEPTH_STENCIL:
1496 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1497 case GL_DEPTH24_STENCIL8:
1498 return GL_DEPTH_STENCIL;
1499 case GL_DEPTH_COMPONENT32F:
1500 return ctx->Version >= 30
1501 || (ctx->API == API_OPENGL_COMPAT &&
1502 ctx->Extensions.ARB_depth_buffer_float)
1503 ? GL_DEPTH_COMPONENT : 0;
1504 case GL_DEPTH32F_STENCIL8:
1505 return ctx->Version >= 30
1506 || (ctx->API == API_OPENGL_COMPAT &&
1507 ctx->Extensions.ARB_depth_buffer_float)
1508 ? GL_DEPTH_STENCIL : 0;
1509 case GL_RED:
1510 case GL_R16:
1511 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1512 ? GL_RED : 0;
1513 case GL_R8:
1514 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1515 ? GL_RED : 0;
1516 case GL_RG:
1517 case GL_RG16:
1518 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1519 ? GL_RG : 0;
1520 case GL_RG8:
1521 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1522 ? GL_RG : 0;
1523 /* signed normalized texture formats */
1524 case GL_RED_SNORM:
1525 case GL_R8_SNORM:
1526 case GL_R16_SNORM:
1527 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1528 ? GL_RED : 0;
1529 case GL_RG_SNORM:
1530 case GL_RG8_SNORM:
1531 case GL_RG16_SNORM:
1532 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1533 ? GL_RG : 0;
1534 case GL_RGB_SNORM:
1535 case GL_RGB8_SNORM:
1536 case GL_RGB16_SNORM:
1537 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1538 ? GL_RGB : 0;
1539 case GL_RGBA_SNORM:
1540 case GL_RGBA8_SNORM:
1541 case GL_RGBA16_SNORM:
1542 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1543 ? GL_RGBA : 0;
1544 case GL_ALPHA_SNORM:
1545 case GL_ALPHA8_SNORM:
1546 case GL_ALPHA16_SNORM:
1547 return ctx->API == API_OPENGL_COMPAT &&
1548 ctx->Extensions.EXT_texture_snorm &&
1549 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1550 case GL_LUMINANCE_SNORM:
1551 case GL_LUMINANCE8_SNORM:
1552 case GL_LUMINANCE16_SNORM:
1553 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1554 ? GL_LUMINANCE : 0;
1555 case GL_LUMINANCE_ALPHA_SNORM:
1556 case GL_LUMINANCE8_ALPHA8_SNORM:
1557 case GL_LUMINANCE16_ALPHA16_SNORM:
1558 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1559 ? GL_LUMINANCE_ALPHA : 0;
1560 case GL_INTENSITY_SNORM:
1561 case GL_INTENSITY8_SNORM:
1562 case GL_INTENSITY16_SNORM:
1563 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1564 ? GL_INTENSITY : 0;
1565
1566 case GL_R16F:
1567 case GL_R32F:
1568 return ((_mesa_is_desktop_gl(ctx) &&
1569 ctx->Extensions.ARB_texture_rg &&
1570 ctx->Extensions.ARB_texture_float) ||
1571 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1572 ? GL_RED : 0;
1573 case GL_RG16F:
1574 case GL_RG32F:
1575 return ((_mesa_is_desktop_gl(ctx) &&
1576 ctx->Extensions.ARB_texture_rg &&
1577 ctx->Extensions.ARB_texture_float) ||
1578 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1579 ? GL_RG : 0;
1580 case GL_RGB16F:
1581 case GL_RGB32F:
1582 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1583 ? GL_RGB : 0;
1584 case GL_RGBA16F:
1585 case GL_RGBA32F:
1586 return ((_mesa_is_desktop_gl(ctx) &&
1587 ctx->Extensions.ARB_texture_float) ||
1588 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1589 ? GL_RGBA : 0;
1590 case GL_ALPHA16F_ARB:
1591 case GL_ALPHA32F_ARB:
1592 return ctx->API == API_OPENGL_COMPAT &&
1593 ctx->Extensions.ARB_texture_float &&
1594 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1595 case GL_LUMINANCE16F_ARB:
1596 case GL_LUMINANCE32F_ARB:
1597 return ctx->API == API_OPENGL_COMPAT &&
1598 ctx->Extensions.ARB_texture_float &&
1599 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1600 case GL_LUMINANCE_ALPHA16F_ARB:
1601 case GL_LUMINANCE_ALPHA32F_ARB:
1602 return ctx->API == API_OPENGL_COMPAT &&
1603 ctx->Extensions.ARB_texture_float &&
1604 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1605 case GL_INTENSITY16F_ARB:
1606 case GL_INTENSITY32F_ARB:
1607 return ctx->API == API_OPENGL_COMPAT &&
1608 ctx->Extensions.ARB_texture_float &&
1609 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1610 case GL_R11F_G11F_B10F:
1611 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1612 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1613 ? GL_RGB : 0;
1614
1615 case GL_RGBA8UI_EXT:
1616 case GL_RGBA16UI_EXT:
1617 case GL_RGBA32UI_EXT:
1618 case GL_RGBA8I_EXT:
1619 case GL_RGBA16I_EXT:
1620 case GL_RGBA32I_EXT:
1621 return ctx->Version >= 30
1622 || (_mesa_is_desktop_gl(ctx) &&
1623 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1624
1625 case GL_RGB8UI_EXT:
1626 case GL_RGB16UI_EXT:
1627 case GL_RGB32UI_EXT:
1628 case GL_RGB8I_EXT:
1629 case GL_RGB16I_EXT:
1630 case GL_RGB32I_EXT:
1631 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1632 ? GL_RGB : 0;
1633 case GL_R8UI:
1634 case GL_R8I:
1635 case GL_R16UI:
1636 case GL_R16I:
1637 case GL_R32UI:
1638 case GL_R32I:
1639 return ctx->Version >= 30
1640 || (_mesa_is_desktop_gl(ctx) &&
1641 ctx->Extensions.ARB_texture_rg &&
1642 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1643
1644 case GL_RG8UI:
1645 case GL_RG8I:
1646 case GL_RG16UI:
1647 case GL_RG16I:
1648 case GL_RG32UI:
1649 case GL_RG32I:
1650 return ctx->Version >= 30
1651 || (_mesa_is_desktop_gl(ctx) &&
1652 ctx->Extensions.ARB_texture_rg &&
1653 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1654
1655 case GL_INTENSITY8I_EXT:
1656 case GL_INTENSITY8UI_EXT:
1657 case GL_INTENSITY16I_EXT:
1658 case GL_INTENSITY16UI_EXT:
1659 case GL_INTENSITY32I_EXT:
1660 case GL_INTENSITY32UI_EXT:
1661 return ctx->API == API_OPENGL_COMPAT &&
1662 ctx->Extensions.EXT_texture_integer &&
1663 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1664
1665 case GL_LUMINANCE8I_EXT:
1666 case GL_LUMINANCE8UI_EXT:
1667 case GL_LUMINANCE16I_EXT:
1668 case GL_LUMINANCE16UI_EXT:
1669 case GL_LUMINANCE32I_EXT:
1670 case GL_LUMINANCE32UI_EXT:
1671 return ctx->API == API_OPENGL_COMPAT &&
1672 ctx->Extensions.EXT_texture_integer &&
1673 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1674
1675 case GL_LUMINANCE_ALPHA8I_EXT:
1676 case GL_LUMINANCE_ALPHA8UI_EXT:
1677 case GL_LUMINANCE_ALPHA16I_EXT:
1678 case GL_LUMINANCE_ALPHA16UI_EXT:
1679 case GL_LUMINANCE_ALPHA32I_EXT:
1680 case GL_LUMINANCE_ALPHA32UI_EXT:
1681 return ctx->API == API_OPENGL_COMPAT &&
