mesa/glspirv: Add _mesa_spirv_link_shaders() function
[mesa.git] / src / mesa / main / formatquery.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "mtypes.h"
25 #include "context.h"
26 #include "glformats.h"
27 #include "macros.h"
28 #include "enums.h"
29 #include "fbobject.h"
30 #include "formatquery.h"
31 #include "teximage.h"
32 #include "texparam.h"
33 #include "texobj.h"
34 #include "get.h"
35 #include "genmipmap.h"
36 #include "shaderimage.h"
37 #include "texcompress.h"
38 #include "textureview.h"
39
40 static bool
41 _is_renderable(struct gl_context *ctx, GLenum internalformat)
42 {
43 /* Section 4.4.4 on page 212 of the GLES 3.0.4 spec says:
44 *
45 * "An internal format is color-renderable if it is one of the
46 * formats from table 3.13 noted as color-renderable or if it
47 * is unsized format RGBA or RGB."
48 *
49 * Therefore, we must accept GL_RGB and GL_RGBA here.
50 */
51 if (internalformat != GL_RGB && internalformat != GL_RGBA &&
52 _mesa_base_fbo_format(ctx, internalformat) == 0)
53 return false;
54
55 return true;
56 }
57
58 /* Handles the cases where either ARB_internalformat_query or
59 * ARB_internalformat_query2 have to return an error.
60 */
61 static bool
62 _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat,
63 GLenum pname, GLsizei bufSize, GLint *params)
64
65 {
66 bool query2 = _mesa_has_ARB_internalformat_query2(ctx);
67
68 /* The ARB_internalformat_query2 spec says:
69 *
70 * "The INVALID_ENUM error is generated if the <target> parameter to
71 * GetInternalformati*v is not one of the targets listed in Table 6.xx.
72 */
73 switch(target){
74 case GL_TEXTURE_1D:
75 case GL_TEXTURE_1D_ARRAY:
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_2D_ARRAY:
78 case GL_TEXTURE_3D:
79 case GL_TEXTURE_CUBE_MAP:
80 case GL_TEXTURE_CUBE_MAP_ARRAY:
81 case GL_TEXTURE_RECTANGLE:
82 case GL_TEXTURE_BUFFER:
83 if (!query2) {
84 /* The ARB_internalformat_query spec says:
85 *
86 * "If the <target> parameter to GetInternalformativ is not one of
87 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY
88 * or RENDERBUFFER then an INVALID_ENUM error is generated.
89 */
90 _mesa_error(ctx, GL_INVALID_ENUM,
91 "glGetInternalformativ(target=%s)",
92 _mesa_enum_to_string(target));
93
94 return false;
95 }
96 break;
97
98 case GL_RENDERBUFFER:
99 break;
100
101 case GL_TEXTURE_2D_MULTISAMPLE:
102 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
103 /* The non-existence of ARB_texture_multisample is treated in
104 * ARB_internalformat_query implementation like an error.
105 */
106 if (!query2 &&
107 !(_mesa_has_ARB_texture_multisample(ctx) || _mesa_is_gles31(ctx))) {
108 _mesa_error(ctx, GL_INVALID_ENUM,
109 "glGetInternalformativ(target=%s)",
110 _mesa_enum_to_string(target));
111
112 return false;
113 }
114 break;
115
116 default:
117 _mesa_error(ctx, GL_INVALID_ENUM,
118 "glGetInternalformativ(target=%s)",
119 _mesa_enum_to_string(target));
120 return false;
121 }
122
123
124 /* The ARB_internalformat_query2 spec says:
125 *
126 * "The INVALID_ENUM error is generated if the <pname> parameter is
127 * not one of the listed possibilities.
128 */
129 switch(pname){
130 case GL_SAMPLES:
131 case GL_NUM_SAMPLE_COUNTS:
132 break;
133
134 case GL_SRGB_DECODE_ARB:
135 /* The ARB_internalformat_query2 spec says:
136 *
137 * "If ARB_texture_sRGB_decode or EXT_texture_sRGB_decode or
138 * equivalent functionality is not supported, queries for the
139 * SRGB_DECODE_ARB <pname> set the INVALID_ENUM error.
140 */
141 if (!_mesa_has_EXT_texture_sRGB_decode(ctx)) {
142 _mesa_error(ctx, GL_INVALID_ENUM,
143 "glGetInternalformativ(pname=%s)",
144 _mesa_enum_to_string(pname));
145 return false;
146 }
147 /* fallthrough */
148 case GL_INTERNALFORMAT_SUPPORTED:
149 case GL_INTERNALFORMAT_PREFERRED:
150 case GL_INTERNALFORMAT_RED_SIZE:
151 case GL_INTERNALFORMAT_GREEN_SIZE:
152 case GL_INTERNALFORMAT_BLUE_SIZE:
153 case GL_INTERNALFORMAT_ALPHA_SIZE:
154 case GL_INTERNALFORMAT_DEPTH_SIZE:
155 case GL_INTERNALFORMAT_STENCIL_SIZE:
156 case GL_INTERNALFORMAT_SHARED_SIZE:
157 case GL_INTERNALFORMAT_RED_TYPE:
158 case GL_INTERNALFORMAT_GREEN_TYPE:
159 case GL_INTERNALFORMAT_BLUE_TYPE:
160 case GL_INTERNALFORMAT_ALPHA_TYPE:
161 case GL_INTERNALFORMAT_DEPTH_TYPE:
162 case GL_INTERNALFORMAT_STENCIL_TYPE:
163 case GL_MAX_WIDTH:
164 case GL_MAX_HEIGHT:
165 case GL_MAX_DEPTH:
166 case GL_MAX_LAYERS:
167 case GL_MAX_COMBINED_DIMENSIONS:
168 case GL_COLOR_COMPONENTS:
169 case GL_DEPTH_COMPONENTS:
170 case GL_STENCIL_COMPONENTS:
171 case GL_COLOR_RENDERABLE:
172 case GL_DEPTH_RENDERABLE:
173 case GL_STENCIL_RENDERABLE:
174 case GL_FRAMEBUFFER_RENDERABLE:
175 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
176 case GL_FRAMEBUFFER_BLEND:
177 case GL_READ_PIXELS:
178 case GL_READ_PIXELS_FORMAT:
179 case GL_READ_PIXELS_TYPE:
180 case GL_TEXTURE_IMAGE_FORMAT:
181 case GL_TEXTURE_IMAGE_TYPE:
182 case GL_GET_TEXTURE_IMAGE_FORMAT:
183 case GL_GET_TEXTURE_IMAGE_TYPE:
184 case GL_MIPMAP:
185 case GL_MANUAL_GENERATE_MIPMAP:
186 case GL_AUTO_GENERATE_MIPMAP:
187 case GL_COLOR_ENCODING:
188 case GL_SRGB_READ:
189 case GL_SRGB_WRITE:
190 case GL_FILTER:
191 case GL_VERTEX_TEXTURE:
192 case GL_TESS_CONTROL_TEXTURE:
193 case GL_TESS_EVALUATION_TEXTURE:
194 case GL_GEOMETRY_TEXTURE:
195 case GL_FRAGMENT_TEXTURE:
196 case GL_COMPUTE_TEXTURE:
197 case GL_TEXTURE_SHADOW:
198 case GL_TEXTURE_GATHER:
199 case GL_TEXTURE_GATHER_SHADOW:
200 case GL_SHADER_IMAGE_LOAD:
201 case GL_SHADER_IMAGE_STORE:
202 case GL_SHADER_IMAGE_ATOMIC:
203 case GL_IMAGE_TEXEL_SIZE:
204 case GL_IMAGE_COMPATIBILITY_CLASS:
205 case GL_IMAGE_PIXEL_FORMAT:
206 case GL_IMAGE_PIXEL_TYPE:
207 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
208 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
209 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
210 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
211 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
212 case GL_TEXTURE_COMPRESSED:
213 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
214 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
215 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
216 case GL_CLEAR_BUFFER:
217 case GL_TEXTURE_VIEW:
218 case GL_VIEW_COMPATIBILITY_CLASS:
219 case GL_NUM_TILING_TYPES_EXT:
220 case GL_TILING_TYPES_EXT:
221 /* The ARB_internalformat_query spec says:
222 *
223 * "If the <pname> parameter to GetInternalformativ is not SAMPLES
224 * or NUM_SAMPLE_COUNTS, then an INVALID_ENUM error is generated."
