mesa: enable EXT_framebuffer_object in core profile
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "debug_output.h"
39 #include "enums.h"
40 #include "fbobject.h"
41 #include "formats.h"
42 #include "framebuffer.h"
43 #include "glformats.h"
44 #include "hash.h"
45 #include "macros.h"
46 #include "multisample.h"
47 #include "mtypes.h"
48 #include "renderbuffer.h"
49 #include "state.h"
50 #include "teximage.h"
51 #include "texobj.h"
52
53
54 /**
55 * Notes:
56 *
57 * None of the GL_EXT_framebuffer_object functions are compiled into
58 * display lists.
59 */
60
61
62
63 /*
64 * When glGenRender/FramebuffersEXT() is called we insert pointers to
65 * these placeholder objects into the hash table.
66 * Later, when the object ID is first bound, we replace the placeholder
67 * with the real frame/renderbuffer.
68 */
69 static struct gl_framebuffer DummyFramebuffer;
70 static struct gl_renderbuffer DummyRenderbuffer;
71
72 /* We bind this framebuffer when applications pass a NULL
73 * drawable/surface in make current. */
74 static struct gl_framebuffer IncompleteFramebuffer;
75
76
77 static void
78 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
79 {
80 /* no op */
81 }
82
83 static void
84 delete_dummy_framebuffer(struct gl_framebuffer *fb)
85 {
86 /* no op */
87 }
88
89
90 void
91 _mesa_init_fbobjects(struct gl_context *ctx)
92 {
93 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
94 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
95 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
99 }
100
101 struct gl_framebuffer *
102 _mesa_get_incomplete_framebuffer(void)
103 {
104 return &IncompleteFramebuffer;
105 }
106
107 /**
108 * Helper routine for getting a gl_renderbuffer.
109 */
110 struct gl_renderbuffer *
111 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
112 {
113 struct gl_renderbuffer *rb;
114
115 if (id == 0)
116 return NULL;
117
118 rb = (struct gl_renderbuffer *)
119 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
120 return rb;
121 }
122
123
124 /**
125 * A convenience function for direct state access that throws
126 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
127 */
128 struct gl_renderbuffer *
129 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
130 const char *func)
131 {
132 struct gl_renderbuffer *rb;
133
134 rb = _mesa_lookup_renderbuffer(ctx, id);
135 if (!rb || rb == &DummyRenderbuffer) {
136 _mesa_error(ctx, GL_INVALID_OPERATION,
137 "%s(non-existent renderbuffer %u)", func, id);
138 return NULL;
139 }
140
141 return rb;
142 }
143
144
145 /**
146 * Helper routine for getting a gl_framebuffer.
147 */
148 struct gl_framebuffer *
149 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
150 {
151 struct gl_framebuffer *fb;
152
153 if (id == 0)
154 return NULL;
155
156 fb = (struct gl_framebuffer *)
157 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
158 return fb;
159 }
160
161
162 /**
163 * A convenience function for direct state access that throws
164 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
165 */
166 struct gl_framebuffer *
167 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
168 const char *func)
169 {
170 struct gl_framebuffer *fb;
171
172 fb = _mesa_lookup_framebuffer(ctx, id);
173 if (!fb || fb == &DummyFramebuffer) {
174 _mesa_error(ctx, GL_INVALID_OPERATION,
175 "%s(non-existent framebuffer %u)", func, id);
176 return NULL;
177 }
178
179 return fb;
180 }
181
182
183 /**
184 * Mark the given framebuffer as invalid. This will force the
185 * test for framebuffer completeness to be done before the framebuffer
186 * is used.
187 */
188 static void
189 invalidate_framebuffer(struct gl_framebuffer *fb)
190 {
191 fb->_Status = 0; /* "indeterminate" */
192 }
193
194
195 /**
196 * Return the gl_framebuffer object which corresponds to the given
197 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
198 * Check support for GL_EXT_framebuffer_blit to determine if certain
199 * targets are legal.
200 * \return gl_framebuffer pointer or NULL if target is illegal
201 */
202 static struct gl_framebuffer *
203 get_framebuffer_target(struct gl_context *ctx, GLenum target)
204 {
205 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
206 switch (target) {
207 case GL_DRAW_FRAMEBUFFER:
208 return have_fb_blit ? ctx->DrawBuffer : NULL;
209 case GL_READ_FRAMEBUFFER:
210 return have_fb_blit ? ctx->ReadBuffer : NULL;
211 case GL_FRAMEBUFFER_EXT:
212 return ctx->DrawBuffer;
213 default:
214 return NULL;
215 }
216 }
217
218
219 /**
220 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
221 * gl_renderbuffer_attachment object.
222 * This function is only used for user-created FB objects, not the
223 * default / window-system FB object.
224 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
225 * the depth buffer attachment point.
226 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
227 * is_color_attachment, because several callers would return different errors
228 * if they don't find the attachment.
229 */
230 static struct gl_renderbuffer_attachment *
231 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
232 GLenum attachment, bool *is_color_attachment)
233 {
234 GLuint i;
235
236 assert(_mesa_is_user_fbo(fb));
237
238 if (is_color_attachment)
239 *is_color_attachment = false;
240
241 switch (attachment) {
242 case GL_COLOR_ATTACHMENT0_EXT:
243 case GL_COLOR_ATTACHMENT1_EXT:
244 case GL_COLOR_ATTACHMENT2_EXT:
245 case GL_COLOR_ATTACHMENT3_EXT:
246 case GL_COLOR_ATTACHMENT4_EXT:
247 case GL_COLOR_ATTACHMENT5_EXT:
248 case GL_COLOR_ATTACHMENT6_EXT:
249 case GL_COLOR_ATTACHMENT7_EXT:
250 case GL_COLOR_ATTACHMENT8_EXT:
251 case GL_COLOR_ATTACHMENT9_EXT:
252 case GL_COLOR_ATTACHMENT10_EXT:
253 case GL_COLOR_ATTACHMENT11_EXT:
254 case GL_COLOR_ATTACHMENT12_EXT:
255 case GL_COLOR_ATTACHMENT13_EXT:
256 case GL_COLOR_ATTACHMENT14_EXT:
257 case GL_COLOR_ATTACHMENT15_EXT:
258 if (is_color_attachment)
259 *is_color_attachment = true;
260 /* Only OpenGL ES 1.x forbids color attachments other than
261 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
262 * hardware is used.
263 */
264 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
265 if (i >= ctx->Const.MaxColorAttachments
266 || (i > 0 && ctx->API == API_OPENGLES)) {
267 return NULL;
268 }
269 return &fb->Attachment[BUFFER_COLOR0 + i];
270 case GL_DEPTH_STENCIL_ATTACHMENT:
271 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
272 return NULL;
273 /* fall-through */
274 case GL_DEPTH_ATTACHMENT_EXT:
275 return &fb->Attachment[BUFFER_DEPTH];
276 case GL_STENCIL_ATTACHMENT_EXT:
277 return &fb->Attachment[BUFFER_STENCIL];
278 default:
279 return NULL;
280 }
281 }
282
283
284 /**
285 * As above, but only used for getting attachments of the default /
286 * window-system framebuffer (not user-created framebuffer objects).
287 */
288 static struct gl_renderbuffer_attachment *
289 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
290 GLenum attachment)
291 {
292 assert(_mesa_is_winsys_fbo(fb));
293
294 if (_mesa_is_gles3(ctx)) {
295 assert(attachment == GL_BACK ||
296 attachment == GL_DEPTH ||
297 attachment == GL_STENCIL);
298 switch (attachment) {
299 case GL_BACK:
300 /* Since there is no stereo rendering in ES 3.0, only return the
301 * LEFT bits.
302 */
303 if (ctx->DrawBuffer->Visual.doubleBufferMode)
304 return &fb->Attachment[BUFFER_BACK_LEFT];
305 return &fb->Attachment[BUFFER_FRONT_LEFT];
306 case GL_DEPTH:
307 return &fb->Attachment[BUFFER_DEPTH];
308 case GL_STENCIL:
309 return &fb->Attachment[BUFFER_STENCIL];
310 }
311 }
312
313 switch (attachment) {
314 case GL_FRONT_LEFT:
315 /* Front buffers can be allocated on the first use, but
316 * glGetFramebufferAttachmentParameteriv must work even if that
317 * allocation hasn't happened yet. In such case, use the back buffer,
318 * which should be the same.
319 */
320 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
321 return &fb->Attachment[BUFFER_BACK_LEFT];
322 else
323 return &fb->Attachment[BUFFER_FRONT_LEFT];
324 case GL_FRONT_RIGHT:
325 /* Same as above. */
326 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
327 return &fb->Attachment[BUFFER_BACK_RIGHT];
328 else
329 return &fb->Attachment[BUFFER_FRONT_RIGHT];
330 case GL_BACK_LEFT:
331 return &fb->Attachment[BUFFER_BACK_LEFT];
332 case GL_BACK_RIGHT:
333 return &fb->Attachment[BUFFER_BACK_RIGHT];
334 case GL_BACK:
335 /* The ARB_ES3_1_compatibility spec says:
336 *
337 * "Since this command can only query a single framebuffer
338 * attachment, BACK is equivalent to BACK_LEFT."
339 */
340 if (ctx->Extensions.ARB_ES3_1_compatibility)
341 return &fb->Attachment[BUFFER_BACK_LEFT];
342 return NULL;
343 case GL_AUX0:
344 if (fb->Visual.numAuxBuffers == 1) {
345 return &fb->Attachment[BUFFER_AUX0];
346 }
347 return NULL;
348
349 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
350 *
351 * "If the default framebuffer is bound to target, then attachment must
352 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
353 * identifying a color buffer; DEPTH, identifying the depth buffer; or
354 * STENCIL, identifying the stencil buffer."
355 *
356 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
357 * language. However, revision #33 of the ARB_framebuffer_object spec
358 * says:
359 *
360 * "If the default framebuffer is bound to <target>, then <attachment>
361 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
362 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
363 * depth buffer, or the stencil buffer, and <pname> may be
364 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
365 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
366 *
367 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
368 * from glext.h, so shipping apps should not use those values.
369 *
370 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
371 * support queries of the window system FBO.
372 */
373 case GL_DEPTH:
374 return &fb->Attachment[BUFFER_DEPTH];
375 case GL_STENCIL:
376 return &fb->Attachment[BUFFER_STENCIL];
377 default:
378 return NULL;
379 }
380 }
381
382
383
384 /**
385 * Remove any texture or renderbuffer attached to the given attachment
386 * point. Update reference counts, etc.
387 */
388 static void
389 remove_attachment(struct gl_context *ctx,
390 struct gl_renderbuffer_attachment *att)
391 {
392 struct gl_renderbuffer *rb = att->Renderbuffer;
393
394 /* tell driver that we're done rendering to this texture. */
395 if (rb && rb->NeedsFinishRenderTexture)
396 ctx->Driver.FinishRenderTexture(ctx, rb);
397
398 if (att->Type == GL_TEXTURE) {
399 assert(att->Texture);
400 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
401 assert(!att->Texture);
402 }
403 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
404 assert(!att->Texture);
405 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
406 assert(!att->Renderbuffer);
407 }
408 att->Type = GL_NONE;
409 att->Complete = GL_TRUE;
410 }
411
412 /**
413 * Verify a couple error conditions that will lead to an incomplete FBO and
414 * may cause problems for the driver's RenderTexture path.
415 */
416 static bool
417 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
418 {
419 const struct gl_texture_image *const texImage =
420 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
421
422 if (!texImage ||
423 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
424 return false;
425
426 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
427 && att->Zoffset >= texImage->Height)
428 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
429 && att->Zoffset >= texImage->Depth))
430 return false;
431
432 return true;
433 }
434
435 /**
436 * Create a renderbuffer which will be set up by the driver to wrap the
437 * texture image slice.
438 *
439 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
440 * to share most of their framebuffer rendering code between winsys,
441 * renderbuffer, and texture attachments.
442 *
443 * The allocated renderbuffer uses a non-zero Name so that drivers can check
444 * it for determining vertical orientation, but we use ~0 to make it fairly
445 * unambiguous with actual user (non-texture) renderbuffers.
446 */
447 void
448 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
449 struct gl_framebuffer *fb,
450 struct gl_renderbuffer_attachment *att)
451 {
452 struct gl_texture_image *texImage;
453 struct gl_renderbuffer *rb;
454
455 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
456
457 rb = att->Renderbuffer;
458 if (!rb) {
459 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
460 if (!rb) {
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
462 return;
463 }
464 att->Renderbuffer = rb;
465
466 /* This can't get called on a texture renderbuffer, so set it to NULL
467 * for clarity compared to user renderbuffers.
468 */
469 rb->AllocStorage = NULL;
470
471 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
472 }
473
474 if (!texImage)
475 return;
476
477 rb->_BaseFormat = texImage->_BaseFormat;
478 rb->Format = texImage->TexFormat;
479 rb->InternalFormat = texImage->InternalFormat;
480 rb->Width = texImage->Width2;
481 rb->Height = texImage->Height2;
482 rb->Depth = texImage->Depth2;
483 rb->NumSamples = texImage->NumSamples;
484 rb->NumStorageSamples = texImage->NumSamples;
485 rb->TexImage = texImage;
486
487 if (driver_RenderTexture_is_safe(att))
488 ctx->Driver.RenderTexture(ctx, fb, att);
489 }
490
491 /**
492 * Bind a texture object to an attachment point.
493 * The previous binding, if any, will be removed first.
494 */
495 static void
496 set_texture_attachment(struct gl_context *ctx,
497 struct gl_framebuffer *fb,
498 struct gl_renderbuffer_attachment *att,
499 struct gl_texture_object *texObj,
500 GLenum texTarget, GLuint level, GLuint layer,
501 GLboolean layered)
502 {
503 struct gl_renderbuffer *rb = att->Renderbuffer;
504
505 if (rb && rb->NeedsFinishRenderTexture)
506 ctx->Driver.FinishRenderTexture(ctx, rb);
507
508 if (att->Texture == texObj) {
509 /* re-attaching same texture */
510 assert(att->Type == GL_TEXTURE);
511 }
512 else {
513 /* new attachment */
514 remove_attachment(ctx, att);
515 att->Type = GL_TEXTURE;
516 assert(!att->Texture);
517 _mesa_reference_texobj(&att->Texture, texObj);
518 }
519 invalidate_framebuffer(fb);
520
521 /* always update these fields */
522 att->TextureLevel = level;
523 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
524 att->Zoffset = layer;
525 att->Layered = layered;
526 att->Complete = GL_FALSE;
527
528 _mesa_update_texture_renderbuffer(ctx, fb, att);
529 }
530
531
532 /**
533 * Bind a renderbuffer to an attachment point.
534 * The previous binding, if any, will be removed first.
535 */
536 static void
537 set_renderbuffer_attachment(struct gl_context *ctx,
538 struct gl_renderbuffer_attachment *att,
539 struct gl_renderbuffer *rb)
540 {
541 /* XXX check if re-doing same attachment, exit early */
542 remove_attachment(ctx, att);
543 att->Type = GL_RENDERBUFFER_EXT;
544 att->Texture = NULL; /* just to be safe */
545 att->Layered = GL_FALSE;
546 att->Complete = GL_FALSE;
547 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
548 }
549
550
551 /**
552 * Fallback for ctx->Driver.FramebufferRenderbuffer()
553 * Attach a renderbuffer object to a framebuffer object.
554 */
555 void
556 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
557 struct gl_framebuffer *fb,
558 GLenum attachment,
559 struct gl_renderbuffer *rb)
560 {
561 struct gl_renderbuffer_attachment *att;
562
563 simple_mtx_lock(&fb->Mutex);
564
565 att = get_attachment(ctx, fb, attachment, NULL);
566 assert(att);
567 if (rb) {
568 set_renderbuffer_attachment(ctx, att, rb);
569 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
570 /* do stencil attachment here (depth already done above) */
571 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
572 assert(att);
573 set_renderbuffer_attachment(ctx, att, rb);
574 }
575 rb->AttachedAnytime = GL_TRUE;
576 }
577 else {
578 remove_attachment(ctx, att);
579 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
580 /* detach stencil (depth was detached above) */
581 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
582 assert(att);
583 remove_attachment(ctx, att);
584 }
585 }
586
587 invalidate_framebuffer(fb);
588
589 simple_mtx_unlock(&fb->Mutex);
590 }
591
592
593 /**
594 * Fallback for ctx->Driver.ValidateFramebuffer()
595 * Check if the renderbuffer's formats are supported by the software
596 * renderer.
597 * Drivers should probably override this.
598 */
599 void
600 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
601 {
602 gl_buffer_index buf;
603 for (buf = 0; buf < BUFFER_COUNT; buf++) {
604 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
605 if (rb) {
606 switch (rb->_BaseFormat) {
607 case GL_ALPHA:
608 case GL_LUMINANCE_ALPHA:
609 case GL_LUMINANCE:
610 case GL_INTENSITY:
611 case GL_RED:
612 case GL_RG:
613 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
614 return;
615
616 default:
617 switch (rb->Format) {
618 /* XXX This list is likely incomplete. */
619 case MESA_FORMAT_R9G9B9E5_FLOAT:
620 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
621 return;
622 default:;
623 /* render buffer format is supported by software rendering */
624 }
625 }
626 }
627 }
628 }
629
630
631 /**
632 * Return true if the framebuffer has a combined depth/stencil
633 * renderbuffer attached.
634 */
635 GLboolean
636 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
637 {
638 const struct gl_renderbuffer_attachment *depth =
639 &fb->Attachment[BUFFER_DEPTH];
640 const struct gl_renderbuffer_attachment *stencil =
641 &fb->Attachment[BUFFER_STENCIL];
642
643 if (depth->Type == stencil->Type) {
644 if (depth->Type == GL_RENDERBUFFER_EXT &&
645 depth->Renderbuffer == stencil->Renderbuffer)
646 return GL_TRUE;
647
648 if (depth->Type == GL_TEXTURE &&
649 depth->Texture == stencil->Texture)
650 return GL_TRUE;
651 }
652
653 return GL_FALSE;
654 }
655
656
657 /**
658 * For debug only.
659 */
660 static void
661 att_incomplete(const char *msg)
662 {
663 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
664 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
665 }
666 }
667
668
669 /**
670 * For debug only.
