2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include "mfeatures.h"
33 * Information about texture formats.
39 /** text name for debugging */
43 * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
44 * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
45 * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
46 * GL_DEPTH_STENCIL, GL_DUDV_ATI.
51 * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
52 * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
60 GLubyte LuminanceBits
;
61 GLubyte IntensityBits
;
67 * To describe compressed formats. If not compressed, Width=Height=1.
69 GLubyte BlockWidth
, BlockHeight
;
70 GLubyte BytesPerBlock
;
75 * Info about each format.
76 * These must be in the same order as the MESA_FORMAT_* enums so that
77 * we can do lookups without searching.
79 static struct gl_format_info format_info
[MESA_FORMAT_COUNT
] =
82 MESA_FORMAT_NONE
, /* Name */
83 "MESA_FORMAT_NONE", /* StrName */
84 GL_NONE
, /* BaseFormat */
85 GL_NONE
, /* DataType */
86 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
87 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
88 0, 0, 0 /* BlockWidth/Height,Bytes */
91 MESA_FORMAT_RGBA8888
, /* Name */
92 "MESA_FORMAT_RGBA8888", /* StrName */
93 GL_RGBA
, /* BaseFormat */
94 GL_UNSIGNED_NORMALIZED
, /* DataType */
95 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
96 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
97 1, 1, 4 /* BlockWidth/Height,Bytes */
100 MESA_FORMAT_RGBA8888_REV
, /* Name */
101 "MESA_FORMAT_RGBA8888_REV", /* StrName */
102 GL_RGBA
, /* BaseFormat */
103 GL_UNSIGNED_NORMALIZED
, /* DataType */
104 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
105 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
106 1, 1, 4 /* BlockWidth/Height,Bytes */
109 MESA_FORMAT_ARGB8888
, /* Name */
110 "MESA_FORMAT_ARGB8888", /* StrName */
111 GL_RGBA
, /* BaseFormat */
112 GL_UNSIGNED_NORMALIZED
, /* DataType */
113 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
114 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
115 1, 1, 4 /* BlockWidth/Height,Bytes */
118 MESA_FORMAT_ARGB8888_REV
, /* Name */
119 "MESA_FORMAT_ARGB8888_REV", /* StrName */
120 GL_RGBA
, /* BaseFormat */
121 GL_UNSIGNED_NORMALIZED
, /* DataType */
122 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
123 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
124 1, 1, 4 /* BlockWidth/Height,Bytes */
127 MESA_FORMAT_XRGB8888
, /* Name */
128 "MESA_FORMAT_XRGB8888", /* StrName */
129 GL_RGB
, /* BaseFormat */
130 GL_UNSIGNED_NORMALIZED
, /* DataType */
131 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
132 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
133 1, 1, 4 /* BlockWidth/Height,Bytes */
136 MESA_FORMAT_XRGB8888_REV
, /* Name */
137 "MESA_FORMAT_XRGB8888_REV", /* StrName */
138 GL_RGB
, /* BaseFormat */
139 GL_UNSIGNED_NORMALIZED
, /* DataType */
140 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
141 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
142 1, 1, 4 /* BlockWidth/Height,Bytes */
145 MESA_FORMAT_RGB888
, /* Name */
146 "MESA_FORMAT_RGB888", /* StrName */
147 GL_RGB
, /* BaseFormat */
148 GL_UNSIGNED_NORMALIZED
, /* DataType */
149 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
150 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
151 1, 1, 3 /* BlockWidth/Height,Bytes */
154 MESA_FORMAT_BGR888
, /* Name */
155 "MESA_FORMAT_BGR888", /* StrName */
156 GL_RGB
, /* BaseFormat */
157 GL_UNSIGNED_NORMALIZED
, /* DataType */
158 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
159 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
160 1, 1, 3 /* BlockWidth/Height,Bytes */
163 MESA_FORMAT_RGB565
, /* Name */
164 "MESA_FORMAT_RGB565", /* StrName */
165 GL_RGB
, /* BaseFormat */
166 GL_UNSIGNED_NORMALIZED
, /* DataType */
167 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
168 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
169 1, 1, 2 /* BlockWidth/Height,Bytes */
172 MESA_FORMAT_RGB565_REV
, /* Name */
173 "MESA_FORMAT_RGB565_REV", /* StrName */
174 GL_RGB
, /* BaseFormat */
175 GL_UNSIGNED_NORMALIZED
, /* DataType */
176 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
177 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
178 1, 1, 2 /* BlockWidth/Height,Bytes */
181 MESA_FORMAT_ARGB4444
, /* Name */
182 "MESA_FORMAT_ARGB4444", /* StrName */
183 GL_RGBA
, /* BaseFormat */
184 GL_UNSIGNED_NORMALIZED
, /* DataType */
185 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
186 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
187 1, 1, 2 /* BlockWidth/Height,Bytes */
190 MESA_FORMAT_ARGB4444_REV
, /* Name */
