mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "renderbuffer.h"
44 #include "state.h"
45 #include "teximage.h"
46 #include "texobj.h"
47
48
49 /** Set this to 1 to help debug FBO incompleteness problems */
50 #define DEBUG_FBO 0
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74
75 #define IS_CUBE_FACE(TARGET) \
76 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
77 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
78
79
80 static void
81 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
82 {
83 /* no op */
84 }
85
86 static void
87 delete_dummy_framebuffer(struct gl_framebuffer *fb)
88 {
89 /* no op */
90 }
91
92
93 void
94 _mesa_init_fbobjects(GLcontext *ctx)
95 {
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 }
99
100
101 /**
102 * Helper routine for getting a gl_renderbuffer.
103 */
104 struct gl_renderbuffer *
105 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
106 {
107 struct gl_renderbuffer *rb;
108
109 if (id == 0)
110 return NULL;
111
112 rb = (struct gl_renderbuffer *)
113 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
114 return rb;
115 }
116
117
118 /**
119 * Helper routine for getting a gl_framebuffer.
120 */
121 struct gl_framebuffer *
122 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
123 {
124 struct gl_framebuffer *fb;
125
126 if (id == 0)
127 return NULL;
128
129 fb = (struct gl_framebuffer *)
130 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
131 return fb;
132 }
133
134
135 /**
136 * Mark the given framebuffer as invalid. This will force the
137 * test for framebuffer completeness to be done before the framebuffer
138 * is used.
139 */
140 static void
141 invalidate_framebuffer(struct gl_framebuffer *fb)
142 {
143 fb->_Status = 0; /* "indeterminate" */
144 }
145
146
147 /**
148 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
149 * gl_renderbuffer_attachment object.
150 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
151 * the depth buffer attachment point.
152 */
153 struct gl_renderbuffer_attachment *
154 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
155 GLenum attachment)
156 {
157 GLuint i;
158
159 switch (attachment) {
160 case GL_COLOR_ATTACHMENT0_EXT:
161 case GL_COLOR_ATTACHMENT1_EXT:
162 case GL_COLOR_ATTACHMENT2_EXT:
163 case GL_COLOR_ATTACHMENT3_EXT:
164 case GL_COLOR_ATTACHMENT4_EXT:
165 case GL_COLOR_ATTACHMENT5_EXT:
166 case GL_COLOR_ATTACHMENT6_EXT:
167 case GL_COLOR_ATTACHMENT7_EXT:
168 case GL_COLOR_ATTACHMENT8_EXT:
169 case GL_COLOR_ATTACHMENT9_EXT:
170 case GL_COLOR_ATTACHMENT10_EXT:
171 case GL_COLOR_ATTACHMENT11_EXT:
172 case GL_COLOR_ATTACHMENT12_EXT:
173 case GL_COLOR_ATTACHMENT13_EXT:
174 case GL_COLOR_ATTACHMENT14_EXT:
175 case GL_COLOR_ATTACHMENT15_EXT:
176 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
177 if (i >= ctx->Const.MaxColorAttachments) {
178 return NULL;
179 }
180 return &fb->Attachment[BUFFER_COLOR0 + i];
181 case GL_DEPTH_STENCIL_ATTACHMENT:
182 /* fall-through */
183 case GL_DEPTH_BUFFER:
184 /* fall-through / new in GL 3.0 */
185 case GL_DEPTH_ATTACHMENT_EXT:
186 return &fb->Attachment[BUFFER_DEPTH];
187 case GL_STENCIL_BUFFER:
188 /* fall-through / new in GL 3.0 */
189 case GL_STENCIL_ATTACHMENT_EXT:
190 return &fb->Attachment[BUFFER_STENCIL];
191 default:
192 return NULL;
193 }
194 }
195
196
197 /**
198 * Remove any texture or renderbuffer attached to the given attachment
199 * point. Update reference counts, etc.
200 */
201 void
202 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
203 {
204 if (att->Type == GL_TEXTURE) {
205 ASSERT(att->Texture);
206 if (ctx->Driver.FinishRenderTexture) {
207 /* tell driver that we're done rendering to this texture. */
208 ctx->Driver.FinishRenderTexture(ctx, att);
209 }
210 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
211 ASSERT(!att->Texture);
212 }
213 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
214 ASSERT(!att->Texture);
215 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
216 ASSERT(!att->Renderbuffer);
217 }
218 att->Type = GL_NONE;
219 att->Complete = GL_TRUE;
220 }
221
222
223 /**
224 * Bind a texture object to an attachment point.
225 * The previous binding, if any, will be removed first.
226 */
227 void
228 _mesa_set_texture_attachment(GLcontext *ctx,
229 struct gl_framebuffer *fb,
230 struct gl_renderbuffer_attachment *att,
231 struct gl_texture_object *texObj,
232 GLenum texTarget, GLuint level, GLuint zoffset)
233 {
234 if (att->Texture == texObj) {
235 /* re-attaching same texture */
236 ASSERT(att->Type == GL_TEXTURE);
237 if (ctx->Driver.FinishRenderTexture)
238 ctx->Driver.FinishRenderTexture(ctx, att);
239 }
240 else {
241 /* new attachment */
242 if (ctx->Driver.FinishRenderTexture && att->Texture)
243 ctx->Driver.FinishRenderTexture(ctx, att);
244 _mesa_remove_attachment(ctx, att);
245 att->Type = GL_TEXTURE;
246 assert(!att->Texture);
247 _mesa_reference_texobj(&att->Texture, texObj);
248 }
249
250 /* always update these fields */
251 att->TextureLevel = level;
252 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
253 att->Zoffset = zoffset;
254 att->Complete = GL_FALSE;
255
256 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
257 ctx->Driver.RenderTexture(ctx, fb, att);
258 }
259
260 invalidate_framebuffer(fb);
261 }
262
263
264 /**
265 * Bind a renderbuffer to an attachment point.
266 * The previous binding, if any, will be removed first.
267 */
268 void
269 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
270 struct gl_renderbuffer_attachment *att,
271 struct gl_renderbuffer *rb)
272 {
273 /* XXX check if re-doing same attachment, exit early */
274 _mesa_remove_attachment(ctx, att);
275 att->Type = GL_RENDERBUFFER_EXT;
276 att->Texture = NULL; /* just to be safe */
277 att->Complete = GL_FALSE;
278 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
279 }
280
281
282 /**
283 * Fallback for ctx->Driver.FramebufferRenderbuffer()
284 * Attach a renderbuffer object to a framebuffer object.
285 */
286 void
287 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
288 GLenum attachment, struct gl_renderbuffer *rb)
289 {
290 struct gl_renderbuffer_attachment *att;
291
292 _glthread_LOCK_MUTEX(fb->Mutex);
293
294 att = _mesa_get_attachment(ctx, fb, attachment);
295 ASSERT(att);
296 if (rb) {
297 _mesa_set_renderbuffer_attachment(ctx, att, rb);
298 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
299 /* do stencil attachment here (depth already done above) */
300 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
301 assert(att);
302 _mesa_set_renderbuffer_attachment(ctx, att, rb);
303 }
304 }
305 else {
306 _mesa_remove_attachment(ctx, att);
307 }
308
309 invalidate_framebuffer(fb);
310
311 _glthread_UNLOCK_MUTEX(fb->Mutex);
312 }
313
314
315 /**
316 * For debug only.
317 */
318 static void
319 att_incomplete(const char *msg)
320 {
321 #if DEBUG_FBO
322 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
323 #else
324 (void) msg;
325 #endif
326 }
327
328
329 /**
330 * For debug only.
331 */
332 static void
333 fbo_incomplete(const char *msg, int index)
334 {
335 #if DEBUG_FBO
336 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
337 #else
338 (void) msg;
339 (void) index;
340 #endif
341 }
342
343
344
345
346 /**
347 * Test if an attachment point is complete and update its Complete field.
