2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
46 #include "glformats.h"
52 * Compute/set the _DepthMax field for the given framebuffer.
53 * This value depends on the Z buffer resolution.
56 compute_depth_max(struct gl_framebuffer
*fb
)
58 if (fb
->Visual
.depthBits
== 0) {
59 /* Special case. Even if we don't have a depth buffer we need
60 * good values for DepthMax for Z vertex transformation purposes
61 * and for per-fragment fog computation.
63 fb
->_DepthMax
= (1 << 16) - 1;
65 else if (fb
->Visual
.depthBits
< 32) {
66 fb
->_DepthMax
= (1 << fb
->Visual
.depthBits
) - 1;
69 /* Special case since shift values greater than or equal to the
70 * number of bits in the left hand expression's type are undefined.
72 fb
->_DepthMax
= 0xffffffff;
74 fb
->_DepthMaxF
= (GLfloat
) fb
->_DepthMax
;
76 /* Minimum resolvable depth value, for polygon offset */
77 fb
->_MRD
= (GLfloat
)1.0 / fb
->_DepthMaxF
;
81 * Create and initialize a gl_framebuffer object.
82 * This is intended for creating _window_system_ framebuffers, not generic
83 * framebuffer objects ala GL_EXT_framebuffer_object.
85 * \sa _mesa_new_framebuffer
87 struct gl_framebuffer
*
88 _mesa_create_framebuffer(const struct gl_config
*visual
)
90 struct gl_framebuffer
*fb
= CALLOC_STRUCT(gl_framebuffer
);
93 _mesa_initialize_window_framebuffer(fb
, visual
);
100 * Allocate a new gl_framebuffer object.
101 * This is the default function for ctx->Driver.NewFramebuffer().
102 * This is for allocating user-created framebuffers, not window-system
104 * \sa _mesa_create_framebuffer
106 struct gl_framebuffer
*
107 _mesa_new_framebuffer(struct gl_context
*ctx
, GLuint name
)
109 struct gl_framebuffer
*fb
;
112 fb
= CALLOC_STRUCT(gl_framebuffer
);
114 _mesa_initialize_user_framebuffer(fb
, name
);
121 * Initialize a gl_framebuffer object. Typically used to initialize
122 * window system-created framebuffers, not user-created framebuffers.
123 * \sa _mesa_initialize_user_framebuffer
126 _mesa_initialize_window_framebuffer(struct gl_framebuffer
*fb
,
127 const struct gl_config
*visual
)
132 memset(fb
, 0, sizeof(struct gl_framebuffer
));
134 mtx_init(&fb
->Mutex
, mtx_plain
);
138 /* save the visual */
139 fb
->Visual
= *visual
;
141 /* Init read/draw renderbuffer state */
142 if (visual
->doubleBufferMode
) {
143 fb
->_NumColorDrawBuffers
= 1;
144 fb
->ColorDrawBuffer
[0] = GL_BACK
;
145 fb
->_ColorDrawBufferIndexes
[0] = BUFFER_BACK_LEFT
;
146 fb
->ColorReadBuffer
= GL_BACK
;
147 fb
->_ColorReadBufferIndex
= BUFFER_BACK_LEFT
;
150 fb
->_NumColorDrawBuffers
= 1;
151 fb
->ColorDrawBuffer
[0] = GL_FRONT
;
152 fb
->_ColorDrawBufferIndexes
[0] = BUFFER_FRONT_LEFT
;
153 fb
->ColorReadBuffer
= GL_FRONT
;
154 fb
->_ColorReadBufferIndex
= BUFFER_FRONT_LEFT
;
157 fb
->Delete
= _mesa_destroy_framebuffer
;
158 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
159 fb
->_AllColorBuffersFixedPoint
= !visual
->floatMode
;
160 fb
->_HasSNormOrFloatColorBuffer
= visual
->floatMode
;
161 fb
->_HasAttachments
= true;
163 compute_depth_max(fb
);
168 * Initialize a user-created gl_framebuffer object.
