mesa: Replace VersionMajor/VersionMinor with a Version field.
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "glformats.h"
42 #include "hash.h"
43 #include "macros.h"
44 #include "mfeatures.h"
45 #include "mtypes.h"
46 #include "renderbuffer.h"
47 #include "state.h"
48 #include "teximage.h"
49 #include "texobj.h"
50
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74 /* We bind this framebuffer when applications pass a NULL
75 * drawable/surface in make current. */
76 static struct gl_framebuffer IncompleteFramebuffer;
77
78
79 static void
80 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
81 {
82 /* no op */
83 }
84
85 static void
86 delete_dummy_framebuffer(struct gl_framebuffer *fb)
87 {
88 /* no op */
89 }
90
91
92 void
93 _mesa_init_fbobjects(struct gl_context *ctx)
94 {
95 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
96 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
97 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
98 DummyFramebuffer.Delete = delete_dummy_framebuffer;
99 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
100 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
101 }
102
103 struct gl_framebuffer *
104 _mesa_get_incomplete_framebuffer(void)
105 {
106 return &IncompleteFramebuffer;
107 }
108
109 /**
110 * Helper routine for getting a gl_renderbuffer.
111 */
112 struct gl_renderbuffer *
113 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
114 {
115 struct gl_renderbuffer *rb;
116
117 if (id == 0)
118 return NULL;
119
120 rb = (struct gl_renderbuffer *)
121 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
122 return rb;
123 }
124
125
126 /**
127 * Helper routine for getting a gl_framebuffer.
128 */
129 struct gl_framebuffer *
130 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
131 {
132 struct gl_framebuffer *fb;
133
134 if (id == 0)
135 return NULL;
136
137 fb = (struct gl_framebuffer *)
138 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
139 return fb;
140 }
141
142
143 /**
144 * Mark the given framebuffer as invalid. This will force the
145 * test for framebuffer completeness to be done before the framebuffer
146 * is used.
147 */
148 static void
149 invalidate_framebuffer(struct gl_framebuffer *fb)
150 {
151 fb->_Status = 0; /* "indeterminate" */
152 }
153
154
155 /**
156 * Return the gl_framebuffer object which corresponds to the given
157 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
158 * Check support for GL_EXT_framebuffer_blit to determine if certain
159 * targets are legal.
160 * \return gl_framebuffer pointer or NULL if target is illegal
161 */
162 static struct gl_framebuffer *
163 get_framebuffer_target(struct gl_context *ctx, GLenum target)
164 {
165 switch (target) {
166 case GL_DRAW_FRAMEBUFFER:
167 return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
168 ? ctx->DrawBuffer : NULL;
169 case GL_READ_FRAMEBUFFER:
170 return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
171 ? ctx->ReadBuffer : NULL;
172 case GL_FRAMEBUFFER_EXT:
173 return ctx->DrawBuffer;
174 default:
175 return NULL;
176 }
177 }
178
179
180 /**
181 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
182 * gl_renderbuffer_attachment object.
183 * This function is only used for user-created FB objects, not the
184 * default / window-system FB object.
185 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
186 * the depth buffer attachment point.
187 */
188 struct gl_renderbuffer_attachment *
189 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
190 GLenum attachment)
191 {
192 GLuint i;
193
194 assert(_mesa_is_user_fbo(fb));
195
196 switch (attachment) {
197 case GL_COLOR_ATTACHMENT0_EXT:
198 case GL_COLOR_ATTACHMENT1_EXT:
199 case GL_COLOR_ATTACHMENT2_EXT:
200 case GL_COLOR_ATTACHMENT3_EXT:
201 case GL_COLOR_ATTACHMENT4_EXT:
202 case GL_COLOR_ATTACHMENT5_EXT:
203 case GL_COLOR_ATTACHMENT6_EXT:
204 case GL_COLOR_ATTACHMENT7_EXT:
205 case GL_COLOR_ATTACHMENT8_EXT:
206 case GL_COLOR_ATTACHMENT9_EXT:
207 case GL_COLOR_ATTACHMENT10_EXT:
208 case GL_COLOR_ATTACHMENT11_EXT:
209 case GL_COLOR_ATTACHMENT12_EXT:
210 case GL_COLOR_ATTACHMENT13_EXT:
211 case GL_COLOR_ATTACHMENT14_EXT:
212 case GL_COLOR_ATTACHMENT15_EXT:
213 /* Only OpenGL ES 1.x forbids color attachments other than
214 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
215 * hardware is used.
216 */
217 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
218 if (i >= ctx->Const.MaxColorAttachments
219 || (i > 0 && ctx->API == API_OPENGLES)) {
220 return NULL;
221 }
222 return &fb->Attachment[BUFFER_COLOR0 + i];
223 case GL_DEPTH_STENCIL_ATTACHMENT:
224 if (!_mesa_is_desktop_gl(ctx))
225 return NULL;
226 /* fall-through */
227 case GL_DEPTH_ATTACHMENT_EXT:
228 return &fb->Attachment[BUFFER_DEPTH];
229 case GL_STENCIL_ATTACHMENT_EXT:
230 return &fb->Attachment[BUFFER_STENCIL];
231 default:
232 return NULL;
233 }
234 }
235
236
237 /**
238 * As above, but only used for getting attachments of the default /
239 * window-system framebuffer (not user-created framebuffer objects).
240 */
241 static struct gl_renderbuffer_attachment *
242 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
243 GLenum attachment)
244 {
245 assert(_mesa_is_winsys_fbo(fb));
246
247 switch (attachment) {
248 case GL_FRONT_LEFT:
249 return &fb->Attachment[BUFFER_FRONT_LEFT];
250 case GL_FRONT_RIGHT:
251 return &fb->Attachment[BUFFER_FRONT_RIGHT];
252 case GL_BACK_LEFT:
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 case GL_BACK_RIGHT:
255 return &fb->Attachment[BUFFER_BACK_RIGHT];
256 case GL_AUX0:
257 if (fb->Visual.numAuxBuffers == 1) {
258 return &fb->Attachment[BUFFER_AUX0];
259 }
260 return NULL;
261
262 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
263 *
264 * "If the default framebuffer is bound to target, then attachment must
265 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
266 * identifying a color buffer; DEPTH, identifying the depth buffer; or
267 * STENCIL, identifying the stencil buffer."
268 *
269 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
270 * language. However, revision #33 of the ARB_framebuffer_object spec
271 * says:
272 *
273 * "If the default framebuffer is bound to <target>, then <attachment>
274 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
275 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
276 * depth buffer, or the stencil buffer, and <pname> may be
277 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
278 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
279 *
280 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
281 * from glext.h, so shipping apps should not use those values.
282 *
283 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
284 * support queries of the window system FBO.
285 */
286 case GL_DEPTH:
287 return &fb->Attachment[BUFFER_DEPTH];
288 case GL_STENCIL:
289 return &fb->Attachment[BUFFER_STENCIL];
290 default:
291 return NULL;
292 }
293 }
294
295
296
297 /**
298 * Remove any texture or renderbuffer attached to the given attachment
299 * point. Update reference counts, etc.
300 */
301 void
302 _mesa_remove_attachment(struct gl_context *ctx,
303 struct gl_renderbuffer_attachment *att)
304 {
305 if (att->Type == GL_TEXTURE) {
306 ASSERT(att->Texture);
307 if (ctx->Driver.FinishRenderTexture) {
308 /* tell driver that we're done rendering to this texture. */
309 ctx->Driver.FinishRenderTexture(ctx, att);
310 }
311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
312 ASSERT(!att->Texture);
313 }
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
315 ASSERT(!att->Texture);
316 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
317 ASSERT(!att->Renderbuffer);
318 }
319 att->Type = GL_NONE;
320 att->Complete = GL_TRUE;
321 }
322
323
324 /**
325 * Bind a texture object to an attachment point.
326 * The previous binding, if any, will be removed first.
327 */
328 void
329 _mesa_set_texture_attachment(struct gl_context *ctx,
330 struct gl_framebuffer *fb,
331 struct gl_renderbuffer_attachment *att,
332 struct gl_texture_object *texObj,
333 GLenum texTarget, GLuint level, GLuint zoffset)
334 {
335 if (att->Texture == texObj) {
336 /* re-attaching same texture */
337 ASSERT(att->Type == GL_TEXTURE);
338 if (ctx->Driver.FinishRenderTexture)
339 ctx->Driver.FinishRenderTexture(ctx, att);
340 }
341 else {
342 /* new attachment */
343 if (ctx->Driver.FinishRenderTexture && att->Texture)
344 ctx->Driver.FinishRenderTexture(ctx, att);
345 _mesa_remove_attachment(ctx, att);
346 att->Type = GL_TEXTURE;
347 assert(!att->Texture);
348 _mesa_reference_texobj(&att->Texture, texObj);
349 }
350
351 /* always update these fields */
352 att->TextureLevel = level;
353 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
354 att->Zoffset = zoffset;
355 att->Complete = GL_FALSE;
356
357 if (_mesa_get_attachment_teximage(att)) {
358 ctx->Driver.RenderTexture(ctx, fb, att);
359 }
360
361 invalidate_framebuffer(fb);
362 }
363
364
365 /**
366 * Bind a renderbuffer to an attachment point.
367 * The previous binding, if any, will be removed first.
368 */
369 void
370 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
371 struct gl_renderbuffer_attachment *att,
372 struct gl_renderbuffer *rb)
373 {
374 /* XXX check if re-doing same attachment, exit early */
375 _mesa_remove_attachment(ctx, att);
376 att->Type = GL_RENDERBUFFER_EXT;
377 att->Texture = NULL; /* just to be safe */
378 att->Complete = GL_FALSE;
379 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
380 }
381
382
383 /**
384 * Fallback for ctx->Driver.FramebufferRenderbuffer()
385 * Attach a renderbuffer object to a framebuffer object.
386 */
387 void
388 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
389 struct gl_framebuffer *fb,
390 GLenum attachment, struct gl_renderbuffer *rb)
391 {
392 struct gl_renderbuffer_attachment *att;
393
394 _glthread_LOCK_MUTEX(fb->Mutex);
395
396 att = _mesa_get_attachment(ctx, fb, attachment);
397 ASSERT(att);
398 if (rb) {
399 _mesa_set_renderbuffer_attachment(ctx, att, rb);
400 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
401 /* do stencil attachment here (depth already done above) */
402 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
403 assert(att);
404 _mesa_set_renderbuffer_attachment(ctx, att, rb);
405 }
406 rb->AttachedAnytime = GL_TRUE;
407 }
408 else {
409 _mesa_remove_attachment(ctx, att);
410 }
411
412 invalidate_framebuffer(fb);
413
414 _glthread_UNLOCK_MUTEX(fb->Mutex);
415 }
416
417
418 /**
419 * Fallback for ctx->Driver.ValidateFramebuffer()
420 * Check if the renderbuffer's formats are supported by the software
421 * renderer.
422 * Drivers should probably override this.
