2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include "mfeatures.h"
33 * Information about texture formats.
39 /** text name for debugging */
43 * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE,
44 * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX,
45 * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
50 * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
51 * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
59 GLubyte LuminanceBits
;
60 GLubyte IntensityBits
;
66 * To describe compressed formats. If not compressed, Width=Height=1.
68 GLubyte BlockWidth
, BlockHeight
;
69 GLubyte BytesPerBlock
;
74 * Info about each format.
75 * These must be in the same order as the MESA_FORMAT_* enums so that
76 * we can do lookups without searching.
78 static struct gl_format_info format_info
[MESA_FORMAT_COUNT
] =
81 MESA_FORMAT_NONE
, /* Name */
82 "MESA_FORMAT_NONE", /* StrName */
83 GL_NONE
, /* BaseFormat */
84 GL_NONE
, /* DataType */
85 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
86 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
87 0, 0, 0 /* BlockWidth/Height,Bytes */
90 MESA_FORMAT_RGBA8888
, /* Name */
91 "MESA_FORMAT_RGBA8888", /* StrName */
92 GL_RGBA
, /* BaseFormat */
93 GL_UNSIGNED_NORMALIZED
, /* DataType */
94 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
95 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
96 1, 1, 4 /* BlockWidth/Height,Bytes */
99 MESA_FORMAT_RGBA8888_REV
, /* Name */
100 "MESA_FORMAT_RGBA8888_REV", /* StrName */
101 GL_RGBA
, /* BaseFormat */
102 GL_UNSIGNED_NORMALIZED
, /* DataType */
103 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
104 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
105 1, 1, 4 /* BlockWidth/Height,Bytes */
108 MESA_FORMAT_ARGB8888
, /* Name */
109 "MESA_FORMAT_ARGB8888", /* StrName */
110 GL_RGBA
, /* BaseFormat */
111 GL_UNSIGNED_NORMALIZED
, /* DataType */
112 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
113 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
114 1, 1, 4 /* BlockWidth/Height,Bytes */
117 MESA_FORMAT_ARGB8888_REV
, /* Name */
118 "MESA_FORMAT_ARGB8888_REV", /* StrName */
119 GL_RGBA
, /* BaseFormat */
120 GL_UNSIGNED_NORMALIZED
, /* DataType */
121 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
122 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
123 1, 1, 4 /* BlockWidth/Height,Bytes */
126 MESA_FORMAT_XRGB8888
, /* Name */
127 "MESA_FORMAT_XRGB8888", /* StrName */
128 GL_RGB
, /* BaseFormat */
129 GL_UNSIGNED_NORMALIZED
, /* DataType */
130 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
131 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
132 1, 1, 4 /* BlockWidth/Height,Bytes */
135 MESA_FORMAT_XRGB8888_REV
, /* Name */
136 "MESA_FORMAT_XRGB8888_REV", /* StrName */
137 GL_RGB
, /* BaseFormat */
138 GL_UNSIGNED_NORMALIZED
, /* DataType */
139 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
140 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
141 1, 1, 4 /* BlockWidth/Height,Bytes */
144 MESA_FORMAT_RGB888
, /* Name */
145 "MESA_FORMAT_RGB888", /* StrName */
146 GL_RGB
, /* BaseFormat */
147 GL_UNSIGNED_NORMALIZED
, /* DataType */
148 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
149 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
150 1, 1, 3 /* BlockWidth/Height,Bytes */
153 MESA_FORMAT_BGR888
, /* Name */
154 "MESA_FORMAT_BGR888", /* StrName */
155 GL_RGB
, /* BaseFormat */
156 GL_UNSIGNED_NORMALIZED
, /* DataType */
157 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
158 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
159 1, 1, 3 /* BlockWidth/Height,Bytes */
162 MESA_FORMAT_RGB565
, /* Name */
163 "MESA_FORMAT_RGB565", /* StrName */
164 GL_RGB
, /* BaseFormat */
165 GL_UNSIGNED_NORMALIZED
, /* DataType */
166 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
167 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
168 1, 1, 2 /* BlockWidth/Height,Bytes */
171 MESA_FORMAT_RGB565_REV
, /* Name */
172 "MESA_FORMAT_RGB565_REV", /* StrName */
173 GL_RGB
, /* BaseFormat */
174 GL_UNSIGNED_NORMALIZED
, /* DataType */
175 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
176 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
177 1, 1, 2 /* BlockWidth/Height,Bytes */
180 MESA_FORMAT_ARGB4444
, /* Name */
181 "MESA_FORMAT_ARGB4444", /* StrName */
182 GL_RGBA
, /* BaseFormat */