191 "MESA_FORMAT_ARGB4444_REV", /* StrName */
192 GL_RGBA
, /* BaseFormat */
193 GL_UNSIGNED_NORMALIZED
, /* DataType */
194 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
195 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
196 1, 1, 2 /* BlockWidth/Height,Bytes */
199 MESA_FORMAT_RGBA5551
, /* Name */
200 "MESA_FORMAT_RGBA5551", /* StrName */
201 GL_RGBA
, /* BaseFormat */
202 GL_UNSIGNED_NORMALIZED
, /* DataType */
203 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
204 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
205 1, 1, 2 /* BlockWidth/Height,Bytes */
208 MESA_FORMAT_ARGB1555
, /* Name */
209 "MESA_FORMAT_ARGB1555", /* StrName */
210 GL_RGBA
, /* BaseFormat */
211 GL_UNSIGNED_NORMALIZED
, /* DataType */
212 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
213 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
214 1, 1, 2 /* BlockWidth/Height,Bytes */
217 MESA_FORMAT_ARGB1555_REV
, /* Name */
218 "MESA_FORMAT_ARGB1555_REV", /* StrName */
219 GL_RGBA
, /* BaseFormat */
220 GL_UNSIGNED_NORMALIZED
, /* DataType */
221 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
222 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
223 1, 1, 2 /* BlockWidth/Height,Bytes */
226 MESA_FORMAT_AL44
, /* Name */
227 "MESA_FORMAT_AL44", /* StrName */
228 GL_LUMINANCE_ALPHA
, /* BaseFormat */
229 GL_UNSIGNED_NORMALIZED
, /* DataType */
230 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
231 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
232 1, 1, 1 /* BlockWidth/Height,Bytes */
235 MESA_FORMAT_AL88
, /* Name */
236 "MESA_FORMAT_AL88", /* StrName */
237 GL_LUMINANCE_ALPHA
, /* BaseFormat */
238 GL_UNSIGNED_NORMALIZED
, /* DataType */
239 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
240 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
241 1, 1, 2 /* BlockWidth/Height,Bytes */
244 MESA_FORMAT_AL88_REV
, /* Name */
245 "MESA_FORMAT_AL88_REV", /* StrName */
246 GL_LUMINANCE_ALPHA
, /* BaseFormat */
247 GL_UNSIGNED_NORMALIZED
, /* DataType */
248 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
249 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
250 1, 1, 2 /* BlockWidth/Height,Bytes */
253 MESA_FORMAT_AL1616
, /* Name */
254 "MESA_FORMAT_AL1616", /* StrName */
255 GL_LUMINANCE_ALPHA
, /* BaseFormat */
256 GL_UNSIGNED_NORMALIZED
, /* DataType */
257 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
258 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
259 1, 1, 4 /* BlockWidth/Height,Bytes */
262 MESA_FORMAT_AL1616_REV
, /* Name */
263 "MESA_FORMAT_AL1616_REV", /* StrName */
264 GL_LUMINANCE_ALPHA
, /* BaseFormat */
265 GL_UNSIGNED_NORMALIZED
, /* DataType */
266 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
267 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
268 1, 1, 4 /* BlockWidth/Height,Bytes */
271 MESA_FORMAT_RGB332
, /* Name */
272 "MESA_FORMAT_RGB332", /* StrName */
273 GL_RGB
, /* BaseFormat */
274 GL_UNSIGNED_NORMALIZED
, /* DataType */
275 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
276 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
277 1, 1, 1 /* BlockWidth/Height,Bytes */
280 MESA_FORMAT_A8
, /* Name */
281 "MESA_FORMAT_A8", /* StrName */
282 GL_ALPHA
, /* BaseFormat */
283 GL_UNSIGNED_NORMALIZED
, /* DataType */
284 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
285 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
286 1, 1, 1 /* BlockWidth/Height,Bytes */
289 MESA_FORMAT_A16
, /* Name */
290 "MESA_FORMAT_A16", /* StrName */
291 GL_ALPHA
, /* BaseFormat */
292 GL_UNSIGNED_NORMALIZED
, /* DataType */
293 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
294 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
295 1, 1, 2 /* BlockWidth/Height,Bytes */
298 MESA_FORMAT_L8
, /* Name */
299 "MESA_FORMAT_L8", /* StrName */
300 GL_LUMINANCE
, /* BaseFormat */
301 GL_UNSIGNED_NORMALIZED
, /* DataType */
302 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
303 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
304 1, 1, 1 /* BlockWidth/Height,Bytes */
307 MESA_FORMAT_L16
, /* Name */
308 "MESA_FORMAT_L16", /* StrName */
309 GL_LUMINANCE
, /* BaseFormat */
310 GL_UNSIGNED_NORMALIZED
, /* DataType */
311 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
312 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
313 1, 1, 2 /* BlockWidth/Height,Bytes */
316 MESA_FORMAT_I8
, /* Name */
317 "MESA_FORMAT_I8", /* StrName */
318 GL_INTENSITY
, /* BaseFormat */
319 GL_UNSIGNED_NORMALIZED
, /* DataType */
320 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
321 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
322 1, 1, 1 /* BlockWidth/Height,Bytes */
325 MESA_FORMAT_I16