1682 ctx->Extensions.EXT_texture_integer &&
1683 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1684
1685 case GL_ALPHA8I_EXT:
1686 case GL_ALPHA8UI_EXT:
1687 case GL_ALPHA16I_EXT:
1688 case GL_ALPHA16UI_EXT:
1689 case GL_ALPHA32I_EXT:
1690 case GL_ALPHA32UI_EXT:
1691 return ctx->API == API_OPENGL_COMPAT &&
1692 ctx->Extensions.EXT_texture_integer &&
1693 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1694
1695 case GL_RGB10_A2UI:
1696 return (_mesa_is_desktop_gl(ctx) &&
1697 ctx->Extensions.ARB_texture_rgb10_a2ui)
1698 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1699
1700 case GL_RGB565:
1701 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1702 ? GL_RGB : 0;
1703 default:
1704 return 0;
1705 }
1706 }
1707
1708
1709 /**
1710 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1711 */
1712 static void
1713 invalidate_rb(GLuint key, void *data, void *userData)
1714 {
1715 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1716 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1717
1718 /* If this is a user-created FBO */
1719 if (_mesa_is_user_fbo(fb)) {
1720 GLuint i;
1721 for (i = 0; i < BUFFER_COUNT; i++) {
1722 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1723 if (att->Type == GL_RENDERBUFFER &&
1724 att->Renderbuffer == rb) {
1725 /* Mark fb status as indeterminate to force re-validation */
1726 fb->_Status = 0;
1727 return;
1728 }
1729 }
1730 }
1731 }
1732
1733
1734 /** sentinal value, see below */
1735 #define NO_SAMPLES 1000
1736
1737
1738 /**
1739 * Helper function used by _mesa_RenderbufferStorage() and
1740 * _mesa_RenderbufferStorageMultisample().
1741 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1742 */
1743 static void
1744 renderbuffer_storage(GLenum target, GLenum internalFormat,
1745 GLsizei width, GLsizei height, GLsizei samples)
1746 {
1747 const char *func = samples == NO_SAMPLES ?
1748 "glRenderbufferStorage" : "glRenderbufferStorageMultisample";
1749 struct gl_renderbuffer *rb;
1750 GLenum baseFormat;
1751 GLenum sample_count_error;
1752 GET_CURRENT_CONTEXT(ctx);
1753
1754 if (MESA_VERBOSE & VERBOSE_API) {
1755 if (samples == NO_SAMPLES)
1756 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
1757 func,
1758 _mesa_lookup_enum_by_nr(target),
1759 _mesa_lookup_enum_by_nr(internalFormat),
1760 width, height);
1761 else
1762 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
1763 func,
1764 _mesa_lookup_enum_by_nr(target),
1765 _mesa_lookup_enum_by_nr(internalFormat),
1766 width, height, samples);
1767 }
1768
1769 if (target != GL_RENDERBUFFER_EXT) {
1770 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1771 return;
1772 }
1773
1774 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1775 if (baseFormat == 0) {
1776 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
1777 func, _mesa_lookup_enum_by_nr(internalFormat));
1778 return;
1779 }
1780
1781 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1782 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1783 return;
1784 }
1785
1786 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1787 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1788 return;
1789 }
1790
1791 if (samples == NO_SAMPLES) {
1792 /* NumSamples == 0 indicates non-multisampling */
1793 samples = 0;
1794 }
1795 else {
1796 /* check the sample count;
1797 * note: driver may choose to use more samples than what's requested
1798 */
1799 sample_count_error = _mesa_check_sample_count(ctx, target,
1800 internalFormat, samples);
1801 if (sample_count_error != GL_NO_ERROR) {
1802 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
1803 return;
1804 }
1805 }
1806
1807 rb = ctx->CurrentRenderbuffer;
1808 if (!rb) {
1809 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1810 return;
1811 }
1812
1813 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1814
1815 if (rb->InternalFormat == internalFormat &&
1816 rb->Width == (GLuint) width &&
1817 rb->Height == (GLuint) height &&
1818 rb->NumSamples == samples) {
1819 /* no change in allocation needed */
1820 return;
1821 }
1822
1823 /* These MUST get set by the AllocStorage func */
1824 rb->Format = MESA_FORMAT_NONE;
1825 rb->NumSamples = samples;
1826
1827 /* Now allocate the storage */
1828 ASSERT(rb->AllocStorage);
1829 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1830 /* No error - check/set fields now */
1831 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1832 assert(rb->Width == (GLuint) width);
1833 assert(rb->Height == (GLuint) height);
1834 rb->InternalFormat = internalFormat;
1835 rb->_BaseFormat = baseFormat;
1836 assert(rb->_BaseFormat != 0);
1837 }
1838 else {
1839 /* Probably ran out of memory - clear the fields */
1840 rb->Width = 0;
1841 rb->Height = 0;
1842 rb->Format = MESA_FORMAT_NONE;
1843 rb->InternalFormat = GL_NONE;
1844 rb->_BaseFormat = GL_NONE;
1845 rb->NumSamples = 0;
1846 }
1847
1848 /* Invalidate the framebuffers the renderbuffer is attached in. */
1849 if (rb->AttachedAnytime) {
1850 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1851 }
1852 }
1853
1854
1855 void GLAPIENTRY
1856 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1857 {
1858 struct gl_renderbuffer *rb;
1859 GET_CURRENT_CONTEXT(ctx);
1860
1861 if (!ctx->Extensions.OES_EGL_image) {
1862 _mesa_error(ctx, GL_INVALID_OPERATION,
1863 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1864 return;
1865 }
1866
1867 if (target != GL_RENDERBUFFER) {
1868 _mesa_error(ctx, GL_INVALID_ENUM,
1869 "EGLImageTargetRenderbufferStorageOES");
1870 return;
1871 }
1872
1873 rb = ctx->CurrentRenderbuffer;
1874 if (!rb) {
1875 _mesa_error(ctx, GL_INVALID_OPERATION,
1876 "EGLImageTargetRenderbufferStorageOES");
1877 return;
1878 }
1879
1880 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1881
1882 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1883 }
1884
1885
1886 /**
1887 * Helper function for _mesa_GetRenderbufferParameteriv() and
1888 * _mesa_GetFramebufferAttachmentParameteriv()
1889 * We have to be careful to respect the base format. For example, if a
1890 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1891 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1892 * we need to return zero.
