mesa: remove unneeded semicolons
[mesa.git] / src / mesa / main / formatquery.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "mtypes.h"
25 #include "context.h"
26 #include "glformats.h"
27 #include "macros.h"
28 #include "enums.h"
29 #include "fbobject.h"
30 #include "formatquery.h"
31 #include "teximage.h"
32 #include "texparam.h"
33 #include "texobj.h"
34 #include "get.h"
35 #include "genmipmap.h"
36 #include "shaderimage.h"
37 #include "texcompress.h"
38 #include "textureview.h"
39
40 static bool
41 _is_renderable(struct gl_context *ctx, GLenum internalformat)
42 {
43 /* Section 4.4.4 on page 212 of the GLES 3.0.4 spec says:
44 *
45 * "An internal format is color-renderable if it is one of the
46 * formats from table 3.13 noted as color-renderable or if it
47 * is unsized format RGBA or RGB."
48 *
49 * Therefore, we must accept GL_RGB and GL_RGBA here.
50 */
51 if (internalformat != GL_RGB && internalformat != GL_RGBA &&
52 _mesa_base_fbo_format(ctx, internalformat) == 0)
53 return false;
54
55 return true;
56 }
57
58 /* Handles the cases where either ARB_internalformat_query or
59 * ARB_internalformat_query2 have to return an error.
60 */
61 static bool
62 _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat,
63 GLenum pname, GLsizei bufSize, GLint *params)
64
65 {
66 bool query2 = _mesa_has_ARB_internalformat_query2(ctx);
67
68 /* The ARB_internalformat_query2 spec says:
69 *
70 * "The INVALID_ENUM error is generated if the <target> parameter to
71 * GetInternalformati*v is not one of the targets listed in Table 6.xx.
72 */
73 switch(target){
74 case GL_TEXTURE_1D:
75 case GL_TEXTURE_1D_ARRAY:
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_2D_ARRAY:
78 case GL_TEXTURE_3D:
79 case GL_TEXTURE_CUBE_MAP:
80 case GL_TEXTURE_CUBE_MAP_ARRAY:
81 case GL_TEXTURE_RECTANGLE:
82 case GL_TEXTURE_BUFFER:
83 if (!query2) {
84 /* The ARB_internalformat_query spec says:
85 *
86 * "If the <target> parameter to GetInternalformativ is not one of
87 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY
88 * or RENDERBUFFER then an INVALID_ENUM error is generated.
89 */
90 _mesa_error(ctx, GL_INVALID_ENUM,
91 "glGetInternalformativ(target=%s)",
92 _mesa_enum_to_string(target));
93
94 return false;
95 }
96 break;
97
98 case GL_RENDERBUFFER:
99 break;
100
101 case GL_TEXTURE_2D_MULTISAMPLE:
102 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
103 /* The non-existence of ARB_texture_multisample is treated in
104 * ARB_internalformat_query implementation like an error.
105 */
106 if (!query2 &&
107 !(_mesa_has_ARB_texture_multisample(ctx) || _mesa_is_gles31(ctx))) {
108 _mesa_error(ctx, GL_INVALID_ENUM,
109 "glGetInternalformativ(target=%s)",
110 _mesa_enum_to_string(target));
111
112 return false;
113 }
114 break;
115
116 default:
117 _mesa_error(ctx, GL_INVALID_ENUM,
118 "glGetInternalformativ(target=%s)",
119 _mesa_enum_to_string(target));
120 return false;
121 }
122
123
124 /* The ARB_internalformat_query2 spec says:
125 *
126 * "The INVALID_ENUM error is generated if the <pname> parameter is
127 * not one of the listed possibilities.
128 */
129 switch(pname){
130 case GL_SAMPLES:
131 case GL_NUM_SAMPLE_COUNTS:
132 break;
133
134 case GL_SRGB_DECODE_ARB:
135 /* The ARB_internalformat_query2 spec says:
136 *
137 * "If ARB_texture_sRGB_decode or EXT_texture_sRGB_decode or
138 * equivalent functionality is not supported, queries for the
139 * SRGB_DECODE_ARB <pname> set the INVALID_ENUM error.
140 */
141 if (!_mesa_has_EXT_texture_sRGB_decode(ctx)) {
142 _mesa_error(ctx, GL_INVALID_ENUM,
143 "glGetInternalformativ(pname=%s)",
144 _mesa_enum_to_string(pname));
145 return false;
146 }
147 /* fallthrough */
148 case GL_INTERNALFORMAT_SUPPORTED:
149 case GL_INTERNALFORMAT_PREFERRED:
150 case GL_INTERNALFORMAT_RED_SIZE:
151 case GL_INTERNALFORMAT_GREEN_SIZE:
152 case GL_INTERNALFORMAT_BLUE_SIZE:
153 case GL_INTERNALFORMAT_ALPHA_SIZE:
154 case GL_INTERNALFORMAT_DEPTH_SIZE:
155 case GL_INTERNALFORMAT_STENCIL_SIZE:
156 case GL_INTERNALFORMAT_SHARED_SIZE:
157 case GL_INTERNALFORMAT_RED_TYPE:
158 case GL_INTERNALFORMAT_GREEN_TYPE:
159 case GL_INTERNALFORMAT_BLUE_TYPE:
160 case GL_INTERNALFORMAT_ALPHA_TYPE:
161 case GL_INTERNALFORMAT_DEPTH_TYPE:
162 case GL_INTERNALFORMAT_STENCIL_TYPE:
163 case GL_MAX_WIDTH:
164 case GL_MAX_HEIGHT:
165 case GL_MAX_DEPTH:
166 case GL_MAX_LAYERS:
167 case GL_MAX_COMBINED_DIMENSIONS:
168 case GL_COLOR_COMPONENTS:
169 case GL_DEPTH_COMPONENTS:
170 case GL_STENCIL_COMPONENTS:
171 case GL_COLOR_RENDERABLE:
172 case GL_DEPTH_RENDERABLE:
173 case GL_STENCIL_RENDERABLE:
174 case GL_FRAMEBUFFER_RENDERABLE:
175 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
176 case GL_FRAMEBUFFER_BLEND:
177 case GL_READ_PIXELS:
178 case GL_READ_PIXELS_FORMAT:
179 case GL_READ_PIXELS_TYPE:
180 case GL_TEXTURE_IMAGE_FORMAT:
181 case GL_TEXTURE_IMAGE_TYPE:
182 case GL_GET_TEXTURE_IMAGE_FORMAT:
183 case GL_GET_TEXTURE_IMAGE_TYPE:
184 case GL_MIPMAP:
185 case GL_MANUAL_GENERATE_MIPMAP:
186 case GL_AUTO_GENERATE_MIPMAP:
187 case GL_COLOR_ENCODING:
188 case GL_SRGB_READ:
189 case GL_SRGB_WRITE:
190 case GL_FILTER:
191 case GL_VERTEX_TEXTURE:
192 case GL_TESS_CONTROL_TEXTURE:
193 case GL_TESS_EVALUATION_TEXTURE:
194 case GL_GEOMETRY_TEXTURE:
195 case GL_FRAGMENT_TEXTURE:
196 case GL_COMPUTE_TEXTURE:
197 case GL_TEXTURE_SHADOW:
198 case GL_TEXTURE_GATHER:
199 case GL_TEXTURE_GATHER_SHADOW:
200 case GL_SHADER_IMAGE_LOAD:
201 case GL_SHADER_IMAGE_STORE:
202 case GL_SHADER_IMAGE_ATOMIC:
203 case GL_IMAGE_TEXEL_SIZE:
204 case GL_IMAGE_COMPATIBILITY_CLASS:
205 case GL_IMAGE_PIXEL_FORMAT:
206 case GL_IMAGE_PIXEL_TYPE:
207 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
208 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
209 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
210 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
211 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
212 case GL_TEXTURE_COMPRESSED:
213 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
214 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
215 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
216 case GL_CLEAR_BUFFER:
217 case GL_TEXTURE_VIEW:
218 case GL_VIEW_COMPATIBILITY_CLASS:
219 case GL_NUM_TILING_TYPES_EXT:
220 case GL_TILING_TYPES_EXT:
221 /* The ARB_internalformat_query spec says:
222 *
223 * "If the <pname> parameter to GetInternalformativ is not SAMPLES
224 * or NUM_SAMPLE_COUNTS, then an INVALID_ENUM error is generated."
