mesa: Use assert() instead of ASSERT wrapper.
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * Helper routine for getting a gl_framebuffer.
125 */
126 struct gl_framebuffer *
127 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
128 {
129 struct gl_framebuffer *fb;
130
131 if (id == 0)
132 return NULL;
133
134 fb = (struct gl_framebuffer *)
135 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
136 return fb;
137 }
138
139
140 /**
141 * Mark the given framebuffer as invalid. This will force the
142 * test for framebuffer completeness to be done before the framebuffer
143 * is used.
144 */
145 static void
146 invalidate_framebuffer(struct gl_framebuffer *fb)
147 {
148 fb->_Status = 0; /* "indeterminate" */
149 }
150
151
152 /**
153 * Return the gl_framebuffer object which corresponds to the given
154 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
155 * Check support for GL_EXT_framebuffer_blit to determine if certain
156 * targets are legal.
157 * \return gl_framebuffer pointer or NULL if target is illegal
158 */
159 static struct gl_framebuffer *
160 get_framebuffer_target(struct gl_context *ctx, GLenum target)
161 {
162 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
163 switch (target) {
164 case GL_DRAW_FRAMEBUFFER:
165 return have_fb_blit ? ctx->DrawBuffer : NULL;
166 case GL_READ_FRAMEBUFFER:
167 return have_fb_blit ? ctx->ReadBuffer : NULL;
168 case GL_FRAMEBUFFER_EXT:
169 return ctx->DrawBuffer;
170 default:
171 return NULL;
172 }
173 }
174
175
176 /**
177 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
178 * gl_renderbuffer_attachment object.
179 * This function is only used for user-created FB objects, not the
180 * default / window-system FB object.
181 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
182 * the depth buffer attachment point.
183 */
184 static struct gl_renderbuffer_attachment *
185 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
186 GLenum attachment)
187 {
188 GLuint i;
189
190 assert(_mesa_is_user_fbo(fb));
191
192 switch (attachment) {
193 case GL_COLOR_ATTACHMENT0_EXT:
194 case GL_COLOR_ATTACHMENT1_EXT:
195 case GL_COLOR_ATTACHMENT2_EXT:
196 case GL_COLOR_ATTACHMENT3_EXT:
197 case GL_COLOR_ATTACHMENT4_EXT:
198 case GL_COLOR_ATTACHMENT5_EXT:
199 case GL_COLOR_ATTACHMENT6_EXT:
200 case GL_COLOR_ATTACHMENT7_EXT:
201 case GL_COLOR_ATTACHMENT8_EXT:
202 case GL_COLOR_ATTACHMENT9_EXT:
203 case GL_COLOR_ATTACHMENT10_EXT:
204 case GL_COLOR_ATTACHMENT11_EXT:
205 case GL_COLOR_ATTACHMENT12_EXT:
206 case GL_COLOR_ATTACHMENT13_EXT:
207 case GL_COLOR_ATTACHMENT14_EXT:
208 case GL_COLOR_ATTACHMENT15_EXT:
209 /* Only OpenGL ES 1.x forbids color attachments other than
210 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
211 * hardware is used.
212 */
213 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
214 if (i >= ctx->Const.MaxColorAttachments
215 || (i > 0 && ctx->API == API_OPENGLES)) {
216 return NULL;
217 }
218 return &fb->Attachment[BUFFER_COLOR0 + i];
219 case GL_DEPTH_STENCIL_ATTACHMENT:
220 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
221 return NULL;
222 /* fall-through */
223 case GL_DEPTH_ATTACHMENT_EXT:
224 return &fb->Attachment[BUFFER_DEPTH];
225 case GL_STENCIL_ATTACHMENT_EXT:
226 return &fb->Attachment[BUFFER_STENCIL];
227 default:
228 return NULL;
229 }
230 }
231
232
233 /**
234 * As above, but only used for getting attachments of the default /
235 * window-system framebuffer (not user-created framebuffer objects).
236 */
237 static struct gl_renderbuffer_attachment *
238 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
239 GLenum attachment)
240 {
241 assert(_mesa_is_winsys_fbo(fb));
242
243 if (_mesa_is_gles3(ctx)) {
244 assert(attachment == GL_BACK ||
245 attachment == GL_DEPTH ||
246 attachment == GL_STENCIL);
247 switch (attachment) {
248 case GL_BACK:
249 /* Since there is no stereo rendering in ES 3.0, only return the
250 * LEFT bits.
251 */
252 if (ctx->DrawBuffer->Visual.doubleBufferMode)
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 return &fb->Attachment[BUFFER_FRONT_LEFT];
255 case GL_DEPTH:
256 return &fb->Attachment[BUFFER_DEPTH];
257 case GL_STENCIL:
258 return &fb->Attachment[BUFFER_STENCIL];
259 }
260 }
261
262 switch (attachment) {
263 case GL_FRONT_LEFT:
264 return &fb->Attachment[BUFFER_FRONT_LEFT];
265 case GL_FRONT_RIGHT:
266 return &fb->Attachment[BUFFER_FRONT_RIGHT];
267 case GL_BACK_LEFT:
268 return &fb->Attachment[BUFFER_BACK_LEFT];
269 case GL_BACK_RIGHT:
270 return &fb->Attachment[BUFFER_BACK_RIGHT];
271 case GL_AUX0:
272 if (fb->Visual.numAuxBuffers == 1) {
273 return &fb->Attachment[BUFFER_AUX0];
274 }
275 return NULL;
276
277 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
278 *
279 * "If the default framebuffer is bound to target, then attachment must
280 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
281 * identifying a color buffer; DEPTH, identifying the depth buffer; or
282 * STENCIL, identifying the stencil buffer."
283 *
284 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
285 * language. However, revision #33 of the ARB_framebuffer_object spec
286 * says:
287 *
288 * "If the default framebuffer is bound to <target>, then <attachment>
289 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
290 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
291 * depth buffer, or the stencil buffer, and <pname> may be
292 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
293 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
294 *
295 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
296 * from glext.h, so shipping apps should not use those values.
297 *
298 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
299 * support queries of the window system FBO.
300 */
301 case GL_DEPTH:
302 return &fb->Attachment[BUFFER_DEPTH];
303 case GL_STENCIL:
304 return &fb->Attachment[BUFFER_STENCIL];
305 default:
306 return NULL;
307 }
308 }
309
310
311
312 /**
313 * Remove any texture or renderbuffer attached to the given attachment
314 * point. Update reference counts, etc.
315 */
316 static void
317 remove_attachment(struct gl_context *ctx,
318 struct gl_renderbuffer_attachment *att)
319 {
320 struct gl_renderbuffer *rb = att->Renderbuffer;
321
322 /* tell driver that we're done rendering to this texture. */
323 if (rb && rb->NeedsFinishRenderTexture)
324 ctx->Driver.FinishRenderTexture(ctx, rb);
325
326 if (att->Type == GL_TEXTURE) {
327 assert(att->Texture);
328 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
329 assert(!att->Texture);
330 }
331 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
332 assert(!att->Texture);
333 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
334 assert(!att->Renderbuffer);
335 }
336 att->Type = GL_NONE;
337 att->Complete = GL_TRUE;
338 }
339
340 /**
341 * Verify a couple error conditions that will lead to an incomplete FBO and
342 * may cause problems for the driver's RenderTexture path.
343 */
344 static bool
345 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
346 {
347 const struct gl_texture_image *const texImage =
348 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
349
350 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
351 return false;
352
353 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
354 && att->Zoffset >= texImage->Height)
355 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
356 && att->Zoffset >= texImage->Depth))
357 return false;
358
359 return true;
360 }
361
362 /**
363 * Create a renderbuffer which will be set up by the driver to wrap the
364 * texture image slice.
365 *
366 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
367 * to share most of their framebuffer rendering code between winsys,
368 * renderbuffer, and texture attachments.
369 *
370 * The allocated renderbuffer uses a non-zero Name so that drivers can check
371 * it for determining vertical orientation, but we use ~0 to make it fairly
372 * unambiguous with actual user (non-texture) renderbuffers.
373 */
374 void
375 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
376 struct gl_framebuffer *fb,
377 struct gl_renderbuffer_attachment *att)
378 {
379 struct gl_texture_image *texImage;
380 struct gl_renderbuffer *rb;
381
382 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
383
384 rb = att->Renderbuffer;
385 if (!rb) {
386 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
387 if (!rb) {
388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
389 return;
390 }
391 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
392
393 /* This can't get called on a texture renderbuffer, so set it to NULL
394 * for clarity compared to user renderbuffers.
395 */
396 rb->AllocStorage = NULL;
397
398 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
399 }
400
401 if (!texImage)
402 return;
403
404 rb->_BaseFormat = texImage->_BaseFormat;
405 rb->Format = texImage->TexFormat;
406 rb->InternalFormat = texImage->InternalFormat;
407 rb->Width = texImage->Width2;
408 rb->Height = texImage->Height2;
409 rb->Depth = texImage->Depth2;
410 rb->NumSamples = texImage->NumSamples;
411 rb->TexImage = texImage;
412
413 if (driver_RenderTexture_is_safe(att))
414 ctx->Driver.RenderTexture(ctx, fb, att);
415 }
416
417 /**
418 * Bind a texture object to an attachment point.
419 * The previous binding, if any, will be removed first.
420 */
421 static void
422 set_texture_attachment(struct gl_context *ctx,
423 struct gl_framebuffer *fb,
424 struct gl_renderbuffer_attachment *att,
425 struct gl_texture_object *texObj,
426 GLenum texTarget, GLuint level, GLuint zoffset,
427 GLboolean layered)
428 {
429 struct gl_renderbuffer *rb = att->Renderbuffer;
430
431 if (rb && rb->NeedsFinishRenderTexture)
432 ctx->Driver.FinishRenderTexture(ctx, rb);
433
434 if (att->Texture == texObj) {
435 /* re-attaching same texture */
436 assert(att->Type == GL_TEXTURE);
437 }
438 else {
439 /* new attachment */
440 remove_attachment(ctx, att);
441 att->Type = GL_TEXTURE;
442 assert(!att->Texture);
443 _mesa_reference_texobj(&att->Texture, texObj);
444 }
445 invalidate_framebuffer(fb);
446
447 /* always update these fields */
448 att->TextureLevel = level;
449 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
450 att->Zoffset = zoffset;
451 att->Layered = layered;
452 att->Complete = GL_FALSE;
453
454 _mesa_update_texture_renderbuffer(ctx, fb, att);
455 }
456
457
458 /**
459 * Bind a renderbuffer to an attachment point.
460 * The previous binding, if any, will be removed first.
461 */
462 static void
463 set_renderbuffer_attachment(struct gl_context *ctx,
464 struct gl_renderbuffer_attachment *att,
465 struct gl_renderbuffer *rb)
466 {
467 /* XXX check if re-doing same attachment, exit early */
468 remove_attachment(ctx, att);
469 att->Type = GL_RENDERBUFFER_EXT;
470 att->Texture = NULL; /* just to be safe */
471 att->Layered = GL_FALSE;
472 att->Complete = GL_FALSE;
473 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
474 }
475
476
477 /**
478 * Fallback for ctx->Driver.FramebufferRenderbuffer()
479 * Attach a renderbuffer object to a framebuffer object.
480 */
481 void
482 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
483 struct gl_framebuffer *fb,
484 GLenum attachment, struct gl_renderbuffer *rb)
485 {
486 struct gl_renderbuffer_attachment *att;
487
488 mtx_lock(&fb->Mutex);
489
490 att = get_attachment(ctx, fb, attachment);
491 assert(att);
492 if (rb) {
493 set_renderbuffer_attachment(ctx, att, rb);
494 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
495 /* do stencil attachment here (depth already done above) */
496 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
497 assert(att);
498 set_renderbuffer_attachment(ctx, att, rb);
499 }
500 rb->AttachedAnytime = GL_TRUE;
501 }
502 else {
503 remove_attachment(ctx, att);
504 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
505 /* detach stencil (depth was detached above) */
506 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
507 assert(att);
508 remove_attachment(ctx, att);
509 }
510 }
511
512 invalidate_framebuffer(fb);
513
514 mtx_unlock(&fb->Mutex);
515 }
516
517
518 /**
519 * Fallback for ctx->Driver.ValidateFramebuffer()
520 * Check if the renderbuffer's formats are supported by the software
521 * renderer.
