2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include "mfeatures.h"
33 * Information about texture formats.
39 /** text name for debugging */
43 * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
44 * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
45 * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
46 * GL_DEPTH_STENCIL, GL_DUDV_ATI.
51 * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
52 * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
60 GLubyte LuminanceBits
;
61 GLubyte IntensityBits
;
67 * To describe compressed formats. If not compressed, Width=Height=1.
69 GLubyte BlockWidth
, BlockHeight
;
70 GLubyte BytesPerBlock
;
75 * Info about each format.
76 * These must be in the same order as the MESA_FORMAT_* enums so that
77 * we can do lookups without searching.
79 static struct gl_format_info format_info
[MESA_FORMAT_COUNT
] =
82 MESA_FORMAT_NONE
, /* Name */
83 "MESA_FORMAT_NONE", /* StrName */
84 GL_NONE
, /* BaseFormat */
85 GL_NONE
, /* DataType */
86 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
87 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
88 0, 0, 0 /* BlockWidth/Height,Bytes */
91 MESA_FORMAT_RGBA8888
, /* Name */
92 "MESA_FORMAT_RGBA8888", /* StrName */
93 GL_RGBA
, /* BaseFormat */
94 GL_UNSIGNED_NORMALIZED
, /* DataType */
95 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
96 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
97 1, 1, 4 /* BlockWidth/Height,Bytes */
100 MESA_FORMAT_RGBA8888_REV
, /* Name */
101 "MESA_FORMAT_RGBA8888_REV", /* StrName */
102 GL_RGBA
, /* BaseFormat */
103 GL_UNSIGNED_NORMALIZED
, /* DataType */
104 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
105 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
106 1, 1, 4 /* BlockWidth/Height,Bytes */
109 MESA_FORMAT_ARGB8888
, /* Name */
110 "MESA_FORMAT_ARGB8888", /* StrName */
111 GL_RGBA
, /* BaseFormat */
112 GL_UNSIGNED_NORMALIZED
, /* DataType */
113 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
114 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
115 1, 1, 4 /* BlockWidth/Height,Bytes */
118 MESA_FORMAT_ARGB8888_REV
, /* Name */
119 "MESA_FORMAT_ARGB8888_REV", /* StrName */
120 GL_RGBA
, /* BaseFormat */
121 GL_UNSIGNED_NORMALIZED
, /* DataType */
122 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
123 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
124 1, 1, 4 /* BlockWidth/Height,Bytes */
127 MESA_FORMAT_XRGB8888
, /* Name */
128 "MESA_FORMAT_XRGB8888", /* StrName */
129 GL_RGB
, /* BaseFormat */
130 GL_UNSIGNED_NORMALIZED
, /* DataType */
131 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
132 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
133 1, 1, 4 /* BlockWidth/Height,Bytes */
136 MESA_FORMAT_XRGB8888_REV
, /* Name */
137 "MESA_FORMAT_XRGB8888_REV", /* StrName */
138 GL_RGB
, /* BaseFormat */
139 GL_UNSIGNED_NORMALIZED
, /* DataType */
140 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
141 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
142 1, 1, 4 /* BlockWidth/Height,Bytes */
145 MESA_FORMAT_RGB888
, /* Name */
146 "MESA_FORMAT_RGB888", /* StrName */
147 GL_RGB
, /* BaseFormat */
148 GL_UNSIGNED_NORMALIZED
, /* DataType */
149 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
150 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
151 1, 1, 3 /* BlockWidth/Height,Bytes */
154 MESA_FORMAT_BGR888
, /* Name */
155 "MESA_FORMAT_BGR888", /* StrName */
156 GL_RGB
, /* BaseFormat */
157 GL_UNSIGNED_NORMALIZED
, /* DataType */
158 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
159 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
160 1, 1, 3 /* BlockWidth/Height,Bytes */
163 MESA_FORMAT_RGB565
, /* Name */
164 "MESA_FORMAT_RGB565", /* StrName */
165 GL_RGB
, /* BaseFormat */
166 GL_UNSIGNED_NORMALIZED
, /* DataType */
167 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
168 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
169 1, 1, 2 /* BlockWidth/Height,Bytes */
172 MESA_FORMAT_RGB565_REV
, /* Name */
173 "MESA_FORMAT_RGB565_REV", /* StrName */
174 GL_RGB
, /* BaseFormat */
175 GL_UNSIGNED_NORMALIZED
, /* DataType */
176 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
177 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
178 1, 1, 2 /* BlockWidth/Height,Bytes */
181 MESA_FORMAT_ARGB4444
, /* Name */
182 "MESA_FORMAT_ARGB4444", /* StrName */
183 GL_RGBA
, /* BaseFormat */
184 GL_UNSIGNED_NORMALIZED
, /* DataType */
185 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
