ad3ae56f11b5cda2237bc23b8f55e4379505b7b1
[mesa.git] / src / mesa / main / formatquery.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "mtypes.h"
25 #include "context.h"
26 #include "glformats.h"
27 #include "macros.h"
28 #include "enums.h"
29 #include "fbobject.h"
30 #include "formatquery.h"
31 #include "teximage.h"
32 #include "texparam.h"
33 #include "texobj.h"
34 #include "get.h"
35 #include "genmipmap.h"
36 #include "shaderimage.h"
37 #include "texcompress.h"
38 #include "textureview.h"
39
40 static bool
41 _is_renderable(struct gl_context *ctx, GLenum internalformat)
42 {
43 /* Section 4.4.4 on page 212 of the GLES 3.0.4 spec says:
44 *
45 * "An internal format is color-renderable if it is one of the
46 * formats from table 3.13 noted as color-renderable or if it
47 * is unsized format RGBA or RGB."
48 *
49 * Therefore, we must accept GL_RGB and GL_RGBA here.
50 */
51 if (internalformat != GL_RGB && internalformat != GL_RGBA &&
52 _mesa_base_fbo_format(ctx, internalformat) == 0)
53 return false;
54
55 return true;
56 }
57
58 /* Handles the cases where either ARB_internalformat_query or
59 * ARB_internalformat_query2 have to return an error.
60 */
61 static bool
62 _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat,
63 GLenum pname, GLsizei bufSize, GLint *params)
64
65 {
66 bool query2 = _mesa_has_ARB_internalformat_query2(ctx);
67
68 /* The ARB_internalformat_query2 spec says:
69 *
70 * "The INVALID_ENUM error is generated if the <target> parameter to
71 * GetInternalformati*v is not one of the targets listed in Table 6.xx.
72 */
73 switch(target){
74 case GL_TEXTURE_1D:
75 case GL_TEXTURE_1D_ARRAY:
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_2D_ARRAY:
78 case GL_TEXTURE_3D:
79 case GL_TEXTURE_CUBE_MAP:
80 case GL_TEXTURE_CUBE_MAP_ARRAY:
81 case GL_TEXTURE_RECTANGLE:
82 case GL_TEXTURE_BUFFER:
83 if (!query2) {
84 /* The ARB_internalformat_query spec says:
85 *
86 * "If the <target> parameter to GetInternalformativ is not one of
87 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY
88 * or RENDERBUFFER then an INVALID_ENUM error is generated.
89 */
90 _mesa_error(ctx, GL_INVALID_ENUM,
91 "glGetInternalformativ(target=%s)",
92 _mesa_enum_to_string(target));
93
94 return false;
95 }
96 break;
97
98 case GL_RENDERBUFFER:
99 break;
100
101 case GL_TEXTURE_2D_MULTISAMPLE:
102 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
103 /* The non-existence of ARB_texture_multisample is treated in
104 * ARB_internalformat_query implementation like an error.
105 */
106 if (!query2 &&
107 !(_mesa_has_ARB_texture_multisample(ctx) || _mesa_is_gles31(ctx))) {
108 _mesa_error(ctx, GL_INVALID_ENUM,
109 "glGetInternalformativ(target=%s)",
110 _mesa_enum_to_string(target));
111
112 return false;
113 }
114 break;
115
116 default:
117 _mesa_error(ctx, GL_INVALID_ENUM,
118 "glGetInternalformativ(target=%s)",
119 _mesa_enum_to_string(target));
120 return false;
121 }
122
123
124 /* The ARB_internalformat_query2 spec says:
125 *
126 * "The INVALID_ENUM error is generated if the <pname> parameter is
127 * not one of the listed possibilities.
128 */
129 switch(pname){
130 case GL_SAMPLES:
131 case GL_NUM_SAMPLE_COUNTS:
132 break;
133
134 case GL_SRGB_DECODE_ARB:
135 /* The ARB_internalformat_query2 spec says:
136 *
137 * "If ARB_texture_sRGB_decode or EXT_texture_sRGB_decode or
138 * equivalent functionality is not supported, queries for the
139 * SRGB_DECODE_ARB <pname> set the INVALID_ENUM error.
140 */
141 if (!_mesa_has_EXT_texture_sRGB_decode(ctx)) {
142 _mesa_error(ctx, GL_INVALID_ENUM,
143 "glGetInternalformativ(pname=%s)",
144 _mesa_enum_to_string(pname));
145 return false;
146 }
147 /* fallthrough */
148 case GL_INTERNALFORMAT_SUPPORTED:
149 case GL_INTERNALFORMAT_PREFERRED:
150 case GL_INTERNALFORMAT_RED_SIZE:
151 case GL_INTERNALFORMAT_GREEN_SIZE:
152 case GL_INTERNALFORMAT_BLUE_SIZE:
153 case GL_INTERNALFORMAT_ALPHA_SIZE:
154 case GL_INTERNALFORMAT_DEPTH_SIZE:
155 case GL_INTERNALFORMAT_STENCIL_SIZE:
156 case GL_INTERNALFORMAT_SHARED_SIZE:
157 case GL_INTERNALFORMAT_RED_TYPE:
158 case GL_INTERNALFORMAT_GREEN_TYPE:
159 case GL_INTERNALFORMAT_BLUE_TYPE:
160 case GL_INTERNALFORMAT_ALPHA_TYPE:
161 case GL_INTERNALFORMAT_DEPTH_TYPE:
162 case GL_INTERNALFORMAT_STENCIL_TYPE:
163 case GL_MAX_WIDTH:
164 case GL_MAX_HEIGHT:
165 case GL_MAX_DEPTH:
166 case GL_MAX_LAYERS:
167 case GL_MAX_COMBINED_DIMENSIONS:
168 case GL_COLOR_COMPONENTS:
169 case GL_DEPTH_COMPONENTS:
170 case GL_STENCIL_COMPONENTS:
171 case GL_COLOR_RENDERABLE:
172 case GL_DEPTH_RENDERABLE:
173 case GL_STENCIL_RENDERABLE:
174 case GL_FRAMEBUFFER_RENDERABLE:
175 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
176 case GL_FRAMEBUFFER_BLEND:
177 case GL_READ_PIXELS:
178 case GL_READ_PIXELS_FORMAT:
179 case GL_READ_PIXELS_TYPE:
180 case GL_TEXTURE_IMAGE_FORMAT:
181 case GL_TEXTURE_IMAGE_TYPE:
182 case GL_GET_TEXTURE_IMAGE_FORMAT:
183 case GL_GET_TEXTURE_IMAGE_TYPE:
184 case GL_MIPMAP:
185 case GL_MANUAL_GENERATE_MIPMAP:
186 case GL_AUTO_GENERATE_MIPMAP:
187 case GL_COLOR_ENCODING:
188 case GL_SRGB_READ:
189 case GL_SRGB_WRITE:
190 case GL_FILTER:
191 case GL_VERTEX_TEXTURE:
192 case GL_TESS_CONTROL_TEXTURE:
193 case GL_TESS_EVALUATION_TEXTURE:
194 case GL_GEOMETRY_TEXTURE:
195 case GL_FRAGMENT_TEXTURE:
196 case GL_COMPUTE_TEXTURE:
197 case GL_TEXTURE_SHADOW:
198 case GL_TEXTURE_GATHER:
199 case GL_TEXTURE_GATHER_SHADOW:
200 case GL_SHADER_IMAGE_LOAD:
201 case GL_SHADER_IMAGE_STORE:
202 case GL_SHADER_IMAGE_ATOMIC:
203 case GL_IMAGE_TEXEL_SIZE:
204 case GL_IMAGE_COMPATIBILITY_CLASS:
205 case GL_IMAGE_PIXEL_FORMAT:
206 case GL_IMAGE_PIXEL_TYPE:
207 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
208 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
209 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
210 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
211 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
212 case GL_TEXTURE_COMPRESSED:
213 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
214 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
215 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
216 case GL_CLEAR_BUFFER:
217 case GL_TEXTURE_VIEW:
218 case GL_VIEW_COMPATIBILITY_CLASS:
219 /* The ARB_internalformat_query spec says:
220 *
221 * "If the <pname> parameter to GetInternalformativ is not SAMPLES
222 * or NUM_SAMPLE_COUNTS, then an INVALID_ENUM error is generated."
