2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in GLcontext and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into GLcontext in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in GLcontext. And sometimes the value isn't in
49 * GLcontext but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
118 enum value_location
{
132 EXTRA_VALID_DRAW_BUFFER
,
133 EXTRA_VALID_TEXTURE_UNIT
,
137 #define NO_EXTRA NULL
142 GLubyte location
; /**< enum value_location */
143 GLubyte type
; /**< enum value_type */
150 GLfloat value_float_4
[4];
151 GLmatrix
*value_matrix
;
153 GLint value_int_4
[4];
157 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
161 GLboolean value_bool
;
164 #define BUFFER_FIELD(field, type) \
165 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
166 #define CONTEXT_FIELD(field, type) \
167 LOC_CONTEXT, type, offsetof(GLcontext, field)
168 #define ARRAY_FIELD(field, type) \
169 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
170 #define CONST(value) \
171 LOC_CONTEXT, TYPE_CONST, value
173 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
174 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
176 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
177 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
178 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
179 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
180 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
181 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
182 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
183 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
184 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
185 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
186 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
187 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
188 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
189 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
190 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
191 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
192 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
193 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
195 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
196 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
197 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
200 offsetof(struct gl_extensions, f)
202 #define EXTRA_EXT(e) \
203 static const int extra_##e[] = { \
207 #define EXTRA_EXT2(e1, e2) \
208 static const int extra_##e1##_##e2[] = { \
209 EXT(e1), EXT(e2), EXTRA_END \
212 /* The 'extra' mechanism is a way to specify extra checks (such as
213 * extensions or specific gl versions) or actions (flush current, new
214 * buffers) that we need to do before looking up an enum. We need to
215 * declare them all up front so we can refer to them in the value_desc
218 static const int extra_new_buffers
[] = {
223 static const int extra_valid_draw_buffer
[] = {
224 EXTRA_VALID_DRAW_BUFFER
,
228 static const int extra_valid_texture_unit
[] = {
229 EXTRA_VALID_TEXTURE_UNIT
,
233 static const int extra_flush_current_valid_texture_unit
[] = {
235 EXTRA_VALID_TEXTURE_UNIT
,
239 static const int extra_flush_current
[] = {
244 static const int extra_new_buffers_OES_read_format
[] = {
246 EXT(OES_read_format
),
250 static const int extra_EXT_secondary_color_flush_current
[] = {
251 EXT(EXT_secondary_color
),
256 static const int extra_EXT_fog_coord_flush_current
[] = {
262 EXTRA_EXT(ARB_multitexture
);
263 EXTRA_EXT(ARB_texture_cube_map
);
264 EXTRA_EXT(MESA_texture_array
);
265 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
266 EXTRA_EXT(EXT_secondary_color
);
267 EXTRA_EXT(EXT_fog_coord
);
268 EXTRA_EXT(EXT_texture_lod_bias
);
269 EXTRA_EXT(EXT_texture_filter_anisotropic
);
270 EXTRA_EXT(IBM_rasterpos_clip
);
271 EXTRA_EXT(NV_point_sprite
);
272 EXTRA_EXT(SGIS_generate_mipmap
);
273 EXTRA_EXT(NV_vertex_program
);
274 EXTRA_EXT(NV_fragment_program
);
275 EXTRA_EXT(NV_texture_rectangle
);
276 EXTRA_EXT(EXT_stencil_two_side
);
277 EXTRA_EXT(NV_light_max_exponent
);
278 EXTRA_EXT(EXT_convolution
);
279 EXTRA_EXT(EXT_histogram
);
280 EXTRA_EXT(SGI_color_table
);
281 EXTRA_EXT(SGI_texture_color_table
);
282 EXTRA_EXT(EXT_depth_bounds_test
);
283 EXTRA_EXT(ARB_depth_clamp
);
284 EXTRA_EXT(ATI_fragment_shader
);
285 EXTRA_EXT(EXT_framebuffer_blit
);
286 EXTRA_EXT(ARB_shader_objects
);
287 EXTRA_EXT(EXT_provoking_vertex
);
288 EXTRA_EXT(ARB_fragment_shader
);
289 EXTRA_EXT(ARB_fragment_program
);
290 EXTRA_EXT(ARB_framebuffer_object
);
291 EXTRA_EXT(EXT_framebuffer_object
);
292 EXTRA_EXT(APPLE_vertex_array_object
);
293 EXTRA_EXT(ARB_seamless_cube_map
);
294 EXTRA_EXT(EXT_compiled_vertex_array
);
296 EXTRA_EXT(ARB_vertex_shader
);
297 EXTRA_EXT(EXT_transform_feedback
);
298 EXTRA_EXT(ARB_transform_feedback2
);
299 EXTRA_EXT(EXT_pixel_buffer_object
);
300 EXTRA_EXT(ARB_vertex_program
);
301 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