186 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
187 1, 1, 2 /* BlockWidth/Height,Bytes */
190 MESA_FORMAT_ARGB4444_REV
, /* Name */
191 "MESA_FORMAT_ARGB4444_REV", /* StrName */
192 GL_RGBA
, /* BaseFormat */
193 GL_UNSIGNED_NORMALIZED
, /* DataType */
194 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
195 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
196 1, 1, 2 /* BlockWidth/Height,Bytes */
199 MESA_FORMAT_RGBA5551
, /* Name */
200 "MESA_FORMAT_RGBA5551", /* StrName */
201 GL_RGBA
, /* BaseFormat */
202 GL_UNSIGNED_NORMALIZED
, /* DataType */
203 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
204 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
205 1, 1, 2 /* BlockWidth/Height,Bytes */
208 MESA_FORMAT_ARGB1555
, /* Name */
209 "MESA_FORMAT_ARGB1555", /* StrName */
210 GL_RGBA
, /* BaseFormat */
211 GL_UNSIGNED_NORMALIZED
, /* DataType */
212 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
213 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
214 1, 1, 2 /* BlockWidth/Height,Bytes */
217 MESA_FORMAT_ARGB1555_REV
, /* Name */
218 "MESA_FORMAT_ARGB1555_REV", /* StrName */
219 GL_RGBA
, /* BaseFormat */
220 GL_UNSIGNED_NORMALIZED
, /* DataType */
221 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
222 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
223 1, 1, 2 /* BlockWidth/Height,Bytes */
226 MESA_FORMAT_AL44
, /* Name */
227 "MESA_FORMAT_AL44", /* StrName */
228 GL_LUMINANCE_ALPHA
, /* BaseFormat */
229 GL_UNSIGNED_NORMALIZED
, /* DataType */
230 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
231 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
232 1, 1, 1 /* BlockWidth/Height,Bytes */
235 MESA_FORMAT_AL88
, /* Name */
236 "MESA_FORMAT_AL88", /* StrName */
237 GL_LUMINANCE_ALPHA
, /* BaseFormat */
238 GL_UNSIGNED_NORMALIZED
, /* DataType */
239 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
240 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
241 1, 1, 2 /* BlockWidth/Height,Bytes */
244 MESA_FORMAT_AL88_REV
, /* Name */
245 "MESA_FORMAT_AL88_REV", /* StrName */
246 GL_LUMINANCE_ALPHA
, /* BaseFormat */
247 GL_UNSIGNED_NORMALIZED
, /* DataType */
248 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
249 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
250 1, 1, 2 /* BlockWidth/Height,Bytes */
253 MESA_FORMAT_AL1616
, /* Name */
254 "MESA_FORMAT_AL1616", /* StrName */
255 GL_LUMINANCE_ALPHA
, /* BaseFormat */
256 GL_UNSIGNED_NORMALIZED
, /* DataType */
257 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
258 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
259 1, 1, 4 /* BlockWidth/Height,Bytes */
262 MESA_FORMAT_AL1616_REV
, /* Name */
263 "MESA_FORMAT_AL1616_REV", /* StrName */
264 GL_LUMINANCE_ALPHA
, /* BaseFormat */
265 GL_UNSIGNED_NORMALIZED
, /* DataType */
266 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
267 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
268 1, 1, 4 /* BlockWidth/Height,Bytes */
271 MESA_FORMAT_RGB332
, /* Name */
272 "MESA_FORMAT_RGB332", /* StrName */
273 GL_RGB
, /* BaseFormat */
274 GL_UNSIGNED_NORMALIZED
, /* DataType */
275 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
276 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
277 1, 1, 1 /* BlockWidth/Height,Bytes */
280 MESA_FORMAT_A8
, /* Name */
281 "MESA_FORMAT_A8", /* StrName */
282 GL_ALPHA
, /* BaseFormat */
283 GL_UNSIGNED_NORMALIZED
, /* DataType */
284 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
285 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
286 1, 1, 1 /* BlockWidth/Height,Bytes */
289 MESA_FORMAT_A16
, /* Name */
290 "MESA_FORMAT_A16", /* StrName */
291 GL_ALPHA
, /* BaseFormat */
292 GL_UNSIGNED_NORMALIZED
, /* DataType */
293 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
294 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
295 1, 1, 2 /* BlockWidth/Height,Bytes */
298 MESA_FORMAT_L8
, /* Name */
299 "MESA_FORMAT_L8", /* StrName */
300 GL_LUMINANCE
, /* BaseFormat */
301 GL_UNSIGNED_NORMALIZED
, /* DataType */
302 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
303 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
304 1, 1, 1 /* BlockWidth/Height,Bytes */
307 MESA_FORMAT_L16
, /* Name */
308 "MESA_FORMAT_L16", /* StrName */
309 GL_LUMINANCE
, /* BaseFormat */
310 GL_UNSIGNED_NORMALIZED
, /* DataType */
311 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
312 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
313 1, 1, 2 /* BlockWidth/Height,Bytes */
316 MESA_FORMAT_I8
, /* Name */
317 "MESA_FORMAT_I8", /* StrName */
