e38c51772d55f532a79db6658e4f7c15cb75f467
[mesa.git] / src / mesa / main / formats.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "imports.h"
28 #include "formats.h"
29 #include "config.h"
30 #include "texstore.h"
31
32
33 /**
34 * Information about texture formats.
35 */
36 struct gl_format_info
37 {
38 gl_format Name;
39
40 /**
41 * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE,
42 * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT.
43 */
44 GLenum BaseFormat;
45
46 /**
47 * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
48 * GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT.
49 */
50 GLenum DataType;
51
52 GLubyte RedBits;
53 GLubyte GreenBits;
54 GLubyte BlueBits;
55 GLubyte AlphaBits;
56 GLubyte LuminanceBits;
57 GLubyte IntensityBits;
58 GLubyte IndexBits;
59 GLubyte DepthBits;
60 GLubyte StencilBits;
61
62 /**
63 * To describe compressed formats. If not compressed, Width=Height=1.
64 */
65 GLubyte BlockWidth, BlockHeight;
66 GLubyte BytesPerBlock;
67 };
68
69
70 /**
71 * Info about each format.
72 * These must be in the same order as the MESA_FORMAT_* enums so that
73 * we can do lookups without searching.
74 */
75 static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
76 {
77 {
78 MESA_FORMAT_NONE, /* Name */
79 GL_NONE, /* BaseFormat */
80 GL_NONE, /* DataType */
81 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
82 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
83 0, 0, 0 /* BlockWidth/Height,Bytes */
84 },
85 {
86 MESA_FORMAT_RGBA8888, /* Name */
87 GL_RGBA, /* BaseFormat */
88 GL_UNSIGNED_NORMALIZED, /* DataType */
89 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
90 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
91 1, 1, 4 /* BlockWidth/Height,Bytes */
92 },
93 {
94 MESA_FORMAT_RGBA8888_REV, /* Name */
95 GL_RGBA, /* BaseFormat */
96 GL_UNSIGNED_NORMALIZED, /* DataType */
97 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
98 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
99 1, 1, 4 /* BlockWidth/Height,Bytes */
100 },
101 {
102 MESA_FORMAT_ARGB8888, /* Name */
103 GL_RGBA, /* BaseFormat */
104 GL_UNSIGNED_NORMALIZED, /* DataType */
105 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
106 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
107 1, 1, 4 /* BlockWidth/Height,Bytes */
108 },
109 {
110 MESA_FORMAT_ARGB8888_REV, /* Name */
111 GL_RGBA, /* BaseFormat */
112 GL_UNSIGNED_NORMALIZED, /* DataType */
113 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
114 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
115 1, 1, 4 /* BlockWidth/Height,Bytes */
116 },
117 {
118 MESA_FORMAT_RGB888, /* Name */
119 GL_RGB, /* BaseFormat */
120 GL_UNSIGNED_NORMALIZED, /* DataType */
121 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
122 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
123 1, 1, 3 /* BlockWidth/Height,Bytes */
124 },
125 {
126 MESA_FORMAT_BGR888, /* Name */
127 GL_RGB, /* BaseFormat */
128 GL_UNSIGNED_NORMALIZED, /* DataType */
129 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
130 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
