mesa: remove unused ctx parameter for _mesa_select_tex_image()
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * Helper routine for getting a gl_framebuffer.
125 */
126 struct gl_framebuffer *
127 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
128 {
129 struct gl_framebuffer *fb;
130
131 if (id == 0)
132 return NULL;
133
134 fb = (struct gl_framebuffer *)
135 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
136 return fb;
137 }
138
139
140 /**
141 * Mark the given framebuffer as invalid. This will force the
142 * test for framebuffer completeness to be done before the framebuffer
143 * is used.
144 */
145 static void
146 invalidate_framebuffer(struct gl_framebuffer *fb)
147 {
148 fb->_Status = 0; /* "indeterminate" */
149 }
150
151
152 /**
153 * Return the gl_framebuffer object which corresponds to the given
154 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
155 * Check support for GL_EXT_framebuffer_blit to determine if certain
156 * targets are legal.
157 * \return gl_framebuffer pointer or NULL if target is illegal
158 */
159 static struct gl_framebuffer *
160 get_framebuffer_target(struct gl_context *ctx, GLenum target)
161 {
162 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
163 switch (target) {
164 case GL_DRAW_FRAMEBUFFER:
165 return have_fb_blit ? ctx->DrawBuffer : NULL;
166 case GL_READ_FRAMEBUFFER:
167 return have_fb_blit ? ctx->ReadBuffer : NULL;
168 case GL_FRAMEBUFFER_EXT:
169 return ctx->DrawBuffer;
170 default:
171 return NULL;
172 }
173 }
174
175
176 /**
177 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
178 * gl_renderbuffer_attachment object.
179 * This function is only used for user-created FB objects, not the
180 * default / window-system FB object.
181 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
182 * the depth buffer attachment point.
183 */
184 static struct gl_renderbuffer_attachment *
185 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
186 GLenum attachment)
187 {
188 GLuint i;
189
190 assert(_mesa_is_user_fbo(fb));
191
192 switch (attachment) {
193 case GL_COLOR_ATTACHMENT0_EXT:
194 case GL_COLOR_ATTACHMENT1_EXT:
195 case GL_COLOR_ATTACHMENT2_EXT:
196 case GL_COLOR_ATTACHMENT3_EXT:
197 case GL_COLOR_ATTACHMENT4_EXT:
198 case GL_COLOR_ATTACHMENT5_EXT:
199 case GL_COLOR_ATTACHMENT6_EXT:
200 case GL_COLOR_ATTACHMENT7_EXT:
201 case GL_COLOR_ATTACHMENT8_EXT:
202 case GL_COLOR_ATTACHMENT9_EXT:
203 case GL_COLOR_ATTACHMENT10_EXT:
204 case GL_COLOR_ATTACHMENT11_EXT:
205 case GL_COLOR_ATTACHMENT12_EXT:
206 case GL_COLOR_ATTACHMENT13_EXT:
207 case GL_COLOR_ATTACHMENT14_EXT:
208 case GL_COLOR_ATTACHMENT15_EXT:
209 /* Only OpenGL ES 1.x forbids color attachments other than
210 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
211 * hardware is used.
212 */
213 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
214 if (i >= ctx->Const.MaxColorAttachments
215 || (i > 0 && ctx->API == API_OPENGLES)) {
216 return NULL;
217 }
218 return &fb->Attachment[BUFFER_COLOR0 + i];
219 case GL_DEPTH_STENCIL_ATTACHMENT:
220 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
221 return NULL;
222 /* fall-through */
223 case GL_DEPTH_ATTACHMENT_EXT:
224 return &fb->Attachment[BUFFER_DEPTH];
225 case GL_STENCIL_ATTACHMENT_EXT:
226 return &fb->Attachment[BUFFER_STENCIL];
227 default:
228 return NULL;
229 }
230 }
231
232
233 /**
234 * As above, but only used for getting attachments of the default /
235 * window-system framebuffer (not user-created framebuffer objects).
236 */
237 static struct gl_renderbuffer_attachment *
238 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
239 GLenum attachment)
240 {
241 assert(_mesa_is_winsys_fbo(fb));
242
243 if (_mesa_is_gles3(ctx)) {
244 assert(attachment == GL_BACK ||
245 attachment == GL_DEPTH ||
246 attachment == GL_STENCIL);
247 switch (attachment) {
248 case GL_BACK:
249 /* Since there is no stereo rendering in ES 3.0, only return the
250 * LEFT bits.
251 */
252 if (ctx->DrawBuffer->Visual.doubleBufferMode)
253 return &fb->Attachment[BUFFER_BACK_LEFT];
254 return &fb->Attachment[BUFFER_FRONT_LEFT];
255 case GL_DEPTH:
256 return &fb->Attachment[BUFFER_DEPTH];
257 case GL_STENCIL:
258 return &fb->Attachment[BUFFER_STENCIL];
259 }
260 }
261
262 switch (attachment) {
263 case GL_FRONT_LEFT:
264 return &fb->Attachment[BUFFER_FRONT_LEFT];
265 case GL_FRONT_RIGHT:
266 return &fb->Attachment[BUFFER_FRONT_RIGHT];
267 case GL_BACK_LEFT:
268 return &fb->Attachment[BUFFER_BACK_LEFT];
269 case GL_BACK_RIGHT:
270 return &fb->Attachment[BUFFER_BACK_RIGHT];
271 case GL_AUX0:
272 if (fb->Visual.numAuxBuffers == 1) {
273 return &fb->Attachment[BUFFER_AUX0];
274 }
275 return NULL;
276
277 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
278 *
279 * "If the default framebuffer is bound to target, then attachment must
280 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
281 * identifying a color buffer; DEPTH, identifying the depth buffer; or
282 * STENCIL, identifying the stencil buffer."
283 *
284 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
285 * language. However, revision #33 of the ARB_framebuffer_object spec
286 * says:
287 *
288 * "If the default framebuffer is bound to <target>, then <attachment>
289 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
290 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
291 * depth buffer, or the stencil buffer, and <pname> may be
292 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
293 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
294 *
295 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
296 * from glext.h, so shipping apps should not use those values.
297 *
298 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
299 * support queries of the window system FBO.
300 */
301 case GL_DEPTH:
302 return &fb->Attachment[BUFFER_DEPTH];
303 case GL_STENCIL:
304 return &fb->Attachment[BUFFER_STENCIL];
305 default:
306 return NULL;
307 }
308 }
309
310
311
312 /**
313 * Remove any texture or renderbuffer attached to the given attachment
314 * point. Update reference counts, etc.
315 */
316 static void
317 remove_attachment(struct gl_context *ctx,
318 struct gl_renderbuffer_attachment *att)
319 {
320 struct gl_renderbuffer *rb = att->Renderbuffer;
321
322 /* tell driver that we're done rendering to this texture. */
323 if (rb && rb->NeedsFinishRenderTexture)
324 ctx->Driver.FinishRenderTexture(ctx, rb);
325
326 if (att->Type == GL_TEXTURE) {
327 ASSERT(att->Texture);
328 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
329 ASSERT(!att->Texture);
330 }
331 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
332 ASSERT(!att->Texture);
333 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
334 ASSERT(!att->Renderbuffer);
335 }
336 att->Type = GL_NONE;
337 att->Complete = GL_TRUE;
338 }
339
340 /**
341 * Verify a couple error conditions that will lead to an incomplete FBO and
342 * may cause problems for the driver's RenderTexture path.
343 */
344 static bool
345 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
346 {
347 const struct gl_texture_image *const texImage =
348 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
349
350 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
351 return false;
352
353 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
354 && att->Zoffset >= texImage->Height)
355 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
356 && att->Zoffset >= texImage->Depth))
357 return false;
358
359 return true;
360 }
361
362 /**
363 * Create a renderbuffer which will be set up by the driver to wrap the
364 * texture image slice.
365 *
366 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
367 * to share most of their framebuffer rendering code between winsys,
368 * renderbuffer, and texture attachments.
369 *
370 * The allocated renderbuffer uses a non-zero Name so that drivers can check
371 * it for determining vertical orientation, but we use ~0 to make it fairly
372 * unambiguous with actual user (non-texture) renderbuffers.
373 */
374 void
375 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
376 struct gl_framebuffer *fb,
377 struct gl_renderbuffer_attachment *att)
378 {
379 struct gl_texture_image *texImage;
380 struct gl_renderbuffer *rb;
381
382 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
383
384 rb = att->Renderbuffer;
385 if (!rb) {
386 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
387 if (!rb) {
388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
389 return;
390 }
391 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
392
393 /* This can't get called on a texture renderbuffer, so set it to NULL
394 * for clarity compared to user renderbuffers.
395 */
396 rb->AllocStorage = NULL;
397
398 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
399 }
400
401 if (!texImage)
402 return;
403
404 rb->_BaseFormat = texImage->_BaseFormat;
405 rb->Format = texImage->TexFormat;
406 rb->InternalFormat = texImage->InternalFormat;
407 rb->Width = texImage->Width2;
408 rb->Height = texImage->Height2;
409 rb->Depth = texImage->Depth2;
410 rb->NumSamples = texImage->NumSamples;
411 rb->TexImage = texImage;
412
413 if (driver_RenderTexture_is_safe(att))
414 ctx->Driver.RenderTexture(ctx, fb, att);
415 }
416
417 /**
418 * Bind a texture object to an attachment point.
419 * The previous binding, if any, will be removed first.
420 */
421 static void
422 set_texture_attachment(struct gl_context *ctx,
423 struct gl_framebuffer *fb,
424 struct gl_renderbuffer_attachment *att,
425 struct gl_texture_object *texObj,
426 GLenum texTarget, GLuint level, GLuint zoffset,
427 GLboolean layered)
428 {
429 struct gl_renderbuffer *rb = att->Renderbuffer;
430
431 if (rb && rb->NeedsFinishRenderTexture)
432 ctx->Driver.FinishRenderTexture(ctx, rb);
433
434 if (att->Texture == texObj) {
435 /* re-attaching same texture */
436 ASSERT(att->Type == GL_TEXTURE);
437 }
438 else {
439 /* new attachment */
440 remove_attachment(ctx, att);
441 att->Type = GL_TEXTURE;
442 assert(!att->Texture);
443 _mesa_reference_texobj(&att->Texture, texObj);
444 }
445 invalidate_framebuffer(fb);
446
447 /* always update these fields */
448 att->TextureLevel = level;
449 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
450 att->Zoffset = zoffset;
451 att->Layered = layered;
452 att->Complete = GL_FALSE;
453
454 _mesa_update_texture_renderbuffer(ctx, fb, att);
455 }
456
457
458 /**
459 * Bind a renderbuffer to an attachment point.
460 * The previous binding, if any, will be removed first.
461 */
462 static void
463 set_renderbuffer_attachment(struct gl_context *ctx,
464 struct gl_renderbuffer_attachment *att,
465 struct gl_renderbuffer *rb)
466 {
467 /* XXX check if re-doing same attachment, exit early */
468 remove_attachment(ctx, att);
469 att->Type = GL_RENDERBUFFER_EXT;
470 att->Texture = NULL; /* just to be safe */
471 att->Complete = GL_FALSE;
472 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
473 }
474
475
476 /**
477 * Fallback for ctx->Driver.FramebufferRenderbuffer()
478 * Attach a renderbuffer object to a framebuffer object.
