mesa: prepare create_render_buffers() for KHR_no_error support
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
226 * is_color_attachment, because several callers would return different errors
227 * if they don't find the attachment.
228 */
229 static struct gl_renderbuffer_attachment *
230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
231 GLenum attachment, bool *is_color_attachment)
232 {
233 GLuint i;
234
235 assert(_mesa_is_user_fbo(fb));
236
237 if (is_color_attachment)
238 *is_color_attachment = false;
239
240 switch (attachment) {
241 case GL_COLOR_ATTACHMENT0_EXT:
242 case GL_COLOR_ATTACHMENT1_EXT:
243 case GL_COLOR_ATTACHMENT2_EXT:
244 case GL_COLOR_ATTACHMENT3_EXT:
245 case GL_COLOR_ATTACHMENT4_EXT:
246 case GL_COLOR_ATTACHMENT5_EXT:
247 case GL_COLOR_ATTACHMENT6_EXT:
248 case GL_COLOR_ATTACHMENT7_EXT:
249 case GL_COLOR_ATTACHMENT8_EXT:
250 case GL_COLOR_ATTACHMENT9_EXT:
251 case GL_COLOR_ATTACHMENT10_EXT:
252 case GL_COLOR_ATTACHMENT11_EXT:
253 case GL_COLOR_ATTACHMENT12_EXT:
254 case GL_COLOR_ATTACHMENT13_EXT:
255 case GL_COLOR_ATTACHMENT14_EXT:
256 case GL_COLOR_ATTACHMENT15_EXT:
257 if (is_color_attachment)
258 *is_color_attachment = true;
259 /* Only OpenGL ES 1.x forbids color attachments other than
260 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
261 * hardware is used.
262 */
263 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
264 if (i >= ctx->Const.MaxColorAttachments
265 || (i > 0 && ctx->API == API_OPENGLES)) {
266 return NULL;
267 }
268 return &fb->Attachment[BUFFER_COLOR0 + i];
269 case GL_DEPTH_STENCIL_ATTACHMENT:
270 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
271 return NULL;
272 /* fall-through */
273 case GL_DEPTH_ATTACHMENT_EXT:
274 return &fb->Attachment[BUFFER_DEPTH];
275 case GL_STENCIL_ATTACHMENT_EXT:
276 return &fb->Attachment[BUFFER_STENCIL];
277 default:
278 return NULL;
279 }
280 }
281
282
283 /**
284 * As above, but only used for getting attachments of the default /
285 * window-system framebuffer (not user-created framebuffer objects).
286 */
287 static struct gl_renderbuffer_attachment *
288 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
289 GLenum attachment)
290 {
291 assert(_mesa_is_winsys_fbo(fb));
292
293 if (_mesa_is_gles3(ctx)) {
294 assert(attachment == GL_BACK ||
295 attachment == GL_DEPTH ||
296 attachment == GL_STENCIL);
297 switch (attachment) {
298 case GL_BACK:
299 /* Since there is no stereo rendering in ES 3.0, only return the
300 * LEFT bits.
301 */
302 if (ctx->DrawBuffer->Visual.doubleBufferMode)
303 return &fb->Attachment[BUFFER_BACK_LEFT];
304 return &fb->Attachment[BUFFER_FRONT_LEFT];
305 case GL_DEPTH:
306 return &fb->Attachment[BUFFER_DEPTH];
307 case GL_STENCIL:
308 return &fb->Attachment[BUFFER_STENCIL];
309 }
310 }
311
312 switch (attachment) {
313 case GL_FRONT_LEFT:
314 /* Front buffers can be allocated on the first use, but
315 * glGetFramebufferAttachmentParameteriv must work even if that
316 * allocation hasn't happened yet. In such case, use the back buffer,
317 * which should be the same.
318 */
319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
320 return &fb->Attachment[BUFFER_BACK_LEFT];
321 else
322 return &fb->Attachment[BUFFER_FRONT_LEFT];
323 case GL_FRONT_RIGHT:
324 /* Same as above. */
325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
326 return &fb->Attachment[BUFFER_BACK_RIGHT];
327 else
328 return &fb->Attachment[BUFFER_FRONT_RIGHT];
329 case GL_BACK_LEFT:
330 return &fb->Attachment[BUFFER_BACK_LEFT];
331 case GL_BACK_RIGHT:
332 return &fb->Attachment[BUFFER_BACK_RIGHT];
333 case GL_AUX0:
334 if (fb->Visual.numAuxBuffers == 1) {
335 return &fb->Attachment[BUFFER_AUX0];
336 }
337 return NULL;
338
339 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
340 *
341 * "If the default framebuffer is bound to target, then attachment must
342 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
343 * identifying a color buffer; DEPTH, identifying the depth buffer; or
344 * STENCIL, identifying the stencil buffer."
345 *
346 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
347 * language. However, revision #33 of the ARB_framebuffer_object spec
348 * says:
349 *
350 * "If the default framebuffer is bound to <target>, then <attachment>
351 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
352 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
353 * depth buffer, or the stencil buffer, and <pname> may be
354 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
355 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
356 *
357 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
358 * from glext.h, so shipping apps should not use those values.
359 *
360 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
361 * support queries of the window system FBO.
362 */
363 case GL_DEPTH:
364 return &fb->Attachment[BUFFER_DEPTH];
365 case GL_STENCIL:
366 return &fb->Attachment[BUFFER_STENCIL];
367 default:
368 return NULL;
369 }
370 }
371
372
373
374 /**
375 * Remove any texture or renderbuffer attached to the given attachment
376 * point. Update reference counts, etc.
377 */
378 static void
379 remove_attachment(struct gl_context *ctx,
380 struct gl_renderbuffer_attachment *att)
381 {
382 struct gl_renderbuffer *rb = att->Renderbuffer;
383
384 /* tell driver that we're done rendering to this texture. */
385 if (rb && rb->NeedsFinishRenderTexture)
386 ctx->Driver.FinishRenderTexture(ctx, rb);
387
388 if (att->Type == GL_TEXTURE) {
389 assert(att->Texture);
390 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
391 assert(!att->Texture);
392 }
393 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
394 assert(!att->Texture);
395 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
396 assert(!att->Renderbuffer);
397 }
398 att->Type = GL_NONE;
399 att->Complete = GL_TRUE;
400 }
401
402 /**
403 * Verify a couple error conditions that will lead to an incomplete FBO and
404 * may cause problems for the driver's RenderTexture path.
405 */
406 static bool
407 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
408 {
409 const struct gl_texture_image *const texImage =
410 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
411
412 if (!texImage ||
413 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
414 return false;
415
416 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
417 && att->Zoffset >= texImage->Height)
418 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
419 && att->Zoffset >= texImage->Depth))
420 return false;
421
422 return true;
423 }
424
425 /**
426 * Create a renderbuffer which will be set up by the driver to wrap the
427 * texture image slice.
428 *
429 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
430 * to share most of their framebuffer rendering code between winsys,
431 * renderbuffer, and texture attachments.
432 *
433 * The allocated renderbuffer uses a non-zero Name so that drivers can check
434 * it for determining vertical orientation, but we use ~0 to make it fairly
435 * unambiguous with actual user (non-texture) renderbuffers.
436 */
437 void
438 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
439 struct gl_framebuffer *fb,
440 struct gl_renderbuffer_attachment *att)
441 {
442 struct gl_texture_image *texImage;
443 struct gl_renderbuffer *rb;
444
445 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
446
447 rb = att->Renderbuffer;
448 if (!rb) {
449 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
450 if (!rb) {
451 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
452 return;
453 }
454 att->Renderbuffer = rb;
455
456 /* This can't get called on a texture renderbuffer, so set it to NULL
457 * for clarity compared to user renderbuffers.
458 */
459 rb->AllocStorage = NULL;
460
461 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
462 }
463
464 if (!texImage)
465 return;
466
467 rb->_BaseFormat = texImage->_BaseFormat;
468 rb->Format = texImage->TexFormat;
469 rb->InternalFormat = texImage->InternalFormat;
470 rb->Width = texImage->Width2;
471 rb->Height = texImage->Height2;
472 rb->Depth = texImage->Depth2;
473 rb->NumSamples = texImage->NumSamples;
474 rb->TexImage = texImage;
475
476 if (driver_RenderTexture_is_safe(att))
477 ctx->Driver.RenderTexture(ctx, fb, att);
478 }
479
480 /**
481 * Bind a texture object to an attachment point.
482 * The previous binding, if any, will be removed first.
483 */
484 static void
485 set_texture_attachment(struct gl_context *ctx,
486 struct gl_framebuffer *fb,
487 struct gl_renderbuffer_attachment *att,
488 struct gl_texture_object *texObj,
489 GLenum texTarget, GLuint level, GLuint layer,
490 GLboolean layered)
491 {
492 struct gl_renderbuffer *rb = att->Renderbuffer;
493
494 if (rb && rb->NeedsFinishRenderTexture)
495 ctx->Driver.FinishRenderTexture(ctx, rb);
496
497 if (att->Texture == texObj) {
498 /* re-attaching same texture */
499 assert(att->Type == GL_TEXTURE);
500 }
501 else {
502 /* new attachment */
503 remove_attachment(ctx, att);
504 att->Type = GL_TEXTURE;
505 assert(!att->Texture);
506 _mesa_reference_texobj(&att->Texture, texObj);
507 }
508 invalidate_framebuffer(fb);
509
510 /* always update these fields */
511 att->TextureLevel = level;
512 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
513 att->Zoffset = layer;
514 att->Layered = layered;
515 att->Complete = GL_FALSE;
516
517 _mesa_update_texture_renderbuffer(ctx, fb, att);
518 }
519
520
521 /**
522 * Bind a renderbuffer to an attachment point.
523 * The previous binding, if any, will be removed first.
524 */
525 static void
526 set_renderbuffer_attachment(struct gl_context *ctx,
527 struct gl_renderbuffer_attachment *att,
528 struct gl_renderbuffer *rb)
529 {
530 /* XXX check if re-doing same attachment, exit early */
531 remove_attachment(ctx, att);
532 att->Type = GL_RENDERBUFFER_EXT;
533 att->Texture = NULL; /* just to be safe */
534 att->Layered = GL_FALSE;
535 att->Complete = GL_FALSE;
536 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
537 }
538
539
540 /**
541 * Fallback for ctx->Driver.FramebufferRenderbuffer()
542 * Attach a renderbuffer object to a framebuffer object.
543 */
544 void
545 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
546 struct gl_framebuffer *fb,
547 GLenum attachment,
548 struct gl_renderbuffer *rb)
549 {
550 struct gl_renderbuffer_attachment *att;
551
552 mtx_lock(&fb->Mutex);
553
554 att = get_attachment(ctx, fb, attachment, NULL);
555 assert(att);
556 if (rb) {
557 set_renderbuffer_attachment(ctx, att, rb);
558 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
559 /* do stencil attachment here (depth already done above) */
560 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
561 assert(att);
562 set_renderbuffer_attachment(ctx, att, rb);
563 }
564 rb->AttachedAnytime = GL_TRUE;
565 }
566 else {
567 remove_attachment(ctx, att);
568 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
569 /* detach stencil (depth was detached above) */
570 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
571 assert(att);
572 remove_attachment(ctx, att);
573 }
574 }
575
576 invalidate_framebuffer(fb);
577
578 mtx_unlock(&fb->Mutex);
579 }
580
581
582 /**
583 * Fallback for ctx->Driver.ValidateFramebuffer()
584 * Check if the renderbuffer's formats are supported by the software
585 * renderer.
586 * Drivers should probably override this.
587 */
588 void
589 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
590 {
591 gl_buffer_index buf;
592 for (buf = 0; buf < BUFFER_COUNT; buf++) {
593 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
594 if (rb) {
595 switch (rb->_BaseFormat) {
596 case GL_ALPHA:
597 case GL_LUMINANCE_ALPHA:
598 case GL_LUMINANCE:
599 case GL_INTENSITY:
600 case GL_RED:
601 case GL_RG:
602 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
603 return;
604
605 default:
606 switch (rb->Format) {
607 /* XXX This list is likely incomplete. */
608 case MESA_FORMAT_R9G9B9E5_FLOAT:
609 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
610 return;
611 default:;
612 /* render buffer format is supported by software rendering */
613 }
614 }
615 }
616 }
617 }
618
619
620 /**
621 * Return true if the framebuffer has a combined depth/stencil
622 * renderbuffer attached.
623 */
624 GLboolean
625 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
626 {
627 const struct gl_renderbuffer_attachment *depth =
628 &fb->Attachment[BUFFER_DEPTH];
629 const struct gl_renderbuffer_attachment *stencil =
630 &fb->Attachment[BUFFER_STENCIL];
631
632 if (depth->Type == stencil->Type) {
633 if (depth->Type == GL_RENDERBUFFER_EXT &&
634 depth->Renderbuffer == stencil->Renderbuffer)
635 return GL_TRUE;
636
637 if (depth->Type == GL_TEXTURE &&
638 depth->Texture == stencil->Texture)
639 return GL_TRUE;
640 }
641
642 return GL_FALSE;
643 }
644
645
646 /**
647 * For debug only.
648 */
649 static void
650 att_incomplete(const char *msg)
651 {
652 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
653 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
654 }
655 }
656
657
658 /**
659 * For debug only.
660 */
661 static void
662 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
663 {
664 static GLuint msg_id;
665
666 _mesa_gl_debug(ctx, &msg_id,
667 MESA_DEBUG_SOURCE_API,
668 MESA_DEBUG_TYPE_OTHER,
669 MESA_DEBUG_SEVERITY_MEDIUM,
670 "FBO incomplete: %s [%d]\n", msg, index);
671
672 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
673 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
674 }
675 }
676
677
678 /**
679 * Is the given base format a legal format for a color renderbuffer?
680 */
681 GLboolean
682 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
683 {
684 switch (baseFormat) {
685 case GL_RGB:
686 case GL_RGBA:
687 return GL_TRUE;
688 case GL_LUMINANCE:
689 case GL_LUMINANCE_ALPHA:
690 case GL_INTENSITY:
691 case GL_ALPHA:
692 return ctx->API == API_OPENGL_COMPAT &&
693 ctx->Extensions.ARB_framebuffer_object;
694 case GL_RED:
695 case GL_RG:
696 return ctx->Extensions.ARB_texture_rg;
697 default:
698 return GL_FALSE;
699 }
700 }
701
702
703 /**
704 * Is the given base format a legal format for a color renderbuffer?
705 */
706 static GLboolean
707 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
708 GLenum internalFormat)
709 {
710 const GLenum baseFormat =
711 _mesa_get_format_base_format(format);
712 GLboolean valid;
713
714 valid = _mesa_is_legal_color_format(ctx, baseFormat);
715 if (!valid || _mesa_is_desktop_gl(ctx)) {
716 return valid;
717 }
718
719 /* Reject additional cases for GLES */
720 switch (internalFormat) {
721 case GL_RGBA8_SNORM:
722 case GL_RGB32F:
723 case GL_RGB32I:
724 case GL_RGB32UI:
725 case GL_RGB16F:
726 case GL_RGB16I:
727 case GL_RGB16UI:
728 case GL_RGB8_SNORM:
729 case GL_RGB8I:
730 case GL_RGB8UI:
731 case GL_SRGB8:
732 case GL_RGB9_E5:
733 case GL_RG8_SNORM:
734 case GL_R8_SNORM:
735 return GL_FALSE;
736 default:
737 break;
738 }
739
740 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
741 internalFormat != GL_RGB10_A2) {
742 return GL_FALSE;
743 }
744
745 return GL_TRUE;
746 }
747
748
749 /**
750 * Is the given base format a legal format for a depth/stencil renderbuffer?
