mesa: Limit Framebuffer Parameter OpenGL ES 3.1 usage
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 */
226 static struct gl_renderbuffer_attachment *
227 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
228 GLenum attachment)
229 {
230 GLuint i;
231
232 assert(_mesa_is_user_fbo(fb));
233
234 switch (attachment) {
235 case GL_COLOR_ATTACHMENT0_EXT:
236 case GL_COLOR_ATTACHMENT1_EXT:
237 case GL_COLOR_ATTACHMENT2_EXT:
238 case GL_COLOR_ATTACHMENT3_EXT:
239 case GL_COLOR_ATTACHMENT4_EXT:
240 case GL_COLOR_ATTACHMENT5_EXT:
241 case GL_COLOR_ATTACHMENT6_EXT:
242 case GL_COLOR_ATTACHMENT7_EXT:
243 case GL_COLOR_ATTACHMENT8_EXT:
244 case GL_COLOR_ATTACHMENT9_EXT:
245 case GL_COLOR_ATTACHMENT10_EXT:
246 case GL_COLOR_ATTACHMENT11_EXT:
247 case GL_COLOR_ATTACHMENT12_EXT:
248 case GL_COLOR_ATTACHMENT13_EXT:
249 case GL_COLOR_ATTACHMENT14_EXT:
250 case GL_COLOR_ATTACHMENT15_EXT:
251 /* Only OpenGL ES 1.x forbids color attachments other than
252 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
253 * hardware is used.
254 */
255 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
256 if (i >= ctx->Const.MaxColorAttachments
257 || (i > 0 && ctx->API == API_OPENGLES)) {
258 return NULL;
259 }
260 return &fb->Attachment[BUFFER_COLOR0 + i];
261 case GL_DEPTH_STENCIL_ATTACHMENT:
262 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
263 return NULL;
264 /* fall-through */
265 case GL_DEPTH_ATTACHMENT_EXT:
266 return &fb->Attachment[BUFFER_DEPTH];
267 case GL_STENCIL_ATTACHMENT_EXT:
268 return &fb->Attachment[BUFFER_STENCIL];
269 default:
270 return NULL;
271 }
272 }
273
274
275 /**
276 * As above, but only used for getting attachments of the default /
277 * window-system framebuffer (not user-created framebuffer objects).
278 */
279 static struct gl_renderbuffer_attachment *
280 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
281 GLenum attachment)
282 {
283 assert(_mesa_is_winsys_fbo(fb));
284
285 if (_mesa_is_gles3(ctx)) {
286 assert(attachment == GL_BACK ||
287 attachment == GL_DEPTH ||
288 attachment == GL_STENCIL);
289 switch (attachment) {
290 case GL_BACK:
291 /* Since there is no stereo rendering in ES 3.0, only return the
292 * LEFT bits.
293 */
294 if (ctx->DrawBuffer->Visual.doubleBufferMode)
295 return &fb->Attachment[BUFFER_BACK_LEFT];
296 return &fb->Attachment[BUFFER_FRONT_LEFT];
297 case GL_DEPTH:
298 return &fb->Attachment[BUFFER_DEPTH];
299 case GL_STENCIL:
300 return &fb->Attachment[BUFFER_STENCIL];
301 }
302 }
303
304 switch (attachment) {
305 case GL_FRONT_LEFT:
306 return &fb->Attachment[BUFFER_FRONT_LEFT];
307 case GL_FRONT_RIGHT:
308 return &fb->Attachment[BUFFER_FRONT_RIGHT];
309 case GL_BACK_LEFT:
310 return &fb->Attachment[BUFFER_BACK_LEFT];
311 case GL_BACK_RIGHT:
312 return &fb->Attachment[BUFFER_BACK_RIGHT];
313 case GL_AUX0:
314 if (fb->Visual.numAuxBuffers == 1) {
315 return &fb->Attachment[BUFFER_AUX0];
316 }
317 return NULL;
318
319 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
320 *
321 * "If the default framebuffer is bound to target, then attachment must
322 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
323 * identifying a color buffer; DEPTH, identifying the depth buffer; or
324 * STENCIL, identifying the stencil buffer."
325 *
326 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
327 * language. However, revision #33 of the ARB_framebuffer_object spec
328 * says:
329 *
330 * "If the default framebuffer is bound to <target>, then <attachment>
331 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
332 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
333 * depth buffer, or the stencil buffer, and <pname> may be
334 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
335 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
336 *
337 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
338 * from glext.h, so shipping apps should not use those values.
339 *
340 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
341 * support queries of the window system FBO.
342 */
343 case GL_DEPTH:
344 return &fb->Attachment[BUFFER_DEPTH];
345 case GL_STENCIL:
346 return &fb->Attachment[BUFFER_STENCIL];
347 default:
348 return NULL;
349 }
350 }
351
352
353
354 /**
355 * Remove any texture or renderbuffer attached to the given attachment
356 * point. Update reference counts, etc.
357 */
358 static void
359 remove_attachment(struct gl_context *ctx,
360 struct gl_renderbuffer_attachment *att)
361 {
362 struct gl_renderbuffer *rb = att->Renderbuffer;
363
364 /* tell driver that we're done rendering to this texture. */
365 if (rb && rb->NeedsFinishRenderTexture)
366 ctx->Driver.FinishRenderTexture(ctx, rb);
367
368 if (att->Type == GL_TEXTURE) {
369 assert(att->Texture);
370 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
371 assert(!att->Texture);
372 }
373 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
374 assert(!att->Texture);
375 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
376 assert(!att->Renderbuffer);
377 }
378 att->Type = GL_NONE;
379 att->Complete = GL_TRUE;
380 }
381
382 /**
383 * Verify a couple error conditions that will lead to an incomplete FBO and
384 * may cause problems for the driver's RenderTexture path.
385 */
386 static bool
387 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
388 {
389 const struct gl_texture_image *const texImage =
390 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
391
392 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
393 return false;
394
395 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
396 && att->Zoffset >= texImage->Height)
397 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
398 && att->Zoffset >= texImage->Depth))
399 return false;
400
401 return true;
402 }
403
404 /**
405 * Create a renderbuffer which will be set up by the driver to wrap the
406 * texture image slice.
407 *
408 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
409 * to share most of their framebuffer rendering code between winsys,
410 * renderbuffer, and texture attachments.
411 *
412 * The allocated renderbuffer uses a non-zero Name so that drivers can check
413 * it for determining vertical orientation, but we use ~0 to make it fairly
414 * unambiguous with actual user (non-texture) renderbuffers.
415 */
416 void
417 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
418 struct gl_framebuffer *fb,
419 struct gl_renderbuffer_attachment *att)
420 {
421 struct gl_texture_image *texImage;
422 struct gl_renderbuffer *rb;
423
424 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
425
426 rb = att->Renderbuffer;
427 if (!rb) {
428 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
429 if (!rb) {
430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
431 return;
432 }
433 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
434
435 /* This can't get called on a texture renderbuffer, so set it to NULL
436 * for clarity compared to user renderbuffers.
437 */
438 rb->AllocStorage = NULL;
439
440 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
441 }
442
443 if (!texImage)
444 return;
445
446 rb->_BaseFormat = texImage->_BaseFormat;
447 rb->Format = texImage->TexFormat;
448 rb->InternalFormat = texImage->InternalFormat;
449 rb->Width = texImage->Width2;
450 rb->Height = texImage->Height2;
451 rb->Depth = texImage->Depth2;
452 rb->NumSamples = texImage->NumSamples;
453 rb->TexImage = texImage;
454
455 if (driver_RenderTexture_is_safe(att))
456 ctx->Driver.RenderTexture(ctx, fb, att);
457 }
458
459 /**
460 * Bind a texture object to an attachment point.
461 * The previous binding, if any, will be removed first.
462 */
463 static void
464 set_texture_attachment(struct gl_context *ctx,
465 struct gl_framebuffer *fb,
466 struct gl_renderbuffer_attachment *att,
467 struct gl_texture_object *texObj,
468 GLenum texTarget, GLuint level, GLuint layer,
469 GLboolean layered)
470 {
471 struct gl_renderbuffer *rb = att->Renderbuffer;
472
473 if (rb && rb->NeedsFinishRenderTexture)
474 ctx->Driver.FinishRenderTexture(ctx, rb);
475
476 if (att->Texture == texObj) {
477 /* re-attaching same texture */
478 assert(att->Type == GL_TEXTURE);
479 }
480 else {
481 /* new attachment */
482 remove_attachment(ctx, att);
483 att->Type = GL_TEXTURE;
484 assert(!att->Texture);
485 _mesa_reference_texobj(&att->Texture, texObj);
486 }
487 invalidate_framebuffer(fb);
488
489 /* always update these fields */
490 att->TextureLevel = level;
491 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
492 att->Zoffset = layer;
493 att->Layered = layered;
494 att->Complete = GL_FALSE;
495
496 _mesa_update_texture_renderbuffer(ctx, fb, att);
497 }
498
499
500 /**
501 * Bind a renderbuffer to an attachment point.
502 * The previous binding, if any, will be removed first.
503 */
504 static void
505 set_renderbuffer_attachment(struct gl_context *ctx,
506 struct gl_renderbuffer_attachment *att,
507 struct gl_renderbuffer *rb)
508 {
509 /* XXX check if re-doing same attachment, exit early */
510 remove_attachment(ctx, att);
511 att->Type = GL_RENDERBUFFER_EXT;
512 att->Texture = NULL; /* just to be safe */
513 att->Layered = GL_FALSE;
514 att->Complete = GL_FALSE;
515 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
516 }
517
518
519 /**
520 * Fallback for ctx->Driver.FramebufferRenderbuffer()
521 * Attach a renderbuffer object to a framebuffer object.
522 */
523 void
524 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
525 struct gl_framebuffer *fb,
526 GLenum attachment,
527 struct gl_renderbuffer *rb)
528 {
529 struct gl_renderbuffer_attachment *att;
530
531 mtx_lock(&fb->Mutex);
532
533 att = get_attachment(ctx, fb, attachment);
534 assert(att);
535 if (rb) {
536 set_renderbuffer_attachment(ctx, att, rb);
537 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
538 /* do stencil attachment here (depth already done above) */
539 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
540 assert(att);
541 set_renderbuffer_attachment(ctx, att, rb);
542 }
543 rb->AttachedAnytime = GL_TRUE;
544 }
545 else {
546 remove_attachment(ctx, att);
547 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
548 /* detach stencil (depth was detached above) */
549 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
550 assert(att);
551 remove_attachment(ctx, att);
552 }
553 }
554
555 invalidate_framebuffer(fb);
556
557 mtx_unlock(&fb->Mutex);
558 }
559
560
561 /**
562 * Fallback for ctx->Driver.ValidateFramebuffer()
563 * Check if the renderbuffer's formats are supported by the software
564 * renderer.
565 * Drivers should probably override this.
566 */
567 void
568 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
569 {
570 gl_buffer_index buf;
571 for (buf = 0; buf < BUFFER_COUNT; buf++) {
572 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
573 if (rb) {
574 switch (rb->_BaseFormat) {
575 case GL_ALPHA:
576 case GL_LUMINANCE_ALPHA:
577 case GL_LUMINANCE:
578 case GL_INTENSITY:
579 case GL_RED:
580 case GL_RG:
581 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
582 return;
583
584 default:
585 switch (rb->Format) {
586 /* XXX This list is likely incomplete. */
587 case MESA_FORMAT_R9G9B9E5_FLOAT:
588 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
589 return;
590 default:;
591 /* render buffer format is supported by software rendering */
592 }
593 }
594 }
595 }
596 }
597
598
599 /**
600 * Return true if the framebuffer has a combined depth/stencil
601 * renderbuffer attached.
602 */
603 GLboolean
604 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
605 {
606 const struct gl_renderbuffer_attachment *depth =
607 &fb->Attachment[BUFFER_DEPTH];
608 const struct gl_renderbuffer_attachment *stencil =
609 &fb->Attachment[BUFFER_STENCIL];
610
611 if (depth->Type == stencil->Type) {
612 if (depth->Type == GL_RENDERBUFFER_EXT &&
613 depth->Renderbuffer == stencil->Renderbuffer)
614 return GL_TRUE;
615
616 if (depth->Type == GL_TEXTURE &&
617 depth->Texture == stencil->Texture)
618 return GL_TRUE;
619 }
620
621 return GL_FALSE;
622 }
623
624
625 /**
626 * For debug only.
627 */
628 static void
629 att_incomplete(const char *msg)
630 {
631 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
632 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
633 }
634 }
635
636
637 /**
638 * For debug only.
639 */
640 static void
641 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
642 {
643 static GLuint msg_id;
644
645 _mesa_gl_debug(ctx, &msg_id,
646 MESA_DEBUG_SOURCE_API,
647 MESA_DEBUG_TYPE_OTHER,
648 MESA_DEBUG_SEVERITY_MEDIUM,
649 "FBO incomplete: %s [%d]\n", msg, index);
650
651 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
652 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
653 }
654 }
655
656
657 /**
658 * Is the given base format a legal format for a color renderbuffer?
659 */
660 GLboolean
661 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
662 {
663 switch (baseFormat) {
664 case GL_RGB:
665 case GL_RGBA:
666 return GL_TRUE;
667 case GL_LUMINANCE:
668 case GL_LUMINANCE_ALPHA:
669 case GL_INTENSITY:
670 case GL_ALPHA:
671 return ctx->API == API_OPENGL_COMPAT &&
672 ctx->Extensions.ARB_framebuffer_object;
673 case GL_RED:
674 case GL_RG:
675 return ctx->Extensions.ARB_texture_rg;
676 default:
677 return GL_FALSE;
678 }
679 }
680
681
682 /**
683 * Is the given base format a legal format for a color renderbuffer?
684 */
685 static GLboolean
686 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
687 GLenum internalFormat)
688 {
689 const GLenum baseFormat =
690 _mesa_get_format_base_format(format);
691 GLboolean valid;
692
693 valid = _mesa_is_legal_color_format(ctx, baseFormat);
694 if (!valid || _mesa_is_desktop_gl(ctx)) {
695 return valid;
696 }
697
698 /* Reject additional cases for GLES */
699 switch (internalFormat) {
700 case GL_RGBA8_SNORM:
701 case GL_RGB32F:
702 case GL_RGB32I:
703 case GL_RGB32UI:
704 case GL_RGB16F:
705 case GL_RGB16I:
706 case GL_RGB16UI:
707 case GL_RGB8_SNORM:
708 case GL_RGB8I:
709 case GL_RGB8UI:
710 case GL_SRGB8:
711 case GL_RGB9_E5:
712 case GL_RG8_SNORM:
713 case GL_R8_SNORM:
714 return GL_FALSE;
715 default:
716 break;
717 }
718
719 if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
720 internalFormat != GL_RGB10_A2) {
721 return GL_FALSE;
722 }
723
724 return GL_TRUE;
725 }
726
727
728 /**
729 * Is the given base format a legal format for a depth/stencil renderbuffer?
