mesa/program_interface_query: fix transform feedback varyings.
[mesa.git] / src / mesa / main / formatquery.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "mtypes.h"
25 #include "context.h"
26 #include "glformats.h"
27 #include "macros.h"
28 #include "enums.h"
29 #include "fbobject.h"
30 #include "formatquery.h"
31 #include "teximage.h"
32 #include "texparam.h"
33 #include "texobj.h"
34 #include "get.h"
35 #include "genmipmap.h"
36 #include "shaderimage.h"
37 #include "texcompress.h"
38 #include "textureview.h"
39
40 static bool
41 _is_renderable(struct gl_context *ctx, GLenum internalformat)
42 {
43 /* Section 4.4.4 on page 212 of the GLES 3.0.4 spec says:
44 *
45 * "An internal format is color-renderable if it is one of the
46 * formats from table 3.13 noted as color-renderable or if it
47 * is unsized format RGBA or RGB."
48 *
49 * Therefore, we must accept GL_RGB and GL_RGBA here.
50 */
51 if (internalformat != GL_RGB && internalformat != GL_RGBA &&
52 _mesa_base_fbo_format(ctx, internalformat) == 0)
53 return false;
54
55 return true;
56 }
57
58 /* Handles the cases where either ARB_internalformat_query or
59 * ARB_internalformat_query2 have to return an error.
60 */
61 static bool
62 _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat,
63 GLenum pname, GLsizei bufSize, GLint *params)
64
65 {
66 bool query2 = _mesa_has_ARB_internalformat_query2(ctx);
67
68 /* The ARB_internalformat_query2 spec says:
69 *
70 * "The INVALID_ENUM error is generated if the <target> parameter to
71 * GetInternalformati*v is not one of the targets listed in Table 6.xx.
72 */
73 switch(target){
74 case GL_TEXTURE_1D:
75 case GL_TEXTURE_1D_ARRAY:
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_2D_ARRAY:
78 case GL_TEXTURE_3D:
79 case GL_TEXTURE_CUBE_MAP:
80 case GL_TEXTURE_CUBE_MAP_ARRAY:
81 case GL_TEXTURE_RECTANGLE:
82 case GL_TEXTURE_BUFFER:
83 if (!query2) {
84 /* The ARB_internalformat_query spec says:
85 *
86 * "If the <target> parameter to GetInternalformativ is not one of
87 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY
88 * or RENDERBUFFER then an INVALID_ENUM error is generated.
89 */
90 _mesa_error(ctx, GL_INVALID_ENUM,
91 "glGetInternalformativ(target=%s)",
92 _mesa_enum_to_string(target));
93
94 return false;
95 }
96 break;
97
98 case GL_RENDERBUFFER:
99 break;
100
101 case GL_TEXTURE_2D_MULTISAMPLE:
102 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
103 /* The non-existence of ARB_texture_multisample is treated in
104 * ARB_internalformat_query implementation like an error.
105 */
106 if (!query2 &&
107 !(_mesa_has_ARB_texture_multisample(ctx) || _mesa_is_gles31(ctx))) {
108 _mesa_error(ctx, GL_INVALID_ENUM,
109 "glGetInternalformativ(target=%s)",
110 _mesa_enum_to_string(target));
111
112 return false;
113 }
114 break;
115
116 default:
117 _mesa_error(ctx, GL_INVALID_ENUM,
118 "glGetInternalformativ(target=%s)",
119 _mesa_enum_to_string(target));
120 return false;
121 }
122
123
124 /* The ARB_internalformat_query2 spec says:
125 *
126 * "The INVALID_ENUM error is generated if the <pname> parameter is
127 * not one of the listed possibilities.
128 */
129 switch(pname){
130 case GL_SAMPLES:
131 case GL_NUM_SAMPLE_COUNTS:
132 break;
133
134 case GL_SRGB_DECODE_ARB:
135 /* The ARB_internalformat_query2 spec says:
136 *
137 * "If ARB_texture_sRGB_decode or EXT_texture_sRGB_decode or
138 * equivalent functionality is not supported, queries for the
139 * SRGB_DECODE_ARB <pname> set the INVALID_ENUM error.
140 */
141 if (!_mesa_has_EXT_texture_sRGB_decode(ctx)) {
142 _mesa_error(ctx, GL_INVALID_ENUM,
143 "glGetInternalformativ(pname=%s)",
144 _mesa_enum_to_string(pname));
145 return false;
146 }
147 /* fallthrough */
148 case GL_INTERNALFORMAT_SUPPORTED:
149 case GL_INTERNALFORMAT_PREFERRED:
150 case GL_INTERNALFORMAT_RED_SIZE:
151 case GL_INTERNALFORMAT_GREEN_SIZE:
152 case GL_INTERNALFORMAT_BLUE_SIZE:
153 case GL_INTERNALFORMAT_ALPHA_SIZE:
154 case GL_INTERNALFORMAT_DEPTH_SIZE:
155 case GL_INTERNALFORMAT_STENCIL_SIZE:
156 case GL_INTERNALFORMAT_SHARED_SIZE:
157 case GL_INTERNALFORMAT_RED_TYPE:
158 case GL_INTERNALFORMAT_GREEN_TYPE:
159 case GL_INTERNALFORMAT_BLUE_TYPE:
160 case GL_INTERNALFORMAT_ALPHA_TYPE:
161 case GL_INTERNALFORMAT_DEPTH_TYPE:
162 case GL_INTERNALFORMAT_STENCIL_TYPE:
163 case GL_MAX_WIDTH:
164 case GL_MAX_HEIGHT:
165 case GL_MAX_DEPTH:
166 case GL_MAX_LAYERS:
167 case GL_MAX_COMBINED_DIMENSIONS:
168 case GL_COLOR_COMPONENTS:
169 case GL_DEPTH_COMPONENTS:
170 case GL_STENCIL_COMPONENTS:
171 case GL_COLOR_RENDERABLE:
172 case GL_DEPTH_RENDERABLE:
173 case GL_STENCIL_RENDERABLE:
174 case GL_FRAMEBUFFER_RENDERABLE:
175 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
176 case GL_FRAMEBUFFER_BLEND:
177 case GL_READ_PIXELS:
178 case GL_READ_PIXELS_FORMAT:
179 case GL_READ_PIXELS_TYPE:
180 case GL_TEXTURE_IMAGE_FORMAT:
181 case GL_TEXTURE_IMAGE_TYPE:
182 case GL_GET_TEXTURE_IMAGE_FORMAT:
183 case GL_GET_TEXTURE_IMAGE_TYPE:
184 case GL_MIPMAP:
185 case GL_MANUAL_GENERATE_MIPMAP:
186 case GL_AUTO_GENERATE_MIPMAP:
187 case GL_COLOR_ENCODING:
188 case GL_SRGB_READ:
189 case GL_SRGB_WRITE:
190 case GL_FILTER:
191 case GL_VERTEX_TEXTURE:
192 case GL_TESS_CONTROL_TEXTURE:
193 case GL_TESS_EVALUATION_TEXTURE:
194 case GL_GEOMETRY_TEXTURE:
195 case GL_FRAGMENT_TEXTURE:
196 case GL_COMPUTE_TEXTURE:
197 case GL_TEXTURE_SHADOW:
198 case GL_TEXTURE_GATHER:
199 case GL_TEXTURE_GATHER_SHADOW:
200 case GL_SHADER_IMAGE_LOAD:
201 case GL_SHADER_IMAGE_STORE:
202 case GL_SHADER_IMAGE_ATOMIC:
203 case GL_IMAGE_TEXEL_SIZE:
204 case GL_IMAGE_COMPATIBILITY_CLASS:
205 case GL_IMAGE_PIXEL_FORMAT:
206 case GL_IMAGE_PIXEL_TYPE:
207 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
208 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
209 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
210 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
211 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
212 case GL_TEXTURE_COMPRESSED:
213 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
214 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
215 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
216 case GL_CLEAR_BUFFER:
217 case GL_TEXTURE_VIEW:
218 case GL_VIEW_COMPATIBILITY_CLASS:
219 /* The ARB_internalformat_query spec says:
220 *
221 * "If the <pname> parameter to GetInternalformativ is not SAMPLES
222 * or NUM_SAMPLE_COUNTS, then an INVALID_ENUM error is generated."