522 * Drivers should probably override this.
523 */
524 void
525 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
526 {
527 gl_buffer_index buf;
528 for (buf = 0; buf < BUFFER_COUNT; buf++) {
529 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
530 if (rb) {
531 switch (rb->_BaseFormat) {
532 case GL_ALPHA:
533 case GL_LUMINANCE_ALPHA:
534 case GL_LUMINANCE:
535 case GL_INTENSITY:
536 case GL_RED:
537 case GL_RG:
538 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
539 return;
540
541 default:
542 switch (rb->Format) {
543 /* XXX This list is likely incomplete. */
544 case MESA_FORMAT_R9G9B9E5_FLOAT:
545 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
546 return;
547 default:;
548 /* render buffer format is supported by software rendering */
549 }
550 }
551 }
552 }
553 }
554
555
556 /**
557 * Return true if the framebuffer has a combined depth/stencil
558 * renderbuffer attached.
559 */
560 GLboolean
561 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
562 {
563 const struct gl_renderbuffer_attachment *depth =
564 &fb->Attachment[BUFFER_DEPTH];
565 const struct gl_renderbuffer_attachment *stencil =
566 &fb->Attachment[BUFFER_STENCIL];
567
568 if (depth->Type == stencil->Type) {
569 if (depth->Type == GL_RENDERBUFFER_EXT &&
570 depth->Renderbuffer == stencil->Renderbuffer)
571 return GL_TRUE;
572
573 if (depth->Type == GL_TEXTURE &&
574 depth->Texture == stencil->Texture)
575 return GL_TRUE;
576 }
577
578 return GL_FALSE;
579 }
580
581
582 /**
583 * For debug only.
584 */
585 static void
586 att_incomplete(const char *msg)
587 {
588 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
589 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
590 }
591 }
592
593
594 /**
595 * For debug only.
596 */
597 static void
598 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
599 {
600 static GLuint msg_id;
601
602 _mesa_gl_debug(ctx, &msg_id,
603 MESA_DEBUG_SOURCE_API,
604 MESA_DEBUG_TYPE_OTHER,
605 MESA_DEBUG_SEVERITY_MEDIUM,
606 "FBO incomplete: %s [%d]\n", msg, index);
607
608 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
609 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
610 }
611 }
612
613
614 /**
615 * Is the given base format a legal format for a color renderbuffer?
616 */
617 GLboolean
618 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
619 {
620 switch (baseFormat) {
621 case GL_RGB:
622 case GL_RGBA:
623 return GL_TRUE;
624 case GL_LUMINANCE:
625 case GL_LUMINANCE_ALPHA:
626 case GL_INTENSITY:
627 case GL_ALPHA:
628 return ctx->API == API_OPENGL_COMPAT &&
629 ctx->Extensions.ARB_framebuffer_object;
630 case GL_RED:
631 case GL_RG:
632 return ctx->Extensions.ARB_texture_rg;
633 default:
634 return GL_FALSE;
635 }
636 }
637
638
639 /**
640 * Is the given base format a legal format for a color renderbuffer?
641 */
642 static GLboolean
643 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
644 GLenum internalFormat)
645 {
646 const GLenum baseFormat =
647 _mesa_get_format_base_format(format);
648 GLboolean valid;
649
650 valid = _mesa_is_legal_color_format(ctx, baseFormat);
651 if (!valid || _mesa_is_desktop_gl(ctx)) {
652 return valid;
653 }
654
655 /* Reject additional cases for GLES */
656 switch (internalFormat) {
657 case GL_RGBA8_SNORM:
658 case GL_RGB32F:
659 case GL_RGB32I:
660 case GL_RGB32UI:
661 case GL_RGB16F:
662 case GL_RGB16I:
663 case GL_RGB16UI:
664 case GL_RGB8_SNORM:
665 case GL_RGB8I:
666 case GL_RGB8UI:
667 case GL_SRGB8:
668 case GL_RGB9_E5:
669 case GL_RG8_SNORM:
670 case GL_R8_SNORM:
671 return GL_FALSE;
672 default:
673 break;
674 }
675
676 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
677 internalFormat != GL_RGB10_A2) {
678 return GL_FALSE;
679 }
680
681 return GL_TRUE;
682 }
683
684
685 /**
686 * Is the given base format a legal format for a depth/stencil renderbuffer?
687 */
688 static GLboolean
689 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
690 {
691 switch (baseFormat) {
692 case GL_DEPTH_COMPONENT:
693 case GL_DEPTH_STENCIL_EXT:
694 return GL_TRUE;
695 default:
696 return GL_FALSE;
697 }
698 }
699
700
701 /**
702 * Test if an attachment point is complete and update its Complete field.
703 * \param format if GL_COLOR, this is a color attachment point,
704 * if GL_DEPTH, this is a depth component attachment point,
705 * if GL_STENCIL, this is a stencil component attachment point.
706 */
707 static void
708 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
709 struct gl_renderbuffer_attachment *att)
710 {
711 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
712
713 /* assume complete */
714 att->Complete = GL_TRUE;
715
716 /* Look for reasons why the attachment might be incomplete */
717 if (att->Type == GL_TEXTURE) {
718 const struct gl_texture_object *texObj = att->Texture;
719 struct gl_texture_image *texImage;
720 GLenum baseFormat;
721
722 if (!texObj) {
723 att_incomplete("no texobj");
724 att->Complete = GL_FALSE;
725 return;
726 }
727
728 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
729 if (!texImage) {
730 att_incomplete("no teximage");
731 att->Complete = GL_FALSE;
732 return;
733 }
734 if (texImage->Width < 1 || texImage->Height < 1) {
735 att_incomplete("teximage width/height=0");
736 att->Complete = GL_FALSE;
737 return;
738 }
739
740 switch (texObj->Target) {
741 case GL_TEXTURE_3D:
742 if (att->Zoffset >= texImage->Depth) {
743 att_incomplete("bad z offset");
744 att->Complete = GL_FALSE;
745 return;
746 }
747 break;
748 case GL_TEXTURE_1D_ARRAY:
749 if (att->Zoffset >= texImage->Height) {
750 att_incomplete("bad 1D-array layer");
751 att->Complete = GL_FALSE;
752 return;
753 }
754 break;
755 case GL_TEXTURE_2D_ARRAY:
756 if (att->Zoffset >= texImage->Depth) {
757 att_incomplete("bad 2D-array layer");
758 att->Complete = GL_FALSE;
759 return;
760 }
761 break;
762 case GL_TEXTURE_CUBE_MAP_ARRAY:
763 if (att->Zoffset >= texImage->Depth) {
764 att_incomplete("bad cube-array layer");
765 att->Complete = GL_FALSE;
766 return;
767 }
768 break;
769 }
770
771 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
772
773 if (format == GL_COLOR) {
774 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
775 att_incomplete("bad format");
776 att->Complete = GL_FALSE;
777 return;
778 }
779 if (_mesa_is_format_compressed(texImage->TexFormat)) {
780 att_incomplete("compressed internalformat");
781 att->Complete = GL_FALSE;
782 return;
783 }
784
785 /* OES_texture_float allows creation and use of floating point
786 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
787 * these textures to be used as a render target, this is done via
788 * GL_EXT_color_buffer(_half)_float with set of new sized types.
789 */
790 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
791 texImage->TexObject->_IsHalfFloat)) {
792 att_incomplete("bad internal format");
793 att->Complete = GL_FALSE;
794 return;
795 }
796 }
797 else if (format == GL_DEPTH) {
798 if (baseFormat == GL_DEPTH_COMPONENT) {
799 /* OK */
800 }
801 else if (ctx->Extensions.ARB_depth_texture &&
802 baseFormat == GL_DEPTH_STENCIL) {
803 /* OK */
804 }
805 else {
806 att->Complete = GL_FALSE;
807 att_incomplete("bad depth format");
808 return;
809 }
810 }
811 else {
812 assert(format == GL_STENCIL);
813 if (ctx->Extensions.ARB_depth_texture &&
814 baseFormat == GL_DEPTH_STENCIL) {
815 /* OK */
816 }
817 else {
818 /* no such thing as stencil-only textures */
819 att_incomplete("illegal stencil texture");
820 att->Complete = GL_FALSE;
821 return;
822 }
823 }
824 }
825 else if (att->Type == GL_RENDERBUFFER_EXT) {
826 const GLenum baseFormat =
827 _mesa_get_format_base_format(att->Renderbuffer->Format);
828
829 assert(att->Renderbuffer);
830 if (!att->Renderbuffer->InternalFormat ||
831 att->Renderbuffer->Width < 1 ||
832 att->Renderbuffer->Height < 1) {
833 att_incomplete("0x0 renderbuffer");
834 att->Complete = GL_FALSE;
835 return;
836 }
837 if (format == GL_COLOR) {
838 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
839 att_incomplete("bad renderbuffer color format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 }
844 else if (format == GL_DEPTH) {
845 if (baseFormat == GL_DEPTH_COMPONENT) {
846 /* OK */
847 }
848 else if (baseFormat == GL_DEPTH_STENCIL) {
849 /* OK */
850 }
851 else {
852 att_incomplete("bad renderbuffer depth format");
853 att->Complete = GL_FALSE;
854 return;
855 }
856 }
857 else {
858 assert(format == GL_STENCIL);
859 if (baseFormat == GL_STENCIL_INDEX ||
860 baseFormat == GL_DEPTH_STENCIL) {
861 /* OK */
862 }
863 else {
864 att->Complete = GL_FALSE;
865 att_incomplete("bad renderbuffer stencil format");
866 return;
867 }
868 }
869 }
870 else {
871 assert(att->Type == GL_NONE);
872 /* complete */
873 return;
874 }
875 }
876
877
878 /**
879 * Test if the given framebuffer object is complete and update its
880 * Status field with the results.
881 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
882 * driver to make hardware-specific validation/completeness checks.
883 * Also update the framebuffer's Width and Height fields if the
884 * framebuffer is complete.
885 */
886 void
887 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
888 struct gl_framebuffer *fb)
889 {
890 GLuint numImages;
891 GLenum intFormat = GL_NONE; /* color buffers' internal format */
892 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
893 GLint numSamples = -1;
894 GLint fixedSampleLocations = -1;
895 GLint i;
896 GLuint j;
897 /* Covers max_layer_count, is_layered, and layer_tex_target */
898 bool layer_info_valid = false;
899 GLuint max_layer_count = 0, att_layer_count;
900 bool is_layered = false;
901 GLenum layer_tex_target = 0;
902 bool has_depth_attachment = false;
903 bool has_stencil_attachment = false;
904
905 assert(_mesa_is_user_fbo(fb));
906
907 /* we're changing framebuffer fields here */
908 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
909
910 numImages = 0;
911 fb->Width = 0;
912 fb->Height = 0;
913 fb->_AllColorBuffersFixedPoint = GL_TRUE;
914 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
915
916 /* Start at -2 to more easily loop over all attachment points.