730 */
731 static GLboolean
732 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
733 {
734 switch (baseFormat) {
735 case GL_DEPTH_COMPONENT:
736 case GL_DEPTH_STENCIL_EXT:
737 return GL_TRUE;
738 default:
739 return GL_FALSE;
740 }
741 }
742
743
744 /**
745 * Test if an attachment point is complete and update its Complete field.
746 * \param format if GL_COLOR, this is a color attachment point,
747 * if GL_DEPTH, this is a depth component attachment point,
748 * if GL_STENCIL, this is a stencil component attachment point.
749 */
750 static void
751 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
752 struct gl_renderbuffer_attachment *att)
753 {
754 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
755
756 /* assume complete */
757 att->Complete = GL_TRUE;
758
759 /* Look for reasons why the attachment might be incomplete */
760 if (att->Type == GL_TEXTURE) {
761 const struct gl_texture_object *texObj = att->Texture;
762 struct gl_texture_image *texImage;
763 GLenum baseFormat;
764
765 if (!texObj) {
766 att_incomplete("no texobj");
767 att->Complete = GL_FALSE;
768 return;
769 }
770
771 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
772 if (!texImage) {
773 att_incomplete("no teximage");
774 att->Complete = GL_FALSE;
775 return;
776 }
777 if (texImage->Width < 1 || texImage->Height < 1) {
778 att_incomplete("teximage width/height=0");
779 att->Complete = GL_FALSE;
780 return;
781 }
782
783 switch (texObj->Target) {
784 case GL_TEXTURE_3D:
785 if (att->Zoffset >= texImage->Depth) {
786 att_incomplete("bad z offset");
787 att->Complete = GL_FALSE;
788 return;
789 }
790 break;
791 case GL_TEXTURE_1D_ARRAY:
792 if (att->Zoffset >= texImage->Height) {
793 att_incomplete("bad 1D-array layer");
794 att->Complete = GL_FALSE;
795 return;
796 }
797 break;
798 case GL_TEXTURE_2D_ARRAY:
799 if (att->Zoffset >= texImage->Depth) {
800 att_incomplete("bad 2D-array layer");
801 att->Complete = GL_FALSE;
802 return;
803 }
804 break;
805 case GL_TEXTURE_CUBE_MAP_ARRAY:
806 if (att->Zoffset >= texImage->Depth) {
807 att_incomplete("bad cube-array layer");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 break;
812 }
813
814 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
815
816 if (format == GL_COLOR) {
817 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
818 att_incomplete("bad format");
819 att->Complete = GL_FALSE;
820 return;
821 }
822 if (_mesa_is_format_compressed(texImage->TexFormat)) {
823 att_incomplete("compressed internalformat");
824 att->Complete = GL_FALSE;
825 return;
826 }
827
828 /* OES_texture_float allows creation and use of floating point
829 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
830 * these textures to be used as a render target, this is done via
831 * GL_EXT_color_buffer(_half)_float with set of new sized types.
832 */
833 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
834 texImage->TexObject->_IsHalfFloat)) {
835 att_incomplete("bad internal format");
836 att->Complete = GL_FALSE;
837 return;
838 }
839 }
840 else if (format == GL_DEPTH) {
841 if (baseFormat == GL_DEPTH_COMPONENT) {
842 /* OK */
843 }
844 else if (ctx->Extensions.ARB_depth_texture &&
845 baseFormat == GL_DEPTH_STENCIL) {
846 /* OK */
847 }
848 else {
849 att->Complete = GL_FALSE;
850 att_incomplete("bad depth format");
851 return;
852 }
853 }
854 else {
855 assert(format == GL_STENCIL);
856 if (ctx->Extensions.ARB_depth_texture &&
857 baseFormat == GL_DEPTH_STENCIL) {
858 /* OK */
859 } else if (ctx->Extensions.ARB_texture_stencil8 &&
860 baseFormat == GL_STENCIL_INDEX) {
861 /* OK */
862 } else {
863 /* no such thing as stencil-only textures */
864 att_incomplete("illegal stencil texture");
865 att->Complete = GL_FALSE;
866 return;
867 }
868 }
869 }
870 else if (att->Type == GL_RENDERBUFFER_EXT) {
871 const GLenum baseFormat =
872 _mesa_get_format_base_format(att->Renderbuffer->Format);
873
874 assert(att->Renderbuffer);
875 if (!att->Renderbuffer->InternalFormat ||
876 att->Renderbuffer->Width < 1 ||
877 att->Renderbuffer->Height < 1) {
878 att_incomplete("0x0 renderbuffer");
879 att->Complete = GL_FALSE;
880 return;
881 }
882 if (format == GL_COLOR) {
883 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
884 att_incomplete("bad renderbuffer color format");
885 att->Complete = GL_FALSE;
886 return;
887 }
888 }
889 else if (format == GL_DEPTH) {
890 if (baseFormat == GL_DEPTH_COMPONENT) {
891 /* OK */
892 }
893 else if (baseFormat == GL_DEPTH_STENCIL) {
894 /* OK */
895 }
896 else {
897 att_incomplete("bad renderbuffer depth format");
898 att->Complete = GL_FALSE;
899 return;
900 }
901 }
902 else {
903 assert(format == GL_STENCIL);
904 if (baseFormat == GL_STENCIL_INDEX ||
905 baseFormat == GL_DEPTH_STENCIL) {
906 /* OK */
907 }
908 else {
909 att->Complete = GL_FALSE;
910 att_incomplete("bad renderbuffer stencil format");
911 return;
912 }
913 }
914 }
915 else {
916 assert(att->Type == GL_NONE);
917 /* complete */
918 return;
919 }
920 }
921
922
923 /**
924 * Test if the given framebuffer object is complete and update its
925 * Status field with the results.
926 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
927 * driver to make hardware-specific validation/completeness checks.
928 * Also update the framebuffer's Width and Height fields if the
929 * framebuffer is complete.
930 */
931 void
932 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
933 struct gl_framebuffer *fb)
934 {
935 GLuint numImages;
936 GLenum intFormat = GL_NONE; /* color buffers' internal format */
937 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
938 GLint numSamples = -1;
939 GLint fixedSampleLocations = -1;
940 GLint i;
941 GLuint j;
942 /* Covers max_layer_count, is_layered, and layer_tex_target */
943 bool layer_info_valid = false;
944 GLuint max_layer_count = 0, att_layer_count;
945 bool is_layered = false;
946 GLenum layer_tex_target = 0;
947 bool has_depth_attachment = false;
948 bool has_stencil_attachment = false;
949
950 assert(_mesa_is_user_fbo(fb));
951
952 /* we're changing framebuffer fields here */
953 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
954
955 numImages = 0;
956 fb->Width = 0;
957 fb->Height = 0;
958 fb->_AllColorBuffersFixedPoint = GL_TRUE;
959 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
960 fb->_HasAttachments = true;
961
962 /* Start at -2 to more easily loop over all attachment points.
963 * -2: depth buffer
964 * -1: stencil buffer
965 * >=0: color buffer
966 */
967 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
968 struct gl_renderbuffer_attachment *att;
969 GLenum f;
970 mesa_format attFormat;
971 GLenum att_tex_target = GL_NONE;
972
973 /*
974 * XXX for ARB_fbo, only check color buffers that are named by
975 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
976 */
977
978 /* check for attachment completeness
979 */
980 if (i == -2) {
981 att = &fb->Attachment[BUFFER_DEPTH];
982 test_attachment_completeness(ctx, GL_DEPTH, att);
983 if (!att->Complete) {
984 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
985 fbo_incomplete(ctx, "depth attachment incomplete", -1);
986 return;
987 } else if (att->Type != GL_NONE) {
988 has_depth_attachment = true;
989 }
990 }
991 else if (i == -1) {
992 att = &fb->Attachment[BUFFER_STENCIL];
993 test_attachment_completeness(ctx, GL_STENCIL, att);
994 if (!att->Complete) {
995 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
996 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
997 return;
998 } else if (att->Type != GL_NONE) {
999 has_stencil_attachment = true;
1000 }
1001 }
1002 else {
1003 att = &fb->Attachment[BUFFER_COLOR0 + i];
1004 test_attachment_completeness(ctx, GL_COLOR, att);
1005 if (!att->Complete) {
1006 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1007 fbo_incomplete(ctx, "color attachment incomplete", i);
1008 return;
1009 }
1010 }
1011
1012 /* get width, height, format of the renderbuffer/texture
1013 */
1014 if (att->Type == GL_TEXTURE) {
1015 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1016 att_tex_target = att->Texture->Target;
1017 minWidth = MIN2(minWidth, texImg->Width);
1018 maxWidth = MAX2(maxWidth, texImg->Width);
1019 minHeight = MIN2(minHeight, texImg->Height);
1020 maxHeight = MAX2(maxHeight, texImg->Height);
1021 f = texImg->_BaseFormat;
1022 attFormat = texImg->TexFormat;
1023 numImages++;
1024
1025 if (!is_format_color_renderable(ctx, attFormat,
1026 texImg->InternalFormat) &&
1027 !is_legal_depth_format(ctx, f) &&
1028 f != GL_STENCIL_INDEX) {
1029 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1030 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1031 return;
1032 }
1033
1034 if (numSamples < 0)
1035 numSamples = texImg->NumSamples;
1036 else if (numSamples != texImg->NumSamples) {
1037 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1038 fbo_incomplete(ctx, "inconsistent sample count", -1);
1039 return;
1040 }
1041
1042 if (fixedSampleLocations < 0)
1043 fixedSampleLocations = texImg->FixedSampleLocations;
1044 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1045 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1046 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1047 return;
1048 }
1049 }
1050 else if (att->Type == GL_RENDERBUFFER_EXT) {
1051 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1052 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1053 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1054 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1055 f = att->Renderbuffer->InternalFormat;
1056 attFormat = att->Renderbuffer->Format;
1057 numImages++;
1058
1059 if (numSamples < 0)
1060 numSamples = att->Renderbuffer->NumSamples;
1061 else if (numSamples != att->Renderbuffer->NumSamples) {
1062 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1063 fbo_incomplete(ctx, "inconsistent sample count", -1);
1064 return;
1065 }
1066
1067 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1068 if (fixedSampleLocations < 0)
1069 fixedSampleLocations = GL_TRUE;
1070 else if (fixedSampleLocations != GL_TRUE) {
1071 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1072 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1073 return;
1074 }
1075 }
1076 else {
1077 assert(att->Type == GL_NONE);
1078 continue;
1079 }
1080
1081 /* check if integer color */
1082 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
1083
1084 /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
1085 if (i >= 0) {
1086 GLenum type = _mesa_get_format_datatype(attFormat);
1087
1088 fb->_AllColorBuffersFixedPoint =
1089 fb->_AllColorBuffersFixedPoint &&
1090 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1091
1092 fb->_HasSNormOrFloatColorBuffer =
1093 fb->_HasSNormOrFloatColorBuffer ||
1094 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1095 }
1096
1097 /* Error-check width, height, format */
1098 if (numImages == 1) {
1099 /* save format */
1100 if (i >= 0) {
1101 intFormat = f;
1102 }
1103 }
1104 else {
1105 if (!ctx->Extensions.ARB_framebuffer_object) {
1106 /* check that width, height, format are same */
1107 if (minWidth != maxWidth || minHeight != maxHeight) {
1108 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1109 fbo_incomplete(ctx, "width or height mismatch", -1);
1110 return;
1111 }
1112 /* check that all color buffers are the same format */
1113 if (intFormat != GL_NONE && f != intFormat) {
1114 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1115 fbo_incomplete(ctx, "format mismatch", -1);
1116 return;
1117 }
1118 }
1119 }
1120
1121 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1122 */
1123 if (att->Type == GL_RENDERBUFFER &&
1124 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1125 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1126 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1127 return;
1128 }
1129
1130 /* Check that layered rendering is consistent. */
1131 if (att->Layered) {
1132 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1133 att_layer_count = 6;
1134 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1135 att_layer_count = att->Renderbuffer->Height;
1136 else
1137 att_layer_count = att->Renderbuffer->Depth;
1138 } else {
1139 att_layer_count = 0;
1140 }
1141 if (!layer_info_valid) {
1142 is_layered = att->Layered;
1143 max_layer_count = att_layer_count;
1144 layer_tex_target = att_tex_target;
1145 layer_info_valid = true;
1146 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1147 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1148 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1149 return;
1150 } else if (is_layered != att->Layered) {
1151 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1152 fbo_incomplete(ctx,
1153 "framebuffer attachment layer mode is inconsistent",
1154 i);
1155 return;
1156 } else if (att_layer_count > max_layer_count) {
1157 max_layer_count = att_layer_count;
1158 }
1159
1160 /*
1161 * The extension GL_ARB_framebuffer_no_attachments places additional
1162 * requirement on each attachment. Those additional requirements are
1163 * tighter that those of previous versions of GL. In interest of better
1164 * compatibility, we will not enforce these restrictions. For the record
1165 * those additional restrictions are quoted below:
1166 *
1167 * "The width and height of image are greater than zero and less than or
1168 * equal to the values of the implementation-dependent limits
1169 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1170 *
1171 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1172 * array texture and the attachment is layered, the depth or layer count
1173 * of the texture is less than or equal to the implementation-dependent
1174 * limit MAX_FRAMEBUFFER_LAYERS."
1175 *
1176 * "If image has multiple samples, its sample count is less than or equal
1177 * to the value of the implementation-dependent limit
1178 * MAX_FRAMEBUFFER_SAMPLES."
1179 *
1180 * The same requirements are also in place for GL 4.5,
1181 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1182 */
1183 }
1184
1185 fb->MaxNumLayers = max_layer_count;
1186
1187 if (numImages == 0) {
1188 fb->_HasAttachments = false;
1189
1190 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1191 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1192 fbo_incomplete(ctx, "no attachments", -1);
1193 return;
1194 }
1195
1196 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1197 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1198 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1199 return;
1200 }
1201 }
1202
1203 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1204 /* Check that all DrawBuffers are present */
1205 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1206 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1207 const struct gl_renderbuffer_attachment *att
1208 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
1209 assert(att);
1210 if (att->Type == GL_NONE) {
1211 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1212 fbo_incomplete(ctx, "missing drawbuffer", j);
1213 return;
1214 }
1215 }
1216 }
1217
1218 /* Check that the ReadBuffer is present */
1219 if (fb->ColorReadBuffer != GL_NONE) {
1220 const struct gl_renderbuffer_attachment *att
1221 = get_attachment(ctx, fb, fb->ColorReadBuffer);
1222 assert(att);
1223 if (att->Type == GL_NONE) {
1224 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1225 fbo_incomplete(ctx, "missing readbuffer", -1);
1226 return;
1227 }
1228 }
1229 }
1230
1231 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1232 *
1233 * "Depth and stencil attachments, if present, are the same image."
