mesa: call DrawBufferAllocate driver hook in update_framebuffer for windows-system FB
[mesa.git] / src / mesa / main / framebuffer.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32 #include <stdio.h>
33 #include "glheader.h"
34 #include "imports.h"
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "formats.h"
40 #include "macros.h"
41 #include "mtypes.h"
42 #include "fbobject.h"
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
45 #include "texobj.h"
46 #include "glformats.h"
47 #include "state.h"
48
49
50
51 /**
52 * Compute/set the _DepthMax field for the given framebuffer.
53 * This value depends on the Z buffer resolution.
54 */
55 static void
56 compute_depth_max(struct gl_framebuffer *fb)
57 {
58 if (fb->Visual.depthBits == 0) {
59 /* Special case. Even if we don't have a depth buffer we need
60 * good values for DepthMax for Z vertex transformation purposes
61 * and for per-fragment fog computation.
62 */
63 fb->_DepthMax = (1 << 16) - 1;
64 }
65 else if (fb->Visual.depthBits < 32) {
66 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
67 }
68 else {
69 /* Special case since shift values greater than or equal to the
70 * number of bits in the left hand expression's type are undefined.
71 */
72 fb->_DepthMax = 0xffffffff;
73 }
74 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
75
76 /* Minimum resolvable depth value, for polygon offset */
77 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
78 }
79
80 /**
81 * Create and initialize a gl_framebuffer object.
82 * This is intended for creating _window_system_ framebuffers, not generic
83 * framebuffer objects ala GL_EXT_framebuffer_object.
84 *
85 * \sa _mesa_new_framebuffer
86 */
87 struct gl_framebuffer *
88 _mesa_create_framebuffer(const struct gl_config *visual)
89 {
90 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
91 assert(visual);
92 if (fb) {
93 _mesa_initialize_window_framebuffer(fb, visual);
94 }
95 return fb;
96 }
97
98
99 /**
100 * Allocate a new gl_framebuffer object.
101 * This is the default function for ctx->Driver.NewFramebuffer().
102 * This is for allocating user-created framebuffers, not window-system
103 * framebuffers!
104 * \sa _mesa_create_framebuffer
105 */
106 struct gl_framebuffer *
107 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
108 {
109 struct gl_framebuffer *fb;
110 (void) ctx;
111 assert(name != 0);
112 fb = CALLOC_STRUCT(gl_framebuffer);
113 if (fb) {
114 _mesa_initialize_user_framebuffer(fb, name);
115 }
116 return fb;
117 }
118
119
120 /**
121 * Initialize a gl_framebuffer object. Typically used to initialize
122 * window system-created framebuffers, not user-created framebuffers.
123 * \sa _mesa_initialize_user_framebuffer
124 */
125 void
126 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
127 const struct gl_config *visual)
128 {
129 assert(fb);
130 assert(visual);
131
132 memset(fb, 0, sizeof(struct gl_framebuffer));
133
134 simple_mtx_init(&fb->Mutex, mtx_plain);
135
136 fb->RefCount = 1;
137
138 /* save the visual */
139 fb->Visual = *visual;
140
141 /* Init read/draw renderbuffer state */
142 if (visual->doubleBufferMode) {
143 fb->_NumColorDrawBuffers = 1;
144 fb->ColorDrawBuffer[0] = GL_BACK;
145 fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
146 fb->ColorReadBuffer = GL_BACK;
147 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
148 }
149 else {
150 fb->_NumColorDrawBuffers = 1;
151 fb->ColorDrawBuffer[0] = GL_FRONT;
152 fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
153 fb->ColorReadBuffer = GL_FRONT;
154 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
155 }
156
157 fb->Delete = _mesa_destroy_framebuffer;
158 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
159 fb->_AllColorBuffersFixedPoint = !visual->floatMode;
160 fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
161 fb->_HasAttachments = true;
162
163 compute_depth_max(fb);
164 }
165
166
167 /**
168 * Initialize a user-created gl_framebuffer object.