225 */
226 if (!query2) {
227 _mesa_error(ctx, GL_INVALID_ENUM,
228 "glGetInternalformativ(pname=%s)",
229 _mesa_enum_to_string(pname));
230
231 return false;
232 }
233 break;
234
235 default:
236 _mesa_error(ctx, GL_INVALID_ENUM,
237 "glGetInternalformativ(pname=%s)",
238 _mesa_enum_to_string(pname));
239 return false;
240 }
241
242 /* The ARB_internalformat_query spec says:
243 *
244 * "If the <bufSize> parameter to GetInternalformativ is negative, then
245 * an INVALID_VALUE error is generated."
246 *
247 * Nothing is said in ARB_internalformat_query2 but we assume the same.
248 */
249 if (bufSize < 0) {
250 _mesa_error(ctx, GL_INVALID_VALUE,
251 "glGetInternalformativ(target=%s)",
252 _mesa_enum_to_string(target));
253 return false;
254 }
255
256 /* The ARB_internalformat_query spec says:
257 *
258 * "If the <internalformat> parameter to GetInternalformativ is not
259 * color-, depth- or stencil-renderable, then an INVALID_ENUM error is
260 * generated."
261 */
262 if (!query2 && !_is_renderable(ctx, internalformat)) {
263 _mesa_error(ctx, GL_INVALID_ENUM,
264 "glGetInternalformativ(internalformat=%s)",
265 _mesa_enum_to_string(internalformat));
266 return false;
267 }
268
269 return true;
270 }
271
272 /* Sets the appropriate "unsupported" response as defined by the
273 * ARB_internalformat_query2 spec for each each <pname>.
274 */
275 static void
276 _set_default_response(GLenum pname, GLint buffer[16])
277 {
278 /* The ARB_internalformat_query2 defines which is the reponse best
279 * representing "not supported" or "not applicable" for each <pname>.
280 *
281 * " In general:
282 * - size- or count-based queries will return zero,
283 * - support-, format- or type-based queries will return NONE,
284 * - boolean-based queries will return FALSE, and
285 * - list-based queries return no entries."
286 */
287 switch(pname) {
288 case GL_SAMPLES:
289 case GL_TILING_TYPES_EXT:
290 break;
291
292 case GL_MAX_COMBINED_DIMENSIONS:
293 /* This value can be a 64-bit value. As the default is the 32-bit query,
294 * we pack 2 32-bit integers. So we need to clean both */
295 buffer[0] = 0;
296 buffer[1] = 0;
297 break;
298
299 case GL_NUM_SAMPLE_COUNTS:
300 case GL_INTERNALFORMAT_RED_SIZE:
301 case GL_INTERNALFORMAT_GREEN_SIZE:
302 case GL_INTERNALFORMAT_BLUE_SIZE:
303 case GL_INTERNALFORMAT_ALPHA_SIZE:
304 case GL_INTERNALFORMAT_DEPTH_SIZE:
305 case GL_INTERNALFORMAT_STENCIL_SIZE:
306 case GL_INTERNALFORMAT_SHARED_SIZE:
307 case GL_MAX_WIDTH:
308 case GL_MAX_HEIGHT:
309 case GL_MAX_DEPTH:
310 case GL_MAX_LAYERS:
311 case GL_IMAGE_TEXEL_SIZE:
312 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
313 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
314 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
315 case GL_NUM_TILING_TYPES_EXT:
316 buffer[0] = 0;
317 break;
318
319 case GL_INTERNALFORMAT_PREFERRED:
320 case GL_INTERNALFORMAT_RED_TYPE:
321 case GL_INTERNALFORMAT_GREEN_TYPE:
322 case GL_INTERNALFORMAT_BLUE_TYPE:
323 case GL_INTERNALFORMAT_ALPHA_TYPE:
324 case GL_INTERNALFORMAT_DEPTH_TYPE:
325 case GL_INTERNALFORMAT_STENCIL_TYPE:
326 case GL_FRAMEBUFFER_RENDERABLE:
327 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
328 case GL_FRAMEBUFFER_BLEND:
329 case GL_READ_PIXELS:
330 case GL_READ_PIXELS_FORMAT:
331 case GL_READ_PIXELS_TYPE:
332 case GL_TEXTURE_IMAGE_FORMAT:
333 case GL_TEXTURE_IMAGE_TYPE:
334 case GL_GET_TEXTURE_IMAGE_FORMAT:
335 case GL_GET_TEXTURE_IMAGE_TYPE:
336 case GL_MANUAL_GENERATE_MIPMAP:
337 case GL_AUTO_GENERATE_MIPMAP:
338 case GL_COLOR_ENCODING:
339 case GL_SRGB_READ:
340 case GL_SRGB_WRITE:
341 case GL_SRGB_DECODE_ARB:
342 case GL_FILTER:
343 case GL_VERTEX_TEXTURE:
344 case GL_TESS_CONTROL_TEXTURE:
345 case GL_TESS_EVALUATION_TEXTURE:
346 case GL_GEOMETRY_TEXTURE:
347 case GL_FRAGMENT_TEXTURE:
348 case GL_COMPUTE_TEXTURE:
349 case GL_TEXTURE_SHADOW:
350 case GL_TEXTURE_GATHER:
351 case GL_TEXTURE_GATHER_SHADOW:
352 case GL_SHADER_IMAGE_LOAD:
353 case GL_SHADER_IMAGE_STORE:
354 case GL_SHADER_IMAGE_ATOMIC:
355 case GL_IMAGE_COMPATIBILITY_CLASS:
356 case GL_IMAGE_PIXEL_FORMAT:
357 case GL_IMAGE_PIXEL_TYPE:
358 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
359 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
360 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
361 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
362 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
363 case GL_CLEAR_BUFFER:
364 case GL_TEXTURE_VIEW:
365 case GL_VIEW_COMPATIBILITY_CLASS:
366 buffer[0] = GL_NONE;
367 break;
368
369 case GL_INTERNALFORMAT_SUPPORTED:
370 case GL_COLOR_COMPONENTS:
371 case GL_DEPTH_COMPONENTS:
372 case GL_STENCIL_COMPONENTS:
373 case GL_COLOR_RENDERABLE:
374 case GL_DEPTH_RENDERABLE:
375 case GL_STENCIL_RENDERABLE:
376 case GL_MIPMAP:
377 case GL_TEXTURE_COMPRESSED:
378 buffer[0] = GL_FALSE;
379 break;
380
381 default:
382 unreachable("invalid 'pname'");
383 }
384 }
385
386 static bool
387 _is_target_supported(struct gl_context *ctx, GLenum target)
388 {
389 /* The ARB_internalformat_query2 spec says:
390 *
391 * "if a particular type of <target> is not supported by the
392 * implementation the "unsupported" answer should be given.