183 GL_UNSIGNED_NORMALIZED
, /* DataType */
184 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
185 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
186 1, 1, 2 /* BlockWidth/Height,Bytes */
189 MESA_FORMAT_ARGB4444_REV
, /* Name */
190 "MESA_FORMAT_ARGB4444_REV", /* StrName */
191 GL_RGBA
, /* BaseFormat */
192 GL_UNSIGNED_NORMALIZED
, /* DataType */
193 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
194 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
195 1, 1, 2 /* BlockWidth/Height,Bytes */
198 MESA_FORMAT_RGBA5551
, /* Name */
199 "MESA_FORMAT_RGBA5551", /* StrName */
200 GL_RGBA
, /* BaseFormat */
201 GL_UNSIGNED_NORMALIZED
, /* DataType */
202 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
203 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
204 1, 1, 2 /* BlockWidth/Height,Bytes */
207 MESA_FORMAT_ARGB1555
, /* Name */
208 "MESA_FORMAT_ARGB1555", /* StrName */
209 GL_RGBA
, /* BaseFormat */
210 GL_UNSIGNED_NORMALIZED
, /* DataType */
211 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
212 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
213 1, 1, 2 /* BlockWidth/Height,Bytes */
216 MESA_FORMAT_ARGB1555_REV
, /* Name */
217 "MESA_FORMAT_ARGB1555_REV", /* StrName */
218 GL_RGBA
, /* BaseFormat */
219 GL_UNSIGNED_NORMALIZED
, /* DataType */
220 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
221 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
222 1, 1, 2 /* BlockWidth/Height,Bytes */
225 MESA_FORMAT_AL44
, /* Name */
226 "MESA_FORMAT_AL44", /* StrName */
227 GL_LUMINANCE_ALPHA
, /* BaseFormat */
228 GL_UNSIGNED_NORMALIZED
, /* DataType */
229 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
230 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
231 1, 1, 1 /* BlockWidth/Height,Bytes */
234 MESA_FORMAT_AL88
, /* Name */
235 "MESA_FORMAT_AL88", /* StrName */
236 GL_LUMINANCE_ALPHA
, /* BaseFormat */
237 GL_UNSIGNED_NORMALIZED
, /* DataType */
238 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
239 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
240 1, 1, 2 /* BlockWidth/Height,Bytes */
243 MESA_FORMAT_AL88_REV
, /* Name */
244 "MESA_FORMAT_AL88_REV", /* StrName */
245 GL_LUMINANCE_ALPHA
, /* BaseFormat */
246 GL_UNSIGNED_NORMALIZED
, /* DataType */
247 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
248 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
249 1, 1, 2 /* BlockWidth/Height,Bytes */
252 MESA_FORMAT_AL1616
, /* Name */
253 "MESA_FORMAT_AL1616", /* StrName */
254 GL_LUMINANCE_ALPHA
, /* BaseFormat */
255 GL_UNSIGNED_NORMALIZED
, /* DataType */
256 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
257 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
258 1, 1, 4 /* BlockWidth/Height,Bytes */
261 MESA_FORMAT_AL1616_REV
, /* Name */
262 "MESA_FORMAT_AL1616_REV", /* StrName */
263 GL_LUMINANCE_ALPHA
, /* BaseFormat */
264 GL_UNSIGNED_NORMALIZED
, /* DataType */
265 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
266 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
267 1, 1, 4 /* BlockWidth/Height,Bytes */
270 MESA_FORMAT_RGB332
, /* Name */
271 "MESA_FORMAT_RGB332", /* StrName */
272 GL_RGB
, /* BaseFormat */
273 GL_UNSIGNED_NORMALIZED
, /* DataType */
274 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
275 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
276 1, 1, 1 /* BlockWidth/Height,Bytes */
279 MESA_FORMAT_A8
, /* Name */
280 "MESA_FORMAT_A8", /* StrName */
281 GL_ALPHA
, /* BaseFormat */
282 GL_UNSIGNED_NORMALIZED
, /* DataType */
283 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
284 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
285 1, 1, 1 /* BlockWidth/Height,Bytes */
288 MESA_FORMAT_A16
, /* Name */
289 "MESA_FORMAT_A16", /* StrName */
290 GL_ALPHA
, /* BaseFormat */
291 GL_UNSIGNED_NORMALIZED
, /* DataType */
292 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
293 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
294 1, 1, 2 /* BlockWidth/Height,Bytes */
297 MESA_FORMAT_L8
, /* Name */
298 "MESA_FORMAT_L8", /* StrName */
299 GL_LUMINANCE
, /* BaseFormat */
300 GL_UNSIGNED_NORMALIZED
, /* DataType */
301 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
302 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
303 1, 1, 1 /* BlockWidth/Height,Bytes */
306 MESA_FORMAT_I8
, /* Name */
307 "MESA_FORMAT_I8", /* StrName */