318 GL_INTENSITY
, /* BaseFormat */
319 GL_UNSIGNED_NORMALIZED
, /* DataType */
320 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
321 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
322 1, 1, 1 /* BlockWidth/Height,Bytes */
325 MESA_FORMAT_I16
, /* Name */
326 "MESA_FORMAT_I16", /* StrName */
327 GL_INTENSITY
, /* BaseFormat */
328 GL_UNSIGNED_NORMALIZED
, /* DataType */
329 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
330 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
331 1, 1, 2 /* BlockWidth/Height,Bytes */
334 MESA_FORMAT_CI8
, /* Name */
335 "MESA_FORMAT_CI8", /* StrName */
336 GL_COLOR_INDEX
, /* BaseFormat */
337 GL_UNSIGNED_INT
, /* DataType */
338 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
339 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
340 1, 1, 1 /* BlockWidth/Height,Bytes */
343 MESA_FORMAT_YCBCR
, /* Name */
344 "MESA_FORMAT_YCBCR", /* StrName */
345 GL_YCBCR_MESA
, /* BaseFormat */
346 GL_UNSIGNED_NORMALIZED
, /* DataType */
347 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
348 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
349 1, 1, 2 /* BlockWidth/Height,Bytes */
352 MESA_FORMAT_YCBCR_REV
, /* Name */
353 "MESA_FORMAT_YCBCR_REV", /* StrName */
354 GL_YCBCR_MESA
, /* BaseFormat */
355 GL_UNSIGNED_NORMALIZED
, /* DataType */
356 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
357 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
358 1, 1, 2 /* BlockWidth/Height,Bytes */
364 GL_UNSIGNED_NORMALIZED
,
373 GL_UNSIGNED_NORMALIZED
,
379 MESA_FORMAT_RG88_REV
,
380 "MESA_FORMAT_RG88_REV",
382 GL_UNSIGNED_NORMALIZED
,
391 GL_UNSIGNED_NORMALIZED
,
398 "MESA_FORMAT_RG1616",
400 GL_UNSIGNED_NORMALIZED
,
406 MESA_FORMAT_RG1616_REV
,
407 "MESA_FORMAT_RG1616_REV",
409 GL_UNSIGNED_NORMALIZED
,
415 MESA_FORMAT_ARGB2101010
,
416 "MESA_FORMAT_ARGB2101010",
418 GL_UNSIGNED_NORMALIZED
,
424 MESA_FORMAT_Z24_S8
, /* Name */
425 "MESA_FORMAT_Z24_S8", /* StrName */
426 GL_DEPTH_STENCIL
, /* BaseFormat */
427 GL_UNSIGNED_INT
, /* DataType */
428 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
429 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
430 1, 1, 4 /* BlockWidth/Height,Bytes */
433 MESA_FORMAT_S8_Z24
, /* Name */
434 "MESA_FORMAT_S8_Z24", /* StrName */
435 GL_DEPTH_STENCIL
, /* BaseFormat */
436 GL_UNSIGNED_INT
, /* DataType */
437 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
438 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
439 1, 1, 4 /* BlockWidth/Height,Bytes */
442 MESA_FORMAT_Z16
, /* Name */
443 "MESA_FORMAT_Z16", /* StrName */
444 GL_DEPTH_COMPONENT
, /* BaseFormat */
445 GL_UNSIGNED_INT
, /* DataType */
446 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
447 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
448 1, 1, 2 /* BlockWidth/Height,Bytes */
451 MESA_FORMAT_X8_Z24
, /* Name */
452 "MESA_FORMAT_X8_Z24", /* StrName */
453 GL_DEPTH_COMPONENT
, /* BaseFormat */
454 GL_UNSIGNED_INT
, /* DataType */
455 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
456 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
457 1, 1, 4 /* BlockWidth/Height,Bytes */
460 MESA_FORMAT_Z24_X8
, /* Name */
461 "MESA_FORMAT_Z24_X8", /* StrName */
462 GL_DEPTH_COMPONENT
, /* BaseFormat */
463 GL_UNSIGNED_INT
, /* DataType */
464 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
465 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
466 1, 1, 4 /* BlockWidth/Height,Bytes */
469 MESA_FORMAT_Z32
, /* Name */
470 "MESA_FORMAT_Z32", /* StrName */
471 GL_DEPTH_COMPONENT
, /* BaseFormat */
472 GL_UNSIGNED_INT
, /* DataType */
473 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
474 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
475 1, 1, 4 /* BlockWidth/Height,Bytes */
478 MESA_FORMAT_S8
, /* Name */
479 "MESA_FORMAT_S8", /* StrName */
480 GL_STENCIL_INDEX
, /* BaseFormat */
481 GL_UNSIGNED_INT
, /* DataType */
482 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
483 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
484 1, 1, 1 /* BlockWidth/Height,Bytes */
490 GL_UNSIGNED_NORMALIZED
,
497 "MESA_FORMAT_SRGBA8",
499 GL_UNSIGNED_NORMALIZED
,
506 "MESA_FORMAT_SARGB8",
508 GL_UNSIGNED_NORMALIZED
,
517 GL_UNSIGNED_NORMALIZED
,
526 GL_UNSIGNED_NORMALIZED
,
532 MESA_FORMAT_SRGB_DXT1
, /* Name */
533 "MESA_FORMAT_SRGB_DXT1", /* StrName */
534 GL_RGB
, /* BaseFormat */
535 GL_UNSIGNED_NORMALIZED
, /* DataType */
536 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
537 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