348 * \param format if GL_COLOR, this is a color attachment point,
349 * if GL_DEPTH, this is a depth component attachment point,
350 * if GL_STENCIL, this is a stencil component attachment point.
351 */
352 static void
353 test_attachment_completeness(const GLcontext *ctx, GLenum format,
354 struct gl_renderbuffer_attachment *att)
355 {
356 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
357
358 /* assume complete */
359 att->Complete = GL_TRUE;
360
361 /* Look for reasons why the attachment might be incomplete */
362 if (att->Type == GL_TEXTURE) {
363 const struct gl_texture_object *texObj = att->Texture;
364 struct gl_texture_image *texImage;
365 GLenum baseFormat;
366
367 if (!texObj) {
368 att_incomplete("no texobj");
369 att->Complete = GL_FALSE;
370 return;
371 }
372
373 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
374 if (!texImage) {
375 att_incomplete("no teximage");
376 att->Complete = GL_FALSE;
377 return;
378 }
379 if (texImage->Width < 1 || texImage->Height < 1) {
380 att_incomplete("teximage width/height=0");
381 printf("texobj = %u\n", texObj->Name);
382 printf("level = %d\n", att->TextureLevel);
383 att->Complete = GL_FALSE;
384 return;
385 }
386 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
387 att_incomplete("bad z offset");
388 att->Complete = GL_FALSE;
389 return;
390 }
391
392 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
393
394 if (format == GL_COLOR) {
395 if (baseFormat != GL_RGB &&
396 baseFormat != GL_RGBA) {
397 att_incomplete("bad format");
398 att->Complete = GL_FALSE;
399 return;
400 }
401 if (_mesa_is_format_compressed(texImage->TexFormat)) {
402 att_incomplete("compressed internalformat");
403 att->Complete = GL_FALSE;
404 return;
405 }
406 }
407 else if (format == GL_DEPTH) {
408 if (baseFormat == GL_DEPTH_COMPONENT) {
409 /* OK */
410 }
411 else if (ctx->Extensions.EXT_packed_depth_stencil &&
412 ctx->Extensions.ARB_depth_texture &&
413 baseFormat == GL_DEPTH_STENCIL_EXT) {
414 /* OK */
415 }
416 else {
417 att->Complete = GL_FALSE;
418 att_incomplete("bad depth format");
419 return;
420 }
421 }
422 else {
423 ASSERT(format == GL_STENCIL);
424 if (ctx->Extensions.EXT_packed_depth_stencil &&
425 ctx->Extensions.ARB_depth_texture &&
426 baseFormat == GL_DEPTH_STENCIL_EXT) {
427 /* OK */
428 }
429 else {
430 /* no such thing as stencil-only textures */
431 att_incomplete("illegal stencil texture");
432 att->Complete = GL_FALSE;
433 return;
434 }
435 }
436 }
437 else if (att->Type == GL_RENDERBUFFER_EXT) {
438 const GLenum baseFormat =
439 _mesa_get_format_base_format(att->Renderbuffer->Format);
440
441 ASSERT(att->Renderbuffer);
442 if (!att->Renderbuffer->InternalFormat ||
443 att->Renderbuffer->Width < 1 ||
444 att->Renderbuffer->Height < 1) {
445 att_incomplete("0x0 renderbuffer");
446 att->Complete = GL_FALSE;
447 return;
448 }
449 if (format == GL_COLOR) {
450 if (baseFormat != GL_RGB &&
451 baseFormat != GL_RGBA) {
452 att_incomplete("bad renderbuffer color format");
453 att->Complete = GL_FALSE;
454 return;
455 }
456 }
457 else if (format == GL_DEPTH) {
458 if (baseFormat == GL_DEPTH_COMPONENT) {
459 /* OK */
460 }
461 else if (ctx->Extensions.EXT_packed_depth_stencil &&
462 baseFormat == GL_DEPTH_STENCIL_EXT) {
463 /* OK */
464 }
465 else {
466 att_incomplete("bad renderbuffer depth format");
467 att->Complete = GL_FALSE;
468 return;
469 }
470 }
471 else {
472 assert(format == GL_STENCIL);
473 if (baseFormat == GL_STENCIL_INDEX) {
474 /* OK */
475 }
476 else if (ctx->Extensions.EXT_packed_depth_stencil &&
477 baseFormat == GL_DEPTH_STENCIL_EXT) {
478 /* OK */
479 }
480 else {
481 att->Complete = GL_FALSE;
482 att_incomplete("bad renderbuffer stencil format");
483 return;
484 }
485 }
486 }
487 else {
488 ASSERT(att->Type == GL_NONE);
489 /* complete */
490 return;
491 }
492 }
493
494
495 /**
496 * Test if the given framebuffer object is complete and update its
497 * Status field with the results.
498 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
499 * driver to make hardware-specific validation/completeness checks.
500 * Also update the framebuffer's Width and Height fields if the
501 * framebuffer is complete.
502 */
503 void
504 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
505 {
506 GLuint numImages;
507 GLenum intFormat = GL_NONE; /* color buffers' internal format */
508 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
509 GLint numSamples = -1;
510 GLint i;
511 GLuint j;
512
513 assert(fb->Name != 0);
514
515 numImages = 0;
516 fb->Width = 0;
517 fb->Height = 0;
518
519 /* Start at -2 to more easily loop over all attachment points.
520 * -2: depth buffer
521 * -1: stencil buffer
522 * >=0: color buffer
523 */
524 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
525 struct gl_renderbuffer_attachment *att;
526 GLenum f;
527
528 /*
529 * XXX for ARB_fbo, only check color buffers that are named by
530 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
531 */
532
533 /* check for attachment completeness
534 */
535 if (i == -2) {
536 att = &fb->Attachment[BUFFER_DEPTH];
537 test_attachment_completeness(ctx, GL_DEPTH, att);
538 if (!att->Complete) {
539 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
540 fbo_incomplete("depth attachment incomplete", -1);
541 return;
542 }
543 }
544 else if (i == -1) {
545 att = &fb->Attachment[BUFFER_STENCIL];
546 test_attachment_completeness(ctx, GL_STENCIL, att);
547 if (!att->Complete) {
548 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
549 fbo_incomplete("stencil attachment incomplete", -1);
550 return;
551 }
552 }
553 else {
554 att = &fb->Attachment[BUFFER_COLOR0 + i];
555 test_attachment_completeness(ctx, GL_COLOR, att);
556 if (!att->Complete) {
557 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
558 fbo_incomplete("color attachment incomplete", i);
559 return;
560 }
561 }
562
563 /* get width, height, format of the renderbuffer/texture
564 */
565 if (att->Type == GL_TEXTURE) {
566 const struct gl_texture_image *texImg
567 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
568 minWidth = MIN2(minWidth, texImg->Width);
569 maxWidth = MAX2(maxWidth, texImg->Width);
570 minHeight = MIN2(minHeight, texImg->Height);
571 maxHeight = MAX2(maxHeight, texImg->Height);
572 f = texImg->_BaseFormat;
573 numImages++;
574 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
575 && f != GL_DEPTH_STENCIL_EXT) {
576 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
577 fbo_incomplete("texture attachment incomplete", -1);
578 return;
579 }
580 }
581 else if (att->Type == GL_RENDERBUFFER_EXT) {
582 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
583 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
584 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
585 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
586 f = att->Renderbuffer->InternalFormat;
587 numImages++;
588 }
589 else {
590 assert(att->Type == GL_NONE);
591 continue;
592 }
593
594 if (numSamples < 0) {
595 /* first buffer */
596 numSamples = att->Renderbuffer->NumSamples;
597 }
598
599 /* Error-check width, height, format, samples
600 */
601 if (numImages == 1) {
602 /* save format, num samples */
603 if (i >= 0) {
604 intFormat = f;
605 }
606 }
607 else {
608 if (!ctx->Extensions.ARB_framebuffer_object) {
609 /* check that width, height, format are same */
610 if (minWidth != maxWidth || minHeight != maxHeight) {
611 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
612 fbo_incomplete("width or height mismatch", -1);
613 return;
614 }
615 /* check that all color buffer have same format */
616 if (intFormat != GL_NONE && f != intFormat) {
617 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
618 fbo_incomplete("format mismatch", -1);
619 return;
620 }
621 }
622 if (att->Renderbuffer &&
623 att->Renderbuffer->NumSamples != numSamples) {
624 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
625 fbo_incomplete("inconsistant number of samples", i);
626 return;
627 }
628
629 }
630 }
631
632 #if FEATURE_GL
633 if (ctx->API == API_OPENGL) {
634 /* Check that all DrawBuffers are present */
635 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
636 if (fb->ColorDrawBuffer[j] != GL_NONE) {
637 const struct gl_renderbuffer_attachment *att
638 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
639 assert(att);
640 if (att->Type == GL_NONE) {
641 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
642 fbo_incomplete("missing drawbuffer", j);
643 return;
644 }
645 }
646 }
647
648 /* Check that the ReadBuffer is present */
649 if (fb->ColorReadBuffer != GL_NONE) {
650 const struct gl_renderbuffer_attachment *att
651 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
652 assert(att);
653 if (att->Type == GL_NONE) {
654 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
655 fbo_incomplete("missing readbuffer", -1);
656 return;
657 }
658 }
659 }
660 #else
661 (void) j;
662 #endif
663
664 if (numImages == 0) {
665 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
666 fbo_incomplete("no attachments", -1);
667 return;
668 }
669
670 /* Provisionally set status = COMPLETE ... */
671 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
672
673 /* ... but the driver may say the FB is incomplete.