169 * \sa _mesa_initialize_window_framebuffer
172 _mesa_initialize_user_framebuffer(struct gl_framebuffer
*fb
, GLuint name
)
177 memset(fb
, 0, sizeof(struct gl_framebuffer
));
181 fb
->_NumColorDrawBuffers
= 1;
182 fb
->ColorDrawBuffer
[0] = GL_COLOR_ATTACHMENT0_EXT
;
183 fb
->_ColorDrawBufferIndexes
[0] = BUFFER_COLOR0
;
184 fb
->ColorReadBuffer
= GL_COLOR_ATTACHMENT0_EXT
;
185 fb
->_ColorReadBufferIndex
= BUFFER_COLOR0
;
186 fb
->Delete
= _mesa_destroy_framebuffer
;
187 mtx_init(&fb
->Mutex
, mtx_plain
);
192 * Deallocate buffer and everything attached to it.
193 * Typically called via the gl_framebuffer->Delete() method.
196 _mesa_destroy_framebuffer(struct gl_framebuffer
*fb
)
199 _mesa_free_framebuffer_data(fb
);
207 * Free all the data hanging off the given gl_framebuffer, but don't free
208 * the gl_framebuffer object itself.
211 _mesa_free_framebuffer_data(struct gl_framebuffer
*fb
)
216 assert(fb
->RefCount
== 0);
218 mtx_destroy(&fb
->Mutex
);
220 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
221 struct gl_renderbuffer_attachment
*att
= &fb
->Attachment
[i
];
222 if (att
->Renderbuffer
) {
223 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
226 _mesa_reference_texobj(&att
->Texture
, NULL
);
228 assert(!att
->Renderbuffer
);
229 assert(!att
->Texture
);
236 * Set *ptr to point to fb, with refcounting and locking.
237 * This is normally only called from the _mesa_reference_framebuffer() macro
238 * when there's a real pointer change.
241 _mesa_reference_framebuffer_(struct gl_framebuffer
**ptr
,
242 struct gl_framebuffer
*fb
)
245 /* unreference old renderbuffer */
246 GLboolean deleteFlag
= GL_FALSE
;
247 struct gl_framebuffer
*oldFb
= *ptr
;
249 mtx_lock(&oldFb
->Mutex
);
250 assert(oldFb
->RefCount
> 0);
252 deleteFlag
= (oldFb
->RefCount
== 0);
253 mtx_unlock(&oldFb
->Mutex
);
256 oldFb
->Delete(oldFb
);
262 mtx_lock(&fb
->Mutex
);
264 mtx_unlock(&fb
->Mutex
);
271 * Resize the given framebuffer's renderbuffers to the new width and height.
272 * This should only be used for window-system framebuffers, not
273 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
274 * This will typically be called directly from a device driver.
276 * \note it's possible for ctx to be null since a window can be resized
277 * without a currently bound rendering context.
280 _mesa_resize_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
281 GLuint width
, GLuint height
)
285 /* XXX I think we could check if the size is not changing
289 /* Can only resize win-sys framebuffer objects */
290 assert(_mesa_is_winsys_fbo(fb
));
292 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
293 struct gl_renderbuffer_attachment
*att
= &fb
->Attachment
[i
];
294 if (att
->Type
== GL_RENDERBUFFER_EXT
&& att
->Renderbuffer
) {
295 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
296 /* only resize if size is changing */
297 if (rb
->Width
!= width
|| rb
->Height
!= height
) {
298 if (rb
->AllocStorage(ctx
, rb
, rb
->InternalFormat
, width
, height
)) {
299 assert(rb
->Width
== width
);
300 assert(rb
->Height
== height
);
303 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Resizing framebuffer");
314 /* update scissor / window bounds */
315 _mesa_update_draw_buffer_bounds(ctx
, ctx
->DrawBuffer
);
316 /* Signal new buffer state so that swrast will update its clipping
317 * info (the CLIP_BIT flag).
319 ctx
->NewState
|= _NEW_BUFFERS
;
324 * Given a bounding box, intersect the bounding box with the scissor of
325 * a specified vieport.
327 * \param ctx GL context.