1234 *
1235 * This restriction is not present in the OpenGL ES2 spec.
1236 */
1237 if (_mesa_is_gles3(ctx) &&
1238 has_stencil_attachment && has_depth_attachment &&
1239 !_mesa_has_depthstencil_combined(fb)) {
1240 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1241 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1242 return;
1243 }
1244
1245 /* Provisionally set status = COMPLETE ... */
1246 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1247
1248 /* ... but the driver may say the FB is incomplete.
1249 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1250 * if anything.
1251 */
1252 if (ctx->Driver.ValidateFramebuffer) {
1253 ctx->Driver.ValidateFramebuffer(ctx, fb);
1254 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1255 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1256 }
1257 }
1258
1259 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
1260 /*
1261 * Note that if ARB_framebuffer_object is supported and the attached
1262 * renderbuffers/textures are different sizes, the framebuffer
1263 * width/height will be set to the smallest width/height.
1264 */
1265 if (numImages != 0) {
1266 fb->Width = minWidth;
1267 fb->Height = minHeight;
1268 }
1269
1270 /* finally, update the visual info for the framebuffer */
1271 _mesa_update_framebuffer_visual(ctx, fb);
1272 }
1273 }
1274
1275
1276 GLboolean GLAPIENTRY
1277 _mesa_IsRenderbuffer(GLuint renderbuffer)
1278 {
1279 GET_CURRENT_CONTEXT(ctx);
1280 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1281 if (renderbuffer) {
1282 struct gl_renderbuffer *rb =
1283 _mesa_lookup_renderbuffer(ctx, renderbuffer);
1284 if (rb != NULL && rb != &DummyRenderbuffer)
1285 return GL_TRUE;
1286 }
1287 return GL_FALSE;
1288 }
1289
1290
1291 static struct gl_renderbuffer *
1292 allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
1293 const char *func)
1294 {
1295 struct gl_renderbuffer *newRb;
1296
1297 /* create new renderbuffer object */
1298 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1299 if (!newRb) {
1300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1301 return NULL;
1302 }
1303 assert(newRb->AllocStorage);
1304 mtx_lock(&ctx->Shared->Mutex);
1305 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1306 newRb->RefCount = 1; /* referenced by hash table */
1307 mtx_unlock(&ctx->Shared->Mutex);
1308
1309 return newRb;
1310 }
1311
1312
1313 static void
1314 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1315 {
1316 struct gl_renderbuffer *newRb;
1317 GET_CURRENT_CONTEXT(ctx);
1318
1319 if (target != GL_RENDERBUFFER_EXT) {
1320 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1321 return;
1322 }
1323
1324 /* No need to flush here since the render buffer binding has no
1325 * effect on rendering state.
1326 */
1327
1328 if (renderbuffer) {
1329 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1330 if (newRb == &DummyRenderbuffer) {
1331 /* ID was reserved, but no real renderbuffer object made yet */
1332 newRb = NULL;
1333 }
1334 else if (!newRb && !allow_user_names) {
1335 /* All RB IDs must be Gen'd */
1336 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1337 return;
1338 }
1339
1340 if (!newRb) {
1341 newRb = allocate_renderbuffer(ctx, renderbuffer, "glBindRenderbufferEXT");
1342 }
1343 }
1344 else {
1345 newRb = NULL;
1346 }
1347
1348 assert(newRb != &DummyRenderbuffer);
1349
1350 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1351 }
1352
1353 void GLAPIENTRY
1354 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1355 {
1356 GET_CURRENT_CONTEXT(ctx);
1357
1358 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1359 * entry point, but they allow the use of user-generated names.
1360 */
1361 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1362 }
1363
1364 void GLAPIENTRY
1365 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1366 {
1367 /* This function should not be in the dispatch table for core profile /
1368 * OpenGL 3.1, so execution should never get here in those cases -- no
1369 * need for an explicit test.
1370 */
1371 bind_renderbuffer(target, renderbuffer, true);
1372 }
1373
1374 static void
1375 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1376 GLenum pname, GLint param, const char *func)
1377 {
1378 switch (pname) {
1379 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1380 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1381 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1382 else
1383 fb->DefaultGeometry.Width = param;
1384 break;
1385 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1386 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1387 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1388 else
1389 fb->DefaultGeometry.Height = param;
1390 break;
1391 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1392 /*
1393 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1394 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1395 */
1396 if (_mesa_is_gles31(ctx)) {
1397 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1398 break;
1399 }
1400 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1401 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1402 else
1403 fb->DefaultGeometry.Layers = param;
1404 break;
1405 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1406 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1407 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1408 else
1409 fb->DefaultGeometry.NumSamples = param;
1410 break;
1411 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1412 fb->DefaultGeometry.FixedSampleLocations = param;
1413 break;
1414 default:
1415 _mesa_error(ctx, GL_INVALID_ENUM,
1416 "%s(pname=0x%x)", func, pname);
1417 }
1418 }
1419
1420 void GLAPIENTRY
1421 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1422 {
1423 GET_CURRENT_CONTEXT(ctx);
1424 struct gl_framebuffer *fb;
1425
1426 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1427 _mesa_error(ctx, GL_INVALID_OPERATION,
1428 "glFramebufferParameteriv not supported "
1429 "(ARB_framebuffer_no_attachments not implemented)");
1430 return;
1431 }
1432
1433 fb = get_framebuffer_target(ctx, target);
1434 if (!fb) {
1435 _mesa_error(ctx, GL_INVALID_ENUM,
1436 "glFramebufferParameteri(target=0x%x)", target);
1437 return;
1438 }
1439
1440 /* check framebuffer binding */
1441 if (_mesa_is_winsys_fbo(fb)) {
1442 _mesa_error(ctx, GL_INVALID_OPERATION,
1443 "glFramebufferParameteri");
1444 return;
1445 }
1446
1447 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1448 }
1449
1450 static void
1451 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1452 GLenum pname, GLint *params, const char *func)
1453 {
1454 switch (pname) {
1455 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1456 *params = fb->DefaultGeometry.Width;
1457 break;
1458 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1459 *params = fb->DefaultGeometry.Height;
1460 break;
1461 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1462 /*
1463 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1464 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1465 */
1466 if (_mesa_is_gles31(ctx)) {
1467 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1468 break;
1469 }
1470 *params = fb->DefaultGeometry.Layers;
1471 break;
1472 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1473 *params = fb->DefaultGeometry.NumSamples;
1474 break;
1475 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1476 *params = fb->DefaultGeometry.FixedSampleLocations;
1477 break;
1478 default:
1479 _mesa_error(ctx, GL_INVALID_ENUM,
1480 "%s(pname=0x%x)", func, pname);
1481 }
1482 }
1483
1484 void GLAPIENTRY
1485 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1486 {
1487 GET_CURRENT_CONTEXT(ctx);
1488 struct gl_framebuffer *fb;
1489
1490 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1491 _mesa_error(ctx, GL_INVALID_OPERATION,
1492 "glGetFramebufferParameteriv not supported "
1493 "(ARB_framebuffer_no_attachments not implemented)");
1494 return;
1495 }
1496
1497 fb = get_framebuffer_target(ctx, target);
1498 if (!fb) {
1499 _mesa_error(ctx, GL_INVALID_ENUM,
1500 "glGetFramebufferParameteriv(target=0x%x)", target);
1501 return;
1502 }
1503
1504 /* check framebuffer binding */
1505 if (_mesa_is_winsys_fbo(fb)) {
1506 _mesa_error(ctx, GL_INVALID_OPERATION,
1507 "glGetFramebufferParameteriv");
1508 return;
1509 }
1510
1511 get_framebuffer_parameteriv(ctx, fb, pname, params,
1512 "glGetFramebufferParameteriv");
1513 }
1514
1515
1516 /**
1517 * Remove the specified renderbuffer or texture from any attachment point in
1518 * the framebuffer.
1519 *
1520 * \returns
1521 * \c true if the renderbuffer was detached from an attachment point. \c
1522 * false otherwise.
1523 */
1524 bool
1525 _mesa_detach_renderbuffer(struct gl_context *ctx,
1526 struct gl_framebuffer *fb,
1527 const void *att)
1528 {
1529 unsigned i;
1530 bool progress = false;
1531
1532 for (i = 0; i < BUFFER_COUNT; i++) {
1533 if (fb->Attachment[i].Texture == att
1534 || fb->Attachment[i].Renderbuffer == att) {
1535 remove_attachment(ctx, &fb->Attachment[i]);
1536 progress = true;
1537 }
1538 }
1539
1540 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1541 * Completeness," of the OpenGL 3.1 spec says:
1542 *
1543 * "Performing any of the following actions may change whether the
1544 * framebuffer is considered complete or incomplete:
1545 *
1546 * ...
1547 *
1548 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1549 * containing an image that is attached to a framebuffer object
1550 * that is bound to the framebuffer."
1551 */
1552 if (progress)
1553 invalidate_framebuffer(fb);
1554
1555 return progress;
1556 }
1557
1558
1559 void GLAPIENTRY
1560 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1561 {
1562 GLint i;
1563 GET_CURRENT_CONTEXT(ctx);
1564
1565 if (n < 0) {
1566 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1567 return;
1568 }
1569
1570 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1571
1572 for (i = 0; i < n; i++) {
1573 if (renderbuffers[i] > 0) {
1574 struct gl_renderbuffer *rb;
1575 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1576 if (rb) {
1577 /* check if deleting currently bound renderbuffer object */
1578 if (rb == ctx->CurrentRenderbuffer) {
1579 /* bind default */
1580 assert(rb->RefCount >= 2);
1581 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1582 }
1583
1584 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1585 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1586 * of the OpenGL 3.1 spec says:
1587 *
1588 * "If a renderbuffer object is deleted while its image is
1589 * attached to one or more attachment points in the currently
1590 * bound framebuffer, then it is as if FramebufferRenderbuffer
1591 * had been called, with a renderbuffer of 0, for each
1592 * attachment point to which this image was attached in the
1593 * currently bound framebuffer. In other words, this
1594 * renderbuffer image is first detached from all attachment
1595 * points in the currently bound framebuffer. Note that the
1596 * renderbuffer image is specifically not detached from any
1597 * non-bound framebuffers. Detaching the image from any
1598 * non-bound framebuffers is the responsibility of the
1599 * application.
1600 */
1601 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1602 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1603 }
1604 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1605 && ctx->ReadBuffer != ctx->DrawBuffer) {
1606 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1607 }
1608
1609 /* Remove from hash table immediately, to free the ID.
1610 * But the object will not be freed until it's no longer
1611 * referenced anywhere else.
1612 */
1613 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1614
1615 if (rb != &DummyRenderbuffer) {
1616 /* no longer referenced by hash table */
1617 _mesa_reference_renderbuffer(&rb, NULL);
1618 }
1619 }
1620 }
1621 }
1622 }
1623
1624 static void
1625 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1626 bool dsa)
1627 {
1628 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1629 GLuint first;
1630 GLint i;
1631
1632 if (n < 0) {
1633 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1634 return;
1635 }
1636
1637 if (!renderbuffers)
1638 return;
1639
1640 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1641
1642 for (i = 0; i < n; i++) {
1643 GLuint name = first + i;
1644 renderbuffers[i] = name;
1645
1646 if (dsa) {
1647 allocate_renderbuffer(ctx, name, func);
1648 } else {
1649 /* insert a dummy renderbuffer into the hash table */
1650 mtx_lock(&ctx->Shared->Mutex);
1651 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1652 mtx_unlock(&ctx->Shared->Mutex);
1653 }
1654 }
1655 }
1656
1657
1658 void GLAPIENTRY
1659 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1660 {
1661 GET_CURRENT_CONTEXT(ctx);
1662 create_render_buffers(ctx, n, renderbuffers, false);
1663 }
1664
1665
1666 void GLAPIENTRY
1667 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1668 {
1669 GET_CURRENT_CONTEXT(ctx);
1670 create_render_buffers(ctx, n, renderbuffers, true);
1671 }
1672
1673
1674 /**
1675 * Given an internal format token for a render buffer, return the
1676 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1677 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1678 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1679 *
1680 * This is similar to _mesa_base_tex_format() but the set of valid
1681 * internal formats is different.
1682 *
1683 * Note that even if a format is determined to be legal here, validation
1684 * of the FBO may fail if the format is not supported by the driver/GPU.
1685 *
1686 * \param internalFormat as passed to glRenderbufferStorage()
1687 * \return the base internal format, or 0 if internalFormat is illegal
1688 */
1689 GLenum
1690 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1691 {
1692 /*
1693 * Notes: some formats such as alpha, luminance, etc. were added
1694 * with GL_ARB_framebuffer_object.
1695 */
1696 switch (internalFormat) {
1697 case GL_ALPHA:
1698 case GL_ALPHA4:
1699 case GL_ALPHA8:
1700 case GL_ALPHA12:
1701 case GL_ALPHA16:
1702 return (ctx->API == API_OPENGL_COMPAT &&
1703 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1704 case GL_LUMINANCE:
1705 case GL_LUMINANCE4:
1706 case GL_LUMINANCE8:
1707 case GL_LUMINANCE12:
1708 case GL_LUMINANCE16:
1709 return (ctx->API == API_OPENGL_COMPAT &&
1710 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1711 case GL_LUMINANCE_ALPHA:
1712 case GL_LUMINANCE4_ALPHA4:
1713 case GL_LUMINANCE6_ALPHA2:
1714 case GL_LUMINANCE8_ALPHA8:
1715 case GL_LUMINANCE12_ALPHA4:
1716 case GL_LUMINANCE12_ALPHA12:
1717 case GL_LUMINANCE16_ALPHA16:
1718 return (ctx->API == API_OPENGL_COMPAT &&
1719 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1720 case GL_INTENSITY:
1721 case GL_INTENSITY4:
1722 case GL_INTENSITY8:
1723 case GL_INTENSITY12:
1724 case GL_INTENSITY16:
1725 return (ctx->API == API_OPENGL_COMPAT &&
1726 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1727 case GL_RGB8:
1728 return GL_RGB;
1729 case GL_RGB:
1730 case GL_R3_G3_B2:
1731 case GL_RGB4:
1732 case GL_RGB5:
1733 case GL_RGB10:
1734 case GL_RGB12:
1735 case GL_RGB16:
1736 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1737 case GL_SRGB8_EXT:
1738 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1739 case GL_RGBA4:
1740 case GL_RGB5_A1:
1741 case GL_RGBA8:
1742 return GL_RGBA;
1743 case GL_RGBA:
1744 case GL_RGBA2:
1745 case GL_RGBA12:
1746 case GL_RGBA16:
1747 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1748 case GL_RGB10_A2:
1749 case GL_SRGB8_ALPHA8_EXT:
1750 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1751 case GL_STENCIL_INDEX:
1752 case GL_STENCIL_INDEX1_EXT:
1753 case GL_STENCIL_INDEX4_EXT:
1754 case GL_STENCIL_INDEX16_EXT:
1755 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1756 * OpenGL ES, but Mesa does not currently support them.