674 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
675 * if anything.
676 */
677 if (ctx->Driver.ValidateFramebuffer) {
678 ctx->Driver.ValidateFramebuffer(ctx, fb);
679 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
680 fbo_incomplete("driver marked FBO as incomplete", -1);
681 }
682 }
683
684 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
685 /*
686 * Note that if ARB_framebuffer_object is supported and the attached
687 * renderbuffers/textures are different sizes, the framebuffer
688 * width/height will be set to the smallest width/height.
689 */
690 fb->Width = minWidth;
691 fb->Height = minHeight;
692
693 /* finally, update the visual info for the framebuffer */
694 _mesa_update_framebuffer_visual(fb);
695 }
696 }
697
698
699 GLboolean GLAPIENTRY
700 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
701 {
702 GET_CURRENT_CONTEXT(ctx);
703 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
704 if (renderbuffer) {
705 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
706 if (rb != NULL && rb != &DummyRenderbuffer)
707 return GL_TRUE;
708 }
709 return GL_FALSE;
710 }
711
712
713 void GLAPIENTRY
714 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
715 {
716 struct gl_renderbuffer *newRb;
717 GET_CURRENT_CONTEXT(ctx);
718
719 ASSERT_OUTSIDE_BEGIN_END(ctx);
720
721 if (target != GL_RENDERBUFFER_EXT) {
722 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
723 return;
724 }
725
726 /* No need to flush here since the render buffer binding has no
727 * effect on rendering state.
728 */
729
730 if (renderbuffer) {
731 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
732 if (newRb == &DummyRenderbuffer) {
733 /* ID was reserved, but no real renderbuffer object made yet */
734 newRb = NULL;
735 }
736 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
737 /* All RB IDs must be Gen'd */
738 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
739 return;
740 }
741
742 if (!newRb) {
743 /* create new renderbuffer object */
744 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
745 if (!newRb) {
746 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
747 return;
748 }
749 ASSERT(newRb->AllocStorage);
750 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
751 newRb->RefCount = 1; /* referenced by hash table */
752 }
753 }
754 else {
755 newRb = NULL;
756 }
757
758 ASSERT(newRb != &DummyRenderbuffer);
759
760 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
761 }
762
763
764 /**
765 * If the given renderbuffer is anywhere attached to the framebuffer, detach
766 * the renderbuffer.
767 * This is used when a renderbuffer object is deleted.
768 * The spec calls for unbinding.
769 */
770 static void
771 detach_renderbuffer(GLcontext *ctx,
772 struct gl_framebuffer *fb,
773 struct gl_renderbuffer *rb)
774 {
775 GLuint i;
776 for (i = 0; i < BUFFER_COUNT; i++) {
777 if (fb->Attachment[i].Renderbuffer == rb) {
778 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
779 }
780 }
781 invalidate_framebuffer(fb);
782 }
783
784
785 void GLAPIENTRY
786 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
787 {
788 GLint i;
789 GET_CURRENT_CONTEXT(ctx);
790
791 ASSERT_OUTSIDE_BEGIN_END(ctx);
792 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
793
794 for (i = 0; i < n; i++) {
795 if (renderbuffers[i] > 0) {
796 struct gl_renderbuffer *rb;
797 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
798 if (rb) {
799 /* check if deleting currently bound renderbuffer object */
800 if (rb == ctx->CurrentRenderbuffer) {
801 /* bind default */
802 ASSERT(rb->RefCount >= 2);
803 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
804 }
805
806 if (ctx->DrawBuffer->Name) {
807 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
808 }
809 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
810 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
811 }
812
813 /* Remove from hash table immediately, to free the ID.
814 * But the object will not be freed until it's no longer
815 * referenced anywhere else.
816 */
817 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
818
819 if (rb != &DummyRenderbuffer) {
820 /* no longer referenced by hash table */
821 _mesa_reference_renderbuffer(&rb, NULL);
822 }
823 }
824 }
825 }
826 }
827
828
829 void GLAPIENTRY
830 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
831 {
832 GET_CURRENT_CONTEXT(ctx);
833 GLuint first;
834 GLint i;
835
836 ASSERT_OUTSIDE_BEGIN_END(ctx);
837
838 if (n < 0) {
839 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
840 return;
841 }
842
843 if (!renderbuffers)
844 return;
845
846 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
847
848 for (i = 0; i < n; i++) {
849 GLuint name = first + i;
850 renderbuffers[i] = name;
851 /* insert dummy placeholder into hash table */
852 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
853 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
854 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
855 }
856 }
857
858
859 /**
860 * Given an internal format token for a render buffer, return the
861 * corresponding base format.
862 * This is very similar to _mesa_base_tex_format() but the set of valid
863 * internal formats is somewhat different.
864 *
865 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
866 * GL_DEPTH_STENCIL_EXT or zero if error.
867 *
868 * XXX in the future when we support red-only and red-green formats
869 * we'll also return GL_RED and GL_RG.
870 */
871 GLenum
872 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
873 {
874 switch (internalFormat) {
875 case GL_RGB:
876 case GL_R3_G3_B2:
877 case GL_RGB4:
878 case GL_RGB5:
879 case GL_RGB8:
880 case GL_RGB10:
881 case GL_RGB12:
882 case GL_RGB16:
883 return GL_RGB;
884 case GL_RGBA:
885 case GL_RGBA2:
886 case GL_RGBA4:
887 case GL_RGB5_A1:
888 case GL_RGBA8:
889 case GL_RGB10_A2:
890 case GL_RGBA12:
891 case GL_RGBA16:
892 case GL_RGBA16_SNORM:
893 return GL_RGBA;
894 case GL_STENCIL_INDEX:
895 case GL_STENCIL_INDEX1_EXT:
896 case GL_STENCIL_INDEX4_EXT:
897 case GL_STENCIL_INDEX8_EXT:
898 case GL_STENCIL_INDEX16_EXT:
899 return GL_STENCIL_INDEX;
900 case GL_DEPTH_COMPONENT:
901 case GL_DEPTH_COMPONENT16:
902 case GL_DEPTH_COMPONENT24:
903 case GL_DEPTH_COMPONENT32:
904 return GL_DEPTH_COMPONENT;
905 case GL_DEPTH_STENCIL_EXT:
906 case GL_DEPTH24_STENCIL8_EXT:
907 if (ctx->Extensions.EXT_packed_depth_stencil)
908 return GL_DEPTH_STENCIL_EXT;
909 else
910 return 0;
911 /* XXX add floating point formats eventually */
912 default:
913 return 0;
914 }
915 }
916
917
918 /** sentinal value, see below */
919 #define NO_SAMPLES 1000
920
921
922 /**
923 * Helper function used by _mesa_RenderbufferStorageEXT() and
924 * _mesa_RenderbufferStorageMultisample().