751 */
752 static GLboolean
753 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
754 {
755 switch (baseFormat) {
756 case GL_DEPTH_COMPONENT:
757 case GL_DEPTH_STENCIL_EXT:
758 return GL_TRUE;
759 default:
760 return GL_FALSE;
761 }
762 }
763
764
765 /**
766 * Test if an attachment point is complete and update its Complete field.
767 * \param format if GL_COLOR, this is a color attachment point,
768 * if GL_DEPTH, this is a depth component attachment point,
769 * if GL_STENCIL, this is a stencil component attachment point.
770 */
771 static void
772 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
773 struct gl_renderbuffer_attachment *att)
774 {
775 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
776
777 /* assume complete */
778 att->Complete = GL_TRUE;
779
780 /* Look for reasons why the attachment might be incomplete */
781 if (att->Type == GL_TEXTURE) {
782 const struct gl_texture_object *texObj = att->Texture;
783 struct gl_texture_image *texImage;
784 GLenum baseFormat;
785
786 if (!texObj) {
787 att_incomplete("no texobj");
788 att->Complete = GL_FALSE;
789 return;
790 }
791
792 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
793 if (!texImage) {
794 att_incomplete("no teximage");
795 att->Complete = GL_FALSE;
796 return;
797 }
798 if (texImage->Width < 1 || texImage->Height < 1) {
799 att_incomplete("teximage width/height=0");
800 att->Complete = GL_FALSE;
801 return;
802 }
803
804 switch (texObj->Target) {
805 case GL_TEXTURE_3D:
806 if (att->Zoffset >= texImage->Depth) {
807 att_incomplete("bad z offset");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 break;
812 case GL_TEXTURE_1D_ARRAY:
813 if (att->Zoffset >= texImage->Height) {
814 att_incomplete("bad 1D-array layer");
815 att->Complete = GL_FALSE;
816 return;
817 }
818 break;
819 case GL_TEXTURE_2D_ARRAY:
820 if (att->Zoffset >= texImage->Depth) {
821 att_incomplete("bad 2D-array layer");
822 att->Complete = GL_FALSE;
823 return;
824 }
825 break;
826 case GL_TEXTURE_CUBE_MAP_ARRAY:
827 if (att->Zoffset >= texImage->Depth) {
828 att_incomplete("bad cube-array layer");
829 att->Complete = GL_FALSE;
830 return;
831 }
832 break;
833 }
834
835 baseFormat = texImage->_BaseFormat;
836
837 if (format == GL_COLOR) {
838 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
839 att_incomplete("bad format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 if (_mesa_is_format_compressed(texImage->TexFormat)) {
844 att_incomplete("compressed internalformat");
845 att->Complete = GL_FALSE;
846 return;
847 }
848
849 /* OES_texture_float allows creation and use of floating point
850 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
851 * these textures to be used as a render target, this is done via
852 * GL_EXT_color_buffer(_half)_float with set of new sized types.
853 */
854 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
855 texImage->TexObject->_IsHalfFloat)) {
856 att_incomplete("bad internal format");
857 att->Complete = GL_FALSE;
858 return;
859 }
860 }
861 else if (format == GL_DEPTH) {
862 if (baseFormat == GL_DEPTH_COMPONENT) {
863 /* OK */
864 }
865 else if (ctx->Extensions.ARB_depth_texture &&
866 baseFormat == GL_DEPTH_STENCIL) {
867 /* OK */
868 }
869 else {
870 att->Complete = GL_FALSE;
871 att_incomplete("bad depth format");
872 return;
873 }
874 }
875 else {
876 assert(format == GL_STENCIL);
877 if (ctx->Extensions.ARB_depth_texture &&
878 baseFormat == GL_DEPTH_STENCIL) {
879 /* OK */
880 } else if (ctx->Extensions.ARB_texture_stencil8 &&
881 baseFormat == GL_STENCIL_INDEX) {
882 /* OK */
883 } else {
884 /* no such thing as stencil-only textures */
885 att_incomplete("illegal stencil texture");
886 att->Complete = GL_FALSE;
887 return;
888 }
889 }
890 }
891 else if (att->Type == GL_RENDERBUFFER_EXT) {
892 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
893
894 assert(att->Renderbuffer);
895 if (!att->Renderbuffer->InternalFormat ||
896 att->Renderbuffer->Width < 1 ||
897 att->Renderbuffer->Height < 1) {
898 att_incomplete("0x0 renderbuffer");
899 att->Complete = GL_FALSE;
900 return;
901 }
902 if (format == GL_COLOR) {
903 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
904 att_incomplete("bad renderbuffer color format");
905 att->Complete = GL_FALSE;
906 return;
907 }
908 }
909 else if (format == GL_DEPTH) {
910 if (baseFormat == GL_DEPTH_COMPONENT) {
911 /* OK */
912 }
913 else if (baseFormat == GL_DEPTH_STENCIL) {
914 /* OK */
915 }
916 else {
917 att_incomplete("bad renderbuffer depth format");
918 att->Complete = GL_FALSE;
919 return;
920 }
921 }
922 else {
923 assert(format == GL_STENCIL);
924 if (baseFormat == GL_STENCIL_INDEX ||
925 baseFormat == GL_DEPTH_STENCIL) {
926 /* OK */
927 }
928 else {
929 att->Complete = GL_FALSE;
930 att_incomplete("bad renderbuffer stencil format");
931 return;
932 }
933 }
934 }
935 else {
936 assert(att->Type == GL_NONE);
937 /* complete */
938 return;
939 }
940 }
941
942
943 /**
944 * Test if the given framebuffer object is complete and update its
945 * Status field with the results.
946 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
947 * driver to make hardware-specific validation/completeness checks.
948 * Also update the framebuffer's Width and Height fields if the
949 * framebuffer is complete.
950 */
951 void
952 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
953 struct gl_framebuffer *fb)
954 {
955 GLuint numImages;
956 GLenum intFormat = GL_NONE; /* color buffers' internal format */
957 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
958 GLint numSamples = -1;
959 GLint fixedSampleLocations = -1;
960 GLint i;
961 GLuint j;
962 /* Covers max_layer_count, is_layered, and layer_tex_target */
963 bool layer_info_valid = false;
964 GLuint max_layer_count = 0, att_layer_count;
965 bool is_layered = false;
966 GLenum layer_tex_target = 0;
967 bool has_depth_attachment = false;
968 bool has_stencil_attachment = false;
969
970 assert(_mesa_is_user_fbo(fb));
971
972 /* we're changing framebuffer fields here */
973 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
974
975 numImages = 0;
976 fb->Width = 0;
977 fb->Height = 0;
978 fb->_AllColorBuffersFixedPoint = GL_TRUE;
979 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
980 fb->_HasAttachments = true;
981 fb->_IntegerBuffers = 0;
982
983 /* Start at -2 to more easily loop over all attachment points.
984 * -2: depth buffer
985 * -1: stencil buffer
986 * >=0: color buffer
987 */
988 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
989 struct gl_renderbuffer_attachment *att;
990 GLenum f;
991 mesa_format attFormat;
992 GLenum att_tex_target = GL_NONE;
993
994 /*
995 * XXX for ARB_fbo, only check color buffers that are named by
996 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
997 */
998
999 /* check for attachment completeness
1000 */
1001 if (i == -2) {
1002 att = &fb->Attachment[BUFFER_DEPTH];
1003 test_attachment_completeness(ctx, GL_DEPTH, att);
1004 if (!att->Complete) {
1005 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1006 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1007 return;
1008 } else if (att->Type != GL_NONE) {
1009 has_depth_attachment = true;
1010 }
1011 }
1012 else if (i == -1) {
1013 att = &fb->Attachment[BUFFER_STENCIL];
1014 test_attachment_completeness(ctx, GL_STENCIL, att);
1015 if (!att->Complete) {
1016 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1017 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1018 return;
1019 } else if (att->Type != GL_NONE) {
1020 has_stencil_attachment = true;
1021 }
1022 }
1023 else {
1024 att = &fb->Attachment[BUFFER_COLOR0 + i];
1025 test_attachment_completeness(ctx, GL_COLOR, att);
1026 if (!att->Complete) {
1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1028 fbo_incomplete(ctx, "color attachment incomplete", i);
1029 return;
1030 }
1031 }
1032
1033 /* get width, height, format of the renderbuffer/texture
1034 */
1035 if (att->Type == GL_TEXTURE) {
1036 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1037 att_tex_target = att->Texture->Target;
1038 minWidth = MIN2(minWidth, texImg->Width);
1039 maxWidth = MAX2(maxWidth, texImg->Width);
1040 minHeight = MIN2(minHeight, texImg->Height);
1041 maxHeight = MAX2(maxHeight, texImg->Height);
1042 f = texImg->_BaseFormat;
1043 attFormat = texImg->TexFormat;
1044 numImages++;
1045
1046 if (!is_format_color_renderable(ctx, attFormat,
1047 texImg->InternalFormat) &&
1048 !is_legal_depth_format(ctx, f) &&
1049 f != GL_STENCIL_INDEX) {
1050 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1051 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1052 return;
1053 }
1054
1055 if (numSamples < 0)
1056 numSamples = texImg->NumSamples;
1057 else if (numSamples != texImg->NumSamples) {
1058 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1059 fbo_incomplete(ctx, "inconsistent sample count", -1);
1060 return;
1061 }
1062
1063 if (fixedSampleLocations < 0)
1064 fixedSampleLocations = texImg->FixedSampleLocations;
1065 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1066 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1067 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1068 return;
1069 }
1070 }
1071 else if (att->Type == GL_RENDERBUFFER_EXT) {
1072 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1073 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1074 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1075 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1076 f = att->Renderbuffer->InternalFormat;
1077 attFormat = att->Renderbuffer->Format;
1078 numImages++;
1079
1080 if (numSamples < 0)
1081 numSamples = att->Renderbuffer->NumSamples;
1082 else if (numSamples != att->Renderbuffer->NumSamples) {
1083 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1084 fbo_incomplete(ctx, "inconsistent sample count", -1);
1085 return;
1086 }
1087
1088 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1089 if (fixedSampleLocations < 0)
1090 fixedSampleLocations = GL_TRUE;
1091 else if (fixedSampleLocations != GL_TRUE) {
1092 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1093 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1094 return;
1095 }
1096 }
1097 else {
1098 assert(att->Type == GL_NONE);
1099 continue;
1100 }
1101
1102 /* Update flags describing color buffer datatypes */
1103 if (i >= 0) {
1104 GLenum type = _mesa_get_format_datatype(attFormat);
1105
1106 /* check if integer color */
1107 if (_mesa_is_format_integer_color(attFormat))
1108 fb->_IntegerBuffers |= (1 << i);
1109
1110 fb->_AllColorBuffersFixedPoint =
1111 fb->_AllColorBuffersFixedPoint &&
1112 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1113
1114 fb->_HasSNormOrFloatColorBuffer =
1115 fb->_HasSNormOrFloatColorBuffer ||
1116 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1117 }
1118
1119 /* Error-check width, height, format */
1120 if (numImages == 1) {
1121 /* save format */
1122 if (i >= 0) {
1123 intFormat = f;
1124 }
1125 }
1126 else {
1127 if (!ctx->Extensions.ARB_framebuffer_object) {
1128 /* check that width, height, format are same */
1129 if (minWidth != maxWidth || minHeight != maxHeight) {
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1131 fbo_incomplete(ctx, "width or height mismatch", -1);
1132 return;
1133 }
1134 /* check that all color buffers are the same format */
1135 if (intFormat != GL_NONE && f != intFormat) {
1136 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1137 fbo_incomplete(ctx, "format mismatch", -1);
1138 return;
1139 }
1140 }
1141 }
1142
1143 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1144 */
1145 if (att->Type == GL_RENDERBUFFER &&
1146 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1147 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1148 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1149 return;
1150 }
1151
1152 /* Check that layered rendering is consistent. */
1153 if (att->Layered) {
1154 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1155 att_layer_count = 6;
1156 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1157 att_layer_count = att->Renderbuffer->Height;
1158 else
1159 att_layer_count = att->Renderbuffer->Depth;
1160 } else {
1161 att_layer_count = 0;
1162 }
1163 if (!layer_info_valid) {
1164 is_layered = att->Layered;
1165 max_layer_count = att_layer_count;
1166 layer_tex_target = att_tex_target;
1167 layer_info_valid = true;
1168 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1169 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1170 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1171 return;
1172 } else if (is_layered != att->Layered) {
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1174 fbo_incomplete(ctx,
1175 "framebuffer attachment layer mode is inconsistent",
1176 i);
1177 return;
1178 } else if (att_layer_count > max_layer_count) {
1179 max_layer_count = att_layer_count;
1180 }
1181
1182 /*
1183 * The extension GL_ARB_framebuffer_no_attachments places additional
1184 * requirement on each attachment. Those additional requirements are
1185 * tighter that those of previous versions of GL. In interest of better
1186 * compatibility, we will not enforce these restrictions. For the record
1187 * those additional restrictions are quoted below:
1188 *
1189 * "The width and height of image are greater than zero and less than or
1190 * equal to the values of the implementation-dependent limits
1191 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1192 *
1193 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1194 * array texture and the attachment is layered, the depth or layer count
1195 * of the texture is less than or equal to the implementation-dependent
1196 * limit MAX_FRAMEBUFFER_LAYERS."
1197 *
1198 * "If image has multiple samples, its sample count is less than or equal
1199 * to the value of the implementation-dependent limit
1200 * MAX_FRAMEBUFFER_SAMPLES."
1201 *
1202 * The same requirements are also in place for GL 4.5,
1203 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1204 */
1205 }
1206
1207 fb->MaxNumLayers = max_layer_count;
1208
1209 if (numImages == 0) {
1210 fb->_HasAttachments = false;
1211
1212 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1213 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1214 fbo_incomplete(ctx, "no attachments", -1);
1215 return;
1216 }
1217
1218 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1219 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1220 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1221 return;
1222 }
1223 }
1224
1225 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1226 /* Check that all DrawBuffers are present */
1227 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1228 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1229 const struct gl_renderbuffer_attachment *att
1230 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1231 assert(att);
1232 if (att->Type == GL_NONE) {
1233 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1234 fbo_incomplete(ctx, "missing drawbuffer", j);
1235 return;
1236 }
1237 }
1238 }
1239
1240 /* Check that the ReadBuffer is present */
1241 if (fb->ColorReadBuffer != GL_NONE) {
1242 const struct gl_renderbuffer_attachment *att
1243 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1244 assert(att);
1245 if (att->Type == GL_NONE) {
1246 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1247 fbo_incomplete(ctx, "missing readbuffer", -1);
1248 return;
1249 }
1250 }
1251 }
1252
1253 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1254 *
1255 * "Depth and stencil attachments, if present, are the same image."
1256 *
1257 * This restriction is not present in the OpenGL ES2 spec.
1258 */
1259 if (_mesa_is_gles3(ctx) &&
1260 has_stencil_attachment && has_depth_attachment &&
1261 !_mesa_has_depthstencil_combined(fb)) {
1262 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1263 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1264 return;
1265 }
1266
1267 /* Provisionally set status = COMPLETE ... */
1268 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1269
1270 /* ... but the driver may say the FB is incomplete.
1271 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1272 * if anything.
1273 */
1274 if (ctx->Driver.ValidateFramebuffer) {
1275 ctx->Driver.ValidateFramebuffer(ctx, fb);
1276 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1277 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1278 return;
1279 }
1280 }
1281
1282 /*
1283 * Note that if ARB_framebuffer_object is supported and the attached
1284 * renderbuffers/textures are different sizes, the framebuffer
1285 * width/height will be set to the smallest width/height.
