1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * Copyright 2009 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
24 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
34 #include "main/uniforms.h"
35 #include "main/macros.h"
36 #include "program/program.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_cache.h"
39 #include "program/prog_instruction.h"
40 #include "program/prog_print.h"
41 #include "program/prog_statevars.h"
42 #include "program/programopt.h"
43 #include "texenvprogram.h"
45 #include "../glsl/glsl_types.h"
46 #include "../glsl/ir.h"
47 #include "../glsl/glsl_symbol_table.h"
48 #include "../glsl/glsl_parser_extras.h"
49 #include "../glsl/ir_optimization.h"
50 #include "../glsl/ir_print_visitor.h"
51 #include "../program/ir_to_mesa.h"
54 * Note on texture units:
56 * The number of texture units supported by fixed-function fragment
57 * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
58 * That's because there's a one-to-one correspondence between texture
59 * coordinates and samplers in fixed-function processing.
61 * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
62 * sets of texcoords, so is fixed-function fragment processing.
64 * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
68 struct texenvprog_cache_item
72 struct gl_shader_program
*data
;
73 struct texenvprog_cache_item
*next
;
77 texenv_doing_secondary_color(struct gl_context
*ctx
)
79 if (ctx
->Light
.Enabled
&&
80 (ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
))
83 if (ctx
->Fog
.ColorSumEnabled
)
91 __extension__ GLubyte Source
:4; /**< SRC_x */
92 __extension__ GLubyte Operand
:3; /**< OPR_x */
94 GLubyte Source
; /**< SRC_x */
95 GLubyte Operand
; /**< OPR_x */
100 GLuint nr_enabled_units
:8;
101 GLuint enabled_units
:8;
102 GLuint separate_specular
:1;
103 GLuint fog_enabled
:1;
104 GLuint fog_mode
:2; /**< FOG_x */
105 GLuint inputs_available
:12;
106 GLuint num_draw_buffers
:4;
108 /* NOTE: This array of structs must be last! (see "keySize" below) */
111 GLuint source_index
:3; /**< TEXTURE_x_INDEX */
113 GLuint ScaleShiftRGB
:2;
114 GLuint ScaleShiftA
:2;
116 GLuint NumArgsRGB
:3; /**< up to MAX_COMBINER_TERMS */
117 GLuint ModeRGB
:5; /**< MODE_x */
119 GLuint NumArgsA
:3; /**< up to MAX_COMBINER_TERMS */
120 GLuint ModeA
:5; /**< MODE_x */
122 struct mode_opt OptRGB
[MAX_COMBINER_TERMS
];
123 struct mode_opt OptA
[MAX_COMBINER_TERMS
];
124 } unit
[MAX_TEXTURE_UNITS
];
130 #define FOG_UNKNOWN 3
132 static GLuint
translate_fog_mode( GLenum mode
)
135 case GL_LINEAR
: return FOG_LINEAR
;
136 case GL_EXP
: return FOG_EXP
;
137 case GL_EXP2
: return FOG_EXP2
;
138 default: return FOG_UNKNOWN
;
142 #define OPR_SRC_COLOR 0
143 #define OPR_ONE_MINUS_SRC_COLOR 1
144 #define OPR_SRC_ALPHA 2
145 #define OPR_ONE_MINUS_SRC_ALPHA 3
148 #define OPR_UNKNOWN 7
150 static GLuint
translate_operand( GLenum operand
)
153 case GL_SRC_COLOR
: return OPR_SRC_COLOR
;
154 case GL_ONE_MINUS_SRC_COLOR
: return OPR_ONE_MINUS_SRC_COLOR
;
155 case GL_SRC_ALPHA
: return OPR_SRC_ALPHA
;
156 case GL_ONE_MINUS_SRC_ALPHA
: return OPR_ONE_MINUS_SRC_ALPHA
;
157 case GL_ZERO
: return OPR_ZERO
;
158 case GL_ONE
: return OPR_ONE
;
165 #define SRC_TEXTURE 0
166 #define SRC_TEXTURE0 1
167 #define SRC_TEXTURE1 2
168 #define SRC_TEXTURE2 3
169 #define SRC_TEXTURE3 4
170 #define SRC_TEXTURE4 5
171 #define SRC_TEXTURE5 6
172 #define SRC_TEXTURE6 7
173 #define SRC_TEXTURE7 8
174 #define SRC_CONSTANT 9
175 #define SRC_PRIMARY_COLOR 10
176 #define SRC_PREVIOUS 11
178 #define SRC_UNKNOWN 15
180 static GLuint
translate_source( GLenum src
)
183 case GL_TEXTURE
: return SRC_TEXTURE
;
191 case GL_TEXTURE7
: return SRC_TEXTURE0
+ (src
- GL_TEXTURE0
);
192 case GL_CONSTANT
: return SRC_CONSTANT
;
193 case GL_PRIMARY_COLOR
: return SRC_PRIMARY_COLOR
;
194 case GL_PREVIOUS
: return SRC_PREVIOUS
;
203 #define MODE_REPLACE 0 /* r = a0 */
204 #define MODE_MODULATE 1 /* r = a0 * a1 */
205 #define MODE_ADD 2 /* r = a0 + a1 */
206 #define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
207 #define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
208 #define MODE_SUBTRACT 5 /* r = a0 - a1 */
209 #define MODE_DOT3_RGB 6 /* r = a0 . a1 */
210 #define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
211 #define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
212 #define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
213 #define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
214 #define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
215 #define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
216 #define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
217 #define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
218 #define MODE_BUMP_ENVMAP_ATI 15 /* special */
219 #define MODE_UNKNOWN 16
222 * Translate GL combiner state into a MODE_x value
224 static GLuint
translate_mode( GLenum envMode
, GLenum mode
)
227 case GL_REPLACE
: return MODE_REPLACE
;
228 case GL_MODULATE
: return MODE_MODULATE
;
230 if (envMode
== GL_COMBINE4_NV
)
231 return MODE_ADD_PRODUCTS
;
235 if (envMode
== GL_COMBINE4_NV
)
236 return MODE_ADD_PRODUCTS_SIGNED
;
238 return MODE_ADD_SIGNED
;
239 case GL_INTERPOLATE
: return MODE_INTERPOLATE
;
240 case GL_SUBTRACT
: return MODE_SUBTRACT
;
241 case GL_DOT3_RGB
: return MODE_DOT3_RGB
;
242 case GL_DOT3_RGB_EXT
: return MODE_DOT3_RGB_EXT
;
243 case GL_DOT3_RGBA
: return MODE_DOT3_RGBA
;
244 case GL_DOT3_RGBA_EXT
: return MODE_DOT3_RGBA_EXT
;
245 case GL_MODULATE_ADD_ATI
: return MODE_MODULATE_ADD_ATI
;
246 case GL_MODULATE_SIGNED_ADD_ATI
: return MODE_MODULATE_SIGNED_ADD_ATI
;
247 case GL_MODULATE_SUBTRACT_ATI
: return MODE_MODULATE_SUBTRACT_ATI
;
248 case GL_BUMP_ENVMAP_ATI
: return MODE_BUMP_ENVMAP_ATI
;
257 * Do we need to clamp the results of the given texture env/combine mode?
