2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * GL_EXT/ARB_framebuffer_object extensions
40 #include "framebuffer.h"
43 #include "renderbuffer.h"
49 /** Set this to 1 to help debug FBO incompleteness problems */
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
59 * None of the GL_EXT_framebuffer_object functions are compiled into
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
71 static struct gl_framebuffer DummyFramebuffer
;
72 static struct gl_renderbuffer DummyRenderbuffer
;
74 /* We bind this framebuffer when applications pass a NULL
75 * drawable/surface in make current. */
76 static struct gl_framebuffer IncompleteFramebuffer
;
79 #define IS_CUBE_FACE(TARGET) \
80 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
81 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
85 delete_dummy_renderbuffer(struct gl_renderbuffer
*rb
)
91 delete_dummy_framebuffer(struct gl_framebuffer
*fb
)
98 _mesa_init_fbobjects(struct gl_context
*ctx
)
100 _glthread_INIT_MUTEX(DummyFramebuffer
.Mutex
);
101 _glthread_INIT_MUTEX(DummyRenderbuffer
.Mutex
);
102 _glthread_INIT_MUTEX(IncompleteFramebuffer
.Mutex
);
103 DummyFramebuffer
.Delete
= delete_dummy_framebuffer
;
104 DummyRenderbuffer
.Delete
= delete_dummy_renderbuffer
;
105 IncompleteFramebuffer
.Delete
= delete_dummy_framebuffer
;
108 struct gl_framebuffer
*
109 _mesa_get_incomplete_framebuffer(void)
111 return &IncompleteFramebuffer
;
115 * Helper routine for getting a gl_renderbuffer.
117 struct gl_renderbuffer
*
118 _mesa_lookup_renderbuffer(struct gl_context
*ctx
, GLuint id
)
120 struct gl_renderbuffer
*rb
;
125 rb
= (struct gl_renderbuffer
*)
126 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
132 * Helper routine for getting a gl_framebuffer.
134 struct gl_framebuffer
*
135 _mesa_lookup_framebuffer(struct gl_context
*ctx
, GLuint id
)
137 struct gl_framebuffer
*fb
;
142 fb
= (struct gl_framebuffer
*)
143 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
149 * Mark the given framebuffer as invalid. This will force the
150 * test for framebuffer completeness to be done before the framebuffer
154 invalidate_framebuffer(struct gl_framebuffer
*fb
)
156 fb
->_Status
= 0; /* "indeterminate" */
161 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
162 * gl_renderbuffer_attachment object.
163 * This function is only used for user-created FB objects, not the
164 * default / window-system FB object.
165 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
166 * the depth buffer attachment point.
168 struct gl_renderbuffer_attachment
*
169 _mesa_get_attachment(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
174 assert(fb
->Name
> 0);
176 switch (attachment
) {
177 case GL_COLOR_ATTACHMENT0_EXT
:
178 case GL_COLOR_ATTACHMENT1_EXT
:
179 case GL_COLOR_ATTACHMENT2_EXT
:
180 case GL_COLOR_ATTACHMENT3_EXT
:
181 case GL_COLOR_ATTACHMENT4_EXT
:
182 case GL_COLOR_ATTACHMENT5_EXT
:
183 case GL_COLOR_ATTACHMENT6_EXT
:
184 case GL_COLOR_ATTACHMENT7_EXT
:
185 case GL_COLOR_ATTACHMENT8_EXT
:
186 case GL_COLOR_ATTACHMENT9_EXT
:
187 case GL_COLOR_ATTACHMENT10_EXT
:
188 case GL_COLOR_ATTACHMENT11_EXT
:
189 case GL_COLOR_ATTACHMENT12_EXT
:
190 case GL_COLOR_ATTACHMENT13_EXT
:
191 case GL_COLOR_ATTACHMENT14_EXT
:
192 case GL_COLOR_ATTACHMENT15_EXT
:
193 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
194 if (i
>= ctx
->Const
.MaxColorAttachments
) {
197 return &fb
->Attachment
[BUFFER_COLOR0
+ i
];
198 case GL_DEPTH_STENCIL_ATTACHMENT
:
200 case GL_DEPTH_BUFFER
:
201 /* fall-through / new in GL 3.0 */
202 case GL_DEPTH_ATTACHMENT_EXT
:
203 return &fb
->Attachment
[BUFFER_DEPTH
];
204 case GL_STENCIL_BUFFER
:
205 /* fall-through / new in GL 3.0 */
206 case GL_STENCIL_ATTACHMENT_EXT
:
207 return &fb
->Attachment
[BUFFER_STENCIL
];
215 * As above, but only used for getting attachments of the default /
216 * window-system framebuffer (not user-created framebuffer objects).
218 static struct gl_renderbuffer_attachment
*
219 _mesa_get_fb0_attachment(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
222 assert(fb
->Name
== 0);
224 switch (attachment
) {
226 return &fb
->Attachment
[BUFFER_FRONT_LEFT
];
228 return &fb
->Attachment
[BUFFER_FRONT_RIGHT
];
230 return &fb
->Attachment
[BUFFER_BACK_LEFT
];
232 return &fb
->Attachment
[BUFFER_BACK_RIGHT
];
234 if (fb
->Visual
.numAuxBuffers
== 1) {
235 return &fb
->Attachment
[BUFFER_AUX0
];
238 case GL_DEPTH_BUFFER
:
239 /* fall-through / new in GL 3.0 */
240 case GL_DEPTH_ATTACHMENT_EXT
:
241 return &fb
->Attachment
[BUFFER_DEPTH
];
242 case GL_STENCIL_BUFFER
:
243 /* fall-through / new in GL 3.0 */
244 case GL_STENCIL_ATTACHMENT_EXT
:
245 return &fb
->Attachment
[BUFFER_STENCIL
];
254 * Remove any texture or renderbuffer attached to the given attachment
255 * point. Update reference counts, etc.
258 _mesa_remove_attachment(struct gl_context
*ctx
,
259 struct gl_renderbuffer_attachment
*att
)
261 if (att
->Type
== GL_TEXTURE
) {
262 ASSERT(att
->Texture
);
263 if (ctx
->Driver
.FinishRenderTexture
) {
264 /* tell driver that we're done rendering to this texture. */
265 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
267 _mesa_reference_texobj(&att
->Texture
, NULL
); /* unbind */
268 ASSERT(!att
->Texture
);
270 if (att
->Type
== GL_TEXTURE
|| att
->Type
== GL_RENDERBUFFER_EXT
) {
271 ASSERT(!att
->Texture
);
272 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
); /* unbind */
273 ASSERT(!att
->Renderbuffer
);
276 att
->Complete
= GL_TRUE
;
281 * Bind a texture object to an attachment point.
282 * The previous binding, if any, will be removed first.
285 _mesa_set_texture_attachment(struct gl_context
*ctx
,
286 struct gl_framebuffer
*fb
,
287 struct gl_renderbuffer_attachment
*att
,
288 struct gl_texture_object
*texObj
,
289 GLenum texTarget
, GLuint level
, GLuint zoffset
)
291 if (att
->Texture
== texObj
) {
292 /* re-attaching same texture */
293 ASSERT(att
->Type
== GL_TEXTURE
);
294 if (ctx
->Driver
.FinishRenderTexture
)
295 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
299 if (ctx
->Driver
.FinishRenderTexture
&& att
->Texture
)
300 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
301 _mesa_remove_attachment(ctx
, att
);
302 att
->Type
= GL_TEXTURE
;
303 assert(!att
->Texture
);
304 _mesa_reference_texobj(&att
->Texture
, texObj
);
307 /* always update these fields */
308 att
->TextureLevel
= level
;
309 att
->CubeMapFace
= _mesa_tex_target_to_face(texTarget
);
310 att
->Zoffset
= zoffset
;
311 att
->Complete
= GL_FALSE
;
313 if (att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
314 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
317 invalidate_framebuffer(fb
);
322 * Bind a renderbuffer to an attachment point.