479 */
480 void
481 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
482 struct gl_framebuffer *fb,
483 GLenum attachment, struct gl_renderbuffer *rb)
484 {
485 struct gl_renderbuffer_attachment *att;
486
487 mtx_lock(&fb->Mutex);
488
489 att = get_attachment(ctx, fb, attachment);
490 ASSERT(att);
491 if (rb) {
492 set_renderbuffer_attachment(ctx, att, rb);
493 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
494 /* do stencil attachment here (depth already done above) */
495 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
496 assert(att);
497 set_renderbuffer_attachment(ctx, att, rb);
498 }
499 rb->AttachedAnytime = GL_TRUE;
500 }
501 else {
502 remove_attachment(ctx, att);
503 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
504 /* detach stencil (depth was detached above) */
505 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
506 assert(att);
507 remove_attachment(ctx, att);
508 }
509 }
510
511 invalidate_framebuffer(fb);
512
513 mtx_unlock(&fb->Mutex);
514 }
515
516
517 /**
518 * Fallback for ctx->Driver.ValidateFramebuffer()
519 * Check if the renderbuffer's formats are supported by the software
520 * renderer.
521 * Drivers should probably override this.
522 */
523 void
524 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
525 {
526 gl_buffer_index buf;
527 for (buf = 0; buf < BUFFER_COUNT; buf++) {
528 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
529 if (rb) {
530 switch (rb->_BaseFormat) {
531 case GL_ALPHA:
532 case GL_LUMINANCE_ALPHA:
533 case GL_LUMINANCE:
534 case GL_INTENSITY:
535 case GL_RED:
536 case GL_RG:
537 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
538 return;
539
540 default:
541 switch (rb->Format) {
542 /* XXX This list is likely incomplete. */
543 case MESA_FORMAT_R9G9B9E5_FLOAT:
544 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
545 return;
546 default:;
547 /* render buffer format is supported by software rendering */
548 }
549 }
550 }
551 }
552 }
553
554
555 /**
556 * Return true if the framebuffer has a combined depth/stencil
557 * renderbuffer attached.
558 */
559 GLboolean
560 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
561 {
562 const struct gl_renderbuffer_attachment *depth =
563 &fb->Attachment[BUFFER_DEPTH];
564 const struct gl_renderbuffer_attachment *stencil =
565 &fb->Attachment[BUFFER_STENCIL];
566
567 if (depth->Type == stencil->Type) {
568 if (depth->Type == GL_RENDERBUFFER_EXT &&
569 depth->Renderbuffer == stencil->Renderbuffer)
570 return GL_TRUE;
571
572 if (depth->Type == GL_TEXTURE &&
573 depth->Texture == stencil->Texture)
574 return GL_TRUE;
575 }
576
577 return GL_FALSE;
578 }
579
580
581 /**
582 * For debug only.
583 */
584 static void
585 att_incomplete(const char *msg)
586 {
587 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
588 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
589 }
590 }
591
592
593 /**
594 * For debug only.
595 */
596 static void
597 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
598 {
599 static GLuint msg_id;
600
601 _mesa_gl_debug(ctx, &msg_id,
602 MESA_DEBUG_SOURCE_API,
603 MESA_DEBUG_TYPE_OTHER,
604 MESA_DEBUG_SEVERITY_MEDIUM,
605 "FBO incomplete: %s [%d]\n", msg, index);
606
607 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
608 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
609 }
610 }
611
612
613 /**
614 * Is the given base format a legal format for a color renderbuffer?
615 */
616 GLboolean
617 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
618 {
619 switch (baseFormat) {
620 case GL_RGB:
621 case GL_RGBA:
622 return GL_TRUE;
623 case GL_LUMINANCE:
624 case GL_LUMINANCE_ALPHA:
625 case GL_INTENSITY:
626 case GL_ALPHA:
627 return ctx->API == API_OPENGL_COMPAT &&
628 ctx->Extensions.ARB_framebuffer_object;
629 case GL_RED:
630 case GL_RG:
631 return ctx->Extensions.ARB_texture_rg;
632 default:
633 return GL_FALSE;
634 }
635 }
636
637
638 /**
639 * Is the given base format a legal format for a color renderbuffer?
640 */
641 static GLboolean
642 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
643 GLenum internalFormat)
644 {
645 const GLenum baseFormat =
646 _mesa_get_format_base_format(format);
647 GLboolean valid;
648
649 valid = _mesa_is_legal_color_format(ctx, baseFormat);
650 if (!valid || _mesa_is_desktop_gl(ctx)) {
651 return valid;
652 }
653
654 /* Reject additional cases for GLES */
655 switch (internalFormat) {
656 case GL_RGBA8_SNORM:
657 case GL_RGB32F:
658 case GL_RGB32I:
659 case GL_RGB32UI:
660 case GL_RGB16F:
661 case GL_RGB16I:
662 case GL_RGB16UI:
663 case GL_RGB8_SNORM:
664 case GL_RGB8I:
665 case GL_RGB8UI:
666 case GL_SRGB8:
667 case GL_RGB9_E5:
668 case GL_RG8_SNORM:
669 case GL_R8_SNORM:
670 return GL_FALSE;
671 default:
672 break;
673 }
674
675 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
676 internalFormat != GL_RGB10_A2) {
677 return GL_FALSE;
678 }
679
680 return GL_TRUE;
681 }
682
683
684 /**
685 * Is the given base format a legal format for a depth/stencil renderbuffer?
686 */
687 static GLboolean
688 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
689 {
690 switch (baseFormat) {
691 case GL_DEPTH_COMPONENT:
692 case GL_DEPTH_STENCIL_EXT:
693 return GL_TRUE;
694 default:
695 return GL_FALSE;
696 }
697 }
698
699
700 /**
701 * Test if an attachment point is complete and update its Complete field.
702 * \param format if GL_COLOR, this is a color attachment point,
703 * if GL_DEPTH, this is a depth component attachment point,
704 * if GL_STENCIL, this is a stencil component attachment point.
705 */
706 static void
707 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
708 struct gl_renderbuffer_attachment *att)
709 {
710 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
711
712 /* assume complete */
713 att->Complete = GL_TRUE;
714
715 /* Look for reasons why the attachment might be incomplete */
716 if (att->Type == GL_TEXTURE) {
717 const struct gl_texture_object *texObj = att->Texture;
718 struct gl_texture_image *texImage;
719 GLenum baseFormat;
720
721 if (!texObj) {
722 att_incomplete("no texobj");
723 att->Complete = GL_FALSE;
724 return;
725 }
726
727 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
728 if (!texImage) {
729 att_incomplete("no teximage");
730 att->Complete = GL_FALSE;
731 return;
732 }
733 if (texImage->Width < 1 || texImage->Height < 1) {
734 att_incomplete("teximage width/height=0");
735 att->Complete = GL_FALSE;
736 return;
737 }
738
739 switch (texObj->Target) {
740 case GL_TEXTURE_3D:
741 if (att->Zoffset >= texImage->Depth) {
742 att_incomplete("bad z offset");
743 att->Complete = GL_FALSE;
744 return;
745 }
746 break;
747 case GL_TEXTURE_1D_ARRAY:
748 if (att->Zoffset >= texImage->Height) {
749 att_incomplete("bad 1D-array layer");
750 att->Complete = GL_FALSE;
751 return;
752 }
753 break;
754 case GL_TEXTURE_2D_ARRAY:
755 if (att->Zoffset >= texImage->Depth) {
756 att_incomplete("bad 2D-array layer");
757 att->Complete = GL_FALSE;
758 return;
759 }
760 break;
761 case GL_TEXTURE_CUBE_MAP_ARRAY:
762 if (att->Zoffset >= texImage->Depth) {
763 att_incomplete("bad cube-array layer");
764 att->Complete = GL_FALSE;
765 return;
766 }
767 break;
768 }
769
770 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
771
772 if (format == GL_COLOR) {
773 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
774 att_incomplete("bad format");
775 att->Complete = GL_FALSE;
776 return;
777 }
778 if (_mesa_is_format_compressed(texImage->TexFormat)) {
779 att_incomplete("compressed internalformat");
780 att->Complete = GL_FALSE;
781 return;
782 }
783 }
784 else if (format == GL_DEPTH) {
785 if (baseFormat == GL_DEPTH_COMPONENT) {
786 /* OK */
787 }
788 else if (ctx->Extensions.ARB_depth_texture &&
789 baseFormat == GL_DEPTH_STENCIL) {
790 /* OK */
791 }
792 else {
793 att->Complete = GL_FALSE;
794 att_incomplete("bad depth format");
795 return;
796 }
797 }
798 else {
799 ASSERT(format == GL_STENCIL);
800 if (ctx->Extensions.ARB_depth_texture &&
801 baseFormat == GL_DEPTH_STENCIL) {
802 /* OK */
803 }
804 else {
805 /* no such thing as stencil-only textures */
806 att_incomplete("illegal stencil texture");
807 att->Complete = GL_FALSE;
808 return;
809 }
810 }
811 }
812 else if (att->Type == GL_RENDERBUFFER_EXT) {
813 const GLenum baseFormat =
814 _mesa_get_format_base_format(att->Renderbuffer->Format);
815
816 ASSERT(att->Renderbuffer);
817 if (!att->Renderbuffer->InternalFormat ||
818 att->Renderbuffer->Width < 1 ||
819 att->Renderbuffer->Height < 1) {
820 att_incomplete("0x0 renderbuffer");
821 att->Complete = GL_FALSE;
822 return;
823 }
824 if (format == GL_COLOR) {
825 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
826 att_incomplete("bad renderbuffer color format");
827 att->Complete = GL_FALSE;
828 return;
829 }
830 }
831 else if (format == GL_DEPTH) {
832 if (baseFormat == GL_DEPTH_COMPONENT) {
833 /* OK */
834 }
835 else if (baseFormat == GL_DEPTH_STENCIL) {
836 /* OK */
837 }
838 else {
839 att_incomplete("bad renderbuffer depth format");
840 att->Complete = GL_FALSE;
841 return;
842 }
843 }
844 else {
845 assert(format == GL_STENCIL);
846 if (baseFormat == GL_STENCIL_INDEX ||
847 baseFormat == GL_DEPTH_STENCIL) {
848 /* OK */
849 }
850 else {
851 att->Complete = GL_FALSE;
852 att_incomplete("bad renderbuffer stencil format");
853 return;
854 }
855 }
856 }
857 else {
858 ASSERT(att->Type == GL_NONE);
859 /* complete */
860 return;
861 }
862 }
863
864
865 /**
866 * Test if the given framebuffer object is complete and update its
867 * Status field with the results.
868 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
869 * driver to make hardware-specific validation/completeness checks.
870 * Also update the framebuffer's Width and Height fields if the
871 * framebuffer is complete.
872 */
873 void
874 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
875 struct gl_framebuffer *fb)
876 {
877 GLuint numImages;
878 GLenum intFormat = GL_NONE; /* color buffers' internal format */
879 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
880 GLint numSamples = -1;
881 GLint fixedSampleLocations = -1;
882 GLint i;
883 GLuint j;
884 /* Covers max_layer_count, is_layered, and layer_tex_target */
885 bool layer_info_valid = false;
886 GLuint max_layer_count = 0, att_layer_count;
887 bool is_layered = false;
888 GLenum layer_tex_target = 0;
889
890 assert(_mesa_is_user_fbo(fb));
891
892 /* we're changing framebuffer fields here */
893 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
894
895 numImages = 0;
896 fb->Width = 0;
897 fb->Height = 0;
898 fb->_AllColorBuffersFixedPoint = GL_TRUE;
899 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
900
901 /* Start at -2 to more easily loop over all attachment points.