423 */
424 void
425 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
426 {
427 gl_buffer_index buf;
428 for (buf = 0; buf < BUFFER_COUNT; buf++) {
429 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
430 if (rb) {
431 switch (rb->_BaseFormat) {
432 case GL_ALPHA:
433 case GL_LUMINANCE_ALPHA:
434 case GL_LUMINANCE:
435 case GL_INTENSITY:
436 case GL_RED:
437 case GL_RG:
438 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
439 return;
440
441 default:
442 switch (rb->Format) {
443 /* XXX This list is likely incomplete. */
444 case MESA_FORMAT_RGB9_E5_FLOAT:
445 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
446 return;
447 default:;
448 /* render buffer format is supported by software rendering */
449 }
450 }
451 }
452 }
453 }
454
455
456 /**
457 * For debug only.
458 */
459 static void
460 att_incomplete(const char *msg)
461 {
462 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
463 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
464 }
465 }
466
467
468 /**
469 * For debug only.
470 */
471 static void
472 fbo_incomplete(const char *msg, int index)
473 {
474 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
475 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
476 }
477 }
478
479
480 /**
481 * Is the given base format a legal format for a color renderbuffer?
482 */
483 GLboolean
484 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
485 {
486 switch (baseFormat) {
487 case GL_RGB:
488 case GL_RGBA:
489 return GL_TRUE;
490 case GL_LUMINANCE:
491 case GL_LUMINANCE_ALPHA:
492 case GL_INTENSITY:
493 case GL_ALPHA:
494 return ctx->Extensions.ARB_framebuffer_object;
495 case GL_RED:
496 case GL_RG:
497 return ctx->Extensions.ARB_texture_rg;
498 default:
499 return GL_FALSE;
500 }
501 }
502
503
504 /**
505 * Is the given base format a legal format for a depth/stencil renderbuffer?
506 */
507 static GLboolean
508 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
509 {
510 switch (baseFormat) {
511 case GL_DEPTH_COMPONENT:
512 case GL_DEPTH_STENCIL_EXT:
513 return GL_TRUE;
514 default:
515 return GL_FALSE;
516 }
517 }
518
519
520 /**
521 * Test if an attachment point is complete and update its Complete field.
522 * \param format if GL_COLOR, this is a color attachment point,
523 * if GL_DEPTH, this is a depth component attachment point,
524 * if GL_STENCIL, this is a stencil component attachment point.
525 */
526 static void
527 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
528 struct gl_renderbuffer_attachment *att)
529 {
530 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
531
532 /* assume complete */
533 att->Complete = GL_TRUE;
534
535 /* Look for reasons why the attachment might be incomplete */
536 if (att->Type == GL_TEXTURE) {
537 const struct gl_texture_object *texObj = att->Texture;
538 struct gl_texture_image *texImage;
539 GLenum baseFormat;
540
541 if (!texObj) {
542 att_incomplete("no texobj");
543 att->Complete = GL_FALSE;
544 return;
545 }
546
547 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
548 if (!texImage) {
549 att_incomplete("no teximage");
550 att->Complete = GL_FALSE;
551 return;
552 }
553 if (texImage->Width < 1 || texImage->Height < 1) {
554 att_incomplete("teximage width/height=0");
555 printf("texobj = %u\n", texObj->Name);
556 printf("level = %d\n", att->TextureLevel);
557 att->Complete = GL_FALSE;
558 return;
559 }
560 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
561 att_incomplete("bad z offset");
562 att->Complete = GL_FALSE;
563 return;
564 }
565
566 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
567
568 if (format == GL_COLOR) {
569 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
570 att_incomplete("bad format");
571 att->Complete = GL_FALSE;
572 return;
573 }
574 if (_mesa_is_format_compressed(texImage->TexFormat)) {
575 att_incomplete("compressed internalformat");
576 att->Complete = GL_FALSE;
577 return;
578 }
579 }
580 else if (format == GL_DEPTH) {
581 if (baseFormat == GL_DEPTH_COMPONENT) {
582 /* OK */
583 }
584 else if (ctx->Extensions.EXT_packed_depth_stencil &&
585 ctx->Extensions.ARB_depth_texture &&
586 baseFormat == GL_DEPTH_STENCIL_EXT) {
587 /* OK */
588 }
589 else {
590 att->Complete = GL_FALSE;
591 att_incomplete("bad depth format");
592 return;
593 }
594 }
595 else {
596 ASSERT(format == GL_STENCIL);
597 if (ctx->Extensions.EXT_packed_depth_stencil &&
598 ctx->Extensions.ARB_depth_texture &&
599 baseFormat == GL_DEPTH_STENCIL_EXT) {
600 /* OK */
601 }
602 else {
603 /* no such thing as stencil-only textures */
604 att_incomplete("illegal stencil texture");
605 att->Complete = GL_FALSE;
606 return;
607 }
608 }
609 }
610 else if (att->Type == GL_RENDERBUFFER_EXT) {
611 const GLenum baseFormat =
612 _mesa_get_format_base_format(att->Renderbuffer->Format);
613
614 ASSERT(att->Renderbuffer);
615 if (!att->Renderbuffer->InternalFormat ||
616 att->Renderbuffer->Width < 1 ||
617 att->Renderbuffer->Height < 1) {
618 att_incomplete("0x0 renderbuffer");
619 att->Complete = GL_FALSE;
620 return;
621 }
622 if (format == GL_COLOR) {
623 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
624 att_incomplete("bad renderbuffer color format");
625 att->Complete = GL_FALSE;
626 return;
627 }
628 }
629 else if (format == GL_DEPTH) {
630 if (baseFormat == GL_DEPTH_COMPONENT) {
631 /* OK */
632 }
633 else if (ctx->Extensions.EXT_packed_depth_stencil &&
634 baseFormat == GL_DEPTH_STENCIL_EXT) {
635 /* OK */
636 }
637 else {
638 att_incomplete("bad renderbuffer depth format");
639 att->Complete = GL_FALSE;
640 return;
641 }
642 }
643 else {
644 assert(format == GL_STENCIL);
645 if (baseFormat == GL_STENCIL_INDEX) {
646 /* OK */
647 }
648 else if (ctx->Extensions.EXT_packed_depth_stencil &&
649 baseFormat == GL_DEPTH_STENCIL_EXT) {
650 /* OK */
651 }
652 else {
653 att->Complete = GL_FALSE;
654 att_incomplete("bad renderbuffer stencil format");
655 return;
656 }
657 }
658 }
659 else {
660 ASSERT(att->Type == GL_NONE);
661 /* complete */
662 return;
663 }
664 }
665
666
667 /**
668 * Test if the given framebuffer object is complete and update its
669 * Status field with the results.
670 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
671 * driver to make hardware-specific validation/completeness checks.
672 * Also update the framebuffer's Width and Height fields if the
673 * framebuffer is complete.
674 */
675 void
676 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
677 struct gl_framebuffer *fb)
678 {
679 GLuint numImages;
680 GLenum intFormat = GL_NONE; /* color buffers' internal format */
681 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
682 GLint numSamples = -1;
683 GLint i;
684 GLuint j;
685
686 assert(_mesa_is_user_fbo(fb));
687
688 numImages = 0;
689 fb->Width = 0;
690 fb->Height = 0;
691
692 /* Start at -2 to more easily loop over all attachment points.
693 * -2: depth buffer
694 * -1: stencil buffer
695 * >=0: color buffer
696 */
697 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
698 struct gl_renderbuffer_attachment *att;
699 GLenum f;
700 gl_format attFormat;
701
702 /*
703 * XXX for ARB_fbo, only check color buffers that are named by
704 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
705 */
706
707 /* check for attachment completeness
708 */
709 if (i == -2) {
710 att = &fb->Attachment[BUFFER_DEPTH];
711 test_attachment_completeness(ctx, GL_DEPTH, att);
712 if (!att->Complete) {
713 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
714 fbo_incomplete("depth attachment incomplete", -1);
715 return;
716 }
717 }
718 else if (i == -1) {
719 att = &fb->Attachment[BUFFER_STENCIL];
720 test_attachment_completeness(ctx, GL_STENCIL, att);
721 if (!att->Complete) {
722 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
723 fbo_incomplete("stencil attachment incomplete", -1);
724 return;
725 }
726 }
727 else {
728 att = &fb->Attachment[BUFFER_COLOR0 + i];
729 test_attachment_completeness(ctx, GL_COLOR, att);
730 if (!att->Complete) {
731 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
732 fbo_incomplete("color attachment incomplete", i);
733 return;
734 }
735 }
736
737 /* get width, height, format of the renderbuffer/texture
738 */
739 if (att->Type == GL_TEXTURE) {
740 const struct gl_texture_image *texImg =
741 _mesa_get_attachment_teximage(att);
742 minWidth = MIN2(minWidth, texImg->Width);
743 maxWidth = MAX2(maxWidth, texImg->Width);
744 minHeight = MIN2(minHeight, texImg->Height);
745 maxHeight = MAX2(maxHeight, texImg->Height);
746 f = texImg->_BaseFormat;
747 attFormat = texImg->TexFormat;
748 numImages++;
749 if (!_mesa_is_legal_color_format(ctx, f) &&
750 !is_legal_depth_format(ctx, f)) {
751 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
752 fbo_incomplete("texture attachment incomplete", -1);
753 return;
754 }
755 }
756 else if (att->Type == GL_RENDERBUFFER_EXT) {
757 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
758 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
759 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
760 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
761 f = att->Renderbuffer->InternalFormat;
762 attFormat = att->Renderbuffer->Format;
763 numImages++;
764 }
765 else {
766 assert(att->Type == GL_NONE);
767 continue;
768 }
769
770 if (att->Renderbuffer && numSamples < 0) {
771 /* first buffer */
772 numSamples = att->Renderbuffer->NumSamples;
773 }
774
775 /* check if integer color */
776 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
777
778 /* Error-check width, height, format, samples
779 */
780 if (numImages == 1) {
781 /* save format, num samples */
782 if (i >= 0) {
783 intFormat = f;
784 }
785 }
786 else {
787 if (!ctx->Extensions.ARB_framebuffer_object) {
788 /* check that width, height, format are same */
789 if (minWidth != maxWidth || minHeight != maxHeight) {
790 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
791 fbo_incomplete("width or height mismatch", -1);
792 return;
793 }
794 /* check that all color buffers are the same format */
795 if (intFormat != GL_NONE && f != intFormat) {
796 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
797 fbo_incomplete("format mismatch", -1);
798 return;
799 }
800 }
801 if (att->Renderbuffer &&
802 att->Renderbuffer->NumSamples != numSamples) {
803 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
804 fbo_incomplete("inconsistant number of samples", i);
805 return;
806 }
807 }
808
809 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
810 */
811 if (att->Type == GL_RENDERBUFFER &&
812 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
813 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
814 fbo_incomplete("unsupported renderbuffer format", i);
815 return;
816 }
817 }
818
819 #if FEATURE_GL
820 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
821 /* Check that all DrawBuffers are present */
822 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
823 if (fb->ColorDrawBuffer[j] != GL_NONE) {
824 const struct gl_renderbuffer_attachment *att
825 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
826 assert(att);
827 if (att->Type == GL_NONE) {
828 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
829 fbo_incomplete("missing drawbuffer", j);
830 return;
831 }
832 }
833 }
834
835 /* Check that the ReadBuffer is present */
836 if (fb->ColorReadBuffer != GL_NONE) {
837 const struct gl_renderbuffer_attachment *att
838 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
839 assert(att);
840 if (att->Type == GL_NONE) {
841 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
842 fbo_incomplete("missing readbuffer", -1);
843 return;
844 }
845 }
846 }
847 #else
848 (void) j;
849 #endif
850
851 if (numImages == 0) {
852 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
853 fbo_incomplete("no attachments", -1);
854 return;
855 }
856
857 /* Provisionally set status = COMPLETE ... */
858 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
859
860 /* ... but the driver may say the FB is incomplete.