925 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
926 */
927 static void
928 renderbuffer_storage(GLenum target, GLenum internalFormat,
929 GLsizei width, GLsizei height, GLsizei samples)
930 {
931 const char *func = samples == NO_SAMPLES ?
932 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
933 struct gl_renderbuffer *rb;
934 GLenum baseFormat;
935 GET_CURRENT_CONTEXT(ctx);
936
937 ASSERT_OUTSIDE_BEGIN_END(ctx);
938
939 if (target != GL_RENDERBUFFER_EXT) {
940 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
941 return;
942 }
943
944 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
945 if (baseFormat == 0) {
946 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
947 return;
948 }
949
950 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
951 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
952 return;
953 }
954
955 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
956 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
957 return;
958 }
959
960 if (samples == NO_SAMPLES) {
961 /* NumSamples == 0 indicates non-multisampling */
962 samples = 0;
963 }
964 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
965 /* note: driver may choose to use more samples than what's requested */
966 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
967 return;
968 }
969
970 rb = ctx->CurrentRenderbuffer;
971 if (!rb) {
972 _mesa_error(ctx, GL_INVALID_OPERATION, func);
973 return;
974 }
975
976 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
977
978 if (rb->InternalFormat == internalFormat &&
979 rb->Width == (GLuint) width &&
980 rb->Height == (GLuint) height) {
981 /* no change in allocation needed */
982 return;
983 }
984
985 /* These MUST get set by the AllocStorage func */
986 rb->Format = MESA_FORMAT_NONE;
987 rb->NumSamples = samples;
988
989 /* Now allocate the storage */
990 ASSERT(rb->AllocStorage);
991 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
992 /* No error - check/set fields now */
993 assert(rb->Format != MESA_FORMAT_NONE);
994 assert(rb->Width == (GLuint) width);
995 assert(rb->Height == (GLuint) height);
996 rb->InternalFormat = internalFormat;
997 rb->_BaseFormat = baseFormat;
998 assert(rb->_BaseFormat != 0);
999 }
1000 else {
1001 /* Probably ran out of memory - clear the fields */
1002 rb->Width = 0;
1003 rb->Height = 0;
1004 rb->Format = MESA_FORMAT_NONE;
1005 rb->InternalFormat = GL_NONE;
1006 rb->_BaseFormat = GL_NONE;
1007 rb->NumSamples = 0;
1008 }
1009
1010 /*
1011 test_framebuffer_completeness(ctx, fb);
1012 */
1013 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1014 * points???
1015 */
1016 }
1017
1018 #if FEATURE_OES_EGL_image
1019 void GLAPIENTRY
1020 _mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
1021 {
1022 struct gl_renderbuffer *rb;
1023 GET_CURRENT_CONTEXT(ctx);
1024 ASSERT_OUTSIDE_BEGIN_END(ctx);
1025
1026 if (!ctx->Extensions.OES_EGL_image) {
1027 _mesa_error(ctx, GL_INVALID_OPERATION,
1028 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1029 return;
1030 }
1031
1032 if (target != GL_RENDERBUFFER) {
1033 _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES");
1034 return;
1035 }
1036
1037 rb = ctx->CurrentRenderbuffer;
1038 if (!rb) {
1039 _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES");
1040 return;
1041 }
1042
1043 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1044
1045 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1046 }
1047 #endif
1048
1049 /**
1050 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1051 * _mesa_GetFramebufferAttachmentParameterivEXT()
1052 * We have to be careful to respect the base format. For example, if a
1053 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1054 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1055 * we need to return zero.
1056 */
1057 static GLint
1058 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1059 {
1060 switch (pname) {
1061 case GL_RENDERBUFFER_RED_SIZE_EXT:
1062 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1063 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1064 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1065 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1066 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1067 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1068 return _mesa_get_format_bits(format, pname);
1069 else
1070 return 0;
1071 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1072 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1073 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1074 return _mesa_get_format_bits(format, pname);
1075 else
1076 return 0;
1077 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1078 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1079 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1080 return _mesa_get_format_bits(format, pname);
1081 else
1082 return 0;
1083 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1084 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1085 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1086 return _mesa_get_format_bits(format, pname);
1087 else
1088 return 0;
1089 default:
1090 return 0;
1091 }
1092 }
1093
1094
1095
1096 void GLAPIENTRY
1097 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1098 GLsizei width, GLsizei height)
1099 {
1100 /* GL_ARB_fbo says calling this function is equivalent to calling
1101 * glRenderbufferStorageMultisample() with samples=0. We pass in
1102 * a token value here just for error reporting purposes.
1103 */
1104 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1105 }
1106
1107
1108 void GLAPIENTRY
1109 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1110 GLenum internalFormat,
1111 GLsizei width, GLsizei height)
1112 {
1113 renderbuffer_storage(target, internalFormat, width, height, samples);
1114 }
1115
1116 void GLAPIENTRY
1117 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1118 GLsizei width, GLsizei height)
1119 {
1120 switch (internalFormat) {
1121 case GL_RGB565:
1122 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1123 /* choose a closest format */
1124 internalFormat = GL_RGB5;
1125 break;
1126 default:
1127 break;
1128 }
1129
1130 renderbuffer_storage(target, internalFormat, width, height, 0);
1131 }
1132
1133 void GLAPIENTRY
1134 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1135 {
1136 struct gl_renderbuffer *rb;
1137 GET_CURRENT_CONTEXT(ctx);
1138
1139 ASSERT_OUTSIDE_BEGIN_END(ctx);
1140
1141 if (target != GL_RENDERBUFFER_EXT) {
1142 _mesa_error(ctx, GL_INVALID_ENUM,
1143 "glGetRenderbufferParameterivEXT(target)");
1144 return;
1145 }
1146
1147 rb = ctx->CurrentRenderbuffer;
1148 if (!rb) {
1149 _mesa_error(ctx, GL_INVALID_OPERATION,
1150 "glGetRenderbufferParameterivEXT");
1151 return;
1152 }
1153
1154 /* No need to flush here since we're just quering state which is
1155 * not effected by rendering.
1156 */
1157
1158 switch (pname) {
1159 case GL_RENDERBUFFER_WIDTH_EXT:
1160 *params = rb->Width;
1161 return;
1162 case GL_RENDERBUFFER_HEIGHT_EXT:
1163 *params = rb->Height;
1164 return;
1165 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1166 *params = rb->InternalFormat;
1167 return;
1168 case GL_RENDERBUFFER_RED_SIZE_EXT:
1169 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1170 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1171 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1172 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1173 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1174 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1175 break;
1176 case GL_RENDERBUFFER_SAMPLES:
1177 if (ctx->Extensions.ARB_framebuffer_object) {
1178 *params = rb->NumSamples;
1179 break;
1180 }
1181 /* fallthrough */
1182 default:
1183 _mesa_error(ctx, GL_INVALID_ENUM,
1184 "glGetRenderbufferParameterivEXT(target)");
1185 return;
1186 }
1187 }
1188
1189
1190 GLboolean GLAPIENTRY
1191 _mesa_IsFramebufferEXT(GLuint framebuffer)
1192 {
1193 GET_CURRENT_CONTEXT(ctx);
1194 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1195 if (framebuffer) {
1196 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1197 if (rb != NULL && rb != &DummyFramebuffer)
1198 return GL_TRUE;
1199 }
1200 return GL_FALSE;
1201 }
1202
1203
1204 /**
1205 * Check if any of the attachments of the given framebuffer are textures
1206 * (render to texture). Call ctx->Driver.RenderTexture() for such
1207 * attachments.