1757 */
1758 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1759 case GL_STENCIL_INDEX8_EXT:
1760 return GL_STENCIL_INDEX;
1761 case GL_DEPTH_COMPONENT:
1762 case GL_DEPTH_COMPONENT32:
1763 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1764 case GL_DEPTH_COMPONENT16:
1765 case GL_DEPTH_COMPONENT24:
1766 return GL_DEPTH_COMPONENT;
1767 case GL_DEPTH_STENCIL:
1768 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1769 case GL_DEPTH24_STENCIL8:
1770 return GL_DEPTH_STENCIL;
1771 case GL_DEPTH_COMPONENT32F:
1772 return ctx->Version >= 30
1773 || (ctx->API == API_OPENGL_COMPAT &&
1774 ctx->Extensions.ARB_depth_buffer_float)
1775 ? GL_DEPTH_COMPONENT : 0;
1776 case GL_DEPTH32F_STENCIL8:
1777 return ctx->Version >= 30
1778 || (ctx->API == API_OPENGL_COMPAT &&
1779 ctx->Extensions.ARB_depth_buffer_float)
1780 ? GL_DEPTH_STENCIL : 0;
1781 case GL_RED:
1782 case GL_R16:
1783 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1784 ? GL_RED : 0;
1785 case GL_R8:
1786 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1787 ? GL_RED : 0;
1788 case GL_RG:
1789 case GL_RG16:
1790 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1791 ? GL_RG : 0;
1792 case GL_RG8:
1793 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1794 ? GL_RG : 0;
1795 /* signed normalized texture formats */
1796 case GL_RED_SNORM:
1797 case GL_R8_SNORM:
1798 case GL_R16_SNORM:
1799 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1800 ? GL_RED : 0;
1801 case GL_RG_SNORM:
1802 case GL_RG8_SNORM:
1803 case GL_RG16_SNORM:
1804 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1805 ? GL_RG : 0;
1806 case GL_RGB_SNORM:
1807 case GL_RGB8_SNORM:
1808 case GL_RGB16_SNORM:
1809 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1810 ? GL_RGB : 0;
1811 case GL_RGBA_SNORM:
1812 case GL_RGBA8_SNORM:
1813 case GL_RGBA16_SNORM:
1814 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1815 ? GL_RGBA : 0;
1816 case GL_ALPHA_SNORM:
1817 case GL_ALPHA8_SNORM:
1818 case GL_ALPHA16_SNORM:
1819 return ctx->API == API_OPENGL_COMPAT &&
1820 ctx->Extensions.EXT_texture_snorm &&
1821 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1822 case GL_LUMINANCE_SNORM:
1823 case GL_LUMINANCE8_SNORM:
1824 case GL_LUMINANCE16_SNORM:
1825 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1826 ? GL_LUMINANCE : 0;
1827 case GL_LUMINANCE_ALPHA_SNORM:
1828 case GL_LUMINANCE8_ALPHA8_SNORM:
1829 case GL_LUMINANCE16_ALPHA16_SNORM:
1830 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1831 ? GL_LUMINANCE_ALPHA : 0;
1832 case GL_INTENSITY_SNORM:
1833 case GL_INTENSITY8_SNORM:
1834 case GL_INTENSITY16_SNORM:
1835 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1836 ? GL_INTENSITY : 0;
1837
1838 case GL_R16F:
1839 case GL_R32F:
1840 return ((_mesa_is_desktop_gl(ctx) &&
1841 ctx->Extensions.ARB_texture_rg &&
1842 ctx->Extensions.ARB_texture_float) ||
1843 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1844 ? GL_RED : 0;
1845 case GL_RG16F:
1846 case GL_RG32F:
1847 return ((_mesa_is_desktop_gl(ctx) &&
1848 ctx->Extensions.ARB_texture_rg &&
1849 ctx->Extensions.ARB_texture_float) ||
1850 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1851 ? GL_RG : 0;
1852 case GL_RGB16F:
1853 case GL_RGB32F:
1854 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1855 ? GL_RGB : 0;
1856 case GL_RGBA16F:
1857 case GL_RGBA32F:
1858 return ((_mesa_is_desktop_gl(ctx) &&
1859 ctx->Extensions.ARB_texture_float) ||
1860 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1861 ? GL_RGBA : 0;
1862 case GL_ALPHA16F_ARB:
1863 case GL_ALPHA32F_ARB:
1864 return ctx->API == API_OPENGL_COMPAT &&
1865 ctx->Extensions.ARB_texture_float &&
1866 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1867 case GL_LUMINANCE16F_ARB:
1868 case GL_LUMINANCE32F_ARB:
1869 return ctx->API == API_OPENGL_COMPAT &&
1870 ctx->Extensions.ARB_texture_float &&
1871 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1872 case GL_LUMINANCE_ALPHA16F_ARB:
1873 case GL_LUMINANCE_ALPHA32F_ARB:
1874 return ctx->API == API_OPENGL_COMPAT &&
1875 ctx->Extensions.ARB_texture_float &&
1876 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1877 case GL_INTENSITY16F_ARB:
1878 case GL_INTENSITY32F_ARB:
1879 return ctx->API == API_OPENGL_COMPAT &&
1880 ctx->Extensions.ARB_texture_float &&
1881 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1882 case GL_R11F_G11F_B10F:
1883 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
1884 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1885 ? GL_RGB : 0;
1886
1887 case GL_RGBA8UI_EXT:
1888 case GL_RGBA16UI_EXT:
1889 case GL_RGBA32UI_EXT:
1890 case GL_RGBA8I_EXT:
1891 case GL_RGBA16I_EXT:
1892 case GL_RGBA32I_EXT:
1893 return ctx->Version >= 30
1894 || (_mesa_is_desktop_gl(ctx) &&
1895 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
1896
1897 case GL_RGB8UI_EXT:
1898 case GL_RGB16UI_EXT:
1899 case GL_RGB32UI_EXT:
1900 case GL_RGB8I_EXT:
1901 case GL_RGB16I_EXT:
1902 case GL_RGB32I_EXT:
1903 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
1904 ? GL_RGB : 0;
1905 case GL_R8UI:
1906 case GL_R8I:
1907 case GL_R16UI:
1908 case GL_R16I:
1909 case GL_R32UI:
1910 case GL_R32I:
1911 return ctx->Version >= 30
1912 || (_mesa_is_desktop_gl(ctx) &&
1913 ctx->Extensions.ARB_texture_rg &&
1914 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
1915
1916 case GL_RG8UI:
1917 case GL_RG8I:
1918 case GL_RG16UI:
1919 case GL_RG16I:
1920 case GL_RG32UI:
1921 case GL_RG32I:
1922 return ctx->Version >= 30
1923 || (_mesa_is_desktop_gl(ctx) &&
1924 ctx->Extensions.ARB_texture_rg &&
1925 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
1926
1927 case GL_INTENSITY8I_EXT:
1928 case GL_INTENSITY8UI_EXT:
1929 case GL_INTENSITY16I_EXT:
1930 case GL_INTENSITY16UI_EXT:
1931 case GL_INTENSITY32I_EXT:
1932 case GL_INTENSITY32UI_EXT:
1933 return ctx->API == API_OPENGL_COMPAT &&
1934 ctx->Extensions.EXT_texture_integer &&
1935 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1936
1937 case GL_LUMINANCE8I_EXT:
1938 case GL_LUMINANCE8UI_EXT:
1939 case GL_LUMINANCE16I_EXT:
1940 case GL_LUMINANCE16UI_EXT:
1941 case GL_LUMINANCE32I_EXT:
1942 case GL_LUMINANCE32UI_EXT:
1943 return ctx->API == API_OPENGL_COMPAT &&
1944 ctx->Extensions.EXT_texture_integer &&
1945 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1946
1947 case GL_LUMINANCE_ALPHA8I_EXT:
1948 case GL_LUMINANCE_ALPHA8UI_EXT:
1949 case GL_LUMINANCE_ALPHA16I_EXT:
1950 case GL_LUMINANCE_ALPHA16UI_EXT:
1951 case GL_LUMINANCE_ALPHA32I_EXT:
1952 case GL_LUMINANCE_ALPHA32UI_EXT:
1953 return ctx->API == API_OPENGL_COMPAT &&
1954 ctx->Extensions.EXT_texture_integer &&
1955 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1956
1957 case GL_ALPHA8I_EXT:
1958 case GL_ALPHA8UI_EXT:
1959 case GL_ALPHA16I_EXT:
1960 case GL_ALPHA16UI_EXT:
1961 case GL_ALPHA32I_EXT:
1962 case GL_ALPHA32UI_EXT:
1963 return ctx->API == API_OPENGL_COMPAT &&
1964 ctx->Extensions.EXT_texture_integer &&
1965 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1966
1967 case GL_RGB10_A2UI:
1968 return (_mesa_is_desktop_gl(ctx) &&
1969 ctx->Extensions.ARB_texture_rgb10_a2ui)
1970 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1971
1972 case GL_RGB565:
1973 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
1974 ? GL_RGB : 0;
1975 default:
1976 return 0;
1977 }
1978 }
1979
1980
1981 /**
1982 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1983 */
1984 static void
1985 invalidate_rb(GLuint key, void *data, void *userData)
1986 {
1987 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1988 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1989
1990 /* If this is a user-created FBO */
1991 if (_mesa_is_user_fbo(fb)) {
1992 GLuint i;
1993 for (i = 0; i < BUFFER_COUNT; i++) {
1994 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1995 if (att->Type == GL_RENDERBUFFER &&
1996 att->Renderbuffer == rb) {
1997 /* Mark fb status as indeterminate to force re-validation */
1998 fb->_Status = 0;
1999 return;
2000 }
2001 }
2002 }
2003 }
2004
2005
2006 /** sentinal value, see below */
2007 #define NO_SAMPLES 1000
2008
2009
2010 /**
2011 * Helper function used by renderbuffer_storage_direct() and
2012 * renderbuffer_storage_target().
2013 * samples will be NO_SAMPLES if called by a non-multisample function.
2014 */
2015 static void
2016 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2017 GLenum internalFormat, GLsizei width,
2018 GLsizei height, GLsizei samples, const char *func)
2019 {
2020 GLenum baseFormat;
2021 GLenum sample_count_error;
2022
2023 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2024 if (baseFormat == 0) {
2025 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2026 func, _mesa_enum_to_string(internalFormat));
2027 return;
2028 }
2029
2030 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2031 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2032 width);
2033 return;
2034 }
2035
2036 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2037 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2038 height);
2039 return;
2040 }
2041
2042 if (samples == NO_SAMPLES) {
2043 /* NumSamples == 0 indicates non-multisampling */
2044 samples = 0;
2045 }
2046 else {
2047 /* check the sample count;
2048 * note: driver may choose to use more samples than what's requested
2049 */
2050 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2051 internalFormat, samples);
2052
2053 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2054 *
2055 * "If a negative number is provided where an argument of type sizei or
2056 * sizeiptr is specified, the error INVALID VALUE is generated."
2057 */
2058 if (samples < 0) {
2059 sample_count_error = GL_INVALID_VALUE;
2060 }
2061
2062 if (sample_count_error != GL_NO_ERROR) {
2063 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
2064 return;
2065 }
2066 }
2067
2068 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2069
2070 if (rb->InternalFormat == internalFormat &&
2071 rb->Width == (GLuint) width &&
2072 rb->Height == (GLuint) height &&
2073 rb->NumSamples == samples) {
2074 /* no change in allocation needed */
2075 return;
2076 }
2077
2078 /* These MUST get set by the AllocStorage func */
2079 rb->Format = MESA_FORMAT_NONE;
2080 rb->NumSamples = samples;
2081
2082 /* Now allocate the storage */
2083 assert(rb->AllocStorage);
2084 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2085 /* No error - check/set fields now */
2086 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2087 assert(rb->Width == (GLuint) width);
2088 assert(rb->Height == (GLuint) height);
2089 rb->InternalFormat = internalFormat;
2090 rb->_BaseFormat = baseFormat;
2091 assert(rb->_BaseFormat != 0);
2092 }
2093 else {
2094 /* Probably ran out of memory - clear the fields */
2095 rb->Width = 0;
2096 rb->Height = 0;
2097 rb->Format = MESA_FORMAT_NONE;
2098 rb->InternalFormat = GL_NONE;
2099 rb->_BaseFormat = GL_NONE;
2100 rb->NumSamples = 0;
2101 }
2102
2103 /* Invalidate the framebuffers the renderbuffer is attached in. */
2104 if (rb->AttachedAnytime) {
2105 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2106 }
2107 }
2108
2109 /**
2110 * Helper function used by _mesa_NamedRenderbufferStorage*().
2111 * samples will be NO_SAMPLES if called by a non-multisample function.
2112 */
2113 static void
2114 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2115 GLsizei width, GLsizei height, GLsizei samples,
2116 const char *func)
2117 {
2118 GET_CURRENT_CONTEXT(ctx);
2119
2120 if (MESA_VERBOSE & VERBOSE_API) {
2121 if (samples == NO_SAMPLES)
2122 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2123 func, renderbuffer,
2124 _mesa_enum_to_string(internalFormat),
2125 width, height);
2126 else
2127 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2128 func, renderbuffer,
2129 _mesa_enum_to_string(internalFormat),
2130 width, height, samples);
2131 }
2132
2133 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2134 if (!rb || rb == &DummyRenderbuffer) {
2135 /* ID was reserved, but no real renderbuffer object made yet */
2136 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2137 func, renderbuffer);
2138 return;
2139 }
2140
2141 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2142 }
2143
2144 /**
2145 * Helper function used by _mesa_RenderbufferStorage() and
2146 * _mesa_RenderbufferStorageMultisample().