671 */
672 static void
673 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
674 {
675 static GLuint msg_id;
676
677 _mesa_gl_debug(ctx, &msg_id,
678 MESA_DEBUG_SOURCE_API,
679 MESA_DEBUG_TYPE_OTHER,
680 MESA_DEBUG_SEVERITY_MEDIUM,
681 "FBO incomplete: %s [%d]\n", msg, index);
682
683 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
684 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
685 }
686 }
687
688
689 /**
690 * Is the given base format a legal format for a color renderbuffer?
691 */
692 GLboolean
693 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
694 {
695 switch (baseFormat) {
696 case GL_RGB:
697 case GL_RGBA:
698 return GL_TRUE;
699 case GL_LUMINANCE:
700 case GL_LUMINANCE_ALPHA:
701 case GL_INTENSITY:
702 case GL_ALPHA:
703 return ctx->API == API_OPENGL_COMPAT &&
704 ctx->Extensions.ARB_framebuffer_object;
705 case GL_RED:
706 case GL_RG:
707 return ctx->Extensions.ARB_texture_rg;
708 default:
709 return GL_FALSE;
710 }
711 }
712
713
714 /**
715 * Is the given base format a legal format for a color renderbuffer?
716 */
717 static GLboolean
718 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
719 GLenum internalFormat)
720 {
721 const GLenum baseFormat =
722 _mesa_get_format_base_format(format);
723 GLboolean valid;
724
725 valid = _mesa_is_legal_color_format(ctx, baseFormat);
726 if (!valid || _mesa_is_desktop_gl(ctx)) {
727 return valid;
728 }
729
730 /* Reject additional cases for GLES */
731 switch (internalFormat) {
732 case GL_R8_SNORM:
733 case GL_RG8_SNORM:
734 case GL_RGBA8_SNORM:
735 return _mesa_has_EXT_render_snorm(ctx);
736 case GL_R16_SNORM:
737 case GL_RG16_SNORM:
738 case GL_RGBA16_SNORM:
739 return _mesa_has_EXT_texture_norm16(ctx) &&
740 _mesa_has_EXT_render_snorm(ctx);
741 case GL_RGB32F:
742 case GL_RGB32I:
743 case GL_RGB32UI:
744 case GL_RGB16F:
745 case GL_RGB16I:
746 case GL_RGB16UI:
747 case GL_RGB8_SNORM:
748 case GL_RGB8I:
749 case GL_RGB8UI:
750 case GL_SRGB8:
751 case GL_RGB10:
752 case GL_RGB9_E5:
753 return GL_FALSE;
754 default:
755 break;
756 }
757
758 if (internalFormat != GL_RGB10_A2 &&
759 (format == MESA_FORMAT_B10G10R10A2_UNORM ||
760 format == MESA_FORMAT_B10G10R10X2_UNORM ||
761 format == MESA_FORMAT_R10G10B10A2_UNORM ||
762 format == MESA_FORMAT_R10G10B10X2_UNORM)) {
763 return GL_FALSE;
764 }
765
766 return GL_TRUE;
767 }
768
769
770 /**
771 * Is the given base format a legal format for a depth/stencil renderbuffer?
772 */
773 static GLboolean
774 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
775 {
776 switch (baseFormat) {
777 case GL_DEPTH_COMPONENT:
778 case GL_DEPTH_STENCIL_EXT:
779 return GL_TRUE;
780 default:
781 return GL_FALSE;
782 }
783 }
784
785
786 /**
787 * Test if an attachment point is complete and update its Complete field.
788 * \param format if GL_COLOR, this is a color attachment point,
789 * if GL_DEPTH, this is a depth component attachment point,
790 * if GL_STENCIL, this is a stencil component attachment point.
791 */
792 static void
793 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
794 struct gl_renderbuffer_attachment *att)
795 {
796 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
797
798 /* assume complete */
799 att->Complete = GL_TRUE;
800
801 /* Look for reasons why the attachment might be incomplete */
802 if (att->Type == GL_TEXTURE) {
803 const struct gl_texture_object *texObj = att->Texture;
804 const struct gl_texture_image *texImage;
805 GLenum baseFormat;
806
807 if (!texObj) {
808 att_incomplete("no texobj");
809 att->Complete = GL_FALSE;
810 return;
811 }
812
813 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
814 if (!texImage) {
815 att_incomplete("no teximage");
816 att->Complete = GL_FALSE;
817 return;
818 }
819 if (texImage->Width < 1 || texImage->Height < 1) {
820 att_incomplete("teximage width/height=0");
821 att->Complete = GL_FALSE;
822 return;
823 }
824
825 switch (texObj->Target) {
826 case GL_TEXTURE_3D:
827 if (att->Zoffset >= texImage->Depth) {
828 att_incomplete("bad z offset");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 case GL_TEXTURE_1D_ARRAY:
834 if (att->Zoffset >= texImage->Height) {
835 att_incomplete("bad 1D-array layer");
836 att->Complete = GL_FALSE;
837 return;
838 }
839 break;
840 case GL_TEXTURE_2D_ARRAY:
841 if (att->Zoffset >= texImage->Depth) {
842 att_incomplete("bad 2D-array layer");
843 att->Complete = GL_FALSE;
844 return;
845 }
846 break;
847 case GL_TEXTURE_CUBE_MAP_ARRAY:
848 if (att->Zoffset >= texImage->Depth) {
849 att_incomplete("bad cube-array layer");
850 att->Complete = GL_FALSE;
851 return;
852 }
853 break;
854 }
855
856 baseFormat = texImage->_BaseFormat;
857
858 if (format == GL_COLOR) {
859 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
860 att_incomplete("bad format");
861 att->Complete = GL_FALSE;
862 return;
863 }
864 if (_mesa_is_format_compressed(texImage->TexFormat)) {
865 att_incomplete("compressed internalformat");
866 att->Complete = GL_FALSE;
867 return;
868 }
869
870 /* OES_texture_float allows creation and use of floating point
871 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
872 * these textures to be used as a render target, this is done via
873 * GL_EXT_color_buffer(_half)_float with set of new sized types.
874 */
875 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
876 att_incomplete("bad internal format");
877 att->Complete = GL_FALSE;
878 return;
879 }
880 }
881 else if (format == GL_DEPTH) {
882 if (baseFormat == GL_DEPTH_COMPONENT) {
883 /* OK */
884 }
885 else if (ctx->Extensions.ARB_depth_texture &&
886 baseFormat == GL_DEPTH_STENCIL) {
887 /* OK */
888 }
889 else {
890 att->Complete = GL_FALSE;
891 att_incomplete("bad depth format");
892 return;
893 }
894 }
895 else {
896 assert(format == GL_STENCIL);
897 if (ctx->Extensions.ARB_depth_texture &&
898 baseFormat == GL_DEPTH_STENCIL) {
899 /* OK */
900 } else if (ctx->Extensions.ARB_texture_stencil8 &&
901 baseFormat == GL_STENCIL_INDEX) {
902 /* OK */
903 } else {
904 /* no such thing as stencil-only textures */
905 att_incomplete("illegal stencil texture");
906 att->Complete = GL_FALSE;
907 return;
908 }
909 }
910 }
911 else if (att->Type == GL_RENDERBUFFER_EXT) {
912 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
913
914 assert(att->Renderbuffer);
915 if (!att->Renderbuffer->InternalFormat ||
916 att->Renderbuffer->Width < 1 ||
917 att->Renderbuffer->Height < 1) {
918 att_incomplete("0x0 renderbuffer");
919 att->Complete = GL_FALSE;
920 return;
921 }
922 if (format == GL_COLOR) {
923 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
924 att_incomplete("bad renderbuffer color format");
925 att->Complete = GL_FALSE;
926 return;
927 }
928 }
929 else if (format == GL_DEPTH) {
930 if (baseFormat == GL_DEPTH_COMPONENT) {
931 /* OK */
932 }
933 else if (baseFormat == GL_DEPTH_STENCIL) {
934 /* OK */
935 }
936 else {
937 att_incomplete("bad renderbuffer depth format");
938 att->Complete = GL_FALSE;
939 return;
940 }
941 }
942 else {
943 assert(format == GL_STENCIL);
944 if (baseFormat == GL_STENCIL_INDEX ||
945 baseFormat == GL_DEPTH_STENCIL) {
946 /* OK */
947 }
948 else {
949 att->Complete = GL_FALSE;
950 att_incomplete("bad renderbuffer stencil format");
951 return;
952 }
953 }
954 }
955 else {
956 assert(att->Type == GL_NONE);
957 /* complete */
958 return;
959 }
960 }
961
962
963 /**
964 * Test if the given framebuffer object is complete and update its
965 * Status field with the results.
966 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
967 * driver to make hardware-specific validation/completeness checks.
968 * Also update the framebuffer's Width and Height fields if the
969 * framebuffer is complete.
970 */
971 void
972 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
973 struct gl_framebuffer *fb)
974 {
975 GLuint numImages;
976 GLenum intFormat = GL_NONE; /* color buffers' internal format */
977 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
978 GLint numColorSamples = -1;
979 GLint numColorStorageSamples = -1;
980 GLint numDepthSamples = -1;
981 GLint fixedSampleLocations = -1;
982 GLint i;
983 GLuint j;
984 /* Covers max_layer_count, is_layered, and layer_tex_target */
985 bool layer_info_valid = false;
986 GLuint max_layer_count = 0, att_layer_count;
987 bool is_layered = false;
988 GLenum layer_tex_target = 0;
989 bool has_depth_attachment = false;
990 bool has_stencil_attachment = false;
991
992 assert(_mesa_is_user_fbo(fb));
993
994 /* we're changing framebuffer fields here */
995 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
996
997 numImages = 0;
998 fb->Width = 0;
999 fb->Height = 0;
1000 fb->_AllColorBuffersFixedPoint = GL_TRUE;
1001 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
1002 fb->_HasAttachments = true;
1003 fb->_IntegerBuffers = 0;
1004
1005 /* Start at -2 to more easily loop over all attachment points.
1006 * -2: depth buffer
1007 * -1: stencil buffer
1008 * >=0: color buffer
1009 */
1010 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
1011 struct gl_renderbuffer_attachment *att;
1012 GLenum f;
1013 mesa_format attFormat;
1014 GLenum att_tex_target = GL_NONE;
1015
1016 /*
1017 * XXX for ARB_fbo, only check color buffers that are named by
1018 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
1019 */
1020
1021 /* check for attachment completeness
1022 */
1023 if (i == -2) {
1024 att = &fb->Attachment[BUFFER_DEPTH];
1025 test_attachment_completeness(ctx, GL_DEPTH, att);
1026 if (!att->Complete) {
1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1028 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1029 return;
1030 } else if (att->Type != GL_NONE) {
1031 has_depth_attachment = true;
1032 }
1033 }
1034 else if (i == -1) {
1035 att = &fb->Attachment[BUFFER_STENCIL];
1036 test_attachment_completeness(ctx, GL_STENCIL, att);
1037 if (!att->Complete) {
1038 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1039 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1040 return;
1041 } else if (att->Type != GL_NONE) {
1042 has_stencil_attachment = true;
1043 }
1044 }
1045 else {
1046 att = &fb->Attachment[BUFFER_COLOR0 + i];
1047 test_attachment_completeness(ctx, GL_COLOR, att);
1048 if (!att->Complete) {
1049 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1050 fbo_incomplete(ctx, "color attachment incomplete", i);
1051 return;
1052 }
1053 }
1054
1055 /* get width, height, format of the renderbuffer/texture
1056 */
1057 unsigned attNumSamples, attNumStorageSamples;
1058
1059 if (att->Type == GL_TEXTURE) {
1060 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1061 att_tex_target = att->Texture->Target;
1062 minWidth = MIN2(minWidth, texImg->Width);
1063 maxWidth = MAX2(maxWidth, texImg->Width);
1064 minHeight = MIN2(minHeight, texImg->Height);
1065 maxHeight = MAX2(maxHeight, texImg->Height);
1066 f = texImg->_BaseFormat;
1067 attFormat = texImg->TexFormat;
1068 numImages++;
1069
1070 if (!is_format_color_renderable(ctx, attFormat,
1071 texImg->InternalFormat) &&
1072 !is_legal_depth_format(ctx, f) &&
1073 f != GL_STENCIL_INDEX) {
1074 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1075 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1076 return;
1077 }
1078
1079 if (fixedSampleLocations < 0)
1080 fixedSampleLocations = texImg->FixedSampleLocations;
1081 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1082 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1083 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1084 return;
1085 }
1086
1087 attNumSamples = texImg->NumSamples;
1088 attNumStorageSamples = texImg->NumSamples;
1089 }
1090 else if (att->Type == GL_RENDERBUFFER_EXT) {
1091 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1092 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1093 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1094 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1095 f = att->Renderbuffer->InternalFormat;
1096 attFormat = att->Renderbuffer->Format;
1097 numImages++;
1098
1099 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1100 if (fixedSampleLocations < 0)
1101 fixedSampleLocations = GL_TRUE;
1102 else if (fixedSampleLocations != GL_TRUE) {
1103 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1104 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1105 return;
1106 }
1107
1108 attNumSamples = att->Renderbuffer->NumSamples;
1109 attNumStorageSamples = att->Renderbuffer->NumStorageSamples;
1110 }
1111 else {
1112 assert(att->Type == GL_NONE);
1113 continue;
1114 }
1115
1116 if (i >= 0) {
1117 /* Color buffers. */
1118 if (numColorSamples < 0) {
1119 assert(numColorStorageSamples < 0);
1120 numColorSamples = attNumSamples;
1121 numColorStorageSamples = attNumStorageSamples;
1122 } else if (numColorSamples != attNumSamples ||
1123 numColorStorageSamples != attNumStorageSamples) {
1124 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1125 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1126 return;
1127 }
1128 } else {
1129 /* Depth/stencil buffers. */
1130 if (numDepthSamples < 0) {
1131 numDepthSamples = attNumSamples;
1132 } else if (numDepthSamples != attNumSamples) {
1133 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1134 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1135 return;
1136 }
1137 }
1138
1139 /* Update flags describing color buffer datatypes */
1140 if (i >= 0) {
1141 GLenum type = _mesa_get_format_datatype(attFormat);
1142
1143 /* check if integer color */
1144 if (_mesa_is_format_integer_color(attFormat))
1145 fb->_IntegerBuffers |= (1 << i);
1146
1147 fb->_AllColorBuffersFixedPoint =
1148 fb->_AllColorBuffersFixedPoint &&
1149 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1150
1151 fb->_HasSNormOrFloatColorBuffer =
1152 fb->_HasSNormOrFloatColorBuffer ||
1153 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1154 }
1155
1156 /* Error-check width, height, format */
1157 if (numImages == 1) {
1158 /* save format */
1159 if (i >= 0) {
1160 intFormat = f;
1161 }
1162 }
1163 else {
1164 if (!ctx->Extensions.ARB_framebuffer_object) {
1165 /* check that width, height, format are same */
1166 if (minWidth != maxWidth || minHeight != maxHeight) {
1167 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1168 fbo_incomplete(ctx, "width or height mismatch", -1);
1169 return;
1170 }
1171 /* check that all color buffers are the same format */
1172 if (intFormat != GL_NONE && f != intFormat) {
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1174 fbo_incomplete(ctx, "format mismatch", -1);
1175 return;
1176 }
1177 }
1178 }
1179
1180 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1181 */
1182 if (att->Type == GL_RENDERBUFFER &&
1183 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1184 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1185 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1186 return;
1187 }
1188
1189 /* Check that layered rendering is consistent. */
1190 if (att->Layered) {
1191 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1192 att_layer_count = 6;
1193 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1194 att_layer_count = att->Renderbuffer->Height;
1195 else
1196 att_layer_count = att->Renderbuffer->Depth;
1197 } else {
1198 att_layer_count = 0;
1199 }
1200 if (!layer_info_valid) {
1201 is_layered = att->Layered;
1202 max_layer_count = att_layer_count;
1203 layer_tex_target = att_tex_target;
1204 layer_info_valid = true;
1205 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1206 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1207 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1208 return;
1209 } else if (is_layered != att->Layered) {
1210 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1211 fbo_incomplete(ctx,
1212 "framebuffer attachment layer mode is inconsistent",
1213 i);
1214 return;
1215 } else if (att_layer_count > max_layer_count) {
1216 max_layer_count = att_layer_count;
1217 }
1218
1219 /*
1220 * The extension GL_ARB_framebuffer_no_attachments places additional
1221 * requirement on each attachment. Those additional requirements are
1222 * tighter that those of previous versions of GL. In interest of better
1223 * compatibility, we will not enforce these restrictions. For the record
1224 * those additional restrictions are quoted below:
1225 *
1226 * "The width and height of image are greater than zero and less than or
1227 * equal to the values of the implementation-dependent limits
1228 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1229 *
1230 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1231 * array texture and the attachment is layered, the depth or layer count
1232 * of the texture is less than or equal to the implementation-dependent
1233 * limit MAX_FRAMEBUFFER_LAYERS."
1234 *
1235 * "If image has multiple samples, its sample count is less than or equal
1236 * to the value of the implementation-dependent limit
1237 * MAX_FRAMEBUFFER_SAMPLES."