328 * \param idx Index of the desired viewport
329 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
333 _mesa_intersect_scissor_bounding_box(const struct gl_context
*ctx
,
334 unsigned idx
, int *bbox
)
336 if (ctx
->Scissor
.EnableFlags
& (1u << idx
)) {
337 if (ctx
->Scissor
.ScissorArray
[idx
].X
> bbox
[0]) {
338 bbox
[0] = ctx
->Scissor
.ScissorArray
[idx
].X
;
340 if (ctx
->Scissor
.ScissorArray
[idx
].Y
> bbox
[2]) {
341 bbox
[2] = ctx
->Scissor
.ScissorArray
[idx
].Y
;
343 if (ctx
->Scissor
.ScissorArray
[idx
].X
+ ctx
->Scissor
.ScissorArray
[idx
].Width
< bbox
[1]) {
344 bbox
[1] = ctx
->Scissor
.ScissorArray
[idx
].X
+ ctx
->Scissor
.ScissorArray
[idx
].Width
;
346 if (ctx
->Scissor
.ScissorArray
[idx
].Y
+ ctx
->Scissor
.ScissorArray
[idx
].Height
< bbox
[3]) {
347 bbox
[3] = ctx
->Scissor
.ScissorArray
[idx
].Y
+ ctx
->Scissor
.ScissorArray
[idx
].Height
;
349 /* finally, check for empty region */
350 if (bbox
[0] > bbox
[1]) {
353 if (bbox
[2] > bbox
[3]) {
360 * Calculate the inclusive bounding box for the scissor of a specific viewport
362 * \param ctx GL context.
363 * \param buffer Framebuffer to be checked against
364 * \param idx Index of the desired viewport
365 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
368 * \warning This function assumes that the framebuffer dimensions are up to
371 * \sa _mesa_clip_to_region
374 scissor_bounding_box(const struct gl_context
*ctx
,
375 const struct gl_framebuffer
*buffer
,
376 unsigned idx
, int *bbox
)
380 bbox
[1] = buffer
->Width
;
381 bbox
[3] = buffer
->Height
;
383 _mesa_intersect_scissor_bounding_box(ctx
, idx
, bbox
);
385 assert(bbox
[0] <= bbox
[1]);
386 assert(bbox
[2] <= bbox
[3]);
390 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
391 * These values are computed from the buffer's width and height and
392 * the scissor box, if it's enabled.
393 * \param ctx the GL context.
396 _mesa_update_draw_buffer_bounds(struct gl_context
*ctx
,
397 struct gl_framebuffer
*buffer
)
404 /* Default to the first scissor as that's always valid */
405 scissor_bounding_box(ctx
, buffer
, 0, bbox
);
406 buffer
->_Xmin
= bbox
[0];
407 buffer
->_Ymin
= bbox
[2];
408 buffer
->_Xmax
= bbox
[1];
409 buffer
->_Ymax
= bbox
[3];
414 * The glGet queries of the framebuffer red/green/blue size, stencil size,
415 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
416 * change depending on the renderbuffer bindings. This function updates
417 * the given framebuffer's Visual from the current renderbuffer bindings.
419 * This may apply to user-created framebuffers or window system framebuffers.
421 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
422 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
423 * The former one is used to convert floating point depth values into
427 _mesa_update_framebuffer_visual(struct gl_context
*ctx
,
428 struct gl_framebuffer
*fb
)
432 memset(&fb
->Visual
, 0, sizeof(fb
->Visual
));
433 fb
->Visual
.rgbMode
= GL_TRUE
; /* assume this */
435 /* find first RGB renderbuffer */
436 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
437 if (fb
->Attachment
[i
].Renderbuffer
) {
438 const struct gl_renderbuffer
*rb
= fb
->Attachment
[i
].Renderbuffer
;
439 const GLenum baseFormat
= _mesa_get_format_base_format(rb
->Format
);
440 const mesa_format fmt
= rb
->Format
;
442 /* Grab samples and sampleBuffers from any attachment point (assuming
443 * the framebuffer is complete, we'll get the same answer from all
446 fb
->Visual
.samples
= rb
->NumSamples
;
447 fb
->Visual
.sampleBuffers
= rb
->NumSamples
> 0 ? 1 : 0;
449 if (_mesa_is_legal_color_format(ctx
, baseFormat
)) {
450 fb
->Visual
.redBits
= _mesa_get_format_bits(fmt
, GL_RED_BITS
);
451 fb
->Visual
.greenBits
= _mesa_get_format_bits(fmt
, GL_GREEN_BITS
);
452 fb
->Visual
.blueBits