258 * If the inputs to the mode are in [0,1] we don't always have to clamp
262 need_saturate( GLuint mode
)
267 case MODE_INTERPOLATE
:
270 case MODE_ADD_SIGNED
:
273 case MODE_DOT3_RGB_EXT
:
275 case MODE_DOT3_RGBA_EXT
:
276 case MODE_MODULATE_ADD_ATI
:
277 case MODE_MODULATE_SIGNED_ADD_ATI
:
278 case MODE_MODULATE_SUBTRACT_ATI
:
279 case MODE_ADD_PRODUCTS
:
280 case MODE_ADD_PRODUCTS_SIGNED
:
281 case MODE_BUMP_ENVMAP_ATI
:
292 * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
294 static GLuint
translate_tex_src_bit( GLbitfield bit
)
297 return _mesa_ffs(bit
) - 1;
301 #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
302 #define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
305 * Identify all possible varying inputs. The fragment program will
306 * never reference non-varying inputs, but will track them via state
309 * This function figures out all the inputs that the fragment program
310 * has access to. The bitmask is later reduced to just those which
311 * are actually referenced.
313 static GLbitfield
get_fp_input_mask( struct gl_context
*ctx
)
316 const GLboolean vertexShader
=
317 (ctx
->Shader
.CurrentVertexProgram
&&
318 ctx
->Shader
.CurrentVertexProgram
->LinkStatus
&&
319 ctx
->Shader
.CurrentVertexProgram
->VertexProgram
);
320 const GLboolean vertexProgram
= ctx
->VertexProgram
._Enabled
;
321 GLbitfield fp_inputs
= 0x0;
323 if (ctx
->VertexProgram
._Overriden
) {
324 /* Somebody's messing with the vertex program and we don't have
325 * a clue what's happening. Assume that it could be producing
326 * all possible outputs.
330 else if (ctx
->RenderMode
== GL_FEEDBACK
) {
331 /* _NEW_RENDERMODE */
332 fp_inputs
= (FRAG_BIT_COL0
| FRAG_BIT_TEX0
);
334 else if (!(vertexProgram
|| vertexShader
) ||
335 !ctx
->VertexProgram
._Current
) {
336 /* Fixed function vertex logic */
338 GLbitfield varying_inputs
= ctx
->varying_vp_inputs
;
340 /* These get generated in the setup routine regardless of the
344 if (ctx
->Point
.PointSprite
)
345 varying_inputs
|= FRAG_BITS_TEX_ANY
;
347 /* First look at what values may be computed by the generated
351 if (ctx
->Light
.Enabled
) {
352 fp_inputs
|= FRAG_BIT_COL0
;
354 if (texenv_doing_secondary_color(ctx
))
355 fp_inputs
|= FRAG_BIT_COL1
;
359 fp_inputs
|= (ctx
->Texture
._TexGenEnabled
|
360 ctx
->Texture
._TexMatEnabled
) << FRAG_ATTRIB_TEX0
;
362 /* Then look at what might be varying as a result of enabled
365 if (varying_inputs
& VERT_BIT_COLOR0
)
366 fp_inputs
|= FRAG_BIT_COL0
;
367 if (varying_inputs
& VERT_BIT_COLOR1
)
368 fp_inputs
|= FRAG_BIT_COL1
;
370 fp_inputs
|= (((varying_inputs
& VERT_BIT_TEX_ANY
) >> VERT_ATTRIB_TEX0
)
371 << FRAG_ATTRIB_TEX0
);
375 /* calculate from vp->outputs */
376 struct gl_vertex_program
*vprog
;
377 GLbitfield64 vp_outputs
;
379 /* Choose GLSL vertex shader over ARB vertex program. Need this
380 * since vertex shader state validation comes after fragment state
381 * validation (see additional comments in state.c).
384 vprog
= ctx
->Shader
.CurrentVertexProgram
->VertexProgram
;
386 vprog
= ctx
->VertexProgram
.Current
;
388 vp_outputs
= vprog
->Base
.OutputsWritten
;
390 /* These get generated in the setup routine regardless of the
394 if (ctx
->Point
.PointSprite
)
395 vp_outputs
|= FRAG_BITS_TEX_ANY
;
397 if (vp_outputs
& (1 << VERT_RESULT_COL0
))
398 fp_inputs
|= FRAG_BIT_COL0
;
399 if (vp_outputs
& (1 << VERT_RESULT_COL1
))
400 fp_inputs
|= FRAG_BIT_COL1
;
402 fp_inputs
|= (((vp_outputs
& VERT_RESULT_TEX_ANY
) >> VERT_RESULT_TEX0
)
403 << FRAG_ATTRIB_TEX0
);
411 * Examine current texture environment state and generate a unique
412 * key to identify it.