, /* Name */
326 "MESA_FORMAT_I16", /* StrName */
327 GL_INTENSITY
, /* BaseFormat */
328 GL_UNSIGNED_NORMALIZED
, /* DataType */
329 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
330 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
331 1, 1, 2 /* BlockWidth/Height,Bytes */
334 MESA_FORMAT_CI8
, /* Name */
335 "MESA_FORMAT_CI8", /* StrName */
336 GL_COLOR_INDEX
, /* BaseFormat */
337 GL_UNSIGNED_INT
, /* DataType */
338 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
339 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
340 1, 1, 1 /* BlockWidth/Height,Bytes */
343 MESA_FORMAT_YCBCR
, /* Name */
344 "MESA_FORMAT_YCBCR", /* StrName */
345 GL_YCBCR_MESA
, /* BaseFormat */
346 GL_UNSIGNED_NORMALIZED
, /* DataType */
347 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
348 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
349 1, 1, 2 /* BlockWidth/Height,Bytes */
352 MESA_FORMAT_YCBCR_REV
, /* Name */
353 "MESA_FORMAT_YCBCR_REV", /* StrName */
354 GL_YCBCR_MESA
, /* BaseFormat */
355 GL_UNSIGNED_NORMALIZED
, /* DataType */
356 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
357 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
358 1, 1, 2 /* BlockWidth/Height,Bytes */
364 GL_UNSIGNED_NORMALIZED
,
373 GL_UNSIGNED_NORMALIZED
,
379 MESA_FORMAT_RG88_REV
,
380 "MESA_FORMAT_RG88_REV",
382 GL_UNSIGNED_NORMALIZED
,
391 GL_UNSIGNED_NORMALIZED
,
398 "MESA_FORMAT_RG1616",
400 GL_UNSIGNED_NORMALIZED
,
406 MESA_FORMAT_RG1616_REV
,
407 "MESA_FORMAT_RG1616_REV",
409 GL_UNSIGNED_NORMALIZED
,
415 MESA_FORMAT_ARGB2101010
,
416 "MESA_FORMAT_ARGB2101010",
418 GL_UNSIGNED_NORMALIZED
,
424 MESA_FORMAT_Z24_S8
, /* Name */
425 "MESA_FORMAT_Z24_S8", /* StrName */
426 GL_DEPTH_STENCIL
, /* BaseFormat */
427 GL_UNSIGNED_INT
, /* DataType */
428 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
429 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
430 1, 1, 4 /* BlockWidth/Height,Bytes */
433 MESA_FORMAT_S8_Z24
, /* Name */
434 "MESA_FORMAT_S8_Z24", /* StrName */
435 GL_DEPTH_STENCIL
, /* BaseFormat */
436 GL_UNSIGNED_INT
, /* DataType */
437 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
438 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
439 1, 1, 4 /* BlockWidth/Height,Bytes */
442 MESA_FORMAT_Z16
, /* Name */
443 "MESA_FORMAT_Z16", /* StrName */
444 GL_DEPTH_COMPONENT
, /* BaseFormat */
445 GL_UNSIGNED_INT
, /* DataType */
446 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
447 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
448 1, 1, 2 /* BlockWidth/Height,Bytes */
451 MESA_FORMAT_X8_Z24
, /* Name */
452 "MESA_FORMAT_X8_Z24", /* StrName */
453 GL_DEPTH_COMPONENT
, /* BaseFormat */
454 GL_UNSIGNED_INT
, /* DataType */
455 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
456 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
457 1, 1, 4 /* BlockWidth/Height,Bytes */
460 MESA_FORMAT_Z24_X8
, /* Name */
461 "MESA_FORMAT_Z24_X8", /* StrName */
462 GL_DEPTH_COMPONENT
, /* BaseFormat */
463 GL_UNSIGNED_INT
, /* DataType */
464 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
465 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
466 1, 1, 4 /* BlockWidth/Height,Bytes */
469 MESA_FORMAT_Z32
, /* Name */
470 "MESA_FORMAT_Z32", /* StrName */
471 GL_DEPTH_COMPONENT
, /* BaseFormat */
472 GL_UNSIGNED_INT
, /* DataType */
473 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
474 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
475 1, 1, 4 /* BlockWidth/Height,Bytes */
478 MESA_FORMAT_S8
, /* Name */
479 "MESA_FORMAT_S8", /* StrName */
480 GL_STENCIL_INDEX
, /* BaseFormat */
481 GL_UNSIGNED_INT
, /* DataType */
482 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
483 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
484 1, 1, 1 /* BlockWidth/Height,Bytes */
490 GL_UNSIGNED_NORMALIZED
,
497 "MESA_FORMAT_SRGBA8",
499 GL_UNSIGNED_NORMALIZED
,
506 "MESA_FORMAT_SARGB8",
508 GL_UNSIGNED_NORMALIZED
,
517 GL_UNSIGNED_NORMALIZED
,
526 GL_UNSIGNED_NORMALIZED
,
532 MESA_FORMAT_SRGB_DXT1
, /* Name */
533 "MESA_FORMAT_SRGB_DXT1", /* StrName */
534 GL_RGB
, /* BaseFormat */
535 GL_UNSIGNED_NORMALIZED
, /* DataType */
536 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
537 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
538 4, 4, 8 /* 8 bytes per 4x4 block */
541 MESA_FORMAT_SRGBA_DXT1
,
542 "MESA_FORMAT_SRGBA_DXT1",
544 GL_UNSIGNED_NORMALIZED
,
547 4, 4, 8 /* 8 bytes per 4x4 block */
550 MESA_FORMAT_SRGBA_DXT3
,
551 "MESA_FORMAT_SRGBA_DXT3",
553 GL_UNSIGNED_NORMALIZED
,
556 4, 4, 16 /* 16 bytes per 4x4 block */
559 MESA_FORMAT_SRGBA_DXT5
,
560 "MESA_FORMAT_SRGBA_DXT5",
562 GL_UNSIGNED_NORMALIZED
,
