Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 */
226 static struct gl_renderbuffer_attachment *
227 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
228 GLenum attachment)
229 {
230 GLuint i;
231
232 assert(_mesa_is_user_fbo(fb));
233
234 switch (attachment) {
235 case GL_COLOR_ATTACHMENT0_EXT:
236 case GL_COLOR_ATTACHMENT1_EXT:
237 case GL_COLOR_ATTACHMENT2_EXT:
238 case GL_COLOR_ATTACHMENT3_EXT:
239 case GL_COLOR_ATTACHMENT4_EXT:
240 case GL_COLOR_ATTACHMENT5_EXT:
241 case GL_COLOR_ATTACHMENT6_EXT:
242 case GL_COLOR_ATTACHMENT7_EXT:
243 case GL_COLOR_ATTACHMENT8_EXT:
244 case GL_COLOR_ATTACHMENT9_EXT:
245 case GL_COLOR_ATTACHMENT10_EXT:
246 case GL_COLOR_ATTACHMENT11_EXT:
247 case GL_COLOR_ATTACHMENT12_EXT:
248 case GL_COLOR_ATTACHMENT13_EXT:
249 case GL_COLOR_ATTACHMENT14_EXT:
250 case GL_COLOR_ATTACHMENT15_EXT:
251 /* Only OpenGL ES 1.x forbids color attachments other than
252 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
253 * hardware is used.
254 */
255 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
256 if (i >= ctx->Const.MaxColorAttachments
257 || (i > 0 && ctx->API == API_OPENGLES)) {
258 return NULL;
259 }
260 return &fb->Attachment[BUFFER_COLOR0 + i];
261 case GL_DEPTH_STENCIL_ATTACHMENT:
262 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
263 return NULL;
264 /* fall-through */
265 case GL_DEPTH_ATTACHMENT_EXT:
266 return &fb->Attachment[BUFFER_DEPTH];
267 case GL_STENCIL_ATTACHMENT_EXT:
268 return &fb->Attachment[BUFFER_STENCIL];
269 default:
270 return NULL;
271 }
272 }
273
274
275 /**
276 * As above, but only used for getting attachments of the default /
277 * window-system framebuffer (not user-created framebuffer objects).
278 */
279 static struct gl_renderbuffer_attachment *
280 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
281 GLenum attachment)
282 {
283 assert(_mesa_is_winsys_fbo(fb));
284
285 if (_mesa_is_gles3(ctx)) {
286 assert(attachment == GL_BACK ||
287 attachment == GL_DEPTH ||
288 attachment == GL_STENCIL);
289 switch (attachment) {
290 case GL_BACK:
291 /* Since there is no stereo rendering in ES 3.0, only return the
292 * LEFT bits.
293 */
294 if (ctx->DrawBuffer->Visual.doubleBufferMode)
295 return &fb->Attachment[BUFFER_BACK_LEFT];
296 return &fb->Attachment[BUFFER_FRONT_LEFT];
297 case GL_DEPTH:
298 return &fb->Attachment[BUFFER_DEPTH];
299 case GL_STENCIL:
300 return &fb->Attachment[BUFFER_STENCIL];
301 }
302 }
303
304 switch (attachment) {
305 case GL_FRONT_LEFT:
306 return &fb->Attachment[BUFFER_FRONT_LEFT];
307 case GL_FRONT_RIGHT:
308 return &fb->Attachment[BUFFER_FRONT_RIGHT];
309 case GL_BACK_LEFT:
310 return &fb->Attachment[BUFFER_BACK_LEFT];
311 case GL_BACK_RIGHT:
312 return &fb->Attachment[BUFFER_BACK_RIGHT];
313 case GL_AUX0:
314 if (fb->Visual.numAuxBuffers == 1) {
315 return &fb->Attachment[BUFFER_AUX0];
316 }
317 return NULL;
318
319 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
320 *
321 * "If the default framebuffer is bound to target, then attachment must
322 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
323 * identifying a color buffer; DEPTH, identifying the depth buffer; or
324 * STENCIL, identifying the stencil buffer."
325 *
326 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
327 * language. However, revision #33 of the ARB_framebuffer_object spec
328 * says:
329 *
330 * "If the default framebuffer is bound to <target>, then <attachment>
331 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
332 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
333 * depth buffer, or the stencil buffer, and <pname> may be
334 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
335 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
336 *
337 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
338 * from glext.h, so shipping apps should not use those values.
339 *
340 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
341 * support queries of the window system FBO.
342 */
343 case GL_DEPTH:
344 return &fb->Attachment[BUFFER_DEPTH];
345 case GL_STENCIL:
346 return &fb->Attachment[BUFFER_STENCIL];
347 default:
348 return NULL;
349 }
350 }
351
352
353
354 /**
355 * Remove any texture or renderbuffer attached to the given attachment
356 * point. Update reference counts, etc.
357 */
358 static void
359 remove_attachment(struct gl_context *ctx,
360 struct gl_renderbuffer_attachment *att)
361 {
362 struct gl_renderbuffer *rb = att->Renderbuffer;
363
364 /* tell driver that we're done rendering to this texture. */
365 if (rb && rb->NeedsFinishRenderTexture)
366 ctx->Driver.FinishRenderTexture(ctx, rb);
367
368 if (att->Type == GL_TEXTURE) {
369 assert(att->Texture);
370 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
371 assert(!att->Texture);
372 }
373 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
374 assert(!att->Texture);
375 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
376 assert(!att->Renderbuffer);
377 }
378 att->Type = GL_NONE;
379 att->Complete = GL_TRUE;
380 }
381
382 /**
383 * Verify a couple error conditions that will lead to an incomplete FBO and
384 * may cause problems for the driver's RenderTexture path.
385 */
386 static bool
387 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
388 {
389 const struct gl_texture_image *const texImage =
390 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
391
392 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
393 return false;
394
395 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
396 && att->Zoffset >= texImage->Height)
397 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
398 && att->Zoffset >= texImage->Depth))
399 return false;
400
401 return true;
402 }
403
404 /**
405 * Create a renderbuffer which will be set up by the driver to wrap the
406 * texture image slice.
407 *
408 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
409 * to share most of their framebuffer rendering code between winsys,
410 * renderbuffer, and texture attachments.
411 *
412 * The allocated renderbuffer uses a non-zero Name so that drivers can check
413 * it for determining vertical orientation, but we use ~0 to make it fairly
414 * unambiguous with actual user (non-texture) renderbuffers.
415 */
416 void
417 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
418 struct gl_framebuffer *fb,
419 struct gl_renderbuffer_attachment *att)
420 {
421 struct gl_texture_image *texImage;
422 struct gl_renderbuffer *rb;
423
424 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
425
426 rb = att->Renderbuffer;
427 if (!rb) {
428 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
429 if (!rb) {
430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
431 return;
432 }
433 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
434
435 /* This can't get called on a texture renderbuffer, so set it to NULL
436 * for clarity compared to user renderbuffers.
437 */
438 rb->AllocStorage = NULL;
439
440 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
441 }
442
443 if (!texImage)
444 return;
445
446 rb->_BaseFormat = texImage->_BaseFormat;
447 rb->Format = texImage->TexFormat;
448 rb->InternalFormat = texImage->InternalFormat;
449 rb->Width = texImage->Width2;
450 rb->Height = texImage->Height2;
451 rb->Depth = texImage->Depth2;
452 rb->NumSamples = texImage->NumSamples;
453 rb->TexImage = texImage;
454
455 if (driver_RenderTexture_is_safe(att))
456 ctx->Driver.RenderTexture(ctx, fb, att);
457 }
458
459 /**
460 * Bind a texture object to an attachment point.
461 * The previous binding, if any, will be removed first.
462 */
463 static void
464 set_texture_attachment(struct gl_context *ctx,
465 struct gl_framebuffer *fb,
466 struct gl_renderbuffer_attachment *att,
467 struct gl_texture_object *texObj,
468 GLenum texTarget, GLuint level, GLuint layer,
469 GLboolean layered)
470 {
471 struct gl_renderbuffer *rb = att->Renderbuffer;
472
473 if (rb && rb->NeedsFinishRenderTexture)
474 ctx->Driver.FinishRenderTexture(ctx, rb);
475
476 if (att->Texture == texObj) {
477 /* re-attaching same texture */
478 assert(att->Type == GL_TEXTURE);
479 }
480 else {
481 /* new attachment */
482 remove_attachment(ctx, att);
483 att->Type = GL_TEXTURE;
484 assert(!att->Texture);
485 _mesa_reference_texobj(&att->Texture, texObj);
486 }
487 invalidate_framebuffer(fb);
488
489 /* always update these fields */
490 att->TextureLevel = level;
491 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
492 att->Zoffset = layer;
493 att->Layered = layered;
494 att->Complete = GL_FALSE;
495
496 _mesa_update_texture_renderbuffer(ctx, fb, att);
497 }
498
499
500 /**
501 * Bind a renderbuffer to an attachment point.
502 * The previous binding, if any, will be removed first.
503 */
504 static void
505 set_renderbuffer_attachment(struct gl_context *ctx,
506 struct gl_renderbuffer_attachment *att,
507 struct gl_renderbuffer *rb)
508 {
509 /* XXX check if re-doing same attachment, exit early */
510 remove_attachment(ctx, att);
511 att->Type = GL_RENDERBUFFER_EXT;
512 att->Texture = NULL; /* just to be safe */
513 att->Layered = GL_FALSE;
514 att->Complete = GL_FALSE;
515 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
516 }
517
518
519 /**
520 * Fallback for ctx->Driver.FramebufferRenderbuffer()
521 * Attach a renderbuffer object to a framebuffer object.
522 */
523 void
524 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
525 struct gl_framebuffer *fb,
526 GLenum attachment,
527 struct gl_renderbuffer *rb)
528 {
529 struct gl_renderbuffer_attachment *att;
530
531 mtx_lock(&fb->Mutex);
532
533 att = get_attachment(ctx, fb, attachment);
534 assert(att);
535 if (rb) {
536 set_renderbuffer_attachment(ctx, att, rb);
537 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
538 /* do stencil attachment here (depth already done above) */
539 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
540 assert(att);
541 set_renderbuffer_attachment(ctx, att, rb);
542 }
543 rb->AttachedAnytime = GL_TRUE;
544 }
545 else {
546 remove_attachment(ctx, att);
547 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
548 /* detach stencil (depth was detached above) */
549 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
550 assert(att);
551 remove_attachment(ctx, att);
552 }
553 }
554
555 invalidate_framebuffer(fb);
556
557 mtx_unlock(&fb->Mutex);
558 }
559
560
561 /**
562 * Fallback for ctx->Driver.ValidateFramebuffer()
563 * Check if the renderbuffer's formats are supported by the software
564 * renderer.
565 * Drivers should probably override this.
566 */
567 void
568 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
569 {
570 gl_buffer_index buf;
571 for (buf = 0; buf < BUFFER_COUNT; buf++) {
572 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
573 if (rb) {
574 switch (rb->_BaseFormat) {
575 case GL_ALPHA:
576 case GL_LUMINANCE_ALPHA:
577 case GL_LUMINANCE:
578 case GL_INTENSITY:
579 case GL_RED:
580 case GL_RG:
581 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
582 return;
583
584 default:
585 switch (rb->Format) {
586 /* XXX This list is likely incomplete. */
587 case MESA_FORMAT_R9G9B9E5_FLOAT:
588 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
589 return;
590 default:;
591 /* render buffer format is supported by software rendering */
592 }
593 }
594 }
595 }
596 }
597
598
599 /**
600 * Return true if the framebuffer has a combined depth/stencil
601 * renderbuffer attached.
602 */
603 GLboolean
604 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
605 {
606 const struct gl_renderbuffer_attachment *depth =
607 &fb->Attachment[BUFFER_DEPTH];
608 const struct gl_renderbuffer_attachment *stencil =
609 &fb->Attachment[BUFFER_STENCIL];
610
611 if (depth->Type == stencil->Type) {
612 if (depth->Type == GL_RENDERBUFFER_EXT &&
613 depth->Renderbuffer == stencil->Renderbuffer)
614 return GL_TRUE;
615
616 if (depth->Type == GL_TEXTURE &&
617 depth->Texture == stencil->Texture)
618 return GL_TRUE;
619 }
620
621 return GL_FALSE;
622 }
623
624
625 /**
626 * For debug only.
627 */
628 static void
629 att_incomplete(const char *msg)
630 {
631 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
632 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
633 }
634 }
635
636
637 /**
638 * For debug only.
639 */
640 static void
641 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
642 {
643 static GLuint msg_id;
644
645 _mesa_gl_debug(ctx, &msg_id,
646 MESA_DEBUG_SOURCE_API,
647 MESA_DEBUG_TYPE_OTHER,
648 MESA_DEBUG_SEVERITY_MEDIUM,
649 "FBO incomplete: %s [%d]\n", msg, index);
650
651 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
652 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
653 }
654 }
655
656
657 /**
658 * Is the given base format a legal format for a color renderbuffer?
659 */
660 GLboolean
661 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
662 {
663 switch (baseFormat) {
664 case GL_RGB:
665 case GL_RGBA:
666 return GL_TRUE;
667 case GL_LUMINANCE:
668 case GL_LUMINANCE_ALPHA:
669 case GL_INTENSITY:
670 case GL_ALPHA:
671 return ctx->API == API_OPENGL_COMPAT &&
672 ctx->Extensions.ARB_framebuffer_object;
673 case GL_RED:
674 case GL_RG:
675 return ctx->Extensions.ARB_texture_rg;
676 default:
677 return GL_FALSE;
678 }
679 }
680
681
682 /**
683 * Is the given base format a legal format for a color renderbuffer?
684 */
685 static GLboolean
686 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
687 GLenum internalFormat)
688 {
689 const GLenum baseFormat =
690 _mesa_get_format_base_format(format);
691 GLboolean valid;
692
693 valid = _mesa_is_legal_color_format(ctx, baseFormat);
694 if (!valid || _mesa_is_desktop_gl(ctx)) {
695 return valid;
696 }
697
698 /* Reject additional cases for GLES */
699 switch (internalFormat) {
700 case GL_RGBA8_SNORM:
701 case GL_RGB32F:
702 case GL_RGB32I:
703 case GL_RGB32UI:
704 case GL_RGB16F:
705 case GL_RGB16I:
706 case GL_RGB16UI:
707 case GL_RGB8_SNORM:
708 case GL_RGB8I:
709 case GL_RGB8UI:
710 case GL_SRGB8:
711 case GL_RGB9_E5:
712 case GL_RG8_SNORM:
713 case GL_R8_SNORM:
714 return GL_FALSE;
715 default:
716 break;
717 }
718
719 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
720 internalFormat != GL_RGB10_A2) {
721 return GL_FALSE;
722 }
723
724 return GL_TRUE;
725 }
726
727
728 /**
729 * Is the given base format a legal format for a depth/stencil renderbuffer?