223 */
224 if (!query2) {
225 _mesa_error(ctx, GL_INVALID_ENUM,
226 "glGetInternalformativ(pname=%s)",
227 _mesa_enum_to_string(pname));
228
229 return false;
230 }
231 break;
232
233 default:
234 _mesa_error(ctx, GL_INVALID_ENUM,
235 "glGetInternalformativ(pname=%s)",
236 _mesa_enum_to_string(pname));
237 return false;
238 }
239
240 /* The ARB_internalformat_query spec says:
241 *
242 * "If the <bufSize> parameter to GetInternalformativ is negative, then
243 * an INVALID_VALUE error is generated."
244 *
245 * Nothing is said in ARB_internalformat_query2 but we assume the same.
246 */
247 if (bufSize < 0) {
248 _mesa_error(ctx, GL_INVALID_VALUE,
249 "glGetInternalformativ(target=%s)",
250 _mesa_enum_to_string(target));
251 return false;
252 }
253
254 /* The ARB_internalformat_query spec says:
255 *
256 * "If the <internalformat> parameter to GetInternalformativ is not
257 * color-, depth- or stencil-renderable, then an INVALID_ENUM error is
258 * generated."
259 */
260 if (!query2 && !_is_renderable(ctx, internalformat)) {
261 _mesa_error(ctx, GL_INVALID_ENUM,
262 "glGetInternalformativ(internalformat=%s)",
263 _mesa_enum_to_string(internalformat));
264 return false;
265 }
266
267 return true;
268 }
269
270 /* Sets the appropriate "unsupported" response as defined by the
271 * ARB_internalformat_query2 spec for each each <pname>.
272 */
273 static void
274 _set_default_response(GLenum pname, GLint buffer[16])
275 {
276 /* The ARB_internalformat_query2 defines which is the reponse best
277 * representing "not supported" or "not applicable" for each <pname>.
278 *
279 * " In general:
280 * - size- or count-based queries will return zero,
281 * - support-, format- or type-based queries will return NONE,
282 * - boolean-based queries will return FALSE, and
283 * - list-based queries return no entries."
284 */
285 switch(pname) {
286 case GL_SAMPLES:
287 break;
288
289 case GL_MAX_COMBINED_DIMENSIONS:
290 /* This value can be a 64-bit value. As the default is the 32-bit query,
291 * we pack 2 32-bit integers. So we need to clean both */
292 buffer[0] = 0;
293 buffer[1] = 0;
294 break;
295
296 case GL_NUM_SAMPLE_COUNTS:
297 case GL_INTERNALFORMAT_RED_SIZE:
298 case GL_INTERNALFORMAT_GREEN_SIZE:
299 case GL_INTERNALFORMAT_BLUE_SIZE:
300 case GL_INTERNALFORMAT_ALPHA_SIZE:
301 case GL_INTERNALFORMAT_DEPTH_SIZE:
302 case GL_INTERNALFORMAT_STENCIL_SIZE:
303 case GL_INTERNALFORMAT_SHARED_SIZE:
304 case GL_MAX_WIDTH:
305 case GL_MAX_HEIGHT:
306 case GL_MAX_DEPTH:
307 case GL_MAX_LAYERS:
308 case GL_IMAGE_TEXEL_SIZE:
309 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
310 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
311 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
312 buffer[0] = 0;
313 break;
314
315 case GL_INTERNALFORMAT_PREFERRED:
316 case GL_INTERNALFORMAT_RED_TYPE:
317 case GL_INTERNALFORMAT_GREEN_TYPE:
318 case GL_INTERNALFORMAT_BLUE_TYPE:
319 case GL_INTERNALFORMAT_ALPHA_TYPE:
320 case GL_INTERNALFORMAT_DEPTH_TYPE:
321 case GL_INTERNALFORMAT_STENCIL_TYPE:
322 case GL_FRAMEBUFFER_RENDERABLE:
323 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
324 case GL_FRAMEBUFFER_BLEND:
325 case GL_READ_PIXELS:
326 case GL_READ_PIXELS_FORMAT:
327 case GL_READ_PIXELS_TYPE:
328 case GL_TEXTURE_IMAGE_FORMAT:
329 case GL_TEXTURE_IMAGE_TYPE:
330 case GL_GET_TEXTURE_IMAGE_FORMAT:
331 case GL_GET_TEXTURE_IMAGE_TYPE:
332 case GL_MANUAL_GENERATE_MIPMAP:
333 case GL_AUTO_GENERATE_MIPMAP:
334 case GL_COLOR_ENCODING:
335 case GL_SRGB_READ:
336 case GL_SRGB_WRITE:
337 case GL_SRGB_DECODE_ARB:
338 case GL_FILTER:
339 case GL_VERTEX_TEXTURE:
340 case GL_TESS_CONTROL_TEXTURE:
341 case GL_TESS_EVALUATION_TEXTURE:
342 case GL_GEOMETRY_TEXTURE:
343 case GL_FRAGMENT_TEXTURE:
344 case GL_COMPUTE_TEXTURE:
345 case GL_TEXTURE_SHADOW:
346 case GL_TEXTURE_GATHER:
347 case GL_TEXTURE_GATHER_SHADOW:
348 case GL_SHADER_IMAGE_LOAD:
349 case GL_SHADER_IMAGE_STORE:
350 case GL_SHADER_IMAGE_ATOMIC:
351 case GL_IMAGE_COMPATIBILITY_CLASS:
352 case GL_IMAGE_PIXEL_FORMAT:
353 case GL_IMAGE_PIXEL_TYPE:
354 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
355 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
356 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
357 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
358 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
359 case GL_CLEAR_BUFFER:
360 case GL_TEXTURE_VIEW:
361 case GL_VIEW_COMPATIBILITY_CLASS:
362 buffer[0] = GL_NONE;
363 break;
364
365 case GL_INTERNALFORMAT_SUPPORTED:
366 case GL_COLOR_COMPONENTS:
367 case GL_DEPTH_COMPONENTS:
368 case GL_STENCIL_COMPONENTS:
369 case GL_COLOR_RENDERABLE:
370 case GL_DEPTH_RENDERABLE:
371 case GL_STENCIL_RENDERABLE:
372 case GL_MIPMAP:
373 case GL_TEXTURE_COMPRESSED:
374 buffer[0] = GL_FALSE;
375 break;
376
377 default:
378 unreachable("invalid 'pname'");
379 }
380 }
381
382 static bool
383 _is_target_supported(struct gl_context *ctx, GLenum target)
384 {
385 /* The ARB_internalformat_query2 spec says:
386 *
387 * "if a particular type of <target> is not supported by the
388 * implementation the "unsupported" answer should be given.