414 static GLuint
make_state_key( struct gl_context
*ctx
, struct state_key
*key
)
417 GLbitfield inputs_referenced
= FRAG_BIT_COL0
;
418 const GLbitfield inputs_available
= get_fp_input_mask( ctx
);
421 memset(key
, 0, sizeof(*key
));
424 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
425 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[i
];
426 const struct gl_texture_object
*texObj
= texUnit
->_Current
;
427 const struct gl_tex_env_combine_state
*comb
= texUnit
->_CurrentCombine
;
430 if (!texUnit
->_ReallyEnabled
|| !texUnit
->Enabled
)
433 format
= texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
;
435 key
->unit
[i
].enabled
= 1;
436 key
->enabled_units
|= (1<<i
);
437 key
->nr_enabled_units
= i
+ 1;
438 inputs_referenced
|= FRAG_BIT_TEX(i
);
440 key
->unit
[i
].source_index
=
441 translate_tex_src_bit(texUnit
->_ReallyEnabled
);
443 key
->unit
[i
].shadow
= ((texObj
->CompareMode
== GL_COMPARE_R_TO_TEXTURE
) &&
444 ((format
== GL_DEPTH_COMPONENT
) ||
445 (format
== GL_DEPTH_STENCIL_EXT
)));
447 key
->unit
[i
].NumArgsRGB
= comb
->_NumArgsRGB
;
448 key
->unit
[i
].NumArgsA
= comb
->_NumArgsA
;
450 key
->unit
[i
].ModeRGB
=
451 translate_mode(texUnit
->EnvMode
, comb
->ModeRGB
);
453 translate_mode(texUnit
->EnvMode
, comb
->ModeA
);
455 key
->unit
[i
].ScaleShiftRGB
= comb
->ScaleShiftRGB
;
456 key
->unit
[i
].ScaleShiftA
= comb
->ScaleShiftA
;
458 for (j
= 0; j
< MAX_COMBINER_TERMS
; j
++) {
459 key
->unit
[i
].OptRGB
[j
].Operand
= translate_operand(comb
->OperandRGB
[j
]);
460 key
->unit
[i
].OptA
[j
].Operand
= translate_operand(comb
->OperandA
[j
]);
461 key
->unit
[i
].OptRGB
[j
].Source
= translate_source(comb
->SourceRGB
[j
]);
462 key
->unit
[i
].OptA
[j
].Source
= translate_source(comb
->SourceA
[j
]);
465 if (key
->unit
[i
].ModeRGB
== MODE_BUMP_ENVMAP_ATI
) {
466 /* requires some special translation */
467 key
->unit
[i
].NumArgsRGB
= 2;
468 key
->unit
[i
].ScaleShiftRGB
= 0;
469 key
->unit
[i
].OptRGB
[0].Operand
= OPR_SRC_COLOR
;
470 key
->unit
[i
].OptRGB
[0].Source
= SRC_TEXTURE
;
471 key
->unit
[i
].OptRGB
[1].Operand
= OPR_SRC_COLOR
;
472 key
->unit
[i
].OptRGB
[1].Source
= texUnit
->BumpTarget
- GL_TEXTURE0
+ SRC_TEXTURE0
;
476 /* _NEW_LIGHT | _NEW_FOG */
477 if (texenv_doing_secondary_color(ctx
)) {
478 key
->separate_specular
= 1;
479 inputs_referenced
|= FRAG_BIT_COL1
;
483 if (ctx
->Fog
.Enabled
) {
484 key
->fog_enabled
= 1;
485 key
->fog_mode
= translate_fog_mode(ctx
->Fog
.Mode
);
486 inputs_referenced
|= FRAG_BIT_FOGC
; /* maybe */
490 key
->num_draw_buffers
= ctx
->DrawBuffer
->_NumColorDrawBuffers
;
492 key
->inputs_available
= (inputs_available
& inputs_referenced
);
494 /* compute size of state key, ignoring unused texture units */
495 keySize
= sizeof(*key
) - sizeof(key
->unit
)
496 + key
->nr_enabled_units
* sizeof(key
->unit
[0]);
502 /** State used to build the fragment program:
504 struct texenv_fragment_program
{
505 struct gl_shader_program
*shader_program
;
506 struct gl_shader
*shader
;
507 struct gl_fragment_program
*program
;
508 exec_list
*instructions
;
509 exec_list
*top_instructions
;
511 struct state_key
*state
;
513 GLbitfield alu_temps
; /**< Track texture indirections, see spec. */
514 GLbitfield temps_output
; /**< Track texture indirections, see spec. */
515 GLbitfield temp_in_use
; /**< Tracks temporary regs which are in use. */
518 ir_variable
*src_texture
[MAX_TEXTURE_COORD_UNITS
];
519 /* Reg containing each texture unit's sampled texture color,
523 /* Texcoord override from bumpmapping. */
524 struct ir_variable
*texcoord_tex
[MAX_TEXTURE_COORD_UNITS
];
526 /* Reg containing texcoord for a texture unit,
527 * needed for bump mapping, else undef.
530 ir_rvalue
*src_previous
; /**< Reg containing color from previous
531 * stage. May need to be decl'd.
534 GLuint last_tex_stage
; /**< Number of last enabled texture unit */
538 get_source(struct texenv_fragment_program
*p
,
539 GLuint src
, GLuint unit
)
542 ir_dereference
*deref
;
546 return new(p
->mem_ctx
) ir_dereference_variable(p
->src_texture
[unit
]);
556 return new(p
->mem_ctx
)
557 ir_dereference_variable(p
->src_texture
[src
- SRC_TEXTURE0
]);
560 var
= p
->shader
->symbols
->get_variable("gl_TextureEnvColor");
562 deref
= new(p
->mem_ctx
) ir_dereference_variable(var
);
563 var
->max_array_access
= MAX2(var
->max_array_access
, unit
);
564 return new(p
->mem_ctx
) ir_dereference_array(deref
,
565 new(p
->mem_ctx
) ir_constant(unit
));
567 case SRC_PRIMARY_COLOR
:
568 var
= p
->shader
->symbols
->get_variable("gl_Color");
570 return new(p
->mem_ctx
) ir_dereference_variable(var
);
573 return new(p
->mem_ctx
) ir_constant(0.0f
);
576 if (!p
->src_previous
) {
577 var
= p
->shader
->symbols
->get_variable("gl_Color");
579 return new(p
->mem_ctx
) ir_dereference_variable(var
);
581 return p
->src_previous
->clone(p
->mem_ctx
, NULL
);
591 emit_combine_source(struct texenv_fragment_program
*p
,
598 src
= get_source(p
, source
, unit
);
601 case OPR_ONE_MINUS_SRC_COLOR
:
602 return new(p
->mem_ctx
) ir_expression(ir_binop_sub
,
603 new(p
->mem_ctx
) ir_constant(1.0f
),
607 return new(p
->mem_ctx
) ir_swizzle(src
, 3, 3, 3, 3, 1);
609 case OPR_ONE_MINUS_SRC_ALPHA
:
610 return new(p
->mem_ctx
) ir_expression(ir_binop_sub
,
611 new(p
->mem_ctx
) ir_constant(1.0f
),
612 new(p
->mem_ctx
) ir_swizzle(src
,
616 return new(p
->mem_ctx
) ir_constant(0.0f
);
618 return new(p
->mem_ctx
) ir_constant(1.0f
);
628 * Check if the RGB and Alpha sources and operands match for the given
629 * texture unit's combinder state. When the RGB and A sources and
630 * operands match, we can emit fewer instructions.