538 4, 4, 8 /* 8 bytes per 4x4 block */
541 MESA_FORMAT_SRGBA_DXT1
,
542 "MESA_FORMAT_SRGBA_DXT1",
544 GL_UNSIGNED_NORMALIZED
,
547 4, 4, 8 /* 8 bytes per 4x4 block */
550 MESA_FORMAT_SRGBA_DXT3
,
551 "MESA_FORMAT_SRGBA_DXT3",
553 GL_UNSIGNED_NORMALIZED
,
556 4, 4, 16 /* 16 bytes per 4x4 block */
559 MESA_FORMAT_SRGBA_DXT5
,
560 "MESA_FORMAT_SRGBA_DXT5",
562 GL_UNSIGNED_NORMALIZED
,
565 4, 4, 16 /* 16 bytes per 4x4 block */
569 MESA_FORMAT_RGB_FXT1
,
570 "MESA_FORMAT_RGB_FXT1",
572 GL_UNSIGNED_NORMALIZED
,
573 4, 4, 4, 0, /* approx Red/Green/BlueBits */
575 8, 4, 16 /* 16 bytes per 8x4 block */
578 MESA_FORMAT_RGBA_FXT1
,
579 "MESA_FORMAT_RGBA_FXT1",
581 GL_UNSIGNED_NORMALIZED
,
582 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
584 8, 4, 16 /* 16 bytes per 8x4 block */
588 MESA_FORMAT_RGB_DXT1
, /* Name */
589 "MESA_FORMAT_RGB_DXT1", /* StrName */
590 GL_RGB
, /* BaseFormat */
591 GL_UNSIGNED_NORMALIZED
, /* DataType */
592 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
593 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
594 4, 4, 8 /* 8 bytes per 4x4 block */
597 MESA_FORMAT_RGBA_DXT1
,
598 "MESA_FORMAT_RGBA_DXT1",
600 GL_UNSIGNED_NORMALIZED
,
603 4, 4, 8 /* 8 bytes per 4x4 block */
606 MESA_FORMAT_RGBA_DXT3
,
607 "MESA_FORMAT_RGBA_DXT3",
609 GL_UNSIGNED_NORMALIZED
,
612 4, 4, 16 /* 16 bytes per 4x4 block */
615 MESA_FORMAT_RGBA_DXT5
,
616 "MESA_FORMAT_RGBA_DXT5",
618 GL_UNSIGNED_NORMALIZED
,
621 4, 4, 16 /* 16 bytes per 4x4 block */
624 MESA_FORMAT_RGBA_FLOAT32
,
625 "MESA_FORMAT_RGBA_FLOAT32",
633 MESA_FORMAT_RGBA_FLOAT16
,
634 "MESA_FORMAT_RGBA_FLOAT16",
642 MESA_FORMAT_RGB_FLOAT32
,
643 "MESA_FORMAT_RGB_FLOAT32",
651 MESA_FORMAT_RGB_FLOAT16
,
652 "MESA_FORMAT_RGB_FLOAT16",
660 MESA_FORMAT_ALPHA_FLOAT32
,
661 "MESA_FORMAT_ALPHA_FLOAT32",
669 MESA_FORMAT_ALPHA_FLOAT16
,
670 "MESA_FORMAT_ALPHA_FLOAT16",
678 MESA_FORMAT_LUMINANCE_FLOAT32
,
679 "MESA_FORMAT_LUMINANCE_FLOAT32",
687 MESA_FORMAT_LUMINANCE_FLOAT16
,
688 "MESA_FORMAT_LUMINANCE_FLOAT16",
696 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
,
697 "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
705 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
,
706 "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
714 MESA_FORMAT_INTENSITY_FLOAT32
,
715 "MESA_FORMAT_INTENSITY_FLOAT32",
723 MESA_FORMAT_INTENSITY_FLOAT16
,
724 "MESA_FORMAT_INTENSITY_FLOAT16",
732 /* unnormalized signed int formats */
734 MESA_FORMAT_RGBA_INT8
,
735 "MESA_FORMAT_RGBA_INT8",
743 MESA_FORMAT_RGBA_INT16
,
744 "MESA_FORMAT_RGBA_INT16",
752 MESA_FORMAT_RGBA_INT32
,
753 "MESA_FORMAT_RGBA_INT32",
761 /* unnormalized unsigned int formats */
763 MESA_FORMAT_RGBA_UINT8
,
764 "MESA_FORMAT_RGBA_UINT8",
772 MESA_FORMAT_RGBA_UINT16
,
773 "MESA_FORMAT_RGBA_UINT16",
781 MESA_FORMAT_RGBA_UINT32
,
782 "MESA_FORMAT_RGBA_UINT32",
795 GL_SIGNED_NORMALIZED
,
801 /* Signed 8 bits / channel */
803 MESA_FORMAT_SIGNED_R8
, /* Name */
804 "MESA_FORMAT_SIGNED_R8", /* StrName */
805 GL_RED
, /* BaseFormat */
806 GL_SIGNED_NORMALIZED
, /* DataType */
807 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
808 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
809 1, 1, 1 /* BlockWidth/Height,Bytes */
812 MESA_FORMAT_SIGNED_RG88
,
813 "MESA_FORMAT_SIGNED_RG88",
815 GL_SIGNED_NORMALIZED
,
821 MESA_FORMAT_SIGNED_RGBX8888
,
822 "MESA_FORMAT_SIGNED_RGBX8888",
824 GL_SIGNED_NORMALIZED
,
827 1, 1, 4 /* 4 bpp, but no alpha */
830 MESA_FORMAT_SIGNED_RGBA8888
,
831 "MESA_FORMAT_SIGNED_RGBA8888",
833 GL_SIGNED_NORMALIZED
,
839 MESA_FORMAT_SIGNED_RGBA8888_REV
,
840 "MESA_FORMAT_SIGNED_RGBA8888_REV",
842 GL_SIGNED_NORMALIZED
,
848 /* Signed 16 bits / channel */
850 MESA_FORMAT_SIGNED_R_16
,
851 "MESA_FORMAT_SIGNED_R_16",
853 GL_SIGNED_NORMALIZED
,
859 MESA_FORMAT_SIGNED_RG_16
,
860 "MESA_FORMAT_SIGNED_RG_16",
862 GL_SIGNED_NORMALIZED
,
868 MESA_FORMAT_SIGNED_RGB_16
,
869 "MESA_FORMAT_SIGNED_RGB_16",
871 GL_SIGNED_NORMALIZED
,
877 MESA_FORMAT_SIGNED_RGBA_16
,
878 "MESA_FORMAT_SIGNED_RGBA_16",
880 GL_SIGNED_NORMALIZED
,
887 "MESA_FORMAT_RGBA_16",
889 GL_UNSIGNED_NORMALIZED
,
898 static const struct gl_format_info
*
899 _mesa_get_format_info(gl_format format
)
901 const struct gl_format_info
*info
= &format_info
[format
];
902 assert(info
->Name
== format
);
907 /** Return string name of format (for debugging) */
909 _mesa_get_format_name(gl_format format
)
911 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
912 return info
->StrName
;
918 * Return bytes needed to store a block of pixels in the given format.