861 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
862 * if anything.
863 */
864 if (ctx->Driver.ValidateFramebuffer) {
865 ctx->Driver.ValidateFramebuffer(ctx, fb);
866 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
867 fbo_incomplete("driver marked FBO as incomplete", -1);
868 }
869 }
870
871 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
872 /*
873 * Note that if ARB_framebuffer_object is supported and the attached
874 * renderbuffers/textures are different sizes, the framebuffer
875 * width/height will be set to the smallest width/height.
876 */
877 fb->Width = minWidth;
878 fb->Height = minHeight;
879
880 /* finally, update the visual info for the framebuffer */
881 _mesa_update_framebuffer_visual(ctx, fb);
882 }
883 }
884
885
886 GLboolean GLAPIENTRY
887 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
891 if (renderbuffer) {
892 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
893 if (rb != NULL && rb != &DummyRenderbuffer)
894 return GL_TRUE;
895 }
896 return GL_FALSE;
897 }
898
899
900 void GLAPIENTRY
901 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
902 {
903 struct gl_renderbuffer *newRb;
904 GET_CURRENT_CONTEXT(ctx);
905
906 ASSERT_OUTSIDE_BEGIN_END(ctx);
907
908 if (target != GL_RENDERBUFFER_EXT) {
909 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
910 return;
911 }
912
913 /* No need to flush here since the render buffer binding has no
914 * effect on rendering state.
915 */
916
917 if (renderbuffer) {
918 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
919 if (newRb == &DummyRenderbuffer) {
920 /* ID was reserved, but no real renderbuffer object made yet */
921 newRb = NULL;
922 }
923 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
924 /* All RB IDs must be Gen'd */
925 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
926 return;
927 }
928
929 if (!newRb) {
930 /* create new renderbuffer object */
931 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
932 if (!newRb) {
933 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
934 return;
935 }
936 ASSERT(newRb->AllocStorage);
937 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
938 newRb->RefCount = 1; /* referenced by hash table */
939 }
940 }
941 else {
942 newRb = NULL;
943 }
944
945 ASSERT(newRb != &DummyRenderbuffer);
946
947 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
948 }
949
950
951 /**
952 * If the given renderbuffer is anywhere attached to the framebuffer, detach
953 * the renderbuffer.
954 * This is used when a renderbuffer object is deleted.
955 * The spec calls for unbinding.
956 */
957 static void
958 detach_renderbuffer(struct gl_context *ctx,
959 struct gl_framebuffer *fb,
960 struct gl_renderbuffer *rb)
961 {
962 GLuint i;
963 for (i = 0; i < BUFFER_COUNT; i++) {
964 if (fb->Attachment[i].Renderbuffer == rb) {
965 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
966 }
967 }
968 invalidate_framebuffer(fb);
969 }
970
971
972 void GLAPIENTRY
973 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
974 {
975 GLint i;
976 GET_CURRENT_CONTEXT(ctx);
977
978 ASSERT_OUTSIDE_BEGIN_END(ctx);
979 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
980
981 for (i = 0; i < n; i++) {
982 if (renderbuffers[i] > 0) {
983 struct gl_renderbuffer *rb;
984 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
985 if (rb) {
986 /* check if deleting currently bound renderbuffer object */
987 if (rb == ctx->CurrentRenderbuffer) {
988 /* bind default */
989 ASSERT(rb->RefCount >= 2);
990 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
991 }
992
993 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
994 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
995 }
996 if (_mesa_is_user_fbo(ctx->ReadBuffer)
997 && ctx->ReadBuffer != ctx->DrawBuffer) {
998 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
999 }
1000
1001 /* Remove from hash table immediately, to free the ID.
1002 * But the object will not be freed until it's no longer
1003 * referenced anywhere else.
1004 */
1005 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1006
1007 if (rb != &DummyRenderbuffer) {
1008 /* no longer referenced by hash table */
1009 _mesa_reference_renderbuffer(&rb, NULL);
1010 }
1011 }
1012 }
1013 }
1014 }
1015
1016
1017 void GLAPIENTRY
1018 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
1019 {
1020 GET_CURRENT_CONTEXT(ctx);
1021 GLuint first;
1022 GLint i;
1023
1024 ASSERT_OUTSIDE_BEGIN_END(ctx);
1025
1026 if (n < 0) {
1027 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1028 return;
1029 }
1030
1031 if (!renderbuffers)
1032 return;
1033
1034 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1035
1036 for (i = 0; i < n; i++) {
1037 GLuint name = first + i;
1038 renderbuffers[i] = name;
1039 /* insert dummy placeholder into hash table */
1040 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1041 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1042 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1043 }
1044 }
1045
1046
1047 /**
1048 * Given an internal format token for a render buffer, return the
1049 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1050 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1051 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1052 *
1053 * This is similar to _mesa_base_tex_format() but the set of valid
1054 * internal formats is different.
1055 *
1056 * Note that even if a format is determined to be legal here, validation
1057 * of the FBO may fail if the format is not supported by the driver/GPU.
1058 *
1059 * \param internalFormat as passed to glRenderbufferStorage()
1060 * \return the base internal format, or 0 if internalFormat is illegal
1061 */
1062 GLenum
1063 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1064 {
1065 /*
1066 * Notes: some formats such as alpha, luminance, etc. were added
1067 * with GL_ARB_framebuffer_object.
1068 */
1069 switch (internalFormat) {
1070 case GL_ALPHA:
1071 case GL_ALPHA4:
1072 case GL_ALPHA8:
1073 case GL_ALPHA12:
1074 case GL_ALPHA16:
1075 return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1076 case GL_LUMINANCE:
1077 case GL_LUMINANCE4:
1078 case GL_LUMINANCE8:
1079 case GL_LUMINANCE12:
1080 case GL_LUMINANCE16:
1081 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1082 case GL_LUMINANCE_ALPHA:
1083 case GL_LUMINANCE4_ALPHA4:
1084 case GL_LUMINANCE6_ALPHA2:
1085 case GL_LUMINANCE8_ALPHA8:
1086 case GL_LUMINANCE12_ALPHA4:
1087 case GL_LUMINANCE12_ALPHA12:
1088 case GL_LUMINANCE16_ALPHA16:
1089 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1090 case GL_INTENSITY:
1091 case GL_INTENSITY4:
1092 case GL_INTENSITY8:
1093 case GL_INTENSITY12:
1094 case GL_INTENSITY16:
1095 return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1096 case GL_RGB:
1097 case GL_R3_G3_B2:
1098 case GL_RGB4:
1099 case GL_RGB5:
1100 case GL_RGB8:
1101 case GL_RGB10:
1102 case GL_RGB12:
1103 case GL_RGB16:
1104 case GL_SRGB8_EXT:
1105 return GL_RGB;
1106 case GL_RGBA:
1107 case GL_RGBA2:
1108 case GL_RGBA4:
1109 case GL_RGB5_A1:
1110 case GL_RGBA8:
1111 case GL_RGB10_A2:
1112 case GL_RGBA12:
1113 case GL_RGBA16:
1114 case GL_SRGB8_ALPHA8_EXT:
1115 return GL_RGBA;
1116 case GL_STENCIL_INDEX:
1117 case GL_STENCIL_INDEX1_EXT:
1118 case GL_STENCIL_INDEX4_EXT:
1119 case GL_STENCIL_INDEX8_EXT:
1120 case GL_STENCIL_INDEX16_EXT:
1121 return GL_STENCIL_INDEX;
1122 case GL_DEPTH_COMPONENT:
1123 case GL_DEPTH_COMPONENT16:
1124 case GL_DEPTH_COMPONENT24:
1125 case GL_DEPTH_COMPONENT32:
1126 return GL_DEPTH_COMPONENT;
1127 case GL_DEPTH_STENCIL_EXT:
1128 case GL_DEPTH24_STENCIL8_EXT:
1129 if (ctx->Extensions.EXT_packed_depth_stencil)
1130 return GL_DEPTH_STENCIL_EXT;
1131 else
1132 return 0;
1133 case GL_DEPTH_COMPONENT32F:
1134 if (ctx->Extensions.ARB_depth_buffer_float)
1135 return GL_DEPTH_COMPONENT;
1136 else
1137 return 0;
1138 case GL_DEPTH32F_STENCIL8:
1139 if (ctx->Extensions.ARB_depth_buffer_float)
1140 return GL_DEPTH_STENCIL;
1141 else
1142 return 0;
1143 case GL_RED:
1144 case GL_R8:
1145 case GL_R16:
1146 return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
1147 case GL_RG:
1148 case GL_RG8:
1149 case GL_RG16:
1150 return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
1151 /* signed normalized texture formats */
1152 case GL_RED_SNORM:
1153 case GL_R8_SNORM:
1154 case GL_R16_SNORM:
1155 return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0;
1156 case GL_RG_SNORM:
1157 case GL_RG8_SNORM:
1158 case GL_RG16_SNORM:
1159 return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0;
1160 case GL_RGB_SNORM:
1161 case GL_RGB8_SNORM:
1162 case GL_RGB16_SNORM:
1163 return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0;
1164 case GL_RGBA_SNORM:
1165 case GL_RGBA8_SNORM:
1166 case GL_RGBA16_SNORM:
1167 return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0;
1168 case GL_ALPHA_SNORM:
1169 case GL_ALPHA8_SNORM:
1170 case GL_ALPHA16_SNORM:
1171 return ctx->Extensions.EXT_texture_snorm &&
1172 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1173 case GL_LUMINANCE_SNORM:
1174 case GL_LUMINANCE8_SNORM:
1175 case GL_LUMINANCE16_SNORM:
1176 return ctx->Extensions.EXT_texture_snorm &&
1177 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1178 case GL_LUMINANCE_ALPHA_SNORM:
1179 case GL_LUMINANCE8_ALPHA8_SNORM:
1180 case GL_LUMINANCE16_ALPHA16_SNORM:
1181 return ctx->Extensions.EXT_texture_snorm &&
1182 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1183 case GL_INTENSITY_SNORM:
1184 case GL_INTENSITY8_SNORM:
1185 case GL_INTENSITY16_SNORM:
1186 return ctx->Extensions.EXT_texture_snorm &&
1187 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1188 case GL_R16F:
1189 case GL_R32F:
1190 return ctx->Extensions.ARB_texture_rg &&
1191 ctx->Extensions.ARB_texture_float ? GL_RED : 0;
1192 case GL_RG16F:
1193 case GL_RG32F:
1194 return ctx->Extensions.ARB_texture_rg &&
1195 ctx->Extensions.ARB_texture_float ? GL_RG : 0;
1196 case GL_RGB16F:
1197 case GL_RGB32F:
1198 return ctx->Extensions.ARB_texture_float ? GL_RGB : 0;
1199 case GL_RGBA16F:
1200 case GL_RGBA32F:
1201 return ctx->Extensions.ARB_texture_float ? GL_RGBA : 0;
1202 case GL_ALPHA16F_ARB:
1203 case GL_ALPHA32F_ARB:
1204 return ctx->Extensions.ARB_texture_float &&
1205 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1206 case GL_LUMINANCE16F_ARB:
1207 case GL_LUMINANCE32F_ARB:
1208 return ctx->Extensions.ARB_texture_float &&
1209 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1210 case GL_LUMINANCE_ALPHA16F_ARB:
1211 case GL_LUMINANCE_ALPHA32F_ARB:
1212 return ctx->Extensions.ARB_texture_float &&
1213 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1214 case GL_INTENSITY16F_ARB:
1215 case GL_INTENSITY32F_ARB:
1216 return ctx->Extensions.ARB_texture_float &&
1217 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1218 case GL_RGB9_E5:
1219 return ctx->Extensions.EXT_texture_shared_exponent ? GL_RGB : 0;
1220 case GL_R11F_G11F_B10F:
1221 return ctx->Extensions.EXT_packed_float ? GL_RGB : 0;
1222
1223 case GL_RGBA8UI_EXT:
1224 case GL_RGBA16UI_EXT:
1225 case GL_RGBA32UI_EXT:
1226 case GL_RGBA8I_EXT:
1227 case GL_RGBA16I_EXT:
1228 case GL_RGBA32I_EXT:
1229 return ctx->Version >= 30 ||
1230 ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0;
1231
1232 case GL_RGB8UI_EXT:
1233 case GL_RGB16UI_EXT:
1234 case GL_RGB32UI_EXT:
1235 case GL_RGB8I_EXT:
1236 case GL_RGB16I_EXT:
1237 case GL_RGB32I_EXT:
1238 return ctx->Version >= 30 ||
1239 ctx->Extensions.EXT_texture_integer ? GL_RGB : 0;
1240
1241 case GL_R8UI:
1242 case GL_R8I:
1243 case GL_R16UI:
1244 case GL_R16I:
1245 case GL_R32UI:
1246 case GL_R32I:
1247 return ctx->Version >= 30 ||
1248 (ctx->Extensions.ARB_texture_rg &&
1249 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1250
1251 case GL_RG8UI:
1252 case GL_RG8I:
1253 case GL_RG16UI:
1254 case GL_RG16I:
1255 case GL_RG32UI:
1256 case GL_RG32I:
1257 return ctx->Version >= 30 ||
1258 (ctx->Extensions.ARB_texture_rg &&
1259 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1260
1261 case GL_INTENSITY8I_EXT:
1262 case GL_INTENSITY8UI_EXT:
1263 case GL_INTENSITY16I_EXT:
1264 case GL_INTENSITY16UI_EXT:
1265 case GL_INTENSITY32I_EXT:
1266 case GL_INTENSITY32UI_EXT:
1267 return ctx->Extensions.EXT_texture_integer &&
1268 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1269
1270 case GL_LUMINANCE8I_EXT:
1271 case GL_LUMINANCE8UI_EXT:
1272 case GL_LUMINANCE16I_EXT:
1273 case GL_LUMINANCE16UI_EXT:
1274 case GL_LUMINANCE32I_EXT:
1275 case GL_LUMINANCE32UI_EXT:
1276 return ctx->Extensions.EXT_texture_integer &&
1277 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1278
1279 case GL_LUMINANCE_ALPHA8I_EXT:
1280 case GL_LUMINANCE_ALPHA8UI_EXT:
1281 case GL_LUMINANCE_ALPHA16I_EXT:
1282 case GL_LUMINANCE_ALPHA16UI_EXT:
1283 case GL_LUMINANCE_ALPHA32I_EXT:
1284 case GL_LUMINANCE_ALPHA32UI_EXT:
1285 return ctx->Extensions.EXT_texture_integer &&
1286 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1287
1288 case GL_ALPHA8I_EXT:
1289 case GL_ALPHA8UI_EXT:
1290 case GL_ALPHA16I_EXT:
1291 case GL_ALPHA16UI_EXT:
1292 case GL_ALPHA32I_EXT:
1293 case GL_ALPHA32UI_EXT:
1294 return ctx->Extensions.EXT_texture_integer &&
1295 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1296
1297 case GL_RGB10_A2UI:
1298 return ctx->Extensions.ARB_texture_rgb10_a2ui ? GL_RGBA : 0;
1299
1300 case GL_RGB565:
1301 return ctx->Extensions.ARB_ES2_compatibility ? GL_RGB : 0;
1302 default:
1303 return 0;
1304 }
1305 }
1306
1307
1308 /**
1309 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1310 */
1311 static void
1312 invalidate_rb(GLuint key, void *data, void *userData)
1313 {
1314 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1315 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1316
1317 /* If this is a user-created FBO */
1318 if (_mesa_is_user_fbo(fb)) {
1319 GLuint i;
1320 for (i = 0; i < BUFFER_COUNT; i++) {
1321 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1322 if (att->Type == GL_RENDERBUFFER &&
1323 att->Renderbuffer == rb) {
1324 /* Mark fb status as indeterminate to force re-validation */
1325 fb->_Status = 0;
1326 return;
1327 }
1328 }
1329 }
1330 }
1331
1332
1333 /** sentinal value, see below */
1334 #define NO_SAMPLES 1000
1335
1336
1337 /**
1338 * Helper function used by _mesa_RenderbufferStorageEXT() and
1339 * _mesa_RenderbufferStorageMultisample().
1340 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1341 */
1342 static void
1343 renderbuffer_storage(GLenum target, GLenum internalFormat,
1344 GLsizei width, GLsizei height, GLsizei samples)
1345 {
1346 const char *func = samples == NO_SAMPLES ?
1347 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1348 struct gl_renderbuffer *rb;
1349 GLenum baseFormat;
1350 GET_CURRENT_CONTEXT(ctx);
1351
1352 ASSERT_OUTSIDE_BEGIN_END(ctx);
1353
1354 if (target != GL_RENDERBUFFER_EXT) {
1355 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1356 return;
1357 }
1358
1359 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1360 if (baseFormat == 0) {
1361 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1362 return;
1363 }
1364
1365 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1366 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1367 return;
1368 }
1369
1370 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1371 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1372 return;
1373 }
1374
1375 if (samples == NO_SAMPLES) {
1376 /* NumSamples == 0 indicates non-multisampling */
1377 samples = 0;
1378 }
1379 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1380 /* note: driver may choose to use more samples than what's requested */
1381 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1382 return;
1383 }
1384
1385 rb = ctx->CurrentRenderbuffer;
1386 if (!rb) {
1387 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1388 return;
1389 }
1390
1391 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1392
1393 if (rb->InternalFormat == internalFormat &&
1394 rb->Width == (GLuint) width &&
1395 rb->Height == (GLuint) height &&
1396 rb->NumSamples == samples) {
1397 /* no change in allocation needed */
1398 return;
1399 }
1400
1401 /* These MUST get set by the AllocStorage func */
1402 rb->Format = MESA_FORMAT_NONE;
1403 rb->NumSamples = samples;
1404
1405 /* Now allocate the storage */
1406 ASSERT(rb->AllocStorage);
1407 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1408 /* No error - check/set fields now */
1409 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1410 assert(rb->Width == (GLuint) width);
1411 assert(rb->Height == (GLuint) height);
1412 rb->InternalFormat = internalFormat;
1413 rb->_BaseFormat = baseFormat;
1414 assert(rb->_BaseFormat != 0);
1415 }
1416 else {
1417 /* Probably ran out of memory - clear the fields */
1418 rb->Width = 0;
1419 rb->Height = 0;
1420 rb->Format = MESA_FORMAT_NONE;
1421 rb->InternalFormat = GL_NONE;
1422 rb->_BaseFormat = GL_NONE;
1423 rb->NumSamples = 0;
1424 }
1425
1426 /* Invalidate the framebuffers the renderbuffer is attached in. */
1427 if (rb->AttachedAnytime) {
1428 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1429 }
1430 }
1431
1432
1433 #if FEATURE_OES_EGL_image
1434 void GLAPIENTRY
1435 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1436 {
1437 struct gl_renderbuffer *rb;
1438 GET_CURRENT_CONTEXT(ctx);
1439 ASSERT_OUTSIDE_BEGIN_END(ctx);
1440
1441 if (!ctx->Extensions.OES_EGL_image) {
1442 _mesa_error(ctx, GL_INVALID_OPERATION,
1443 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1444 return;
1445 }
1446
1447 if (target != GL_RENDERBUFFER) {
1448 _mesa_error(ctx, GL_INVALID_ENUM,
1449 "EGLImageTargetRenderbufferStorageOES");
1450 return;
1451 }
1452
1453 rb = ctx->CurrentRenderbuffer;
1454 if (!rb) {
1455 _mesa_error(ctx, GL_INVALID_OPERATION,
1456 "EGLImageTargetRenderbufferStorageOES");
1457 return;
1458 }
1459
1460 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1461
1462 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1463 }
1464 #endif
1465
1466
1467 /**
1468 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1469 * _mesa_GetFramebufferAttachmentParameterivEXT()
1470 * We have to be careful to respect the base format. For example, if a
1471 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1472 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1473 * we need to return zero.
1474 */
1475 static GLint
1476 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1477 {
1478 if (_mesa_base_format_has_channel(baseFormat, pname))
1479 return _mesa_get_format_bits(format, pname);
1480 else
1481 return 0;
1482 }
1483
1484
1485
1486 void GLAPIENTRY
1487 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1488 GLsizei width, GLsizei height)
1489 {
1490 /* GL_ARB_fbo says calling this function is equivalent to calling
1491 * glRenderbufferStorageMultisample() with samples=0. We pass in
1492 * a token value here just for error reporting purposes.
1493 */
1494 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1495 }
1496
1497
1498 void GLAPIENTRY
1499 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1500 GLenum internalFormat,
1501 GLsizei width, GLsizei height)
1502 {
1503 renderbuffer_storage(target, internalFormat, width, height, samples);
1504 }
1505
1506
1507 /**
1508 * OpenGL ES version of glRenderBufferStorage.
1509 */
1510 void GLAPIENTRY
1511 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1512 GLsizei width, GLsizei height)
1513 {
1514 switch (internalFormat) {
1515 case GL_RGB565:
1516 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1517 /* choose a closest format */
1518 internalFormat = GL_RGB5;
1519 break;
1520 default:
1521 break;
1522 }
1523
1524 renderbuffer_storage(target, internalFormat, width, height, 0);
1525 }
1526
1527
1528 void GLAPIENTRY
1529 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1530 {
1531 struct gl_renderbuffer *rb;
1532 GET_CURRENT_CONTEXT(ctx);
1533
1534 ASSERT_OUTSIDE_BEGIN_END(ctx);
1535
1536 if (target != GL_RENDERBUFFER_EXT) {
1537 _mesa_error(ctx, GL_INVALID_ENUM,
1538 "glGetRenderbufferParameterivEXT(target)");
1539 return;
1540 }
1541
1542 rb = ctx->CurrentRenderbuffer;
1543 if (!rb) {
1544 _mesa_error(ctx, GL_INVALID_OPERATION,
1545 "glGetRenderbufferParameterivEXT");
1546 return;
1547 }
1548
1549 /* No need to flush here since we're just quering state which is
1550 * not effected by rendering.