565 4, 4, 16 /* 16 bytes per 4x4 block */
569 MESA_FORMAT_RGB_FXT1
,
570 "MESA_FORMAT_RGB_FXT1",
572 GL_UNSIGNED_NORMALIZED
,
573 4, 4, 4, 0, /* approx Red/Green/BlueBits */
575 8, 4, 16 /* 16 bytes per 8x4 block */
578 MESA_FORMAT_RGBA_FXT1
,
579 "MESA_FORMAT_RGBA_FXT1",
581 GL_UNSIGNED_NORMALIZED
,
582 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
584 8, 4, 16 /* 16 bytes per 8x4 block */
588 MESA_FORMAT_RGB_DXT1
, /* Name */
589 "MESA_FORMAT_RGB_DXT1", /* StrName */
590 GL_RGB
, /* BaseFormat */
591 GL_UNSIGNED_NORMALIZED
, /* DataType */
592 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
593 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
594 4, 4, 8 /* 8 bytes per 4x4 block */
597 MESA_FORMAT_RGBA_DXT1
,
598 "MESA_FORMAT_RGBA_DXT1",
600 GL_UNSIGNED_NORMALIZED
,
603 4, 4, 8 /* 8 bytes per 4x4 block */
606 MESA_FORMAT_RGBA_DXT3
,
607 "MESA_FORMAT_RGBA_DXT3",
609 GL_UNSIGNED_NORMALIZED
,
612 4, 4, 16 /* 16 bytes per 4x4 block */
615 MESA_FORMAT_RGBA_DXT5
,
616 "MESA_FORMAT_RGBA_DXT5",
618 GL_UNSIGNED_NORMALIZED
,
621 4, 4, 16 /* 16 bytes per 4x4 block */
624 MESA_FORMAT_RGBA_FLOAT32
,
625 "MESA_FORMAT_RGBA_FLOAT32",
633 MESA_FORMAT_RGBA_FLOAT16
,
634 "MESA_FORMAT_RGBA_FLOAT16",
642 MESA_FORMAT_RGB_FLOAT32
,
643 "MESA_FORMAT_RGB_FLOAT32",
651 MESA_FORMAT_RGB_FLOAT16
,
652 "MESA_FORMAT_RGB_FLOAT16",
660 MESA_FORMAT_ALPHA_FLOAT32
,
661 "MESA_FORMAT_ALPHA_FLOAT32",
669 MESA_FORMAT_ALPHA_FLOAT16
,
670 "MESA_FORMAT_ALPHA_FLOAT16",
678 MESA_FORMAT_LUMINANCE_FLOAT32
,
679 "MESA_FORMAT_LUMINANCE_FLOAT32",
687 MESA_FORMAT_LUMINANCE_FLOAT16
,
688 "MESA_FORMAT_LUMINANCE_FLOAT16",
696 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
,
697 "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
705 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
,
706 "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
714 MESA_FORMAT_INTENSITY_FLOAT32
,
715 "MESA_FORMAT_INTENSITY_FLOAT32",
723 MESA_FORMAT_INTENSITY_FLOAT16
,
724 "MESA_FORMAT_INTENSITY_FLOAT16",
732 /* unnormalized signed int formats */
734 MESA_FORMAT_RGBA_INT8
,
735 "MESA_FORMAT_RGBA_INT8",
743 MESA_FORMAT_RGBA_INT16
,
744 "MESA_FORMAT_RGBA_INT16",
752 MESA_FORMAT_RGBA_INT32
,
753 "MESA_FORMAT_RGBA_INT32",
761 /* unnormalized unsigned int formats */
763 MESA_FORMAT_RGBA_UINT8
,
764 "MESA_FORMAT_RGBA_UINT8",
772 MESA_FORMAT_RGBA_UINT16
,
773 "MESA_FORMAT_RGBA_UINT16",
781 MESA_FORMAT_RGBA_UINT32
,
782 "MESA_FORMAT_RGBA_UINT32",
795 GL_SIGNED_NORMALIZED
,
801 /* Signed 8 bits / channel */
803 MESA_FORMAT_SIGNED_R8
, /* Name */
804 "MESA_FORMAT_SIGNED_R8", /* StrName */
805 GL_RED
, /* BaseFormat */
806 GL_SIGNED_NORMALIZED
, /* DataType */
807 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
808 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
809 1, 1, 1 /* BlockWidth/Height,Bytes */
812 MESA_FORMAT_SIGNED_RG88
,
813 "MESA_FORMAT_SIGNED_RG88",
815 GL_SIGNED_NORMALIZED
,
821 MESA_FORMAT_SIGNED_RGBX8888
,
822 "MESA_FORMAT_SIGNED_RGBX8888",
824 GL_SIGNED_NORMALIZED
,
827 1, 1, 4 /* 4 bpp, but no alpha */
830 MESA_FORMAT_SIGNED_RGBA8888
,
831 "MESA_FORMAT_SIGNED_RGBA8888",
833 GL_SIGNED_NORMALIZED
,
839 MESA_FORMAT_SIGNED_RGBA8888_REV
,
840 "MESA_FORMAT_SIGNED_RGBA8888_REV",
842 GL_SIGNED_NORMALIZED
,
848 /* Signed 16 bits / channel */
850 MESA_FORMAT_SIGNED_R_16
,
851 "MESA_FORMAT_SIGNED_R_16",
853 GL_SIGNED_NORMALIZED
,
859 MESA_FORMAT_SIGNED_RG_16
,
860 "MESA_FORMAT_SIGNED_RG_16",
862 GL_SIGNED_NORMALIZED
,
868 MESA_FORMAT_SIGNED_RGB_16
,
869 "MESA_FORMAT_SIGNED_RGB_16",
871 GL_SIGNED_NORMALIZED
,
877 MESA_FORMAT_SIGNED_RGBA_16
,
878 "MESA_FORMAT_SIGNED_RGBA_16",
880 GL_SIGNED_NORMALIZED
,
887 "MESA_FORMAT_RGBA_16",
889 GL_UNSIGNED_NORMALIZED
,
895 MESA_FORMAT_RED_RGTC1
,
896 "MESA_FORMAT_RED_RGTC1",
898 GL_UNSIGNED_NORMALIZED
,
901 4, 4, 8 /* 8 bytes per 4x4 block */
904 MESA_FORMAT_SIGNED_RED_RGTC1
,
905 "MESA_FORMAT_SIGNED_RED_RGTC1",
907 GL_SIGNED_NORMALIZED
,
910 4, 4, 8 /* 8 bytes per 4x4 block */
913 MESA_FORMAT_RG_RGTC2
,
914 "MESA_FORMAT_RG_RGTC2",
916 GL_UNSIGNED_NORMALIZED
,
919 4, 4, 16 /* 16 bytes per 4x4 block */
922 MESA_FORMAT_SIGNED_RG_RGTC2
,
923 "MESA_FORMAT_SIGNED_RG_RGTC2",
925 GL_SIGNED_NORMALIZED
,
928 4, 4, 16 /* 16 bytes per 4x4 block */
934 static const struct gl_format_info
*
935 _mesa_get_format_info(gl_format format
)
937 const struct gl_format_info
*info
= &format_info
[format
];
938 assert(info
->Name
== format
);
943 /** Return string name of format (for debugging) */
945 _mesa_get_format_name(gl_format format
)
947 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
948 return info
->StrName
;
954 * Return bytes needed to store a block of pixels in the given format.