730 */
731 static GLboolean
732 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
733 {
734 switch (baseFormat) {
735 case GL_DEPTH_COMPONENT:
736 case GL_DEPTH_STENCIL_EXT:
737 return GL_TRUE;
738 default:
739 return GL_FALSE;
740 }
741 }
742
743
744 /**
745 * Test if an attachment point is complete and update its Complete field.
746 * \param format if GL_COLOR, this is a color attachment point,
747 * if GL_DEPTH, this is a depth component attachment point,
748 * if GL_STENCIL, this is a stencil component attachment point.
749 */
750 static void
751 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
752 struct gl_renderbuffer_attachment *att)
753 {
754 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
755
756 /* assume complete */
757 att->Complete = GL_TRUE;
758
759 /* Look for reasons why the attachment might be incomplete */
760 if (att->Type == GL_TEXTURE) {
761 const struct gl_texture_object *texObj = att->Texture;
762 struct gl_texture_image *texImage;
763 GLenum baseFormat;
764
765 if (!texObj) {
766 att_incomplete("no texobj");
767 att->Complete = GL_FALSE;
768 return;
769 }
770
771 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
772 if (!texImage) {
773 att_incomplete("no teximage");
774 att->Complete = GL_FALSE;
775 return;
776 }
777 if (texImage->Width < 1 || texImage->Height < 1) {
778 att_incomplete("teximage width/height=0");
779 att->Complete = GL_FALSE;
780 return;
781 }
782
783 switch (texObj->Target) {
784 case GL_TEXTURE_3D:
785 if (att->Zoffset >= texImage->Depth) {
786 att_incomplete("bad z offset");
787 att->Complete = GL_FALSE;
788 return;
789 }
790 break;
791 case GL_TEXTURE_1D_ARRAY:
792 if (att->Zoffset >= texImage->Height) {
793 att_incomplete("bad 1D-array layer");
794 att->Complete = GL_FALSE;
795 return;
796 }
797 break;
798 case GL_TEXTURE_2D_ARRAY:
799 if (att->Zoffset >= texImage->Depth) {
800 att_incomplete("bad 2D-array layer");
801 att->Complete = GL_FALSE;
802 return;
803 }
804 break;
805 case GL_TEXTURE_CUBE_MAP_ARRAY:
806 if (att->Zoffset >= texImage->Depth) {
807 att_incomplete("bad cube-array layer");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 break;
812 }
813
814 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
815
816 if (format == GL_COLOR) {
817 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
818 att_incomplete("bad format");
819 att->Complete = GL_FALSE;
820 return;
821 }
822 if (_mesa_is_format_compressed(texImage->TexFormat)) {
823 att_incomplete("compressed internalformat");
824 att->Complete = GL_FALSE;
825 return;
826 }
827
828 /* OES_texture_float allows creation and use of floating point
829 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
830 * these textures to be used as a render target, this is done via
831 * GL_EXT_color_buffer(_half)_float with set of new sized types.
832 */
833 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
834 texImage->TexObject->_IsHalfFloat)) {
835 att_incomplete("bad internal format");
836 att->Complete = GL_FALSE;
837 return;
838 }
839 }
840 else if (format == GL_DEPTH) {
841 if (baseFormat == GL_DEPTH_COMPONENT) {
842 /* OK */
843 }
844 else if (ctx->Extensions.ARB_depth_texture &&
845 baseFormat == GL_DEPTH_STENCIL) {
846 /* OK */
847 }
848 else {
849 att->Complete = GL_FALSE;
850 att_incomplete("bad depth format");
851 return;
852 }
853 }
854 else {
855 assert(format == GL_STENCIL);
856 if (ctx->Extensions.ARB_depth_texture &&
857 baseFormat == GL_DEPTH_STENCIL) {
858 /* OK */
859 } else if (ctx->Extensions.ARB_texture_stencil8 &&
860 baseFormat == GL_STENCIL_INDEX) {
861 /* OK */
862 } else {
863 /* no such thing as stencil-only textures */
864 att_incomplete("illegal stencil texture");
865 att->Complete = GL_FALSE;
866 return;
867 }
868 }
869 }
870 else if (att->Type == GL_RENDERBUFFER_EXT) {
871 const GLenum baseFormat =
872 _mesa_get_format_base_format(att->Renderbuffer->Format);
873
874 assert(att->Renderbuffer);
875 if (!att->Renderbuffer->InternalFormat ||
876 att->Renderbuffer->Width < 1 ||
877 att->Renderbuffer->Height < 1) {
878 att_incomplete("0x0 renderbuffer");
879 att->Complete = GL_FALSE;
880 return;
881 }
882 if (format == GL_COLOR) {
883 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
884 att_incomplete("bad renderbuffer color format");
885 att->Complete = GL_FALSE;
886 return;
887 }
888 }
889 else if (format == GL_DEPTH) {
890 if (baseFormat == GL_DEPTH_COMPONENT) {
891 /* OK */
892 }
893 else if (baseFormat == GL_DEPTH_STENCIL) {
894 /* OK */
895 }
896 else {
897 att_incomplete("bad renderbuffer depth format");
898 att->Complete = GL_FALSE;
899 return;
900 }
901 }
902 else {
903 assert(format == GL_STENCIL);
904 if (baseFormat == GL_STENCIL_INDEX ||
905 baseFormat == GL_DEPTH_STENCIL) {
906 /* OK */
907 }
908 else {
909 att->Complete = GL_FALSE;
910 att_incomplete("bad renderbuffer stencil format");
911 return;
912 }
913 }
914 }
915 else {
916 assert(att->Type == GL_NONE);
917 /* complete */
918 return;
919 }
920 }
921
922
923 /**
924 * Test if the given framebuffer object is complete and update its
925 * Status field with the results.
926 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
927 * driver to make hardware-specific validation/completeness checks.
928 * Also update the framebuffer's Width and Height fields if the
929 * framebuffer is complete.
930 */
931 void
932 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
933 struct gl_framebuffer *fb)
934 {
935 GLuint numImages;
936 GLenum intFormat = GL_NONE; /* color buffers' internal format */
937 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
938 GLint numSamples = -1;
939 GLint fixedSampleLocations = -1;
940 GLint i;
941 GLuint j;
942 /* Covers max_layer_count, is_layered, and layer_tex_target */
943 bool layer_info_valid = false;
944 GLuint max_layer_count = 0, att_layer_count;
945 bool is_layered = false;
946 GLenum layer_tex_target = 0;
947 bool has_depth_attachment = false;
948 bool has_stencil_attachment = false;
949
950 assert(_mesa_is_user_fbo(fb));
951
952 /* we're changing framebuffer fields here */
953 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
954
955 numImages = 0;
956 fb->Width = 0;
957 fb->Height = 0;
958 fb->_AllColorBuffersFixedPoint = GL_TRUE;
959 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
960 fb->_HasAttachments = true;
961
962 /* Start at -2 to more easily loop over all attachment points.
963 * -2: depth buffer
964 * -1: stencil buffer
965 * >=0: color buffer
966 */
967 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
968 struct gl_renderbuffer_attachment *att;
969 GLenum f;
970 mesa_format attFormat;
971 GLenum att_tex_target = GL_NONE;
972
973 /*
974 * XXX for ARB_fbo, only check color buffers that are named by
975 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
976 */
977
978 /* check for attachment completeness
979 */
980 if (i == -2) {
981 att = &fb->Attachment[BUFFER_DEPTH];
982 test_attachment_completeness(ctx, GL_DEPTH, att);
983 if (!att->Complete) {
984 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
985 fbo_incomplete(ctx, "depth attachment incomplete", -1);
986 return;
987 } else if (att->Type != GL_NONE) {
988 has_depth_attachment = true;
989 }
990 }
991 else if (i == -1) {
992 att = &fb->Attachment[BUFFER_STENCIL];
993 test_attachment_completeness(ctx, GL_STENCIL, att);
994 if (!att->Complete) {
995 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
996 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
997 return;
998 } else if (att->Type != GL_NONE) {
999 has_stencil_attachment = true;
1000 }
1001 }
1002 else {
1003 att = &fb->Attachment[BUFFER_COLOR0 + i];
1004 test_attachment_completeness(ctx, GL_COLOR, att);
1005 if (!att->Complete) {
1006 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1007 fbo_incomplete(ctx, "color attachment incomplete", i);
1008 return;
1009 }
1010 }
1011
1012 /* get width, height, format of the renderbuffer/texture
1013 */
1014 if (att->Type == GL_TEXTURE) {
1015 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1016 att_tex_target = att->Texture->Target;
1017 minWidth = MIN2(minWidth, texImg->Width);
1018 maxWidth = MAX2(maxWidth, texImg->Width);
1019 minHeight = MIN2(minHeight, texImg->Height);
1020 maxHeight = MAX2(maxHeight, texImg->Height);
1021 f = texImg->_BaseFormat;
1022 attFormat = texImg->TexFormat;
1023 numImages++;
1024
1025 if (!is_format_color_renderable(ctx, attFormat,
1026 texImg->InternalFormat) &&
1027 !is_legal_depth_format(ctx, f) &&
1028 f != GL_STENCIL_INDEX) {
1029 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1030 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1031 return;
1032 }
1033
1034 if (numSamples < 0)
1035 numSamples = texImg->NumSamples;
1036 else if (numSamples != texImg->NumSamples) {
1037 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1038 fbo_incomplete(ctx, "inconsistent sample count", -1);
1039 return;
1040 }
1041
1042 if (fixedSampleLocations < 0)
1043 fixedSampleLocations = texImg->FixedSampleLocations;
1044 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1045 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1046 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1047 return;
1048 }
1049 }
1050 else if (att->Type == GL_RENDERBUFFER_EXT) {
1051 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1052 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1053 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1054 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1055 f = att->Renderbuffer->InternalFormat;
1056 attFormat = att->Renderbuffer->Format;
1057 numImages++;
1058
1059 if (numSamples < 0)
1060 numSamples = att->Renderbuffer->NumSamples;
1061 else if (numSamples != att->Renderbuffer->NumSamples) {
1062 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1063 fbo_incomplete(ctx, "inconsistent sample count", -1);
1064 return;
1065 }
1066
1067 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1068 if (fixedSampleLocations < 0)
1069 fixedSampleLocations = GL_TRUE;
1070 else if (fixedSampleLocations != GL_TRUE) {
1071 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1072 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1073 return;
1074 }
1075 }
1076 else {
1077 assert(att->Type == GL_NONE);
1078 continue;
1079 }
1080
1081 /* check if integer color */
1082 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1083
1084 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1085 if (i >= 0) {
1086 GLenum type = _mesa_get_format_datatype(attFormat);
1087
1088 fb->_AllColorBuffersFixedPoint =
1089 fb->_AllColorBuffersFixedPoint &&
1090 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1091
1092 fb->_HasSNormOrFloatColorBuffer =
1093 fb->_HasSNormOrFloatColorBuffer ||
1094 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1095 }
1096
1097 /* Error-check width, height, format */
1098 if (numImages == 1) {
1099 /* save format */
1100 if (i >= 0) {
1101 intFormat = f;
1102 }
1103 }
1104 else {
1105 if (!ctx->Extensions.ARB_framebuffer_object) {
1106 /* check that width, height, format are same */
1107 if (minWidth != maxWidth || minHeight != maxHeight) {
1108 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1109 fbo_incomplete(ctx, "width or height mismatch", -1);
1110 return;
1111 }
1112 /* check that all color buffers are the same format */
1113 if (intFormat != GL_NONE && f != intFormat) {
1114 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1115 fbo_incomplete(ctx, "format mismatch", -1);
1116 return;
1117 }
1118 }
1119 }
1120
1121 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1122 */
1123 if (att->Type == GL_RENDERBUFFER &&
1124 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1125 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1126 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1127 return;
1128 }
1129
1130 /* Check that layered rendering is consistent. */
1131 if (att->Layered) {
1132 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1133 att_layer_count = 6;
1134 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1135 att_layer_count = att->Renderbuffer->Height;
1136 else
1137 att_layer_count = att->Renderbuffer->Depth;
1138 } else {
1139 att_layer_count = 0;
1140 }
1141 if (!layer_info_valid) {
1142 is_layered = att->Layered;
1143 max_layer_count = att_layer_count;
1144 layer_tex_target = att_tex_target;
1145 layer_info_valid = true;
1146 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1147 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1148 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1149 return;
1150 } else if (is_layered != att->Layered) {
1151 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1152 fbo_incomplete(ctx,
1153 "framebuffer attachment layer mode is inconsistent",
1154 i);
1155 return;
1156 } else if (att_layer_count > max_layer_count) {
1157 max_layer_count = att_layer_count;
1158 }
1159
1160 /*
1161 * The extension GL_ARB_framebuffer_no_attachments places additional
1162 * requirement on each attachment. Those additional requirements are
1163 * tighter that those of previous versions of GL. In interest of better
1164 * compatibility, we will not enforce these restrictions. For the record
1165 * those additional restrictions are quoted below:
1166 *
1167 * "The width and height of image are greater than zero and less than or
1168 * equal to the values of the implementation-dependent limits
1169 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1170 *
1171 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1172 * array texture and the attachment is layered, the depth or layer count
1173 * of the texture is less than or equal to the implementation-dependent
1174 * limit MAX_FRAMEBUFFER_LAYERS."
1175 *
1176 * "If image has multiple samples, its sample count is less than or equal
1177 * to the value of the implementation-dependent limit
1178 * MAX_FRAMEBUFFER_SAMPLES."
1179 *
1180 * The same requirements are also in place for GL 4.5,
1181 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1182 */
1183 }
1184
1185 fb->MaxNumLayers = max_layer_count;
1186
1187 if (numImages == 0) {
1188 fb->_HasAttachments = false;
1189
1190 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1191 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1192 fbo_incomplete(ctx, "no attachments", -1);
1193 return;
1194 }
1195
1196 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1197 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1198 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1199 return;
1200 }
1201 }
1202
1203 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1204 /* Check that all DrawBuffers are present */
1205 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1206 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1207 const struct gl_renderbuffer_attachment *att
1208 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1209 assert(att);
1210 if (att->Type == GL_NONE) {
1211 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1212 fbo_incomplete(ctx, "missing drawbuffer", j);
1213 return;
1214 }
1215 }
1216 }
1217
1218 /* Check that the ReadBuffer is present */
1219 if (fb->ColorReadBuffer != GL_NONE) {
1220 const struct gl_renderbuffer_attachment *att
1221 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1222 assert(att);
1223 if (att->Type == GL_NONE) {
1224 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1225 fbo_incomplete(ctx, "missing readbuffer", -1);
1226 return;
1227 }
1228 }
1229 }
1230
1231 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1232 *
1233 * "Depth and stencil attachments, if present, are the same image."