1551 */
1552
1553 switch (pname) {
1554 case GL_RENDERBUFFER_WIDTH_EXT:
1555 *params = rb->Width;
1556 return;
1557 case GL_RENDERBUFFER_HEIGHT_EXT:
1558 *params = rb->Height;
1559 return;
1560 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1561 *params = rb->InternalFormat;
1562 return;
1563 case GL_RENDERBUFFER_RED_SIZE_EXT:
1564 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1565 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1566 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1567 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1568 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1569 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1570 break;
1571 case GL_RENDERBUFFER_SAMPLES:
1572 if (ctx->Extensions.ARB_framebuffer_object) {
1573 *params = rb->NumSamples;
1574 break;
1575 }
1576 /* fallthrough */
1577 default:
1578 _mesa_error(ctx, GL_INVALID_ENUM,
1579 "glGetRenderbufferParameterivEXT(target)");
1580 return;
1581 }
1582 }
1583
1584
1585 GLboolean GLAPIENTRY
1586 _mesa_IsFramebufferEXT(GLuint framebuffer)
1587 {
1588 GET_CURRENT_CONTEXT(ctx);
1589 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1590 if (framebuffer) {
1591 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1592 if (rb != NULL && rb != &DummyFramebuffer)
1593 return GL_TRUE;
1594 }
1595 return GL_FALSE;
1596 }
1597
1598
1599 /**
1600 * Check if any of the attachments of the given framebuffer are textures
1601 * (render to texture). Call ctx->Driver.RenderTexture() for such
1602 * attachments.
1603 */
1604 static void
1605 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1606 {
1607 GLuint i;
1608 ASSERT(ctx->Driver.RenderTexture);
1609
1610 if (_mesa_is_winsys_fbo(fb))
1611 return; /* can't render to texture with winsys framebuffers */
1612
1613 for (i = 0; i < BUFFER_COUNT; i++) {
1614 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1615 if (att->Texture && _mesa_get_attachment_teximage(att)) {
1616 ctx->Driver.RenderTexture(ctx, fb, att);
1617 }
1618 }
1619 }
1620
1621
1622 /**
1623 * Examine all the framebuffer's attachments to see if any are textures.
1624 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1625 * notify the device driver that the texture image may have changed.
1626 */
1627 static void
1628 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1629 {
1630 if (_mesa_is_winsys_fbo(fb))
1631 return; /* can't render to texture with winsys framebuffers */
1632
1633 if (ctx->Driver.FinishRenderTexture) {
1634 GLuint i;
1635 for (i = 0; i < BUFFER_COUNT; i++) {
1636 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1637 if (att->Texture && att->Renderbuffer) {
1638 ctx->Driver.FinishRenderTexture(ctx, att);
1639 }
1640 }
1641 }
1642 }
1643
1644
1645 void GLAPIENTRY
1646 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1647 {
1648 struct gl_framebuffer *newDrawFb, *newReadFb;
1649 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1650 GLboolean bindReadBuf, bindDrawBuf;
1651 GET_CURRENT_CONTEXT(ctx);
1652
1653 #ifdef DEBUG
1654 if (ctx->Extensions.ARB_framebuffer_object) {
1655 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1656 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1657 }
1658 #endif
1659
1660 ASSERT_OUTSIDE_BEGIN_END(ctx);
1661
1662 if (!ctx->Extensions.EXT_framebuffer_object) {
1663 _mesa_error(ctx, GL_INVALID_OPERATION,
1664 "glBindFramebufferEXT(unsupported)");
1665 return;
1666 }
1667
1668 switch (target) {
1669 #if FEATURE_EXT_framebuffer_blit
1670 case GL_DRAW_FRAMEBUFFER_EXT:
1671 if (!ctx->Extensions.EXT_framebuffer_blit) {
1672 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1673 return;
1674 }
1675 bindDrawBuf = GL_TRUE;
1676 bindReadBuf = GL_FALSE;
1677 break;
1678 case GL_READ_FRAMEBUFFER_EXT:
1679 if (!ctx->Extensions.EXT_framebuffer_blit) {
1680 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1681 return;
1682 }
1683 bindDrawBuf = GL_FALSE;
1684 bindReadBuf = GL_TRUE;
1685 break;
1686 #endif
1687 case GL_FRAMEBUFFER_EXT:
1688 bindDrawBuf = GL_TRUE;
1689 bindReadBuf = GL_TRUE;
1690 break;
1691 default:
1692 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1693 return;
1694 }
1695
1696 if (framebuffer) {
1697 /* Binding a user-created framebuffer object */
1698 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1699 if (newDrawFb == &DummyFramebuffer) {
1700 /* ID was reserved, but no real framebuffer object made yet */
1701 newDrawFb = NULL;
1702 }
1703 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1704 /* All FBO IDs must be Gen'd */
1705 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1706 return;
1707 }
1708
1709 if (!newDrawFb) {
1710 /* create new framebuffer object */
1711 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1712 if (!newDrawFb) {
1713 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1714 return;
1715 }
1716 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1717 }
1718 newReadFb = newDrawFb;
1719 }
1720 else {
1721 /* Binding the window system framebuffer (which was originally set
1722 * with MakeCurrent).
1723 */
1724 newDrawFb = ctx->WinSysDrawBuffer;
1725 newReadFb = ctx->WinSysReadBuffer;
1726 }
1727
1728 ASSERT(newDrawFb);
1729 ASSERT(newDrawFb != &DummyFramebuffer);
1730
1731 /* save pointers to current/old framebuffers */
1732 oldDrawFb = ctx->DrawBuffer;
1733 oldReadFb = ctx->ReadBuffer;
1734
1735 /* check if really changing bindings */
1736 if (oldDrawFb == newDrawFb)
1737 bindDrawBuf = GL_FALSE;
1738 if (oldReadFb == newReadFb)
1739 bindReadBuf = GL_FALSE;
1740
1741 /*
1742 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1743 *
1744 * We also check if we're beginning and/or ending render-to-texture.
1745 * When a framebuffer with texture attachments is unbound, call
1746 * ctx->Driver.FinishRenderTexture().
1747 * When a framebuffer with texture attachments is bound, call
1748 * ctx->Driver.RenderTexture().
1749 *
1750 * Note that if the ReadBuffer has texture attachments we don't consider
1751 * that a render-to-texture case.
1752 */
1753 if (bindReadBuf) {
1754 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1755
1756 /* check if old readbuffer was render-to-texture */
1757 check_end_texture_render(ctx, oldReadFb);
1758
1759 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1760 }
1761
1762 if (bindDrawBuf) {
1763 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1764
1765 /* check if old framebuffer had any texture attachments */
1766 if (oldDrawFb)
1767 check_end_texture_render(ctx, oldDrawFb);
1768
1769 /* check if newly bound framebuffer has any texture attachments */
1770 check_begin_texture_render(ctx, newDrawFb);
1771
1772 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1773 }
1774
1775 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1776 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1777 }
1778 }
1779
1780
1781 void GLAPIENTRY
1782 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1783 {
1784 GLint i;
1785 GET_CURRENT_CONTEXT(ctx);
1786
1787 ASSERT_OUTSIDE_BEGIN_END(ctx);
1788 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1789
1790 for (i = 0; i < n; i++) {
1791 if (framebuffers[i] > 0) {
1792 struct gl_framebuffer *fb;
1793 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1794 if (fb) {
1795 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1796
1797 /* check if deleting currently bound framebuffer object */
1798 if (ctx->Extensions.EXT_framebuffer_blit) {
1799 /* separate draw/read binding points */
1800 if (fb == ctx->DrawBuffer) {
1801 /* bind default */
1802 ASSERT(fb->RefCount >= 2);
1803 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1804 }
1805 if (fb == ctx->ReadBuffer) {
1806 /* bind default */
1807 ASSERT(fb->RefCount >= 2);
1808 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1809 }
1810 }
1811 else {
1812 /* only one binding point for read/draw buffers */
1813 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1814 /* bind default */
1815 ASSERT(fb->RefCount >= 2);
1816 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1817 }
1818 }
1819
1820 /* remove from hash table immediately, to free the ID */
1821 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1822
1823 if (fb != &DummyFramebuffer) {
1824 /* But the object will not be freed until it's no longer
1825 * bound in any context.
1826 */
1827 _mesa_reference_framebuffer(&fb, NULL);
1828 }
1829 }
1830 }
1831 }
1832 }
1833
1834
1835 void GLAPIENTRY
1836 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1837 {
1838 GET_CURRENT_CONTEXT(ctx);
1839 GLuint first;
1840 GLint i;
1841
1842 ASSERT_OUTSIDE_BEGIN_END(ctx);
1843
1844 if (n < 0) {
1845 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1846 return;
1847 }
1848
1849 if (!framebuffers)
1850 return;
1851
1852 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1853
1854 for (i = 0; i < n; i++) {
1855 GLuint name = first + i;
1856 framebuffers[i] = name;
1857 /* insert dummy placeholder into hash table */
1858 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1859 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1860 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1861 }
1862 }
1863
1864
1865
1866 GLenum GLAPIENTRY
1867 _mesa_CheckFramebufferStatusEXT(GLenum target)
1868 {
1869 struct gl_framebuffer *buffer;
1870 GET_CURRENT_CONTEXT(ctx);
1871
1872 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1873
1874 buffer = get_framebuffer_target(ctx, target);
1875 if (!buffer) {
1876 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1877 return 0;
1878 }
1879
1880 if (_mesa_is_winsys_fbo(buffer)) {
1881 /* The window system / default framebuffer is always complete */
1882 return GL_FRAMEBUFFER_COMPLETE_EXT;
1883 }
1884
1885 /* No need to flush here */
1886
1887 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1888 _mesa_test_framebuffer_completeness(ctx, buffer);
1889 }
1890
1891 return buffer->_Status;
1892 }
1893
1894
1895 /**
1896 * Replicate the src attachment point. Used by framebuffer_texture() when
1897 * the same texture is attached at GL_DEPTH_ATTACHMENT and
1898 * GL_STENCIL_ATTACHMENT.
1899 */
1900 static void
1901 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
1902 gl_buffer_index dst,
1903 gl_buffer_index src)
1904 {
1905 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
1906 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
1907
1908 assert(src_att->Texture != NULL);
1909 assert(src_att->Renderbuffer != NULL);
1910
1911 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
1912 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
1913 dst_att->Type = src_att->Type;
1914 dst_att->Complete = src_att->Complete;
1915 dst_att->TextureLevel = src_att->TextureLevel;
1916 dst_att->Zoffset = src_att->Zoffset;
1917 }
1918
1919
1920 /**
1921 * Common code called by glFramebufferTexture1D/2D/3DEXT() and
1922 * glFramebufferTextureLayerEXT().
1923 * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
1924 * get textarget=0 in that case.