1208 */
1209 static void
1210 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1211 {
1212 GLuint i;
1213 ASSERT(ctx->Driver.RenderTexture);
1214
1215 if (fb->Name == 0)
1216 return; /* can't render to texture with winsys framebuffers */
1217
1218 for (i = 0; i < BUFFER_COUNT; i++) {
1219 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1220 struct gl_texture_object *texObj = att->Texture;
1221 if (texObj
1222 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1223 ctx->Driver.RenderTexture(ctx, fb, att);
1224 }
1225 }
1226 }
1227
1228
1229 /**
1230 * Examine all the framebuffer's attachments to see if any are textures.
1231 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1232 * notify the device driver that the texture image may have changed.
1233 */
1234 static void
1235 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1236 {
1237 if (fb->Name == 0)
1238 return; /* can't render to texture with winsys framebuffers */
1239
1240 if (ctx->Driver.FinishRenderTexture) {
1241 GLuint i;
1242 for (i = 0; i < BUFFER_COUNT; i++) {
1243 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1244 if (att->Texture && att->Renderbuffer) {
1245 ctx->Driver.FinishRenderTexture(ctx, att);
1246 }
1247 }
1248 }
1249 }
1250
1251
1252 void GLAPIENTRY
1253 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1254 {
1255 struct gl_framebuffer *newDrawFb, *newReadFb;
1256 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1257 GLboolean bindReadBuf, bindDrawBuf;
1258 GET_CURRENT_CONTEXT(ctx);
1259
1260 #ifdef DEBUG
1261 if (ctx->Extensions.ARB_framebuffer_object) {
1262 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1263 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1264 }
1265 #endif
1266
1267 ASSERT_OUTSIDE_BEGIN_END(ctx);
1268
1269 if (!ctx->Extensions.EXT_framebuffer_object) {
1270 _mesa_error(ctx, GL_INVALID_OPERATION,
1271 "glBindFramebufferEXT(unsupported)");
1272 return;
1273 }
1274
1275 switch (target) {
1276 #if FEATURE_EXT_framebuffer_blit
1277 case GL_DRAW_FRAMEBUFFER_EXT:
1278 if (!ctx->Extensions.EXT_framebuffer_blit) {
1279 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1280 return;
1281 }
1282 bindDrawBuf = GL_TRUE;
1283 bindReadBuf = GL_FALSE;
1284 break;
1285 case GL_READ_FRAMEBUFFER_EXT:
1286 if (!ctx->Extensions.EXT_framebuffer_blit) {
1287 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1288 return;
1289 }
1290 bindDrawBuf = GL_FALSE;
1291 bindReadBuf = GL_TRUE;
1292 break;
1293 #endif
1294 case GL_FRAMEBUFFER_EXT:
1295 bindDrawBuf = GL_TRUE;
1296 bindReadBuf = GL_TRUE;
1297 break;
1298 default:
1299 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1300 return;
1301 }
1302
1303 if (framebuffer) {
1304 /* Binding a user-created framebuffer object */
1305 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1306 if (newDrawFb == &DummyFramebuffer) {
1307 /* ID was reserved, but no real framebuffer object made yet */
1308 newDrawFb = NULL;
1309 }
1310 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1311 /* All FBO IDs must be Gen'd */
1312 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1313 return;
1314 }
1315
1316 if (!newDrawFb) {
1317 /* create new framebuffer object */
1318 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1319 if (!newDrawFb) {
1320 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1321 return;
1322 }
1323 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1324 }
1325 newReadFb = newDrawFb;
1326 }
1327 else {
1328 /* Binding the window system framebuffer (which was originally set
1329 * with MakeCurrent).
1330 */
1331 newDrawFb = ctx->WinSysDrawBuffer;
1332 newReadFb = ctx->WinSysReadBuffer;
1333 }
1334
1335 ASSERT(newDrawFb);
1336 ASSERT(newDrawFb != &DummyFramebuffer);
1337
1338 /* save pointers to current/old framebuffers */
1339 oldDrawFb = ctx->DrawBuffer;
1340 oldReadFb = ctx->ReadBuffer;
1341
1342 /* check if really changing bindings */
1343 if (oldDrawFb == newDrawFb)
1344 bindDrawBuf = GL_FALSE;
1345 if (oldReadFb == newReadFb)
1346 bindReadBuf = GL_FALSE;
1347
1348 /*
1349 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1350 *
1351 * We also check if we're beginning and/or ending render-to-texture.
1352 * When a framebuffer with texture attachments is unbound, call
1353 * ctx->Driver.FinishRenderTexture().
1354 * When a framebuffer with texture attachments is bound, call
1355 * ctx->Driver.RenderTexture().
1356 *
1357 * Note that if the ReadBuffer has texture attachments we don't consider
1358 * that a render-to-texture case.
1359 */
1360 if (bindReadBuf) {
1361 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1362
1363 /* check if old readbuffer was render-to-texture */
1364 check_end_texture_render(ctx, oldReadFb);
1365
1366 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1367 }
1368
1369 if (bindDrawBuf) {
1370 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1371
1372 /* check if old read/draw buffers were render-to-texture */
1373 if (!bindReadBuf)
1374 check_end_texture_render(ctx, oldReadFb);
1375
1376 if (oldDrawFb != oldReadFb)
1377 check_end_texture_render(ctx, oldDrawFb);
1378
1379 /* check if newly bound framebuffer has any texture attachments */
1380 check_begin_texture_render(ctx, newDrawFb);
1381
1382 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1383 }
1384
1385 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1386 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1387 }
1388 }
1389
1390
1391 void GLAPIENTRY
1392 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1393 {
1394 GLint i;
1395 GET_CURRENT_CONTEXT(ctx);
1396
1397 ASSERT_OUTSIDE_BEGIN_END(ctx);
1398 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1399
1400 for (i = 0; i < n; i++) {
1401 if (framebuffers[i] > 0) {
1402 struct gl_framebuffer *fb;
1403 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1404 if (fb) {
1405 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1406
1407 /* check if deleting currently bound framebuffer object */
1408 if (ctx->Extensions.EXT_framebuffer_blit) {
1409 /* separate draw/read binding points */
1410 if (fb == ctx->DrawBuffer) {
1411 /* bind default */
1412 ASSERT(fb->RefCount >= 2);
1413 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1414 }
1415 if (fb == ctx->ReadBuffer) {
1416 /* bind default */
1417 ASSERT(fb->RefCount >= 2);
1418 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1419 }
1420 }
1421 else {
1422 /* only one binding point for read/draw buffers */
1423 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1424 /* bind default */
1425 ASSERT(fb->RefCount >= 2);
1426 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1427 }
1428 }
1429
1430 /* remove from hash table immediately, to free the ID */
1431 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1432
1433 if (fb != &DummyFramebuffer) {
1434 /* But the object will not be freed until it's no longer
1435 * bound in any context.
