45f343d61c8e4adb18d931d8824b8da45f647963
[mesa.git] / src / mesa / main / fog.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "fog.h"
29 #include "macros.h"
30 #include "mtypes.h"
31
32
33
34 void GLAPIENTRY
35 _mesa_Fogf(GLenum pname, GLfloat param)
36 {
37 GLfloat fparam[4];
38 fparam[0] = param;
39 fparam[1] = fparam[2] = fparam[3] = 0.0F;
40 _mesa_Fogfv(pname, fparam);
41 }
42
43
44 void GLAPIENTRY
45 _mesa_Fogi(GLenum pname, GLint param )
46 {
47 GLfloat fparam[4];
48 fparam[0] = (GLfloat) param;
49 fparam[1] = fparam[2] = fparam[3] = 0.0F;
50 _mesa_Fogfv(pname, fparam);
51 }
52
53
54 void GLAPIENTRY
55 _mesa_Fogiv(GLenum pname, const GLint *params )
56 {
57 GLfloat p[4];
58 switch (pname) {
59 case GL_FOG_MODE:
60 case GL_FOG_DENSITY:
61 case GL_FOG_START:
62 case GL_FOG_END:
63 case GL_FOG_INDEX:
64 case GL_FOG_COORDINATE_SOURCE_EXT:
65 p[0] = (GLfloat) *params;
66 break;
67 case GL_FOG_COLOR:
68 p[0] = INT_TO_FLOAT( params[0] );
69 p[1] = INT_TO_FLOAT( params[1] );
70 p[2] = INT_TO_FLOAT( params[2] );
71 p[3] = INT_TO_FLOAT( params[3] );
72 break;
73 default:
74 /* Error will be caught later in _mesa_Fogfv */
75 ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
76 }
77 _mesa_Fogfv(pname, p);
78 }
79
80
81 /**
82 * Update the gl_fog_attrib::_Scale field.
83 */
84 static void
85 update_fog_scale(struct gl_context *ctx)
86 {
87 if (ctx->Fog.End == ctx->Fog.Start)
88 ctx->Fog._Scale = 1.0f;
89 else
90 ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);
91 }
92
93
94 void GLAPIENTRY
95 _mesa_Fogfv( GLenum pname, const GLfloat *params )
96 {
97 GET_CURRENT_CONTEXT(ctx);
98 GLenum m;
99
100 switch (pname) {
101 case GL_FOG_MODE:
102 m = (GLenum) (GLint) *params;
103 switch (m) {
104 case GL_LINEAR:
105 case GL_EXP:
106 case GL_EXP2:
107 break;
108 default:
109 _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
110 return;
111 }
112 if (ctx->Fog.Mode == m)
113 return;
114 FLUSH_VERTICES(ctx, _NEW_FOG);
115 ctx->Fog.Mode = m;
116 break;
117 case GL_FOG_DENSITY:
118 if (*params<0.0F) {
119 _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
120 return;
121 }
122 if (ctx->Fog.Density == *params)
123 return;
124 FLUSH_VERTICES(ctx, _NEW_FOG);
125 ctx->Fog.Density = *params;
126 break;
127 case GL_FOG_START:
128 if (ctx->Fog.Start == *params)
129 return;
130 FLUSH_VERTICES(ctx, _NEW_FOG);
131 ctx->Fog.Start = *params;
132 update_fog_scale(ctx);
133 break;
134 case GL_FOG_END:
135 if (ctx->Fog.End == *params)
136 return;
137 FLUSH_VERTICES(ctx, _NEW_FOG);
138 ctx->Fog.End = *params;
139 update_fog_scale(ctx);
140 break;
141 case GL_FOG_INDEX:
142 if (ctx->API != API_OPENGL_COMPAT)
143 goto invalid_pname;
144 if (ctx->Fog.Index == *params)
145 return;
146 FLUSH_VERTICES(ctx, _NEW_FOG);
147 ctx->Fog.Index = *params;
148 break;
149 case GL_FOG_COLOR:
150 if (TEST_EQ_4V(ctx->Fog.Color, params))
151 return;
152 FLUSH_VERTICES(ctx, _NEW_FOG);
153 ctx->Fog.ColorUnclamped[0] = params[0];
154 ctx->Fog.ColorUnclamped[1] = params[1];
155 ctx->Fog.ColorUnclamped[2] = params[2];
156 ctx->Fog.ColorUnclamped[3] = params[3];
157 ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
158 ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
159 ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
160 ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
161 break;
162 case GL_FOG_COORDINATE_SOURCE_EXT: {
163 GLenum p = (GLenum) (GLint) *params;
164 if (ctx->API != API_OPENGL_COMPAT ||
165 (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
166 _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
167 return;
168 }
169 if (ctx->Fog.FogCoordinateSource == p)
170 return;
171 FLUSH_VERTICES(ctx, _NEW_FOG);
172 ctx->Fog.FogCoordinateSource = p;
173 break;
174 }
175 case GL_FOG_DISTANCE_MODE_NV: {
176 GLenum p = (GLenum) (GLint) *params;
177 if (ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.NV_fog_distance ||
178 (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) {
179 _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
180 return;
181 }
182 if (ctx->Fog.FogDistanceMode == p)
183 return;
184 FLUSH_VERTICES(ctx, _NEW_FOG);
185 ctx->Fog.FogDistanceMode = p;
186 break;
187 }
188 default:
189 goto invalid_pname;
190 }
191
192 if (ctx->Driver.Fogfv) {
193 (*ctx->Driver.Fogfv)( ctx, pname, params );
194 }
195
196 return;
197
198 invalid_pname:
199 _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
200 return;
201 }
202
203
204 /**********************************************************************/
205 /***** Initialization *****/
206 /**********************************************************************/
207
208 void _mesa_init_fog( struct gl_context * ctx )
209 {
210 /* Fog group */
211 ctx->Fog.Enabled = GL_FALSE;
212 ctx->Fog.Mode = GL_EXP;
213 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
214 ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
215 ctx->Fog.Index = 0.0;
216 ctx->Fog.Density = 1.0;
217 ctx->Fog.Start = 0.0;
218 ctx->Fog.End = 1.0;
219 ctx->Fog.ColorSumEnabled = GL_FALSE;
220 ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
221 ctx->Fog._Scale = 1.0f;
222 ctx->Fog.FogDistanceMode = GL_EYE_PLANE_ABSOLUTE_NV;
223 }