917 * -2: depth buffer
918 * -1: stencil buffer
919 * >=0: color buffer
920 */
921 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
922 struct gl_renderbuffer_attachment *att;
923 GLenum f;
924 mesa_format attFormat;
925 GLenum att_tex_target = GL_NONE;
926
927 /*
928 * XXX for ARB_fbo, only check color buffers that are named by
929 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
930 */
931
932 /* check for attachment completeness
933 */
934 if (i == -2) {
935 att = &fb->Attachment[BUFFER_DEPTH];
936 test_attachment_completeness(ctx, GL_DEPTH, att);
937 if (!att->Complete) {
938 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
939 fbo_incomplete(ctx, "depth attachment incomplete", -1);
940 return;
941 } else if (att->Type != GL_NONE) {
942 has_depth_attachment = true;
943 }
944 }
945 else if (i == -1) {
946 att = &fb->Attachment[BUFFER_STENCIL];
947 test_attachment_completeness(ctx, GL_STENCIL, att);
948 if (!att->Complete) {
949 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
950 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
951 return;
952 } else if (att->Type != GL_NONE) {
953 has_stencil_attachment = true;
954 }
955 }
956 else {
957 att = &fb->Attachment[BUFFER_COLOR0 + i];
958 test_attachment_completeness(ctx, GL_COLOR, att);
959 if (!att->Complete) {
960 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
961 fbo_incomplete(ctx, "color attachment incomplete", i);
962 return;
963 }
964 }
965
966 /* get width, height, format of the renderbuffer/texture
967 */
968 if (att->Type == GL_TEXTURE) {
969 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
970 att_tex_target = att->Texture->Target;
971 minWidth = MIN2(minWidth, texImg->Width);
972 maxWidth = MAX2(maxWidth, texImg->Width);
973 minHeight = MIN2(minHeight, texImg->Height);
974 maxHeight = MAX2(maxHeight, texImg->Height);
975 f = texImg->_BaseFormat;
976 attFormat = texImg->TexFormat;
977 numImages++;
978
979 if (!is_format_color_renderable(ctx, attFormat,
980 texImg->InternalFormat) &&
981 !is_legal_depth_format(ctx, f)) {
982 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
983 fbo_incomplete(ctx, "texture attachment incomplete", -1);
984 return;
985 }
986
987 if (numSamples < 0)
988 numSamples = texImg->NumSamples;
989 else if (numSamples != texImg->NumSamples) {
990 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
991 fbo_incomplete(ctx, "inconsistent sample count", -1);
992 return;
993 }
994
995 if (fixedSampleLocations < 0)
996 fixedSampleLocations = texImg->FixedSampleLocations;
997 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
998 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
999 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1000 return;
1001 }
1002 }
1003 else if (att->Type == GL_RENDERBUFFER_EXT) {
1004 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1005 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1006 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1007 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1008 f = att->Renderbuffer->InternalFormat;
1009 attFormat = att->Renderbuffer->Format;
1010 numImages++;
1011
1012 if (numSamples < 0)
1013 numSamples = att->Renderbuffer->NumSamples;
1014 else if (numSamples != att->Renderbuffer->NumSamples) {
1015 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1016 fbo_incomplete(ctx, "inconsistent sample count", -1);
1017 return;
1018 }
1019
1020 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1021 if (fixedSampleLocations < 0)
1022 fixedSampleLocations = GL_TRUE;
1023 else if (fixedSampleLocations != GL_TRUE) {
1024 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1025 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1026 return;
1027 }
1028 }
1029 else {
1030 assert(att->Type == GL_NONE);
1031 continue;
1032 }
1033
1034 /* check if integer color */
1035 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1036
1037 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1038 if (i >= 0) {
1039 GLenum type = _mesa_get_format_datatype(attFormat);
1040
1041 fb->_AllColorBuffersFixedPoint =
1042 fb->_AllColorBuffersFixedPoint &&
1043 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1044
1045 fb->_HasSNormOrFloatColorBuffer =
1046 fb->_HasSNormOrFloatColorBuffer ||
1047 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1048 }
1049
1050 /* Error-check width, height, format */
1051 if (numImages == 1) {
1052 /* save format */
1053 if (i >= 0) {
1054 intFormat = f;
1055 }
1056 }
1057 else {
1058 if (!ctx->Extensions.ARB_framebuffer_object) {
1059 /* check that width, height, format are same */
1060 if (minWidth != maxWidth || minHeight != maxHeight) {
1061 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1062 fbo_incomplete(ctx, "width or height mismatch", -1);
1063 return;
1064 }
1065 /* check that all color buffers are the same format */
1066 if (intFormat != GL_NONE && f != intFormat) {
1067 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1068 fbo_incomplete(ctx, "format mismatch", -1);
1069 return;
1070 }
1071 }
1072 }
1073
1074 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1075 */
1076 if (att->Type == GL_RENDERBUFFER &&
1077 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1078 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1079 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1080 return;
1081 }
1082
1083 /* Check that layered rendering is consistent. */
1084 if (att->Layered) {
1085 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1086 att_layer_count = 6;
1087 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1088 att_layer_count = att->Renderbuffer->Height;
1089 else
1090 att_layer_count = att->Renderbuffer->Depth;
1091 } else {
1092 att_layer_count = 0;
1093 }
1094 if (!layer_info_valid) {
1095 is_layered = att->Layered;
1096 max_layer_count = att_layer_count;
1097 layer_tex_target = att_tex_target;
1098 layer_info_valid = true;
1099 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1100 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1101 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1102 return;
1103 } else if (is_layered != att->Layered) {
1104 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1105 fbo_incomplete(ctx,
1106 "framebuffer attachment layer mode is inconsistent",
1107 i);
1108 return;
1109 } else if (att_layer_count > max_layer_count) {
1110 max_layer_count = att_layer_count;
1111 }
1112 }
1113
1114 fb->MaxNumLayers = max_layer_count;
1115
1116 if (numImages == 0) {
1117 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1118 fbo_incomplete(ctx, "no attachments", -1);
1119 return;
1120 }
1121
1122 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1123 /* Check that all DrawBuffers are present */
1124 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1125 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1126 const struct gl_renderbuffer_attachment *att
1127 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1128 assert(att);
1129 if (att->Type == GL_NONE) {
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1131 fbo_incomplete(ctx, "missing drawbuffer", j);
1132 return;
1133 }
1134 }
1135 }
1136
1137 /* Check that the ReadBuffer is present */
1138 if (fb->ColorReadBuffer != GL_NONE) {
1139 const struct gl_renderbuffer_attachment *att
1140 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1141 assert(att);
1142 if (att->Type == GL_NONE) {
1143 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1144 fbo_incomplete(ctx, "missing readbuffer", -1);
1145 return;
1146 }
1147 }
1148 }
1149
1150 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1151 *
1152 * "Depth and stencil attachments, if present, are the same image."
1153 *
1154 * This restriction is not present in the OpenGL ES2 spec.
1155 */
1156 if (_mesa_is_gles3(ctx) &&
1157 has_stencil_attachment && has_depth_attachment &&
1158 !_mesa_has_depthstencil_combined(fb)) {
1159 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1160 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1161 return;
1162 }
1163
1164 /* Provisionally set status = COMPLETE ... */
1165 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1166
1167 /* ... but the driver may say the FB is incomplete.
1168 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1169 * if anything.
1170 */
1171 if (ctx->Driver.ValidateFramebuffer) {
1172 ctx->Driver.ValidateFramebuffer(ctx, fb);
1173 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1174 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1175 }
1176 }
1177
1178 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1179 /*
1180 * Note that if ARB_framebuffer_object is supported and the attached
1181 * renderbuffers/textures are different sizes, the framebuffer
1182 * width/height will be set to the smallest width/height.
1183 */
1184 fb->Width = minWidth;
1185 fb->Height = minHeight;
1186
1187 /* finally, update the visual info for the framebuffer */
1188 _mesa_update_framebuffer_visual(ctx, fb);
1189 }
1190 }
1191
1192
1193 GLboolean GLAPIENTRY
1194 _mesa_IsRenderbuffer(GLuint renderbuffer)
1195 {
1196 GET_CURRENT_CONTEXT(ctx);
1197 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1198 if (renderbuffer) {
1199 struct gl_renderbuffer *rb =
1200 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1201 if (rb != NULL && rb != &DummyRenderbuffer)
1202 return GL_TRUE;
1203 }
1204 return GL_FALSE;
1205 }
1206
1207
1208 static void
1209 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1210 {
1211 struct gl_renderbuffer *newRb;
1212 GET_CURRENT_CONTEXT(ctx);
1213
1214 if (target != GL_RENDERBUFFER_EXT) {
1215 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1216 return;
1217 }
1218
1219 /* No need to flush here since the render buffer binding has no
1220 * effect on rendering state.
1221 */
1222
1223 if (renderbuffer) {
1224 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1225 if (newRb == &DummyRenderbuffer) {
1226 /* ID was reserved, but no real renderbuffer object made yet */
1227 newRb = NULL;
1228 }
1229 else if (!newRb && !allow_user_names) {
1230 /* All RB IDs must be Gen'd */
1231 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1232 return;
1233 }
1234
1235 if (!newRb) {
1236 /* create new renderbuffer object */
1237 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1238 if (!newRb) {
1239 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
1240 return;
1241 }
1242 assert(newRb->AllocStorage);
1243 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1244 newRb->RefCount = 1; /* referenced by hash table */
1245 }
1246 }
1247 else {
1248 newRb = NULL;
1249 }
1250
1251 assert(newRb != &DummyRenderbuffer);
1252
1253 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1254 }
1255
1256 void GLAPIENTRY
1257 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1258 {
1259 GET_CURRENT_CONTEXT(ctx);
1260
1261 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1262 * entry point, but they allow the use of user-generated names.
1263 */
1264 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1265 }
1266
1267 void GLAPIENTRY
1268 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1269 {
1270 /* This function should not be in the dispatch table for core profile /
1271 * OpenGL 3.1, so execution should never get here in those cases -- no
1272 * need for an explicit test.
1273 */
1274 bind_renderbuffer(target, renderbuffer, true);
1275 }
1276
1277
1278 /**
1279 * Remove the specified renderbuffer or texture from any attachment point in
1280 * the framebuffer.
1281 *
1282 * \returns
1283 * \c true if the renderbuffer was detached from an attachment point. \c
1284 * false otherwise.
1285 */
1286 bool
1287 _mesa_detach_renderbuffer(struct gl_context *ctx,
1288 struct gl_framebuffer *fb,
1289 const void *att)
1290 {
1291 unsigned i;
1292 bool progress = false;
1293
1294 for (i = 0; i < BUFFER_COUNT; i++) {
1295 if (fb->Attachment[i].Texture == att
1296 || fb->Attachment[i].Renderbuffer == att) {
1297 remove_attachment(ctx, &fb->Attachment[i]);
1298 progress = true;
1299 }
1300 }
1301
1302 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1303 * Completeness," of the OpenGL 3.1 spec says:
1304 *
1305 * "Performing any of the following actions may change whether the
1306 * framebuffer is considered complete or incomplete:
1307 *
1308 * ...
1309 *
1310 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1311 * containing an image that is attached to a framebuffer object
1312 * that is bound to the framebuffer."
1313 */
1314 if (progress)
1315 invalidate_framebuffer(fb);
1316
1317 return progress;
1318 }
1319
1320
1321 void GLAPIENTRY
1322 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1323 {
1324 GLint i;
1325 GET_CURRENT_CONTEXT(ctx);
1326
1327 if (n < 0) {
1328 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1329 return;
1330 }
1331
1332 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1333
1334 for (i = 0; i < n; i++) {
1335 if (renderbuffers[i] > 0) {
1336 struct gl_renderbuffer *rb;
1337 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1338 if (rb) {
1339 /* check if deleting currently bound renderbuffer object */
1340 if (rb == ctx->CurrentRenderbuffer) {
1341 /* bind default */
1342 assert(rb->RefCount >= 2);
1343 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1344 }
1345
1346 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1347 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1348 * of the OpenGL 3.1 spec says:
1349 *
1350 * "If a renderbuffer object is deleted while its image is
1351 * attached to one or more attachment points in the currently
1352 * bound framebuffer, then it is as if FramebufferRenderbuffer
1353 * had been called, with a renderbuffer of 0, for each
1354 * attachment point to which this image was attached in the
1355 * currently bound framebuffer. In other words, this
1356 * renderbuffer image is first detached from all attachment
1357 * points in the currently bound framebuffer. Note that the
1358 * renderbuffer image is specifically not detached from any
1359 * non-bound framebuffers. Detaching the image from any
1360 * non-bound framebuffers is the responsibility of the
1361 * application.