1286 */
1287 if (numImages != 0) {
1288 fb->Width = minWidth;
1289 fb->Height = minHeight;
1290 }
1291
1292 /* finally, update the visual info for the framebuffer */
1293 _mesa_update_framebuffer_visual(ctx, fb);
1294 }
1295
1296
1297 GLboolean GLAPIENTRY
1298 _mesa_IsRenderbuffer(GLuint renderbuffer)
1299 {
1300 struct gl_renderbuffer *rb;
1301
1302 GET_CURRENT_CONTEXT(ctx);
1303
1304 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1305
1306 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1307 return rb != NULL && rb != &DummyRenderbuffer;
1308 }
1309
1310
1311 static struct gl_renderbuffer *
1312 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1313 const char *func)
1314 {
1315 struct gl_renderbuffer *newRb;
1316
1317 /* create new renderbuffer object */
1318 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1319 if (!newRb) {
1320 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1321 return NULL;
1322 }
1323 assert(newRb->AllocStorage);
1324 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1325
1326 return newRb;
1327 }
1328
1329
1330 static void
1331 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1332 {
1333 struct gl_renderbuffer *newRb;
1334 GET_CURRENT_CONTEXT(ctx);
1335
1336 if (target != GL_RENDERBUFFER_EXT) {
1337 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1338 return;
1339 }
1340
1341 /* No need to flush here since the render buffer binding has no
1342 * effect on rendering state.
1343 */
1344
1345 if (renderbuffer) {
1346 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1347 if (newRb == &DummyRenderbuffer) {
1348 /* ID was reserved, but no real renderbuffer object made yet */
1349 newRb = NULL;
1350 }
1351 else if (!newRb && !allow_user_names) {
1352 /* All RB IDs must be Gen'd */
1353 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1354 return;
1355 }
1356
1357 if (!newRb) {
1358 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1359 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1360 "glBindRenderbufferEXT");
1361 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1362 }
1363 }
1364 else {
1365 newRb = NULL;
1366 }
1367
1368 assert(newRb != &DummyRenderbuffer);
1369
1370 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1371 }
1372
1373 void GLAPIENTRY
1374 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377
1378 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1379 * entry point, but they allow the use of user-generated names.
1380 */
1381 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1382 }
1383
1384 void GLAPIENTRY
1385 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1386 {
1387 /* This function should not be in the dispatch table for core profile /
1388 * OpenGL 3.1, so execution should never get here in those cases -- no
1389 * need for an explicit test.
1390 */
1391 bind_renderbuffer(target, renderbuffer, true);
1392 }
1393
1394 /**
1395 * ARB_framebuffer_no_attachment - Application passes requested param's
1396 * here. NOTE: NumSamples requested need not be _NumSamples which is
1397 * what the hw supports.
1398 */
1399 static void
1400 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1401 GLenum pname, GLint param, const char *func)
1402 {
1403 switch (pname) {
1404 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1405 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1406 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1407 else
1408 fb->DefaultGeometry.Width = param;
1409 break;
1410 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1411 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1412 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1413 else
1414 fb->DefaultGeometry.Height = param;
1415 break;
1416 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1417 /*
1418 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1419 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1420 */
1421 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1422 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1423 break;
1424 }
1425 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1426 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1427 else
1428 fb->DefaultGeometry.Layers = param;
1429 break;
1430 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1431 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1432 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1433 else
1434 fb->DefaultGeometry.NumSamples = param;
1435 break;
1436 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1437 fb->DefaultGeometry.FixedSampleLocations = param;
1438 break;
1439 default:
1440 _mesa_error(ctx, GL_INVALID_ENUM,
1441 "%s(pname=0x%x)", func, pname);
1442 }
1443
1444 invalidate_framebuffer(fb);
1445 ctx->NewState |= _NEW_BUFFERS;
1446 }
1447
1448 void GLAPIENTRY
1449 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1450 {
1451 GET_CURRENT_CONTEXT(ctx);
1452 struct gl_framebuffer *fb;
1453
1454 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1455 _mesa_error(ctx, GL_INVALID_OPERATION,
1456 "glFramebufferParameteriv not supported "
1457 "(ARB_framebuffer_no_attachments not implemented)");
1458 return;
1459 }
1460
1461 fb = get_framebuffer_target(ctx, target);
1462 if (!fb) {
1463 _mesa_error(ctx, GL_INVALID_ENUM,
1464 "glFramebufferParameteri(target=0x%x)", target);
1465 return;
1466 }
1467
1468 /* check framebuffer binding */
1469 if (_mesa_is_winsys_fbo(fb)) {
1470 _mesa_error(ctx, GL_INVALID_OPERATION,
1471 "glFramebufferParameteri");
1472 return;
1473 }
1474
1475 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1476 }
1477
1478 static bool
1479 _pname_valid_for_default_framebuffer(struct gl_context *ctx,
1480 GLenum pname)
1481 {
1482 if (!_mesa_is_desktop_gl(ctx))
1483 return false;
1484
1485 switch (pname) {
1486 case GL_DOUBLEBUFFER:
1487 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1488 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1489 case GL_SAMPLES:
1490 case GL_SAMPLE_BUFFERS:
1491 case GL_STEREO:
1492 return true;
1493 default:
1494 return false;
1495 }
1496 }
1497
1498 static void
1499 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1500 GLenum pname, GLint *params, const char *func)
1501 {
1502 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1503 *
1504 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1505 * if the default framebuffer is bound to target and pname is not one
1506 * of the accepted values from table 23.73, other than
1507 * SAMPLE_POSITION."
1508 *
1509 * For OpenGL ES, using default framebuffer still raises INVALID_OPERATION
1510 * for any pname.
1511 */
1512 if (_mesa_is_winsys_fbo(fb) &&
1513 !_pname_valid_for_default_framebuffer(ctx, pname)) {
1514 _mesa_error(ctx, GL_INVALID_OPERATION,
1515 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1516 return;
1517 }
1518
1519 switch (pname) {
1520 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1521 *params = fb->DefaultGeometry.Width;
1522 break;
1523 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1524 *params = fb->DefaultGeometry.Height;
1525 break;
1526 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1527 /*
1528 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1529 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1530 */
1531 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1532 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1533 break;
1534 }
1535 *params = fb->DefaultGeometry.Layers;
1536 break;
1537 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1538 *params = fb->DefaultGeometry.NumSamples;
1539 break;
1540 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1541 *params = fb->DefaultGeometry.FixedSampleLocations;
1542 break;
1543 case GL_DOUBLEBUFFER:
1544 *params = fb->Visual.doubleBufferMode;
1545 break;
1546 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1547 *params = _mesa_get_color_read_format(ctx, fb, func);
1548 break;
1549 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1550 *params = _mesa_get_color_read_type(ctx, fb, func);
1551 break;
1552 case GL_SAMPLES:
1553 *params = _mesa_geometric_samples(fb);
1554 break;
1555 case GL_SAMPLE_BUFFERS:
1556 *params = _mesa_geometric_samples(fb) > 0;
1557 break;
1558 case GL_STEREO:
1559 *params = fb->Visual.stereoMode;
1560 break;
1561 default:
1562 _mesa_error(ctx, GL_INVALID_ENUM,
1563 "%s(pname=0x%x)", func, pname);
1564 }
1565 }
1566
1567 void GLAPIENTRY
1568 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 struct gl_framebuffer *fb;
1572
1573 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1574 _mesa_error(ctx, GL_INVALID_OPERATION,
1575 "glGetFramebufferParameteriv not supported "
1576 "(ARB_framebuffer_no_attachments not implemented)");
1577 return;
1578 }
1579
1580 fb = get_framebuffer_target(ctx, target);
1581 if (!fb) {
1582 _mesa_error(ctx, GL_INVALID_ENUM,
1583 "glGetFramebufferParameteriv(target=0x%x)", target);
1584 return;
1585 }
1586
1587 get_framebuffer_parameteriv(ctx, fb, pname, params,
1588 "glGetFramebufferParameteriv");
1589 }
1590
1591
1592 /**
1593 * Remove the specified renderbuffer or texture from any attachment point in
1594 * the framebuffer.
1595 *
1596 * \returns
1597 * \c true if the renderbuffer was detached from an attachment point. \c
1598 * false otherwise.
1599 */
1600 bool
1601 _mesa_detach_renderbuffer(struct gl_context *ctx,
1602 struct gl_framebuffer *fb,
1603 const void *att)
1604 {
1605 unsigned i;
1606 bool progress = false;
1607
1608 for (i = 0; i < BUFFER_COUNT; i++) {
1609 if (fb->Attachment[i].Texture == att
1610 || fb->Attachment[i].Renderbuffer == att) {
1611 remove_attachment(ctx, &fb->Attachment[i]);
1612 progress = true;
1613 }
1614 }
1615
1616 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1617 * Completeness," of the OpenGL 3.1 spec says:
1618 *
1619 * "Performing any of the following actions may change whether the
1620 * framebuffer is considered complete or incomplete:
1621 *
1622 * ...
1623 *
1624 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1625 * containing an image that is attached to a framebuffer object
1626 * that is bound to the framebuffer."
1627 */
1628 if (progress)
1629 invalidate_framebuffer(fb);
1630
1631 return progress;
1632 }
1633
1634
1635 void GLAPIENTRY
1636 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1637 {
1638 GLint i;
1639 GET_CURRENT_CONTEXT(ctx);
1640
1641 if (n < 0) {
1642 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1643 return;
1644 }
1645
1646 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1647
1648 for (i = 0; i < n; i++) {
1649 if (renderbuffers[i] > 0) {
1650 struct gl_renderbuffer *rb;
1651 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1652 if (rb) {
1653 /* check if deleting currently bound renderbuffer object */
1654 if (rb == ctx->CurrentRenderbuffer) {
1655 /* bind default */
1656 assert(rb->RefCount >= 2);
1657 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1658 }
1659
1660 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1661 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1662 * of the OpenGL 3.1 spec says:
1663 *
1664 * "If a renderbuffer object is deleted while its image is
1665 * attached to one or more attachment points in the currently
1666 * bound framebuffer, then it is as if FramebufferRenderbuffer
1667 * had been called, with a renderbuffer of 0, for each
1668 * attachment point to which this image was attached in the
1669 * currently bound framebuffer. In other words, this
1670 * renderbuffer image is first detached from all attachment
1671 * points in the currently bound framebuffer. Note that the
1672 * renderbuffer image is specifically not detached from any
1673 * non-bound framebuffers. Detaching the image from any
1674 * non-bound framebuffers is the responsibility of the
1675 * application.
1676 */
1677 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1678 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1679 }
1680 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1681 && ctx->ReadBuffer != ctx->DrawBuffer) {
1682 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1683 }
1684
1685 /* Remove from hash table immediately, to free the ID.
1686 * But the object will not be freed until it's no longer
1687 * referenced anywhere else.
1688 */
1689 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1690
1691 if (rb != &DummyRenderbuffer) {
1692 /* no longer referenced by hash table */
1693 _mesa_reference_renderbuffer(&rb, NULL);
1694 }
1695 }
1696 }
1697 }
1698 }
1699
1700 static void
1701 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1702 bool dsa)
1703 {
1704 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1705 GLuint first;
1706 GLint i;
1707
1708 if (!renderbuffers)
1709 return;
1710
1711 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1712
1713 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1714
1715 for (i = 0; i < n; i++) {
1716 GLuint name = first + i;
1717 renderbuffers[i] = name;
1718
1719 if (dsa) {
1720 allocate_renderbuffer_locked(ctx, name, func);
1721 } else {
1722 /* insert a dummy renderbuffer into the hash table */
1723 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1724 &DummyRenderbuffer);
1725 }
1726 }
1727
1728 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1729 }
1730
1731
1732 static void
1733 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1734 GLuint *renderbuffers, bool dsa)
1735 {
1736 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1737
1738 if (n < 0) {
1739 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1740 return;
1741 }
1742
1743 create_render_buffers(ctx, n, renderbuffers, dsa);
1744 }
1745
1746
1747 void GLAPIENTRY
1748 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1749 {
1750 GET_CURRENT_CONTEXT(ctx);
1751 create_render_buffers_err(ctx, n, renderbuffers, false);
1752 }
1753
1754
1755 void GLAPIENTRY
1756 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1757 {
1758 GET_CURRENT_CONTEXT(ctx);
1759 create_render_buffers_err(ctx, n, renderbuffers, true);
1760 }
1761
1762
1763 /**
1764 * Given an internal format token for a render buffer, return the
1765 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1766 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1767 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1768 *
1769 * This is similar to _mesa_base_tex_format() but the set of valid
1770 * internal formats is different.
1771 *
1772 * Note that even if a format is determined to be legal here, validation
1773 * of the FBO may fail if the format is not supported by the driver/GPU.
1774 *
1775 * \param internalFormat as passed to glRenderbufferStorage()
1776 * \return the base internal format, or 0 if internalFormat is illegal
1777 */
1778 GLenum
1779 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1780 {
1781 /*
1782 * Notes: some formats such as alpha, luminance, etc. were added
1783 * with GL_ARB_framebuffer_object.
1784 */
1785 switch (internalFormat) {
1786 case GL_ALPHA:
1787 case GL_ALPHA4:
1788 case GL_ALPHA8:
1789 case GL_ALPHA12:
1790 case GL_ALPHA16:
1791 return (ctx->API == API_OPENGL_COMPAT &&
1792 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1793 case GL_LUMINANCE:
1794 case GL_LUMINANCE4:
1795 case GL_LUMINANCE8:
1796 case GL_LUMINANCE12:
1797 case GL_LUMINANCE16:
1798 return (ctx->API == API_OPENGL_COMPAT &&
1799 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1800 case GL_LUMINANCE_ALPHA:
1801 case GL_LUMINANCE4_ALPHA4:
1802 case GL_LUMINANCE6_ALPHA2:
1803 case GL_LUMINANCE8_ALPHA8:
1804 case GL_LUMINANCE12_ALPHA4:
1805 case GL_LUMINANCE12_ALPHA12:
1806 case GL_LUMINANCE16_ALPHA16:
1807 return (ctx->API == API_OPENGL_COMPAT &&
1808 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1809 case GL_INTENSITY:
1810 case GL_INTENSITY4:
1811 case GL_INTENSITY8:
1812 case GL_INTENSITY12:
1813 case GL_INTENSITY16:
1814 return (ctx->API == API_OPENGL_COMPAT &&
1815 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1816 case GL_RGB8:
1817 return GL_RGB;
1818 case GL_RGB:
1819 case GL_R3_G3_B2:
1820 case GL_RGB4:
1821 case GL_RGB5:
1822 case GL_RGB10:
1823 case GL_RGB12:
1824 case GL_RGB16:
1825 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1826 case GL_SRGB8_EXT:
1827 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1828 case GL_RGBA4:
1829 case GL_RGB5_A1:
1830 case GL_RGBA8:
1831 return GL_RGBA;
1832 case GL_RGBA:
1833 case GL_RGBA2:
1834 case GL_RGBA12:
1835 case GL_RGBA16:
1836 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1837 case GL_RGB10_A2:
1838 case GL_SRGB8_ALPHA8_EXT:
1839 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1840 case GL_STENCIL_INDEX:
1841 case GL_STENCIL_INDEX1_EXT:
1842 case GL_STENCIL_INDEX4_EXT:
1843 case GL_STENCIL_INDEX16_EXT:
1844 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1845 * OpenGL ES, but Mesa does not currently support them.