955 * Normally, a block is 1x1 (a single pixel). But for compressed formats
956 * a block may be 4x4 or 8x4, etc.
959 _mesa_get_format_bytes(gl_format format
)
961 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
962 ASSERT(info
->BytesPerBlock
);
963 return info
->BytesPerBlock
;
968 * Return bits per component for the given format.
969 * \param format one of MESA_FORMAT_x
970 * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
973 _mesa_get_format_bits(gl_format format
, GLenum pname
)
975 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
979 case GL_TEXTURE_RED_SIZE
:
980 case GL_RENDERBUFFER_RED_SIZE_EXT
:
981 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
982 return info
->RedBits
;
984 case GL_TEXTURE_GREEN_SIZE
:
985 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
986 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
987 return info
->GreenBits
;
989 case GL_TEXTURE_BLUE_SIZE
:
990 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
991 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
992 return info
->BlueBits
;
994 case GL_TEXTURE_ALPHA_SIZE
:
995 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
996 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
997 return info
->AlphaBits
;
998 case GL_TEXTURE_INTENSITY_SIZE
:
999 return info
->IntensityBits
;
1000 case GL_TEXTURE_LUMINANCE_SIZE
:
1001 return info
->LuminanceBits
;
1003 case GL_TEXTURE_INDEX_SIZE_EXT
:
1004 return info
->IndexBits
;
1006 case GL_TEXTURE_DEPTH_SIZE_ARB
:
1007 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1008 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1009 return info
->DepthBits
;
1010 case GL_STENCIL_BITS
:
1011 case GL_TEXTURE_STENCIL_SIZE_EXT
:
1012 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1013 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1014 return info
->StencilBits
;
1016 _mesa_problem(NULL
, "bad pname in _mesa_get_format_bits()");
1023 * Return the data type (or more specifically, the data representation)
1024 * for the given format.
1025 * The return value will be one of:
1026 * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
1027 * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
1028 * GL_UNSIGNED_INT = an ordinary unsigned integer
1029 * GL_INT = an ordinary signed integer
1030 * GL_FLOAT = an ordinary float
1033 _mesa_get_format_datatype(gl_format format
)
1035 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1036 return info
->DataType
;
1041 * Return the basic format for the given type. The result will be
1042 * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1043 * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
1044 * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
1047 _mesa_get_format_base_format(gl_format format
)
1049 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1050 return info
->BaseFormat
;
1055 * Return the block size (in pixels) for the given format. Normally
1056 * the block size is 1x1. But compressed formats will have block sizes
1057 * of 4x4 or 8x4 pixels, etc.
1058 * \param bw returns block width in pixels
1059 * \param bh returns block height in pixels
1062 _mesa_get_format_block_size(gl_format format
, GLuint
*bw
, GLuint
*bh
)
1064 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1065 *bw
= info
->BlockWidth
;
1066 *bh
= info
->BlockHeight
;
1070 /** Is the given format a compressed format? */
1072 _mesa_is_format_compressed(gl_format format
)
1074 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1075 return info
->BlockWidth
> 1 || info
->BlockHeight
> 1;
1080 * Determine if the given format represents a packed depth/stencil buffer.
1083 _mesa_is_format_packed_depth_stencil(gl_format format
)
1085 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1087 return info
->BaseFormat
== GL_DEPTH_STENCIL
;
1092 * Is the given format a signed/unsigned integer color format?
1095 _mesa_is_format_integer_color(gl_format format
)
1097 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1098 return (info
->DataType
== GL_INT
|| info
->DataType
== GL_UNSIGNED_INT
) &&
1099 info
->BaseFormat
!= GL_DEPTH_COMPONENT
&&
1100 info
->BaseFormat
!= GL_DEPTH_STENCIL
&&
1101 info
->BaseFormat
!= GL_STENCIL_INDEX
;
1106 * Return color encoding for given format.
1107 * \return GL_LINEAR or GL_SRGB
1110 _mesa_get_format_color_encoding(gl_format format
)
1112 /* XXX this info should be encoded in gl_format_info */
1114 case MESA_FORMAT_SRGB8
:
1115 case MESA_FORMAT_SRGBA8
:
1116 case MESA_FORMAT_SARGB8
:
1117 case MESA_FORMAT_SL8
:
1118 case MESA_FORMAT_SLA8
:
1119 case MESA_FORMAT_SRGB_DXT1
:
1120 case MESA_FORMAT_SRGBA_DXT1
:
1121 case MESA_FORMAT_SRGBA_DXT3
:
1122 case MESA_FORMAT_SRGBA_DXT5
:
1131 * For an sRGB format, return the corresponding linear color space format.
1132 * For non-sRGB formats, return the format as-is.