1362 */
1363 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1364 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1365 }
1366 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1367 && ctx->ReadBuffer != ctx->DrawBuffer) {
1368 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1369 }
1370
1371 /* Remove from hash table immediately, to free the ID.
1372 * But the object will not be freed until it's no longer
1373 * referenced anywhere else.
1374 */
1375 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1376
1377 if (rb != &DummyRenderbuffer) {
1378 /* no longer referenced by hash table */
1379 _mesa_reference_renderbuffer(&rb, NULL);
1380 }
1381 }
1382 }
1383 }
1384 }
1385
1386
1387 void GLAPIENTRY
1388 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1389 {
1390 GET_CURRENT_CONTEXT(ctx);
1391 GLuint first;
1392 GLint i;
1393
1394 if (n < 0) {
1395 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1396 return;
1397 }
1398
1399 if (!renderbuffers)
1400 return;
1401
1402 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1403
1404 for (i = 0; i < n; i++) {
1405 GLuint name = first + i;
1406 renderbuffers[i] = name;
1407 /* insert dummy placeholder into hash table */
1408 mtx_lock(&ctx->Shared->Mutex);
1409 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1410 mtx_unlock(&ctx->Shared->Mutex);
1411 }
1412 }
1413
1414
1415 /**
1416 * Given an internal format token for a render buffer, return the
1417 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1418 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1419 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1420 *
1421 * This is similar to _mesa_base_tex_format() but the set of valid
1422 * internal formats is different.
1423 *
1424 * Note that even if a format is determined to be legal here, validation
1425 * of the FBO may fail if the format is not supported by the driver/GPU.
1426 *
1427 * \param internalFormat as passed to glRenderbufferStorage()
1428 * \return the base internal format, or 0 if internalFormat is illegal
1429 */
1430 GLenum
1431 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1432 {
1433 /*
1434 * Notes: some formats such as alpha, luminance, etc. were added
1435 * with GL_ARB_framebuffer_object.
1436 */
1437 switch (internalFormat) {
1438 case GL_ALPHA:
1439 case GL_ALPHA4:
1440 case GL_ALPHA8:
1441 case GL_ALPHA12:
1442 case GL_ALPHA16:
1443 return (ctx->API == API_OPENGL_COMPAT &&
1444 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1445 case GL_LUMINANCE:
1446 case GL_LUMINANCE4:
1447 case GL_LUMINANCE8:
1448 case GL_LUMINANCE12:
1449 case GL_LUMINANCE16:
1450 return (ctx->API == API_OPENGL_COMPAT &&
1451 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1452 case GL_LUMINANCE_ALPHA:
1453 case GL_LUMINANCE4_ALPHA4:
1454 case GL_LUMINANCE6_ALPHA2:
1455 case GL_LUMINANCE8_ALPHA8:
1456 case GL_LUMINANCE12_ALPHA4:
1457 case GL_LUMINANCE12_ALPHA12:
1458 case GL_LUMINANCE16_ALPHA16:
1459 return (ctx->API == API_OPENGL_COMPAT &&
1460 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1461 case GL_INTENSITY:
1462 case GL_INTENSITY4:
1463 case GL_INTENSITY8:
1464 case GL_INTENSITY12:
1465 case GL_INTENSITY16:
1466 return (ctx->API == API_OPENGL_COMPAT &&
1467 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1468 case GL_RGB8:
1469 return GL_RGB;
1470 case GL_RGB:
1471 case GL_R3_G3_B2:
1472 case GL_RGB4:
1473 case GL_RGB5:
1474 case GL_RGB10:
1475 case GL_RGB12:
1476 case GL_RGB16:
1477 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1478 case GL_SRGB8_EXT:
1479 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1480 case GL_RGBA4:
1481 case GL_RGB5_A1:
1482 case GL_RGBA8:
1483 return GL_RGBA;
1484 case GL_RGBA:
1485 case GL_RGBA2:
1486 case GL_RGBA12:
1487 case GL_RGBA16:
1488 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1489 case GL_RGB10_A2:
1490 case GL_SRGB8_ALPHA8_EXT:
1491 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1492 case GL_STENCIL_INDEX:
1493 case GL_STENCIL_INDEX1_EXT:
1494 case GL_STENCIL_INDEX4_EXT:
1495 case GL_STENCIL_INDEX16_EXT:
1496 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1497 * OpenGL ES, but Mesa does not currently support them.
1498 */
1499 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1500 case GL_STENCIL_INDEX8_EXT:
1501 return GL_STENCIL_INDEX;
1502 case GL_DEPTH_COMPONENT:
1503 case GL_DEPTH_COMPONENT32:
1504 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1505 case GL_DEPTH_COMPONENT16:
1506 case GL_DEPTH_COMPONENT24:
1507 return GL_DEPTH_COMPONENT;
1508 case GL_DEPTH_STENCIL:
1509 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1510 case GL_DEPTH24_STENCIL8:
1511 return GL_DEPTH_STENCIL;
1512 case GL_DEPTH_COMPONENT32F:
1513 return ctx->Version >= 30
1514 || (ctx->API == API_OPENGL_COMPAT &&
1515 ctx->Extensions.ARB_depth_buffer_float)
1516 ? GL_DEPTH_COMPONENT : 0;
1517 case GL_DEPTH32F_STENCIL8:
1518 return ctx->Version >= 30
1519 || (ctx->API == API_OPENGL_COMPAT &&
1520 ctx->Extensions.ARB_depth_buffer_float)
1521 ? GL_DEPTH_STENCIL : 0;
1522 case GL_RED:
1523 case GL_R16:
1524 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1525 ? GL_RED : 0;
1526 case GL_R8:
1527 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1528 ? GL_RED : 0;
1529 case GL_RG:
1530 case GL_RG16:
1531 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1532 ? GL_RG : 0;
1533 case GL_RG8:
1534 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1535 ? GL_RG : 0;
1536 /* signed normalized texture formats */
1537 case GL_RED_SNORM:
1538 case GL_R8_SNORM:
1539 case GL_R16_SNORM:
1540 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1541 ? GL_RED : 0;
1542 case GL_RG_SNORM:
1543 case GL_RG8_SNORM:
1544 case GL_RG16_SNORM:
1545 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1546 ? GL_RG : 0;
1547 case GL_RGB_SNORM:
1548 case GL_RGB8_SNORM:
1549 case GL_RGB16_SNORM:
1550 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1551 ? GL_RGB : 0;
1552 case GL_RGBA_SNORM:
1553 case GL_RGBA8_SNORM:
1554 case GL_RGBA16_SNORM:
1555 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1556 ? GL_RGBA : 0;
1557 case GL_ALPHA_SNORM:
1558 case GL_ALPHA8_SNORM:
1559 case GL_ALPHA16_SNORM:
1560 return ctx->API == API_OPENGL_COMPAT &&
1561 ctx->Extensions.EXT_texture_snorm &&
1562 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1563 case GL_LUMINANCE_SNORM:
1564 case GL_LUMINANCE8_SNORM:
1565 case GL_LUMINANCE16_SNORM:
1566 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1567 ? GL_LUMINANCE : 0;
1568 case GL_LUMINANCE_ALPHA_SNORM:
1569 case GL_LUMINANCE8_ALPHA8_SNORM:
1570 case GL_LUMINANCE16_ALPHA16_SNORM:
1571 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1572 ? GL_LUMINANCE_ALPHA : 0;
1573 case GL_INTENSITY_SNORM:
1574 case GL_INTENSITY8_SNORM:
1575 case GL_INTENSITY16_SNORM:
1576 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1577 ? GL_INTENSITY : 0;
1578
1579 case GL_R16F:
1580 case GL_R32F:
1581 return ((_mesa_is_desktop_gl(ctx) &&
1582 ctx->Extensions.ARB_texture_rg &&
1583 ctx->Extensions.ARB_texture_float) ||
1584 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1585 ? GL_RED : 0;
1586 case GL_RG16F:
1587 case GL_RG32F:
1588 return ((_mesa_is_desktop_gl(ctx) &&
1589 ctx->Extensions.ARB_texture_rg &&
1590 ctx->Extensions.ARB_texture_float) ||
1591 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1592 ? GL_RG : 0;
1593 case GL_RGB16F:
1594 case GL_RGB32F:
1595 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1596 ? GL_RGB : 0;
1597 case GL_RGBA16F:
1598 case GL_RGBA32F:
1599 return ((_mesa_is_desktop_gl(ctx) &&
1600 ctx->Extensions.ARB_texture_float) ||
1601 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1602 ? GL_RGBA : 0;
1603 case GL_ALPHA16F_ARB:
1604 case GL_ALPHA32F_ARB:
1605 return ctx->API == API_OPENGL_COMPAT &&
1606 ctx->Extensions.ARB_texture_float &&
1607 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1608 case GL_LUMINANCE16F_ARB:
1609 case GL_LUMINANCE32F_ARB:
1610 return ctx->API == API_OPENGL_COMPAT &&
1611 ctx->Extensions.ARB_texture_float &&
1612 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1613 case GL_LUMINANCE_ALPHA16F_ARB:
1614 case GL_LUMINANCE_ALPHA32F_ARB:
1615 return ctx->API == API_OPENGL_COMPAT &&
1616 ctx->Extensions.ARB_texture_float &&
1617 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1618 case GL_INTENSITY16F_ARB:
1619 case GL_INTENSITY32F_ARB:
1620 return ctx->API == API_OPENGL_COMPAT &&
1621 ctx->Extensions.ARB_texture_float &&
1622 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1623 case GL_R11F_G11F_B10F:
1624 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1625 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1626 ? GL_RGB : 0;
1627
1628 case GL_RGBA8UI_EXT:
1629 case GL_RGBA16UI_EXT:
1630 case GL_RGBA32UI_EXT:
1631 case GL_RGBA8I_EXT:
1632 case GL_RGBA16I_EXT:
1633 case GL_RGBA32I_EXT:
1634 return ctx->Version >= 30
1635 || (_mesa_is_desktop_gl(ctx) &&
1636 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1637
1638 case GL_RGB8UI_EXT:
1639 case GL_RGB16UI_EXT:
1640 case GL_RGB32UI_EXT:
1641 case GL_RGB8I_EXT:
1642 case GL_RGB16I_EXT:
1643 case GL_RGB32I_EXT:
1644 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1645 ? GL_RGB : 0;
1646 case GL_R8UI:
1647 case GL_R8I:
1648 case GL_R16UI:
1649 case GL_R16I:
1650 case GL_R32UI:
1651 case GL_R32I:
1652 return ctx->Version >= 30
1653 || (_mesa_is_desktop_gl(ctx) &&
1654 ctx->Extensions.ARB_texture_rg &&
1655 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1656
1657 case GL_RG8UI:
1658 case GL_RG8I:
1659 case GL_RG16UI:
1660 case GL_RG16I:
1661 case GL_RG32UI:
1662 case GL_RG32I:
1663 return ctx->Version >= 30
1664 || (_mesa_is_desktop_gl(ctx) &&
1665 ctx->Extensions.ARB_texture_rg &&
1666 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1667
1668 case GL_INTENSITY8I_EXT:
1669 case GL_INTENSITY8UI_EXT:
1670 case GL_INTENSITY16I_EXT:
1671 case GL_INTENSITY16UI_EXT:
1672 case GL_INTENSITY32I_EXT:
1673 case GL_INTENSITY32UI_EXT:
1674 return ctx->API == API_OPENGL_COMPAT &&
1675 ctx->Extensions.EXT_texture_integer &&
1676 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1677
1678 case GL_LUMINANCE8I_EXT:
1679 case GL_LUMINANCE8UI_EXT:
1680 case GL_LUMINANCE16I_EXT:
1681 case GL_LUMINANCE16UI_EXT:
1682 case GL_LUMINANCE32I_EXT:
1683 case GL_LUMINANCE32UI_EXT:
1684 return ctx->API == API_OPENGL_COMPAT &&
1685 ctx->Extensions.EXT_texture_integer &&
1686 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1687
1688 case GL_LUMINANCE_ALPHA8I_EXT:
1689 case GL_LUMINANCE_ALPHA8UI_EXT:
1690 case GL_LUMINANCE_ALPHA16I_EXT:
1691 case GL_LUMINANCE_ALPHA16UI_EXT:
1692 case GL_LUMINANCE_ALPHA32I_EXT:
1693 case GL_LUMINANCE_ALPHA32UI_EXT:
1694 return ctx->API == API_OPENGL_COMPAT &&
1695 ctx->Extensions.EXT_texture_integer &&
1696 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1697
1698 case GL_ALPHA8I_EXT:
1699 case GL_ALPHA8UI_EXT:
1700 case GL_ALPHA16I_EXT:
1701 case GL_ALPHA16UI_EXT:
1702 case GL_ALPHA32I_EXT:
1703 case GL_ALPHA32UI_EXT:
1704 return ctx->API == API_OPENGL_COMPAT &&
1705 ctx->Extensions.EXT_texture_integer &&
1706 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1707
1708 case GL_RGB10_A2UI:
1709 return (_mesa_is_desktop_gl(ctx) &&
1710 ctx->Extensions.ARB_texture_rgb10_a2ui)
1711 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1712
1713 case GL_RGB565:
1714 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1715 ? GL_RGB : 0;
1716 default:
1717 return 0;
1718 }
1719 }
1720
1721
1722 /**
1723 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1724 */
1725 static void
1726 invalidate_rb(GLuint key, void *data, void *userData)
1727 {
1728 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1729 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1730
1731 /* If this is a user-created FBO */
1732 if (_mesa_is_user_fbo(fb)) {
1733 GLuint i;
1734 for (i = 0; i < BUFFER_COUNT; i++) {
1735 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1736 if (att->Type == GL_RENDERBUFFER &&
1737 att->Renderbuffer == rb) {
1738 /* Mark fb status as indeterminate to force re-validation */
1739 fb->_Status = 0;
1740 return;
1741 }
1742 }
1743 }
1744 }
1745
1746
1747 /** sentinal value, see below */
1748 #define NO_SAMPLES 1000
1749
1750
1751 /**
1752 * Helper function used by _mesa_RenderbufferStorage() and
1753 * _mesa_RenderbufferStorageMultisample().
