03f2707f4f02c60d120f093d144db6ad3eed980b
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mtypes.h"
33 #include "state.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
36
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in GLcontext and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into GLcontext in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
45 *
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in GLcontext. And sometimes the value isn't in
49 * GLcontext but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
56 * checks or actions.
57 *
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
61 */
62
63 #undef CONST
64
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
69
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
74
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
77
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
82
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
85
86 enum value_type {
87 TYPE_INVALID,
88 TYPE_API_MASK,
89 TYPE_INT,
90 TYPE_INT_2,
91 TYPE_INT_3,
92 TYPE_INT_4,
93 TYPE_INT_N,
94 TYPE_INT64,
95 TYPE_ENUM,
96 TYPE_ENUM_2,
97 TYPE_BOOLEAN,
98 TYPE_BIT_0,
99 TYPE_BIT_1,
100 TYPE_BIT_2,
101 TYPE_BIT_3,
102 TYPE_BIT_4,
103 TYPE_BIT_5,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_NEW_BUFFERS,
132 EXTRA_VALID_DRAW_BUFFER,
133 EXTRA_VALID_TEXTURE_UNIT,
134 EXTRA_FLUSH_CURRENT,
135 };
136
137 #define NO_EXTRA NULL
138 #define NO_OFFSET 0
139
140 struct value_desc {
141 GLenum pname;
142 GLubyte location; /**< enum value_location */
143 GLubyte type; /**< enum value_type */
144 int offset;
145 const int *extra;
146 };
147
148 union value {
149 GLfloat value_float;
150 GLfloat value_float_4[4];
151 GLmatrix *value_matrix;
152 GLint value_int;
153 GLint value_int_4[4];
154 GLint64 value_int64;
155 GLenum value_enum;
156
157 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
158 struct {
159 GLint n, ints[100];
160 } value_int_n;
161 GLboolean value_bool;
162 };
163
164 #define BUFFER_FIELD(field, type) \
165 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
166 #define CONTEXT_FIELD(field, type) \
167 LOC_CONTEXT, type, offsetof(GLcontext, field)
168 #define ARRAY_FIELD(field, type) \
169 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
170 #define CONST(value) \
171 LOC_CONTEXT, TYPE_CONST, value
172
173 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
174 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
175
176 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
177 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
178 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
179 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
180 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
181 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
182 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
183 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
184 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
185 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
186 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
187 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
188 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
189 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
190 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
191 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
192 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
193 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
194
195 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
196 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
197 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
198
199 #define EXT(f) \
200 offsetof(struct gl_extensions, f)
201
202 #define EXTRA_EXT(e) \
203 static const int extra_##e[] = { \
204 EXT(e), EXTRA_END \
205 }
206
207 #define EXTRA_EXT2(e1, e2) \
208 static const int extra_##e1##_##e2[] = { \
209 EXT(e1), EXT(e2), EXTRA_END \
210 }
211
212 /* The 'extra' mechanism is a way to specify extra checks (such as
213 * extensions or specific gl versions) or actions (flush current, new
214 * buffers) that we need to do before looking up an enum. We need to
215 * declare them all up front so we can refer to them in the value_desc
216 * structs below. */
217
218 static const int extra_new_buffers[] = {
219 EXTRA_NEW_BUFFERS,
220 EXTRA_END
221 };
222
223 static const int extra_valid_draw_buffer[] = {
224 EXTRA_VALID_DRAW_BUFFER,
225 EXTRA_END
226 };
227
228 static const int extra_valid_texture_unit[] = {
229 EXTRA_VALID_TEXTURE_UNIT,
230 EXTRA_END
231 };
232
233 static const int extra_flush_current_valid_texture_unit[] = {
234 EXTRA_FLUSH_CURRENT,
235 EXTRA_VALID_TEXTURE_UNIT,
236 EXTRA_END
237 };
238
239 static const int extra_flush_current[] = {
240 EXTRA_FLUSH_CURRENT,
241 EXTRA_END
242 };
243
244 static const int extra_new_buffers_OES_read_format[] = {
245 EXTRA_NEW_BUFFERS,
246 EXT(OES_read_format),
247 EXTRA_END
248 };
249
250 static const int extra_EXT_secondary_color_flush_current[] = {
251 EXT(EXT_secondary_color),
252 EXTRA_FLUSH_CURRENT,
253 EXTRA_END
254 };
255
256 static const int extra_EXT_fog_coord_flush_current[] = {
257 EXT(EXT_fog_coord),
258 EXTRA_FLUSH_CURRENT,
259 EXTRA_END
260 };
261
262 EXTRA_EXT(ARB_multitexture);
263 EXTRA_EXT(ARB_texture_cube_map);
264 EXTRA_EXT(MESA_texture_array);
265 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
266 EXTRA_EXT(EXT_secondary_color);
267 EXTRA_EXT(EXT_fog_coord);
268 EXTRA_EXT(EXT_texture_lod_bias);
269 EXTRA_EXT(EXT_texture_filter_anisotropic);
270 EXTRA_EXT(IBM_rasterpos_clip);
271 EXTRA_EXT(NV_point_sprite);
272 EXTRA_EXT(SGIS_generate_mipmap);
273 EXTRA_EXT(NV_vertex_program);
274 EXTRA_EXT(NV_fragment_program);
275 EXTRA_EXT(NV_texture_rectangle);
276 EXTRA_EXT(EXT_stencil_two_side);
277 EXTRA_EXT(NV_light_max_exponent);
278 EXTRA_EXT(EXT_convolution);
279 EXTRA_EXT(EXT_histogram);
280 EXTRA_EXT(SGI_color_table);
281 EXTRA_EXT(SGI_texture_color_table);
282 EXTRA_EXT(EXT_depth_bounds_test);
283 EXTRA_EXT(ARB_depth_clamp);
284 EXTRA_EXT(ATI_fragment_shader);
285 EXTRA_EXT(EXT_framebuffer_blit);
286 EXTRA_EXT(ARB_shader_objects);
287 EXTRA_EXT(EXT_provoking_vertex);
288 EXTRA_EXT(ARB_fragment_shader);
289 EXTRA_EXT(ARB_fragment_program);
290 EXTRA_EXT(ARB_framebuffer_object);
291 EXTRA_EXT(EXT_framebuffer_object);
292 EXTRA_EXT(APPLE_vertex_array_object);
293 EXTRA_EXT(ARB_seamless_cube_map);
294 EXTRA_EXT(EXT_compiled_vertex_array);
295 EXTRA_EXT(ARB_sync);
296 EXTRA_EXT(ARB_vertex_shader);
297 EXTRA_EXT(EXT_transform_feedback);
298 EXTRA_EXT(ARB_transform_feedback2);
299 EXTRA_EXT(EXT_pixel_buffer_object);
300 EXTRA_EXT(ARB_vertex_program);
301 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
302 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
303 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
304 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
305 EXTRA_EXT(ARB_vertex_buffer_object);
306
307 static const int
308 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
309 EXT(ARB_vertex_program),
310 EXT(ARB_fragment_program),
311 EXT(NV_vertex_program),
312 EXTRA_END
313 };
314
315 static const int
316 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
317 EXT(NV_vertex_program),
318 EXT(ARB_vertex_program),
319 EXT(ARB_fragment_program),
320 EXT(NV_vertex_program),
321 EXTRA_END
322 };
323
324 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
325 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
326 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
327
328 #define API_OPENGL_BIT (1 << API_OPENGL)
329 #define API_OPENGLES_BIT (1 << API_OPENGLES)
330 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
331
332 /* This is the big table describing all the enums we accept in
333 * glGet*v(). The table is partitioned into six parts: enums
334 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
335 * between OpenGL and GLES, enums exclusive to GLES, etc for the
336 * remaining combinations. When we add the enums to the hash table in
337 * _mesa_init_get_hash(), we only add the enums for the API we're
338 * instantiating and the different sections are guarded by #if
339 * FEATURE_GL etc to make sure we only compile in the enums we may
340 * need. */
341
342 static const struct value_desc values[] = {
343 /* Enums shared between OpenGL, GLES1 and GLES2 */
344 { 0, 0, TYPE_API_MASK,
345 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
346 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
347 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
348 { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
349 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
350 { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
351 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
352 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
353 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
354 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
355 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
356 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
357 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
358 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
359 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
360 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
361 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
362 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
363 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
364 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
365 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
366 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
367 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
368 offsetof(GLcontext, Const.MaxTextureLevels), NO_EXTRA },
369 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
370 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
371 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
372 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
373 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
374 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
375 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
376 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
377 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
378 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
379 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
380 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
381 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
382 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
383 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
384 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
385 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
386 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
387 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
388 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
389 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
390 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
391 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
392
393 /* GL_ARB_multitexture */
394 { GL_ACTIVE_TEXTURE_ARB,
395 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
396
397 /* Note that all the OES_* extensions require that the Mesa "struct
398 * gl_extensions" include a member with the name of the extension.