131 1, 1, 3 /* BlockWidth/Height,Bytes */
132 },
133 {
134 MESA_FORMAT_RGB565, /* Name */
135 GL_RGB, /* BaseFormat */
136 GL_UNSIGNED_NORMALIZED, /* DataType */
137 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
138 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
139 1, 1, 2 /* BlockWidth/Height,Bytes */
140 },
141 {
142 MESA_FORMAT_RGB565_REV, /* Name */
143 GL_RGB, /* BaseFormat */
144 GL_UNSIGNED_NORMALIZED, /* DataType */
145 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
146 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
147 1, 1, 2 /* BlockWidth/Height,Bytes */
148 },
149 {
150 MESA_FORMAT_ARGB4444, /* Name */
151 GL_RGBA, /* BaseFormat */
152 GL_UNSIGNED_NORMALIZED, /* DataType */
153 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
154 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
155 1, 1, 2 /* BlockWidth/Height,Bytes */
156 },
157 {
158 MESA_FORMAT_ARGB4444_REV, /* Name */
159 GL_RGBA, /* BaseFormat */
160 GL_UNSIGNED_NORMALIZED, /* DataType */
161 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
162 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
163 1, 1, 2 /* BlockWidth/Height,Bytes */
164 },
165 {
166 MESA_FORMAT_RGBA5551, /* Name */
167 GL_RGBA, /* BaseFormat */
168 GL_UNSIGNED_NORMALIZED, /* DataType */
169 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
170 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
171 1, 1, 2 /* BlockWidth/Height,Bytes */
172 },
173 {
174 MESA_FORMAT_ARGB1555, /* Name */
175 GL_RGBA, /* BaseFormat */
176 GL_UNSIGNED_NORMALIZED, /* DataType */
177 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
178 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
179 1, 1, 2 /* BlockWidth/Height,Bytes */
180 },
181 {
182 MESA_FORMAT_ARGB1555_REV, /* Name */
183 GL_RGBA, /* BaseFormat */
184 GL_UNSIGNED_NORMALIZED, /* DataType */
185 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
186 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
187 1, 1, 2 /* BlockWidth/Height,Bytes */
188 },
189 {
190 MESA_FORMAT_AL88, /* Name */
191 GL_LUMINANCE_ALPHA, /* BaseFormat */
192 GL_UNSIGNED_NORMALIZED, /* DataType */
193 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
194 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
195 1, 1, 2 /* BlockWidth/Height,Bytes */
196 },
197 {
198 MESA_FORMAT_AL88_REV, /* Name */
199 GL_LUMINANCE_ALPHA, /* BaseFormat */
200 GL_UNSIGNED_NORMALIZED, /* DataType */
201 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
202 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
203 1, 1, 2 /* BlockWidth/Height,Bytes */
204 },
205 {
206 MESA_FORMAT_RGB332, /* Name */
207 GL_RGB, /* BaseFormat */
208 GL_UNSIGNED_NORMALIZED, /* DataType */
209 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
210 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
211 1, 1, 1 /* BlockWidth/Height,Bytes */
212 },
213 {
214 MESA_FORMAT_A8, /* Name */
215 GL_ALPHA, /* BaseFormat */
216 GL_UNSIGNED_NORMALIZED, /* DataType */
217 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