1135 _mesa_get_srgb_format_linear(gl_format format
)
1138 case MESA_FORMAT_SRGB8
:
1139 format
= MESA_FORMAT_RGB888
;
1141 case MESA_FORMAT_SRGBA8
:
1142 format
= MESA_FORMAT_RGBA8888
;
1144 case MESA_FORMAT_SARGB8
:
1145 format
= MESA_FORMAT_ARGB8888
;
1147 case MESA_FORMAT_SL8
:
1148 format
= MESA_FORMAT_L8
;
1150 case MESA_FORMAT_SLA8
:
1151 format
= MESA_FORMAT_AL88
;
1153 case MESA_FORMAT_SRGB_DXT1
:
1154 format
= MESA_FORMAT_RGB_DXT1
;
1156 case MESA_FORMAT_SRGBA_DXT1
:
1157 format
= MESA_FORMAT_RGBA_DXT1
;
1159 case MESA_FORMAT_SRGBA_DXT3
:
1160 format
= MESA_FORMAT_RGBA_DXT3
;
1162 case MESA_FORMAT_SRGBA_DXT5
:
1163 format
= MESA_FORMAT_RGBA_DXT5
;
1173 * Return number of bytes needed to store an image of the given size
1174 * in the given format.
1177 _mesa_format_image_size(gl_format format
, GLsizei width
,
1178 GLsizei height
, GLsizei depth
)
1180 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1181 /* Strictly speaking, a conditional isn't needed here */
1182 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1183 /* compressed format (2D only for now) */
1184 const GLuint bw
= info
->BlockWidth
, bh
= info
->BlockHeight
;
1185 const GLuint wblocks
= (width
+ bw
- 1) / bw
;
1186 const GLuint hblocks
= (height
+ bh
- 1) / bh
;
1187 const GLuint sz
= wblocks
* hblocks
* info
->BytesPerBlock
;
1192 /* non-compressed */
1193 const GLuint sz
= width
* height
* depth
* info
->BytesPerBlock
;
1200 * Same as _mesa_format_image_size() but returns a 64-bit value to
1201 * accomodate very large textures.
1204 _mesa_format_image_size64(gl_format format
, GLsizei width
,
1205 GLsizei height
, GLsizei depth
)
1207 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1208 /* Strictly speaking, a conditional isn't needed here */
1209 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1210 /* compressed format (2D only for now) */
1211 const uint64_t bw
= info
->BlockWidth
, bh
= info
->BlockHeight
;
1212 const uint64_t wblocks
= (width
+ bw
- 1) / bw
;
1213 const uint64_t hblocks
= (height
+ bh
- 1) / bh
;
1214 const uint64_t sz
= wblocks
* hblocks
* info
->BytesPerBlock
;
1219 /* non-compressed */
1220 const uint64_t sz
= ((uint64_t) width
*
1223 info
->BytesPerBlock
);
1231 _mesa_format_row_stride(gl_format format
, GLsizei width
)
1233 const struct gl_format_info
*info
= _mesa_get_format_info(format
);
1234 /* Strictly speaking, a conditional isn't needed here */
1235 if (info
->BlockWidth
> 1 || info
->BlockHeight
> 1) {
1236 /* compressed format */
1237 const GLuint bw
= info
->BlockWidth
;
1238 const GLuint wblocks
= (width
+ bw
- 1) / bw
;
1239 const GLint stride
= wblocks
* info
->BytesPerBlock
;
1243 const GLint stride
= width
* info
->BytesPerBlock
;
1250 * Debug/test: check that all formats are handled in the
1251 * _mesa_format_to_type_and_comps() function. When new pixel formats
1252 * are added to Mesa, that function needs to be updated.
1253 * This is a no-op after the first call.
1256 check_format_to_type_and_comps(void)
1260 for (f
= MESA_FORMAT_NONE
+ 1; f
< MESA_FORMAT_COUNT
; f
++) {
1261 GLenum datatype
= 0;
1263 /* This function will emit a problem/warning if the format is
1266 _mesa_format_to_type_and_comps(f
, &datatype
, &comps
);
1272 * Do sanity checking of the format info table.