302 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
303 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
304 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
305 EXTRA_EXT(ARB_vertex_buffer_object
);
308 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
309 EXT(ARB_vertex_program
),
310 EXT(ARB_fragment_program
),
311 EXT(NV_vertex_program
),
316 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
317 EXT(NV_vertex_program
),
318 EXT(ARB_vertex_program
),
319 EXT(ARB_fragment_program
),
320 EXT(NV_vertex_program
),
324 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
325 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
326 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
328 #define API_OPENGL_BIT (1 << API_OPENGL)
329 #define API_OPENGLES_BIT (1 << API_OPENGLES)
330 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
332 /* This is the big table describing all the enums we accept in
333 * glGet*v(). The table is partitioned into six parts: enums
334 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
335 * between OpenGL and GLES, enums exclusive to GLES, etc for the
336 * remaining combinations. When we add the enums to the hash table in
337 * _mesa_init_get_hash(), we only add the enums for the API we're
338 * instantiating and the different sections are guarded by #if
339 * FEATURE_GL etc to make sure we only compile in the enums we may
342 static const struct value_desc values
[] = {
343 /* Enums shared between OpenGL, GLES1 and GLES2 */
344 { 0, 0, TYPE_API_MASK
,
345 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
346 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
347 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
), NO_EXTRA
},
348 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.BlendSrcRGB
), NO_EXTRA
},
349 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
350 { GL_COLOR_CLEAR_VALUE
, CONTEXT_FIELD(Color
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
351 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
352 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
), NO_EXTRA
},
353 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
), NO_EXTRA
},
354 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
), NO_EXTRA
},
355 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
), NO_EXTRA
},
356 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
), NO_EXTRA
},
357 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
), NO_EXTRA
},
358 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
), NO_EXTRA
},
359 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
), NO_EXTRA
},
360 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
), NO_EXTRA
},
361 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
), NO_EXTRA
},
362 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
363 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
), NO_EXTRA
},
364 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
), NO_EXTRA
},
365 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
366 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
367 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
368 offsetof(GLcontext
, Const
.MaxTextureLevels
), NO_EXTRA
},
369 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
), NO_EXTRA
},
370 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
), NO_EXTRA
},
371 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
), NO_EXTRA
},
372 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
), NO_EXTRA
},
373 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
374 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
), NO_EXTRA
},
375 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
376 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
377 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
), NO_EXTRA
},
378 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
), NO_EXTRA
},
379 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
), NO_EXTRA
},
380 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
381 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
382 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
383 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
384 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
385 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
), NO_EXTRA
},
386 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
387 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
388 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
), NO_EXTRA
},
389 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
, NO_EXTRA
},
390 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
), NO_EXTRA
},
391 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
393 /* GL_ARB_multitexture */
394 { GL_ACTIVE_TEXTURE_ARB
,
395 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
397 /* Note that all the OES_* extensions require that the Mesa "struct
398 * gl_extensions" include a member with the name of the extension.