399 * That structure does not yet include OES extensions (and we're
400 * not sure whether it will). If it does, all the OES_*
401 * extensions below should mark the dependency. */
402
403 /* GL_ARB_texture_cube_map */
404 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
405 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
406 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
407 offsetof(GLcontext, Const.MaxCubeTextureLevels),
408 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
409
410 /* XXX: OES_blend_subtract */
411 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
412 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
413 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
414 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
415
416 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
417 * defined identically to GL_BLEND_EQUATION. */
418 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
419 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
420
421 /* GL_ARB_texture_compression */
422 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
423 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
424
425 /* GL_ARB_multisample */
426 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
427 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
428 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
429 { GL_SAMPLE_COVERAGE_VALUE_ARB,
430 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
431 { GL_SAMPLE_COVERAGE_INVERT_ARB,
432 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
433 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
434 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
435
436 /* GL_SGIS_generate_mipmap */
437 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
438 extra_SGIS_generate_mipmap },
439
440 /* GL_ARB_vertex_buffer_object */
441 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
442
443 /* GL_ARB_vertex_buffer_object */
444 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
445 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
446 extra_ARB_vertex_buffer_object },
447
448 /* GL_OES_read_format */
449 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
450 extra_new_buffers_OES_read_format },
451 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
452 extra_new_buffers_OES_read_format },
453
454 /* GL_EXT_framebuffer_object */
455 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
456 extra_EXT_framebuffer_object },
457 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
458 extra_EXT_framebuffer_object },
459 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
460 extra_EXT_framebuffer_object },
461
462 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
463 * GLSL: */
464 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
465
466 #if FEATURE_GL || FEATURE_ES1
467 /* Enums in OpenGL and GLES1 */
468 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
469 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
470 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
471 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
472 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
473 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
474 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
475 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
476 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
477 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
478 { GL_LIGHT_MODEL_AMBIENT,
479 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
480 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
481 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
482 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
483 { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
484 { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
485 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
486 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
487 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
488 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
489 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
490 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
491 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
492 { GL_CURRENT_COLOR,
493 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
494 extra_flush_current },
495 { GL_CURRENT_NORMAL,
496 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
497 extra_flush_current },
498 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
499 extra_flush_current_valid_texture_unit },
500 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
501 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
502 { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
503 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
504 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
505 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
506 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
507 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
508 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
509 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
510 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
511 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
512 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
513 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
514 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
515 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
516 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
517 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
518 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
519 offsetof(GLcontext, ModelviewMatrixStack.Depth), NO_EXTRA },
520 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
521 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
522 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
523 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
524 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
525 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
526 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
527 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
528 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
529 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
530 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
531 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
532 offsetof(GLcontext, ProjectionMatrixStack.Depth), NO_EXTRA },
533 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
534 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
535 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
536 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
537 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
538 extra_valid_texture_unit },
539
540 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
541 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
542 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
543 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
544 { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
545 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
546 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
547 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
548 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
549 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
550 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
551 { GL_TEXTURE_COORD_ARRAY,
552 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
553 { GL_TEXTURE_COORD_ARRAY_SIZE,
554 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
555 { GL_TEXTURE_COORD_ARRAY_TYPE,
556 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
557 { GL_TEXTURE_COORD_ARRAY_STRIDE,
558 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
559
560 /* GL_ARB_multitexture */
561 { GL_MAX_TEXTURE_UNITS_ARB,
562 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
563 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
564 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
565
566 /* GL_ARB_texture_cube_map */
567 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
568 /* S, T, and R are always set at the same time */
569 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
570 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
571
572 /* GL_ARB_multisample */
573 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
574 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
575
576 /* GL_ARB_vertex_buffer_object */
577 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
578 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
579 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
580 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
581 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
582 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
583 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
584
585 /* GL_OES_point_sprite */
586 { GL_POINT_SPRITE_NV,
587 CONTEXT_BOOL(Point.PointSprite),
588 extra_NV_point_sprite_ARB_point_sprite },
589
590 /* GL_ARB_fragment_shader */
591 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
592 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
593 extra_ARB_fragment_shader },
594
595 /* GL_ARB_vertex_shader */
596 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
597 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
598 extra_ARB_vertex_shader },
599 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
600 extra_ARB_vertex_shader },
601
602 /* GL_EXT_texture_lod_bias */
603 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
604 extra_EXT_texture_lod_bias },
605
606 /* GL_EXT_texture_filter_anisotropic */
607 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
608 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
609 extra_EXT_texture_filter_anisotropic },
610 #endif /* FEATURE_GL || FEATURE_ES1 */
611
612 #if FEATURE_ES1
613 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
614 /* XXX: OES_matrix_get */
615 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
616 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
617 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
618
619 /* OES_point_size_array */
620 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
621 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
622 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
623 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
624 #endif /* FEATURE_ES1 */
625
626 #if FEATURE_GL || FEATURE_ES2
627 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
628 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
629 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
630 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
631 CONTEXT_INT(Const.MaxTextureCoordUnits),
632 extra_ARB_fragment_program_NV_fragment_program },
633
634 /* GL_ARB_draw_buffers */
635 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
636
637 { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
638 /* GL_ARB_fragment_program */
639 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
640 CONTEXT_INT(Const.MaxTextureImageUnits),
641 extra_ARB_fragment_program_NV_fragment_program },
642 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
643 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
644 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
645 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
646 extra_ARB_vertex_shader },
647
648 /* GL_ARB_shader_objects
649 * Actually, this token isn't part of GL_ARB_shader_objects, but is
650 * close enough for now. */
651 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
652
653 /* OpenGL 2.0 */
654 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
655 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
656 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
657 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
658 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
659 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
660 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
661
662 { GL_MAX_VERTEX_ATTRIBS_ARB,
663 CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program },
664
665 /* OES_texture_3D */
666 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
667 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
668 offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA },
669
670 /* GL_ARB_fragment_shader/OES_standard_derivatives */
671 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
672 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
673 #endif /* FEATURE_GL || FEATURE_ES2 */
674
675 #if FEATURE_ES2
676 /* Enums unique to OpenGL ES 2.0 */
677 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
678 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
679 offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
680 { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
681 offsetof(GLcontext, Const.MaxVarying), NO_EXTRA },
682 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
683 offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
684 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
685 /* OES_get_program_binary */
686 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
687 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
688 #endif /* FEATURE_ES2 */
689
690 #if FEATURE_GL
691 /* Remaining enums are only in OpenGL */
692 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
693 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
694 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
695 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
696 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
697 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
698 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
699 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
700 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
701 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
702 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