1436 */
1437 _mesa_reference_framebuffer(&fb, NULL);
1438 }
1439 }
1440 }
1441 }
1442 }
1443
1444
1445 void GLAPIENTRY
1446 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1447 {
1448 GET_CURRENT_CONTEXT(ctx);
1449 GLuint first;
1450 GLint i;
1451
1452 ASSERT_OUTSIDE_BEGIN_END(ctx);
1453
1454 if (n < 0) {
1455 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1456 return;
1457 }
1458
1459 if (!framebuffers)
1460 return;
1461
1462 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1463
1464 for (i = 0; i < n; i++) {
1465 GLuint name = first + i;
1466 framebuffers[i] = name;
1467 /* insert dummy placeholder into hash table */
1468 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1469 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1470 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1471 }
1472 }
1473
1474
1475
1476 GLenum GLAPIENTRY
1477 _mesa_CheckFramebufferStatusEXT(GLenum target)
1478 {
1479 struct gl_framebuffer *buffer;
1480 GET_CURRENT_CONTEXT(ctx);
1481
1482 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1483
1484 switch (target) {
1485 #if FEATURE_EXT_framebuffer_blit
1486 case GL_DRAW_FRAMEBUFFER_EXT:
1487 if (!ctx->Extensions.EXT_framebuffer_blit) {
1488 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1489 return 0;
1490 }
1491 buffer = ctx->DrawBuffer;
1492 break;
1493 case GL_READ_FRAMEBUFFER_EXT:
1494 if (!ctx->Extensions.EXT_framebuffer_blit) {
1495 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1496 return 0;
1497 }
1498 buffer = ctx->ReadBuffer;
1499 break;
1500 #endif
1501 case GL_FRAMEBUFFER_EXT:
1502 buffer = ctx->DrawBuffer;
1503 break;
1504 default:
1505 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1506 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1507 }
1508
1509 if (buffer->Name == 0) {
1510 /* The window system / default framebuffer is always complete */
1511 return GL_FRAMEBUFFER_COMPLETE_EXT;
1512 }
1513
1514 /* No need to flush here */
1515
1516 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1517 _mesa_test_framebuffer_completeness(ctx, buffer);
1518 }
1519
1520 return buffer->_Status;
1521 }
1522
1523
1524
1525 /**
1526 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1527 */
1528 static void
1529 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1530 GLenum attachment, GLenum textarget, GLuint texture,
1531 GLint level, GLint zoffset)
1532 {
1533 struct gl_renderbuffer_attachment *att;
1534 struct gl_texture_object *texObj = NULL;
1535 struct gl_framebuffer *fb;
1536 GLboolean error = GL_FALSE;
1537
1538 ASSERT_OUTSIDE_BEGIN_END(ctx);
1539
1540 switch (target) {
1541 case GL_READ_FRAMEBUFFER_EXT:
1542 error = !ctx->Extensions.EXT_framebuffer_blit;
1543 fb = ctx->ReadBuffer;
1544 break;
1545 case GL_DRAW_FRAMEBUFFER_EXT:
1546 error = !ctx->Extensions.EXT_framebuffer_blit;
1547 /* fall-through */
1548 case GL_FRAMEBUFFER_EXT:
1549 fb = ctx->DrawBuffer;
1550 break;
1551 default:
1552 error = GL_TRUE;
1553 }
1554
1555 if (error) {
1556 _mesa_error(ctx, GL_INVALID_ENUM,
1557 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1558 return;
1559 }
1560
1561 ASSERT(fb);
1562
1563 /* check framebuffer binding */
1564 if (fb->Name == 0) {
1565 _mesa_error(ctx, GL_INVALID_OPERATION,
1566 "glFramebufferTexture%sEXT", caller);
1567 return;
1568 }
1569
1570
1571 /* The textarget, level, and zoffset parameters are only validated if
1572 * texture is non-zero.
1573 */
1574 if (texture) {
1575 GLboolean err = GL_TRUE;
1576
1577 texObj = _mesa_lookup_texture(ctx, texture);
1578 if (texObj != NULL) {
1579 if (textarget == 0) {
1580 /* XXX what's the purpose of this? */
1581 err = (texObj->Target != GL_TEXTURE_3D) &&
1582 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1583 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1584 }
1585 else {
1586 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1587 ? !IS_CUBE_FACE(textarget)
1588 : (texObj->Target != textarget);
1589 }
1590 }
1591 else {
1592 /* can't render to a non-existant texture */
1593 _mesa_error(ctx, GL_INVALID_OPERATION,
1594 "glFramebufferTexture%sEXT(non existant texture)",
1595 caller);
1596 return;
1597 }
1598
1599 if (err) {
1600 _mesa_error(ctx, GL_INVALID_OPERATION,
1601 "glFramebufferTexture%sEXT(texture target mismatch)",
1602 caller);
1603 return;
1604 }
1605
1606 if (texObj->Target == GL_TEXTURE_3D) {
1607 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1608 if (zoffset < 0 || zoffset >= maxSize) {
1609 _mesa_error(ctx, GL_INVALID_VALUE,
1610 "glFramebufferTexture%sEXT(zoffset)", caller);
1611 return;
1612 }
1613 }
1614 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1615 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1616 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1617 _mesa_error(ctx, GL_INVALID_VALUE,
1618 "glFramebufferTexture%sEXT(layer)", caller);
1619 return;
1620 }
1621 }
1622
1623 if ((level < 0) ||
1624 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1625 _mesa_error(ctx, GL_INVALID_VALUE,
1626 "glFramebufferTexture%sEXT(level)", caller);
1627 return;
1628 }
1629 }
1630
1631 att = _mesa_get_attachment(ctx, fb, attachment);
1632 if (att == NULL) {
1633 _mesa_error(ctx, GL_INVALID_ENUM,
1634 "glFramebufferTexture%sEXT(attachment)", caller);
1635 return;
1636 }
1637
1638 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1639
1640 _glthread_LOCK_MUTEX(fb->Mutex);
1641 if (texObj) {
1642 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1643 level, zoffset);
1644 /* Set the render-to-texture flag. We'll check this flag in
1645 * glTexImage() and friends to determine if we need to revalidate
1646 * any FBOs that might be rendering into this texture.
1647 * This flag never gets cleared since it's non-trivial to determine
1648 * when all FBOs might be done rendering to this texture. That's OK
1649 * though since it's uncommon to render to a texture then repeatedly
1650 * call glTexImage() to change images in the texture.