223 */
224 if (!query2) {
225 _mesa_error(ctx, GL_INVALID_ENUM,
226 "glGetInternalformativ(pname=%s)",
227 _mesa_enum_to_string(pname));
228
229 return false;
230 }
231 break;
232
233 default:
234 _mesa_error(ctx, GL_INVALID_ENUM,
235 "glGetInternalformativ(pname=%s)",
236 _mesa_enum_to_string(pname));
237 return false;
238 }
239
240 /* The ARB_internalformat_query spec says:
241 *
242 * "If the <bufSize> parameter to GetInternalformativ is negative, then
243 * an INVALID_VALUE error is generated."
244 *
245 * Nothing is said in ARB_internalformat_query2 but we assume the same.
246 */
247 if (bufSize < 0) {
248 _mesa_error(ctx, GL_INVALID_VALUE,
249 "glGetInternalformativ(target=%s)",
250 _mesa_enum_to_string(target));
251 return false;
252 }
253
254 /* The ARB_internalformat_query spec says:
255 *
256 * "If the <internalformat> parameter to GetInternalformativ is not
257 * color-, depth- or stencil-renderable, then an INVALID_ENUM error is
258 * generated."
259 */
260 if (!query2 && !_is_renderable(ctx, internalformat)) {
261 _mesa_error(ctx, GL_INVALID_ENUM,
262 "glGetInternalformativ(internalformat=%s)",
263 _mesa_enum_to_string(internalformat));
264 return false;
265 }
266
267 return true;
268 }
269
270 /* Sets the appropriate "unsupported" response as defined by the
271 * ARB_internalformat_query2 spec for each each <pname>.
272 */
273 static void
274 _set_default_response(GLenum pname, GLint buffer[16])
275 {
276 /* The ARB_internalformat_query2 defines which is the reponse best
277 * representing "not supported" or "not applicable" for each <pname>.
278 *
279 * " In general:
280 * - size- or count-based queries will return zero,
281 * - support-, format- or type-based queries will return NONE,
282 * - boolean-based queries will return FALSE, and
283 * - list-based queries return no entries."
284 */
285 switch(pname) {
286 case GL_SAMPLES:
287 break;
288
289 case GL_MAX_COMBINED_DIMENSIONS:
290 /* This value can be a 64-bit value. As the default is the 32-bit query,
291 * we pack 2 32-bit integers. So we need to clean both */
292 buffer[0] = 0;
293 buffer[1] = 0;
294 break;
295
296 case GL_NUM_SAMPLE_COUNTS:
297 case GL_INTERNALFORMAT_RED_SIZE:
298 case GL_INTERNALFORMAT_GREEN_SIZE:
299 case GL_INTERNALFORMAT_BLUE_SIZE:
300 case GL_INTERNALFORMAT_ALPHA_SIZE:
301 case GL_INTERNALFORMAT_DEPTH_SIZE:
302 case GL_INTERNALFORMAT_STENCIL_SIZE:
303 case GL_INTERNALFORMAT_SHARED_SIZE:
304 case GL_MAX_WIDTH:
305 case GL_MAX_HEIGHT:
306 case GL_MAX_DEPTH:
307 case GL_MAX_LAYERS:
308 case GL_IMAGE_TEXEL_SIZE:
309 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
310 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
311 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
312 buffer[0] = 0;
313 break;
314
315 case GL_INTERNALFORMAT_PREFERRED:
316 case GL_INTERNALFORMAT_RED_TYPE:
317 case GL_INTERNALFORMAT_GREEN_TYPE:
318 case GL_INTERNALFORMAT_BLUE_TYPE:
319 case GL_INTERNALFORMAT_ALPHA_TYPE:
320 case GL_INTERNALFORMAT_DEPTH_TYPE:
321 case GL_INTERNALFORMAT_STENCIL_TYPE:
322 case GL_FRAMEBUFFER_RENDERABLE:
323 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
324 case GL_FRAMEBUFFER_BLEND:
325 case GL_READ_PIXELS:
326 case GL_READ_PIXELS_FORMAT:
327 case GL_READ_PIXELS_TYPE:
328 case GL_TEXTURE_IMAGE_FORMAT:
329 case GL_TEXTURE_IMAGE_TYPE:
330 case GL_GET_TEXTURE_IMAGE_FORMAT:
331 case GL_GET_TEXTURE_IMAGE_TYPE:
332 case GL_MANUAL_GENERATE_MIPMAP:
333 case GL_AUTO_GENERATE_MIPMAP:
334 case GL_COLOR_ENCODING:
335 case GL_SRGB_READ:
336 case GL_SRGB_WRITE:
337 case GL_SRGB_DECODE_ARB:
338 case GL_FILTER:
339 case GL_VERTEX_TEXTURE:
340 case GL_TESS_CONTROL_TEXTURE:
341 case GL_TESS_EVALUATION_TEXTURE:
342 case GL_GEOMETRY_TEXTURE:
343 case GL_FRAGMENT_TEXTURE:
344 case GL_COMPUTE_TEXTURE:
345 case GL_TEXTURE_SHADOW:
346 case GL_TEXTURE_GATHER:
347 case GL_TEXTURE_GATHER_SHADOW:
348 case GL_SHADER_IMAGE_LOAD:
349 case GL_SHADER_IMAGE_STORE:
350 case GL_SHADER_IMAGE_ATOMIC:
351 case GL_IMAGE_COMPATIBILITY_CLASS:
352 case GL_IMAGE_PIXEL_FORMAT:
353 case GL_IMAGE_PIXEL_TYPE:
354 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
355 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
356 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
357 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
358 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
359 case GL_CLEAR_BUFFER:
360 case GL_TEXTURE_VIEW:
361 case GL_VIEW_COMPATIBILITY_CLASS:
362 buffer[0] = GL_NONE;
363 break;
364
365 case GL_INTERNALFORMAT_SUPPORTED:
366 case GL_COLOR_COMPONENTS:
367 case GL_DEPTH_COMPONENTS:
368 case GL_STENCIL_COMPONENTS:
369 case GL_COLOR_RENDERABLE:
370 case GL_DEPTH_RENDERABLE:
371 case GL_STENCIL_RENDERABLE:
372 case GL_MIPMAP:
373 case GL_TEXTURE_COMPRESSED:
374 buffer[0] = GL_FALSE;
375 break;
376
377 default:
378 unreachable("invalid 'pname'");
379 }
380 }
381
382 static bool
383 _is_target_supported(struct gl_context *ctx, GLenum target)
384 {
385 /* The ARB_internalformat_query2 spec says:
386 *
387 * "if a particular type of <target> is not supported by the
388 * implementation the "unsupported" answer should be given.