1893 */
1894 static GLint
1895 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
1896 {
1897 if (_mesa_base_format_has_channel(baseFormat, pname))
1898 return _mesa_get_format_bits(format, pname);
1899 else
1900 return 0;
1901 }
1902
1903
1904
1905 void GLAPIENTRY
1906 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
1907 GLsizei width, GLsizei height)
1908 {
1909 /* GL_ARB_fbo says calling this function is equivalent to calling
1910 * glRenderbufferStorageMultisample() with samples=0. We pass in
1911 * a token value here just for error reporting purposes.
1912 */
1913 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1914 }
1915
1916
1917 void GLAPIENTRY
1918 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1919 GLenum internalFormat,
1920 GLsizei width, GLsizei height)
1921 {
1922 renderbuffer_storage(target, internalFormat, width, height, samples);
1923 }
1924
1925
1926 /**
1927 * OpenGL ES version of glRenderBufferStorage.
1928 */
1929 void GLAPIENTRY
1930 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1931 GLsizei width, GLsizei height)
1932 {
1933 switch (internalFormat) {
1934 case GL_RGB565:
1935 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1936 /* choose a closest format */
1937 internalFormat = GL_RGB5;
1938 break;
1939 default:
1940 break;
1941 }
1942
1943 renderbuffer_storage(target, internalFormat, width, height, 0);
1944 }
1945
1946
1947 void GLAPIENTRY
1948 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1949 {
1950 struct gl_renderbuffer *rb;
1951 GET_CURRENT_CONTEXT(ctx);
1952
1953 if (target != GL_RENDERBUFFER_EXT) {
1954 _mesa_error(ctx, GL_INVALID_ENUM,
1955 "glGetRenderbufferParameterivEXT(target)");
1956 return;
1957 }
1958
1959 rb = ctx->CurrentRenderbuffer;
1960 if (!rb) {
1961 _mesa_error(ctx, GL_INVALID_OPERATION,
1962 "glGetRenderbufferParameterivEXT");
1963 return;
1964 }
1965
1966 /* No need to flush here since we're just quering state which is
1967 * not effected by rendering.
1968 */
1969
1970 switch (pname) {
1971 case GL_RENDERBUFFER_WIDTH_EXT:
1972 *params = rb->Width;
1973 return;
1974 case GL_RENDERBUFFER_HEIGHT_EXT:
1975 *params = rb->Height;
1976 return;
1977 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1978 *params = rb->InternalFormat;
1979 return;
1980 case GL_RENDERBUFFER_RED_SIZE_EXT:
1981 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1982 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1983 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1984 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1985 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1986 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1987 break;
1988 case GL_RENDERBUFFER_SAMPLES:
1989 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
1990 || _mesa_is_gles3(ctx)) {
1991 *params = rb->NumSamples;
1992 break;
1993 }
1994 /* fallthrough */
1995 default:
1996 _mesa_error(ctx, GL_INVALID_ENUM,
1997 "glGetRenderbufferParameterivEXT(target)");
1998 return;
1999 }
2000 }
2001
2002
2003 GLboolean GLAPIENTRY
2004 _mesa_IsFramebuffer(GLuint framebuffer)
2005 {
2006 GET_CURRENT_CONTEXT(ctx);
2007 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2008 if (framebuffer) {
2009 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2010 if (rb != NULL && rb != &DummyFramebuffer)
2011 return GL_TRUE;
2012 }
2013 return GL_FALSE;
2014 }
2015
2016
2017 /**
2018 * Check if any of the attachments of the given framebuffer are textures
2019 * (render to texture). Call ctx->Driver.RenderTexture() for such
2020 * attachments.
2021 */
2022 static void
2023 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2024 {
2025 GLuint i;
2026 ASSERT(ctx->Driver.RenderTexture);
2027
2028 if (_mesa_is_winsys_fbo(fb))
2029 return; /* can't render to texture with winsys framebuffers */
2030
2031 for (i = 0; i < BUFFER_COUNT; i++) {
2032 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2033 if (att->Texture && att->Renderbuffer->TexImage
2034 && driver_RenderTexture_is_safe(att)) {
2035 ctx->Driver.RenderTexture(ctx, fb, att);
2036 }
2037 }
2038 }
2039
2040
2041 /**
2042 * Examine all the framebuffer's attachments to see if any are textures.
2043 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2044 * notify the device driver that the texture image may have changed.
2045 */
2046 static void
2047 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2048 {
2049 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2050 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2051 return;
2052
2053 if (ctx->Driver.FinishRenderTexture) {
2054 GLuint i;
2055 for (i = 0; i < BUFFER_COUNT; i++) {
2056 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2057 struct gl_renderbuffer *rb = att->Renderbuffer;
2058 if (rb && rb->NeedsFinishRenderTexture) {
2059 ctx->Driver.FinishRenderTexture(ctx, rb);
2060 }
2061 }
2062 }
2063 }
2064
2065
2066 static void
2067 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2068 {
2069 struct gl_framebuffer *newDrawFb, *newReadFb;
2070 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2071 GLboolean bindReadBuf, bindDrawBuf;
2072 GET_CURRENT_CONTEXT(ctx);
2073
2074 switch (target) {
2075 case GL_DRAW_FRAMEBUFFER_EXT:
2076 bindDrawBuf = GL_TRUE;
2077 bindReadBuf = GL_FALSE;
2078 break;
2079 case GL_READ_FRAMEBUFFER_EXT:
2080 bindDrawBuf = GL_FALSE;
2081 bindReadBuf = GL_TRUE;
2082 break;
2083 case GL_FRAMEBUFFER_EXT:
2084 bindDrawBuf = GL_TRUE;
2085 bindReadBuf = GL_TRUE;
2086 break;
2087 default:
2088 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2089 return;
2090 }
2091
2092 if (framebuffer) {
2093 /* Binding a user-created framebuffer object */
2094 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2095 if (newDrawFb == &DummyFramebuffer) {
2096 /* ID was reserved, but no real framebuffer object made yet */
2097 newDrawFb = NULL;
2098 }
2099 else if (!newDrawFb && !allow_user_names) {
2100 /* All FBO IDs must be Gen'd */
2101 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2102 return;
2103 }
2104
2105 if (!newDrawFb) {
2106 /* create new framebuffer object */
2107 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2108 if (!newDrawFb) {
2109 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2110 return;
2111 }
2112 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2113 }
2114 newReadFb = newDrawFb;
2115 }
2116 else {
2117 /* Binding the window system framebuffer (which was originally set
2118 * with MakeCurrent).