1846 */
1847 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1848 case GL_STENCIL_INDEX8_EXT:
1849 return GL_STENCIL_INDEX;
1850 case GL_DEPTH_COMPONENT:
1851 case GL_DEPTH_COMPONENT32:
1852 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1853 case GL_DEPTH_COMPONENT16:
1854 case GL_DEPTH_COMPONENT24:
1855 return GL_DEPTH_COMPONENT;
1856 case GL_DEPTH_STENCIL:
1857 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1858 case GL_DEPTH24_STENCIL8:
1859 return GL_DEPTH_STENCIL;
1860 case GL_DEPTH_COMPONENT32F:
1861 return ctx->Version >= 30
1862 || (ctx->API == API_OPENGL_COMPAT &&
1863 ctx->Extensions.ARB_depth_buffer_float)
1864 ? GL_DEPTH_COMPONENT : 0;
1865 case GL_DEPTH32F_STENCIL8:
1866 return ctx->Version >= 30
1867 || (ctx->API == API_OPENGL_COMPAT &&
1868 ctx->Extensions.ARB_depth_buffer_float)
1869 ? GL_DEPTH_STENCIL : 0;
1870 case GL_RED:
1871 case GL_R16:
1872 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1873 ? GL_RED : 0;
1874 case GL_R8:
1875 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1876 ? GL_RED : 0;
1877 case GL_RG:
1878 case GL_RG16:
1879 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1880 ? GL_RG : 0;
1881 case GL_RG8:
1882 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1883 ? GL_RG : 0;
1884 /* signed normalized texture formats */
1885 case GL_RED_SNORM:
1886 case GL_R8_SNORM:
1887 case GL_R16_SNORM:
1888 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1889 ? GL_RED : 0;
1890 case GL_RG_SNORM:
1891 case GL_RG8_SNORM:
1892 case GL_RG16_SNORM:
1893 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1894 ? GL_RG : 0;
1895 case GL_RGB_SNORM:
1896 case GL_RGB8_SNORM:
1897 case GL_RGB16_SNORM:
1898 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1899 ? GL_RGB : 0;
1900 case GL_RGBA_SNORM:
1901 case GL_RGBA8_SNORM:
1902 case GL_RGBA16_SNORM:
1903 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1904 ? GL_RGBA : 0;
1905 case GL_ALPHA_SNORM:
1906 case GL_ALPHA8_SNORM:
1907 case GL_ALPHA16_SNORM:
1908 return ctx->API == API_OPENGL_COMPAT &&
1909 ctx->Extensions.EXT_texture_snorm &&
1910 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1911 case GL_LUMINANCE_SNORM:
1912 case GL_LUMINANCE8_SNORM:
1913 case GL_LUMINANCE16_SNORM:
1914 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1915 ? GL_LUMINANCE : 0;
1916 case GL_LUMINANCE_ALPHA_SNORM:
1917 case GL_LUMINANCE8_ALPHA8_SNORM:
1918 case GL_LUMINANCE16_ALPHA16_SNORM:
1919 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1920 ? GL_LUMINANCE_ALPHA : 0;
1921 case GL_INTENSITY_SNORM:
1922 case GL_INTENSITY8_SNORM:
1923 case GL_INTENSITY16_SNORM:
1924 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1925 ? GL_INTENSITY : 0;
1926
1927 case GL_R16F:
1928 case GL_R32F:
1929 return ((_mesa_is_desktop_gl(ctx) &&
1930 ctx->Extensions.ARB_texture_rg &&
1931 ctx->Extensions.ARB_texture_float) ||
1932 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1933 ? GL_RED : 0;
1934 case GL_RG16F:
1935 case GL_RG32F:
1936 return ((_mesa_is_desktop_gl(ctx) &&
1937 ctx->Extensions.ARB_texture_rg &&
1938 ctx->Extensions.ARB_texture_float) ||
1939 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1940 ? GL_RG : 0;
1941 case GL_RGB16F:
1942 case GL_RGB32F:
1943 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1944 ? GL_RGB : 0;
1945 case GL_RGBA16F:
1946 case GL_RGBA32F:
1947 return ((_mesa_is_desktop_gl(ctx) &&
1948 ctx->Extensions.ARB_texture_float) ||
1949 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1950 ? GL_RGBA : 0;
1951 case GL_ALPHA16F_ARB:
1952 case GL_ALPHA32F_ARB:
1953 return ctx->API == API_OPENGL_COMPAT &&
1954 ctx->Extensions.ARB_texture_float &&
1955 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1956 case GL_LUMINANCE16F_ARB:
1957 case GL_LUMINANCE32F_ARB:
1958 return ctx->API == API_OPENGL_COMPAT &&
1959 ctx->Extensions.ARB_texture_float &&
1960 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1961 case GL_LUMINANCE_ALPHA16F_ARB:
1962 case GL_LUMINANCE_ALPHA32F_ARB:
1963 return ctx->API == API_OPENGL_COMPAT &&
1964 ctx->Extensions.ARB_texture_float &&
1965 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1966 case GL_INTENSITY16F_ARB:
1967 case GL_INTENSITY32F_ARB:
1968 return ctx->API == API_OPENGL_COMPAT &&
1969 ctx->Extensions.ARB_texture_float &&
1970 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1971 case GL_R11F_G11F_B10F:
1972 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1973 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1974 ? GL_RGB : 0;
1975
1976 case GL_RGBA8UI_EXT:
1977 case GL_RGBA16UI_EXT:
1978 case GL_RGBA32UI_EXT:
1979 case GL_RGBA8I_EXT:
1980 case GL_RGBA16I_EXT:
1981 case GL_RGBA32I_EXT:
1982 return ctx->Version >= 30
1983 || (_mesa_is_desktop_gl(ctx) &&
1984 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1985
1986 case GL_RGB8UI_EXT:
1987 case GL_RGB16UI_EXT:
1988 case GL_RGB32UI_EXT:
1989 case GL_RGB8I_EXT:
1990 case GL_RGB16I_EXT:
1991 case GL_RGB32I_EXT:
1992 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1993 ? GL_RGB : 0;
1994 case GL_R8UI:
1995 case GL_R8I:
1996 case GL_R16UI:
1997 case GL_R16I:
1998 case GL_R32UI:
1999 case GL_R32I:
2000 return ctx->Version >= 30
2001 || (_mesa_is_desktop_gl(ctx) &&
2002 ctx->Extensions.ARB_texture_rg &&
2003 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2004
2005 case GL_RG8UI:
2006 case GL_RG8I:
2007 case GL_RG16UI:
2008 case GL_RG16I:
2009 case GL_RG32UI:
2010 case GL_RG32I:
2011 return ctx->Version >= 30
2012 || (_mesa_is_desktop_gl(ctx) &&
2013 ctx->Extensions.ARB_texture_rg &&
2014 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2015
2016 case GL_INTENSITY8I_EXT:
2017 case GL_INTENSITY8UI_EXT:
2018 case GL_INTENSITY16I_EXT:
2019 case GL_INTENSITY16UI_EXT:
2020 case GL_INTENSITY32I_EXT:
2021 case GL_INTENSITY32UI_EXT:
2022 return ctx->API == API_OPENGL_COMPAT &&
2023 ctx->Extensions.EXT_texture_integer &&
2024 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2025
2026 case GL_LUMINANCE8I_EXT:
2027 case GL_LUMINANCE8UI_EXT:
2028 case GL_LUMINANCE16I_EXT:
2029 case GL_LUMINANCE16UI_EXT:
2030 case GL_LUMINANCE32I_EXT:
2031 case GL_LUMINANCE32UI_EXT:
2032 return ctx->API == API_OPENGL_COMPAT &&
2033 ctx->Extensions.EXT_texture_integer &&
2034 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2035
2036 case GL_LUMINANCE_ALPHA8I_EXT:
2037 case GL_LUMINANCE_ALPHA8UI_EXT:
2038 case GL_LUMINANCE_ALPHA16I_EXT:
2039 case GL_LUMINANCE_ALPHA16UI_EXT:
2040 case GL_LUMINANCE_ALPHA32I_EXT:
2041 case GL_LUMINANCE_ALPHA32UI_EXT:
2042 return ctx->API == API_OPENGL_COMPAT &&
2043 ctx->Extensions.EXT_texture_integer &&
2044 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2045
2046 case GL_ALPHA8I_EXT:
2047 case GL_ALPHA8UI_EXT:
2048 case GL_ALPHA16I_EXT:
2049 case GL_ALPHA16UI_EXT:
2050 case GL_ALPHA32I_EXT:
2051 case GL_ALPHA32UI_EXT:
2052 return ctx->API == API_OPENGL_COMPAT &&
2053 ctx->Extensions.EXT_texture_integer &&
2054 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2055
2056 case GL_RGB10_A2UI:
2057 return (_mesa_is_desktop_gl(ctx) &&
2058 ctx->Extensions.ARB_texture_rgb10_a2ui)
2059 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2060
2061 case GL_RGB565:
2062 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2063 ? GL_RGB : 0;
2064 default:
2065 return 0;
2066 }
2067 }
2068
2069
2070 /**
2071 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2072 */
2073 static void
2074 invalidate_rb(GLuint key, void *data, void *userData)
2075 {
2076 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2077 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2078
2079 /* If this is a user-created FBO */
2080 if (_mesa_is_user_fbo(fb)) {
2081 GLuint i;
2082 for (i = 0; i < BUFFER_COUNT; i++) {
2083 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2084 if (att->Type == GL_RENDERBUFFER &&
2085 att->Renderbuffer == rb) {
2086 /* Mark fb status as indeterminate to force re-validation */
2087 fb->_Status = 0;
2088 return;
2089 }
2090 }
2091 }
2092 }
2093
2094
2095 /** sentinal value, see below */
2096 #define NO_SAMPLES 1000
2097
2098 void
2099 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2100 GLenum internalFormat, GLsizei width,
2101 GLsizei height, GLsizei samples)
2102 {
2103 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2104
2105 assert(baseFormat != 0);
2106 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2107 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2108 assert(samples != NO_SAMPLES);
2109 if (samples != 0) {
2110 assert(samples > 0);
2111 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2112 internalFormat, samples) == GL_NO_ERROR);
2113 }
2114
2115 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2116
2117 if (rb->InternalFormat == internalFormat &&
2118 rb->Width == (GLuint) width &&
2119 rb->Height == (GLuint) height &&
2120 rb->NumSamples == samples) {
2121 /* no change in allocation needed */
2122 return;
2123 }
2124
2125 /* These MUST get set by the AllocStorage func */
2126 rb->Format = MESA_FORMAT_NONE;
2127 rb->NumSamples = samples;
2128
2129 /* Now allocate the storage */
2130 assert(rb->AllocStorage);
2131 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2132 /* No error - check/set fields now */
2133 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2134 assert(rb->Width == (GLuint) width);
2135 assert(rb->Height == (GLuint) height);
2136 rb->InternalFormat = internalFormat;
2137 rb->_BaseFormat = baseFormat;
2138 assert(rb->_BaseFormat != 0);
2139 }
2140 else {
2141 /* Probably ran out of memory - clear the fields */
2142 rb->Width = 0;
2143 rb->Height = 0;
2144 rb->Format = MESA_FORMAT_NONE;
2145 rb->InternalFormat = GL_NONE;
2146 rb->_BaseFormat = GL_NONE;
2147 rb->NumSamples = 0;
2148 }
2149
2150 /* Invalidate the framebuffers the renderbuffer is attached in. */
2151 if (rb->AttachedAnytime) {
2152 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2153 }
2154 }
2155
2156 /**
2157 * Helper function used by renderbuffer_storage_direct() and
2158 * renderbuffer_storage_target().
2159 * samples will be NO_SAMPLES if called by a non-multisample function.
2160 */
2161 static void
2162 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2163 GLenum internalFormat, GLsizei width,
2164 GLsizei height, GLsizei samples, const char *func)
2165 {
2166 GLenum baseFormat;
2167 GLenum sample_count_error;
2168
2169 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2170 if (baseFormat == 0) {
2171 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2172 func, _mesa_enum_to_string(internalFormat));
2173 return;
2174 }
2175
2176 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2177 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2178 width);
2179 return;
2180 }
2181
2182 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2183 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2184 height);
2185 return;
2186 }
2187
2188 if (samples == NO_SAMPLES) {
2189 /* NumSamples == 0 indicates non-multisampling */
2190 samples = 0;
2191 }
2192 else {
2193 /* check the sample count;
2194 * note: driver may choose to use more samples than what's requested
2195 */
2196 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2197 internalFormat, samples);
2198
2199 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2200 *
2201 * "If a negative number is provided where an argument of type sizei or
2202 * sizeiptr is specified, the error INVALID VALUE is generated."
2203 */
2204 if (samples < 0) {
2205 sample_count_error = GL_INVALID_VALUE;
2206 }
2207
2208 if (sample_count_error != GL_NO_ERROR) {
2209 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2210 return;
2211 }
2212 }
2213
2214 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2215 }
2216
2217 /**
2218 * Helper function used by _mesa_NamedRenderbufferStorage*().
2219 * samples will be NO_SAMPLES if called by a non-multisample function.
2220 */
2221 static void
2222 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2223 GLsizei width, GLsizei height, GLsizei samples,
2224 const char *func)
2225 {
2226 GET_CURRENT_CONTEXT(ctx);
2227
2228 if (MESA_VERBOSE & VERBOSE_API) {
2229 if (samples == NO_SAMPLES)
2230 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2231 func, renderbuffer,
2232 _mesa_enum_to_string(internalFormat),
2233 width, height);
2234 else
2235 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2236 func, renderbuffer,
2237 _mesa_enum_to_string(internalFormat),
2238 width, height, samples);
2239 }
2240
2241 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2242 if (!rb || rb == &DummyRenderbuffer) {
2243 /* ID was reserved, but no real renderbuffer object made yet */
2244 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2245 func, renderbuffer);
2246 return;
2247 }
2248
2249 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2250 }
2251
2252 /**
2253 * Helper function used by _mesa_RenderbufferStorage() and
2254 * _mesa_RenderbufferStorageMultisample().
2255 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2256 */
2257 static void
2258 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2259 GLsizei width, GLsizei height, GLsizei samples,
2260 const char *func)
2261 {
2262 GET_CURRENT_CONTEXT(ctx);
2263
2264 if (MESA_VERBOSE & VERBOSE_API) {
2265 if (samples == NO_SAMPLES)
2266 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2267 func,
2268 _mesa_enum_to_string(target),
2269 _mesa_enum_to_string(internalFormat),
2270 width, height);
2271 else
2272 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2273 func,
2274 _mesa_enum_to_string(target),
2275 _mesa_enum_to_string(internalFormat),
2276 width, height, samples);
2277 }
2278
2279 if (target != GL_RENDERBUFFER_EXT) {
2280 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2281 return;
2282 }
2283
2284 if (!ctx->CurrentRenderbuffer) {
2285 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2286 func);
2287 return;
2288 }
2289
2290 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2291 height, samples, func);
2292 }
2293
2294
2295 void GLAPIENTRY
2296 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2297 {
2298 struct gl_renderbuffer *rb;
2299 GET_CURRENT_CONTEXT(ctx);
2300
2301 if (!ctx->Extensions.OES_EGL_image) {
2302 _mesa_error(ctx, GL_INVALID_OPERATION,
2303 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2304 return;
2305 }
2306
2307 if (target != GL_RENDERBUFFER) {
2308 _mesa_error(ctx, GL_INVALID_ENUM,
2309 "EGLImageTargetRenderbufferStorageOES");
2310 return;
2311 }
2312
2313 rb = ctx->CurrentRenderbuffer;
2314 if (!rb) {
2315 _mesa_error(ctx, GL_INVALID_OPERATION,
2316 "EGLImageTargetRenderbufferStorageOES");
2317 return;
2318 }
2319
2320 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2321
2322 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2323 }
2324
2325
2326 /**
2327 * Helper function for _mesa_GetRenderbufferParameteriv() and
2328 * _mesa_GetFramebufferAttachmentParameteriv()
2329 * We have to be careful to respect the base format. For example, if a
2330 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2331 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2332 * we need to return zero.