902 * -2: depth buffer
903 * -1: stencil buffer
904 * >=0: color buffer
905 */
906 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
907 struct gl_renderbuffer_attachment *att;
908 GLenum f;
909 mesa_format attFormat;
910 GLenum att_tex_target = GL_NONE;
911
912 /*
913 * XXX for ARB_fbo, only check color buffers that are named by
914 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
915 */
916
917 /* check for attachment completeness
918 */
919 if (i == -2) {
920 att = &fb->Attachment[BUFFER_DEPTH];
921 test_attachment_completeness(ctx, GL_DEPTH, att);
922 if (!att->Complete) {
923 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
924 fbo_incomplete(ctx, "depth attachment incomplete", -1);
925 return;
926 }
927 }
928 else if (i == -1) {
929 att = &fb->Attachment[BUFFER_STENCIL];
930 test_attachment_completeness(ctx, GL_STENCIL, att);
931 if (!att->Complete) {
932 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
933 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
934 return;
935 }
936 }
937 else {
938 att = &fb->Attachment[BUFFER_COLOR0 + i];
939 test_attachment_completeness(ctx, GL_COLOR, att);
940 if (!att->Complete) {
941 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
942 fbo_incomplete(ctx, "color attachment incomplete", i);
943 return;
944 }
945 }
946
947 /* get width, height, format of the renderbuffer/texture
948 */
949 if (att->Type == GL_TEXTURE) {
950 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
951 att_tex_target = att->Texture->Target;
952 minWidth = MIN2(minWidth, texImg->Width);
953 maxWidth = MAX2(maxWidth, texImg->Width);
954 minHeight = MIN2(minHeight, texImg->Height);
955 maxHeight = MAX2(maxHeight, texImg->Height);
956 f = texImg->_BaseFormat;
957 attFormat = texImg->TexFormat;
958 numImages++;
959
960 if (!is_format_color_renderable(ctx, attFormat,
961 texImg->InternalFormat) &&
962 !is_legal_depth_format(ctx, f)) {
963 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
964 fbo_incomplete(ctx, "texture attachment incomplete", -1);
965 return;
966 }
967
968 if (numSamples < 0)
969 numSamples = texImg->NumSamples;
970 else if (numSamples != texImg->NumSamples) {
971 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
972 fbo_incomplete(ctx, "inconsistent sample count", -1);
973 return;
974 }
975
976 if (fixedSampleLocations < 0)
977 fixedSampleLocations = texImg->FixedSampleLocations;
978 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
979 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
980 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
981 return;
982 }
983 }
984 else if (att->Type == GL_RENDERBUFFER_EXT) {
985 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
986 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
987 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
988 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
989 f = att->Renderbuffer->InternalFormat;
990 attFormat = att->Renderbuffer->Format;
991 numImages++;
992
993 if (numSamples < 0)
994 numSamples = att->Renderbuffer->NumSamples;
995 else if (numSamples != att->Renderbuffer->NumSamples) {
996 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
997 fbo_incomplete(ctx, "inconsistent sample count", -1);
998 return;
999 }
1000
1001 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1002 if (fixedSampleLocations < 0)
1003 fixedSampleLocations = GL_TRUE;
1004 else if (fixedSampleLocations != GL_TRUE) {
1005 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1006 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1007 return;
1008 }
1009 }
1010 else {
1011 assert(att->Type == GL_NONE);
1012 continue;
1013 }
1014
1015 /* check if integer color */
1016 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1017
1018 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1019 if (i >= 0) {
1020 GLenum type = _mesa_get_format_datatype(attFormat);
1021
1022 fb->_AllColorBuffersFixedPoint =
1023 fb->_AllColorBuffersFixedPoint &&
1024 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1025
1026 fb->_HasSNormOrFloatColorBuffer =
1027 fb->_HasSNormOrFloatColorBuffer ||
1028 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1029 }
1030
1031 /* Error-check width, height, format */
1032 if (numImages == 1) {
1033 /* save format */
1034 if (i >= 0) {
1035 intFormat = f;
1036 }
1037 }
1038 else {
1039 if (!ctx->Extensions.ARB_framebuffer_object) {
1040 /* check that width, height, format are same */
1041 if (minWidth != maxWidth || minHeight != maxHeight) {
1042 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1043 fbo_incomplete(ctx, "width or height mismatch", -1);
1044 return;
1045 }
1046 /* check that all color buffers are the same format */
1047 if (intFormat != GL_NONE && f != intFormat) {
1048 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1049 fbo_incomplete(ctx, "format mismatch", -1);
1050 return;
1051 }
1052 }
1053 }
1054
1055 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1056 */
1057 if (att->Type == GL_RENDERBUFFER &&
1058 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1059 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1060 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1061 return;
1062 }
1063
1064 /* Check that layered rendering is consistent. */
1065 if (att->Layered) {
1066 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1067 att_layer_count = 6;
1068 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1069 att_layer_count = att->Renderbuffer->Height;
1070 else
1071 att_layer_count = att->Renderbuffer->Depth;
1072 } else {
1073 att_layer_count = 0;
1074 }
1075 if (!layer_info_valid) {
1076 is_layered = att->Layered;
1077 max_layer_count = att_layer_count;
1078 layer_tex_target = att_tex_target;
1079 layer_info_valid = true;
1080 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1081 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1082 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1083 return;
1084 } else if (is_layered != att->Layered) {
1085 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1086 fbo_incomplete(ctx,
1087 "framebuffer attachment layer mode is inconsistent",
1088 i);
1089 return;
1090 } else if (att_layer_count > max_layer_count) {
1091 max_layer_count = att_layer_count;
1092 }
1093 }
1094
1095 fb->MaxNumLayers = max_layer_count;
1096
1097 if (numImages == 0) {
1098 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1099 fbo_incomplete(ctx, "no attachments", -1);
1100 return;
1101 }
1102
1103 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1104 /* Check that all DrawBuffers are present */
1105 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1106 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1107 const struct gl_renderbuffer_attachment *att
1108 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1109 assert(att);
1110 if (att->Type == GL_NONE) {
1111 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1112 fbo_incomplete(ctx, "missing drawbuffer", j);
1113 return;
1114 }
1115 }
1116 }
1117
1118 /* Check that the ReadBuffer is present */
1119 if (fb->ColorReadBuffer != GL_NONE) {
1120 const struct gl_renderbuffer_attachment *att
1121 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1122 assert(att);
1123 if (att->Type == GL_NONE) {
1124 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1125 fbo_incomplete(ctx, "missing readbuffer", -1);
1126 return;
1127 }
1128 }
1129 }
1130
1131 /* Provisionally set status = COMPLETE ... */
1132 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1133
1134 /* ... but the driver may say the FB is incomplete.
1135 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1136 * if anything.
1137 */
1138 if (ctx->Driver.ValidateFramebuffer) {
1139 ctx->Driver.ValidateFramebuffer(ctx, fb);
1140 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1141 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1142 }
1143 }
1144
1145 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1146 /*
1147 * Note that if ARB_framebuffer_object is supported and the attached
1148 * renderbuffers/textures are different sizes, the framebuffer
1149 * width/height will be set to the smallest width/height.
1150 */
1151 fb->Width = minWidth;
1152 fb->Height = minHeight;
1153
1154 /* finally, update the visual info for the framebuffer */
1155 _mesa_update_framebuffer_visual(ctx, fb);
1156 }
1157 }
1158
1159
1160 GLboolean GLAPIENTRY
1161 _mesa_IsRenderbuffer(GLuint renderbuffer)
1162 {
1163 GET_CURRENT_CONTEXT(ctx);
1164 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1165 if (renderbuffer) {
1166 struct gl_renderbuffer *rb =
1167 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1168 if (rb != NULL && rb != &DummyRenderbuffer)
1169 return GL_TRUE;
1170 }
1171 return GL_FALSE;
1172 }
1173
1174
1175 static void
1176 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1177 {
1178 struct gl_renderbuffer *newRb;
1179 GET_CURRENT_CONTEXT(ctx);
1180
1181 if (target != GL_RENDERBUFFER_EXT) {
1182 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1183 return;
1184 }
1185
1186 /* No need to flush here since the render buffer binding has no
1187 * effect on rendering state.
1188 */
1189
1190 if (renderbuffer) {
1191 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1192 if (newRb == &DummyRenderbuffer) {
1193 /* ID was reserved, but no real renderbuffer object made yet */
1194 newRb = NULL;
1195 }
1196 else if (!newRb && !allow_user_names) {
1197 /* All RB IDs must be Gen'd */
1198 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1199 return;
1200 }
1201
1202 if (!newRb) {
1203 /* create new renderbuffer object */
1204 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1205 if (!newRb) {
1206 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
1207 return;
1208 }
1209 ASSERT(newRb->AllocStorage);
1210 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1211 newRb->RefCount = 1; /* referenced by hash table */
1212 }
1213 }
1214 else {
1215 newRb = NULL;
1216 }
1217
1218 ASSERT(newRb != &DummyRenderbuffer);
1219
1220 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1221 }
1222
1223 void GLAPIENTRY
1224 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1225 {
1226 GET_CURRENT_CONTEXT(ctx);
1227
1228 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1229 * entry point, but they allow the use of user-generated names.
1230 */
1231 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1232 }
1233
1234 void GLAPIENTRY
1235 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1236 {
1237 /* This function should not be in the dispatch table for core profile /
1238 * OpenGL 3.1, so execution should never get here in those cases -- no
1239 * need for an explicit test.
1240 */
1241 bind_renderbuffer(target, renderbuffer, true);
1242 }
1243
1244
1245 /**
1246 * Remove the specified renderbuffer or texture from any attachment point in
1247 * the framebuffer.
1248 *
1249 * \returns
1250 * \c true if the renderbuffer was detached from an attachment point. \c
1251 * false otherwise.
1252 */
1253 bool
1254 _mesa_detach_renderbuffer(struct gl_context *ctx,
1255 struct gl_framebuffer *fb,
1256 const void *att)
1257 {
1258 unsigned i;
1259 bool progress = false;
1260
1261 for (i = 0; i < BUFFER_COUNT; i++) {
1262 if (fb->Attachment[i].Texture == att
1263 || fb->Attachment[i].Renderbuffer == att) {
1264 remove_attachment(ctx, &fb->Attachment[i]);
1265 progress = true;
1266 }
1267 }
1268
1269 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1270 * Completeness," of the OpenGL 3.1 spec says:
1271 *
1272 * "Performing any of the following actions may change whether the
1273 * framebuffer is considered complete or incomplete:
1274 *
1275 * ...
1276 *
1277 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1278 * containing an image that is attached to a framebuffer object
1279 * that is bound to the framebuffer."
1280 */
1281 if (progress)
1282 invalidate_framebuffer(fb);
1283
1284 return progress;
1285 }
1286
1287
1288 void GLAPIENTRY
1289 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1290 {
1291 GLint i;
1292 GET_CURRENT_CONTEXT(ctx);
1293
1294 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1295
1296 for (i = 0; i < n; i++) {
1297 if (renderbuffers[i] > 0) {
1298 struct gl_renderbuffer *rb;
1299 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1300 if (rb) {
1301 /* check if deleting currently bound renderbuffer object */
1302 if (rb == ctx->CurrentRenderbuffer) {
1303 /* bind default */
1304 ASSERT(rb->RefCount >= 2);
1305 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1306 }
1307
1308 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1309 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1310 * of the OpenGL 3.1 spec says:
1311 *
1312 * "If a renderbuffer object is deleted while its image is
1313 * attached to one or more attachment points in the currently
1314 * bound framebuffer, then it is as if FramebufferRenderbuffer
1315 * had been called, with a renderbuffer of 0, for each
1316 * attachment point to which this image was attached in the
1317 * currently bound framebuffer. In other words, this
1318 * renderbuffer image is first detached from all attachment
1319 * points in the currently bound framebuffer. Note that the
1320 * renderbuffer image is specifically not detached from any
1321 * non-bound framebuffers. Detaching the image from any
1322 * non-bound framebuffers is the responsibility of the
1323 * application.
1324 */
1325 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1326 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1327 }
1328 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1329 && ctx->ReadBuffer != ctx->DrawBuffer) {
1330 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1331 }
1332
1333 /* Remove from hash table immediately, to free the ID.
1334 * But the object will not be freed until it's no longer
1335 * referenced anywhere else.