703 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
704 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
705 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
706 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
707 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
708 { GL_CURRENT_INDEX,
709 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
710 extra_flush_current },
711 { GL_CURRENT_RASTER_COLOR,
712 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
713 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
714 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
715 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
716 { GL_CURRENT_RASTER_SECONDARY_COLOR,
717 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
718 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
719 extra_valid_texture_unit },
720 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
721 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
722 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
723 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
724 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
725 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
726 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
727 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
728 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
729 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
730 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
731 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
732 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
733 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
734 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
735 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
736 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
737 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
738 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
739 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
740 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
741 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
742 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
743 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
744 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
745 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
746 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
747 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
748 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
749 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
750 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
751 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
752 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
753 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
754 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
755 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
756 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
757 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
758 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
759 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
760 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
761 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
762 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
763 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
764 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
765 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
766 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
767 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
768 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
769 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
770 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
771 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
772 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
773
774 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
775 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
776 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
777 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
778 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
779 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
780 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
781 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
782 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
783 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
784 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
785 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
786 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
787 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
788 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
789 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
790 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
791 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
792 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
793 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
794 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
795 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
796 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
797 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
798 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
799 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
800 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
801 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
802 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
803 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
804 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
805 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
806 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
807 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
808 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
809 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
810 { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
811
812 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
813
814 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
815 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
816 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
817 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
818
819 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
820 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
821 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
822 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
823 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
824 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
825 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
826
827 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
828 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
829 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
830 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
831 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
832 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
833 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
834 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
835 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
836 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
837 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
838 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
839 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
840 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
841 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
842 { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
843 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
844 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
845
846 /* Vertex arrays */
847 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
848 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
849 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
850 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
851 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
852 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
853 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
854 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
855 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
856 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
857 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
858
859 /* GL_ARB_texture_compression */
860 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
861
862 /* GL_EXT_compiled_vertex_array */
863 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
864 extra_EXT_compiled_vertex_array },
865 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
866 extra_EXT_compiled_vertex_array },
867
868 /* GL_ARB_transpose_matrix */
869 { GL_TRANSPOSE_COLOR_MATRIX_ARB, CONTEXT_MATRIX_T(ColorMatrixStack.Top), NO_EXTRA },
870 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
871 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
872 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
873 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
874 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
875
876 /* GL_SGI_color_matrix (also in 1.2 imaging) */
877 { GL_COLOR_MATRIX_SGI, CONTEXT_MATRIX(ColorMatrixStack.Top), NO_EXTRA },
878 { GL_COLOR_MATRIX_STACK_DEPTH_SGI, LOC_CUSTOM, TYPE_INT,
879 offsetof(GLcontext, ColorMatrixStack.Depth), NO_EXTRA },
880 { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI,
881 CONST(MAX_COLOR_STACK_DEPTH), NO_EXTRA },
882 { GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
883 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[0]), NO_EXTRA },
884 { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
885 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[1]), NO_EXTRA },
886 { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
887 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[2]), NO_EXTRA },
888 { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
889 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[3]), NO_EXTRA },
890 { GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
891 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[0]), NO_EXTRA },
892 { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
893 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[1]), NO_EXTRA },
894 { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,
895 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[2]), NO_EXTRA },
896 { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI,
897 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[3]), NO_EXTRA },
898
899 /* GL_EXT_convolution (also in 1.2 imaging) */
900 { GL_CONVOLUTION_1D_EXT, CONTEXT_BOOL(Pixel.Convolution1DEnabled),
901 extra_EXT_convolution },
902 { GL_CONVOLUTION_2D_EXT, CONTEXT_BOOL(Pixel.Convolution2DEnabled),
903 extra_EXT_convolution },
904 { GL_SEPARABLE_2D_EXT, CONTEXT_BOOL(Pixel.Separable2DEnabled),
905 extra_EXT_convolution },
906 { GL_POST_CONVOLUTION_RED_SCALE_EXT,
907 CONTEXT_FLOAT(Pixel.PostConvolutionScale[0]),
908 extra_EXT_convolution },
909 { GL_POST_CONVOLUTION_GREEN_SCALE_EXT,
910 CONTEXT_FLOAT(Pixel.PostConvolutionScale[1]),
911 extra_EXT_convolution },
912 { GL_POST_CONVOLUTION_BLUE_SCALE_EXT,
913 CONTEXT_FLOAT(Pixel.PostConvolutionScale[2]),
914 extra_EXT_convolution },
915 { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT,
916 CONTEXT_FLOAT(Pixel.PostConvolutionScale[3]),
917 extra_EXT_convolution },
918 { GL_POST_CONVOLUTION_RED_BIAS_EXT,
919 CONTEXT_FLOAT(Pixel.PostConvolutionBias[0]),
920 extra_EXT_convolution },
921 { GL_POST_CONVOLUTION_GREEN_BIAS_EXT,
922 CONTEXT_FLOAT(Pixel.PostConvolutionBias[1]),
923 extra_EXT_convolution },
924 { GL_POST_CONVOLUTION_BLUE_BIAS_EXT,
925 CONTEXT_FLOAT(Pixel.PostConvolutionBias[2]),
926 extra_EXT_convolution },
927 { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT,
928 CONTEXT_FLOAT(Pixel.PostConvolutionBias[3]),
929 extra_EXT_convolution },
930
931 /* GL_EXT_histogram / GL_ARB_imaging */
932 { GL_HISTOGRAM, CONTEXT_BOOL(Pixel.HistogramEnabled),
933 extra_EXT_histogram },
934 { GL_MINMAX, CONTEXT_BOOL(Pixel.MinMaxEnabled), extra_EXT_histogram },
935
936 /* GL_SGI_color_table / GL_ARB_imaging */
937 { GL_COLOR_TABLE_SGI,
938 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]),
939 extra_SGI_color_table },
940 { GL_POST_CONVOLUTION_COLOR_TABLE_SGI,
941 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]),
942 extra_SGI_color_table },
943 { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI,
944 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]),
945 extra_SGI_color_table },
946
947 /* GL_SGI_texture_color_table */
948 { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
949 offsetof(struct gl_texture_unit, ColorTableEnabled),
950 extra_SGI_texture_color_table },
951
952 /* GL_EXT_secondary_color */
953 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
954 extra_EXT_secondary_color_ARB_vertex_program },
955 { GL_CURRENT_SECONDARY_COLOR_EXT,
956 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
957 extra_EXT_secondary_color_flush_current },
958 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
959 extra_EXT_secondary_color },
960 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
961 extra_EXT_secondary_color },
962 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
963 extra_EXT_secondary_color },
964 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
965 extra_EXT_secondary_color },
966
967 /* GL_EXT_fog_coord */
968 { GL_CURRENT_FOG_COORDINATE_EXT,
969 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
970 extra_EXT_fog_coord_flush_current },
971 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
972 extra_EXT_fog_coord },
973 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
974 extra_EXT_fog_coord },
975 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
976 extra_EXT_fog_coord },
977 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
978 extra_EXT_fog_coord },
979