218 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
219 1, 1, 1 /* BlockWidth/Height,Bytes */
220 },
221 {
222 MESA_FORMAT_L8, /* Name */
223 GL_LUMINANCE, /* BaseFormat */
224 GL_UNSIGNED_NORMALIZED, /* DataType */
225 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
226 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
227 1, 1, 1 /* BlockWidth/Height,Bytes */
228 },
229 {
230 MESA_FORMAT_I8, /* Name */
231 GL_INTENSITY, /* BaseFormat */
232 GL_UNSIGNED_NORMALIZED, /* DataType */
233 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
234 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
235 1, 1, 1 /* BlockWidth/Height,Bytes */
236 },
237 {
238 MESA_FORMAT_CI8, /* Name */
239 GL_COLOR_INDEX, /* BaseFormat */
240 GL_UNSIGNED_INT, /* DataType */
241 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
242 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
243 1, 1, 1 /* BlockWidth/Height,Bytes */
244 },
245 {
246 MESA_FORMAT_YCBCR, /* Name */
247 GL_YCBCR_MESA, /* BaseFormat */
248 GL_UNSIGNED_NORMALIZED, /* DataType */
249 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
250 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
251 1, 1, 2 /* BlockWidth/Height,Bytes */
252 },
253 {
254 MESA_FORMAT_YCBCR_REV, /* Name */
255 GL_YCBCR_MESA, /* BaseFormat */
256 GL_UNSIGNED_NORMALIZED, /* DataType */
257 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
258 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
259 1, 1, 2 /* BlockWidth/Height,Bytes */
260 },
261 {
262 MESA_FORMAT_Z24_S8, /* Name */
263 GL_DEPTH_STENCIL, /* BaseFormat */
264 GL_UNSIGNED_INT, /* DataType */
265 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
266 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
267 1, 1, 4 /* BlockWidth/Height,Bytes */
268 },
269 {
270 MESA_FORMAT_S8_Z24, /* Name */
271 GL_DEPTH_STENCIL, /* BaseFormat */
272 GL_UNSIGNED_INT, /* DataType */
273 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
274 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
275 1, 1, 4 /* BlockWidth/Height,Bytes */
276 },
277 {
278 MESA_FORMAT_Z16, /* Name */
279 GL_DEPTH_COMPONENT, /* BaseFormat */
280 GL_UNSIGNED_INT, /* DataType */
281 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
282 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
283 1, 1, 2 /* BlockWidth/Height,Bytes */
284 },
285 {
286 MESA_FORMAT_Z32, /* Name */
287 GL_DEPTH_COMPONENT, /* BaseFormat */
288 GL_UNSIGNED_INT, /* DataType */
289 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
290 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
291 1, 1, 4 /* BlockWidth/Height,Bytes */
292 },
293 {
294 MESA_FORMAT_S8, /* Name */
295 GL_STENCIL_INDEX, /* BaseFormat */
296 GL_UNSIGNED_INT, /* DataType */
297 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
298 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
299 1, 1, 1 /* BlockWidth/Height,Bytes */
300 },
301 {
302 MESA_FORMAT_SRGB8,
303 GL_RGB,
304 GL_UNSIGNED_NORMALIZED,
305 8, 8, 8, 0,
306 0, 0, 0, 0, 0,
307 1, 1, 3
308 },
309 {
310 MESA_FORMAT_SRGBA8,
311 GL_RGBA,
312 GL_UNSIGNED_NORMALIZED,