1238 *
1239 * The same requirements are also in place for GL 4.5,
1240 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1241 */
1242 }
1243
1244 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
1245 /* See if non-matching sample counts are supported. */
1246 if (numColorSamples >= 0 && numDepthSamples >= 0) {
1247 bool found = false;
1248
1249 assert(numColorStorageSamples != -1);
1250
1251 numColorSamples = MAX2(numColorSamples, 1);
1252 numColorStorageSamples = MAX2(numColorStorageSamples, 1);
1253 numDepthSamples = MAX2(numDepthSamples, 1);
1254
1255 if (numColorSamples == 1 && numColorStorageSamples == 1 &&
1256 numDepthSamples == 1) {
1257 found = true;
1258 } else {
1259 for (i = 0; i < ctx->Const.NumSupportedMultisampleModes; i++) {
1260 GLint *counts =
1261 &ctx->Const.SupportedMultisampleModes[i].NumColorSamples;
1262
1263 if (counts[0] == numColorSamples &&
1264 counts[1] == numColorStorageSamples &&
1265 counts[2] == numDepthSamples) {
1266 found = true;
1267 break;
1268 }
1269 }
1270 }
1271
1272 if (!found) {
1273 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1274 fbo_incomplete(ctx, "unsupported sample counts", -1);
1275 return;
1276 }
1277 }
1278 } else {
1279 /* If the extension is unsupported, all sample counts must be equal. */
1280 if (numColorSamples >= 0 &&
1281 (numColorSamples != numColorStorageSamples ||
1282 (numDepthSamples >= 0 && numColorSamples != numDepthSamples))) {
1283 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1284 fbo_incomplete(ctx, "inconsistent sample counts", -1);
1285 return;
1286 }
1287 }
1288
1289 fb->MaxNumLayers = max_layer_count;
1290
1291 if (numImages == 0) {
1292 fb->_HasAttachments = false;
1293
1294 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1295 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1296 fbo_incomplete(ctx, "no attachments", -1);
1297 return;
1298 }
1299
1300 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1301 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1302 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1303 return;
1304 }
1305 }
1306
1307 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1308 /* Check that all DrawBuffers are present */
1309 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1310 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1311 const struct gl_renderbuffer_attachment *att
1312 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1313 assert(att);
1314 if (att->Type == GL_NONE) {
1315 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1316 fbo_incomplete(ctx, "missing drawbuffer", j);
1317 return;
1318 }
1319 }
1320 }
1321
1322 /* Check that the ReadBuffer is present */
1323 if (fb->ColorReadBuffer != GL_NONE) {
1324 const struct gl_renderbuffer_attachment *att
1325 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1326 assert(att);
1327 if (att->Type == GL_NONE) {
1328 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1329 fbo_incomplete(ctx, "missing readbuffer", -1);
1330 return;
1331 }
1332 }
1333 }
1334
1335 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1336 *
1337 * "Depth and stencil attachments, if present, are the same image."
1338 *
1339 * This restriction is not present in the OpenGL ES2 spec.
1340 */
1341 if (_mesa_is_gles3(ctx) &&
1342 has_stencil_attachment && has_depth_attachment &&
1343 !_mesa_has_depthstencil_combined(fb)) {
1344 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1345 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1346 return;
1347 }
1348
1349 /* Provisionally set status = COMPLETE ... */
1350 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1351
1352 /* ... but the driver may say the FB is incomplete.
1353 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1354 * if anything.
1355 */
1356 if (ctx->Driver.ValidateFramebuffer) {
1357 ctx->Driver.ValidateFramebuffer(ctx, fb);
1358 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1359 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1360 return;
1361 }
1362 }
1363
1364 /*
1365 * Note that if ARB_framebuffer_object is supported and the attached
1366 * renderbuffers/textures are different sizes, the framebuffer
1367 * width/height will be set to the smallest width/height.
1368 */
1369 if (numImages != 0) {
1370 fb->Width = minWidth;
1371 fb->Height = minHeight;
1372 }
1373
1374 /* finally, update the visual info for the framebuffer */
1375 _mesa_update_framebuffer_visual(ctx, fb);
1376 }
1377
1378
1379 GLboolean GLAPIENTRY
1380 _mesa_IsRenderbuffer(GLuint renderbuffer)
1381 {
1382 struct gl_renderbuffer *rb;
1383
1384 GET_CURRENT_CONTEXT(ctx);
1385
1386 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1387
1388 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1389 return rb != NULL && rb != &DummyRenderbuffer;
1390 }
1391
1392
1393 static struct gl_renderbuffer *
1394 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1395 const char *func)
1396 {
1397 struct gl_renderbuffer *newRb;
1398
1399 /* create new renderbuffer object */
1400 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1401 if (!newRb) {
1402 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1403 return NULL;
1404 }
1405 assert(newRb->AllocStorage);
1406 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1407
1408 return newRb;
1409 }
1410
1411
1412 static void
1413 bind_renderbuffer(GLenum target, GLuint renderbuffer)
1414 {
1415 struct gl_renderbuffer *newRb;
1416 GET_CURRENT_CONTEXT(ctx);
1417
1418 if (target != GL_RENDERBUFFER_EXT) {
1419 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1420 return;
1421 }
1422
1423 /* No need to flush here since the render buffer binding has no
1424 * effect on rendering state.
1425 */
1426
1427 if (renderbuffer) {
1428 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1429 if (newRb == &DummyRenderbuffer) {
1430 /* ID was reserved, but no real renderbuffer object made yet */
1431 newRb = NULL;
1432 }
1433 else if (!newRb && ctx->API == API_OPENGL_CORE) {
1434 /* All RB IDs must be Gen'd */
1435 _mesa_error(ctx, GL_INVALID_OPERATION,
1436 "glBindRenderbuffer(non-gen name)");
1437 return;
1438 }
1439
1440 if (!newRb) {
1441 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1442 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1443 "glBindRenderbufferEXT");
1444 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1445 }
1446 }
1447 else {
1448 newRb = NULL;
1449 }
1450
1451 assert(newRb != &DummyRenderbuffer);
1452
1453 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1454 }
1455
1456 void GLAPIENTRY
1457 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1458 {
1459 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1460 * entry point, but they allow the use of user-generated names.
1461 */
1462 bind_renderbuffer(target, renderbuffer);
1463 }
1464
1465 void GLAPIENTRY
1466 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1467 {
1468 bind_renderbuffer(target, renderbuffer);
1469 }
1470
1471 /**
1472 * ARB_framebuffer_no_attachment and ARB_sample_locations - Application passes
1473 * requested param's here. NOTE: NumSamples requested need not be _NumSamples
1474 * which is what the hw supports.
1475 */
1476 static void
1477 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1478 GLenum pname, GLint param, const char *func)
1479 {
1480 bool cannot_be_winsys_fbo = false;
1481
1482 switch (pname) {
1483 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1484 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1485 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1486 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1487 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1488 if (!ctx->Extensions.ARB_framebuffer_no_attachments)
1489 goto invalid_pname_enum;
1490 cannot_be_winsys_fbo = true;
1491 break;
1492 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1493 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1494 if (!ctx->Extensions.ARB_sample_locations)
1495 goto invalid_pname_enum;
1496 break;
1497 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1498 if (!ctx->Extensions.MESA_framebuffer_flip_y)
1499 goto invalid_pname_enum;
1500 cannot_be_winsys_fbo = true;
1501 break;
1502 default:
1503 goto invalid_pname_enum;
1504 }
1505
1506 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1507 _mesa_error(ctx, GL_INVALID_OPERATION,
1508 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1509 return;
1510 }
1511
1512 switch (pname) {
1513 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1514 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1515 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1516 else
1517 fb->DefaultGeometry.Width = param;
1518 break;
1519 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1520 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1521 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1522 else
1523 fb->DefaultGeometry.Height = param;
1524 break;
1525 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1526 /*
1527 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1528 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1529 */
1530 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1531 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1532 break;
1533 }
1534 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1535 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1536 else
1537 fb->DefaultGeometry.Layers = param;
1538 break;
1539 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1540 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1541 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1542 else
1543 fb->DefaultGeometry.NumSamples = param;
1544 break;
1545 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1546 fb->DefaultGeometry.FixedSampleLocations = param;
1547 break;
1548 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1549 fb->ProgrammableSampleLocations = !!param;
1550 break;
1551 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1552 fb->SampleLocationPixelGrid = !!param;
1553 break;
1554 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1555 fb->FlipY = param;
1556 break;
1557 }
1558
1559 switch (pname) {
1560 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1561 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1562 if (fb == ctx->DrawBuffer)
1563 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
1564 break;
1565 default:
1566 invalidate_framebuffer(fb);
1567 ctx->NewState |= _NEW_BUFFERS;
1568 break;
1569 }
1570
1571 return;
1572
1573 invalid_pname_enum:
1574 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1575 }
1576
1577 void GLAPIENTRY
1578 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1579 {
1580 GET_CURRENT_CONTEXT(ctx);
1581 struct gl_framebuffer *fb;
1582
1583 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1584 !ctx->Extensions.ARB_sample_locations) {
1585 _mesa_error(ctx, GL_INVALID_OPERATION,
1586 "glFramebufferParameteriv not supported "
1587 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1588 " is available)");
1589 return;
1590 }
1591
1592 fb = get_framebuffer_target(ctx, target);
1593 if (!fb) {
1594 _mesa_error(ctx, GL_INVALID_ENUM,
1595 "glFramebufferParameteri(target=0x%x)", target);
1596 return;
1597 }
1598
1599 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1600 }
1601
1602 static bool
1603 validate_get_framebuffer_parameteriv_pname(struct gl_context *ctx,
1604 struct gl_framebuffer *fb,
1605 GLuint pname, const char *func)
1606 {
1607 bool cannot_be_winsys_fbo = true;
1608
1609 switch (pname) {
1610 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1611 /*
1612 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1613 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1614 */
1615 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1616 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1617 return false;
1618 }
1619 break;
1620 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1621 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1622 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1623 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1624 break;
1625 case GL_DOUBLEBUFFER:
1626 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1627 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1628 case GL_SAMPLES:
1629 case GL_SAMPLE_BUFFERS:
1630 case GL_STEREO:
1631 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1632 *
1633 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1634 * if the default framebuffer is bound to target and pname is not one
1635 * of the accepted values from table 23.73, other than
1636 * SAMPLE_POSITION."
1637 *
1638 * For OpenGL ES, using default framebuffer raises INVALID_OPERATION
1639 * for any pname.
1640 */
1641 cannot_be_winsys_fbo = !_mesa_is_desktop_gl(ctx);
1642 break;
1643 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1644 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1645 if (!ctx->Extensions.ARB_sample_locations)
1646 goto invalid_pname_enum;
1647 cannot_be_winsys_fbo = false;
1648 break;
1649 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1650 if (!ctx->Extensions.MESA_framebuffer_flip_y) {
1651 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1652 return false;
1653 }
1654 break;
1655 default:
1656 goto invalid_pname_enum;
1657 }
1658
1659 if (cannot_be_winsys_fbo && _mesa_is_winsys_fbo(fb)) {
1660 _mesa_error(ctx, GL_INVALID_OPERATION,
1661 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1662 return false;
1663 }
1664
1665 return true;
1666
1667 invalid_pname_enum:
1668 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1669 return false;
1670 }
1671
1672 static void
1673 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1674 GLenum pname, GLint *params, const char *func)
1675 {
1676 if (!validate_get_framebuffer_parameteriv_pname(ctx, fb, pname, func))
1677 return;
1678
1679 switch (pname) {
1680 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1681 *params = fb->DefaultGeometry.Width;
1682 break;
1683 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1684 *params = fb->DefaultGeometry.Height;
1685 break;
1686 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1687 *params = fb->DefaultGeometry.Layers;
1688 break;
1689 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1690 *params = fb->DefaultGeometry.NumSamples;
1691 break;
1692 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1693 *params = fb->DefaultGeometry.FixedSampleLocations;
1694 break;
1695 case GL_DOUBLEBUFFER:
1696 *params = fb->Visual.doubleBufferMode;
1697 break;
1698 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1699 *params = _mesa_get_color_read_format(ctx, fb, func);
1700 break;
1701 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1702 *params = _mesa_get_color_read_type(ctx, fb, func);
1703 break;
1704 case GL_SAMPLES:
1705 *params = _mesa_geometric_samples(fb);
1706 break;
1707 case GL_SAMPLE_BUFFERS:
1708 *params = _mesa_geometric_samples(fb) > 0;
1709 break;
1710 case GL_STEREO:
1711 *params = fb->Visual.stereoMode;
1712 break;
1713 case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
1714 *params = fb->ProgrammableSampleLocations;
1715 break;
1716 case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
1717 *params = fb->SampleLocationPixelGrid;
1718 break;
1719 case GL_FRAMEBUFFER_FLIP_Y_MESA:
1720 *params = fb->FlipY;
1721 break;
1722 }
1723 }
1724
1725 void GLAPIENTRY
1726 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1727 {
1728 GET_CURRENT_CONTEXT(ctx);
1729 struct gl_framebuffer *fb;
1730
1731 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
1732 !ctx->Extensions.ARB_sample_locations) {
1733 _mesa_error(ctx, GL_INVALID_OPERATION,
1734 "glGetFramebufferParameteriv not supported "
1735 "(neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
1736 " is available)");
1737 return;
1738 }
1739
1740 fb = get_framebuffer_target(ctx, target);
1741 if (!fb) {
1742 _mesa_error(ctx, GL_INVALID_ENUM,
1743 "glGetFramebufferParameteriv(target=0x%x)", target);
1744 return;
1745 }
1746
1747 get_framebuffer_parameteriv(ctx, fb, pname, params,
1748 "glGetFramebufferParameteriv");
1749 }
1750
1751
1752 /**
1753 * Remove the specified renderbuffer or texture from any attachment point in
1754 * the framebuffer.
1755 *
1756 * \returns
1757 * \c true if the renderbuffer was detached from an attachment point. \c
1758 * false otherwise.
1759 */
1760 bool
1761 _mesa_detach_renderbuffer(struct gl_context *ctx,
1762 struct gl_framebuffer *fb,
1763 const void *att)
1764 {
1765 unsigned i;
1766 bool progress = false;
1767
1768 for (i = 0; i < BUFFER_COUNT; i++) {
1769 if (fb->Attachment[i].Texture == att
1770 || fb->Attachment[i].Renderbuffer == att) {
1771 remove_attachment(ctx, &fb->Attachment[i]);
1772 progress = true;
1773 }
1774 }
1775
1776 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1777 * Completeness," of the OpenGL 3.1 spec says:
1778 *
1779 * "Performing any of the following actions may change whether the
1780 * framebuffer is considered complete or incomplete:
1781 *
1782 * ...
1783 *
1784 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1785 * containing an image that is attached to a framebuffer object
1786 * that is bound to the framebuffer."
1787 */
1788 if (progress)
1789 invalidate_framebuffer(fb);
1790
1791 return progress;
1792 }
1793
1794
1795 void GLAPIENTRY
1796 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1797 {
1798 GLint i;
1799 GET_CURRENT_CONTEXT(ctx);
1800
1801 if (n < 0) {
1802 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1803 return;
1804 }
1805
1806 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1807
1808 for (i = 0; i < n; i++) {
1809 if (renderbuffers[i] > 0) {
1810 struct gl_renderbuffer *rb;
1811 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1812 if (rb) {
1813 /* check if deleting currently bound renderbuffer object */
1814 if (rb == ctx->CurrentRenderbuffer) {
1815 /* bind default */
1816 assert(rb->RefCount >= 2);
1817 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1818 }
1819
1820 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1821 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1822 * of the OpenGL 3.1 spec says:
1823 *
1824 * "If a renderbuffer object is deleted while its image is
1825 * attached to one or more attachment points in the currently
1826 * bound framebuffer, then it is as if FramebufferRenderbuffer
1827 * had been called, with a renderbuffer of 0, for each
1828 * attachment point to which this image was attached in the
1829 * currently bound framebuffer. In other words, this
1830 * renderbuffer image is first detached from all attachment
1831 * points in the currently bound framebuffer. Note that the
1832 * renderbuffer image is specifically not detached from any
1833 * non-bound framebuffers. Detaching the image from any
1834 * non-bound framebuffers is the responsibility of the
1835 * application.
1836 */
1837 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1838 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1839 }
1840 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1841 && ctx->ReadBuffer != ctx->DrawBuffer) {
1842 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1843 }
1844
1845 /* Remove from hash table immediately, to free the ID.
1846 * But the object will not be freed until it's no longer
1847 * referenced anywhere else.
1848 */
1849 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1850
1851 if (rb != &DummyRenderbuffer) {
1852 /* no longer referenced by hash table */
1853 _mesa_reference_renderbuffer(&rb, NULL);
1854 }
1855 }
1856 }
1857 }
1858 }
1859
1860 static void
1861 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1862 bool dsa)
1863 {
1864 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1865 GLuint first;
1866 GLint i;
1867
1868 if (!renderbuffers)
1869 return;
1870
1871 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1872
1873 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1874
1875 for (i = 0; i < n; i++) {
1876 GLuint name = first + i;
1877 renderbuffers[i] = name;
1878
1879 if (dsa) {
1880 allocate_renderbuffer_locked(ctx, name, func);
1881 } else {
1882 /* insert a dummy renderbuffer into the hash table */
1883 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1884 &DummyRenderbuffer);
1885 }
1886 }
1887
1888 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1889 }
1890
1891
1892 static void
1893 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1894 GLuint *renderbuffers, bool dsa)
1895 {
1896 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1897
1898 if (n < 0) {
1899 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1900 return;
1901 }
1902
1903 create_render_buffers(ctx, n, renderbuffers, dsa);
1904 }
1905
1906
1907 void GLAPIENTRY
1908 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1909 {
1910 GET_CURRENT_CONTEXT(ctx);
1911 create_render_buffers(ctx, n, renderbuffers, false);
1912 }
1913
1914
1915 void GLAPIENTRY
1916 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1917 {
1918 GET_CURRENT_CONTEXT(ctx);
1919 create_render_buffers_err(ctx, n, renderbuffers, false);
1920 }
1921
1922
1923 void GLAPIENTRY
1924 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1925 {
1926 GET_CURRENT_CONTEXT(ctx);
1927 create_render_buffers(ctx, n, renderbuffers, true);
1928 }
1929
1930
1931 void GLAPIENTRY
1932 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1933 {
1934 GET_CURRENT_CONTEXT(ctx);
1935 create_render_buffers_err(ctx, n, renderbuffers, true);
1936 }
1937
1938
1939 /**
1940 * Given an internal format token for a render buffer, return the
1941 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1942 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1943 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1944 *
1945 * This is similar to _mesa_base_tex_format() but the set of valid
1946 * internal formats is different.
1947 *
1948 * Note that even if a format is determined to be legal here, validation
1949 * of the FBO may fail if the format is not supported by the driver/GPU.
1950 *
1951 * \param internalFormat as passed to glRenderbufferStorage()
1952 * \return the base internal format, or 0 if internalFormat is illegal
1953 */
1954 GLenum
1955 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat)
1956 {
1957 /*
1958 * Notes: some formats such as alpha, luminance, etc. were added
1959 * with GL_ARB_framebuffer_object.