308 GL_INTENSITY
, /* BaseFormat */
309 GL_UNSIGNED_NORMALIZED
, /* DataType */
310 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
311 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
312 1, 1, 1 /* BlockWidth/Height,Bytes */
315 MESA_FORMAT_CI8
, /* Name */
316 "MESA_FORMAT_CI8", /* StrName */
317 GL_COLOR_INDEX
, /* BaseFormat */
318 GL_UNSIGNED_INT
, /* DataType */
319 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
320 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
321 1, 1, 1 /* BlockWidth/Height,Bytes */
324 MESA_FORMAT_YCBCR
, /* Name */
325 "MESA_FORMAT_YCBCR", /* StrName */
326 GL_YCBCR_MESA
, /* BaseFormat */
327 GL_UNSIGNED_NORMALIZED
, /* DataType */
328 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
329 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
330 1, 1, 2 /* BlockWidth/Height,Bytes */
333 MESA_FORMAT_YCBCR_REV
, /* Name */
334 "MESA_FORMAT_YCBCR_REV", /* StrName */
335 GL_YCBCR_MESA
, /* BaseFormat */
336 GL_UNSIGNED_NORMALIZED
, /* DataType */
337 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
338 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
339 1, 1, 2 /* BlockWidth/Height,Bytes */
345 GL_UNSIGNED_NORMALIZED
,
354 GL_UNSIGNED_NORMALIZED
,
360 MESA_FORMAT_RG88_REV
,
361 "MESA_FORMAT_RG88_REV",
363 GL_UNSIGNED_NORMALIZED
,
372 GL_UNSIGNED_NORMALIZED
,
379 "MESA_FORMAT_RG1616",
381 GL_UNSIGNED_NORMALIZED
,
387 MESA_FORMAT_RG1616_REV
,
388 "MESA_FORMAT_RG1616_REV",
390 GL_UNSIGNED_NORMALIZED
,
396 MESA_FORMAT_ARGB2101010
,
397 "MESA_FORMAT_ARGB2101010",
399 GL_UNSIGNED_NORMALIZED
,
405 MESA_FORMAT_Z24_S8
, /* Name */
406 "MESA_FORMAT_Z24_S8", /* StrName */
407 GL_DEPTH_STENCIL
, /* BaseFormat */
408 GL_UNSIGNED_INT
, /* DataType */
409 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
410 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
411 1, 1, 4 /* BlockWidth/Height,Bytes */
414 MESA_FORMAT_S8_Z24
, /* Name */
415 "MESA_FORMAT_S8_Z24", /* StrName */
416 GL_DEPTH_STENCIL
, /* BaseFormat */
417 GL_UNSIGNED_INT
, /* DataType */
418 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
419 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
420 1, 1, 4 /* BlockWidth/Height,Bytes */
423 MESA_FORMAT_Z16
, /* Name */
424 "MESA_FORMAT_Z16", /* StrName */
425 GL_DEPTH_COMPONENT
, /* BaseFormat */
426 GL_UNSIGNED_INT
, /* DataType */
427 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
428 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
429 1, 1, 2 /* BlockWidth/Height,Bytes */
432 MESA_FORMAT_X8_Z24
, /* Name */
433 "MESA_FORMAT_X8_Z24", /* StrName */
434 GL_DEPTH_COMPONENT
, /* BaseFormat */
435 GL_UNSIGNED_INT
, /* DataType */
436 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
437 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
438 1, 1, 4 /* BlockWidth/Height,Bytes */
441 MESA_FORMAT_Z24_X8
, /* Name */
442 "MESA_FORMAT_Z24_X8", /* StrName */
443 GL_DEPTH_COMPONENT
, /* BaseFormat */
444 GL_UNSIGNED_INT
, /* DataType */
445 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
446 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
447 1, 1, 4 /* BlockWidth/Height,Bytes */
450 MESA_FORMAT_Z32
, /* Name */
451 "MESA_FORMAT_Z32", /* StrName */
452 GL_DEPTH_COMPONENT
, /* BaseFormat */
453 GL_UNSIGNED_INT
, /* DataType */
454 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
455 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
456 1, 1, 4 /* BlockWidth/Height,Bytes */
459 MESA_FORMAT_S8
, /* Name */
460 "MESA_FORMAT_S8", /* StrName */
461 GL_STENCIL_INDEX
, /* BaseFormat */
462 GL_UNSIGNED_INT
, /* DataType */
463 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
464 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
465 1, 1, 1 /* BlockWidth/Height,Bytes */
471 GL_UNSIGNED_NORMALIZED
,
478 "MESA_FORMAT_SRGBA8",
480 GL_UNSIGNED_NORMALIZED
,
487 "MESA_FORMAT_SARGB8",
489 GL_UNSIGNED_NORMALIZED
,
498 GL_UNSIGNED_NORMALIZED
,
507 GL_UNSIGNED_NORMALIZED
,
513 MESA_FORMAT_SRGB_DXT1
, /* Name */
514 "MESA_FORMAT_SRGB_DXT1", /* StrName */
515 GL_RGB
, /* BaseFormat */
516 GL_UNSIGNED_NORMALIZED
, /* DataType */
517 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
518 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
519 4, 4, 8 /* 8 bytes per 4x4 block */
522 MESA_FORMAT_SRGBA_DXT1
,
523 "MESA_FORMAT_SRGBA_DXT1",
525 GL_UNSIGNED_NORMALIZED
,
528 4, 4, 8 /* 8 bytes per 4x4 block */