389 * This is not an error."
390 */
391 switch(target){
392 case GL_TEXTURE_2D:
393 case GL_TEXTURE_3D:
394 break;
395
396 case GL_TEXTURE_1D:
397 if (!_mesa_is_desktop_gl(ctx))
398 return false;
399 break;
400
401 case GL_TEXTURE_1D_ARRAY:
402 if (!_mesa_has_EXT_texture_array(ctx))
403 return false;
404 break;
405
406 case GL_TEXTURE_2D_ARRAY:
407 if (!(_mesa_has_EXT_texture_array(ctx) || _mesa_is_gles3(ctx)))
408 return false;
409 break;
410
411 case GL_TEXTURE_CUBE_MAP:
412 if (!_mesa_has_ARB_texture_cube_map(ctx))
413 return false;
414 break;
415
416 case GL_TEXTURE_CUBE_MAP_ARRAY:
417 if (!_mesa_has_ARB_texture_cube_map_array(ctx))
418 return false;
419 break;
420
421 case GL_TEXTURE_RECTANGLE:
422 if (!_mesa_has_NV_texture_rectangle(ctx))
423 return false;
424 break;
425
426 case GL_TEXTURE_BUFFER:
427 if (!_mesa_has_ARB_texture_buffer_object(ctx))
428 return false;
429 break;
430
431 case GL_RENDERBUFFER:
432 if (!(_mesa_has_ARB_framebuffer_object(ctx) ||
433 _mesa_is_gles3(ctx)))
434 return false;
435 break;
436
437 case GL_TEXTURE_2D_MULTISAMPLE:
438 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
439 if (!(_mesa_has_ARB_texture_multisample(ctx) ||
440 _mesa_is_gles31(ctx)))
441 return false;
442 break;
443
444 default:
445 unreachable("invalid target");
446 }
447
448 return true;
449 }
450
451 static bool
452 _is_resource_supported(struct gl_context *ctx, GLenum target,
453 GLenum internalformat, GLenum pname)
454 {
455 /* From the ARB_internalformat_query2 spec:
456 *
457 * In the following descriptions, the term /resource/ is used to generically
458 * refer to an object of the appropriate type that has been created with
459 * <internalformat> and <target>. If the particular <target> and
460 * <internalformat> combination do not make sense, ... the "unsupported"
461 * answer should be given. This is not an error.
462 */
463
464 /* In the ARB_internalformat_query2 spec wording, some <pnames> do not care
465 * about the /resource/ being supported or not, we return 'true' for those.
466 */
467 switch (pname) {
468 case GL_INTERNALFORMAT_SUPPORTED:
469 case GL_INTERNALFORMAT_PREFERRED:
470 case GL_COLOR_COMPONENTS:
471 case GL_DEPTH_COMPONENTS:
472 case GL_STENCIL_COMPONENTS:
473 case GL_COLOR_RENDERABLE:
474 case GL_DEPTH_RENDERABLE:
475 case GL_STENCIL_RENDERABLE:
476 return true;
477 default:
478 break;
479 }
480
481 switch(target){
482 case GL_TEXTURE_1D:
483 case GL_TEXTURE_1D_ARRAY:
484 case GL_TEXTURE_2D:
485 case GL_TEXTURE_2D_ARRAY:
486 case GL_TEXTURE_3D:
487 case GL_TEXTURE_CUBE_MAP:
488 case GL_TEXTURE_CUBE_MAP_ARRAY:
489 case GL_TEXTURE_RECTANGLE:
490 /* Based on what Mesa does for glTexImage1D/2D/3D and
491 * glCompressedTexImage1D/2D/3D functions.
492 */
493 if (_mesa_base_tex_format(ctx, internalformat) < 0)
494 return false;
495
496 /* additional checks for depth textures */
497 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat))
498 return false;
499
500 /* additional checks for compressed textures */
501 if (_mesa_is_compressed_format(ctx, internalformat) &&
502 (!_mesa_target_can_be_compressed(ctx, target, internalformat, NULL) ||
503 _mesa_format_no_online_compression(ctx, internalformat)))
504 return false;
505
506 break;
507 case GL_TEXTURE_2D_MULTISAMPLE:
508 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
509 /* Based on what Mesa does for glTexImage2D/3DMultisample,
510 * glTexStorage2D/3DMultisample and
511 * glTextureStorage2D/3DMultisample functions.
512 */
513 if (!_mesa_is_renderable_texture_format(ctx, internalformat))
514 return false;
515
516 break;
517 case GL_TEXTURE_BUFFER:
518 /* Based on what Mesa does for the glTexBuffer function. */
519 if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
520 MESA_FORMAT_NONE)
521 return false;
522
523 break;
524 case GL_RENDERBUFFER:
525 /* Based on what Mesa does for glRenderbufferStorage(Multisample) and
526 * glNamedRenderbufferStorage functions.
527 */
528 if (!_mesa_base_fbo_format(ctx, internalformat))
529 return false;
530
531 break;
532 default:
533 unreachable("bad target");
534 }
535
536 return true;
537 }
538
539 static bool
540 _is_internalformat_supported(struct gl_context *ctx, GLenum target,
541 GLenum internalformat)
542 {
543 /* From the ARB_internalformat_query2 specification:
544 *
545 * "- INTERNALFORMAT_SUPPORTED: If <internalformat> is an internal format
546 * that is supported by the implementation in at least some subset of
547 * possible operations, TRUE is written to <params>. If <internalformat>
548 * if not a valid token for any internal format usage, FALSE is returned.
549 *
550 * <internalformats> that must be supported (in GL 4.2 or later) include
551 * the following:
552 * - "sized internal formats" from Table 3.12, 3.13, and 3.15,
553 * - any specific "compressed internal format" from Table 3.14,
554 * - any "image unit format" from Table 3.21.
555 * - any generic "compressed internal format" from Table 3.14, if the
556 * implementation accepts it for any texture specification commands, and
557 * - unsized or base internal format, if the implementation accepts
558 * it for texture or image specification.