2119 */
2120 newDrawFb = ctx->WinSysDrawBuffer;
2121 newReadFb = ctx->WinSysReadBuffer;
2122 }
2123
2124 ASSERT(newDrawFb);
2125 ASSERT(newDrawFb != &DummyFramebuffer);
2126
2127 /* save pointers to current/old framebuffers */
2128 oldDrawFb = ctx->DrawBuffer;
2129 oldReadFb = ctx->ReadBuffer;
2130
2131 /* check if really changing bindings */
2132 if (oldDrawFb == newDrawFb)
2133 bindDrawBuf = GL_FALSE;
2134 if (oldReadFb == newReadFb)
2135 bindReadBuf = GL_FALSE;
2136
2137 /*
2138 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2139 *
2140 * We also check if we're beginning and/or ending render-to-texture.
2141 * When a framebuffer with texture attachments is unbound, call
2142 * ctx->Driver.FinishRenderTexture().
2143 * When a framebuffer with texture attachments is bound, call
2144 * ctx->Driver.RenderTexture().
2145 *
2146 * Note that if the ReadBuffer has texture attachments we don't consider
2147 * that a render-to-texture case.
2148 */
2149 if (bindReadBuf) {
2150 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2151
2152 /* check if old readbuffer was render-to-texture */
2153 check_end_texture_render(ctx, oldReadFb);
2154
2155 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2156 }
2157
2158 if (bindDrawBuf) {
2159 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2160
2161 /* check if old framebuffer had any texture attachments */
2162 if (oldDrawFb)
2163 check_end_texture_render(ctx, oldDrawFb);
2164
2165 /* check if newly bound framebuffer has any texture attachments */
2166 check_begin_texture_render(ctx, newDrawFb);
2167
2168 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2169 }
2170
2171 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2172 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2173 }
2174 }
2175
2176 void GLAPIENTRY
2177 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2178 {
2179 GET_CURRENT_CONTEXT(ctx);
2180
2181 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2182 * point, but they allow the use of user-generated names.
2183 */
2184 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2185 }
2186
2187
2188 void GLAPIENTRY
2189 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2190 {
2191 /* This function should not be in the dispatch table for core profile /
2192 * OpenGL 3.1, so execution should never get here in those cases -- no
2193 * need for an explicit test.
2194 */
2195 bind_framebuffer(target, framebuffer, true);
2196 }
2197
2198
2199 void GLAPIENTRY
2200 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2201 {
2202 GLint i;
2203 GET_CURRENT_CONTEXT(ctx);
2204
2205 if (n < 0) {
2206 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2207 return;
2208 }
2209
2210 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2211
2212 for (i = 0; i < n; i++) {
2213 if (framebuffers[i] > 0) {
2214 struct gl_framebuffer *fb;
2215 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2216 if (fb) {
2217 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2218
2219 /* check if deleting currently bound framebuffer object */
2220 if (fb == ctx->DrawBuffer) {
2221 /* bind default */
2222 ASSERT(fb->RefCount >= 2);
2223 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2224 }
2225 if (fb == ctx->ReadBuffer) {
2226 /* bind default */
2227 ASSERT(fb->RefCount >= 2);
2228 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2229 }
2230
2231 /* remove from hash table immediately, to free the ID */
2232 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2233
2234 if (fb != &DummyFramebuffer) {
2235 /* But the object will not be freed until it's no longer
2236 * bound in any context.
2237 */
2238 _mesa_reference_framebuffer(&fb, NULL);
2239 }
2240 }
2241 }
2242 }
2243 }
2244
2245
2246 void GLAPIENTRY
2247 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2248 {
2249 GET_CURRENT_CONTEXT(ctx);
2250 GLuint first;
2251 GLint i;
2252
2253 if (n < 0) {
2254 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
2255 return;
2256 }
2257
2258 if (!framebuffers)
2259 return;
2260
2261 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2262
2263 for (i = 0; i < n; i++) {
2264 GLuint name = first + i;
2265 framebuffers[i] = name;
2266 /* insert dummy placeholder into hash table */
2267 mtx_lock(&ctx->Shared->Mutex);
2268 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
2269 mtx_unlock(&ctx->Shared->Mutex);
2270 }
2271 }
2272
2273
2274 GLenum GLAPIENTRY
2275 _mesa_CheckFramebufferStatus(GLenum target)
2276 {
2277 struct gl_framebuffer *buffer;
2278 GET_CURRENT_CONTEXT(ctx);
2279
2280 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2281
2282 if (MESA_VERBOSE & VERBOSE_API)
2283 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2284 _mesa_lookup_enum_by_nr(target));
2285
2286 buffer = get_framebuffer_target(ctx, target);
2287 if (!buffer) {
2288 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
2289 return 0;
2290 }
2291
2292 if (_mesa_is_winsys_fbo(buffer)) {
2293 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2294 if (buffer != &IncompleteFramebuffer) {
2295 return GL_FRAMEBUFFER_COMPLETE_EXT;
2296 } else {
2297 return GL_FRAMEBUFFER_UNDEFINED;
2298 }
2299 }
2300
2301 /* No need to flush here */
2302
2303 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2304 _mesa_test_framebuffer_completeness(ctx, buffer);
2305 }
2306
2307 return buffer->_Status;
2308 }
2309
2310
2311 /**
2312 * Replicate the src attachment point. Used by framebuffer_texture() when
2313 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2314 * GL_STENCIL_ATTACHMENT.
2315 */
2316 static void
2317 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2318 gl_buffer_index dst,
2319 gl_buffer_index src)
2320 {
2321 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2322 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2323
2324 assert(src_att->Texture != NULL);
2325 assert(src_att->Renderbuffer != NULL);
2326
2327 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2328 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2329 dst_att->Type = src_att->Type;
2330 dst_att->Complete = src_att->Complete;
2331 dst_att->TextureLevel = src_att->TextureLevel;
2332 dst_att->Zoffset = src_att->Zoffset;
2333 }
2334
2335
2336 /**
2337 * Common code called by glFramebufferTexture1D/2D/3D() and
2338 * glFramebufferTextureLayer().
2339 *
2340 * \param textarget is the textarget that was passed to the
2341 * glFramebufferTexture...() function, or 0 if the corresponding function
2342 * doesn't have a textarget parameter.
2343 *
2344 * \param layered is true if this function was called from
2345 * glFramebufferTexture(), false otherwise.
2346 */
2347 static void
2348 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
2349 GLenum attachment, GLenum textarget, GLuint texture,
2350 GLint level, GLint zoffset, GLboolean layered)
2351 {
2352 struct gl_renderbuffer_attachment *att;
2353 struct gl_texture_object *texObj = NULL;
2354 struct gl_framebuffer *fb;
2355 GLenum maxLevelsTarget;
2356
2357 fb = get_framebuffer_target(ctx, target);
2358 if (!fb) {
2359 _mesa_error(ctx, GL_INVALID_ENUM,
2360 "glFramebufferTexture%s(target=0x%x)", caller, target);
2361 return;
2362 }
2363
2364 /* check framebuffer binding */
2365 if (_mesa_is_winsys_fbo(fb)) {
2366 _mesa_error(ctx, GL_INVALID_OPERATION,
2367 "glFramebufferTexture%s", caller);
2368 return;
2369 }
2370
2371 /* The textarget, level, and zoffset parameters are only validated if
2372 * texture is non-zero.