313 8, 8, 8, 8,
314 0, 0, 0, 0, 0,
315 1, 1, 4
316 },
317 {
318 MESA_FORMAT_SARGB8,
319 GL_RGBA,
320 GL_UNSIGNED_NORMALIZED,
321 8, 8, 8, 8,
322 0, 0, 0, 0, 0,
323 1, 1, 4
324 },
325 {
326 MESA_FORMAT_SL8,
327 GL_LUMINANCE_ALPHA,
328 GL_UNSIGNED_NORMALIZED,
329 0, 0, 0, 8,
330 8, 0, 0, 0, 0,
331 1, 1, 2
332 },
333 {
334 MESA_FORMAT_SLA8,
335 GL_LUMINANCE_ALPHA,
336 GL_UNSIGNED_NORMALIZED,
337 0, 0, 0, 8,
338 8, 0, 0, 0, 0,
339 1, 1, 2
340 },
341 {
342 MESA_FORMAT_SRGB_DXT1, /* Name */
343 GL_RGB, /* BaseFormat */
344 GL_UNSIGNED_NORMALIZED, /* DataType */
345 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
346 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
347 4, 4, 8 /* 8 bytes per 4x4 block */
348 },
349 {
350 MESA_FORMAT_SRGBA_DXT1,
351 GL_RGBA,
352 GL_UNSIGNED_NORMALIZED,
353 4, 4, 4, 4,
354 0, 0, 0, 0, 0,
355 4, 4, 8 /* 8 bytes per 4x4 block */
356 },
357 {
358 MESA_FORMAT_SRGBA_DXT3,
359 GL_RGBA,
360 GL_UNSIGNED_NORMALIZED,
361 4, 4, 4, 4,
362 0, 0, 0, 0, 0,
363 4, 4, 16 /* 16 bytes per 4x4 block */
364 },
365 {
366 MESA_FORMAT_SRGBA_DXT5,
367 GL_RGBA,
368 GL_UNSIGNED_NORMALIZED,
369 4, 4, 4, 4,
370 0, 0, 0, 0, 0,
371 4, 4, 16 /* 16 bytes per 4x4 block */
372 },
373
374 {
375 MESA_FORMAT_RGB_FXT1,
376 GL_RGB,
377 GL_UNSIGNED_NORMALIZED,
378 8, 8, 8, 0,
379 0, 0, 0, 0, 0,
380 8, 4, 16 /* 16 bytes per 8x4 block */
381 },
382 {
383 MESA_FORMAT_RGBA_FXT1,
384 GL_RGBA,
385 GL_UNSIGNED_NORMALIZED,
386 8, 8, 8, 8,
387 0, 0, 0, 0, 0,
388 8, 4, 16 /* 16 bytes per 8x4 block */
389 },
390
391 {
392 MESA_FORMAT_RGB_DXT1, /* Name */
393 GL_RGB, /* BaseFormat */
394 GL_UNSIGNED_NORMALIZED, /* DataType */
395 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
396 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
397 4, 4, 8 /* 8 bytes per 4x4 block */
398 },
399 {
400 MESA_FORMAT_RGBA_DXT1,
401 GL_RGBA,
402 GL_UNSIGNED_NORMALIZED,
403 4, 4, 4, 4,
404 0, 0, 0, 0, 0,
405 4, 4, 8 /* 8 bytes per 4x4 block */
406 },
407 {
408 MESA_FORMAT_RGBA_DXT3,
409 GL_RGBA,
410 GL_UNSIGNED_NORMALIZED,
411 4, 4, 4, 4,
412 0, 0, 0, 0, 0,
413 4, 4, 16 /* 16 bytes per 4x4 block */
414 },
415 {
416 MESA_FORMAT_RGBA_DXT5,
417 GL_RGBA,
418 GL_UNSIGNED_NORMALIZED,
419 4, 4, 4, 4,
420 0, 0, 0, 0, 0,
421 4, 4, 16 /* 16 bytes per 4x4 block */
422 },
423 {
424 MESA_FORMAT_RGBA_FLOAT32,
425 GL_RGBA,
426 GL_FLOAT,
427 32, 32, 32, 32,
428 0, 0, 0, 0, 0,
429 1, 1, 16
430 },
431 {
432 MESA_FORMAT_RGBA_FLOAT16,
433 GL_RGBA,
434 GL_FLOAT,
435 16, 16, 16, 16,
436 0, 0, 0, 0, 0,
437 1, 1, 8
438 },
439 {
440 MESA_FORMAT_RGB_FLOAT32,
441 GL_RGB,
442 GL_FLOAT,
443 32, 32, 32, 0,
444 0, 0, 0, 0, 0,
445 1, 1, 12
446 },
447 {
448 MESA_FORMAT_RGB_FLOAT16,
449 GL_RGB,
450 GL_FLOAT,
451 16, 16, 16, 0,
452 0, 0, 0, 0, 0,
453 1, 1, 6
454 },
455 {
456 MESA_FORMAT_ALPHA_FLOAT32,
457 GL_ALPHA,
458 GL_FLOAT,
459 0, 0, 0, 32,
460 0, 0, 0, 0, 0,
461 1, 1, 4
462 },
463 {
464 MESA_FORMAT_ALPHA_FLOAT16,
465 GL_ALPHA,
466 GL_FLOAT,
467 0, 0, 0, 16,
468 0, 0, 0, 0, 0,
469 1, 1, 2
470 },
471 {
472 MESA_FORMAT_LUMINANCE_FLOAT32,
473 GL_ALPHA,
474 GL_FLOAT,
475 0, 0, 0, 0,
476 32, 0, 0, 0, 0,
