2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #include "main/mtypes.h"
35 #define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) \
37 (driver)->RenderMode = impl ## RenderMode; \
41 _mesa_feedback_vertex( GLcontext
*ctx
,
43 const GLfloat color
[4],
44 const GLfloat texcoord
[4] );
48 _mesa_feedback_token( GLcontext
*ctx
, GLfloat token
)
50 if (ctx
->Feedback
.Count
< ctx
->Feedback
.BufferSize
) {
51 ctx
->Feedback
.Buffer
[ctx
->Feedback
.Count
] = token
;
53 ctx
->Feedback
.Count
++;
58 _mesa_update_hitflag( GLcontext
*ctx
, GLfloat z
);
62 _mesa_init_feedback_dispatch(struct _glapi_table
*disp
);
64 #else /* FEATURE_feedback */
66 #define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0)
69 _mesa_feedback_vertex( GLcontext
*ctx
,
71 const GLfloat color
[4],
72 const GLfloat texcoord
[4] )
74 /* render mode is always GL_RENDER */
80 _mesa_feedback_token( GLcontext
*ctx
, GLfloat token
)
82 /* render mode is always GL_RENDER */
87 _mesa_update_hitflag( GLcontext
*ctx
, GLfloat z
)
89 /* render mode is always GL_RENDER */
94 _mesa_init_feedback_dispatch(struct _glapi_table
*disp
)
98 #endif /* FEATURE_feedback */
101 _mesa_init_feedback( GLcontext
*ctx
);
103 #endif /* FEEDBACK_H */