2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #include "main/mfeatures.h"
31 #include "main/mtypes.h"
36 extern GLint GLAPIENTRY
37 _mesa_RenderMode( GLenum mode
);
40 _mesa_feedback_vertex( struct gl_context
*ctx
,
42 const GLfloat color
[4],
43 const GLfloat texcoord
[4] );
47 _mesa_feedback_token( struct gl_context
*ctx
, GLfloat token
)
49 if (ctx
->Feedback
.Count
< ctx
->Feedback
.BufferSize
) {
50 ctx
->Feedback
.Buffer
[ctx
->Feedback
.Count
] = token
;
52 ctx
->Feedback
.Count
++;
57 _mesa_update_hitflag( struct gl_context
*ctx
, GLfloat z
);
61 _mesa_init_feedback_dispatch(struct _glapi_table
*disp
);
63 #else /* FEATURE_feedback */
65 #include "main/compiler.h"
68 _mesa_feedback_vertex( struct gl_context
*ctx
,
70 const GLfloat color
[4],
71 const GLfloat texcoord
[4] )
73 /* render mode is always GL_RENDER */
79 _mesa_feedback_token( struct gl_context
*ctx
, GLfloat token
)
81 /* render mode is always GL_RENDER */
86 _mesa_update_hitflag( struct gl_context
*ctx
, GLfloat z
)
88 /* render mode is always GL_RENDER */
93 _mesa_init_feedback_dispatch(struct _glapi_table
*disp
)
97 #endif /* FEATURE_feedback */
100 _mesa_init_feedback( struct gl_context
*ctx
);
102 #endif /* FEEDBACK_H */