= _mesa_get_format_bits(fmt
, GL_BLUE_BITS
);
453 fb
->Visual
.alphaBits
= _mesa_get_format_bits(fmt
, GL_ALPHA_BITS
);
454 fb
->Visual
.rgbBits
= fb
->Visual
.redBits
455 + fb
->Visual
.greenBits
+ fb
->Visual
.blueBits
;
456 if (_mesa_get_format_color_encoding(fmt
) == GL_SRGB
)
457 fb
->Visual
.sRGBCapable
= ctx
->Extensions
.EXT_framebuffer_sRGB
;
463 fb
->Visual
.floatMode
= GL_FALSE
;
464 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
465 if (fb
->Attachment
[i
].Renderbuffer
) {
466 const struct gl_renderbuffer
*rb
= fb
->Attachment
[i
].Renderbuffer
;
467 const mesa_format fmt
= rb
->Format
;
469 if (_mesa_get_format_datatype(fmt
) == GL_FLOAT
) {
470 fb
->Visual
.floatMode
= GL_TRUE
;
476 if (fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
) {
477 const struct gl_renderbuffer
*rb
=
478 fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
479 const mesa_format fmt
= rb
->Format
;
480 fb
->Visual
.haveDepthBuffer
= GL_TRUE
;
481 fb
->Visual
.depthBits
= _mesa_get_format_bits(fmt
, GL_DEPTH_BITS
);
484 if (fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
) {
485 const struct gl_renderbuffer
*rb
=
486 fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
487 const mesa_format fmt
= rb
->Format
;
488 fb
->Visual
.haveStencilBuffer
= GL_TRUE
;
489 fb
->Visual
.stencilBits
= _mesa_get_format_bits(fmt
, GL_STENCIL_BITS
);
492 if (fb
->Attachment
[BUFFER_ACCUM
].Renderbuffer
) {
493 const struct gl_renderbuffer
*rb
=
494 fb
->Attachment
[BUFFER_ACCUM
].Renderbuffer
;
495 const mesa_format fmt
= rb
->Format
;
496 fb
->Visual
.haveAccumBuffer
= GL_TRUE
;
497 fb
->Visual
.accumRedBits
= _mesa_get_format_bits(fmt
, GL_RED_BITS
);
498 fb
->Visual
.accumGreenBits
= _mesa_get_format_bits(fmt
, GL_GREEN_BITS
);
499 fb
->Visual
.accumBlueBits
= _mesa_get_format_bits(fmt
, GL_BLUE_BITS
);
500 fb
->Visual
.accumAlphaBits
= _mesa_get_format_bits(fmt
, GL_ALPHA_BITS
);
503 compute_depth_max(fb
);
508 * Example DrawBuffers scenarios:
510 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
511 * "gl_FragColor" or program writes to the "result.color" register:
513 * fragment color output renderbuffer
514 * --------------------- ---------------
515 * color[0] Front, Back
518 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
519 * gl_FragData[i] or program writes to result.color[i] registers:
521 * fragment color output renderbuffer
522 * --------------------- ---------------
528 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
529 * gl_FragColor, or fixed function:
531 * fragment color output renderbuffer
532 * --------------------- ---------------
533 * color[0] Front, Aux0, Aux1
536 * In either case, the list of renderbuffers is stored in the
537 * framebuffer->_ColorDrawBuffers[] array and
538 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
539 * The renderer (like swrast) has to look at the current fragment shader
540 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
541 * how to map color outputs to renderbuffers.
543 * Note that these two calls are equivalent (for fixed function fragment
545 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
546 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
553 * Update the (derived) list of color drawing renderbuffer pointers.
554 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
558 update_color_draw_buffers(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
562 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
563 fb
->_ColorDrawBuffers
[0] = NULL
;
565 for (output
= 0; output
< fb
->_NumColorDrawBuffers
; output
++) {
566 GLint buf
= fb
->_ColorDrawBufferIndexes
[output
];
568 fb
->_ColorDrawBuffers
[output
] = fb
->Attachment
[buf
].Renderbuffer
;
571 fb
->_ColorDrawBuffers
[output
] = NULL
;
578 * Update the (derived) color read renderbuffer pointer.