389 * This is not an error."
390 */
391 switch(target){
392 case GL_TEXTURE_2D:
393 case GL_TEXTURE_3D:
394 break;
395
396 case GL_TEXTURE_1D:
397 if (!_mesa_is_desktop_gl(ctx))
398 return false;
399 break;
400
401 case GL_TEXTURE_1D_ARRAY:
402 if (!_mesa_has_EXT_texture_array(ctx))
403 return false;
404 break;
405
406 case GL_TEXTURE_2D_ARRAY:
407 if (!(_mesa_has_EXT_texture_array(ctx) || _mesa_is_gles3(ctx)))
408 return false;
409 break;
410
411 case GL_TEXTURE_CUBE_MAP:
412 if (!_mesa_has_ARB_texture_cube_map(ctx))
413 return false;
414 break;
415
416 case GL_TEXTURE_CUBE_MAP_ARRAY:
417 if (!_mesa_has_ARB_texture_cube_map_array(ctx))
418 return false;
419 break;
420
421 case GL_TEXTURE_RECTANGLE:
422 if (!_mesa_has_NV_texture_rectangle(ctx))
423 return false;
424 break;
425
426 case GL_TEXTURE_BUFFER:
427 if (!_mesa_has_ARB_texture_buffer_object(ctx))
428 return false;
429 break;
430
431 case GL_RENDERBUFFER:
432 if (!(_mesa_has_ARB_framebuffer_object(ctx) ||
433 _mesa_is_gles3(ctx)))
434 return false;
435 break;
436
437 case GL_TEXTURE_2D_MULTISAMPLE:
438 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
439 if (!(_mesa_has_ARB_texture_multisample(ctx) ||
440 _mesa_is_gles31(ctx)))
441 return false;
442 break;
443
444 default:
445 unreachable("invalid target");
446 }
447
448 return true;
449 }
450
451 static bool
452 _is_resource_supported(struct gl_context *ctx, GLenum target,
453 GLenum internalformat, GLenum pname)
454 {
455 /* From the ARB_internalformat_query2 spec:
456 *
457 * In the following descriptions, the term /resource/ is used to generically
458 * refer to an object of the appropriate type that has been created with
459 * <internalformat> and <target>. If the particular <target> and
460 * <internalformat> combination do not make sense, ... the "unsupported"
461 * answer should be given. This is not an error.
462 */
463
464 /* In the ARB_internalformat_query2 spec wording, some <pnames> do not care
465 * about the /resource/ being supported or not, we return 'true' for those.
466 */
467 switch (pname) {
468 case GL_INTERNALFORMAT_SUPPORTED:
469 case GL_INTERNALFORMAT_PREFERRED:
470 case GL_COLOR_COMPONENTS:
471 case GL_DEPTH_COMPONENTS:
472 case GL_STENCIL_COMPONENTS:
473 case GL_COLOR_RENDERABLE:
474 case GL_DEPTH_RENDERABLE:
475 case GL_STENCIL_RENDERABLE:
476 return true;
477 default:
478 break;
479 }
480
481 switch(target){
482 case GL_TEXTURE_1D:
483 case GL_TEXTURE_1D_ARRAY:
484 case GL_TEXTURE_2D:
485 case GL_TEXTURE_2D_ARRAY:
486 case GL_TEXTURE_3D:
487 case GL_TEXTURE_CUBE_MAP:
488 case GL_TEXTURE_CUBE_MAP_ARRAY:
489 case GL_TEXTURE_RECTANGLE:
490 /* Based on what Mesa does for glTexImage1D/2D/3D and
491 * glCompressedTexImage1D/2D/3D functions.
492 */
493 if (_mesa_base_tex_format(ctx, internalformat) < 0)
494 return false;
495
496 /* additional checks for depth textures */
497 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat))
498 return false;
499
500 /* additional checks for compressed textures */
501 if (_mesa_is_compressed_format(ctx, internalformat) &&
502 (!_mesa_target_can_be_compressed(ctx, target, internalformat, NULL) ||
503 _mesa_format_no_online_compression(ctx, internalformat)))
504 return false;
505
506 break;
507 case GL_TEXTURE_2D_MULTISAMPLE:
508 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
509 /* Based on what Mesa does for glTexImage2D/3DMultisample,
510 * glTexStorage2D/3DMultisample and
511 * glTextureStorage2D/3DMultisample functions.
512 */
513 if (!_mesa_is_renderable_texture_format(ctx, internalformat))
514 return false;
515
516 break;
517 case GL_TEXTURE_BUFFER:
518 /* Based on what Mesa does for the glTexBuffer function. */
519 if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
520 MESA_FORMAT_NONE)
521 return false;
522
523 break;
524 case GL_RENDERBUFFER:
525 /* Based on what Mesa does for glRenderbufferStorage(Multisample) and
526 * glNamedRenderbufferStorage functions.
527 */
528 if (!_mesa_base_fbo_format(ctx, internalformat))
529 return false;
530
531 break;
532 default:
533 unreachable("bad target");
534 }
535
536 return true;
537 }
538
539 static bool
540 _is_internalformat_supported(struct gl_context *ctx, GLenum target,
541 GLenum internalformat)
542 {
543 /* From the ARB_internalformat_query2 specification:
544 *
545 * "- INTERNALFORMAT_SUPPORTED: If <internalformat> is an internal format
546 * that is supported by the implementation in at least some subset of
547 * possible operations, TRUE is written to <params>. If <internalformat>
548 * if not a valid token for any internal format usage, FALSE is returned.
549 *
550 * <internalformats> that must be supported (in GL 4.2 or later) include
551 * the following:
552 * - "sized internal formats" from Table 3.12, 3.13, and 3.15,
553 * - any specific "compressed internal format" from Table 3.14,
554 * - any "image unit format" from Table 3.21.
555 * - any generic "compressed internal format" from Table 3.14, if the
556 * implementation accepts it for any texture specification commands, and
557 * - unsized or base internal format, if the implementation accepts
558 * it for texture or image specification.