559 */
560 GLint buffer[1];
561
562 /* At this point a internalformat is valid if it is valid as a texture or
563 * as a renderbuffer format. The checks are different because those methods
564 * return different values when passing non supported internalformats */
565 if (_mesa_base_tex_format(ctx, internalformat) < 0 &&
566 _mesa_base_fbo_format(ctx, internalformat) == 0)
567 return false;
568
569 /* Let the driver have the final word */
570 ctx->Driver.QueryInternalFormat(ctx, target, internalformat,
571 GL_INTERNALFORMAT_SUPPORTED, buffer);
572
573 return (buffer[0] == GL_TRUE);
574 }
575
576 static bool
577 _legal_target_for_framebuffer_texture_layer(struct gl_context *ctx,
578 GLenum target)
579 {
580 switch (target) {
581 case GL_TEXTURE_3D:
582 case GL_TEXTURE_1D_ARRAY:
583 case GL_TEXTURE_2D_ARRAY:
584 case GL_TEXTURE_CUBE_MAP_ARRAY:
585 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
586 case GL_TEXTURE_CUBE_MAP:
587 return true;
588 default:
589 return false;
590 }
591 }
592
593 static GLenum
594 _mesa_generic_type_for_internal_format(GLenum internalFormat)
595 {
596 if (_mesa_is_enum_format_unsigned_int(internalFormat))
597 return GL_UNSIGNED_BYTE;
598 else if (_mesa_is_enum_format_signed_int(internalFormat))
599 return GL_BYTE;
600 else
601 return GL_FLOAT;
602 }
603
604 /* default implementation of QueryInternalFormat driverfunc, for
605 * drivers not implementing ARB_internalformat_query2.
606 */
607 void
608 _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
609 GLenum internalFormat, GLenum pname,
610 GLint *params)
611 {
612 (void) target;
613
614 switch (pname) {
615 case GL_SAMPLES:
616 case GL_NUM_SAMPLE_COUNTS:
617 params[0] = 1;
618 break;
619
620 case GL_INTERNALFORMAT_SUPPORTED:
621 params[0] = GL_TRUE;
622 break;
623
624 case GL_INTERNALFORMAT_PREFERRED:
625 params[0] = internalFormat;
626 break;
627
628 case GL_READ_PIXELS_FORMAT: {
629 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
630 switch (base_format) {
631 case GL_STENCIL_INDEX:
632 case GL_DEPTH_COMPONENT:
633 case GL_DEPTH_STENCIL:
634 case GL_RED:
635 case GL_RGB:
636 case GL_BGR:
637 case GL_RGBA:
638 case GL_BGRA:
639 params[0] = base_format;
640 break;
641 default:
642 params[0] = GL_NONE;
643 break;
644 }
645 break;
646 }
647
648 case GL_READ_PIXELS_TYPE:
649 case GL_TEXTURE_IMAGE_TYPE:
650 case GL_GET_TEXTURE_IMAGE_TYPE: {
651 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
652 if (base_format > 0)
653 params[0] = _mesa_generic_type_for_internal_format(internalFormat);
654 else
655 params[0] = GL_NONE;
656 break;
657 }
658
659 case GL_TEXTURE_IMAGE_FORMAT:
660 case GL_GET_TEXTURE_IMAGE_FORMAT: {
661 GLenum format = GL_NONE;
662 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
663 if (base_format > 0) {
664 if (_mesa_is_enum_format_integer(internalFormat))
665 format = _mesa_base_format_to_integer_format(base_format);
666 else
667 format = base_format;
668 }
669
670 params[0] = format;
671 break;
672 }
673
674 case GL_MANUAL_GENERATE_MIPMAP:
675 case GL_AUTO_GENERATE_MIPMAP:
676 case GL_SRGB_READ:
677 case GL_SRGB_WRITE:
678 case GL_SRGB_DECODE_ARB:
679 case GL_VERTEX_TEXTURE:
680 case GL_TESS_CONTROL_TEXTURE:
681 case GL_TESS_EVALUATION_TEXTURE:
682 case GL_GEOMETRY_TEXTURE:
683 case GL_FRAGMENT_TEXTURE:
684 case GL_COMPUTE_TEXTURE:
685 case GL_SHADER_IMAGE_LOAD:
686 case GL_SHADER_IMAGE_STORE:
687 case GL_SHADER_IMAGE_ATOMIC:
688 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
689 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
690 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
691 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
692 case GL_CLEAR_BUFFER:
693 case GL_TEXTURE_VIEW:
694 case GL_TEXTURE_SHADOW:
695 case GL_TEXTURE_GATHER:
696 case GL_TEXTURE_GATHER_SHADOW:
697 case GL_FRAMEBUFFER_RENDERABLE:
698 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
699 case GL_FRAMEBUFFER_BLEND:
700 case GL_FILTER:
701 params[0] = GL_FULL_SUPPORT;
702 break;
703
704 default:
705 _set_default_response(pname, params);
706 break;
707 }
708 }
709
710 /*
711 * For MAX_WIDTH/MAX_HEIGHT/MAX_DEPTH it returns the equivalent GetInteger
712 * pname for a Getinternalformat pname/target combination. target/pname
713 * combinations that would return 0 due dimension number or unsupported status
714 * should be already filtered out
715 *
716 * Note that this means that the returned value would be independent of the
717 * internalformat. This possibility is already mentioned at the Issue 7 of the
718 * arb_internalformat_query2 spec.
719 */
720 static GLenum
721 equivalentSizePname(GLenum target,
722 GLenum pname)
723 {
724 switch (target) {
725 case GL_TEXTURE_1D:
726 case GL_TEXTURE_2D:
727 case GL_TEXTURE_2D_MULTISAMPLE:
728 return GL_MAX_TEXTURE_SIZE;
729 case GL_TEXTURE_3D:
730 return GL_MAX_3D_TEXTURE_SIZE;
731 case GL_TEXTURE_CUBE_MAP:
732 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
733 case GL_TEXTURE_RECTANGLE:
734 return GL_MAX_RECTANGLE_TEXTURE_SIZE;
735 case GL_RENDERBUFFER:
736 return GL_MAX_RENDERBUFFER_SIZE;
737 case GL_TEXTURE_1D_ARRAY:
738 if (pname == GL_MAX_HEIGHT)
739 return GL_MAX_ARRAY_TEXTURE_LAYERS;
740 else
741 return GL_MAX_TEXTURE_SIZE;
742 case GL_TEXTURE_2D_ARRAY:
743 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
744 if (pname == GL_MAX_DEPTH)
745 return GL_MAX_ARRAY_TEXTURE_LAYERS;
746 else
747 return GL_MAX_TEXTURE_SIZE;
748 case GL_TEXTURE_CUBE_MAP_ARRAY:
749 if (pname == GL_MAX_DEPTH)
750 return GL_MAX_ARRAY_TEXTURE_LAYERS;
751 else
752 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
753 case GL_TEXTURE_BUFFER:
754 return GL_MAX_TEXTURE_BUFFER_SIZE;
755 default:
756 return 0;
757 }
758 }
759
760 /*
761 * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and
762 * GL_RENDERBUFFER have associated a dimension, but they are not textures
763 * per-se, so we can't just call _mesa_get_texture_dimension directly.