1925 */
1926 static void
1927 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1928 GLenum attachment, GLenum textarget, GLuint texture,
1929 GLint level, GLint zoffset)
1930 {
1931 struct gl_renderbuffer_attachment *att;
1932 struct gl_texture_object *texObj = NULL;
1933 struct gl_framebuffer *fb;
1934 GLenum maxLevelsTarget;
1935
1936 ASSERT_OUTSIDE_BEGIN_END(ctx);
1937
1938 fb = get_framebuffer_target(ctx, target);
1939 if (!fb) {
1940 _mesa_error(ctx, GL_INVALID_ENUM,
1941 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1942 return;
1943 }
1944
1945 /* check framebuffer binding */
1946 if (_mesa_is_winsys_fbo(fb)) {
1947 _mesa_error(ctx, GL_INVALID_OPERATION,
1948 "glFramebufferTexture%sEXT", caller);
1949 return;
1950 }
1951
1952 /* The textarget, level, and zoffset parameters are only validated if
1953 * texture is non-zero.
1954 */
1955 if (texture) {
1956 GLboolean err = GL_TRUE;
1957
1958 texObj = _mesa_lookup_texture(ctx, texture);
1959 if (texObj != NULL) {
1960 if (textarget == 0) {
1961 /* If textarget == 0 it means we're being called by
1962 * glFramebufferTextureLayer() and textarget is not used.
1963 * The only legal texture types for that function are 3D and
1964 * 1D/2D arrays textures.
1965 */
1966 err = (texObj->Target != GL_TEXTURE_3D) &&
1967 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1968 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1969 }
1970 else {
1971 /* Make sure textarget is consistent with the texture's type */
1972 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1973 ? !_mesa_is_cube_face(textarget)
1974 : (texObj->Target != textarget);
1975 }
1976 }
1977 else {
1978 /* can't render to a non-existant texture */
1979 _mesa_error(ctx, GL_INVALID_OPERATION,
1980 "glFramebufferTexture%sEXT(non existant texture)",
1981 caller);
1982 return;
1983 }
1984
1985 if (err) {
1986 _mesa_error(ctx, GL_INVALID_OPERATION,
1987 "glFramebufferTexture%sEXT(texture target mismatch)",
1988 caller);
1989 return;
1990 }
1991
1992 if (texObj->Target == GL_TEXTURE_3D) {
1993 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1994 if (zoffset < 0 || zoffset >= maxSize) {
1995 _mesa_error(ctx, GL_INVALID_VALUE,
1996 "glFramebufferTexture%sEXT(zoffset)", caller);
1997 return;
1998 }
1999 }
2000 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2001 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
2002 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
2003 _mesa_error(ctx, GL_INVALID_VALUE,
2004 "glFramebufferTexture%sEXT(layer)", caller);
2005 return;
2006 }
2007 }
2008
2009 maxLevelsTarget = textarget ? textarget : texObj->Target;
2010 if ((level < 0) ||
2011 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2012 _mesa_error(ctx, GL_INVALID_VALUE,
2013 "glFramebufferTexture%sEXT(level)", caller);
2014 return;
2015 }
2016 }
2017
2018 att = _mesa_get_attachment(ctx, fb, attachment);
2019 if (att == NULL) {
2020 _mesa_error(ctx, GL_INVALID_ENUM,
2021 "glFramebufferTexture%sEXT(attachment)", caller);
2022 return;
2023 }
2024
2025 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2026
2027 _glthread_LOCK_MUTEX(fb->Mutex);
2028 if (texObj) {
2029 if (attachment == GL_DEPTH_ATTACHMENT &&
2030 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2031 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2032 _mesa_tex_target_to_face(textarget) ==
2033 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2034 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2035 /* The texture object is already attached to the stencil attachment
2036 * point. Don't create a new renderbuffer; just reuse the stencil
2037 * attachment's. This is required to prevent a GL error in
2038 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2039 */
2040 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2041 BUFFER_STENCIL);
2042 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2043 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2044 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2045 _mesa_tex_target_to_face(textarget) ==
2046 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2047 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2048 /* As above, but with depth and stencil transposed. */
2049 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2050 BUFFER_DEPTH);
2051 } else {
2052 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
2053 level, zoffset);
2054 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2055 /* Above we created a new renderbuffer and attached it to the
2056 * depth attachment point. Now attach it to the stencil attachment
2057 * point too.
2058 */
2059 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2060 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2061 BUFFER_DEPTH);
2062 }
2063 }
2064
2065 /* Set the render-to-texture flag. We'll check this flag in
2066 * glTexImage() and friends to determine if we need to revalidate
2067 * any FBOs that might be rendering into this texture.
2068 * This flag never gets cleared since it's non-trivial to determine
2069 * when all FBOs might be done rendering to this texture. That's OK
2070 * though since it's uncommon to render to a texture then repeatedly
2071 * call glTexImage() to change images in the texture.
2072 */
2073 texObj->_RenderToTexture = GL_TRUE;
2074 }
2075 else {
2076 _mesa_remove_attachment(ctx, att);
2077 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2078 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2079 _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2080 }
2081 }
2082
2083 invalidate_framebuffer(fb);
2084
2085 _glthread_UNLOCK_MUTEX(fb->Mutex);
2086 }
2087
2088
2089
2090 void GLAPIENTRY
2091 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
2092 GLenum textarget, GLuint texture, GLint level)
2093 {
2094 GET_CURRENT_CONTEXT(ctx);
2095
2096 if (texture != 0) {
2097 GLboolean error;
2098
2099 switch (textarget) {
2100 case GL_TEXTURE_1D:
2101 error = GL_FALSE;
2102 break;
2103 case GL_TEXTURE_1D_ARRAY:
2104 error = !ctx->Extensions.EXT_texture_array;
2105 break;
2106 default:
2107 error = GL_TRUE;
2108 }
2109
2110 if (error) {
2111 _mesa_error(ctx, GL_INVALID_OPERATION,
2112 "glFramebufferTexture1DEXT(textarget=%s)",
2113 _mesa_lookup_enum_by_nr(textarget));
2114 return;
2115 }
2116 }
2117
2118 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2119 level, 0);
2120 }
2121
2122
2123 void GLAPIENTRY
2124 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
2125 GLenum textarget, GLuint texture, GLint level)
2126 {
2127 GET_CURRENT_CONTEXT(ctx);
2128
2129 if (texture != 0) {
2130 GLboolean error;
2131
2132 switch (textarget) {
2133 case GL_TEXTURE_2D:
2134 error = GL_FALSE;
2135 break;
2136 case GL_TEXTURE_RECTANGLE:
2137 error = !ctx->Extensions.NV_texture_rectangle;
2138 break;
2139 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2140 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2141 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2142 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2143 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2144 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2145 error = !ctx->Extensions.ARB_texture_cube_map;
2146 break;
2147 case GL_TEXTURE_2D_ARRAY:
2148 error = !ctx->Extensions.EXT_texture_array;
2149 break;
2150 default:
2151 error = GL_TRUE;
2152 }
2153
2154 if (error) {
2155 _mesa_error(ctx, GL_INVALID_OPERATION,
2156 "glFramebufferTexture2DEXT(textarget=%s)",
2157 _mesa_lookup_enum_by_nr(textarget));
2158 return;
2159 }
2160 }
2161
2162 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2163 level, 0);
2164 }
2165
2166
2167 void GLAPIENTRY
2168 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
2169 GLenum textarget, GLuint texture,
2170 GLint level, GLint zoffset)
2171 {
2172 GET_CURRENT_CONTEXT(ctx);
2173
2174 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2175 _mesa_error(ctx, GL_INVALID_OPERATION,
2176 "glFramebufferTexture3DEXT(textarget)");
2177 return;
2178 }
2179
2180 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2181 level, zoffset);
2182 }
2183
2184
2185 void GLAPIENTRY
2186 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
2187 GLuint texture, GLint level, GLint layer)
2188 {
2189 GET_CURRENT_CONTEXT(ctx);
2190
2191 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2192 level, layer);
2193 }
2194
2195
2196 void GLAPIENTRY
2197 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
2198 GLenum renderbufferTarget,
2199 GLuint renderbuffer)
2200 {
2201 struct gl_renderbuffer_attachment *att;
2202 struct gl_framebuffer *fb;
2203 struct gl_renderbuffer *rb;
2204 GET_CURRENT_CONTEXT(ctx);
2205
2206 ASSERT_OUTSIDE_BEGIN_END(ctx);
2207
2208 fb = get_framebuffer_target(ctx, target);
2209 if (!fb) {
2210 _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
2211 return;
2212 }
2213
2214 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2215 _mesa_error(ctx, GL_INVALID_ENUM,
2216 "glFramebufferRenderbufferEXT(renderbufferTarget)");
2217 return;
2218 }
2219
2220 if (_mesa_is_winsys_fbo(fb)) {
2221 /* Can't attach new renderbuffers to a window system framebuffer */
2222 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
2223 return;
2224 }
2225
2226 att = _mesa_get_attachment(ctx, fb, attachment);
2227 if (att == NULL) {
2228 _mesa_error(ctx, GL_INVALID_ENUM,
2229 "glFramebufferRenderbufferEXT(invalid attachment %s)",
2230 _mesa_lookup_enum_by_nr(attachment));
2231 return;
2232 }
2233
2234 if (renderbuffer) {
2235 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2236 if (!rb) {
2237 _mesa_error(ctx, GL_INVALID_OPERATION,
2238 "glFramebufferRenderbufferEXT(non-existant"
2239 " renderbuffer %u)", renderbuffer);
2240 return;
2241 }
2242 else if (rb == &DummyRenderbuffer) {
2243 /* This is what NVIDIA does */
2244 _mesa_error(ctx, GL_INVALID_VALUE,
2245 "glFramebufferRenderbufferEXT(renderbuffer %u)",
2246 renderbuffer);
2247 return;
2248 }
2249 }
2250 else {
2251 /* remove renderbuffer attachment */
2252 rb = NULL;
2253 }
2254
2255 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2256 rb && rb->Format != MESA_FORMAT_NONE) {
2257 /* make sure the renderbuffer is a depth/stencil format */
2258 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2259 if (baseFormat != GL_DEPTH_STENCIL) {
2260 _mesa_error(ctx, GL_INVALID_OPERATION,
2261 "glFramebufferRenderbufferEXT(renderbuffer"
2262 " is not DEPTH_STENCIL format)");
2263 return;
2264 }
2265 }
2266
2267
2268 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2269
2270 assert(ctx->Driver.FramebufferRenderbuffer);
2271 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2272
2273 /* Some subsequent GL commands may depend on the framebuffer's visual
2274 * after the binding is updated. Update visual info now.
2275 */
2276 _mesa_update_framebuffer_visual(ctx, fb);
2277 }
2278
2279
2280 void GLAPIENTRY
2281 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
2282 GLenum pname, GLint *params)
2283 {
2284 const struct gl_renderbuffer_attachment *att;
2285 struct gl_framebuffer *buffer;
2286 GLenum err;
2287 GET_CURRENT_CONTEXT(ctx);
2288
2289 ASSERT_OUTSIDE_BEGIN_END(ctx);
2290
2291 /* The error differs in GL and GLES. */
2292 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2293
2294 buffer = get_framebuffer_target(ctx, target);
2295 if (!buffer) {
2296 _mesa_error(ctx, GL_INVALID_ENUM,
2297 "glGetFramebufferAttachmentParameterivEXT(target)");
2298 return;
2299 }
2300
2301 if (_mesa_is_winsys_fbo(buffer)) {
2302 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2303 * says:
2304 *
2305 * "If the framebuffer currently bound to target is zero, then
2306 * INVALID_OPERATION is generated."