323 * The previous binding, if any, will be removed first.
326 _mesa_set_renderbuffer_attachment(struct gl_context
*ctx
,
327 struct gl_renderbuffer_attachment
*att
,
328 struct gl_renderbuffer
*rb
)
330 /* XXX check if re-doing same attachment, exit early */
331 _mesa_remove_attachment(ctx
, att
);
332 att
->Type
= GL_RENDERBUFFER_EXT
;
333 att
->Texture
= NULL
; /* just to be safe */
334 att
->Complete
= GL_FALSE
;
335 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
340 * Fallback for ctx->Driver.FramebufferRenderbuffer()
341 * Attach a renderbuffer object to a framebuffer object.
344 _mesa_framebuffer_renderbuffer(struct gl_context
*ctx
,
345 struct gl_framebuffer
*fb
,
346 GLenum attachment
, struct gl_renderbuffer
*rb
)
348 struct gl_renderbuffer_attachment
*att
;
350 _glthread_LOCK_MUTEX(fb
->Mutex
);
352 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
355 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
356 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
357 /* do stencil attachment here (depth already done above) */
358 att
= _mesa_get_attachment(ctx
, fb
, GL_STENCIL_ATTACHMENT_EXT
);
360 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
364 _mesa_remove_attachment(ctx
, att
);
367 invalidate_framebuffer(fb
);
369 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
377 att_incomplete(const char *msg
)
380 _mesa_debug(NULL
, "attachment incomplete: %s\n", msg
);
391 fbo_incomplete(const char *msg
, int index
)
394 _mesa_debug(NULL
, "FBO Incomplete: %s [%d]\n", msg
, index
);
405 * Test if an attachment point is complete and update its Complete field.
406 * \param format if GL_COLOR, this is a color attachment point,
407 * if GL_DEPTH, this is a depth component attachment point,
408 * if GL_STENCIL, this is a stencil component attachment point.
411 test_attachment_completeness(const struct gl_context
*ctx
, GLenum format
,
412 struct gl_renderbuffer_attachment
*att
)
414 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
416 /* assume complete */
417 att
->Complete
= GL_TRUE
;
419 /* Look for reasons why the attachment might be incomplete */
420 if (att
->Type
== GL_TEXTURE
) {
421 const struct gl_texture_object
*texObj
= att
->Texture
;
422 struct gl_texture_image
*texImage
;
426 att_incomplete("no texobj");
427 att
->Complete
= GL_FALSE
;
431 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
433 att_incomplete("no teximage");
434 att
->Complete
= GL_FALSE
;
437 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
438 att_incomplete("teximage width/height=0");
439 printf("texobj = %u\n", texObj
->Name
);
440 printf("level = %d\n", att
->TextureLevel
);
441 att
->Complete
= GL_FALSE
;
444 if (texObj
->Target
== GL_TEXTURE_3D
&& att
->Zoffset
>= texImage
->Depth
) {
445 att_incomplete("bad z offset");
446 att
->Complete
= GL_FALSE
;
450 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
452 if (format
== GL_COLOR
) {
453 if (baseFormat
!= GL_RGB
&&
454 baseFormat
!= GL_RGBA
&&
455 (!ctx
->Extensions
.ARB_framebuffer_object
||
456 baseFormat
!= GL_ALPHA
) &&
457 (!ctx
->Extensions
.ARB_texture_rg
||
458 baseFormat
!= GL_RED
) &&
459 (!ctx
->Extensions
.ARB_texture_rg
||
460 baseFormat
!= GL_RG
)) {
461 att_incomplete("bad format");
462 att
->Complete
= GL_FALSE
;
465 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
466 att_incomplete("compressed internalformat");
467 att
->Complete
= GL_FALSE
;
471 else if (format
== GL_DEPTH
) {
472 if (baseFormat
== GL_DEPTH_COMPONENT
) {
475 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
476 ctx
->Extensions
.ARB_depth_texture
&&
477 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
481 att
->Complete
= GL_FALSE
;
482 att_incomplete("bad depth format");
487 ASSERT(format
== GL_STENCIL
);
488 if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
489 ctx
->Extensions
.ARB_depth_texture
&&
490 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
494 /* no such thing as stencil-only textures */
495 att_incomplete("illegal stencil texture");
496 att
->Complete
= GL_FALSE
;
501 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
502 const GLenum baseFormat
=
503 _mesa_get_format_base_format(att
->Renderbuffer
->Format
);
505 ASSERT(att
->Renderbuffer
);
506 if (!att
->Renderbuffer
->InternalFormat
||
507 att
->Renderbuffer
->Width
< 1 ||
508 att
->Renderbuffer
->Height
< 1) {
509 att_incomplete("0x0 renderbuffer");
510 att
->Complete
= GL_FALSE
;
513 if (format
== GL_COLOR
) {
514 if (baseFormat
!= GL_RGB
&&
515 baseFormat
!= GL_RGBA
) {
516 att_incomplete("bad renderbuffer color format");
517 att
->Complete
= GL_FALSE
;
521 else if (format
== GL_DEPTH
) {
522 if (baseFormat
== GL_DEPTH_COMPONENT
) {
525 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
526 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
530 att_incomplete("bad renderbuffer depth format");
531 att
->Complete
= GL_FALSE
;
536 assert(format
== GL_STENCIL
);
537 if (baseFormat
== GL_STENCIL_INDEX
) {
540 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
541 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
545 att
->Complete
= GL_FALSE
;
546 att_incomplete("bad renderbuffer stencil format");
552 ASSERT(att
->Type
== GL_NONE
);
560 * Test if the given framebuffer object is complete and update its
561 * Status field with the results.
562 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
563 * driver to make hardware-specific validation/completeness checks.
564 * Also update the framebuffer's Width and Height fields if the
565 * framebuffer is complete.
568 _mesa_test_framebuffer_completeness(struct gl_context
*ctx
,
569 struct gl_framebuffer
*fb
)
572 GLenum intFormat
= GL_NONE
; /* color buffers' internal format */
573 GLuint minWidth
= ~0, minHeight
= ~0, maxWidth
= 0, maxHeight
= 0;
574 GLint numSamples
= -1;
578 assert(fb
->Name
!= 0);
584 /* Start at -2 to more easily loop over all attachment points.
