e91546248ae3e23e494ec10266fba2c2b4c17d99
3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 #define FEEDBACK_TOKEN( CTX, T ) \
35 if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
36 CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
38 CTX->Feedback.Count++;
41 extern void _mesa_feedback_vertex( GLcontext
*ctx
,
43 const GLfloat color
[4],
45 const GLfloat texcoord
[4] );
48 extern void _mesa_update_hitflag( GLcontext
*ctx
, GLfloat z
);
52 _mesa_PassThrough( GLfloat token
);
55 _mesa_FeedbackBuffer( GLsizei size
, GLenum type
, GLfloat
*buffer
);
58 _mesa_SelectBuffer( GLsizei size
, GLuint
*buffer
);
61 _mesa_InitNames( void );
64 _mesa_LoadName( GLuint name
);
67 _mesa_PushName( GLuint name
);
70 _mesa_PopName( void );
73 _mesa_RenderMode( GLenum mode
);