579 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
582 update_color_read_buffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
585 if (fb
->_ColorReadBufferIndex
== BUFFER_NONE
||
589 fb
->_ColorReadBuffer
= NULL
; /* legal! */
592 assert(fb
->_ColorReadBufferIndex
>= 0);
593 assert(fb
->_ColorReadBufferIndex
< BUFFER_COUNT
);
595 = fb
->Attachment
[fb
->_ColorReadBufferIndex
].Renderbuffer
;
601 * Update a gl_framebuffer's derived state.
603 * Specifically, update these framebuffer fields:
605 * _NumColorDrawBuffers
608 * If the framebuffer is user-created, make sure it's complete.
610 * The following functions (at least) can effect framebuffer state:
611 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
612 * glRenderbufferStorageEXT.
615 update_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
617 if (_mesa_is_winsys_fbo(fb
)) {
618 /* This is a window-system framebuffer */
619 /* Need to update the FB's GL_DRAW_BUFFER state to match the
620 * context state (GL_READ_BUFFER too).
622 if (fb
->ColorDrawBuffer
[0] != ctx
->Color
.DrawBuffer
[0]) {
623 _mesa_drawbuffers(ctx
, fb
, ctx
->Const
.MaxDrawBuffers
,
624 ctx
->Color
.DrawBuffer
, NULL
);
628 /* This is a user-created framebuffer.
629 * Completeness only matters for user-created framebuffers.
631 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
632 _mesa_test_framebuffer_completeness(ctx
, fb
);
636 /* Strictly speaking, we don't need to update the draw-state
637 * if this FB is bound as ctx->ReadBuffer (and conversely, the
638 * read-state if this FB is bound as ctx->DrawBuffer), but no
641 update_color_draw_buffers(ctx
, fb
);
642 update_color_read_buffer(ctx
, fb
);
644 compute_depth_max(fb
);
649 * Update state related to the draw/read framebuffers.
652 _mesa_update_framebuffer(struct gl_context
*ctx
,
653 struct gl_framebuffer
*readFb
,
654 struct gl_framebuffer
*drawFb
)
658 update_framebuffer(ctx
, drawFb
);
659 if (readFb
!= drawFb
)
660 update_framebuffer(ctx
, readFb
);
662 _mesa_update_clamp_vertex_color(ctx
, drawFb
);
663 _mesa_update_clamp_fragment_color(ctx
, drawFb
);
668 * Check if the renderbuffer for a read/draw operation exists.
669 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
670 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
671 * \param reading if TRUE, we're going to read from the buffer,
672 if FALSE, we're going to write to the buffer.
673 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
676 renderbuffer_exists(struct gl_context
*ctx
,
677 struct gl_framebuffer
*fb
,
681 const struct gl_renderbuffer_attachment
*att
= fb
->Attachment
;
683 /* If we don't know the framebuffer status, update it now */
684 if (fb
->_Status
== 0) {
685 _mesa_test_framebuffer_completeness(ctx
, fb
);
688 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
699 case GL_LUMINANCE_ALPHA
:
707 case GL_RED_INTEGER_EXT
:
709 case GL_GREEN_INTEGER_EXT
:
710 case GL_BLUE_INTEGER_EXT
:
711 case GL_ALPHA_INTEGER_EXT
:
712 case GL_RGB_INTEGER_EXT
:
713 case GL_RGBA_INTEGER_EXT
:
714 case GL_BGR_INTEGER_EXT
:
715 case GL_BGRA_INTEGER_EXT
:
716 case GL_LUMINANCE_INTEGER_EXT
:
717 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
719 /* about to read from a color buffer */
720 const struct gl_renderbuffer
*readBuf
= fb
->_ColorReadBuffer
;
724 assert(_mesa_get_format_bits(readBuf
->Format
, GL_RED_BITS
) > 0 ||
725 _mesa_get_format_bits(readBuf
->Format
, GL_ALPHA_BITS
) > 0 ||
726 _mesa_get_format_bits(readBuf
->Format
, GL_TEXTURE_LUMINANCE_SIZE
) > 0 ||
727 _mesa_get_format_bits(readBuf
->Format
, GL_TEXTURE_INTENSITY_SIZE
) > 0 ||
728 _mesa_get_format_bits(readBuf
->Format
, GL_INDEX_BITS
) > 0);
731 /* about to draw to zero or more color buffers (none is OK) */
736 case GL_DEPTH_COMPONENT
:
737 if (att
[BUFFER_DEPTH
].Type
== GL_NONE
) {
742 case GL_STENCIL_INDEX
:
743 if (att
[BUFFER_STENCIL
].Type
== GL_NONE
) {
747 case GL_DEPTH_STENCIL_EXT
:
748 if (att
[BUFFER_DEPTH
].Type
== GL_NONE
||
749 att
[BUFFER_STENCIL
].Type
== GL_NONE
) {
755 "Unexpected format 0x%x in renderbuffer_exists",
766 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
767 * glCopyTex[Sub]Image, etc) exists.