589 for (i
= -2; i
< (GLint
) ctx
->Const
.MaxColorAttachments
; i
++) {
590 struct gl_renderbuffer_attachment
*att
;
594 * XXX for ARB_fbo, only check color buffers that are named by
595 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
598 /* check for attachment completeness
601 att
= &fb
->Attachment
[BUFFER_DEPTH
];
602 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
603 if (!att
->Complete
) {
604 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
605 fbo_incomplete("depth attachment incomplete", -1);
610 att
= &fb
->Attachment
[BUFFER_STENCIL
];
611 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
612 if (!att
->Complete
) {
613 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
614 fbo_incomplete("stencil attachment incomplete", -1);
619 att
= &fb
->Attachment
[BUFFER_COLOR0
+ i
];
620 test_attachment_completeness(ctx
, GL_COLOR
, att
);
621 if (!att
->Complete
) {
622 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
623 fbo_incomplete("color attachment incomplete", i
);
628 /* get width, height, format of the renderbuffer/texture
630 if (att
->Type
== GL_TEXTURE
) {
631 const struct gl_texture_image
*texImg
632 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
633 minWidth
= MIN2(minWidth
, texImg
->Width
);
634 maxWidth
= MAX2(maxWidth
, texImg
->Width
);
635 minHeight
= MIN2(minHeight
, texImg
->Height
);
636 maxHeight
= MAX2(maxHeight
, texImg
->Height
);
637 f
= texImg
->_BaseFormat
;
639 if (f
!= GL_RGB
&& f
!= GL_RGBA
&& f
!= GL_DEPTH_COMPONENT
640 && f
!= GL_DEPTH_STENCIL_EXT
641 && (!ctx
->Extensions
.ARB_framebuffer_object
|| f
!= GL_ALPHA
)
642 && (!ctx
->Extensions
.ARB_texture_rg
|| f
!= GL_RED
)
643 && (!ctx
->Extensions
.ARB_texture_rg
|| f
!= GL_RG
)) {
644 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
645 fbo_incomplete("texture attachment incomplete", -1);
649 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
650 minWidth
= MIN2(minWidth
, att
->Renderbuffer
->Width
);
651 maxWidth
= MAX2(minWidth
, att
->Renderbuffer
->Width
);
652 minHeight
= MIN2(minHeight
, att
->Renderbuffer
->Height
);
653 maxHeight
= MAX2(minHeight
, att
->Renderbuffer
->Height
);
654 f
= att
->Renderbuffer
->InternalFormat
;
658 assert(att
->Type
== GL_NONE
);
662 if (numSamples
< 0) {
664 numSamples
= att
->Renderbuffer
->NumSamples
;
667 /* Error-check width, height, format, samples
669 if (numImages
== 1) {
670 /* save format, num samples */
676 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
677 /* check that width, height, format are same */
678 if (minWidth
!= maxWidth
|| minHeight
!= maxHeight
) {
679 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
680 fbo_incomplete("width or height mismatch", -1);
683 /* check that all color buffer have same format */
684 if (intFormat
!= GL_NONE
&& f
!= intFormat
) {
685 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
686 fbo_incomplete("format mismatch", -1);
690 if (att
->Renderbuffer
&&
691 att
->Renderbuffer
->NumSamples
!= numSamples
) {
692 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
693 fbo_incomplete("inconsistant number of samples", i
);
701 if (ctx
->API
== API_OPENGL
) {
702 /* Check that all DrawBuffers are present */
703 for (j
= 0; j
< ctx
->Const
.MaxDrawBuffers
; j
++) {
704 if (fb
->ColorDrawBuffer
[j
] != GL_NONE
) {
705 const struct gl_renderbuffer_attachment
*att
706 = _mesa_get_attachment(ctx
, fb
, fb
->ColorDrawBuffer
[j
]);
708 if (att
->Type
== GL_NONE
) {
709 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
710 fbo_incomplete("missing drawbuffer", j
);
716 /* Check that the ReadBuffer is present */
717 if (fb
->ColorReadBuffer
!= GL_NONE
) {
718 const struct gl_renderbuffer_attachment
*att
719 = _mesa_get_attachment(ctx
, fb
, fb
->ColorReadBuffer
);
721 if (att
->Type
== GL_NONE
) {
722 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
723 fbo_incomplete("missing readbuffer", -1);
732 if (numImages
== 0) {
733 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
734 fbo_incomplete("no attachments", -1);
738 /* Provisionally set status = COMPLETE ... */
739 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
741 /* ... but the driver may say the FB is incomplete.
742 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
745 if (ctx
->Driver
.ValidateFramebuffer
) {
746 ctx
->Driver
.ValidateFramebuffer(ctx
, fb
);
747 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
748 fbo_incomplete("driver marked FBO as incomplete", -1);
752 if (fb
->_Status
== GL_FRAMEBUFFER_COMPLETE_EXT
) {
754 * Note that if ARB_framebuffer_object is supported and the attached
755 * renderbuffers/textures are different sizes, the framebuffer
756 * width/height will be set to the smallest width/height.
758 fb
->Width
= minWidth
;
759 fb
->Height
= minHeight
;
761 /* finally, update the visual info for the framebuffer */
762 _mesa_update_framebuffer_visual(fb
);
768 _mesa_IsRenderbufferEXT(GLuint renderbuffer
)
770 GET_CURRENT_CONTEXT(ctx
);
771 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
773 struct gl_renderbuffer
*rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
774 if (rb
!= NULL
&& rb
!= &DummyRenderbuffer
)
782 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
784 struct gl_renderbuffer
*newRb
;
785 GET_CURRENT_CONTEXT(ctx
);
787 ASSERT_OUTSIDE_BEGIN_END(ctx
);
789 if (target
!= GL_RENDERBUFFER_EXT
) {
790 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindRenderbufferEXT(target)");
794 /* No need to flush here since the render buffer binding has no
795 * effect on rendering state.
799 newRb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
800 if (newRb
== &DummyRenderbuffer
) {
801 /* ID was reserved, but no real renderbuffer object made yet */
804 else if (!newRb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
805 /* All RB IDs must be Gen'd */
806 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindRenderbuffer(buffer)");
811 /* create new renderbuffer object */
812 newRb
= ctx
->Driver
.NewRenderbuffer(ctx
, renderbuffer
);
814 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
817 ASSERT(newRb
->AllocStorage
);
818 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
819 newRb
->RefCount
= 1; /* referenced by hash table */
826 ASSERT(newRb
!= &DummyRenderbuffer
);
828 _mesa_reference_renderbuffer(&ctx
->CurrentRenderbuffer
, newRb
);
833 * If the given renderbuffer is anywhere attached to the framebuffer, detach
835 * This is used when a renderbuffer object is deleted.
836 * The spec calls for unbinding.
839 detach_renderbuffer(struct gl_context
*ctx
,
840 struct gl_framebuffer
*fb
,
841 struct gl_renderbuffer
*rb
)
844 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
845 if (fb
->Attachment
[i
].Renderbuffer
== rb
) {
846 _mesa_remove_attachment(ctx
, &fb
->Attachment
[i
]);
849 invalidate_framebuffer(fb
);
854 _mesa_DeleteRenderbuffersEXT(GLsizei n
, const GLuint
*renderbuffers
)
857 GET_CURRENT_CONTEXT(ctx
);
859 ASSERT_OUTSIDE_BEGIN_END(ctx
);
860 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
862 for (i
= 0; i
< n
; i
++) {
863 if (renderbuffers
[i
] > 0) {
864 struct gl_renderbuffer
*rb
;
865 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffers
[i
]);
867 /* check if deleting currently bound renderbuffer object */
868 if (rb
== ctx
->CurrentRenderbuffer
) {
870 ASSERT(rb
->RefCount
>= 2);
871 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT
, 0);
874 if (ctx
->DrawBuffer
->Name
) {
875 detach_renderbuffer(ctx
, ctx
->DrawBuffer
, rb
);
877 if (ctx
->ReadBuffer
->Name
&& ctx
->ReadBuffer
!= ctx
->DrawBuffer
) {
878 detach_renderbuffer(ctx
, ctx
->ReadBuffer
, rb
);
881 /* Remove from hash table immediately, to free the ID.
882 * But the object will not be freed until it's no longer
883 * referenced anywhere else.