764 */
765 static GLint
766 get_target_dimensions(GLenum target)
767 {
768 switch(target) {
769 case GL_TEXTURE_BUFFER:
770 return 1;
771 case GL_RENDERBUFFER:
772 return 2;
773 default:
774 return _mesa_get_texture_dimensions(target);
775 }
776 }
777
778 /*
779 * Returns the minimum amount of dimensions associated to a pname. So for
780 * example, if querying GL_MAX_HEIGHT, it is assumed that your target would
781 * have as minimum 2 dimensions.
782 *
783 * Useful to handle sentences like this from query2 spec:
784 *
785 * "MAX_HEIGHT:
786 * <skip>
787 * If the resource does not have at least two dimensions
788 * <skip>."
789 */
790 static GLint
791 get_min_dimensions(GLenum pname)
792 {
793 switch(pname) {
794 case GL_MAX_WIDTH:
795 return 1;
796 case GL_MAX_HEIGHT:
797 return 2;
798 case GL_MAX_DEPTH:
799 return 3;
800 default:
801 return 0;
802 }
803 }
804
805 /*
806 * Similar to teximage.c:check_multisample_target, but independent of the
807 * dimensions.
808 */
809 static bool
810 is_multisample_target(GLenum target)
811 {
812 switch(target) {
813 case GL_TEXTURE_2D_MULTISAMPLE:
814 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
815 return true;
816 default:
817 return false;
818 }
819
820 }
821
822 void GLAPIENTRY
823 _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
824 GLsizei bufSize, GLint *params)
825 {
826 GLint buffer[16];
827 GET_CURRENT_CONTEXT(ctx);
828
829 ASSERT_OUTSIDE_BEGIN_END(ctx);
830
831 /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */
832 if (!(_mesa_has_ARB_internalformat_query(ctx) ||
833 _mesa_is_gles3(ctx))) {
834 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ");
835 return;
836 }
837
838 assert(ctx->Driver.QueryInternalFormat != NULL);
839
840 if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params))
841 return;
842
843 /* initialize the contents of the temporary buffer */
844 memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint));
845
846 /* Use the 'unsupported' response defined by the spec for every pname
847 * as the default answer.
848 */
849 _set_default_response(pname, buffer);
850
851 if (!_is_target_supported(ctx, target) ||
852 !_is_internalformat_supported(ctx, target, internalformat) ||
853 !_is_resource_supported(ctx, target, internalformat, pname))
854 goto end;
855
856 switch (pname) {
857 case GL_SAMPLES:
858 /* fall-through */
859 case GL_NUM_SAMPLE_COUNTS:
860 /* The ARB_internalformat_query2 sets the response as 'unsupported' for
861 * SAMPLES and NUM_SAMPLE_COUNTS:
862 *
863 * "If <internalformat> is not color-renderable, depth-renderable, or
864 * stencil-renderable (as defined in section 4.4.4), or if <target>
865 * does not support multiple samples (ie other than
866 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY,
867 * or RENDERBUFFER)."
868 */
869 if ((target != GL_RENDERBUFFER &&
870 target != GL_TEXTURE_2D_MULTISAMPLE &&
871 target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) ||
872 !_is_renderable(ctx, internalformat))
873 goto end;
874
875 /* The GL ES 3.0 specification, section 6.1.15 page 236 says:
876 *
877 * "Since multisampling is not supported for signed and unsigned
878 * integer internal formats, the value of NUM_SAMPLE_COUNTS will be
879 * zero for such formats.
880 */
881 if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 &&
882 ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) {
883 goto end;
884 }
885
886 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
887 buffer);
888 break;
889
890 case GL_INTERNALFORMAT_SUPPORTED:
891 /* Having a supported <internalformat> is implemented as a prerequisite
892 * for all the <pnames>. Thus, if we reach this point, the internalformat is
893 * supported.
894 */
895 buffer[0] = GL_TRUE;
896 break;
897
898 case GL_INTERNALFORMAT_PREFERRED:
899 /* The ARB_internalformat_query2 spec says:
900 *
901 * "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal
902 * format for representing resources of the specified <internalformat> is
903 * returned in <params>.
904 *
905 * Therefore, we let the driver answer.
906 */
907 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
908 buffer);
909 break;
910
911 case GL_INTERNALFORMAT_RED_SIZE:
912 case GL_INTERNALFORMAT_GREEN_SIZE:
913 case GL_INTERNALFORMAT_BLUE_SIZE:
914 case GL_INTERNALFORMAT_ALPHA_SIZE:
915 case GL_INTERNALFORMAT_DEPTH_SIZE:
916 case GL_INTERNALFORMAT_STENCIL_SIZE:
917 case GL_INTERNALFORMAT_SHARED_SIZE:
918 case GL_INTERNALFORMAT_RED_TYPE:
919 case GL_INTERNALFORMAT_GREEN_TYPE:
920 case GL_INTERNALFORMAT_BLUE_TYPE:
921 case GL_INTERNALFORMAT_ALPHA_TYPE:
922 case GL_INTERNALFORMAT_DEPTH_TYPE:
923 case GL_INTERNALFORMAT_STENCIL_TYPE: {
924 GLint baseformat;
925 mesa_format texformat;
926
927 if (target != GL_RENDERBUFFER) {
928 if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true))
929 goto end;
930
931 baseformat = _mesa_base_tex_format(ctx, internalformat);
932 } else {
933 baseformat = _mesa_base_fbo_format(ctx, internalformat);
934 }
935
936 /* Let the driver choose the texture format.
937 *
938 * Disclaimer: I am considering that drivers use for renderbuffers the
939 * same format-choice logic as for textures.
940 */
941 texformat = ctx->Driver.ChooseTextureFormat(ctx, target, internalformat,
942 GL_NONE /*format */, GL_NONE /* type */);
943
944 if (texformat == MESA_FORMAT_NONE || baseformat <= 0)
945 goto end;
946
947 /* Implementation based on what Mesa does for glGetTexLevelParameteriv
948 * and glGetRenderbufferParameteriv functions.