559 */
560 GLint buffer[1];
561
562 /* At this point an internalformat is valid if it is valid as a texture or
563 * as a renderbuffer format. The checks are different because those methods
564 * return different values when passing non supported internalformats */
565 if (_mesa_base_tex_format(ctx, internalformat) < 0 &&
566 _mesa_base_fbo_format(ctx, internalformat) == 0)
567 return false;
568
569 /* Let the driver have the final word */
570 ctx->Driver.QueryInternalFormat(ctx, target, internalformat,
571 GL_INTERNALFORMAT_SUPPORTED, buffer);
572
573 return (buffer[0] == GL_TRUE);
574 }
575
576 static bool
577 _legal_target_for_framebuffer_texture_layer(struct gl_context *ctx,
578 GLenum target)
579 {
580 switch (target) {
581 case GL_TEXTURE_3D:
582 case GL_TEXTURE_1D_ARRAY:
583 case GL_TEXTURE_2D_ARRAY:
584 case GL_TEXTURE_CUBE_MAP_ARRAY:
585 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
586 case GL_TEXTURE_CUBE_MAP:
587 return true;
588 default:
589 return false;
590 }
591 }
592
593 static GLenum
594 _mesa_generic_type_for_internal_format(GLenum internalFormat)
595 {
596 if (_mesa_is_enum_format_unsigned_int(internalFormat))
597 return GL_UNSIGNED_BYTE;
598 else if (_mesa_is_enum_format_signed_int(internalFormat))
599 return GL_BYTE;
600 else
601 return GL_FLOAT;
602 }
603
604 /* default implementation of QueryInternalFormat driverfunc, for
605 * drivers not implementing ARB_internalformat_query2.
606 */
607 void
608 _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
609 GLenum internalFormat, GLenum pname,
610 GLint *params)
611 {
612 (void) target;
613
614 switch (pname) {
615 case GL_SAMPLES:
616 case GL_NUM_SAMPLE_COUNTS:
617 params[0] = 1;
618 break;
619
620 case GL_INTERNALFORMAT_SUPPORTED:
621 params[0] = GL_TRUE;
622 break;
623
624 case GL_INTERNALFORMAT_PREFERRED:
625 params[0] = internalFormat;
626 break;
627
628 case GL_READ_PIXELS_FORMAT: {
629 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
630 switch (base_format) {
631 case GL_STENCIL_INDEX:
632 case GL_DEPTH_COMPONENT:
633 case GL_DEPTH_STENCIL:
634 case GL_RED:
635 case GL_RGB:
636 case GL_BGR:
637 case GL_RGBA:
638 case GL_BGRA:
639 params[0] = base_format;
640 break;
641 default:
642 params[0] = GL_NONE;
643 break;
644 }
645 break;
646 }
647
648 case GL_READ_PIXELS_TYPE:
649 case GL_TEXTURE_IMAGE_TYPE:
650 case GL_GET_TEXTURE_IMAGE_TYPE: {
651 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
652 if (base_format > 0)
653 params[0] = _mesa_generic_type_for_internal_format(internalFormat);
654 else
655 params[0] = GL_NONE;
656 break;
657 }
658
659 case GL_TEXTURE_IMAGE_FORMAT:
660 case GL_GET_TEXTURE_IMAGE_FORMAT: {
661 GLenum format = GL_NONE;
662 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
663 if (base_format > 0) {
664 if (_mesa_is_enum_format_integer(internalFormat))
665 format = _mesa_base_format_to_integer_format(base_format);
666 else
667 format = base_format;
668 }
669
670 params[0] = format;
671 break;
672 }
673
674 case GL_MANUAL_GENERATE_MIPMAP:
675 case GL_AUTO_GENERATE_MIPMAP:
676 case GL_SRGB_READ:
677 case GL_SRGB_WRITE:
678 case GL_SRGB_DECODE_ARB:
679 case GL_VERTEX_TEXTURE:
680 case GL_TESS_CONTROL_TEXTURE:
681 case GL_TESS_EVALUATION_TEXTURE:
682 case GL_GEOMETRY_TEXTURE:
683 case GL_FRAGMENT_TEXTURE:
684 case GL_COMPUTE_TEXTURE:
685 case GL_SHADER_IMAGE_LOAD:
686 case GL_SHADER_IMAGE_STORE:
687 case GL_SHADER_IMAGE_ATOMIC:
688 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
689 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
690 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
691 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
692 case GL_CLEAR_BUFFER:
693 case GL_TEXTURE_VIEW:
694 case GL_TEXTURE_SHADOW:
695 case GL_TEXTURE_GATHER:
696 case GL_TEXTURE_GATHER_SHADOW:
697 case GL_FRAMEBUFFER_RENDERABLE:
698 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
699 case GL_FRAMEBUFFER_BLEND:
700 case GL_FILTER:
701 params[0] = GL_FULL_SUPPORT;
702 break;
703
704 default:
705 _set_default_response(pname, params);
706 break;
707 }
708 }
709
710 /*
711 * For MAX_WIDTH/MAX_HEIGHT/MAX_DEPTH it returns the equivalent GetInteger
712 * pname for a Getinternalformat pname/target combination. target/pname
713 * combinations that would return 0 due dimension number or unsupported status
714 * should be already filtered out
715 *
716 * Note that this means that the returned value would be independent of the
717 * internalformat. This possibility is already mentioned at the Issue 7 of the
718 * arb_internalformat_query2 spec.
719 */
720 static GLenum
721 equivalentSizePname(GLenum target,
722 GLenum pname)
723 {
724 switch (target) {
725 case GL_TEXTURE_1D:
726 case GL_TEXTURE_2D:
727 case GL_TEXTURE_2D_MULTISAMPLE:
728 return GL_MAX_TEXTURE_SIZE;
729 case GL_TEXTURE_3D:
730 return GL_MAX_3D_TEXTURE_SIZE;
731 case GL_TEXTURE_CUBE_MAP:
732 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
733 case GL_TEXTURE_RECTANGLE:
734 return GL_MAX_RECTANGLE_TEXTURE_SIZE;
735 case GL_RENDERBUFFER:
736 return GL_MAX_RENDERBUFFER_SIZE;
737 case GL_TEXTURE_1D_ARRAY:
738 if (pname == GL_MAX_HEIGHT)
739 return GL_MAX_ARRAY_TEXTURE_LAYERS;
740 else
741 return GL_MAX_TEXTURE_SIZE;
742 case GL_TEXTURE_2D_ARRAY:
743 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
744 if (pname == GL_MAX_DEPTH)
745 return GL_MAX_ARRAY_TEXTURE_LAYERS;
746 else
747 return GL_MAX_TEXTURE_SIZE;
748 case GL_TEXTURE_CUBE_MAP_ARRAY:
749 if (pname == GL_MAX_DEPTH)
750 return GL_MAX_ARRAY_TEXTURE_LAYERS;
751 else
752 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
753 case GL_TEXTURE_BUFFER:
754 return GL_MAX_TEXTURE_BUFFER_SIZE;
755 default:
756 return 0;
757 }
758 }
759
760 /*
761 * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and
762 * GL_RENDERBUFFER have associated a dimension, but they are not textures
763 * per-se, so we can't just call _mesa_get_texture_dimension directly.