225 */
226 if (!query2) {
227 _mesa_error(ctx, GL_INVALID_ENUM,
228 "glGetInternalformativ(pname=%s)",
229 _mesa_enum_to_string(pname));
230
231 return false;
232 }
233 break;
234
235 default:
236 _mesa_error(ctx, GL_INVALID_ENUM,
237 "glGetInternalformativ(pname=%s)",
238 _mesa_enum_to_string(pname));
239 return false;
240 }
241
242 /* The ARB_internalformat_query spec says:
243 *
244 * "If the <bufSize> parameter to GetInternalformativ is negative, then
245 * an INVALID_VALUE error is generated."
246 *
247 * Nothing is said in ARB_internalformat_query2 but we assume the same.
248 */
249 if (bufSize < 0) {
250 _mesa_error(ctx, GL_INVALID_VALUE,
251 "glGetInternalformativ(target=%s)",
252 _mesa_enum_to_string(target));
253 return false;
254 }
255
256 /* The ARB_internalformat_query spec says:
257 *
258 * "If the <internalformat> parameter to GetInternalformativ is not
259 * color-, depth- or stencil-renderable, then an INVALID_ENUM error is
260 * generated."
261 */
262 if (!query2 && !_is_renderable(ctx, internalformat)) {
263 _mesa_error(ctx, GL_INVALID_ENUM,
264 "glGetInternalformativ(internalformat=%s)",
265 _mesa_enum_to_string(internalformat));
266 return false;
267 }
268
269 return true;
270 }
271
272 /* Sets the appropriate "unsupported" response as defined by the
273 * ARB_internalformat_query2 spec for each each <pname>.
274 */
275 static void
276 _set_default_response(GLenum pname, GLint buffer[16])
277 {
278 /* The ARB_internalformat_query2 defines which is the reponse best
279 * representing "not supported" or "not applicable" for each <pname>.
280 *
281 * " In general:
282 * - size- or count-based queries will return zero,
283 * - support-, format- or type-based queries will return NONE,
284 * - boolean-based queries will return FALSE, and
285 * - list-based queries return no entries."
286 */
287 switch(pname) {
288 case GL_SAMPLES:
289 case GL_TILING_TYPES_EXT:
290 break;
291
292 case GL_MAX_COMBINED_DIMENSIONS:
293 /* This value can be a 64-bit value. As the default is the 32-bit query,
294 * we pack 2 32-bit integers. So we need to clean both */
295 buffer[0] = 0;
296 buffer[1] = 0;
297 break;
298
299 case GL_NUM_SAMPLE_COUNTS:
300 case GL_INTERNALFORMAT_RED_SIZE:
301 case GL_INTERNALFORMAT_GREEN_SIZE:
302 case GL_INTERNALFORMAT_BLUE_SIZE:
303 case GL_INTERNALFORMAT_ALPHA_SIZE:
304 case GL_INTERNALFORMAT_DEPTH_SIZE:
305 case GL_INTERNALFORMAT_STENCIL_SIZE:
306 case GL_INTERNALFORMAT_SHARED_SIZE:
307 case GL_MAX_WIDTH:
308 case GL_MAX_HEIGHT:
309 case GL_MAX_DEPTH:
310 case GL_MAX_LAYERS:
311 case GL_IMAGE_TEXEL_SIZE:
312 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
313 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
314 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
315 case GL_NUM_TILING_TYPES_EXT:
316 buffer[0] = 0;
317 break;
318
319 case GL_INTERNALFORMAT_PREFERRED:
320 case GL_INTERNALFORMAT_RED_TYPE:
321 case GL_INTERNALFORMAT_GREEN_TYPE:
322 case GL_INTERNALFORMAT_BLUE_TYPE:
323 case GL_INTERNALFORMAT_ALPHA_TYPE:
324 case GL_INTERNALFORMAT_DEPTH_TYPE:
325 case GL_INTERNALFORMAT_STENCIL_TYPE:
326 case GL_FRAMEBUFFER_RENDERABLE:
327 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
328 case GL_FRAMEBUFFER_BLEND:
329 case GL_READ_PIXELS:
330 case GL_READ_PIXELS_FORMAT:
331 case GL_READ_PIXELS_TYPE:
332 case GL_TEXTURE_IMAGE_FORMAT:
333 case GL_TEXTURE_IMAGE_TYPE:
334 case GL_GET_TEXTURE_IMAGE_FORMAT:
335 case GL_GET_TEXTURE_IMAGE_TYPE:
336 case GL_MANUAL_GENERATE_MIPMAP:
337 case GL_AUTO_GENERATE_MIPMAP:
338 case GL_COLOR_ENCODING:
339 case GL_SRGB_READ:
340 case GL_SRGB_WRITE:
341 case GL_SRGB_DECODE_ARB:
342 case GL_FILTER:
343 case GL_VERTEX_TEXTURE:
344 case GL_TESS_CONTROL_TEXTURE:
345 case GL_TESS_EVALUATION_TEXTURE:
346 case GL_GEOMETRY_TEXTURE:
347 case GL_FRAGMENT_TEXTURE:
348 case GL_COMPUTE_TEXTURE:
349 case GL_TEXTURE_SHADOW:
350 case GL_TEXTURE_GATHER:
351 case GL_TEXTURE_GATHER_SHADOW:
352 case GL_SHADER_IMAGE_LOAD:
353 case GL_SHADER_IMAGE_STORE:
354 case GL_SHADER_IMAGE_ATOMIC:
355 case GL_IMAGE_COMPATIBILITY_CLASS:
356 case GL_IMAGE_PIXEL_FORMAT:
357 case GL_IMAGE_PIXEL_TYPE:
358 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
359 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
360 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
361 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
362 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
363 case GL_CLEAR_BUFFER:
364 case GL_TEXTURE_VIEW:
365 case GL_VIEW_COMPATIBILITY_CLASS:
366 buffer[0] = GL_NONE;
367 break;
368
369 case GL_INTERNALFORMAT_SUPPORTED:
370 case GL_COLOR_COMPONENTS:
371 case GL_DEPTH_COMPONENTS:
372 case GL_STENCIL_COMPONENTS:
373 case GL_COLOR_RENDERABLE:
374 case GL_DEPTH_RENDERABLE:
375 case GL_STENCIL_RENDERABLE:
376 case GL_MIPMAP:
377 case GL_TEXTURE_COMPRESSED:
378 buffer[0] = GL_FALSE;
379 break;
380
381 default:
382 unreachable("invalid 'pname'");
383 }
384 }
385
386 static bool
387 _is_target_supported(struct gl_context *ctx, GLenum target)
388 {
389 /* The ARB_internalformat_query2 spec says:
390 *
391 * "if a particular type of <target> is not supported by the
392 * implementation the "unsupported" answer should be given.