1754 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1755 */
1756 static void
1757 renderbuffer_storage(GLenum target, GLenum internalFormat,
1758 GLsizei width, GLsizei height, GLsizei samples)
1759 {
1760 const char *func = samples == NO_SAMPLES ?
1761 "glRenderbufferStorage" : "glRenderbufferStorageMultisample";
1762 struct gl_renderbuffer *rb;
1763 GLenum baseFormat;
1764 GLenum sample_count_error;
1765 GET_CURRENT_CONTEXT(ctx);
1766
1767 if (MESA_VERBOSE & VERBOSE_API) {
1768 if (samples == NO_SAMPLES)
1769 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
1770 func,
1771 _mesa_lookup_enum_by_nr(target),
1772 _mesa_lookup_enum_by_nr(internalFormat),
1773 width, height);
1774 else
1775 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
1776 func,
1777 _mesa_lookup_enum_by_nr(target),
1778 _mesa_lookup_enum_by_nr(internalFormat),
1779 width, height, samples);
1780 }
1781
1782 if (target != GL_RENDERBUFFER_EXT) {
1783 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1784 return;
1785 }
1786
1787 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1788 if (baseFormat == 0) {
1789 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
1790 func, _mesa_lookup_enum_by_nr(internalFormat));
1791 return;
1792 }
1793
1794 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1795 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1796 return;
1797 }
1798
1799 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1800 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1801 return;
1802 }
1803
1804 if (samples == NO_SAMPLES) {
1805 /* NumSamples == 0 indicates non-multisampling */
1806 samples = 0;
1807 }
1808 else {
1809 /* check the sample count;
1810 * note: driver may choose to use more samples than what's requested
1811 */
1812 sample_count_error = _mesa_check_sample_count(ctx, target,
1813 internalFormat, samples);
1814 if (sample_count_error != GL_NO_ERROR) {
1815 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
1816 return;
1817 }
1818 }
1819
1820 rb = ctx->CurrentRenderbuffer;
1821 if (!rb) {
1822 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1823 return;
1824 }
1825
1826 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1827
1828 if (rb->InternalFormat == internalFormat &&
1829 rb->Width == (GLuint) width &&
1830 rb->Height == (GLuint) height &&
1831 rb->NumSamples == samples) {
1832 /* no change in allocation needed */
1833 return;
1834 }
1835
1836 /* These MUST get set by the AllocStorage func */
1837 rb->Format = MESA_FORMAT_NONE;
1838 rb->NumSamples = samples;
1839
1840 /* Now allocate the storage */
1841 assert(rb->AllocStorage);
1842 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1843 /* No error - check/set fields now */
1844 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1845 assert(rb->Width == (GLuint) width);
1846 assert(rb->Height == (GLuint) height);
1847 rb->InternalFormat = internalFormat;
1848 rb->_BaseFormat = baseFormat;
1849 assert(rb->_BaseFormat != 0);
1850 }
1851 else {
1852 /* Probably ran out of memory - clear the fields */
1853 rb->Width = 0;
1854 rb->Height = 0;
1855 rb->Format = MESA_FORMAT_NONE;
1856 rb->InternalFormat = GL_NONE;
1857 rb->_BaseFormat = GL_NONE;
1858 rb->NumSamples = 0;
1859 }
1860
1861 /* Invalidate the framebuffers the renderbuffer is attached in. */
1862 if (rb->AttachedAnytime) {
1863 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1864 }
1865 }
1866
1867
1868 void GLAPIENTRY
1869 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1870 {
1871 struct gl_renderbuffer *rb;
1872 GET_CURRENT_CONTEXT(ctx);
1873
1874 if (!ctx->Extensions.OES_EGL_image) {
1875 _mesa_error(ctx, GL_INVALID_OPERATION,
1876 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1877 return;
1878 }
1879
1880 if (target != GL_RENDERBUFFER) {
1881 _mesa_error(ctx, GL_INVALID_ENUM,
1882 "EGLImageTargetRenderbufferStorageOES");
1883 return;
1884 }
1885
1886 rb = ctx->CurrentRenderbuffer;
1887 if (!rb) {
1888 _mesa_error(ctx, GL_INVALID_OPERATION,
1889 "EGLImageTargetRenderbufferStorageOES");
1890 return;
1891 }
1892
1893 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1894
1895 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1896 }
1897
1898
1899 /**
1900 * Helper function for _mesa_GetRenderbufferParameteriv() and
1901 * _mesa_GetFramebufferAttachmentParameteriv()
1902 * We have to be careful to respect the base format. For example, if a
1903 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1904 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1905 * we need to return zero.
1906 */
1907 static GLint
1908 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
1909 {
1910 if (_mesa_base_format_has_channel(baseFormat, pname))
1911 return _mesa_get_format_bits(format, pname);
1912 else
1913 return 0;
1914 }
1915
1916
1917
1918 void GLAPIENTRY
1919 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
1920 GLsizei width, GLsizei height)
1921 {
1922 /* GL_ARB_fbo says calling this function is equivalent to calling
1923 * glRenderbufferStorageMultisample() with samples=0. We pass in
1924 * a token value here just for error reporting purposes.
1925 */
1926 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1927 }
1928
1929
1930 void GLAPIENTRY
1931 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1932 GLenum internalFormat,
1933 GLsizei width, GLsizei height)
1934 {
1935 renderbuffer_storage(target, internalFormat, width, height, samples);
1936 }
1937
1938
1939 /**
1940 * OpenGL ES version of glRenderBufferStorage.
1941 */
1942 void GLAPIENTRY
1943 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1944 GLsizei width, GLsizei height)
1945 {
1946 switch (internalFormat) {
1947 case GL_RGB565:
1948 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1949 /* choose a closest format */
1950 internalFormat = GL_RGB5;
1951 break;
1952 default:
1953 break;
1954 }
1955
1956 renderbuffer_storage(target, internalFormat, width, height, 0);
1957 }
1958
1959
1960 void GLAPIENTRY
1961 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1962 {
1963 struct gl_renderbuffer *rb;
1964 GET_CURRENT_CONTEXT(ctx);
1965
1966 if (target != GL_RENDERBUFFER_EXT) {
1967 _mesa_error(ctx, GL_INVALID_ENUM,
1968 "glGetRenderbufferParameterivEXT(target)");
1969 return;
1970 }
1971
1972 rb = ctx->CurrentRenderbuffer;
1973 if (!rb) {
1974 _mesa_error(ctx, GL_INVALID_OPERATION,
1975 "glGetRenderbufferParameterivEXT");
1976 return;
1977 }
1978
1979 /* No need to flush here since we're just quering state which is
1980 * not effected by rendering.
1981 */
1982
1983 switch (pname) {
1984 case GL_RENDERBUFFER_WIDTH_EXT:
1985 *params = rb->Width;
1986 return;
1987 case GL_RENDERBUFFER_HEIGHT_EXT:
1988 *params = rb->Height;
1989 return;
1990 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1991 *params = rb->InternalFormat;
1992 return;
1993 case GL_RENDERBUFFER_RED_SIZE_EXT:
1994 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1995 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1996 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1997 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1998 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1999 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2000 break;
2001 case GL_RENDERBUFFER_SAMPLES:
2002 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2003 || _mesa_is_gles3(ctx)) {
2004 *params = rb->NumSamples;
2005 break;
2006 }
2007 /* fallthrough */
2008 default:
2009 _mesa_error(ctx, GL_INVALID_ENUM,
2010 "glGetRenderbufferParameterivEXT(target)");
2011 return;
2012 }
2013 }
2014
2015
2016 GLboolean GLAPIENTRY
2017 _mesa_IsFramebuffer(GLuint framebuffer)
2018 {
2019 GET_CURRENT_CONTEXT(ctx);
2020 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2021 if (framebuffer) {
2022 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2023 if (rb != NULL && rb != &DummyFramebuffer)
2024 return GL_TRUE;
2025 }
2026 return GL_FALSE;
2027 }
2028
2029
2030 /**
2031 * Check if any of the attachments of the given framebuffer are textures
2032 * (render to texture). Call ctx->Driver.RenderTexture() for such
2033 * attachments.
2034 */
2035 static void
2036 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2037 {
2038 GLuint i;
2039 assert(ctx->Driver.RenderTexture);
2040
2041 if (_mesa_is_winsys_fbo(fb))
2042 return; /* can't render to texture with winsys framebuffers */
2043
2044 for (i = 0; i < BUFFER_COUNT; i++) {
2045 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2046 if (att->Texture && att->Renderbuffer->TexImage
2047 && driver_RenderTexture_is_safe(att)) {
2048 ctx->Driver.RenderTexture(ctx, fb, att);
2049 }
2050 }
2051 }
2052
2053
2054 /**
2055 * Examine all the framebuffer's attachments to see if any are textures.
2056 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2057 * notify the device driver that the texture image may have changed.