531 MESA_FORMAT_SRGBA_DXT3
,
532 "MESA_FORMAT_SRGBA_DXT3",
534 GL_UNSIGNED_NORMALIZED
,
537 4, 4, 16 /* 16 bytes per 4x4 block */
540 MESA_FORMAT_SRGBA_DXT5
,
541 "MESA_FORMAT_SRGBA_DXT5",
543 GL_UNSIGNED_NORMALIZED
,
546 4, 4, 16 /* 16 bytes per 4x4 block */
550 MESA_FORMAT_RGB_FXT1
,
551 "MESA_FORMAT_RGB_FXT1",
553 GL_UNSIGNED_NORMALIZED
,
554 4, 4, 4, 0, /* approx Red/Green/BlueBits */
556 8, 4, 16 /* 16 bytes per 8x4 block */
559 MESA_FORMAT_RGBA_FXT1
,
560 "MESA_FORMAT_RGBA_FXT1",
562 GL_UNSIGNED_NORMALIZED
,
563 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
565 8, 4, 16 /* 16 bytes per 8x4 block */
569 MESA_FORMAT_RGB_DXT1
, /* Name */
570 "MESA_FORMAT_RGB_DXT1", /* StrName */
571 GL_RGB
, /* BaseFormat */
572 GL_UNSIGNED_NORMALIZED
, /* DataType */
573 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
574 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
575 4, 4, 8 /* 8 bytes per 4x4 block */
578 MESA_FORMAT_RGBA_DXT1
,
579 "MESA_FORMAT_RGBA_DXT1",
581 GL_UNSIGNED_NORMALIZED
,
584 4, 4, 8 /* 8 bytes per 4x4 block */
587 MESA_FORMAT_RGBA_DXT3
,
588 "MESA_FORMAT_RGBA_DXT3",
590 GL_UNSIGNED_NORMALIZED
,
593 4, 4, 16 /* 16 bytes per 4x4 block */
596 MESA_FORMAT_RGBA_DXT5
,
597 "MESA_FORMAT_RGBA_DXT5",
599 GL_UNSIGNED_NORMALIZED
,
602 4, 4, 16 /* 16 bytes per 4x4 block */
605 MESA_FORMAT_RGBA_FLOAT32
,
606 "MESA_FORMAT_RGBA_FLOAT32",
614 MESA_FORMAT_RGBA_FLOAT16
,
615 "MESA_FORMAT_RGBA_FLOAT16",
623 MESA_FORMAT_RGB_FLOAT32
,
624 "MESA_FORMAT_RGB_FLOAT32",
632 MESA_FORMAT_RGB_FLOAT16
,
633 "MESA_FORMAT_RGB_FLOAT16",
641 MESA_FORMAT_ALPHA_FLOAT32
,
642 "MESA_FORMAT_ALPHA_FLOAT32",
650 MESA_FORMAT_ALPHA_FLOAT16
,
651 "MESA_FORMAT_ALPHA_FLOAT16",
659 MESA_FORMAT_LUMINANCE_FLOAT32
,
660 "MESA_FORMAT_LUMINANCE_FLOAT32",
668 MESA_FORMAT_LUMINANCE_FLOAT16
,
669 "MESA_FORMAT_LUMINANCE_FLOAT16",
677 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
,
678 "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
686 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
,
687 "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
695 MESA_FORMAT_INTENSITY_FLOAT32
,
696 "MESA_FORMAT_INTENSITY_FLOAT32",
704 MESA_FORMAT_INTENSITY_FLOAT16
,
705 "MESA_FORMAT_INTENSITY_FLOAT16",
713 /* unnormalized signed int formats */
715 MESA_FORMAT_RGBA_INT8
,
716 "MESA_FORMAT_RGBA_INT8",
724 MESA_FORMAT_RGBA_INT16
,
725 "MESA_FORMAT_RGBA_INT16",
733 MESA_FORMAT_RGBA_INT32
,
734 "MESA_FORMAT_RGBA_INT32",
742 /* unnormalized unsigned int formats */
744 MESA_FORMAT_RGBA_UINT8
,
745 "MESA_FORMAT_RGBA_UINT8",
753 MESA_FORMAT_RGBA_UINT16
,
754 "MESA_FORMAT_RGBA_UINT16",
762 MESA_FORMAT_RGBA_UINT32
,
763 "MESA_FORMAT_RGBA_UINT32",
776 GL_SIGNED_NORMALIZED
,
782 /* Signed 8 bits / channel */
784 MESA_FORMAT_SIGNED_R8
, /* Name */
785 "MESA_FORMAT_SIGNED_R8", /* StrName */
786 GL_RGBA
, /* BaseFormat */
787 GL_SIGNED_NORMALIZED
, /* DataType */
788 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
789 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
790 1, 1, 1 /* BlockWidth/Height,Bytes */
793 MESA_FORMAT_SIGNED_RG88
,
794 "MESA_FORMAT_SIGNED_RG88",
796 GL_SIGNED_NORMALIZED
,
802 MESA_FORMAT_SIGNED_RGBX8888
,
803 "MESA_FORMAT_SIGNED_RGBX8888",
805 GL_SIGNED_NORMALIZED
,
808 1, 1, 4 /* 4 bpp, but no alpha */
811 MESA_FORMAT_SIGNED_RGBA8888
,
812 "MESA_FORMAT_SIGNED_RGBA8888",
814 GL_SIGNED_NORMALIZED
,
820 MESA_FORMAT_SIGNED_RGBA8888_REV
,
821 "MESA_FORMAT_SIGNED_RGBA8888_REV",
823 GL_SIGNED_NORMALIZED
,
829 /* Signed 16 bits / channel */
831 MESA_FORMAT_SIGNED_R_16
,
832 "MESA_FORMAT_SIGNED_R_16",
834 GL_SIGNED_NORMALIZED
,
840 MESA_FORMAT_SIGNED_RG_16
,
841 "MESA_FORMAT_SIGNED_RG_16",
843 GL_SIGNED_NORMALIZED
,
849 MESA_FORMAT_SIGNED_RGB_16
,
850 "MESA_FORMAT_SIGNED_RGB_16",
852 GL_SIGNED_NORMALIZED
,
858 MESA_FORMAT_SIGNED_RGBA_16
,
859 "MESA_FORMAT_SIGNED_RGBA_16",
861 GL_SIGNED_NORMALIZED
,
868 "MESA_FORMAT_RGBA_16",
870 GL_UNSIGNED_NORMALIZED
,
879 static const struct gl_format_info
*
880 _mesa_get_format_info(gl_format format
)
882 const struct gl_format_info
*info
= &format_info
[format
];
883 assert(info
->Name
== format
);
888 /** Return string name of format (for debugging) */
890 _mesa_get_format_name(gl_format format
)
892 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
893 return info
->StrName
;
899 * Return bytes needed to store a block of pixels in the given format.