2333 */
2334 static GLint
2335 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2336 {
2337 if (_mesa_base_format_has_channel(baseFormat, pname))
2338 return _mesa_get_format_bits(format, pname);
2339 else
2340 return 0;
2341 }
2342
2343
2344
2345 void GLAPIENTRY
2346 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2347 GLsizei width, GLsizei height)
2348 {
2349 /* GL_ARB_fbo says calling this function is equivalent to calling
2350 * glRenderbufferStorageMultisample() with samples=0. We pass in
2351 * a token value here just for error reporting purposes.
2352 */
2353 renderbuffer_storage_target(target, internalFormat, width, height,
2354 NO_SAMPLES, "glRenderbufferStorage");
2355 }
2356
2357
2358 void GLAPIENTRY
2359 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2360 GLenum internalFormat,
2361 GLsizei width, GLsizei height)
2362 {
2363 renderbuffer_storage_target(target, internalFormat, width, height,
2364 samples, "glRenderbufferStorageMultisample");
2365 }
2366
2367
2368 /**
2369 * OpenGL ES version of glRenderBufferStorage.
2370 */
2371 void GLAPIENTRY
2372 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2373 GLsizei width, GLsizei height)
2374 {
2375 switch (internalFormat) {
2376 case GL_RGB565:
2377 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2378 /* choose a closest format */
2379 internalFormat = GL_RGB5;
2380 break;
2381 default:
2382 break;
2383 }
2384
2385 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2386 "glRenderbufferStorageEXT");
2387 }
2388
2389 void GLAPIENTRY
2390 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2391 GLsizei width, GLsizei height)
2392 {
2393 /* GL_ARB_fbo says calling this function is equivalent to calling
2394 * glRenderbufferStorageMultisample() with samples=0. We pass in
2395 * a token value here just for error reporting purposes.
2396 */
2397 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2398 NO_SAMPLES, "glNamedRenderbufferStorage");
2399 }
2400
2401 void GLAPIENTRY
2402 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2403 GLenum internalformat,
2404 GLsizei width, GLsizei height)
2405 {
2406 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2407 samples,
2408 "glNamedRenderbufferStorageMultisample");
2409 }
2410
2411
2412 static void
2413 get_render_buffer_parameteriv(struct gl_context *ctx,
2414 struct gl_renderbuffer *rb, GLenum pname,
2415 GLint *params, const char *func)
2416 {
2417 /* No need to flush here since we're just quering state which is
2418 * not effected by rendering.
2419 */
2420
2421 switch (pname) {
2422 case GL_RENDERBUFFER_WIDTH_EXT:
2423 *params = rb->Width;
2424 return;
2425 case GL_RENDERBUFFER_HEIGHT_EXT:
2426 *params = rb->Height;
2427 return;
2428 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2429 *params = rb->InternalFormat;
2430 return;
2431 case GL_RENDERBUFFER_RED_SIZE_EXT:
2432 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2433 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2434 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2435 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2436 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2437 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2438 break;
2439 case GL_RENDERBUFFER_SAMPLES:
2440 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2441 || _mesa_is_gles3(ctx)) {
2442 *params = rb->NumSamples;
2443 break;
2444 }
2445 /* fallthrough */
2446 default:
2447 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2448 _mesa_enum_to_string(pname));
2449 return;
2450 }
2451 }
2452
2453
2454 void GLAPIENTRY
2455 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2456 {
2457 GET_CURRENT_CONTEXT(ctx);
2458
2459 if (target != GL_RENDERBUFFER_EXT) {
2460 _mesa_error(ctx, GL_INVALID_ENUM,
2461 "glGetRenderbufferParameterivEXT(target)");
2462 return;
2463 }
2464
2465 if (!ctx->CurrentRenderbuffer) {
2466 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2467 "(no renderbuffer bound)");
2468 return;
2469 }
2470
2471 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2472 params, "glGetRenderbufferParameteriv");
2473 }
2474
2475
2476 void GLAPIENTRY
2477 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2478 GLint *params)
2479 {
2480 GET_CURRENT_CONTEXT(ctx);
2481
2482 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2483 if (!rb || rb == &DummyRenderbuffer) {
2484 /* ID was reserved, but no real renderbuffer object made yet */
2485 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2486 "(invalid renderbuffer %i)", renderbuffer);
2487 return;
2488 }
2489
2490 get_render_buffer_parameteriv(ctx, rb, pname, params,
2491 "glGetNamedRenderbufferParameteriv");
2492 }
2493
2494
2495 GLboolean GLAPIENTRY
2496 _mesa_IsFramebuffer(GLuint framebuffer)
2497 {
2498 GET_CURRENT_CONTEXT(ctx);
2499 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2500 if (framebuffer) {
2501 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2502 if (rb != NULL && rb != &DummyFramebuffer)
2503 return GL_TRUE;
2504 }
2505 return GL_FALSE;
2506 }
2507
2508
2509 /**
2510 * Check if any of the attachments of the given framebuffer are textures
2511 * (render to texture). Call ctx->Driver.RenderTexture() for such
2512 * attachments.
2513 */
2514 static void
2515 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2516 {
2517 GLuint i;
2518 assert(ctx->Driver.RenderTexture);
2519
2520 if (_mesa_is_winsys_fbo(fb))
2521 return; /* can't render to texture with winsys framebuffers */
2522
2523 for (i = 0; i < BUFFER_COUNT; i++) {
2524 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2525 if (att->Texture && att->Renderbuffer->TexImage
2526 && driver_RenderTexture_is_safe(att)) {
2527 ctx->Driver.RenderTexture(ctx, fb, att);
2528 }
2529 }
2530 }
2531
2532
2533 /**
2534 * Examine all the framebuffer's attachments to see if any are textures.
2535 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2536 * notify the device driver that the texture image may have changed.
2537 */
2538 static void
2539 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2540 {
2541 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2542 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2543 return;
2544
2545 if (ctx->Driver.FinishRenderTexture) {
2546 GLuint i;
2547 for (i = 0; i < BUFFER_COUNT; i++) {
2548 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2549 struct gl_renderbuffer *rb = att->Renderbuffer;
2550 if (rb && rb->NeedsFinishRenderTexture) {
2551 ctx->Driver.FinishRenderTexture(ctx, rb);
2552 }
2553 }
2554 }
2555 }
2556
2557
2558 static void
2559 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2560 {
2561 struct gl_framebuffer *newDrawFb, *newReadFb;
2562 GLboolean bindReadBuf, bindDrawBuf;
2563 GET_CURRENT_CONTEXT(ctx);
2564
2565 switch (target) {
2566 case GL_DRAW_FRAMEBUFFER_EXT:
2567 bindDrawBuf = GL_TRUE;
2568 bindReadBuf = GL_FALSE;
2569 break;
2570 case GL_READ_FRAMEBUFFER_EXT:
2571 bindDrawBuf = GL_FALSE;
2572 bindReadBuf = GL_TRUE;
2573 break;
2574 case GL_FRAMEBUFFER_EXT:
2575 bindDrawBuf = GL_TRUE;
2576 bindReadBuf = GL_TRUE;
2577 break;
2578 default:
2579 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2580 return;
2581 }
2582
2583 if (framebuffer) {
2584 /* Binding a user-created framebuffer object */
2585 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2586 if (newDrawFb == &DummyFramebuffer) {
2587 /* ID was reserved, but no real framebuffer object made yet */
2588 newDrawFb = NULL;
2589 }
2590 else if (!newDrawFb && !allow_user_names) {
2591 /* All FBO IDs must be Gen'd */
2592 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2593 return;
2594 }
2595
2596 if (!newDrawFb) {
2597 /* create new framebuffer object */
2598 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2599 if (!newDrawFb) {
2600 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2601 return;
2602 }
2603 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2604 }
2605 newReadFb = newDrawFb;
2606 }
2607 else {
2608 /* Binding the window system framebuffer (which was originally set
2609 * with MakeCurrent).
2610 */
2611 newDrawFb = ctx->WinSysDrawBuffer;
2612 newReadFb = ctx->WinSysReadBuffer;
2613 }
2614
2615 _mesa_bind_framebuffers(ctx,
2616 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2617 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2618 }
2619
2620 void
2621 _mesa_bind_framebuffers(struct gl_context *ctx,
2622 struct gl_framebuffer *newDrawFb,
2623 struct gl_framebuffer *newReadFb)
2624 {
2625 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2626 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2627 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2628 const bool bindReadBuf = oldReadFb != newReadFb;
2629
2630 assert(newDrawFb);
2631 assert(newDrawFb != &DummyFramebuffer);
2632
2633 /*
2634 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2635 *
2636 * We also check if we're beginning and/or ending render-to-texture.
2637 * When a framebuffer with texture attachments is unbound, call
2638 * ctx->Driver.FinishRenderTexture().
2639 * When a framebuffer with texture attachments is bound, call
2640 * ctx->Driver.RenderTexture().
2641 *
2642 * Note that if the ReadBuffer has texture attachments we don't consider
2643 * that a render-to-texture case.
2644 */
2645 if (bindReadBuf) {
2646 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2647
2648 /* check if old readbuffer was render-to-texture */
2649 check_end_texture_render(ctx, oldReadFb);
2650
2651 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2652 }
2653
2654 if (bindDrawBuf) {
2655 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2656
2657 /* check if old framebuffer had any texture attachments */
2658 if (oldDrawFb)
2659 check_end_texture_render(ctx, oldDrawFb);
2660
2661 /* check if newly bound framebuffer has any texture attachments */
2662 check_begin_texture_render(ctx, newDrawFb);
2663
2664 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2665 }
2666
2667 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2668 /* The few classic drivers that actually hook this function really only
2669 * want to know if the draw framebuffer changed.
2670 */
2671 ctx->Driver.BindFramebuffer(ctx,
2672 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2673 newDrawFb, newReadFb);
2674 }
2675 }
2676
2677 void GLAPIENTRY
2678 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2679 {
2680 GET_CURRENT_CONTEXT(ctx);
2681
2682 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2683 * point, but they allow the use of user-generated names.
2684 */
2685 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2686 }
2687
2688
2689 void GLAPIENTRY
2690 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2691 {
2692 /* This function should not be in the dispatch table for core profile /
2693 * OpenGL 3.1, so execution should never get here in those cases -- no
2694 * need for an explicit test.
2695 */
2696 bind_framebuffer(target, framebuffer, true);
2697 }
2698
2699
2700 void GLAPIENTRY
2701 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2702 {
2703 GLint i;
2704 GET_CURRENT_CONTEXT(ctx);
2705
2706 if (n < 0) {
2707 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2708 return;
2709 }
2710
2711 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2712
2713 for (i = 0; i < n; i++) {
2714 if (framebuffers[i] > 0) {
2715 struct gl_framebuffer *fb;
2716 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2717 if (fb) {
2718 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2719
2720 /* check if deleting currently bound framebuffer object */
2721 if (fb == ctx->DrawBuffer) {
2722 /* bind default */
2723 assert(fb->RefCount >= 2);
2724 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2725 }
2726 if (fb == ctx->ReadBuffer) {
2727 /* bind default */
2728 assert(fb->RefCount >= 2);
2729 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2730 }
2731
2732 /* remove from hash table immediately, to free the ID */
2733 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2734
2735 if (fb != &DummyFramebuffer) {
2736 /* But the object will not be freed until it's no longer
2737 * bound in any context.
2738 */
2739 _mesa_reference_framebuffer(&fb, NULL);
2740 }
2741 }
2742 }
2743 }
2744 }
2745
2746
2747 /**
2748 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2749 * It is not exposed to the rest of Mesa to encourage the use of
2750 * nameless buffers in driver internals.
2751 */
2752 static void
2753 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2754 {
2755 GET_CURRENT_CONTEXT(ctx);
2756 GLuint first;
2757 GLint i;
2758 struct gl_framebuffer *fb;
2759
2760 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2761
2762 if (n < 0) {
2763 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2764 return;
2765 }
2766
2767 if (!framebuffers)
2768 return;
2769
2770 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2771
2772 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2773
2774 for (i = 0; i < n; i++) {
2775 GLuint name = first + i;
2776 framebuffers[i] = name;
2777
2778 if (dsa) {
2779 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2780 if (!fb) {
2781 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2782 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2783 return;
2784 }
2785 }
2786 else
2787 fb = &DummyFramebuffer;
2788
2789 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2790 }
2791
2792 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2793 }
2794
2795
2796 void GLAPIENTRY
2797 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2798 {
2799 create_framebuffers(n, framebuffers, false);
2800 }
2801
2802
2803 void GLAPIENTRY
2804 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2805 {
2806 create_framebuffers(n, framebuffers, true);
2807 }
2808
2809
2810 GLenum
2811 _mesa_check_framebuffer_status(struct gl_context *ctx,
2812 struct gl_framebuffer *buffer)
2813 {
2814 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2815
2816 if (_mesa_is_winsys_fbo(buffer)) {
2817 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2818 if (buffer != &IncompleteFramebuffer) {
2819 return GL_FRAMEBUFFER_COMPLETE_EXT;
2820 } else {
2821 return GL_FRAMEBUFFER_UNDEFINED;
2822 }
2823 }
2824
2825 /* No need to flush here */
2826
2827 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2828 _mesa_test_framebuffer_completeness(ctx, buffer);
2829 }
2830
2831 return buffer->_Status;
2832 }
2833
2834
2835 GLenum GLAPIENTRY
2836 _mesa_CheckFramebufferStatus(GLenum target)
2837 {
2838 struct gl_framebuffer *fb;
2839 GET_CURRENT_CONTEXT(ctx);
2840
2841 if (MESA_VERBOSE & VERBOSE_API)
2842 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2843 _mesa_enum_to_string(target));
2844
2845 fb = get_framebuffer_target(ctx, target);
2846 if (!fb) {
2847 _mesa_error(ctx, GL_INVALID_ENUM,
2848 "glCheckFramebufferStatus(invalid target %s)",
2849 _mesa_enum_to_string(target));
2850 return 0;
2851 }
2852
2853 return _mesa_check_framebuffer_status(ctx, fb);
2854 }
2855
2856
2857 GLenum GLAPIENTRY
2858 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2859 {
2860 struct gl_framebuffer *fb;
2861 GET_CURRENT_CONTEXT(ctx);
2862
2863 /* Validate the target (for conformance's sake) and grab a reference to the
2864 * default framebuffer in case framebuffer = 0.
2865 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2866 * (30.10.2014, PDF page 336) says:
2867 * "If framebuffer is zero, then the status of the default read or
2868 * draw framebuffer (as determined by target) is returned."
2869 */
2870 switch (target) {
2871 case GL_DRAW_FRAMEBUFFER:
2872 case GL_FRAMEBUFFER:
2873 fb = ctx->WinSysDrawBuffer;
2874 break;
2875 case GL_READ_FRAMEBUFFER:
2876 fb = ctx->WinSysReadBuffer;
2877 break;
2878 default:
2879 _mesa_error(ctx, GL_INVALID_ENUM,
2880 "glCheckNamedFramebufferStatus(invalid target %s)",
2881 _mesa_enum_to_string(target));
2882 return 0;
2883 }
2884
2885 if (framebuffer) {
2886 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2887 "glCheckNamedFramebufferStatus");
2888 if (!fb)
2889 return 0;
2890 }
2891
2892 return _mesa_check_framebuffer_status(ctx, fb);
2893 }
2894
2895
2896 /**
2897 * Replicate the src attachment point. Used by framebuffer_texture() when
2898 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2899 * GL_STENCIL_ATTACHMENT.