632 static GLboolean
args_match( const struct state_key
*key
, GLuint unit
)
634 GLuint i
, numArgs
= key
->unit
[unit
].NumArgsRGB
;
636 for (i
= 0; i
< numArgs
; i
++) {
637 if (key
->unit
[unit
].OptA
[i
].Source
!= key
->unit
[unit
].OptRGB
[i
].Source
)
640 switch (key
->unit
[unit
].OptA
[i
].Operand
) {
642 switch (key
->unit
[unit
].OptRGB
[i
].Operand
) {
650 case OPR_ONE_MINUS_SRC_ALPHA
:
651 switch (key
->unit
[unit
].OptRGB
[i
].Operand
) {
652 case OPR_ONE_MINUS_SRC_COLOR
:
653 case OPR_ONE_MINUS_SRC_ALPHA
:
660 return GL_FALSE
; /* impossible */
668 smear(struct texenv_fragment_program
*p
, ir_rvalue
*val
)
670 if (!val
->type
->is_scalar())
673 return new(p
->mem_ctx
) ir_swizzle(val
, 0, 0, 0, 0, 4);
677 emit_combine(struct texenv_fragment_program
*p
,
681 const struct mode_opt
*opt
)
683 ir_rvalue
*src
[MAX_COMBINER_TERMS
];
684 ir_rvalue
*tmp0
, *tmp1
;
687 assert(nr
<= MAX_COMBINER_TERMS
);
689 for (i
= 0; i
< nr
; i
++)
690 src
[i
] = emit_combine_source( p
, unit
, opt
[i
].Source
, opt
[i
].Operand
);
697 return new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[0], src
[1]);
700 return new(p
->mem_ctx
) ir_expression(ir_binop_add
, src
[0], src
[1]);
702 case MODE_ADD_SIGNED
:
703 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_add
, src
[0], src
[1]);
704 return new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
,
705 new(p
->mem_ctx
) ir_constant(-0.5f
));
707 case MODE_INTERPOLATE
:
708 /* Arg0 * (Arg2) + Arg1 * (1-Arg2) */
709 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[0], src
[2]);
711 tmp1
= new(p
->mem_ctx
) ir_expression(ir_binop_sub
,
712 new(p
->mem_ctx
) ir_constant(1.0f
),
713 src
[2]->clone(p
->mem_ctx
, NULL
));
714 tmp1
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[1], tmp1
);
716 return new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
, tmp1
);
719 return new(p
->mem_ctx
) ir_expression(ir_binop_sub
, src
[0], src
[1]);
722 case MODE_DOT3_RGBA_EXT
:
723 case MODE_DOT3_RGB_EXT
:
724 case MODE_DOT3_RGB
: {
725 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[0],
726 new(p
->mem_ctx
) ir_constant(2.0f
));
727 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
,
728 new(p
->mem_ctx
) ir_constant(-1.0f
));
729 tmp0
= new(p
->mem_ctx
) ir_swizzle(smear(p
, tmp0
), 0, 1, 2, 3, 3);
731 tmp1
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[1],
732 new(p
->mem_ctx
) ir_constant(2.0f
));
733 tmp1
= new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp1
,
734 new(p
->mem_ctx
) ir_constant(-1.0f
));
735 tmp1
= new(p
->mem_ctx
) ir_swizzle(smear(p
, tmp1
), 0, 1, 2, 3, 3);
737 return new(p
->mem_ctx
) ir_expression(ir_binop_dot
, tmp0
, tmp1
);
739 case MODE_MODULATE_ADD_ATI
:
740 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[0], src
[2]);
741 return new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
, src
[1]);
743 case MODE_MODULATE_SIGNED_ADD_ATI
:
744 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[0], src
[2]);
745 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
, src
[1]);
746 return new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
,
747 new(p
->mem_ctx
) ir_constant(-0.5f
));
749 case MODE_MODULATE_SUBTRACT_ATI
:
750 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[0], src
[2]);
751 return new(p
->mem_ctx
) ir_expression(ir_binop_sub
, tmp0
, src
[1]);
753 case MODE_ADD_PRODUCTS
:
754 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[0], src
[1]);
755 tmp1
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[2], src
[3]);
756 return new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
, tmp1
);
758 case MODE_ADD_PRODUCTS_SIGNED
:
759 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[0], src
[1]);
760 tmp1
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, src
[2], src
[3]);
761 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
, tmp1
);
762 return new(p
->mem_ctx
) ir_expression(ir_binop_add
, tmp0
,
763 new(p
->mem_ctx
) ir_constant(-0.5f
));
765 case MODE_BUMP_ENVMAP_ATI
:
766 /* special - not handled here */
776 saturate(struct texenv_fragment_program
*p
, ir_rvalue
*val
)
778 val
= new(p
->mem_ctx
) ir_expression(ir_binop_min
, val
,
779 new(p
->mem_ctx
) ir_constant(1.0f
));
780 return new(p
->mem_ctx
) ir_expression(ir_binop_max
, val
,
781 new(p
->mem_ctx
) ir_constant(0.0f
));
785 * Generate instructions for one texture unit's env/combiner mode.
788 emit_texenv(struct texenv_fragment_program
*p
, GLuint unit
)
790 const struct state_key
*key
= p
->state
;
791 GLboolean rgb_saturate
, alpha_saturate
;
792 GLuint rgb_shift
, alpha_shift
;
794 if (!key
->unit
[unit
].enabled
) {
795 return get_source(p
, SRC_PREVIOUS
, 0);
797 if (key
->unit
[unit
].ModeRGB
== MODE_BUMP_ENVMAP_ATI
) {
798 /* this isn't really a env stage delivering a color and handled elsewhere */
799 return get_source(p
, SRC_PREVIOUS
, 0);
802 switch (key
->unit
[unit
].ModeRGB
) {
803 case MODE_DOT3_RGB_EXT
:
804 alpha_shift
= key
->unit
[unit
].ScaleShiftA
;
807 case MODE_DOT3_RGBA_EXT
:
812 rgb_shift
= key
->unit
[unit
].ScaleShiftRGB
;
813 alpha_shift
= key
->unit
[unit
].ScaleShiftA
;
817 /* If we'll do rgb/alpha shifting don't saturate in emit_combine().
818 * We don't want to clamp twice.