949 */
950 if (pname == GL_INTERNALFORMAT_SHARED_SIZE) {
951 if (_mesa_has_EXT_texture_shared_exponent(ctx) &&
952 target != GL_TEXTURE_BUFFER &&
953 target != GL_RENDERBUFFER &&
954 texformat == MESA_FORMAT_R9G9B9E5_FLOAT) {
955 buffer[0] = 5;
956 }
957 goto end;
958 }
959
960 if (!_mesa_base_format_has_channel(baseformat, pname))
961 goto end;
962
963 switch (pname) {
964 case GL_INTERNALFORMAT_DEPTH_SIZE:
965 if (!_mesa_has_ARB_depth_texture(ctx) &&
966 target != GL_RENDERBUFFER &&
967 target != GL_TEXTURE_BUFFER)
968 goto end;
969 /* fallthrough */
970 case GL_INTERNALFORMAT_RED_SIZE:
971 case GL_INTERNALFORMAT_GREEN_SIZE:
972 case GL_INTERNALFORMAT_BLUE_SIZE:
973 case GL_INTERNALFORMAT_ALPHA_SIZE:
974 case GL_INTERNALFORMAT_STENCIL_SIZE:
975 buffer[0] = _mesa_get_format_bits(texformat, pname);
976 break;
977
978 case GL_INTERNALFORMAT_DEPTH_TYPE:
979 if (!_mesa_has_ARB_texture_float(ctx))
980 goto end;
981 /* fallthrough */
982 case GL_INTERNALFORMAT_RED_TYPE:
983 case GL_INTERNALFORMAT_GREEN_TYPE:
984 case GL_INTERNALFORMAT_BLUE_TYPE:
985 case GL_INTERNALFORMAT_ALPHA_TYPE:
986 case GL_INTERNALFORMAT_STENCIL_TYPE:
987 buffer[0] = _mesa_get_format_datatype(texformat);
988 break;
989
990 default:
991 break;
992
993 }
994 break;
995 }
996
997 /* For WIDTH/HEIGHT/DEPTH/LAYERS there is no reason to think that the
998 * returned values should be different to the values returned by
999 * GetInteger with MAX_TEXTURE_SIZE, MAX_3D_TEXTURE_SIZE, etc.*/
1000 case GL_MAX_WIDTH:
1001 case GL_MAX_HEIGHT:
1002 case GL_MAX_DEPTH: {
1003 GLenum get_pname;
1004 GLint dimensions;
1005 GLint min_dimensions;
1006
1007 /* From query2:MAX_HEIGHT spec (as example):
1008 *
1009 * "If the resource does not have at least two dimensions, or if the
1010 * resource is unsupported, zero is returned."
1011 */
1012 dimensions = get_target_dimensions(target);
1013 min_dimensions = get_min_dimensions(pname);
1014 if (dimensions < min_dimensions)
1015 goto end;
1016
1017 get_pname = equivalentSizePname(target, pname);
1018 if (get_pname == 0)
1019 goto end;
1020
1021 _mesa_GetIntegerv(get_pname, buffer);
1022 break;
1023 }
1024
1025 case GL_MAX_LAYERS:
1026 if (!_mesa_has_EXT_texture_array(ctx))
1027 goto end;
1028
1029 if (!_mesa_is_array_texture(target))
1030 goto end;
1031
1032 _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer);
1033 break;
1034
1035 case GL_MAX_COMBINED_DIMENSIONS:{
1036 GLint64 combined_value = 1;
1037 GLenum max_dimensions_pnames[] = {
1038 GL_MAX_WIDTH,
1039 GL_MAX_HEIGHT,
1040 GL_MAX_DEPTH,
1041 GL_SAMPLES
1042 };
1043 unsigned i;
1044 GLint current_value;
1045
1046 /* Combining the dimensions. Note that for array targets, this would
1047 * automatically include the value of MAX_LAYERS, as that value is
1048 * returned as MAX_HEIGHT or MAX_DEPTH */
1049 for (i = 0; i < 4; i++) {
1050 if (max_dimensions_pnames[i] == GL_SAMPLES &&
1051 !is_multisample_target(target))
1052 continue;
1053
1054 _mesa_GetInternalformativ(target, internalformat,
1055 max_dimensions_pnames[i],
1056 1, &current_value);
1057
1058 if (current_value != 0)
1059 combined_value *= current_value;
1060 }
1061
1062 if (_mesa_is_cube_map_texture(target))
1063 combined_value *= 6;
1064
1065 /* We pack the 64-bit value on two 32-bit values. Calling the 32-bit
1066 * query, this would work as far as the value can be hold on a 32-bit
1067 * signed integer. For the 64-bit query, the wrapper around the 32-bit
1068 * query will unpack the value */
1069 memcpy(buffer, &combined_value, sizeof(GLint64));
1070 break;
1071 }
1072
1073 case GL_COLOR_COMPONENTS:
1074 /* The ARB_internalformat_query2 spec says:
1075 *
1076 * "- COLOR_COMPONENTS: If the internal format contains any color
1077 * components (R, G, B, or A), TRUE is returned in <params>.
1078 * If the internal format is unsupported or contains no color
1079 * components, FALSE is returned."
1080 */
1081 if (_mesa_is_color_format(internalformat))
1082 buffer[0] = GL_TRUE;
1083 break;
1084
1085 case GL_DEPTH_COMPONENTS:
1086 /* The ARB_internalformat_query2 spec says:
1087 *
1088 * "- DEPTH_COMPONENTS: If the internal format contains a depth
1089 * component (D), TRUE is returned in <params>. If the internal format
1090 * is unsupported or contains no depth component, FALSE is returned."
1091 */
1092 if (_mesa_is_depth_format(internalformat) ||
1093 _mesa_is_depthstencil_format(internalformat))
1094 buffer[0] = GL_TRUE;
1095 break;
1096
1097 case GL_STENCIL_COMPONENTS:
1098 /* The ARB_internalformat_query2 spec says:
1099 *
1100 * "- STENCIL_COMPONENTS: If the internal format contains a stencil
1101 * component (S), TRUE is returned in <params>. If the internal format
1102 * is unsupported or contains no stencil component, FALSE is returned.
1103 */
1104 if (_mesa_is_stencil_format(internalformat) ||
1105 _mesa_is_depthstencil_format(internalformat))
1106 buffer[0] = GL_TRUE;
1107 break;
1108
1109 case GL_COLOR_RENDERABLE:
1110 case GL_DEPTH_RENDERABLE:
1111 case GL_STENCIL_RENDERABLE:
1112 if (!_is_renderable(ctx, internalformat))
1113 goto end;
1114
1115 if (pname == GL_COLOR_RENDERABLE) {
1116 if (!_mesa_is_color_format(internalformat))
1117 goto end;
1118 } else {
1119 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
1120 if (baseFormat != GL_DEPTH_STENCIL &&
1121 ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) ||
1122 (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
1123 goto end;
1124 }
1125
1126 buffer[0] = GL_TRUE;
1127 break;
1128
1129 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
1130 if (!_mesa_has_EXT_texture_array(ctx) ||
1131 _legal_target_for_framebuffer_texture_layer(ctx, target))
1132 goto end;
1133 /* fallthrough */
1134 case GL_FRAMEBUFFER_RENDERABLE:
1135 case GL_FRAMEBUFFER_BLEND:
1136 if (!_mesa_has_ARB_framebuffer_object(ctx))
1137 goto end;
1138
1139 if (target == GL_TEXTURE_BUFFER ||
1140 !_is_renderable(ctx, internalformat))
1141 goto end;
1142
1143 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1144 buffer);
1145 break;
1146
1147 case GL_READ_PIXELS:
1148 case GL_READ_PIXELS_FORMAT:
1149 case GL_READ_PIXELS_TYPE:
1150 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1151 buffer);
1152 break;
1153
1154 case GL_TEXTURE_IMAGE_FORMAT:
1155 case GL_GET_TEXTURE_IMAGE_FORMAT:
1156 case GL_TEXTURE_IMAGE_TYPE:
1157 case GL_GET_TEXTURE_IMAGE_TYPE:
1158 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1159 buffer);
1160 break;
1161
1162 case GL_MIPMAP:
1163 case GL_MANUAL_GENERATE_MIPMAP:
1164 case GL_AUTO_GENERATE_MIPMAP:
1165 if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target) ||
1166 !_mesa_is_valid_generate_texture_mipmap_internalformat(ctx,
1167 internalformat)) {
1168 goto end;
1169 }
1170
1171 if (pname == GL_MIPMAP) {
1172 buffer[0] = GL_TRUE;
1173 goto end;
1174 }
1175 else if (pname == GL_MANUAL_GENERATE_MIPMAP) {
1176 if (!_mesa_has_ARB_framebuffer_object(ctx))
1177 goto end;
1178 }
1179 else {
1180 /* From ARB_internalformat_query2:
1181 * "Dependencies on OpenGL 3.2 (Core Profile)
1182 * In core profiles for OpenGL 3.2 and later versions, queries
1183 * for the AUTO_GENERATE_MIPMAP <pname> return the appropriate
1184 * unsupported response."