1234 *
1235 * This restriction is not present in the OpenGL ES2 spec.
1236 */
1237 if (_mesa_is_gles3(ctx) &&
1238 has_stencil_attachment && has_depth_attachment &&
1239 !_mesa_has_depthstencil_combined(fb)) {
1240 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1241 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1242 return;
1243 }
1244
1245 /* Provisionally set status = COMPLETE ... */
1246 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1247
1248 /* ... but the driver may say the FB is incomplete.
1249 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1250 * if anything.
1251 */
1252 if (ctx->Driver.ValidateFramebuffer) {
1253 ctx->Driver.ValidateFramebuffer(ctx, fb);
1254 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1255 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1256 }
1257 }
1258
1259 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1260 /*
1261 * Note that if ARB_framebuffer_object is supported and the attached
1262 * renderbuffers/textures are different sizes, the framebuffer
1263 * width/height will be set to the smallest width/height.
1264 */
1265 if (numImages != 0) {
1266 fb->Width = minWidth;
1267 fb->Height = minHeight;
1268 }
1269
1270 /* finally, update the visual info for the framebuffer */
1271 _mesa_update_framebuffer_visual(ctx, fb);
1272 }
1273 }
1274
1275
1276 GLboolean GLAPIENTRY
1277 _mesa_IsRenderbuffer(GLuint renderbuffer)
1278 {
1279 GET_CURRENT_CONTEXT(ctx);
1280 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1281 if (renderbuffer) {
1282 struct gl_renderbuffer *rb =
1283 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1284 if (rb != NULL && rb != &DummyRenderbuffer)
1285 return GL_TRUE;
1286 }
1287 return GL_FALSE;
1288 }
1289
1290
1291 static struct gl_renderbuffer *
1292 allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
1293 const char *func)
1294 {
1295 struct gl_renderbuffer *newRb;
1296
1297 /* create new renderbuffer object */
1298 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1299 if (!newRb) {
1300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1301 return NULL;
1302 }
1303 assert(newRb->AllocStorage);
1304 mtx_lock(&ctx->Shared->Mutex);
1305 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1306 newRb->RefCount = 1; /* referenced by hash table */
1307 mtx_unlock(&ctx->Shared->Mutex);
1308
1309 return newRb;
1310 }
1311
1312
1313 static void
1314 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1315 {
1316 struct gl_renderbuffer *newRb;
1317 GET_CURRENT_CONTEXT(ctx);
1318
1319 if (target != GL_RENDERBUFFER_EXT) {
1320 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1321 return;
1322 }
1323
1324 /* No need to flush here since the render buffer binding has no
1325 * effect on rendering state.
1326 */
1327
1328 if (renderbuffer) {
1329 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1330 if (newRb == &DummyRenderbuffer) {
1331 /* ID was reserved, but no real renderbuffer object made yet */
1332 newRb = NULL;
1333 }
1334 else if (!newRb && !allow_user_names) {
1335 /* All RB IDs must be Gen'd */
1336 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1337 return;
1338 }
1339
1340 if (!newRb) {
1341 newRb = allocate_renderbuffer(ctx, renderbuffer, "glBindRenderbufferEXT");
1342 }
1343 }
1344 else {
1345 newRb = NULL;
1346 }
1347
1348 assert(newRb != &DummyRenderbuffer);
1349
1350 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1351 }
1352
1353 void GLAPIENTRY
1354 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1355 {
1356 GET_CURRENT_CONTEXT(ctx);
1357
1358 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1359 * entry point, but they allow the use of user-generated names.
1360 */
1361 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1362 }
1363
1364 void GLAPIENTRY
1365 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1366 {
1367 /* This function should not be in the dispatch table for core profile /
1368 * OpenGL 3.1, so execution should never get here in those cases -- no
1369 * need for an explicit test.
1370 */
1371 bind_renderbuffer(target, renderbuffer, true);
1372 }
1373
1374 static void
1375 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1376 GLenum pname, GLint param, const char *func)
1377 {
1378 switch (pname) {
1379 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1380 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1381 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1382 else
1383 fb->DefaultGeometry.Width = param;
1384 break;
1385 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1386 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1387 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1388 else
1389 fb->DefaultGeometry.Height = param;
1390 break;
1391 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1392 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1393 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1394 else
1395 fb->DefaultGeometry.Layers = param;
1396 break;
1397 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1398 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1399 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1400 else
1401 fb->DefaultGeometry.NumSamples = param;
1402 break;
1403 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1404 fb->DefaultGeometry.FixedSampleLocations = param;
1405 break;
1406 default:
1407 _mesa_error(ctx, GL_INVALID_ENUM,
1408 "%s(pname=0x%x)", func, pname);
1409 }
1410 }
1411
1412 void GLAPIENTRY
1413 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1414 {
1415 GET_CURRENT_CONTEXT(ctx);
1416 struct gl_framebuffer *fb;
1417
1418 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1419 _mesa_error(ctx, GL_INVALID_OPERATION,
1420 "glFramebufferParameteriv not supported "
1421 "(ARB_framebuffer_no_attachments not implemented)");
1422 return;
1423 }
1424
1425 fb = get_framebuffer_target(ctx, target);
1426 if (!fb) {
1427 _mesa_error(ctx, GL_INVALID_ENUM,
1428 "glFramebufferParameteri(target=0x%x)", target);
1429 return;
1430 }
1431
1432 /* check framebuffer binding */
1433 if (_mesa_is_winsys_fbo(fb)) {
1434 _mesa_error(ctx, GL_INVALID_OPERATION,
1435 "glFramebufferParameteri");
1436 return;
1437 }
1438
1439 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1440 }
1441
1442 static void
1443 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1444 GLenum pname, GLint *params, const char *func)
1445 {
1446 switch (pname) {
1447 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1448 *params = fb->DefaultGeometry.Width;
1449 break;
1450 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1451 *params = fb->DefaultGeometry.Height;
1452 break;
1453 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1454 *params = fb->DefaultGeometry.Layers;
1455 break;
1456 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1457 *params = fb->DefaultGeometry.NumSamples;
1458 break;
1459 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1460 *params = fb->DefaultGeometry.FixedSampleLocations;
1461 break;
1462 default:
1463 _mesa_error(ctx, GL_INVALID_ENUM,
1464 "%s(pname=0x%x)", func, pname);
1465 }
1466 }
1467
1468 void GLAPIENTRY
1469 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1470 {
1471 GET_CURRENT_CONTEXT(ctx);
1472 struct gl_framebuffer *fb;
1473
1474 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1475 _mesa_error(ctx, GL_INVALID_OPERATION,
1476 "glGetFramebufferParameteriv not supported "
1477 "(ARB_framebuffer_no_attachments not implemented)");
1478 return;
1479 }
1480
1481 fb = get_framebuffer_target(ctx, target);
1482 if (!fb) {
1483 _mesa_error(ctx, GL_INVALID_ENUM,
1484 "glGetFramebufferParameteriv(target=0x%x)", target);
1485 return;
1486 }
1487
1488 /* check framebuffer binding */
1489 if (_mesa_is_winsys_fbo(fb)) {
1490 _mesa_error(ctx, GL_INVALID_OPERATION,
1491 "glGetFramebufferParameteriv");
1492 return;
1493 }
1494
1495 get_framebuffer_parameteriv(ctx, fb, pname, params,
1496 "glGetFramebufferParameteriv");
1497 }
1498
1499
1500 /**
1501 * Remove the specified renderbuffer or texture from any attachment point in
1502 * the framebuffer.
1503 *
1504 * \returns
1505 * \c true if the renderbuffer was detached from an attachment point. \c
1506 * false otherwise.
1507 */
1508 bool
1509 _mesa_detach_renderbuffer(struct gl_context *ctx,
1510 struct gl_framebuffer *fb,
1511 const void *att)
1512 {
1513 unsigned i;
1514 bool progress = false;
1515
1516 for (i = 0; i < BUFFER_COUNT; i++) {
1517 if (fb->Attachment[i].Texture == att
1518 || fb->Attachment[i].Renderbuffer == att) {
1519 remove_attachment(ctx, &fb->Attachment[i]);
1520 progress = true;
1521 }
1522 }
1523
1524 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1525 * Completeness," of the OpenGL 3.1 spec says:
1526 *
1527 * "Performing any of the following actions may change whether the
1528 * framebuffer is considered complete or incomplete:
1529 *
1530 * ...
1531 *
1532 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1533 * containing an image that is attached to a framebuffer object
1534 * that is bound to the framebuffer."
1535 */
1536 if (progress)
1537 invalidate_framebuffer(fb);
1538
1539 return progress;
1540 }
1541
1542
1543 void GLAPIENTRY
1544 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1545 {
1546 GLint i;
1547 GET_CURRENT_CONTEXT(ctx);
1548
1549 if (n < 0) {
1550 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1551 return;
1552 }
1553
1554 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1555
1556 for (i = 0; i < n; i++) {
1557 if (renderbuffers[i] > 0) {
1558 struct gl_renderbuffer *rb;
1559 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1560 if (rb) {
1561 /* check if deleting currently bound renderbuffer object */
1562 if (rb == ctx->CurrentRenderbuffer) {
1563 /* bind default */
1564 assert(rb->RefCount >= 2);
1565 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1566 }
1567
1568 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1569 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1570 * of the OpenGL 3.1 spec says:
1571 *
1572 * "If a renderbuffer object is deleted while its image is
1573 * attached to one or more attachment points in the currently
1574 * bound framebuffer, then it is as if FramebufferRenderbuffer
1575 * had been called, with a renderbuffer of 0, for each
1576 * attachment point to which this image was attached in the
1577 * currently bound framebuffer. In other words, this
1578 * renderbuffer image is first detached from all attachment
1579 * points in the currently bound framebuffer. Note that the
1580 * renderbuffer image is specifically not detached from any
1581 * non-bound framebuffers. Detaching the image from any
1582 * non-bound framebuffers is the responsibility of the
1583 * application.
1584 */
1585 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1586 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1587 }
1588 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1589 && ctx->ReadBuffer != ctx->DrawBuffer) {
1590 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1591 }
1592
1593 /* Remove from hash table immediately, to free the ID.
1594 * But the object will not be freed until it's no longer
1595 * referenced anywhere else.
1596 */
1597 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1598
1599 if (rb != &DummyRenderbuffer) {
1600 /* no longer referenced by hash table */
1601 _mesa_reference_renderbuffer(&rb, NULL);
1602 }
1603 }
1604 }
1605 }
1606 }
1607
1608 static void
1609 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1610 bool dsa)
1611 {
1612 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1613 GLuint first;
1614 GLint i;
1615
1616 if (n < 0) {
1617 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1618 return;
1619 }
1620
1621 if (!renderbuffers)
1622 return;
1623
1624 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1625
1626 for (i = 0; i < n; i++) {
1627 GLuint name = first + i;
1628 renderbuffers[i] = name;
1629
1630 if (dsa) {
1631 allocate_renderbuffer(ctx, name, func);
1632 } else {
1633 /* insert a dummy renderbuffer into the hash table */
1634 mtx_lock(&ctx->Shared->Mutex);
1635 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1636 mtx_unlock(&ctx->Shared->Mutex);
1637 }
1638 }
1639 }
1640
1641
1642 void GLAPIENTRY
1643 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1644 {
1645 GET_CURRENT_CONTEXT(ctx);
1646 create_render_buffers(ctx, n, renderbuffers, false);
1647 }
1648
1649
1650 void GLAPIENTRY
1651 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1652 {
1653 GET_CURRENT_CONTEXT(ctx);
1654 create_render_buffers(ctx, n, renderbuffers, true);
1655 }
1656
1657
1658 /**
1659 * Given an internal format token for a render buffer, return the
1660 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1661 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1662 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1663 *
1664 * This is similar to _mesa_base_tex_format() but the set of valid
1665 * internal formats is different.
1666 *
1667 * Note that even if a format is determined to be legal here, validation
1668 * of the FBO may fail if the format is not supported by the driver/GPU.
1669 *
1670 * \param internalFormat as passed to glRenderbufferStorage()
1671 * \return the base internal format, or 0 if internalFormat is illegal
1672 */
1673 GLenum
1674 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1675 {
1676 /*
1677 * Notes: some formats such as alpha, luminance, etc. were added
1678 * with GL_ARB_framebuffer_object.
1679 */
1680 switch (internalFormat) {
1681 case GL_ALPHA:
1682 case GL_ALPHA4:
1683 case GL_ALPHA8:
1684 case GL_ALPHA12:
1685 case GL_ALPHA16:
1686 return (ctx->API == API_OPENGL_COMPAT &&
1687 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1688 case GL_LUMINANCE:
1689 case GL_LUMINANCE4:
1690 case GL_LUMINANCE8:
1691 case GL_LUMINANCE12:
1692 case GL_LUMINANCE16:
1693 return (ctx->API == API_OPENGL_COMPAT &&
1694 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1695 case GL_LUMINANCE_ALPHA:
1696 case GL_LUMINANCE4_ALPHA4:
1697 case GL_LUMINANCE6_ALPHA2:
1698 case GL_LUMINANCE8_ALPHA8:
1699 case GL_LUMINANCE12_ALPHA4:
1700 case GL_LUMINANCE12_ALPHA12:
1701 case GL_LUMINANCE16_ALPHA16:
1702 return (ctx->API == API_OPENGL_COMPAT &&
1703 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1704 case GL_INTENSITY:
1705 case GL_INTENSITY4:
1706 case GL_INTENSITY8:
1707 case GL_INTENSITY12:
1708 case GL_INTENSITY16:
1709 return (ctx->API == API_OPENGL_COMPAT &&
1710 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1711 case GL_RGB8:
1712 return GL_RGB;
1713 case GL_RGB:
1714 case GL_R3_G3_B2:
1715 case GL_RGB4:
1716 case GL_RGB5:
1717 case GL_RGB10:
1718 case GL_RGB12:
1719 case GL_RGB16:
1720 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1721 case GL_SRGB8_EXT:
1722 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1723 case GL_RGBA4:
1724 case GL_RGB5_A1:
1725 case GL_RGBA8:
1726 return GL_RGBA;
1727 case GL_RGBA:
1728 case GL_RGBA2:
1729 case GL_RGBA12:
1730 case GL_RGBA16:
1731 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1732 case GL_RGB10_A2:
1733 case GL_SRGB8_ALPHA8_EXT:
1734 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1735 case GL_STENCIL_INDEX:
1736 case GL_STENCIL_INDEX1_EXT:
1737 case GL_STENCIL_INDEX4_EXT:
1738 case GL_STENCIL_INDEX16_EXT:
1739 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1740 * OpenGL ES, but Mesa does not currently support them.