885 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
887 if (rb
!= &DummyRenderbuffer
) {
888 /* no longer referenced by hash table */
889 _mesa_reference_renderbuffer(&rb
, NULL
);
898 _mesa_GenRenderbuffersEXT(GLsizei n
, GLuint
*renderbuffers
)
900 GET_CURRENT_CONTEXT(ctx
);
904 ASSERT_OUTSIDE_BEGIN_END(ctx
);
907 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
914 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
916 for (i
= 0; i
< n
; i
++) {
917 GLuint name
= first
+ i
;
918 renderbuffers
[i
] = name
;
919 /* insert dummy placeholder into hash table */
920 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
921 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
922 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
928 * Given an internal format token for a render buffer, return the
929 * corresponding base format.
930 * This is very similar to _mesa_base_tex_format() but the set of valid
931 * internal formats is somewhat different.
933 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
934 * GL_DEPTH_STENCIL_EXT or zero if error.
936 * XXX in the future when we support red-only and red-green formats
937 * we'll also return GL_RED and GL_RG.
940 _mesa_base_fbo_format(struct gl_context
*ctx
, GLenum internalFormat
)
942 switch (internalFormat
) {
966 case GL_RGBA16_SNORM
:
968 case GL_STENCIL_INDEX
:
969 case GL_STENCIL_INDEX1_EXT
:
970 case GL_STENCIL_INDEX4_EXT
:
971 case GL_STENCIL_INDEX8_EXT
:
972 case GL_STENCIL_INDEX16_EXT
:
973 return GL_STENCIL_INDEX
;
974 case GL_DEPTH_COMPONENT
:
975 case GL_DEPTH_COMPONENT16
:
976 case GL_DEPTH_COMPONENT24
:
977 case GL_DEPTH_COMPONENT32
:
978 return GL_DEPTH_COMPONENT
;
979 case GL_DEPTH_STENCIL_EXT
:
980 case GL_DEPTH24_STENCIL8_EXT
:
981 if (ctx
->Extensions
.EXT_packed_depth_stencil
)
982 return GL_DEPTH_STENCIL_EXT
;
985 /* XXX add floating point formats eventually */
992 /** sentinal value, see below */
993 #define NO_SAMPLES 1000
997 * Helper function used by _mesa_RenderbufferStorageEXT() and
998 * _mesa_RenderbufferStorageMultisample().
999 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1002 renderbuffer_storage(GLenum target
, GLenum internalFormat
,
1003 GLsizei width
, GLsizei height
, GLsizei samples
)
1005 const char *func
= samples
== NO_SAMPLES
?
1006 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1007 struct gl_renderbuffer
*rb
;
1009 GET_CURRENT_CONTEXT(ctx
);
1011 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1013 if (target
!= GL_RENDERBUFFER_EXT
) {
1014 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(target)", func
);
1018 baseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
1019 if (baseFormat
== 0) {
1020 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(internalFormat)", func
);
1024 if (width
< 1 || width
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
1025 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width)", func
);
1029 if (height
< 1 || height
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
1030 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height)", func
);
1034 if (samples
== NO_SAMPLES
) {
1035 /* NumSamples == 0 indicates non-multisampling */
1038 else if (samples
> (GLsizei
) ctx
->Const
.MaxSamples
) {
1039 /* note: driver may choose to use more samples than what's requested */
1040 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(samples)", func
);
1044 rb
= ctx
->CurrentRenderbuffer
;
1046 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", func
);
1050 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1052 if (rb
->InternalFormat
== internalFormat
&&
1053 rb
->Width
== (GLuint
) width
&&
1054 rb
->Height
== (GLuint
) height
) {
1055 /* no change in allocation needed */
1059 /* These MUST get set by the AllocStorage func */
1060 rb
->Format
= MESA_FORMAT_NONE
;
1061 rb
->NumSamples
= samples
;
1063 /* Now allocate the storage */
1064 ASSERT(rb
->AllocStorage
);
1065 if (rb
->AllocStorage(ctx
, rb
, internalFormat
, width
, height
)) {
1066 /* No error - check/set fields now */
1067 assert(rb
->Format
!= MESA_FORMAT_NONE
);
1068 assert(rb
->Width
== (GLuint
) width
);
1069 assert(rb
->Height
== (GLuint
) height
);
1070 rb
->InternalFormat
= internalFormat
;
1071 rb
->_BaseFormat
= baseFormat
;
1072 assert(rb
->_BaseFormat
!= 0);
1075 /* Probably ran out of memory - clear the fields */
1078 rb
->Format
= MESA_FORMAT_NONE
;
1079 rb
->InternalFormat
= GL_NONE
;
1080 rb
->_BaseFormat
= GL_NONE
;
1085 test_framebuffer_completeness(ctx, fb);
1087 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1093 #if FEATURE_OES_EGL_image
1095 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target
, GLeglImageOES image
)
1097 struct gl_renderbuffer
*rb
;
1098 GET_CURRENT_CONTEXT(ctx
);
1099 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1101 if (!ctx
->Extensions
.OES_EGL_image
) {
1102 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1103 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1107 if (target
!= GL_RENDERBUFFER
) {
1108 _mesa_error(ctx
, GL_INVALID_ENUM
,
1109 "EGLImageTargetRenderbufferStorageOES");
1113 rb
= ctx
->CurrentRenderbuffer
;
1115 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1116 "EGLImageTargetRenderbufferStorageOES");
1120 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1122 ctx
->Driver
.EGLImageTargetRenderbufferStorage(ctx
, rb
, image
);
1128 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1129 * _mesa_GetFramebufferAttachmentParameterivEXT()
1130 * We have to be careful to respect the base format. For example, if a
1131 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1132 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1133 * we need to return zero.
1136 get_component_bits(GLenum pname
, GLenum baseFormat
, gl_format format
)
1139 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1140 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
1141 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1142 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
1143 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1144 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
1145 if (baseFormat
== GL_RGB
|| baseFormat
== GL_RGBA
)
1146 return _mesa_get_format_bits(format
, pname
);
1149 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1150 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
1151 if (baseFormat
== GL_RGBA
|| baseFormat
== GL_ALPHA
)
1152 return _mesa_get_format_bits(format
, pname
);
1155 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1156 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1157 if (baseFormat
== GL_DEPTH_COMPONENT
|| baseFormat
== GL_DEPTH_STENCIL
)
1158 return _mesa_get_format_bits(format
, pname
);
1161 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1162 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1163 if (baseFormat
== GL_STENCIL_INDEX
|| baseFormat
== GL_DEPTH_STENCIL
)
1164 return _mesa_get_format_bits(format
, pname
);
1175 _mesa_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1176 GLsizei width
, GLsizei height
)
1178 /* GL_ARB_fbo says calling this function is equivalent to calling
1179 * glRenderbufferStorageMultisample() with samples=0. We pass in
1180 * a token value here just for error reporting purposes.
1182 renderbuffer_storage(target
, internalFormat
, width
, height
, NO_SAMPLES
);
1187 _mesa_RenderbufferStorageMultisample(GLenum target
, GLsizei samples
,
1188 GLenum internalFormat
,
1189 GLsizei width
, GLsizei height
)
1191 renderbuffer_storage(target
, internalFormat
, width
, height
, samples
);
1196 * OpenGL ES version of glRenderBufferStorage.
1199 _es_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1200 GLsizei width
, GLsizei height
)
1202 switch (internalFormat
) {
1204 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1205 /* choose a closest format */
1206 internalFormat
= GL_RGB5
;
1212 renderbuffer_storage(target
, internalFormat
, width
, height
, 0);
1217 _mesa_GetRenderbufferParameterivEXT(GLenum target
, GLenum pname
, GLint
*params
)
1219 struct gl_renderbuffer
*rb
;
1220 GET_CURRENT_CONTEXT(ctx
);
1222 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1224 if (target
!= GL_RENDERBUFFER_EXT
) {
1225 _mesa_error(ctx
, GL_INVALID_ENUM
,
1226 "glGetRenderbufferParameterivEXT(target)");
1230 rb
= ctx
->CurrentRenderbuffer
;
1232 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1233 "glGetRenderbufferParameterivEXT");
1237 /* No need to flush here since we're just quering state which is
1238 * not effected by rendering.