764 */
765 static GLint
766 get_target_dimensions(GLenum target)
767 {
768 switch(target) {
769 case GL_TEXTURE_BUFFER:
770 return 1;
771 case GL_RENDERBUFFER:
772 return 2;
773 default:
774 return _mesa_get_texture_dimensions(target);
775 }
776 }
777
778 /*
779 * Returns the minimum amount of dimensions associated to a pname. So for
780 * example, if querying GL_MAX_HEIGHT, it is assumed that your target would
781 * have as minimum 2 dimensions.
782 *
783 * Useful to handle sentences like this from query2 spec:
784 *
785 * "MAX_HEIGHT:
786 * <skip>
787 * If the resource does not have at least two dimensions
788 * <skip>."
789 */
790 static GLint
791 get_min_dimensions(GLenum pname)
792 {
793 switch(pname) {
794 case GL_MAX_WIDTH:
795 return 1;
796 case GL_MAX_HEIGHT:
797 return 2;
798 case GL_MAX_DEPTH:
799 return 3;
800 default:
801 return 0;
802 }
803 }
804
805 /*
806 * Similar to teximage.c:check_multisample_target, but independent of the
807 * dimensions.
808 */
809 static bool
810 is_multisample_target(GLenum target)
811 {
812 switch(target) {
813 case GL_TEXTURE_2D_MULTISAMPLE:
814 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
815 return true;
816 default:
817 return false;
818 }
819
820 }
821
822 void GLAPIENTRY
823 _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
824 GLsizei bufSize, GLint *params)
825 {
826 GLint buffer[16];
827 GET_CURRENT_CONTEXT(ctx);
828
829 ASSERT_OUTSIDE_BEGIN_END(ctx);
830
831 /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */
832 if (!(_mesa_has_ARB_internalformat_query(ctx) ||
833 _mesa_is_gles3(ctx))) {
834 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ");
835 return;
836 }
837
838 assert(ctx->Driver.QueryInternalFormat != NULL);
839
840 if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params))
841 return;
842
843 /* initialize the contents of the temporary buffer */
844 memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint));
845
846 /* Use the 'unsupported' response defined by the spec for every pname
847 * as the default answer.
848 */
849 _set_default_response(pname, buffer);
850
851 if (!_is_target_supported(ctx, target) ||
852 !_is_internalformat_supported(ctx, target, internalformat) ||
853 !_is_resource_supported(ctx, target, internalformat, pname))
854 goto end;
855
856 switch (pname) {
857 case GL_SAMPLES:
858 /* fall-through */
859 case GL_NUM_SAMPLE_COUNTS:
860 /* The ARB_internalformat_query2 sets the response as 'unsupported' for
861 * SAMPLES and NUM_SAMPLE_COUNTS:
862 *
863 * "If <internalformat> is not color-renderable, depth-renderable, or
864 * stencil-renderable (as defined in section 4.4.4), or if <target>
865 * does not support multiple samples (ie other than
866 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY,
867 * or RENDERBUFFER)."
868 */
869 if ((target != GL_RENDERBUFFER &&
870 target != GL_TEXTURE_2D_MULTISAMPLE &&
871 target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) ||
872 !_is_renderable(ctx, internalformat))
873 goto end;
874
875 /* The GL ES 3.0 specification, section 6.1.15 page 236 says:
876 *
877 * "Since multisampling is not supported for signed and unsigned
878 * integer internal formats, the value of NUM_SAMPLE_COUNTS will be
879 * zero for such formats.
880 *
881 * Since OpenGL ES 3.1 adds support for multisampled integer formats, we
882 * have to check the version for 30 exactly.
883 */
884 if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 &&
885 ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) {
886 goto end;
887 }
888
889 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
890 buffer);
891 break;
892
893 case GL_INTERNALFORMAT_SUPPORTED:
894 /* Having a supported <internalformat> is implemented as a prerequisite
895 * for all the <pnames>. Thus, if we reach this point, the internalformat is
896 * supported.
897 */
898 buffer[0] = GL_TRUE;
899 break;
900
901 case GL_INTERNALFORMAT_PREFERRED:
902 /* The ARB_internalformat_query2 spec says:
903 *
904 * "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal
905 * format for representing resources of the specified <internalformat> is
906 * returned in <params>.
907 *
908 * Therefore, we let the driver answer. Note that if we reach this
909 * point, it means that the internalformat is supported, so the driver
910 * is called just to try to get a preferred format. If not supported,
911 * GL_NONE was already returned and the driver is not called.
912 */
913 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
914 buffer);
915 break;
916
917 case GL_INTERNALFORMAT_RED_SIZE:
918 case GL_INTERNALFORMAT_GREEN_SIZE:
919 case GL_INTERNALFORMAT_BLUE_SIZE:
920 case GL_INTERNALFORMAT_ALPHA_SIZE:
921 case GL_INTERNALFORMAT_DEPTH_SIZE:
922 case GL_INTERNALFORMAT_STENCIL_SIZE:
923 case GL_INTERNALFORMAT_SHARED_SIZE:
924 case GL_INTERNALFORMAT_RED_TYPE:
925 case GL_INTERNALFORMAT_GREEN_TYPE:
926 case GL_INTERNALFORMAT_BLUE_TYPE:
927 case GL_INTERNALFORMAT_ALPHA_TYPE:
928 case GL_INTERNALFORMAT_DEPTH_TYPE:
929 case GL_INTERNALFORMAT_STENCIL_TYPE: {
930 GLint baseformat;
931 mesa_format texformat;
932
933 if (target != GL_RENDERBUFFER) {
934 if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true))
935 goto end;
936
937 baseformat = _mesa_base_tex_format(ctx, internalformat);
938 } else {
939 baseformat = _mesa_base_fbo_format(ctx, internalformat);
940 }
941
942 /* Let the driver choose the texture format.
943 *
944 * Disclaimer: I am considering that drivers use for renderbuffers the
945 * same format-choice logic as for textures.
946 */
947 texformat = ctx->Driver.ChooseTextureFormat(ctx, target, internalformat,
948 GL_NONE /*format */, GL_NONE /* type */);
949
950 if (texformat == MESA_FORMAT_NONE || baseformat <= 0)
951 goto end;
952
953 /* Implementation based on what Mesa does for glGetTexLevelParameteriv
954 * and glGetRenderbufferParameteriv functions.