768 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
769 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
770 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
773 _mesa_source_buffer_exists(struct gl_context
*ctx
, GLenum format
)
775 return renderbuffer_exists(ctx
, ctx
->ReadBuffer
, format
, GL_TRUE
);
780 * As above, but for drawing operations.
783 _mesa_dest_buffer_exists(struct gl_context
*ctx
, GLenum format
)
785 return renderbuffer_exists(ctx
, ctx
->DrawBuffer
, format
, GL_FALSE
);
790 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
791 * GetIntegerv, GetFramebufferParameteriv, etc)
793 * If @fb is NULL, the method returns the value for the current bound
797 _mesa_get_color_read_format(struct gl_context
*ctx
,
798 struct gl_framebuffer
*fb
,
802 _mesa_update_state(ctx
);
805 fb
= ctx
->ReadBuffer
;
807 if (!fb
|| !fb
->_ColorReadBuffer
) {
809 * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
811 * "An INVALID_OPERATION error is generated by GetIntegerv if pname
812 * is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
813 * READ_TYPE and any of:
814 * * the read framebuffer is not framebuffer complete.
815 * * the read framebuffer is a framebuffer object, and the selected
816 * read buffer (see section 18.2.1) has no image attached.
817 * * the selected read buffer is NONE."
819 * There is not equivalent quote for GetFramebufferParameteriv or
820 * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
823 * "Values of framebuffer-dependent state are identical to those that
824 * would be obtained were the framebuffer object bound and queried
825 * using the simple state queries in that table."
827 * Where "using the simple state queries" refer to use GetIntegerv. So
828 * we will assume that on that situation the same error should be
831 _mesa_error(ctx
, GL_INVALID_OPERATION
,
832 "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
837 const mesa_format format
= fb
->_ColorReadBuffer
->Format
;
838 const GLenum data_type
= _mesa_get_format_datatype(format
);
840 if (format
== MESA_FORMAT_B8G8R8A8_UNORM
)
842 else if (format
== MESA_FORMAT_B5G6R5_UNORM
)
844 else if (format
== MESA_FORMAT_R_UNORM8
)
848 case GL_UNSIGNED_INT
:
850 return GL_RGBA_INTEGER
;
859 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
860 * GetIntegerv, GetFramebufferParameteriv, etc)
862 * If @fb is NULL, the method returns the value for the current bound
866 _mesa_get_color_read_type(struct gl_context
*ctx
,
867 struct gl_framebuffer
*fb
,
871 _mesa_update_state(ctx
);
874 fb
= ctx
->ReadBuffer
;
876 if (!fb
|| !fb
->_ColorReadBuffer
) {
878 * See comment on _mesa_get_color_read_format
880 _mesa_error(ctx
, GL_INVALID_OPERATION
,
881 "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
886 const GLenum format
= fb
->_ColorReadBuffer
->Format
;
887 const GLenum data_type
= _mesa_get_format_datatype(format
);
889 if (format
== MESA_FORMAT_B5G6R5_UNORM
)
890 return GL_UNSIGNED_SHORT_5_6_5
;
893 case GL_SIGNED_NORMALIZED
:
895 case GL_UNSIGNED_INT
:
899 case GL_UNSIGNED_NORMALIZED
:
901 return GL_UNSIGNED_BYTE
;
908 * Returns the read renderbuffer for the specified format.