821 rgb_saturate
= GL_FALSE
; /* saturate after rgb shift */
822 else if (need_saturate(key
->unit
[unit
].ModeRGB
))
823 rgb_saturate
= GL_TRUE
;
825 rgb_saturate
= GL_FALSE
;
828 alpha_saturate
= GL_FALSE
; /* saturate after alpha shift */
829 else if (need_saturate(key
->unit
[unit
].ModeA
))
830 alpha_saturate
= GL_TRUE
;
832 alpha_saturate
= GL_FALSE
;
834 ir_variable
*temp_var
= new(p
->mem_ctx
) ir_variable(glsl_type::vec4_type
,
837 p
->instructions
->push_tail(temp_var
);
839 ir_dereference
*deref
;
840 ir_assignment
*assign
;
843 /* Emit the RGB and A combine ops
845 if (key
->unit
[unit
].ModeRGB
== key
->unit
[unit
].ModeA
&&
846 args_match(key
, unit
)) {
847 val
= emit_combine(p
, unit
,
848 key
->unit
[unit
].NumArgsRGB
,
849 key
->unit
[unit
].ModeRGB
,
850 key
->unit
[unit
].OptRGB
);
853 val
= saturate(p
, val
);
855 deref
= new(p
->mem_ctx
) ir_dereference_variable(temp_var
);
856 assign
= new(p
->mem_ctx
) ir_assignment(deref
, val
, NULL
);
857 p
->instructions
->push_tail(assign
);
859 else if (key
->unit
[unit
].ModeRGB
== MODE_DOT3_RGBA_EXT
||
860 key
->unit
[unit
].ModeRGB
== MODE_DOT3_RGBA
) {
861 ir_rvalue
*val
= emit_combine(p
, unit
,
862 key
->unit
[unit
].NumArgsRGB
,
863 key
->unit
[unit
].ModeRGB
,
864 key
->unit
[unit
].OptRGB
);
867 val
= saturate(p
, val
);
868 deref
= new(p
->mem_ctx
) ir_dereference_variable(temp_var
);
869 assign
= new(p
->mem_ctx
) ir_assignment(deref
, val
, NULL
);
870 p
->instructions
->push_tail(assign
);
873 /* Need to do something to stop from re-emitting identical
874 * argument calculations here:
876 val
= emit_combine(p
, unit
,
877 key
->unit
[unit
].NumArgsRGB
,
878 key
->unit
[unit
].ModeRGB
,
879 key
->unit
[unit
].OptRGB
);
881 val
= new(p
->mem_ctx
) ir_swizzle(val
, 0, 1, 2, 3, 3);
883 val
= saturate(p
, val
);
884 deref
= new(p
->mem_ctx
) ir_dereference_variable(temp_var
);
885 assign
= new(p
->mem_ctx
) ir_assignment(deref
, val
, NULL
, WRITEMASK_XYZ
);
886 p
->instructions
->push_tail(assign
);
888 val
= emit_combine(p
, unit
,
889 key
->unit
[unit
].NumArgsA
,
890 key
->unit
[unit
].ModeA
,
891 key
->unit
[unit
].OptA
);
893 val
= new(p
->mem_ctx
) ir_swizzle(val
, 3, 3, 3, 3, 1);
895 val
= saturate(p
, val
);
896 deref
= new(p
->mem_ctx
) ir_dereference_variable(temp_var
);
897 assign
= new(p
->mem_ctx
) ir_assignment(deref
, val
, NULL
, WRITEMASK_W
);
898 p
->instructions
->push_tail(assign
);
901 deref
= new(p
->mem_ctx
) ir_dereference_variable(temp_var
);
903 /* Deal with the final shift:
905 if (alpha_shift
|| rgb_shift
) {
908 if (rgb_shift
== alpha_shift
) {
909 shift
= new(p
->mem_ctx
) ir_constant((float)(1 << rgb_shift
));
912 float const_data
[4] = {
918 shift
= new(p
->mem_ctx
) ir_constant(glsl_type::vec4_type
,
919 (ir_constant_data
*)const_data
);
922 return saturate(p
, new(p
->mem_ctx
) ir_expression(ir_binop_mul
,
931 * Generate instruction for getting a texture source term.
933 static void load_texture( struct texenv_fragment_program
*p
, GLuint unit
)
935 ir_dereference
*deref
;
936 ir_assignment
*assign
;
938 if (p
->src_texture
[unit
])
941 const GLuint texTarget
= p
->state
->unit
[unit
].source_index
;
944 if (p
->texcoord_tex
[unit
]) {
945 texcoord
= new(p
->mem_ctx
) ir_dereference_variable(p
->texcoord_tex
[unit
]);
948 ir_variable
*tc_array
= p
->shader
->symbols
->get_variable("gl_TexCoord");
950 texcoord
= new(p
->mem_ctx
) ir_dereference_variable(tc_array
);
951 ir_rvalue
*index
= new(p
->mem_ctx
) ir_constant(unit
);
952 texcoord
= new(p
->mem_ctx
) ir_dereference_array(texcoord
, index
);
953 tc_array
->max_array_access
= MAX2(tc_array
->max_array_access
, unit
);
956 if (!p
->state
->unit
[unit
].enabled
) {
957 p
->src_texture
[unit
] = new(p
->mem_ctx
) ir_variable(glsl_type::vec4_type
,
960 p
->instructions
->push_tail(p
->src_texture
[unit
]);
962 deref
= new(p
->mem_ctx
) ir_dereference_variable(p
->src_texture
[unit
]);
963 assign
= new(p
->mem_ctx
) ir_assignment(deref
,
964 new(p
->mem_ctx
) ir_constant(0.0f
),
966 p
->instructions
->push_tail(assign
);
970 const glsl_type
*sampler_type
= NULL
;
974 case TEXTURE_1D_INDEX
:
975 if (p
->state
->unit
[unit
].shadow
)
976 sampler_type
= p
->shader
->symbols
->get_type("sampler1DShadow");
978 sampler_type
= p
->shader
->symbols
->get_type("sampler1D");
981 case TEXTURE_1D_ARRAY_INDEX
:
982 if (p
->state
->unit
[unit
].shadow
)
983 sampler_type
= p
->shader
->symbols
->get_type("sampler1DArrayShadow");
985 sampler_type
= p
->shader
->symbols
->get_type("sampler1DArray");
988 case TEXTURE_2D_INDEX
:
989 if (p
->state
->unit
[unit
].shadow
)
990 sampler_type
= p
->shader
->symbols
->get_type("sampler2DShadow");
992 sampler_type
= p
->shader
->symbols
->get_type("sampler2D");
995 case TEXTURE_2D_ARRAY_INDEX
:
996 if (p
->state
->unit
[unit
].shadow
)
997 sampler_type
= p
->shader
->symbols
->get_type("sampler2DArrayShadow");
999 sampler_type
= p
->shader
->symbols
->get_type("sampler2DArray");
1002 case TEXTURE_RECT_INDEX
:
1003 if (p
->state
->unit
[unit
].shadow
)
1004 sampler_type
= p
->shader
->symbols
->get_type("sampler2DRectShadow");
1006 sampler_type
= p
->shader
->symbols
->get_type("sampler2DRect");
1009 case TEXTURE_3D_INDEX
:
1010 assert(!p
->state
->unit
[unit
].shadow
);
1011 sampler_type
= p
->shader
->symbols
->get_type("sampler3D");
1014 case TEXTURE_CUBE_INDEX
:
1015 if (p
->state
->unit
[unit
].shadow
)
1016 sampler_type
= p
->shader
->symbols
->get_type("samplerCubeShadow");
1018 sampler_type
= p
->shader
->symbols
->get_type("samplerCube");
1023 p
->src_texture
[unit
] = new(p
->mem_ctx
) ir_variable(glsl_type::vec4_type
,
1026 p
->instructions
->push_tail(p
->src_texture
[unit
]);
1028 ir_texture
*tex
= new(p
->mem_ctx
) ir_texture(ir_tex
);
1031 char *sampler_name
= ralloc_asprintf(p
->mem_ctx
, "sampler_%d", unit
);
1032 ir_variable
*sampler
= new(p
->mem_ctx
) ir_variable(sampler_type
,
1035 p
->top_instructions
->push_head(sampler
);
1036 deref
= new(p
->mem_ctx
) ir_dereference_variable(sampler
);
1037 tex
->set_sampler(deref
);
1039 tex
->coordinate
= new(p
->mem_ctx
) ir_swizzle(texcoord
, 0, 1, 2, 3, coords
);
1041 if (p
->state
->unit
[unit
].shadow
) {
1042 texcoord
= texcoord
->clone(p
->mem_ctx
, NULL
);
1043 tex
->shadow_comparitor
= new(p
->mem_ctx
) ir_swizzle(texcoord
,
1049 texcoord
= texcoord
->clone(p
->mem_ctx
, NULL
);
1050 tex
->projector
= new(p
->mem_ctx
) ir_swizzle(texcoord
, 3, 0, 0, 0, 1);
1052 deref
= new(p
->mem_ctx
) ir_dereference_variable(p
->src_texture
[unit
]);
1053 assign
= new(p
->mem_ctx
) ir_assignment(deref
, tex
, NULL
);
1054 p
->instructions
->push_tail(assign
);
1058 load_texenv_source(struct texenv_fragment_program
*p
,
1059 GLuint src
, GLuint unit
)
1063 load_texture(p
, unit
);
1074 load_texture(p
, src
- SRC_TEXTURE0
);
1078 /* not a texture src - do nothing */
1085 * Generate instructions for loading all texture source terms.