980 /* GL_IBM_rasterpos_clip */
981 { GL_RASTER_POSITION_UNCLIPPED_IBM,
982 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
983 extra_IBM_rasterpos_clip },
984
985 /* GL_NV_point_sprite */
986 { GL_POINT_SPRITE_R_MODE_NV,
987 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
988 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
989 extra_NV_point_sprite_ARB_point_sprite },
990
991 /* GL_NV_vertex_program */
992 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
993 extra_NV_vertex_program },
994 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
995 extra_NV_vertex_program },
996 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
997 extra_NV_vertex_program },
998 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
999 extra_NV_vertex_program },
1000 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
1001 extra_NV_vertex_program },
1002 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
1003 extra_NV_vertex_program },
1004 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
1005 extra_NV_vertex_program },
1006 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
1007 extra_NV_vertex_program },
1008 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
1009 extra_NV_vertex_program },
1010 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
1011 extra_NV_vertex_program },
1012 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
1013 extra_NV_vertex_program },
1014 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
1015 extra_NV_vertex_program },
1016 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
1017 extra_NV_vertex_program },
1018 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
1019 extra_NV_vertex_program },
1020 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
1021 extra_NV_vertex_program },
1022 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
1023 extra_NV_vertex_program },
1024 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
1025 extra_NV_vertex_program },
1026 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1027 extra_NV_vertex_program },
1028 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1029 extra_NV_vertex_program },
1030 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1031 extra_NV_vertex_program },
1032 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1033 extra_NV_vertex_program },
1034 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1035 extra_NV_vertex_program },
1036 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1037 extra_NV_vertex_program },
1038 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1039 extra_NV_vertex_program },
1040 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1041 extra_NV_vertex_program },
1042 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1043 extra_NV_vertex_program },
1044 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1045 extra_NV_vertex_program },
1046 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1047 extra_NV_vertex_program },
1048 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1049 extra_NV_vertex_program },
1050 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1051 extra_NV_vertex_program },
1052 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1053 extra_NV_vertex_program },
1054 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1055 extra_NV_vertex_program },
1056 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1057 extra_NV_vertex_program },
1058
1059 /* GL_NV_fragment_program */
1060 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1061 extra_NV_fragment_program },
1062 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1063 extra_NV_fragment_program },
1064 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1065 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1066 extra_NV_fragment_program },
1067
1068 /* GL_NV_texture_rectangle */
1069 { GL_TEXTURE_RECTANGLE_NV,
1070 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1071 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1072 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1073 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1074 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1075
1076 /* GL_EXT_stencil_two_side */
1077 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1078 extra_EXT_stencil_two_side },
1079 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1080
1081 /* GL_NV_light_max_exponent */
1082 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1083 extra_NV_light_max_exponent },
1084 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1085 extra_NV_light_max_exponent },
1086
1087 /* GL_ARB_vertex_buffer_object */
1088 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1089 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1090 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1091 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1092 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1093 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1094 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1095 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1096
1097 /* GL_EXT_pixel_buffer_object */
1098 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1099 extra_EXT_pixel_buffer_object },
1100 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1101 extra_EXT_pixel_buffer_object },
1102
1103 /* GL_ARB_vertex_program */
1104 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1105 CONTEXT_BOOL(VertexProgram.Enabled),
1106 extra_ARB_vertex_program_NV_vertex_program },
1107 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1108 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1109 extra_ARB_vertex_program_NV_vertex_program },
1110 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1111 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1112 extra_ARB_vertex_program_NV_vertex_program },
1113 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1114 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1115 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1116 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1117 CONTEXT_INT(Const.MaxProgramMatrices),
1118 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1119 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1120 LOC_CUSTOM, TYPE_INT, 0,
1121 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1122
1123 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1124 LOC_CUSTOM, TYPE_MATRIX, 0,
1125 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1126 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1127 LOC_CUSTOM, TYPE_MATRIX, 0,
1128 extra_ARB_vertex_program_ARB_fragment_program },
1129
1130 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1131 CONTEXT_INT(Program.ErrorPos),
1132 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1133
1134 /* GL_ARB_fragment_program */
1135 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1136 extra_ARB_fragment_program },
1137
1138 /* GL_EXT_depth_bounds_test */
1139 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1140 extra_EXT_depth_bounds_test },
1141 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1142 extra_EXT_depth_bounds_test },
1143
1144 /* GL_ARB_depth_clamp*/
1145 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1146 extra_ARB_depth_clamp },
1147
1148 /* GL_ARB_draw_buffers */
1149 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1150 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1151 extra_valid_draw_buffer },
1152 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1153 extra_valid_draw_buffer },
1154 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1155 extra_valid_draw_buffer },
1156
1157 /* GL_ATI_fragment_shader */
1158 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1159 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1160 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1161 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1162 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1163 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1164 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1165 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1166 CONST(3), extra_ATI_fragment_shader },
1167
1168 /* GL_EXT_framebuffer_object */
1169 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1170 extra_EXT_framebuffer_object },
1171
1172 /* GL_EXT_framebuffer_blit
1173 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1174 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1175 extra_EXT_framebuffer_blit },
1176
1177 /* GL_EXT_provoking_vertex */
1178 { GL_PROVOKING_VERTEX_EXT,
1179 CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1180 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1181 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1182 extra_EXT_provoking_vertex },
1183
1184 /* GL_ARB_framebuffer_object */
1185 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1186 extra_ARB_framebuffer_object },
1187
1188 /* GL_APPLE_vertex_array_object */
1189 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1190 extra_APPLE_vertex_array_object },
1191
1192 /* GL_ARB_seamless_cube_map */
1193 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1194 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1195
1196 /* GL_ARB_sync */
1197 { GL_MAX_SERVER_WAIT_TIMEOUT,
1198 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1199
1200 /* GL_EXT_transform_feedback */
1201 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1202 extra_EXT_transform_feedback },
1203 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1204 extra_EXT_transform_feedback },
1205 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1206 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1207 extra_EXT_transform_feedback },
1208 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1209 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1210 extra_EXT_transform_feedback },
1211 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1212 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1213 extra_EXT_transform_feedback },
1214
1215 /* GL_ARB_transform_feedback2 */
1216 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1217 extra_ARB_transform_feedback2 },
1218 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1219 extra_ARB_transform_feedback2 },
1220 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1221 extra_ARB_transform_feedback2 },
1222
1223 /* GL 3.0 */
1224 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1225 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1226 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1227 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1228
1229 /* GL 3.1 */
1230 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1231 extra_version_31 },
1232 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1233 extra_version_31 },
1234
1235 /* GL 3.2 */
1236 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1237 extra_version_32 },
1238 #endif /* FEATURE_GL */
1239 };
1240
1241 /* All we need now is a way to look up the value struct from the enum.
1242 * The code generated by gcc for the old generated big switch
1243 * statement is a big, balanced, open coded if/else tree, essentially
1244 * an unrolled binary search. It would be natural to sort the new
1245 * enum table and use bsearch(), but we will use a read-only hash
1246 * table instead. bsearch() has a nice guaranteed worst case
1247 * performance, but we're also guaranteed to hit that worst case
1248 * (log2(n) iterations) for about half the enums. Instead, using an
1249 * open addressing hash table, we can find the enum on the first try
1250 * for 80% of the enums, 1 collision for 10% and never more than 5
1251 * collisions for any enum (typical numbers). And the code is very
1252 * simple, even though it feels a little magic. */
1253
1254 static unsigned short table[1024];
1255 static const int prime_factor = 89, prime_step = 281;
1256
1257 #ifdef GET_DEBUG
1258 static void
1259 print_table_stats(void)
1260 {
1261 int i, j, collisions[11], count, hash, mask;
1262 const struct value_desc *d;
1263
1264 count = 0;
1265 mask = Elements(table) - 1;
1266 memset(collisions, 0, sizeof collisions);
1267
1268 for (i = 0; i < Elements(table); i++) {
1269 if (!table[i])
1270 continue;
1271 count++;
1272 d = &values[table[i]];
1273 hash = (d->pname * prime_factor);
1274 j = 0;
1275 while (1) {
1276 if (values[table[hash & mask]].pname == d->pname)
1277 break;
1278 hash += prime_step;
1279 j++;
1280 }
1281
1282 if (j < 10)
1283 collisions[j]++;
1284 else
1285 collisions[10]++;
1286 }
1287
1288 printf("number of enums: %d (total %d)\n", count, Elements(values));
1289 for (i = 0; i < Elements(collisions) - 1; i++)
1290 if (collisions[i] > 0)
1291 printf(" %d enums with %d %scollisions\n",
1292 collisions[i], i, i == 10 ? "or more " : "");
1293 }
1294 #endif
1295
1296 /**
1297 * Initialize the enum hash for a given API
1298 *
1299 * This is called from one_time_init() to insert the enum values that
1300 * are valid for the API in question into the enum hash table.
1301 *
1302 * \param the current context, for determining the API in question
1303 */
1304 void _mesa_init_get_hash(GLcontext *ctx)
1305 {
1306 int i, hash, index, mask;
1307 int api_mask = 0, api_bit;
1308
1309 mask = Elements(table) - 1;
1310 api_bit = 1 << ctx->API;
1311
1312 for (i = 0; i < Elements(values); i++) {
1313 if (values[i].type == TYPE_API_MASK) {
1314 api_mask = values[i].offset;
1315 continue;
1316 }
1317 if (!(api_mask & api_bit))
1318 continue;
1319
1320 hash = (values[i].pname * prime_factor) & mask;
1321 while (1) {
1322 index = hash & mask;
1323 if (!table[index]) {
1324 table[index] = i;
1325 break;
1326 }
1327 hash += prime_step;
1328 }
1329 }
1330
1331 #ifdef GET_DEBUG
1332 print_table_stats();
1333 #endif
1334 }
1335
1336 /**
1337 * Handle irregular enums
1338 *
1339 * Some values don't conform to the "well-known type at context
1340 * pointer + offset" pattern, so we have this function to catch all
1341 * the corner cases. Typically, it's a computed value or a one-off
1342 * pointer to a custom struct or something.