1336 */
1337 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1338
1339 if (rb != &DummyRenderbuffer) {
1340 /* no longer referenced by hash table */
1341 _mesa_reference_renderbuffer(&rb, NULL);
1342 }
1343 }
1344 }
1345 }
1346 }
1347
1348
1349 void GLAPIENTRY
1350 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1351 {
1352 GET_CURRENT_CONTEXT(ctx);
1353 GLuint first;
1354 GLint i;
1355
1356 if (n < 0) {
1357 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
1358 return;
1359 }
1360
1361 if (!renderbuffers)
1362 return;
1363
1364 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1365
1366 for (i = 0; i < n; i++) {
1367 GLuint name = first + i;
1368 renderbuffers[i] = name;
1369 /* insert dummy placeholder into hash table */
1370 mtx_lock(&ctx->Shared->Mutex);
1371 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1372 mtx_unlock(&ctx->Shared->Mutex);
1373 }
1374 }
1375
1376
1377 /**
1378 * Given an internal format token for a render buffer, return the
1379 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1380 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1381 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1382 *
1383 * This is similar to _mesa_base_tex_format() but the set of valid
1384 * internal formats is different.
1385 *
1386 * Note that even if a format is determined to be legal here, validation
1387 * of the FBO may fail if the format is not supported by the driver/GPU.
1388 *
1389 * \param internalFormat as passed to glRenderbufferStorage()
1390 * \return the base internal format, or 0 if internalFormat is illegal
1391 */
1392 GLenum
1393 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1394 {
1395 /*
1396 * Notes: some formats such as alpha, luminance, etc. were added
1397 * with GL_ARB_framebuffer_object.
1398 */
1399 switch (internalFormat) {
1400 case GL_ALPHA:
1401 case GL_ALPHA4:
1402 case GL_ALPHA8:
1403 case GL_ALPHA12:
1404 case GL_ALPHA16:
1405 return (ctx->API == API_OPENGL_COMPAT &&
1406 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1407 case GL_LUMINANCE:
1408 case GL_LUMINANCE4:
1409 case GL_LUMINANCE8:
1410 case GL_LUMINANCE12:
1411 case GL_LUMINANCE16:
1412 return (ctx->API == API_OPENGL_COMPAT &&
1413 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1414 case GL_LUMINANCE_ALPHA:
1415 case GL_LUMINANCE4_ALPHA4:
1416 case GL_LUMINANCE6_ALPHA2:
1417 case GL_LUMINANCE8_ALPHA8:
1418 case GL_LUMINANCE12_ALPHA4:
1419 case GL_LUMINANCE12_ALPHA12:
1420 case GL_LUMINANCE16_ALPHA16:
1421 return (ctx->API == API_OPENGL_COMPAT &&
1422 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1423 case GL_INTENSITY:
1424 case GL_INTENSITY4:
1425 case GL_INTENSITY8:
1426 case GL_INTENSITY12:
1427 case GL_INTENSITY16:
1428 return (ctx->API == API_OPENGL_COMPAT &&
1429 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1430 case GL_RGB8:
1431 return GL_RGB;
1432 case GL_RGB:
1433 if (_mesa_is_gles3(ctx))
1434 return GL_RGB;
1435 /* fallthrough */
1436 case GL_R3_G3_B2:
1437 case GL_RGB4:
1438 case GL_RGB5:
1439 case GL_RGB10:
1440 case GL_RGB12:
1441 case GL_RGB16:
1442 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1443 case GL_SRGB8_EXT:
1444 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1445 case GL_RGBA4:
1446 case GL_RGB5_A1:
1447 case GL_RGBA8:
1448 return GL_RGBA;
1449 case GL_RGBA:
1450 if (_mesa_is_gles3(ctx))
1451 return GL_RGBA;
1452 /* fallthrough */
1453 case GL_RGBA2:
1454 case GL_RGBA12:
1455 case GL_RGBA16:
1456 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1457 case GL_RGB10_A2:
1458 case GL_SRGB8_ALPHA8_EXT:
1459 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1460 case GL_STENCIL_INDEX:
1461 case GL_STENCIL_INDEX1_EXT:
1462 case GL_STENCIL_INDEX4_EXT:
1463 case GL_STENCIL_INDEX16_EXT:
1464 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1465 * OpenGL ES, but Mesa does not currently support them.
1466 */
1467 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1468 case GL_STENCIL_INDEX8_EXT:
1469 return GL_STENCIL_INDEX;
1470 case GL_DEPTH_COMPONENT:
1471 case GL_DEPTH_COMPONENT32:
1472 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1473 case GL_DEPTH_COMPONENT16:
1474 case GL_DEPTH_COMPONENT24:
1475 return GL_DEPTH_COMPONENT;
1476 case GL_DEPTH_STENCIL:
1477 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1478 case GL_DEPTH24_STENCIL8:
1479 return GL_DEPTH_STENCIL;
1480 case GL_DEPTH_COMPONENT32F:
1481 return ctx->Version >= 30
1482 || (ctx->API == API_OPENGL_COMPAT &&
1483 ctx->Extensions.ARB_depth_buffer_float)
1484 ? GL_DEPTH_COMPONENT : 0;
1485 case GL_DEPTH32F_STENCIL8:
1486 return ctx->Version >= 30
1487 || (ctx->API == API_OPENGL_COMPAT &&
1488 ctx->Extensions.ARB_depth_buffer_float)
1489 ? GL_DEPTH_STENCIL : 0;
1490 case GL_RED:
1491 case GL_R16:
1492 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1493 ? GL_RED : 0;
1494 case GL_R8:
1495 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1496 ? GL_RED : 0;
1497 case GL_RG:
1498 case GL_RG16:
1499 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1500 ? GL_RG : 0;
1501 case GL_RG8:
1502 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1503 ? GL_RG : 0;
1504 /* signed normalized texture formats */
1505 case GL_RED_SNORM:
1506 case GL_R8_SNORM:
1507 case GL_R16_SNORM:
1508 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1509 ? GL_RED : 0;
1510 case GL_RG_SNORM:
1511 case GL_RG8_SNORM:
1512 case GL_RG16_SNORM:
1513 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1514 ? GL_RG : 0;
1515 case GL_RGB_SNORM:
1516 case GL_RGB8_SNORM:
1517 case GL_RGB16_SNORM:
1518 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1519 ? GL_RGB : 0;
1520 case GL_RGBA_SNORM:
1521 case GL_RGBA8_SNORM:
1522 case GL_RGBA16_SNORM:
1523 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1524 ? GL_RGBA : 0;
1525 case GL_ALPHA_SNORM:
1526 case GL_ALPHA8_SNORM:
1527 case GL_ALPHA16_SNORM:
1528 return ctx->API == API_OPENGL_COMPAT &&
1529 ctx->Extensions.EXT_texture_snorm &&
1530 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1531 case GL_LUMINANCE_SNORM:
1532 case GL_LUMINANCE8_SNORM:
1533 case GL_LUMINANCE16_SNORM:
1534 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1535 ? GL_LUMINANCE : 0;
1536 case GL_LUMINANCE_ALPHA_SNORM:
1537 case GL_LUMINANCE8_ALPHA8_SNORM:
1538 case GL_LUMINANCE16_ALPHA16_SNORM:
1539 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1540 ? GL_LUMINANCE_ALPHA : 0;
1541 case GL_INTENSITY_SNORM:
1542 case GL_INTENSITY8_SNORM:
1543 case GL_INTENSITY16_SNORM:
1544 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1545 ? GL_INTENSITY : 0;
1546
1547 case GL_R16F:
1548 case GL_R32F:
1549 return ((_mesa_is_desktop_gl(ctx) &&
1550 ctx->Extensions.ARB_texture_rg &&
1551 ctx->Extensions.ARB_texture_float) ||
1552 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1553 ? GL_RED : 0;
1554 case GL_RG16F:
1555 case GL_RG32F:
1556 return ((_mesa_is_desktop_gl(ctx) &&
1557 ctx->Extensions.ARB_texture_rg &&
1558 ctx->Extensions.ARB_texture_float) ||
1559 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1560 ? GL_RG : 0;
1561 case GL_RGB16F:
1562 case GL_RGB32F:
1563 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1564 ? GL_RGB : 0;
1565 case GL_RGBA16F:
1566 case GL_RGBA32F:
1567 return ((_mesa_is_desktop_gl(ctx) &&
1568 ctx->Extensions.ARB_texture_float) ||
1569 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1570 ? GL_RGBA : 0;
1571 case GL_ALPHA16F_ARB:
1572 case GL_ALPHA32F_ARB:
1573 return ctx->API == API_OPENGL_COMPAT &&
1574 ctx->Extensions.ARB_texture_float &&
1575 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1576 case GL_LUMINANCE16F_ARB:
1577 case GL_LUMINANCE32F_ARB:
1578 return ctx->API == API_OPENGL_COMPAT &&
1579 ctx->Extensions.ARB_texture_float &&
1580 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1581 case GL_LUMINANCE_ALPHA16F_ARB:
1582 case GL_LUMINANCE_ALPHA32F_ARB:
1583 return ctx->API == API_OPENGL_COMPAT &&
1584 ctx->Extensions.ARB_texture_float &&
1585 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1586 case GL_INTENSITY16F_ARB:
1587 case GL_INTENSITY32F_ARB:
1588 return ctx->API == API_OPENGL_COMPAT &&
1589 ctx->Extensions.ARB_texture_float &&
1590 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1591 case GL_R11F_G11F_B10F:
1592 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1593 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1594 ? GL_RGB : 0;
1595
1596 case GL_RGBA8UI_EXT:
1597 case GL_RGBA16UI_EXT:
1598 case GL_RGBA32UI_EXT:
1599 case GL_RGBA8I_EXT:
1600 case GL_RGBA16I_EXT:
1601 case GL_RGBA32I_EXT:
1602 return ctx->Version >= 30
1603 || (_mesa_is_desktop_gl(ctx) &&
1604 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1605
1606 case GL_RGB8UI_EXT:
1607 case GL_RGB16UI_EXT:
1608 case GL_RGB32UI_EXT:
1609 case GL_RGB8I_EXT:
1610 case GL_RGB16I_EXT:
1611 case GL_RGB32I_EXT:
1612 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1613 ? GL_RGB : 0;
1614 case GL_R8UI:
1615 case GL_R8I:
1616 case GL_R16UI:
1617 case GL_R16I:
1618 case GL_R32UI:
1619 case GL_R32I:
1620 return ctx->Version >= 30
1621 || (_mesa_is_desktop_gl(ctx) &&
1622 ctx->Extensions.ARB_texture_rg &&
1623 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1624
1625 case GL_RG8UI:
1626 case GL_RG8I:
1627 case GL_RG16UI:
1628 case GL_RG16I:
1629 case GL_RG32UI:
1630 case GL_RG32I:
1631 return ctx->Version >= 30
1632 || (_mesa_is_desktop_gl(ctx) &&
1633 ctx->Extensions.ARB_texture_rg &&
1634 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1635
1636 case GL_INTENSITY8I_EXT:
1637 case GL_INTENSITY8UI_EXT:
1638 case GL_INTENSITY16I_EXT:
1639 case GL_INTENSITY16UI_EXT:
1640 case GL_INTENSITY32I_EXT:
1641 case GL_INTENSITY32UI_EXT:
1642 return ctx->API == API_OPENGL_COMPAT &&
1643 ctx->Extensions.EXT_texture_integer &&
1644 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1645
1646 case GL_LUMINANCE8I_EXT:
1647 case GL_LUMINANCE8UI_EXT:
1648 case GL_LUMINANCE16I_EXT:
1649 case GL_LUMINANCE16UI_EXT:
1650 case GL_LUMINANCE32I_EXT:
1651 case GL_LUMINANCE32UI_EXT:
1652 return ctx->API == API_OPENGL_COMPAT &&
1653 ctx->Extensions.EXT_texture_integer &&
1654 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1655
1656 case GL_LUMINANCE_ALPHA8I_EXT:
1657 case GL_LUMINANCE_ALPHA8UI_EXT:
1658 case GL_LUMINANCE_ALPHA16I_EXT:
1659 case GL_LUMINANCE_ALPHA16UI_EXT:
1660 case GL_LUMINANCE_ALPHA32I_EXT:
1661 case GL_LUMINANCE_ALPHA32UI_EXT:
1662 return ctx->API == API_OPENGL_COMPAT &&
1663 ctx->Extensions.EXT_texture_integer &&
1664 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1665
1666 case GL_ALPHA8I_EXT:
1667 case GL_ALPHA8UI_EXT:
1668 case GL_ALPHA16I_EXT:
1669 case GL_ALPHA16UI_EXT:
1670 case GL_ALPHA32I_EXT:
1671 case GL_ALPHA32UI_EXT:
1672 return ctx->API == API_OPENGL_COMPAT &&
1673 ctx->Extensions.EXT_texture_integer &&
1674 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1675
1676 case GL_RGB10_A2UI:
1677 return (_mesa_is_desktop_gl(ctx) &&
1678 ctx->Extensions.ARB_texture_rgb10_a2ui)
1679 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1680
1681 case GL_RGB565:
1682 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1683 ? GL_RGB : 0;
1684 default:
1685 return 0;
1686 }
1687 }
1688
1689
1690 /**
1691 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1692 */
1693 static void
1694 invalidate_rb(GLuint key, void *data, void *userData)
1695 {
1696 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1697 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1698
1699 /* If this is a user-created FBO */
1700 if (_mesa_is_user_fbo(fb)) {
1701 GLuint i;
1702 for (i = 0; i < BUFFER_COUNT; i++) {
1703 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1704 if (att->Type == GL_RENDERBUFFER &&
1705 att->Renderbuffer == rb) {
1706 /* Mark fb status as indeterminate to force re-validation */
1707 fb->_Status = 0;
1708 return;
1709 }
1710 }
1711 }
1712 }
1713
1714
1715 /** sentinal value, see below */
1716 #define NO_SAMPLES 1000
1717
1718
1719 /**
1720 * Helper function used by _mesa_RenderbufferStorage() and
1721 * _mesa_RenderbufferStorageMultisample().