1088 load_texunit_sources( struct texenv_fragment_program
*p
, GLuint unit
)
1090 const struct state_key
*key
= p
->state
;
1093 for (i
= 0; i
< key
->unit
[unit
].NumArgsRGB
; i
++) {
1094 load_texenv_source( p
, key
->unit
[unit
].OptRGB
[i
].Source
, unit
);
1097 for (i
= 0; i
< key
->unit
[unit
].NumArgsA
; i
++) {
1098 load_texenv_source( p
, key
->unit
[unit
].OptA
[i
].Source
, unit
);
1105 * Generate instructions for loading bump map textures.
1108 load_texunit_bumpmap( struct texenv_fragment_program
*p
, GLuint unit
)
1110 const struct state_key
*key
= p
->state
;
1111 GLuint bumpedUnitNr
= key
->unit
[unit
].OptRGB
[1].Source
- SRC_TEXTURE0
;
1113 ir_rvalue
*texcoord
;
1114 ir_variable
*rot_mat_0_var
, *rot_mat_1_var
;
1115 ir_dereference_variable
*rot_mat_0
, *rot_mat_1
;
1117 rot_mat_0_var
= p
->shader
->symbols
->get_variable("gl_MESABumpRotMatrix0");
1118 rot_mat_1_var
= p
->shader
->symbols
->get_variable("gl_MESABumpRotMatrix1");
1119 rot_mat_0
= new(p
->mem_ctx
) ir_dereference_variable(rot_mat_0_var
);
1120 rot_mat_1
= new(p
->mem_ctx
) ir_dereference_variable(rot_mat_1_var
);
1122 ir_variable
*tc_array
= p
->shader
->symbols
->get_variable("gl_TexCoord");
1124 texcoord
= new(p
->mem_ctx
) ir_dereference_variable(tc_array
);
1125 ir_rvalue
*index
= new(p
->mem_ctx
) ir_constant(bumpedUnitNr
);
1126 texcoord
= new(p
->mem_ctx
) ir_dereference_array(texcoord
, index
);
1127 tc_array
->max_array_access
= MAX2(tc_array
->max_array_access
, unit
);
1129 load_texenv_source( p
, unit
+ SRC_TEXTURE0
, unit
);
1131 /* Apply rot matrix and add coords to be available in next phase.
1132 * dest = Arg1 + (Arg0.xx * rotMat0) + (Arg0.yy * rotMat1)
1133 * note only 2 coords are affected the rest are left unchanged (mul by 0)
1135 ir_dereference
*deref
;
1136 ir_assignment
*assign
;
1137 ir_rvalue
*bump_x
, *bump_y
;
1139 texcoord
= smear(p
, texcoord
);
1141 /* bump_texcoord = texcoord */
1142 ir_variable
*bumped
= new(p
->mem_ctx
) ir_variable(texcoord
->type
,
1145 p
->instructions
->push_tail(bumped
);
1147 deref
= new(p
->mem_ctx
) ir_dereference_variable(bumped
);
1148 assign
= new(p
->mem_ctx
) ir_assignment(deref
, texcoord
, NULL
);
1149 p
->instructions
->push_tail(assign
);
1151 /* bump_texcoord.xy += arg0.x * rotmat0 + arg0.y * rotmat1 */
1152 bump
= get_source(p
, key
->unit
[unit
].OptRGB
[0].Source
, unit
);
1153 bump_x
= new(p
->mem_ctx
) ir_swizzle(bump
, 0, 0, 0, 0, 1);
1154 bump
= bump
->clone(p
->mem_ctx
, NULL
);
1155 bump_y
= new(p
->mem_ctx
) ir_swizzle(bump
, 1, 0, 0, 0, 1);
1157 bump_x
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, bump_x
, rot_mat_0
);
1158 bump_y
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, bump_y
, rot_mat_1
);
1160 ir_expression
*expr
;
1161 expr
= new(p
->mem_ctx
) ir_expression(ir_binop_add
, bump_x
, bump_y
);
1163 deref
= new(p
->mem_ctx
) ir_dereference_variable(bumped
);
1164 expr
= new(p
->mem_ctx
) ir_expression(ir_binop_add
,
1165 new(p
->mem_ctx
) ir_swizzle(deref
,
1170 deref
= new(p
->mem_ctx
) ir_dereference_variable(bumped
);
1171 assign
= new(p
->mem_ctx
) ir_assignment(deref
, expr
, NULL
, WRITEMASK_XY
);
1172 p
->instructions
->push_tail(assign
);
1174 p
->texcoord_tex
[bumpedUnitNr
] = bumped
;
1178 * Applies the fog calculations.
1180 * This is basically like the ARB_fragment_prorgam fog options. Note
1181 * that ffvertex_prog.c produces fogcoord for us when
1182 * GL_FOG_COORDINATE_EXT is set to GL_FRAGMENT_DEPTH_EXT.