393 * This is not an error."
394 *
395 * For OpenGL ES, queries can only be used with GL_RENDERBUFFER or MS.
396 */
397 switch(target){
398 case GL_TEXTURE_1D:
399 case GL_TEXTURE_2D:
400 case GL_TEXTURE_3D:
401 if (!_mesa_is_desktop_gl(ctx))
402 return false;
403 break;
404
405 case GL_TEXTURE_1D_ARRAY:
406 if (!_mesa_has_EXT_texture_array(ctx))
407 return false;
408 break;
409
410 case GL_TEXTURE_2D_ARRAY:
411 if (!_mesa_has_EXT_texture_array(ctx))
412 return false;
413 break;
414
415 case GL_TEXTURE_CUBE_MAP:
416 if (ctx->API != API_OPENGL_CORE && !_mesa_has_ARB_texture_cube_map(ctx))
417 return false;
418 break;
419
420 case GL_TEXTURE_CUBE_MAP_ARRAY:
421 if (!_mesa_has_ARB_texture_cube_map_array(ctx))
422 return false;
423 break;
424
425 case GL_TEXTURE_RECTANGLE:
426 if (!_mesa_has_ARB_texture_rectangle(ctx))
427 return false;
428 break;
429
430 case GL_TEXTURE_BUFFER:
431 if (!_mesa_has_ARB_texture_buffer_object(ctx))
432 return false;
433 break;
434
435 case GL_RENDERBUFFER:
436 if (!(_mesa_has_ARB_framebuffer_object(ctx) ||
437 _mesa_is_gles3(ctx)))
438 return false;
439 break;
440
441 case GL_TEXTURE_2D_MULTISAMPLE:
442 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
443 if (!(_mesa_has_ARB_texture_multisample(ctx) ||
444 _mesa_is_gles31(ctx)))
445 return false;
446 break;
447
448 default:
449 unreachable("invalid target");
450 }
451
452 return true;
453 }
454
455 static bool
456 _is_resource_supported(struct gl_context *ctx, GLenum target,
457 GLenum internalformat, GLenum pname)
458 {
459 /* From the ARB_internalformat_query2 spec:
460 *
461 * In the following descriptions, the term /resource/ is used to generically
462 * refer to an object of the appropriate type that has been created with
463 * <internalformat> and <target>. If the particular <target> and
464 * <internalformat> combination do not make sense, ... the "unsupported"
465 * answer should be given. This is not an error.
466 */
467
468 /* In the ARB_internalformat_query2 spec wording, some <pnames> do not care
469 * about the /resource/ being supported or not, we return 'true' for those.
470 */
471 switch (pname) {
472 case GL_INTERNALFORMAT_SUPPORTED:
473 case GL_INTERNALFORMAT_PREFERRED:
474 case GL_COLOR_COMPONENTS:
475 case GL_DEPTH_COMPONENTS:
476 case GL_STENCIL_COMPONENTS:
477 case GL_COLOR_RENDERABLE:
478 case GL_DEPTH_RENDERABLE:
479 case GL_STENCIL_RENDERABLE:
480 return true;
481 default:
482 break;
483 }
484
485 switch(target){
486 case GL_TEXTURE_1D:
487 case GL_TEXTURE_1D_ARRAY:
488 case GL_TEXTURE_2D:
489 case GL_TEXTURE_2D_ARRAY:
490 case GL_TEXTURE_3D:
491 case GL_TEXTURE_CUBE_MAP:
492 case GL_TEXTURE_CUBE_MAP_ARRAY:
493 case GL_TEXTURE_RECTANGLE:
494 /* Based on what Mesa does for glTexImage1D/2D/3D and
495 * glCompressedTexImage1D/2D/3D functions.
496 */
497 if (_mesa_base_tex_format(ctx, internalformat) < 0)
498 return false;
499
500 /* additional checks for depth textures */
501 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat))
502 return false;
503
504 /* additional checks for compressed textures */
505 if (_mesa_is_compressed_format(ctx, internalformat) &&
506 (!_mesa_target_can_be_compressed(ctx, target, internalformat, NULL) ||
507 _mesa_format_no_online_compression(ctx, internalformat)))
508 return false;
509
510 break;
511 case GL_TEXTURE_2D_MULTISAMPLE:
512 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
513 /* Based on what Mesa does for glTexImage2D/3DMultisample,
514 * glTexStorage2D/3DMultisample and
515 * glTextureStorage2D/3DMultisample functions.
516 */
517 if (!_mesa_is_renderable_texture_format(ctx, internalformat))
518 return false;
519
520 break;
521 case GL_TEXTURE_BUFFER:
522 /* Based on what Mesa does for the glTexBuffer function. */
523 if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
524 MESA_FORMAT_NONE)
525 return false;
526
527 break;
528 case GL_RENDERBUFFER:
529 /* Based on what Mesa does for glRenderbufferStorage(Multisample) and
530 * glNamedRenderbufferStorage functions.
531 */
532 if (!_mesa_base_fbo_format(ctx, internalformat))
533 return false;
534
535 break;
536 default:
537 unreachable("bad target");
538 }
539
540 return true;
541 }
542
543 static bool
544 _is_internalformat_supported(struct gl_context *ctx, GLenum target,
545 GLenum internalformat)
546 {
547 /* From the ARB_internalformat_query2 specification:
548 *
549 * "- INTERNALFORMAT_SUPPORTED: If <internalformat> is an internal format
550 * that is supported by the implementation in at least some subset of
551 * possible operations, TRUE is written to <params>. If <internalformat>
552 * if not a valid token for any internal format usage, FALSE is returned.
553 *
554 * <internalformats> that must be supported (in GL 4.2 or later) include
555 * the following:
556 * - "sized internal formats" from Table 3.12, 3.13, and 3.15,
557 * - any specific "compressed internal format" from Table 3.14,
558 * - any "image unit format" from Table 3.21.
559 * - any generic "compressed internal format" from Table 3.14, if the
560 * implementation accepts it for any texture specification commands, and
561 * - unsized or base internal format, if the implementation accepts
562 * it for texture or image specification.