1343 *
1344 * In this case we can't return a pointer to the value, so we'll have
1345 * to use the temporary variable 'v' declared back in the calling
1346 * glGet*v() function to store the result.
1347 *
1348 * \param ctx the current context
1349 * \param d the struct value_desc that describes the enum
1350 * \param v pointer to the tmp declared in the calling glGet*v() function
1351 */
1352 static void
1353 find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v)
1354 {
1355 struct gl_buffer_object *buffer_obj;
1356 struct gl_client_array *array;
1357 GLuint unit, *p;
1358
1359 switch (d->pname) {
1360 case GL_TEXTURE_1D:
1361 case GL_TEXTURE_2D:
1362 case GL_TEXTURE_3D:
1363 case GL_TEXTURE_1D_ARRAY_EXT:
1364 case GL_TEXTURE_2D_ARRAY_EXT:
1365 case GL_TEXTURE_CUBE_MAP_ARB:
1366 case GL_TEXTURE_RECTANGLE_NV:
1367 v->value_bool = _mesa_IsEnabled(d->pname);
1368 break;
1369
1370 case GL_LINE_STIPPLE_PATTERN:
1371 /* This is the only GLushort, special case it here by promoting
1372 * to an int rather than introducing a new type. */
1373 v->value_int = ctx->Line.StipplePattern;
1374 break;
1375
1376 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1377 unit = ctx->Texture.CurrentUnit;
1378 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1379 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1380 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1381 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1382 break;
1383
1384 case GL_CURRENT_TEXTURE_COORDS:
1385 unit = ctx->Texture.CurrentUnit;
1386 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1387 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1388 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1389 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1390 break;
1391
1392 case GL_COLOR_WRITEMASK:
1393 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1394 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1395 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1396 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1397 break;
1398
1399 case GL_EDGE_FLAG:
1400 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1401 break;
1402
1403 case GL_READ_BUFFER:
1404 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1405 break;
1406
1407 case GL_MAP2_GRID_DOMAIN:
1408 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1409 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1410 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1411 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1412 break;
1413
1414 case GL_TEXTURE_STACK_DEPTH:
1415 unit = ctx->Texture.CurrentUnit;
1416 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1417 break;
1418 case GL_TEXTURE_MATRIX:
1419 unit = ctx->Texture.CurrentUnit;
1420 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1421 break;
1422
1423 case GL_TEXTURE_COORD_ARRAY:
1424 case GL_TEXTURE_COORD_ARRAY_SIZE:
1425 case GL_TEXTURE_COORD_ARRAY_TYPE:
1426 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1427 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1428 v->value_int = *(GLuint *) ((char *) array + d->offset);
1429 break;
1430
1431 case GL_ACTIVE_TEXTURE_ARB:
1432 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1433 break;
1434 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1435 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1436 break;
1437
1438 case GL_MODELVIEW_STACK_DEPTH:
1439 case GL_PROJECTION_STACK_DEPTH:
1440 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
1441 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1442 break;
1443
1444 case GL_MAX_TEXTURE_SIZE:
1445 case GL_MAX_3D_TEXTURE_SIZE:
1446 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1447 p = (GLuint *) ((char *) ctx + d->offset);
1448 v->value_int = 1 << (*p - 1);
1449 break;
1450
1451 case GL_SCISSOR_BOX:
1452 v->value_int_4[0] = ctx->Scissor.X;
1453 v->value_int_4[1] = ctx->Scissor.Y;
1454 v->value_int_4[2] = ctx->Scissor.Width;
1455 v->value_int_4[3] = ctx->Scissor.Height;
1456 break;
1457
1458 case GL_LIST_INDEX:
1459 v->value_int =
1460 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1461 break;
1462 case GL_LIST_MODE:
1463 if (!ctx->CompileFlag)
1464 v->value_enum = 0;
1465 else if (ctx->ExecuteFlag)
1466 v->value_enum = GL_COMPILE_AND_EXECUTE;
1467 else
1468 v->value_enum = GL_COMPILE;
1469 break;
1470
1471 case GL_VIEWPORT:
1472 v->value_int_4[0] = ctx->Viewport.X;
1473 v->value_int_4[1] = ctx->Viewport.Y;
1474 v->value_int_4[2] = ctx->Viewport.Width;
1475 v->value_int_4[3] = ctx->Viewport.Height;
1476 break;
1477
1478 case GL_ACTIVE_STENCIL_FACE_EXT:
1479 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1480 break;
1481
1482 case GL_STENCIL_FAIL:
1483 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1484 break;
1485 case GL_STENCIL_FUNC:
1486 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1487 break;
1488 case GL_STENCIL_PASS_DEPTH_FAIL:
1489 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1490 break;
1491 case GL_STENCIL_PASS_DEPTH_PASS:
1492 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1493 break;
1494 case GL_STENCIL_REF:
1495 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1496 break;
1497 case GL_STENCIL_VALUE_MASK:
1498 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1499 break;
1500 case GL_STENCIL_WRITEMASK:
1501 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1502 break;
1503
1504 case GL_NUM_EXTENSIONS:
1505 v->value_int = _mesa_get_extension_count(ctx);
1506 break;
1507
1508 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1509 v->value_int = _mesa_get_color_read_type(ctx);
1510 break;
1511 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1512 v->value_int = _mesa_get_color_read_format(ctx);
1513 break;
1514
1515 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1516 v->value_int = ctx->CurrentStack->Depth + 1;
1517 break;
1518 case GL_CURRENT_MATRIX_ARB:
1519 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1520 v->value_matrix = ctx->CurrentStack->Top;
1521 break;
1522
1523 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1524 v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1525 break;
1526 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1527 v->value_int_n.n =
1528 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1529 ASSERT(v->value_int_n.n <= 100);
1530 break;
1531
1532 case GL_MAX_VARYING_FLOATS_ARB:
1533 v->value_int = ctx->Const.MaxVarying * 4;
1534 break;
1535
1536 /* Various object names */
1537
1538 case GL_TEXTURE_BINDING_1D:
1539 case GL_TEXTURE_BINDING_2D:
1540 case GL_TEXTURE_BINDING_3D:
1541 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1542 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1543 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1544 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1545 unit = ctx->Texture.CurrentUnit;
1546 v->value_int =
1547 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1548 break;
1549
1550 /* GL_ARB_vertex_buffer_object */
1551 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1552 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1553 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1554 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1555 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1556 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1557 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1558 buffer_obj = (struct gl_buffer_object *)
1559 ((char *) ctx->Array.ArrayObj + d->offset);
1560 v->value_int = buffer_obj->Name;
1561 break;
1562 case GL_ARRAY_BUFFER_BINDING_ARB:
1563 v->value_int = ctx->Array.ArrayBufferObj->Name;
1564 break;
1565 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1566 v->value_int =
1567 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1568 break;
1569 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1570 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1571 break;
1572
1573 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1574 v->value_int =
1575 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1576 break;
1577 case GL_VERTEX_PROGRAM_BINDING_NV:
1578 v->value_int =
1579 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1580 break;
1581 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1582 v->value_int = ctx->Pack.BufferObj->Name;
1583 break;
1584 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1585 v->value_int = ctx->Unpack.BufferObj->Name;
1586 break;
1587 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1588 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1589 break;
1590 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1591 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1592 break;
1593 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1594 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1595 break;
1596 case GL_TRANSFORM_FEEDBACK_BINDING:
1597 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1598 break;
1599 case GL_CURRENT_PROGRAM:
1600 v->value_int =
1601 ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
1602 break;
1603 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1604 v->value_int = ctx->ReadBuffer->Name;
1605 break;
1606 case GL_RENDERBUFFER_BINDING_EXT:
1607 v->value_int =
1608 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1609 break;
1610 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1611 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1612 break;
1613 }
1614 }
1615
1616 /**
1617 * Check extra constraints on a struct value_desc descriptor
1618 *
1619 * If a struct value_desc has a non-NULL extra pointer, it means that
1620 * there are a number of extra constraints to check or actions to
1621 * perform. The extras is just an integer array where each integer
1622 * encode different constraints or actions.