1651 */
1652 texObj->_RenderToTexture = GL_TRUE;
1653 }
1654 else {
1655 _mesa_remove_attachment(ctx, att);
1656 }
1657
1658 invalidate_framebuffer(fb);
1659
1660 _glthread_UNLOCK_MUTEX(fb->Mutex);
1661 }
1662
1663
1664
1665 void GLAPIENTRY
1666 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1667 GLenum textarget, GLuint texture, GLint level)
1668 {
1669 GET_CURRENT_CONTEXT(ctx);
1670
1671 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1672 _mesa_error(ctx, GL_INVALID_ENUM,
1673 "glFramebufferTexture1DEXT(textarget)");
1674 return;
1675 }
1676
1677 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1678 level, 0);
1679 }
1680
1681
1682 void GLAPIENTRY
1683 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1684 GLenum textarget, GLuint texture, GLint level)
1685 {
1686 GET_CURRENT_CONTEXT(ctx);
1687
1688 if ((texture != 0) &&
1689 (textarget != GL_TEXTURE_2D) &&
1690 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1691 (!IS_CUBE_FACE(textarget))) {
1692 _mesa_error(ctx, GL_INVALID_OPERATION,
1693 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1694 return;
1695 }
1696
1697 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1698 level, 0);
1699 }
1700
1701
1702 void GLAPIENTRY
1703 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1704 GLenum textarget, GLuint texture,
1705 GLint level, GLint zoffset)
1706 {
1707 GET_CURRENT_CONTEXT(ctx);
1708
1709 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1710 _mesa_error(ctx, GL_INVALID_ENUM,
1711 "glFramebufferTexture3DEXT(textarget)");
1712 return;
1713 }
1714
1715 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1716 level, zoffset);
1717 }
1718
1719
1720 void GLAPIENTRY
1721 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1722 GLuint texture, GLint level, GLint layer)
1723 {
1724 GET_CURRENT_CONTEXT(ctx);
1725
1726 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1727 level, layer);
1728 }
1729
1730
1731 void GLAPIENTRY
1732 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1733 GLenum renderbufferTarget,
1734 GLuint renderbuffer)
1735 {
1736 struct gl_renderbuffer_attachment *att;
1737 struct gl_framebuffer *fb;
1738 struct gl_renderbuffer *rb;
1739 GET_CURRENT_CONTEXT(ctx);
1740
1741 ASSERT_OUTSIDE_BEGIN_END(ctx);
1742
1743 switch (target) {
1744 #if FEATURE_EXT_framebuffer_blit
1745 case GL_DRAW_FRAMEBUFFER_EXT:
1746 if (!ctx->Extensions.EXT_framebuffer_blit) {
1747 _mesa_error(ctx, GL_INVALID_ENUM,
1748 "glFramebufferRenderbufferEXT(target)");
1749 return;
1750 }
1751 fb = ctx->DrawBuffer;
1752 break;
1753 case GL_READ_FRAMEBUFFER_EXT:
1754 if (!ctx->Extensions.EXT_framebuffer_blit) {
1755 _mesa_error(ctx, GL_INVALID_ENUM,
1756 "glFramebufferRenderbufferEXT(target)");
1757 return;
1758 }
1759 fb = ctx->ReadBuffer;
1760 break;
1761 #endif
1762 case GL_FRAMEBUFFER_EXT:
1763 fb = ctx->DrawBuffer;
1764 break;
1765 default:
1766 _mesa_error(ctx, GL_INVALID_ENUM,
1767 "glFramebufferRenderbufferEXT(target)");
1768 return;
1769 }
1770
1771 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1772 _mesa_error(ctx, GL_INVALID_ENUM,
1773 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1774 return;
1775 }
1776
1777 if (fb->Name == 0) {
1778 /* Can't attach new renderbuffers to a window system framebuffer */
1779 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1780 return;
1781 }
1782
1783 att = _mesa_get_attachment(ctx, fb, attachment);
1784 if (att == NULL) {
1785 _mesa_error(ctx, GL_INVALID_ENUM,
1786 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1787 _mesa_lookup_enum_by_nr(attachment));
1788 return;
1789 }
1790
1791 if (renderbuffer) {
1792 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1793 if (!rb) {
1794 _mesa_error(ctx, GL_INVALID_OPERATION,
1795 "glFramebufferRenderbufferEXT(non-existant"
1796 " renderbuffer %u)", renderbuffer);
1797 return;
1798 }
1799 }
1800 else {
1801 /* remove renderbuffer attachment */
1802 rb = NULL;
1803 }
1804
1805 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
1806 rb && rb->Format != MESA_FORMAT_NONE) {
1807 /* make sure the renderbuffer is a depth/stencil format */
1808 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
1809 if (baseFormat != GL_DEPTH_STENCIL) {
1810 _mesa_error(ctx, GL_INVALID_OPERATION,
1811 "glFramebufferRenderbufferEXT(renderbuffer"
1812 " is not DEPTH_STENCIL format)");
1813 return;
1814 }
1815 }
1816
1817
1818 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1819
1820 assert(ctx->Driver.FramebufferRenderbuffer);
1821 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1822
1823 /* Some subsequent GL commands may depend on the framebuffer's visual
1824 * after the binding is updated. Update visual info now.
1825 */
1826 _mesa_update_framebuffer_visual(fb);
1827 }
1828
1829
1830 void GLAPIENTRY
1831 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1832 GLenum pname, GLint *params)
1833 {
1834 const struct gl_renderbuffer_attachment *att;
1835 struct gl_framebuffer *buffer;
1836 GET_CURRENT_CONTEXT(ctx);
1837
1838 ASSERT_OUTSIDE_BEGIN_END(ctx);
1839
1840 switch (target) {
1841 #if FEATURE_EXT_framebuffer_blit
1842 case GL_DRAW_FRAMEBUFFER_EXT:
1843 if (!ctx->Extensions.EXT_framebuffer_blit) {
1844 _mesa_error(ctx, GL_INVALID_ENUM,
1845 "glGetFramebufferAttachmentParameterivEXT(target)");
1846 return;
1847 }
1848 buffer = ctx->DrawBuffer;
1849 break;
1850 case GL_READ_FRAMEBUFFER_EXT:
1851 if (!ctx->Extensions.EXT_framebuffer_blit) {
1852 _mesa_error(ctx, GL_INVALID_ENUM,
1853 "glGetFramebufferAttachmentParameterivEXT(target)");
1854 return;
1855 }
1856 buffer = ctx->ReadBuffer;
1857 break;
1858 #endif
1859 case GL_FRAMEBUFFER_EXT:
1860 buffer = ctx->DrawBuffer;
1861 break;
1862 default:
1863 _mesa_error(ctx, GL_INVALID_ENUM,
1864 "glGetFramebufferAttachmentParameterivEXT(target)");
1865 return;
1866 }
1867
1868 if (buffer->Name == 0) {
1869 _mesa_error(ctx, GL_INVALID_OPERATION,
1870 "glGetFramebufferAttachmentParameterivEXT");
1871 return;
1872 }
1873
1874 att = _mesa_get_attachment(ctx, buffer, attachment);
1875 if (att == NULL) {
1876 _mesa_error(ctx, GL_INVALID_ENUM,
1877 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1878 return;
1879 }
1880
1881 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1882 /* the depth and stencil attachments must point to the same buffer */
1883 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1884 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1885 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1886 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1887 _mesa_error(ctx, GL_INVALID_OPERATION,
1888 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1889 " attachments differ)");
1890 return;
1891 }
1892 }
1893
1894 /* No need to flush here */
1895
1896 switch (pname) {
1897 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1898 *params = att->Type;
1899 return;
1900 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1901 if (att->Type == GL_RENDERBUFFER_EXT) {
1902 *params = att->Renderbuffer->Name;
1903 }
1904 else if (att->Type == GL_TEXTURE) {
1905 *params = att->Texture->Name;
1906 }
1907 else {
1908 _mesa_error(ctx, GL_INVALID_ENUM,
1909 "glGetFramebufferAttachmentParameterivEXT(pname)");
1910 }
1911 return;
1912 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1913 if (att->Type == GL_TEXTURE) {
1914 *params = att->TextureLevel;
1915 }
1916 else {
1917 _mesa_error(ctx, GL_INVALID_ENUM,
1918 "glGetFramebufferAttachmentParameterivEXT(pname)");
1919 }
1920 return;
1921 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1922 if (att->Type == GL_TEXTURE) {
1923 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1924 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1925 }
1926 else {
1927 *params = 0;
1928 }
1929 }
1930 else {
1931 _mesa_error(ctx, GL_INVALID_ENUM,
1932 "glGetFramebufferAttachmentParameterivEXT(pname)");
1933 }
1934 return;
1935 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1936 if (att->Type == GL_TEXTURE) {
1937 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1938 *params = att->Zoffset;
1939 }
1940 else {
1941 *params = 0;
1942 }
1943 }
1944 else {
1945 _mesa_error(ctx, GL_INVALID_ENUM,
1946 "glGetFramebufferAttachmentParameterivEXT(pname)");
1947 }
1948 return;
1949 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1950 if (!ctx->Extensions.ARB_framebuffer_object) {
1951 _mesa_error(ctx, GL_INVALID_ENUM,
1952 "glGetFramebufferAttachmentParameterivEXT(pname)");
1953 }
1954 else {
1955 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1956 }