393 * This is not an error."
394 *
395 * Note that legality of targets has already been verified.
396 */
397 switch(target){
398 case GL_TEXTURE_1D:
399 case GL_TEXTURE_2D:
400 case GL_TEXTURE_3D:
401 break;
402
403 case GL_TEXTURE_1D_ARRAY:
404 if (!_mesa_has_EXT_texture_array(ctx))
405 return false;
406 break;
407
408 case GL_TEXTURE_2D_ARRAY:
409 if (!_mesa_has_EXT_texture_array(ctx))
410 return false;
411 break;
412
413 case GL_TEXTURE_CUBE_MAP:
414 if (ctx->API != API_OPENGL_CORE && !_mesa_has_ARB_texture_cube_map(ctx))
415 return false;
416 break;
417
418 case GL_TEXTURE_CUBE_MAP_ARRAY:
419 if (!_mesa_has_ARB_texture_cube_map_array(ctx))
420 return false;
421 break;
422
423 case GL_TEXTURE_RECTANGLE:
424 if (!_mesa_has_ARB_texture_rectangle(ctx))
425 return false;
426 break;
427
428 case GL_TEXTURE_BUFFER:
429 if (!_mesa_has_ARB_texture_buffer_object(ctx))
430 return false;
431 break;
432
433 case GL_RENDERBUFFER:
434 if (!(_mesa_has_ARB_framebuffer_object(ctx) ||
435 _mesa_is_gles3(ctx)))
436 return false;
437 break;
438
439 case GL_TEXTURE_2D_MULTISAMPLE:
440 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
441 if (!(_mesa_has_ARB_texture_multisample(ctx) ||
442 _mesa_is_gles31(ctx)))
443 return false;
444 break;
445
446 default:
447 unreachable("invalid target");
448 }
449
450 return true;
451 }
452
453 static bool
454 _is_resource_supported(struct gl_context *ctx, GLenum target,
455 GLenum internalformat, GLenum pname)
456 {
457 /* From the ARB_internalformat_query2 spec:
458 *
459 * In the following descriptions, the term /resource/ is used to generically
460 * refer to an object of the appropriate type that has been created with
461 * <internalformat> and <target>. If the particular <target> and
462 * <internalformat> combination do not make sense, ... the "unsupported"
463 * answer should be given. This is not an error.
464 */
465
466 /* In the ARB_internalformat_query2 spec wording, some <pnames> do not care
467 * about the /resource/ being supported or not, we return 'true' for those.
468 */
469 switch (pname) {
470 case GL_INTERNALFORMAT_SUPPORTED:
471 case GL_INTERNALFORMAT_PREFERRED:
472 case GL_COLOR_COMPONENTS:
473 case GL_DEPTH_COMPONENTS:
474 case GL_STENCIL_COMPONENTS:
475 case GL_COLOR_RENDERABLE:
476 case GL_DEPTH_RENDERABLE:
477 case GL_STENCIL_RENDERABLE:
478 return true;
479 default:
480 break;
481 }
482
483 switch(target){
484 case GL_TEXTURE_1D:
485 case GL_TEXTURE_1D_ARRAY:
486 case GL_TEXTURE_2D:
487 case GL_TEXTURE_2D_ARRAY:
488 case GL_TEXTURE_3D:
489 case GL_TEXTURE_CUBE_MAP:
490 case GL_TEXTURE_CUBE_MAP_ARRAY:
491 case GL_TEXTURE_RECTANGLE:
492 /* Based on what Mesa does for glTexImage1D/2D/3D and
493 * glCompressedTexImage1D/2D/3D functions.
494 */
495 if (_mesa_base_tex_format(ctx, internalformat) < 0)
496 return false;
497
498 /* additional checks for depth textures */
499 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat))
500 return false;
501
502 /* additional checks for compressed textures */
503 if (_mesa_is_compressed_format(ctx, internalformat) &&
504 (!_mesa_target_can_be_compressed(ctx, target, internalformat, NULL) ||
505 _mesa_format_no_online_compression(ctx, internalformat)))
506 return false;
507
508 break;
509 case GL_TEXTURE_2D_MULTISAMPLE:
510 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
511 /* Based on what Mesa does for glTexImage2D/3DMultisample,
512 * glTexStorage2D/3DMultisample and
513 * glTextureStorage2D/3DMultisample functions.
514 */
515 if (!_mesa_is_renderable_texture_format(ctx, internalformat))
516 return false;
517
518 break;
519 case GL_TEXTURE_BUFFER:
520 /* Based on what Mesa does for the glTexBuffer function. */
521 if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
522 MESA_FORMAT_NONE)
523 return false;
524
525 break;
526 case GL_RENDERBUFFER:
527 /* Based on what Mesa does for glRenderbufferStorage(Multisample) and
528 * glNamedRenderbufferStorage functions.
529 */
530 if (!_mesa_base_fbo_format(ctx, internalformat))
531 return false;
532
533 break;
534 default:
535 unreachable("bad target");
536 }
537
538 return true;
539 }
540
541 static bool
542 _is_internalformat_supported(struct gl_context *ctx, GLenum target,
543 GLenum internalformat)
544 {
545 /* From the ARB_internalformat_query2 specification:
546 *
547 * "- INTERNALFORMAT_SUPPORTED: If <internalformat> is an internal format
548 * that is supported by the implementation in at least some subset of
549 * possible operations, TRUE is written to <params>. If <internalformat>
550 * if not a valid token for any internal format usage, FALSE is returned.
551 *
552 * <internalformats> that must be supported (in GL 4.2 or later) include
553 * the following:
554 * - "sized internal formats" from Table 3.12, 3.13, and 3.15,
555 * - any specific "compressed internal format" from Table 3.14,
556 * - any "image unit format" from Table 3.21.
557 * - any generic "compressed internal format" from Table 3.14, if the
558 * implementation accepts it for any texture specification commands, and
559 * - unsized or base internal format, if the implementation accepts
560 * it for texture or image specification.
561 *
562 * But also:
563 * "If the particualar <target> and <internalformat> combination do not make
564 * sense, or if a particular type of <target> is not supported by the
565 * implementation the "unsupported" answer should be given. This is not an
566 * error.