1960 */
1961 switch (internalFormat) {
1962 case GL_ALPHA:
1963 case GL_ALPHA4:
1964 case GL_ALPHA8:
1965 case GL_ALPHA12:
1966 case GL_ALPHA16:
1967 return (ctx->API == API_OPENGL_COMPAT &&
1968 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1969 case GL_LUMINANCE:
1970 case GL_LUMINANCE4:
1971 case GL_LUMINANCE8:
1972 case GL_LUMINANCE12:
1973 case GL_LUMINANCE16:
1974 return (ctx->API == API_OPENGL_COMPAT &&
1975 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1976 case GL_LUMINANCE_ALPHA:
1977 case GL_LUMINANCE4_ALPHA4:
1978 case GL_LUMINANCE6_ALPHA2:
1979 case GL_LUMINANCE8_ALPHA8:
1980 case GL_LUMINANCE12_ALPHA4:
1981 case GL_LUMINANCE12_ALPHA12:
1982 case GL_LUMINANCE16_ALPHA16:
1983 return (ctx->API == API_OPENGL_COMPAT &&
1984 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1985 case GL_INTENSITY:
1986 case GL_INTENSITY4:
1987 case GL_INTENSITY8:
1988 case GL_INTENSITY12:
1989 case GL_INTENSITY16:
1990 return (ctx->API == API_OPENGL_COMPAT &&
1991 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1992 case GL_RGB8:
1993 return GL_RGB;
1994 case GL_RGB:
1995 case GL_R3_G3_B2:
1996 case GL_RGB4:
1997 case GL_RGB5:
1998 case GL_RGB10:
1999 case GL_RGB12:
2000 case GL_RGB16:
2001 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
2002 case GL_SRGB8_EXT:
2003 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
2004 case GL_RGBA4:
2005 case GL_RGB5_A1:
2006 case GL_RGBA8:
2007 return GL_RGBA;
2008 case GL_RGBA:
2009 case GL_RGBA2:
2010 case GL_RGBA12:
2011 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
2012 case GL_RGBA16:
2013 return _mesa_is_desktop_gl(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2014 ? GL_RGBA : 0;
2015 case GL_RGB10_A2:
2016 case GL_SRGB8_ALPHA8_EXT:
2017 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2018 case GL_STENCIL_INDEX:
2019 case GL_STENCIL_INDEX1_EXT:
2020 case GL_STENCIL_INDEX4_EXT:
2021 case GL_STENCIL_INDEX16_EXT:
2022 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
2023 * OpenGL ES, but Mesa does not currently support them.
2024 */
2025 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
2026 case GL_STENCIL_INDEX8_EXT:
2027 return GL_STENCIL_INDEX;
2028 case GL_DEPTH_COMPONENT:
2029 case GL_DEPTH_COMPONENT32:
2030 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
2031 case GL_DEPTH_COMPONENT16:
2032 case GL_DEPTH_COMPONENT24:
2033 return GL_DEPTH_COMPONENT;
2034 case GL_DEPTH_STENCIL:
2035 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
2036 case GL_DEPTH24_STENCIL8:
2037 return GL_DEPTH_STENCIL;
2038 case GL_DEPTH_COMPONENT32F:
2039 return ctx->Version >= 30
2040 || (ctx->API == API_OPENGL_COMPAT &&
2041 ctx->Extensions.ARB_depth_buffer_float)
2042 ? GL_DEPTH_COMPONENT : 0;
2043 case GL_DEPTH32F_STENCIL8:
2044 return ctx->Version >= 30
2045 || (ctx->API == API_OPENGL_COMPAT &&
2046 ctx->Extensions.ARB_depth_buffer_float)
2047 ? GL_DEPTH_STENCIL : 0;
2048 case GL_RED:
2049 return _mesa_has_ARB_texture_rg(ctx) ? GL_RED : 0;
2050 case GL_R16:
2051 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2052 ? GL_RED : 0;
2053 case GL_R8:
2054 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
2055 ? GL_RED : 0;
2056 case GL_RG:
2057 return _mesa_has_ARB_texture_rg(ctx) ? GL_RG : 0;
2058 case GL_RG16:
2059 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_norm16(ctx)
2060 ? GL_RG : 0;
2061 case GL_RG8:
2062 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
2063 ? GL_RG : 0;
2064 /* signed normalized texture formats */
2065 case GL_R8_SNORM:
2066 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2067 ? GL_RED : 0;
2068 case GL_RED_SNORM:
2069 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RED : 0;
2070 case GL_R16_SNORM:
2071 return _mesa_has_EXT_texture_snorm(ctx) ||
2072 (_mesa_has_EXT_render_snorm(ctx) &&
2073 _mesa_has_EXT_texture_norm16(ctx))
2074 ? GL_RED : 0;
2075 case GL_RG8_SNORM:
2076 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2077 ? GL_RG : 0;
2078 case GL_RG_SNORM:
2079 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RG : 0;
2080 case GL_RG16_SNORM:
2081 return _mesa_has_EXT_texture_snorm(ctx) ||
2082 (_mesa_has_EXT_render_snorm(ctx) &&
2083 _mesa_has_EXT_texture_norm16(ctx))
2084 ? GL_RG : 0;
2085 case GL_RGB_SNORM:
2086 case GL_RGB8_SNORM:
2087 case GL_RGB16_SNORM:
2088 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2089 ? GL_RGB : 0;
2090 case GL_RGBA8_SNORM:
2091 return _mesa_has_EXT_texture_snorm(ctx) || _mesa_has_EXT_render_snorm(ctx)
2092 ? GL_RGBA : 0;
2093 case GL_RGBA_SNORM:
2094 return _mesa_has_EXT_texture_snorm(ctx) ? GL_RGBA : 0;
2095 case GL_RGBA16_SNORM:
2096 return _mesa_has_EXT_texture_snorm(ctx) ||
2097 (_mesa_has_EXT_render_snorm(ctx) &&
2098 _mesa_has_EXT_texture_norm16(ctx))
2099 ? GL_RGBA : 0;
2100 case GL_ALPHA_SNORM:
2101 case GL_ALPHA8_SNORM:
2102 case GL_ALPHA16_SNORM:
2103 return ctx->API == API_OPENGL_COMPAT &&
2104 ctx->Extensions.EXT_texture_snorm &&
2105 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2106 case GL_LUMINANCE_SNORM:
2107 case GL_LUMINANCE8_SNORM:
2108 case GL_LUMINANCE16_SNORM:
2109 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2110 ? GL_LUMINANCE : 0;
2111 case GL_LUMINANCE_ALPHA_SNORM:
2112 case GL_LUMINANCE8_ALPHA8_SNORM:
2113 case GL_LUMINANCE16_ALPHA16_SNORM:
2114 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2115 ? GL_LUMINANCE_ALPHA : 0;
2116 case GL_INTENSITY_SNORM:
2117 case GL_INTENSITY8_SNORM:
2118 case GL_INTENSITY16_SNORM:
2119 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
2120 ? GL_INTENSITY : 0;
2121
2122 case GL_R16F:
2123 case GL_R32F:
2124 return ((_mesa_is_desktop_gl(ctx) &&
2125 ctx->Extensions.ARB_texture_rg &&
2126 ctx->Extensions.ARB_texture_float) ||
2127 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2128 ? GL_RED : 0;
2129 case GL_RG16F:
2130 case GL_RG32F:
2131 return ((_mesa_is_desktop_gl(ctx) &&
2132 ctx->Extensions.ARB_texture_rg &&
2133 ctx->Extensions.ARB_texture_float) ||
2134 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2135 ? GL_RG : 0;
2136 case GL_RGB16F:
2137 case GL_RGB32F:
2138 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
2139 ? GL_RGB : 0;
2140 case GL_RGBA16F:
2141 case GL_RGBA32F:
2142 return ((_mesa_is_desktop_gl(ctx) &&
2143 ctx->Extensions.ARB_texture_float) ||
2144 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2145 ? GL_RGBA : 0;
2146 case GL_RGB9_E5:
2147 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_shared_exponent)
2148 ? GL_RGB: 0;
2149 case GL_ALPHA16F_ARB:
2150 case GL_ALPHA32F_ARB:
2151 return ctx->API == API_OPENGL_COMPAT &&
2152 ctx->Extensions.ARB_texture_float &&
2153 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2154 case GL_LUMINANCE16F_ARB:
2155 case GL_LUMINANCE32F_ARB:
2156 return ctx->API == API_OPENGL_COMPAT &&
2157 ctx->Extensions.ARB_texture_float &&
2158 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2159 case GL_LUMINANCE_ALPHA16F_ARB:
2160 case GL_LUMINANCE_ALPHA32F_ARB:
2161 return ctx->API == API_OPENGL_COMPAT &&
2162 ctx->Extensions.ARB_texture_float &&
2163 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2164 case GL_INTENSITY16F_ARB:
2165 case GL_INTENSITY32F_ARB:
2166 return ctx->API == API_OPENGL_COMPAT &&
2167 ctx->Extensions.ARB_texture_float &&
2168 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2169 case GL_R11F_G11F_B10F:
2170 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
2171 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2172 ? GL_RGB : 0;
2173
2174 case GL_RGBA8UI_EXT:
2175 case GL_RGBA16UI_EXT:
2176 case GL_RGBA32UI_EXT:
2177 case GL_RGBA8I_EXT:
2178 case GL_RGBA16I_EXT:
2179 case GL_RGBA32I_EXT:
2180 return ctx->Version >= 30
2181 || (_mesa_is_desktop_gl(ctx) &&
2182 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
2183
2184 case GL_RGB8UI_EXT:
2185 case GL_RGB16UI_EXT:
2186 case GL_RGB32UI_EXT:
2187 case GL_RGB8I_EXT:
2188 case GL_RGB16I_EXT:
2189 case GL_RGB32I_EXT:
2190 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
2191 ? GL_RGB : 0;
2192 case GL_R8UI:
2193 case GL_R8I:
2194 case GL_R16UI:
2195 case GL_R16I:
2196 case GL_R32UI:
2197 case GL_R32I:
2198 return ctx->Version >= 30
2199 || (_mesa_is_desktop_gl(ctx) &&
2200 ctx->Extensions.ARB_texture_rg &&
2201 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2202
2203 case GL_RG8UI:
2204 case GL_RG8I:
2205 case GL_RG16UI:
2206 case GL_RG16I:
2207 case GL_RG32UI:
2208 case GL_RG32I:
2209 return ctx->Version >= 30
2210 || (_mesa_is_desktop_gl(ctx) &&
2211 ctx->Extensions.ARB_texture_rg &&
2212 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2213
2214 case GL_INTENSITY8I_EXT:
2215 case GL_INTENSITY8UI_EXT:
2216 case GL_INTENSITY16I_EXT:
2217 case GL_INTENSITY16UI_EXT:
2218 case GL_INTENSITY32I_EXT:
2219 case GL_INTENSITY32UI_EXT:
2220 return ctx->API == API_OPENGL_COMPAT &&
2221 ctx->Extensions.EXT_texture_integer &&
2222 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2223
2224 case GL_LUMINANCE8I_EXT:
2225 case GL_LUMINANCE8UI_EXT:
2226 case GL_LUMINANCE16I_EXT:
2227 case GL_LUMINANCE16UI_EXT:
2228 case GL_LUMINANCE32I_EXT:
2229 case GL_LUMINANCE32UI_EXT:
2230 return ctx->API == API_OPENGL_COMPAT &&
2231 ctx->Extensions.EXT_texture_integer &&
2232 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2233
2234 case GL_LUMINANCE_ALPHA8I_EXT:
2235 case GL_LUMINANCE_ALPHA8UI_EXT:
2236 case GL_LUMINANCE_ALPHA16I_EXT:
2237 case GL_LUMINANCE_ALPHA16UI_EXT:
2238 case GL_LUMINANCE_ALPHA32I_EXT:
2239 case GL_LUMINANCE_ALPHA32UI_EXT:
2240 return ctx->API == API_OPENGL_COMPAT &&
2241 ctx->Extensions.EXT_texture_integer &&
2242 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2243
2244 case GL_ALPHA8I_EXT:
2245 case GL_ALPHA8UI_EXT:
2246 case GL_ALPHA16I_EXT:
2247 case GL_ALPHA16UI_EXT:
2248 case GL_ALPHA32I_EXT:
2249 case GL_ALPHA32UI_EXT:
2250 return ctx->API == API_OPENGL_COMPAT &&
2251 ctx->Extensions.EXT_texture_integer &&
2252 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2253
2254 case GL_RGB10_A2UI:
2255 return (_mesa_is_desktop_gl(ctx) &&
2256 ctx->Extensions.ARB_texture_rgb10_a2ui)
2257 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2258
2259 case GL_RGB565:
2260 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2261 ? GL_RGB : 0;
2262 default:
2263 return 0;
2264 }
2265 }
2266
2267
2268 /**
2269 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2270 */
2271 static void
2272 invalidate_rb(GLuint key, void *data, void *userData)
2273 {
2274 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2275 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2276
2277 /* If this is a user-created FBO */
2278 if (_mesa_is_user_fbo(fb)) {
2279 GLuint i;
2280 for (i = 0; i < BUFFER_COUNT; i++) {
2281 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2282 if (att->Type == GL_RENDERBUFFER &&
2283 att->Renderbuffer == rb) {
2284 /* Mark fb status as indeterminate to force re-validation */
2285 fb->_Status = 0;
2286 return;
2287 }
2288 }
2289 }
2290 }
2291
2292
2293 /** sentinal value, see below */
2294 #define NO_SAMPLES 1000
2295
2296 void
2297 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2298 GLenum internalFormat, GLsizei width,
2299 GLsizei height, GLsizei samples,
2300 GLsizei storageSamples)
2301 {
2302 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2303
2304 assert(baseFormat != 0);
2305 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2306 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2307 assert(samples != NO_SAMPLES);
2308 if (samples != 0) {
2309 assert(samples > 0);
2310 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2311 internalFormat, samples,
2312 storageSamples) == GL_NO_ERROR);
2313 }
2314
2315 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2316
2317 if (rb->InternalFormat == internalFormat &&
2318 rb->Width == (GLuint) width &&
2319 rb->Height == (GLuint) height &&
2320 rb->NumSamples == samples &&
2321 rb->NumStorageSamples == storageSamples) {
2322 /* no change in allocation needed */
2323 return;
2324 }
2325
2326 /* These MUST get set by the AllocStorage func */
2327 rb->Format = MESA_FORMAT_NONE;
2328 rb->NumSamples = samples;
2329 rb->NumStorageSamples = storageSamples;
2330
2331 /* Now allocate the storage */
2332 assert(rb->AllocStorage);
2333 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2334 /* No error - check/set fields now */
2335 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2336 assert(rb->Width == (GLuint) width);
2337 assert(rb->Height == (GLuint) height);
2338 rb->InternalFormat = internalFormat;
2339 rb->_BaseFormat = baseFormat;
2340 assert(rb->_BaseFormat != 0);
2341 }
2342 else {
2343 /* Probably ran out of memory - clear the fields */
2344 rb->Width = 0;
2345 rb->Height = 0;
2346 rb->Format = MESA_FORMAT_NONE;
2347 rb->InternalFormat = GL_NONE;
2348 rb->_BaseFormat = GL_NONE;
2349 rb->NumSamples = 0;
2350 rb->NumStorageSamples = 0;
2351 }
2352
2353 /* Invalidate the framebuffers the renderbuffer is attached in. */
2354 if (rb->AttachedAnytime) {
2355 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2356 }
2357 }
2358
2359 /**
2360 * Helper function used by renderbuffer_storage_direct() and
2361 * renderbuffer_storage_target().
2362 * samples will be NO_SAMPLES if called by a non-multisample function.
2363 */
2364 static void
2365 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2366 GLenum internalFormat, GLsizei width,
2367 GLsizei height, GLsizei samples, GLsizei storageSamples,
2368 const char *func)
2369 {
2370 GLenum baseFormat;
2371 GLenum sample_count_error;
2372
2373 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2374 if (baseFormat == 0) {
2375 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2376 func, _mesa_enum_to_string(internalFormat));
2377 return;
2378 }
2379
2380 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2381 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2382 width);
2383 return;
2384 }
2385
2386 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2387 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2388 height);
2389 return;
2390 }
2391
2392 if (samples == NO_SAMPLES) {
2393 /* NumSamples == 0 indicates non-multisampling */
2394 samples = 0;
2395 storageSamples = 0;
2396 }
2397 else {
2398 /* check the sample count;
2399 * note: driver may choose to use more samples than what's requested
2400 */
2401 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2402 internalFormat, samples, storageSamples);
2403
2404 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2405 *
2406 * "If a negative number is provided where an argument of type sizei or
2407 * sizeiptr is specified, the error INVALID VALUE is generated."
2408 */
2409 if (samples < 0 || storageSamples < 0) {
2410 sample_count_error = GL_INVALID_VALUE;
2411 }
2412
2413 if (sample_count_error != GL_NO_ERROR) {
2414 _mesa_error(ctx, sample_count_error,
2415 "%s(samples=%d, storageSamples=%d)", func, samples,
2416 storageSamples);
2417 return;
2418 }
2419 }
2420
2421 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2422 storageSamples);
2423 }
2424
2425 /**
2426 * Helper function used by _mesa_NamedRenderbufferStorage*().
2427 * samples will be NO_SAMPLES if called by a non-multisample function.
2428 */
2429 static void
2430 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2431 GLsizei width, GLsizei height, GLsizei samples,
2432 GLsizei storageSamples, const char *func)
2433 {
2434 GET_CURRENT_CONTEXT(ctx);
2435
2436 if (MESA_VERBOSE & VERBOSE_API) {
2437 if (samples == NO_SAMPLES)
2438 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2439 func, renderbuffer,
2440 _mesa_enum_to_string(internalFormat),
2441 width, height);
2442 else
2443 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2444 func, renderbuffer,
2445 _mesa_enum_to_string(internalFormat),
2446 width, height, samples);
2447 }
2448
2449 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2450 if (!rb || rb == &DummyRenderbuffer) {
2451 /* ID was reserved, but no real renderbuffer object made yet */
2452 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2453 func, renderbuffer);
2454 return;
2455 }
2456
2457 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2458 storageSamples, func);
2459 }
2460
2461 /**
2462 * Helper function used by _mesa_RenderbufferStorage() and
2463 * _mesa_RenderbufferStorageMultisample().