399 * That structure does not yet include OES extensions (and we're
400 * not sure whether it will). If it does, all the OES_*
401 * extensions below should mark the dependency. */
403 /* GL_ARB_texture_cube_map */
404 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
405 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
406 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
407 offsetof(GLcontext
, Const
.MaxCubeTextureLevels
),
408 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
410 /* XXX: OES_blend_subtract */
411 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.BlendSrcRGB
), NO_EXTRA
},
412 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.BlendDstRGB
), NO_EXTRA
},
413 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendSrcA
), NO_EXTRA
},
414 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendDstA
), NO_EXTRA
},
416 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
417 * defined identically to GL_BLEND_EQUATION. */
418 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.BlendEquationRGB
), NO_EXTRA
},
419 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendEquationA
), NO_EXTRA
},
421 /* GL_ARB_texture_compression */
422 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
423 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0, NO_EXTRA
},
425 /* GL_ARB_multisample */
426 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
427 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
), NO_EXTRA
},
428 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
), NO_EXTRA
},
429 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
430 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
), NO_EXTRA
},
431 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
432 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
), NO_EXTRA
},
433 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
), NO_EXTRA
},
434 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
), NO_EXTRA
},
436 /* GL_SGIS_generate_mipmap */
437 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
),
438 extra_SGIS_generate_mipmap
},
440 /* GL_ARB_vertex_buffer_object */
441 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
443 /* GL_ARB_vertex_buffer_object */
444 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
445 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
446 extra_ARB_vertex_buffer_object
},
448 /* GL_OES_read_format */
449 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
450 extra_new_buffers_OES_read_format
},
451 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
452 extra_new_buffers_OES_read_format
},
454 /* GL_EXT_framebuffer_object */
455 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
456 extra_EXT_framebuffer_object
},
457 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
458 extra_EXT_framebuffer_object
},
459 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
460 extra_EXT_framebuffer_object
},
462 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
464 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
), NO_EXTRA
},
466 #if FEATURE_GL || FEATURE_ES1
467 /* Enums in OpenGL and GLES1 */
468 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
, NO_EXTRA
},
469 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
), NO_EXTRA
},
470 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
), NO_EXTRA
},
471 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
), NO_EXTRA
},
472 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
), NO_EXTRA
},
473 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
), NO_EXTRA
},
474 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
), NO_EXTRA
},
475 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
), NO_EXTRA
},
476 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
), NO_EXTRA
},
477 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
), NO_EXTRA
},
478 { GL_LIGHT_MODEL_AMBIENT
,
479 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
), NO_EXTRA
},
480 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
), NO_EXTRA
},
481 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
), NO_EXTRA
},
482 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
), NO_EXTRA
},
483 { GL_ALPHA_TEST_REF
, CONTEXT_FIELD(Color
.AlphaRef
, TYPE_FLOATN
), NO_EXTRA
},
484 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.BlendDstRGB
), NO_EXTRA
},
485 { GL_CLIP_PLANE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
486 { GL_CLIP_PLANE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
487 { GL_CLIP_PLANE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
488 { GL_CLIP_PLANE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
489 { GL_CLIP_PLANE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
490 { GL_CLIP_PLANE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
491 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
), NO_EXTRA
},
493 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
494 extra_flush_current
},
496 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
497 extra_flush_current
},
498 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
499 extra_flush_current_valid_texture_unit
},
500 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]), NO_EXTRA
},
501 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
), NO_EXTRA
},
502 { GL_FOG_COLOR
, CONTEXT_FIELD(Fog
.Color
[0], TYPE_FLOATN_4
), NO_EXTRA
},
503 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
), NO_EXTRA
},
504 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
), NO_EXTRA
},
505 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
), NO_EXTRA
},
506 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
), NO_EXTRA
},
507 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
), NO_EXTRA
},
508 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
), NO_EXTRA
},
509 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
), NO_EXTRA
},
510 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
), NO_EXTRA
},
511 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
), NO_EXTRA
},
512 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
), NO_EXTRA
},
513 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
), NO_EXTRA
},
514 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
), NO_EXTRA
},
515 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
), NO_EXTRA
},
516 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), NO_EXTRA
},
517 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
), NO_EXTRA
},
518 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
519 offsetof(GLcontext
, ModelviewMatrixStack
.Depth
), NO_EXTRA
},
520 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
), NO_EXTRA
},
521 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
), NO_EXTRA
},
522 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
), NO_EXTRA
},
523 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
), NO_EXTRA
},
524 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