1275 _mesa_test_formats(void)
1279 assert(Elements(format_info
) == MESA_FORMAT_COUNT
);
1281 for (i
= 0; i
< MESA_FORMAT_COUNT
; i
++) {
1282 const struct gl_format_info
*info
= _mesa_get_format_info(i
);
1285 assert(info
->Name
== i
);
1287 if (info
->Name
== MESA_FORMAT_NONE
)
1290 if (info
->BlockWidth
== 1 && info
->BlockHeight
== 1) {
1291 if (info
->RedBits
> 0) {
1292 GLuint t
= info
->RedBits
+ info
->GreenBits
1293 + info
->BlueBits
+ info
->AlphaBits
;
1294 assert(t
/ 8 <= info
->BytesPerBlock
);
1299 assert(info
->DataType
== GL_UNSIGNED_NORMALIZED
||
1300 info
->DataType
== GL_SIGNED_NORMALIZED
||
1301 info
->DataType
== GL_UNSIGNED_INT
||
1302 info
->DataType
== GL_INT
||
1303 info
->DataType
== GL_FLOAT
);
1305 if (info
->BaseFormat
== GL_RGB
) {
1306 assert(info
->RedBits
> 0);
1307 assert(info
->GreenBits
> 0);
1308 assert(info
->BlueBits
> 0);
1309 assert(info
->AlphaBits
== 0);
1310 assert(info
->LuminanceBits
== 0);
1311 assert(info
->IntensityBits
== 0);
1313 else if (info
->BaseFormat
== GL_RGBA
) {
1314 assert(info
->RedBits
> 0);
1315 assert(info
->GreenBits
> 0);
1316 assert(info
->BlueBits
> 0);
1317 assert(info
->AlphaBits
> 0);
1318 assert(info
->LuminanceBits
== 0);
1319 assert(info
->IntensityBits
== 0);
1321 else if (info
->BaseFormat
== GL_RG
) {
1322 assert(info
->RedBits
> 0);
1323 assert(info
->GreenBits
> 0);
1324 assert(info
->BlueBits
== 0);
1325 assert(info
->AlphaBits
== 0);
1326 assert(info
->LuminanceBits
== 0);
1327 assert(info
->IntensityBits
== 0);
1329 else if (info
->BaseFormat
== GL_RED
) {
1330 assert(info
->RedBits
> 0);
1331 assert(info
->GreenBits
== 0);
1332 assert(info
->BlueBits
== 0);
1333 assert(info
->AlphaBits
== 0);
1334 assert(info
->LuminanceBits
== 0);
1335 assert(info
->IntensityBits
== 0);
1337 else if (info
->BaseFormat
== GL_LUMINANCE
) {
1338 assert(info
->RedBits
== 0);
1339 assert(info
->GreenBits
== 0);
1340 assert(info
->BlueBits
== 0);
1341 assert(info
->AlphaBits
== 0);
1342 assert(info
->LuminanceBits
> 0);
1343 assert(info
->IntensityBits
== 0);
1345 else if (info
->BaseFormat
== GL_INTENSITY
) {
1346 assert(info
->RedBits
== 0);
1347 assert(info
->GreenBits
== 0);
1348 assert(info
->BlueBits
== 0);
1349 assert(info
->AlphaBits
== 0);
1350 assert(info
->LuminanceBits
== 0);
1351 assert(info
->IntensityBits
> 0);
1355 check_format_to_type_and_comps();
1361 * Return datatype and number of components per texel for the given gl_format.
1362 * Only used for mipmap generation code.
1365 _mesa_format_to_type_and_comps(gl_format format
,
1366 GLenum
*datatype
, GLuint
*comps
)
1369 case MESA_FORMAT_RGBA8888
:
1370 case MESA_FORMAT_RGBA8888_REV
:
1371 case MESA_FORMAT_ARGB8888
:
1372 case MESA_FORMAT_ARGB8888_REV
:
1373 case MESA_FORMAT_XRGB8888
:
1374 case MESA_FORMAT_XRGB8888_REV
:
1375 *datatype
= GL_UNSIGNED_BYTE
;
1378 case MESA_FORMAT_RGB888
:
1379 case MESA_FORMAT_BGR888
:
1380 *datatype
= GL_UNSIGNED_BYTE
;
1383 case MESA_FORMAT_RGB565
:
1384 case MESA_FORMAT_RGB565_REV
:
1385 *datatype
= GL_UNSIGNED_SHORT_5_6_5
;
1389 case MESA_FORMAT_ARGB4444
:
1390 case MESA_FORMAT_ARGB4444_REV
:
1391 *datatype
= GL_UNSIGNED_SHORT_4_4_4_4
;
1395 case MESA_FORMAT_ARGB1555
:
1396 case MESA_FORMAT_ARGB1555_REV
:
1397 *datatype
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
1401 case MESA_FORMAT_ARGB2101010
:
1402 *datatype
= GL_UNSIGNED_INT_2_10_10_10_REV
;
1406 case MESA_FORMAT_RGBA5551
:
1407 *datatype
= GL_UNSIGNED_SHORT_5_5_5_1
;
1411 case MESA_FORMAT_AL44
:
1412 *datatype
= MESA_UNSIGNED_BYTE_4_4
;
1416 case MESA_FORMAT_AL88
:
1417 case MESA_FORMAT_AL88_REV
:
1418 case MESA_FORMAT_RG88
:
1419 case MESA_FORMAT_RG88_REV
:
1420 *datatype
= GL_UNSIGNED_BYTE
;
1424 case MESA_FORMAT_AL1616
:
1425 case MESA_FORMAT_AL1616_REV
:
1426 case MESA_FORMAT_RG1616
:
1427 case MESA_FORMAT_RG1616_REV
:
1428 *datatype
= GL_UNSIGNED_SHORT
;
1432 case MESA_FORMAT_R16
:
1433 case MESA_FORMAT_A16
:
1434 case MESA_FORMAT_L16
:
1435 case MESA_FORMAT_I16