477 1, 1, 4
478 },
479 {
480 MESA_FORMAT_LUMINANCE_FLOAT16,
481 GL_ALPHA,
482 GL_FLOAT,
483 0, 0, 0, 0,
484 16, 0, 0, 0, 0,
485 1, 1, 2
486 },
487 {
488 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
489 GL_LUMINANCE_ALPHA,
490 GL_FLOAT,
491 0, 0, 0, 32,
492 32, 0, 0, 0, 0,
493 1, 1, 8
494 },
495 {
496 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
497 GL_LUMINANCE_ALPHA,
498 GL_FLOAT,
499 0, 0, 0, 16,
500 16, 0, 0, 0, 0,
501 1, 1, 4
502 },
503 {
504 MESA_FORMAT_INTENSITY_FLOAT32,
505 GL_INTENSITY,
506 GL_FLOAT,
507 0, 0, 0, 0,
508 0, 32, 0, 0, 0,
509 1, 1, 4
510 },
511 {
512 MESA_FORMAT_INTENSITY_FLOAT16,
513 GL_INTENSITY,
514 GL_FLOAT,
515 0, 0, 0, 0,
516 0, 16, 0, 0, 0,
517 1, 1, 2
518 },
519 {
520 MESA_FORMAT_DUDV8,
521 GL_DUDV_ATI,
522 GL_SIGNED_NORMALIZED,
523 0, 0, 0, 0,
524 0, 0, 0, 0, 0,
525 1, 1, 2
526 },
527 {
528 MESA_FORMAT_SIGNED_RGBA8888,
529 GL_RGBA,
530 GL_SIGNED_NORMALIZED,
531 8, 8, 8, 8,
532 0, 0, 0, 0, 0,
533 1, 1, 4
534 },
535 {
536 MESA_FORMAT_SIGNED_RGBA8888_REV,
537 GL_RGBA,
538 GL_SIGNED_NORMALIZED,
539 8, 8, 8, 8,
540 0, 0, 0, 0, 0,
541 1, 1, 4
542 },
543
544 };
545
546
547
548 static const struct gl_format_info *
549 _mesa_get_format_info(gl_format format)
550 {
551 const struct gl_format_info *info = &format_info[format];
552 assert(info->Name == format);
553 return info;
554 }
555
556
557 GLuint
558 _mesa_get_format_bytes(gl_format format)
559 {
560 const struct gl_format_info *info = _mesa_get_format_info(format);
561 ASSERT(info->BytesPerBlock);
562 return info->BytesPerBlock;
563 }
564
565
566 GLint
567 _mesa_get_format_bits(gl_format format, GLenum pname)
568 {
569 const struct gl_format_info *info = _mesa_get_format_info(format);
570
571 switch (pname) {
572 case GL_TEXTURE_RED_SIZE:
573 return info->RedBits;
574 case GL_TEXTURE_GREEN_SIZE:
575 return info->GreenBits;
576 case GL_TEXTURE_BLUE_SIZE:
577 return info->BlueBits;
578 case GL_TEXTURE_ALPHA_SIZE:
579 return info->AlphaBits;
580 case GL_TEXTURE_INTENSITY_SIZE:
581 return info->IntensityBits;
582 case GL_TEXTURE_LUMINANCE_SIZE:
583 return info->LuminanceBits;
584 case GL_TEXTURE_INDEX_SIZE_EXT:
585 return info->IndexBits;
586 case GL_TEXTURE_DEPTH_SIZE_ARB:
587 return info->DepthBits;
588 case GL_TEXTURE_STENCIL_SIZE_EXT:
589 return info->StencilBits;
590 default:
591 _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
592 return 0;
593 }
594 }
595
596
597 GLenum
598 _mesa_get_format_datatype(gl_format format)
599 {
600 const struct gl_format_info *info = _mesa_get_format_info(format);
601 return info->DataType;
602 }
603
604
605 GLenum
606 _mesa_get_format_base_format(gl_format format)
607 {
608 const struct gl_format_info *info = _mesa_get_format_info(format);
609 return info->BaseFormat;
610 }
611
612
613 GLboolean
614 _mesa_is_format_compressed(gl_format format)
615 {
616 const struct gl_format_info *info = _mesa_get_format_info(format);
617 return info->BlockWidth > 1 || info->BlockHeight > 1;
618 }
619
620
621 /**
622 * Return number of bytes needed to store an image of the given size
623 * in the given format.
