mesa: rename MESA_FORMAT_RG88_REV to MESA_FORMAT_RG88
[mesa.git] / src / mesa / main / formats.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /*
27 * Authors:
28 * Brian Paul
29 */
30
31
32 #ifndef FORMATS_H
33 #define FORMATS_H
34
35
36 #include <GL/gl.h>
37
38
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42
43
44 /* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
45 * for GL_LUMINANCE4_ALPHA4. */
46 #define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
47
48
49 /**
50 * Mesa texture/renderbuffer image formats.
51 */
52 typedef enum
53 {
54 MESA_FORMAT_NONE = 0,
55
56 /**
57 * \name Basic hardware formats
58 */
59 /*@{*/
60 /* msb <------ TEXEL BITS -----------> lsb */
61 /* ---- ---- ---- ---- ---- ---- ---- ---- */
62 MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
63 MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
64 MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
65 MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
66 MESA_FORMAT_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB XXXX XXXX */
67 MESA_FORMAT_RGBX8888_REV, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
68 MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
69 MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
70 MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
71 MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
72 MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
73 MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
74 MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
75 MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
76 MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
77 MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
78 MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
79 MESA_FORMAT_AL44, /* AAAA LLLL */
80 MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
81 MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
82 MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
83 MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
84 MESA_FORMAT_RGB332, /* RRRG GGBB */
85 MESA_FORMAT_A8, /* AAAA AAAA */
86 MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
87 MESA_FORMAT_L8, /* LLLL LLLL */
88 MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
89 MESA_FORMAT_I8, /* IIII IIII */
90 MESA_FORMAT_I16, /* IIII IIII IIII IIII */
91 MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
92 MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
93 MESA_FORMAT_R8, /* RRRR RRRR */
94 MESA_FORMAT_GR88, /* GGGG GGGG RRRR RRRR */
95 MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
96 MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
97 MESA_FORMAT_RG1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
98 MESA_FORMAT_RG1616_REV, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
99 MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
100 MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
101 MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
102 MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
103 MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
104 MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
105 MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
106 MESA_FORMAT_S8, /* SSSS SSSS */
107 /*@}*/
108
109 /**
110 * \name 8-bit/channel sRGB formats
111 */
112 /*@{*/
113 MESA_FORMAT_SRGB8, /* RRRR RRRR GGGG GGGG BBBB BBBB */
114 MESA_FORMAT_SRGBA8, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
115 MESA_FORMAT_SARGB8, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
116 MESA_FORMAT_SL8, /* LLLL LLLL */
117 MESA_FORMAT_SLA8, /* AAAA AAAA LLLL LLLL */
118 MESA_FORMAT_SRGB_DXT1,
119 MESA_FORMAT_SRGBA_DXT1,
120 MESA_FORMAT_SRGBA_DXT3,
121 MESA_FORMAT_SRGBA_DXT5,
122 /*@}*/
123
124 /**
125 * \name Compressed texture formats.
126 */
127 /*@{*/
128 MESA_FORMAT_RGB_FXT1,
129 MESA_FORMAT_RGBA_FXT1,
130 MESA_FORMAT_RGB_DXT1,
131 MESA_FORMAT_RGBA_DXT1,
132 MESA_FORMAT_RGBA_DXT3,
133 MESA_FORMAT_RGBA_DXT5,
134 /*@}*/
135
136 /**
137 * \name Floating point texture formats.
138 */
139 /*@{*/
140 MESA_FORMAT_RGBA_FLOAT32,
141 MESA_FORMAT_RGBA_FLOAT16,
142 MESA_FORMAT_RGB_FLOAT32,
143 MESA_FORMAT_RGB_FLOAT16,
144 MESA_FORMAT_ALPHA_FLOAT32,
145 MESA_FORMAT_ALPHA_FLOAT16,
146 MESA_FORMAT_LUMINANCE_FLOAT32,
147 MESA_FORMAT_LUMINANCE_FLOAT16,
148 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
149 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
150 MESA_FORMAT_INTENSITY_FLOAT32,
151 MESA_FORMAT_INTENSITY_FLOAT16,
152 MESA_FORMAT_R_FLOAT32,
153 MESA_FORMAT_R_FLOAT16,
154 MESA_FORMAT_RG_FLOAT32,
155 MESA_FORMAT_RG_FLOAT16,
156 /*@}*/
157
158 /**
159 * \name Non-normalized signed integer formats.
160 * XXX Note: these are just stand-ins for some better hardware
161 * formats TBD such as BGRA or ARGB.