1741 */
1742 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1743 case GL_STENCIL_INDEX8_EXT:
1744 return GL_STENCIL_INDEX;
1745 case GL_DEPTH_COMPONENT:
1746 case GL_DEPTH_COMPONENT32:
1747 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1748 case GL_DEPTH_COMPONENT16:
1749 case GL_DEPTH_COMPONENT24:
1750 return GL_DEPTH_COMPONENT;
1751 case GL_DEPTH_STENCIL:
1752 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1753 case GL_DEPTH24_STENCIL8:
1754 return GL_DEPTH_STENCIL;
1755 case GL_DEPTH_COMPONENT32F:
1756 return ctx->Version >= 30
1757 || (ctx->API == API_OPENGL_COMPAT &&
1758 ctx->Extensions.ARB_depth_buffer_float)
1759 ? GL_DEPTH_COMPONENT : 0;
1760 case GL_DEPTH32F_STENCIL8:
1761 return ctx->Version >= 30
1762 || (ctx->API == API_OPENGL_COMPAT &&
1763 ctx->Extensions.ARB_depth_buffer_float)
1764 ? GL_DEPTH_STENCIL : 0;
1765 case GL_RED:
1766 case GL_R16:
1767 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1768 ? GL_RED : 0;
1769 case GL_R8:
1770 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1771 ? GL_RED : 0;
1772 case GL_RG:
1773 case GL_RG16:
1774 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1775 ? GL_RG : 0;
1776 case GL_RG8:
1777 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1778 ? GL_RG : 0;
1779 /* signed normalized texture formats */
1780 case GL_RED_SNORM:
1781 case GL_R8_SNORM:
1782 case GL_R16_SNORM:
1783 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1784 ? GL_RED : 0;
1785 case GL_RG_SNORM:
1786 case GL_RG8_SNORM:
1787 case GL_RG16_SNORM:
1788 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1789 ? GL_RG : 0;
1790 case GL_RGB_SNORM:
1791 case GL_RGB8_SNORM:
1792 case GL_RGB16_SNORM:
1793 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1794 ? GL_RGB : 0;
1795 case GL_RGBA_SNORM:
1796 case GL_RGBA8_SNORM:
1797 case GL_RGBA16_SNORM:
1798 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1799 ? GL_RGBA : 0;
1800 case GL_ALPHA_SNORM:
1801 case GL_ALPHA8_SNORM:
1802 case GL_ALPHA16_SNORM:
1803 return ctx->API == API_OPENGL_COMPAT &&
1804 ctx->Extensions.EXT_texture_snorm &&
1805 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1806 case GL_LUMINANCE_SNORM:
1807 case GL_LUMINANCE8_SNORM:
1808 case GL_LUMINANCE16_SNORM:
1809 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1810 ? GL_LUMINANCE : 0;
1811 case GL_LUMINANCE_ALPHA_SNORM:
1812 case GL_LUMINANCE8_ALPHA8_SNORM:
1813 case GL_LUMINANCE16_ALPHA16_SNORM:
1814 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1815 ? GL_LUMINANCE_ALPHA : 0;
1816 case GL_INTENSITY_SNORM:
1817 case GL_INTENSITY8_SNORM:
1818 case GL_INTENSITY16_SNORM:
1819 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1820 ? GL_INTENSITY : 0;
1821
1822 case GL_R16F:
1823 case GL_R32F:
1824 return ((_mesa_is_desktop_gl(ctx) &&
1825 ctx->Extensions.ARB_texture_rg &&
1826 ctx->Extensions.ARB_texture_float) ||
1827 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1828 ? GL_RED : 0;
1829 case GL_RG16F:
1830 case GL_RG32F:
1831 return ((_mesa_is_desktop_gl(ctx) &&
1832 ctx->Extensions.ARB_texture_rg &&
1833 ctx->Extensions.ARB_texture_float) ||
1834 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1835 ? GL_RG : 0;
1836 case GL_RGB16F:
1837 case GL_RGB32F:
1838 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1839 ? GL_RGB : 0;
1840 case GL_RGBA16F:
1841 case GL_RGBA32F:
1842 return ((_mesa_is_desktop_gl(ctx) &&
1843 ctx->Extensions.ARB_texture_float) ||
1844 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1845 ? GL_RGBA : 0;
1846 case GL_ALPHA16F_ARB:
1847 case GL_ALPHA32F_ARB:
1848 return ctx->API == API_OPENGL_COMPAT &&
1849 ctx->Extensions.ARB_texture_float &&
1850 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1851 case GL_LUMINANCE16F_ARB:
1852 case GL_LUMINANCE32F_ARB:
1853 return ctx->API == API_OPENGL_COMPAT &&
1854 ctx->Extensions.ARB_texture_float &&
1855 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1856 case GL_LUMINANCE_ALPHA16F_ARB:
1857 case GL_LUMINANCE_ALPHA32F_ARB:
1858 return ctx->API == API_OPENGL_COMPAT &&
1859 ctx->Extensions.ARB_texture_float &&
1860 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1861 case GL_INTENSITY16F_ARB:
1862 case GL_INTENSITY32F_ARB:
1863 return ctx->API == API_OPENGL_COMPAT &&
1864 ctx->Extensions.ARB_texture_float &&
1865 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1866 case GL_R11F_G11F_B10F:
1867 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1868 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1869 ? GL_RGB : 0;
1870
1871 case GL_RGBA8UI_EXT:
1872 case GL_RGBA16UI_EXT:
1873 case GL_RGBA32UI_EXT:
1874 case GL_RGBA8I_EXT:
1875 case GL_RGBA16I_EXT:
1876 case GL_RGBA32I_EXT:
1877 return ctx->Version >= 30
1878 || (_mesa_is_desktop_gl(ctx) &&
1879 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1880
1881 case GL_RGB8UI_EXT:
1882 case GL_RGB16UI_EXT:
1883 case GL_RGB32UI_EXT:
1884 case GL_RGB8I_EXT:
1885 case GL_RGB16I_EXT:
1886 case GL_RGB32I_EXT:
1887 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1888 ? GL_RGB : 0;
1889 case GL_R8UI:
1890 case GL_R8I:
1891 case GL_R16UI:
1892 case GL_R16I:
1893 case GL_R32UI:
1894 case GL_R32I:
1895 return ctx->Version >= 30
1896 || (_mesa_is_desktop_gl(ctx) &&
1897 ctx->Extensions.ARB_texture_rg &&
1898 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1899
1900 case GL_RG8UI:
1901 case GL_RG8I:
1902 case GL_RG16UI:
1903 case GL_RG16I:
1904 case GL_RG32UI:
1905 case GL_RG32I:
1906 return ctx->Version >= 30
1907 || (_mesa_is_desktop_gl(ctx) &&
1908 ctx->Extensions.ARB_texture_rg &&
1909 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1910
1911 case GL_INTENSITY8I_EXT:
1912 case GL_INTENSITY8UI_EXT:
1913 case GL_INTENSITY16I_EXT:
1914 case GL_INTENSITY16UI_EXT:
1915 case GL_INTENSITY32I_EXT:
1916 case GL_INTENSITY32UI_EXT:
1917 return ctx->API == API_OPENGL_COMPAT &&
1918 ctx->Extensions.EXT_texture_integer &&
1919 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1920
1921 case GL_LUMINANCE8I_EXT:
1922 case GL_LUMINANCE8UI_EXT:
1923 case GL_LUMINANCE16I_EXT:
1924 case GL_LUMINANCE16UI_EXT:
1925 case GL_LUMINANCE32I_EXT:
1926 case GL_LUMINANCE32UI_EXT:
1927 return ctx->API == API_OPENGL_COMPAT &&
1928 ctx->Extensions.EXT_texture_integer &&
1929 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1930
1931 case GL_LUMINANCE_ALPHA8I_EXT:
1932 case GL_LUMINANCE_ALPHA8UI_EXT:
1933 case GL_LUMINANCE_ALPHA16I_EXT:
1934 case GL_LUMINANCE_ALPHA16UI_EXT:
1935 case GL_LUMINANCE_ALPHA32I_EXT:
1936 case GL_LUMINANCE_ALPHA32UI_EXT:
1937 return ctx->API == API_OPENGL_COMPAT &&
1938 ctx->Extensions.EXT_texture_integer &&
1939 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1940
1941 case GL_ALPHA8I_EXT:
1942 case GL_ALPHA8UI_EXT:
1943 case GL_ALPHA16I_EXT:
1944 case GL_ALPHA16UI_EXT:
1945 case GL_ALPHA32I_EXT:
1946 case GL_ALPHA32UI_EXT:
1947 return ctx->API == API_OPENGL_COMPAT &&
1948 ctx->Extensions.EXT_texture_integer &&
1949 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1950
1951 case GL_RGB10_A2UI:
1952 return (_mesa_is_desktop_gl(ctx) &&
1953 ctx->Extensions.ARB_texture_rgb10_a2ui)
1954 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1955
1956 case GL_RGB565:
1957 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1958 ? GL_RGB : 0;
1959 default:
1960 return 0;
1961 }
1962 }
1963
1964
1965 /**
1966 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1967 */
1968 static void
1969 invalidate_rb(GLuint key, void *data, void *userData)
1970 {
1971 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1972 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1973
1974 /* If this is a user-created FBO */
1975 if (_mesa_is_user_fbo(fb)) {
1976 GLuint i;
1977 for (i = 0; i < BUFFER_COUNT; i++) {
1978 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1979 if (att->Type == GL_RENDERBUFFER &&
1980 att->Renderbuffer == rb) {
1981 /* Mark fb status as indeterminate to force re-validation */
1982 fb->_Status = 0;
1983 return;
1984 }
1985 }
1986 }
1987 }
1988
1989
1990 /** sentinal value, see below */
1991 #define NO_SAMPLES 1000
1992
1993
1994 /**
1995 * Helper function used by renderbuffer_storage_direct() and
1996 * renderbuffer_storage_target().
1997 * samples will be NO_SAMPLES if called by a non-multisample function.
1998 */
1999 static void
2000 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2001 GLenum internalFormat, GLsizei width,
2002 GLsizei height, GLsizei samples, const char *func)
2003 {
2004 GLenum baseFormat;
2005 GLenum sample_count_error;
2006
2007 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2008 if (baseFormat == 0) {
2009 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2010 func, _mesa_enum_to_string(internalFormat));
2011 return;
2012 }
2013
2014 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2015 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2016 width);
2017 return;
2018 }
2019
2020 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2021 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2022 height);
2023 return;
2024 }
2025
2026 if (samples == NO_SAMPLES) {
2027 /* NumSamples == 0 indicates non-multisampling */
2028 samples = 0;
2029 }
2030 else {
2031 /* check the sample count;
2032 * note: driver may choose to use more samples than what's requested
2033 */
2034 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2035 internalFormat, samples);
2036
2037 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2038 *
2039 * "If a negative number is provided where an argument of type sizei or
2040 * sizeiptr is specified, the error INVALID VALUE is generated."
2041 */
2042 if (samples < 0) {
2043 sample_count_error = GL_INVALID_VALUE;
2044 }
2045
2046 if (sample_count_error != GL_NO_ERROR) {
2047 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
2048 return;
2049 }
2050 }
2051
2052 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2053
2054 if (rb->InternalFormat == internalFormat &&
2055 rb->Width == (GLuint) width &&
2056 rb->Height == (GLuint) height &&
2057 rb->NumSamples == samples) {
2058 /* no change in allocation needed */
2059 return;
2060 }
2061
2062 /* These MUST get set by the AllocStorage func */
2063 rb->Format = MESA_FORMAT_NONE;
2064 rb->NumSamples = samples;
2065
2066 /* Now allocate the storage */
2067 assert(rb->AllocStorage);
2068 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2069 /* No error - check/set fields now */
2070 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2071 assert(rb->Width == (GLuint) width);
2072 assert(rb->Height == (GLuint) height);
2073 rb->InternalFormat = internalFormat;
2074 rb->_BaseFormat = baseFormat;
2075 assert(rb->_BaseFormat != 0);
2076 }
2077 else {
2078 /* Probably ran out of memory - clear the fields */
2079 rb->Width = 0;
2080 rb->Height = 0;
2081 rb->Format = MESA_FORMAT_NONE;
2082 rb->InternalFormat = GL_NONE;
2083 rb->_BaseFormat = GL_NONE;
2084 rb->NumSamples = 0;
2085 }
2086
2087 /* Invalidate the framebuffers the renderbuffer is attached in. */
2088 if (rb->AttachedAnytime) {
2089 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2090 }
2091 }
2092
2093 /**
2094 * Helper function used by _mesa_NamedRenderbufferStorage*().
2095 * samples will be NO_SAMPLES if called by a non-multisample function.
2096 */
2097 static void
2098 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2099 GLsizei width, GLsizei height, GLsizei samples,
2100 const char *func)
2101 {
2102 GET_CURRENT_CONTEXT(ctx);
2103
2104 if (MESA_VERBOSE & VERBOSE_API) {
2105 if (samples == NO_SAMPLES)
2106 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2107 func, renderbuffer,
2108 _mesa_enum_to_string(internalFormat),
2109 width, height);
2110 else
2111 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2112 func, renderbuffer,
2113 _mesa_enum_to_string(internalFormat),
2114 width, height, samples);
2115 }
2116
2117 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2118 if (!rb || rb == &DummyRenderbuffer) {
2119 /* ID was reserved, but no real renderbuffer object made yet */
2120 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2121 func, renderbuffer);
2122 return;
2123 }
2124
2125 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2126 }
2127
2128 /**
2129 * Helper function used by _mesa_RenderbufferStorage() and
2130 * _mesa_RenderbufferStorageMultisample().