567 */
568 GLint buffer[1];
569
570 if (target == GL_RENDERBUFFER) {
571 if (_mesa_base_fbo_format(ctx, internalformat) == 0) {
572 return false;
573 }
574 } else if (target == GL_TEXTURE_BUFFER) {
575 if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
576 MESA_FORMAT_NONE) {
577 return false;
578 }
579 } else {
580 if (_mesa_base_tex_format(ctx, internalformat) < 0) {
581 return false;
582 }
583 }
584
585 /* Let the driver have the final word */
586 ctx->Driver.QueryInternalFormat(ctx, target, internalformat,
587 GL_INTERNALFORMAT_SUPPORTED, buffer);
588
589 return (buffer[0] == GL_TRUE);
590 }
591
592 static bool
593 _legal_target_for_framebuffer_texture_layer(struct gl_context *ctx,
594 GLenum target)
595 {
596 switch (target) {
597 case GL_TEXTURE_3D:
598 case GL_TEXTURE_1D_ARRAY:
599 case GL_TEXTURE_2D_ARRAY:
600 case GL_TEXTURE_CUBE_MAP_ARRAY:
601 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
602 case GL_TEXTURE_CUBE_MAP:
603 return true;
604 default:
605 return false;
606 }
607 }
608
609 static GLenum
610 _mesa_generic_type_for_internal_format(GLenum internalFormat)
611 {
612 if (_mesa_is_enum_format_unsigned_int(internalFormat))
613 return GL_UNSIGNED_BYTE;
614 else if (_mesa_is_enum_format_signed_int(internalFormat))
615 return GL_BYTE;
616 else
617 return GL_FLOAT;
618 }
619
620 /* default implementation of QueryInternalFormat driverfunc, for
621 * drivers not implementing ARB_internalformat_query2.
622 */
623 void
624 _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
625 GLenum internalFormat, GLenum pname,
626 GLint *params)
627 {
628 (void) target;
629
630 switch (pname) {
631 case GL_SAMPLES:
632 case GL_NUM_SAMPLE_COUNTS:
633 params[0] = 1;
634 break;
635
636 case GL_INTERNALFORMAT_SUPPORTED:
637 params[0] = GL_TRUE;
638 break;
639
640 case GL_INTERNALFORMAT_PREFERRED:
641 params[0] = internalFormat;
642 break;
643
644 case GL_READ_PIXELS_FORMAT: {
645 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
646 switch (base_format) {
647 case GL_STENCIL_INDEX:
648 case GL_DEPTH_COMPONENT:
649 case GL_DEPTH_STENCIL:
650 case GL_RED:
651 case GL_RGB:
652 case GL_BGR:
653 case GL_RGBA:
654 case GL_BGRA:
655 params[0] = base_format;
656 break;
657 default:
658 params[0] = GL_NONE;
659 break;
660 }
661 break;
662 }
663
664 case GL_READ_PIXELS_TYPE:
665 case GL_TEXTURE_IMAGE_TYPE:
666 case GL_GET_TEXTURE_IMAGE_TYPE: {
667 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
668 if (base_format > 0)
669 params[0] = _mesa_generic_type_for_internal_format(internalFormat);
670 else
671 params[0] = GL_NONE;
672 break;
673 }
674
675 case GL_TEXTURE_IMAGE_FORMAT:
676 case GL_GET_TEXTURE_IMAGE_FORMAT: {
677 GLenum format = GL_NONE;
678 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
679 if (base_format > 0) {
680 if (_mesa_is_enum_format_integer(internalFormat))
681 format = _mesa_base_format_to_integer_format(base_format);
682 else
683 format = base_format;
684 }
685
686 params[0] = format;
687 break;
688 }
689
690 case GL_MANUAL_GENERATE_MIPMAP:
691 case GL_AUTO_GENERATE_MIPMAP:
692 case GL_SRGB_READ:
693 case GL_SRGB_WRITE:
694 case GL_SRGB_DECODE_ARB:
695 case GL_VERTEX_TEXTURE:
696 case GL_TESS_CONTROL_TEXTURE:
697 case GL_TESS_EVALUATION_TEXTURE:
698 case GL_GEOMETRY_TEXTURE:
699 case GL_FRAGMENT_TEXTURE:
700 case GL_COMPUTE_TEXTURE:
701 case GL_SHADER_IMAGE_LOAD:
702 case GL_SHADER_IMAGE_STORE:
703 case GL_SHADER_IMAGE_ATOMIC:
704 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
705 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
706 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
707 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
708 case GL_CLEAR_BUFFER:
709 case GL_TEXTURE_VIEW:
710 case GL_TEXTURE_SHADOW:
711 case GL_TEXTURE_GATHER:
712 case GL_TEXTURE_GATHER_SHADOW:
713 case GL_FRAMEBUFFER_RENDERABLE:
714 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
715 case GL_FRAMEBUFFER_BLEND:
716 case GL_FILTER:
717 /*
718 * TODO seems a tad optimistic just saying yes to everything here.
719 * Even for combinations which make no sense...
720 * And things like TESS_CONTROL_TEXTURE should definitely default to
721 * NONE if the driver doesn't even support tessellation...
722 */
723 params[0] = GL_FULL_SUPPORT;
724 break;
725 case GL_NUM_TILING_TYPES_EXT:
726 params[0] = 2;
727 break;
728 case GL_TILING_TYPES_EXT:
729 params[0] = GL_OPTIMAL_TILING_EXT;
730 params[1] = GL_LINEAR_TILING_EXT;
731 break;
732
733 default:
734 _set_default_response(pname, params);
735 break;
736 }
737 }
738
739 /*
740 * For MAX_WIDTH/MAX_HEIGHT/MAX_DEPTH it returns the equivalent GetInteger
741 * pname for a Getinternalformat pname/target combination. target/pname
742 * combinations that would return 0 due dimension number or unsupported status
743 * should be already filtered out
744 *
745 * Note that this means that the returned value would be independent of the
746 * internalformat. This possibility is already mentioned at the Issue 7 of the
747 * arb_internalformat_query2 spec.
748 */
749 static GLenum
750 _equivalent_size_pname(GLenum target,
751 GLenum pname)
752 {
753 switch (target) {
754 case GL_TEXTURE_1D:
755 case GL_TEXTURE_2D:
756 case GL_TEXTURE_2D_MULTISAMPLE:
757 return GL_MAX_TEXTURE_SIZE;
758 case GL_TEXTURE_3D:
759 return GL_MAX_3D_TEXTURE_SIZE;
760 case GL_TEXTURE_CUBE_MAP:
761 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
762 case GL_TEXTURE_RECTANGLE:
763 return GL_MAX_RECTANGLE_TEXTURE_SIZE;
764 case GL_RENDERBUFFER:
765 return GL_MAX_RENDERBUFFER_SIZE;
766 case GL_TEXTURE_1D_ARRAY:
767 if (pname == GL_MAX_HEIGHT)
768 return GL_MAX_ARRAY_TEXTURE_LAYERS;
769 else
770 return GL_MAX_TEXTURE_SIZE;
771 case GL_TEXTURE_2D_ARRAY:
772 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
773 if (pname == GL_MAX_DEPTH)
774 return GL_MAX_ARRAY_TEXTURE_LAYERS;
775 else
776 return GL_MAX_TEXTURE_SIZE;
777 case GL_TEXTURE_CUBE_MAP_ARRAY:
778 if (pname == GL_MAX_DEPTH)
779 return GL_MAX_ARRAY_TEXTURE_LAYERS;
780 else
781 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
782 case GL_TEXTURE_BUFFER:
783 return GL_MAX_TEXTURE_BUFFER_SIZE;
784 default:
785 return 0;
786 }
787 }
788
789 /*
790 * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and
791 * GL_RENDERBUFFER have associated a dimension, but they are not textures
792 * per-se, so we can't just call _mesa_get_texture_dimension directly.