), NO_EXTRA
},
525 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
), NO_EXTRA
},
526 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
), NO_EXTRA
},
527 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
), NO_EXTRA
},
528 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
), NO_EXTRA
},
529 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
), NO_EXTRA
},
530 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
), NO_EXTRA
},
531 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
532 offsetof(GLcontext
, ProjectionMatrixStack
.Depth
), NO_EXTRA
},
533 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
), NO_EXTRA
},
534 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
), NO_EXTRA
},
535 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
536 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
537 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
538 extra_valid_texture_unit
},
540 { GL_VERTEX_ARRAY
, ARRAY_BOOL(Vertex
.Enabled
), NO_EXTRA
},
541 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(Vertex
.Size
), NO_EXTRA
},
542 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(Vertex
.Type
), NO_EXTRA
},
543 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(Vertex
.Stride
), NO_EXTRA
},
544 { GL_NORMAL_ARRAY
, ARRAY_ENUM(Normal
.Enabled
), NO_EXTRA
},
545 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(Normal
.Type
), NO_EXTRA
},
546 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(Normal
.Stride
), NO_EXTRA
},
547 { GL_COLOR_ARRAY
, ARRAY_BOOL(Color
.Enabled
), NO_EXTRA
},
548 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(Color
.Size
), NO_EXTRA
},
549 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(Color
.Type
), NO_EXTRA
},
550 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(Color
.Stride
), NO_EXTRA
},
551 { GL_TEXTURE_COORD_ARRAY
,
552 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
), NO_EXTRA
},
553 { GL_TEXTURE_COORD_ARRAY_SIZE
,
554 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Size
), NO_EXTRA
},
555 { GL_TEXTURE_COORD_ARRAY_TYPE
,
556 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Type
), NO_EXTRA
},
557 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
558 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Stride
), NO_EXTRA
},
560 /* GL_ARB_multitexture */
561 { GL_MAX_TEXTURE_UNITS_ARB
,
562 CONTEXT_INT(Const
.MaxTextureUnits
), extra_ARB_multitexture
},
563 { GL_CLIENT_ACTIVE_TEXTURE_ARB
,
564 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
566 /* GL_ARB_texture_cube_map */
567 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
568 /* S, T, and R are always set at the same time */
569 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
570 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
572 /* GL_ARB_multisample */
573 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
), NO_EXTRA
},
574 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
), NO_EXTRA
},
576 /* GL_ARB_vertex_buffer_object */
577 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
578 offsetof(struct gl_array_object
, Vertex
.BufferObj
), NO_EXTRA
},
579 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
580 offsetof(struct gl_array_object
, Normal
.BufferObj
), NO_EXTRA
},
581 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
582 offsetof(struct gl_array_object
, Color
.BufferObj
), NO_EXTRA
},
583 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
585 /* GL_OES_point_sprite */
586 { GL_POINT_SPRITE_NV
,
587 CONTEXT_BOOL(Point
.PointSprite
),
588 extra_NV_point_sprite_ARB_point_sprite
},
590 /* GL_ARB_fragment_shader */
591 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
592 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
593 extra_ARB_fragment_shader
},
595 /* GL_ARB_vertex_shader */
596 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
597 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
598 extra_ARB_vertex_shader
},
599 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
600 extra_ARB_vertex_shader
},
602 /* GL_EXT_texture_lod_bias */
603 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
604 extra_EXT_texture_lod_bias
},
606 /* GL_EXT_texture_filter_anisotropic */
607 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
608 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
609 extra_EXT_texture_filter_anisotropic
},
610 #endif /* FEATURE_GL || FEATURE_ES1 */
613 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
614 /* XXX: OES_matrix_get */
615 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
616 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
617 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
619 /* OES_point_size_array */
620 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(PointSize
.Enabled
, TYPE_BOOLEAN
) },
621 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(PointSize
.Type
, TYPE_ENUM
) },
622 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(PointSize
.Stride
, TYPE_INT
) },
623 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
624 #endif /* FEATURE_ES1 */
626 #if FEATURE_GL || FEATURE_ES2
627 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
628 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
629 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
), NO_EXTRA
},
630 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
631 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
632 extra_ARB_fragment_program_NV_fragment_program
},
634 /* GL_ARB_draw_buffers */
635 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
), NO_EXTRA
},
637 { GL_BLEND_COLOR_EXT
, CONTEXT_FIELD(Color
.BlendColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
638 /* GL_ARB_fragment_program */
639 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
640 CONTEXT_INT(Const
.MaxTextureImageUnits
),
641 extra_ARB_fragment_program_NV_fragment_program
},
642 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
643 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
644 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
645 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
646 extra_ARB_vertex_shader
},
648 /* GL_ARB_shader_objects
649 * Actually, this token isn't part of GL_ARB_shader_objects, but is
650 * close enough for now. */
651 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
654 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]), NO_EXTRA
},
655 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]), NO_EXTRA
},
656 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]), NO_EXTRA
},
657 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]), NO_EXTRA
},
658 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]), NO_EXTRA
},
659 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]), NO_EXTRA
},
660 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]), NO_EXTRA
},
662 { GL_MAX_VERTEX_ATTRIBS_ARB
,
663 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