2464 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2465 */
2466 static void
2467 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2468 GLsizei width, GLsizei height, GLsizei samples,
2469 GLsizei storageSamples, const char *func)
2470 {
2471 GET_CURRENT_CONTEXT(ctx);
2472
2473 if (MESA_VERBOSE & VERBOSE_API) {
2474 if (samples == NO_SAMPLES)
2475 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2476 func,
2477 _mesa_enum_to_string(target),
2478 _mesa_enum_to_string(internalFormat),
2479 width, height);
2480 else
2481 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2482 func,
2483 _mesa_enum_to_string(target),
2484 _mesa_enum_to_string(internalFormat),
2485 width, height, samples);
2486 }
2487
2488 if (target != GL_RENDERBUFFER_EXT) {
2489 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2490 return;
2491 }
2492
2493 if (!ctx->CurrentRenderbuffer) {
2494 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2495 func);
2496 return;
2497 }
2498
2499 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2500 height, samples, storageSamples, func);
2501 }
2502
2503
2504 void GLAPIENTRY
2505 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2506 {
2507 struct gl_renderbuffer *rb;
2508 GET_CURRENT_CONTEXT(ctx);
2509
2510 if (!ctx->Extensions.OES_EGL_image) {
2511 _mesa_error(ctx, GL_INVALID_OPERATION,
2512 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2513 return;
2514 }
2515
2516 if (target != GL_RENDERBUFFER) {
2517 _mesa_error(ctx, GL_INVALID_ENUM,
2518 "EGLImageTargetRenderbufferStorageOES");
2519 return;
2520 }
2521
2522 rb = ctx->CurrentRenderbuffer;
2523 if (!rb) {
2524 _mesa_error(ctx, GL_INVALID_OPERATION,
2525 "EGLImageTargetRenderbufferStorageOES");
2526 return;
2527 }
2528
2529 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2530
2531 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2532 }
2533
2534
2535 /**
2536 * Helper function for _mesa_GetRenderbufferParameteriv() and
2537 * _mesa_GetFramebufferAttachmentParameteriv()
2538 * We have to be careful to respect the base format. For example, if a
2539 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2540 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2541 * we need to return zero.
2542 */
2543 static GLint
2544 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2545 {
2546 if (_mesa_base_format_has_channel(baseFormat, pname))
2547 return _mesa_get_format_bits(format, pname);
2548 else
2549 return 0;
2550 }
2551
2552
2553
2554 void GLAPIENTRY
2555 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2556 GLsizei width, GLsizei height)
2557 {
2558 /* GL_ARB_fbo says calling this function is equivalent to calling
2559 * glRenderbufferStorageMultisample() with samples=0. We pass in
2560 * a token value here just for error reporting purposes.
2561 */
2562 renderbuffer_storage_target(target, internalFormat, width, height,
2563 NO_SAMPLES, 0, "glRenderbufferStorage");
2564 }
2565
2566
2567 void GLAPIENTRY
2568 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2569 GLenum internalFormat,
2570 GLsizei width, GLsizei height)
2571 {
2572 renderbuffer_storage_target(target, internalFormat, width, height,
2573 samples, samples,
2574 "glRenderbufferStorageMultisample");
2575 }
2576
2577
2578 void GLAPIENTRY
2579 _mesa_RenderbufferStorageMultisampleAdvancedAMD(
2580 GLenum target, GLsizei samples, GLsizei storageSamples,
2581 GLenum internalFormat, GLsizei width, GLsizei height)
2582 {
2583 renderbuffer_storage_target(target, internalFormat, width, height,
2584 samples, storageSamples,
2585 "glRenderbufferStorageMultisampleAdvancedAMD");
2586 }
2587
2588
2589 /**
2590 * OpenGL ES version of glRenderBufferStorage.
2591 */
2592 void GLAPIENTRY
2593 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2594 GLsizei width, GLsizei height)
2595 {
2596 switch (internalFormat) {
2597 case GL_RGB565:
2598 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2599 /* choose a closest format */
2600 internalFormat = GL_RGB5;
2601 break;
2602 default:
2603 break;
2604 }
2605
2606 renderbuffer_storage_target(target, internalFormat, width, height, 0, 0,
2607 "glRenderbufferStorageEXT");
2608 }
2609
2610 void GLAPIENTRY
2611 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2612 GLsizei width, GLsizei height)
2613 {
2614 /* GL_ARB_fbo says calling this function is equivalent to calling
2615 * glRenderbufferStorageMultisample() with samples=0. We pass in
2616 * a token value here just for error reporting purposes.
2617 */
2618 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2619 NO_SAMPLES, 0, "glNamedRenderbufferStorage");
2620 }
2621
2622 void GLAPIENTRY
2623 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2624 GLenum internalformat,
2625 GLsizei width, GLsizei height)
2626 {
2627 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2628 samples, samples,
2629 "glNamedRenderbufferStorageMultisample");
2630 }
2631
2632
2633 void GLAPIENTRY
2634 _mesa_NamedRenderbufferStorageMultisampleAdvancedAMD(
2635 GLuint renderbuffer, GLsizei samples, GLsizei storageSamples,
2636 GLenum internalformat, GLsizei width, GLsizei height)
2637 {
2638 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2639 samples, storageSamples,
2640 "glNamedRenderbufferStorageMultisampleAdvancedAMD");
2641 }
2642
2643
2644 static void
2645 get_render_buffer_parameteriv(struct gl_context *ctx,
2646 struct gl_renderbuffer *rb, GLenum pname,
2647 GLint *params, const char *func)
2648 {
2649 /* No need to flush here since we're just quering state which is
2650 * not effected by rendering.
2651 */
2652
2653 switch (pname) {
2654 case GL_RENDERBUFFER_WIDTH_EXT:
2655 *params = rb->Width;
2656 return;
2657 case GL_RENDERBUFFER_HEIGHT_EXT:
2658 *params = rb->Height;
2659 return;
2660 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2661 *params = rb->InternalFormat;
2662 return;
2663 case GL_RENDERBUFFER_RED_SIZE_EXT:
2664 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2665 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2666 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2667 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2668 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2669 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2670 return;
2671 case GL_RENDERBUFFER_SAMPLES:
2672 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2673 || _mesa_is_gles3(ctx)) {
2674 *params = rb->NumSamples;
2675 return;
2676 }
2677 break;
2678 case GL_RENDERBUFFER_STORAGE_SAMPLES_AMD:
2679 if (ctx->Extensions.AMD_framebuffer_multisample_advanced) {
2680 *params = rb->NumStorageSamples;
2681 return;
2682 }
2683 break;
2684 }
2685
2686 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2687 _mesa_enum_to_string(pname));
2688 }
2689
2690
2691 void GLAPIENTRY
2692 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2693 {
2694 GET_CURRENT_CONTEXT(ctx);
2695
2696 if (target != GL_RENDERBUFFER_EXT) {
2697 _mesa_error(ctx, GL_INVALID_ENUM,
2698 "glGetRenderbufferParameterivEXT(target)");
2699 return;
2700 }
2701
2702 if (!ctx->CurrentRenderbuffer) {
2703 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2704 "(no renderbuffer bound)");
2705 return;
2706 }
2707
2708 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2709 params, "glGetRenderbufferParameteriv");
2710 }
2711
2712
2713 void GLAPIENTRY
2714 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2715 GLint *params)
2716 {
2717 GET_CURRENT_CONTEXT(ctx);
2718
2719 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2720 if (!rb || rb == &DummyRenderbuffer) {
2721 /* ID was reserved, but no real renderbuffer object made yet */
2722 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2723 "(invalid renderbuffer %i)", renderbuffer);
2724 return;
2725 }
2726
2727 get_render_buffer_parameteriv(ctx, rb, pname, params,
2728 "glGetNamedRenderbufferParameteriv");
2729 }
2730
2731
2732 GLboolean GLAPIENTRY
2733 _mesa_IsFramebuffer(GLuint framebuffer)
2734 {
2735 GET_CURRENT_CONTEXT(ctx);
2736 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2737 if (framebuffer) {
2738 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2739 if (rb != NULL && rb != &DummyFramebuffer)
2740 return GL_TRUE;
2741 }
2742 return GL_FALSE;
2743 }
2744
2745
2746 /**
2747 * Check if any of the attachments of the given framebuffer are textures
2748 * (render to texture). Call ctx->Driver.RenderTexture() for such
2749 * attachments.
2750 */
2751 static void
2752 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2753 {
2754 GLuint i;
2755 assert(ctx->Driver.RenderTexture);
2756
2757 if (_mesa_is_winsys_fbo(fb))
2758 return; /* can't render to texture with winsys framebuffers */
2759
2760 for (i = 0; i < BUFFER_COUNT; i++) {
2761 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2762 if (att->Texture && att->Renderbuffer->TexImage
2763 && driver_RenderTexture_is_safe(att)) {
2764 ctx->Driver.RenderTexture(ctx, fb, att);
2765 }
2766 }
2767 }
2768
2769
2770 /**
2771 * Examine all the framebuffer's attachments to see if any are textures.
2772 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2773 * notify the device driver that the texture image may have changed.
2774 */
2775 static void
2776 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2777 {
2778 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2779 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2780 return;
2781
2782 if (ctx->Driver.FinishRenderTexture) {
2783 GLuint i;
2784 for (i = 0; i < BUFFER_COUNT; i++) {
2785 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2786 struct gl_renderbuffer *rb = att->Renderbuffer;
2787 if (rb && rb->NeedsFinishRenderTexture) {
2788 ctx->Driver.FinishRenderTexture(ctx, rb);
2789 }
2790 }
2791 }
2792 }
2793
2794
2795 static void
2796 bind_framebuffer(GLenum target, GLuint framebuffer)
2797 {
2798 struct gl_framebuffer *newDrawFb, *newReadFb;
2799 GLboolean bindReadBuf, bindDrawBuf;
2800 GET_CURRENT_CONTEXT(ctx);
2801
2802 switch (target) {
2803 case GL_DRAW_FRAMEBUFFER_EXT:
2804 bindDrawBuf = GL_TRUE;
2805 bindReadBuf = GL_FALSE;
2806 break;
2807 case GL_READ_FRAMEBUFFER_EXT:
2808 bindDrawBuf = GL_FALSE;
2809 bindReadBuf = GL_TRUE;
2810 break;
2811 case GL_FRAMEBUFFER_EXT:
2812 bindDrawBuf = GL_TRUE;
2813 bindReadBuf = GL_TRUE;
2814 break;
2815 default:
2816 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2817 return;
2818 }
2819
2820 if (framebuffer) {
2821 /* Binding a user-created framebuffer object */
2822 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2823 if (newDrawFb == &DummyFramebuffer) {
2824 /* ID was reserved, but no real framebuffer object made yet */
2825 newDrawFb = NULL;
2826 }
2827 else if (!newDrawFb && ctx->API == API_OPENGL_CORE) {
2828 /* All FBO IDs must be Gen'd */
2829 _mesa_error(ctx, GL_INVALID_OPERATION,
2830 "glBindFramebuffer(non-gen name)");
2831 return;
2832 }
2833
2834 if (!newDrawFb) {
2835 /* create new framebuffer object */
2836 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2837 if (!newDrawFb) {
2838 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2839 return;
2840 }
2841 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2842 }
2843 newReadFb = newDrawFb;
2844 }
2845 else {
2846 /* Binding the window system framebuffer (which was originally set
2847 * with MakeCurrent).
2848 */
2849 newDrawFb = ctx->WinSysDrawBuffer;
2850 newReadFb = ctx->WinSysReadBuffer;
2851 }
2852
2853 _mesa_bind_framebuffers(ctx,
2854 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2855 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2856 }
2857
2858 void
2859 _mesa_bind_framebuffers(struct gl_context *ctx,
2860 struct gl_framebuffer *newDrawFb,
2861 struct gl_framebuffer *newReadFb)
2862 {
2863 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2864 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2865 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2866 const bool bindReadBuf = oldReadFb != newReadFb;
2867
2868 assert(newDrawFb);
2869 assert(newDrawFb != &DummyFramebuffer);
2870
2871 /*
2872 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2873 *
2874 * We also check if we're beginning and/or ending render-to-texture.
2875 * When a framebuffer with texture attachments is unbound, call
2876 * ctx->Driver.FinishRenderTexture().
2877 * When a framebuffer with texture attachments is bound, call
2878 * ctx->Driver.RenderTexture().
2879 *
2880 * Note that if the ReadBuffer has texture attachments we don't consider
2881 * that a render-to-texture case.
2882 */
2883 if (bindReadBuf) {
2884 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2885
2886 /* check if old readbuffer was render-to-texture */
2887 check_end_texture_render(ctx, oldReadFb);
2888
2889 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2890 }
2891
2892 if (bindDrawBuf) {
2893 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2894 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
2895
2896 /* check if old framebuffer had any texture attachments */
2897 if (oldDrawFb)
2898 check_end_texture_render(ctx, oldDrawFb);
2899
2900 /* check if newly bound framebuffer has any texture attachments */
2901 check_begin_texture_render(ctx, newDrawFb);
2902
2903 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2904 }
2905
2906 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2907 /* The few classic drivers that actually hook this function really only
2908 * want to know if the draw framebuffer changed.
2909 */
2910 ctx->Driver.BindFramebuffer(ctx,
2911 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2912 newDrawFb, newReadFb);
2913 }
2914 }
2915
2916 void GLAPIENTRY
2917 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2918 {
2919 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2920 * point, but they allow the use of user-generated names.
2921 */
2922 bind_framebuffer(target, framebuffer);
2923 }
2924
2925
2926 void GLAPIENTRY
2927 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2928 {
2929 bind_framebuffer(target, framebuffer);
2930 }
2931
2932
2933 void GLAPIENTRY
2934 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2935 {
2936 GLint i;
2937 GET_CURRENT_CONTEXT(ctx);
2938
2939 if (n < 0) {
2940 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2941 return;
2942 }
2943
2944 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2945
2946 for (i = 0; i < n; i++) {
2947 if (framebuffers[i] > 0) {
2948 struct gl_framebuffer *fb;
2949 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2950 if (fb) {
2951 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2952
2953 /* check if deleting currently bound framebuffer object */
2954 if (fb == ctx->DrawBuffer) {
2955 /* bind default */
2956 assert(fb->RefCount >= 2);
2957 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2958 }
2959 if (fb == ctx->ReadBuffer) {
2960 /* bind default */
2961 assert(fb->RefCount >= 2);
2962 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2963 }
2964
2965 /* remove from hash table immediately, to free the ID */
2966 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2967
2968 if (fb != &DummyFramebuffer) {
2969 /* But the object will not be freed until it's no longer
2970 * bound in any context.
2971 */
2972 _mesa_reference_framebuffer(&fb, NULL);
2973 }
2974 }
2975 }
2976 }
2977 }
2978
2979
2980 /**
2981 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2982 * It is not exposed to the rest of Mesa to encourage the use of
2983 * nameless buffers in driver internals.
2984 */
2985 static void
2986 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2987 {
2988 GET_CURRENT_CONTEXT(ctx);
2989 GLuint first;
2990 GLint i;
2991 struct gl_framebuffer *fb;
2992
2993 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2994
2995 if (n < 0) {
2996 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2997 return;
2998 }
2999
3000 if (!framebuffers)
3001 return;
3002
3003 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
3004
3005 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
3006
3007 for (i = 0; i < n; i++) {
3008 GLuint name = first + i;
3009 framebuffers[i] = name;
3010
3011 if (dsa) {
3012 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
3013 if (!fb) {
3014 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
3015 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
3016 return;
3017 }
3018 }
3019 else
3020 fb = &DummyFramebuffer;
3021
3022 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
3023 }
3024
3025 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
3026 }
3027
3028
3029 void GLAPIENTRY
3030 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
3031 {
3032 create_framebuffers(n, framebuffers, false);
3033 }
3034
3035
3036 void GLAPIENTRY
3037 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
3038 {
3039 create_framebuffers(n, framebuffers, true);
3040 }
3041
3042
3043 GLenum
3044 _mesa_check_framebuffer_status(struct gl_context *ctx,
3045 struct gl_framebuffer *buffer)
3046 {
3047 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
3048
3049 if (_mesa_is_winsys_fbo(buffer)) {
3050 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
3051 if (buffer != &IncompleteFramebuffer) {
3052 return GL_FRAMEBUFFER_COMPLETE_EXT;
3053 } else {
3054 return GL_FRAMEBUFFER_UNDEFINED;
3055 }
3056 }
3057
3058 /* No need to flush here */
3059
3060 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
3061 _mesa_test_framebuffer_completeness(ctx, buffer);
3062 }
3063
3064 return buffer->_Status;
3065 }
3066
3067
3068 GLenum GLAPIENTRY
3069 _mesa_CheckFramebufferStatus_no_error(GLenum target)
3070 {
3071 GET_CURRENT_CONTEXT(ctx);
3072
3073 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3074 return _mesa_check_framebuffer_status(ctx, fb);
3075 }
3076
3077
3078 GLenum GLAPIENTRY
3079 _mesa_CheckFramebufferStatus(GLenum target)
3080 {
3081 struct gl_framebuffer *fb;
3082 GET_CURRENT_CONTEXT(ctx);
3083
3084 if (MESA_VERBOSE & VERBOSE_API)
3085 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
3086 _mesa_enum_to_string(target));
3087
3088 fb = get_framebuffer_target(ctx, target);
3089 if (!fb) {
3090 _mesa_error(ctx, GL_INVALID_ENUM,
3091 "glCheckFramebufferStatus(invalid target %s)",
3092 _mesa_enum_to_string(target));
3093 return 0;
3094 }
3095
3096 return _mesa_check_framebuffer_status(ctx, fb);
3097 }
3098
3099
3100 GLenum GLAPIENTRY
3101 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
3102 {
3103 struct gl_framebuffer *fb;
3104 GET_CURRENT_CONTEXT(ctx);
3105
3106 /* Validate the target (for conformance's sake) and grab a reference to the
3107 * default framebuffer in case framebuffer = 0.
3108 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
3109 * (30.10.2014, PDF page 336) says:
3110 * "If framebuffer is zero, then the status of the default read or
3111 * draw framebuffer (as determined by target) is returned."