2131 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2132 */
2133 static void
2134 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2135 GLsizei width, GLsizei height, GLsizei samples,
2136 const char *func)
2137 {
2138 GET_CURRENT_CONTEXT(ctx);
2139
2140 if (MESA_VERBOSE & VERBOSE_API) {
2141 if (samples == NO_SAMPLES)
2142 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2143 func,
2144 _mesa_enum_to_string(target),
2145 _mesa_enum_to_string(internalFormat),
2146 width, height);
2147 else
2148 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2149 func,
2150 _mesa_enum_to_string(target),
2151 _mesa_enum_to_string(internalFormat),
2152 width, height, samples);
2153 }
2154
2155 if (target != GL_RENDERBUFFER_EXT) {
2156 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2157 return;
2158 }
2159
2160 if (!ctx->CurrentRenderbuffer) {
2161 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2162 func);
2163 return;
2164 }
2165
2166 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2167 height, samples, func);
2168 }
2169
2170
2171 void GLAPIENTRY
2172 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2173 {
2174 struct gl_renderbuffer *rb;
2175 GET_CURRENT_CONTEXT(ctx);
2176
2177 if (!ctx->Extensions.OES_EGL_image) {
2178 _mesa_error(ctx, GL_INVALID_OPERATION,
2179 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2180 return;
2181 }
2182
2183 if (target != GL_RENDERBUFFER) {
2184 _mesa_error(ctx, GL_INVALID_ENUM,
2185 "EGLImageTargetRenderbufferStorageOES");
2186 return;
2187 }
2188
2189 rb = ctx->CurrentRenderbuffer;
2190 if (!rb) {
2191 _mesa_error(ctx, GL_INVALID_OPERATION,
2192 "EGLImageTargetRenderbufferStorageOES");
2193 return;
2194 }
2195
2196 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2197
2198 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2199 }
2200
2201
2202 /**
2203 * Helper function for _mesa_GetRenderbufferParameteriv() and
2204 * _mesa_GetFramebufferAttachmentParameteriv()
2205 * We have to be careful to respect the base format. For example, if a
2206 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2207 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2208 * we need to return zero.
2209 */
2210 static GLint
2211 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2212 {
2213 if (_mesa_base_format_has_channel(baseFormat, pname))
2214 return _mesa_get_format_bits(format, pname);
2215 else
2216 return 0;
2217 }
2218
2219
2220
2221 void GLAPIENTRY
2222 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2223 GLsizei width, GLsizei height)
2224 {
2225 /* GL_ARB_fbo says calling this function is equivalent to calling
2226 * glRenderbufferStorageMultisample() with samples=0. We pass in
2227 * a token value here just for error reporting purposes.
2228 */
2229 renderbuffer_storage_target(target, internalFormat, width, height,
2230 NO_SAMPLES, "glRenderbufferStorage");
2231 }
2232
2233
2234 void GLAPIENTRY
2235 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2236 GLenum internalFormat,
2237 GLsizei width, GLsizei height)
2238 {
2239 renderbuffer_storage_target(target, internalFormat, width, height,
2240 samples, "glRenderbufferStorageMultisample");
2241 }
2242
2243
2244 /**
2245 * OpenGL ES version of glRenderBufferStorage.
2246 */
2247 void GLAPIENTRY
2248 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2249 GLsizei width, GLsizei height)
2250 {
2251 switch (internalFormat) {
2252 case GL_RGB565:
2253 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2254 /* choose a closest format */
2255 internalFormat = GL_RGB5;
2256 break;
2257 default:
2258 break;
2259 }
2260
2261 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2262 "glRenderbufferStorageEXT");
2263 }
2264
2265 void GLAPIENTRY
2266 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2267 GLsizei width, GLsizei height)
2268 {
2269 /* GL_ARB_fbo says calling this function is equivalent to calling
2270 * glRenderbufferStorageMultisample() with samples=0. We pass in
2271 * a token value here just for error reporting purposes.
2272 */
2273 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2274 NO_SAMPLES, "glNamedRenderbufferStorage");
2275 }
2276
2277 void GLAPIENTRY
2278 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2279 GLenum internalformat,
2280 GLsizei width, GLsizei height)
2281 {
2282 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2283 samples,
2284 "glNamedRenderbufferStorageMultisample");
2285 }
2286
2287
2288 static void
2289 get_render_buffer_parameteriv(struct gl_context *ctx,
2290 struct gl_renderbuffer *rb, GLenum pname,
2291 GLint *params, const char *func)
2292 {
2293 /* No need to flush here since we're just quering state which is
2294 * not effected by rendering.
2295 */
2296
2297 switch (pname) {
2298 case GL_RENDERBUFFER_WIDTH_EXT:
2299 *params = rb->Width;
2300 return;
2301 case GL_RENDERBUFFER_HEIGHT_EXT:
2302 *params = rb->Height;
2303 return;
2304 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2305 *params = rb->InternalFormat;
2306 return;
2307 case GL_RENDERBUFFER_RED_SIZE_EXT:
2308 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2309 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2310 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2311 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2312 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2313 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2314 break;
2315 case GL_RENDERBUFFER_SAMPLES:
2316 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2317 || _mesa_is_gles3(ctx)) {
2318 *params = rb->NumSamples;
2319 break;
2320 }
2321 /* fallthrough */
2322 default:
2323 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2324 _mesa_enum_to_string(pname));
2325 return;
2326 }
2327 }
2328
2329
2330 void GLAPIENTRY
2331 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2332 {
2333 GET_CURRENT_CONTEXT(ctx);
2334
2335 if (target != GL_RENDERBUFFER_EXT) {
2336 _mesa_error(ctx, GL_INVALID_ENUM,
2337 "glGetRenderbufferParameterivEXT(target)");
2338 return;
2339 }
2340
2341 if (!ctx->CurrentRenderbuffer) {
2342 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2343 "(no renderbuffer bound)");
2344 return;
2345 }
2346
2347 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2348 params, "glGetRenderbufferParameteriv");
2349 }
2350
2351
2352 void GLAPIENTRY
2353 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2354 GLint *params)
2355 {
2356 GET_CURRENT_CONTEXT(ctx);
2357
2358 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2359 if (!rb || rb == &DummyRenderbuffer) {
2360 /* ID was reserved, but no real renderbuffer object made yet */
2361 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2362 "(invalid renderbuffer %i)", renderbuffer);
2363 return;
2364 }
2365
2366 get_render_buffer_parameteriv(ctx, rb, pname, params,
2367 "glGetNamedRenderbufferParameteriv");
2368 }
2369
2370
2371 GLboolean GLAPIENTRY
2372 _mesa_IsFramebuffer(GLuint framebuffer)
2373 {
2374 GET_CURRENT_CONTEXT(ctx);
2375 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2376 if (framebuffer) {
2377 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2378 if (rb != NULL && rb != &DummyFramebuffer)
2379 return GL_TRUE;
2380 }
2381 return GL_FALSE;
2382 }
2383
2384
2385 /**
2386 * Check if any of the attachments of the given framebuffer are textures
2387 * (render to texture). Call ctx->Driver.RenderTexture() for such
2388 * attachments.
2389 */
2390 static void
2391 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2392 {
2393 GLuint i;
2394 assert(ctx->Driver.RenderTexture);
2395
2396 if (_mesa_is_winsys_fbo(fb))
2397 return; /* can't render to texture with winsys framebuffers */
2398
2399 for (i = 0; i < BUFFER_COUNT; i++) {
2400 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2401 if (att->Texture && att->Renderbuffer->TexImage
2402 && driver_RenderTexture_is_safe(att)) {
2403 ctx->Driver.RenderTexture(ctx, fb, att);
2404 }
2405 }
2406 }
2407
2408
2409 /**
2410 * Examine all the framebuffer's attachments to see if any are textures.
2411 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2412 * notify the device driver that the texture image may have changed.
2413 */
2414 static void
2415 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2416 {
2417 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2418 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2419 return;
2420
2421 if (ctx->Driver.FinishRenderTexture) {
2422 GLuint i;
2423 for (i = 0; i < BUFFER_COUNT; i++) {
2424 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2425 struct gl_renderbuffer *rb = att->Renderbuffer;
2426 if (rb && rb->NeedsFinishRenderTexture) {
2427 ctx->Driver.FinishRenderTexture(ctx, rb);
2428 }
2429 }
2430 }
2431 }
2432
2433
2434 static void
2435 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2436 {
2437 struct gl_framebuffer *newDrawFb, *newReadFb;
2438 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2439 GLboolean bindReadBuf, bindDrawBuf;
2440 GET_CURRENT_CONTEXT(ctx);
2441
2442 switch (target) {
2443 case GL_DRAW_FRAMEBUFFER_EXT:
2444 bindDrawBuf = GL_TRUE;
2445 bindReadBuf = GL_FALSE;
2446 break;
2447 case GL_READ_FRAMEBUFFER_EXT:
2448 bindDrawBuf = GL_FALSE;
2449 bindReadBuf = GL_TRUE;
2450 break;
2451 case GL_FRAMEBUFFER_EXT:
2452 bindDrawBuf = GL_TRUE;
2453 bindReadBuf = GL_TRUE;
2454 break;
2455 default:
2456 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2457 return;
2458 }
2459
2460 if (framebuffer) {
2461 /* Binding a user-created framebuffer object */
2462 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2463 if (newDrawFb == &DummyFramebuffer) {
2464 /* ID was reserved, but no real framebuffer object made yet */
2465 newDrawFb = NULL;
2466 }
2467 else if (!newDrawFb && !allow_user_names) {
2468 /* All FBO IDs must be Gen'd */
2469 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2470 return;
2471 }
2472
2473 if (!newDrawFb) {
2474 /* create new framebuffer object */
2475 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2476 if (!newDrawFb) {
2477 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2478 return;
2479 }
2480 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2481 }
2482 newReadFb = newDrawFb;
2483 }
2484 else {
2485 /* Binding the window system framebuffer (which was originally set
2486 * with MakeCurrent).
2487 */
2488 newDrawFb = ctx->WinSysDrawBuffer;
2489 newReadFb = ctx->WinSysReadBuffer;
2490 }
2491
2492 assert(newDrawFb);
2493 assert(newDrawFb != &DummyFramebuffer);
2494
2495 /* save pointers to current/old framebuffers */
2496 oldDrawFb = ctx->DrawBuffer;
2497 oldReadFb = ctx->ReadBuffer;
2498
2499 /* check if really changing bindings */
2500 if (oldDrawFb == newDrawFb)
2501 bindDrawBuf = GL_FALSE;
2502 if (oldReadFb == newReadFb)
2503 bindReadBuf = GL_FALSE;
2504
2505 /*
2506 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2507 *
2508 * We also check if we're beginning and/or ending render-to-texture.
2509 * When a framebuffer with texture attachments is unbound, call
2510 * ctx->Driver.FinishRenderTexture().
2511 * When a framebuffer with texture attachments is bound, call
2512 * ctx->Driver.RenderTexture().
2513 *
2514 * Note that if the ReadBuffer has texture attachments we don't consider
2515 * that a render-to-texture case.
2516 */
2517 if (bindReadBuf) {
2518 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2519
2520 /* check if old readbuffer was render-to-texture */
2521 check_end_texture_render(ctx, oldReadFb);
2522
2523 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2524 }
2525
2526 if (bindDrawBuf) {
2527 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2528
2529 /* check if old framebuffer had any texture attachments */
2530 if (oldDrawFb)
2531 check_end_texture_render(ctx, oldDrawFb);
2532
2533 /* check if newly bound framebuffer has any texture attachments */
2534 check_begin_texture_render(ctx, newDrawFb);
2535
2536 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2537 }
2538
2539 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2540 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2541 }
2542 }
2543
2544 void GLAPIENTRY
2545 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2546 {
2547 GET_CURRENT_CONTEXT(ctx);
2548
2549 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2550 * point, but they allow the use of user-generated names.
2551 */
2552 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2553 }
2554
2555
2556 void GLAPIENTRY
2557 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2558 {
2559 /* This function should not be in the dispatch table for core profile /
2560 * OpenGL 3.1, so execution should never get here in those cases -- no
2561 * need for an explicit test.
2562 */
2563 bind_framebuffer(target, framebuffer, true);
2564 }
2565
2566
2567 void GLAPIENTRY
2568 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2569 {
2570 GLint i;
2571 GET_CURRENT_CONTEXT(ctx);
2572
2573 if (n < 0) {
2574 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2575 return;
2576 }
2577
2578 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2579
2580 for (i = 0; i < n; i++) {
2581 if (framebuffers[i] > 0) {
2582 struct gl_framebuffer *fb;
2583 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2584 if (fb) {
2585 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2586
2587 /* check if deleting currently bound framebuffer object */
2588 if (fb == ctx->DrawBuffer) {
2589 /* bind default */
2590 assert(fb->RefCount >= 2);
2591 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2592 }
2593 if (fb == ctx->ReadBuffer) {
2594 /* bind default */
2595 assert(fb->RefCount >= 2);
2596 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2597 }
2598
2599 /* remove from hash table immediately, to free the ID */
2600 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2601
2602 if (fb != &DummyFramebuffer) {
2603 /* But the object will not be freed until it's no longer
2604 * bound in any context.
2605 */
2606 _mesa_reference_framebuffer(&fb, NULL);
2607 }
2608 }
2609 }
2610 }
2611 }
2612
2613
2614 /**
2615 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2616 * It is not exposed to the rest of Mesa to encourage the use of
2617 * nameless buffers in driver internals.
2618 */
2619 static void
2620 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2621 {
2622 GET_CURRENT_CONTEXT(ctx);
2623 GLuint first;
2624 GLint i;
2625 struct gl_framebuffer *fb;
2626
2627 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2628
2629 if (n < 0) {
2630 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2631 return;
2632 }
2633
2634 if (!framebuffers)
2635 return;
2636
2637 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2638
2639 for (i = 0; i < n; i++) {
2640 GLuint name = first + i;
2641 framebuffers[i] = name;
2642
2643 if (dsa) {
2644 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2645 if (!fb) {
2646 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2647 return;
2648 }
2649 }
2650 else
2651 fb = &DummyFramebuffer;
2652
2653 mtx_lock(&ctx->Shared->Mutex);
2654 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, fb);
2655 mtx_unlock(&ctx->Shared->Mutex);
2656 }
2657 }
2658
2659
2660 void GLAPIENTRY
2661 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2662 {
2663 create_framebuffers(n, framebuffers, false);
2664 }
2665
2666
2667 void GLAPIENTRY
2668 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2669 {
2670 create_framebuffers(n, framebuffers, true);
2671 }
2672
2673
2674 GLenum
2675 _mesa_check_framebuffer_status(struct gl_context *ctx,
2676 struct gl_framebuffer *buffer)
2677 {
2678 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2679
2680 if (_mesa_is_winsys_fbo(buffer)) {
2681 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2682 if (buffer != &IncompleteFramebuffer) {
2683 return GL_FRAMEBUFFER_COMPLETE_EXT;
2684 } else {
2685 return GL_FRAMEBUFFER_UNDEFINED;
2686 }
2687 }
2688
2689 /* No need to flush here */
2690
2691 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2692 _mesa_test_framebuffer_completeness(ctx, buffer);
2693 }
2694
2695 return buffer->_Status;
2696 }
2697
2698
2699 GLenum GLAPIENTRY
2700 _mesa_CheckFramebufferStatus(GLenum target)
2701 {
2702 struct gl_framebuffer *fb;
2703 GET_CURRENT_CONTEXT(ctx);
2704
2705 if (MESA_VERBOSE & VERBOSE_API)
2706 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2707 _mesa_enum_to_string(target));
2708
2709 fb = get_framebuffer_target(ctx, target);
2710 if (!fb) {
2711 _mesa_error(ctx, GL_INVALID_ENUM,
2712 "glCheckFramebufferStatus(invalid target %s)",
2713 _mesa_enum_to_string(target));
2714 return 0;
2715 }
2716
2717 return _mesa_check_framebuffer_status(ctx, fb);
2718 }
2719
2720
2721 GLenum GLAPIENTRY
2722 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2723 {
2724 struct gl_framebuffer *fb;
2725 GET_CURRENT_CONTEXT(ctx);
2726
2727 /* Validate the target (for conformance's sake) and grab a reference to the
2728 * default framebuffer in case framebuffer = 0.