2373 */
2374 if (texture) {
2375 GLboolean err = GL_TRUE;
2376
2377 texObj = _mesa_lookup_texture(ctx, texture);
2378 if (texObj != NULL) {
2379 if (textarget == 0) {
2380 if (layered) {
2381 /* We're being called by glFramebufferTexture() and textarget
2382 * is not used.
2383 */
2384 switch (texObj->Target) {
2385 case GL_TEXTURE_3D:
2386 case GL_TEXTURE_1D_ARRAY_EXT:
2387 case GL_TEXTURE_2D_ARRAY_EXT:
2388 case GL_TEXTURE_CUBE_MAP:
2389 case GL_TEXTURE_CUBE_MAP_ARRAY:
2390 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2391 err = false;
2392 break;
2393 case GL_TEXTURE_1D:
2394 case GL_TEXTURE_2D:
2395 case GL_TEXTURE_RECTANGLE:
2396 case GL_TEXTURE_2D_MULTISAMPLE:
2397 /* These texture types are valid to pass to
2398 * glFramebufferTexture(), but since they aren't layered, it
2399 * is equivalent to calling glFramebufferTexture{1D,2D}().
2400 */
2401 err = false;
2402 layered = false;
2403 textarget = texObj->Target;
2404 break;
2405 default:
2406 err = true;
2407 break;
2408 }
2409 } else {
2410 /* We're being called by glFramebufferTextureLayer() and
2411 * textarget is not used. The only legal texture types for
2412 * that function are 3D and 1D/2D arrays textures.
2413 */
2414 err = (texObj->Target != GL_TEXTURE_3D) &&
2415 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2416 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
2417 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
2418 (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2419 }
2420 }
2421 else {
2422 /* Make sure textarget is consistent with the texture's type */
2423 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2424 ? !_mesa_is_cube_face(textarget)
2425 : (texObj->Target != textarget);
2426 }
2427 }
2428 else {
2429 /* can't render to a non-existant texture */
2430 _mesa_error(ctx, GL_INVALID_OPERATION,
2431 "glFramebufferTexture%s(non existant texture)",
2432 caller);
2433 return;
2434 }
2435
2436 if (err) {
2437 _mesa_error(ctx, GL_INVALID_OPERATION,
2438 "glFramebufferTexture%s(texture target mismatch)",
2439 caller);
2440 return;
2441 }
2442
2443 if (texObj->Target == GL_TEXTURE_3D) {
2444 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2445 if (zoffset < 0 || zoffset >= maxSize) {
2446 _mesa_error(ctx, GL_INVALID_VALUE,
2447 "glFramebufferTexture%s(zoffset)", caller);
2448 return;
2449 }
2450 }
2451 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2452 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
2453 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
2454 (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
2455 if (zoffset < 0 ||
2456 zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
2457 _mesa_error(ctx, GL_INVALID_VALUE,
2458 "glFramebufferTexture%s(layer)", caller);
2459 return;
2460 }
2461 }
2462
2463 maxLevelsTarget = textarget ? textarget : texObj->Target;
2464 if ((level < 0) ||
2465 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2466 _mesa_error(ctx, GL_INVALID_VALUE,
2467 "glFramebufferTexture%s(level)", caller);
2468 return;
2469 }
2470 }
2471
2472 att = get_attachment(ctx, fb, attachment);
2473 if (att == NULL) {
2474 _mesa_error(ctx, GL_INVALID_ENUM,
2475 "glFramebufferTexture%s(attachment)", caller);
2476 return;
2477 }
2478
2479 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2480
2481 mtx_lock(&fb->Mutex);
2482 if (texObj) {
2483 if (attachment == GL_DEPTH_ATTACHMENT &&
2484 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2485 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2486 _mesa_tex_target_to_face(textarget) ==
2487 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2488 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2489 /* The texture object is already attached to the stencil attachment
2490 * point. Don't create a new renderbuffer; just reuse the stencil
2491 * attachment's. This is required to prevent a GL error in
2492 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2493 */
2494 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2495 BUFFER_STENCIL);
2496 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2497 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2498 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2499 _mesa_tex_target_to_face(textarget) ==
2500 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2501 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2502 /* As above, but with depth and stencil transposed. */
2503 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2504 BUFFER_DEPTH);
2505 } else {
2506 set_texture_attachment(ctx, fb, att, texObj, textarget,
2507 level, zoffset, layered);
2508 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2509 /* Above we created a new renderbuffer and attached it to the
2510 * depth attachment point. Now attach it to the stencil attachment
2511 * point too.
2512 */
2513 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2514 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2515 BUFFER_DEPTH);
2516 }
2517 }
2518
2519 /* Set the render-to-texture flag. We'll check this flag in
2520 * glTexImage() and friends to determine if we need to revalidate
2521 * any FBOs that might be rendering into this texture.
2522 * This flag never gets cleared since it's non-trivial to determine
2523 * when all FBOs might be done rendering to this texture. That's OK
2524 * though since it's uncommon to render to a texture then repeatedly
2525 * call glTexImage() to change images in the texture.