2147 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2148 */
2149 static void
2150 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2151 GLsizei width, GLsizei height, GLsizei samples,
2152 const char *func)
2153 {
2154 GET_CURRENT_CONTEXT(ctx);
2155
2156 if (MESA_VERBOSE & VERBOSE_API) {
2157 if (samples == NO_SAMPLES)
2158 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2159 func,
2160 _mesa_enum_to_string(target),
2161 _mesa_enum_to_string(internalFormat),
2162 width, height);
2163 else
2164 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2165 func,
2166 _mesa_enum_to_string(target),
2167 _mesa_enum_to_string(internalFormat),
2168 width, height, samples);
2169 }
2170
2171 if (target != GL_RENDERBUFFER_EXT) {
2172 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2173 return;
2174 }
2175
2176 if (!ctx->CurrentRenderbuffer) {
2177 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2178 func);
2179 return;
2180 }
2181
2182 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2183 height, samples, func);
2184 }
2185
2186
2187 void GLAPIENTRY
2188 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2189 {
2190 struct gl_renderbuffer *rb;
2191 GET_CURRENT_CONTEXT(ctx);
2192
2193 if (!ctx->Extensions.OES_EGL_image) {
2194 _mesa_error(ctx, GL_INVALID_OPERATION,
2195 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2196 return;
2197 }
2198
2199 if (target != GL_RENDERBUFFER) {
2200 _mesa_error(ctx, GL_INVALID_ENUM,
2201 "EGLImageTargetRenderbufferStorageOES");
2202 return;
2203 }
2204
2205 rb = ctx->CurrentRenderbuffer;
2206 if (!rb) {
2207 _mesa_error(ctx, GL_INVALID_OPERATION,
2208 "EGLImageTargetRenderbufferStorageOES");
2209 return;
2210 }
2211
2212 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2213
2214 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2215 }
2216
2217
2218 /**
2219 * Helper function for _mesa_GetRenderbufferParameteriv() and
2220 * _mesa_GetFramebufferAttachmentParameteriv()
2221 * We have to be careful to respect the base format. For example, if a
2222 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2223 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2224 * we need to return zero.
2225 */
2226 static GLint
2227 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2228 {
2229 if (_mesa_base_format_has_channel(baseFormat, pname))
2230 return _mesa_get_format_bits(format, pname);
2231 else
2232 return 0;
2233 }
2234
2235
2236
2237 void GLAPIENTRY
2238 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2239 GLsizei width, GLsizei height)
2240 {
2241 /* GL_ARB_fbo says calling this function is equivalent to calling
2242 * glRenderbufferStorageMultisample() with samples=0. We pass in
2243 * a token value here just for error reporting purposes.
2244 */
2245 renderbuffer_storage_target(target, internalFormat, width, height,
2246 NO_SAMPLES, "glRenderbufferStorage");
2247 }
2248
2249
2250 void GLAPIENTRY
2251 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2252 GLenum internalFormat,
2253 GLsizei width, GLsizei height)
2254 {
2255 renderbuffer_storage_target(target, internalFormat, width, height,
2256 samples, "glRenderbufferStorageMultisample");
2257 }
2258
2259
2260 /**
2261 * OpenGL ES version of glRenderBufferStorage.
2262 */
2263 void GLAPIENTRY
2264 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2265 GLsizei width, GLsizei height)
2266 {
2267 switch (internalFormat) {
2268 case GL_RGB565:
2269 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2270 /* choose a closest format */
2271 internalFormat = GL_RGB5;
2272 break;
2273 default:
2274 break;
2275 }
2276
2277 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2278 "glRenderbufferStorageEXT");
2279 }
2280
2281 void GLAPIENTRY
2282 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2283 GLsizei width, GLsizei height)
2284 {
2285 /* GL_ARB_fbo says calling this function is equivalent to calling
2286 * glRenderbufferStorageMultisample() with samples=0. We pass in
2287 * a token value here just for error reporting purposes.
2288 */
2289 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2290 NO_SAMPLES, "glNamedRenderbufferStorage");
2291 }
2292
2293 void GLAPIENTRY
2294 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2295 GLenum internalformat,
2296 GLsizei width, GLsizei height)
2297 {
2298 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2299 samples,
2300 "glNamedRenderbufferStorageMultisample");
2301 }
2302
2303
2304 static void
2305 get_render_buffer_parameteriv(struct gl_context *ctx,
2306 struct gl_renderbuffer *rb, GLenum pname,
2307 GLint *params, const char *func)
2308 {
2309 /* No need to flush here since we're just quering state which is
2310 * not effected by rendering.
2311 */
2312
2313 switch (pname) {
2314 case GL_RENDERBUFFER_WIDTH_EXT:
2315 *params = rb->Width;
2316 return;
2317 case GL_RENDERBUFFER_HEIGHT_EXT:
2318 *params = rb->Height;
2319 return;
2320 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2321 *params = rb->InternalFormat;
2322 return;
2323 case GL_RENDERBUFFER_RED_SIZE_EXT:
2324 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2325 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2326 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2327 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2328 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2329 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2330 break;
2331 case GL_RENDERBUFFER_SAMPLES:
2332 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2333 || _mesa_is_gles3(ctx)) {
2334 *params = rb->NumSamples;
2335 break;
2336 }
2337 /* fallthrough */
2338 default:
2339 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2340 _mesa_enum_to_string(pname));
2341 return;
2342 }
2343 }
2344
2345
2346 void GLAPIENTRY
2347 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2348 {
2349 GET_CURRENT_CONTEXT(ctx);
2350
2351 if (target != GL_RENDERBUFFER_EXT) {
2352 _mesa_error(ctx, GL_INVALID_ENUM,
2353 "glGetRenderbufferParameterivEXT(target)");
2354 return;
2355 }
2356
2357 if (!ctx->CurrentRenderbuffer) {
2358 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2359 "(no renderbuffer bound)");
2360 return;
2361 }
2362
2363 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2364 params, "glGetRenderbufferParameteriv");
2365 }
2366
2367
2368 void GLAPIENTRY
2369 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2370 GLint *params)
2371 {
2372 GET_CURRENT_CONTEXT(ctx);
2373
2374 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2375 if (!rb || rb == &DummyRenderbuffer) {
2376 /* ID was reserved, but no real renderbuffer object made yet */
2377 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2378 "(invalid renderbuffer %i)", renderbuffer);
2379 return;
2380 }
2381
2382 get_render_buffer_parameteriv(ctx, rb, pname, params,
2383 "glGetNamedRenderbufferParameteriv");
2384 }
2385
2386
2387 GLboolean GLAPIENTRY
2388 _mesa_IsFramebuffer(GLuint framebuffer)
2389 {
2390 GET_CURRENT_CONTEXT(ctx);
2391 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2392 if (framebuffer) {
2393 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2394 if (rb != NULL && rb != &DummyFramebuffer)
2395 return GL_TRUE;
2396 }
2397 return GL_FALSE;
2398 }
2399
2400
2401 /**
2402 * Check if any of the attachments of the given framebuffer are textures
2403 * (render to texture). Call ctx->Driver.RenderTexture() for such
2404 * attachments.
2405 */
2406 static void
2407 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2408 {
2409 GLuint i;
2410 assert(ctx->Driver.RenderTexture);
2411
2412 if (_mesa_is_winsys_fbo(fb))
2413 return; /* can't render to texture with winsys framebuffers */
2414
2415 for (i = 0; i < BUFFER_COUNT; i++) {
2416 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2417 if (att->Texture && att->Renderbuffer->TexImage
2418 && driver_RenderTexture_is_safe(att)) {
2419 ctx->Driver.RenderTexture(ctx, fb, att);
2420 }
2421 }
2422 }
2423
2424
2425 /**
2426 * Examine all the framebuffer's attachments to see if any are textures.
2427 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2428 * notify the device driver that the texture image may have changed.
2429 */
2430 static void
2431 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2432 {
2433 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2434 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2435 return;
2436
2437 if (ctx->Driver.FinishRenderTexture) {
2438 GLuint i;
2439 for (i = 0; i < BUFFER_COUNT; i++) {
2440 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2441 struct gl_renderbuffer *rb = att->Renderbuffer;
2442 if (rb && rb->NeedsFinishRenderTexture) {
2443 ctx->Driver.FinishRenderTexture(ctx, rb);
2444 }
2445 }
2446 }
2447 }
2448
2449
2450 static void
2451 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2452 {
2453 struct gl_framebuffer *newDrawFb, *newReadFb;
2454 struct gl_framebuffer *oldDrawFb, *oldReadFb;
2455 GLboolean bindReadBuf, bindDrawBuf;
2456 GET_CURRENT_CONTEXT(ctx);
2457
2458 switch (target) {
2459 case GL_DRAW_FRAMEBUFFER_EXT:
2460 bindDrawBuf = GL_TRUE;
2461 bindReadBuf = GL_FALSE;
2462 break;
2463 case GL_READ_FRAMEBUFFER_EXT:
2464 bindDrawBuf = GL_FALSE;
2465 bindReadBuf = GL_TRUE;
2466 break;
2467 case GL_FRAMEBUFFER_EXT:
2468 bindDrawBuf = GL_TRUE;
2469 bindReadBuf = GL_TRUE;
2470 break;
2471 default:
2472 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2473 return;
2474 }
2475
2476 if (framebuffer) {
2477 /* Binding a user-created framebuffer object */
2478 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2479 if (newDrawFb == &DummyFramebuffer) {
2480 /* ID was reserved, but no real framebuffer object made yet */
2481 newDrawFb = NULL;
2482 }
2483 else if (!newDrawFb && !allow_user_names) {
2484 /* All FBO IDs must be Gen'd */
2485 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2486 return;
2487 }
2488
2489 if (!newDrawFb) {
2490 /* create new framebuffer object */
2491 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2492 if (!newDrawFb) {
2493 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2494 return;
2495 }
2496 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2497 }
2498 newReadFb = newDrawFb;
2499 }
2500 else {
2501 /* Binding the window system framebuffer (which was originally set
2502 * with MakeCurrent).
2503 */
2504 newDrawFb = ctx->WinSysDrawBuffer;
2505 newReadFb = ctx->WinSysReadBuffer;
2506 }
2507
2508 assert(newDrawFb);
2509 assert(newDrawFb != &DummyFramebuffer);
2510
2511 /* save pointers to current/old framebuffers */
2512 oldDrawFb = ctx->DrawBuffer;
2513 oldReadFb = ctx->ReadBuffer;
2514
2515 /* check if really changing bindings */
2516 if (oldDrawFb == newDrawFb)
2517 bindDrawBuf = GL_FALSE;
2518 if (oldReadFb == newReadFb)
2519 bindReadBuf = GL_FALSE;
2520
2521 /*
2522 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2523 *
2524 * We also check if we're beginning and/or ending render-to-texture.
2525 * When a framebuffer with texture attachments is unbound, call
2526 * ctx->Driver.FinishRenderTexture().
2527 * When a framebuffer with texture attachments is bound, call
2528 * ctx->Driver.RenderTexture().
2529 *
2530 * Note that if the ReadBuffer has texture attachments we don't consider
2531 * that a render-to-texture case.
2532 */
2533 if (bindReadBuf) {
2534 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2535
2536 /* check if old readbuffer was render-to-texture */
2537 check_end_texture_render(ctx, oldReadFb);
2538
2539 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2540 }
2541
2542 if (bindDrawBuf) {
2543 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2544
2545 /* check if old framebuffer had any texture attachments */
2546 if (oldDrawFb)
2547 check_end_texture_render(ctx, oldDrawFb);
2548
2549 /* check if newly bound framebuffer has any texture attachments */
2550 check_begin_texture_render(ctx, newDrawFb);
2551
2552 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2553 }
2554
2555 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2556 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
2557 }
2558 }
2559
2560 void GLAPIENTRY
2561 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2562 {
2563 GET_CURRENT_CONTEXT(ctx);
2564
2565 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2566 * point, but they allow the use of user-generated names.
2567 */
2568 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2569 }
2570
2571
2572 void GLAPIENTRY
2573 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2574 {
2575 /* This function should not be in the dispatch table for core profile /
2576 * OpenGL 3.1, so execution should never get here in those cases -- no
2577 * need for an explicit test.
2578 */
2579 bind_framebuffer(target, framebuffer, true);
2580 }
2581
2582
2583 void GLAPIENTRY
2584 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2585 {
2586 GLint i;
2587 GET_CURRENT_CONTEXT(ctx);
2588
2589 if (n < 0) {
2590 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2591 return;
2592 }
2593
2594 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2595
2596 for (i = 0; i < n; i++) {
2597 if (framebuffers[i] > 0) {
2598 struct gl_framebuffer *fb;
2599 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2600 if (fb) {
2601 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2602
2603 /* check if deleting currently bound framebuffer object */
2604 if (fb == ctx->DrawBuffer) {
2605 /* bind default */
2606 assert(fb->RefCount >= 2);
2607 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2608 }
2609 if (fb == ctx->ReadBuffer) {
2610 /* bind default */
2611 assert(fb->RefCount >= 2);
2612 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2613 }
2614
2615 /* remove from hash table immediately, to free the ID */
2616 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2617
2618 if (fb != &DummyFramebuffer) {
2619 /* But the object will not be freed until it's no longer
2620 * bound in any context.
2621 */
2622 _mesa_reference_framebuffer(&fb, NULL);
2623 }
2624 }
2625 }
2626 }
2627 }
2628
2629
2630 /**
2631 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2632 * It is not exposed to the rest of Mesa to encourage the use of
2633 * nameless buffers in driver internals.
2634 */
2635 static void
2636 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2637 {
2638 GET_CURRENT_CONTEXT(ctx);
2639 GLuint first;
2640 GLint i;
2641 struct gl_framebuffer *fb;
2642
2643 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2644
2645 if (n < 0) {
2646 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2647 return;
2648 }
2649
2650 if (!framebuffers)
2651 return;
2652
2653 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2654
2655 for (i = 0; i < n; i++) {
2656 GLuint name = first + i;
2657 framebuffers[i] = name;
2658
2659 if (dsa) {
2660 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2661 if (!fb) {
2662 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2663 return;
2664 }
2665 }
2666 else
2667 fb = &DummyFramebuffer;
2668
2669 mtx_lock(&ctx->Shared->Mutex);
2670 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, fb);
2671 mtx_unlock(&ctx->Shared->Mutex);
2672 }
2673 }
2674
2675
2676 void GLAPIENTRY
2677 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2678 {
2679 create_framebuffers(n, framebuffers, false);
2680 }
2681
2682
2683 void GLAPIENTRY
2684 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2685 {
2686 create_framebuffers(n, framebuffers, true);
2687 }
2688
2689
2690 GLenum
2691 _mesa_check_framebuffer_status(struct gl_context *ctx,
2692 struct gl_framebuffer *buffer)
2693 {
2694 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2695
2696 if (_mesa_is_winsys_fbo(buffer)) {
2697 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2698 if (buffer != &IncompleteFramebuffer) {
2699 return GL_FRAMEBUFFER_COMPLETE_EXT;
2700 } else {
2701 return GL_FRAMEBUFFER_UNDEFINED;
2702 }
2703 }
2704
2705 /* No need to flush here */
2706
2707 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2708 _mesa_test_framebuffer_completeness(ctx, buffer);
2709 }
2710
2711 return buffer->_Status;
2712 }
2713
2714
2715 GLenum GLAPIENTRY
2716 _mesa_CheckFramebufferStatus(GLenum target)
2717 {
2718 struct gl_framebuffer *fb;
2719 GET_CURRENT_CONTEXT(ctx);
2720
2721 if (MESA_VERBOSE & VERBOSE_API)
2722 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2723 _mesa_enum_to_string(target));
2724
2725 fb = get_framebuffer_target(ctx, target);
2726 if (!fb) {
2727 _mesa_error(ctx, GL_INVALID_ENUM,
2728 "glCheckFramebufferStatus(invalid target %s)",
2729 _mesa_enum_to_string(target));
2730 return 0;
2731 }
2732
2733 return _mesa_check_framebuffer_status(ctx, fb);
2734 }
2735
2736
2737 GLenum GLAPIENTRY
2738 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2739 {
2740 struct gl_framebuffer *fb;
2741 GET_CURRENT_CONTEXT(ctx);
2742
2743 /* Validate the target (for conformance's sake) and grab a reference to the
2744 * default framebuffer in case framebuffer = 0.