2900 */
2901 static void
2902 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2903 gl_buffer_index dst,
2904 gl_buffer_index src)
2905 {
2906 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2907 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2908
2909 assert(src_att->Texture != NULL);
2910 assert(src_att->Renderbuffer != NULL);
2911
2912 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2913 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2914 dst_att->Type = src_att->Type;
2915 dst_att->Complete = src_att->Complete;
2916 dst_att->TextureLevel = src_att->TextureLevel;
2917 dst_att->CubeMapFace = src_att->CubeMapFace;
2918 dst_att->Zoffset = src_att->Zoffset;
2919 dst_att->Layered = src_att->Layered;
2920 }
2921
2922
2923 static struct gl_texture_object *
2924 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
2925 {
2926 if (!texture)
2927 return NULL;
2928
2929 return _mesa_lookup_texture(ctx, texture);
2930 }
2931
2932
2933 /**
2934 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2935 * texture object pointer.
2936 *
2937 * \param texObj where the pointer to the texture object is returned. Note
2938 * that a successful call may return texObj = NULL.
2939 *
2940 * \return true if no errors, false if errors
2941 */
2942 static bool
2943 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
2944 bool layered, const char *caller,
2945 struct gl_texture_object **texObj)
2946 {
2947 *texObj = NULL; /* This will get returned if texture = 0. */
2948
2949 if (!texture)
2950 return true;
2951
2952 *texObj = _mesa_lookup_texture(ctx, texture);
2953 if (*texObj == NULL || (*texObj)->Target == 0) {
2954 /* Can't render to a non-existent texture object.
2955 *
2956 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2957 * Managing Framebuffer Objects specifies a different error
2958 * depending upon the calling function (PDF pages 325-328).
2959 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2960 * value, while the other commands throw invalid operation (where
2961 * layered = GL_FALSE).
2962 */
2963 const GLenum error = layered ? GL_INVALID_VALUE :
2964 GL_INVALID_OPERATION;
2965 _mesa_error(ctx, error,
2966 "%s(non-existent texture %u)", caller, texture);
2967 return false;
2968 }
2969
2970 return true;
2971 }
2972
2973
2974 /**
2975 * Common code called by gl*FramebufferTexture() to verify the texture target
2976 * and decide whether or not the attachment should truly be considered
2977 * layered.
2978 *
2979 * \param layered true if attachment should be considered layered, false if
2980 * not
2981 *
2982 * \return true if no errors, false if errors
2983 */
2984 static bool
2985 check_layered_texture_target(struct gl_context *ctx, GLenum target,
2986 const char *caller, GLboolean *layered)
2987 {
2988 *layered = GL_TRUE;
2989
2990 switch (target) {
2991 case GL_TEXTURE_3D:
2992 case GL_TEXTURE_1D_ARRAY_EXT:
2993 case GL_TEXTURE_2D_ARRAY_EXT:
2994 case GL_TEXTURE_CUBE_MAP:
2995 case GL_TEXTURE_CUBE_MAP_ARRAY:
2996 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2997 return true;
2998 case GL_TEXTURE_1D:
2999 case GL_TEXTURE_2D:
3000 case GL_TEXTURE_RECTANGLE:
3001 case GL_TEXTURE_2D_MULTISAMPLE:
3002 /* These texture types are valid to pass to
3003 * glFramebufferTexture(), but since they aren't layered, it
3004 * is equivalent to calling glFramebufferTexture{1D,2D}().
3005 */
3006 *layered = GL_FALSE;
3007 return true;
3008 }
3009
3010 _mesa_error(ctx, GL_INVALID_OPERATION,
3011 "%s(invalid texture target %s)", caller,
3012 _mesa_enum_to_string(target));
3013 return false;
3014 }
3015
3016
3017 /**
3018 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3019 * target.
3020 *
3021 * \return true if no errors, false if errors
3022 */
3023 static bool
3024 check_texture_target(struct gl_context *ctx, GLenum target,
3025 const char *caller)
3026 {
3027 /* We're being called by glFramebufferTextureLayer().
3028 * The only legal texture types for that function are 3D,
3029 * cube-map, and 1D/2D/cube-map array textures.
3030 *
3031 * We don't need to check for GL_ARB_texture_cube_map_array because the
3032 * application wouldn't have been able to create a texture with a
3033 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3034 */
3035 switch (target) {
3036 case GL_TEXTURE_3D:
3037 case GL_TEXTURE_1D_ARRAY:
3038 case GL_TEXTURE_2D_ARRAY:
3039 case GL_TEXTURE_CUBE_MAP_ARRAY:
3040 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3041 return true;
3042 case GL_TEXTURE_CUBE_MAP:
3043 /* We don't need to check the extension (GL_ARB_direct_state_access) or
3044 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
3045 * enabled in core profile. This can be called from
3046 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
3047 * so we do have to check the profile.
3048 */
3049 return ctx->API == API_OPENGL_CORE;
3050 }
3051
3052 _mesa_error(ctx, GL_INVALID_OPERATION,
3053 "%s(invalid texture target %s)", caller,
3054 _mesa_enum_to_string(target));
3055 return false;
3056 }
3057
3058
3059 /**
3060 * Common code called by glFramebufferTexture*D() to verify the texture
3061 * target.
3062 *
3063 * \return true if no errors, false if errors
3064 */
3065 static bool
3066 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3067 GLenum textarget, const char *caller)
3068 {
3069 bool err = false;
3070
3071 switch (textarget) {
3072 case GL_TEXTURE_1D:
3073 err = dims != 1;
3074 break;
3075 case GL_TEXTURE_1D_ARRAY:
3076 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3077 break;
3078 case GL_TEXTURE_2D:
3079 err = dims != 2;
3080 break;
3081 case GL_TEXTURE_2D_ARRAY:
3082 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3083 (_mesa_is_gles(ctx) && ctx->Version < 30);
3084 break;
3085 case GL_TEXTURE_2D_MULTISAMPLE:
3086 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3087 err = dims != 2 ||
3088 !ctx->Extensions.ARB_texture_multisample ||
3089 (_mesa_is_gles(ctx) && ctx->Version < 31);
3090 break;
3091 case GL_TEXTURE_RECTANGLE:
3092 err = dims != 2 || _mesa_is_gles(ctx) ||
3093 !ctx->Extensions.NV_texture_rectangle;
3094 break;
3095 case GL_TEXTURE_CUBE_MAP:
3096 case GL_TEXTURE_CUBE_MAP_ARRAY:
3097 err = true;
3098 break;
3099 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3100 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3101 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3102 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3103 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3104 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3105 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3106 break;
3107 case GL_TEXTURE_3D:
3108 err = dims != 3;
3109 break;
3110 default:
3111 _mesa_error(ctx, GL_INVALID_ENUM,
3112 "%s(unknown textarget 0x%x)", caller, textarget);
3113 return false;
3114 }
3115
3116 if (err) {
3117 _mesa_error(ctx, GL_INVALID_OPERATION,
3118 "%s(invalid textarget %s)",
3119 caller, _mesa_enum_to_string(textarget));
3120 return false;
3121 }
3122
3123 /* Make sure textarget is consistent with the texture's type */
3124 err = (target == GL_TEXTURE_CUBE_MAP) ?
3125 !_mesa_is_cube_face(textarget): (target != textarget);
3126
3127 if (err) {
3128 _mesa_error(ctx, GL_INVALID_OPERATION,
3129 "%s(mismatched texture target)", caller);
3130 return false;
3131 }
3132
3133 return true;
3134 }
3135
3136
3137 /**
3138 * Common code called by gl*FramebufferTextureLayer() and
3139 * glFramebufferTexture3D() to validate the layer.
3140 *
3141 * \return true if no errors, false if errors
3142 */
3143 static bool
3144 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3145 const char *caller)
3146 {
3147 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3148 * spec says:
3149 *
3150 * "An INVALID_VALUE error is generated if texture is non-zero
3151 * and layer is negative."
3152 */
3153 if (layer < 0) {
3154 _mesa_error(ctx, GL_INVALID_VALUE,
3155 "%s(layer %u < 0)", caller, layer);
3156 return false;
3157 }
3158
3159 if (target == GL_TEXTURE_3D) {
3160 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3161 if (layer >= maxSize) {
3162 _mesa_error(ctx, GL_INVALID_VALUE,
3163 "%s(invalid layer %u)", caller, layer);
3164 return false;
3165 }
3166 }
3167 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3168 (target == GL_TEXTURE_2D_ARRAY) ||
3169 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3170 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3171 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3172 _mesa_error(ctx, GL_INVALID_VALUE,
3173 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3174 caller, layer);
3175 return false;
3176 }
3177 }
3178 else if (target == GL_TEXTURE_CUBE_MAP) {
3179 if (layer >= 6) {
3180 _mesa_error(ctx, GL_INVALID_VALUE,
3181 "%s(layer %u >= 6)", caller, layer);
3182 return false;
3183 }
3184 }
3185
3186 return true;
3187 }
3188
3189
3190 /**
3191 * Common code called by all gl*FramebufferTexture*() entry points to verify
3192 * the level.
3193 *
3194 * \return true if no errors, false if errors
3195 */
3196 static bool
3197 check_level(struct gl_context *ctx, GLenum target, GLint level,
3198 const char *caller)
3199 {
3200 if ((level < 0) ||
3201 (level >= _mesa_max_texture_levels(ctx, target))) {
3202 _mesa_error(ctx, GL_INVALID_VALUE,
3203 "%s(invalid level %d)", caller, level);
3204 return false;
3205 }
3206
3207 return true;
3208 }
3209
3210
3211 struct gl_renderbuffer_attachment *
3212 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3213 struct gl_framebuffer *fb,
3214 GLenum attachment, const char *caller)
3215 {
3216 /* The window-system framebuffer object is immutable */
3217 if (_mesa_is_winsys_fbo(fb)) {
3218 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3219 caller);
3220 return NULL;
3221 }
3222
3223 /* Not a hash lookup, so we can afford to get the attachment here. */
3224 bool is_color_attachment;
3225 struct gl_renderbuffer_attachment *att =
3226 get_attachment(ctx, fb, attachment, &is_color_attachment);
3227 if (att == NULL) {
3228 if (is_color_attachment) {
3229 _mesa_error(ctx, GL_INVALID_OPERATION,
3230 "%s(invalid color attachment %s)", caller,
3231 _mesa_enum_to_string(attachment));
3232 } else {
3233 _mesa_error(ctx, GL_INVALID_ENUM,
3234 "%s(invalid attachment %s)", caller,
3235 _mesa_enum_to_string(attachment));
3236 }
3237 return NULL;
3238 }
3239
3240 return att;
3241 }
3242
3243
3244 void
3245 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3246 GLenum attachment,
3247 struct gl_renderbuffer_attachment *att,
3248 struct gl_texture_object *texObj, GLenum textarget,
3249 GLint level, GLuint layer, GLboolean layered)
3250 {
3251 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3252
3253 mtx_lock(&fb->Mutex);
3254 if (texObj) {
3255 if (attachment == GL_DEPTH_ATTACHMENT &&
3256 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3257 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3258 _mesa_tex_target_to_face(textarget) ==
3259 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3260 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3261 /* The texture object is already attached to the stencil attachment
3262 * point. Don't create a new renderbuffer; just reuse the stencil
3263 * attachment's. This is required to prevent a GL error in
3264 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3265 */
3266 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3267 BUFFER_STENCIL);
3268 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3269 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3270 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3271 _mesa_tex_target_to_face(textarget) ==
3272 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3273 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3274 /* As above, but with depth and stencil transposed. */
3275 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3276 BUFFER_DEPTH);
3277 } else {
3278 set_texture_attachment(ctx, fb, att, texObj, textarget,
3279 level, layer, layered);
3280
3281 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3282 /* Above we created a new renderbuffer and attached it to the
3283 * depth attachment point. Now attach it to the stencil attachment
3284 * point too.
3285 */
3286 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3287 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3288 BUFFER_DEPTH);
3289 }
3290 }
3291
3292 /* Set the render-to-texture flag. We'll check this flag in
3293 * glTexImage() and friends to determine if we need to revalidate
3294 * any FBOs that might be rendering into this texture.
3295 * This flag never gets cleared since it's non-trivial to determine
3296 * when all FBOs might be done rendering to this texture. That's OK
3297 * though since it's uncommon to render to a texture then repeatedly
3298 * call glTexImage() to change images in the texture.