955 */
956 if (pname == GL_INTERNALFORMAT_SHARED_SIZE) {
957 if (_mesa_has_EXT_texture_shared_exponent(ctx) &&
958 target != GL_TEXTURE_BUFFER &&
959 target != GL_RENDERBUFFER &&
960 texformat == MESA_FORMAT_R9G9B9E5_FLOAT) {
961 buffer[0] = 5;
962 }
963 goto end;
964 }
965
966 if (!_mesa_base_format_has_channel(baseformat, pname))
967 goto end;
968
969 switch (pname) {
970 case GL_INTERNALFORMAT_DEPTH_SIZE:
971 if (!_mesa_has_ARB_depth_texture(ctx) &&
972 target != GL_RENDERBUFFER &&
973 target != GL_TEXTURE_BUFFER)
974 goto end;
975 /* fallthrough */
976 case GL_INTERNALFORMAT_RED_SIZE:
977 case GL_INTERNALFORMAT_GREEN_SIZE:
978 case GL_INTERNALFORMAT_BLUE_SIZE:
979 case GL_INTERNALFORMAT_ALPHA_SIZE:
980 case GL_INTERNALFORMAT_STENCIL_SIZE:
981 buffer[0] = _mesa_get_format_bits(texformat, pname);
982 break;
983
984 case GL_INTERNALFORMAT_DEPTH_TYPE:
985 if (!_mesa_has_ARB_texture_float(ctx))
986 goto end;
987 /* fallthrough */
988 case GL_INTERNALFORMAT_RED_TYPE:
989 case GL_INTERNALFORMAT_GREEN_TYPE:
990 case GL_INTERNALFORMAT_BLUE_TYPE:
991 case GL_INTERNALFORMAT_ALPHA_TYPE:
992 case GL_INTERNALFORMAT_STENCIL_TYPE:
993 buffer[0] = _mesa_get_format_datatype(texformat);
994 break;
995
996 default:
997 break;
998
999 }
1000 break;
1001 }
1002
1003 /* For WIDTH/HEIGHT/DEPTH/LAYERS there is no reason to think that the
1004 * returned values should be different to the values returned by
1005 * GetInteger with MAX_TEXTURE_SIZE, MAX_3D_TEXTURE_SIZE, etc.*/
1006 case GL_MAX_WIDTH:
1007 case GL_MAX_HEIGHT:
1008 case GL_MAX_DEPTH: {
1009 GLenum get_pname;
1010 GLint dimensions;
1011 GLint min_dimensions;
1012
1013 /* From query2:MAX_HEIGHT spec (as example):
1014 *
1015 * "If the resource does not have at least two dimensions, or if the
1016 * resource is unsupported, zero is returned."
1017 */
1018 dimensions = get_target_dimensions(target);
1019 min_dimensions = get_min_dimensions(pname);
1020 if (dimensions < min_dimensions)
1021 goto end;
1022
1023 get_pname = equivalentSizePname(target, pname);
1024 if (get_pname == 0)
1025 goto end;
1026
1027 _mesa_GetIntegerv(get_pname, buffer);
1028 break;
1029 }
1030
1031 case GL_MAX_LAYERS:
1032 if (!_mesa_has_EXT_texture_array(ctx))
1033 goto end;
1034
1035 if (!_mesa_is_array_texture(target))
1036 goto end;
1037
1038 _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer);
1039 break;
1040
1041 case GL_MAX_COMBINED_DIMENSIONS:{
1042 GLint64 combined_value = 1;
1043 GLenum max_dimensions_pnames[] = {
1044 GL_MAX_WIDTH,
1045 GL_MAX_HEIGHT,
1046 GL_MAX_DEPTH,
1047 GL_SAMPLES
1048 };
1049 unsigned i;
1050 GLint current_value;
1051
1052 /* Combining the dimensions. Note that for array targets, this would
1053 * automatically include the value of MAX_LAYERS, as that value is
1054 * returned as MAX_HEIGHT or MAX_DEPTH */
1055 for (i = 0; i < 4; i++) {
1056 if (max_dimensions_pnames[i] == GL_SAMPLES &&
1057 !is_multisample_target(target))
1058 continue;
1059
1060 _mesa_GetInternalformativ(target, internalformat,
1061 max_dimensions_pnames[i],
1062 1, &current_value);
1063
1064 if (current_value != 0)
1065 combined_value *= current_value;
1066 }
1067
1068 if (_mesa_is_cube_map_texture(target))
1069 combined_value *= 6;
1070
1071 /* We pack the 64-bit value on two 32-bit values. Calling the 32-bit
1072 * query, this would work as far as the value can be hold on a 32-bit
1073 * signed integer. For the 64-bit query, the wrapper around the 32-bit
1074 * query will unpack the value */
1075 memcpy(buffer, &combined_value, sizeof(GLint64));
1076 break;
1077 }
1078
1079 case GL_COLOR_COMPONENTS:
1080 /* The ARB_internalformat_query2 spec says:
1081 *
1082 * "- COLOR_COMPONENTS: If the internal format contains any color
1083 * components (R, G, B, or A), TRUE is returned in <params>.
1084 * If the internal format is unsupported or contains no color
1085 * components, FALSE is returned."
1086 */
1087 if (_mesa_is_color_format(internalformat))
1088 buffer[0] = GL_TRUE;
1089 break;
1090
1091 case GL_DEPTH_COMPONENTS:
1092 /* The ARB_internalformat_query2 spec says:
1093 *
1094 * "- DEPTH_COMPONENTS: If the internal format contains a depth
1095 * component (D), TRUE is returned in <params>. If the internal format
1096 * is unsupported or contains no depth component, FALSE is returned."
1097 */
1098 if (_mesa_is_depth_format(internalformat) ||
1099 _mesa_is_depthstencil_format(internalformat))
1100 buffer[0] = GL_TRUE;
1101 break;
1102
1103 case GL_STENCIL_COMPONENTS:
1104 /* The ARB_internalformat_query2 spec says:
1105 *
1106 * "- STENCIL_COMPONENTS: If the internal format contains a stencil
1107 * component (S), TRUE is returned in <params>. If the internal format
1108 * is unsupported or contains no stencil component, FALSE is returned.
1109 */
1110 if (_mesa_is_stencil_format(internalformat) ||
1111 _mesa_is_depthstencil_format(internalformat))
1112 buffer[0] = GL_TRUE;
1113 break;
1114
1115 case GL_COLOR_RENDERABLE:
1116 case GL_DEPTH_RENDERABLE:
1117 case GL_STENCIL_RENDERABLE:
1118 if (!_is_renderable(ctx, internalformat))
1119 goto end;
1120
1121 if (pname == GL_COLOR_RENDERABLE) {
1122 if (!_mesa_is_color_format(internalformat))
1123 goto end;
1124 } else {
1125 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
1126 if (baseFormat != GL_DEPTH_STENCIL &&
1127 ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) ||
1128 (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
1129 goto end;
1130 }
1131
1132 buffer[0] = GL_TRUE;
1133 break;
1134
1135 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
1136 if (!_mesa_has_EXT_texture_array(ctx) ||
1137 _legal_target_for_framebuffer_texture_layer(ctx, target))
1138 goto end;
1139 /* fallthrough */
1140 case GL_FRAMEBUFFER_RENDERABLE:
1141 case GL_FRAMEBUFFER_BLEND:
1142 if (!_mesa_has_ARB_framebuffer_object(ctx))
1143 goto end;
1144
1145 if (target == GL_TEXTURE_BUFFER ||
1146 !_is_renderable(ctx, internalformat))
1147 goto end;
1148
1149 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1150 buffer);
1151 break;
1152
1153 case GL_READ_PIXELS:
1154 case GL_READ_PIXELS_FORMAT:
1155 case GL_READ_PIXELS_TYPE:
1156 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1157 buffer);
1158 break;
1159
1160 case GL_TEXTURE_IMAGE_FORMAT:
1161 case GL_GET_TEXTURE_IMAGE_FORMAT:
1162 case GL_TEXTURE_IMAGE_TYPE:
1163 case GL_GET_TEXTURE_IMAGE_TYPE:
1164 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1165 buffer);
1166 break;
1167
1168 case GL_MIPMAP:
1169 case GL_MANUAL_GENERATE_MIPMAP:
1170 case GL_AUTO_GENERATE_MIPMAP:
1171 if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target) ||
1172 !_mesa_is_valid_generate_texture_mipmap_internalformat(ctx,
1173 internalformat)) {
1174 goto end;
1175 }
1176
1177 if (pname == GL_MIPMAP) {
1178 buffer[0] = GL_TRUE;
1179 goto end;
1180 }
1181 else if (pname == GL_MANUAL_GENERATE_MIPMAP) {
1182 if (!_mesa_has_ARB_framebuffer_object(ctx))
1183 goto end;
1184 }
1185 else {
1186 /* From ARB_internalformat_query2:
1187 * "Dependencies on OpenGL 3.2 (Core Profile)
1188 * In core profiles for OpenGL 3.2 and later versions, queries
1189 * for the AUTO_GENERATE_MIPMAP <pname> return the appropriate
1190 * unsupported response."