1623 *
1624 * \param ctx current context
1625 * \param func name of calling glGet*v() function for error reporting
1626 * \param d the struct value_desc that has the extra constraints
1627 *
1628 * \return GL_FALSE if one of the constraints was not satisfied,
1629 * otherwise GL_TRUE.
1630 */
1631 static GLboolean
1632 check_extra(GLcontext *ctx, const char *func, const struct value_desc *d)
1633 {
1634 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1635 int total, enabled;
1636 const int *e;
1637
1638 total = 0;
1639 enabled = 0;
1640 for (e = d->extra; *e != EXTRA_END; e++)
1641 switch (*e) {
1642 case EXTRA_VERSION_30:
1643 if (version < 30)
1644 return GL_FALSE;
1645 break;
1646 case EXTRA_VERSION_31:
1647 if (version < 31)
1648 return GL_FALSE;
1649 break;
1650 case EXTRA_VERSION_32:
1651 if (version < 32)
1652 return GL_FALSE;
1653 break;
1654 case EXTRA_NEW_BUFFERS:
1655 if (ctx->NewState & _NEW_BUFFERS)
1656 _mesa_update_state(ctx);
1657 break;
1658 case EXTRA_FLUSH_CURRENT:
1659 FLUSH_CURRENT(ctx, 0);
1660 break;
1661 case EXTRA_VALID_DRAW_BUFFER:
1662 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1663 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1664 func, d->pname - GL_DRAW_BUFFER0_ARB);
1665 return GL_FALSE;
1666 }
1667 break;
1668 case EXTRA_VALID_TEXTURE_UNIT:
1669 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1670 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1671 func, ctx->Texture.CurrentUnit);
1672 return GL_FALSE;
1673 }
1674 break;
1675 case EXTRA_END:
1676 break;
1677 default: /* *e is a offset into the extension struct */
1678 total++;
1679 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1680 enabled++;
1681 break;
1682 }
1683
1684 if (total > 0 && enabled == 0) {
1685 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1686 _mesa_lookup_enum_by_nr(d->pname));
1687 return GL_FALSE;
1688 }
1689
1690 return GL_TRUE;
1691 }
1692
1693 static const struct value_desc error_value =
1694 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1695
1696 /**
1697 * Find the struct value_desc corresponding to the enum 'pname'.
1698 *
1699 * We hash the enum value to get an index into the 'table' array,
1700 * which holds the index in the 'values' array of struct value_desc.
1701 * Once we've found the entry, we do the extra checks, if any, then
1702 * look up the value and return a pointer to it.
1703 *
1704 * If the value has to be computed (for example, it's the result of a
1705 * function call or we need to add 1 to it), we use the tmp 'v' to
1706 * store the result.
1707 *
1708 * \param func name of glGet*v() func for error reporting
1709 * \param pname the enum value we're looking up
1710 * \param p is were we return the pointer to the value
1711 * \param v a tmp union value variable in the calling glGet*v() function
1712 *
1713 * \return the struct value_desc corresponding to the enum or a struct
1714 * value_desc of TYPE_INVALID if not found. This lets the calling
1715 * glGet*v() function jump right into a switch statement and
1716 * handle errors there instead of having to check for NULL.
1717 */
1718 static const struct value_desc *
1719 find_value(const char *func, GLenum pname, void **p, union value *v)
1720 {
1721 GET_CURRENT_CONTEXT(ctx);
1722 struct gl_texture_unit *unit;
1723 int mask, hash;
1724 const struct value_desc *d;
1725
1726 mask = Elements(table) - 1;
1727 hash = (pname * prime_factor);
1728 while (1) {
1729 d = &values[table[hash & mask]];
1730 if (likely(d->pname == pname))
1731 break;
1732
1733 /* If the enum isn't valid, the hash walk ends with index 0,
1734 * which is the API mask entry at the beginning of values[]. */
1735 if (d->type == TYPE_API_MASK) {
1736 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1737 _mesa_lookup_enum_by_nr(pname));
1738 return &error_value;
1739 }
1740 hash += prime_step;
1741 }
1742
1743 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1744 return &error_value;
1745
1746 switch (d->location) {
1747 case LOC_BUFFER:
1748 *p = ((char *) ctx->DrawBuffer + d->offset);
1749 return d;
1750 case LOC_CONTEXT:
1751 *p = ((char *) ctx + d->offset);
1752 return d;
1753 case LOC_ARRAY:
1754 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1755 return d;
1756 case LOC_TEXUNIT:
1757 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1758 *p = ((char *) unit + d->offset);
1759 return d;
1760 case LOC_CUSTOM:
1761 find_custom_value(ctx, d, v);
1762 *p = v;
1763 return d;
1764 default:
1765 assert(0);
1766 break;
1767 }
1768
1769 /* silence warning */
1770 return &error_value;
1771 }
1772
1773 static const int transpose[] = {
1774 0, 4, 8, 12,
1775 1, 5, 9, 13,
1776 2, 6, 10, 14,
1777 3, 7, 11, 15
1778 };
1779
1780 void GLAPIENTRY
1781 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1782 {
1783 const struct value_desc *d;
1784 union value v;
1785 GLmatrix *m;
1786 int shift, i;
1787 void *p;
1788
1789 d = find_value("glGetBooleanv", pname, &p, &v);
1790 switch (d->type) {
1791 case TYPE_INVALID:
1792 break;
1793 case TYPE_CONST:
1794 params[0] = INT_TO_BOOLEAN(d->offset);
1795 break;
1796
1797 case TYPE_FLOAT_4:
1798 case TYPE_FLOATN_4:
1799 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1800 case TYPE_FLOAT_3:
1801 case TYPE_FLOATN_3:
1802 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1803 case TYPE_FLOAT_2:
1804 case TYPE_FLOATN_2:
1805 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1806 case TYPE_FLOAT:
1807 case TYPE_FLOATN:
1808 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1809 break;
1810
1811 case TYPE_DOUBLEN:
1812 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1813 break;
1814
1815 case TYPE_INT_4:
1816 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1817 case TYPE_INT_3:
1818 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1819 case TYPE_INT_2:
1820 case TYPE_ENUM_2:
1821 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1822 case TYPE_INT:
1823 case TYPE_ENUM:
1824 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1825 break;
1826
1827 case TYPE_INT_N:
1828 for (i = 0; i < v.value_int_n.n; i++)
1829 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1830 break;
1831
1832 case TYPE_INT64:
1833 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1834 break;
1835
1836 case TYPE_BOOLEAN:
1837 params[0] = ((GLboolean*) p)[0];
1838 break;
1839
1840 case TYPE_MATRIX:
1841 m = *(GLmatrix **) p;
1842 for (i = 0; i < 16; i++)
1843 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1844 break;
1845
1846 case TYPE_MATRIX_T:
1847 m = *(GLmatrix **) p;
1848 for (i = 0; i < 16; i++)
1849 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1850 break;
1851
1852 case TYPE_BIT_0:
1853 case TYPE_BIT_1:
1854 case TYPE_BIT_2:
1855 case TYPE_BIT_3:
1856 case TYPE_BIT_4:
1857 case TYPE_BIT_5:
1858 shift = d->type - TYPE_BIT_0;
1859 params[0] = (*(GLbitfield *) p >> shift) & 1;
1860 break;
1861 }
1862 }
1863
1864 void GLAPIENTRY
1865 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1866 {
1867 const struct value_desc *d;
1868 union value v;
1869 GLmatrix *m;
1870 int shift, i;
1871 void *p;
1872