169 * \sa _mesa_initialize_window_framebuffer
170 */
171 void
172 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
173 {
174 assert(fb);
175 assert(name);
176
177 memset(fb, 0, sizeof(struct gl_framebuffer));
178
179 fb->Name = name;
180 fb->RefCount = 1;
181 fb->_NumColorDrawBuffers = 1;
182 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
183 fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
184 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
185 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
186 fb->Delete = _mesa_destroy_framebuffer;
187 simple_mtx_init(&fb->Mutex, mtx_plain);
188 }
189
190
191 /**
192 * Deallocate buffer and everything attached to it.
193 * Typically called via the gl_framebuffer->Delete() method.
194 */
195 void
196 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
197 {
198 if (fb) {
199 _mesa_free_framebuffer_data(fb);
200 free(fb->Label);
201 free(fb);
202 }
203 }
204
205
206 /**
207 * Free all the data hanging off the given gl_framebuffer, but don't free
208 * the gl_framebuffer object itself.
209 */
210 void
211 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
212 {
213 assert(fb);
214 assert(fb->RefCount == 0);
215
216 simple_mtx_destroy(&fb->Mutex);
217
218 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
219 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
220 if (att->Renderbuffer) {
221 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
222 }
223 if (att->Texture) {
224 _mesa_reference_texobj(&att->Texture, NULL);
225 }
226 assert(!att->Renderbuffer);
227 assert(!att->Texture);
228 att->Type = GL_NONE;
229 }
230 }
231
232
233 /**
234 * Set *ptr to point to fb, with refcounting and locking.
235 * This is normally only called from the _mesa_reference_framebuffer() macro
236 * when there's a real pointer change.
237 */
238 void
239 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
240 struct gl_framebuffer *fb)
241 {
242 if (*ptr) {
243 /* unreference old renderbuffer */
244 GLboolean deleteFlag = GL_FALSE;
245 struct gl_framebuffer *oldFb = *ptr;
246
247 simple_mtx_lock(&oldFb->Mutex);
248 assert(oldFb->RefCount > 0);
249 oldFb->RefCount--;
250 deleteFlag = (oldFb->RefCount == 0);
251 simple_mtx_unlock(&oldFb->Mutex);
252
253 if (deleteFlag)
254 oldFb->Delete(oldFb);
255
256 *ptr = NULL;
257 }
258
259 if (fb) {
260 simple_mtx_lock(&fb->Mutex);
261 fb->RefCount++;
262 simple_mtx_unlock(&fb->Mutex);
263 *ptr = fb;
264 }
265 }
266
267
268 /**
269 * Resize the given framebuffer's renderbuffers to the new width and height.
270 * This should only be used for window-system framebuffers, not
271 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
272 * This will typically be called directly from a device driver.
273 *
274 * \note it's possible for ctx to be null since a window can be resized
275 * without a currently bound rendering context.
276 */
277 void
278 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
279 GLuint width, GLuint height)
280 {
281 /* XXX I think we could check if the size is not changing
282 * and return early.
283 */
284
285 /* Can only resize win-sys framebuffer objects */
286 assert(_mesa_is_winsys_fbo(fb));
287
288 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
289 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
290 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
291 struct gl_renderbuffer *rb = att->Renderbuffer;
292 /* only resize if size is changing */
293 if (rb->Width != width || rb->Height != height) {
294 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
295 assert(rb->Width == width);
296 assert(rb->Height == height);
297 }
298 else {
299 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
300 /* no return */
301 }
302 }
303 }
304 }
305
306 fb->Width = width;
307 fb->Height = height;
308
309 if (ctx) {
310 /* update scissor / window bounds */
311 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
312 /* Signal new buffer state so that swrast will update its clipping
313 * info (the CLIP_BIT flag).
314 */
315 ctx->NewState |= _NEW_BUFFERS;
316 }
317 }
318
319 /**
320 * Given a bounding box, intersect the bounding box with the scissor of
321 * a specified vieport.