1242 case GL_RENDERBUFFER_WIDTH_EXT
:
1243 *params
= rb
->Width
;
1245 case GL_RENDERBUFFER_HEIGHT_EXT
:
1246 *params
= rb
->Height
;
1248 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
1249 *params
= rb
->InternalFormat
;
1251 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1252 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1253 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1254 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1255 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1256 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1257 *params
= get_component_bits(pname
, rb
->_BaseFormat
, rb
->Format
);
1259 case GL_RENDERBUFFER_SAMPLES
:
1260 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1261 *params
= rb
->NumSamples
;
1266 _mesa_error(ctx
, GL_INVALID_ENUM
,
1267 "glGetRenderbufferParameterivEXT(target)");
1273 GLboolean GLAPIENTRY
1274 _mesa_IsFramebufferEXT(GLuint framebuffer
)
1276 GET_CURRENT_CONTEXT(ctx
);
1277 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1279 struct gl_framebuffer
*rb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1280 if (rb
!= NULL
&& rb
!= &DummyFramebuffer
)
1288 * Check if any of the attachments of the given framebuffer are textures
1289 * (render to texture). Call ctx->Driver.RenderTexture() for such
1293 check_begin_texture_render(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
1296 ASSERT(ctx
->Driver
.RenderTexture
);
1299 return; /* can't render to texture with winsys framebuffers */
1301 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1302 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1303 struct gl_texture_object
*texObj
= att
->Texture
;
1305 && texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
1306 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
1313 * Examine all the framebuffer's attachments to see if any are textures.
1314 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1315 * notify the device driver that the texture image may have changed.
1318 check_end_texture_render(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
1321 return; /* can't render to texture with winsys framebuffers */
1323 if (ctx
->Driver
.FinishRenderTexture
) {
1325 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1326 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1327 if (att
->Texture
&& att
->Renderbuffer
) {
1328 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
1336 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
1338 struct gl_framebuffer
*newDrawFb
, *newReadFb
;
1339 struct gl_framebuffer
*oldDrawFb
, *oldReadFb
;
1340 GLboolean bindReadBuf
, bindDrawBuf
;
1341 GET_CURRENT_CONTEXT(ctx
);
1344 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1345 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
1346 ASSERT(ctx
->Extensions
.EXT_framebuffer_blit
);
1350 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1352 if (!ctx
->Extensions
.EXT_framebuffer_object
) {
1353 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1354 "glBindFramebufferEXT(unsupported)");
1359 #if FEATURE_EXT_framebuffer_blit
1360 case GL_DRAW_FRAMEBUFFER_EXT
:
1361 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1362 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1365 bindDrawBuf
= GL_TRUE
;
1366 bindReadBuf
= GL_FALSE
;
1368 case GL_READ_FRAMEBUFFER_EXT
:
1369 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1370 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1373 bindDrawBuf
= GL_FALSE
;
1374 bindReadBuf
= GL_TRUE
;
1377 case GL_FRAMEBUFFER_EXT
:
1378 bindDrawBuf
= GL_TRUE
;
1379 bindReadBuf
= GL_TRUE
;
1382 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1387 /* Binding a user-created framebuffer object */
1388 newDrawFb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1389 if (newDrawFb
== &DummyFramebuffer
) {
1390 /* ID was reserved, but no real framebuffer object made yet */
1393 else if (!newDrawFb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
1394 /* All FBO IDs must be Gen'd */
1395 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFramebuffer(buffer)");
1400 /* create new framebuffer object */
1401 newDrawFb
= ctx
->Driver
.NewFramebuffer(ctx
, framebuffer
);
1403 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
1406 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newDrawFb
);
1408 newReadFb
= newDrawFb
;
1411 /* Binding the window system framebuffer (which was originally set
1412 * with MakeCurrent).
1414 newDrawFb
= ctx
->WinSysDrawBuffer
;
1415 newReadFb
= ctx
->WinSysReadBuffer
;
1419 ASSERT(newDrawFb
!= &DummyFramebuffer
);
1421 /* save pointers to current/old framebuffers */
1422 oldDrawFb
= ctx
->DrawBuffer
;
1423 oldReadFb
= ctx
->ReadBuffer
;
1425 /* check if really changing bindings */
1426 if (oldDrawFb
== newDrawFb
)
1427 bindDrawBuf
= GL_FALSE
;
1428 if (oldReadFb
== newReadFb
)
1429 bindReadBuf
= GL_FALSE
;
1432 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1434 * We also check if we're beginning and/or ending render-to-texture.
1435 * When a framebuffer with texture attachments is unbound, call
1436 * ctx->Driver.FinishRenderTexture().
1437 * When a framebuffer with texture attachments is bound, call
1438 * ctx->Driver.RenderTexture().
1440 * Note that if the ReadBuffer has texture attachments we don't consider
1441 * that a render-to-texture case.
1444 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1446 /* check if old readbuffer was render-to-texture */
1447 check_end_texture_render(ctx
, oldReadFb
);
1449 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, newReadFb
);
1453 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1455 /* check if old read/draw buffers were render-to-texture */
1457 check_end_texture_render(ctx
, oldReadFb
);
1459 if (oldDrawFb
!= oldReadFb
)
1460 check_end_texture_render(ctx
, oldDrawFb
);
1462 /* check if newly bound framebuffer has any texture attachments */
1463 check_begin_texture_render(ctx
, newDrawFb
);
1465 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, newDrawFb
);
1468 if ((bindDrawBuf
|| bindReadBuf
) && ctx
->Driver
.BindFramebuffer
) {
1469 ctx
->Driver
.BindFramebuffer(ctx
, target
, newDrawFb
, newReadFb
);
1475 _mesa_DeleteFramebuffersEXT(GLsizei n
, const GLuint
*framebuffers
)
1478 GET_CURRENT_CONTEXT(ctx
);
1480 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1481 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1483 for (i
= 0; i
< n
; i
++) {
1484 if (framebuffers
[i
] > 0) {
1485 struct gl_framebuffer
*fb
;
1486 fb
= _mesa_lookup_framebuffer(ctx
, framebuffers
[i
]);
1488 ASSERT(fb
== &DummyFramebuffer
|| fb
->Name
== framebuffers
[i
]);
1490 /* check if deleting currently bound framebuffer object */
1491 if (ctx
->Extensions
.EXT_framebuffer_blit
) {
1492 /* separate draw/read binding points */
1493 if (fb
== ctx
->DrawBuffer
) {
1495 ASSERT(fb
->RefCount
>= 2);
1496 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT
, 0);
1498 if (fb
== ctx
->ReadBuffer
) {
1500 ASSERT(fb
->RefCount
>= 2);
1501 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT
, 0);
1505 /* only one binding point for read/draw buffers */
1506 if (fb
== ctx
->DrawBuffer
|| fb
== ctx
->ReadBuffer
) {
1508 ASSERT(fb
->RefCount
>= 2);
1509 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
1513 /* remove from hash table immediately, to free the ID */
1514 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
1516 if (fb
!= &DummyFramebuffer
) {
1517 /* But the object will not be freed until it's no longer
1518 * bound in any context.