), extra_ARB_vertex_program
},
666 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
, NO_EXTRA
},
667 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
668 offsetof(GLcontext
, Const
.Max3DTextureLevels
), NO_EXTRA
},
670 /* GL_ARB_fragment_shader/OES_standard_derivatives */
671 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
672 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
673 #endif /* FEATURE_GL || FEATURE_ES2 */
676 /* Enums unique to OpenGL ES 2.0 */
677 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
, NO_EXTRA
},
678 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
679 offsetof(GLcontext
, Const
.FragmentProgram
.MaxUniformComponents
), NO_EXTRA
},
680 { GL_MAX_VARYING_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
681 offsetof(GLcontext
, Const
.MaxVarying
), NO_EXTRA
},
682 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
683 offsetof(GLcontext
, Const
.VertexProgram
.MaxUniformComponents
), NO_EXTRA
},
684 { GL_SHADER_COMPILER
, CONST(1), NO_EXTRA
},
685 /* OES_get_program_binary */
686 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
687 { GL_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
688 #endif /* FEATURE_ES2 */
691 /* Remaining enums are only in OpenGL */
692 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
, NO_EXTRA
},
693 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
), NO_EXTRA
},
694 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
), NO_EXTRA
},
695 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
), NO_EXTRA
},
696 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
), NO_EXTRA
},
697 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
698 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
), NO_EXTRA
},
699 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
), NO_EXTRA
},
700 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
), NO_EXTRA
},
701 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
), NO_EXTRA
},
702 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
), NO_EXTRA
},
703 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
), NO_EXTRA
},
704 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
), NO_EXTRA
},
705 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
), NO_EXTRA
},
706 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
), NO_EXTRA
},
707 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
), NO_EXTRA
},
709 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
710 extra_flush_current
},
711 { GL_CURRENT_RASTER_COLOR
,
712 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
713 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
), NO_EXTRA
},
714 { GL_CURRENT_RASTER_INDEX
, CONST(1), NO_EXTRA
},
715 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]), NO_EXTRA
},
716 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
717 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
718 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
719 extra_valid_texture_unit
},
720 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
), NO_EXTRA
},
721 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
), NO_EXTRA
},
722 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
), NO_EXTRA
},
723 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
), NO_EXTRA
},
724 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
725 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
726 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
), NO_EXTRA
},
727 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
), NO_EXTRA
},
728 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
), NO_EXTRA
},
729 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
), NO_EXTRA
},
730 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
), NO_EXTRA
},
731 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
732 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
), NO_EXTRA
},
733 { GL_INDEX_MODE
, CONST(0) , NO_EXTRA
},
734 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
), NO_EXTRA
},
735 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
), NO_EXTRA
},
736 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
), NO_EXTRA
},
737 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
), NO_EXTRA
},
738 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
), NO_EXTRA
},
739 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
), NO_EXTRA
},
740 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
741 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
), NO_EXTRA
},
742 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
), NO_EXTRA
},
743 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
), NO_EXTRA
},
744 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
745 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0, NO_EXTRA
},
746 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
), NO_EXTRA
},
747 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
), NO_EXTRA
},
748 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
), NO_EXTRA
},
749 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
), NO_EXTRA
},
750 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
), NO_EXTRA
},
751 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
), NO_EXTRA
},
752 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
), NO_EXTRA
},
753 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
), NO_EXTRA
},
754 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
), NO_EXTRA
},
755 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
), NO_EXTRA
},
756 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
), NO_EXTRA
},
757 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
), NO_EXTRA
},
758 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
), NO_EXTRA
},
759 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0, NO_EXTRA
},
760 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
), NO_EXTRA
},
761 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
), NO_EXTRA
},
762 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
), NO_EXTRA
},
763 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
), NO_EXTRA
},
764 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
), NO_EXTRA
},
765 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
), NO_EXTRA
},
766 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
), NO_EXTRA
},
767 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
), NO_EXTRA
},
768 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
), NO_EXTRA
},
769 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
), NO_EXTRA
},
770 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
), NO_EXTRA
},
771 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
772 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
774 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
), NO_EXTRA
},
775 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
), NO_EXTRA
},