2058 */
2059 static void
2060 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2061 {
2062 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2063 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2064 return;
2065
2066 if (ctx->Driver.FinishRenderTexture) {
2067 GLuint i;
2068 for (i = 0; i < BUFFER_COUNT; i++) {
2069 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2070 struct gl_renderbuffer *rb = att->Renderbuffer;
2071 if (rb && rb->NeedsFinishRenderTexture) {
2072 ctx->Driver.FinishRenderTexture(ctx, rb);
2073 }
2074 }
2075 }
2076 }
2077
2078
2079 static void
2080 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2081 {
2082 struct gl_framebuffer *newDrawFb, *newReadFb;
2083 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2084 GLboolean bindReadBuf, bindDrawBuf;
2085 GET_CURRENT_CONTEXT(ctx);
2086
2087 switch (target) {
2088 case GL_DRAW_FRAMEBUFFER_EXT:
2089 bindDrawBuf = GL_TRUE;
2090 bindReadBuf = GL_FALSE;
2091 break;
2092 case GL_READ_FRAMEBUFFER_EXT:
2093 bindDrawBuf = GL_FALSE;
2094 bindReadBuf = GL_TRUE;
2095 break;
2096 case GL_FRAMEBUFFER_EXT:
2097 bindDrawBuf = GL_TRUE;
2098 bindReadBuf = GL_TRUE;
2099 break;
2100 default:
2101 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2102 return;
2103 }
2104
2105 if (framebuffer) {
2106 /* Binding a user-created framebuffer object */
2107 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2108 if (newDrawFb == &DummyFramebuffer) {
2109 /* ID was reserved, but no real framebuffer object made yet */
2110 newDrawFb = NULL;
2111 }
2112 else if (!newDrawFb && !allow_user_names) {
2113 /* All FBO IDs must be Gen'd */
2114 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2115 return;
2116 }
2117
2118 if (!newDrawFb) {
2119 /* create new framebuffer object */
2120 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2121 if (!newDrawFb) {
2122 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2123 return;
2124 }
2125 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2126 }
2127 newReadFb = newDrawFb;
2128 }
2129 else {
2130 /* Binding the window system framebuffer (which was originally set
2131 * with MakeCurrent).
2132 */
2133 newDrawFb = ctx->WinSysDrawBuffer;
2134 newReadFb = ctx->WinSysReadBuffer;
2135 }
2136
2137 assert(newDrawFb);
2138 assert(newDrawFb != &DummyFramebuffer);
2139
2140 /* save pointers to current/old framebuffers */
2141 oldDrawFb = ctx->DrawBuffer;
2142 oldReadFb = ctx->ReadBuffer;
2143
2144 /* check if really changing bindings */
2145 if (oldDrawFb == newDrawFb)
2146 bindDrawBuf = GL_FALSE;
2147 if (oldReadFb == newReadFb)
2148 bindReadBuf = GL_FALSE;
2149
2150 /*
2151 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2152 *
2153 * We also check if we're beginning and/or ending render-to-texture.
2154 * When a framebuffer with texture attachments is unbound, call
2155 * ctx->Driver.FinishRenderTexture().
2156 * When a framebuffer with texture attachments is bound, call
2157 * ctx->Driver.RenderTexture().
2158 *
2159 * Note that if the ReadBuffer has texture attachments we don't consider
2160 * that a render-to-texture case.
2161 */
2162 if (bindReadBuf) {
2163 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2164
2165 /* check if old readbuffer was render-to-texture */
2166 check_end_texture_render(ctx, oldReadFb);
2167
2168 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2169 }
2170
2171 if (bindDrawBuf) {
2172 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2173
2174 /* check if old framebuffer had any texture attachments */
2175 if (oldDrawFb)
2176 check_end_texture_render(ctx, oldDrawFb);
2177
2178 /* check if newly bound framebuffer has any texture attachments */
2179 check_begin_texture_render(ctx, newDrawFb);
2180
2181 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2182 }
2183
2184 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2185 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2186 }
2187 }
2188
2189 void GLAPIENTRY
2190 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2191 {
2192 GET_CURRENT_CONTEXT(ctx);
2193
2194 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2195 * point, but they allow the use of user-generated names.
2196 */
2197 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2198 }
2199
2200
2201 void GLAPIENTRY
2202 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2203 {
2204 /* This function should not be in the dispatch table for core profile /
2205 * OpenGL 3.1, so execution should never get here in those cases -- no
2206 * need for an explicit test.
2207 */
2208 bind_framebuffer(target, framebuffer, true);
2209 }
2210
2211
2212 void GLAPIENTRY
2213 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2214 {
2215 GLint i;
2216 GET_CURRENT_CONTEXT(ctx);
2217
2218 if (n < 0) {
2219 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2220 return;
2221 }
2222
2223 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2224
2225 for (i = 0; i < n; i++) {
2226 if (framebuffers[i] > 0) {
2227 struct gl_framebuffer *fb;
2228 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2229 if (fb) {
2230 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2231
2232 /* check if deleting currently bound framebuffer object */
2233 if (fb == ctx->DrawBuffer) {
2234 /* bind default */
2235 assert(fb->RefCount >= 2);
2236 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2237 }
2238 if (fb == ctx->ReadBuffer) {
2239 /* bind default */
2240 assert(fb->RefCount >= 2);
2241 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2242 }
2243
2244 /* remove from hash table immediately, to free the ID */
2245 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2246
2247 if (fb != &DummyFramebuffer) {
2248 /* But the object will not be freed until it's no longer
2249 * bound in any context.
2250 */
2251 _mesa_reference_framebuffer(&fb, NULL);
2252 }
2253 }
2254 }
2255 }
2256 }
2257
2258
2259 void GLAPIENTRY
2260 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2261 {
2262 GET_CURRENT_CONTEXT(ctx);
2263 GLuint first;
2264 GLint i;
2265
2266 if (n < 0) {
2267 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
2268 return;
2269 }
2270
2271 if (!framebuffers)
2272 return;
2273
2274 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2275
2276 for (i = 0; i < n; i++) {
2277 GLuint name = first + i;
2278 framebuffers[i] = name;
2279 /* insert dummy placeholder into hash table */
2280 mtx_lock(&ctx->Shared->Mutex);
2281 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
2282 mtx_unlock(&ctx->Shared->Mutex);
2283 }
2284 }
2285
2286
2287 GLenum GLAPIENTRY
2288 _mesa_CheckFramebufferStatus(GLenum target)
2289 {
2290 struct gl_framebuffer *buffer;
2291 GET_CURRENT_CONTEXT(ctx);
2292
2293 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2294
2295 if (MESA_VERBOSE & VERBOSE_API)
2296 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2297 _mesa_lookup_enum_by_nr(target));
2298
2299 buffer = get_framebuffer_target(ctx, target);
2300 if (!buffer) {
2301 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
2302 return 0;
2303 }
2304
2305 if (_mesa_is_winsys_fbo(buffer)) {
2306 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2307 if (buffer != &IncompleteFramebuffer) {
2308 return GL_FRAMEBUFFER_COMPLETE_EXT;
2309 } else {
2310 return GL_FRAMEBUFFER_UNDEFINED;
2311 }
2312 }
2313
2314 /* No need to flush here */
2315
2316 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2317 _mesa_test_framebuffer_completeness(ctx, buffer);
2318 }
2319
2320 return buffer->_Status;
2321 }
2322
2323
2324 /**
2325 * Replicate the src attachment point. Used by framebuffer_texture() when
2326 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2327 * GL_STENCIL_ATTACHMENT.
2328 */
2329 static void
2330 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2331 gl_buffer_index dst,
2332 gl_buffer_index src)
2333 {
2334 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2335 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2336
2337 assert(src_att->Texture != NULL);
2338 assert(src_att->Renderbuffer != NULL);
2339
2340 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2341 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2342 dst_att->Type = src_att->Type;
2343 dst_att->Complete = src_att->Complete;
2344 dst_att->TextureLevel = src_att->TextureLevel;
2345 dst_att->Zoffset = src_att->Zoffset;
2346 }
2347
2348
2349 /**
2350 * Common code called by glFramebufferTexture1D/2D/3D() and
2351 * glFramebufferTextureLayer().
2352 *
2353 * \param textarget is the textarget that was passed to the
2354 * glFramebufferTexture...() function, or 0 if the corresponding function
2355 * doesn't have a textarget parameter.
2356 *
2357 * \param layered is true if this function was called from
2358 * glFramebufferTexture(), false otherwise.
2359 */
2360 static void
2361 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
2362 GLenum attachment, GLenum textarget, GLuint texture,
2363 GLint level, GLuint zoffset, GLboolean layered)
2364 {
2365 struct gl_renderbuffer_attachment *att;
2366 struct gl_texture_object *texObj = NULL;
2367 struct gl_framebuffer *fb;
2368 GLenum maxLevelsTarget;
2369
2370 fb = get_framebuffer_target(ctx, target);
2371 if (!fb) {
2372 _mesa_error(ctx, GL_INVALID_ENUM,
2373 "glFramebufferTexture%s(target=0x%x)", caller, target);
2374 return;
2375 }
2376
2377 /* check framebuffer binding */
2378 if (_mesa_is_winsys_fbo(fb)) {
2379 _mesa_error(ctx, GL_INVALID_OPERATION,
2380 "glFramebufferTexture%s", caller);
2381 return;
2382 }
2383
2384 /* The textarget, level, and zoffset parameters are only validated if
2385 * texture is non-zero.
2386 */
2387 if (texture) {
2388 GLboolean err = GL_TRUE;
2389
2390 texObj = _mesa_lookup_texture(ctx, texture);
2391 if (texObj != NULL) {
2392 if (textarget == 0) {
2393 if (layered) {
2394 /* We're being called by glFramebufferTexture() and textarget
2395 * is not used.
2396 */
2397 switch (texObj->Target) {
2398 case GL_TEXTURE_3D:
2399 case GL_TEXTURE_1D_ARRAY_EXT:
2400 case GL_TEXTURE_2D_ARRAY_EXT:
2401 case GL_TEXTURE_CUBE_MAP:
2402 case GL_TEXTURE_CUBE_MAP_ARRAY:
2403 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2404 err = false;
2405 break;
2406 case GL_TEXTURE_1D:
2407 case GL_TEXTURE_2D:
2408 case GL_TEXTURE_RECTANGLE:
2409 case GL_TEXTURE_2D_MULTISAMPLE:
2410 /* These texture types are valid to pass to
2411 * glFramebufferTexture(), but since they aren't layered, it
2412 * is equivalent to calling glFramebufferTexture{1D,2D}().
2413 */
2414 err = false;
2415 layered = false;
2416 textarget = texObj->Target;
2417 break;
2418 default:
2419 err = true;
2420 break;
2421 }
2422 } else {
2423 /* We're being called by glFramebufferTextureLayer() and
2424 * textarget is not used. The only legal texture types for
2425 * that function are 3D and 1D/2D arrays textures.
2426 */
2427 err = (texObj->Target != GL_TEXTURE_3D) &&
2428 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2429 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
2430 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
2431 (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2432 }
2433 }
2434 else {
2435 /* Make sure textarget is consistent with the texture's type */
2436 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2437 ? !_mesa_is_cube_face(textarget)
2438 : (texObj->Target != textarget);
2439 }
2440 }
2441 else {
2442 /* can't render to a non-existant texture */
2443 _mesa_error(ctx, GL_INVALID_OPERATION,
2444 "glFramebufferTexture%s(non existant texture)",
2445 caller);
2446 return;
2447 }
2448
2449 if (err) {
2450 _mesa_error(ctx, GL_INVALID_OPERATION,
2451 "glFramebufferTexture%s(texture target mismatch)",
2452 caller);
2453 return;
2454 }
2455
2456 if (texObj->Target == GL_TEXTURE_3D) {
2457 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2458 if (zoffset >= maxSize) {
2459 _mesa_error(ctx, GL_INVALID_VALUE,
2460 "glFramebufferTexture%s(zoffset)", caller);
2461 return;
2462 }
2463 }
2464 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2465 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
2466 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
2467 (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
2468 if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
2469 _mesa_error(ctx, GL_INVALID_VALUE,
2470 "glFramebufferTexture%s(layer)", caller);
2471 return;
2472 }
2473 }
2474
2475 maxLevelsTarget = textarget ? textarget : texObj->Target;
2476 if ((level < 0) ||
2477 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2478 _mesa_error(ctx, GL_INVALID_VALUE,
2479 "glFramebufferTexture%s(level)", caller);
2480 return;
2481 }
2482 }
2483
2484 att = get_attachment(ctx, fb, attachment);
2485 if (att == NULL) {
2486 _mesa_error(ctx, GL_INVALID_ENUM,
2487 "glFramebufferTexture%s(attachment)", caller);
2488 return;
2489 }
2490
2491 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2492
2493 mtx_lock(&fb->Mutex);
2494 if (texObj) {
2495 if (attachment == GL_DEPTH_ATTACHMENT &&
2496 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2497 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2498 _mesa_tex_target_to_face(textarget) ==
2499 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2500 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2501 /* The texture object is already attached to the stencil attachment
2502 * point. Don't create a new renderbuffer; just reuse the stencil
2503 * attachment's. This is required to prevent a GL error in
2504 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2505 */
2506 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2507 BUFFER_STENCIL);
2508 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2509 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2510 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2511 _mesa_tex_target_to_face(textarget) ==
2512 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2513 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2514 /* As above, but with depth and stencil transposed. */
2515 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2516 BUFFER_DEPTH);
2517 } else {
2518 set_texture_attachment(ctx, fb, att, texObj, textarget,
2519 level, zoffset, layered);
2520 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2521 /* Above we created a new renderbuffer and attached it to the
2522 * depth attachment point. Now attach it to the stencil attachment
2523 * point too.