3299 */
3300 texObj->_RenderToTexture = GL_TRUE;
3301 }
3302 else {
3303 remove_attachment(ctx, att);
3304 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3305 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3306 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3307 }
3308 }
3309
3310 invalidate_framebuffer(fb);
3311
3312 mtx_unlock(&fb->Mutex);
3313 }
3314
3315
3316 static void
3317 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3318 GLenum textarget, GLuint texture,
3319 GLint level, GLint layer)
3320 {
3321 GET_CURRENT_CONTEXT(ctx);
3322
3323 /* Get the framebuffer object */
3324 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3325
3326 /* Get the texture object */
3327 struct gl_texture_object *texObj =
3328 get_texture_for_framebuffer(ctx, texture);
3329
3330 struct gl_renderbuffer_attachment *att =
3331 get_attachment(ctx, fb, attachment, NULL);
3332
3333 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3334 level, layer, GL_FALSE);
3335 }
3336
3337
3338 static void
3339 framebuffer_texture_with_dims(int dims, GLenum target,
3340 GLenum attachment, GLenum textarget,
3341 GLuint texture, GLint level, GLint layer,
3342 const char *caller)
3343 {
3344 GET_CURRENT_CONTEXT(ctx);
3345 struct gl_framebuffer *fb;
3346 struct gl_texture_object *texObj;
3347
3348 /* Get the framebuffer object */
3349 fb = get_framebuffer_target(ctx, target);
3350 if (!fb) {
3351 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3352 _mesa_enum_to_string(target));
3353 return;
3354 }
3355
3356 /* Get the texture object */
3357 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3358 return;
3359
3360 if (texObj) {
3361 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3362 return;
3363
3364 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3365 return;
3366
3367 if (!check_level(ctx, textarget, level, caller))
3368 return;
3369 }
3370
3371 struct gl_renderbuffer_attachment *att =
3372 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3373 if (!att)
3374 return;
3375
3376 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3377 level, layer, GL_FALSE);
3378 }
3379
3380
3381 void GLAPIENTRY
3382 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3383 GLenum textarget, GLuint texture,
3384 GLint level)
3385 {
3386 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3387 texture, level, 0);
3388 }
3389
3390
3391 void GLAPIENTRY
3392 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3393 GLenum textarget, GLuint texture, GLint level)
3394 {
3395 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3396 level, 0, "glFramebufferTexture1D");
3397 }
3398
3399
3400 void GLAPIENTRY
3401 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3402 GLenum textarget, GLuint texture,
3403 GLint level)
3404 {
3405 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3406 texture, level, 0);
3407 }
3408
3409
3410 void GLAPIENTRY
3411 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3412 GLenum textarget, GLuint texture, GLint level)
3413 {
3414 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3415 level, 0, "glFramebufferTexture2D");
3416 }
3417
3418
3419 void GLAPIENTRY
3420 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3421 GLenum textarget, GLuint texture,
3422 GLint level, GLint layer)
3423 {
3424 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3425 texture, level, layer);
3426 }
3427
3428
3429 void GLAPIENTRY
3430 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3431 GLenum textarget, GLuint texture,
3432 GLint level, GLint layer)
3433 {
3434 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3435 level, layer, "glFramebufferTexture3D");
3436 }
3437
3438
3439 static ALWAYS_INLINE void
3440 frame_buffer_texture(GLuint framebuffer, GLenum target,
3441 GLenum attachment, GLuint texture,
3442 GLint level, GLint layer, const char *func,
3443 bool dsa, bool no_error, bool check_layered)
3444 {
3445 GET_CURRENT_CONTEXT(ctx);
3446 GLboolean layered = GL_FALSE;
3447
3448 if (!no_error && check_layered) {
3449 if (!_mesa_has_geometry_shaders(ctx)) {
3450 _mesa_error(ctx, GL_INVALID_OPERATION,
3451 "unsupported function (%s) called", func);
3452 return;
3453 }
3454 }
3455
3456 /* Get the framebuffer object */
3457 struct gl_framebuffer *fb;
3458 if (no_error) {
3459 if (dsa) {
3460 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3461 } else {
3462 fb = get_framebuffer_target(ctx, target);
3463 }
3464 } else {
3465 if (dsa) {
3466 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3467 if (!fb)
3468 return;
3469 } else {
3470 fb = get_framebuffer_target(ctx, target);
3471 if (!fb) {
3472 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3473 func, _mesa_enum_to_string(target));
3474 return;
3475 }
3476 }
3477 }
3478
3479 /* Get the texture object and framebuffer attachment*/
3480 struct gl_renderbuffer_attachment *att;
3481 struct gl_texture_object *texObj;
3482 if (no_error) {
3483 texObj = get_texture_for_framebuffer(ctx, texture);
3484 att = get_attachment(ctx, fb, attachment, NULL);
3485 } else {
3486 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3487 &texObj))
3488 return;
3489
3490 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3491 if (!att)
3492 return;
3493 }
3494
3495 GLenum textarget = 0;
3496 if (texObj) {
3497 if (check_layered) {
3498 /* We do this regardless of no_error because this sets layered */
3499 if (!check_layered_texture_target(ctx, texObj->Target, func,
3500 &layered))
3501 return;
3502 }
3503
3504 if (!no_error) {
3505 if (!check_layered) {
3506 if (!check_texture_target(ctx, texObj->Target, func))
3507 return;
3508
3509 if (!check_layer(ctx, texObj->Target, layer, func))
3510 return;
3511 }
3512
3513 if (!check_level(ctx, texObj->Target, level, func))
3514 return;
3515 }
3516
3517 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3518 assert(layer >= 0 && layer < 6);
3519 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3520 layer = 0;
3521 }
3522 }
3523
3524 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3525 level, layer, layered);
3526 }
3527
3528 void GLAPIENTRY
3529 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3530 GLuint texture, GLint level,
3531 GLint layer)
3532 {
3533 frame_buffer_texture(0, target, attachment, texture, level, layer,
3534 "glFramebufferTextureLayer", false, true, false);
3535 }
3536
3537
3538 void GLAPIENTRY
3539 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3540 GLuint texture, GLint level, GLint layer)
3541 {
3542 frame_buffer_texture(0, target, attachment, texture, level, layer,
3543 "glFramebufferTextureLayer", false, false, false);
3544 }
3545
3546
3547 void GLAPIENTRY
3548 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3549 GLenum attachment,
3550 GLuint texture, GLint level,
3551 GLint layer)
3552 {
3553 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3554 "glNamedFramebufferTextureLayer", true, true, false);
3555 }
3556
3557
3558 void GLAPIENTRY
3559 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3560 GLuint texture, GLint level, GLint layer)
3561 {
3562 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3563 "glNamedFramebufferTextureLayer", true, false, false);
3564 }
3565
3566
3567 void GLAPIENTRY
3568 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3569 GLuint texture, GLint level)
3570 {
3571 frame_buffer_texture(0, target, attachment, texture, level, 0,
3572 "glFramebufferTexture", false, true, true);
3573 }
3574
3575
3576 void GLAPIENTRY
3577 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3578 GLuint texture, GLint level)
3579 {
3580 frame_buffer_texture(0, target, attachment, texture, level, 0,
3581 "glFramebufferTexture", false, false, true);
3582 }
3583
3584 void GLAPIENTRY
3585 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3586 GLuint texture, GLint level)
3587 {
3588 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3589 "glNamedFramebufferTexture", true, true, true);
3590 }
3591
3592
3593 void GLAPIENTRY
3594 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3595 GLuint texture, GLint level)
3596 {
3597 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3598 "glNamedFramebufferTexture", true, false, true);
3599 }
3600
3601
3602 void
3603 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3604 struct gl_framebuffer *fb,
3605 GLenum attachment,
3606 struct gl_renderbuffer *rb)
3607 {
3608 assert(!_mesa_is_winsys_fbo(fb));
3609
3610 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3611
3612 assert(ctx->Driver.FramebufferRenderbuffer);
3613 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3614
3615 /* Some subsequent GL commands may depend on the framebuffer's visual
3616 * after the binding is updated. Update visual info now.
3617 */
3618 _mesa_update_framebuffer_visual(ctx, fb);
3619 }
3620
3621 static void
3622 framebuffer_renderbuffer(struct gl_context *ctx,
3623 struct gl_framebuffer *fb,
3624 GLenum attachment,
3625 struct gl_renderbuffer *rb,
3626 const char *func)
3627 {
3628 struct gl_renderbuffer_attachment *att;
3629 bool is_color_attachment;
3630
3631 if (_mesa_is_winsys_fbo(fb)) {
3632 /* Can't attach new renderbuffers to a window system framebuffer */
3633 _mesa_error(ctx, GL_INVALID_OPERATION,
3634 "%s(window-system framebuffer)", func);
3635 return;
3636 }
3637
3638 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3639 if (att == NULL) {
3640 /*
3641 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images to
3642 * a Framebuffer":
3643 *
3644 * "An INVALID_OPERATION error is generated if attachment is COLOR_-
3645 * ATTACHMENTm where m is greater than or equal to the value of
3646 * MAX_COLOR_- ATTACHMENTS ."
3647 *
3648 * If we are at this point, is because the attachment is not valid, so
3649 * if is_color_attachment is true, is because of the previous reason.
3650 */
3651 if (is_color_attachment) {
3652 _mesa_error(ctx, GL_INVALID_OPERATION,
3653 "%s(invalid color attachment %s)", func,
3654 _mesa_enum_to_string(attachment));
3655 } else {
3656 _mesa_error(ctx, GL_INVALID_ENUM,
3657 "%s(invalid attachment %s)", func,
3658 _mesa_enum_to_string(attachment));
3659 }
3660
3661 return;
3662 }
3663
3664 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3665 rb && rb->Format != MESA_FORMAT_NONE) {
3666 /* make sure the renderbuffer is a depth/stencil format */
3667 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3668 if (baseFormat != GL_DEPTH_STENCIL) {
3669 _mesa_error(ctx, GL_INVALID_OPERATION,
3670 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3671 return;
3672 }
3673 }
3674
3675 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3676 }
3677
3678 void GLAPIENTRY
3679 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3680 GLenum renderbuffertarget,
3681 GLuint renderbuffer)
3682 {
3683 struct gl_framebuffer *fb;
3684 struct gl_renderbuffer *rb;
3685 GET_CURRENT_CONTEXT(ctx);
3686
3687 fb = get_framebuffer_target(ctx, target);
3688 if (!fb) {
3689 _mesa_error(ctx, GL_INVALID_ENUM,
3690 "glFramebufferRenderbuffer(invalid target %s)",
3691 _mesa_enum_to_string(target));
3692 return;
3693 }
3694
3695 if (renderbuffertarget != GL_RENDERBUFFER) {
3696 _mesa_error(ctx, GL_INVALID_ENUM,
3697 "glFramebufferRenderbuffer(renderbuffertarget is not "
3698 "GL_RENDERBUFFER)");
3699 return;
3700 }
3701
3702 if (renderbuffer) {
3703 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3704 "glFramebufferRenderbuffer");
3705 if (!rb)
3706 return;
3707 }
3708 else {
3709 /* remove renderbuffer attachment */
3710 rb = NULL;
3711 }
3712
3713 framebuffer_renderbuffer(ctx, fb, attachment, rb,
3714 "glFramebufferRenderbuffer");
3715 }
3716
3717
3718 void GLAPIENTRY
3719 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3720 GLenum renderbuffertarget,
3721 GLuint renderbuffer)
3722 {
3723 struct gl_framebuffer *fb;
3724 struct gl_renderbuffer *rb;
3725 GET_CURRENT_CONTEXT(ctx);
3726
3727 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3728 "glNamedFramebufferRenderbuffer");
3729 if (!fb)
3730 return;
3731
3732 if (renderbuffertarget != GL_RENDERBUFFER) {
3733 _mesa_error(ctx, GL_INVALID_ENUM,
3734 "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
3735 "GL_RENDERBUFFER)");
3736 return;
3737 }
3738
3739 if (renderbuffer) {
3740 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3741 "glNamedFramebufferRenderbuffer");
3742 if (!rb)
3743 return;
3744 }
3745 else {
3746 /* remove renderbuffer attachment */
3747 rb = NULL;
3748 }
3749
3750 framebuffer_renderbuffer(ctx, fb, attachment, rb,
3751 "glNamedFramebufferRenderbuffer");
3752 }
3753
3754
3755 static void
3756 get_framebuffer_attachment_parameter(struct gl_context *ctx,
3757 struct gl_framebuffer *buffer,
3758 GLenum attachment, GLenum pname,
3759 GLint *params, const char *caller)
3760 {
3761 const struct gl_renderbuffer_attachment *att;
3762 bool is_color_attachment = false;
3763 GLenum err;
3764
3765 /* The error code for an attachment type of GL_NONE differs between APIs.
3766 *
3767 * From the ES 2.0.25 specification, page 127:
3768 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3769 * querying any other pname will generate INVALID_ENUM."
3770 *
3771 * From the OpenGL 3.0 specification, page 337, or identically,
3772 * the OpenGL ES 3.0.4 specification, page 240:
3773 *
3774 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3775 * framebuffer is bound to target. In this case querying pname
3776 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3777 * queries will generate an INVALID_OPERATION error."
3778 */
3779 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3780 GL_INVALID_ENUM : GL_INVALID_OPERATION;
3781
3782 if (_mesa_is_winsys_fbo(buffer)) {
3783 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3784 * says:
3785 *
3786 * "If the framebuffer currently bound to target is zero, then
3787 * INVALID_OPERATION is generated."
3788 *
3789 * The EXT_framebuffer_object spec has the same wording, and the
3790 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3791 * spec.
3792 */
3793 if ((!_mesa_is_desktop_gl(ctx) ||
3794 !ctx->Extensions.ARB_framebuffer_object)
3795 && !_mesa_is_gles3(ctx)) {
3796 _mesa_error(ctx, GL_INVALID_OPERATION,
3797 "%s(window-system framebuffer)", caller);
3798 return;
3799 }
3800
3801 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3802 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3803 _mesa_error(ctx, GL_INVALID_ENUM,
3804 "%s(invalid attachment %s)", caller,
3805 _mesa_enum_to_string(attachment));
3806 return;
3807 }
3808
3809 /* The specs are not clear about how to handle
3810 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3811 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3812 * discussed in:
3813 *
3814 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3815 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3816 */
3817 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3818 _mesa_error(ctx, GL_INVALID_ENUM,
3819 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3820 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3821 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3822 return;
3823 }
3824
3825 /* the default / window-system FBO */
3826 att = get_fb0_attachment(ctx, buffer, attachment);
3827 }
3828 else {
3829 /* user-created framebuffer FBO */
3830 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3831 }
3832
3833 if (att == NULL) {
3834 /*
3835 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3836 *
3837 * "An INVALID_OPERATION error is generated if a framebuffer object
3838 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
3839 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
3840 *
3841 * If we are at this point, is because the attachment is not valid, so
3842 * if is_color_attachment is true, is because of the previous reason.
3843 */
3844 if (is_color_attachment) {
3845 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
3846 caller, _mesa_enum_to_string(attachment));
3847 } else {
3848 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3849 _mesa_enum_to_string(attachment));
3850 }
3851 return;
3852 }
3853
3854 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3855 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3856 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3857 /* This behavior is first specified in OpenGL 4.4 specification.
3858 *
3859 * From the OpenGL 4.4 spec page 275:
3860 * "This query cannot be performed for a combined depth+stencil
3861 * attachment, since it does not have a single format."
3862 */
3863 _mesa_error(ctx, GL_INVALID_OPERATION,
3864 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3865 " is invalid for depth+stencil attachment)", caller);
3866 return;
3867 }
3868 /* the depth and stencil attachments must point to the same buffer */
3869 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
3870 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
3871 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3872 _mesa_error(ctx, GL_INVALID_OPERATION,
3873 "%s(DEPTH/STENCIL attachments differ)", caller);
3874 return;
3875 }
3876 }
3877
3878 /* No need to flush here */
3879
3880 switch (pname) {
3881 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3882 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
3883 *
3884 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3885 * either no framebuffer is bound to target; or the default framebuffer
3886 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
3887 * stencil bits, respectively, is zero."
3888 *
3889 * Note that we don't need explicit checks on DEPTH and STENCIL, because
3890 * on the case the spec is pointing, att->Type is already NONE, so we
3891 * just need to check att->Type.
3892 */
3893 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
3894 GL_FRAMEBUFFER_DEFAULT : att->Type;
3895 return;
3896 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3897 if (att->Type == GL_RENDERBUFFER_EXT) {
3898 *params = att->Renderbuffer->Name;
3899 }
3900 else if (att->Type == GL_TEXTURE) {
3901 *params = att->Texture->Name;
3902 }
3903 else {
3904 assert(att->Type == GL_NONE);
3905 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3906 *params = 0;
3907 } else {
3908 goto invalid_pname_enum;
3909 }
3910 }
3911 return;
3912 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3913 if (att->Type == GL_TEXTURE) {
3914 *params = att->TextureLevel;
3915 }
3916 else if (att->Type == GL_NONE) {
3917 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3918 _mesa_enum_to_string(pname));
3919 }
3920 else {
3921 goto invalid_pname_enum;
3922 }
3923 return;
3924 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3925 if (att->Type == GL_TEXTURE) {
3926 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3927 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3928 }
3929 else {
3930 *params = 0;
3931 }
3932 }
3933 else if (att->Type == GL_NONE) {
3934 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3935 _mesa_enum_to_string(pname));
3936 }
3937 else {
3938 goto invalid_pname_enum;
3939 }
3940 return;
3941 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3942 if (ctx->API == API_OPENGLES) {
3943 goto invalid_pname_enum;
3944 } else if (att->Type == GL_NONE) {
3945 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3946 _mesa_enum_to_string(pname));
3947 } else if (att->Type == GL_TEXTURE) {
3948 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3949 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3950 *params = att->Zoffset;
3951 }
3952 else {
3953 *params = 0;
3954 }
3955 }
3956 else {
3957 goto invalid_pname_enum;
3958 }
3959 return;
3960 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3961 if ((!_mesa_is_desktop_gl(ctx) ||
3962 !ctx->Extensions.ARB_framebuffer_object)
3963 && !_mesa_is_gles3(ctx)) {
3964 goto invalid_pname_enum;
3965 }
3966 else if (att->Type == GL_NONE) {
3967 if (_mesa_is_winsys_fbo(buffer) &&
3968 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
3969 *params = GL_LINEAR;
3970 } else {
3971 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3972 _mesa_enum_to_string(pname));
3973 }
3974 }
3975 else {
3976 if (ctx->Extensions.EXT_framebuffer_sRGB) {
3977 *params =
3978 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3979 }
3980 else {
3981 /* According to ARB_framebuffer_sRGB, we should return LINEAR
3982 * if the sRGB conversion is unsupported. */
3983 *params = GL_LINEAR;
3984 }
3985 }
3986 return;
3987 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3988 if ((ctx->API != API_OPENGL_COMPAT ||
3989 !ctx->Extensions.ARB_framebuffer_object)
3990 && ctx->API != API_OPENGL_CORE
3991 && !_mesa_is_gles3(ctx)) {
3992 goto invalid_pname_enum;
3993 }
3994 else if (att->Type == GL_NONE) {
3995 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3996 _mesa_enum_to_string(pname));
3997 }
3998 else {
3999 mesa_format format = att->Renderbuffer->Format;
4000
4001 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4002 * 3.0.1 spec says:
4003 *
4004 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4005 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4006 * generate an INVALID_OPERATION error.