2745 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2746 * (30.10.2014, PDF page 336) says:
2747 * "If framebuffer is zero, then the status of the default read or
2748 * draw framebuffer (as determined by target) is returned."
2749 */
2750 switch (target) {
2751 case GL_DRAW_FRAMEBUFFER:
2752 case GL_FRAMEBUFFER:
2753 fb = ctx->WinSysDrawBuffer;
2754 break;
2755 case GL_READ_FRAMEBUFFER:
2756 fb = ctx->WinSysReadBuffer;
2757 break;
2758 default:
2759 _mesa_error(ctx, GL_INVALID_ENUM,
2760 "glCheckNamedFramebufferStatus(invalid target %s)",
2761 _mesa_enum_to_string(target));
2762 return 0;
2763 }
2764
2765 if (framebuffer) {
2766 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2767 "glCheckNamedFramebufferStatus");
2768 if (!fb)
2769 return 0;
2770 }
2771
2772 return _mesa_check_framebuffer_status(ctx, fb);
2773 }
2774
2775
2776 /**
2777 * Replicate the src attachment point. Used by framebuffer_texture() when
2778 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2779 * GL_STENCIL_ATTACHMENT.
2780 */
2781 static void
2782 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2783 gl_buffer_index dst,
2784 gl_buffer_index src)
2785 {
2786 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2787 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2788
2789 assert(src_att->Texture != NULL);
2790 assert(src_att->Renderbuffer != NULL);
2791
2792 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2793 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2794 dst_att->Type = src_att->Type;
2795 dst_att->Complete = src_att->Complete;
2796 dst_att->TextureLevel = src_att->TextureLevel;
2797 dst_att->Zoffset = src_att->Zoffset;
2798 }
2799
2800
2801 /**
2802 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2803 * texture object pointer.
2804 *
2805 * \param texObj where the pointer to the texture object is returned. Note
2806 * that a successful call may return texObj = NULL.
2807 *
2808 * \return true if no errors, false if errors
2809 */
2810 static bool
2811 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
2812 bool layered, const char *caller,
2813 struct gl_texture_object **texObj)
2814 {
2815 *texObj = NULL; /* This will get returned if texture = 0. */
2816
2817 if (!texture)
2818 return true;
2819
2820 *texObj = _mesa_lookup_texture(ctx, texture);
2821 if (*texObj == NULL || (*texObj)->Target == 0) {
2822 /* Can't render to a non-existent texture object.
2823 *
2824 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2825 * Managing Framebuffer Objects specifies a different error
2826 * depending upon the calling function (PDF pages 325-328).
2827 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2828 * value, while the other commands throw invalid operation (where
2829 * layered = GL_FALSE).
2830 */
2831 const GLenum error = layered ? GL_INVALID_VALUE :
2832 GL_INVALID_OPERATION;
2833 _mesa_error(ctx, error,
2834 "%s(non-existent texture %u)", caller, texture);
2835 return false;
2836 }
2837
2838 return true;
2839 }
2840
2841
2842 /**
2843 * Common code called by gl*FramebufferTexture() to verify the texture target
2844 * and decide whether or not the attachment should truly be considered
2845 * layered.
2846 *
2847 * \param layered true if attachment should be considered layered, false if
2848 * not
2849 *
2850 * \return true if no errors, false if errors
2851 */
2852 static bool
2853 check_layered_texture_target(struct gl_context *ctx, GLenum target,
2854 const char *caller, GLboolean *layered)
2855 {
2856 *layered = GL_TRUE;
2857
2858 switch (target) {
2859 case GL_TEXTURE_3D:
2860 case GL_TEXTURE_1D_ARRAY_EXT:
2861 case GL_TEXTURE_2D_ARRAY_EXT:
2862 case GL_TEXTURE_CUBE_MAP:
2863 case GL_TEXTURE_CUBE_MAP_ARRAY:
2864 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2865 return true;
2866 case GL_TEXTURE_1D:
2867 case GL_TEXTURE_2D:
2868 case GL_TEXTURE_RECTANGLE:
2869 case GL_TEXTURE_2D_MULTISAMPLE:
2870 /* These texture types are valid to pass to
2871 * glFramebufferTexture(), but since they aren't layered, it
2872 * is equivalent to calling glFramebufferTexture{1D,2D}().
2873 */
2874 *layered = GL_FALSE;
2875 return true;
2876 }
2877
2878 _mesa_error(ctx, GL_INVALID_OPERATION,
2879 "%s(invalid texture target %s)", caller,
2880 _mesa_enum_to_string(target));
2881 return false;
2882 }
2883
2884
2885 /**
2886 * Common code called by gl*FramebufferTextureLayer() to verify the texture
2887 * target.
2888 *
2889 * \return true if no errors, false if errors
2890 */
2891 static bool
2892 check_texture_target(struct gl_context *ctx, GLenum target,
2893 const char *caller)
2894 {
2895 /* We're being called by glFramebufferTextureLayer().
2896 * The only legal texture types for that function are 3D,
2897 * cube-map, and 1D/2D/cube-map array textures.
2898 *
2899 * We don't need to check for GL_ARB_texture_cube_map_array because the
2900 * application wouldn't have been able to create a texture with a
2901 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
2902 */
2903 switch (target) {
2904 case GL_TEXTURE_3D:
2905 case GL_TEXTURE_1D_ARRAY:
2906 case GL_TEXTURE_2D_ARRAY:
2907 case GL_TEXTURE_CUBE_MAP_ARRAY:
2908 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2909 return true;
2910 case GL_TEXTURE_CUBE_MAP:
2911 /* We don't need to check the extension (GL_ARB_direct_state_access) or
2912 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
2913 * enabled in core profile. This can be called from
2914 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
2915 * so we do have to check the profile.
2916 */
2917 return ctx->API == API_OPENGL_CORE;
2918 }
2919
2920 _mesa_error(ctx, GL_INVALID_OPERATION,
2921 "%s(invalid texture target %s)", caller,
2922 _mesa_enum_to_string(target));
2923 return false;
2924 }
2925
2926
2927 /**
2928 * Common code called by glFramebufferTexture*D() to verify the texture
2929 * target.
2930 *
2931 * \return true if no errors, false if errors
2932 */
2933 static bool
2934 check_textarget(struct gl_context *ctx, int dims, GLenum target,
2935 GLenum textarget, const char *caller)
2936 {
2937 bool err = false;
2938
2939 switch (dims) {
2940 case 1:
2941 switch (textarget) {
2942 case GL_TEXTURE_1D:
2943 break;
2944 case GL_TEXTURE_1D_ARRAY:
2945 err = !ctx->Extensions.EXT_texture_array;
2946 break;
2947 default:
2948 err = true;
2949 }
2950 break;
2951 case 2:
2952 switch (textarget) {
2953 case GL_TEXTURE_2D:
2954 break;
2955 case GL_TEXTURE_RECTANGLE:
2956 err = _mesa_is_gles(ctx)
2957 || !ctx->Extensions.NV_texture_rectangle;
2958 break;
2959 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2960 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2961 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2962 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2963 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2964 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2965 err = !ctx->Extensions.ARB_texture_cube_map;
2966 break;
2967 case GL_TEXTURE_2D_ARRAY:
2968 err = (_mesa_is_gles(ctx) && ctx->Version < 30)
2969 || !ctx->Extensions.EXT_texture_array;
2970 break;
2971 case GL_TEXTURE_2D_MULTISAMPLE:
2972 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2973 err = (_mesa_is_gles(ctx) ||
2974 !ctx->Extensions.ARB_texture_multisample) &&
2975 !_mesa_is_gles31(ctx);
2976 break;
2977 default:
2978 err = true;
2979 }
2980 break;
2981 case 3:
2982 if (textarget != GL_TEXTURE_3D)
2983 err = true;
2984 break;
2985 default:
2986 err = true;
2987 }
2988
2989 if (err) {
2990 _mesa_error(ctx, GL_INVALID_OPERATION,
2991 "%s(invalid textarget %s)",
2992 caller, _mesa_enum_to_string(textarget));
2993 return false;
2994 }
2995
2996 /* Make sure textarget is consistent with the texture's type */
2997 err = (target == GL_TEXTURE_CUBE_MAP) ?
2998 !_mesa_is_cube_face(textarget): (target != textarget);
2999
3000 if (err) {
3001 _mesa_error(ctx, GL_INVALID_OPERATION,
3002 "%s(mismatched texture target)", caller);
3003 return false;
3004 }
3005
3006 return true;
3007 }
3008
3009
3010 /**
3011 * Common code called by gl*FramebufferTextureLayer() and
3012 * glFramebufferTexture3D() to validate the layer.
3013 *
3014 * \return true if no errors, false if errors
3015 */
3016 static bool
3017 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3018 const char *caller)
3019 {
3020 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3021 * spec says:
3022 *
3023 * "An INVALID_VALUE error is generated if texture is non-zero
3024 * and layer is negative."
3025 */
3026 if (layer < 0) {
3027 _mesa_error(ctx, GL_INVALID_VALUE,
3028 "%s(layer %u < 0)", caller, layer);
3029 return false;
3030 }
3031
3032 if (target == GL_TEXTURE_3D) {
3033 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3034 if (layer >= maxSize) {
3035 _mesa_error(ctx, GL_INVALID_VALUE,
3036 "%s(invalid layer %u)", caller, layer);
3037 return false;
3038 }
3039 }
3040 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3041 (target == GL_TEXTURE_2D_ARRAY) ||
3042 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3043 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3044 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3045 _mesa_error(ctx, GL_INVALID_VALUE,
3046 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3047 caller, layer);
3048 return false;
3049 }
3050 }
3051 else if (target == GL_TEXTURE_CUBE_MAP) {
3052 if (layer >= 6) {
3053 _mesa_error(ctx, GL_INVALID_VALUE,
3054 "%s(layer %u >= 6)", caller, layer);
3055 return false;
3056 }
3057 }
3058
3059 return true;
3060 }
3061
3062
3063 /**
3064 * Common code called by all gl*FramebufferTexture*() entry points to verify
3065 * the level.
3066 *
3067 * \return true if no errors, false if errors
3068 */
3069 static bool
3070 check_level(struct gl_context *ctx, GLenum target, GLint level,
3071 const char *caller)
3072 {
3073 if ((level < 0) ||
3074 (level >= _mesa_max_texture_levels(ctx, target))) {
3075 _mesa_error(ctx, GL_INVALID_VALUE,
3076 "%s(invalid level %d)", caller, level);
3077 return false;
3078 }
3079
3080 return true;
3081 }
3082
3083
3084 void
3085 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3086 GLenum attachment,
3087 struct gl_texture_object *texObj, GLenum textarget,
3088 GLint level, GLuint layer, GLboolean layered,
3089 const char *caller)
3090 {
3091 struct gl_renderbuffer_attachment *att;
3092
3093 /* The window-system framebuffer object is immutable */
3094 if (_mesa_is_winsys_fbo(fb)) {
3095 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3096 caller);
3097 return;
3098 }
3099
3100 /* Not a hash lookup, so we can afford to get the attachment here. */
3101 att = get_attachment(ctx, fb, attachment);
3102 if (att == NULL) {
3103 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3104 _mesa_enum_to_string(attachment));
3105 return;
3106 }
3107
3108 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3109
3110 mtx_lock(&fb->Mutex);
3111 if (texObj) {
3112 if (attachment == GL_DEPTH_ATTACHMENT &&
3113 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3114 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3115 _mesa_tex_target_to_face(textarget) ==
3116 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3117 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3118 /* The texture object is already attached to the stencil attachment
3119 * point. Don't create a new renderbuffer; just reuse the stencil
3120 * attachment's. This is required to prevent a GL error in
3121 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3122 */
3123 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3124 BUFFER_STENCIL);
3125 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3126 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3127 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3128 _mesa_tex_target_to_face(textarget) ==
3129 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3130 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3131 /* As above, but with depth and stencil transposed. */
3132 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3133 BUFFER_DEPTH);
3134 } else {
3135 set_texture_attachment(ctx, fb, att, texObj, textarget,
3136 level, layer, layered);
3137
3138 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3139 /* Above we created a new renderbuffer and attached it to the
3140 * depth attachment point. Now attach it to the stencil attachment
3141 * point too.
3142 */
3143 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3144 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3145 BUFFER_DEPTH);
3146 }
3147 }
3148
3149 /* Set the render-to-texture flag. We'll check this flag in
3150 * glTexImage() and friends to determine if we need to revalidate
3151 * any FBOs that might be rendering into this texture.
3152 * This flag never gets cleared since it's non-trivial to determine
3153 * when all FBOs might be done rendering to this texture. That's OK
3154 * though since it's uncommon to render to a texture then repeatedly
3155 * call glTexImage() to change images in the texture.