1722 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
1723 */
1724 static void
1725 renderbuffer_storage(GLenum target, GLenum internalFormat,
1726 GLsizei width, GLsizei height, GLsizei samples)
1727 {
1728 const char *func = samples == NO_SAMPLES ?
1729 "glRenderbufferStorage" : "glRenderbufferStorageMultisample";
1730 struct gl_renderbuffer *rb;
1731 GLenum baseFormat;
1732 GLenum sample_count_error;
1733 GET_CURRENT_CONTEXT(ctx);
1734
1735 if (MESA_VERBOSE & VERBOSE_API) {
1736 if (samples == NO_SAMPLES)
1737 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
1738 func,
1739 _mesa_lookup_enum_by_nr(target),
1740 _mesa_lookup_enum_by_nr(internalFormat),
1741 width, height);
1742 else
1743 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
1744 func,
1745 _mesa_lookup_enum_by_nr(target),
1746 _mesa_lookup_enum_by_nr(internalFormat),
1747 width, height, samples);
1748 }
1749
1750 if (target != GL_RENDERBUFFER_EXT) {
1751 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1752 return;
1753 }
1754
1755 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1756 if (baseFormat == 0) {
1757 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
1758 func, _mesa_lookup_enum_by_nr(internalFormat));
1759 return;
1760 }
1761
1762 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1763 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1764 return;
1765 }
1766
1767 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1768 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1769 return;
1770 }
1771
1772 if (samples == NO_SAMPLES) {
1773 /* NumSamples == 0 indicates non-multisampling */
1774 samples = 0;
1775 }
1776 else {
1777 /* check the sample count;
1778 * note: driver may choose to use more samples than what's requested
1779 */
1780 sample_count_error = _mesa_check_sample_count(ctx, target,
1781 internalFormat, samples);
1782 if (sample_count_error != GL_NO_ERROR) {
1783 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
1784 return;
1785 }
1786 }
1787
1788 rb = ctx->CurrentRenderbuffer;
1789 if (!rb) {
1790 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1791 return;
1792 }
1793
1794 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1795
1796 if (rb->InternalFormat == internalFormat &&
1797 rb->Width == (GLuint) width &&
1798 rb->Height == (GLuint) height &&
1799 rb->NumSamples == samples) {
1800 /* no change in allocation needed */
1801 return;
1802 }
1803
1804 /* These MUST get set by the AllocStorage func */
1805 rb->Format = MESA_FORMAT_NONE;
1806 rb->NumSamples = samples;
1807
1808 /* Now allocate the storage */
1809 ASSERT(rb->AllocStorage);
1810 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1811 /* No error - check/set fields now */
1812 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
1813 assert(rb->Width == (GLuint) width);
1814 assert(rb->Height == (GLuint) height);
1815 rb->InternalFormat = internalFormat;
1816 rb->_BaseFormat = baseFormat;
1817 assert(rb->_BaseFormat != 0);
1818 }
1819 else {
1820 /* Probably ran out of memory - clear the fields */
1821 rb->Width = 0;
1822 rb->Height = 0;
1823 rb->Format = MESA_FORMAT_NONE;
1824 rb->InternalFormat = GL_NONE;
1825 rb->_BaseFormat = GL_NONE;
1826 rb->NumSamples = 0;
1827 }
1828
1829 /* Invalidate the framebuffers the renderbuffer is attached in. */
1830 if (rb->AttachedAnytime) {
1831 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1832 }
1833 }
1834
1835
1836 void GLAPIENTRY
1837 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1838 {
1839 struct gl_renderbuffer *rb;
1840 GET_CURRENT_CONTEXT(ctx);
1841
1842 if (!ctx->Extensions.OES_EGL_image) {
1843 _mesa_error(ctx, GL_INVALID_OPERATION,
1844 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1845 return;
1846 }
1847
1848 if (target != GL_RENDERBUFFER) {
1849 _mesa_error(ctx, GL_INVALID_ENUM,
1850 "EGLImageTargetRenderbufferStorageOES");
1851 return;
1852 }
1853
1854 rb = ctx->CurrentRenderbuffer;
1855 if (!rb) {
1856 _mesa_error(ctx, GL_INVALID_OPERATION,
1857 "EGLImageTargetRenderbufferStorageOES");
1858 return;
1859 }
1860
1861 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1862
1863 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1864 }
1865
1866
1867 /**
1868 * Helper function for _mesa_GetRenderbufferParameteriv() and
1869 * _mesa_GetFramebufferAttachmentParameteriv()
1870 * We have to be careful to respect the base format. For example, if a
1871 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1872 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1873 * we need to return zero.
1874 */
1875 static GLint
1876 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
1877 {
1878 if (_mesa_base_format_has_channel(baseFormat, pname))
1879 return _mesa_get_format_bits(format, pname);
1880 else
1881 return 0;
1882 }
1883
1884
1885
1886 void GLAPIENTRY
1887 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
1888 GLsizei width, GLsizei height)
1889 {
1890 /* GL_ARB_fbo says calling this function is equivalent to calling
1891 * glRenderbufferStorageMultisample() with samples=0. We pass in
1892 * a token value here just for error reporting purposes.
1893 */
1894 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1895 }
1896
1897
1898 void GLAPIENTRY
1899 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1900 GLenum internalFormat,
1901 GLsizei width, GLsizei height)
1902 {
1903 renderbuffer_storage(target, internalFormat, width, height, samples);
1904 }
1905
1906
1907 /**
1908 * OpenGL ES version of glRenderBufferStorage.
1909 */
1910 void GLAPIENTRY
1911 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1912 GLsizei width, GLsizei height)
1913 {
1914 switch (internalFormat) {
1915 case GL_RGB565:
1916 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1917 /* choose a closest format */
1918 internalFormat = GL_RGB5;
1919 break;
1920 default:
1921 break;
1922 }
1923
1924 renderbuffer_storage(target, internalFormat, width, height, 0);
1925 }
1926
1927
1928 void GLAPIENTRY
1929 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1930 {
1931 struct gl_renderbuffer *rb;
1932 GET_CURRENT_CONTEXT(ctx);
1933
1934 if (target != GL_RENDERBUFFER_EXT) {
1935 _mesa_error(ctx, GL_INVALID_ENUM,
1936 "glGetRenderbufferParameterivEXT(target)");
1937 return;
1938 }
1939
1940 rb = ctx->CurrentRenderbuffer;
1941 if (!rb) {
1942 _mesa_error(ctx, GL_INVALID_OPERATION,
1943 "glGetRenderbufferParameterivEXT");
1944 return;
1945 }
1946
1947 /* No need to flush here since we're just quering state which is
1948 * not effected by rendering.
1949 */
1950
1951 switch (pname) {
1952 case GL_RENDERBUFFER_WIDTH_EXT:
1953 *params = rb->Width;
1954 return;
1955 case GL_RENDERBUFFER_HEIGHT_EXT:
1956 *params = rb->Height;
1957 return;
1958 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1959 *params = rb->InternalFormat;
1960 return;
1961 case GL_RENDERBUFFER_RED_SIZE_EXT:
1962 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1963 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1964 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1965 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1966 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1967 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1968 break;
1969 case GL_RENDERBUFFER_SAMPLES:
1970 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
1971 || _mesa_is_gles3(ctx)) {
1972 *params = rb->NumSamples;
1973 break;
1974 }
1975 /* fallthrough */
1976 default:
1977 _mesa_error(ctx, GL_INVALID_ENUM,
1978 "glGetRenderbufferParameterivEXT(target)");
1979 return;
1980 }
1981 }
1982
1983
1984 GLboolean GLAPIENTRY
1985 _mesa_IsFramebuffer(GLuint framebuffer)
1986 {
1987 GET_CURRENT_CONTEXT(ctx);
1988 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1989 if (framebuffer) {
1990 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1991 if (rb != NULL && rb != &DummyFramebuffer)
1992 return GL_TRUE;
1993 }
1994 return GL_FALSE;
1995 }
1996
1997
1998 /**
1999 * Check if any of the attachments of the given framebuffer are textures
2000 * (render to texture). Call ctx->Driver.RenderTexture() for such
2001 * attachments.
2002 */
2003 static void
2004 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2005 {
2006 GLuint i;
2007 ASSERT(ctx->Driver.RenderTexture);
2008
2009 if (_mesa_is_winsys_fbo(fb))
2010 return; /* can't render to texture with winsys framebuffers */
2011
2012 for (i = 0; i < BUFFER_COUNT; i++) {
2013 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2014 if (att->Texture && att->Renderbuffer->TexImage
2015 && driver_RenderTexture_is_safe(att)) {
2016 ctx->Driver.RenderTexture(ctx, fb, att);
2017 }
2018 }
2019 }
2020
2021
2022 /**
2023 * Examine all the framebuffer's attachments to see if any are textures.
2024 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2025 * notify the device driver that the texture image may have changed.
