r600g: pad the DMA CS to a multiple of 8 dwords
[mesa.git] / src / mesa / main / feedback.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #ifndef FEEDBACK_H
27 #define FEEDBACK_H
28
29
30 #include "main/mfeatures.h"
31 #include "main/mtypes.h"
32
33
34 void GLAPIENTRY
35 _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
36 void GLAPIENTRY
37 _mesa_PassThrough( GLfloat token );
38 void GLAPIENTRY
39 _mesa_SelectBuffer( GLsizei size, GLuint *buffer );
40 void GLAPIENTRY
41 _mesa_InitNames( void );
42 void GLAPIENTRY
43 _mesa_LoadName( GLuint name );
44 void GLAPIENTRY
45 _mesa_PushName( GLuint name );
46 void GLAPIENTRY
47 _mesa_PopName( void );
48 GLint GLAPIENTRY
49 _mesa_RenderMode( GLenum mode );
50
51 extern void
52 _mesa_feedback_vertex( struct gl_context *ctx,
53 const GLfloat win[4],
54 const GLfloat color[4],
55 const GLfloat texcoord[4] );
56
57
58 static inline void
59 _mesa_feedback_token( struct gl_context *ctx, GLfloat token )
60 {
61 if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
62 ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
63 }
64 ctx->Feedback.Count++;
65 }
66
67
68 extern void
69 _mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
70
71
72 extern void
73 _mesa_init_feedback( struct gl_context *ctx );
74
75 #endif /* FEEDBACK_H */