1185 */
1186 if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32)
1187 goto end;
1188 }
1189
1190 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1191 buffer);
1192 break;
1193
1194 case GL_COLOR_ENCODING:
1195 if (!_mesa_is_color_format(internalformat))
1196 goto end;
1197
1198 if (_mesa_is_srgb_format(internalformat))
1199 buffer[0] = GL_SRGB;
1200 else
1201 buffer[0] = GL_LINEAR;
1202 break;
1203
1204 case GL_SRGB_READ:
1205 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1206 !_mesa_is_srgb_format(internalformat)) {
1207 goto end;
1208 }
1209
1210 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1211 buffer);
1212 break;
1213
1214 case GL_SRGB_WRITE:
1215 if (!_mesa_has_EXT_framebuffer_sRGB(ctx) ||
1216 !_mesa_is_color_format(internalformat)) {
1217 goto end;
1218 }
1219
1220 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1221 buffer);
1222 break;
1223
1224 case GL_SRGB_DECODE_ARB:
1225 /* Presence of EXT_texture_sRGB_decode was already verified */
1226 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1227 target == GL_RENDERBUFFER ||
1228 !_mesa_is_srgb_format(internalformat)) {
1229 goto end;
1230 }
1231
1232 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1233 buffer);
1234 break;
1235
1236 case GL_FILTER:
1237 /* If it doesn't allow to set sampler parameters then it would not allow
1238 * to set a filter different to GL_NEAREST. In practice, this method
1239 * only filters out MULTISAMPLE/MULTISAMPLE_ARRAY */
1240 if (!_mesa_target_allows_setting_sampler_parameters(target))
1241 goto end;
1242
1243 if (_mesa_is_enum_format_integer(internalformat))
1244 goto end;
1245
1246 if (target == GL_TEXTURE_BUFFER)
1247 goto end;
1248
1249 /* At this point we know that multi-texel filtering is supported. We
1250 * need to call the driver to know if it is CAVEAT_SUPPORT or
1251 * FULL_SUPPORT.
1252 */
1253 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1254 buffer);
1255 break;
1256
1257 case GL_VERTEX_TEXTURE:
1258 case GL_TESS_CONTROL_TEXTURE:
1259 case GL_TESS_EVALUATION_TEXTURE:
1260 case GL_GEOMETRY_TEXTURE:
1261 case GL_FRAGMENT_TEXTURE:
1262 case GL_COMPUTE_TEXTURE:
1263 if (target == GL_RENDERBUFFER)
1264 goto end;
1265
1266 if ((pname == GL_TESS_CONTROL_TEXTURE ||
1267 pname == GL_TESS_EVALUATION_TEXTURE) &&
1268 !_mesa_has_tessellation(ctx))
1269 goto end;
1270
1271 if (pname == GL_GEOMETRY_TEXTURE && !_mesa_has_geometry_shaders(ctx))
1272 goto end;
1273
1274 if (pname == GL_COMPUTE_TEXTURE && !_mesa_has_compute_shaders(ctx))
1275 goto end;
1276
1277 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1278 buffer);
1279 break;
1280
1281 case GL_TEXTURE_GATHER:
1282 case GL_TEXTURE_GATHER_SHADOW:
1283 if (!_mesa_has_ARB_texture_gather(ctx))
1284 goto end;
1285
1286 /* fallthrough */
1287 case GL_TEXTURE_SHADOW:
1288 /* Only depth or depth-stencil image formats make sense in shadow
1289 samplers */
1290 if (pname != GL_TEXTURE_GATHER &&
1291 !_mesa_is_depth_format(internalformat) &&
1292 !_mesa_is_depthstencil_format(internalformat))
1293 goto end;
1294
1295 /* Validate the target for shadow and gather operations */
1296 switch (target) {
1297 case GL_TEXTURE_2D:
1298 case GL_TEXTURE_2D_ARRAY:
1299 case GL_TEXTURE_CUBE_MAP:
1300 case GL_TEXTURE_CUBE_MAP_ARRAY:
1301 case GL_TEXTURE_RECTANGLE:
1302 break;
1303
1304 case GL_TEXTURE_1D:
1305 case GL_TEXTURE_1D_ARRAY:
1306 /* 1D and 1DArray textures are not admitted in gather operations */
1307 if (pname != GL_TEXTURE_SHADOW)
1308 goto end;
1309 break;
1310
1311 default:
1312 goto end;
1313 }
1314
1315 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1316 buffer);
1317 break;
1318
1319 case GL_SHADER_IMAGE_LOAD:
1320 case GL_SHADER_IMAGE_STORE:
1321 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1322 goto end;
1323
1324 /* We call to _mesa_is_shader_image_format_supported
1325 * using "internalformat" as parameter, because the
1326 * the ARB_internalformat_query2 spec says:
1327 * "In this case the <internalformat> is the value of the <format>
1328 * parameter that is passed to BindImageTexture."