1520 _mesa_reference_framebuffer(&fb
, NULL
);
1529 _mesa_GenFramebuffersEXT(GLsizei n
, GLuint
*framebuffers
)
1531 GET_CURRENT_CONTEXT(ctx
);
1535 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1538 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
1545 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
1547 for (i
= 0; i
< n
; i
++) {
1548 GLuint name
= first
+ i
;
1549 framebuffers
[i
] = name
;
1550 /* insert dummy placeholder into hash table */
1551 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1552 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
1553 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1560 _mesa_CheckFramebufferStatusEXT(GLenum target
)
1562 struct gl_framebuffer
*buffer
;
1563 GET_CURRENT_CONTEXT(ctx
);
1565 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
1568 #if FEATURE_EXT_framebuffer_blit
1569 case GL_DRAW_FRAMEBUFFER_EXT
:
1570 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1571 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1574 buffer
= ctx
->DrawBuffer
;
1576 case GL_READ_FRAMEBUFFER_EXT
:
1577 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1578 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1581 buffer
= ctx
->ReadBuffer
;
1584 case GL_FRAMEBUFFER_EXT
:
1585 buffer
= ctx
->DrawBuffer
;
1588 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1589 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1592 if (buffer
->Name
== 0) {
1593 /* The window system / default framebuffer is always complete */
1594 return GL_FRAMEBUFFER_COMPLETE_EXT
;
1597 /* No need to flush here */
1599 if (buffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
1600 _mesa_test_framebuffer_completeness(ctx
, buffer
);
1603 return buffer
->_Status
;
1609 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1612 framebuffer_texture(struct gl_context
*ctx
, const char *caller
, GLenum target
,
1613 GLenum attachment
, GLenum textarget
, GLuint texture
,
1614 GLint level
, GLint zoffset
)
1616 struct gl_renderbuffer_attachment
*att
;
1617 struct gl_texture_object
*texObj
= NULL
;
1618 struct gl_framebuffer
*fb
;
1619 GLboolean error
= GL_FALSE
;
1621 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1624 case GL_READ_FRAMEBUFFER_EXT
:
1625 error
= !ctx
->Extensions
.EXT_framebuffer_blit
;
1626 fb
= ctx
->ReadBuffer
;
1628 case GL_DRAW_FRAMEBUFFER_EXT
:
1629 error
= !ctx
->Extensions
.EXT_framebuffer_blit
;
1631 case GL_FRAMEBUFFER_EXT
:
1632 fb
= ctx
->DrawBuffer
;
1639 _mesa_error(ctx
, GL_INVALID_ENUM
,
1640 "glFramebufferTexture%sEXT(target=0x%x)", caller
, target
);
1646 /* check framebuffer binding */
1647 if (fb
->Name
== 0) {
1648 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1649 "glFramebufferTexture%sEXT", caller
);
1654 /* The textarget, level, and zoffset parameters are only validated if
1655 * texture is non-zero.
1658 GLboolean err
= GL_TRUE
;
1660 texObj
= _mesa_lookup_texture(ctx
, texture
);
1661 if (texObj
!= NULL
) {
1662 if (textarget
== 0) {
1663 /* XXX what's the purpose of this? */
1664 err
= (texObj
->Target
!= GL_TEXTURE_3D
) &&
1665 (texObj
->Target
!= GL_TEXTURE_1D_ARRAY_EXT
) &&
1666 (texObj
->Target
!= GL_TEXTURE_2D_ARRAY_EXT
);
1669 err
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
)
1670 ? !IS_CUBE_FACE(textarget
)
1671 : (texObj
->Target
!= textarget
);
1675 /* can't render to a non-existant texture */
1676 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1677 "glFramebufferTexture%sEXT(non existant texture)",
1683 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1684 "glFramebufferTexture%sEXT(texture target mismatch)",
1689 if (texObj
->Target
== GL_TEXTURE_3D
) {
1690 const GLint maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1691 if (zoffset
< 0 || zoffset
>= maxSize
) {
1692 _mesa_error(ctx
, GL_INVALID_VALUE
,
1693 "glFramebufferTexture%sEXT(zoffset)", caller
);
1697 else if ((texObj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
) ||
1698 (texObj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
1699 if (zoffset
< 0 || zoffset
>= ctx
->Const
.MaxArrayTextureLayers
) {
1700 _mesa_error(ctx
, GL_INVALID_VALUE
,
1701 "glFramebufferTexture%sEXT(layer)", caller
);
1707 (level
>= _mesa_max_texture_levels(ctx
, texObj
->Target
))) {
1708 _mesa_error(ctx
, GL_INVALID_VALUE
,
1709 "glFramebufferTexture%sEXT(level)", caller
);
1714 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1716 _mesa_error(ctx
, GL_INVALID_ENUM
,
1717 "glFramebufferTexture%sEXT(attachment)", caller
);
1721 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1723 _glthread_LOCK_MUTEX(fb
->Mutex
);
1725 _mesa_set_texture_attachment(ctx
, fb
, att
, texObj
, textarget
,
1727 /* Set the render-to-texture flag. We'll check this flag in
1728 * glTexImage() and friends to determine if we need to revalidate
1729 * any FBOs that might be rendering into this texture.
1730 * This flag never gets cleared since it's non-trivial to determine
1731 * when all FBOs might be done rendering to this texture. That's OK
1732 * though since it's uncommon to render to a texture then repeatedly
1733 * call glTexImage() to change images in the texture.