1873 d = find_value("glGetFloatv", pname, &p, &v);
1874 switch (d->type) {
1875 case TYPE_INVALID:
1876 break;
1877 case TYPE_CONST:
1878 params[0] = (GLfloat) d->offset;
1879 break;
1880
1881 case TYPE_FLOAT_4:
1882 case TYPE_FLOATN_4:
1883 params[3] = ((GLfloat *) p)[3];
1884 case TYPE_FLOAT_3:
1885 case TYPE_FLOATN_3:
1886 params[2] = ((GLfloat *) p)[2];
1887 case TYPE_FLOAT_2:
1888 case TYPE_FLOATN_2:
1889 params[1] = ((GLfloat *) p)[1];
1890 case TYPE_FLOAT:
1891 case TYPE_FLOATN:
1892 params[0] = ((GLfloat *) p)[0];
1893 break;
1894
1895 case TYPE_DOUBLEN:
1896 params[0] = ((GLdouble *) p)[0];
1897 break;
1898
1899 case TYPE_INT_4:
1900 params[3] = (GLfloat) (((GLint *) p)[3]);
1901 case TYPE_INT_3:
1902 params[2] = (GLfloat) (((GLint *) p)[2]);
1903 case TYPE_INT_2:
1904 case TYPE_ENUM_2:
1905 params[1] = (GLfloat) (((GLint *) p)[1]);
1906 case TYPE_INT:
1907 case TYPE_ENUM:
1908 params[0] = (GLfloat) (((GLint *) p)[0]);
1909 break;
1910
1911 case TYPE_INT_N:
1912 for (i = 0; i < v.value_int_n.n; i++)
1913 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1914 break;
1915
1916 case TYPE_INT64:
1917 params[0] = ((GLint64 *) p)[0];
1918 break;
1919
1920 case TYPE_BOOLEAN:
1921 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1922 break;
1923
1924 case TYPE_MATRIX:
1925 m = *(GLmatrix **) p;
1926 for (i = 0; i < 16; i++)
1927 params[i] = m->m[i];
1928 break;
1929
1930 case TYPE_MATRIX_T:
1931 m = *(GLmatrix **) p;
1932 for (i = 0; i < 16; i++)
1933 params[i] = m->m[transpose[i]];
1934 break;
1935
1936 case TYPE_BIT_0:
1937 case TYPE_BIT_1:
1938 case TYPE_BIT_2:
1939 case TYPE_BIT_3:
1940 case TYPE_BIT_4:
1941 case TYPE_BIT_5:
1942 shift = d->type - TYPE_BIT_0;
1943 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1944 break;
1945 }
1946 }
1947
1948 void GLAPIENTRY
1949 _mesa_GetIntegerv(GLenum pname, GLint *params)
1950 {
1951 const struct value_desc *d;
1952 union value v;
1953 GLmatrix *m;
1954 int shift, i;
1955 void *p;
1956
1957 d = find_value("glGetIntegerv", pname, &p, &v);
1958 switch (d->type) {
1959 case TYPE_INVALID:
1960 break;
1961 case TYPE_CONST:
1962 params[0] = d->offset;
1963 break;
1964
1965 case TYPE_FLOAT_4:
1966 params[3] = IROUND(((GLfloat *) p)[3]);
1967 case TYPE_FLOAT_3:
1968 params[2] = IROUND(((GLfloat *) p)[2]);
1969 case TYPE_FLOAT_2:
1970 params[1] = IROUND(((GLfloat *) p)[1]);
1971 case TYPE_FLOAT:
1972 params[0] = IROUND(((GLfloat *) p)[0]);
1973 break;
1974
1975 case TYPE_FLOATN_4:
1976 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1977 case TYPE_FLOATN_3:
1978 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1979 case TYPE_FLOATN_2:
1980 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1981 case TYPE_FLOATN:
1982 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1983 break;
1984
1985 case TYPE_DOUBLEN:
1986 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1987 break;
1988
1989 case TYPE_INT_4:
1990 params[3] = ((GLint *) p)[3];
1991 case TYPE_INT_3:
1992 params[2] = ((GLint *) p)[2];
1993 case TYPE_INT_2:
1994 case TYPE_ENUM_2:
1995 params[1] = ((GLint *) p)[1];
1996 case TYPE_INT:
1997 case TYPE_ENUM:
1998 params[0] = ((GLint *) p)[0];
1999 break;
2000
2001 case TYPE_INT_N:
2002 for (i = 0; i < v.value_int_n.n; i++)
2003 params[i] = v.value_int_n.ints[i];
2004 break;
2005
2006 case TYPE_INT64:
2007 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2008 break;
2009
2010 case TYPE_BOOLEAN:
2011 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2012 break;
2013
2014 case TYPE_MATRIX:
2015 m = *(GLmatrix **) p;
2016 for (i = 0; i < 16; i++)
2017 params[i] = FLOAT_TO_INT(m->m[i]);
2018 break;
2019
2020 case TYPE_MATRIX_T:
2021 m = *(GLmatrix **) p;
2022 for (i = 0; i < 16; i++)
2023 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2024 break;
2025
2026 case TYPE_BIT_0:
2027 case TYPE_BIT_1:
2028 case TYPE_BIT_2:
2029 case TYPE_BIT_3:
2030 case TYPE_BIT_4:
2031 case TYPE_BIT_5:
2032 shift = d->type - TYPE_BIT_0;
2033 params[0] = (*(GLbitfield *) p >> shift) & 1;
2034 break;
2035 }
2036 }
2037
2038 #if FEATURE_ARB_sync
2039 void GLAPIENTRY
2040 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2041 {
2042 const struct value_desc *d;
2043 union value v;
2044 GLmatrix *m;
2045 int shift, i;
2046 void *p;
2047
2048 d = find_value("glGetInteger64v", pname, &p, &v);
2049 switch (d->type) {
2050 case TYPE_INVALID:
2051 break;
2052 case TYPE_CONST:
2053 params[0] = d->offset;
2054 break;
2055
2056 case TYPE_FLOAT_4:
2057 params[3] = IROUND64(((GLfloat *) p)[3]);
2058 case TYPE_FLOAT_3:
2059 params[2] = IROUND64(((GLfloat *) p)[2]);
2060 case TYPE_FLOAT_2:
2061 params[1] = IROUND64(((GLfloat *) p)[1]);
2062 case TYPE_FLOAT:
2063 params[0] = IROUND64(((GLfloat *) p)[0]);
2064 break;
2065
2066 case TYPE_FLOATN_4:
2067 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2068 case TYPE_FLOATN_3:
2069 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2070 case TYPE_FLOATN_2:
2071 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2072 case TYPE_FLOATN:
2073 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2074 break;
2075
2076 case TYPE_DOUBLEN:
2077 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2078 break;
2079
2080 case TYPE_INT_4:
2081 params[3] = ((GLint *) p)[3];
2082 case TYPE_INT_3:
2083 params[2] = ((GLint *) p)[2];
2084 case TYPE_INT_2:
2085 case TYPE_ENUM_2:
2086 params[1] = ((GLint *) p)[1];
2087 case TYPE_INT:
2088 case TYPE_ENUM:
2089 params[0] = ((GLint *) p)[0];
2090 break;
2091
2092 case TYPE_INT_N:
2093 for (i = 0; i < v.value_int_n.n; i++)
2094 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2095 break;
2096
2097 case TYPE_INT64:
2098 params[0] = ((GLint64 *) p)[0];
2099 break;
2100
2101 case TYPE_BOOLEAN:
2102 params[0] = ((GLboolean*) p)[0];
2103 break;
2104
2105 case TYPE_MATRIX:
2106 m = *(GLmatrix **) p;
2107 for (i = 0; i < 16; i++)
2108 params[i] = FLOAT_TO_INT64(m->m[i]);
2109 break;
2110
2111 case TYPE_MATRIX_T:
2112 m = *(GLmatrix **) p;
2113 for (i = 0; i < 16; i++)
2114 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2115 break;
2116
2117 case TYPE_BIT_0:
2118 case TYPE_BIT_1:
2119 case TYPE_BIT_2:
2120 case TYPE_BIT_3:
2121 case TYPE_BIT_4:
2122 case TYPE_BIT_5:
2123 shift = d->type - TYPE_BIT_0;
2124 params[0] = (*(GLbitfield *) p >> shift) & 1;
2125 break;
2126 }
2127 }
2128 #endif /* FEATURE_ARB_sync */
2129
2130 void GLAPIENTRY
2131 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2132 {
2133 const struct value_desc *d;
2134 union value v;
2135 GLmatrix *m;
2136 int shift, i;
2137 void *p;
2138
2139 d = find_value("glGetDoublev", pname, &p, &v);
2140 switch (d->type) {
2141 case TYPE_INVALID:
2142 break;
2143 case TYPE_CONST:
2144 params[0] = d->offset;
2145 break;
2146
2147 case TYPE_FLOAT_4:
2148 case TYPE_FLOATN_4:
2149 params[3] = ((GLfloat *) p)[3];
2150 case TYPE_FLOAT_3:
2151 case TYPE_FLOATN_3:
2152 params[2] = ((GLfloat *) p)[2];
2153 case TYPE_FLOAT_2:
2154 case TYPE_FLOATN_2:
2155 params[1] = ((GLfloat *) p)[1];
2156 case TYPE_FLOAT:
2157 case TYPE_FLOATN:
2158 params[0] = ((GLfloat *) p)[0];
2159 break;
2160
2161 case TYPE_DOUBLEN:
2162 params[0] = ((GLdouble *) p)[0];