3156 */
3157 texObj->_RenderToTexture = GL_TRUE;
3158 }
3159 else {
3160 remove_attachment(ctx, att);
3161 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3162 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3163 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3164 }
3165 }
3166
3167 invalidate_framebuffer(fb);
3168
3169 mtx_unlock(&fb->Mutex);
3170 }
3171
3172
3173 static void
3174 framebuffer_texture_with_dims(int dims, GLenum target,
3175 GLenum attachment, GLenum textarget,
3176 GLuint texture, GLint level, GLint layer,
3177 const char *caller)
3178 {
3179 GET_CURRENT_CONTEXT(ctx);
3180 struct gl_framebuffer *fb;
3181 struct gl_texture_object *texObj;
3182
3183 /* Get the framebuffer object */
3184 fb = get_framebuffer_target(ctx, target);
3185 if (!fb) {
3186 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3187 _mesa_enum_to_string(target));
3188 return;
3189 }
3190
3191 /* Get the texture object */
3192 if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
3193 return;
3194
3195 if (texObj) {
3196 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3197 return;
3198
3199 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3200 return;
3201 }
3202
3203 if (!check_level(ctx, textarget, level, caller))
3204 return;
3205
3206 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3207 layer, GL_FALSE, caller);
3208 }
3209
3210
3211 void GLAPIENTRY
3212 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3213 GLenum textarget, GLuint texture, GLint level)
3214 {
3215 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3216 level, 0, "glFramebufferTexture1D");
3217 }
3218
3219
3220 void GLAPIENTRY
3221 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3222 GLenum textarget, GLuint texture, GLint level)
3223 {
3224 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3225 level, 0, "glFramebufferTexture2D");
3226 }
3227
3228
3229 void GLAPIENTRY
3230 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3231 GLenum textarget, GLuint texture,
3232 GLint level, GLint layer)
3233 {
3234 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3235 level, layer, "glFramebufferTexture3D");
3236 }
3237
3238
3239 void GLAPIENTRY
3240 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3241 GLuint texture, GLint level, GLint layer)
3242 {
3243 GET_CURRENT_CONTEXT(ctx);
3244 struct gl_framebuffer *fb;
3245 struct gl_texture_object *texObj;
3246 GLenum textarget = 0;
3247
3248 const char *func = "glFramebufferTextureLayer";
3249
3250 /* Get the framebuffer object */
3251 fb = get_framebuffer_target(ctx, target);
3252 if (!fb) {
3253 _mesa_error(ctx, GL_INVALID_ENUM,
3254 "glFramebufferTextureLayer(invalid target %s)",
3255 _mesa_enum_to_string(target));
3256 return;
3257 }
3258
3259 /* Get the texture object */
3260 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3261 return;
3262
3263 if (texObj) {
3264 if (!check_texture_target(ctx, texObj->Target, func))
3265 return;
3266
3267 if (!check_layer(ctx, texObj->Target, layer, func))
3268 return;
3269
3270 if (!check_level(ctx, texObj->Target, level, func))
3271 return;
3272
3273 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3274 assert(layer >= 0 && layer < 6);
3275 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3276 layer = 0;
3277 }
3278 }
3279
3280 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3281 layer, GL_FALSE, func);
3282 }
3283
3284
3285 void GLAPIENTRY
3286 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3287 GLuint texture, GLint level, GLint layer)
3288 {
3289 GET_CURRENT_CONTEXT(ctx);
3290 struct gl_framebuffer *fb;
3291 struct gl_texture_object *texObj;
3292 GLenum textarget = 0;
3293
3294 const char *func = "glNamedFramebufferTextureLayer";
3295
3296 /* Get the framebuffer object */
3297 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3298 if (!fb)
3299 return;
3300
3301 /* Get the texture object */
3302 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
3303 return;
3304
3305 if (texObj) {
3306 if (!check_texture_target(ctx, texObj->Target, func))
3307 return;
3308
3309 if (!check_layer(ctx, texObj->Target, layer, func))
3310 return;
3311
3312 if (!check_level(ctx, texObj->Target, level, func))
3313 return;
3314
3315 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3316 assert(layer >= 0 && layer < 6);
3317 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3318 layer = 0;
3319 }
3320 }
3321
3322 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
3323 layer, GL_FALSE, func);
3324 }
3325
3326
3327 void GLAPIENTRY
3328 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3329 GLuint texture, GLint level)
3330 {
3331 GET_CURRENT_CONTEXT(ctx);
3332 struct gl_framebuffer *fb;
3333 struct gl_texture_object *texObj;
3334 GLboolean layered = GL_FALSE;
3335
3336 const char *func = "FramebufferTexture";
3337
3338 if (!_mesa_has_geometry_shaders(ctx)) {
3339 _mesa_error(ctx, GL_INVALID_OPERATION,
3340 "unsupported function (glFramebufferTexture) called");
3341 return;
3342 }
3343
3344 /* Get the framebuffer object */
3345 fb = get_framebuffer_target(ctx, target);
3346 if (!fb) {
3347 _mesa_error(ctx, GL_INVALID_ENUM,
3348 "glFramebufferTexture(invalid target %s)",
3349 _mesa_enum_to_string(target));
3350 return;
3351 }
3352
3353 /* Get the texture object */
3354 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3355 return;
3356
3357 if (texObj) {
3358 if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
3359 return;
3360
3361 if (!check_level(ctx, texObj->Target, level, func))
3362 return;
3363 }
3364
3365 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3366 0, layered, func);
3367 }
3368
3369
3370 void GLAPIENTRY
3371 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3372 GLuint texture, GLint level)
3373 {
3374 GET_CURRENT_CONTEXT(ctx);
3375 struct gl_framebuffer *fb;
3376 struct gl_texture_object *texObj;
3377 GLboolean layered = GL_FALSE;
3378
3379 const char *func = "glNamedFramebufferTexture";
3380
3381 if (!_mesa_has_geometry_shaders(ctx)) {
3382 _mesa_error(ctx, GL_INVALID_OPERATION,
3383 "unsupported function (glNamedFramebufferTexture) called");
3384 return;
3385 }
3386
3387 /* Get the framebuffer object */
3388 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3389 if (!fb)
3390 return;
3391
3392 /* Get the texture object */
3393 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
3394 return;
3395
3396 if (texObj) {
3397 if (!check_layered_texture_target(ctx, texObj->Target, func,
3398 &layered))
3399 return;
3400
3401 if (!check_level(ctx, texObj->Target, level, func))
3402 return;
3403 }
3404
3405 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
3406 0, layered, func);
3407 }
3408
3409
3410 void
3411 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3412 struct gl_framebuffer *fb,
3413 GLenum attachment,
3414 struct gl_renderbuffer *rb,
3415 const char *func)
3416 {
3417 struct gl_renderbuffer_attachment *att;
3418
3419 if (_mesa_is_winsys_fbo(fb)) {
3420 /* Can't attach new renderbuffers to a window system framebuffer */
3421 _mesa_error(ctx, GL_INVALID_OPERATION,
3422 "%s(window-system framebuffer)", func);
3423 return;
3424 }
3425
3426 att = get_attachment(ctx, fb, attachment);
3427 if (att == NULL) {
3428 _mesa_error(ctx, GL_INVALID_ENUM,
3429 "%s(invalid attachment %s)", func,
3430 _mesa_enum_to_string(attachment));
3431 return;
3432 }
3433
3434 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3435 rb && rb->Format != MESA_FORMAT_NONE) {
3436 /* make sure the renderbuffer is a depth/stencil format */
3437 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3438 if (baseFormat != GL_DEPTH_STENCIL) {
3439 _mesa_error(ctx, GL_INVALID_OPERATION,
3440 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3441 return;
3442 }
3443 }
3444
3445 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3446
3447 assert(ctx->Driver.FramebufferRenderbuffer);
3448 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3449
3450 /* Some subsequent GL commands may depend on the framebuffer's visual
3451 * after the binding is updated. Update visual info now.
3452 */
3453 _mesa_update_framebuffer_visual(ctx, fb);
3454 }
3455
3456
3457 void GLAPIENTRY
3458 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3459 GLenum renderbuffertarget,
3460 GLuint renderbuffer)
3461 {
3462 struct gl_framebuffer *fb;
3463 struct gl_renderbuffer *rb;
3464 GET_CURRENT_CONTEXT(ctx);
3465
3466 fb = get_framebuffer_target(ctx, target);
3467 if (!fb) {
3468 _mesa_error(ctx, GL_INVALID_ENUM,
3469 "glFramebufferRenderbuffer(invalid target %s)",
3470 _mesa_enum_to_string(target));
3471 return;
3472 }
3473
3474 if (renderbuffertarget != GL_RENDERBUFFER) {
3475 _mesa_error(ctx, GL_INVALID_ENUM,
3476 "glFramebufferRenderbuffer(renderbuffertarget is not "
3477 "GL_RENDERBUFFER)");
3478 return;
3479 }
3480
3481 if (renderbuffer) {
3482 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3483 "glFramebufferRenderbuffer");
3484 if (!rb)
3485 return;
3486 }
3487 else {
3488 /* remove renderbuffer attachment */
3489 rb = NULL;
3490 }
3491
3492 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
3493 "glFramebufferRenderbuffer");
3494 }
3495
3496
3497 void GLAPIENTRY
3498 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3499 GLenum renderbuffertarget,
3500 GLuint renderbuffer)
3501 {
3502 struct gl_framebuffer *fb;
3503 struct gl_renderbuffer *rb;
3504 GET_CURRENT_CONTEXT(ctx);
3505
3506 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3507 "glNamedFramebufferRenderbuffer");
3508 if (!fb)
3509 return;
3510
3511 if (renderbuffertarget != GL_RENDERBUFFER) {
3512 _mesa_error(ctx, GL_INVALID_ENUM,
3513 "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
3514 "GL_RENDERBUFFER)");
3515 return;
3516 }
3517
3518 if (renderbuffer) {
3519 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
3520 "glNamedFramebufferRenderbuffer");
3521 if (!rb)
3522 return;
3523 }
3524 else {
3525 /* remove renderbuffer attachment */
3526 rb = NULL;
3527 }
3528
3529 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
3530 "glNamedFramebufferRenderbuffer");
3531 }
3532
3533
3534 void
3535 _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
3536 struct gl_framebuffer *buffer,
3537 GLenum attachment, GLenum pname,
3538 GLint *params, const char *caller)
3539 {
3540 const struct gl_renderbuffer_attachment *att;
3541 GLenum err;
3542
3543 /* The error differs in GL and GLES. */
3544 err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
3545
3546 if (_mesa_is_winsys_fbo(buffer)) {
3547 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3548 * says:
3549 *
3550 * "If the framebuffer currently bound to target is zero, then
3551 * INVALID_OPERATION is generated."
3552 *
3553 * The EXT_framebuffer_object spec has the same wording, and the
3554 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3555 * spec.
3556 */
3557 if ((!_mesa_is_desktop_gl(ctx) ||
3558 !ctx->Extensions.ARB_framebuffer_object)
3559 && !_mesa_is_gles3(ctx)) {
3560 _mesa_error(ctx, GL_INVALID_OPERATION,
3561 "%s(window-system framebuffer)", caller);
3562 return;
3563 }
3564
3565 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3566 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3567 _mesa_error(ctx, GL_INVALID_ENUM,
3568 "%s(invalid attachment %s)", caller,
3569 _mesa_enum_to_string(attachment));
3570 return;
3571 }
3572 /* the default / window-system FBO */
3573 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
3574 }
3575 else {
3576 /* user-created framebuffer FBO */
3577 att = get_attachment(ctx, buffer, attachment);
3578 }
3579
3580 if (att == NULL) {
3581 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3582 _mesa_enum_to_string(attachment));
3583 return;
3584 }
3585
3586 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3587 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3588 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3589 /* This behavior is first specified in OpenGL 4.4 specification.
3590 *
3591 * From the OpenGL 4.4 spec page 275:
3592 * "This query cannot be performed for a combined depth+stencil
3593 * attachment, since it does not have a single format."
3594 */
3595 _mesa_error(ctx, GL_INVALID_OPERATION,
3596 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3597 " is invalid for depth+stencil attachment)", caller);
3598 return;
3599 }
3600 /* the depth and stencil attachments must point to the same buffer */
3601 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
3602 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
3603 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3604 _mesa_error(ctx, GL_INVALID_OPERATION,
3605 "%s(DEPTH/STENCIL attachments differ)", caller);
3606 return;
3607 }
3608 }
3609
3610 /* No need to flush here */
3611
3612 switch (pname) {
3613 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3614 *params = _mesa_is_winsys_fbo(buffer)
3615 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
3616 return;
3617 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3618 if (att->Type == GL_RENDERBUFFER_EXT) {
3619 *params = att->Renderbuffer->Name;
3620 }
3621 else if (att->Type == GL_TEXTURE) {
3622 *params = att->Texture->Name;
3623 }
3624 else {
3625 assert(att->Type == GL_NONE);
3626 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3627 *params = 0;
3628 } else {
3629 goto invalid_pname_enum;
3630 }
3631 }
3632 return;
3633 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3634 if (att->Type == GL_TEXTURE) {
3635 *params = att->TextureLevel;
3636 }
3637 else if (att->Type == GL_NONE) {
3638 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3639 _mesa_enum_to_string(pname));
3640 }
3641 else {
3642 goto invalid_pname_enum;
3643 }
3644 return;
3645 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3646 if (att->Type == GL_TEXTURE) {
3647 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
3648 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
3649 }
3650 else {
3651 *params = 0;
3652 }
3653 }
3654 else if (att->Type == GL_NONE) {
3655 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3656 _mesa_enum_to_string(pname));
3657 }
3658 else {
3659 goto invalid_pname_enum;
3660 }
3661 return;
3662 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
3663 if (ctx->API == API_OPENGLES) {
3664 goto invalid_pname_enum;
3665 } else if (att->Type == GL_NONE) {
3666 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3667 _mesa_enum_to_string(pname));
3668 } else if (att->Type == GL_TEXTURE) {
3669 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
3670 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
3671 *params = att->Zoffset;
3672 }
3673 else {
3674 *params = 0;
3675 }
3676 }
3677 else {
3678 goto invalid_pname_enum;
3679 }
3680 return;
3681 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3682 if ((!_mesa_is_desktop_gl(ctx) ||
3683 !ctx->Extensions.ARB_framebuffer_object)
3684 && !_mesa_is_gles3(ctx)) {
3685 goto invalid_pname_enum;
3686 }
3687 else if (att->Type == GL_NONE) {
3688 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3689 _mesa_enum_to_string(pname));
3690 }
3691 else {
3692 if (ctx->Extensions.EXT_framebuffer_sRGB) {
3693 *params =
3694 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
3695 }
3696 else {
3697 /* According to ARB_framebuffer_sRGB, we should return LINEAR
3698 * if the sRGB conversion is unsupported. */
3699 *params = GL_LINEAR;
3700 }
3701 }
3702 return;
3703 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3704 if ((ctx->API != API_OPENGL_COMPAT ||
3705 !ctx->Extensions.ARB_framebuffer_object)
3706 && ctx->API != API_OPENGL_CORE
3707 && !_mesa_is_gles3(ctx)) {
3708 goto invalid_pname_enum;
3709 }
3710 else if (att->Type == GL_NONE) {
3711 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3712 _mesa_enum_to_string(pname));
3713 }
3714 else {
3715 mesa_format format = att->Renderbuffer->Format;
3716
3717 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
3718 * 3.0.1 spec says:
3719 *
3720 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
3721 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
3722 * generate an INVALID_OPERATION error.