3112 */
3113 switch (target) {
3114 case GL_DRAW_FRAMEBUFFER:
3115 case GL_FRAMEBUFFER:
3116 fb = ctx->WinSysDrawBuffer;
3117 break;
3118 case GL_READ_FRAMEBUFFER:
3119 fb = ctx->WinSysReadBuffer;
3120 break;
3121 default:
3122 _mesa_error(ctx, GL_INVALID_ENUM,
3123 "glCheckNamedFramebufferStatus(invalid target %s)",
3124 _mesa_enum_to_string(target));
3125 return 0;
3126 }
3127
3128 if (framebuffer) {
3129 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3130 "glCheckNamedFramebufferStatus");
3131 if (!fb)
3132 return 0;
3133 }
3134
3135 return _mesa_check_framebuffer_status(ctx, fb);
3136 }
3137
3138
3139 /**
3140 * Replicate the src attachment point. Used by framebuffer_texture() when
3141 * the same texture is attached at GL_DEPTH_ATTACHMENT and
3142 * GL_STENCIL_ATTACHMENT.
3143 */
3144 static void
3145 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
3146 gl_buffer_index dst,
3147 gl_buffer_index src)
3148 {
3149 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
3150 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
3151
3152 assert(src_att->Texture != NULL);
3153 assert(src_att->Renderbuffer != NULL);
3154
3155 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
3156 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
3157 dst_att->Type = src_att->Type;
3158 dst_att->Complete = src_att->Complete;
3159 dst_att->TextureLevel = src_att->TextureLevel;
3160 dst_att->CubeMapFace = src_att->CubeMapFace;
3161 dst_att->Zoffset = src_att->Zoffset;
3162 dst_att->Layered = src_att->Layered;
3163 }
3164
3165
3166 static struct gl_texture_object *
3167 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
3168 {
3169 if (!texture)
3170 return NULL;
3171
3172 return _mesa_lookup_texture(ctx, texture);
3173 }
3174
3175
3176 /**
3177 * Common code called by gl*FramebufferTexture*() to retrieve the correct
3178 * texture object pointer.
3179 *
3180 * \param texObj where the pointer to the texture object is returned. Note
3181 * that a successful call may return texObj = NULL.
3182 *
3183 * \return true if no errors, false if errors
3184 */
3185 static bool
3186 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
3187 bool layered, const char *caller,
3188 struct gl_texture_object **texObj)
3189 {
3190 *texObj = NULL; /* This will get returned if texture = 0. */
3191
3192 if (!texture)
3193 return true;
3194
3195 *texObj = _mesa_lookup_texture(ctx, texture);
3196 if (*texObj == NULL || (*texObj)->Target == 0) {
3197 /* Can't render to a non-existent texture object.
3198 *
3199 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
3200 * Managing Framebuffer Objects specifies a different error
3201 * depending upon the calling function (PDF pages 325-328).
3202 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3203 * value, while the other commands throw invalid operation (where
3204 * layered = GL_FALSE).
3205 */
3206 const GLenum error = layered ? GL_INVALID_VALUE :
3207 GL_INVALID_OPERATION;
3208 _mesa_error(ctx, error,
3209 "%s(non-existent texture %u)", caller, texture);
3210 return false;
3211 }
3212
3213 return true;
3214 }
3215
3216
3217 /**
3218 * Common code called by gl*FramebufferTexture() to verify the texture target
3219 * and decide whether or not the attachment should truly be considered
3220 * layered.
3221 *
3222 * \param layered true if attachment should be considered layered, false if
3223 * not
3224 *
3225 * \return true if no errors, false if errors
3226 */
3227 static bool
3228 check_layered_texture_target(struct gl_context *ctx, GLenum target,
3229 const char *caller, GLboolean *layered)
3230 {
3231 *layered = GL_TRUE;
3232
3233 switch (target) {
3234 case GL_TEXTURE_3D:
3235 case GL_TEXTURE_1D_ARRAY_EXT:
3236 case GL_TEXTURE_2D_ARRAY_EXT:
3237 case GL_TEXTURE_CUBE_MAP:
3238 case GL_TEXTURE_CUBE_MAP_ARRAY:
3239 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3240 return true;
3241 case GL_TEXTURE_1D:
3242 case GL_TEXTURE_2D:
3243 case GL_TEXTURE_RECTANGLE:
3244 case GL_TEXTURE_2D_MULTISAMPLE:
3245 /* These texture types are valid to pass to
3246 * glFramebufferTexture(), but since they aren't layered, it
3247 * is equivalent to calling glFramebufferTexture{1D,2D}().
3248 */
3249 *layered = GL_FALSE;
3250 return true;
3251 }
3252
3253 _mesa_error(ctx, GL_INVALID_OPERATION,
3254 "%s(invalid texture target %s)", caller,
3255 _mesa_enum_to_string(target));
3256 return false;
3257 }
3258
3259
3260 /**
3261 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3262 * target.
3263 *
3264 * \return true if no errors, false if errors
3265 */
3266 static bool
3267 check_texture_target(struct gl_context *ctx, GLenum target,
3268 const char *caller)
3269 {
3270 /* We're being called by glFramebufferTextureLayer().
3271 * The only legal texture types for that function are 3D,
3272 * cube-map, and 1D/2D/cube-map array textures.
3273 *
3274 * We don't need to check for GL_ARB_texture_cube_map_array because the
3275 * application wouldn't have been able to create a texture with a
3276 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3277 */
3278 switch (target) {
3279 case GL_TEXTURE_3D:
3280 case GL_TEXTURE_1D_ARRAY:
3281 case GL_TEXTURE_2D_ARRAY:
3282 case GL_TEXTURE_CUBE_MAP_ARRAY:
3283 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3284 return true;
3285 case GL_TEXTURE_CUBE_MAP:
3286 /* GL_TEXTURE_CUBE_MAP is only allowed by OpenGL 4.5 here, which
3287 * includes the DSA API.
3288 *
3289 * Because DSA is only enabled for GL 3.1+ and this can be called
3290 * from _mesa_FramebufferTextureLayer in compatibility profile,
3291 * we need to check the version.
3292 */
3293 return _mesa_is_desktop_gl(ctx) && ctx->Version >= 31;
3294 }
3295
3296 _mesa_error(ctx, GL_INVALID_OPERATION,
3297 "%s(invalid texture target %s)", caller,
3298 _mesa_enum_to_string(target));
3299 return false;
3300 }
3301
3302
3303 /**
3304 * Common code called by glFramebufferTexture*D() to verify the texture
3305 * target.
3306 *
3307 * \return true if no errors, false if errors
3308 */
3309 static bool
3310 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3311 GLenum textarget, const char *caller)
3312 {
3313 bool err = false;
3314
3315 switch (textarget) {
3316 case GL_TEXTURE_1D:
3317 err = dims != 1;
3318 break;
3319 case GL_TEXTURE_1D_ARRAY:
3320 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3321 break;
3322 case GL_TEXTURE_2D:
3323 err = dims != 2;
3324 break;
3325 case GL_TEXTURE_2D_ARRAY:
3326 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3327 (_mesa_is_gles(ctx) && ctx->Version < 30);
3328 break;
3329 case GL_TEXTURE_2D_MULTISAMPLE:
3330 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3331 err = dims != 2 ||
3332 !ctx->Extensions.ARB_texture_multisample ||
3333 (_mesa_is_gles(ctx) && ctx->Version < 31);
3334 break;
3335 case GL_TEXTURE_RECTANGLE:
3336 err = dims != 2 || _mesa_is_gles(ctx) ||
3337 !ctx->Extensions.NV_texture_rectangle;
3338 break;
3339 case GL_TEXTURE_CUBE_MAP:
3340 case GL_TEXTURE_CUBE_MAP_ARRAY:
3341 err = true;
3342 break;
3343 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3344 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3345 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3346 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3347 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3348 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3349 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3350 break;
3351 case GL_TEXTURE_3D:
3352 err = dims != 3;
3353 break;
3354 default:
3355 _mesa_error(ctx, GL_INVALID_ENUM,
3356 "%s(unknown textarget 0x%x)", caller, textarget);
3357 return false;
3358 }
3359
3360 if (err) {
3361 _mesa_error(ctx, GL_INVALID_OPERATION,
3362 "%s(invalid textarget %s)",
3363 caller, _mesa_enum_to_string(textarget));
3364 return false;
3365 }
3366
3367 /* Make sure textarget is consistent with the texture's type */
3368 err = (target == GL_TEXTURE_CUBE_MAP) ?
3369 !_mesa_is_cube_face(textarget): (target != textarget);
3370
3371 if (err) {
3372 _mesa_error(ctx, GL_INVALID_OPERATION,
3373 "%s(mismatched texture target)", caller);
3374 return false;
3375 }
3376
3377 return true;
3378 }
3379
3380
3381 /**
3382 * Common code called by gl*FramebufferTextureLayer() and
3383 * glFramebufferTexture3D() to validate the layer.
3384 *
3385 * \return true if no errors, false if errors
3386 */
3387 static bool
3388 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3389 const char *caller)
3390 {
3391 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3392 * spec says:
3393 *
3394 * "An INVALID_VALUE error is generated if texture is non-zero
3395 * and layer is negative."
3396 */
3397 if (layer < 0) {
3398 _mesa_error(ctx, GL_INVALID_VALUE, "%s(layer %d < 0)", caller, layer);
3399 return false;
3400 }
3401
3402 if (target == GL_TEXTURE_3D) {
3403 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3404 if (layer >= maxSize) {
3405 _mesa_error(ctx, GL_INVALID_VALUE,
3406 "%s(invalid layer %u)", caller, layer);
3407 return false;
3408 }
3409 }
3410 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3411 (target == GL_TEXTURE_2D_ARRAY) ||
3412 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3413 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3414 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3415 _mesa_error(ctx, GL_INVALID_VALUE,
3416 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3417 caller, layer);
3418 return false;
3419 }
3420 }
3421 else if (target == GL_TEXTURE_CUBE_MAP) {
3422 if (layer >= 6) {
3423 _mesa_error(ctx, GL_INVALID_VALUE,
3424 "%s(layer %u >= 6)", caller, layer);
3425 return false;
3426 }
3427 }
3428
3429 return true;
3430 }
3431
3432
3433 /**
3434 * Common code called by all gl*FramebufferTexture*() entry points to verify
3435 * the level.
3436 *
3437 * \return true if no errors, false if errors
3438 */
3439 static bool
3440 check_level(struct gl_context *ctx, struct gl_texture_object *texObj,
3441 GLenum target, GLint level, const char *caller)
3442 {
3443 /* Section 9.2.8 of the OpenGL 4.6 specification says:
3444 *
3445 * "If texture refers to an immutable-format texture, level must be
3446 * greater than or equal to zero and smaller than the value of
3447 * TEXTURE_VIEW_NUM_LEVELS for texture."
3448 */
3449 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels :
3450 _mesa_max_texture_levels(ctx, target);
3451
3452 if (level < 0 || level >= max_levels) {
3453 _mesa_error(ctx, GL_INVALID_VALUE,
3454 "%s(invalid level %d)", caller, level);
3455 return false;
3456 }
3457
3458 return true;
3459 }
3460
3461
3462 struct gl_renderbuffer_attachment *
3463 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3464 struct gl_framebuffer *fb,
3465 GLenum attachment, const char *caller)
3466 {
3467 /* The window-system framebuffer object is immutable */
3468 if (_mesa_is_winsys_fbo(fb)) {
3469 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3470 caller);
3471 return NULL;
3472 }
3473
3474 /* Not a hash lookup, so we can afford to get the attachment here. */
3475 bool is_color_attachment;
3476 struct gl_renderbuffer_attachment *att =
3477 get_attachment(ctx, fb, attachment, &is_color_attachment);
3478 if (att == NULL) {
3479 if (is_color_attachment) {
3480 _mesa_error(ctx, GL_INVALID_OPERATION,
3481 "%s(invalid color attachment %s)", caller,
3482 _mesa_enum_to_string(attachment));
3483 } else {
3484 _mesa_error(ctx, GL_INVALID_ENUM,
3485 "%s(invalid attachment %s)", caller,
3486 _mesa_enum_to_string(attachment));
3487 }
3488 return NULL;
3489 }
3490
3491 return att;
3492 }
3493
3494
3495 void
3496 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3497 GLenum attachment,
3498 struct gl_renderbuffer_attachment *att,
3499 struct gl_texture_object *texObj, GLenum textarget,
3500 GLint level, GLuint layer, GLboolean layered)
3501 {
3502 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3503
3504 simple_mtx_lock(&fb->Mutex);
3505 if (texObj) {
3506 if (attachment == GL_DEPTH_ATTACHMENT &&
3507 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3508 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3509 _mesa_tex_target_to_face(textarget) ==
3510 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3511 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3512 /* The texture object is already attached to the stencil attachment
3513 * point. Don't create a new renderbuffer; just reuse the stencil
3514 * attachment's. This is required to prevent a GL error in
3515 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3516 */
3517 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3518 BUFFER_STENCIL);
3519 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3520 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3521 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3522 _mesa_tex_target_to_face(textarget) ==
3523 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3524 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3525 /* As above, but with depth and stencil transposed. */
3526 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3527 BUFFER_DEPTH);
3528 } else {
3529 set_texture_attachment(ctx, fb, att, texObj, textarget,
3530 level, layer, layered);
3531
3532 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3533 /* Above we created a new renderbuffer and attached it to the
3534 * depth attachment point. Now attach it to the stencil attachment
3535 * point too.
3536 */
3537 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3538 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3539 BUFFER_DEPTH);
3540 }
3541 }
3542
3543 /* Set the render-to-texture flag. We'll check this flag in
3544 * glTexImage() and friends to determine if we need to revalidate
3545 * any FBOs that might be rendering into this texture.
3546 * This flag never gets cleared since it's non-trivial to determine
3547 * when all FBOs might be done rendering to this texture. That's OK
3548 * though since it's uncommon to render to a texture then repeatedly
3549 * call glTexImage() to change images in the texture.
3550 */
3551 texObj->_RenderToTexture = GL_TRUE;
3552 }
3553 else {
3554 remove_attachment(ctx, att);
3555 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3556 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3557 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3558 }
3559 }
3560
3561 invalidate_framebuffer(fb);
3562
3563 simple_mtx_unlock(&fb->Mutex);
3564 }
3565
3566
3567 static void
3568 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3569 GLenum textarget, GLuint texture,
3570 GLint level, GLint layer)
3571 {
3572 GET_CURRENT_CONTEXT(ctx);
3573
3574 /* Get the framebuffer object */
3575 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3576
3577 /* Get the texture object */
3578 struct gl_texture_object *texObj =
3579 get_texture_for_framebuffer(ctx, texture);
3580
3581 struct gl_renderbuffer_attachment *att =
3582 get_attachment(ctx, fb, attachment, NULL);
3583
3584 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3585 level, layer, GL_FALSE);
3586 }
3587
3588
3589 static void
3590 framebuffer_texture_with_dims(int dims, GLenum target,
3591 GLenum attachment, GLenum textarget,
3592 GLuint texture, GLint level, GLint layer,
3593 const char *caller)
3594 {
3595 GET_CURRENT_CONTEXT(ctx);
3596 struct gl_framebuffer *fb;
3597 struct gl_texture_object *texObj;
3598
3599 /* Get the framebuffer object */
3600 fb = get_framebuffer_target(ctx, target);
3601 if (!fb) {
3602 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3603 _mesa_enum_to_string(target));
3604 return;
3605 }
3606
3607 /* Get the texture object */
3608 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3609 return;
3610
3611 if (texObj) {
3612 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3613 return;
3614
3615 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3616 return;
3617
3618 if (!check_level(ctx, texObj, textarget, level, caller))
3619 return;
3620 }
3621
3622 struct gl_renderbuffer_attachment *att =
3623 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3624 if (!att)
3625 return;
3626
3627 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3628 level, layer, GL_FALSE);
3629 }
3630
3631
3632 void GLAPIENTRY
3633 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3634 GLenum textarget, GLuint texture,
3635 GLint level)
3636 {
3637 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3638 texture, level, 0);
3639 }
3640
3641
3642 void GLAPIENTRY
3643 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3644 GLenum textarget, GLuint texture, GLint level)
3645 {
3646 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3647 level, 0, "glFramebufferTexture1D");
3648 }
3649
3650
3651 void GLAPIENTRY
3652 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3653 GLenum textarget, GLuint texture,
3654 GLint level)
3655 {
3656 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3657 texture, level, 0);
3658 }
3659
3660
3661 void GLAPIENTRY
3662 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3663 GLenum textarget, GLuint texture, GLint level)
3664 {
3665 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3666 level, 0, "glFramebufferTexture2D");
3667 }
3668
3669
3670 void GLAPIENTRY
3671 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3672 GLenum textarget, GLuint texture,
3673 GLint level, GLint layer)
3674 {
3675 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3676 texture, level, layer);
3677 }
3678
3679
3680 void GLAPIENTRY
3681 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3682 GLenum textarget, GLuint texture,
3683 GLint level, GLint layer)
3684 {
3685 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3686 level, layer, "glFramebufferTexture3D");
3687 }
3688
3689
3690 static ALWAYS_INLINE void
3691 frame_buffer_texture(GLuint framebuffer, GLenum target,
3692 GLenum attachment, GLuint texture,
3693 GLint level, GLint layer, const char *func,
3694 bool dsa, bool no_error, bool check_layered)
3695 {
3696 GET_CURRENT_CONTEXT(ctx);
3697 GLboolean layered = GL_FALSE;
3698
3699 if (!no_error && check_layered) {
3700 if (!_mesa_has_geometry_shaders(ctx)) {
3701 _mesa_error(ctx, GL_INVALID_OPERATION,
3702 "unsupported function (%s) called", func);
3703 return;
3704 }
3705 }
3706
3707 /* Get the framebuffer object */
3708 struct gl_framebuffer *fb;
3709 if (no_error) {
3710 if (dsa) {
3711 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3712 } else {
3713 fb = get_framebuffer_target(ctx, target);
3714 }
3715 } else {
3716 if (dsa) {
3717 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3718 if (!fb)
3719 return;
3720 } else {
3721 fb = get_framebuffer_target(ctx, target);
3722 if (!fb) {
3723 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3724 func, _mesa_enum_to_string(target));
3725 return;
3726 }
3727 }
3728 }
3729
3730 /* Get the texture object and framebuffer attachment*/
3731 struct gl_renderbuffer_attachment *att;
3732 struct gl_texture_object *texObj;
3733 if (no_error) {
3734 texObj = get_texture_for_framebuffer(ctx, texture);
3735 att = get_attachment(ctx, fb, attachment, NULL);
3736 } else {
3737 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3738 &texObj))
3739 return;
3740
3741 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3742 if (!att)
3743 return;
3744 }
3745
3746 GLenum textarget = 0;
3747 if (texObj) {
3748 if (check_layered) {
3749 /* We do this regardless of no_error because this sets layered */
3750 if (!check_layered_texture_target(ctx, texObj->Target, func,
3751 &layered))
3752 return;
3753 }
3754
3755 if (!no_error) {
3756 if (!check_layered) {
3757 if (!check_texture_target(ctx, texObj->Target, func))
3758 return;
3759
3760 if (!check_layer(ctx, texObj->Target, layer, func))
3761 return;
3762 }
3763
3764 if (!check_level(ctx, texObj, texObj->Target, level, func))
3765 return;
3766 }
3767
3768 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3769 assert(layer >= 0 && layer < 6);
3770 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3771 layer = 0;
3772 }
3773 }
3774
3775 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3776 level, layer, layered);
3777 }
3778
3779 void GLAPIENTRY
3780 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3781 GLuint texture, GLint level,
3782 GLint layer)
3783 {
3784 frame_buffer_texture(0, target, attachment, texture, level, layer,
3785 "glFramebufferTextureLayer", false, true, false);
3786 }
3787
3788
3789 void GLAPIENTRY
3790 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3791 GLuint texture, GLint level, GLint layer)
3792 {
3793 frame_buffer_texture(0, target, attachment, texture, level, layer,
3794 "glFramebufferTextureLayer", false, false, false);
3795 }
3796
3797
3798 void GLAPIENTRY
3799 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3800 GLenum attachment,
3801 GLuint texture, GLint level,
3802 GLint layer)
3803 {
3804 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3805 "glNamedFramebufferTextureLayer", true, true, false);
3806 }
3807
3808
3809 void GLAPIENTRY
3810 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3811 GLuint texture, GLint level, GLint layer)
3812 {
3813 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3814 "glNamedFramebufferTextureLayer", true, false, false);
3815 }
3816
3817
3818 void GLAPIENTRY
3819 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3820 GLuint texture, GLint level)
3821 {
3822 frame_buffer_texture(0, target, attachment, texture, level, 0,
3823 "glFramebufferTexture", false, true, true);
3824 }
3825
3826
3827 void GLAPIENTRY
3828 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3829 GLuint texture, GLint level)
3830 {
3831 frame_buffer_texture(0, target, attachment, texture, level, 0,
3832 "glFramebufferTexture", false, false, true);
3833 }
3834
3835 void GLAPIENTRY
3836 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3837 GLuint texture, GLint level)
3838 {
3839 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3840 "glNamedFramebufferTexture", true, true, true);
3841 }
3842
3843
3844 void GLAPIENTRY
3845 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3846 GLuint texture, GLint level)
3847 {
3848 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3849 "glNamedFramebufferTexture", true, false, true);
3850 }
3851
3852
3853 void
3854 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3855 struct gl_framebuffer *fb,
3856 GLenum attachment,
3857 struct gl_renderbuffer *rb)
3858 {
3859 assert(!_mesa_is_winsys_fbo(fb));
3860
3861 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3862
3863 assert(ctx->Driver.FramebufferRenderbuffer);
3864 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3865
3866 /* Some subsequent GL commands may depend on the framebuffer's visual
3867 * after the binding is updated. Update visual info now.