2526 */
2527 texObj->_RenderToTexture = GL_TRUE;
2528 }
2529 else {
2530 remove_attachment(ctx, att);
2531 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2532 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2533 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2534 }
2535 }
2536
2537 invalidate_framebuffer(fb);
2538
2539 mtx_unlock(&fb->Mutex);
2540 }
2541
2542
2543 void GLAPIENTRY
2544 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
2545 GLenum textarget, GLuint texture, GLint level)
2546 {
2547 GET_CURRENT_CONTEXT(ctx);
2548
2549 if (texture != 0) {
2550 GLboolean error;
2551
2552 switch (textarget) {
2553 case GL_TEXTURE_1D:
2554 error = GL_FALSE;
2555 break;
2556 case GL_TEXTURE_1D_ARRAY:
2557 error = !ctx->Extensions.EXT_texture_array;
2558 break;
2559 default:
2560 error = GL_TRUE;
2561 }
2562
2563 if (error) {
2564 _mesa_error(ctx, GL_INVALID_OPERATION,
2565 "glFramebufferTexture1D(textarget=%s)",
2566 _mesa_lookup_enum_by_nr(textarget));
2567 return;
2568 }
2569 }
2570
2571 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2572 level, 0, GL_FALSE);
2573 }
2574
2575
2576 void GLAPIENTRY
2577 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
2578 GLenum textarget, GLuint texture, GLint level)
2579 {
2580 GET_CURRENT_CONTEXT(ctx);
2581
2582 if (texture != 0) {
2583 GLboolean error;
2584
2585 switch (textarget) {
2586 case GL_TEXTURE_2D:
2587 error = GL_FALSE;
2588 break;
2589 case GL_TEXTURE_RECTANGLE:
2590 error = _mesa_is_gles(ctx)
2591 || !ctx->Extensions.NV_texture_rectangle;
2592 break;
2593 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2594 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2595 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2596 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2597 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2598 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2599 error = !ctx->Extensions.ARB_texture_cube_map;
2600 break;
2601 case GL_TEXTURE_2D_ARRAY:
2602 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2603 || !ctx->Extensions.EXT_texture_array;
2604 break;
2605 case GL_TEXTURE_2D_MULTISAMPLE:
2606 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2607 error = _mesa_is_gles(ctx)
2608 || !ctx->Extensions.ARB_texture_multisample;
2609 break;
2610 default:
2611 error = GL_TRUE;
2612 }
2613
2614 if (error) {
2615 _mesa_error(ctx, GL_INVALID_OPERATION,
2616 "glFramebufferTexture2D(textarget=%s)",
2617 _mesa_lookup_enum_by_nr(textarget));
2618 return;
2619 }
2620 }
2621
2622 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2623 level, 0, GL_FALSE);
2624 }
2625
2626
2627 void GLAPIENTRY
2628 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
2629 GLenum textarget, GLuint texture,
2630 GLint level, GLint zoffset)
2631 {
2632 GET_CURRENT_CONTEXT(ctx);
2633
2634 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2635 _mesa_error(ctx, GL_INVALID_OPERATION,
2636 "glFramebufferTexture3D(textarget)");
2637 return;
2638 }
2639
2640 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2641 level, zoffset, GL_FALSE);
2642 }
2643
2644
2645 void GLAPIENTRY
2646 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
2647 GLuint texture, GLint level, GLint layer)
2648 {
2649 GET_CURRENT_CONTEXT(ctx);
2650
2651 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2652 level, layer, GL_FALSE);
2653 }
2654
2655
2656 void GLAPIENTRY
2657 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
2658 GLuint texture, GLint level)
2659 {
2660 GET_CURRENT_CONTEXT(ctx);
2661
2662 if (_mesa_has_geometry_shaders(ctx)) {
2663 framebuffer_texture(ctx, "", target, attachment, 0, texture,
2664 level, 0, GL_TRUE);
2665 } else {
2666 _mesa_error(ctx, GL_INVALID_OPERATION,
2667 "unsupported function (glFramebufferTexture) called");
2668 }
2669 }
2670
2671
2672 void GLAPIENTRY
2673 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
2674 GLenum renderbufferTarget,
2675 GLuint renderbuffer)
2676 {
2677 struct gl_renderbuffer_attachment *att;
2678 struct gl_framebuffer *fb;
2679 struct gl_renderbuffer *rb;
2680 GET_CURRENT_CONTEXT(ctx);
2681
2682 fb = get_framebuffer_target(ctx, target);
2683 if (!fb) {
2684 _mesa_error(ctx, GL_INVALID_ENUM,
2685 "glFramebufferRenderbuffer(target)");
2686 return;
2687 }
2688
2689 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2690 _mesa_error(ctx, GL_INVALID_ENUM,
2691 "glFramebufferRenderbuffer(renderbufferTarget)");
2692 return;
2693 }
2694
2695 if (_mesa_is_winsys_fbo(fb)) {
2696 /* Can't attach new renderbuffers to a window system framebuffer */
2697 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbuffer");
2698 return;
2699 }
2700
2701 att = get_attachment(ctx, fb, attachment);
2702 if (att == NULL) {
2703 _mesa_error(ctx, GL_INVALID_ENUM,
2704 "glFramebufferRenderbuffer(invalid attachment %s)",
2705 _mesa_lookup_enum_by_nr(attachment));
2706 return;
2707 }
2708
2709 if (renderbuffer) {
2710 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2711 if (!rb) {
2712 _mesa_error(ctx, GL_INVALID_OPERATION,
2713 "glFramebufferRenderbuffer(non-existant"
2714 " renderbuffer %u)", renderbuffer);
2715 return;
2716 }
2717 else if (rb == &DummyRenderbuffer) {
2718 _mesa_error(ctx, GL_INVALID_OPERATION,
2719 "glFramebufferRenderbuffer(renderbuffer %u)",
2720 renderbuffer);
2721 return;
2722 }
2723 }
2724 else {
2725 /* remove renderbuffer attachment */
2726 rb = NULL;
2727 }
2728
2729 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2730 rb && rb->Format != MESA_FORMAT_NONE) {
2731 /* make sure the renderbuffer is a depth/stencil format */
2732 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2733 if (baseFormat != GL_DEPTH_STENCIL) {
2734 _mesa_error(ctx, GL_INVALID_OPERATION,
2735 "glFramebufferRenderbuffer(renderbuffer"
2736 " is not DEPTH_STENCIL format)");
2737 return;
2738 }
2739 }
2740
2741 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2742
2743 assert(ctx->Driver.FramebufferRenderbuffer);
2744 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2745
2746 /* Some subsequent GL commands may depend on the framebuffer's visual
2747 * after the binding is updated. Update visual info now.
2748 */
2749 _mesa_update_framebuffer_visual(ctx, fb);
2750 }
2751
2752
2753 void GLAPIENTRY
2754 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
2755 GLenum pname, GLint *params)
2756 {
2757 const struct gl_renderbuffer_attachment *att;
2758 struct gl_framebuffer *buffer;
2759 GLenum err;
2760 GET_CURRENT_CONTEXT(ctx);
2761
2762 /* The error differs in GL and GLES. */
2763 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2764
2765 buffer = get_framebuffer_target(ctx, target);
2766 if (!buffer) {
2767 _mesa_error(ctx, GL_INVALID_ENUM,
2768 "glGetFramebufferAttachmentParameteriv(target)");
2769 return;
2770 }
2771
2772 if (_mesa_is_winsys_fbo(buffer)) {
2773 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2774 * says:
2775 *
2776 * "If the framebuffer currently bound to target is zero, then
2777 * INVALID_OPERATION is generated."
2778 *
2779 * The EXT_framebuffer_object spec has the same wording, and the
2780 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2781 * spec.
2782 */
2783 if ((!_mesa_is_desktop_gl(ctx) ||
2784 !ctx->Extensions.ARB_framebuffer_object)
2785 && !_mesa_is_gles3(ctx)) {
2786 _mesa_error(ctx, GL_INVALID_OPERATION,
2787 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2788 return;
2789 }
2790
2791 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
2792 attachment != GL_DEPTH && attachment != GL_STENCIL) {
2793 _mesa_error(ctx, GL_INVALID_OPERATION,
2794 "glGetFramebufferAttachmentParameteriv(attachment)");
2795 return;
2796 }
2797 /* the default / window-system FBO */
2798 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2799 }
2800 else {
2801 /* user-created framebuffer FBO */
2802 att = get_attachment(ctx, buffer, attachment);
2803 }
2804
2805 if (att == NULL) {
2806 _mesa_error(ctx, GL_INVALID_ENUM,
2807 "glGetFramebufferAttachmentParameteriv(attachment)");
2808 return;
2809 }
2810
2811 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2812 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2813 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
2814 /* This behavior is first specified in OpenGL 4.4 specification.