1191 */
1192 if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32)
1193 goto end;
1194 }
1195
1196 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1197 buffer);
1198 break;
1199
1200 case GL_COLOR_ENCODING:
1201 if (!_mesa_is_color_format(internalformat))
1202 goto end;
1203
1204 if (_mesa_is_srgb_format(internalformat))
1205 buffer[0] = GL_SRGB;
1206 else
1207 buffer[0] = GL_LINEAR;
1208 break;
1209
1210 case GL_SRGB_READ:
1211 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1212 !_mesa_is_srgb_format(internalformat)) {
1213 goto end;
1214 }
1215
1216 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1217 buffer);
1218 break;
1219
1220 case GL_SRGB_WRITE:
1221 if (!_mesa_has_EXT_framebuffer_sRGB(ctx) ||
1222 !_mesa_is_color_format(internalformat)) {
1223 goto end;
1224 }
1225
1226 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1227 buffer);
1228 break;
1229
1230 case GL_SRGB_DECODE_ARB:
1231 /* Presence of EXT_texture_sRGB_decode was already verified */
1232 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1233 target == GL_RENDERBUFFER ||
1234 !_mesa_is_srgb_format(internalformat)) {
1235 goto end;
1236 }
1237
1238 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1239 buffer);
1240 break;
1241
1242 case GL_FILTER:
1243 /* If it doesn't allow to set sampler parameters then it would not allow
1244 * to set a filter different to GL_NEAREST. In practice, this method
1245 * only filters out MULTISAMPLE/MULTISAMPLE_ARRAY */
1246 if (!_mesa_target_allows_setting_sampler_parameters(target))
1247 goto end;
1248
1249 if (_mesa_is_enum_format_integer(internalformat))
1250 goto end;
1251
1252 if (target == GL_TEXTURE_BUFFER)
1253 goto end;
1254
1255 /* At this point we know that multi-texel filtering is supported. We
1256 * need to call the driver to know if it is CAVEAT_SUPPORT or
1257 * FULL_SUPPORT.
1258 */
1259 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1260 buffer);
1261 break;
1262
1263 case GL_VERTEX_TEXTURE:
1264 case GL_TESS_CONTROL_TEXTURE:
1265 case GL_TESS_EVALUATION_TEXTURE:
1266 case GL_GEOMETRY_TEXTURE:
1267 case GL_FRAGMENT_TEXTURE:
1268 case GL_COMPUTE_TEXTURE:
1269 if (target == GL_RENDERBUFFER)
1270 goto end;
1271
1272 if ((pname == GL_TESS_CONTROL_TEXTURE ||
1273 pname == GL_TESS_EVALUATION_TEXTURE) &&
1274 !_mesa_has_tessellation(ctx))
1275 goto end;
1276
1277 if (pname == GL_GEOMETRY_TEXTURE && !_mesa_has_geometry_shaders(ctx))
1278 goto end;
1279
1280 if (pname == GL_COMPUTE_TEXTURE && !_mesa_has_compute_shaders(ctx))
1281 goto end;
1282
1283 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1284 buffer);
1285 break;
1286
1287 case GL_TEXTURE_GATHER:
1288 case GL_TEXTURE_GATHER_SHADOW:
1289 if (!_mesa_has_ARB_texture_gather(ctx))
1290 goto end;
1291
1292 /* fallthrough */
1293 case GL_TEXTURE_SHADOW:
1294 /* Only depth or depth-stencil image formats make sense in shadow
1295 samplers */
1296 if (pname != GL_TEXTURE_GATHER &&
1297 !_mesa_is_depth_format(internalformat) &&
1298 !_mesa_is_depthstencil_format(internalformat))
1299 goto end;
1300
1301 /* Validate the target for shadow and gather operations */
1302 switch (target) {
1303 case GL_TEXTURE_2D:
1304 case GL_TEXTURE_2D_ARRAY:
1305 case GL_TEXTURE_CUBE_MAP:
1306 case GL_TEXTURE_CUBE_MAP_ARRAY:
1307 case GL_TEXTURE_RECTANGLE:
1308 break;
1309
1310 case GL_TEXTURE_1D:
1311 case GL_TEXTURE_1D_ARRAY:
1312 /* 1D and 1DArray textures are not admitted in gather operations */
1313 if (pname != GL_TEXTURE_SHADOW)
1314 goto end;
1315 break;
1316
1317 default:
1318 goto end;
1319 }
1320
1321 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1322 buffer);
1323 break;
1324
1325 case GL_SHADER_IMAGE_LOAD:
1326 case GL_SHADER_IMAGE_STORE:
1327 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1328 goto end;
1329
1330 /* We call to _mesa_is_shader_image_format_supported
1331 * using "internalformat" as parameter, because the
1332 * the ARB_internalformat_query2 spec says:
1333 * "In this case the <internalformat> is the value of the <format>
1334 * parameter that is passed to BindImageTexture."