1329 */
1330 if (target == GL_RENDERBUFFER ||
1331 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1332 goto end;
1333
1334 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1335 buffer);
1336 break;
1337
1338 case GL_SHADER_IMAGE_ATOMIC:
1339 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1340 goto end;
1341
1342 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1343 buffer);
1344 break;
1345
1346 case GL_IMAGE_TEXEL_SIZE: {
1347 mesa_format image_format;
1348
1349 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1350 target == GL_RENDERBUFFER)
1351 goto end;
1352
1353 image_format = _mesa_get_shader_image_format(internalformat);
1354 if (image_format == MESA_FORMAT_NONE)
1355 goto end;
1356
1357 /* We return bits */
1358 buffer[0] = (_mesa_get_format_bytes(image_format) * 8);
1359 break;
1360 }
1361
1362 case GL_IMAGE_COMPATIBILITY_CLASS:
1363 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1364 target == GL_RENDERBUFFER)
1365 goto end;
1366
1367 buffer[0] = _mesa_get_image_format_class(internalformat);
1368 break;
1369
1370 case GL_IMAGE_PIXEL_FORMAT: {
1371 GLint base_format;
1372
1373 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1374 target == GL_RENDERBUFFER ||
1375 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1376 goto end;
1377
1378 base_format = _mesa_base_tex_format(ctx, internalformat);
1379 if (base_format == -1)
1380 goto end;
1381
1382 if (_mesa_is_enum_format_integer(internalformat))
1383 buffer[0] = _mesa_base_format_to_integer_format(base_format);
1384 else
1385 buffer[0] = base_format;
1386 break;
1387 }
1388
1389 case GL_IMAGE_PIXEL_TYPE: {
1390 mesa_format image_format;
1391 GLenum datatype;
1392 GLuint comps;
1393
1394 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1395 target == GL_RENDERBUFFER)
1396 goto end;
1397
1398 image_format = _mesa_get_shader_image_format(internalformat);
1399 if (image_format == MESA_FORMAT_NONE)
1400 goto end;
1401
1402 _mesa_uncompressed_format_to_type_and_comps(image_format, &datatype,
1403 &comps);
1404 if (!datatype)
1405 goto end;
1406
1407 buffer[0] = datatype;
1408 break;
1409 }
1410
1411 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: {
1412 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1413 goto end;
1414
1415 if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true))
1416 goto end;
1417
1418 /* From spec: "Equivalent to calling GetTexParameter with <value> set
1419 * to IMAGE_FORMAT_COMPATIBILITY_TYPE."
1420 *
1421 * GetTexParameter just returns
1422 * tex_obj->ImageFormatCompatibilityType. We create a fake tex_obj
1423 * just with the purpose of getting the value.
1424 */
1425 struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target);
1426 buffer[0] = tex_obj->ImageFormatCompatibilityType;
1427 _mesa_delete_texture_object(ctx, tex_obj);
1428
1429 break;
1430 }
1431
1432 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
1433 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
1434 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
1435 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
1436 if (target == GL_RENDERBUFFER)
1437 goto end;
1438
1439 if (!_mesa_is_depthstencil_format(internalformat)) {
1440 if (((pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST ||
1441 pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) &&
1442 !_mesa_is_depth_format(internalformat)) ||
1443 ((pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST ||
1444 pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) &&
1445 !_mesa_is_stencil_format(internalformat)))
1446 goto end;
1447 }
1448
1449 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1450 buffer);
1451 break;
1452
1453 case GL_TEXTURE_COMPRESSED:
1454 buffer[0] = _mesa_is_compressed_format(ctx, internalformat);
1455 break;
1456
1457 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
1458 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
1459 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: {
1460 mesa_format mesaformat;
1461 GLint block_size;
1462
1463 mesaformat = _mesa_glenum_to_compressed_format(internalformat);
1464 if (mesaformat == MESA_FORMAT_NONE)
1465 goto end;
1466
1467 block_size = _mesa_get_format_bytes(mesaformat);
1468 assert(block_size > 0);
1469
1470 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_SIZE) {
1471 buffer[0] = block_size;
1472 } else {
1473 GLuint bwidth, bheight;
1474
1475 /* Returns the width and height in pixels. We return bytes */
1476 _mesa_get_format_block_size(mesaformat, &bwidth, &bheight);
1477 assert(bwidth > 0 && bheight > 0);
1478
1479 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
1480 buffer[0] = block_size / bheight;
1481 else
1482 buffer[0] = block_size / bwidth;
1483 }
1484 break;
1485 }
1486
1487 case GL_CLEAR_BUFFER:
1488 if (target != GL_TEXTURE_BUFFER)
1489 goto end;
1490
1491 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1492 buffer);
1493 break;
1494
1495 case GL_TEXTURE_VIEW:
1496 case GL_VIEW_COMPATIBILITY_CLASS:
1497 if (!_mesa_has_ARB_texture_view(ctx) ||
1498 target == GL_TEXTURE_BUFFER ||
1499 target == GL_RENDERBUFFER)
1500 goto end;
1501
1502 if (pname == GL_TEXTURE_VIEW) {
1503 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1504 buffer);
1505 } else {
1506 GLenum view_class = _mesa_texture_view_lookup_view_class(ctx,
1507 internalformat);
1508 if (view_class == GL_FALSE)
1509 goto end;
1510
1511 buffer[0] = view_class;
1512 }
1513 break;
1514
1515 default:
1516 unreachable("bad param");
1517 }
1518
1519 end:
1520 if (bufSize != 0 && params == NULL) {
1521 /* Emit a warning to aid application debugging, but go ahead and do the
1522 * memcpy (and probably crash) anyway.
1523 */
1524 _mesa_warning(ctx,
1525 "glGetInternalformativ(bufSize = %d, but params = NULL)",
1526 bufSize);
1527 }
1528
1529 /* Copy the data from the temporary buffer to the buffer supplied by the
1530 * application. Clamp the size of the copy to the size supplied by the
1531 * application.
1532 */
1533 memcpy(params, buffer, MIN2(bufSize, 16) * sizeof(GLint));
1534
1535 return;
1536 }
1537
1538 void GLAPIENTRY
1539 _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
1540 GLenum pname, GLsizei bufSize, GLint64 *params)
1541 {
1542 GLint params32[16];
1543 unsigned i;
1544 GLsizei realSize = MIN2(bufSize, 16);
1545 GLsizei callSize;
1546
1547 GET_CURRENT_CONTEXT(ctx);
1548
1549 ASSERT_OUTSIDE_BEGIN_END(ctx);
1550
1551 if (!_mesa_has_ARB_internalformat_query2(ctx)) {
1552 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformati64v");
1553 return;
1554 }
1555
1556 /* For SAMPLES there are cases where params needs to remain unmodified. As
1557 * no pname can return a negative value, we fill params32 with negative
1558 * values as reference values, that can be used to know what copy-back to
1559 * params */
1560 memset(params32, -1, 16);
1561
1562 /* For GL_MAX_COMBINED_DIMENSIONS we need to get back 2 32-bit integers,
1563 * and at the same time we only need 2. So for that pname, we call the
1564 * 32-bit query with bufSize 2, except on the case of bufSize 0, that is
1565 * basically like asking to not get the value, but that is a caller
1566 * problem. */
1567 if (pname == GL_MAX_COMBINED_DIMENSIONS && bufSize > 0)
1568 callSize = 2;
1569 else
1570 callSize = bufSize;
1571
1572 _mesa_GetInternalformativ(target, internalformat, pname, callSize, params32);
1573
1574 if (pname == GL_MAX_COMBINED_DIMENSIONS) {
1575 memcpy(params, params32, sizeof(GLint64));
1576 } else {
1577 for (i = 0; i < realSize; i++) {
1578 /* We only copy back the values that changed */
1579 if (params32[i] < 0)
1580 break;
1581 params[i] = (GLint64) params32[i];
1582 }
1583 }
1584 }