624 */
625 GLuint
626 _mesa_format_image_size(gl_format format, GLsizei width,
627 GLsizei height, GLsizei depth)
628 {
629 const struct gl_format_info *info = _mesa_get_format_info(format);
630 /* Strictly speaking, a conditional isn't needed here */
631 if (info->BlockWidth > 1 || info->BlockHeight > 1) {
632 /* compressed format */
633 const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
634 const GLuint wblocks = (width + bw - 1) / bw;
635 const GLuint hblocks = (height + bh - 1) / bh;
636 const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
637 return sz;
638 }
639 else {
640 /* non-compressed */
641 const GLuint sz = width * height * depth * info->BytesPerBlock;
642 return sz;
643 }
644 }
645
646
647
648 GLint
649 _mesa_format_row_stride(gl_format format, GLsizei width)
650 {
651 const struct gl_format_info *info = _mesa_get_format_info(format);
652 /* Strictly speaking, a conditional isn't needed here */
653 if (info->BlockWidth > 1 || info->BlockHeight > 1) {
654 /* compressed format */
655 const GLuint bw = info->BlockWidth;
656 const GLuint wblocks = (width + bw - 1) / bw;
657 const GLint stride = wblocks * info->BytesPerBlock;
658 return stride;
659 }
660 else {
661 const GLint stride = width * info->BytesPerBlock;
662 return stride;
663 }
664 }
665
666
667
668 /**
669 * Do sanity checking of the format info table.
670 */
671 void
672 _mesa_test_formats(void)
673 {
674 GLuint i;
675
676 assert(Elements(format_info) == MESA_FORMAT_COUNT);
677
678 for (i = 0; i < MESA_FORMAT_COUNT; i++) {
679 const struct gl_format_info *info = _mesa_get_format_info(i);
680 assert(info);
681
682 assert(info->Name == i);
683
684 if (info->Name == MESA_FORMAT_NONE)
685 continue;
686
687 if (info->BlockWidth == 1 && info->BlockHeight == 1) {
688 if (info->RedBits > 0) {
689 GLuint t = info->RedBits + info->GreenBits
690 + info->BlueBits + info->AlphaBits;
691 assert(t / 8 == info->BytesPerBlock);
692 }
693 }
694
695 assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
696 info->DataType == GL_SIGNED_NORMALIZED ||
697 info->DataType == GL_UNSIGNED_INT ||
698 info->DataType == GL_FLOAT);
699
700 if (info->BaseFormat == GL_RGB) {
701 assert(info->RedBits > 0);
702 assert(info->GreenBits > 0);
703 assert(info->BlueBits > 0);
704 assert(info->AlphaBits == 0);
705 assert(info->LuminanceBits == 0);
706 assert(info->IntensityBits == 0);
707 }
708 else if (info->BaseFormat == GL_RGBA) {
709 assert(info->RedBits > 0);
710 assert(info->GreenBits > 0);
711 assert(info->BlueBits > 0);
712 assert(info->AlphaBits > 0);
713 assert(info->LuminanceBits == 0);
714 assert(info->IntensityBits == 0);
715 }
716 else if (info->BaseFormat == GL_LUMINANCE) {
717 assert(info->RedBits == 0);
718 assert(info->GreenBits == 0);
719 assert(info->BlueBits == 0);
720 assert(info->AlphaBits == 0);
721 assert(info->LuminanceBits > 0);
722 assert(info->IntensityBits == 0);
723 }
724 else if (info->BaseFormat == GL_INTENSITY) {
725 assert(info->RedBits == 0);
726 assert(info->GreenBits == 0);
727 assert(info->BlueBits == 0);
728 assert(info->AlphaBits == 0);
729 assert(info->LuminanceBits == 0);
730 assert(info->IntensityBits > 0);
731 }
732
733 }
734 }
735
736
737 /**
738 * XXX possible replacement for _mesa_format_to_type_and_comps()
739 * Used for mipmap generation.