793 */
794 static GLint
795 _get_target_dimensions(GLenum target)
796 {
797 switch(target) {
798 case GL_TEXTURE_BUFFER:
799 return 1;
800 case GL_RENDERBUFFER:
801 return 2;
802 default:
803 return _mesa_get_texture_dimensions(target);
804 }
805 }
806
807 /*
808 * Returns the minimum amount of dimensions associated to a pname. So for
809 * example, if querying GL_MAX_HEIGHT, it is assumed that your target would
810 * have as minimum 2 dimensions.
811 *
812 * Useful to handle sentences like this from query2 spec:
813 *
814 * "MAX_HEIGHT:
815 * <skip>
816 * If the resource does not have at least two dimensions
817 * <skip>."
818 */
819 static GLint
820 _get_min_dimensions(GLenum pname)
821 {
822 switch(pname) {
823 case GL_MAX_WIDTH:
824 return 1;
825 case GL_MAX_HEIGHT:
826 return 2;
827 case GL_MAX_DEPTH:
828 return 3;
829 default:
830 return 0;
831 }
832 }
833
834 /*
835 * Similar to teximage.c:check_multisample_target, but independent of the
836 * dimensions.
837 */
838 static bool
839 _is_multisample_target(GLenum target)
840 {
841 switch(target) {
842 case GL_TEXTURE_2D_MULTISAMPLE:
843 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
844 return true;
845 default:
846 return false;
847 }
848
849 }
850
851 void GLAPIENTRY
852 _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
853 GLsizei bufSize, GLint *params)
854 {
855 GLint buffer[16];
856 GET_CURRENT_CONTEXT(ctx);
857
858 ASSERT_OUTSIDE_BEGIN_END(ctx);
859
860 /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */
861 if (!(_mesa_has_ARB_internalformat_query(ctx) ||
862 _mesa_is_gles3(ctx))) {
863 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ");
864 return;
865 }
866
867 assert(ctx->Driver.QueryInternalFormat != NULL);
868
869 if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params))
870 return;
871
872 /* initialize the contents of the temporary buffer */
873 memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint));
874
875 /* Use the 'unsupported' response defined by the spec for every pname
876 * as the default answer.
877 */
878 _set_default_response(pname, buffer);
879
880 if (!_is_target_supported(ctx, target) ||
881 !_is_internalformat_supported(ctx, target, internalformat) ||
882 !_is_resource_supported(ctx, target, internalformat, pname))
883 goto end;
884
885 switch (pname) {
886 case GL_SAMPLES:
887 /* fall-through */
888 case GL_NUM_SAMPLE_COUNTS:
889 /* The ARB_internalformat_query2 sets the response as 'unsupported' for
890 * SAMPLES and NUM_SAMPLE_COUNTS:
891 *
892 * "If <internalformat> is not color-renderable, depth-renderable, or
893 * stencil-renderable (as defined in section 4.4.4), or if <target>
894 * does not support multiple samples (ie other than
895 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY,
896 * or RENDERBUFFER)."
897 */
898 if ((target != GL_RENDERBUFFER &&
899 target != GL_TEXTURE_2D_MULTISAMPLE &&
900 target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) ||
901 !_is_renderable(ctx, internalformat))
902 goto end;
903
904 /* The GL ES 3.0 specification, section 6.1.15 page 236 says:
905 *
906 * "Since multisampling is not supported for signed and unsigned
907 * integer internal formats, the value of NUM_SAMPLE_COUNTS will be
908 * zero for such formats.
909 *
910 * Since OpenGL ES 3.1 adds support for multisampled integer formats, we
911 * have to check the version for 30 exactly.
912 */
913 if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 &&
914 ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) {
915 goto end;
916 }
917
918 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
919 buffer);
920 break;
921
922 case GL_INTERNALFORMAT_SUPPORTED:
923 /* Having a supported <internalformat> is implemented as a prerequisite
924 * for all the <pnames>. Thus, if we reach this point, the internalformat is
925 * supported.
926 */
927 buffer[0] = GL_TRUE;
928 break;
929
930 case GL_INTERNALFORMAT_PREFERRED:
931 /* The ARB_internalformat_query2 spec says:
932 *
933 * "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal
934 * format for representing resources of the specified <internalformat> is
935 * returned in <params>.
936 *
937 * Therefore, we let the driver answer. Note that if we reach this
938 * point, it means that the internalformat is supported, so the driver
939 * is called just to try to get a preferred format. If not supported,
940 * GL_NONE was already returned and the driver is not called.
941 */
942 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
943 buffer);
944 break;
945
946 case GL_INTERNALFORMAT_RED_SIZE:
947 case GL_INTERNALFORMAT_GREEN_SIZE:
948 case GL_INTERNALFORMAT_BLUE_SIZE:
949 case GL_INTERNALFORMAT_ALPHA_SIZE:
950 case GL_INTERNALFORMAT_DEPTH_SIZE:
951 case GL_INTERNALFORMAT_STENCIL_SIZE:
952 case GL_INTERNALFORMAT_SHARED_SIZE:
953 case GL_INTERNALFORMAT_RED_TYPE:
954 case GL_INTERNALFORMAT_GREEN_TYPE:
955 case GL_INTERNALFORMAT_BLUE_TYPE:
956 case GL_INTERNALFORMAT_ALPHA_TYPE:
957 case GL_INTERNALFORMAT_DEPTH_TYPE:
958 case GL_INTERNALFORMAT_STENCIL_TYPE: {
959 GLint baseformat;
960 mesa_format texformat;
961
962 if (target != GL_RENDERBUFFER) {
963 baseformat = _mesa_base_tex_format(ctx, internalformat);
964 } else {
965 baseformat = _mesa_base_fbo_format(ctx, internalformat);
966 }
967
968 /* Let the driver choose the texture format.
969 *
970 * Disclaimer: I am considering that drivers use for renderbuffers the
971 * same format-choice logic as for textures.
972 */
973 texformat = ctx->Driver.ChooseTextureFormat(ctx, target, internalformat,
974 GL_NONE /*format */, GL_NONE /* type */);
975
976 if (texformat == MESA_FORMAT_NONE || baseformat <= 0)
977 goto end;
978
979 /* Implementation based on what Mesa does for glGetTexLevelParameteriv
980 * and glGetRenderbufferParameteriv functions.