563 */
564 GLint buffer[1];
565
566 /* At this point an internalformat is valid if it is valid as a texture or
567 * as a renderbuffer format. The checks are different because those methods
568 * return different values when passing non supported internalformats */
569 if (_mesa_base_tex_format(ctx, internalformat) < 0 &&
570 _mesa_base_fbo_format(ctx, internalformat) == 0)
571 return false;
572
573 /* Let the driver have the final word */
574 ctx->Driver.QueryInternalFormat(ctx, target, internalformat,
575 GL_INTERNALFORMAT_SUPPORTED, buffer);
576
577 return (buffer[0] == GL_TRUE);
578 }
579
580 static bool
581 _legal_target_for_framebuffer_texture_layer(struct gl_context *ctx,
582 GLenum target)
583 {
584 switch (target) {
585 case GL_TEXTURE_3D:
586 case GL_TEXTURE_1D_ARRAY:
587 case GL_TEXTURE_2D_ARRAY:
588 case GL_TEXTURE_CUBE_MAP_ARRAY:
589 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
590 case GL_TEXTURE_CUBE_MAP:
591 return true;
592 default:
593 return false;
594 }
595 }
596
597 static GLenum
598 _mesa_generic_type_for_internal_format(GLenum internalFormat)
599 {
600 if (_mesa_is_enum_format_unsigned_int(internalFormat))
601 return GL_UNSIGNED_BYTE;
602 else if (_mesa_is_enum_format_signed_int(internalFormat))
603 return GL_BYTE;
604 else
605 return GL_FLOAT;
606 }
607
608 /* default implementation of QueryInternalFormat driverfunc, for
609 * drivers not implementing ARB_internalformat_query2.
610 */
611 void
612 _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
613 GLenum internalFormat, GLenum pname,
614 GLint *params)
615 {
616 (void) target;
617
618 switch (pname) {
619 case GL_SAMPLES:
620 case GL_NUM_SAMPLE_COUNTS:
621 params[0] = 1;
622 break;
623
624 case GL_INTERNALFORMAT_SUPPORTED:
625 params[0] = GL_TRUE;
626 break;
627
628 case GL_INTERNALFORMAT_PREFERRED:
629 params[0] = internalFormat;
630 break;
631
632 case GL_READ_PIXELS_FORMAT: {
633 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
634 switch (base_format) {
635 case GL_STENCIL_INDEX:
636 case GL_DEPTH_COMPONENT:
637 case GL_DEPTH_STENCIL:
638 case GL_RED:
639 case GL_RGB:
640 case GL_BGR:
641 case GL_RGBA:
642 case GL_BGRA:
643 params[0] = base_format;
644 break;
645 default:
646 params[0] = GL_NONE;
647 break;
648 }
649 break;
650 }
651
652 case GL_READ_PIXELS_TYPE:
653 case GL_TEXTURE_IMAGE_TYPE:
654 case GL_GET_TEXTURE_IMAGE_TYPE: {
655 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
656 if (base_format > 0)
657 params[0] = _mesa_generic_type_for_internal_format(internalFormat);
658 else
659 params[0] = GL_NONE;
660 break;
661 }
662
663 case GL_TEXTURE_IMAGE_FORMAT:
664 case GL_GET_TEXTURE_IMAGE_FORMAT: {
665 GLenum format = GL_NONE;
666 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
667 if (base_format > 0) {
668 if (_mesa_is_enum_format_integer(internalFormat))
669 format = _mesa_base_format_to_integer_format(base_format);
670 else
671 format = base_format;
672 }
673
674 params[0] = format;
675 break;
676 }
677
678 case GL_MANUAL_GENERATE_MIPMAP:
679 case GL_AUTO_GENERATE_MIPMAP:
680 case GL_SRGB_READ:
681 case GL_SRGB_WRITE:
682 case GL_SRGB_DECODE_ARB:
683 case GL_VERTEX_TEXTURE:
684 case GL_TESS_CONTROL_TEXTURE:
685 case GL_TESS_EVALUATION_TEXTURE:
686 case GL_GEOMETRY_TEXTURE:
687 case GL_FRAGMENT_TEXTURE:
688 case GL_COMPUTE_TEXTURE:
689 case GL_SHADER_IMAGE_LOAD:
690 case GL_SHADER_IMAGE_STORE:
691 case GL_SHADER_IMAGE_ATOMIC:
692 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
693 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
694 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
695 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
696 case GL_CLEAR_BUFFER:
697 case GL_TEXTURE_VIEW:
698 case GL_TEXTURE_SHADOW:
699 case GL_TEXTURE_GATHER:
700 case GL_TEXTURE_GATHER_SHADOW:
701 case GL_FRAMEBUFFER_RENDERABLE:
702 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
703 case GL_FRAMEBUFFER_BLEND:
704 case GL_FILTER:
705 params[0] = GL_FULL_SUPPORT;
706 break;
707 case GL_NUM_TILING_TYPES_EXT:
708 params[0] = 2;
709 break;
710 case GL_TILING_TYPES_EXT:
711 params[0] = GL_OPTIMAL_TILING_EXT;
712 params[1] = GL_LINEAR_TILING_EXT;
713 break;
714
715 default:
716 _set_default_response(pname, params);
717 break;
718 }
719 }
720
721 /*
722 * For MAX_WIDTH/MAX_HEIGHT/MAX_DEPTH it returns the equivalent GetInteger
723 * pname for a Getinternalformat pname/target combination. target/pname
724 * combinations that would return 0 due dimension number or unsupported status
725 * should be already filtered out
726 *
727 * Note that this means that the returned value would be independent of the
728 * internalformat. This possibility is already mentioned at the Issue 7 of the
729 * arb_internalformat_query2 spec.
730 */
731 static GLenum
732 _equivalent_size_pname(GLenum target,
733 GLenum pname)
734 {
735 switch (target) {
736 case GL_TEXTURE_1D:
737 case GL_TEXTURE_2D:
738 case GL_TEXTURE_2D_MULTISAMPLE:
739 return GL_MAX_TEXTURE_SIZE;
740 case GL_TEXTURE_3D:
741 return GL_MAX_3D_TEXTURE_SIZE;
742 case GL_TEXTURE_CUBE_MAP:
743 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
744 case GL_TEXTURE_RECTANGLE:
745 return GL_MAX_RECTANGLE_TEXTURE_SIZE;
746 case GL_RENDERBUFFER:
747 return GL_MAX_RENDERBUFFER_SIZE;
748 case GL_TEXTURE_1D_ARRAY:
749 if (pname == GL_MAX_HEIGHT)
750 return GL_MAX_ARRAY_TEXTURE_LAYERS;
751 else
752 return GL_MAX_TEXTURE_SIZE;
753 case GL_TEXTURE_2D_ARRAY:
754 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
755 if (pname == GL_MAX_DEPTH)
756 return GL_MAX_ARRAY_TEXTURE_LAYERS;
757 else
758 return GL_MAX_TEXTURE_SIZE;
759 case GL_TEXTURE_CUBE_MAP_ARRAY:
760 if (pname == GL_MAX_DEPTH)
761 return GL_MAX_ARRAY_TEXTURE_LAYERS;
762 else
763 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
764 case GL_TEXTURE_BUFFER:
765 return GL_MAX_TEXTURE_BUFFER_SIZE;
766 default:
767 return 0;
768 }
769 }
770
771 /*
772 * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and
773 * GL_RENDERBUFFER have associated a dimension, but they are not textures
774 * per-se, so we can't just call _mesa_get_texture_dimension directly.