2524 */
2525 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2526 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2527 BUFFER_DEPTH);
2528 }
2529 }
2530
2531 /* Set the render-to-texture flag. We'll check this flag in
2532 * glTexImage() and friends to determine if we need to revalidate
2533 * any FBOs that might be rendering into this texture.
2534 * This flag never gets cleared since it's non-trivial to determine
2535 * when all FBOs might be done rendering to this texture. That's OK
2536 * though since it's uncommon to render to a texture then repeatedly
2537 * call glTexImage() to change images in the texture.
2538 */
2539 texObj->_RenderToTexture = GL_TRUE;
2540 }
2541 else {
2542 remove_attachment(ctx, att);
2543 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2544 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2545 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2546 }
2547 }
2548
2549 invalidate_framebuffer(fb);
2550
2551 mtx_unlock(&fb->Mutex);
2552 }
2553
2554
2555 void GLAPIENTRY
2556 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
2557 GLenum textarget, GLuint texture, GLint level)
2558 {
2559 GET_CURRENT_CONTEXT(ctx);
2560
2561 if (texture != 0) {
2562 GLboolean error;
2563
2564 switch (textarget) {
2565 case GL_TEXTURE_1D:
2566 error = GL_FALSE;
2567 break;
2568 case GL_TEXTURE_1D_ARRAY:
2569 error = !ctx->Extensions.EXT_texture_array;
2570 break;
2571 default:
2572 error = GL_TRUE;
2573 }
2574
2575 if (error) {
2576 _mesa_error(ctx, GL_INVALID_OPERATION,
2577 "glFramebufferTexture1D(textarget=%s)",
2578 _mesa_lookup_enum_by_nr(textarget));
2579 return;
2580 }
2581 }
2582
2583 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2584 level, 0, GL_FALSE);
2585 }
2586
2587
2588 void GLAPIENTRY
2589 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
2590 GLenum textarget, GLuint texture, GLint level)
2591 {
2592 GET_CURRENT_CONTEXT(ctx);
2593
2594 if (texture != 0) {
2595 GLboolean error;
2596
2597 switch (textarget) {
2598 case GL_TEXTURE_2D:
2599 error = GL_FALSE;
2600 break;
2601 case GL_TEXTURE_RECTANGLE:
2602 error = _mesa_is_gles(ctx)
2603 || !ctx->Extensions.NV_texture_rectangle;
2604 break;
2605 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2609 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2610 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2611 error = !ctx->Extensions.ARB_texture_cube_map;
2612 break;
2613 case GL_TEXTURE_2D_ARRAY:
2614 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2615 || !ctx->Extensions.EXT_texture_array;
2616 break;
2617 case GL_TEXTURE_2D_MULTISAMPLE:
2618 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2619 error = _mesa_is_gles(ctx)
2620 || !ctx->Extensions.ARB_texture_multisample;
2621 break;
2622 default:
2623 error = GL_TRUE;
2624 }
2625
2626 if (error) {
2627 _mesa_error(ctx, GL_INVALID_OPERATION,
2628 "glFramebufferTexture2D(textarget=%s)",
2629 _mesa_lookup_enum_by_nr(textarget));
2630 return;
2631 }
2632 }
2633
2634 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2635 level, 0, GL_FALSE);
2636 }
2637
2638
2639 void GLAPIENTRY
2640 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
2641 GLenum textarget, GLuint texture,
2642 GLint level, GLint zoffset)
2643 {
2644 GET_CURRENT_CONTEXT(ctx);
2645
2646 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2647 _mesa_error(ctx, GL_INVALID_OPERATION,
2648 "glFramebufferTexture3D(textarget)");
2649 return;
2650 }
2651
2652 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2653 level, zoffset, GL_FALSE);
2654 }
2655
2656
2657 void GLAPIENTRY
2658 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
2659 GLuint texture, GLint level, GLint layer)
2660 {
2661 GET_CURRENT_CONTEXT(ctx);
2662
2663 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2664 level, layer, GL_FALSE);
2665 }
2666
2667
2668 void GLAPIENTRY
2669 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
2670 GLuint texture, GLint level)
2671 {
2672 GET_CURRENT_CONTEXT(ctx);
2673
2674 if (_mesa_has_geometry_shaders(ctx)) {
2675 framebuffer_texture(ctx, "", target, attachment, 0, texture,
2676 level, 0, GL_TRUE);
2677 } else {
2678 _mesa_error(ctx, GL_INVALID_OPERATION,
2679 "unsupported function (glFramebufferTexture) called");
2680 }
2681 }
2682
2683
2684 void GLAPIENTRY
2685 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
2686 GLenum renderbufferTarget,
2687 GLuint renderbuffer)
2688 {
2689 struct gl_renderbuffer_attachment *att;
2690 struct gl_framebuffer *fb;
2691 struct gl_renderbuffer *rb;
2692 GET_CURRENT_CONTEXT(ctx);
2693
2694 fb = get_framebuffer_target(ctx, target);
2695 if (!fb) {
2696 _mesa_error(ctx, GL_INVALID_ENUM,
2697 "glFramebufferRenderbuffer(target)");
2698 return;
2699 }
2700
2701 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2702 _mesa_error(ctx, GL_INVALID_ENUM,
2703 "glFramebufferRenderbuffer(renderbufferTarget)");
2704 return;
2705 }
2706
2707 if (_mesa_is_winsys_fbo(fb)) {
2708 /* Can't attach new renderbuffers to a window system framebuffer */
2709 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbuffer");
2710 return;
2711 }
2712
2713 att = get_attachment(ctx, fb, attachment);
2714 if (att == NULL) {
2715 _mesa_error(ctx, GL_INVALID_ENUM,
2716 "glFramebufferRenderbuffer(invalid attachment %s)",
2717 _mesa_lookup_enum_by_nr(attachment));
2718 return;
2719 }
2720
2721 if (renderbuffer) {
2722 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2723 if (!rb) {
2724 _mesa_error(ctx, GL_INVALID_OPERATION,
2725 "glFramebufferRenderbuffer(non-existant"
2726 " renderbuffer %u)", renderbuffer);
2727 return;
2728 }
2729 else if (rb == &DummyRenderbuffer) {
2730 _mesa_error(ctx, GL_INVALID_OPERATION,
2731 "glFramebufferRenderbuffer(renderbuffer %u)",
2732 renderbuffer);
2733 return;
2734 }
2735 }
2736 else {
2737 /* remove renderbuffer attachment */
2738 rb = NULL;
2739 }
2740
2741 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2742 rb && rb->Format != MESA_FORMAT_NONE) {
2743 /* make sure the renderbuffer is a depth/stencil format */
2744 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2745 if (baseFormat != GL_DEPTH_STENCIL) {
2746 _mesa_error(ctx, GL_INVALID_OPERATION,
2747 "glFramebufferRenderbuffer(renderbuffer"
2748 " is not DEPTH_STENCIL format)");
2749 return;
2750 }
2751 }
2752
2753 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2754
2755 assert(ctx->Driver.FramebufferRenderbuffer);
2756 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2757
2758 /* Some subsequent GL commands may depend on the framebuffer's visual
2759 * after the binding is updated. Update visual info now.
2760 */
2761 _mesa_update_framebuffer_visual(ctx, fb);
2762 }
2763
2764
2765 void GLAPIENTRY
2766 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
2767 GLenum pname, GLint *params)
2768 {
2769 const struct gl_renderbuffer_attachment *att;
2770 struct gl_framebuffer *buffer;
2771 GLenum err;
2772 GET_CURRENT_CONTEXT(ctx);
2773
2774 /* The error differs in GL and GLES. */
2775 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2776
2777 buffer = get_framebuffer_target(ctx, target);
2778 if (!buffer) {
2779 _mesa_error(ctx, GL_INVALID_ENUM,
2780 "glGetFramebufferAttachmentParameteriv(target)");
2781 return;
2782 }
2783
2784 if (_mesa_is_winsys_fbo(buffer)) {
2785 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2786 * says:
2787 *
2788 * "If the framebuffer currently bound to target is zero, then
2789 * INVALID_OPERATION is generated."
2790 *
2791 * The EXT_framebuffer_object spec has the same wording, and the
2792 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2793 * spec.
2794 */
2795 if ((!_mesa_is_desktop_gl(ctx) ||
2796 !ctx->Extensions.ARB_framebuffer_object)
2797 && !_mesa_is_gles3(ctx)) {
2798 _mesa_error(ctx, GL_INVALID_OPERATION,
2799 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2800 return;
2801 }
2802
2803 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
2804 attachment != GL_DEPTH && attachment != GL_STENCIL) {
2805 _mesa_error(ctx, GL_INVALID_ENUM,
2806 "glGetFramebufferAttachmentParameteriv(attachment)");
2807 return;
2808 }
2809 /* the default / window-system FBO */
2810 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2811 }
2812 else {
2813 /* user-created framebuffer FBO */
2814 att = get_attachment(ctx, buffer, attachment);
2815 }
2816
2817 if (att == NULL) {
2818 _mesa_error(ctx, GL_INVALID_ENUM,
2819 "glGetFramebufferAttachmentParameteriv(attachment)");
2820 return;
2821 }
2822
2823 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2824 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2825 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
2826 /* This behavior is first specified in OpenGL 4.4 specification.
2827 *
2828 * From the OpenGL 4.4 spec page 275:
2829 * "This query cannot be performed for a combined depth+stencil
2830 * attachment, since it does not have a single format."