981 */
982 if (pname == GL_INTERNALFORMAT_SHARED_SIZE) {
983 if (texformat == MESA_FORMAT_R9G9B9E5_FLOAT) {
984 buffer[0] = 5;
985 }
986 goto end;
987 }
988
989 if (!_mesa_base_format_has_channel(baseformat, pname))
990 goto end;
991
992 switch (pname) {
993 case GL_INTERNALFORMAT_DEPTH_SIZE:
994 if (ctx->API != API_OPENGL_CORE &&
995 !_mesa_has_ARB_depth_texture(ctx) &&
996 target != GL_RENDERBUFFER &&
997 target != GL_TEXTURE_BUFFER)
998 goto end;
999 /* fallthrough */
1000 case GL_INTERNALFORMAT_RED_SIZE:
1001 case GL_INTERNALFORMAT_GREEN_SIZE:
1002 case GL_INTERNALFORMAT_BLUE_SIZE:
1003 case GL_INTERNALFORMAT_ALPHA_SIZE:
1004 case GL_INTERNALFORMAT_STENCIL_SIZE:
1005 buffer[0] = _mesa_get_format_bits(texformat, pname);
1006 break;
1007
1008 case GL_INTERNALFORMAT_DEPTH_TYPE:
1009 if (!_mesa_has_ARB_texture_float(ctx))
1010 goto end;
1011 /* fallthrough */
1012 case GL_INTERNALFORMAT_RED_TYPE:
1013 case GL_INTERNALFORMAT_GREEN_TYPE:
1014 case GL_INTERNALFORMAT_BLUE_TYPE:
1015 case GL_INTERNALFORMAT_ALPHA_TYPE:
1016 case GL_INTERNALFORMAT_STENCIL_TYPE:
1017 buffer[0] = _mesa_get_format_datatype(texformat);
1018 break;
1019
1020 default:
1021 break;
1022
1023 }
1024 break;
1025 }
1026
1027 /* For WIDTH/HEIGHT/DEPTH/LAYERS there is no reason to think that the
1028 * returned values should be different to the values returned by
1029 * GetInteger with MAX_TEXTURE_SIZE, MAX_3D_TEXTURE_SIZE, etc.*/
1030 case GL_MAX_WIDTH:
1031 case GL_MAX_HEIGHT:
1032 case GL_MAX_DEPTH: {
1033 GLenum get_pname;
1034 GLint dimensions;
1035 GLint min_dimensions;
1036
1037 /* From query2:MAX_HEIGHT spec (as example):
1038 *
1039 * "If the resource does not have at least two dimensions, or if the
1040 * resource is unsupported, zero is returned."
1041 */
1042 dimensions = _get_target_dimensions(target);
1043 min_dimensions = _get_min_dimensions(pname);
1044 if (dimensions < min_dimensions)
1045 goto end;
1046
1047 get_pname = _equivalent_size_pname(target, pname);
1048 if (get_pname == 0)
1049 goto end;
1050
1051 _mesa_GetIntegerv(get_pname, buffer);
1052 break;
1053 }
1054
1055 case GL_MAX_LAYERS:
1056 if (!_mesa_has_EXT_texture_array(ctx))
1057 goto end;
1058
1059 if (!_mesa_is_array_texture(target))
1060 goto end;
1061
1062 _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer);
1063 break;
1064
1065 case GL_MAX_COMBINED_DIMENSIONS:{
1066 GLint64 combined_value = 1;
1067 GLenum max_dimensions_pnames[] = {
1068 GL_MAX_WIDTH,
1069 GL_MAX_HEIGHT,
1070 GL_MAX_DEPTH,
1071 GL_SAMPLES
1072 };
1073 unsigned i;
1074 GLint current_value;
1075
1076 /* Combining the dimensions. Note that for array targets, this would
1077 * automatically include the value of MAX_LAYERS, as that value is
1078 * returned as MAX_HEIGHT or MAX_DEPTH */
1079 for (i = 0; i < 4; i++) {
1080 if (max_dimensions_pnames[i] == GL_SAMPLES &&
1081 !_is_multisample_target(target))
1082 continue;
1083
1084 _mesa_GetInternalformativ(target, internalformat,
1085 max_dimensions_pnames[i],
1086 1, &current_value);
1087
1088 if (current_value != 0)
1089 combined_value *= current_value;
1090 }
1091
1092 if (_mesa_is_cube_map_texture(target))
1093 combined_value *= 6;
1094
1095 /* We pack the 64-bit value on two 32-bit values. Calling the 32-bit
1096 * query, this would work as far as the value can be hold on a 32-bit
1097 * signed integer. For the 64-bit query, the wrapper around the 32-bit
1098 * query will unpack the value */
1099 memcpy(buffer, &combined_value, sizeof(GLint64));
1100 break;
1101 }
1102
1103 case GL_COLOR_COMPONENTS:
1104 /* The ARB_internalformat_query2 spec says:
1105 *
1106 * "- COLOR_COMPONENTS: If the internal format contains any color
1107 * components (R, G, B, or A), TRUE is returned in <params>.
1108 * If the internal format is unsupported or contains no color
1109 * components, FALSE is returned."
1110 */
1111 if (_mesa_is_color_format(internalformat))
1112 buffer[0] = GL_TRUE;
1113 break;
1114
1115 case GL_DEPTH_COMPONENTS:
1116 /* The ARB_internalformat_query2 spec says:
1117 *
1118 * "- DEPTH_COMPONENTS: If the internal format contains a depth
1119 * component (D), TRUE is returned in <params>. If the internal format
1120 * is unsupported or contains no depth component, FALSE is returned."
1121 */
1122 if (_mesa_is_depth_format(internalformat) ||
1123 _mesa_is_depthstencil_format(internalformat))
1124 buffer[0] = GL_TRUE;
1125 break;
1126
1127 case GL_STENCIL_COMPONENTS:
1128 /* The ARB_internalformat_query2 spec says:
1129 *
1130 * "- STENCIL_COMPONENTS: If the internal format contains a stencil
1131 * component (S), TRUE is returned in <params>. If the internal format
1132 * is unsupported or contains no stencil component, FALSE is returned.
1133 */
1134 if (_mesa_is_stencil_format(internalformat) ||
1135 _mesa_is_depthstencil_format(internalformat))
1136 buffer[0] = GL_TRUE;
1137 break;
1138
1139 case GL_COLOR_RENDERABLE:
1140 case GL_DEPTH_RENDERABLE:
1141 case GL_STENCIL_RENDERABLE:
1142 if (!_is_renderable(ctx, internalformat))
1143 goto end;
1144
1145 if (pname == GL_COLOR_RENDERABLE) {
1146 if (!_mesa_is_color_format(internalformat))
1147 goto end;
1148 } else {
1149 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
1150 if (baseFormat != GL_DEPTH_STENCIL &&
1151 ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) ||
1152 (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
1153 goto end;
1154 }
1155
1156 buffer[0] = GL_TRUE;
1157 break;
1158
1159 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
1160 if (!_mesa_has_EXT_texture_array(ctx) ||
1161 _legal_target_for_framebuffer_texture_layer(ctx, target))
1162 goto end;
1163 /* fallthrough */
1164 case GL_FRAMEBUFFER_RENDERABLE:
1165 case GL_FRAMEBUFFER_BLEND:
1166 if (!_mesa_has_ARB_framebuffer_object(ctx))
1167 goto end;
1168
1169 if (target == GL_TEXTURE_BUFFER ||
1170 !_is_renderable(ctx, internalformat))
1171 goto end;
1172
1173 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1174 buffer);
1175 break;
1176
1177 case GL_READ_PIXELS:
1178 case GL_READ_PIXELS_FORMAT:
1179 case GL_READ_PIXELS_TYPE:
1180 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1181 buffer);
1182 break;
1183
1184 case GL_TEXTURE_IMAGE_FORMAT:
1185 case GL_GET_TEXTURE_IMAGE_FORMAT:
1186 case GL_TEXTURE_IMAGE_TYPE:
1187 case GL_GET_TEXTURE_IMAGE_TYPE:
1188 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1189 buffer);
1190 break;
1191
1192 case GL_MIPMAP:
1193 case GL_MANUAL_GENERATE_MIPMAP:
1194 case GL_AUTO_GENERATE_MIPMAP:
1195 if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target) ||
1196 !_mesa_is_valid_generate_texture_mipmap_internalformat(ctx,
1197 internalformat)) {
1198 goto end;
1199 }
1200
1201 if (pname == GL_MIPMAP) {
1202 buffer[0] = GL_TRUE;
1203 goto end;
1204 }
1205 else if (pname == GL_MANUAL_GENERATE_MIPMAP) {
1206 if (!_mesa_has_ARB_framebuffer_object(ctx))
1207 goto end;
1208 }
1209 else {
1210 /* From ARB_internalformat_query2:
1211 * "Dependencies on OpenGL 3.2 (Core Profile)
1212 * In core profiles for OpenGL 3.2 and later versions, queries
1213 * for the AUTO_GENERATE_MIPMAP <pname> return the appropriate
1214 * unsupported response."