3868 */
3869 _mesa_update_framebuffer_visual(ctx, fb);
3870 }
3871
3872 static ALWAYS_INLINE void
3873 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
3874 GLenum attachment, GLenum renderbuffertarget,
3875 GLuint renderbuffer, const char *func, bool no_error)
3876 {
3877 struct gl_renderbuffer_attachment *att;
3878 struct gl_renderbuffer *rb;
3879 bool is_color_attachment;
3880
3881 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
3882 _mesa_error(ctx, GL_INVALID_ENUM,
3883 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
3884 return;
3885 }
3886
3887 if (renderbuffer) {
3888 if (!no_error) {
3889 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
3890 if (!rb)
3891 return;
3892 } else {
3893 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
3894 }
3895 } else {
3896 /* remove renderbuffer attachment */
3897 rb = NULL;
3898 }
3899
3900 if (!no_error) {
3901 if (_mesa_is_winsys_fbo(fb)) {
3902 /* Can't attach new renderbuffers to a window system framebuffer */
3903 _mesa_error(ctx, GL_INVALID_OPERATION,
3904 "%s(window-system framebuffer)", func);
3905 return;
3906 }
3907
3908 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3909 if (att == NULL) {
3910 /*
3911 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
3912 * to a Framebuffer":
3913 *
3914 * "An INVALID_OPERATION error is generated if attachment is
3915 * COLOR_- ATTACHMENTm where m is greater than or equal to the
3916 * value of MAX_COLOR_- ATTACHMENTS ."
3917 *
3918 * If we are at this point, is because the attachment is not valid, so
3919 * if is_color_attachment is true, is because of the previous reason.
3920 */
3921 if (is_color_attachment) {
3922 _mesa_error(ctx, GL_INVALID_OPERATION,
3923 "%s(invalid color attachment %s)", func,
3924 _mesa_enum_to_string(attachment));
3925 } else {
3926 _mesa_error(ctx, GL_INVALID_ENUM,
3927 "%s(invalid attachment %s)", func,
3928 _mesa_enum_to_string(attachment));
3929 }
3930
3931 return;
3932 }
3933
3934 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3935 rb && rb->Format != MESA_FORMAT_NONE) {
3936 /* make sure the renderbuffer is a depth/stencil format */
3937 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3938 if (baseFormat != GL_DEPTH_STENCIL) {
3939 _mesa_error(ctx, GL_INVALID_OPERATION,
3940 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3941 return;
3942 }
3943 }
3944 }
3945
3946 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3947 }
3948
3949 static void
3950 framebuffer_renderbuffer_error(struct gl_context *ctx,
3951 struct gl_framebuffer *fb, GLenum attachment,
3952 GLenum renderbuffertarget,
3953 GLuint renderbuffer, const char *func)
3954 {
3955 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3956 renderbuffer, func, false);
3957 }
3958
3959 static void
3960 framebuffer_renderbuffer_no_error(struct gl_context *ctx,
3961 struct gl_framebuffer *fb, GLenum attachment,
3962 GLenum renderbuffertarget,
3963 GLuint renderbuffer, const char *func)
3964 {
3965 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3966 renderbuffer, func, true);
3967 }
3968
3969 void GLAPIENTRY
3970 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
3971 GLenum renderbuffertarget,
3972 GLuint renderbuffer)
3973 {
3974 GET_CURRENT_CONTEXT(ctx);
3975
3976 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3977 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3978 renderbuffer, "glFramebufferRenderbuffer");
3979 }
3980
3981 void GLAPIENTRY
3982 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3983 GLenum renderbuffertarget,
3984 GLuint renderbuffer)
3985 {
3986 struct gl_framebuffer *fb;
3987 GET_CURRENT_CONTEXT(ctx);
3988
3989 fb = get_framebuffer_target(ctx, target);
3990 if (!fb) {
3991 _mesa_error(ctx, GL_INVALID_ENUM,
3992 "glFramebufferRenderbuffer(invalid target %s)",
3993 _mesa_enum_to_string(target));
3994 return;
3995 }
3996
3997 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3998 renderbuffer, "glFramebufferRenderbuffer");
3999 }
4000
4001 void GLAPIENTRY
4002 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
4003 GLenum attachment,
4004 GLenum renderbuffertarget,
4005 GLuint renderbuffer)
4006 {
4007 GET_CURRENT_CONTEXT(ctx);
4008
4009 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
4010 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
4011 renderbuffer,
4012 "glNamedFramebufferRenderbuffer");
4013 }
4014
4015 void GLAPIENTRY
4016 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
4017 GLenum renderbuffertarget,
4018 GLuint renderbuffer)
4019 {
4020 struct gl_framebuffer *fb;
4021 GET_CURRENT_CONTEXT(ctx);
4022
4023 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4024 "glNamedFramebufferRenderbuffer");
4025 if (!fb)
4026 return;
4027
4028 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
4029 renderbuffer,
4030 "glNamedFramebufferRenderbuffer");
4031 }
4032
4033
4034 static void
4035 get_framebuffer_attachment_parameter(struct gl_context *ctx,
4036 struct gl_framebuffer *buffer,
4037 GLenum attachment, GLenum pname,
4038 GLint *params, const char *caller)
4039 {
4040 const struct gl_renderbuffer_attachment *att;
4041 bool is_color_attachment = false;
4042 GLenum err;
4043
4044 /* The error code for an attachment type of GL_NONE differs between APIs.
4045 *
4046 * From the ES 2.0.25 specification, page 127:
4047 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4048 * querying any other pname will generate INVALID_ENUM."
4049 *
4050 * From the OpenGL 3.0 specification, page 337, or identically,
4051 * the OpenGL ES 3.0.4 specification, page 240:
4052 *
4053 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
4054 * framebuffer is bound to target. In this case querying pname
4055 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
4056 * queries will generate an INVALID_OPERATION error."
4057 */
4058 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
4059 GL_INVALID_ENUM : GL_INVALID_OPERATION;
4060
4061 if (_mesa_is_winsys_fbo(buffer)) {
4062 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
4063 * says:
4064 *
4065 * "If the framebuffer currently bound to target is zero, then
4066 * INVALID_OPERATION is generated."
4067 *
4068 * The EXT_framebuffer_object spec has the same wording, and the
4069 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
4070 * spec.
4071 */
4072 if ((!_mesa_is_desktop_gl(ctx) ||
4073 !ctx->Extensions.ARB_framebuffer_object)
4074 && !_mesa_is_gles3(ctx)) {
4075 _mesa_error(ctx, GL_INVALID_OPERATION,
4076 "%s(window-system framebuffer)", caller);
4077 return;
4078 }
4079
4080 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
4081 attachment != GL_DEPTH && attachment != GL_STENCIL) {
4082 _mesa_error(ctx, GL_INVALID_ENUM,
4083 "%s(invalid attachment %s)", caller,
4084 _mesa_enum_to_string(attachment));
4085 return;
4086 }
4087
4088 /* The specs are not clear about how to handle
4089 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
4090 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
4091 * discussed in:
4092 *
4093 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
4094 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
4095 */
4096 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
4097 _mesa_error(ctx, GL_INVALID_ENUM,
4098 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
4099 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
4100 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
4101 return;
4102 }
4103
4104 /* the default / window-system FBO */
4105 att = get_fb0_attachment(ctx, buffer, attachment);
4106 }
4107 else {
4108 /* user-created framebuffer FBO */
4109 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
4110 }
4111
4112 if (att == NULL) {
4113 /*
4114 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
4115 *
4116 * "An INVALID_OPERATION error is generated if a framebuffer object
4117 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
4118 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
4119 *
4120 * If we are at this point, is because the attachment is not valid, so
4121 * if is_color_attachment is true, is because of the previous reason.
4122 */
4123 if (is_color_attachment) {
4124 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
4125 caller, _mesa_enum_to_string(attachment));
4126 } else {
4127 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
4128 _mesa_enum_to_string(attachment));
4129 }
4130 return;
4131 }
4132
4133 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4134 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
4135 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
4136 /* This behavior is first specified in OpenGL 4.4 specification.
4137 *
4138 * From the OpenGL 4.4 spec page 275:
4139 * "This query cannot be performed for a combined depth+stencil
4140 * attachment, since it does not have a single format."
4141 */
4142 _mesa_error(ctx, GL_INVALID_OPERATION,
4143 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
4144 " is invalid for depth+stencil attachment)", caller);
4145 return;
4146 }
4147 /* the depth and stencil attachments must point to the same buffer */
4148 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
4149 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
4150 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
4151 _mesa_error(ctx, GL_INVALID_OPERATION,
4152 "%s(DEPTH/STENCIL attachments differ)", caller);
4153 return;
4154 }
4155 }
4156
4157 /* No need to flush here */
4158
4159 switch (pname) {
4160 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
4161 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
4162 *
4163 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
4164 * either no framebuffer is bound to target; or the default framebuffer
4165 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
4166 * stencil bits, respectively, is zero."
4167 *
4168 * Note that we don't need explicit checks on DEPTH and STENCIL, because
4169 * on the case the spec is pointing, att->Type is already NONE, so we
4170 * just need to check att->Type.
4171 */
4172 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
4173 GL_FRAMEBUFFER_DEFAULT : att->Type;
4174 return;
4175 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
4176 if (att->Type == GL_RENDERBUFFER_EXT) {
4177 *params = att->Renderbuffer->Name;
4178 }
4179 else if (att->Type == GL_TEXTURE) {
4180 *params = att->Texture->Name;
4181 }
4182 else {
4183 assert(att->Type == GL_NONE);
4184 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
4185 *params = 0;
4186 } else {
4187 goto invalid_pname_enum;
4188 }
4189 }
4190 return;
4191 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
4192 if (att->Type == GL_TEXTURE) {
4193 *params = att->TextureLevel;
4194 }
4195 else if (att->Type == GL_NONE) {
4196 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4197 _mesa_enum_to_string(pname));
4198 }
4199 else {
4200 goto invalid_pname_enum;
4201 }
4202 return;
4203 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
4204 if (att->Type == GL_TEXTURE) {
4205 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
4206 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
4207 }
4208 else {
4209 *params = 0;
4210 }
4211 }
4212 else if (att->Type == GL_NONE) {
4213 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4214 _mesa_enum_to_string(pname));
4215 }
4216 else {
4217 goto invalid_pname_enum;
4218 }
4219 return;
4220 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
4221 if (ctx->API == API_OPENGLES) {
4222 goto invalid_pname_enum;
4223 } else if (att->Type == GL_NONE) {
4224 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4225 _mesa_enum_to_string(pname));
4226 } else if (att->Type == GL_TEXTURE) {
4227 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
4228 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
4229 *params = att->Zoffset;
4230 }
4231 else {
4232 *params = 0;
4233 }
4234 }
4235 else {
4236 goto invalid_pname_enum;
4237 }
4238 return;
4239 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
4240 if ((!_mesa_is_desktop_gl(ctx) ||
4241 !ctx->Extensions.ARB_framebuffer_object)
4242 && !_mesa_is_gles3(ctx)) {
4243 goto invalid_pname_enum;
4244 }
4245 else if (att->Type == GL_NONE) {
4246 if (_mesa_is_winsys_fbo(buffer) &&
4247 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
4248 *params = GL_LINEAR;
4249 } else {
4250 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4251 _mesa_enum_to_string(pname));
4252 }
4253 }
4254 else {
4255 if (ctx->Extensions.EXT_framebuffer_sRGB) {
4256 *params =
4257 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
4258 }
4259 else {
4260 /* According to ARB_framebuffer_sRGB, we should return LINEAR
4261 * if the sRGB conversion is unsupported. */
4262 *params = GL_LINEAR;
4263 }
4264 }
4265 return;
4266 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
4267 if ((ctx->API != API_OPENGL_COMPAT ||
4268 !ctx->Extensions.ARB_framebuffer_object)
4269 && ctx->API != API_OPENGL_CORE
4270 && !_mesa_is_gles3(ctx)) {
4271 goto invalid_pname_enum;
4272 }
4273 else if (att->Type == GL_NONE) {
4274 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4275 _mesa_enum_to_string(pname));
4276 }
4277 else {
4278 mesa_format format = att->Renderbuffer->Format;
4279
4280 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4281 * 3.0.1 spec says:
4282 *
4283 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4284 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4285 * generate an INVALID_OPERATION error.
4286 */
4287 if (_mesa_is_gles3(ctx) &&
4288 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4289 _mesa_error(ctx, GL_INVALID_OPERATION,
4290 "%s(cannot query "
4291 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4292 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4293 return;
4294 }
4295
4296 if (format == MESA_FORMAT_S_UINT8) {
4297 /* special cases */
4298 *params = GL_INDEX;
4299 }
4300 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4301 /* depends on the attachment parameter */
4302 if (attachment == GL_STENCIL_ATTACHMENT) {
4303 *params = GL_INDEX;
4304 }
4305 else {
4306 *params = GL_FLOAT;
4307 }
4308 }
4309 else {
4310 *params = _mesa_get_format_datatype(format);
4311 }
4312 }
4313 return;
4314 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4315 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4316 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4317 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4318 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4319 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4320 if ((!_mesa_is_desktop_gl(ctx) ||
4321 !ctx->Extensions.ARB_framebuffer_object)
4322 && !_mesa_is_gles3(ctx)) {
4323 goto invalid_pname_enum;
4324 }
4325 else if (att->Texture) {
4326 const struct gl_texture_image *texImage =
4327 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4328 att->TextureLevel);
4329 if (texImage) {
4330 *params = get_component_bits(pname, texImage->_BaseFormat,
4331 texImage->TexFormat);
4332 }
4333 else {
4334 *params = 0;
4335 }
4336 }
4337 else if (att->Renderbuffer) {
4338 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4339 att->Renderbuffer->Format);
4340 }
4341 else {
4342 assert(att->Type == GL_NONE);
4343 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4344 _mesa_enum_to_string(pname));
4345 }
4346 return;
4347 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4348 if (!_mesa_has_geometry_shaders(ctx)) {
4349 goto invalid_pname_enum;
4350 } else if (att->Type == GL_TEXTURE) {
4351 *params = att->Layered;
4352 } else if (att->Type == GL_NONE) {
4353 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4354 _mesa_enum_to_string(pname));
4355 } else {
4356 goto invalid_pname_enum;
4357 }
4358 return;
4359 default:
4360 goto invalid_pname_enum;
4361 }
4362
4363 return;
4364
4365 invalid_pname_enum:
4366 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4367 _mesa_enum_to_string(pname));
4368 return;
4369 }
4370
4371
4372 void GLAPIENTRY
4373 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4374 GLenum pname, GLint *params)
4375 {
4376 GET_CURRENT_CONTEXT(ctx);
4377 struct gl_framebuffer *buffer;
4378
4379 buffer = get_framebuffer_target(ctx, target);
4380 if (!buffer) {
4381 _mesa_error(ctx, GL_INVALID_ENUM,
4382 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4383 _mesa_enum_to_string(target));
4384 return;
4385 }
4386
4387 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4388 params,
4389 "glGetFramebufferAttachmentParameteriv");
4390 }
4391
4392
4393 void GLAPIENTRY
4394 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4395 GLenum attachment,
4396 GLenum pname, GLint *params)
4397 {
4398 GET_CURRENT_CONTEXT(ctx);
4399 struct gl_framebuffer *buffer;
4400
4401 if (framebuffer) {
4402 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4403 "glGetNamedFramebufferAttachmentParameteriv");
4404 if (!buffer)
4405 return;
4406 }
4407 else {
4408 /*
4409 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4410 * 4.5 core spec (30.10.2014, PDF page 314):
4411 * "If framebuffer is zero, then the default draw framebuffer is
4412 * queried."