919 * Normally, a block is 1x1 (a single pixel). But for compressed formats
920 * a block may be 4x4 or 8x4, etc.
923 _mesa_get_format_bytes(gl_format format
)
925 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
926 ASSERT(info
->BytesPerBlock
);
927 return info
->BytesPerBlock
;
932 * Return bits per component for the given format.
933 * \param format one of MESA_FORMAT_x
934 * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
937 _mesa_get_format_bits(gl_format format
, GLenum pname
)
939 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
943 case GL_TEXTURE_RED_SIZE
:
944 case GL_RENDERBUFFER_RED_SIZE_EXT
:
945 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
946 return info
->RedBits
;
948 case GL_TEXTURE_GREEN_SIZE
:
949 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
950 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
951 return info
->GreenBits
;
953 case GL_TEXTURE_BLUE_SIZE
:
954 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
955 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
956 return info
->BlueBits
;
958 case GL_TEXTURE_ALPHA_SIZE
:
959 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
960 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
961 return info
->AlphaBits
;
962 case GL_TEXTURE_INTENSITY_SIZE
:
963 return info
->IntensityBits
;
964 case GL_TEXTURE_LUMINANCE_SIZE
:
965 return info
->LuminanceBits
;
967 case GL_TEXTURE_INDEX_SIZE_EXT
:
968 return info
->IndexBits
;
970 case GL_TEXTURE_DEPTH_SIZE_ARB
:
971 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
972 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
973 return info
->DepthBits
;
974 case GL_STENCIL_BITS
:
975 case GL_TEXTURE_STENCIL_SIZE_EXT
:
976 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
977 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
978 return info
->StencilBits
;
980 _mesa_problem(NULL
, "bad pname in _mesa_get_format_bits()");
987 * Return the data type (or more specifically, the data representation)
988 * for the given format.
989 * The return value will be one of:
990 * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
991 * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
992 * GL_UNSIGNED_INT = an ordinary unsigned integer
993 * GL_INT = an ordinary signed integer
994 * GL_FLOAT = an ordinary float
997 _mesa_get_format_datatype(gl_format format
)
999 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1000 return info
->DataType
;
1005 * Return the basic format for the given type. The result will be
1006 * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1007 * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
1008 * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
1011 _mesa_get_format_base_format(gl_format format
)
1013 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1014 return info
->BaseFormat
;
1019 * Return the block size (in pixels) for the given format. Normally
1020 * the block size is 1x1. But compressed formats will have block sizes
1021 * of 4x4 or 8x4 pixels, etc.
1022 * \param bw returns block width in pixels
1023 * \param bh returns block height in pixels
1026 _mesa_get_format_block_size(gl_format format
, GLuint
*bw
, GLuint
*bh
)
1028 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1029 *bw
= info
->BlockWidth
;
1030 *bh
= info
->BlockHeight
;
1034 /** Is the given format a compressed format? */
1036 _mesa_is_format_compressed(gl_format format
)
1038 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1039 return info
->BlockWidth
> 1 || info
->BlockHeight
> 1;
1044 * Determine if the given format represents a packed depth/stencil buffer.
1047 _mesa_is_format_packed_depth_stencil(gl_format format
)
1049 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1051 return info
->BaseFormat
== GL_DEPTH_STENCIL
;
1056 * Is the given format a signed/unsigned integer color format?
1059 _mesa_is_format_integer_color(gl_format format
)
1061 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1062 return (info
->DataType
== GL_INT
|| info
->DataType
== GL_UNSIGNED_INT
) &&
1063 info
->BaseFormat
!= GL_DEPTH_COMPONENT
&&
1064 info
->BaseFormat
!= GL_DEPTH_STENCIL
&&
1065 info
->BaseFormat
!= GL_STENCIL_INDEX
;
1070 * Return color encoding for given format.
1071 * \return GL_LINEAR or GL_SRGB
1074 _mesa_get_format_color_encoding(gl_format format
)
1076 /* XXX this info should be encoded in gl_format_info */
1078 case MESA_FORMAT_SRGB8
:
1079 case MESA_FORMAT_SRGBA8
:
1080 case MESA_FORMAT_SARGB8
:
1081 case MESA_FORMAT_SL8
:
1082 case MESA_FORMAT_SLA8
:
1083 case MESA_FORMAT_SRGB_DXT1
:
1084 case MESA_FORMAT_SRGBA_DXT1
:
1085 case MESA_FORMAT_SRGBA_DXT3
:
1086 case MESA_FORMAT_SRGBA_DXT5
:
1095 * For an sRGB format, return the corresponding linear color space format.
1096 * For non-sRGB formats, return the format as-is.