2307 *
2308 * The EXT_framebuffer_object spec has the same wording, and the
2309 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2310 * spec.
2311 */
2312 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) {
2313 _mesa_error(ctx, GL_INVALID_OPERATION,
2314 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2315 return;
2316 }
2317 /* the default / window-system FBO */
2318 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2319 }
2320 else {
2321 /* user-created framebuffer FBO */
2322 att = _mesa_get_attachment(ctx, buffer, attachment);
2323 }
2324
2325 if (att == NULL) {
2326 _mesa_error(ctx, GL_INVALID_ENUM,
2327 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2328 return;
2329 }
2330
2331 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2332 /* the depth and stencil attachments must point to the same buffer */
2333 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2334 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2335 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2336 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2337 _mesa_error(ctx, GL_INVALID_OPERATION,
2338 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2339 " attachments differ)");
2340 return;
2341 }
2342 }
2343
2344 /* No need to flush here */
2345
2346 switch (pname) {
2347 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2348 *params = _mesa_is_winsys_fbo(buffer)
2349 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2350 return;
2351 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2352 if (att->Type == GL_RENDERBUFFER_EXT) {
2353 *params = att->Renderbuffer->Name;
2354 }
2355 else if (att->Type == GL_TEXTURE) {
2356 *params = att->Texture->Name;
2357 }
2358 else {
2359 assert(att->Type == GL_NONE);
2360 if (_mesa_is_desktop_gl(ctx)) {
2361 *params = 0;
2362 } else {
2363 _mesa_error(ctx, GL_INVALID_ENUM,
2364 "glGetFramebufferAttachmentParameterivEXT(pname)");
2365 }
2366 }
2367 return;
2368 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2369 if (att->Type == GL_TEXTURE) {
2370 *params = att->TextureLevel;
2371 }
2372 else if (att->Type == GL_NONE) {
2373 _mesa_error(ctx, err,
2374 "glGetFramebufferAttachmentParameterivEXT(pname)");
2375 }
2376 else {
2377 _mesa_error(ctx, GL_INVALID_ENUM,
2378 "glGetFramebufferAttachmentParameterivEXT(pname)");
2379 }
2380 return;
2381 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2382 if (att->Type == GL_TEXTURE) {
2383 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2384 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2385 }
2386 else {
2387 *params = 0;
2388 }
2389 }
2390 else if (att->Type == GL_NONE) {
2391 _mesa_error(ctx, err,
2392 "glGetFramebufferAttachmentParameterivEXT(pname)");
2393 }
2394 else {
2395 _mesa_error(ctx, GL_INVALID_ENUM,
2396 "glGetFramebufferAttachmentParameterivEXT(pname)");
2397 }
2398 return;
2399 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2400 if (att->Type == GL_TEXTURE) {
2401 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2402 *params = att->Zoffset;
2403 }
2404 else {
2405 *params = 0;
2406 }
2407 }
2408 else if (att->Type == GL_NONE) {
2409 _mesa_error(ctx, err,
2410 "glGetFramebufferAttachmentParameterivEXT(pname)");
2411 }
2412 else {
2413 _mesa_error(ctx, GL_INVALID_ENUM,
2414 "glGetFramebufferAttachmentParameterivEXT(pname)");
2415 }
2416 return;
2417 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2418 if (!ctx->Extensions.ARB_framebuffer_object) {
2419 _mesa_error(ctx, GL_INVALID_ENUM,
2420 "glGetFramebufferAttachmentParameterivEXT(pname)");
2421 }
2422 else if (att->Type == GL_NONE) {
2423 _mesa_error(ctx, err,
2424 "glGetFramebufferAttachmentParameterivEXT(pname)");
2425 }
2426 else {
2427 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2428 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2429 }
2430 else {
2431 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2432 * if the sRGB conversion is unsupported. */
2433 *params = GL_LINEAR;
2434 }
2435 }
2436 return;
2437 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2438 if (!ctx->Extensions.ARB_framebuffer_object) {
2439 _mesa_error(ctx, GL_INVALID_ENUM,
2440 "glGetFramebufferAttachmentParameterivEXT(pname)");
2441 return;
2442 }
2443 else if (att->Type == GL_NONE) {
2444 _mesa_error(ctx, err,
2445 "glGetFramebufferAttachmentParameterivEXT(pname)");
2446 }
2447 else {
2448 gl_format format = att->Renderbuffer->Format;
2449 if (format == MESA_FORMAT_S8) {
2450 /* special cases */
2451 *params = GL_INDEX;
2452 }
2453 else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
2454 /* depends on the attachment parameter */
2455 if (attachment == GL_STENCIL_ATTACHMENT) {
2456 *params = GL_INDEX;
2457 }
2458 else {
2459 *params = GL_FLOAT;
2460 }
2461 }
2462 else {
2463 *params = _mesa_get_format_datatype(format);
2464 }
2465 }
2466 return;
2467 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2468 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2469 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2470 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2471 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2472 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2473 if (!ctx->Extensions.ARB_framebuffer_object) {
2474 _mesa_error(ctx, GL_INVALID_ENUM,
2475 "glGetFramebufferAttachmentParameterivEXT(pname)");
2476 }
2477 else if (att->Type == GL_NONE) {
2478 _mesa_error(ctx, err,
2479 "glGetFramebufferAttachmentParameterivEXT(pname)");
2480 }
2481 else if (att->Texture) {
2482 const struct gl_texture_image *texImage =
2483 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2484 att->TextureLevel);
2485 if (texImage) {
2486 *params = get_component_bits(pname, texImage->_BaseFormat,
2487 texImage->TexFormat);
2488 }
2489 else {
2490 *params = 0;
2491 }
2492 }
2493 else if (att->Renderbuffer) {
2494 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2495 att->Renderbuffer->Format);
2496 }
2497 else {
2498 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
2499 " invalid FBO attachment structure");
2500 }
2501 return;
2502 default:
2503 _mesa_error(ctx, GL_INVALID_ENUM,
2504 "glGetFramebufferAttachmentParameterivEXT(pname)");
2505 return;
2506 }
2507 }
2508
2509
2510 void GLAPIENTRY
2511 _mesa_GenerateMipmapEXT(GLenum target)
2512 {
2513 struct gl_texture_image *srcImage;
2514 struct gl_texture_object *texObj;
2515 GLboolean error;
2516
2517 GET_CURRENT_CONTEXT(ctx);
2518
2519 ASSERT_OUTSIDE_BEGIN_END(ctx);
2520 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2521
2522 switch (target) {
2523 case GL_TEXTURE_1D:
2524 case GL_TEXTURE_2D:
2525 case GL_TEXTURE_3D:
2526 error = GL_FALSE;
2527 break;
2528 case GL_TEXTURE_CUBE_MAP:
2529 error = !ctx->Extensions.ARB_texture_cube_map;
2530 break;
2531 case GL_TEXTURE_1D_ARRAY:
2532 case GL_TEXTURE_2D_ARRAY:
2533 error = !ctx->Extensions.EXT_texture_array;
2534 break;
2535 default:
2536 error = GL_TRUE;
2537 }
2538
2539 if (error) {
2540 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
2541 _mesa_lookup_enum_by_nr(target));
2542 return;
2543 }
2544
2545 texObj = _mesa_get_current_tex_object(ctx, target);
2546
2547 if (texObj->BaseLevel >= texObj->MaxLevel) {
2548 /* nothing to do */
2549 return;
2550 }
2551
2552 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2553 !_mesa_cube_complete(texObj)) {
2554 _mesa_error(ctx, GL_INVALID_OPERATION,
2555 "glGenerateMipmap(incomplete cube map)");
2556 return;
2557 }
2558
2559 _mesa_lock_texture(ctx, texObj);
2560
2561 srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
2562 if (!srcImage) {
2563 _mesa_unlock_texture(ctx, texObj);
2564 return;
2565 }
2566
2567 if (target == GL_TEXTURE_CUBE_MAP) {
2568 GLuint face;
2569 for (face = 0; face < 6; face++)
2570 ctx->Driver.GenerateMipmap(ctx,
2571 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2572 texObj);
2573 }
2574 else {
2575 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2576 }
2577 _mesa_unlock_texture(ctx, texObj);
2578 }
2579
2580
2581 #if FEATURE_EXT_framebuffer_blit
2582
2583 static const struct gl_renderbuffer_attachment *
2584 find_attachment(const struct gl_framebuffer *fb,
2585 const struct gl_renderbuffer *rb)
2586 {
2587 GLuint i;
2588 for (i = 0; i < Elements(fb->Attachment); i++) {
2589 if (fb->Attachment[i].Renderbuffer == rb)
2590 return &fb->Attachment[i];
2591 }
2592 return NULL;
2593 }
2594
2595
2596 /**
2597 * Helper function for checking if the datatypes of color buffers are
2598 * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
2599 *
2600 * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
2601 * and any of the following conditions hold:
2602 * - The read buffer contains fixed-point or floating-point values and any
2603 * draw buffer contains neither fixed-point nor floating-point values.
2604 * - The read buffer contains unsigned integer values and any draw buffer
2605 * does not contain unsigned integer values.
2606 * - The read buffer contains signed integer values and any draw buffer
2607 * does not contain signed integer values."
2608 */
2609 static GLboolean
2610 compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
2611 {
2612 GLenum srcType = _mesa_get_format_datatype(srcFormat);
2613 GLenum dstType = _mesa_get_format_datatype(dstFormat);
2614
2615 if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
2616 assert(srcType == GL_UNSIGNED_NORMALIZED ||
2617 srcType == GL_SIGNED_NORMALIZED ||
2618 srcType == GL_FLOAT);
2619 /* Boil any of those types down to GL_FLOAT */
2620 srcType = GL_FLOAT;
2621 }
2622
2623 if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
2624 assert(dstType == GL_UNSIGNED_NORMALIZED ||
2625 dstType == GL_SIGNED_NORMALIZED ||
2626 dstType == GL_FLOAT);
2627 /* Boil any of those types down to GL_FLOAT */
2628 dstType = GL_FLOAT;
2629 }
2630
2631 return srcType == dstType;
2632 }
2633
2634
2635 /**
2636 * Return the equivalent non-generic internal format.
2637 * This is useful for comparing whether two internal formats are semantically
2638 * equivalent.