4413 */
4414 buffer = ctx->WinSysDrawBuffer;
4415 }
4416
4417 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4418 params,
4419 "glGetNamedFramebufferAttachmentParameteriv");
4420 }
4421
4422
4423 void GLAPIENTRY
4424 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4425 GLint param)
4426 {
4427 GET_CURRENT_CONTEXT(ctx);
4428 struct gl_framebuffer *fb = NULL;
4429
4430 if (!ctx->Extensions.ARB_framebuffer_no_attachments &&
4431 !ctx->Extensions.ARB_sample_locations) {
4432 _mesa_error(ctx, GL_INVALID_OPERATION,
4433 "glNamedFramebufferParameteri("
4434 "neither ARB_framebuffer_no_attachments nor "
4435 "ARB_sample_locations is available)");
4436 return;
4437 }
4438
4439 if (framebuffer) {
4440 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4441 "glNamedFramebufferParameteri");
4442 } else {
4443 fb = ctx->WinSysDrawBuffer;
4444 }
4445
4446 if (fb) {
4447 framebuffer_parameteri(ctx, fb, pname, param,
4448 "glNamedFramebufferParameteriv");
4449 }
4450 }
4451
4452
4453 void GLAPIENTRY
4454 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4455 GLint *param)
4456 {
4457 GET_CURRENT_CONTEXT(ctx);
4458 struct gl_framebuffer *fb;
4459
4460 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4461 _mesa_error(ctx, GL_INVALID_OPERATION,
4462 "glNamedFramebufferParameteriv("
4463 "neither ARB_framebuffer_no_attachments nor ARB_sample_locations"
4464 " is available)");
4465 return;
4466 }
4467
4468 if (framebuffer)
4469 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4470 "glGetNamedFramebufferParameteriv");
4471 else
4472 fb = ctx->WinSysDrawBuffer;
4473
4474 if (fb) {
4475 get_framebuffer_parameteriv(ctx, fb, pname, param,
4476 "glGetNamedFramebufferParameteriv");
4477 }
4478 }
4479
4480
4481 static void
4482 invalidate_framebuffer_storage(struct gl_context *ctx,
4483 struct gl_framebuffer *fb,
4484 GLsizei numAttachments,
4485 const GLenum *attachments, GLint x, GLint y,
4486 GLsizei width, GLsizei height, const char *name)
4487 {
4488 int i;
4489
4490 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4491 * Spec (2.2.2015, PDF page 522) says:
4492 * "An INVALID_VALUE error is generated if numAttachments, width, or
4493 * height is negative."
4494 */
4495 if (numAttachments < 0) {
4496 _mesa_error(ctx, GL_INVALID_VALUE,
4497 "%s(numAttachments < 0)", name);
4498 return;
4499 }
4500
4501 if (width < 0) {
4502 _mesa_error(ctx, GL_INVALID_VALUE,
4503 "%s(width < 0)", name);
4504 return;
4505 }
4506
4507 if (height < 0) {
4508 _mesa_error(ctx, GL_INVALID_VALUE,
4509 "%s(height < 0)", name);
4510 return;
4511 }
4512
4513 /* The GL_ARB_invalidate_subdata spec says:
4514 *
4515 * "If an attachment is specified that does not exist in the
4516 * framebuffer bound to <target>, it is ignored."
4517 *
4518 * It also says:
4519 *
4520 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4521 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4522 * INVALID_OPERATION is generated."
4523 *
4524 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4525 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4526 * set of retrictions).
4527 */
4528 for (i = 0; i < numAttachments; i++) {
4529 if (_mesa_is_winsys_fbo(fb)) {
4530 switch (attachments[i]) {
4531 case GL_ACCUM:
4532 case GL_AUX0:
4533 case GL_AUX1:
4534 case GL_AUX2:
4535 case GL_AUX3:
4536 /* Accumulation buffers and auxilary buffers were removed in
4537 * OpenGL 3.1, and they never existed in OpenGL ES.
4538 */
4539 if (ctx->API != API_OPENGL_COMPAT)
4540 goto invalid_enum;
4541 break;
4542 case GL_COLOR:
4543 case GL_DEPTH:
4544 case GL_STENCIL:
4545 break;
4546 case GL_BACK_LEFT:
4547 case GL_BACK_RIGHT:
4548 case GL_FRONT_LEFT:
4549 case GL_FRONT_RIGHT:
4550 if (!_mesa_is_desktop_gl(ctx))
4551 goto invalid_enum;
4552 break;
4553 default:
4554 goto invalid_enum;
4555 }
4556 } else {
4557 switch (attachments[i]) {
4558 case GL_DEPTH_ATTACHMENT:
4559 case GL_STENCIL_ATTACHMENT:
4560 break;
4561 case GL_DEPTH_STENCIL_ATTACHMENT:
4562 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4563 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4564 * extension does not make this attachment point valid on ES 2.0.
4565 */
4566 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4567 break;
4568 /* fallthrough */
4569 case GL_COLOR_ATTACHMENT0:
4570 case GL_COLOR_ATTACHMENT1:
4571 case GL_COLOR_ATTACHMENT2:
4572 case GL_COLOR_ATTACHMENT3:
4573 case GL_COLOR_ATTACHMENT4:
4574 case GL_COLOR_ATTACHMENT5:
4575 case GL_COLOR_ATTACHMENT6:
4576 case GL_COLOR_ATTACHMENT7:
4577 case GL_COLOR_ATTACHMENT8:
4578 case GL_COLOR_ATTACHMENT9:
4579 case GL_COLOR_ATTACHMENT10:
4580 case GL_COLOR_ATTACHMENT11:
4581 case GL_COLOR_ATTACHMENT12:
4582 case GL_COLOR_ATTACHMENT13:
4583 case GL_COLOR_ATTACHMENT14:
4584 case GL_COLOR_ATTACHMENT15: {
4585 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4586 if (k >= ctx->Const.MaxColorAttachments) {
4587 _mesa_error(ctx, GL_INVALID_OPERATION,
4588 "%s(attachment >= max. color attachments)", name);
4589 return;
4590 }
4591 break;
4592 }
4593 default:
4594 goto invalid_enum;
4595 }
4596 }
4597 }
4598
4599 /* We don't actually do anything for this yet. Just return after
4600 * validating the parameters and generating the required errors.
4601 */
4602 return;
4603
4604 invalid_enum:
4605 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4606 _mesa_enum_to_string(attachments[i]));
4607 return;
4608 }
4609
4610
4611 void GLAPIENTRY
4612 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4613 const GLenum *attachments, GLint x,
4614 GLint y, GLsizei width, GLsizei height)
4615 {
4616 /* no-op */
4617 }
4618
4619
4620 void GLAPIENTRY
4621 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4622 const GLenum *attachments, GLint x, GLint y,
4623 GLsizei width, GLsizei height)
4624 {
4625 struct gl_framebuffer *fb;
4626 GET_CURRENT_CONTEXT(ctx);
4627
4628 fb = get_framebuffer_target(ctx, target);
4629 if (!fb) {
4630 _mesa_error(ctx, GL_INVALID_ENUM,
4631 "glInvalidateSubFramebuffer(invalid target %s)",
4632 _mesa_enum_to_string(target));
4633 return;
4634 }
4635
4636 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4637 x, y, width, height,
4638 "glInvalidateSubFramebuffer");
4639 }
4640
4641
4642 void GLAPIENTRY
4643 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4644 GLsizei numAttachments,
4645 const GLenum *attachments,
4646 GLint x, GLint y,
4647 GLsizei width, GLsizei height)
4648 {
4649 struct gl_framebuffer *fb;
4650 GET_CURRENT_CONTEXT(ctx);
4651
4652 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4653 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4654 * default draw framebuffer is affected."
4655 */
4656 if (framebuffer) {
4657 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4658 "glInvalidateNamedFramebufferSubData");
4659 if (!fb)
4660 return;
4661 }
4662 else
4663 fb = ctx->WinSysDrawBuffer;
4664
4665 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4666 x, y, width, height,
4667 "glInvalidateNamedFramebufferSubData");
4668 }
4669
4670
4671 void GLAPIENTRY
4672 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4673 const GLenum *attachments)
4674 {
4675 /* no-op */
4676 }
4677
4678
4679 void GLAPIENTRY
4680 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4681 const GLenum *attachments)
4682 {
4683 struct gl_framebuffer *fb;
4684 GET_CURRENT_CONTEXT(ctx);
4685
4686 fb = get_framebuffer_target(ctx, target);
4687 if (!fb) {
4688 _mesa_error(ctx, GL_INVALID_ENUM,
4689 "glInvalidateFramebuffer(invalid target %s)",
4690 _mesa_enum_to_string(target));
4691 return;
4692 }
4693
4694 /* The GL_ARB_invalidate_subdata spec says:
4695 *
4696 * "The command
4697 *
4698 * void InvalidateFramebuffer(enum target,
4699 * sizei numAttachments,
4700 * const enum *attachments);
4701 *
4702 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4703 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4704 * <MAX_VIEWPORT_DIMS[1]> respectively."
4705 */
4706 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4707 0, 0,
4708 ctx->Const.MaxViewportWidth,
4709 ctx->Const.MaxViewportHeight,
4710 "glInvalidateFramebuffer");
4711 }
4712
4713
4714 void GLAPIENTRY
4715 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4716 GLsizei numAttachments,
4717 const GLenum *attachments)
4718 {
4719 struct gl_framebuffer *fb;
4720 GET_CURRENT_CONTEXT(ctx);
4721
4722 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4723 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4724 * default draw framebuffer is affected."
4725 */
4726 if (framebuffer) {
4727 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4728 "glInvalidateNamedFramebufferData");
4729 if (!fb)
4730 return;
4731 }
4732 else
4733 fb = ctx->WinSysDrawBuffer;
4734
4735 /* The GL_ARB_invalidate_subdata spec says:
4736 *
4737 * "The command
4738 *
4739 * void InvalidateFramebuffer(enum target,
4740 * sizei numAttachments,
4741 * const enum *attachments);
4742 *
4743 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4744 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4745 * <MAX_VIEWPORT_DIMS[1]> respectively."
4746 */
4747 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4748 0, 0,
4749 ctx->Const.MaxViewportWidth,
4750 ctx->Const.MaxViewportHeight,
4751 "glInvalidateNamedFramebufferData");
4752 }
4753
4754
4755 void GLAPIENTRY
4756 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4757 const GLenum *attachments)
4758 {
4759 struct gl_framebuffer *fb;
4760 GLint i;
4761
4762 GET_CURRENT_CONTEXT(ctx);
4763
4764 fb = get_framebuffer_target(ctx, target);
4765 if (!fb) {
4766 _mesa_error(ctx, GL_INVALID_ENUM,
4767 "glDiscardFramebufferEXT(target %s)",
4768 _mesa_enum_to_string(target));
4769 return;
4770 }
4771
4772 if (numAttachments < 0) {
4773 _mesa_error(ctx, GL_INVALID_VALUE,
4774 "glDiscardFramebufferEXT(numAttachments < 0)");
4775 return;
4776 }
4777
4778 for (i = 0; i < numAttachments; i++) {
4779 switch (attachments[i]) {
4780 case GL_COLOR:
4781 case GL_DEPTH:
4782 case GL_STENCIL:
4783 if (_mesa_is_user_fbo(fb))
4784 goto invalid_enum;
4785 break;
4786 case GL_COLOR_ATTACHMENT0:
4787 case GL_DEPTH_ATTACHMENT:
4788 case GL_STENCIL_ATTACHMENT:
4789 if (_mesa_is_winsys_fbo(fb))
4790 goto invalid_enum;
4791 break;
4792 default:
4793 goto invalid_enum;
4794 }
4795 }
4796
4797 if (ctx->Driver.DiscardFramebuffer)
4798 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4799
4800 return;
4801
4802 invalid_enum:
4803 _mesa_error(ctx, GL_INVALID_ENUM,
4804 "glDiscardFramebufferEXT(attachment %s)",
4805 _mesa_enum_to_string(attachments[i]));
4806 }
4807
4808 static void
4809 sample_locations(struct gl_context *ctx, struct gl_framebuffer *fb,
4810 GLuint start, GLsizei count, const GLfloat *v, bool no_error,
4811 const char *name)
4812 {
4813 GLsizei i;
4814
4815 if (!no_error) {
4816 if (!ctx->Extensions.ARB_sample_locations) {
4817 _mesa_error(ctx, GL_INVALID_OPERATION,
4818 "%s not supported "
4819 "(ARB_sample_locations not available)", name);
4820 return;
4821 }
4822
4823 if (start + count > MAX_SAMPLE_LOCATION_TABLE_SIZE) {
4824 _mesa_error(ctx, GL_INVALID_VALUE,
4825 "%s(start+size > sample location table size)", name);
4826 return;
4827 }
4828 }
4829
4830 if (!fb->SampleLocationTable) {
4831 size_t size = MAX_SAMPLE_LOCATION_TABLE_SIZE * 2 * sizeof(GLfloat);
4832 fb->SampleLocationTable = malloc(size);
4833 if (!fb->SampleLocationTable) {
4834 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4835 "Cannot allocate sample location table");
4836 return;
4837 }
4838 for (i = 0; i < MAX_SAMPLE_LOCATION_TABLE_SIZE * 2; i++)
4839 fb->SampleLocationTable[i] = 0.5f;
4840 }
4841
4842 for (i = 0; i < count * 2; i++) {
4843 /* The ARB_sample_locations spec says:
4844 *
4845 * Sample locations outside of [0,1] result in undefined
4846 * behavior.
4847 *
4848 * To simplify driver implementations, we choose to clamp to
4849 * [0,1] and change NaN into 0.5.
4850 */
4851 if (isnan(v[i]) || v[i] < 0.0f || v[i] > 1.0f) {
4852 static GLuint msg_id = 0;
4853 static const char* msg = "Invalid sample location specified";
4854 _mesa_debug_get_id(&msg_id);
4855
4856 _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_UNDEFINED,
4857 msg_id, MESA_DEBUG_SEVERITY_HIGH, strlen(msg), msg);
4858 }
4859
4860 if (isnan(v[i]))
4861 fb->SampleLocationTable[start * 2 + i] = 0.5f;
4862 else
4863 fb->SampleLocationTable[start * 2 + i] = CLAMP(v[i], 0.0f, 1.0f);
4864 }
4865
4866 if (fb == ctx->DrawBuffer)
4867 ctx->NewDriverState |= ctx->DriverFlags.NewSampleLocations;
4868 }
4869
4870 void GLAPIENTRY
4871 _mesa_FramebufferSampleLocationsfvARB(GLenum target, GLuint start,
4872 GLsizei count, const GLfloat *v)
4873 {
4874 struct gl_framebuffer *fb;
4875
4876 GET_CURRENT_CONTEXT(ctx);
4877
4878 fb = get_framebuffer_target(ctx, target);
4879 if (!fb) {
4880 _mesa_error(ctx, GL_INVALID_ENUM,
4881 "glFramebufferSampleLocationsfvARB(target %s)",
4882 _mesa_enum_to_string(target));
4883 return;
4884 }
4885
4886 sample_locations(ctx, fb, start, count, v, false,
4887 "glFramebufferSampleLocationsfvARB");
4888 }
4889
4890 void GLAPIENTRY
4891 _mesa_NamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start,
4892 GLsizei count, const GLfloat *v)
4893 {
4894 struct gl_framebuffer *fb;
4895
4896 GET_CURRENT_CONTEXT(ctx);
4897
4898 if (framebuffer) {
4899 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4900 "glNamedFramebufferSampleLocationsfvARB");
4901 if (!fb)
4902 return;
4903 }
4904 else
4905 fb = ctx->WinSysDrawBuffer;
4906
4907 sample_locations(ctx, fb, start, count, v, false,
4908 "glNamedFramebufferSampleLocationsfvARB");
4909 }
4910
4911 void GLAPIENTRY
4912 _mesa_FramebufferSampleLocationsfvARB_no_error(GLenum target, GLuint start,
4913 GLsizei count, const GLfloat *v)
4914 {
4915 GET_CURRENT_CONTEXT(ctx);
4916 sample_locations(ctx, get_framebuffer_target(ctx, target), start,
4917 count, v, true, "glFramebufferSampleLocationsfvARB");
4918 }
4919
4920 void GLAPIENTRY
4921 _mesa_NamedFramebufferSampleLocationsfvARB_no_error(GLuint framebuffer,
4922 GLuint start, GLsizei count,
4923 const GLfloat *v)
4924 {
4925 GET_CURRENT_CONTEXT(ctx);
4926 sample_locations(ctx, _mesa_lookup_framebuffer(ctx, framebuffer), start,
4927 count, v, true, "glNamedFramebufferSampleLocationsfvARB");
4928 }
4929
4930 void GLAPIENTRY
4931 _mesa_EvaluateDepthValuesARB(void)
4932 {
4933 GET_CURRENT_CONTEXT(ctx);
4934
4935 if (!ctx->Extensions.ARB_sample_locations) {
4936 _mesa_error(ctx, GL_INVALID_OPERATION,
4937 "EvaluateDepthValuesARB not supported (neither "
4938 "ARB_sample_locations nor NV_sample_locations is available)");
4939 return;
4940 }
4941
4942 if (ctx->Driver.EvaluateDepthValues)
4943 ctx->Driver.EvaluateDepthValues(ctx);
4944 }