900 * Normally, a block is 1x1 (a single pixel). But for compressed formats
901 * a block may be 4x4 or 8x4, etc.
904 _mesa_get_format_bytes(gl_format format
)
906 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
907 ASSERT(info
->BytesPerBlock
);
908 return info
->BytesPerBlock
;
913 * Return bits per component for the given format.
914 * \param format one of MESA_FORMAT_x
915 * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
918 _mesa_get_format_bits(gl_format format
, GLenum pname
)
920 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
924 case GL_TEXTURE_RED_SIZE
:
925 case GL_RENDERBUFFER_RED_SIZE_EXT
:
926 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
927 return info
->RedBits
;
929 case GL_TEXTURE_GREEN_SIZE
:
930 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
931 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
932 return info
->GreenBits
;
934 case GL_TEXTURE_BLUE_SIZE
:
935 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
936 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
937 return info
->BlueBits
;
939 case GL_TEXTURE_ALPHA_SIZE
:
940 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
941 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
942 return info
->AlphaBits
;
943 case GL_TEXTURE_INTENSITY_SIZE
:
944 return info
->IntensityBits
;
945 case GL_TEXTURE_LUMINANCE_SIZE
:
946 return info
->LuminanceBits
;
948 case GL_TEXTURE_INDEX_SIZE_EXT
:
949 return info
->IndexBits
;
951 case GL_TEXTURE_DEPTH_SIZE_ARB
:
952 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
953 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
954 return info
->DepthBits
;
955 case GL_STENCIL_BITS
:
956 case GL_TEXTURE_STENCIL_SIZE_EXT
:
957 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
958 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
959 return info
->StencilBits
;
961 _mesa_problem(NULL
, "bad pname in _mesa_get_format_bits()");
968 * Return the data type (or more specifically, the data representation)
969 * for the given format.
970 * The return value will be one of:
971 * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
972 * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
973 * GL_UNSIGNED_INT = an ordinary unsigned integer
974 * GL_INT = an ordinary signed integer
975 * GL_FLOAT = an ordinary float
978 _mesa_get_format_datatype(gl_format format
)
980 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
981 return info
->DataType
;
986 * Return the basic format for the given type. The result will be
987 * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
988 * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
989 * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
992 _mesa_get_format_base_format(gl_format format
)
994 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
995 return info
->BaseFormat
;
1000 * Return the block size (in pixels) for the given format. Normally
1001 * the block size is 1x1. But compressed formats will have block sizes
1002 * of 4x4 or 8x4 pixels, etc.
1003 * \param bw returns block width in pixels
1004 * \param bh returns block height in pixels
1007 _mesa_get_format_block_size(gl_format format
, GLuint
*bw
, GLuint
*bh
)
1009 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1010 *bw
= info
->BlockWidth
;
1011 *bh
= info
->BlockHeight
;
1015 /** Is the given format a compressed format? */
1017 _mesa_is_format_compressed(gl_format format
)
1019 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1020 return info
->BlockWidth
> 1 || info
->BlockHeight
> 1;
1025 * Determine if the given format represents a packed depth/stencil buffer.
1028 _mesa_is_format_packed_depth_stencil(gl_format format
)
1030 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1032 return info
->BaseFormat
== GL_DEPTH_STENCIL
;
1037 * Is the given format a signed/unsigned integer color format?
1040 _mesa_is_format_integer_color(gl_format format
)
1042 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1043 return (info
->DataType
== GL_INT
|| info
->DataType
== GL_UNSIGNED_INT
) &&
1044 info
->BaseFormat
!= GL_DEPTH_COMPONENT
&&
1045 info
->BaseFormat
!= GL_DEPTH_STENCIL
&&
1046 info
->BaseFormat
!= GL_STENCIL_INDEX
;
1051 * Return color encoding for given format.