1735 texObj
->_RenderToTexture
= GL_TRUE
;
1738 _mesa_remove_attachment(ctx
, att
);
1741 invalidate_framebuffer(fb
);
1743 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
1749 _mesa_FramebufferTexture1DEXT(GLenum target
, GLenum attachment
,
1750 GLenum textarget
, GLuint texture
, GLint level
)
1752 GET_CURRENT_CONTEXT(ctx
);
1754 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_1D
)) {
1755 _mesa_error(ctx
, GL_INVALID_ENUM
,
1756 "glFramebufferTexture1DEXT(textarget)");
1760 framebuffer_texture(ctx
, "1D", target
, attachment
, textarget
, texture
,
1766 _mesa_FramebufferTexture2DEXT(GLenum target
, GLenum attachment
,
1767 GLenum textarget
, GLuint texture
, GLint level
)
1769 GET_CURRENT_CONTEXT(ctx
);
1771 if ((texture
!= 0) &&
1772 (textarget
!= GL_TEXTURE_2D
) &&
1773 (textarget
!= GL_TEXTURE_RECTANGLE_ARB
) &&
1774 (!IS_CUBE_FACE(textarget
))) {
1775 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1776 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget
);
1780 framebuffer_texture(ctx
, "2D", target
, attachment
, textarget
, texture
,
1786 _mesa_FramebufferTexture3DEXT(GLenum target
, GLenum attachment
,
1787 GLenum textarget
, GLuint texture
,
1788 GLint level
, GLint zoffset
)
1790 GET_CURRENT_CONTEXT(ctx
);
1792 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_3D
)) {
1793 _mesa_error(ctx
, GL_INVALID_ENUM
,
1794 "glFramebufferTexture3DEXT(textarget)");
1798 framebuffer_texture(ctx
, "3D", target
, attachment
, textarget
, texture
,
1804 _mesa_FramebufferTextureLayerEXT(GLenum target
, GLenum attachment
,
1805 GLuint texture
, GLint level
, GLint layer
)
1807 GET_CURRENT_CONTEXT(ctx
);
1809 framebuffer_texture(ctx
, "Layer", target
, attachment
, 0, texture
,
1815 _mesa_FramebufferRenderbufferEXT(GLenum target
, GLenum attachment
,
1816 GLenum renderbufferTarget
,
1817 GLuint renderbuffer
)
1819 struct gl_renderbuffer_attachment
*att
;
1820 struct gl_framebuffer
*fb
;
1821 struct gl_renderbuffer
*rb
;
1822 GET_CURRENT_CONTEXT(ctx
);
1824 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1827 #if FEATURE_EXT_framebuffer_blit
1828 case GL_DRAW_FRAMEBUFFER_EXT
:
1829 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1830 _mesa_error(ctx
, GL_INVALID_ENUM
,
1831 "glFramebufferRenderbufferEXT(target)");
1834 fb
= ctx
->DrawBuffer
;
1836 case GL_READ_FRAMEBUFFER_EXT
:
1837 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1838 _mesa_error(ctx
, GL_INVALID_ENUM
,
1839 "glFramebufferRenderbufferEXT(target)");
1842 fb
= ctx
->ReadBuffer
;
1845 case GL_FRAMEBUFFER_EXT
:
1846 fb
= ctx
->DrawBuffer
;
1849 _mesa_error(ctx
, GL_INVALID_ENUM
,
1850 "glFramebufferRenderbufferEXT(target)");
1854 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
1855 _mesa_error(ctx
, GL_INVALID_ENUM
,
1856 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1860 if (fb
->Name
== 0) {
1861 /* Can't attach new renderbuffers to a window system framebuffer */
1862 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbufferEXT");
1866 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1868 _mesa_error(ctx
, GL_INVALID_ENUM
,
1869 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1870 _mesa_lookup_enum_by_nr(attachment
));
1875 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1877 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1878 "glFramebufferRenderbufferEXT(non-existant"
1879 " renderbuffer %u)", renderbuffer
);
1884 /* remove renderbuffer attachment */
1888 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
&&
1889 rb
&& rb
->Format
!= MESA_FORMAT_NONE
) {
1890 /* make sure the renderbuffer is a depth/stencil format */
1891 const GLenum baseFormat
= _mesa_get_format_base_format(rb
->Format
);
1892 if (baseFormat
!= GL_DEPTH_STENCIL
) {
1893 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1894 "glFramebufferRenderbufferEXT(renderbuffer"
1895 " is not DEPTH_STENCIL format)");
1901 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1903 assert(ctx
->Driver
.FramebufferRenderbuffer
);
1904 ctx
->Driver
.FramebufferRenderbuffer(ctx
, fb
, attachment
, rb
);
1906 /* Some subsequent GL commands may depend on the framebuffer's visual
1907 * after the binding is updated. Update visual info now.
1909 _mesa_update_framebuffer_visual(fb
);
1914 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target
, GLenum attachment
,
1915 GLenum pname
, GLint
*params
)
1917 const struct gl_renderbuffer_attachment
*att
;
1918 struct gl_framebuffer
*buffer
;
1919 GET_CURRENT_CONTEXT(ctx
);
1921 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1924 #if FEATURE_EXT_framebuffer_blit
1925 case GL_DRAW_FRAMEBUFFER_EXT
:
1926 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1927 _mesa_error(ctx
, GL_INVALID_ENUM
,
1928 "glGetFramebufferAttachmentParameterivEXT(target)");
1931 buffer
= ctx
->DrawBuffer
;
1933 case GL_READ_FRAMEBUFFER_EXT
:
1934 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1935 _mesa_error(ctx
, GL_INVALID_ENUM
,
1936 "glGetFramebufferAttachmentParameterivEXT(target)");
1939 buffer
= ctx
->ReadBuffer
;
1942 case GL_FRAMEBUFFER_EXT
:
1943 buffer
= ctx
->DrawBuffer
;
1946 _mesa_error(ctx
, GL_INVALID_ENUM
,
1947 "glGetFramebufferAttachmentParameterivEXT(target)");
1951 if (buffer
->Name
== 0) {
1952 /* the default / window-system FBO */
1953 att
= _mesa_get_fb0_attachment(ctx
, buffer
, attachment
);
1956 /* user-created framebuffer FBO */
1957 att
= _mesa_get_attachment(ctx
, buffer
, attachment
);
1961 _mesa_error(ctx
, GL_INVALID_ENUM
,
1962 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1966 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
1967 /* the depth and stencil attachments must point to the same buffer */
1968 const struct gl_renderbuffer_attachment
*depthAtt
, *stencilAtt
;
1969 depthAtt
= _mesa_get_attachment(ctx
, buffer
, GL_DEPTH_ATTACHMENT
);
1970 stencilAtt
= _mesa_get_attachment(ctx
, buffer
, GL_STENCIL_ATTACHMENT
);
1971 if (depthAtt
->Renderbuffer
!= stencilAtt
->Renderbuffer
) {
1972 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1973 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1974 " attachments differ)");
1979 /* No need to flush here */
1982 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
1983 *params
= att
->Type
;
1985 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
1986 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
1987 *params
= att
->Renderbuffer
->Name
;
1989 else if (att
->Type
== GL_TEXTURE
) {
1990 *params
= att
->Texture
->Name
;
1993 _mesa_error(ctx
, GL_INVALID_ENUM
,
1994 "glGetFramebufferAttachmentParameterivEXT(pname)");
1997 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
1998 if (att
->Type
== GL_TEXTURE
) {
1999 *params
= att
->TextureLevel
;
2002 _mesa_error(ctx
, GL_INVALID_ENUM
,
2003 "glGetFramebufferAttachmentParameterivEXT(pname)");
2006 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
2007 if (att
->Type
== GL_TEXTURE
) {
2008 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_CUBE_MAP
) {
2009 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
2016 _mesa_error(ctx
, GL_INVALID_ENUM
,
2017 "glGetFramebufferAttachmentParameterivEXT(pname)");
2020 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
2021 if (att
->Type
== GL_TEXTURE
) {
2022 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_3D
) {
2023 *params
= att
->Zoffset
;
2030 _mesa_error(ctx
, GL_INVALID_ENUM
,
2031 "glGetFramebufferAttachmentParameterivEXT(pname)");
2034 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
2035 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2036 _mesa_error(ctx
, GL_INVALID_ENUM
,
2037 "glGetFramebufferAttachmentParameterivEXT(pname)");
2040 *params
= _mesa_get_format_color_encoding(att
->Renderbuffer
->Format
);
2043 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
2044 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2045 _mesa_error(ctx
, GL_INVALID_ENUM
,
2046 "glGetFramebufferAttachmentParameterivEXT(pname)");
2050 gl_format format
= att
->Renderbuffer
->Format
;
2051 if (format
== MESA_FORMAT_CI8
|| format
== MESA_FORMAT_S8
) {
2056 *params
= _mesa_get_format_datatype(format
);
2060 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
2061 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
2062 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
2063 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
2064 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
2065 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
2066 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2067 _mesa_error(ctx
, GL_INVALID_ENUM
,
2068 "glGetFramebufferAttachmentParameterivEXT(pname)");
2070 else if (att
->Texture
) {
2071 const struct gl_texture_image
*texImage
=
2072 _mesa_select_tex_image(ctx
, att
->Texture
, att
->Texture
->Target
,
2075 *params
= get_component_bits(pname
, texImage
->_BaseFormat
,
2076 texImage
->TexFormat
);
2082 else if (att
->Renderbuffer
) {
2083 *params
= get_component_bits(pname
, att
->Renderbuffer
->_BaseFormat
,
2084 att
->Renderbuffer
->Format
);
2091 _mesa_error(ctx
, GL_INVALID_ENUM
,
2092 "glGetFramebufferAttachmentParameterivEXT(pname)");
2099 _mesa_GenerateMipmapEXT(GLenum target
)
2101 struct gl_texture_object
*texObj
;
2102 GET_CURRENT_CONTEXT(ctx
);
2104 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2105 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2111 case GL_TEXTURE_CUBE_MAP
:
2112 /* OK, legal value */
2115 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGenerateMipmapEXT(target)");
2119 texObj
= _mesa_get_current_tex_object(ctx
, target
);
2121 if (texObj
->BaseLevel
>= texObj
->MaxLevel
) {
2126 _mesa_lock_texture(ctx
, texObj
);
2127 if (target
== GL_TEXTURE_CUBE_MAP
) {
2129 for (face
= 0; face
< 6; face
++)
2130 ctx
->Driver
.GenerateMipmap(ctx
,
2131 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+ face
,
2135 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
2137 _mesa_unlock_texture(ctx
, texObj
);
2141 #if FEATURE_EXT_framebuffer_blit
2143 static const struct gl_renderbuffer_attachment
*
2144 find_attachment(const struct gl_framebuffer
*fb
, const struct gl_renderbuffer
*rb
)
2147 for (i
= 0; i
< Elements(fb
->Attachment
); i
++) {
2148 if (fb
->Attachment
[i
].Renderbuffer
== rb
)
2149 return &fb
->Attachment
[i
];
2157 * Blit rectangular region, optionally from one framebuffer to another.