4007 */
4008 if (_mesa_is_gles3(ctx) &&
4009 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4010 _mesa_error(ctx, GL_INVALID_OPERATION,
4011 "%s(cannot query "
4012 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4013 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4014 return;
4015 }
4016
4017 if (format == MESA_FORMAT_S_UINT8) {
4018 /* special cases */
4019 *params = GL_INDEX;
4020 }
4021 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4022 /* depends on the attachment parameter */
4023 if (attachment == GL_STENCIL_ATTACHMENT) {
4024 *params = GL_INDEX;
4025 }
4026 else {
4027 *params = GL_FLOAT;
4028 }
4029 }
4030 else {
4031 *params = _mesa_get_format_datatype(format);
4032 }
4033 }
4034 return;
4035 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4036 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4037 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4038 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4039 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4040 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4041 if ((!_mesa_is_desktop_gl(ctx) ||
4042 !ctx->Extensions.ARB_framebuffer_object)
4043 && !_mesa_is_gles3(ctx)) {
4044 goto invalid_pname_enum;
4045 }
4046 else if (att->Texture) {
4047 const struct gl_texture_image *texImage =
4048 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4049 att->TextureLevel);
4050 if (texImage) {
4051 *params = get_component_bits(pname, texImage->_BaseFormat,
4052 texImage->TexFormat);
4053 }
4054 else {
4055 *params = 0;
4056 }
4057 }
4058 else if (att->Renderbuffer) {
4059 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4060 att->Renderbuffer->Format);
4061 }
4062 else {
4063 assert(att->Type == GL_NONE);
4064 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4065 _mesa_enum_to_string(pname));
4066 }
4067 return;
4068 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4069 if (!_mesa_has_geometry_shaders(ctx)) {
4070 goto invalid_pname_enum;
4071 } else if (att->Type == GL_TEXTURE) {
4072 *params = att->Layered;
4073 } else if (att->Type == GL_NONE) {
4074 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4075 _mesa_enum_to_string(pname));
4076 } else {
4077 goto invalid_pname_enum;
4078 }
4079 return;
4080 default:
4081 goto invalid_pname_enum;
4082 }
4083
4084 return;
4085
4086 invalid_pname_enum:
4087 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4088 _mesa_enum_to_string(pname));
4089 return;
4090 }
4091
4092
4093 void GLAPIENTRY
4094 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4095 GLenum pname, GLint *params)
4096 {
4097 GET_CURRENT_CONTEXT(ctx);
4098 struct gl_framebuffer *buffer;
4099
4100 buffer = get_framebuffer_target(ctx, target);
4101 if (!buffer) {
4102 _mesa_error(ctx, GL_INVALID_ENUM,
4103 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4104 _mesa_enum_to_string(target));
4105 return;
4106 }
4107
4108 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4109 params,
4110 "glGetFramebufferAttachmentParameteriv");
4111 }
4112
4113
4114 void GLAPIENTRY
4115 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4116 GLenum attachment,
4117 GLenum pname, GLint *params)
4118 {
4119 GET_CURRENT_CONTEXT(ctx);
4120 struct gl_framebuffer *buffer;
4121
4122 if (framebuffer) {
4123 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4124 "glGetNamedFramebufferAttachmentParameteriv");
4125 if (!buffer)
4126 return;
4127 }
4128 else {
4129 /*
4130 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4131 * 4.5 core spec (30.10.2014, PDF page 314):
4132 * "If framebuffer is zero, then the default draw framebuffer is
4133 * queried."
4134 */
4135 buffer = ctx->WinSysDrawBuffer;
4136 }
4137
4138 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4139 params,
4140 "glGetNamedFramebufferAttachmentParameteriv");
4141 }
4142
4143
4144 void GLAPIENTRY
4145 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4146 GLint param)
4147 {
4148 GET_CURRENT_CONTEXT(ctx);
4149 struct gl_framebuffer *fb = NULL;
4150
4151 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4152 _mesa_error(ctx, GL_INVALID_OPERATION,
4153 "glNamedFramebufferParameteri("
4154 "ARB_framebuffer_no_attachments not implemented)");
4155 return;
4156 }
4157
4158 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4159 "glNamedFramebufferParameteri");
4160
4161 if (fb) {
4162 framebuffer_parameteri(ctx, fb, pname, param,
4163 "glNamedFramebufferParameteriv");
4164 }
4165 }
4166
4167
4168 void GLAPIENTRY
4169 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4170 GLint *param)
4171 {
4172 GET_CURRENT_CONTEXT(ctx);
4173 struct gl_framebuffer *fb;
4174
4175 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4176 _mesa_error(ctx, GL_INVALID_OPERATION,
4177 "glNamedFramebufferParameteriv("
4178 "ARB_framebuffer_no_attachments not implemented)");
4179 return;
4180 }
4181
4182 if (framebuffer) {
4183 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4184 "glGetNamedFramebufferParameteriv");
4185 } else {
4186 fb = ctx->WinSysDrawBuffer;
4187 }
4188
4189 if (fb) {
4190 get_framebuffer_parameteriv(ctx, fb, pname, param,
4191 "glGetNamedFramebufferParameteriv");
4192 }
4193 }
4194
4195
4196 static void
4197 invalidate_framebuffer_storage(struct gl_context *ctx,
4198 struct gl_framebuffer *fb,
4199 GLsizei numAttachments,
4200 const GLenum *attachments, GLint x, GLint y,
4201 GLsizei width, GLsizei height, const char *name)
4202 {
4203 int i;
4204
4205 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4206 * Spec (2.2.2015, PDF page 522) says:
4207 * "An INVALID_VALUE error is generated if numAttachments, width, or
4208 * height is negative."
4209 */
4210 if (numAttachments < 0) {
4211 _mesa_error(ctx, GL_INVALID_VALUE,
4212 "%s(numAttachments < 0)", name);
4213 return;
4214 }
4215
4216 if (width < 0) {
4217 _mesa_error(ctx, GL_INVALID_VALUE,
4218 "%s(width < 0)", name);
4219 return;
4220 }
4221
4222 if (height < 0) {
4223 _mesa_error(ctx, GL_INVALID_VALUE,
4224 "%s(height < 0)", name);
4225 return;
4226 }
4227
4228 /* The GL_ARB_invalidate_subdata spec says:
4229 *
4230 * "If an attachment is specified that does not exist in the
4231 * framebuffer bound to <target>, it is ignored."
4232 *
4233 * It also says:
4234 *
4235 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4236 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4237 * INVALID_OPERATION is generated."
4238 *
4239 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4240 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4241 * set of retrictions).
4242 */
4243 for (i = 0; i < numAttachments; i++) {
4244 if (_mesa_is_winsys_fbo(fb)) {
4245 switch (attachments[i]) {
4246 case GL_ACCUM:
4247 case GL_AUX0:
4248 case GL_AUX1:
4249 case GL_AUX2:
4250 case GL_AUX3:
4251 /* Accumulation buffers and auxilary buffers were removed in
4252 * OpenGL 3.1, and they never existed in OpenGL ES.
4253 */
4254 if (ctx->API != API_OPENGL_COMPAT)
4255 goto invalid_enum;
4256 break;
4257 case GL_COLOR:
4258 case GL_DEPTH:
4259 case GL_STENCIL:
4260 break;
4261 case GL_BACK_LEFT:
4262 case GL_BACK_RIGHT:
4263 case GL_FRONT_LEFT:
4264 case GL_FRONT_RIGHT:
4265 if (!_mesa_is_desktop_gl(ctx))
4266 goto invalid_enum;
4267 break;
4268 default:
4269 goto invalid_enum;
4270 }
4271 } else {
4272 switch (attachments[i]) {
4273 case GL_DEPTH_ATTACHMENT:
4274 case GL_STENCIL_ATTACHMENT:
4275 break;
4276 case GL_DEPTH_STENCIL_ATTACHMENT:
4277 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4278 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4279 * extension does not make this attachment point valid on ES 2.0.
4280 */
4281 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4282 break;
4283 /* fallthrough */
4284 case GL_COLOR_ATTACHMENT0:
4285 case GL_COLOR_ATTACHMENT1:
4286 case GL_COLOR_ATTACHMENT2:
4287 case GL_COLOR_ATTACHMENT3:
4288 case GL_COLOR_ATTACHMENT4:
4289 case GL_COLOR_ATTACHMENT5:
4290 case GL_COLOR_ATTACHMENT6:
4291 case GL_COLOR_ATTACHMENT7:
4292 case GL_COLOR_ATTACHMENT8:
4293 case GL_COLOR_ATTACHMENT9:
4294 case GL_COLOR_ATTACHMENT10:
4295 case GL_COLOR_ATTACHMENT11:
4296 case GL_COLOR_ATTACHMENT12:
4297 case GL_COLOR_ATTACHMENT13:
4298 case GL_COLOR_ATTACHMENT14:
4299 case GL_COLOR_ATTACHMENT15: {
4300 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4301 if (k >= ctx->Const.MaxColorAttachments) {
4302 _mesa_error(ctx, GL_INVALID_OPERATION,
4303 "%s(attachment >= max. color attachments)", name);
4304 return;
4305 }
4306 break;
4307 }
4308 default:
4309 goto invalid_enum;
4310 }
4311 }
4312 }
4313
4314 /* We don't actually do anything for this yet. Just return after
4315 * validating the parameters and generating the required errors.
4316 */
4317 return;
4318
4319 invalid_enum:
4320 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4321 _mesa_enum_to_string(attachments[i]));
4322 return;
4323 }
4324
4325
4326 void GLAPIENTRY
4327 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4328 const GLenum *attachments, GLint x, GLint y,
4329 GLsizei width, GLsizei height)
4330 {
4331 struct gl_framebuffer *fb;
4332 GET_CURRENT_CONTEXT(ctx);
4333
4334 fb = get_framebuffer_target(ctx, target);
4335 if (!fb) {
4336 _mesa_error(ctx, GL_INVALID_ENUM,
4337 "glInvalidateSubFramebuffer(invalid target %s)",
4338 _mesa_enum_to_string(target));
4339 return;
4340 }
4341
4342 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4343 x, y, width, height,
4344 "glInvalidateSubFramebuffer");
4345 }
4346
4347
4348 void GLAPIENTRY
4349 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4350 GLsizei numAttachments,
4351 const GLenum *attachments,
4352 GLint x, GLint y,
4353 GLsizei width, GLsizei height)
4354 {
4355 struct gl_framebuffer *fb;
4356 GET_CURRENT_CONTEXT(ctx);
4357
4358 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4359 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4360 * default draw framebuffer is affected."
4361 */
4362 if (framebuffer) {
4363 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4364 "glInvalidateNamedFramebufferSubData");
4365 if (!fb)
4366 return;
4367 }
4368 else
4369 fb = ctx->WinSysDrawBuffer;
4370
4371 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4372 x, y, width, height,
4373 "glInvalidateNamedFramebufferSubData");
4374 }
4375
4376
4377 void GLAPIENTRY
4378 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4379 const GLenum *attachments)
4380 {
4381 struct gl_framebuffer *fb;
4382 GET_CURRENT_CONTEXT(ctx);
4383
4384 fb = get_framebuffer_target(ctx, target);
4385 if (!fb) {
4386 _mesa_error(ctx, GL_INVALID_ENUM,
4387 "glInvalidateFramebuffer(invalid target %s)",
4388 _mesa_enum_to_string(target));
4389 return;
4390 }
4391
4392 /* The GL_ARB_invalidate_subdata spec says:
4393 *
4394 * "The command
4395 *
4396 * void InvalidateFramebuffer(enum target,
4397 * sizei numAttachments,
4398 * const enum *attachments);
4399 *
4400 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4401 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4402 * <MAX_VIEWPORT_DIMS[1]> respectively."
4403 */
4404 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4405 0, 0,
4406 ctx->Const.MaxViewportWidth,
4407 ctx->Const.MaxViewportHeight,
4408 "glInvalidateFramebuffer");
4409 }
4410
4411
4412 void GLAPIENTRY
4413 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4414 GLsizei numAttachments,
4415 const GLenum *attachments)
4416 {
4417 struct gl_framebuffer *fb;
4418 GET_CURRENT_CONTEXT(ctx);
4419
4420 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4421 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4422 * default draw framebuffer is affected."
4423 */
4424 if (framebuffer) {
4425 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4426 "glInvalidateNamedFramebufferData");
4427 if (!fb)
4428 return;
4429 }
4430 else
4431 fb = ctx->WinSysDrawBuffer;
4432
4433 /* The GL_ARB_invalidate_subdata spec says:
4434 *
4435 * "The command
4436 *
4437 * void InvalidateFramebuffer(enum target,
4438 * sizei numAttachments,
4439 * const enum *attachments);
4440 *
4441 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4442 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4443 * <MAX_VIEWPORT_DIMS[1]> respectively."
4444 */
4445 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4446 0, 0,
4447 ctx->Const.MaxViewportWidth,
4448 ctx->Const.MaxViewportHeight,
4449 "glInvalidateNamedFramebufferData");
4450 }
4451
4452
4453 void GLAPIENTRY
4454 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4455 const GLenum *attachments)
4456 {
4457 struct gl_framebuffer *fb;
4458 GLint i;
4459
4460 GET_CURRENT_CONTEXT(ctx);
4461
4462 fb = get_framebuffer_target(ctx, target);
4463 if (!fb) {
4464 _mesa_error(ctx, GL_INVALID_ENUM,
4465 "glDiscardFramebufferEXT(target %s)",
4466 _mesa_enum_to_string(target));
4467 return;
4468 }
4469
4470 if (numAttachments < 0) {
4471 _mesa_error(ctx, GL_INVALID_VALUE,
4472 "glDiscardFramebufferEXT(numAttachments < 0)");
4473 return;
4474 }
4475
4476 for (i = 0; i < numAttachments; i++) {
4477 switch (attachments[i]) {
4478 case GL_COLOR:
4479 case GL_DEPTH:
4480 case GL_STENCIL:
4481 if (_mesa_is_user_fbo(fb))
4482 goto invalid_enum;
4483 break;
4484 case GL_COLOR_ATTACHMENT0:
4485 case GL_DEPTH_ATTACHMENT:
4486 case GL_STENCIL_ATTACHMENT:
4487 if (_mesa_is_winsys_fbo(fb))
4488 goto invalid_enum;
4489 break;
4490 default:
4491 goto invalid_enum;
4492 }
4493 }
4494
4495 if (ctx->Driver.DiscardFramebuffer)
4496 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4497
4498 return;
4499
4500 invalid_enum:
4501 _mesa_error(ctx, GL_INVALID_ENUM,
4502 "glDiscardFramebufferEXT(attachment %s)",
4503 _mesa_enum_to_string(attachments[i]));
4504 }