1185 emit_fog_instructions(struct texenv_fragment_program
*p
,
1186 ir_rvalue
*fragcolor
)
1188 struct state_key
*key
= p
->state
;
1189 ir_rvalue
*f
, *temp
;
1190 ir_variable
*params
, *oparams
;
1191 ir_variable
*fogcoord
;
1192 ir_assignment
*assign
;
1194 /* Temporary storage for the whole fog result. Fog calculations
1195 * only affect rgb so we're hanging on to the .a value of fragcolor
1198 ir_variable
*fog_result
= new(p
->mem_ctx
) ir_variable(glsl_type::vec4_type
,
1201 p
->instructions
->push_tail(fog_result
);
1202 temp
= new(p
->mem_ctx
) ir_dereference_variable(fog_result
);
1203 assign
= new(p
->mem_ctx
) ir_assignment(temp
, fragcolor
, NULL
);
1204 p
->instructions
->push_tail(assign
);
1206 temp
= new(p
->mem_ctx
) ir_dereference_variable(fog_result
);
1207 fragcolor
= new(p
->mem_ctx
) ir_swizzle(temp
, 0, 1, 2, 3, 3);
1209 oparams
= p
->shader
->symbols
->get_variable("gl_MESAFogParamsOptimized");
1210 fogcoord
= p
->shader
->symbols
->get_variable("gl_FogFragCoord");
1211 params
= p
->shader
->symbols
->get_variable("gl_Fog");
1212 f
= new(p
->mem_ctx
) ir_dereference_variable(fogcoord
);
1214 ir_variable
*f_var
= new(p
->mem_ctx
) ir_variable(glsl_type::float_type
,
1215 "fog_factor", ir_var_auto
);
1216 p
->instructions
->push_tail(f_var
);
1218 switch (key
->fog_mode
) {
1220 /* f = (end - z) / (end - start)
1222 * gl_MesaFogParamsOptimized gives us (-1 / (end - start)) and
1223 * (end / (end - start)) so we can generate a single MAD.
1225 temp
= new(p
->mem_ctx
) ir_dereference_variable(oparams
);
1226 temp
= new(p
->mem_ctx
) ir_swizzle(temp
, 0, 0, 0, 0, 1);
1227 f
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, f
, temp
);
1229 temp
= new(p
->mem_ctx
) ir_dereference_variable(oparams
);
1230 temp
= new(p
->mem_ctx
) ir_swizzle(temp
, 1, 0, 0, 0, 1);
1231 f
= new(p
->mem_ctx
) ir_expression(ir_binop_add
, f
, temp
);
1234 /* f = e^(-(density * fogcoord))
1236 * gl_MesaFogParamsOptimized gives us density/ln(2) so we can
1237 * use EXP2 which is generally the native instruction without
1238 * having to do any further math on the fog density uniform.
1240 temp
= new(p
->mem_ctx
) ir_dereference_variable(oparams
);
1241 temp
= new(p
->mem_ctx
) ir_swizzle(temp
, 2, 0, 0, 0, 1);
1242 f
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, f
, temp
);
1243 f
= new(p
->mem_ctx
) ir_expression(ir_unop_neg
, f
);
1244 f
= new(p
->mem_ctx
) ir_expression(ir_unop_exp2
, f
);
1247 /* f = e^(-(density * fogcoord)^2)
1249 * gl_MesaFogParamsOptimized gives us density/sqrt(ln(2)) so we
1250 * can do this like FOG_EXP but with a squaring after the
1251 * multiply by density.
1253 ir_variable
*temp_var
= new(p
->mem_ctx
) ir_variable(glsl_type::float_type
,
1256 p
->instructions
->push_tail(temp_var
);
1258 temp
= new(p
->mem_ctx
) ir_dereference_variable(oparams
);
1259 temp
= new(p
->mem_ctx
) ir_swizzle(temp
, 3, 0, 0, 0, 1);
1260 f
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
,
1263 temp
= new(p
->mem_ctx
) ir_dereference_variable(temp_var
);
1264 ir_assignment
*assign
= new(p
->mem_ctx
) ir_assignment(temp
, f
, NULL
);
1265 p
->instructions
->push_tail(assign
);
1267 f
= new(p
->mem_ctx
) ir_dereference_variable(temp_var
);
1268 temp
= new(p
->mem_ctx
) ir_dereference_variable(temp_var
);
1269 f
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, f
, temp
);
1270 f
= new(p
->mem_ctx
) ir_expression(ir_unop_neg
, f
);
1271 f
= new(p
->mem_ctx
) ir_expression(ir_unop_exp2
, f
);
1277 temp
= new(p
->mem_ctx
) ir_dereference_variable(f_var
);
1278 assign
= new(p
->mem_ctx
) ir_assignment(temp
, f
, NULL
);
1279 p
->instructions
->push_tail(assign
);
1281 f
= new(p
->mem_ctx
) ir_dereference_variable(f_var
);
1282 f
= new(p
->mem_ctx
) ir_expression(ir_binop_sub
,
1283 new(p
->mem_ctx
) ir_constant(1.0f
),
1285 temp
= new(p
->mem_ctx
) ir_dereference_variable(params
);
1286 temp
= new(p
->mem_ctx
) ir_dereference_record(temp
, "color");
1287 temp
= new(p
->mem_ctx
) ir_swizzle(temp
, 0, 1, 2, 3, 3);
1288 temp
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, temp
, f
);
1290 f
= new(p
->mem_ctx
) ir_dereference_variable(f_var
);
1291 f
= new(p
->mem_ctx
) ir_expression(ir_binop_mul
, fragcolor
, f
);
1292 f
= new(p
->mem_ctx
) ir_expression(ir_binop_add
, temp
, f
);
1294 ir_dereference
*deref
= new(p
->mem_ctx
) ir_dereference_variable(fog_result
);
1295 assign
= new(p
->mem_ctx
) ir_assignment(deref
, f
, NULL
, WRITEMASK_XYZ
);
1296 p
->instructions
->push_tail(assign
);
1298 return new(p
->mem_ctx
) ir_dereference_variable(fog_result
);
1302 emit_instructions(struct texenv_fragment_program
*p
)
1304 struct state_key
*key
= p
->state
;
1307 if (key
->enabled_units
) {
1308 /* Zeroth pass - bump map textures first */
1309 for (unit
= 0; unit
< key
->nr_enabled_units
; unit
++) {
1310 if (key
->unit
[unit
].enabled
&&
1311 key
->unit
[unit
].ModeRGB
== MODE_BUMP_ENVMAP_ATI
) {
1312 load_texunit_bumpmap(p
, unit
);
1316 /* First pass - to support texture_env_crossbar, first identify
1317 * all referenced texture sources and emit texld instructions
1320 for (unit
= 0; unit
< key
->nr_enabled_units
; unit
++)
1321 if (key
->unit
[unit
].enabled
) {
1322 load_texunit_sources(p
, unit
);
1323 p
->last_tex_stage
= unit
;
1326 /* Second pass - emit combine instructions to build final color:
1328 for (unit
= 0; unit
< key
->nr_enabled_units
; unit
++) {
1329 if (key
->unit
[unit
].enabled
) {
1330 p
->src_previous
= emit_texenv(p
, unit
);
1335 ir_rvalue
*cf
= get_source(p
, SRC_PREVIOUS
, 0);
1336 ir_dereference_variable
*deref
;
1337 ir_assignment
*assign
;
1339 if (key
->separate_specular
) {
1340 ir_rvalue
*tmp0
, *tmp1
;
1341 ir_variable
*spec_result
= new(p
->mem_ctx
) ir_variable(glsl_type::vec4_type
,
1345 p
->instructions
->push_tail(spec_result
);
1347 deref
= new(p
->mem_ctx
) ir_dereference_variable(spec_result
);
1348 assign
= new(p
->mem_ctx
) ir_assignment(deref
, cf
, NULL
);
1349 p
->instructions
->push_tail(assign
);
1351 deref
= new(p
->mem_ctx
) ir_dereference_variable(spec_result
);
1352 tmp0
= new(p
->mem_ctx
) ir_swizzle(deref
, 0, 1, 2, 3, 3);
1354 ir_variable
*secondary
=
1355 p
->shader
->symbols
->get_variable("gl_SecondaryColor");
1357 deref
= new(p
->mem_ctx
) ir_dereference_variable(secondary
);
1358 tmp1
= new(p
->mem_ctx
) ir_swizzle(deref
, 0, 1, 2, 3, 3);
1360 tmp0
= new(p
->mem_ctx
) ir_expression(ir_binop_add
,
1363 deref
= new(p
->mem_ctx
) ir_dereference_variable(spec_result
);
1364 assign
= new(p
->mem_ctx
) ir_assignment(deref
, tmp0
, NULL
, WRITEMASK_XYZ
);
1365 p
->instructions
->push_tail(assign
);
1367 cf
= new(p
->mem_ctx
) ir_dereference_variable(spec_result
);
1370 if (key
->fog_enabled
) {
1371 cf
= emit_fog_instructions(p
, cf
);
1374 ir_variable
*frag_color
= p
->shader
->symbols
->get_variable("gl_FragColor");
1376 deref
= new(p
->mem_ctx
) ir_dereference_variable(frag_color
);
1377 assign
= new(p
->mem_ctx
) ir_assignment(deref
, cf
, NULL
);
1378 p
->instructions
->push_tail(assign
);
1382 * Generate a new fragment program which implements the context's
1383 * current texture env/combine mode.