775 */
776 static GLint
777 _get_target_dimensions(GLenum target)
778 {
779 switch(target) {
780 case GL_TEXTURE_BUFFER:
781 return 1;
782 case GL_RENDERBUFFER:
783 return 2;
784 default:
785 return _mesa_get_texture_dimensions(target);
786 }
787 }
788
789 /*
790 * Returns the minimum amount of dimensions associated to a pname. So for
791 * example, if querying GL_MAX_HEIGHT, it is assumed that your target would
792 * have as minimum 2 dimensions.
793 *
794 * Useful to handle sentences like this from query2 spec:
795 *
796 * "MAX_HEIGHT:
797 * <skip>
798 * If the resource does not have at least two dimensions
799 * <skip>."
800 */
801 static GLint
802 _get_min_dimensions(GLenum pname)
803 {
804 switch(pname) {
805 case GL_MAX_WIDTH:
806 return 1;
807 case GL_MAX_HEIGHT:
808 return 2;
809 case GL_MAX_DEPTH:
810 return 3;
811 default:
812 return 0;
813 }
814 }
815
816 /*
817 * Similar to teximage.c:check_multisample_target, but independent of the
818 * dimensions.
819 */
820 static bool
821 _is_multisample_target(GLenum target)
822 {
823 switch(target) {
824 case GL_TEXTURE_2D_MULTISAMPLE:
825 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
826 return true;
827 default:
828 return false;
829 }
830
831 }
832
833 void GLAPIENTRY
834 _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
835 GLsizei bufSize, GLint *params)
836 {
837 GLint buffer[16];
838 GET_CURRENT_CONTEXT(ctx);
839
840 ASSERT_OUTSIDE_BEGIN_END(ctx);
841
842 /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */
843 if (!(_mesa_has_ARB_internalformat_query(ctx) ||
844 _mesa_is_gles3(ctx))) {
845 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ");
846 return;
847 }
848
849 assert(ctx->Driver.QueryInternalFormat != NULL);
850
851 if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params))
852 return;
853
854 /* initialize the contents of the temporary buffer */
855 memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint));
856
857 /* Use the 'unsupported' response defined by the spec for every pname
858 * as the default answer.
859 */
860 _set_default_response(pname, buffer);
861
862 if (!_is_target_supported(ctx, target) ||
863 !_is_internalformat_supported(ctx, target, internalformat) ||
864 !_is_resource_supported(ctx, target, internalformat, pname))
865 goto end;
866
867 switch (pname) {
868 case GL_SAMPLES:
869 /* fall-through */
870 case GL_NUM_SAMPLE_COUNTS:
871 /* The ARB_internalformat_query2 sets the response as 'unsupported' for
872 * SAMPLES and NUM_SAMPLE_COUNTS:
873 *
874 * "If <internalformat> is not color-renderable, depth-renderable, or
875 * stencil-renderable (as defined in section 4.4.4), or if <target>
876 * does not support multiple samples (ie other than
877 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY,
878 * or RENDERBUFFER)."
879 */
880 if ((target != GL_RENDERBUFFER &&
881 target != GL_TEXTURE_2D_MULTISAMPLE &&
882 target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) ||
883 !_is_renderable(ctx, internalformat))
884 goto end;
885
886 /* The GL ES 3.0 specification, section 6.1.15 page 236 says:
887 *
888 * "Since multisampling is not supported for signed and unsigned
889 * integer internal formats, the value of NUM_SAMPLE_COUNTS will be
890 * zero for such formats.
891 *
892 * Since OpenGL ES 3.1 adds support for multisampled integer formats, we
893 * have to check the version for 30 exactly.
894 */
895 if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 &&
896 ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) {
897 goto end;
898 }
899
900 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
901 buffer);
902 break;
903
904 case GL_INTERNALFORMAT_SUPPORTED:
905 /* Having a supported <internalformat> is implemented as a prerequisite
906 * for all the <pnames>. Thus, if we reach this point, the internalformat is
907 * supported.
908 */
909 buffer[0] = GL_TRUE;
910 break;
911
912 case GL_INTERNALFORMAT_PREFERRED:
913 /* The ARB_internalformat_query2 spec says:
914 *
915 * "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal
916 * format for representing resources of the specified <internalformat> is
917 * returned in <params>.
918 *
919 * Therefore, we let the driver answer. Note that if we reach this
920 * point, it means that the internalformat is supported, so the driver
921 * is called just to try to get a preferred format. If not supported,
922 * GL_NONE was already returned and the driver is not called.
923 */
924 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
925 buffer);
926 break;
927
928 case GL_INTERNALFORMAT_RED_SIZE:
929 case GL_INTERNALFORMAT_GREEN_SIZE:
930 case GL_INTERNALFORMAT_BLUE_SIZE:
931 case GL_INTERNALFORMAT_ALPHA_SIZE:
932 case GL_INTERNALFORMAT_DEPTH_SIZE:
933 case GL_INTERNALFORMAT_STENCIL_SIZE:
934 case GL_INTERNALFORMAT_SHARED_SIZE:
935 case GL_INTERNALFORMAT_RED_TYPE:
936 case GL_INTERNALFORMAT_GREEN_TYPE:
937 case GL_INTERNALFORMAT_BLUE_TYPE:
938 case GL_INTERNALFORMAT_ALPHA_TYPE:
939 case GL_INTERNALFORMAT_DEPTH_TYPE:
940 case GL_INTERNALFORMAT_STENCIL_TYPE: {
941 GLint baseformat;
942 mesa_format texformat;
943
944 if (target != GL_RENDERBUFFER) {
945 if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true))
946 goto end;
947
948 baseformat = _mesa_base_tex_format(ctx, internalformat);
949 } else {
950 baseformat = _mesa_base_fbo_format(ctx, internalformat);
951 }
952
953 /* Let the driver choose the texture format.
954 *
955 * Disclaimer: I am considering that drivers use for renderbuffers the
956 * same format-choice logic as for textures.
957 */
958 texformat = ctx->Driver.ChooseTextureFormat(ctx, target, internalformat,
959 GL_NONE /*format */, GL_NONE /* type */);
960
961 if (texformat == MESA_FORMAT_NONE || baseformat <= 0)
962 goto end;
963
964 /* Implementation based on what Mesa does for glGetTexLevelParameteriv
965 * and glGetRenderbufferParameteriv functions.