740 */
741 void
742 _mesa_format_to_type_and_comps2(gl_format format,
743 GLenum *datatype, GLuint *comps)
744 {
745 const struct gl_format_info *info = _mesa_get_format_info(format);
746
747 /* We use a bunch of heuristics here. If this gets too ugly we could
748 * just encode the info the in the gl_format_info structures.
749 */
750 if (info->BaseFormat == GL_RGB ||
751 info->BaseFormat == GL_RGBA ||
752 info->BaseFormat == GL_ALPHA) {
753 *comps = ((info->RedBits > 0) +
754 (info->GreenBits > 0) +
755 (info->BlueBits > 0) +
756 (info->AlphaBits > 0));
757
758 if (info->DataType== GL_FLOAT) {
759 if (info->RedBits == 32)
760 *datatype = GL_FLOAT;
761 else
762 *datatype = GL_HALF_FLOAT;
763 }
764 else if (info->GreenBits == 3) {
765 *datatype = GL_UNSIGNED_BYTE_3_3_2;
766 }
767 else if (info->GreenBits == 4) {
768 *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
769 }
770 else if (info->GreenBits == 6) {
771 *datatype = GL_UNSIGNED_SHORT_5_6_5;
772 }
773 else if (info->GreenBits == 5) {
774 *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
775 }
776 else if (info->RedBits == 8) {
777 *datatype = GL_UNSIGNED_BYTE;
778 }
779 else {
780 ASSERT(info->RedBits == 16);
781 *datatype = GL_UNSIGNED_SHORT;
782 }
783 }
784 else if (info->BaseFormat == GL_LUMINANCE ||
785 info->BaseFormat == GL_LUMINANCE_ALPHA) {
786 *comps = ((info->LuminanceBits > 0) +
787 (info->AlphaBits > 0));
788 if (info->LuminanceBits == 8) {
789 *datatype = GL_UNSIGNED_BYTE;
790 }
791 else if (info->LuminanceBits == 16) {
792 *datatype = GL_UNSIGNED_SHORT;
793 }
794 else {
795 *datatype = GL_FLOAT;
796 }
797 }
798 else if (info->BaseFormat == GL_INTENSITY) {
799 *comps = 1;
800 if (info->IntensityBits == 8) {
801 *datatype = GL_UNSIGNED_BYTE;
802 }
803 else if (info->IntensityBits == 16) {
804 *datatype = GL_UNSIGNED_SHORT;
805 }
806 else {
807 *datatype = GL_FLOAT;
808 }
809 }
810 else if (info->BaseFormat == GL_COLOR_INDEX) {
811 *comps = 1;
812 *datatype = GL_UNSIGNED_BYTE;
813 }
814 else if (info->BaseFormat == GL_DEPTH_COMPONENT) {
815 *comps = 1;
816 if (info->DepthBits == 16) {
817 *datatype = GL_UNSIGNED_SHORT;
818 }
819 else {
820 ASSERT(info->DepthBits == 32);
821 *datatype = GL_UNSIGNED_INT;
822 }
823 }
824 else if (info->BaseFormat == GL_DEPTH_STENCIL) {
825 *comps = 1;
826 *datatype = GL_UNSIGNED_INT;
827 }
828 else if (info->BaseFormat == GL_YCBCR_MESA) {
829 *comps = 2;
830 *datatype = GL_UNSIGNED_SHORT;
831 }
832 else if (info->BaseFormat == GL_DUDV_ATI) {
833 *comps = 2;
834 *datatype = GL_BYTE;
835 }
836 else {
837 /* any other formats? */
838 ASSERT(0);
839 *comps = 1;
840 *datatype = GL_UNSIGNED_BYTE;
841 }
842 }