1099 _mesa_get_srgb_format_linear(gl_format format
)
1102 case MESA_FORMAT_SRGB8
:
1103 format
= MESA_FORMAT_RGB888
;
1105 case MESA_FORMAT_SRGBA8
:
1106 format
= MESA_FORMAT_RGBA8888
;
1108 case MESA_FORMAT_SARGB8
:
1109 format
= MESA_FORMAT_ARGB8888
;
1111 case MESA_FORMAT_SL8
:
1112 format
= MESA_FORMAT_L8
;
1114 case MESA_FORMAT_SLA8
:
1115 format
= MESA_FORMAT_AL88
;
1117 case MESA_FORMAT_SRGB_DXT1
:
1118 format
= MESA_FORMAT_RGB_DXT1
;
1120 case MESA_FORMAT_SRGBA_DXT1
:
1121 format
= MESA_FORMAT_RGBA_DXT1
;
1123 case MESA_FORMAT_SRGBA_DXT3
:
1124 format
= MESA_FORMAT_RGBA_DXT3
;
1126 case MESA_FORMAT_SRGBA_DXT5
:
1127 format
= MESA_FORMAT_RGBA_DXT5
;
1137 * Return number of bytes needed to store an image of the given size
1138 * in the given format.
1141 _mesa_format_image_size(gl_format format
, GLsizei width
,
1142 GLsizei height
, GLsizei depth
)
1144 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1145 /* Strictly speaking, a conditional isn't needed here */
1146 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1147 /* compressed format (2D only for now) */
1148 const GLuint bw
= info
->BlockWidth
, bh
= info
->BlockHeight
;
1149 const GLuint wblocks
= (width
+ bw
- 1) / bw
;
1150 const GLuint hblocks
= (height
+ bh
- 1) / bh
;
1151 const GLuint sz
= wblocks
* hblocks
* info
->BytesPerBlock
;
1156 /* non-compressed */
1157 const GLuint sz
= width
* height
* depth
* info
->BytesPerBlock
;
1164 * Same as _mesa_format_image_size() but returns a 64-bit value to
1165 * accomodate very large textures.
1168 _mesa_format_image_size64(gl_format format
, GLsizei width
,
1169 GLsizei height
, GLsizei depth
)
1171 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1172 /* Strictly speaking, a conditional isn't needed here */
1173 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1174 /* compressed format (2D only for now) */
1175 const uint64_t bw
= info
->BlockWidth
, bh
= info
->BlockHeight
;
1176 const uint64_t wblocks
= (width
+ bw
- 1) / bw
;
1177 const uint64_t hblocks
= (height
+ bh
- 1) / bh
;
1178 const uint64_t sz
= wblocks
* hblocks
* info
->BytesPerBlock
;
1183 /* non-compressed */
1184 const uint64_t sz
= ((uint64_t) width
*
1187 info
->BytesPerBlock
);
1195 _mesa_format_row_stride(gl_format format
, GLsizei width
)
1197 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1198 /* Strictly speaking, a conditional isn't needed here */
1199 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1200 /* compressed format */
1201 const GLuint bw
= info
->BlockWidth
;
1202 const GLuint wblocks
= (width
+ bw
- 1) / bw
;
1203 const GLint stride
= wblocks
* info
->BytesPerBlock
;
1207 const GLint stride
= width
* info
->BytesPerBlock
;
1214 * Debug/test: check that all formats are handled in the
1215 * _mesa_format_to_type_and_comps() function. When new pixel formats
1216 * are added to Mesa, that function needs to be updated.
1217 * This is a no-op after the first call.
1220 check_format_to_type_and_comps(void)
1224 for (f
= MESA_FORMAT_NONE
+ 1; f
< MESA_FORMAT_COUNT
; f
++) {
1225 GLenum datatype
= 0;
1227 /* This function will emit a problem/warning if the format is
1230 _mesa_format_to_type_and_comps(f
, &datatype
, &comps
);
1236 * Do sanity checking of the format info table.