1052 * \return GL_LINEAR or GL_SRGB
1055 _mesa_get_format_color_encoding(gl_format format
)
1057 /* XXX this info should be encoded in gl_format_info */
1059 case MESA_FORMAT_SRGB8
:
1060 case MESA_FORMAT_SRGBA8
:
1061 case MESA_FORMAT_SARGB8
:
1062 case MESA_FORMAT_SL8
:
1063 case MESA_FORMAT_SLA8
:
1064 case MESA_FORMAT_SRGB_DXT1
:
1065 case MESA_FORMAT_SRGBA_DXT1
:
1066 case MESA_FORMAT_SRGBA_DXT3
:
1067 case MESA_FORMAT_SRGBA_DXT5
:
1076 * Return number of bytes needed to store an image of the given size
1077 * in the given format.
1080 _mesa_format_image_size(gl_format format
, GLsizei width
,
1081 GLsizei height
, GLsizei depth
)
1083 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1084 /* Strictly speaking, a conditional isn't needed here */
1085 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1086 /* compressed format (2D only for now) */
1087 const GLuint bw
= info
->BlockWidth
, bh
= info
->BlockHeight
;
1088 const GLuint wblocks
= (width
+ bw
- 1) / bw
;
1089 const GLuint hblocks
= (height
+ bh
- 1) / bh
;
1090 const GLuint sz
= wblocks
* hblocks
* info
->BytesPerBlock
;
1095 /* non-compressed */
1096 const GLuint sz
= width
* height
* depth
* info
->BytesPerBlock
;
1103 * Same as _mesa_format_image_size() but returns a 64-bit value to
1104 * accomodate very large textures.
1107 _mesa_format_image_size64(gl_format format
, GLsizei width
,
1108 GLsizei height
, GLsizei depth
)
1110 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1111 /* Strictly speaking, a conditional isn't needed here */
1112 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1113 /* compressed format (2D only for now) */
1114 const uint64_t bw
= info
->BlockWidth
, bh
= info
->BlockHeight
;
1115 const uint64_t wblocks
= (width
+ bw
- 1) / bw
;
1116 const uint64_t hblocks
= (height
+ bh
- 1) / bh
;
1117 const uint64_t sz
= wblocks
* hblocks
* info
->BytesPerBlock
;
1122 /* non-compressed */
1123 const uint64_t sz
= ((uint64_t) width
*
1126 info
->BytesPerBlock
);
1134 _mesa_format_row_stride(gl_format format
, GLsizei width
)
1136 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1137 /* Strictly speaking, a conditional isn't needed here */
1138 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1139 /* compressed format */
1140 const GLuint bw
= info
->BlockWidth
;
1141 const GLuint wblocks
= (width
+ bw
- 1) / bw
;
1142 const GLint stride
= wblocks
* info
->BytesPerBlock
;
1146 const GLint stride
= width
* info
->BytesPerBlock
;
1154 * Do sanity checking of the format info table.
1157 _mesa_test_formats(void)
1161 assert(Elements(format_info
) == MESA_FORMAT_COUNT
);
1163 for (i
= 0; i
< MESA_FORMAT_COUNT
; i
++) {
1164 const struct gl_format_info
*info
= _mesa_get_format_info(i
);
1167 assert(info
->Name
== i
);
1169 if (info
->Name
== MESA_FORMAT_NONE
)
1172 if (info
->BlockWidth
== 1 && info
->BlockHeight
== 1) {
1173 if (info
->RedBits
> 0) {
1174 GLuint t
= info
->RedBits
+ info
->GreenBits
1175 + info
->BlueBits
+ info
->AlphaBits
;
1176 assert(t
/ 8 == info
->BytesPerBlock
);
1181 assert(info
->DataType
== GL_UNSIGNED_NORMALIZED
||
1182 info
->DataType
== GL_SIGNED_NORMALIZED
||
1183 info
->DataType
== GL_UNSIGNED_INT
||
1184 info
->DataType
== GL_FLOAT
);
1186 if (info
->BaseFormat
== GL_RGB
) {
1187 assert(info
->RedBits
> 0);
1188 assert(info
->GreenBits
> 0);
1189 assert(info
->BlueBits
> 0);
1190 assert(info
->AlphaBits
== 0);
1191 assert(info
->LuminanceBits
== 0);
1192 assert(info
->IntensityBits
== 0);
1194 else if (info
->BaseFormat
== GL_RGBA
) {
1195 assert(info
->RedBits
> 0);
1196 assert(info
->GreenBits
> 0);
1197 assert(info
->BlueBits
> 0);
1198 assert(info
->AlphaBits
> 0);
1199 assert(info
->LuminanceBits
== 0);
1200 assert(info
->IntensityBits
== 0);
1202 else if (info
->BaseFormat
== GL_RG
) {
1203 assert(info
->RedBits
> 0);
1204 assert(info
->GreenBits
> 0);
1205 assert(info
->BlueBits
== 0);
1206 assert(info
->AlphaBits
== 0);
1207 assert(info
->LuminanceBits
== 0);
1208 assert(info
->IntensityBits
== 0);
1210 else if (info
->BaseFormat
== GL_RED
) {
1211 assert(info
->RedBits
> 0);
1212 assert(info
->GreenBits
== 0);
1213 assert(info
->BlueBits
== 0);
1214 assert(info
->AlphaBits
== 0);
1215 assert(info
->LuminanceBits
== 0);
1216 assert(info
->IntensityBits
== 0);
1218 else if (info
->BaseFormat
== GL_LUMINANCE
) {
1219 assert(info
->RedBits
== 0);
1220 assert(info
->GreenBits
== 0);
1221 assert(info
->BlueBits
== 0);
1222 assert(info
->AlphaBits
== 0);
1223 assert(info
->LuminanceBits
> 0);
1224 assert(info
->IntensityBits
== 0);
1226 else if (info
->BaseFormat
== GL_INTENSITY
) {
1227 assert(info
->RedBits
== 0);
1228 assert(info
->GreenBits
== 0);
1229 assert(info
->BlueBits
== 0);
1230 assert(info
->AlphaBits
== 0);
1231 assert(info
->LuminanceBits
== 0);
1232 assert(info
->IntensityBits
> 0);
1241 * Return datatype and number of components per texel for the given gl_format.