2159 * Note, if the src buffer is multisampled and the dest is not, this is
2160 * when the samples must be resolved to a single color.
2163 _mesa_BlitFramebufferEXT(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2164 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
2165 GLbitfield mask
, GLenum filter
)
2167 const GLbitfield legalMaskBits
= (GL_COLOR_BUFFER_BIT
|
2168 GL_DEPTH_BUFFER_BIT
|
2169 GL_STENCIL_BUFFER_BIT
);
2170 const struct gl_framebuffer
*readFb
, *drawFb
;
2171 const struct gl_renderbuffer
*colorReadRb
, *colorDrawRb
;
2172 GET_CURRENT_CONTEXT(ctx
);
2174 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2175 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2177 if (ctx
->NewState
) {
2178 _mesa_update_state(ctx
);
2181 readFb
= ctx
->ReadBuffer
;
2182 drawFb
= ctx
->DrawBuffer
;
2184 if (!readFb
|| !drawFb
) {
2185 /* This will normally never happen but someday we may want to
2186 * support MakeCurrent() with no drawables.
2191 /* check for complete framebuffers */
2192 if (drawFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
||
2193 readFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
2194 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
2195 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2199 if (filter
!= GL_NEAREST
&& filter
!= GL_LINEAR
) {
2200 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBlitFramebufferEXT(filter)");
2204 if (mask
& ~legalMaskBits
) {
2205 _mesa_error( ctx
, GL_INVALID_VALUE
, "glBlitFramebufferEXT(mask)");
2209 /* depth/stencil must be blitted with nearest filtering */
2210 if ((mask
& (GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
))
2211 && filter
!= GL_NEAREST
) {
2212 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2213 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2217 /* get color read/draw renderbuffers */
2218 if (mask
& GL_COLOR_BUFFER_BIT
) {
2219 colorReadRb
= readFb
->_ColorReadBuffer
;
2220 colorDrawRb
= drawFb
->_ColorDrawBuffers
[0];
2223 colorReadRb
= colorDrawRb
= NULL
;
2226 if (mask
& GL_STENCIL_BUFFER_BIT
) {
2227 struct gl_renderbuffer
*readRb
= readFb
->_StencilBuffer
;
2228 struct gl_renderbuffer
*drawRb
= drawFb
->_StencilBuffer
;
2231 _mesa_get_format_bits(readRb
->Format
, GL_STENCIL_BITS
) !=
2232 _mesa_get_format_bits(drawRb
->Format
, GL_STENCIL_BITS
)) {
2233 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2234 "glBlitFramebufferEXT(stencil buffer size mismatch");
2239 if (mask
& GL_DEPTH_BUFFER_BIT
) {
2240 struct gl_renderbuffer
*readRb
= readFb
->_DepthBuffer
;
2241 struct gl_renderbuffer
*drawRb
= drawFb
->_DepthBuffer
;
2244 _mesa_get_format_bits(readRb
->Format
, GL_DEPTH_BITS
) !=
2245 _mesa_get_format_bits(drawRb
->Format
, GL_DEPTH_BITS
)) {
2246 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2247 "glBlitFramebufferEXT(depth buffer size mismatch");
2252 if (readFb
->Visual
.samples
> 0 &&
2253 drawFb
->Visual
.samples
> 0 &&
2254 readFb
->Visual
.samples
!= drawFb
->Visual
.samples
) {
2255 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2256 "glBlitFramebufferEXT(mismatched samples");
2260 /* extra checks for multisample copies... */
2261 if (readFb
->Visual
.samples
> 0 || drawFb
->Visual
.samples
> 0) {
2262 /* src and dest region sizes must be the same */
2263 if (srcX1
- srcX0
!= dstX1
- dstX0
||
2264 srcY1
- srcY0
!= dstY1
- dstY0
) {
2265 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2266 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2270 /* color formats must match */
2273 colorReadRb
->Format
!= colorDrawRb
->Format
) {
2274 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2275 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2280 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
2281 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBlitFramebufferEXT");
2287 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2289 srcX0
, srcY0
, srcX1
, srcY1
,
2290 dstX0
, dstY0
, dstX1
, dstY1
,
2293 const struct gl_renderbuffer_attachment
*att
;
2295 att
= find_attachment(readFb
, colorReadRb
);
2296 printf(" Src FBO %u RB %u (%dx%d) ",
2297 readFb
->Name
, colorReadRb
->Name
,
2298 colorReadRb
->Width
, colorReadRb
->Height
);
2299 if (att
&& att
->Texture
) {
2300 printf("Tex %u tgt 0x%x level %u face %u",
2302 att
->Texture
->Target
,
2308 att
= find_attachment(drawFb
, colorDrawRb
);
2309 printf(" Dst FBO %u RB %u (%dx%d) ",
2310 drawFb
->Name
, colorDrawRb
->Name
,
2311 colorDrawRb
->Width
, colorDrawRb
->Height
);
2312 if (att
&& att
->Texture
) {
2313 printf("Tex %u tgt 0x%x level %u face %u",
2315 att
->Texture
->Target
,
2323 ASSERT(ctx
->Driver
.BlitFramebuffer
);
2324 ctx
->Driver
.BlitFramebuffer(ctx
,
2325 srcX0
, srcY0
, srcX1
, srcY1
,
2326 dstX0
, dstY0
, dstX1
, dstY1
,
2329 #endif /* FEATURE_EXT_framebuffer_blit */
2331 #if FEATURE_ARB_geometry_shader4
2333 _mesa_FramebufferTextureARB(GLenum target
, GLenum attachment
,
2334 GLuint texture
, GLint level
)
2336 GET_CURRENT_CONTEXT(ctx
);
2337 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2338 "glFramebufferTextureARB "
2339 "not implemented!");
2343 _mesa_FramebufferTextureFaceARB(GLenum target
, GLenum attachment
,
2344 GLuint texture
, GLint level
, GLenum face
)
2346 GET_CURRENT_CONTEXT(ctx
);
2347 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2348 "glFramebufferTextureFaceARB "
2349 "not implemented!");
2351 #endif /* FEATURE_ARB_geometry_shader4 */