966 */
967 if (pname == GL_INTERNALFORMAT_SHARED_SIZE) {
968 if (_mesa_has_EXT_texture_shared_exponent(ctx) &&
969 target != GL_TEXTURE_BUFFER &&
970 target != GL_RENDERBUFFER &&
971 texformat == MESA_FORMAT_R9G9B9E5_FLOAT) {
972 buffer[0] = 5;
973 }
974 goto end;
975 }
976
977 if (!_mesa_base_format_has_channel(baseformat, pname))
978 goto end;
979
980 switch (pname) {
981 case GL_INTERNALFORMAT_DEPTH_SIZE:
982 if (ctx->API != API_OPENGL_CORE &&
983 !_mesa_has_ARB_depth_texture(ctx) &&
984 target != GL_RENDERBUFFER &&
985 target != GL_TEXTURE_BUFFER)
986 goto end;
987 /* fallthrough */
988 case GL_INTERNALFORMAT_RED_SIZE:
989 case GL_INTERNALFORMAT_GREEN_SIZE:
990 case GL_INTERNALFORMAT_BLUE_SIZE:
991 case GL_INTERNALFORMAT_ALPHA_SIZE:
992 case GL_INTERNALFORMAT_STENCIL_SIZE:
993 buffer[0] = _mesa_get_format_bits(texformat, pname);
994 break;
995
996 case GL_INTERNALFORMAT_DEPTH_TYPE:
997 if (!_mesa_has_ARB_texture_float(ctx))
998 goto end;
999 /* fallthrough */
1000 case GL_INTERNALFORMAT_RED_TYPE:
1001 case GL_INTERNALFORMAT_GREEN_TYPE:
1002 case GL_INTERNALFORMAT_BLUE_TYPE:
1003 case GL_INTERNALFORMAT_ALPHA_TYPE:
1004 case GL_INTERNALFORMAT_STENCIL_TYPE:
1005 buffer[0] = _mesa_get_format_datatype(texformat);
1006 break;
1007
1008 default:
1009 break;
1010
1011 }
1012 break;
1013 }
1014
1015 /* For WIDTH/HEIGHT/DEPTH/LAYERS there is no reason to think that the
1016 * returned values should be different to the values returned by
1017 * GetInteger with MAX_TEXTURE_SIZE, MAX_3D_TEXTURE_SIZE, etc.*/
1018 case GL_MAX_WIDTH:
1019 case GL_MAX_HEIGHT:
1020 case GL_MAX_DEPTH: {
1021 GLenum get_pname;
1022 GLint dimensions;
1023 GLint min_dimensions;
1024
1025 /* From query2:MAX_HEIGHT spec (as example):
1026 *
1027 * "If the resource does not have at least two dimensions, or if the
1028 * resource is unsupported, zero is returned."
1029 */
1030 dimensions = _get_target_dimensions(target);
1031 min_dimensions = _get_min_dimensions(pname);
1032 if (dimensions < min_dimensions)
1033 goto end;
1034
1035 get_pname = _equivalent_size_pname(target, pname);
1036 if (get_pname == 0)
1037 goto end;
1038
1039 _mesa_GetIntegerv(get_pname, buffer);
1040 break;
1041 }
1042
1043 case GL_MAX_LAYERS:
1044 if (!_mesa_has_EXT_texture_array(ctx))
1045 goto end;
1046
1047 if (!_mesa_is_array_texture(target))
1048 goto end;
1049
1050 _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer);
1051 break;
1052
1053 case GL_MAX_COMBINED_DIMENSIONS:{
1054 GLint64 combined_value = 1;
1055 GLenum max_dimensions_pnames[] = {
1056 GL_MAX_WIDTH,
1057 GL_MAX_HEIGHT,
1058 GL_MAX_DEPTH,
1059 GL_SAMPLES
1060 };
1061 unsigned i;
1062 GLint current_value;
1063
1064 /* Combining the dimensions. Note that for array targets, this would
1065 * automatically include the value of MAX_LAYERS, as that value is
1066 * returned as MAX_HEIGHT or MAX_DEPTH */
1067 for (i = 0; i < 4; i++) {
1068 if (max_dimensions_pnames[i] == GL_SAMPLES &&
1069 !_is_multisample_target(target))
1070 continue;
1071
1072 _mesa_GetInternalformativ(target, internalformat,
1073 max_dimensions_pnames[i],
1074 1, &current_value);
1075
1076 if (current_value != 0)
1077 combined_value *= current_value;
1078 }
1079
1080 if (_mesa_is_cube_map_texture(target))
1081 combined_value *= 6;
1082
1083 /* We pack the 64-bit value on two 32-bit values. Calling the 32-bit
1084 * query, this would work as far as the value can be hold on a 32-bit
1085 * signed integer. For the 64-bit query, the wrapper around the 32-bit
1086 * query will unpack the value */
1087 memcpy(buffer, &combined_value, sizeof(GLint64));
1088 break;
1089 }
1090
1091 case GL_COLOR_COMPONENTS:
1092 /* The ARB_internalformat_query2 spec says:
1093 *
1094 * "- COLOR_COMPONENTS: If the internal format contains any color
1095 * components (R, G, B, or A), TRUE is returned in <params>.
1096 * If the internal format is unsupported or contains no color
1097 * components, FALSE is returned."
1098 */
1099 if (_mesa_is_color_format(internalformat))
1100 buffer[0] = GL_TRUE;
1101 break;
1102
1103 case GL_DEPTH_COMPONENTS:
1104 /* The ARB_internalformat_query2 spec says:
1105 *
1106 * "- DEPTH_COMPONENTS: If the internal format contains a depth
1107 * component (D), TRUE is returned in <params>. If the internal format
1108 * is unsupported or contains no depth component, FALSE is returned."
1109 */
1110 if (_mesa_is_depth_format(internalformat) ||
1111 _mesa_is_depthstencil_format(internalformat))
1112 buffer[0] = GL_TRUE;
1113 break;
1114
1115 case GL_STENCIL_COMPONENTS:
1116 /* The ARB_internalformat_query2 spec says:
1117 *
1118 * "- STENCIL_COMPONENTS: If the internal format contains a stencil
1119 * component (S), TRUE is returned in <params>. If the internal format
1120 * is unsupported or contains no stencil component, FALSE is returned.
1121 */
1122 if (_mesa_is_stencil_format(internalformat) ||
1123 _mesa_is_depthstencil_format(internalformat))
1124 buffer[0] = GL_TRUE;
1125 break;
1126
1127 case GL_COLOR_RENDERABLE:
1128 case GL_DEPTH_RENDERABLE:
1129 case GL_STENCIL_RENDERABLE:
1130 if (!_is_renderable(ctx, internalformat))
1131 goto end;
1132
1133 if (pname == GL_COLOR_RENDERABLE) {
1134 if (!_mesa_is_color_format(internalformat))
1135 goto end;
1136 } else {
1137 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
1138 if (baseFormat != GL_DEPTH_STENCIL &&
1139 ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) ||
1140 (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
1141 goto end;
1142 }
1143
1144 buffer[0] = GL_TRUE;
1145 break;
1146
1147 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
1148 if (!_mesa_has_EXT_texture_array(ctx) ||
1149 _legal_target_for_framebuffer_texture_layer(ctx, target))
1150 goto end;
1151 /* fallthrough */
1152 case GL_FRAMEBUFFER_RENDERABLE:
1153 case GL_FRAMEBUFFER_BLEND:
1154 if (!_mesa_has_ARB_framebuffer_object(ctx))
1155 goto end;
1156
1157 if (target == GL_TEXTURE_BUFFER ||
1158 !_is_renderable(ctx, internalformat))
1159 goto end;
1160
1161 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1162 buffer);
1163 break;
1164
1165 case GL_READ_PIXELS:
1166 case GL_READ_PIXELS_FORMAT:
1167 case GL_READ_PIXELS_TYPE:
1168 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1169 buffer);
1170 break;
1171
1172 case GL_TEXTURE_IMAGE_FORMAT:
1173 case GL_GET_TEXTURE_IMAGE_FORMAT:
1174 case GL_TEXTURE_IMAGE_TYPE:
1175 case GL_GET_TEXTURE_IMAGE_TYPE:
1176 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1177 buffer);
1178 break;
1179
1180 case GL_MIPMAP:
1181 case GL_MANUAL_GENERATE_MIPMAP:
1182 case GL_AUTO_GENERATE_MIPMAP:
1183 if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target) ||
1184 !_mesa_is_valid_generate_texture_mipmap_internalformat(ctx,
1185 internalformat)) {
1186 goto end;
1187 }
1188
1189 if (pname == GL_MIPMAP) {
1190 buffer[0] = GL_TRUE;
1191 goto end;
1192 }
1193 else if (pname == GL_MANUAL_GENERATE_MIPMAP) {
1194 if (!_mesa_has_ARB_framebuffer_object(ctx))
1195 goto end;
1196 }
1197 else {
1198 /* From ARB_internalformat_query2:
1199 * "Dependencies on OpenGL 3.2 (Core Profile)
1200 * In core profiles for OpenGL 3.2 and later versions, queries
1201 * for the AUTO_GENERATE_MIPMAP <pname> return the appropriate
1202 * unsupported response."