910 struct gl_renderbuffer
*
911 _mesa_get_read_renderbuffer_for_format(const struct gl_context
*ctx
,
914 const struct gl_framebuffer
*rfb
= ctx
->ReadBuffer
;
916 if (_mesa_is_color_format(format
)) {
917 return rfb
->Attachment
[rfb
->_ColorReadBufferIndex
].Renderbuffer
;
918 } else if (_mesa_is_depth_format(format
) ||
919 _mesa_is_depthstencil_format(format
)) {
920 return rfb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
922 return rfb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
928 * Print framebuffer info to stderr, for debugging.
931 _mesa_print_framebuffer(const struct gl_framebuffer
*fb
)
935 fprintf(stderr
, "Mesa Framebuffer %u at %p\n", fb
->Name
, (void *) fb
);
936 fprintf(stderr
, " Size: %u x %u Status: %s\n", fb
->Width
, fb
->Height
,
937 _mesa_enum_to_string(fb
->_Status
));
938 fprintf(stderr
, " Attachments:\n");
940 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
941 const struct gl_renderbuffer_attachment
*att
= &fb
->Attachment
[i
];
942 if (att
->Type
== GL_TEXTURE
) {
943 const struct gl_texture_image
*texImage
= att
->Renderbuffer
->TexImage
;
945 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
946 i
, att
->Texture
->Name
, att
->TextureLevel
, att
->CubeMapFace
,
947 att
->Zoffset
, att
->Complete
);
948 fprintf(stderr
, " Size: %u x %u x %u Format %s\n",
949 texImage
->Width
, texImage
->Height
, texImage
->Depth
,
950 _mesa_get_format_name(texImage
->TexFormat
));
952 else if (att
->Type
== GL_RENDERBUFFER
) {
953 fprintf(stderr
, " %2d: Renderbuffer %u, complete %d\n",
954 i
, att
->Renderbuffer
->Name
, att
->Complete
);
955 fprintf(stderr
, " Size: %u x %u Format %s\n",
956 att
->Renderbuffer
->Width
, att
->Renderbuffer
->Height
,
957 _mesa_get_format_name(att
->Renderbuffer
->Format
));
960 fprintf(stderr
, " %2d: none\n", i
);
966 _mesa_is_front_buffer_reading(const struct gl_framebuffer
*fb
)
968 if (!fb
|| _mesa_is_user_fbo(fb
))
971 return fb
->_ColorReadBufferIndex
== BUFFER_FRONT_LEFT
;
975 _mesa_is_front_buffer_drawing(const struct gl_framebuffer
*fb
)
977 if (!fb
|| _mesa_is_user_fbo(fb
))
980 return (fb
->_NumColorDrawBuffers
>= 1 &&
981 fb
->_ColorDrawBufferIndexes
[0] == BUFFER_FRONT_LEFT
);
985 _mesa_geometric_nonvalidated_samples(const struct gl_framebuffer
*buffer
)
987 return buffer
->_HasAttachments
?
988 buffer
->Visual
.samples
:
989 buffer
->DefaultGeometry
.NumSamples
;
993 _mesa_is_multisample_enabled(const struct gl_context
*ctx
)
995 /* The sample count may not be validated by the driver, but when it is set,
996 * we know that is in a valid range and no driver should ever validate a
997 * multisampled framebuffer to non-multisampled and vice-versa.
999 return ctx
->Multisample
.Enabled
&&
1001 _mesa_geometric_nonvalidated_samples(ctx
->DrawBuffer
) >= 1;
1005 * Is alpha testing enabled and applicable to the currently bound
1009 _mesa_is_alpha_test_enabled(const struct gl_context
*ctx
)
1011 bool buffer0_is_integer
= ctx
->DrawBuffer
->_IntegerBuffers
& 0x1;
1012 return (ctx
->Color
.AlphaEnabled
&& !buffer0_is_integer
);
1016 * Is alpha to coverage enabled and applicable to the currently bound
1020 _mesa_is_alpha_to_coverage_enabled(const struct gl_context
*ctx
)
1022 bool buffer0_is_integer
= ctx
->DrawBuffer
->_IntegerBuffers
& 0x1;
1023 return (ctx
->Multisample
.SampleAlphaToCoverage
&&
1024 _mesa_is_multisample_enabled(ctx
) &&
1025 !buffer0_is_integer
);