2639 */
2640 static GLenum
2641 get_nongeneric_internalformat(GLenum format)
2642 {
2643 switch (format) {
2644 /* GL 1.1 formats. */
2645 case 4:
2646 case GL_RGBA:
2647 return GL_RGBA8;
2648
2649 case 3:
2650 case GL_RGB:
2651 return GL_RGB8;
2652
2653 case 2:
2654 case GL_LUMINANCE_ALPHA:
2655 return GL_LUMINANCE8_ALPHA8;
2656
2657 case 1:
2658 case GL_LUMINANCE:
2659 return GL_LUMINANCE8;
2660
2661 case GL_ALPHA:
2662 return GL_ALPHA8;
2663
2664 case GL_INTENSITY:
2665 return GL_INTENSITY8;
2666
2667 /* GL_ARB_texture_rg */
2668 case GL_RED:
2669 return GL_R8;
2670
2671 case GL_RG:
2672 return GL_RG8;
2673
2674 /* GL_EXT_texture_sRGB */
2675 case GL_SRGB:
2676 return GL_SRGB8;
2677
2678 case GL_SRGB_ALPHA:
2679 return GL_SRGB8_ALPHA8;
2680
2681 case GL_SLUMINANCE:
2682 return GL_SLUMINANCE8;
2683
2684 case GL_SLUMINANCE_ALPHA:
2685 return GL_SLUMINANCE8_ALPHA8;
2686
2687 /* GL_EXT_texture_snorm */
2688 case GL_RGBA_SNORM:
2689 return GL_RGBA8_SNORM;
2690
2691 case GL_RGB_SNORM:
2692 return GL_RGB8_SNORM;
2693
2694 case GL_RG_SNORM:
2695 return GL_RG8_SNORM;
2696
2697 case GL_RED_SNORM:
2698 return GL_R8_SNORM;
2699
2700 case GL_LUMINANCE_ALPHA_SNORM:
2701 return GL_LUMINANCE8_ALPHA8_SNORM;
2702
2703 case GL_LUMINANCE_SNORM:
2704 return GL_LUMINANCE8_SNORM;
2705
2706 case GL_ALPHA_SNORM:
2707 return GL_ALPHA8_SNORM;
2708
2709 case GL_INTENSITY_SNORM:
2710 return GL_INTENSITY8_SNORM;
2711
2712 default:
2713 return format;
2714 }
2715 }
2716
2717
2718 static GLboolean
2719 compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
2720 const struct gl_renderbuffer *colorDrawRb)
2721 {
2722 /* The simple case where we know the backing formats are the same.
2723 */
2724 if (colorReadRb->Format == colorDrawRb->Format) {
2725 return GL_TRUE;
2726 }
2727
2728 /* The Mesa formats are different, so we must check whether the internal
2729 * formats are compatible.
2730 *
2731 * Under some circumstances, the user may request e.g. two GL_RGBA8
2732 * textures and get two entirely different Mesa formats like RGBA8888 and
2733 * ARGB8888. Drivers behaving like that should be able to cope with
2734 * non-matching formats by themselves, because it's not the user's fault.
2735 */
2736 if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
2737 get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
2738 return GL_TRUE;
2739 }
2740
2741 return GL_FALSE;
2742 }
2743
2744
2745 /**
2746 * Blit rectangular region, optionally from one framebuffer to another.
2747 *
2748 * Note, if the src buffer is multisampled and the dest is not, this is
2749 * when the samples must be resolved to a single color.
2750 */
2751 void GLAPIENTRY
2752 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2753 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2754 GLbitfield mask, GLenum filter)
2755 {
2756 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2757 GL_DEPTH_BUFFER_BIT |
2758 GL_STENCIL_BUFFER_BIT);
2759 const struct gl_framebuffer *readFb, *drawFb;
2760 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2761 GET_CURRENT_CONTEXT(ctx);
2762
2763 ASSERT_OUTSIDE_BEGIN_END(ctx);
2764 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2765
2766 if (MESA_VERBOSE & VERBOSE_API)
2767 _mesa_debug(ctx,
2768 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2769 srcX0, srcY0, srcX1, srcY1,
2770 dstX0, dstY0, dstX1, dstY1,
2771 mask, _mesa_lookup_enum_by_nr(filter));
2772
2773 if (ctx->NewState) {
2774 _mesa_update_state(ctx);
2775 }
2776
2777 readFb = ctx->ReadBuffer;
2778 drawFb = ctx->DrawBuffer;
2779
2780 if (!readFb || !drawFb) {
2781 /* This will normally never happen but someday we may want to
2782 * support MakeCurrent() with no drawables.
2783 */
2784 return;
2785 }
2786
2787 /* check for complete framebuffers */
2788 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2789 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2790 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2791 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2792 return;
2793 }
2794
2795 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2796 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2797 return;
2798 }
2799
2800 if (mask & ~legalMaskBits) {
2801 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2802 return;
2803 }
2804
2805 /* depth/stencil must be blitted with nearest filtering */
2806 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2807 && filter != GL_NEAREST) {
2808 _mesa_error(ctx, GL_INVALID_OPERATION,
2809 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
2810 return;
2811 }
2812
2813 /* get color read/draw renderbuffers */
2814 if (mask & GL_COLOR_BUFFER_BIT) {
2815 colorReadRb = readFb->_ColorReadBuffer;
2816 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2817
2818 /* From the EXT_framebuffer_object spec:
2819 *
2820 * "If a buffer is specified in <mask> and does not exist in both
2821 * the read and draw framebuffers, the corresponding bit is silently
2822 * ignored."
2823 */
2824 if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
2825 colorReadRb = colorDrawRb = NULL;
2826 mask &= ~GL_COLOR_BUFFER_BIT;
2827 }
2828 else if (!compatible_color_datatypes(colorReadRb->Format,
2829 colorDrawRb->Format)) {
2830 _mesa_error(ctx, GL_INVALID_OPERATION,
2831 "glBlitFramebufferEXT(color buffer datatypes mismatch)");
2832 return;
2833 }
2834 }
2835 else {
2836 colorReadRb = colorDrawRb = NULL;
2837 }
2838
2839 if (mask & GL_STENCIL_BUFFER_BIT) {
2840 struct gl_renderbuffer *readRb =
2841 readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2842 struct gl_renderbuffer *drawRb =
2843 drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2844
2845 /* From the EXT_framebuffer_object spec:
2846 *
2847 * "If a buffer is specified in <mask> and does not exist in both
2848 * the read and draw framebuffers, the corresponding bit is silently
2849 * ignored."
2850 */
2851 if ((readRb == NULL) || (drawRb == NULL)) {
2852 mask &= ~GL_STENCIL_BUFFER_BIT;
2853 }
2854 else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2855 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2856 /* There is no need to check the stencil datatype here, because
2857 * there is only one: GL_UNSIGNED_INT.
2858 */
2859 _mesa_error(ctx, GL_INVALID_OPERATION,
2860 "glBlitFramebufferEXT(stencil buffer size mismatch)");
2861 return;
2862 }
2863 }
2864
2865 if (mask & GL_DEPTH_BUFFER_BIT) {
2866 struct gl_renderbuffer *readRb =
2867 readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2868 struct gl_renderbuffer *drawRb =
2869 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2870
2871 /* From the EXT_framebuffer_object spec:
2872 *
2873 * "If a buffer is specified in <mask> and does not exist in both
2874 * the read and draw framebuffers, the corresponding bit is silently
2875 * ignored."
2876 */
2877 if ((readRb == NULL) || (drawRb == NULL)) {
2878 mask &= ~GL_DEPTH_BUFFER_BIT;
2879 }
2880 else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2881 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
2882 (_mesa_get_format_datatype(readRb->Format) !=
2883 _mesa_get_format_datatype(drawRb->Format))) {
2884 _mesa_error(ctx, GL_INVALID_OPERATION,
2885 "glBlitFramebufferEXT(depth buffer format mismatch)");
2886 return;
2887 }
2888 }
2889
2890 if (readFb->Visual.samples > 0 &&
2891 drawFb->Visual.samples > 0 &&
2892 readFb->Visual.samples != drawFb->Visual.samples) {
2893 _mesa_error(ctx, GL_INVALID_OPERATION,
2894 "glBlitFramebufferEXT(mismatched samples)");
2895 return;
2896 }
2897
2898 /* extra checks for multisample copies... */
2899 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2900 /* src and dest region sizes must be the same */
2901 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2902 srcY1 - srcY0 != dstY1 - dstY0) {
2903 _mesa_error(ctx, GL_INVALID_OPERATION,
2904 "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
2905 return;
2906 }
2907
2908 /* color formats must match */
2909 if (colorReadRb &&
2910 colorDrawRb &&
2911 !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
2912 _mesa_error(ctx, GL_INVALID_OPERATION,
2913 "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
2914 return;
2915 }
2916 }
2917
2918 if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
2919 /* 3.1 spec, page 199:
2920 * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
2921 * if filter is LINEAR and read buffer contains integer data."
2922 */
2923 GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
2924 if (type == GL_INT || type == GL_UNSIGNED_INT) {
2925 _mesa_error(ctx, GL_INVALID_OPERATION,
2926 "glBlitFramebufferEXT(integer color type)");
2927 return;
2928 }
2929 }
2930
2931 if (!ctx->Extensions.EXT_framebuffer_blit) {
2932 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2933 return;
2934 }
2935
2936 /* Debug code */
2937 if (DEBUG_BLIT) {
2938 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2939 " 0x%x, 0x%x)\n",
2940 srcX0, srcY0, srcX1, srcY1,
2941 dstX0, dstY0, dstX1, dstY1,
2942 mask, filter);
2943 if (colorReadRb) {
2944 const struct gl_renderbuffer_attachment *att;
2945
2946 att = find_attachment(readFb, colorReadRb);
2947 printf(" Src FBO %u RB %u (%dx%d) ",
2948 readFb->Name, colorReadRb->Name,
2949 colorReadRb->Width, colorReadRb->Height);
2950 if (att && att->Texture) {
2951 printf("Tex %u tgt 0x%x level %u face %u",
2952 att->Texture->Name,
2953 att->Texture->Target,
2954 att->TextureLevel,
2955 att->CubeMapFace);
2956 }
2957 printf("\n");
2958
2959 att = find_attachment(drawFb, colorDrawRb);
2960 printf(" Dst FBO %u RB %u (%dx%d) ",
2961 drawFb->Name, colorDrawRb->Name,
2962 colorDrawRb->Width, colorDrawRb->Height);
2963 if (att && att->Texture) {
2964 printf("Tex %u tgt 0x%x level %u face %u",
2965 att->Texture->Name,
2966 att->Texture->Target,
2967 att->TextureLevel,
2968 att->CubeMapFace);
2969 }
2970 printf("\n");
2971 }
2972 }
2973
2974 if (!mask) {
2975 return;
2976 }
2977
2978 ASSERT(ctx->Driver.BlitFramebuffer);
2979 ctx->Driver.BlitFramebuffer(ctx,
2980 srcX0, srcY0, srcX1, srcY1,
2981 dstX0, dstY0, dstX1, dstY1,
2982 mask, filter);
2983 }
2984 #endif /* FEATURE_EXT_framebuffer_blit */
2985
2986
2987 #if FEATURE_ARB_geometry_shader4
2988 void GLAPIENTRY
2989 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
2990 GLuint texture, GLint level)
2991 {
2992 GET_CURRENT_CONTEXT(ctx);
2993 _mesa_error(ctx, GL_INVALID_OPERATION,
2994 "glFramebufferTextureARB "
2995 "not implemented!");
2996 }
2997
2998
2999 void GLAPIENTRY
3000 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
3001 GLuint texture, GLint level, GLenum face)
3002 {
3003 GET_CURRENT_CONTEXT(ctx);
3004 _mesa_error(ctx, GL_INVALID_OPERATION,
3005 "glFramebufferTextureFaceARB "
3006 "not implemented!");
3007 }
3008 #endif /* FEATURE_ARB_geometry_shader4 */