2815 *
2816 * From the OpenGL 4.4 spec page 275:
2817 * "This query cannot be performed for a combined depth+stencil
2818 * attachment, since it does not have a single format."
2819 */
2820 _mesa_error(ctx, GL_INVALID_OPERATION,
2821 "glGetFramebufferAttachmentParameteriv("
2822 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
2823 " is invalid for depth+stencil attachment)");
2824 return;
2825 }
2826 /* the depth and stencil attachments must point to the same buffer */
2827 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2828 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2829 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2830 _mesa_error(ctx, GL_INVALID_OPERATION,
2831 "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
2832 " attachments differ)");
2833 return;
2834 }
2835 }
2836
2837 /* No need to flush here */
2838
2839 switch (pname) {
2840 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2841 *params = _mesa_is_winsys_fbo(buffer)
2842 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2843 return;
2844 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2845 if (att->Type == GL_RENDERBUFFER_EXT) {
2846 *params = att->Renderbuffer->Name;
2847 }
2848 else if (att->Type == GL_TEXTURE) {
2849 *params = att->Texture->Name;
2850 }
2851 else {
2852 assert(att->Type == GL_NONE);
2853 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2854 *params = 0;
2855 } else {
2856 goto invalid_pname_enum;
2857 }
2858 }
2859 return;
2860 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2861 if (att->Type == GL_TEXTURE) {
2862 *params = att->TextureLevel;
2863 }
2864 else if (att->Type == GL_NONE) {
2865 _mesa_error(ctx, err,
2866 "glGetFramebufferAttachmentParameteriv(pname)");
2867 }
2868 else {
2869 goto invalid_pname_enum;
2870 }
2871 return;
2872 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2873 if (att->Type == GL_TEXTURE) {
2874 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2875 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2876 }
2877 else {
2878 *params = 0;
2879 }
2880 }
2881 else if (att->Type == GL_NONE) {
2882 _mesa_error(ctx, err,
2883 "glGetFramebufferAttachmentParameteriv(pname)");
2884 }
2885 else {
2886 goto invalid_pname_enum;
2887 }
2888 return;
2889 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2890 if (ctx->API == API_OPENGLES) {
2891 goto invalid_pname_enum;
2892 } else if (att->Type == GL_NONE) {
2893 _mesa_error(ctx, err,
2894 "glGetFramebufferAttachmentParameteriv(pname)");
2895 } else if (att->Type == GL_TEXTURE) {
2896 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
2897 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
2898 *params = att->Zoffset;
2899 }
2900 else {
2901 *params = 0;
2902 }
2903 }
2904 else {
2905 goto invalid_pname_enum;
2906 }
2907 return;
2908 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2909 if ((!_mesa_is_desktop_gl(ctx) ||
2910 !ctx->Extensions.ARB_framebuffer_object)
2911 && !_mesa_is_gles3(ctx)) {
2912 goto invalid_pname_enum;
2913 }
2914 else if (att->Type == GL_NONE) {
2915 _mesa_error(ctx, err,
2916 "glGetFramebufferAttachmentParameteriv(pname)");
2917 }
2918 else {
2919 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2920 *params =
2921 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2922 }
2923 else {
2924 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2925 * if the sRGB conversion is unsupported. */
2926 *params = GL_LINEAR;
2927 }
2928 }
2929 return;
2930 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2931 if ((ctx->API != API_OPENGL_COMPAT ||
2932 !ctx->Extensions.ARB_framebuffer_object)
2933 && ctx->API != API_OPENGL_CORE
2934 && !_mesa_is_gles3(ctx)) {
2935 goto invalid_pname_enum;
2936 }
2937 else if (att->Type == GL_NONE) {
2938 _mesa_error(ctx, err,
2939 "glGetFramebufferAttachmentParameteriv(pname)");
2940 }
2941 else {
2942 mesa_format format = att->Renderbuffer->Format;
2943
2944 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
2945 * 3.0.1 spec says:
2946 *
2947 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
2948 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
2949 * generate an INVALID_OPERATION error.
2950 */
2951 if (_mesa_is_gles3(ctx) &&
2952 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2953 _mesa_error(ctx, GL_INVALID_OPERATION,
2954 "glGetFramebufferAttachmentParameteriv(cannot query "
2955 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
2956 "GL_DEPTH_STENCIL_ATTACHMENT");
2957 return;
2958 }
2959
2960 if (format == MESA_FORMAT_S_UINT8) {
2961 /* special cases */
2962 *params = GL_INDEX;
2963 }
2964 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
2965 /* depends on the attachment parameter */
2966 if (attachment == GL_STENCIL_ATTACHMENT) {
2967 *params = GL_INDEX;
2968 }
2969 else {
2970 *params = GL_FLOAT;
2971 }
2972 }
2973 else {
2974 *params = _mesa_get_format_datatype(format);
2975 }
2976 }
2977 return;
2978 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2979 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2980 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2981 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2982 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2983 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2984 if ((!_mesa_is_desktop_gl(ctx) ||
2985 !ctx->Extensions.ARB_framebuffer_object)
2986 && !_mesa_is_gles3(ctx)) {
2987 goto invalid_pname_enum;
2988 }
2989 else if (att->Type == GL_NONE) {
2990 _mesa_error(ctx, err,
2991 "glGetFramebufferAttachmentParameteriv(pname)");
2992 }
2993 else if (att->Texture) {
2994 const struct gl_texture_image *texImage =
2995 _mesa_select_tex_image(att->Texture, att->Texture->Target,
2996 att->TextureLevel);
2997 if (texImage) {
2998 *params = get_component_bits(pname, texImage->_BaseFormat,
2999 texImage->TexFormat);
3000 }
3001 else {
3002 *params = 0;
3003 }
3004 }
3005 else if (att->Renderbuffer) {
3006 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3007 att->Renderbuffer->Format);
3008 }
3009 else {
3010 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
3011 " invalid FBO attachment structure");
3012 }
3013 return;
3014 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3015 if (!_mesa_has_geometry_shaders(ctx)) {
3016 goto invalid_pname_enum;
3017 } else if (att->Type == GL_TEXTURE) {
3018 *params = att->Layered;
3019 } else if (att->Type == GL_NONE) {
3020 _mesa_error(ctx, err,
3021 "glGetFramebufferAttachmentParameteriv(pname)");
3022 } else {
3023 goto invalid_pname_enum;
3024 }
3025 return;
3026 default:
3027 goto invalid_pname_enum;
3028 }
3029
3030 return;
3031
3032 invalid_pname_enum:
3033 _mesa_error(ctx, GL_INVALID_ENUM,
3034 "glGetFramebufferAttachmentParameteriv(pname)");
3035 return;
3036 }
3037
3038
3039 static void
3040 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3041 const GLenum *attachments, GLint x, GLint y,
3042 GLsizei width, GLsizei height, const char *name)
3043 {
3044 int i;
3045 struct gl_framebuffer *fb;
3046 GET_CURRENT_CONTEXT(ctx);
3047
3048 fb = get_framebuffer_target(ctx, target);
3049 if (!fb) {
3050 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3051 return;
3052 }
3053
3054 if (numAttachments < 0) {
3055 _mesa_error(ctx, GL_INVALID_VALUE,
3056 "%s(numAttachments < 0)", name);
3057 return;
3058 }
3059
3060 /* The GL_ARB_invalidate_subdata spec says:
3061 *
3062 * "If an attachment is specified that does not exist in the
3063 * framebuffer bound to <target>, it is ignored."