2729 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2730 * (30.10.2014, PDF page 336) says:
2731 * "If framebuffer is zero, then the status of the default read or
2732 * draw framebuffer (as determined by target) is returned."
2733 */
2734 switch (target) {
2735 case GL_DRAW_FRAMEBUFFER:
2736 case GL_FRAMEBUFFER:
2737 fb = ctx->WinSysDrawBuffer;
2738 break;
2739 case GL_READ_FRAMEBUFFER:
2740 fb = ctx->WinSysReadBuffer;
2741 break;
2742 default:
2743 _mesa_error(ctx, GL_INVALID_ENUM,
2744 "glCheckNamedFramebufferStatus(invalid target %s)",
2745 _mesa_enum_to_string(target));
2746 return 0;
2747 }
2748
2749 if (framebuffer) {
2750 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2751 "glCheckNamedFramebufferStatus");
2752 if (!fb)
2753 return 0;
2754 }
2755
2756 return _mesa_check_framebuffer_status(ctx, fb);
2757 }
2758
2759
2760 /**
2761 * Replicate the src attachment point. Used by framebuffer_texture() when
2762 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2763 * GL_STENCIL_ATTACHMENT.
2764 */
2765 static void
2766 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2767 gl_buffer_index dst,
2768 gl_buffer_index src)
2769 {
2770 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2771 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2772
2773 assert(src_att->Texture != NULL);
2774 assert(src_att->Renderbuffer != NULL);
2775
2776 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2777 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2778 dst_att->Type = src_att->Type;
2779 dst_att->Complete = src_att->Complete;
2780 dst_att->TextureLevel = src_att->TextureLevel;
2781 dst_att->Zoffset = src_att->Zoffset;
2782 }
2783
2784
2785 /**
2786 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2787 * texture object pointer.
2788 *
2789 * \param texObj where the pointer to the texture object is returned. Note
2790 * that a successful call may return texObj = NULL.
2791 *
2792 * \return true if no errors, false if errors
2793 */
2794 static bool
2795 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
2796 bool layered, const char *caller,
2797 struct gl_texture_object **texObj)
2798 {
2799 *texObj = NULL; /* This will get returned if texture = 0. */
2800
2801 if (!texture)
2802 return true;
2803
2804 *texObj = _mesa_lookup_texture(ctx, texture);
2805 if (*texObj == NULL || (*texObj)->Target == 0) {
2806 /* Can't render to a non-existent texture object.
2807 *
2808 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2809 * Managing Framebuffer Objects specifies a different error
2810 * depending upon the calling function (PDF pages 325-328).
2811 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2812 * value, while the other commands throw invalid operation (where
2813 * layered = GL_FALSE).
2814 */
2815 const GLenum error = layered ? GL_INVALID_VALUE :
2816 GL_INVALID_OPERATION;
2817 _mesa_error(ctx, error,
2818 "%s(non-existent texture %u)", caller, texture);
2819 return false;
2820 }
2821
2822 return true;
2823 }
2824
2825
2826 /**
2827 * Common code called by gl*FramebufferTexture() to verify the texture target
2828 * and decide whether or not the attachment should truly be considered
2829 * layered.
2830 *
2831 * \param layered true if attachment should be considered layered, false if
2832 * not
2833 *
2834 * \return true if no errors, false if errors
2835 */
2836 static bool
2837 check_layered_texture_target(struct gl_context *ctx, GLenum target,
2838 const char *caller, GLboolean *layered)
2839 {
2840 *layered = GL_TRUE;
2841
2842 switch (target) {
2843 case GL_TEXTURE_3D:
2844 case GL_TEXTURE_1D_ARRAY_EXT:
2845 case GL_TEXTURE_2D_ARRAY_EXT:
2846 case GL_TEXTURE_CUBE_MAP:
2847 case GL_TEXTURE_CUBE_MAP_ARRAY:
2848 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2849 return true;
2850 case GL_TEXTURE_1D:
2851 case GL_TEXTURE_2D:
2852 case GL_TEXTURE_RECTANGLE:
2853 case GL_TEXTURE_2D_MULTISAMPLE:
2854 /* These texture types are valid to pass to
2855 * glFramebufferTexture(), but since they aren't layered, it
2856 * is equivalent to calling glFramebufferTexture{1D,2D}().
2857 */
2858 *layered = GL_FALSE;
2859 return true;
2860 }
2861
2862 _mesa_error(ctx, GL_INVALID_OPERATION,
2863 "%s(invalid texture target %s)", caller,
2864 _mesa_enum_to_string(target));
2865 return false;
2866 }
2867
2868
2869 /**
2870 * Common code called by gl*FramebufferTextureLayer() to verify the texture
2871 * target.
2872 *
2873 * \return true if no errors, false if errors
2874 */
2875 static bool
2876 check_texture_target(struct gl_context *ctx, GLenum target,
2877 const char *caller)
2878 {
2879 /* We're being called by glFramebufferTextureLayer().
2880 * The only legal texture types for that function are 3D,
2881 * cube-map, and 1D/2D/cube-map array textures.
2882 *
2883 * We don't need to check for GL_ARB_texture_cube_map_array because the
2884 * application wouldn't have been able to create a texture with a
2885 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
2886 */
2887 switch (target) {
2888 case GL_TEXTURE_3D:
2889 case GL_TEXTURE_1D_ARRAY:
2890 case GL_TEXTURE_2D_ARRAY:
2891 case GL_TEXTURE_CUBE_MAP_ARRAY:
2892 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2893 return true;
2894 case GL_TEXTURE_CUBE_MAP:
2895 /* We don't need to check the extension (GL_ARB_direct_state_access) or
2896 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
2897 * enabled in core profile. This can be called from
2898 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
2899 * so we do have to check the profile.
2900 */
2901 return ctx->API == API_OPENGL_CORE;
2902 }
2903
2904 _mesa_error(ctx, GL_INVALID_OPERATION,
2905 "%s(invalid texture target %s)", caller,
2906 _mesa_enum_to_string(target));
2907 return false;
2908 }
2909
2910
2911 /**
2912 * Common code called by glFramebufferTexture*D() to verify the texture
2913 * target.
2914 *
2915 * \return true if no errors, false if errors
2916 */
2917 static bool
2918 check_textarget(struct gl_context *ctx, int dims, GLenum target,
2919 GLenum textarget, const char *caller)
2920 {
2921 bool err = false;
2922
2923 switch (dims) {
2924 case 1:
2925 switch (textarget) {
2926 case GL_TEXTURE_1D:
2927 break;
2928 case GL_TEXTURE_1D_ARRAY:
2929 err = !ctx->Extensions.EXT_texture_array;
2930 break;
2931 default:
2932 err = true;
2933 }
2934 break;
2935 case 2:
2936 switch (textarget) {
2937 case GL_TEXTURE_2D:
2938 break;
2939 case GL_TEXTURE_RECTANGLE:
2940 err = _mesa_is_gles(ctx)
2941 || !ctx->Extensions.NV_texture_rectangle;
2942 break;
2943 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2944 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2945 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2946 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2947 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2948 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2949 err = !ctx->Extensions.ARB_texture_cube_map;
2950 break;
2951 case GL_TEXTURE_2D_ARRAY:
2952 err = (_mesa_is_gles(ctx) && ctx->Version < 30)
2953 || !ctx->Extensions.EXT_texture_array;
2954 break;
2955 case GL_TEXTURE_2D_MULTISAMPLE:
2956 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2957 err = (_mesa_is_gles(ctx) ||
2958 !ctx->Extensions.ARB_texture_multisample) &&
2959 !_mesa_is_gles31(ctx);
2960 break;
2961 default:
2962 err = true;
2963 }
2964 break;
2965 case 3:
2966 if (textarget != GL_TEXTURE_3D)
2967 err = true;
2968 break;
2969 default:
2970 err = true;
2971 }
2972
2973 if (err) {
2974 _mesa_error(ctx, GL_INVALID_OPERATION,
2975 "%s(invalid textarget %s)",
2976 caller, _mesa_enum_to_string(textarget));
2977 return false;
2978 }
2979
2980 /* Make sure textarget is consistent with the texture's type */
2981 err = (target == GL_TEXTURE_CUBE_MAP) ?
2982 !_mesa_is_cube_face(textarget): (target != textarget);
2983
2984 if (err) {
2985 _mesa_error(ctx, GL_INVALID_OPERATION,
2986 "%s(mismatched texture target)", caller);
2987 return false;
2988 }
2989
2990 return true;
2991 }
2992
2993
2994 /**
2995 * Common code called by gl*FramebufferTextureLayer() and
2996 * glFramebufferTexture3D() to validate the layer.
2997 *
2998 * \return true if no errors, false if errors
2999 */
3000 static bool
3001 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3002 const char *caller)
3003 {
3004 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3005 * spec says:
3006 *
3007 * "An INVALID_VALUE error is generated if texture is non-zero
3008 * and layer is negative."
3009 */
3010 if (layer < 0) {
3011 _mesa_error(ctx, GL_INVALID_VALUE,
3012 "%s(layer %u < 0)", caller, layer);
3013 return false;
3014 }
3015
3016 if (target == GL_TEXTURE_3D) {
3017 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3018 if (layer >= maxSize) {
3019 _mesa_error(ctx, GL_INVALID_VALUE,
3020 "%s(invalid layer %u)", caller, layer);
3021 return false;
3022 }
3023 }
3024 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3025 (target == GL_TEXTURE_2D_ARRAY) ||
3026 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3027 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3028 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3029 _mesa_error(ctx, GL_INVALID_VALUE,
3030 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3031 caller, layer);
3032 return false;
3033 }
3034 }
3035 else if (target == GL_TEXTURE_CUBE_MAP) {
3036 if (layer >= 6) {
3037 _mesa_error(ctx, GL_INVALID_VALUE,
3038 "%s(layer %u >= 6)", caller, layer);
3039 return false;
3040 }
3041 }
3042
3043 return true;
3044 }
3045
3046
3047 /**
3048 * Common code called by all gl*FramebufferTexture*() entry points to verify
3049 * the level.
3050 *
3051 * \return true if no errors, false if errors
3052 */
3053 static bool
3054 check_level(struct gl_context *ctx, GLenum target, GLint level,
3055 const char *caller)
3056 {
3057 if ((level < 0) ||
3058 (level >= _mesa_max_texture_levels(ctx, target))) {
3059 _mesa_error(ctx, GL_INVALID_VALUE,
3060 "%s(invalid level %d)", caller, level);
3061 return false;
3062 }
3063
3064 return true;
3065 }
3066
3067
3068 void
3069 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3070 GLenum attachment,
3071 struct gl_texture_object *texObj, GLenum textarget,
3072 GLint level, GLuint layer, GLboolean layered,
3073 const char *caller)
3074 {
3075 struct gl_renderbuffer_attachment *att;
3076
3077 /* The window-system framebuffer object is immutable */
3078 if (_mesa_is_winsys_fbo(fb)) {
3079 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3080 caller);
3081 return;
3082 }
3083
3084 /* Not a hash lookup, so we can afford to get the attachment here. */
3085 att = get_attachment(ctx, fb, attachment);
3086 if (att == NULL) {
3087 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3088 _mesa_enum_to_string(attachment));
3089 return;
3090 }
3091
3092 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3093
3094 mtx_lock(&fb->Mutex);
3095 if (texObj) {
3096 if (attachment == GL_DEPTH_ATTACHMENT &&
3097 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3098 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3099 _mesa_tex_target_to_face(textarget) ==
3100 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3101 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3102 /* The texture object is already attached to the stencil attachment
3103 * point. Don't create a new renderbuffer; just reuse the stencil
3104 * attachment's. This is required to prevent a GL error in
3105 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3106 */
3107 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3108 BUFFER_STENCIL);
3109 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3110 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3111 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3112 _mesa_tex_target_to_face(textarget) ==
3113 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3114 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3115 /* As above, but with depth and stencil transposed. */
3116 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3117 BUFFER_DEPTH);
3118 } else {
3119 set_texture_attachment(ctx, fb, att, texObj, textarget,
3120 level, layer, layered);
3121
3122 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3123 /* Above we created a new renderbuffer and attached it to the
3124 * depth attachment point. Now attach it to the stencil attachment
3125 * point too.
3126 */
3127 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3128 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3129 BUFFER_DEPTH);
3130 }
3131 }
3132
3133 /* Set the render-to-texture flag. We'll check this flag in
3134 * glTexImage() and friends to determine if we need to revalidate
3135 * any FBOs that might be rendering into this texture.
3136 * This flag never gets cleared since it's non-trivial to determine
3137 * when all FBOs might be done rendering to this texture. That's OK
3138 * though since it's uncommon to render to a texture then repeatedly
3139 * call glTexImage() to change images in the texture.