:
1436 *datatype
= GL_UNSIGNED_SHORT
;
1440 case MESA_FORMAT_RGB332
:
1441 *datatype
= GL_UNSIGNED_BYTE_3_3_2
;
1445 case MESA_FORMAT_A8
:
1446 case MESA_FORMAT_L8
:
1447 case MESA_FORMAT_I8
:
1448 case MESA_FORMAT_CI8
:
1449 case MESA_FORMAT_R8
:
1450 case MESA_FORMAT_S8
:
1451 *datatype
= GL_UNSIGNED_BYTE
;
1455 case MESA_FORMAT_YCBCR
:
1456 case MESA_FORMAT_YCBCR_REV
:
1457 *datatype
= GL_UNSIGNED_SHORT
;
1461 case MESA_FORMAT_Z24_S8
:
1462 *datatype
= GL_UNSIGNED_INT
;
1463 *comps
= 1; /* XXX OK? */
1466 case MESA_FORMAT_S8_Z24
:
1467 *datatype
= GL_UNSIGNED_INT
;
1468 *comps
= 1; /* XXX OK? */
1471 case MESA_FORMAT_Z16
:
1472 *datatype
= GL_UNSIGNED_SHORT
;
1476 case MESA_FORMAT_X8_Z24
:
1477 *datatype
= GL_UNSIGNED_INT
;
1481 case MESA_FORMAT_Z24_X8
:
1482 *datatype
= GL_UNSIGNED_INT
;
1486 case MESA_FORMAT_Z32
:
1487 *datatype
= GL_UNSIGNED_INT
;
1491 case MESA_FORMAT_DUDV8
:
1492 *datatype
= GL_BYTE
;
1496 case MESA_FORMAT_SIGNED_R8
:
1497 *datatype
= GL_BYTE
;
1500 case MESA_FORMAT_SIGNED_RG88
:
1501 *datatype
= GL_BYTE
;
1504 case MESA_FORMAT_SIGNED_RGBA8888
:
1505 case MESA_FORMAT_SIGNED_RGBA8888_REV
:
1506 case MESA_FORMAT_SIGNED_RGBX8888
:
1507 *datatype
= GL_BYTE
;
1511 case MESA_FORMAT_RGBA_16
:
1512 *datatype
= GL_UNSIGNED_SHORT
;
1516 case MESA_FORMAT_SIGNED_R_16
:
1517 *datatype
= GL_SHORT
;
1520 case MESA_FORMAT_SIGNED_RG_16
:
1521 *datatype
= GL_SHORT
;
1524 case MESA_FORMAT_SIGNED_RGB_16
:
1525 *datatype
= GL_SHORT
;
1528 case MESA_FORMAT_SIGNED_RGBA_16
:
1529 *datatype
= GL_SHORT
;
1533 #if FEATURE_EXT_texture_sRGB
1534 case MESA_FORMAT_SRGB8
:
1535 *datatype
= GL_UNSIGNED_BYTE
;
1538 case MESA_FORMAT_SRGBA8
:
1539 case MESA_FORMAT_SARGB8
:
1540 *datatype
= GL_UNSIGNED_BYTE
;
1543 case MESA_FORMAT_SL8
:
1544 *datatype
= GL_UNSIGNED_BYTE
;
1547 case MESA_FORMAT_SLA8
:
1548 *datatype
= GL_UNSIGNED_BYTE
;
1553 #if FEATURE_texture_fxt1
1554 case MESA_FORMAT_RGB_FXT1
:
1555 case MESA_FORMAT_RGBA_FXT1
:
1557 #if FEATURE_texture_s3tc
1558 case MESA_FORMAT_RGB_DXT1
:
1559 case MESA_FORMAT_RGBA_DXT1
:
1560 case MESA_FORMAT_RGBA_DXT3
:
1561 case MESA_FORMAT_RGBA_DXT5
:
1562 #if FEATURE_EXT_texture_sRGB
1563 case MESA_FORMAT_SRGB_DXT1
:
1564 case MESA_FORMAT_SRGBA_DXT1
:
1565 case MESA_FORMAT_SRGBA_DXT3
:
1566 case MESA_FORMAT_SRGBA_DXT5
:
1569 case MESA_FORMAT_RED_RGTC1
:
1570 case MESA_FORMAT_SIGNED_RED_RGTC1
:
1571 case MESA_FORMAT_RG_RGTC2
:
1572 case MESA_FORMAT_SIGNED_RG_RGTC2
:
1573 /* XXX generate error instead? */
1574 *datatype
= GL_UNSIGNED_BYTE
;
1578 case MESA_FORMAT_RGBA_FLOAT32
:
1579 *datatype
= GL_FLOAT
;
1582 case MESA_FORMAT_RGBA_FLOAT16
:
1583 *datatype
= GL_HALF_FLOAT_ARB
;
1586 case MESA_FORMAT_RGB_FLOAT32
:
1587 *datatype
= GL_FLOAT
;
1590 case MESA_FORMAT_RGB_FLOAT16
:
1591 *datatype
= GL_HALF_FLOAT_ARB
;
1594 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
:
1595 *datatype
= GL_FLOAT
;
1598 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
:
1599 *datatype
= GL_HALF_FLOAT_ARB
;
1602 case MESA_FORMAT_ALPHA_FLOAT32
:
1603 case MESA_FORMAT_LUMINANCE_FLOAT32
:
1604 case MESA_FORMAT_INTENSITY_FLOAT32
:
1605 *datatype
= GL_FLOAT
;
1608 case MESA_FORMAT_ALPHA_FLOAT16
:
1609 case MESA_FORMAT_LUMINANCE_FLOAT16
:
1610 case MESA_FORMAT_INTENSITY_FLOAT16
:
1611 *datatype
= GL_HALF_FLOAT_ARB
;
1615 case MESA_FORMAT_RGBA_INT8
:
1616 *datatype
= GL_BYTE
;
1619 case MESA_FORMAT_RGBA_INT16
:
1620 *datatype
= GL_SHORT
;
1623 case MESA_FORMAT_RGBA_INT32
:
1629 * \name Non-normalized unsigned integer formats.
1631 case MESA_FORMAT_RGBA_UINT8
:
1632 *datatype
= GL_UNSIGNED_BYTE
;
1635 case MESA_FORMAT_RGBA_UINT16
:
1636 *datatype
= GL_UNSIGNED_SHORT
;
1639 case MESA_FORMAT_RGBA_UINT32
:
1640 *datatype
= GL_UNSIGNED_INT
;
1644 case MESA_FORMAT_COUNT
:
1648 case MESA_FORMAT_NONE
:
1649 /* For debug builds, warn if any formats are not handled */
1653 _mesa_problem(NULL
, "bad format %s in _mesa_format_to_type_and_comps",
1654 _mesa_get_format_name(format
));