322 *
323 * \param ctx GL context.
324 * \param idx Index of the desired viewport
325 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
326 * xmax, ymin, ymax.
327 */
328 void
329 _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
330 unsigned idx, int *bbox)
331 {
332 if (ctx->Scissor.EnableFlags & (1u << idx)) {
333 if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
334 bbox[0] = ctx->Scissor.ScissorArray[idx].X;
335 }
336 if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
337 bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
338 }
339 if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
340 bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
341 }
342 if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
343 bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
344 }
345 /* finally, check for empty region */
346 if (bbox[0] > bbox[1]) {
347 bbox[0] = bbox[1];
348 }
349 if (bbox[2] > bbox[3]) {
350 bbox[2] = bbox[3];
351 }
352 }
353 }
354
355 /**
356 * Calculate the inclusive bounding box for the scissor of a specific viewport
357 *
358 * \param ctx GL context.
359 * \param buffer Framebuffer to be checked against
360 * \param idx Index of the desired viewport
361 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
362 * xmax, ymin, ymax.
363 *
364 * \warning This function assumes that the framebuffer dimensions are up to
365 * date.
366 *
367 * \sa _mesa_clip_to_region
368 */
369 static void
370 scissor_bounding_box(const struct gl_context *ctx,
371 const struct gl_framebuffer *buffer,
372 unsigned idx, int *bbox)
373 {
374 bbox[0] = 0;
375 bbox[2] = 0;
376 bbox[1] = buffer->Width;
377 bbox[3] = buffer->Height;
378
379 _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
380
381 assert(bbox[0] <= bbox[1]);
382 assert(bbox[2] <= bbox[3]);
383 }
384
385 /**
386 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
387 * These values are computed from the buffer's width and height and
388 * the scissor box, if it's enabled.
389 * \param ctx the GL context.
390 */
391 void
392 _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
393 struct gl_framebuffer *buffer)
394 {
395 int bbox[4];
396
397 if (!buffer)
398 return;
399
400 /* Default to the first scissor as that's always valid */
401 scissor_bounding_box(ctx, buffer, 0, bbox);
402 buffer->_Xmin = bbox[0];
403 buffer->_Ymin = bbox[2];
404 buffer->_Xmax = bbox[1];
405 buffer->_Ymax = bbox[3];
406 }
407
408
409 /**
410 * The glGet queries of the framebuffer red/green/blue size, stencil size,
411 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
412 * change depending on the renderbuffer bindings. This function updates
413 * the given framebuffer's Visual from the current renderbuffer bindings.
414 *
415 * This may apply to user-created framebuffers or window system framebuffers.
416 *
417 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
418 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
419 * The former one is used to convert floating point depth values into
420 * integer Z values.
421 */
422 void
423 _mesa_update_framebuffer_visual(struct gl_context *ctx,
424 struct gl_framebuffer *fb)
425 {
426 memset(&fb->Visual, 0, sizeof(fb->Visual));
427 fb->Visual.rgbMode = GL_TRUE; /* assume this */
428
429 /* find first RGB renderbuffer */
430 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
431 if (fb->Attachment[i].Renderbuffer) {
432 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
433 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
434 const mesa_format fmt = rb->Format;
435
436 /* Grab samples and sampleBuffers from any attachment point (assuming
437 * the framebuffer is complete, we'll get the same answer from all
438 * attachments).