1957 return;
1958 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1959 if (!ctx->Extensions.ARB_framebuffer_object) {
1960 _mesa_error(ctx, GL_INVALID_ENUM,
1961 "glGetFramebufferAttachmentParameterivEXT(pname)");
1962 return;
1963 }
1964 else {
1965 gl_format format = att->Renderbuffer->Format;
1966 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1967 /* special cases */
1968 *params = GL_INDEX;
1969 }
1970 else {
1971 *params = _mesa_get_format_datatype(format);
1972 }
1973 }
1974 return;
1975 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1976 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1977 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1978 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1979 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1980 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1981 if (!ctx->Extensions.ARB_framebuffer_object) {
1982 _mesa_error(ctx, GL_INVALID_ENUM,
1983 "glGetFramebufferAttachmentParameterivEXT(pname)");
1984 }
1985 else if (att->Texture) {
1986 const struct gl_texture_image *texImage =
1987 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1988 att->TextureLevel);
1989 if (texImage) {
1990 *params = get_component_bits(pname, texImage->_BaseFormat,
1991 texImage->TexFormat);
1992 }
1993 else {
1994 *params = 0;
1995 }
1996 }
1997 else if (att->Renderbuffer) {
1998 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1999 att->Renderbuffer->Format);
2000 }
2001 else {
2002 *params = 0;
2003 }
2004 return;
2005 default:
2006 _mesa_error(ctx, GL_INVALID_ENUM,
2007 "glGetFramebufferAttachmentParameterivEXT(pname)");
2008 return;
2009 }
2010 }
2011
2012
2013 void GLAPIENTRY
2014 _mesa_GenerateMipmapEXT(GLenum target)
2015 {
2016 struct gl_texture_object *texObj;
2017 GET_CURRENT_CONTEXT(ctx);
2018
2019 ASSERT_OUTSIDE_BEGIN_END(ctx);
2020 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2021
2022 switch (target) {
2023 case GL_TEXTURE_1D:
2024 case GL_TEXTURE_2D:
2025 case GL_TEXTURE_3D:
2026 case GL_TEXTURE_CUBE_MAP:
2027 /* OK, legal value */
2028 break;
2029 default:
2030 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
2031 return;
2032 }
2033
2034 texObj = _mesa_get_current_tex_object(ctx, target);
2035
2036 if (texObj->BaseLevel >= texObj->MaxLevel) {
2037 /* nothing to do */
2038 return;
2039 }
2040
2041 _mesa_lock_texture(ctx, texObj);
2042 if (target == GL_TEXTURE_CUBE_MAP) {
2043 GLuint face;
2044 for (face = 0; face < 6; face++)
2045 ctx->Driver.GenerateMipmap(ctx,
2046 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2047 texObj);
2048 }
2049 else {
2050 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2051 }
2052 _mesa_unlock_texture(ctx, texObj);
2053 }
2054
2055
2056 #if FEATURE_EXT_framebuffer_blit
2057
2058 static const struct gl_renderbuffer_attachment *
2059 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
2060 {
2061 GLuint i;
2062 for (i = 0; i < Elements(fb->Attachment); i++) {
2063 if (fb->Attachment[i].Renderbuffer == rb)
2064 return &fb->Attachment[i];
2065 }
2066 return NULL;
2067 }
2068
2069
2070
2071 /**
2072 * Blit rectangular region, optionally from one framebuffer to another.
2073 *
2074 * Note, if the src buffer is multisampled and the dest is not, this is
2075 * when the samples must be resolved to a single color.
2076 */
2077 void GLAPIENTRY
2078 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2079 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2080 GLbitfield mask, GLenum filter)
2081 {
2082 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2083 GL_DEPTH_BUFFER_BIT |
2084 GL_STENCIL_BUFFER_BIT);
2085 const struct gl_framebuffer *readFb, *drawFb;
2086 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2087 GET_CURRENT_CONTEXT(ctx);
2088
2089 ASSERT_OUTSIDE_BEGIN_END(ctx);
2090 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2091
2092 if (ctx->NewState) {
2093 _mesa_update_state(ctx);
2094 }
2095
2096 readFb = ctx->ReadBuffer;
2097 drawFb = ctx->DrawBuffer;
2098
2099 if (!readFb || !drawFb) {
2100 /* This will normally never happen but someday we may want to
2101 * support MakeCurrent() with no drawables.
2102 */
2103 return;
2104 }
2105
2106 /* check for complete framebuffers */
2107 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2108 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2109 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2110 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2111 return;
2112 }
2113
2114 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2115 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2116 return;
2117 }
2118
2119 if (mask & ~legalMaskBits) {
2120 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2121 return;
2122 }
2123
2124 /* depth/stencil must be blitted with nearest filtering */
2125 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2126 && filter != GL_NEAREST) {
2127 _mesa_error(ctx, GL_INVALID_OPERATION,
2128 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2129 return;
2130 }
2131
2132 /* get color read/draw renderbuffers */
2133 if (mask & GL_COLOR_BUFFER_BIT) {
2134 colorReadRb = readFb->_ColorReadBuffer;
2135 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2136 }
2137 else {
2138 colorReadRb = colorDrawRb = NULL;
2139 }
2140
2141 if (mask & GL_STENCIL_BUFFER_BIT) {
2142 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2143 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2144 if (!readRb ||
2145 !drawRb ||
2146 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2147 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2148 _mesa_error(ctx, GL_INVALID_OPERATION,
2149 "glBlitFramebufferEXT(stencil buffer size mismatch");
2150 return;
2151 }
2152 }
2153
2154 if (mask & GL_DEPTH_BUFFER_BIT) {
2155 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2156 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2157 if (!readRb ||
2158 !drawRb ||
2159 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2160 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2161 _mesa_error(ctx, GL_INVALID_OPERATION,
2162 "glBlitFramebufferEXT(depth buffer size mismatch");
2163 return;
2164 }
2165 }
2166
2167 if (readFb->Visual.samples > 0 &&
2168 drawFb->Visual.samples > 0 &&
2169 readFb->Visual.samples != drawFb->Visual.samples) {
2170 _mesa_error(ctx, GL_INVALID_OPERATION,
2171 "glBlitFramebufferEXT(mismatched samples");
2172 return;
2173 }
2174
2175 /* extra checks for multisample copies... */
2176 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2177 /* src and dest region sizes must be the same */
2178 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2179 srcY1 - srcY0 != dstY1 - dstY0) {
2180 _mesa_error(ctx, GL_INVALID_OPERATION,
2181 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2182 return;
2183 }
2184
2185 /* color formats must match */
2186 if (colorReadRb &&
2187 colorDrawRb &&
2188 colorReadRb->Format != colorDrawRb->Format) {
2189 _mesa_error(ctx, GL_INVALID_OPERATION,
2190 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2191 return;
2192 }
2193 }
2194
2195 if (!ctx->Extensions.EXT_framebuffer_blit) {
2196 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2197 return;
2198 }
2199
2200 /* Debug code */
2201 if (DEBUG_BLIT) {
2202 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2203 " 0x%x, 0x%x)\n",
2204 srcX0, srcY0, srcX1, srcY1,
2205 dstX0, dstY0, dstX1, dstY1,
2206 mask, filter);
2207 if (colorReadRb) {
2208 const struct gl_renderbuffer_attachment *att;
2209
2210 att = find_attachment(readFb, colorReadRb);
2211 printf(" Src FBO %u RB %u (%dx%d) ",
2212 readFb->Name, colorReadRb->Name,
2213 colorReadRb->Width, colorReadRb->Height);
2214 if (att && att->Texture) {
2215 printf("Tex %u tgt 0x%x level %u face %u",
2216 att->Texture->Name,
2217 att->Texture->Target,
2218 att->TextureLevel,
2219 att->CubeMapFace);
2220 }
2221 printf("\n");
2222
2223 att = find_attachment(drawFb, colorDrawRb);
2224 printf(" Dst FBO %u RB %u (%dx%d) ",
2225 drawFb->Name, colorDrawRb->Name,
2226 colorDrawRb->Width, colorDrawRb->Height);
2227 if (att && att->Texture) {
2228 printf("Tex %u tgt 0x%x level %u face %u",
2229 att->Texture->Name,
2230 att->Texture->Target,
2231 att->TextureLevel,
2232 att->CubeMapFace);
2233 }
2234 printf("\n");
2235 }
2236 }
2237
2238 ASSERT(ctx->Driver.BlitFramebuffer);
2239 ctx->Driver.BlitFramebuffer(ctx,
2240 srcX0, srcY0, srcX1, srcY1,
2241 dstX0, dstY0, dstX1, dstY1,
2242 mask, filter);
2243 }
2244 #endif /* FEATURE_EXT_framebuffer_blit */