1385 static struct gl_shader_program
*
1386 create_new_program(struct gl_context
*ctx
, struct state_key
*key
)
1388 struct texenv_fragment_program p
;
1390 _mesa_glsl_parse_state
*state
;
1392 memset(&p
, 0, sizeof(p
));
1393 p
.mem_ctx
= ralloc_context(NULL
);
1394 p
.shader
= ctx
->Driver
.NewShader(ctx
, 0, GL_FRAGMENT_SHADER
);
1395 p
.shader
->ir
= new(p
.shader
) exec_list
;
1396 state
= new(p
.shader
) _mesa_glsl_parse_state(ctx
, GL_FRAGMENT_SHADER
,
1398 p
.shader
->symbols
= state
->symbols
;
1399 p
.top_instructions
= p
.shader
->ir
;
1400 p
.instructions
= p
.shader
->ir
;
1402 p
.shader_program
= ctx
->Driver
.NewShaderProgram(ctx
, 0);
1404 state
->language_version
= 120;
1405 _mesa_glsl_initialize_types(state
);
1406 _mesa_glsl_initialize_variables(p
.instructions
, state
);
1408 for (unit
= 0; unit
< ctx
->Const
.MaxTextureUnits
; unit
++) {
1409 p
.src_texture
[unit
] = NULL
;
1410 p
.texcoord_tex
[unit
] = NULL
;
1413 p
.src_previous
= NULL
;
1415 p
.last_tex_stage
= 0;
1417 ir_function
*main_f
= new(p
.mem_ctx
) ir_function("main");
1418 p
.instructions
->push_tail(main_f
);
1419 state
->symbols
->add_function(main_f
);
1421 ir_function_signature
*main_sig
=
1422 new(p
.mem_ctx
) ir_function_signature(p
.shader
->symbols
->get_type("void"));
1423 main_sig
->is_defined
= true;
1424 main_f
->add_signature(main_sig
);
1426 p
.instructions
= &main_sig
->body
;
1427 if (key
->num_draw_buffers
)
1428 emit_instructions(&p
);
1430 validate_ir_tree(p
.shader
->ir
);
1432 while (do_common_optimization(p
.shader
->ir
, false, 32))
1434 reparent_ir(p
.shader
->ir
, p
.shader
->ir
);
1436 p
.shader
->CompileStatus
= true;
1437 p
.shader
->Version
= state
->language_version
;
1438 p
.shader
->num_builtins_to_link
= state
->num_builtins_to_link
;
1439 p
.shader_program
->Shaders
=
1440 (gl_shader
**)malloc(sizeof(*p
.shader_program
->Shaders
));
1441 p
.shader_program
->Shaders
[0] = p
.shader
;
1442 p
.shader_program
->NumShaders
= 1;
1444 _mesa_glsl_link_shader(ctx
, p
.shader_program
);
1446 /* Set the sampler uniforms, and relink to get them into the linked
1449 struct gl_fragment_program
*fp
= p
.shader_program
->FragmentProgram
;
1450 for (unsigned int i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1451 char *name
= ralloc_asprintf(p
.mem_ctx
, "sampler_%d", i
);
1452 int loc
= _mesa_get_uniform_location(ctx
, p
.shader_program
, name
);
1454 /* Avoid using _mesa_uniform() because it flags state
1455 * updates, so if we're generating this shader_program in a
1456 * state update, we end up recursing. Instead, just set the
1457 * value, which is picked up at re-link.
1459 loc
= (loc
& 0xffff) + (loc
>> 16);
1460 int sampler
= fp
->Base
.Parameters
->ParameterValues
[loc
][0];
1461 fp
->Base
.SamplerUnits
[sampler
] = i
;
1464 _mesa_update_shader_textures_used(&fp
->Base
);
1465 (void) ctx
->Driver
.ProgramStringNotify(ctx
, fp
->Base
.Target
, &fp
->Base
);
1467 if (!p
.shader_program
->LinkStatus
)
1468 _mesa_problem(ctx
, "Failed to link fixed function fragment shader: %s\n",
1469 p
.shader_program
->InfoLog
);
1471 ralloc_free(p
.mem_ctx
);
1472 return p
.shader_program
;
1478 * Return a fragment program which implements the current
1479 * fixed-function texture, fog and color-sum operations.
1481 struct gl_shader_program
*
1482 _mesa_get_fixed_func_fragment_program(struct gl_context
*ctx
)
1484 struct gl_shader_program
*shader_program
;
1485 struct state_key key
;
1488 keySize
= make_state_key(ctx
, &key
);
1490 shader_program
= (struct gl_shader_program
*)
1491 _mesa_search_program_cache(ctx
->FragmentProgram
.Cache
,
1494 if (!shader_program
) {
1495 shader_program
= create_new_program(ctx
, &key
);
1497 _mesa_shader_cache_insert(ctx
, ctx
->FragmentProgram
.Cache
,
1498 &key
, keySize
, shader_program
);
1501 return shader_program
;