1242 * Only used for mipmap generation code.
1245 _mesa_format_to_type_and_comps(gl_format format
,
1246 GLenum
*datatype
, GLuint
*comps
)
1249 case MESA_FORMAT_RGBA8888
:
1250 case MESA_FORMAT_RGBA8888_REV
:
1251 case MESA_FORMAT_ARGB8888
:
1252 case MESA_FORMAT_ARGB8888_REV
:
1253 case MESA_FORMAT_XRGB8888
:
1254 case MESA_FORMAT_XRGB8888_REV
:
1255 *datatype
= GL_UNSIGNED_BYTE
;
1258 case MESA_FORMAT_RGB888
:
1259 case MESA_FORMAT_BGR888
:
1260 *datatype
= GL_UNSIGNED_BYTE
;
1263 case MESA_FORMAT_RGB565
:
1264 case MESA_FORMAT_RGB565_REV
:
1265 *datatype
= GL_UNSIGNED_SHORT_5_6_5
;
1269 case MESA_FORMAT_ARGB4444
:
1270 case MESA_FORMAT_ARGB4444_REV
:
1271 *datatype
= GL_UNSIGNED_SHORT_4_4_4_4
;
1275 case MESA_FORMAT_ARGB1555
:
1276 case MESA_FORMAT_ARGB1555_REV
:
1277 *datatype
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
1281 case MESA_FORMAT_ARGB2101010
:
1282 *datatype
= GL_UNSIGNED_INT_2_10_10_10_REV
;
1286 case MESA_FORMAT_RGBA5551
:
1287 *datatype
= GL_UNSIGNED_SHORT_5_5_5_1
;
1291 case MESA_FORMAT_AL44
: /* XXX this isn't plain GL_UNSIGNED_BYTE */
1292 case MESA_FORMAT_AL88
:
1293 case MESA_FORMAT_AL88_REV
:
1294 case MESA_FORMAT_RG88
:
1295 case MESA_FORMAT_RG88_REV
:
1296 *datatype
= GL_UNSIGNED_BYTE
;
1300 case MESA_FORMAT_AL1616
:
1301 case MESA_FORMAT_AL1616_REV
:
1302 case MESA_FORMAT_RG1616
:
1303 case MESA_FORMAT_RG1616_REV
:
1304 *datatype
= GL_UNSIGNED_SHORT
;
1308 case MESA_FORMAT_R16
:
1309 case MESA_FORMAT_A16
:
1310 *datatype
= GL_UNSIGNED_SHORT
;
1314 case MESA_FORMAT_RGB332
:
1315 *datatype
= GL_UNSIGNED_BYTE_3_3_2
;
1319 case MESA_FORMAT_A8
:
1320 case MESA_FORMAT_L8
:
1321 case MESA_FORMAT_I8
:
1322 case MESA_FORMAT_CI8
:
1323 case MESA_FORMAT_R8
:
1324 case MESA_FORMAT_S8
:
1325 *datatype
= GL_UNSIGNED_BYTE
;
1329 case MESA_FORMAT_YCBCR
:
1330 case MESA_FORMAT_YCBCR_REV
:
1331 *datatype
= GL_UNSIGNED_SHORT
;
1335 case MESA_FORMAT_Z24_S8
:
1336 *datatype
= GL_UNSIGNED_INT
;
1337 *comps
= 1; /* XXX OK? */
1340 case MESA_FORMAT_S8_Z24
:
1341 *datatype
= GL_UNSIGNED_INT
;
1342 *comps
= 1; /* XXX OK? */
1345 case MESA_FORMAT_Z16
:
1346 *datatype
= GL_UNSIGNED_SHORT
;
1350 case MESA_FORMAT_X8_Z24
:
1351 *datatype
= GL_UNSIGNED_INT
;
1355 case MESA_FORMAT_Z24_X8
:
1356 *datatype
= GL_UNSIGNED_INT
;
1360 case MESA_FORMAT_Z32
:
1361 *datatype
= GL_UNSIGNED_INT
;
1365 case MESA_FORMAT_DUDV8
:
1366 *datatype
= GL_BYTE
;
1370 case MESA_FORMAT_SIGNED_R8
:
1371 *datatype
= GL_BYTE
;
1374 case MESA_FORMAT_SIGNED_RG88
:
1375 *datatype
= GL_BYTE
;
1378 case MESA_FORMAT_SIGNED_RGBA8888
:
1379 case MESA_FORMAT_SIGNED_RGBA8888_REV
:
1380 case MESA_FORMAT_SIGNED_RGBX8888