162 */
163 MESA_FORMAT_ALPHA_UINT8,
164 MESA_FORMAT_ALPHA_UINT16,
165 MESA_FORMAT_ALPHA_UINT32,
166 MESA_FORMAT_ALPHA_INT8,
167 MESA_FORMAT_ALPHA_INT16,
168 MESA_FORMAT_ALPHA_INT32,
169
170 MESA_FORMAT_INTENSITY_UINT8,
171 MESA_FORMAT_INTENSITY_UINT16,
172 MESA_FORMAT_INTENSITY_UINT32,
173 MESA_FORMAT_INTENSITY_INT8,
174 MESA_FORMAT_INTENSITY_INT16,
175 MESA_FORMAT_INTENSITY_INT32,
176
177 MESA_FORMAT_LUMINANCE_UINT8,
178 MESA_FORMAT_LUMINANCE_UINT16,
179 MESA_FORMAT_LUMINANCE_UINT32,
180 MESA_FORMAT_LUMINANCE_INT8,
181 MESA_FORMAT_LUMINANCE_INT16,
182 MESA_FORMAT_LUMINANCE_INT32,
183
184 MESA_FORMAT_LUMINANCE_ALPHA_UINT8,
185 MESA_FORMAT_LUMINANCE_ALPHA_UINT16,
186 MESA_FORMAT_LUMINANCE_ALPHA_UINT32,
187 MESA_FORMAT_LUMINANCE_ALPHA_INT8,
188 MESA_FORMAT_LUMINANCE_ALPHA_INT16,
189 MESA_FORMAT_LUMINANCE_ALPHA_INT32,
190
191 MESA_FORMAT_R_INT8,
192 MESA_FORMAT_RG_INT8,
193 MESA_FORMAT_RGB_INT8,
194 MESA_FORMAT_RGBA_INT8,
195 MESA_FORMAT_R_INT16,
196 MESA_FORMAT_RG_INT16,
197 MESA_FORMAT_RGB_INT16,
198 MESA_FORMAT_RGBA_INT16,
199 MESA_FORMAT_R_INT32,
200 MESA_FORMAT_RG_INT32,
201 MESA_FORMAT_RGB_INT32,
202 MESA_FORMAT_RGBA_INT32,
203
204 /**
205 * \name Non-normalized unsigned integer formats.
206 */
207 MESA_FORMAT_R_UINT8,
208 MESA_FORMAT_RG_UINT8,
209 MESA_FORMAT_RGB_UINT8,
210 MESA_FORMAT_RGBA_UINT8,
211 MESA_FORMAT_R_UINT16,
212 MESA_FORMAT_RG_UINT16,
213 MESA_FORMAT_RGB_UINT16,
214 MESA_FORMAT_RGBA_UINT16,
215 MESA_FORMAT_R_UINT32,
216 MESA_FORMAT_RG_UINT32,
217 MESA_FORMAT_RGB_UINT32,
218 MESA_FORMAT_RGBA_UINT32,
219
220 /* msb <------ TEXEL BITS -----------> lsb */
221 /* ---- ---- ---- ---- ---- ---- ---- ---- */
222 /**
223 * \name Signed fixed point texture formats.
224 */
225 /*@{*/
226 MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
227 MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
228 MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */
229 MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
230 MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
231 MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
232 MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */
233 MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
234 MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
235 MESA_FORMAT_SIGNED_RGBA_16, /* ... */
236 MESA_FORMAT_RGBA_16, /* ... */
237 /*@}*/
238
239 /*@{*/
240 MESA_FORMAT_RED_RGTC1,
241 MESA_FORMAT_SIGNED_RED_RGTC1,
242 MESA_FORMAT_RG_RGTC2,
243 MESA_FORMAT_SIGNED_RG_RGTC2,
244 /*@}*/
245
246 /*@{*/
247 MESA_FORMAT_L_LATC1,
248 MESA_FORMAT_SIGNED_L_LATC1,
249 MESA_FORMAT_LA_LATC2,
250 MESA_FORMAT_SIGNED_LA_LATC2,
251 /*@}*/
252
253 MESA_FORMAT_ETC1_RGB8,
254
255 MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */
256 MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */
257 MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */
258 MESA_FORMAT_SIGNED_I8, /* IIII IIII */
259 MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */
260 MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */
261 MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
262 MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */
263
264 MESA_FORMAT_RGB9_E5_FLOAT,
265 MESA_FORMAT_R11_G11_B10_FLOAT,
266
267 MESA_FORMAT_Z32_FLOAT,
268 MESA_FORMAT_Z32_FLOAT_X24S8,
269
270 MESA_FORMAT_ARGB2101010_UINT,
271
272 MESA_FORMAT_COUNT
273 } gl_format;
274
275
276 extern const char *
277 _mesa_get_format_name(gl_format format);
278
279 extern GLint
280 _mesa_get_format_bytes(gl_format format);
281
282 extern GLint
283 _mesa_get_format_bits(gl_format format, GLenum pname);
284
285 extern GLenum
286 _mesa_get_format_datatype(gl_format format);
287
288 extern GLenum
289 _mesa_get_format_base_format(gl_format format);
290
291 extern void
292 _mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
293
294 extern GLboolean
295 _mesa_is_format_compressed(gl_format format);
296
297 extern GLboolean
298 _mesa_is_format_packed_depth_stencil(gl_format format);
299
300 extern GLboolean
301 _mesa_is_format_integer_color(gl_format format);
302
303 extern GLenum
304 _mesa_get_format_color_encoding(gl_format format);
305
306 extern GLuint
307 _mesa_format_image_size(gl_format format, GLsizei width,
308 GLsizei height, GLsizei depth);
309
310 extern uint64_t
311 _mesa_format_image_size64(gl_format format, GLsizei width,
312 GLsizei height, GLsizei depth);
313
314 extern GLint
315 _mesa_format_row_stride(gl_format format, GLsizei width);
316
317 extern void
318 _mesa_format_to_type_and_comps(gl_format format,
319 GLenum *datatype, GLuint *comps);
320
321 extern void
322 _mesa_test_formats(void);
323
324 extern gl_format
325 _mesa_get_srgb_format_linear(gl_format format);
326
327 extern gl_format
328 _mesa_get_uncompressed_format(gl_format format);
329
330 extern GLuint
331 _mesa_format_num_components(gl_format format);
332
333 GLboolean
334 _mesa_format_matches_format_and_type(gl_format gl_format,
335 GLenum format, GLenum type);
336
337
338 #ifdef __cplusplus
339 }
340 #endif
341
342 #endif /* FORMATS_H */