1215 */
1216 if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32)
1217 goto end;
1218 }
1219
1220 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1221 buffer);
1222 break;
1223
1224 case GL_COLOR_ENCODING:
1225 if (!_mesa_is_color_format(internalformat))
1226 goto end;
1227
1228 if (_mesa_is_srgb_format(internalformat))
1229 buffer[0] = GL_SRGB;
1230 else
1231 buffer[0] = GL_LINEAR;
1232 break;
1233
1234 case GL_SRGB_READ:
1235 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1236 !_mesa_is_srgb_format(internalformat)) {
1237 goto end;
1238 }
1239
1240 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1241 buffer);
1242 break;
1243
1244 case GL_SRGB_WRITE:
1245 if (!_mesa_has_EXT_framebuffer_sRGB(ctx) ||
1246 !_mesa_is_color_format(internalformat)) {
1247 goto end;
1248 }
1249
1250 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1251 buffer);
1252 break;
1253
1254 case GL_SRGB_DECODE_ARB:
1255 /* Presence of EXT_texture_sRGB_decode was already verified */
1256 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1257 target == GL_RENDERBUFFER ||
1258 !_mesa_is_srgb_format(internalformat)) {
1259 goto end;
1260 }
1261
1262 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1263 buffer);
1264 break;
1265
1266 case GL_FILTER:
1267 /* If it doesn't allow to set sampler parameters then it would not allow
1268 * to set a filter different to GL_NEAREST. In practice, this method
1269 * only filters out MULTISAMPLE/MULTISAMPLE_ARRAY */
1270 if (!_mesa_target_allows_setting_sampler_parameters(target))
1271 goto end;
1272
1273 if (_mesa_is_enum_format_integer(internalformat))
1274 goto end;
1275
1276 if (target == GL_TEXTURE_BUFFER)
1277 goto end;
1278
1279 /* At this point we know that multi-texel filtering is supported. We
1280 * need to call the driver to know if it is CAVEAT_SUPPORT or
1281 * FULL_SUPPORT.
1282 */
1283 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1284 buffer);
1285 break;
1286
1287 case GL_VERTEX_TEXTURE:
1288 case GL_TESS_CONTROL_TEXTURE:
1289 case GL_TESS_EVALUATION_TEXTURE:
1290 case GL_GEOMETRY_TEXTURE:
1291 case GL_FRAGMENT_TEXTURE:
1292 case GL_COMPUTE_TEXTURE:
1293 if (target == GL_RENDERBUFFER)
1294 goto end;
1295
1296 if ((pname == GL_TESS_CONTROL_TEXTURE ||
1297 pname == GL_TESS_EVALUATION_TEXTURE) &&
1298 !_mesa_has_tessellation(ctx))
1299 goto end;
1300
1301 if (pname == GL_GEOMETRY_TEXTURE && !_mesa_has_geometry_shaders(ctx))
1302 goto end;
1303
1304 if (pname == GL_COMPUTE_TEXTURE && !_mesa_has_compute_shaders(ctx))
1305 goto end;
1306
1307 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1308 buffer);
1309 break;
1310
1311 case GL_TEXTURE_GATHER:
1312 case GL_TEXTURE_GATHER_SHADOW:
1313 if (!_mesa_has_ARB_texture_gather(ctx))
1314 goto end;
1315
1316 /* fallthrough */
1317 case GL_TEXTURE_SHADOW:
1318 /* Only depth or depth-stencil image formats make sense in shadow
1319 samplers */
1320 if (pname != GL_TEXTURE_GATHER &&
1321 !_mesa_is_depth_format(internalformat) &&
1322 !_mesa_is_depthstencil_format(internalformat))
1323 goto end;
1324
1325 /* Validate the target for shadow and gather operations */
1326 switch (target) {
1327 case GL_TEXTURE_2D:
1328 case GL_TEXTURE_2D_ARRAY:
1329 case GL_TEXTURE_CUBE_MAP:
1330 case GL_TEXTURE_CUBE_MAP_ARRAY:
1331 case GL_TEXTURE_RECTANGLE:
1332 break;
1333
1334 case GL_TEXTURE_1D:
1335 case GL_TEXTURE_1D_ARRAY:
1336 /* 1D and 1DArray textures are not admitted in gather operations */
1337 if (pname != GL_TEXTURE_SHADOW)
1338 goto end;
1339 break;
1340
1341 default:
1342 goto end;
1343 }
1344
1345 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1346 buffer);
1347 break;
1348
1349 case GL_SHADER_IMAGE_LOAD:
1350 case GL_SHADER_IMAGE_STORE:
1351 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1352 goto end;
1353
1354 /* We call to _mesa_is_shader_image_format_supported
1355 * using "internalformat" as parameter, because the
1356 * the ARB_internalformat_query2 spec says:
1357 * "In this case the <internalformat> is the value of the <format>
1358 * parameter that is passed to BindImageTexture."