2026 */
2027 static void
2028 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2029 {
2030 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2031 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2032 return;
2033
2034 if (ctx->Driver.FinishRenderTexture) {
2035 GLuint i;
2036 for (i = 0; i < BUFFER_COUNT; i++) {
2037 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2038 struct gl_renderbuffer *rb = att->Renderbuffer;
2039 if (rb && rb->NeedsFinishRenderTexture) {
2040 ctx->Driver.FinishRenderTexture(ctx, rb);
2041 }
2042 }
2043 }
2044 }
2045
2046
2047 static void
2048 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2049 {
2050 struct gl_framebuffer *newDrawFb, *newReadFb;
2051 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2052 GLboolean bindReadBuf, bindDrawBuf;
2053 GET_CURRENT_CONTEXT(ctx);
2054
2055 switch (target) {
2056 case GL_DRAW_FRAMEBUFFER_EXT:
2057 bindDrawBuf = GL_TRUE;
2058 bindReadBuf = GL_FALSE;
2059 break;
2060 case GL_READ_FRAMEBUFFER_EXT:
2061 bindDrawBuf = GL_FALSE;
2062 bindReadBuf = GL_TRUE;
2063 break;
2064 case GL_FRAMEBUFFER_EXT:
2065 bindDrawBuf = GL_TRUE;
2066 bindReadBuf = GL_TRUE;
2067 break;
2068 default:
2069 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2070 return;
2071 }
2072
2073 if (framebuffer) {
2074 /* Binding a user-created framebuffer object */
2075 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2076 if (newDrawFb == &DummyFramebuffer) {
2077 /* ID was reserved, but no real framebuffer object made yet */
2078 newDrawFb = NULL;
2079 }
2080 else if (!newDrawFb && !allow_user_names) {
2081 /* All FBO IDs must be Gen'd */
2082 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2083 return;
2084 }
2085
2086 if (!newDrawFb) {
2087 /* create new framebuffer object */
2088 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2089 if (!newDrawFb) {
2090 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2091 return;
2092 }
2093 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2094 }
2095 newReadFb = newDrawFb;
2096 }
2097 else {
2098 /* Binding the window system framebuffer (which was originally set
2099 * with MakeCurrent).
2100 */
2101 newDrawFb = ctx->WinSysDrawBuffer;
2102 newReadFb = ctx->WinSysReadBuffer;
2103 }
2104
2105 ASSERT(newDrawFb);
2106 ASSERT(newDrawFb != &DummyFramebuffer);
2107
2108 /* save pointers to current/old framebuffers */
2109 oldDrawFb = ctx->DrawBuffer;
2110 oldReadFb = ctx->ReadBuffer;
2111
2112 /* check if really changing bindings */
2113 if (oldDrawFb == newDrawFb)
2114 bindDrawBuf = GL_FALSE;
2115 if (oldReadFb == newReadFb)
2116 bindReadBuf = GL_FALSE;
2117
2118 /*
2119 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2120 *
2121 * We also check if we're beginning and/or ending render-to-texture.
2122 * When a framebuffer with texture attachments is unbound, call
2123 * ctx->Driver.FinishRenderTexture().
2124 * When a framebuffer with texture attachments is bound, call
2125 * ctx->Driver.RenderTexture().
2126 *
2127 * Note that if the ReadBuffer has texture attachments we don't consider
2128 * that a render-to-texture case.
2129 */
2130 if (bindReadBuf) {
2131 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2132
2133 /* check if old readbuffer was render-to-texture */
2134 check_end_texture_render(ctx, oldReadFb);
2135
2136 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2137 }
2138
2139 if (bindDrawBuf) {
2140 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2141
2142 /* check if old framebuffer had any texture attachments */
2143 if (oldDrawFb)
2144 check_end_texture_render(ctx, oldDrawFb);
2145
2146 /* check if newly bound framebuffer has any texture attachments */
2147 check_begin_texture_render(ctx, newDrawFb);
2148
2149 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2150 }
2151
2152 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2153 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2154 }
2155 }
2156
2157 void GLAPIENTRY
2158 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2159 {
2160 GET_CURRENT_CONTEXT(ctx);
2161
2162 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2163 * point, but they allow the use of user-generated names.
2164 */
2165 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2166 }
2167
2168
2169 void GLAPIENTRY
2170 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2171 {
2172 /* This function should not be in the dispatch table for core profile /
2173 * OpenGL 3.1, so execution should never get here in those cases -- no
2174 * need for an explicit test.
2175 */
2176 bind_framebuffer(target, framebuffer, true);
2177 }
2178
2179
2180 void GLAPIENTRY
2181 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2182 {
2183 GLint i;
2184 GET_CURRENT_CONTEXT(ctx);
2185
2186 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2187
2188 for (i = 0; i < n; i++) {
2189 if (framebuffers[i] > 0) {
2190 struct gl_framebuffer *fb;
2191 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2192 if (fb) {
2193 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2194
2195 /* check if deleting currently bound framebuffer object */
2196 if (fb == ctx->DrawBuffer) {
2197 /* bind default */
2198 ASSERT(fb->RefCount >= 2);
2199 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2200 }
2201 if (fb == ctx->ReadBuffer) {
2202 /* bind default */
2203 ASSERT(fb->RefCount >= 2);
2204 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2205 }
2206
2207 /* remove from hash table immediately, to free the ID */
2208 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2209
2210 if (fb != &DummyFramebuffer) {
2211 /* But the object will not be freed until it's no longer
2212 * bound in any context.
2213 */
2214 _mesa_reference_framebuffer(&fb, NULL);
2215 }
2216 }
2217 }
2218 }
2219 }
2220
2221
2222 void GLAPIENTRY
2223 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2224 {
2225 GET_CURRENT_CONTEXT(ctx);
2226 GLuint first;
2227 GLint i;
2228
2229 if (n < 0) {
2230 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
2231 return;
2232 }
2233
2234 if (!framebuffers)
2235 return;
2236
2237 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2238
2239 for (i = 0; i < n; i++) {
2240 GLuint name = first + i;
2241 framebuffers[i] = name;
2242 /* insert dummy placeholder into hash table */
2243 mtx_lock(&ctx->Shared->Mutex);
2244 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
2245 mtx_unlock(&ctx->Shared->Mutex);
2246 }
2247 }
2248
2249
2250 GLenum GLAPIENTRY
2251 _mesa_CheckFramebufferStatus(GLenum target)
2252 {
2253 struct gl_framebuffer *buffer;
2254 GET_CURRENT_CONTEXT(ctx);
2255
2256 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2257
2258 if (MESA_VERBOSE & VERBOSE_API)
2259 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2260 _mesa_lookup_enum_by_nr(target));
2261
2262 buffer = get_framebuffer_target(ctx, target);
2263 if (!buffer) {
2264 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
2265 return 0;
2266 }
2267
2268 if (_mesa_is_winsys_fbo(buffer)) {
2269 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2270 if (buffer != &IncompleteFramebuffer) {
2271 return GL_FRAMEBUFFER_COMPLETE_EXT;
2272 } else {
2273 return GL_FRAMEBUFFER_UNDEFINED;
2274 }
2275 }
2276
2277 /* No need to flush here */
2278
2279 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2280 _mesa_test_framebuffer_completeness(ctx, buffer);
2281 }
2282
2283 return buffer->_Status;
2284 }
2285
2286
2287 /**
2288 * Replicate the src attachment point. Used by framebuffer_texture() when
2289 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2290 * GL_STENCIL_ATTACHMENT.
2291 */
2292 static void
2293 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2294 gl_buffer_index dst,
2295 gl_buffer_index src)
2296 {
2297 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2298 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2299
2300 assert(src_att->Texture != NULL);
2301 assert(src_att->Renderbuffer != NULL);
2302
2303 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2304 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2305 dst_att->Type = src_att->Type;
2306 dst_att->Complete = src_att->Complete;
2307 dst_att->TextureLevel = src_att->TextureLevel;
2308 dst_att->Zoffset = src_att->Zoffset;
2309 }
2310
2311
2312 /**
2313 * Common code called by glFramebufferTexture1D/2D/3D() and
2314 * glFramebufferTextureLayer().
2315 *
2316 * \param textarget is the textarget that was passed to the
2317 * glFramebufferTexture...() function, or 0 if the corresponding function
2318 * doesn't have a textarget parameter.
2319 *
2320 * \param layered is true if this function was called from
2321 * glFramebufferTexture(), false otherwise.
2322 */
2323 static void
2324 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
2325 GLenum attachment, GLenum textarget, GLuint texture,
2326 GLint level, GLint zoffset, GLboolean layered)
2327 {
2328 struct gl_renderbuffer_attachment *att;
2329 struct gl_texture_object *texObj = NULL;
2330 struct gl_framebuffer *fb;
2331 GLenum maxLevelsTarget;
2332
2333 fb = get_framebuffer_target(ctx, target);
2334 if (!fb) {
2335 _mesa_error(ctx, GL_INVALID_ENUM,
2336 "glFramebufferTexture%s(target=0x%x)", caller, target);
2337 return;
2338 }
2339
2340 /* check framebuffer binding */
2341 if (_mesa_is_winsys_fbo(fb)) {
2342 _mesa_error(ctx, GL_INVALID_OPERATION,
2343 "glFramebufferTexture%s", caller);
2344 return;
2345 }
2346
2347 /* The textarget, level, and zoffset parameters are only validated if
2348 * texture is non-zero.
2349 */
2350 if (texture) {
2351 GLboolean err = GL_TRUE;
2352
2353 texObj = _mesa_lookup_texture(ctx, texture);
2354 if (texObj != NULL) {
2355 if (textarget == 0) {
2356 if (layered) {
2357 /* We're being called by glFramebufferTexture() and textarget
2358 * is not used.
2359 */
2360 switch (texObj->Target) {
2361 case GL_TEXTURE_3D:
2362 case GL_TEXTURE_1D_ARRAY_EXT:
2363 case GL_TEXTURE_2D_ARRAY_EXT:
2364 case GL_TEXTURE_CUBE_MAP:
2365 case GL_TEXTURE_CUBE_MAP_ARRAY:
2366 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2367 err = false;
2368 break;
2369 case GL_TEXTURE_1D:
2370 case GL_TEXTURE_2D:
2371 case GL_TEXTURE_RECTANGLE:
2372 case GL_TEXTURE_2D_MULTISAMPLE:
2373 /* These texture types are valid to pass to
2374 * glFramebufferTexture(), but since they aren't layered, it
2375 * is equivalent to calling glFramebufferTexture{1D,2D}().
2376 */
2377 err = false;
2378 layered = false;
2379 textarget = texObj->Target;
2380 break;
2381 default:
2382 err = true;
2383 break;
2384 }
2385 } else {
2386 /* We're being called by glFramebufferTextureLayer() and
2387 * textarget is not used. The only legal texture types for
2388 * that function are 3D and 1D/2D arrays textures.
2389 */
2390 err = (texObj->Target != GL_TEXTURE_3D) &&
2391 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
2392 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
2393 (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
2394 (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2395 }
2396 }
2397 else {
2398 /* Make sure textarget is consistent with the texture's type */
2399 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
2400 ? !_mesa_is_cube_face(textarget)
2401 : (texObj->Target != textarget);
2402 }
2403 }
2404 else {
2405 /* can't render to a non-existant texture */
2406 _mesa_error(ctx, GL_INVALID_OPERATION,
2407 "glFramebufferTexture%s(non existant texture)",
2408 caller);
2409 return;
2410 }
2411
2412 if (err) {
2413 _mesa_error(ctx, GL_INVALID_OPERATION,
2414 "glFramebufferTexture%s(texture target mismatch)",
2415 caller);
2416 return;
2417 }
2418
2419 if (texObj->Target == GL_TEXTURE_3D) {
2420 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
2421 if (zoffset < 0 || zoffset >= maxSize) {
2422 _mesa_error(ctx, GL_INVALID_VALUE,
2423 "glFramebufferTexture%s(zoffset)", caller);
2424 return;
2425 }
2426 }
2427 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
2428 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
2429 (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
2430 (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
2431 if (zoffset < 0 ||
2432 zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
2433 _mesa_error(ctx, GL_INVALID_VALUE,
2434 "glFramebufferTexture%s(layer)", caller);
2435 return;
2436 }
2437 }
2438
2439 maxLevelsTarget = textarget ? textarget : texObj->Target;
2440 if ((level < 0) ||
2441 (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
2442 _mesa_error(ctx, GL_INVALID_VALUE,
2443 "glFramebufferTexture%s(level)", caller);
2444 return;
2445 }
2446 }
2447
2448 att = get_attachment(ctx, fb, attachment);
2449 if (att == NULL) {
2450 _mesa_error(ctx, GL_INVALID_ENUM,
2451 "glFramebufferTexture%s(attachment)", caller);
2452 return;
2453 }
2454
2455 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2456
2457 mtx_lock(&fb->Mutex);
2458 if (texObj) {
2459 if (attachment == GL_DEPTH_ATTACHMENT &&
2460 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2461 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2462 _mesa_tex_target_to_face(textarget) ==
2463 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2464 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2465 /* The texture object is already attached to the stencil attachment
2466 * point. Don't create a new renderbuffer; just reuse the stencil
2467 * attachment's. This is required to prevent a GL error in
2468 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
2469 */
2470 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
2471 BUFFER_STENCIL);
2472 } else if (attachment == GL_STENCIL_ATTACHMENT &&
2473 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2474 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2475 _mesa_tex_target_to_face(textarget) ==
2476 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2477 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2478 /* As above, but with depth and stencil transposed. */
2479 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
2480 BUFFER_DEPTH);
2481 } else {
2482 set_texture_attachment(ctx, fb, att, texObj, textarget,
2483 level, zoffset, layered);
2484 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2485 /* Above we created a new renderbuffer and attached it to the
2486 * depth attachment point. Now attach it to the stencil attachment
2487 * point too.