439 */
440 fb->Visual.samples = rb->NumSamples;
441 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
442
443 if (_mesa_is_legal_color_format(ctx, baseFormat)) {
444 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
445 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
446 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
447 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
448 fb->Visual.rgbBits = fb->Visual.redBits
449 + fb->Visual.greenBits + fb->Visual.blueBits;
450 if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
451 fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
452 break;
453 }
454 }
455 }
456
457 fb->Visual.floatMode = GL_FALSE;
458 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
459 if (fb->Attachment[i].Renderbuffer) {
460 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
461 const mesa_format fmt = rb->Format;
462
463 if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
464 fb->Visual.floatMode = GL_TRUE;
465 break;
466 }
467 }
468 }
469
470 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
471 const struct gl_renderbuffer *rb =
472 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
473 const mesa_format fmt = rb->Format;
474 fb->Visual.haveDepthBuffer = GL_TRUE;
475 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
476 }
477
478 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
479 const struct gl_renderbuffer *rb =
480 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
481 const mesa_format fmt = rb->Format;
482 fb->Visual.haveStencilBuffer = GL_TRUE;
483 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
484 }
485
486 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
487 const struct gl_renderbuffer *rb =
488 fb->Attachment[BUFFER_ACCUM].Renderbuffer;
489 const mesa_format fmt = rb->Format;
490 fb->Visual.haveAccumBuffer = GL_TRUE;
491 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
492 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
493 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
494 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
495 }
496
497 compute_depth_max(fb);
498 }
499
500
501 /*
502 * Example DrawBuffers scenarios:
503 *
504 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
505 * "gl_FragColor" or program writes to the "result.color" register:
506 *
507 * fragment color output renderbuffer
508 * --------------------- ---------------
509 * color[0] Front, Back
510 *
511 *
512 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
513 * gl_FragData[i] or program writes to result.color[i] registers:
514 *
515 * fragment color output renderbuffer
516 * --------------------- ---------------
517 * color[0] Front
518 * color[1] Aux0
519 * color[3] Aux1
520 *
521 *
522 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
523 * gl_FragColor, or fixed function:
524 *
525 * fragment color output renderbuffer
526 * --------------------- ---------------
527 * color[0] Front, Aux0, Aux1
528 *
529 *
530 * In either case, the list of renderbuffers is stored in the
531 * framebuffer->_ColorDrawBuffers[] array and
532 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
533 * The renderer (like swrast) has to look at the current fragment shader
534 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
535 * how to map color outputs to renderbuffers.
536 *
537 * Note that these two calls are equivalent (for fixed function fragment
538 * shading anyway):
539 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
540 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
541 */
542
543
544
545
546 /**
547 * Update the (derived) list of color drawing renderbuffer pointers.
548 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
549 * writing colors.
550 */
551 static void
552 update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
553 {
554 GLuint output;
555
556 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
557 fb->_ColorDrawBuffers[0] = NULL;
558
559 for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
560 gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
561 if (buf != BUFFER_NONE) {
562 fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
563 }
564 else {
565 fb->_ColorDrawBuffers[output] = NULL;
566 }
567 }
568 }
569
570
571 /**
572 * Update the (derived) color read renderbuffer pointer.
573 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
574 */
575 static void
576 update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
577 {
578 (void) ctx;
579 if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
580 fb->DeletePending ||
581 fb->Width == 0 ||
582 fb->Height == 0) {
583 fb->_ColorReadBuffer = NULL; /* legal! */
584 }
585 else {
586 assert(fb->_ColorReadBufferIndex >= 0);
587 assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
588 fb->_ColorReadBuffer
589 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
590 }
591 }
592
593
594 /**
595 * Update a gl_framebuffer's derived state.
596 *
597 * Specifically, update these framebuffer fields:
598 * _ColorDrawBuffers
599 * _NumColorDrawBuffers
600 * _ColorReadBuffer
601 *
602 * If the framebuffer is user-created, make sure it's complete.
603 *
604 * The following functions (at least) can effect framebuffer state:
605 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
606 * glRenderbufferStorageEXT.
607 */
608 static void
609 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
610 {
611 if (_mesa_is_winsys_fbo(fb)) {
612 /* This is a window-system framebuffer */
613 /* Need to update the FB's GL_DRAW_BUFFER state to match the
614 * context state (GL_READ_BUFFER too).
615 */
616 if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
617 _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
618 ctx->Color.DrawBuffer, NULL);
619 }
620
621 /* Call device driver function if fb is the bound draw buffer. */
622 if (fb == ctx->DrawBuffer) {
623 if (ctx->Driver.DrawBufferAllocate)
624 ctx->Driver.DrawBufferAllocate(ctx);
625 }
626 }
627 else {
628 /* This is a user-created framebuffer.