1239 _mesa_test_formats(void)
1243 assert(Elements(format_info
) == MESA_FORMAT_COUNT
);
1245 for (i
= 0; i
< MESA_FORMAT_COUNT
; i
++) {
1246 const struct gl_format_info
*info
= _mesa_get_format_info(i
);
1249 assert(info
->Name
== i
);
1251 if (info
->Name
== MESA_FORMAT_NONE
)
1254 if (info
->BlockWidth
== 1 && info
->BlockHeight
== 1) {
1255 if (info
->RedBits
> 0) {
1256 GLuint t
= info
->RedBits
+ info
->GreenBits
1257 + info
->BlueBits
+ info
->AlphaBits
;
1258 assert(t
/ 8 <= info
->BytesPerBlock
);
1263 assert(info
->DataType
== GL_UNSIGNED_NORMALIZED
||
1264 info
->DataType
== GL_SIGNED_NORMALIZED
||
1265 info
->DataType
== GL_UNSIGNED_INT
||
1266 info
->DataType
== GL_INT
||
1267 info
->DataType
== GL_FLOAT
);
1269 if (info
->BaseFormat
== GL_RGB
) {
1270 assert(info
->RedBits
> 0);
1271 assert(info
->GreenBits
> 0);
1272 assert(info
->BlueBits
> 0);
1273 assert(info
->AlphaBits
== 0);
1274 assert(info
->LuminanceBits
== 0);
1275 assert(info
->IntensityBits
== 0);
1277 else if (info
->BaseFormat
== GL_RGBA
) {
1278 assert(info
->RedBits
> 0);
1279 assert(info
->GreenBits
> 0);
1280 assert(info
->BlueBits
> 0);
1281 assert(info
->AlphaBits
> 0);
1282 assert(info
->LuminanceBits
== 0);
1283 assert(info
->IntensityBits
== 0);
1285 else if (info
->BaseFormat
== GL_RG
) {
1286 assert(info
->RedBits
> 0);
1287 assert(info
->GreenBits
> 0);
1288 assert(info
->BlueBits
== 0);
1289 assert(info
->AlphaBits
== 0);
1290 assert(info
->LuminanceBits
== 0);
1291 assert(info
->IntensityBits
== 0);
1293 else if (info
->BaseFormat
== GL_RED
) {
1294 assert(info
->RedBits
> 0);
1295 assert(info
->GreenBits
== 0);
1296 assert(info
->BlueBits
== 0);
1297 assert(info
->AlphaBits
== 0);
1298 assert(info
->LuminanceBits
== 0);
1299 assert(info
->IntensityBits
== 0);
1301 else if (info
->BaseFormat
== GL_LUMINANCE
) {
1302 assert(info
->RedBits
== 0);
1303 assert(info
->GreenBits
== 0);
1304 assert(info
->BlueBits
== 0);
1305 assert(info
->AlphaBits
== 0);
1306 assert(info
->LuminanceBits
> 0);
1307 assert(info
->IntensityBits
== 0);
1309 else if (info
->BaseFormat
== GL_INTENSITY
) {
1310 assert(info
->RedBits
== 0);
1311 assert(info
->GreenBits
== 0);
1312 assert(info
->BlueBits
== 0);
1313 assert(info
->AlphaBits
== 0);
1314 assert(info
->LuminanceBits
== 0);
1315 assert(info
->IntensityBits
> 0);
1319 check_format_to_type_and_comps();
1325 * Return datatype and number of components per texel for the given gl_format.
1326 * Only used for mipmap generation code.
1329 _mesa_format_to_type_and_comps(gl_format format
,
1330 GLenum
*datatype
, GLuint
*comps
)
1333 case MESA_FORMAT_RGBA8888
:
1334 case MESA_FORMAT_RGBA8888_REV
:
1335 case MESA_FORMAT_ARGB8888
:
1336 case MESA_FORMAT_ARGB8888_REV
:
1337 case MESA_FORMAT_XRGB8888
:
1338 case MESA_FORMAT_XRGB8888_REV
:
1339 *datatype
= GL_UNSIGNED_BYTE
;
1342 case MESA_FORMAT_RGB888
:
1343 case MESA_FORMAT_BGR888
:
1344 *datatype
= GL_UNSIGNED_BYTE
;
1347 case MESA_FORMAT_RGB565
:
1348 case MESA_FORMAT_RGB565_REV
:
1349 *datatype
= GL_UNSIGNED_SHORT_5_6_5
;
1353 case MESA_FORMAT_ARGB4444
:
1354 case MESA_FORMAT_ARGB4444_REV
:
1355 *datatype
= GL_UNSIGNED_SHORT_4_4_4_4
;
1359 case MESA_FORMAT_ARGB1555
:
1360 case MESA_FORMAT_ARGB1555_REV
:
1361 *datatype
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
1365 case MESA_FORMAT_ARGB2101010
:
1366 *datatype
= GL_UNSIGNED_INT_2_10_10_10_REV
;
1370 case MESA_FORMAT_RGBA5551
:
1371 *datatype
= GL_UNSIGNED_SHORT_5_5_5_1
;
1375 case MESA_FORMAT_AL44
: /* XXX this isn't plain GL_UNSIGNED_BYTE */
1376 case MESA_FORMAT_AL88
:
1377 case MESA_FORMAT_AL88_REV
:
1378 case MESA_FORMAT_RG88
:
1379 case MESA_FORMAT_RG88_REV
:
1380 *datatype
= GL_UNSIGNED_BYTE
;
1384 case MESA_FORMAT_AL1616
:
1385 case MESA_FORMAT_AL1616_REV
:
1386 case MESA_FORMAT_RG1616
:
1387 case MESA_FORMAT_RG1616_REV
:
1388 *datatype
= GL_UNSIGNED_SHORT
;
1392 case MESA_FORMAT_R16