1203 */
1204 if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32)
1205 goto end;
1206 }
1207
1208 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1209 buffer);
1210 break;
1211
1212 case GL_COLOR_ENCODING:
1213 if (!_mesa_is_color_format(internalformat))
1214 goto end;
1215
1216 if (_mesa_is_srgb_format(internalformat))
1217 buffer[0] = GL_SRGB;
1218 else
1219 buffer[0] = GL_LINEAR;
1220 break;
1221
1222 case GL_SRGB_READ:
1223 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1224 !_mesa_is_srgb_format(internalformat)) {
1225 goto end;
1226 }
1227
1228 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1229 buffer);
1230 break;
1231
1232 case GL_SRGB_WRITE:
1233 if (!_mesa_has_EXT_framebuffer_sRGB(ctx) ||
1234 !_mesa_is_color_format(internalformat)) {
1235 goto end;
1236 }
1237
1238 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1239 buffer);
1240 break;
1241
1242 case GL_SRGB_DECODE_ARB:
1243 /* Presence of EXT_texture_sRGB_decode was already verified */
1244 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1245 target == GL_RENDERBUFFER ||
1246 !_mesa_is_srgb_format(internalformat)) {
1247 goto end;
1248 }
1249
1250 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1251 buffer);
1252 break;
1253
1254 case GL_FILTER:
1255 /* If it doesn't allow to set sampler parameters then it would not allow
1256 * to set a filter different to GL_NEAREST. In practice, this method
1257 * only filters out MULTISAMPLE/MULTISAMPLE_ARRAY */
1258 if (!_mesa_target_allows_setting_sampler_parameters(target))
1259 goto end;
1260
1261 if (_mesa_is_enum_format_integer(internalformat))
1262 goto end;
1263
1264 if (target == GL_TEXTURE_BUFFER)
1265 goto end;
1266
1267 /* At this point we know that multi-texel filtering is supported. We
1268 * need to call the driver to know if it is CAVEAT_SUPPORT or
1269 * FULL_SUPPORT.
1270 */
1271 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1272 buffer);
1273 break;
1274
1275 case GL_VERTEX_TEXTURE:
1276 case GL_TESS_CONTROL_TEXTURE:
1277 case GL_TESS_EVALUATION_TEXTURE:
1278 case GL_GEOMETRY_TEXTURE:
1279 case GL_FRAGMENT_TEXTURE:
1280 case GL_COMPUTE_TEXTURE:
1281 if (target == GL_RENDERBUFFER)
1282 goto end;
1283
1284 if ((pname == GL_TESS_CONTROL_TEXTURE ||
1285 pname == GL_TESS_EVALUATION_TEXTURE) &&
1286 !_mesa_has_tessellation(ctx))
1287 goto end;
1288
1289 if (pname == GL_GEOMETRY_TEXTURE && !_mesa_has_geometry_shaders(ctx))
1290 goto end;
1291
1292 if (pname == GL_COMPUTE_TEXTURE && !_mesa_has_compute_shaders(ctx))
1293 goto end;
1294
1295 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1296 buffer);
1297 break;
1298
1299 case GL_TEXTURE_GATHER:
1300 case GL_TEXTURE_GATHER_SHADOW:
1301 if (!_mesa_has_ARB_texture_gather(ctx))
1302 goto end;
1303
1304 /* fallthrough */
1305 case GL_TEXTURE_SHADOW:
1306 /* Only depth or depth-stencil image formats make sense in shadow
1307 samplers */
1308 if (pname != GL_TEXTURE_GATHER &&
1309 !_mesa_is_depth_format(internalformat) &&
1310 !_mesa_is_depthstencil_format(internalformat))
1311 goto end;
1312
1313 /* Validate the target for shadow and gather operations */
1314 switch (target) {
1315 case GL_TEXTURE_2D:
1316 case GL_TEXTURE_2D_ARRAY:
1317 case GL_TEXTURE_CUBE_MAP:
1318 case GL_TEXTURE_CUBE_MAP_ARRAY:
1319 case GL_TEXTURE_RECTANGLE:
1320 break;
1321
1322 case GL_TEXTURE_1D:
1323 case GL_TEXTURE_1D_ARRAY:
1324 /* 1D and 1DArray textures are not admitted in gather operations */
1325 if (pname != GL_TEXTURE_SHADOW)
1326 goto end;
1327 break;
1328
1329 default:
1330 goto end;
1331 }
1332
1333 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1334 buffer);
1335 break;
1336
1337 case GL_SHADER_IMAGE_LOAD:
1338 case GL_SHADER_IMAGE_STORE:
1339 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1340 goto end;
1341
1342 /* We call to _mesa_is_shader_image_format_supported
1343 * using "internalformat" as parameter, because the
1344 * the ARB_internalformat_query2 spec says:
1345 * "In this case the <internalformat> is the value of the <format>
1346 * parameter that is passed to BindImageTexture."