2488 */
2489 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2490 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
2491 BUFFER_DEPTH);
2492 }
2493 }
2494
2495 /* Set the render-to-texture flag. We'll check this flag in
2496 * glTexImage() and friends to determine if we need to revalidate
2497 * any FBOs that might be rendering into this texture.
2498 * This flag never gets cleared since it's non-trivial to determine
2499 * when all FBOs might be done rendering to this texture. That's OK
2500 * though since it's uncommon to render to a texture then repeatedly
2501 * call glTexImage() to change images in the texture.
2502 */
2503 texObj->_RenderToTexture = GL_TRUE;
2504 }
2505 else {
2506 remove_attachment(ctx, att);
2507 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2508 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2509 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2510 }
2511 }
2512
2513 invalidate_framebuffer(fb);
2514
2515 mtx_unlock(&fb->Mutex);
2516 }
2517
2518
2519 void GLAPIENTRY
2520 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
2521 GLenum textarget, GLuint texture, GLint level)
2522 {
2523 GET_CURRENT_CONTEXT(ctx);
2524
2525 if (texture != 0) {
2526 GLboolean error;
2527
2528 switch (textarget) {
2529 case GL_TEXTURE_1D:
2530 error = GL_FALSE;
2531 break;
2532 case GL_TEXTURE_1D_ARRAY:
2533 error = !ctx->Extensions.EXT_texture_array;
2534 break;
2535 default:
2536 error = GL_TRUE;
2537 }
2538
2539 if (error) {
2540 _mesa_error(ctx, GL_INVALID_OPERATION,
2541 "glFramebufferTexture1D(textarget=%s)",
2542 _mesa_lookup_enum_by_nr(textarget));
2543 return;
2544 }
2545 }
2546
2547 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
2548 level, 0, GL_FALSE);
2549 }
2550
2551
2552 void GLAPIENTRY
2553 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
2554 GLenum textarget, GLuint texture, GLint level)
2555 {
2556 GET_CURRENT_CONTEXT(ctx);
2557
2558 if (texture != 0) {
2559 GLboolean error;
2560
2561 switch (textarget) {
2562 case GL_TEXTURE_2D:
2563 error = GL_FALSE;
2564 break;
2565 case GL_TEXTURE_RECTANGLE:
2566 error = _mesa_is_gles(ctx)
2567 || !ctx->Extensions.NV_texture_rectangle;
2568 break;
2569 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2570 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2571 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2572 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2573 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2574 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2575 error = !ctx->Extensions.ARB_texture_cube_map;
2576 break;
2577 case GL_TEXTURE_2D_ARRAY:
2578 error = (_mesa_is_gles(ctx) && ctx->Version < 30)
2579 || !ctx->Extensions.EXT_texture_array;
2580 break;
2581 case GL_TEXTURE_2D_MULTISAMPLE:
2582 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2583 error = _mesa_is_gles(ctx)
2584 || !ctx->Extensions.ARB_texture_multisample;
2585 break;
2586 default:
2587 error = GL_TRUE;
2588 }
2589
2590 if (error) {
2591 _mesa_error(ctx, GL_INVALID_OPERATION,
2592 "glFramebufferTexture2D(textarget=%s)",
2593 _mesa_lookup_enum_by_nr(textarget));
2594 return;
2595 }
2596 }
2597
2598 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
2599 level, 0, GL_FALSE);
2600 }
2601
2602
2603 void GLAPIENTRY
2604 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
2605 GLenum textarget, GLuint texture,
2606 GLint level, GLint zoffset)
2607 {
2608 GET_CURRENT_CONTEXT(ctx);
2609
2610 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
2611 _mesa_error(ctx, GL_INVALID_OPERATION,
2612 "glFramebufferTexture3D(textarget)");
2613 return;
2614 }
2615
2616 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
2617 level, zoffset, GL_FALSE);
2618 }
2619
2620
2621 void GLAPIENTRY
2622 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
2623 GLuint texture, GLint level, GLint layer)
2624 {
2625 GET_CURRENT_CONTEXT(ctx);
2626
2627 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
2628 level, layer, GL_FALSE);
2629 }
2630
2631
2632 void GLAPIENTRY
2633 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
2634 GLuint texture, GLint level)
2635 {
2636 GET_CURRENT_CONTEXT(ctx);
2637
2638 if (_mesa_has_geometry_shaders(ctx)) {
2639 framebuffer_texture(ctx, "", target, attachment, 0, texture,
2640 level, 0, GL_TRUE);
2641 } else {
2642 _mesa_error(ctx, GL_INVALID_OPERATION,
2643 "unsupported function (glFramebufferTexture) called");
2644 }
2645 }
2646
2647
2648 void GLAPIENTRY
2649 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
2650 GLenum renderbufferTarget,
2651 GLuint renderbuffer)
2652 {
2653 struct gl_renderbuffer_attachment *att;
2654 struct gl_framebuffer *fb;
2655 struct gl_renderbuffer *rb;
2656 GET_CURRENT_CONTEXT(ctx);
2657
2658 fb = get_framebuffer_target(ctx, target);
2659 if (!fb) {
2660 _mesa_error(ctx, GL_INVALID_ENUM,
2661 "glFramebufferRenderbuffer(target)");
2662 return;
2663 }
2664
2665 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
2666 _mesa_error(ctx, GL_INVALID_ENUM,
2667 "glFramebufferRenderbuffer(renderbufferTarget)");
2668 return;
2669 }
2670
2671 if (_mesa_is_winsys_fbo(fb)) {
2672 /* Can't attach new renderbuffers to a window system framebuffer */
2673 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbuffer");
2674 return;
2675 }
2676
2677 att = get_attachment(ctx, fb, attachment);
2678 if (att == NULL) {
2679 _mesa_error(ctx, GL_INVALID_ENUM,
2680 "glFramebufferRenderbuffer(invalid attachment %s)",
2681 _mesa_lookup_enum_by_nr(attachment));
2682 return;
2683 }
2684
2685 if (renderbuffer) {
2686 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2687 if (!rb) {
2688 _mesa_error(ctx, GL_INVALID_OPERATION,
2689 "glFramebufferRenderbuffer(non-existant"
2690 " renderbuffer %u)", renderbuffer);
2691 return;
2692 }
2693 else if (rb == &DummyRenderbuffer) {
2694 _mesa_error(ctx, GL_INVALID_OPERATION,
2695 "glFramebufferRenderbuffer(renderbuffer %u)",
2696 renderbuffer);
2697 return;
2698 }
2699 }
2700 else {
2701 /* remove renderbuffer attachment */
2702 rb = NULL;
2703 }
2704
2705 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2706 rb && rb->Format != MESA_FORMAT_NONE) {
2707 /* make sure the renderbuffer is a depth/stencil format */
2708 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2709 if (baseFormat != GL_DEPTH_STENCIL) {
2710 _mesa_error(ctx, GL_INVALID_OPERATION,
2711 "glFramebufferRenderbuffer(renderbuffer"
2712 " is not DEPTH_STENCIL format)");
2713 return;
2714 }
2715 }
2716
2717 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2718
2719 assert(ctx->Driver.FramebufferRenderbuffer);
2720 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2721
2722 /* Some subsequent GL commands may depend on the framebuffer's visual
2723 * after the binding is updated. Update visual info now.
2724 */
2725 _mesa_update_framebuffer_visual(ctx, fb);
2726 }
2727
2728
2729 void GLAPIENTRY
2730 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
2731 GLenum pname, GLint *params)
2732 {
2733 const struct gl_renderbuffer_attachment *att;
2734 struct gl_framebuffer *buffer;
2735 GLenum err;
2736 GET_CURRENT_CONTEXT(ctx);
2737
2738 /* The error differs in GL and GLES. */
2739 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
2740
2741 buffer = get_framebuffer_target(ctx, target);
2742 if (!buffer) {
2743 _mesa_error(ctx, GL_INVALID_ENUM,
2744 "glGetFramebufferAttachmentParameteriv(target)");
2745 return;
2746 }
2747
2748 if (_mesa_is_winsys_fbo(buffer)) {
2749 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
2750 * says:
2751 *
2752 * "If the framebuffer currently bound to target is zero, then
2753 * INVALID_OPERATION is generated."
2754 *
2755 * The EXT_framebuffer_object spec has the same wording, and the
2756 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
2757 * spec.
2758 */
2759 if ((!_mesa_is_desktop_gl(ctx) ||
2760 !ctx->Extensions.ARB_framebuffer_object)
2761 && !_mesa_is_gles3(ctx)) {
2762 _mesa_error(ctx, GL_INVALID_OPERATION,
2763 "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
2764 return;
2765 }
2766
2767 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
2768 attachment != GL_DEPTH && attachment != GL_STENCIL) {
2769 _mesa_error(ctx, GL_INVALID_OPERATION,
2770 "glGetFramebufferAttachmentParameteriv(attachment)");
2771 return;
2772 }
2773 /* the default / window-system FBO */
2774 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2775 }
2776 else {
2777 /* user-created framebuffer FBO */
2778 att = get_attachment(ctx, buffer, attachment);
2779 }
2780
2781 if (att == NULL) {
2782 _mesa_error(ctx, GL_INVALID_ENUM,
2783 "glGetFramebufferAttachmentParameteriv(attachment)");
2784 return;
2785 }
2786
2787 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2788 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2789 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
2790 /* This behavior is first specified in OpenGL 4.4 specification.
2791 *
2792 * From the OpenGL 4.4 spec page 275:
2793 * "This query cannot be performed for a combined depth+stencil
2794 * attachment, since it does not have a single format."