629 * Completeness only matters for user-created framebuffers.
630 */
631 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
632 _mesa_test_framebuffer_completeness(ctx, fb);
633 }
634 }
635
636 /* Strictly speaking, we don't need to update the draw-state
637 * if this FB is bound as ctx->ReadBuffer (and conversely, the
638 * read-state if this FB is bound as ctx->DrawBuffer), but no
639 * harm.
640 */
641 update_color_draw_buffers(ctx, fb);
642 update_color_read_buffer(ctx, fb);
643
644 compute_depth_max(fb);
645 }
646
647
648 /**
649 * Update state related to the draw/read framebuffers.
650 */
651 void
652 _mesa_update_framebuffer(struct gl_context *ctx,
653 struct gl_framebuffer *readFb,
654 struct gl_framebuffer *drawFb)
655 {
656 assert(ctx);
657
658 update_framebuffer(ctx, drawFb);
659 if (readFb != drawFb)
660 update_framebuffer(ctx, readFb);
661
662 _mesa_update_clamp_vertex_color(ctx, drawFb);
663 _mesa_update_clamp_fragment_color(ctx, drawFb);
664 }
665
666
667 /**
668 * Check if the renderbuffer for a read/draw operation exists.
669 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
670 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
671 * \param reading if TRUE, we're going to read from the buffer,
672 if FALSE, we're going to write to the buffer.
673 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
674 */
675 static GLboolean
676 renderbuffer_exists(struct gl_context *ctx,
677 struct gl_framebuffer *fb,
678 GLenum format,
679 GLboolean reading)
680 {
681 const struct gl_renderbuffer_attachment *att = fb->Attachment;
682
683 /* If we don't know the framebuffer status, update it now */
684 if (fb->_Status == 0) {
685 _mesa_test_framebuffer_completeness(ctx, fb);
686 }
687
688 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
689 return GL_FALSE;
690 }
691
692 switch (format) {
693 case GL_COLOR:
694 case GL_RED:
695 case GL_GREEN:
696 case GL_BLUE:
697 case GL_ALPHA:
698 case GL_LUMINANCE:
699 case GL_LUMINANCE_ALPHA:
700 case GL_INTENSITY:
701 case GL_RG:
702 case GL_RGB:
703 case GL_BGR:
704 case GL_RGBA:
705 case GL_BGRA:
706 case GL_ABGR_EXT:
707 case GL_RED_INTEGER_EXT:
708 case GL_RG_INTEGER:
709 case GL_GREEN_INTEGER_EXT:
710 case GL_BLUE_INTEGER_EXT:
711 case GL_ALPHA_INTEGER_EXT:
712 case GL_RGB_INTEGER_EXT:
713 case GL_RGBA_INTEGER_EXT:
714 case GL_BGR_INTEGER_EXT:
715 case GL_BGRA_INTEGER_EXT:
716 case GL_LUMINANCE_INTEGER_EXT:
717 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
718 if (reading) {
719 /* about to read from a color buffer */
720 const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
721 if (!readBuf) {
722 return GL_FALSE;
723 }
724 assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
725 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
726 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
727 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
728 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
729 }
730 else {
731 /* about to draw to zero or more color buffers (none is OK) */
732 return GL_TRUE;
733 }
734 break;
735 case GL_DEPTH:
736 case GL_DEPTH_COMPONENT:
737 if (att[BUFFER_DEPTH].Type == GL_NONE) {
738 return GL_FALSE;
739 }
740 break;
741 case GL_STENCIL:
742 case GL_STENCIL_INDEX:
743 if (att[BUFFER_STENCIL].Type == GL_NONE) {
744 return GL_FALSE;
745 }
746 break;
747 case GL_DEPTH_STENCIL_EXT:
748 if (att[BUFFER_DEPTH].Type == GL_NONE ||
749 att[BUFFER_STENCIL].Type == GL_NONE) {
750 return GL_FALSE;
751 }
752 break;
753 default:
754 _mesa_problem(ctx,
755 "Unexpected format 0x%x in renderbuffer_exists",
756 format);
757 return GL_FALSE;
758 }
759
760 /* OK */
761 return GL_TRUE;
762 }
763
764
765 /**
766 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
767 * glCopyTex[Sub]Image, etc) exists.