3140 */
3141 texObj->_RenderToTexture = GL_TRUE;
3142 }
3143 else {
3144 remove_attachment(ctx, att);
3145 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3146 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3147 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3148 }
3149 }
3150
3151 invalidate_framebuffer(fb);
3152
3153 mtx_unlock(&fb->Mutex);
3154 }
3155
3156
3157 static void
3158 framebuffer_texture_with_dims(int dims, GLenum target,
3159 GLenum attachment, GLenum textarget,
3160 GLuint texture, GLint level, GLint layer,
3161 const char *caller)
3162 {
3163 GET_CURRENT_CONTEXT(ctx);
3164 struct gl_framebuffer *fb;
3165 struct gl_texture_object *texObj;
3166
3167 /* Get the framebuffer object */
3168 fb = get_framebuffer_target(ctx, target);
3169 if (!fb) {
3170 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3171 _mesa_enum_to_string(target));
3172 return;
3173 }
3174
3175 /* Get the texture object */
3176 if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
3177 return;
3178
3179 if (texObj) {
3180 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3181 return;
3182
3183 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3184 return;
3185 }
3186
3187 if (!check_level(ctx, textarget, level, caller))
3188 return;
3189
3190 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3191 layer, GL_FALSE, caller);
3192 }
3193
3194
3195 void GLAPIENTRY
3196 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3197 GLenum textarget, GLuint texture, GLint level)
3198 {
3199 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3200 level, 0, "glFramebufferTexture1D");
3201 }
3202
3203
3204 void GLAPIENTRY
3205 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3206 GLenum textarget, GLuint texture, GLint level)
3207 {
3208 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3209 level, 0, "glFramebufferTexture2D");
3210 }
3211
3212
3213 void GLAPIENTRY
3214 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3215 GLenum textarget, GLuint texture,
3216 GLint level, GLint layer)
3217 {
3218 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3219 level, layer, "glFramebufferTexture3D");
3220 }
3221
3222
3223 void GLAPIENTRY
3224 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3225 GLuint texture, GLint level, GLint layer)
3226 {
3227 GET_CURRENT_CONTEXT(ctx);
3228 struct gl_framebuffer *fb;
3229 struct gl_texture_object *texObj;
3230 GLenum textarget = 0;
3231
3232 const char *func = "glFramebufferTextureLayer";
3233
3234 /* Get the framebuffer object */
3235 fb = get_framebuffer_target(ctx, target);
3236 if (!fb) {
3237 _mesa_error(ctx, GL_INVALID_ENUM,
3238 "glFramebufferTextureLayer(invalid target %s)",
3239 _mesa_enum_to_string(target));
3240 return;
3241 }
3242
3243 /* Get the texture object */
3244 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3245 return;
3246
3247 if (texObj) {
3248 if (!check_texture_target(ctx, texObj->Target, func))
3249 return;
3250
3251 if (!check_layer(ctx, texObj->Target, layer, func))
3252 return;
3253
3254 if (!check_level(ctx, texObj->Target, level, func))
3255 return;
3256
3257 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3258 assert(layer >= 0 && layer < 6);
3259 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3260 layer = 0;
3261 }
3262 }
3263
3264 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3265 layer, GL_FALSE, func);
3266 }
3267
3268
3269 void GLAPIENTRY
3270 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3271 GLuint texture, GLint level, GLint layer)
3272 {
3273 GET_CURRENT_CONTEXT(ctx);
3274 struct gl_framebuffer *fb;
3275 struct gl_texture_object *texObj;
3276 GLenum textarget = 0;
3277
3278 const char *func = "glNamedFramebufferTextureLayer";
3279
3280 /* Get the framebuffer object */
3281 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3282 if (!fb)
3283 return;
3284
3285 /* Get the texture object */
3286 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3287 return;
3288
3289 if (texObj) {
3290 if (!check_texture_target(ctx, texObj->Target, func))
3291 return;
3292
3293 if (!check_layer(ctx, texObj->Target, layer, func))
3294 return;
3295
3296 if (!check_level(ctx, texObj->Target, level, func))
3297 return;
3298
3299 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3300 assert(layer >= 0 && layer < 6);
3301 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3302 layer = 0;
3303 }
3304 }
3305
3306 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3307 layer, GL_FALSE, func);
3308 }
3309
3310
3311 void GLAPIENTRY
3312 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3313 GLuint texture, GLint level)
3314 {
3315 GET_CURRENT_CONTEXT(ctx);
3316 struct gl_framebuffer *fb;
3317 struct gl_texture_object *texObj;
3318 GLboolean layered = GL_FALSE;
3319
3320 const char *func = "FramebufferTexture";
3321
3322 if (!_mesa_has_geometry_shaders(ctx)) {
3323 _mesa_error(ctx, GL_INVALID_OPERATION,
3324 "unsupported function (glFramebufferTexture) called");
3325 return;
3326 }
3327
3328 /* Get the framebuffer object */
3329 fb = get_framebuffer_target(ctx, target);
3330 if (!fb) {
3331 _mesa_error(ctx, GL_INVALID_ENUM,
3332 "glFramebufferTexture(invalid target %s)",
3333 _mesa_enum_to_string(target));
3334 return;
3335 }
3336
3337 /* Get the texture object */
3338 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3339 return;
3340
3341 if (texObj) {
3342 if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
3343 return;
3344
3345 if (!check_level(ctx, texObj->Target, level, func))
3346 return;
3347 }
3348
3349 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3350 0, layered, func);
3351 }
3352
3353
3354 void GLAPIENTRY
3355 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3356 GLuint texture, GLint level)
3357 {
3358 GET_CURRENT_CONTEXT(ctx);
3359 struct gl_framebuffer *fb;
3360 struct gl_texture_object *texObj;
3361 GLboolean layered = GL_FALSE;
3362
3363 const char *func = "glNamedFramebufferTexture";
3364
3365 if (!_mesa_has_geometry_shaders(ctx)) {
3366 _mesa_error(ctx, GL_INVALID_OPERATION,
3367 "unsupported function (glNamedFramebufferTexture) called");
3368 return;
3369 }
3370
3371 /* Get the framebuffer object */
3372 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3373 if (!fb)
3374 return;
3375
3376 /* Get the texture object */
3377 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3378 return;
3379
3380 if (texObj) {
3381 if (!check_layered_texture_target(ctx, texObj->Target, func,
3382 &layered))
3383 return;
3384
3385 if (!check_level(ctx, texObj->Target, level, func))
3386 return;
3387 }
3388
3389 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3390 0, layered, func);
3391 }
3392
3393
3394 void
3395 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3396 struct gl_framebuffer *fb,
3397 GLenum attachment,
3398 struct gl_renderbuffer *rb,
3399 const char *func)
3400 {
3401 struct gl_renderbuffer_attachment *att;
3402
3403 if (_mesa_is_winsys_fbo(fb)) {
3404 /* Can't attach new renderbuffers to a window system framebuffer */
3405 _mesa_error(ctx, GL_INVALID_OPERATION,
3406 "%s(window-system framebuffer)", func);
3407 return;
3408 }
3409
3410 att = get_attachment(ctx, fb, attachment);
3411 if (att == NULL) {
3412 _mesa_error(ctx, GL_INVALID_ENUM,
3413 "%s(invalid attachment %s)", func,
3414 _mesa_enum_to_string(attachment));
3415 return;
3416 }
3417
3418 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3419 rb && rb->Format != MESA_FORMAT_NONE) {
3420 /* make sure the renderbuffer is a depth/stencil format */
3421 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3422 if (baseFormat != GL_DEPTH_STENCIL) {
3423 _mesa_error(ctx, GL_INVALID_OPERATION,
3424 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3425 return;
3426 }
3427 }
3428
3429 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3430
3431 assert(ctx->Driver.FramebufferRenderbuffer);
3432 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3433
3434 /* Some subsequent GL commands may depend on the framebuffer's visual
3435 * after the binding is updated. Update visual info now.
3436 */
3437 _mesa_update_framebuffer_visual(ctx, fb);
3438 }
3439
3440
3441 void GLAPIENTRY
3442 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3443 GLenum renderbuffertarget,
3444 GLuint renderbuffer)
3445 {
3446 struct gl_framebuffer *fb;
3447 struct gl_renderbuffer *rb;
3448 GET_CURRENT_CONTEXT(ctx);
3449
3450 fb = get_framebuffer_target(ctx, target);
3451 if (!fb) {
3452 _mesa_error(ctx, GL_INVALID_ENUM,
3453 "glFramebufferRenderbuffer(invalid target %s)",
3454 _mesa_enum_to_string(target));
3455 return;
3456 }
3457
3458 if (renderbuffertarget != GL_RENDERBUFFER) {
3459 _mesa_error(ctx, GL_INVALID_ENUM,
3460 "glFramebufferRenderbuffer(renderbuffertarget is not "
3461 "GL_RENDERBUFFER)");
3462 return;
3463 }
3464
3465 if (renderbuffer) {
3466 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3467 "glFramebufferRenderbuffer");
3468 if (!rb)
3469 return;
3470 }
3471 else {
3472 /* remove renderbuffer attachment */
3473 rb = NULL;
3474 }
3475
3476 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
3477 "glFramebufferRenderbuffer");
3478 }
3479
3480
3481 void GLAPIENTRY
3482 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3483 GLenum renderbuffertarget,
3484 GLuint renderbuffer)
3485 {
3486 struct gl_framebuffer *fb;
3487 struct gl_renderbuffer *rb;
3488 GET_CURRENT_CONTEXT(ctx);
3489
3490 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3491 "glNamedFramebufferRenderbuffer");
3492 if (!fb)
3493 return;
3494
3495 if (renderbuffertarget != GL_RENDERBUFFER) {
3496 _mesa_error(ctx, GL_INVALID_ENUM,
3497 "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
3498 "GL_RENDERBUFFER)");
3499 return;
3500 }
3501
3502 if (renderbuffer) {
3503 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3504 "glNamedFramebufferRenderbuffer");
3505 if (!rb)
3506 return;
3507 }
3508 else {
3509 /* remove renderbuffer attachment */
3510 rb = NULL;
3511 }
3512
3513 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
3514 "glNamedFramebufferRenderbuffer");
3515 }
3516
3517
3518 void
3519 _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
3520 struct gl_framebuffer *buffer,
3521 GLenum attachment, GLenum pname,
3522 GLint *params, const char *caller)
3523 {
3524 const struct gl_renderbuffer_attachment *att;
3525 GLenum err;
3526
3527 /* The error differs in GL and GLES. */
3528 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
3529
3530 if (_mesa_is_winsys_fbo(buffer)) {
3531 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3532 * says:
3533 *
3534 * "If the framebuffer currently bound to target is zero, then
3535 * INVALID_OPERATION is generated."
3536 *
3537 * The EXT_framebuffer_object spec has the same wording, and the
3538 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3539 * spec.
3540 */
3541 if ((!_mesa_is_desktop_gl(ctx) ||
3542 !ctx->Extensions.ARB_framebuffer_object)
3543 && !_mesa_is_gles3(ctx)) {
3544 _mesa_error(ctx, GL_INVALID_OPERATION,
3545 "%s(window-system framebuffer)", caller);
3546 return;
3547 }
3548
3549 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3550 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3551 _mesa_error(ctx, GL_INVALID_ENUM,
3552 "%s(invalid attachment %s)", caller,
3553 _mesa_enum_to_string(attachment));
3554 return;
3555 }
3556 /* the default / window-system FBO */
3557 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
3558 }
3559 else {
3560 /* user-created framebuffer FBO */
3561 att = get_attachment(ctx, buffer, attachment);
3562 }
3563
3564 if (att == NULL) {
3565 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3566 _mesa_enum_to_string(attachment));
3567 return;
3568 }
3569
3570 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3571 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3572 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3573 /* This behavior is first specified in OpenGL 4.4 specification.
3574 *
3575 * From the OpenGL 4.4 spec page 275:
3576 * "This query cannot be performed for a combined depth+stencil
3577 * attachment, since it does not have a single format."
3578 */
3579 _mesa_error(ctx, GL_INVALID_OPERATION,
3580 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3581 " is invalid for depth+stencil attachment)", caller);
3582 return;
3583 }
3584 /* the depth and stencil attachments must point to the same buffer */
3585 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
3586 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
3587 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3588 _mesa_error(ctx, GL_INVALID_OPERATION,
3589 "%s(DEPTH/STENCIL attachments differ)", caller);
3590 return;
3591 }
3592 }
3593
3594 /* No need to flush here */
3595
3596 switch (pname) {
3597 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3598 *params = _mesa_is_winsys_fbo(buffer)
3599 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
3600 return;
3601 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3602 if (att->Type == GL_RENDERBUFFER_EXT) {
3603 *params = att->Renderbuffer->Name;
3604 }
3605 else if (att->Type == GL_TEXTURE) {
3606 *params = att->Texture->Name;
3607 }
3608 else {
3609 assert(att->Type == GL_NONE);
3610 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3611 *params = 0;
3612 } else {
3613 goto invalid_pname_enum;
3614 }
3615 }
3616 return;
3617 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3618 if (att->Type == GL_TEXTURE) {
3619 *params = att->TextureLevel;
3620 }
3621 else if (att->Type == GL_NONE) {
3622 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3623 _mesa_enum_to_string(pname));
3624 }
3625 else {
3626 goto invalid_pname_enum;
3627 }
3628 return;
3629 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3630 if (att->Type == GL_TEXTURE) {
3631 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3632 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3633 }
3634 else {
3635 *params = 0;
3636 }
3637 }
3638 else if (att->Type == GL_NONE) {
3639 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3640 _mesa_enum_to_string(pname));
3641 }
3642 else {
3643 goto invalid_pname_enum;
3644 }
3645 return;
3646 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3647 if (ctx->API == API_OPENGLES) {
3648 goto invalid_pname_enum;
3649 } else if (att->Type == GL_NONE) {
3650 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3651 _mesa_enum_to_string(pname));
3652 } else if (att->Type == GL_TEXTURE) {
3653 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3654 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3655 *params = att->Zoffset;
3656 }
3657 else {
3658 *params = 0;
3659 }
3660 }
3661 else {
3662 goto invalid_pname_enum;
3663 }
3664 return;
3665 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3666 if ((!_mesa_is_desktop_gl(ctx) ||
3667 !ctx->Extensions.ARB_framebuffer_object)
3668 && !_mesa_is_gles3(ctx)) {
3669 goto invalid_pname_enum;
3670 }
3671 else if (att->Type == GL_NONE) {
3672 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3673 _mesa_enum_to_string(pname));
3674 }
3675 else {
3676 if (ctx->Extensions.EXT_framebuffer_sRGB) {
3677 *params =
3678 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3679 }
3680 else {
3681 /* According to ARB_framebuffer_sRGB, we should return LINEAR
3682 * if the sRGB conversion is unsupported. */
3683 *params = GL_LINEAR;
3684 }
3685 }
3686 return;
3687 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3688 if ((ctx->API != API_OPENGL_COMPAT ||
3689 !ctx->Extensions.ARB_framebuffer_object)
3690 && ctx->API != API_OPENGL_CORE
3691 && !_mesa_is_gles3(ctx)) {
3692 goto invalid_pname_enum;
3693 }
3694 else if (att->Type == GL_NONE) {
3695 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3696 _mesa_enum_to_string(pname));
3697 }
3698 else {
3699 mesa_format format = att->Renderbuffer->Format;
3700
3701 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
3702 * 3.0.1 spec says:
3703 *
3704 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
3705 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
3706 * generate an INVALID_OPERATION error.