:
1381 *datatype
= GL_BYTE
;
1385 case MESA_FORMAT_RGBA_16
:
1386 *datatype
= GL_UNSIGNED_SHORT
;
1390 case MESA_FORMAT_SIGNED_R_16
:
1391 *datatype
= GL_SHORT
;
1394 case MESA_FORMAT_SIGNED_RG_16
:
1395 *datatype
= GL_SHORT
;
1398 case MESA_FORMAT_SIGNED_RGB_16
:
1399 *datatype
= GL_SHORT
;
1402 case MESA_FORMAT_SIGNED_RGBA_16
:
1403 *datatype
= GL_SHORT
;
1407 #if FEATURE_EXT_texture_sRGB
1408 case MESA_FORMAT_SRGB8
:
1409 *datatype
= GL_UNSIGNED_BYTE
;
1412 case MESA_FORMAT_SRGBA8
:
1413 case MESA_FORMAT_SARGB8
:
1414 *datatype
= GL_UNSIGNED_BYTE
;
1417 case MESA_FORMAT_SL8
:
1418 *datatype
= GL_UNSIGNED_BYTE
;
1421 case MESA_FORMAT_SLA8
:
1422 *datatype
= GL_UNSIGNED_BYTE
;
1427 #if FEATURE_texture_fxt1
1428 case MESA_FORMAT_RGB_FXT1
:
1429 case MESA_FORMAT_RGBA_FXT1
:
1431 #if FEATURE_texture_s3tc
1432 case MESA_FORMAT_RGB_DXT1
:
1433 case MESA_FORMAT_RGBA_DXT1
:
1434 case MESA_FORMAT_RGBA_DXT3
:
1435 case MESA_FORMAT_RGBA_DXT5
:
1436 #if FEATURE_EXT_texture_sRGB
1437 case MESA_FORMAT_SRGB_DXT1
:
1438 case MESA_FORMAT_SRGBA_DXT1
:
1439 case MESA_FORMAT_SRGBA_DXT3
:
1440 case MESA_FORMAT_SRGBA_DXT5
:
1443 /* XXX generate error instead? */
1444 *datatype
= GL_UNSIGNED_BYTE
;
1448 case MESA_FORMAT_RGBA_FLOAT32
:
1449 *datatype
= GL_FLOAT
;
1452 case MESA_FORMAT_RGBA_FLOAT16
:
1453 *datatype
= GL_HALF_FLOAT_ARB
;
1456 case MESA_FORMAT_RGB_FLOAT32
:
1457 *datatype
= GL_FLOAT
;
1460 case MESA_FORMAT_RGB_FLOAT16
:
1461 *datatype
= GL_HALF_FLOAT_ARB
;
1464 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
:
1465 *datatype
= GL_FLOAT
;
1468 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
:
1469 *datatype
= GL_HALF_FLOAT_ARB
;
1472 case MESA_FORMAT_ALPHA_FLOAT32
:
1473 case MESA_FORMAT_LUMINANCE_FLOAT32
:
1474 case MESA_FORMAT_INTENSITY_FLOAT32
:
1475 *datatype
= GL_FLOAT
;
1478 case MESA_FORMAT_ALPHA_FLOAT16
:
1479 case MESA_FORMAT_LUMINANCE_FLOAT16
:
1480 case MESA_FORMAT_INTENSITY_FLOAT16
:
1481 *datatype
= GL_HALF_FLOAT_ARB
;
1485 case MESA_FORMAT_RGBA_INT8
:
1486 *datatype
= GL_BYTE
;
1489 case MESA_FORMAT_RGBA_INT16
:
1490 *datatype
= GL_SHORT
;
1493 case MESA_FORMAT_RGBA_INT32
:
1499 * \name Non-normalized unsigned integer formats.
1501 case MESA_FORMAT_RGBA_UINT8
:
1502 *datatype
= GL_UNSIGNED_BYTE
;
1505 case MESA_FORMAT_RGBA_UINT16
:
1506 *datatype
= GL_UNSIGNED_SHORT
;
1509 case MESA_FORMAT_RGBA_UINT32
:
1510 *datatype
= GL_UNSIGNED_INT
;
1514 case MESA_FORMAT_NONE
:
1515 case MESA_FORMAT_COUNT
:
1516 /* For debug builds, warn if any formats are not handled */
1520 _mesa_problem(NULL
, "bad format %s in _mesa_format_to_type_and_comps",
1521 _mesa_get_format_name(format
));