768 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
769 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
770 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
771 */
772 GLboolean
773 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
774 {
775 return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
776 }
777
778
779 /**
780 * As above, but for drawing operations.
781 */
782 GLboolean
783 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
784 {
785 return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
786 }
787
788
789 /**
790 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
791 * GetIntegerv, GetFramebufferParameteriv, etc)
792 *
793 * If @fb is NULL, the method returns the value for the current bound
794 * framebuffer.
795 */
796 GLenum
797 _mesa_get_color_read_format(struct gl_context *ctx,
798 struct gl_framebuffer *fb,
799 const char *caller)
800 {
801 if (ctx->NewState)
802 _mesa_update_state(ctx);
803
804 if (fb == NULL)
805 fb = ctx->ReadBuffer;
806
807 if (!fb || !fb->_ColorReadBuffer) {
808 /*
809 * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
810 *
811 * "An INVALID_OPERATION error is generated by GetIntegerv if pname
812 * is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
813 * READ_TYPE and any of:
814 * * the read framebuffer is not framebuffer complete.
815 * * the read framebuffer is a framebuffer object, and the selected
816 * read buffer (see section 18.2.1) has no image attached.
817 * * the selected read buffer is NONE."
818 *
819 * There is not equivalent quote for GetFramebufferParameteriv or
820 * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
821 * Object Queries":
822 *
823 * "Values of framebuffer-dependent state are identical to those that
824 * would be obtained were the framebuffer object bound and queried
825 * using the simple state queries in that table."
826 *
827 * Where "using the simple state queries" refer to use GetIntegerv. So
828 * we will assume that on that situation the same error should be
829 * triggered too.
830 */
831 _mesa_error(ctx, GL_INVALID_OPERATION,
832 "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
833 caller);
834 return GL_NONE;
835 }
836 else {
837 const mesa_format format = fb->_ColorReadBuffer->Format;
838 const GLenum data_type = _mesa_get_format_datatype(format);
839
840 if (format == MESA_FORMAT_B8G8R8A8_UNORM)
841 return GL_BGRA;
842 else if (format == MESA_FORMAT_B5G6R5_UNORM)
843 return GL_RGB;
844 else if (format == MESA_FORMAT_R_UNORM8)
845 return GL_RED;
846
847 switch (data_type) {
848 case GL_UNSIGNED_INT:
849 case GL_INT:
850 return GL_RGBA_INTEGER;
851 default:
852 return GL_RGBA;
853 }
854 }
855 }
856
857
858 /**
859 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
860 * GetIntegerv, GetFramebufferParameteriv, etc)
861 *
862 * If @fb is NULL, the method returns the value for the current bound
863 * framebuffer.