2795 */
2796 _mesa_error(ctx, GL_INVALID_OPERATION,
2797 "glGetFramebufferAttachmentParameteriv("
2798 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
2799 " is invalid for depth+stencil attachment)");
2800 return;
2801 }
2802 /* the depth and stencil attachments must point to the same buffer */
2803 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2804 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2805 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2806 _mesa_error(ctx, GL_INVALID_OPERATION,
2807 "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
2808 " attachments differ)");
2809 return;
2810 }
2811 }
2812
2813 /* No need to flush here */
2814
2815 switch (pname) {
2816 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2817 *params = _mesa_is_winsys_fbo(buffer)
2818 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2819 return;
2820 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2821 if (att->Type == GL_RENDERBUFFER_EXT) {
2822 *params = att->Renderbuffer->Name;
2823 }
2824 else if (att->Type == GL_TEXTURE) {
2825 *params = att->Texture->Name;
2826 }
2827 else {
2828 assert(att->Type == GL_NONE);
2829 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
2830 *params = 0;
2831 } else {
2832 goto invalid_pname_enum;
2833 }
2834 }
2835 return;
2836 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2837 if (att->Type == GL_TEXTURE) {
2838 *params = att->TextureLevel;
2839 }
2840 else if (att->Type == GL_NONE) {
2841 _mesa_error(ctx, err,
2842 "glGetFramebufferAttachmentParameteriv(pname)");
2843 }
2844 else {
2845 goto invalid_pname_enum;
2846 }
2847 return;
2848 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2849 if (att->Type == GL_TEXTURE) {
2850 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2851 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2852 }
2853 else {
2854 *params = 0;
2855 }
2856 }
2857 else if (att->Type == GL_NONE) {
2858 _mesa_error(ctx, err,
2859 "glGetFramebufferAttachmentParameteriv(pname)");
2860 }
2861 else {
2862 goto invalid_pname_enum;
2863 }
2864 return;
2865 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2866 if (ctx->API == API_OPENGLES) {
2867 goto invalid_pname_enum;
2868 } else if (att->Type == GL_NONE) {
2869 _mesa_error(ctx, err,
2870 "glGetFramebufferAttachmentParameteriv(pname)");
2871 } else if (att->Type == GL_TEXTURE) {
2872 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2873 *params = att->Zoffset;
2874 }
2875 else {
2876 *params = 0;
2877 }
2878 }
2879 else {
2880 goto invalid_pname_enum;
2881 }
2882 return;
2883 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2884 if ((!_mesa_is_desktop_gl(ctx) ||
2885 !ctx->Extensions.ARB_framebuffer_object)
2886 && !_mesa_is_gles3(ctx)) {
2887 goto invalid_pname_enum;
2888 }
2889 else if (att->Type == GL_NONE) {
2890 _mesa_error(ctx, err,
2891 "glGetFramebufferAttachmentParameteriv(pname)");
2892 }
2893 else {
2894 if (ctx->Extensions.EXT_framebuffer_sRGB) {
2895 *params =
2896 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2897 }
2898 else {
2899 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2900 * if the sRGB conversion is unsupported. */
2901 *params = GL_LINEAR;
2902 }
2903 }
2904 return;
2905 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2906 if ((ctx->API != API_OPENGL_COMPAT ||
2907 !ctx->Extensions.ARB_framebuffer_object)
2908 && ctx->API != API_OPENGL_CORE
2909 && !_mesa_is_gles3(ctx)) {
2910 goto invalid_pname_enum;
2911 }
2912 else if (att->Type == GL_NONE) {
2913 _mesa_error(ctx, err,
2914 "glGetFramebufferAttachmentParameteriv(pname)");
2915 }
2916 else {
2917 mesa_format format = att->Renderbuffer->Format;
2918
2919 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
2920 * 3.0.1 spec says:
2921 *
2922 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
2923 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
2924 * generate an INVALID_OPERATION error.
2925 */
2926 if (_mesa_is_gles3(ctx) &&
2927 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2928 _mesa_error(ctx, GL_INVALID_OPERATION,
2929 "glGetFramebufferAttachmentParameteriv(cannot query "
2930 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
2931 "GL_DEPTH_STENCIL_ATTACHMENT");
2932 return;
2933 }
2934
2935 if (format == MESA_FORMAT_S_UINT8) {
2936 /* special cases */
2937 *params = GL_INDEX;
2938 }
2939 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
2940 /* depends on the attachment parameter */
2941 if (attachment == GL_STENCIL_ATTACHMENT) {
2942 *params = GL_INDEX;
2943 }
2944 else {
2945 *params = GL_FLOAT;
2946 }
2947 }
2948 else {
2949 *params = _mesa_get_format_datatype(format);
2950 }
2951 }
2952 return;
2953 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2954 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2955 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2956 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2957 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2958 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2959 if ((!_mesa_is_desktop_gl(ctx) ||
2960 !ctx->Extensions.ARB_framebuffer_object)
2961 && !_mesa_is_gles3(ctx)) {
2962 goto invalid_pname_enum;
2963 }
2964 else if (att->Type == GL_NONE) {
2965 _mesa_error(ctx, err,
2966 "glGetFramebufferAttachmentParameteriv(pname)");
2967 }
2968 else if (att->Texture) {
2969 const struct gl_texture_image *texImage =
2970 _mesa_select_tex_image(att->Texture, att->Texture->Target,
2971 att->TextureLevel);
2972 if (texImage) {
2973 *params = get_component_bits(pname, texImage->_BaseFormat,
2974 texImage->TexFormat);
2975 }
2976 else {
2977 *params = 0;
2978 }
2979 }
2980 else if (att->Renderbuffer) {
2981 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2982 att->Renderbuffer->Format);
2983 }
2984 else {
2985 _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
2986 " invalid FBO attachment structure");
2987 }
2988 return;
2989 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
2990 if (!_mesa_has_geometry_shaders(ctx)) {
2991 goto invalid_pname_enum;
2992 } else if (att->Type == GL_TEXTURE) {
2993 *params = att->Layered;
2994 } else if (att->Type == GL_NONE) {
2995 _mesa_error(ctx, err,
2996 "glGetFramebufferAttachmentParameteriv(pname)");
2997 } else {
2998 goto invalid_pname_enum;
2999 }
3000 return;
3001 default:
3002 goto invalid_pname_enum;
3003 }
3004
3005 return;
3006
3007 invalid_pname_enum:
3008 _mesa_error(ctx, GL_INVALID_ENUM,
3009 "glGetFramebufferAttachmentParameteriv(pname)");
3010 return;
3011 }
3012
3013
3014 static void
3015 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
3016 const GLenum *attachments, GLint x, GLint y,
3017 GLsizei width, GLsizei height, const char *name)
3018 {
3019 int i;
3020 struct gl_framebuffer *fb;
3021 GET_CURRENT_CONTEXT(ctx);
3022
3023 fb = get_framebuffer_target(ctx, target);
3024 if (!fb) {
3025 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
3026 return;
3027 }
3028
3029 if (numAttachments < 0) {
3030 _mesa_error(ctx, GL_INVALID_VALUE,
3031 "%s(numAttachments < 0)", name);
3032 return;
3033 }
3034
3035 /* The GL_ARB_invalidate_subdata spec says:
3036 *
3037 * "If an attachment is specified that does not exist in the
3038 * framebuffer bound to <target>, it is ignored."
3039 *
3040 * It also says:
3041 *
3042 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3043 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3044 * INVALID_OPERATION is generated."
3045 *
3046 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3047 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3048 * set of retrictions).
3049 */
3050 for (i = 0; i < numAttachments; i++) {
3051 if (_mesa_is_winsys_fbo(fb)) {
3052 switch (attachments[i]) {
3053 case GL_ACCUM:
3054 case GL_AUX0:
3055 case GL_AUX1:
3056 case GL_AUX2:
3057 case GL_AUX3:
3058 /* Accumulation buffers and auxilary buffers were removed in
3059 * OpenGL 3.1, and they never existed in OpenGL ES.
3060 */
3061 if (ctx->API != API_OPENGL_COMPAT)
3062 goto invalid_enum;
3063 break;
3064 case GL_COLOR:
3065 case GL_DEPTH:
3066 case GL_STENCIL:
3067 break;
3068 case GL_BACK_LEFT:
3069 case GL_BACK_RIGHT:
3070 case GL_FRONT_LEFT:
3071 case GL_FRONT_RIGHT:
3072 if (!_mesa_is_desktop_gl(ctx))
3073 goto invalid_enum;
3074 break;
3075 default:
3076 goto invalid_enum;
3077 }
3078 } else {
3079 switch (attachments[i]) {
3080 case GL_DEPTH_ATTACHMENT:
3081 case GL_STENCIL_ATTACHMENT:
3082 break;
3083 case GL_DEPTH_STENCIL_ATTACHMENT:
3084 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
3085 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
3086 * extension does not make this attachment point valid on ES 2.0.
3087 */
3088 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
3089 break;
3090 /* fallthrough */
3091 case GL_COLOR_ATTACHMENT0:
3092 case GL_COLOR_ATTACHMENT1:
3093 case GL_COLOR_ATTACHMENT2:
3094 case GL_COLOR_ATTACHMENT3:
3095 case GL_COLOR_ATTACHMENT4:
3096 case GL_COLOR_ATTACHMENT5:
3097 case GL_COLOR_ATTACHMENT6:
3098 case GL_COLOR_ATTACHMENT7:
3099 case GL_COLOR_ATTACHMENT8:
3100 case GL_COLOR_ATTACHMENT9:
3101 case GL_COLOR_ATTACHMENT10:
3102 case GL_COLOR_ATTACHMENT11:
3103 case GL_COLOR_ATTACHMENT12:
3104 case GL_COLOR_ATTACHMENT13:
3105 case GL_COLOR_ATTACHMENT14:
3106 case GL_COLOR_ATTACHMENT15: {
3107 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
3108 if (k >= ctx->Const.MaxColorAttachments) {
3109 _mesa_error(ctx, GL_INVALID_OPERATION,
3110 "%s(attachment >= max. color attachments)", name);
3111 return;
3112 }
3113 break;
3114 }
3115 default:
3116 goto invalid_enum;
3117 }
3118 }
3119 }
3120
3121 /* We don't actually do anything for this yet. Just return after
3122 * validating the parameters and generating the required errors.
3123 */
3124 return;
3125
3126 invalid_enum:
3127 _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
3128 return;
3129 }
3130
3131
3132 void GLAPIENTRY
3133 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
3134 const GLenum *attachments, GLint x, GLint y,
3135 GLsizei width, GLsizei height)
3136 {
3137 invalidate_framebuffer_storage(target, numAttachments, attachments,
3138 x, y, width, height,
3139 "glInvalidateSubFramebuffer");
3140 }
3141
3142
3143 void GLAPIENTRY
3144 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
3145 const GLenum *attachments)
3146 {
3147 /* The GL_ARB_invalidate_subdata spec says:
3148 *
3149 * "The command
3150 *
3151 * void InvalidateFramebuffer(enum target,
3152 * sizei numAttachments,
3153 * const enum *attachments);
3154 *
3155 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
3156 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
3157 * <MAX_VIEWPORT_DIMS[1]> respectively."
3158 */
3159 invalidate_framebuffer_storage(target, numAttachments, attachments,
3160 0, 0,
3161 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
3162 "glInvalidateFramebuffer");
3163 }
3164
3165
3166 void GLAPIENTRY
3167 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
3168 const GLenum *attachments)
3169 {
3170 struct gl_framebuffer *fb;
3171 GLint i;
3172
3173 GET_CURRENT_CONTEXT(ctx);
3174
3175 fb = get_framebuffer_target(ctx, target);
3176 if (!fb) {
3177 _mesa_error(ctx, GL_INVALID_ENUM,
3178 "glDiscardFramebufferEXT(target %s)",
3179 _mesa_lookup_enum_by_nr(target));
3180 return;
3181 }
3182
3183 if (numAttachments < 0) {
3184 _mesa_error(ctx, GL_INVALID_VALUE,
3185 "glDiscardFramebufferEXT(numAttachments < 0)");
3186 return;
3187 }
3188
3189 for (i = 0; i < numAttachments; i++) {
3190 switch (attachments[i]) {
3191 case GL_COLOR:
3192 case GL_DEPTH:
3193 case GL_STENCIL:
3194 if (_mesa_is_user_fbo(fb))
3195 goto invalid_enum;
3196 break;
3197 case GL_COLOR_ATTACHMENT0:
3198 case GL_DEPTH_ATTACHMENT:
3199 case GL_STENCIL_ATTACHMENT:
3200 if (_mesa_is_winsys_fbo(fb))
3201 goto invalid_enum;
3202 break;
3203 default:
3204 goto invalid_enum;
3205 }
3206 }
3207
3208 if (ctx->Driver.DiscardFramebuffer)
3209 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
3210
3211 return;
3212
3213 invalid_enum:
3214 _mesa_error(ctx, GL_INVALID_ENUM,
3215 "glDiscardFramebufferEXT(attachment %s)",
3216 _mesa_lookup_enum_by_nr(attachments[i]));
3217 }