3707 */
3708 if (_mesa_is_gles3(ctx) &&
3709 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3710 _mesa_error(ctx, GL_INVALID_OPERATION,
3711 "%s(cannot query "
3712 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
3713 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
3714 return;
3715 }
3716
3717 if (format == MESA_FORMAT_S_UINT8) {
3718 /* special cases */
3719 *params = GL_INDEX;
3720 }
3721 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
3722 /* depends on the attachment parameter */
3723 if (attachment == GL_STENCIL_ATTACHMENT) {
3724 *params = GL_INDEX;
3725 }
3726 else {
3727 *params = GL_FLOAT;
3728 }
3729 }
3730 else {
3731 *params = _mesa_get_format_datatype(format);
3732 }
3733 }
3734 return;
3735 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3736 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3737 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3738 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3739 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3740 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3741 if ((!_mesa_is_desktop_gl(ctx) ||
3742 !ctx->Extensions.ARB_framebuffer_object)
3743 && !_mesa_is_gles3(ctx)) {
3744 goto invalid_pname_enum;
3745 }
3746 else if (att->Type == GL_NONE) {
3747 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3748 _mesa_enum_to_string(pname));
3749 }
3750 else if (att->Texture) {
3751 const struct gl_texture_image *texImage =
3752 _mesa_select_tex_image(att->Texture, att->Texture->Target,
3753 att->TextureLevel);
3754 if (texImage) {
3755 *params = get_component_bits(pname, texImage->_BaseFormat,
3756 texImage->TexFormat);
3757 }
3758 else {
3759 *params = 0;
3760 }
3761 }
3762 else if (att->Renderbuffer) {
3763 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3764 att->Renderbuffer->Format);
3765 }
3766 else {
3767 _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
3768 }
3769 return;
3770 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3771 if (!_mesa_has_geometry_shaders(ctx)) {
3772 goto invalid_pname_enum;
3773 } else if (att->Type == GL_TEXTURE) {
3774 *params = att->Layered;
3775 } else if (att->Type == GL_NONE) {
3776 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3777 _mesa_enum_to_string(pname));
3778 } else {
3779 goto invalid_pname_enum;
3780 }
3781 return;
3782 default:
3783 goto invalid_pname_enum;
3784 }
3785
3786 return;
3787
3788 invalid_pname_enum:
3789 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
3790 _mesa_enum_to_string(pname));
3791 return;
3792 }
3793
3794
3795 void GLAPIENTRY
3796 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
3797 GLenum pname, GLint *params)
3798 {
3799 GET_CURRENT_CONTEXT(ctx);
3800 struct gl_framebuffer *buffer;
3801
3802 buffer = get_framebuffer_target(ctx, target);
3803 if (!buffer) {
3804 _mesa_error(ctx, GL_INVALID_ENUM,
3805 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
3806 _mesa_enum_to_string(target));
3807 return;
3808 }
3809
3810 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
3811 params,
3812 "glGetFramebufferAttachmentParameteriv");
3813 }
3814
3815
3816 void GLAPIENTRY
3817 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
3818 GLenum attachment,
3819 GLenum pname, GLint *params)
3820 {
3821 GET_CURRENT_CONTEXT(ctx);
3822 struct gl_framebuffer *buffer;
3823
3824 if (framebuffer) {
3825 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3826 "glGetNamedFramebufferAttachmentParameteriv");
3827 if (!buffer)
3828 return;
3829 }
3830 else {
3831 /*
3832 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
3833 * 4.5 core spec (30.10.2014, PDF page 314):
3834 * "If framebuffer is zero, then the default draw framebuffer is
3835 * queried."
3836 */
3837 buffer = ctx->WinSysDrawBuffer;
3838 }
3839
3840 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
3841 params,
3842 "glGetNamedFramebufferAttachmentParameteriv");
3843 }
3844
3845
3846 void GLAPIENTRY
3847 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
3848 GLint param)
3849 {
3850 GET_CURRENT_CONTEXT(ctx);
3851 struct gl_framebuffer *fb = NULL;
3852
3853 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
3854 _mesa_error(ctx, GL_INVALID_OPERATION,
3855 "glNamedFramebufferParameteri("
3856 "ARB_framebuffer_no_attachments not implemented)");
3857 return;
3858 }
3859
3860 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3861 "glNamedFramebufferParameteri");
3862
3863 if (fb) {
3864 framebuffer_parameteri(ctx, fb, pname, param,
3865 "glNamedFramebufferParameteriv");
3866 }
3867 }
3868
3869
3870 void GLAPIENTRY
3871 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
3872 GLint *param)
3873 {
3874 GET_CURRENT_CONTEXT(ctx);
3875 struct gl_framebuffer *fb;
3876
3877 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
3878 _mesa_error(ctx, GL_INVALID_OPERATION,
3879 "glNamedFramebufferParameteriv("
3880 "ARB_framebuffer_no_attachments not implemented)");
3881 return;
3882 }
3883
3884 if (framebuffer) {
3885 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3886 "glGetNamedFramebufferParameteriv");
3887 } else {
3888 fb = ctx->WinSysDrawBuffer;
3889 }
3890
3891 if (fb) {
3892 get_framebuffer_parameteriv(ctx, fb, pname, param,
3893 "glGetNamedFramebufferParameteriv");
3894 }
3895 }
3896
3897
3898 static void
3899 invalidate_framebuffer_storage(struct gl_context *ctx,
3900 struct gl_framebuffer *fb,
3901 GLsizei numAttachments,
3902 const GLenum *attachments, GLint x, GLint y,
3903 GLsizei width, GLsizei height, const char *name)
3904 {
3905 int i;
3906
3907 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
3908 * Spec (2.2.2015, PDF page 522) says:
3909 * "An INVALID_VALUE error is generated if numAttachments, width, or
3910 * height is negative."
3911 */
3912 if (numAttachments < 0) {
3913 _mesa_error(ctx, GL_INVALID_VALUE,
3914 "%s(numAttachments < 0)", name);
3915 return;
3916 }
3917
3918 if (width < 0) {
3919 _mesa_error(ctx, GL_INVALID_VALUE,
3920 "%s(width < 0)", name);
3921 return;
3922 }
3923
3924 if (height < 0) {
3925 _mesa_error(ctx, GL_INVALID_VALUE,
3926 "%s(height < 0)", name);
3927 return;
3928 }
3929
3930 /* The GL_ARB_invalidate_subdata spec says:
3931 *
3932 * "If an attachment is specified that does not exist in the
3933 * framebuffer bound to <target>, it is ignored."
3934 *
3935 * It also says:
3936 *
3937 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3938 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3939 * INVALID_OPERATION is generated."
3940 *
3941 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3942 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3943 * set of retrictions).
3944 */
3945 for (i = 0; i < numAttachments; i++) {
3946 if (_mesa_is_winsys_fbo(fb)) {
3947 switch (attachments[i]) {
3948 case GL_ACCUM:
3949 case GL_AUX0:
3950 case GL_AUX1:
3951 case GL_AUX2:
3952 case GL_AUX3:
3953 /* Accumulation buffers and auxilary buffers were removed in
3954 * OpenGL 3.1, and they never existed in OpenGL ES.
3955 */
3956 if (ctx->API != API_OPENGL_COMPAT)
3957 goto invalid_enum;
3958 break;
3959 case GL_COLOR:
3960 case GL_DEPTH:
3961 case GL_STENCIL:
3962 break;
3963 case GL_BACK_LEFT:
3964 case GL_BACK_RIGHT:
3965 case GL_FRONT_LEFT:
3966 case GL_FRONT_RIGHT:
3967 if (!_mesa_is_desktop_gl(ctx))
3968 goto invalid_enum;
3969 break;
3970 default:
3971 goto invalid_enum;
3972 }
3973 } else {
3974 switch (attachments[i]) {
3975 case GL_DEPTH_ATTACHMENT:
3976 case GL_STENCIL_ATTACHMENT:
3977 break;
3978 case GL_DEPTH_STENCIL_ATTACHMENT:
3979 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
3980 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
3981 * extension does not make this attachment point valid on ES 2.0.
3982 */
3983 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
3984 break;
3985 /* fallthrough */
3986 case GL_COLOR_ATTACHMENT0:
3987 case GL_COLOR_ATTACHMENT1:
3988 case GL_COLOR_ATTACHMENT2:
3989 case GL_COLOR_ATTACHMENT3:
3990 case GL_COLOR_ATTACHMENT4:
3991 case GL_COLOR_ATTACHMENT5:
3992 case GL_COLOR_ATTACHMENT6:
3993 case GL_COLOR_ATTACHMENT7:
3994 case GL_COLOR_ATTACHMENT8:
3995 case GL_COLOR_ATTACHMENT9:
3996 case GL_COLOR_ATTACHMENT10:
3997 case GL_COLOR_ATTACHMENT11:
3998 case GL_COLOR_ATTACHMENT12:
3999 case GL_COLOR_ATTACHMENT13:
4000 case GL_COLOR_ATTACHMENT14:
4001 case GL_COLOR_ATTACHMENT15: {
4002 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4003 if (k >= ctx->Const.MaxColorAttachments) {
4004 _mesa_error(ctx, GL_INVALID_OPERATION,
4005 "%s(attachment >= max. color attachments)", name);
4006 return;
4007 }
4008 break;
4009 }
4010 default:
4011 goto invalid_enum;
4012 }
4013 }
4014 }
4015
4016 /* We don't actually do anything for this yet. Just return after
4017 * validating the parameters and generating the required errors.
4018 */
4019 return;
4020
4021 invalid_enum:
4022 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4023 _mesa_enum_to_string(attachments[i]));
4024 return;
4025 }
4026
4027
4028 void GLAPIENTRY
4029 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4030 const GLenum *attachments, GLint x, GLint y,
4031 GLsizei width, GLsizei height)
4032 {
4033 struct gl_framebuffer *fb;
4034 GET_CURRENT_CONTEXT(ctx);
4035
4036 fb = get_framebuffer_target(ctx, target);
4037 if (!fb) {
4038 _mesa_error(ctx, GL_INVALID_ENUM,
4039 "glInvalidateSubFramebuffer(invalid target %s)",
4040 _mesa_enum_to_string(target));
4041 return;
4042 }
4043
4044 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4045 x, y, width, height,
4046 "glInvalidateSubFramebuffer");
4047 }
4048
4049
4050 void GLAPIENTRY
4051 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4052 GLsizei numAttachments,
4053 const GLenum *attachments,
4054 GLint x, GLint y,
4055 GLsizei width, GLsizei height)
4056 {
4057 struct gl_framebuffer *fb;
4058 GET_CURRENT_CONTEXT(ctx);
4059
4060 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4061 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4062 * default draw framebuffer is affected."
4063 */
4064 if (framebuffer) {
4065 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4066 "glInvalidateNamedFramebufferSubData");
4067 if (!fb)
4068 return;
4069 }
4070 else
4071 fb = ctx->WinSysDrawBuffer;
4072
4073 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4074 x, y, width, height,
4075 "glInvalidateNamedFramebufferSubData");
4076 }
4077
4078
4079 void GLAPIENTRY
4080 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4081 const GLenum *attachments)
4082 {
4083 struct gl_framebuffer *fb;
4084 GET_CURRENT_CONTEXT(ctx);
4085
4086 fb = get_framebuffer_target(ctx, target);
4087 if (!fb) {
4088 _mesa_error(ctx, GL_INVALID_ENUM,
4089 "glInvalidateFramebuffer(invalid target %s)",
4090 _mesa_enum_to_string(target));
4091 return;
4092 }
4093
4094 /* The GL_ARB_invalidate_subdata spec says:
4095 *
4096 * "The command
4097 *
4098 * void InvalidateFramebuffer(enum target,
4099 * sizei numAttachments,
4100 * const enum *attachments);
4101 *
4102 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4103 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4104 * <MAX_VIEWPORT_DIMS[1]> respectively."
4105 */
4106 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4107 0, 0,
4108 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
4109 "glInvalidateFramebuffer");
4110 }
4111
4112
4113 void GLAPIENTRY
4114 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4115 GLsizei numAttachments,
4116 const GLenum *attachments)
4117 {
4118 struct gl_framebuffer *fb;
4119 GET_CURRENT_CONTEXT(ctx);
4120
4121 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4122 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4123 * default draw framebuffer is affected."
4124 */
4125 if (framebuffer) {
4126 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4127 "glInvalidateNamedFramebufferData");
4128 if (!fb)
4129 return;
4130 }
4131 else
4132 fb = ctx->WinSysDrawBuffer;
4133
4134 /* The GL_ARB_invalidate_subdata spec says:
4135 *
4136 * "The command
4137 *
4138 * void InvalidateFramebuffer(enum target,
4139 * sizei numAttachments,
4140 * const enum *attachments);
4141 *
4142 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4143 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4144 * <MAX_VIEWPORT_DIMS[1]> respectively."
4145 */
4146 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4147 0, 0,
4148 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
4149 "glInvalidateNamedFramebufferData");
4150 }
4151
4152
4153 void GLAPIENTRY
4154 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4155 const GLenum *attachments)
4156 {
4157 struct gl_framebuffer *fb;
4158 GLint i;
4159
4160 GET_CURRENT_CONTEXT(ctx);
4161
4162 fb = get_framebuffer_target(ctx, target);
4163 if (!fb) {
4164 _mesa_error(ctx, GL_INVALID_ENUM,
4165 "glDiscardFramebufferEXT(target %s)",
4166 _mesa_enum_to_string(target));
4167 return;
4168 }
4169
4170 if (numAttachments < 0) {
4171 _mesa_error(ctx, GL_INVALID_VALUE,
4172 "glDiscardFramebufferEXT(numAttachments < 0)");
4173 return;
4174 }
4175
4176 for (i = 0; i < numAttachments; i++) {
4177 switch (attachments[i]) {
4178 case GL_COLOR:
4179 case GL_DEPTH:
4180 case GL_STENCIL:
4181 if (_mesa_is_user_fbo(fb))
4182 goto invalid_enum;
4183 break;
4184 case GL_COLOR_ATTACHMENT0:
4185 case GL_DEPTH_ATTACHMENT:
4186 case GL_STENCIL_ATTACHMENT:
4187 if (_mesa_is_winsys_fbo(fb))
4188 goto invalid_enum;
4189 break;
4190 default:
4191 goto invalid_enum;
4192 }
4193 }
4194
4195 if (ctx->Driver.DiscardFramebuffer)
4196 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4197
4198 return;
4199
4200 invalid_enum:
4201 _mesa_error(ctx, GL_INVALID_ENUM,
4202 "glDiscardFramebufferEXT(attachment %s)",
4203 _mesa_enum_to_string(attachments[i]));
4204 }