3064 *
3065 * It also says:
3066 *
3067 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3068 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3069 * INVALID_OPERATION is generated."
3070 *
3071 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3072 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3073 * set of retrictions).
3074 */
3075 for (i = 0; i < numAttachments; i++) {
3076 if (_mesa_is_winsys_fbo(fb)) {
3077 switch (attachments[i]) {
3078 case GL_ACCUM:
3079 case GL_AUX0:
3080 case GL_AUX1:
3081 case GL_AUX2:
3082 case GL_AUX3:
3083 /* Accumulation buffers and auxilary buffers were removed in
3084 * OpenGL 3.1, and they never existed in OpenGL ES.
3085 */
3086 if (ctx->API != API_OPENGL_COMPAT)
3087 goto invalid_enum;
3088 break;
3089 case GL_COLOR:
3090 case GL_DEPTH:
3091 case GL_STENCIL:
3092 break;
3093 case GL_BACK_LEFT:
3094 case GL_BACK_RIGHT:
3095 case GL_FRONT_LEFT:
3096 case GL_FRONT_RIGHT:
3097 if (!_mesa_is_desktop_gl(ctx))
3098 goto invalid_enum;
3099 break;
3100 default:
3101 goto invalid_enum;
3102 }
3103 } else {
3104 switch (attachments[i]) {
3105 case GL_DEPTH_ATTACHMENT:
3106 case GL_STENCIL_ATTACHMENT:
3107 break;
3108 case GL_DEPTH_STENCIL_ATTACHMENT:
3109 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
3110 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
3111 * extension does not make this attachment point valid on ES 2.0.
3112 */
3113 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
3114 break;
3115 /* fallthrough */
3116 case GL_COLOR_ATTACHMENT0:
3117 case GL_COLOR_ATTACHMENT1:
3118 case GL_COLOR_ATTACHMENT2:
3119 case GL_COLOR_ATTACHMENT3:
3120 case GL_COLOR_ATTACHMENT4:
3121 case GL_COLOR_ATTACHMENT5:
3122 case GL_COLOR_ATTACHMENT6:
3123 case GL_COLOR_ATTACHMENT7:
3124 case GL_COLOR_ATTACHMENT8:
3125 case GL_COLOR_ATTACHMENT9:
3126 case GL_COLOR_ATTACHMENT10:
3127 case GL_COLOR_ATTACHMENT11:
3128 case GL_COLOR_ATTACHMENT12:
3129 case GL_COLOR_ATTACHMENT13:
3130 case GL_COLOR_ATTACHMENT14:
3131 case GL_COLOR_ATTACHMENT15: {
3132 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3133 if (k >= ctx->Const.MaxColorAttachments) {
3134 _mesa_error(ctx, GL_INVALID_OPERATION,
3135 "%s(attachment >= max. color attachments)", name);
3136 return;
3137 }
3138 break;
3139 }
3140 default:
3141 goto invalid_enum;
3142 }
3143 }
3144 }
3145
3146 /* We don't actually do anything for this yet. Just return after
3147 * validating the parameters and generating the required errors.
3148 */
3149 return;
3150
3151 invalid_enum:
3152 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3153 return;
3154 }
3155
3156
3157 void GLAPIENTRY
3158 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3159 const GLenum *attachments, GLint x, GLint y,
3160 GLsizei width, GLsizei height)
3161 {
3162 invalidate_framebuffer_storage(target, numAttachments, attachments,
3163 x, y, width, height,
3164 "glInvalidateSubFramebuffer");
3165 }
3166
3167
3168 void GLAPIENTRY
3169 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3170 const GLenum *attachments)
3171 {
3172 /* The GL_ARB_invalidate_subdata spec says:
3173 *
3174 * "The command
3175 *
3176 * void InvalidateFramebuffer(enum target,
3177 * sizei numAttachments,
3178 * const enum *attachments);
3179 *
3180 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3181 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3182 * <MAX_VIEWPORT_DIMS[1]> respectively."
3183 */
3184 invalidate_framebuffer_storage(target, numAttachments, attachments,
3185 0, 0,
3186 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3187 "glInvalidateFramebuffer");
3188 }
3189
3190
3191 void GLAPIENTRY
3192 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
3193 const GLenum *attachments)
3194 {
3195 struct gl_framebuffer *fb;
3196 GLint i;
3197
3198 GET_CURRENT_CONTEXT(ctx);
3199
3200 fb = get_framebuffer_target(ctx, target);
3201 if (!fb) {
3202 _mesa_error(ctx, GL_INVALID_ENUM,
3203 "glDiscardFramebufferEXT(target %s)",
3204 _mesa_lookup_enum_by_nr(target));
3205 return;
3206 }
3207
3208 if (numAttachments < 0) {
3209 _mesa_error(ctx, GL_INVALID_VALUE,
3210 "glDiscardFramebufferEXT(numAttachments < 0)");
3211 return;
3212 }
3213
3214 for (i = 0; i < numAttachments; i++) {
3215 switch (attachments[i]) {
3216 case GL_COLOR:
3217 case GL_DEPTH:
3218 case GL_STENCIL:
3219 if (_mesa_is_user_fbo(fb))
3220 goto invalid_enum;
3221 break;
3222 case GL_COLOR_ATTACHMENT0:
3223 case GL_DEPTH_ATTACHMENT:
3224 case GL_STENCIL_ATTACHMENT:
3225 if (_mesa_is_winsys_fbo(fb))
3226 goto invalid_enum;
3227 break;
3228 default:
3229 goto invalid_enum;
3230 }
3231 }
3232
3233 if (ctx->Driver.DiscardFramebuffer)
3234 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
3235
3236 return;
3237
3238 invalid_enum:
3239 _mesa_error(ctx, GL_INVALID_ENUM,
3240 "glDiscardFramebufferEXT(attachment %s)",
3241 _mesa_lookup_enum_by_nr(attachments[i]));
3242 }