additional work on GL_EXT_framebuffer_object
[mesa.git] / src / mesa / main / fbobject.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef FBOBJECT_H
27 #define FBOBJECT_H
28
29
30 struct gl_render_buffer_object
31 {
32 GLint RefCount;
33 GLuint Name;
34 GLuint Width, Height;
35 };
36
37
38 struct gl_render_buffer_attachment
39 {
40 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
41 /* IF Type == GL_RENDERBUFFER_EXT: */
42 struct gl_render_buffer_object *Renderbuffer;
43 /* IF Type == GL_TEXTURE: */
44 struct gl_texture_object *Texture;
45 GLuint TextureLevel;
46 GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
47 GLuint Zoffset; /* for 3D textures */
48 };
49
50
51 struct gl_frame_buffer_object
52 {
53 GLint RefCount;
54 GLuint Name;
55
56 struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
57 struct gl_render_buffer_attachment DepthAttachment;
58 struct gl_render_buffer_attachment StencilAttachment;
59 };
60
61
62 extern GLboolean
63 _mesa_IsRenderbufferEXT(GLuint renderbuffer);
64
65 extern void
66 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
67
68 extern void
69 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
70
71 extern void
72 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
73
74 extern void
75 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
76 GLsizei width, GLsizei height);
77
78 extern void
79 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
80
81 extern GLboolean
82 _mesa_IsFramebufferEXT(GLuint framebuffer);
83
84 extern void
85 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
86
87 extern void
88 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
89
90 extern void
91 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
92
93 extern GLenum
94 _mesa_CheckFramebufferStatusEXT(GLenum target);
95
96 extern void
97 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
98 GLenum textarget, GLuint texture, GLint level);
99
100 extern void
101 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
102 GLenum textarget, GLuint texture, GLint level);
103
104 extern void
105 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
106 GLenum textarget, GLuint texture,
107 GLint level, GLint zoffset);
108
109 extern void
110 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
111 GLenum renderbuffertarget,
112 GLuint renderbuffer);
113
114 extern void
115 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
116 GLenum pname, GLint *params);
117
118 extern void
119 _mesa_GenerateMipmapEXT(GLenum target);
120
121
122 #endif /* FBOBJECT_H */