1335 */
1336 if (target == GL_RENDERBUFFER ||
1337 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1338 goto end;
1339
1340 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1341 buffer);
1342 break;
1343
1344 case GL_SHADER_IMAGE_ATOMIC:
1345 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1346 goto end;
1347
1348 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1349 buffer);
1350 break;
1351
1352 case GL_IMAGE_TEXEL_SIZE: {
1353 mesa_format image_format;
1354
1355 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1356 target == GL_RENDERBUFFER)
1357 goto end;
1358
1359 image_format = _mesa_get_shader_image_format(internalformat);
1360 if (image_format == MESA_FORMAT_NONE)
1361 goto end;
1362
1363 /* We return bits */
1364 buffer[0] = (_mesa_get_format_bytes(image_format) * 8);
1365 break;
1366 }
1367
1368 case GL_IMAGE_COMPATIBILITY_CLASS:
1369 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1370 target == GL_RENDERBUFFER)
1371 goto end;
1372
1373 buffer[0] = _mesa_get_image_format_class(internalformat);
1374 break;
1375
1376 case GL_IMAGE_PIXEL_FORMAT: {
1377 GLint base_format;
1378
1379 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1380 target == GL_RENDERBUFFER ||
1381 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1382 goto end;
1383
1384 base_format = _mesa_base_tex_format(ctx, internalformat);
1385 if (base_format == -1)
1386 goto end;
1387
1388 if (_mesa_is_enum_format_integer(internalformat))
1389 buffer[0] = _mesa_base_format_to_integer_format(base_format);
1390 else
1391 buffer[0] = base_format;
1392 break;
1393 }
1394
1395 case GL_IMAGE_PIXEL_TYPE: {
1396 mesa_format image_format;
1397 GLenum datatype;
1398 GLuint comps;
1399
1400 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1401 target == GL_RENDERBUFFER)
1402 goto end;
1403
1404 image_format = _mesa_get_shader_image_format(internalformat);
1405 if (image_format == MESA_FORMAT_NONE)
1406 goto end;
1407
1408 _mesa_uncompressed_format_to_type_and_comps(image_format, &datatype,
1409 &comps);
1410 if (!datatype)
1411 goto end;
1412
1413 buffer[0] = datatype;
1414 break;
1415 }
1416
1417 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: {
1418 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1419 goto end;
1420
1421 if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true))
1422 goto end;
1423
1424 /* From spec: "Equivalent to calling GetTexParameter with <value> set
1425 * to IMAGE_FORMAT_COMPATIBILITY_TYPE."
1426 *
1427 * GetTexParameter just returns
1428 * tex_obj->ImageFormatCompatibilityType. We create a fake tex_obj
1429 * just with the purpose of getting the value.
1430 */
1431 struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target);
1432 buffer[0] = tex_obj->ImageFormatCompatibilityType;
1433 _mesa_delete_texture_object(ctx, tex_obj);
1434
1435 break;
1436 }
1437
1438 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
1439 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
1440 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
1441 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
1442 if (target == GL_RENDERBUFFER)
1443 goto end;
1444
1445 if (!_mesa_is_depthstencil_format(internalformat)) {
1446 if (((pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST ||
1447 pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) &&
1448 !_mesa_is_depth_format(internalformat)) ||
1449 ((pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST ||
1450 pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) &&
1451 !_mesa_is_stencil_format(internalformat)))
1452 goto end;
1453 }
1454
1455 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1456 buffer);
1457 break;
1458
1459 case GL_TEXTURE_COMPRESSED:
1460 buffer[0] = _mesa_is_compressed_format(ctx, internalformat);
1461 break;
1462
1463 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
1464 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
1465 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: {
1466 mesa_format mesaformat;
1467 GLint block_size;
1468
1469 mesaformat = _mesa_glenum_to_compressed_format(internalformat);
1470 if (mesaformat == MESA_FORMAT_NONE)
1471 goto end;
1472
1473 block_size = _mesa_get_format_bytes(mesaformat);
1474 assert(block_size > 0);
1475
1476 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_SIZE) {
1477 buffer[0] = block_size;
1478 } else {
1479 GLuint bwidth, bheight;
1480
1481 /* Returns the width and height in pixels. We return bytes */
1482 _mesa_get_format_block_size(mesaformat, &bwidth, &bheight);
1483 assert(bwidth > 0 && bheight > 0);
1484
1485 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
1486 buffer[0] = block_size / bheight;
1487 else
1488 buffer[0] = block_size / bwidth;
1489 }
1490 break;
1491 }
1492
1493 case GL_CLEAR_BUFFER:
1494 if (target != GL_TEXTURE_BUFFER)
1495 goto end;
1496
1497 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1498 buffer);
1499 break;
1500
1501 case GL_TEXTURE_VIEW:
1502 case GL_VIEW_COMPATIBILITY_CLASS:
1503 if (!_mesa_has_ARB_texture_view(ctx) ||
1504 target == GL_TEXTURE_BUFFER ||
1505 target == GL_RENDERBUFFER)
1506 goto end;
1507
1508 if (pname == GL_TEXTURE_VIEW) {
1509 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1510 buffer);
1511 } else {
1512 GLenum view_class = _mesa_texture_view_lookup_view_class(ctx,
1513 internalformat);
1514 if (view_class == GL_FALSE)
1515 goto end;
1516
1517 buffer[0] = view_class;
1518 }
1519 break;
1520
1521 default:
1522 unreachable("bad param");
1523 }
1524
1525 end:
1526 if (bufSize != 0 && params == NULL) {
1527 /* Emit a warning to aid application debugging, but go ahead and do the
1528 * memcpy (and probably crash) anyway.
1529 */
1530 _mesa_warning(ctx,
1531 "glGetInternalformativ(bufSize = %d, but params = NULL)",
1532 bufSize);
1533 }
1534
1535 /* Copy the data from the temporary buffer to the buffer supplied by the
1536 * application. Clamp the size of the copy to the size supplied by the
1537 * application.
1538 */
1539 memcpy(params, buffer, MIN2(bufSize, 16) * sizeof(GLint));
1540
1541 return;
1542 }
1543
1544 void GLAPIENTRY
1545 _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
1546 GLenum pname, GLsizei bufSize, GLint64 *params)
1547 {
1548 GLint params32[16];
1549 unsigned i;
1550 GLsizei realSize = MIN2(bufSize, 16);
1551 GLsizei callSize;
1552
1553 GET_CURRENT_CONTEXT(ctx);
1554
1555 ASSERT_OUTSIDE_BEGIN_END(ctx);
1556
1557 if (!_mesa_has_ARB_internalformat_query2(ctx)) {
1558 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformati64v");
1559 return;
1560 }
1561
1562 /* For SAMPLES there are cases where params needs to remain unmodified. As
1563 * no pname can return a negative value, we fill params32 with negative
1564 * values as reference values, that can be used to know what copy-back to
1565 * params */
1566 memset(params32, -1, 16);
1567
1568 /* For GL_MAX_COMBINED_DIMENSIONS we need to get back 2 32-bit integers,
1569 * and at the same time we only need 2. So for that pname, we call the
1570 * 32-bit query with bufSize 2, except on the case of bufSize 0, that is
1571 * basically like asking to not get the value, but that is a caller
1572 * problem. */
1573 if (pname == GL_MAX_COMBINED_DIMENSIONS && bufSize > 0)
1574 callSize = 2;
1575 else
1576 callSize = bufSize;
1577
1578 _mesa_GetInternalformativ(target, internalformat, pname, callSize, params32);
1579
1580 if (pname == GL_MAX_COMBINED_DIMENSIONS) {
1581 memcpy(params, params32, sizeof(GLint64));
1582 } else {
1583 for (i = 0; i < realSize; i++) {
1584 /* We only copy back the values that changed */
1585 if (params32[i] < 0)
1586 break;
1587 params[i] = (GLint64) params32[i];
1588 }
1589 }
1590 }