1347 */
1348 if (target == GL_RENDERBUFFER ||
1349 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1350 goto end;
1351
1352 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1353 buffer);
1354 break;
1355
1356 case GL_SHADER_IMAGE_ATOMIC:
1357 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1358 goto end;
1359
1360 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1361 buffer);
1362 break;
1363
1364 case GL_IMAGE_TEXEL_SIZE: {
1365 mesa_format image_format;
1366
1367 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1368 target == GL_RENDERBUFFER)
1369 goto end;
1370
1371 image_format = _mesa_get_shader_image_format(internalformat);
1372 if (image_format == MESA_FORMAT_NONE)
1373 goto end;
1374
1375 /* We return bits */
1376 buffer[0] = (_mesa_get_format_bytes(image_format) * 8);
1377 break;
1378 }
1379
1380 case GL_IMAGE_COMPATIBILITY_CLASS:
1381 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1382 target == GL_RENDERBUFFER)
1383 goto end;
1384
1385 buffer[0] = _mesa_get_image_format_class(internalformat);
1386 break;
1387
1388 case GL_IMAGE_PIXEL_FORMAT: {
1389 GLint base_format;
1390
1391 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1392 target == GL_RENDERBUFFER ||
1393 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1394 goto end;
1395
1396 base_format = _mesa_base_tex_format(ctx, internalformat);
1397 if (base_format == -1)
1398 goto end;
1399
1400 if (_mesa_is_enum_format_integer(internalformat))
1401 buffer[0] = _mesa_base_format_to_integer_format(base_format);
1402 else
1403 buffer[0] = base_format;
1404 break;
1405 }
1406
1407 case GL_IMAGE_PIXEL_TYPE: {
1408 mesa_format image_format;
1409 GLenum datatype;
1410 GLuint comps;
1411
1412 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1413 target == GL_RENDERBUFFER)
1414 goto end;
1415
1416 image_format = _mesa_get_shader_image_format(internalformat);
1417 if (image_format == MESA_FORMAT_NONE)
1418 goto end;
1419
1420 _mesa_uncompressed_format_to_type_and_comps(image_format, &datatype,
1421 &comps);
1422 if (!datatype)
1423 goto end;
1424
1425 buffer[0] = datatype;
1426 break;
1427 }
1428
1429 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: {
1430 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1431 goto end;
1432
1433 /* As pointed by the spec quote below, this pname query should return
1434 * the same value that GetTexParameter. So if the target is not valid
1435 * for GetTexParameter we return the unsupported value. The check below
1436 * is the same target check used by GetTexParameter.
1437 */
1438 int targetIndex = _mesa_tex_target_to_index(ctx, target);
1439 if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX)
1440 goto end;
1441
1442 /* From spec: "Equivalent to calling GetTexParameter with <value> set
1443 * to IMAGE_FORMAT_COMPATIBILITY_TYPE."
1444 *
1445 * GetTexParameter just returns
1446 * tex_obj->ImageFormatCompatibilityType. We create a fake tex_obj
1447 * just with the purpose of getting the value.
1448 */
1449 struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target);
1450 buffer[0] = tex_obj->ImageFormatCompatibilityType;
1451 _mesa_delete_texture_object(ctx, tex_obj);
1452
1453 break;
1454 }
1455
1456 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
1457 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
1458 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
1459 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
1460 if (target == GL_RENDERBUFFER)
1461 goto end;
1462
1463 if (!_mesa_is_depthstencil_format(internalformat)) {
1464 if (((pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST ||
1465 pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) &&
1466 !_mesa_is_depth_format(internalformat)) ||
1467 ((pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST ||
1468 pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) &&
1469 !_mesa_is_stencil_format(internalformat)))
1470 goto end;
1471 }
1472
1473 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1474 buffer);
1475 break;
1476
1477 case GL_TEXTURE_COMPRESSED:
1478 buffer[0] = _mesa_is_compressed_format(ctx, internalformat);
1479 break;
1480
1481 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
1482 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
1483 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: {
1484 mesa_format mesaformat;
1485 GLint block_size;
1486
1487 mesaformat = _mesa_glenum_to_compressed_format(internalformat);
1488 if (mesaformat == MESA_FORMAT_NONE)
1489 goto end;
1490
1491 block_size = _mesa_get_format_bytes(mesaformat);
1492 assert(block_size > 0);
1493
1494 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_SIZE) {
1495 buffer[0] = block_size;
1496 } else {
1497 GLuint bwidth, bheight;
1498
1499 /* Returns the width and height in pixels. We return bytes */
1500 _mesa_get_format_block_size(mesaformat, &bwidth, &bheight);
1501 assert(bwidth > 0 && bheight > 0);
1502
1503 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
1504 buffer[0] = block_size / bheight;
1505 else
1506 buffer[0] = block_size / bwidth;
1507 }
1508 break;
1509 }
1510
1511 case GL_CLEAR_BUFFER:
1512 if (target != GL_TEXTURE_BUFFER)
1513 goto end;
1514
1515 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1516 buffer);
1517 break;
1518
1519 case GL_TEXTURE_VIEW:
1520 case GL_VIEW_COMPATIBILITY_CLASS:
1521 if (!_mesa_has_ARB_texture_view(ctx) ||
1522 target == GL_TEXTURE_BUFFER ||
1523 target == GL_RENDERBUFFER)
1524 goto end;
1525
1526 if (pname == GL_TEXTURE_VIEW) {
1527 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1528 buffer);
1529 } else {
1530 GLenum view_class = _mesa_texture_view_lookup_view_class(ctx,
1531 internalformat);
1532 if (view_class == GL_FALSE)
1533 goto end;
1534
1535 buffer[0] = view_class;
1536 }
1537 break;
1538
1539 case GL_NUM_TILING_TYPES_EXT:
1540 case GL_TILING_TYPES_EXT:
1541 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1542 buffer);
1543 break;
1544
1545 default:
1546 unreachable("bad param");
1547 }
1548
1549 end:
1550 if (bufSize != 0 && params == NULL) {
1551 /* Emit a warning to aid application debugging, but go ahead and do the
1552 * memcpy (and probably crash) anyway.
1553 */
1554 _mesa_warning(ctx,
1555 "glGetInternalformativ(bufSize = %d, but params = NULL)",
1556 bufSize);
1557 }
1558
1559 /* Copy the data from the temporary buffer to the buffer supplied by the
1560 * application. Clamp the size of the copy to the size supplied by the
1561 * application.
1562 */
1563 memcpy(params, buffer, MIN2(bufSize, 16) * sizeof(GLint));
1564
1565 return;
1566 }
1567
1568 void GLAPIENTRY
1569 _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
1570 GLenum pname, GLsizei bufSize, GLint64 *params)
1571 {
1572 GLint params32[16];
1573 unsigned i;
1574 GLsizei realSize = MIN2(bufSize, 16);
1575 GLsizei callSize;
1576
1577 GET_CURRENT_CONTEXT(ctx);
1578
1579 ASSERT_OUTSIDE_BEGIN_END(ctx);
1580
1581 if (!_mesa_has_ARB_internalformat_query2(ctx)) {
1582 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformati64v");
1583 return;
1584 }
1585
1586 /* For SAMPLES there are cases where params needs to remain unmodified. As
1587 * no pname can return a negative value, we fill params32 with negative
1588 * values as reference values, that can be used to know what copy-back to
1589 * params */
1590 for (i = 0; i < realSize; i++)
1591 params32[i] = -1;
1592
1593 /* For GL_MAX_COMBINED_DIMENSIONS we need to get back 2 32-bit integers,
1594 * and at the same time we only need 2. So for that pname, we call the
1595 * 32-bit query with bufSize 2, except on the case of bufSize 0, that is
1596 * basically like asking to not get the value, but that is a caller
1597 * problem. */
1598 if (pname == GL_MAX_COMBINED_DIMENSIONS && bufSize > 0)
1599 callSize = 2;
1600 else
1601 callSize = bufSize;
1602
1603 _mesa_GetInternalformativ(target, internalformat, pname, callSize, params32);
1604
1605 if (pname == GL_MAX_COMBINED_DIMENSIONS) {
1606 memcpy(params, params32, sizeof(GLint64));
1607 } else {
1608 for (i = 0; i < realSize; i++) {
1609 /* We only copy back the values that changed */
1610 if (params32[i] < 0)
1611 break;
1612 params[i] = (GLint64) params32[i];
1613 }
1614 }
1615 }