:
1393 case MESA_FORMAT_A16
:
1394 case MESA_FORMAT_L16
:
1395 case MESA_FORMAT_I16
:
1396 *datatype
= GL_UNSIGNED_SHORT
;
1400 case MESA_FORMAT_RGB332
:
1401 *datatype
= GL_UNSIGNED_BYTE_3_3_2
;
1405 case MESA_FORMAT_A8
:
1406 case MESA_FORMAT_L8
:
1407 case MESA_FORMAT_I8
:
1408 case MESA_FORMAT_CI8
:
1409 case MESA_FORMAT_R8
:
1410 case MESA_FORMAT_S8
:
1411 *datatype
= GL_UNSIGNED_BYTE
;
1415 case MESA_FORMAT_YCBCR
:
1416 case MESA_FORMAT_YCBCR_REV
:
1417 *datatype
= GL_UNSIGNED_SHORT
;
1421 case MESA_FORMAT_Z24_S8
:
1422 *datatype
= GL_UNSIGNED_INT
;
1423 *comps
= 1; /* XXX OK? */
1426 case MESA_FORMAT_S8_Z24
:
1427 *datatype
= GL_UNSIGNED_INT
;
1428 *comps
= 1; /* XXX OK? */
1431 case MESA_FORMAT_Z16
:
1432 *datatype
= GL_UNSIGNED_SHORT
;
1436 case MESA_FORMAT_X8_Z24
:
1437 *datatype
= GL_UNSIGNED_INT
;
1441 case MESA_FORMAT_Z24_X8
:
1442 *datatype
= GL_UNSIGNED_INT
;
1446 case MESA_FORMAT_Z32
:
1447 *datatype
= GL_UNSIGNED_INT
;
1451 case MESA_FORMAT_DUDV8
:
1452 *datatype
= GL_BYTE
;
1456 case MESA_FORMAT_SIGNED_R8
:
1457 *datatype
= GL_BYTE
;
1460 case MESA_FORMAT_SIGNED_RG88
:
1461 *datatype
= GL_BYTE
;
1464 case MESA_FORMAT_SIGNED_RGBA8888
:
1465 case MESA_FORMAT_SIGNED_RGBA8888_REV
:
1466 case MESA_FORMAT_SIGNED_RGBX8888
:
1467 *datatype
= GL_BYTE
;
1471 case MESA_FORMAT_RGBA_16
:
1472 *datatype
= GL_UNSIGNED_SHORT
;
1476 case MESA_FORMAT_SIGNED_R_16
:
1477 *datatype
= GL_SHORT
;
1480 case MESA_FORMAT_SIGNED_RG_16
:
1481 *datatype
= GL_SHORT
;
1484 case MESA_FORMAT_SIGNED_RGB_16
:
1485 *datatype
= GL_SHORT
;
1488 case MESA_FORMAT_SIGNED_RGBA_16
:
1489 *datatype
= GL_SHORT
;
1493 #if FEATURE_EXT_texture_sRGB
1494 case MESA_FORMAT_SRGB8
:
1495 *datatype
= GL_UNSIGNED_BYTE
;
1498 case MESA_FORMAT_SRGBA8
:
1499 case MESA_FORMAT_SARGB8
:
1500 *datatype
= GL_UNSIGNED_BYTE
;
1503 case MESA_FORMAT_SL8
:
1504 *datatype
= GL_UNSIGNED_BYTE
;
1507 case MESA_FORMAT_SLA8
:
1508 *datatype
= GL_UNSIGNED_BYTE
;
1513 #if FEATURE_texture_fxt1
1514 case MESA_FORMAT_RGB_FXT1
:
1515 case MESA_FORMAT_RGBA_FXT1
:
1517 #if FEATURE_texture_s3tc
1518 case MESA_FORMAT_RGB_DXT1
:
1519 case MESA_FORMAT_RGBA_DXT1
:
1520 case MESA_FORMAT_RGBA_DXT3
:
1521 case MESA_FORMAT_RGBA_DXT5
:
1522 #if FEATURE_EXT_texture_sRGB
1523 case MESA_FORMAT_SRGB_DXT1
:
1524 case MESA_FORMAT_SRGBA_DXT1
:
1525 case MESA_FORMAT_SRGBA_DXT3
:
1526 case MESA_FORMAT_SRGBA_DXT5
:
1529 /* XXX generate error instead? */
1530 *datatype
= GL_UNSIGNED_BYTE
;
1534 case MESA_FORMAT_RGBA_FLOAT32
:
1535 *datatype
= GL_FLOAT
;
1538 case MESA_FORMAT_RGBA_FLOAT16
:
1539 *datatype
= GL_HALF_FLOAT_ARB
;
1542 case MESA_FORMAT_RGB_FLOAT32
:
1543 *datatype
= GL_FLOAT
;
1546 case MESA_FORMAT_RGB_FLOAT16
:
1547 *datatype
= GL_HALF_FLOAT_ARB
;
1550 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
:
1551 *datatype
= GL_FLOAT
;
1554 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
:
1555 *datatype
= GL_HALF_FLOAT_ARB
;
1558 case MESA_FORMAT_ALPHA_FLOAT32
:
1559 case MESA_FORMAT_LUMINANCE_FLOAT32
:
1560 case MESA_FORMAT_INTENSITY_FLOAT32
:
1561 *datatype
= GL_FLOAT
;
1564 case MESA_FORMAT_ALPHA_FLOAT16
:
1565 case MESA_FORMAT_LUMINANCE_FLOAT16
:
1566 case MESA_FORMAT_INTENSITY_FLOAT16
:
1567 *datatype
= GL_HALF_FLOAT_ARB
;
1571 case MESA_FORMAT_RGBA_INT8
:
1572 *datatype
= GL_BYTE
;
1575 case MESA_FORMAT_RGBA_INT16
:
1576 *datatype
= GL_SHORT
;
1579 case MESA_FORMAT_RGBA_INT32
:
1585 * \name Non-normalized unsigned integer formats.
1587 case MESA_FORMAT_RGBA_UINT8
:
1588 *datatype
= GL_UNSIGNED_BYTE
;
1591 case MESA_FORMAT_RGBA_UINT16
:
1592 *datatype
= GL_UNSIGNED_SHORT
;
1595 case MESA_FORMAT_RGBA_UINT32
:
1596 *datatype
= GL_UNSIGNED_INT
;
1600 case MESA_FORMAT_COUNT
:
1604 case MESA_FORMAT_NONE
:
1605 /* For debug builds, warn if any formats are not handled */
1609 _mesa_problem(NULL
, "bad format %s in _mesa_format_to_type_and_comps",
1610 _mesa_get_format_name(format
));