2831 */
2832 _mesa_error(ctx, GL_INVALID_OPERATION,
2833 "glGetFramebufferAttachmentParameteriv("
2834 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
2835 " is invalid for depth+stencil attachment)");
2836 return;
2837 }
2838 /* the depth and stencil attachments must point to the same buffer */
2839 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2840 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2841 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2842 _mesa_error(ctx, GL_INVALID_OPERATION,
2843 "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
2844 " attachments differ)");
2845 return;
2846 }
2847 }
2848
2849 /* No need to flush here */
2850
2851 switch (pname) {
2852 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2853 *params = _mesa_is_winsys_fbo(buffer)
2854 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2855 return;
2856 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2857 if (att->Type == GL_RENDERBUFFER_EXT) {
2858 *params = att->Renderbuffer->Name;
2859 }
2860 else if (att->Type == GL_TEXTURE) {
2861 *params = att->Texture->Name;
2862 }
2863 else {
2864 assert(att->Type == GL_NONE);
2865 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2866 *params = 0;
2867 } else {
2868 goto invalid_pname_enum;
2869 }
2870 }
2871 return;
2872 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2873 if (att->Type == GL_TEXTURE) {
2874 *params = att->TextureLevel;
2875 }
2876 else if (att->Type == GL_NONE) {
2877 _mesa_error(ctx, err,
2878 "glGetFramebufferAttachmentParameteriv(pname)");
2879 }
2880 else {
2881 goto invalid_pname_enum;
2882 }
2883 return;
2884 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2885 if (att->Type == GL_TEXTURE) {
2886 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2887 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2888 }
2889 else {
2890 *params = 0;
2891 }
2892 }
2893 else if (att->Type == GL_NONE) {
2894 _mesa_error(ctx, err,
2895 "glGetFramebufferAttachmentParameteriv(pname)");
2896 }
2897 else {
2898 goto invalid_pname_enum;
2899 }
2900 return;
2901 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2902 if (ctx->API == API_OPENGLES) {
2903 goto invalid_pname_enum;
2904 } else if (att->Type == GL_NONE) {
2905 _mesa_error(ctx, err,
2906 "glGetFramebufferAttachmentParameteriv(pname)");
2907 } else if (att->Type == GL_TEXTURE) {
2908 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
2909 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
2910 *params = att->Zoffset;
2911 }
2912 else {
2913 *params = 0;
2914 }
2915 }
2916 else {
2917 goto invalid_pname_enum;
2918 }
2919 return;
2920 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2921 if ((!_mesa_is_desktop_gl(ctx) ||
2922 !ctx->Extensions.ARB_framebuffer_object)
2923 && !_mesa_is_gles3(ctx)) {
2924 goto invalid_pname_enum;
2925 }
2926 else if (att->Type == GL_NONE) {
2927 _mesa_error(ctx, err,
2928 "glGetFramebufferAttachmentParameteriv(pname)");
2929 }
2930 else {
2931 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2932 *params =
2933 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2934 }
2935 else {
2936 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2937 * if the sRGB conversion is unsupported. */
2938 *params = GL_LINEAR;
2939 }
2940 }
2941 return;
2942 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2943 if ((ctx->API != API_OPENGL_COMPAT ||
2944 !ctx->Extensions.ARB_framebuffer_object)
2945 && ctx->API != API_OPENGL_CORE
2946 && !_mesa_is_gles3(ctx)) {
2947 goto invalid_pname_enum;
2948 }
2949 else if (att->Type == GL_NONE) {
2950 _mesa_error(ctx, err,
2951 "glGetFramebufferAttachmentParameteriv(pname)");
2952 }
2953 else {
2954 mesa_format format = att->Renderbuffer->Format;
2955
2956 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
2957 * 3.0.1 spec says:
2958 *
2959 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
2960 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
2961 * generate an INVALID_OPERATION error.
2962 */
2963 if (_mesa_is_gles3(ctx) &&
2964 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2965 _mesa_error(ctx, GL_INVALID_OPERATION,
2966 "glGetFramebufferAttachmentParameteriv(cannot query "
2967 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
2968 "GL_DEPTH_STENCIL_ATTACHMENT");
2969 return;
2970 }
2971
2972 if (format == MESA_FORMAT_S_UINT8) {
2973 /* special cases */
2974 *params = GL_INDEX;
2975 }
2976 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
2977 /* depends on the attachment parameter */
2978 if (attachment == GL_STENCIL_ATTACHMENT) {
2979 *params = GL_INDEX;
2980 }
2981 else {
2982 *params = GL_FLOAT;
2983 }
2984 }
2985 else {
2986 *params = _mesa_get_format_datatype(format);
2987 }
2988 }
2989 return;
2990 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2991 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2992 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2993 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2994 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2995 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2996 if ((!_mesa_is_desktop_gl(ctx) ||
2997 !ctx->Extensions.ARB_framebuffer_object)
2998 && !_mesa_is_gles3(ctx)) {
2999 goto invalid_pname_enum;
3000 }
3001 else if (att->Type == GL_NONE) {
3002 _mesa_error(ctx, err,
3003 "glGetFramebufferAttachmentParameteriv(pname)");
3004 }
3005 else if (att->Texture) {
3006 const struct gl_texture_image *texImage =
3007 _mesa_select_tex_image(att->Texture, att->Texture->Target,
3008 att->TextureLevel);
3009 if (texImage) {
3010 *params = get_component_bits(pname, texImage->_BaseFormat,
3011 texImage->TexFormat);
3012 }
3013 else {
3014 *params = 0;
3015 }
3016 }
3017 else if (att->Renderbuffer) {
3018 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3019 att->Renderbuffer->Format);
3020 }
3021 else {
3022 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
3023 " invalid FBO attachment structure");
3024 }
3025 return;
3026 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3027 if (!_mesa_has_geometry_shaders(ctx)) {
3028 goto invalid_pname_enum;
3029 } else if (att->Type == GL_TEXTURE) {
3030 *params = att->Layered;
3031 } else if (att->Type == GL_NONE) {
3032 _mesa_error(ctx, err,
3033 "glGetFramebufferAttachmentParameteriv(pname)");
3034 } else {
3035 goto invalid_pname_enum;
3036 }
3037 return;
3038 default:
3039 goto invalid_pname_enum;
3040 }
3041
3042 return;
3043
3044 invalid_pname_enum:
3045 _mesa_error(ctx, GL_INVALID_ENUM,
3046 "glGetFramebufferAttachmentParameteriv(pname)");
3047 return;
3048 }
3049
3050
3051 static void
3052 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3053 const GLenum *attachments, GLint x, GLint y,
3054 GLsizei width, GLsizei height, const char *name)
3055 {
3056 int i;
3057 struct gl_framebuffer *fb;
3058 GET_CURRENT_CONTEXT(ctx);
3059
3060 fb = get_framebuffer_target(ctx, target);
3061 if (!fb) {
3062 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3063 return;
3064 }
3065
3066 if (numAttachments < 0) {
3067 _mesa_error(ctx, GL_INVALID_VALUE,
3068 "%s(numAttachments < 0)", name);
3069 return;
3070 }
3071
3072 /* The GL_ARB_invalidate_subdata spec says:
3073 *
3074 * "If an attachment is specified that does not exist in the
3075 * framebuffer bound to <target>, it is ignored."
3076 *
3077 * It also says:
3078 *
3079 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3080 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3081 * INVALID_OPERATION is generated."
3082 *
3083 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3084 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3085 * set of retrictions).
3086 */
3087 for (i = 0; i < numAttachments; i++) {
3088 if (_mesa_is_winsys_fbo(fb)) {
3089 switch (attachments[i]) {
3090 case GL_ACCUM:
3091 case GL_AUX0:
3092 case GL_AUX1:
3093 case GL_AUX2:
3094 case GL_AUX3:
3095 /* Accumulation buffers and auxilary buffers were removed in
3096 * OpenGL 3.1, and they never existed in OpenGL ES.
3097 */
3098 if (ctx->API != API_OPENGL_COMPAT)
3099 goto invalid_enum;
3100 break;
3101 case GL_COLOR:
3102 case GL_DEPTH:
3103 case GL_STENCIL:
3104 break;
3105 case GL_BACK_LEFT:
3106 case GL_BACK_RIGHT:
3107 case GL_FRONT_LEFT:
3108 case GL_FRONT_RIGHT:
3109 if (!_mesa_is_desktop_gl(ctx))
3110 goto invalid_enum;
3111 break;
3112 default:
3113 goto invalid_enum;
3114 }
3115 } else {
3116 switch (attachments[i]) {
3117 case GL_DEPTH_ATTACHMENT:
3118 case GL_STENCIL_ATTACHMENT:
3119 break;
3120 case GL_DEPTH_STENCIL_ATTACHMENT:
3121 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
3122 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
3123 * extension does not make this attachment point valid on ES 2.0.
3124 */
3125 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
3126 break;
3127 /* fallthrough */
3128 case GL_COLOR_ATTACHMENT0:
3129 case GL_COLOR_ATTACHMENT1:
3130 case GL_COLOR_ATTACHMENT2:
3131 case GL_COLOR_ATTACHMENT3:
3132 case GL_COLOR_ATTACHMENT4:
3133 case GL_COLOR_ATTACHMENT5:
3134 case GL_COLOR_ATTACHMENT6:
3135 case GL_COLOR_ATTACHMENT7:
3136 case GL_COLOR_ATTACHMENT8:
3137 case GL_COLOR_ATTACHMENT9:
3138 case GL_COLOR_ATTACHMENT10:
3139 case GL_COLOR_ATTACHMENT11:
3140 case GL_COLOR_ATTACHMENT12:
3141 case GL_COLOR_ATTACHMENT13:
3142 case GL_COLOR_ATTACHMENT14:
3143 case GL_COLOR_ATTACHMENT15: {
3144 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3145 if (k >= ctx->Const.MaxColorAttachments) {
3146 _mesa_error(ctx, GL_INVALID_OPERATION,
3147 "%s(attachment >= max. color attachments)", name);
3148 return;
3149 }
3150 break;
3151 }
3152 default:
3153 goto invalid_enum;
3154 }
3155 }
3156 }
3157
3158 /* We don't actually do anything for this yet. Just return after
3159 * validating the parameters and generating the required errors.
3160 */
3161 return;
3162
3163 invalid_enum:
3164 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3165 return;
3166 }
3167
3168
3169 void GLAPIENTRY
3170 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3171 const GLenum *attachments, GLint x, GLint y,
3172 GLsizei width, GLsizei height)
3173 {
3174 invalidate_framebuffer_storage(target, numAttachments, attachments,
3175 x, y, width, height,
3176 "glInvalidateSubFramebuffer");
3177 }
3178
3179
3180 void GLAPIENTRY
3181 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3182 const GLenum *attachments)
3183 {
3184 /* The GL_ARB_invalidate_subdata spec says:
3185 *
3186 * "The command
3187 *
3188 * void InvalidateFramebuffer(enum target,
3189 * sizei numAttachments,
3190 * const enum *attachments);
3191 *
3192 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3193 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3194 * <MAX_VIEWPORT_DIMS[1]> respectively."
3195 */
3196 invalidate_framebuffer_storage(target, numAttachments, attachments,
3197 0, 0,
3198 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3199 "glInvalidateFramebuffer");
3200 }
3201
3202
3203 void GLAPIENTRY
3204 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
3205 const GLenum *attachments)
3206 {
3207 struct gl_framebuffer *fb;
3208 GLint i;
3209
3210 GET_CURRENT_CONTEXT(ctx);
3211
3212 fb = get_framebuffer_target(ctx, target);
3213 if (!fb) {
3214 _mesa_error(ctx, GL_INVALID_ENUM,
3215 "glDiscardFramebufferEXT(target %s)",
3216 _mesa_lookup_enum_by_nr(target));
3217 return;
3218 }
3219
3220 if (numAttachments < 0) {
3221 _mesa_error(ctx, GL_INVALID_VALUE,
3222 "glDiscardFramebufferEXT(numAttachments < 0)");
3223 return;
3224 }
3225
3226 for (i = 0; i < numAttachments; i++) {
3227 switch (attachments[i]) {
3228 case GL_COLOR:
3229 case GL_DEPTH:
3230 case GL_STENCIL:
3231 if (_mesa_is_user_fbo(fb))
3232 goto invalid_enum;
3233 break;
3234 case GL_COLOR_ATTACHMENT0:
3235 case GL_DEPTH_ATTACHMENT:
3236 case GL_STENCIL_ATTACHMENT:
3237 if (_mesa_is_winsys_fbo(fb))
3238 goto invalid_enum;
3239 break;
3240 default:
3241 goto invalid_enum;
3242 }
3243 }
3244
3245 if (ctx->Driver.DiscardFramebuffer)
3246 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
3247
3248 return;
3249
3250 invalid_enum:
3251 _mesa_error(ctx, GL_INVALID_ENUM,
3252 "glDiscardFramebufferEXT(attachment %s)",
3253 _mesa_lookup_enum_by_nr(attachments[i]));
3254 }