1359 */
1360 if (target == GL_RENDERBUFFER ||
1361 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1362 goto end;
1363
1364 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1365 buffer);
1366 break;
1367
1368 case GL_SHADER_IMAGE_ATOMIC:
1369 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1370 goto end;
1371
1372 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1373 buffer);
1374 break;
1375
1376 case GL_IMAGE_TEXEL_SIZE: {
1377 mesa_format image_format;
1378
1379 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1380 target == GL_RENDERBUFFER)
1381 goto end;
1382
1383 image_format = _mesa_get_shader_image_format(internalformat);
1384 if (image_format == MESA_FORMAT_NONE)
1385 goto end;
1386
1387 /* We return bits */
1388 buffer[0] = (_mesa_get_format_bytes(image_format) * 8);
1389 break;
1390 }
1391
1392 case GL_IMAGE_COMPATIBILITY_CLASS:
1393 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1394 target == GL_RENDERBUFFER)
1395 goto end;
1396
1397 buffer[0] = _mesa_get_image_format_class(internalformat);
1398 break;
1399
1400 case GL_IMAGE_PIXEL_FORMAT: {
1401 GLint base_format;
1402
1403 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1404 target == GL_RENDERBUFFER ||
1405 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1406 goto end;
1407
1408 base_format = _mesa_base_tex_format(ctx, internalformat);
1409 if (base_format == -1)
1410 goto end;
1411
1412 if (_mesa_is_enum_format_integer(internalformat))
1413 buffer[0] = _mesa_base_format_to_integer_format(base_format);
1414 else
1415 buffer[0] = base_format;
1416 break;
1417 }
1418
1419 case GL_IMAGE_PIXEL_TYPE: {
1420 mesa_format image_format;
1421 GLenum datatype;
1422 GLuint comps;
1423
1424 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1425 target == GL_RENDERBUFFER)
1426 goto end;
1427
1428 image_format = _mesa_get_shader_image_format(internalformat);
1429 if (image_format == MESA_FORMAT_NONE)
1430 goto end;
1431
1432 _mesa_uncompressed_format_to_type_and_comps(image_format, &datatype,
1433 &comps);
1434 if (!datatype)
1435 goto end;
1436
1437 buffer[0] = datatype;
1438 break;
1439 }
1440
1441 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: {
1442 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1443 goto end;
1444
1445 /* As pointed by the spec quote below, this pname query should return
1446 * the same value that GetTexParameter. So if the target is not valid
1447 * for GetTexParameter we return the unsupported value. The check below
1448 * is the same target check used by GetTexParameter.
1449 */
1450 int targetIndex = _mesa_tex_target_to_index(ctx, target);
1451 if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX)
1452 goto end;
1453
1454 /* From spec: "Equivalent to calling GetTexParameter with <value> set
1455 * to IMAGE_FORMAT_COMPATIBILITY_TYPE."
1456 *
1457 * GetTexParameter just returns
1458 * tex_obj->ImageFormatCompatibilityType. We create a fake tex_obj
1459 * just with the purpose of getting the value.
1460 */
1461 struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target);
1462 buffer[0] = tex_obj->ImageFormatCompatibilityType;
1463 _mesa_delete_texture_object(ctx, tex_obj);
1464
1465 break;
1466 }
1467
1468 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
1469 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
1470 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
1471 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
1472 if (target == GL_RENDERBUFFER)
1473 goto end;
1474
1475 if (!_mesa_is_depthstencil_format(internalformat)) {
1476 if (((pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST ||
1477 pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) &&
1478 !_mesa_is_depth_format(internalformat)) ||
1479 ((pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST ||
1480 pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) &&
1481 !_mesa_is_stencil_format(internalformat)))
1482 goto end;
1483 }
1484
1485 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1486 buffer);
1487 break;
1488
1489 case GL_TEXTURE_COMPRESSED:
1490 buffer[0] = _mesa_is_compressed_format(ctx, internalformat);
1491 break;
1492
1493 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
1494 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
1495 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: {
1496 mesa_format mesaformat;
1497 GLint block_size;
1498
1499 mesaformat = _mesa_glenum_to_compressed_format(internalformat);
1500 if (mesaformat == MESA_FORMAT_NONE)
1501 goto end;
1502
1503 block_size = _mesa_get_format_bytes(mesaformat);
1504 assert(block_size > 0);
1505
1506 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_SIZE) {
1507 buffer[0] = block_size;
1508 } else {
1509 GLuint bwidth, bheight;
1510
1511 /* Returns the width and height in pixels. We return bytes */
1512 _mesa_get_format_block_size(mesaformat, &bwidth, &bheight);
1513 assert(bwidth > 0 && bheight > 0);
1514
1515 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
1516 buffer[0] = block_size / bheight;
1517 else
1518 buffer[0] = block_size / bwidth;
1519 }
1520 break;
1521 }
1522
1523 case GL_CLEAR_BUFFER:
1524 if (target != GL_TEXTURE_BUFFER)
1525 goto end;
1526
1527 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1528 buffer);
1529 break;
1530
1531 case GL_TEXTURE_VIEW:
1532 case GL_VIEW_COMPATIBILITY_CLASS:
1533 if (!_mesa_has_ARB_texture_view(ctx) ||
1534 target == GL_TEXTURE_BUFFER ||
1535 target == GL_RENDERBUFFER)
1536 goto end;
1537
1538 if (pname == GL_TEXTURE_VIEW) {
1539 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1540 buffer);
1541 } else {
1542 GLenum view_class = _mesa_texture_view_lookup_view_class(ctx,
1543 internalformat);
1544 if (view_class == GL_FALSE)
1545 goto end;
1546
1547 buffer[0] = view_class;
1548 }
1549 break;
1550
1551 case GL_NUM_TILING_TYPES_EXT:
1552 case GL_TILING_TYPES_EXT:
1553 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1554 buffer);
1555 break;
1556
1557 default:
1558 unreachable("bad param");
1559 }
1560
1561 end:
1562 if (bufSize != 0 && params == NULL) {
1563 /* Emit a warning to aid application debugging, but go ahead and do the
1564 * memcpy (and probably crash) anyway.
1565 */
1566 _mesa_warning(ctx,
1567 "glGetInternalformativ(bufSize = %d, but params = NULL)",
1568 bufSize);
1569 }
1570
1571 /* Copy the data from the temporary buffer to the buffer supplied by the
1572 * application. Clamp the size of the copy to the size supplied by the
1573 * application.
1574 */
1575 memcpy(params, buffer, MIN2(bufSize, 16) * sizeof(GLint));
1576
1577 return;
1578 }
1579
1580 void GLAPIENTRY
1581 _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
1582 GLenum pname, GLsizei bufSize, GLint64 *params)
1583 {
1584 GLint params32[16];
1585 unsigned i;
1586 GLsizei realSize = MIN2(bufSize, 16);
1587 GLsizei callSize;
1588
1589 GET_CURRENT_CONTEXT(ctx);
1590
1591 ASSERT_OUTSIDE_BEGIN_END(ctx);
1592
1593 if (!_mesa_has_ARB_internalformat_query2(ctx)) {
1594 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformati64v");
1595 return;
1596 }
1597
1598 /* For SAMPLES there are cases where params needs to remain unmodified. As
1599 * no pname can return a negative value, we fill params32 with negative
1600 * values as reference values, that can be used to know what copy-back to
1601 * params */
1602 for (i = 0; i < realSize; i++)
1603 params32[i] = -1;
1604
1605 /* For GL_MAX_COMBINED_DIMENSIONS we need to get back 2 32-bit integers,
1606 * and at the same time we only need 2. So for that pname, we call the
1607 * 32-bit query with bufSize 2, except on the case of bufSize 0, that is
1608 * basically like asking to not get the value, but that is a caller
1609 * problem. */
1610 if (pname == GL_MAX_COMBINED_DIMENSIONS && bufSize > 0)
1611 callSize = 2;
1612 else
1613 callSize = bufSize;
1614
1615 _mesa_GetInternalformativ(target, internalformat, pname, callSize, params32);
1616
1617 if (pname == GL_MAX_COMBINED_DIMENSIONS) {
1618 memcpy(params, params32, sizeof(GLint64));
1619 } else {
1620 for (i = 0; i < realSize; i++) {
1621 /* We only copy back the values that changed */
1622 if (params32[i] < 0)
1623 break;
1624 params[i] = (GLint64) params32[i];
1625 }
1626 }
1627 }