864 */
865 GLenum
866 _mesa_get_color_read_type(struct gl_context *ctx,
867 struct gl_framebuffer *fb,
868 const char *caller)
869 {
870 if (ctx->NewState)
871 _mesa_update_state(ctx);
872
873 if (fb == NULL)
874 fb = ctx->ReadBuffer;
875
876 if (!fb || !fb->_ColorReadBuffer) {
877 /*
878 * See comment on _mesa_get_color_read_format
879 */
880 _mesa_error(ctx, GL_INVALID_OPERATION,
881 "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
882 caller);
883 return GL_NONE;
884 }
885 else {
886 const GLenum format = fb->_ColorReadBuffer->Format;
887 const GLenum data_type = _mesa_get_format_datatype(format);
888
889 if (format == MESA_FORMAT_B5G6R5_UNORM)
890 return GL_UNSIGNED_SHORT_5_6_5;
891
892 if (format == MESA_FORMAT_B10G10R10A2_UNORM ||
893 format == MESA_FORMAT_B10G10R10X2_UNORM ||
894 format == MESA_FORMAT_R10G10B10A2_UNORM ||
895 format == MESA_FORMAT_R10G10B10X2_UNORM)
896 return GL_UNSIGNED_INT_2_10_10_10_REV;
897
898 switch (data_type) {
899 case GL_SIGNED_NORMALIZED:
900 return GL_BYTE;
901 case GL_UNSIGNED_INT:
902 case GL_INT:
903 case GL_FLOAT:
904 return data_type;
905 case GL_UNSIGNED_NORMALIZED:
906 default:
907 return GL_UNSIGNED_BYTE;
908 }
909 }
910 }
911
912
913 /**
914 * Returns the read renderbuffer for the specified format.
915 */
916 struct gl_renderbuffer *
917 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
918 GLenum format)
919 {
920 const struct gl_framebuffer *rfb = ctx->ReadBuffer;
921
922 if (_mesa_is_color_format(format)) {
923 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
924 } else if (_mesa_is_depth_format(format) ||
925 _mesa_is_depthstencil_format(format)) {
926 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
927 } else {
928 return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
929 }
930 }
931
932
933 /**
934 * Print framebuffer info to stderr, for debugging.
935 */
936 void
937 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
938 {
939 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
940 fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
941 _mesa_enum_to_string(fb->_Status));
942 fprintf(stderr, " Attachments:\n");
943
944 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
945 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
946 if (att->Type == GL_TEXTURE) {
947 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
948 fprintf(stderr,
949 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
950 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
951 att->Zoffset, att->Complete);
952 fprintf(stderr, " Size: %u x %u x %u Format %s\n",
953 texImage->Width, texImage->Height, texImage->Depth,
954 _mesa_get_format_name(texImage->TexFormat));
955 }
956 else if (att->Type == GL_RENDERBUFFER) {
957 fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
958 i, att->Renderbuffer->Name, att->Complete);
959 fprintf(stderr, " Size: %u x %u Format %s\n",
960 att->Renderbuffer->Width, att->Renderbuffer->Height,
961 _mesa_get_format_name(att->Renderbuffer->Format));
962 }
963 else {
964 fprintf(stderr, " %2d: none\n", i);
965 }
966 }
967 }
968
969 bool
970 _mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
971 {
972 if (!fb || _mesa_is_user_fbo(fb))
973 return false;
974
975 return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
976 }
977
978 bool
979 _mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
980 {
981 if (!fb || _mesa_is_user_fbo(fb))
982 return false;
983
984 return (fb->_NumColorDrawBuffers >= 1 &&
985 fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
986 }
987
988 static inline GLuint
989 _mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
990 {
991 return buffer->_HasAttachments ?
992 buffer->Visual.samples :
993 buffer->DefaultGeometry.NumSamples;
994 }
995
996 bool
997 _mesa_is_multisample_enabled(const struct gl_context *ctx)
998 {
999 /* The sample count may not be validated by the driver, but when it is set,
1000 * we know that is in a valid range and no driver should ever validate a
1001 * multisampled framebuffer to non-multisampled and vice-versa.
1002 */
1003 return ctx->Multisample.Enabled &&
1004 ctx->DrawBuffer &&
1005 _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1006 }
1007
1008 /**
1009 * Is alpha testing enabled and applicable to the currently bound
1010 * framebuffer?
1011 */
1012 bool
1013 _mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1014 {
1015 bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1016 return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1017 }
1018
1019 /**
1020 * Is alpha to coverage enabled and applicable to the currently bound
1021 * framebuffer?
1022 */
1023 bool
1024 _mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
1025 {
1026 bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1027 return (ctx->Multisample.SampleAlphaToCoverage &&
1028 _mesa_is_multisample_enabled(ctx) &&
1029 !buffer0_is_integer);
1030 }