2163 break;
2164
2165 case TYPE_INT_4:
2166 params[3] = ((GLint *) p)[3];
2167 case TYPE_INT_3:
2168 params[2] = ((GLint *) p)[2];
2169 case TYPE_INT_2:
2170 case TYPE_ENUM_2:
2171 params[1] = ((GLint *) p)[1];
2172 case TYPE_INT:
2173 case TYPE_ENUM:
2174 params[0] = ((GLint *) p)[0];
2175 break;
2176
2177 case TYPE_INT_N:
2178 for (i = 0; i < v.value_int_n.n; i++)
2179 params[i] = v.value_int_n.ints[i];
2180 break;
2181
2182 case TYPE_INT64:
2183 params[0] = ((GLint64 *) p)[0];
2184 break;
2185
2186 case TYPE_BOOLEAN:
2187 params[0] = *(GLboolean*) p;
2188 break;
2189
2190 case TYPE_MATRIX:
2191 m = *(GLmatrix **) p;
2192 for (i = 0; i < 16; i++)
2193 params[i] = m->m[i];
2194 break;
2195
2196 case TYPE_MATRIX_T:
2197 m = *(GLmatrix **) p;
2198 for (i = 0; i < 16; i++)
2199 params[i] = m->m[transpose[i]];
2200 break;
2201
2202 case TYPE_BIT_0:
2203 case TYPE_BIT_1:
2204 case TYPE_BIT_2:
2205 case TYPE_BIT_3:
2206 case TYPE_BIT_4:
2207 case TYPE_BIT_5:
2208 shift = d->type - TYPE_BIT_0;
2209 params[0] = (*(GLbitfield *) p >> shift) & 1;
2210 break;
2211 }
2212 }
2213
2214 static enum value_type
2215 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2216 {
2217 GET_CURRENT_CONTEXT(ctx);
2218
2219 switch (pname) {
2220
2221 case GL_BLEND:
2222 if (index >= ctx->Const.MaxDrawBuffers)
2223 goto invalid_value;
2224 if (!ctx->Extensions.EXT_draw_buffers2)
2225 goto invalid_enum;
2226 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2227 return TYPE_INT;
2228
2229 case GL_COLOR_WRITEMASK:
2230 if (index >= ctx->Const.MaxDrawBuffers)
2231 goto invalid_value;
2232 if (!ctx->Extensions.EXT_draw_buffers2)
2233 goto invalid_enum;
2234 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2235 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2236 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2237 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2238 return TYPE_INT_4;
2239
2240 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2241 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2242 goto invalid_value;
2243 if (!ctx->Extensions.EXT_transform_feedback)
2244 goto invalid_enum;
2245 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2246 return TYPE_INT64;
2247
2248 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2249 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2250 goto invalid_value;
2251 if (!ctx->Extensions.EXT_transform_feedback)
2252 goto invalid_enum;
2253 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2254 return TYPE_INT64;
2255
2256 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2257 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2258 goto invalid_value;
2259 if (!ctx->Extensions.EXT_transform_feedback)
2260 goto invalid_enum;
2261 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2262 return TYPE_INT;
2263 }
2264
2265 invalid_enum:
2266 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2267 _mesa_lookup_enum_by_nr(pname));
2268 return TYPE_INVALID;
2269 invalid_value:
2270 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2271 _mesa_lookup_enum_by_nr(pname));
2272 return TYPE_INVALID;
2273 }
2274
2275 void GLAPIENTRY
2276 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2277 {
2278 union value v;
2279
2280 switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) {
2281 case TYPE_INT:
2282 params[0] = INT_TO_BOOLEAN(v.value_int);
2283 break;
2284 case TYPE_INT_4:
2285 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2286 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2287 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2288 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2289 break;
2290 case TYPE_INT64:
2291 params[0] = INT64_TO_BOOLEAN(v.value_int);
2292 break;
2293 default:
2294 assert(0);
2295 }
2296 }
2297
2298 void GLAPIENTRY
2299 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2300 {
2301 union value v;
2302
2303 switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
2304 case TYPE_INT:
2305 params[0] = v.value_int;
2306 break;
2307 case TYPE_INT_4:
2308 params[0] = v.value_int_4[0];
2309 params[1] = v.value_int_4[1];
2310 params[2] = v.value_int_4[2];
2311 params[3] = v.value_int_4[3];
2312 break;
2313 case TYPE_INT64:
2314 params[0] = INT64_TO_INT(v.value_int);
2315 break;
2316 default:
2317 assert(0);
2318 }
2319 }
2320
2321 #if FEATURE_ARB_sync
2322 void GLAPIENTRY
2323 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2324 {
2325 union value v;
2326
2327 switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
2328 case TYPE_INT:
2329 params[0] = v.value_int;
2330 break;
2331 case TYPE_INT_4:
2332 params[0] = v.value_int_4[0];
2333 params[1] = v.value_int_4[1];
2334 params[2] = v.value_int_4[2];
2335 params[3] = v.value_int_4[3];
2336 break;
2337 case TYPE_INT64:
2338 params[0] = v.value_int;
2339 break;
2340 default:
2341 assert(0);
2342 }
2343 }
2344 #endif /* FEATURE_ARB_sync */
2345
2346 #if FEATURE_ES1
2347 void GLAPIENTRY
2348 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2349 {
2350 const struct value_desc *d;
2351 union value v;
2352 GLmatrix *m;
2353 int shift, i;
2354 void *p;
2355
2356 d = find_value("glGetDoublev", pname, &p, &v);
2357 switch (d->type) {
2358 case TYPE_INVALID:
2359 break;
2360 case TYPE_CONST:
2361 params[0] = INT_TO_FIXED(d->offset);
2362 break;
2363
2364 case TYPE_FLOAT_4:
2365 case TYPE_FLOATN_4:
2366 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2367 case TYPE_FLOAT_3:
2368 case TYPE_FLOATN_3:
2369 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2370 case TYPE_FLOAT_2:
2371 case TYPE_FLOATN_2:
2372 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2373 case TYPE_FLOAT:
2374 case TYPE_FLOATN:
2375 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2376 break;
2377
2378 case TYPE_DOUBLEN:
2379 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2380 break;
2381
2382 case TYPE_INT_4:
2383 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2384 case TYPE_INT_3:
2385 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2386 case TYPE_INT_2:
2387 case TYPE_ENUM_2:
2388 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2389 case TYPE_INT:
2390 case TYPE_ENUM:
2391 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2392 break;
2393
2394 case TYPE_INT_N:
2395 for (i = 0; i < v.value_int_n.n; i++)
2396 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2397 break;
2398
2399 case TYPE_INT64:
2400 params[0] = ((GLint64 *) p)[0];
2401 break;
2402
2403 case TYPE_BOOLEAN:
2404 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2405 break;
2406
2407 case TYPE_MATRIX:
2408 m = *(GLmatrix **) p;
2409 for (i = 0; i < 16; i++)
2410 params[i] = FLOAT_TO_FIXED(m->m[i]);
2411 break;
2412
2413 case TYPE_MATRIX_T:
2414 m = *(GLmatrix **) p;
2415 for (i = 0; i < 16; i++)
2416 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2417 break;
2418
2419 case TYPE_BIT_0:
2420 case TYPE_BIT_1:
2421 case TYPE_BIT_2:
2422 case TYPE_BIT_3:
2423 case TYPE_BIT_4:
2424 case TYPE_BIT_5:
2425 shift = d->type - TYPE_BIT_0;
2426 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2427 break;
2428 }
2429 }
2430 #endif