3723 */
3724 if (_mesa_is_gles3(ctx) &&
3725 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3726 _mesa_error(ctx, GL_INVALID_OPERATION,
3727 "%s(cannot query "
3728 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
3729 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
3730 return;
3731 }
3732
3733 if (format == MESA_FORMAT_S_UINT8) {
3734 /* special cases */
3735 *params = GL_INDEX;
3736 }
3737 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
3738 /* depends on the attachment parameter */
3739 if (attachment == GL_STENCIL_ATTACHMENT) {
3740 *params = GL_INDEX;
3741 }
3742 else {
3743 *params = GL_FLOAT;
3744 }
3745 }
3746 else {
3747 *params = _mesa_get_format_datatype(format);
3748 }
3749 }
3750 return;
3751 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3752 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3753 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3754 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3755 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3756 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3757 if ((!_mesa_is_desktop_gl(ctx) ||
3758 !ctx->Extensions.ARB_framebuffer_object)
3759 && !_mesa_is_gles3(ctx)) {
3760 goto invalid_pname_enum;
3761 }
3762 else if (att->Type == GL_NONE) {
3763 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3764 _mesa_enum_to_string(pname));
3765 }
3766 else if (att->Texture) {
3767 const struct gl_texture_image *texImage =
3768 _mesa_select_tex_image(att->Texture, att->Texture->Target,
3769 att->TextureLevel);
3770 if (texImage) {
3771 *params = get_component_bits(pname, texImage->_BaseFormat,
3772 texImage->TexFormat);
3773 }
3774 else {
3775 *params = 0;
3776 }
3777 }
3778 else if (att->Renderbuffer) {
3779 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
3780 att->Renderbuffer->Format);
3781 }
3782 else {
3783 _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
3784 }
3785 return;
3786 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
3787 if (!_mesa_has_geometry_shaders(ctx)) {
3788 goto invalid_pname_enum;
3789 } else if (att->Type == GL_TEXTURE) {
3790 *params = att->Layered;
3791 } else if (att->Type == GL_NONE) {
3792 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3793 _mesa_enum_to_string(pname));
3794 } else {
3795 goto invalid_pname_enum;
3796 }
3797 return;
3798 default:
3799 goto invalid_pname_enum;
3800 }
3801
3802 return;
3803
3804 invalid_pname_enum:
3805 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
3806 _mesa_enum_to_string(pname));
3807 return;
3808 }
3809
3810
3811 void GLAPIENTRY
3812 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
3813 GLenum pname, GLint *params)
3814 {
3815 GET_CURRENT_CONTEXT(ctx);
3816 struct gl_framebuffer *buffer;
3817
3818 buffer = get_framebuffer_target(ctx, target);
3819 if (!buffer) {
3820 _mesa_error(ctx, GL_INVALID_ENUM,
3821 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
3822 _mesa_enum_to_string(target));
3823 return;
3824 }
3825
3826 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
3827 params,
3828 "glGetFramebufferAttachmentParameteriv");
3829 }
3830
3831
3832 void GLAPIENTRY
3833 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
3834 GLenum attachment,
3835 GLenum pname, GLint *params)
3836 {
3837 GET_CURRENT_CONTEXT(ctx);
3838 struct gl_framebuffer *buffer;
3839
3840 if (framebuffer) {
3841 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3842 "glGetNamedFramebufferAttachmentParameteriv");
3843 if (!buffer)
3844 return;
3845 }
3846 else {
3847 /*
3848 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
3849 * 4.5 core spec (30.10.2014, PDF page 314):
3850 * "If framebuffer is zero, then the default draw framebuffer is
3851 * queried."
3852 */
3853 buffer = ctx->WinSysDrawBuffer;
3854 }
3855
3856 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
3857 params,
3858 "glGetNamedFramebufferAttachmentParameteriv");
3859 }
3860
3861
3862 void GLAPIENTRY
3863 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
3864 GLint param)
3865 {
3866 GET_CURRENT_CONTEXT(ctx);
3867 struct gl_framebuffer *fb = NULL;
3868
3869 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
3870 _mesa_error(ctx, GL_INVALID_OPERATION,
3871 "glNamedFramebufferParameteri("
3872 "ARB_framebuffer_no_attachments not implemented)");
3873 return;
3874 }
3875
3876 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3877 "glNamedFramebufferParameteri");
3878
3879 if (fb) {
3880 framebuffer_parameteri(ctx, fb, pname, param,
3881 "glNamedFramebufferParameteriv");
3882 }
3883 }
3884
3885
3886 void GLAPIENTRY
3887 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
3888 GLint *param)
3889 {
3890 GET_CURRENT_CONTEXT(ctx);
3891 struct gl_framebuffer *fb;
3892
3893 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
3894 _mesa_error(ctx, GL_INVALID_OPERATION,
3895 "glNamedFramebufferParameteriv("
3896 "ARB_framebuffer_no_attachments not implemented)");
3897 return;
3898 }
3899
3900 if (framebuffer) {
3901 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3902 "glGetNamedFramebufferParameteriv");
3903 } else {
3904 fb = ctx->WinSysDrawBuffer;
3905 }
3906
3907 if (fb) {
3908 get_framebuffer_parameteriv(ctx, fb, pname, param,
3909 "glGetNamedFramebufferParameteriv");
3910 }
3911 }
3912
3913
3914 static void
3915 invalidate_framebuffer_storage(struct gl_context *ctx,
3916 struct gl_framebuffer *fb,
3917 GLsizei numAttachments,
3918 const GLenum *attachments, GLint x, GLint y,
3919 GLsizei width, GLsizei height, const char *name)
3920 {
3921 int i;
3922
3923 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
3924 * Spec (2.2.2015, PDF page 522) says:
3925 * "An INVALID_VALUE error is generated if numAttachments, width, or
3926 * height is negative."
3927 */
3928 if (numAttachments < 0) {
3929 _mesa_error(ctx, GL_INVALID_VALUE,
3930 "%s(numAttachments < 0)", name);
3931 return;
3932 }
3933
3934 if (width < 0) {
3935 _mesa_error(ctx, GL_INVALID_VALUE,
3936 "%s(width < 0)", name);
3937 return;
3938 }
3939
3940 if (height < 0) {
3941 _mesa_error(ctx, GL_INVALID_VALUE,
3942 "%s(height < 0)", name);
3943 return;
3944 }
3945
3946 /* The GL_ARB_invalidate_subdata spec says:
3947 *
3948 * "If an attachment is specified that does not exist in the
3949 * framebuffer bound to <target>, it is ignored."
3950 *
3951 * It also says:
3952 *
3953 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
3954 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
3955 * INVALID_OPERATION is generated."
3956 *
3957 * No mention is made of GL_AUXi being out of range. Therefore, we allow
3958 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
3959 * set of retrictions).
3960 */
3961 for (i = 0; i < numAttachments; i++) {
3962 if (_mesa_is_winsys_fbo(fb)) {
3963 switch (attachments[i]) {
3964 case GL_ACCUM:
3965 case GL_AUX0:
3966 case GL_AUX1:
3967 case GL_AUX2:
3968 case GL_AUX3:
3969 /* Accumulation buffers and auxilary buffers were removed in
3970 * OpenGL 3.1, and they never existed in OpenGL ES.
3971 */
3972 if (ctx->API != API_OPENGL_COMPAT)
3973 goto invalid_enum;
3974 break;
3975 case GL_COLOR:
3976 case GL_DEPTH:
3977 case GL_STENCIL:
3978 break;
3979 case GL_BACK_LEFT:
3980 case GL_BACK_RIGHT:
3981 case GL_FRONT_LEFT:
3982 case GL_FRONT_RIGHT:
3983 if (!_mesa_is_desktop_gl(ctx))
3984 goto invalid_enum;
3985 break;
3986 default:
3987 goto invalid_enum;
3988 }
3989 } else {
3990 switch (attachments[i]) {
3991 case GL_DEPTH_ATTACHMENT:
3992 case GL_STENCIL_ATTACHMENT:
3993 break;
3994 case GL_DEPTH_STENCIL_ATTACHMENT:
3995 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
3996 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
3997 * extension does not make this attachment point valid on ES 2.0.
3998 */
3999 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4000 break;
4001 /* fallthrough */
4002 case GL_COLOR_ATTACHMENT0:
4003 case GL_COLOR_ATTACHMENT1:
4004 case GL_COLOR_ATTACHMENT2:
4005 case GL_COLOR_ATTACHMENT3:
4006 case GL_COLOR_ATTACHMENT4:
4007 case GL_COLOR_ATTACHMENT5:
4008 case GL_COLOR_ATTACHMENT6:
4009 case GL_COLOR_ATTACHMENT7:
4010 case GL_COLOR_ATTACHMENT8:
4011 case GL_COLOR_ATTACHMENT9:
4012 case GL_COLOR_ATTACHMENT10:
4013 case GL_COLOR_ATTACHMENT11:
4014 case GL_COLOR_ATTACHMENT12:
4015 case GL_COLOR_ATTACHMENT13:
4016 case GL_COLOR_ATTACHMENT14:
4017 case GL_COLOR_ATTACHMENT15: {
4018 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4019 if (k >= ctx->Const.MaxColorAttachments) {
4020 _mesa_error(ctx, GL_INVALID_OPERATION,
4021 "%s(attachment >= max. color attachments)", name);
4022 return;
4023 }
4024 break;
4025 }
4026 default:
4027 goto invalid_enum;
4028 }
4029 }
4030 }
4031
4032 /* We don't actually do anything for this yet. Just return after
4033 * validating the parameters and generating the required errors.
4034 */
4035 return;
4036
4037 invalid_enum:
4038 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4039 _mesa_enum_to_string(attachments[i]));
4040 return;
4041 }
4042
4043
4044 void GLAPIENTRY
4045 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4046 const GLenum *attachments, GLint x, GLint y,
4047 GLsizei width, GLsizei height)
4048 {
4049 struct gl_framebuffer *fb;
4050 GET_CURRENT_CONTEXT(ctx);
4051
4052 fb = get_framebuffer_target(ctx, target);
4053 if (!fb) {
4054 _mesa_error(ctx, GL_INVALID_ENUM,
4055 "glInvalidateSubFramebuffer(invalid target %s)",
4056 _mesa_enum_to_string(target));
4057 return;
4058 }
4059
4060 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4061 x, y, width, height,
4062 "glInvalidateSubFramebuffer");
4063 }
4064
4065
4066 void GLAPIENTRY
4067 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4068 GLsizei numAttachments,
4069 const GLenum *attachments,
4070 GLint x, GLint y,
4071 GLsizei width, GLsizei height)
4072 {
4073 struct gl_framebuffer *fb;
4074 GET_CURRENT_CONTEXT(ctx);
4075
4076 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4077 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4078 * default draw framebuffer is affected."
4079 */
4080 if (framebuffer) {
4081 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4082 "glInvalidateNamedFramebufferSubData");
4083 if (!fb)
4084 return;
4085 }
4086 else
4087 fb = ctx->WinSysDrawBuffer;
4088
4089 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4090 x, y, width, height,
4091 "glInvalidateNamedFramebufferSubData");
4092 }
4093
4094
4095 void GLAPIENTRY
4096 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4097 const GLenum *attachments)
4098 {
4099 struct gl_framebuffer *fb;
4100 GET_CURRENT_CONTEXT(ctx);
4101
4102 fb = get_framebuffer_target(ctx, target);
4103 if (!fb) {
4104 _mesa_error(ctx, GL_INVALID_ENUM,
4105 "glInvalidateFramebuffer(invalid target %s)",
4106 _mesa_enum_to_string(target));
4107 return;
4108 }
4109
4110 /* The GL_ARB_invalidate_subdata spec says:
4111 *
4112 * "The command
4113 *
4114 * void InvalidateFramebuffer(enum target,
4115 * sizei numAttachments,
4116 * const enum *attachments);
4117 *
4118 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4119 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4120 * <MAX_VIEWPORT_DIMS[1]> respectively."
4121 */
4122 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4123 0, 0,
4124 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
4125 "glInvalidateFramebuffer");
4126 }
4127
4128
4129 void GLAPIENTRY
4130 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4131 GLsizei numAttachments,
4132 const GLenum *attachments)
4133 {
4134 struct gl_framebuffer *fb;
4135 GET_CURRENT_CONTEXT(ctx);
4136
4137 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4138 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4139 * default draw framebuffer is affected."
4140 */
4141 if (framebuffer) {
4142 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4143 "glInvalidateNamedFramebufferData");
4144 if (!fb)
4145 return;
4146 }
4147 else
4148 fb = ctx->WinSysDrawBuffer;
4149
4150 /* The GL_ARB_invalidate_subdata spec says:
4151 *
4152 * "The command
4153 *
4154 * void InvalidateFramebuffer(enum target,
4155 * sizei numAttachments,
4156 * const enum *attachments);
4157 *
4158 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4159 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4160 * <MAX_VIEWPORT_DIMS[1]> respectively."
4161 */
4162 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4163 0, 0,
4164 MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
4165 "glInvalidateNamedFramebufferData");
4166 }
4167
4168
4169 void GLAPIENTRY
4170 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4171 const GLenum *attachments)
4172 {
4173 struct gl_framebuffer *fb;
4174 GLint i;
4175
4176 GET_CURRENT_CONTEXT(ctx);
4177
4178 fb = get_framebuffer_target(ctx, target);
4179 if (!fb) {
4180 _mesa_error(ctx, GL_INVALID_ENUM,
4181 "glDiscardFramebufferEXT(target %s)",
4182 _mesa_enum_to_string(target));
4183 return;
4184 }
4185
4186 if (numAttachments < 0) {
4187 _mesa_error(ctx, GL_INVALID_VALUE,
4188 "glDiscardFramebufferEXT(numAttachments < 0)");
4189 return;
4190 }
4191
4192 for (i = 0; i < numAttachments; i++) {
4193 switch (attachments[i]) {
4194 case GL_COLOR:
4195 case GL_DEPTH:
4196 case GL_STENCIL:
4197 if (_mesa_is_user_fbo(fb))
4198 goto invalid_enum;
4199 break;
4200 case GL_COLOR_ATTACHMENT0:
4201 case GL_DEPTH_ATTACHMENT:
4202 case GL_STENCIL_ATTACHMENT:
4203 if (_mesa_is_winsys_fbo(fb))
4204 goto invalid_enum;
4205 break;
4206 default:
4207 goto invalid_enum;
4208 }
4209 }
4210
4211 if (ctx->Driver.DiscardFramebuffer)
4212 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4213
4214 return;
4215
4216 invalid_enum:
4217 _mesa_error(ctx, GL_INVALID_ENUM,
4218 "glDiscardFramebufferEXT(attachment %s)",
4219 _mesa_enum_to_string(attachments[i]));
4220 }