776 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
), NO_EXTRA
},
777 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
), NO_EXTRA
},
778 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
), NO_EXTRA
},
779 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
), NO_EXTRA
},
780 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
), NO_EXTRA
},
781 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
), NO_EXTRA
},
782 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
), NO_EXTRA
},
783 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
), NO_EXTRA
},
784 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
), NO_EXTRA
},
785 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
), NO_EXTRA
},
786 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
), NO_EXTRA
},
787 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
), NO_EXTRA
},
788 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
), NO_EXTRA
},
789 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
), NO_EXTRA
},
790 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
), NO_EXTRA
},
791 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
), NO_EXTRA
},
792 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
), NO_EXTRA
},
793 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
), NO_EXTRA
},
794 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
), NO_EXTRA
},
795 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
), NO_EXTRA
},
796 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
), NO_EXTRA
},
797 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
), NO_EXTRA
},
798 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
799 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
), NO_EXTRA
},
800 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
), NO_EXTRA
},
801 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
), NO_EXTRA
},
802 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
), NO_EXTRA
},
803 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
), NO_EXTRA
},
804 { GL_READ_BUFFER
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
805 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
), NO_EXTRA
},
806 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
), NO_EXTRA
},
807 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
), NO_EXTRA
},
808 { GL_RGBA_MODE
, CONST(1), NO_EXTRA
},
809 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
), NO_EXTRA
},
810 { GL_SHARED_TEXTURE_PALETTE_EXT
, CONTEXT_BOOL(Texture
.SharedPalette
), NO_EXTRA
},
812 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
), NO_EXTRA
},
814 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
815 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
816 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
817 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
819 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
, NO_EXTRA
},
820 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
821 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
822 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
823 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
824 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
825 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
827 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
828 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
829 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
830 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
831 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
832 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
833 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
834 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
835 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
), NO_EXTRA
},
836 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
), NO_EXTRA
},
837 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
), NO_EXTRA
},
838 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
), NO_EXTRA
},
839 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
), NO_EXTRA
},
840 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
), NO_EXTRA
},
841 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
), NO_EXTRA
},
842 { GL_UNPACK_CLIENT_STORAGE_APPLE
, CONTEXT_BOOL(Unpack
.ClientStorage
), NO_EXTRA
},
843 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
), NO_EXTRA
},
844 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
), NO_EXTRA
},
847 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
848 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
849 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
850 { GL_INDEX_ARRAY
, ARRAY_BOOL(Index
.Enabled
), NO_EXTRA
},
851 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(Index
.Type
), NO_EXTRA
},
852 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(Index
.Stride
), NO_EXTRA
},
853 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
854 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
855 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(EdgeFlag
.Enabled
), NO_EXTRA
},
856 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(EdgeFlag
.Stride
), NO_EXTRA
},
857 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
859 /* GL_ARB_texture_compression */
860 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
), NO_EXTRA
},
862 /* GL_EXT_compiled_vertex_array */
863 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
864 extra_EXT_compiled_vertex_array
},
865 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
866 extra_EXT_compiled_vertex_array
},
868 /* GL_ARB_transpose_matrix */
869 { GL_TRANSPOSE_COLOR_MATRIX_ARB
, CONTEXT_MATRIX_T(ColorMatrixStack
.Top
), NO_EXTRA
},
870 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
871 CONTEXT_MATRIX_T(ModelviewMatrixStack
), NO_EXTRA
},
872 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
873 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
), NO_EXTRA
},
874 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
), NO_EXTRA
},
876 /* GL_SGI_color_matrix (also in 1.2 imaging) */
877 { GL_COLOR_MATRIX_SGI
, CONTEXT_MATRIX(ColorMatrixStack
.Top
), NO_EXTRA
},
878 { GL_COLOR_MATRIX_STACK_DEPTH_SGI
, LOC_CUSTOM
, TYPE_INT
,
879 offsetof(GLcontext
, ColorMatrixStack
.Depth
), NO_EXTRA
},
880 { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
,
881 CONST(MAX_COLOR_STACK_DEPTH
), NO_EXTRA
},
882 { GL_POST_COLOR_MATRIX_RED_SCALE_SGI
,
883 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[0]), NO_EXTRA
},
884 { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
,
885 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[1]), NO_EXTRA
},
886 { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
,
887 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[2]), NO_EXTRA
},
888 { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
,
889 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[3]), NO_EXTRA
},
890 { GL_POST_COLOR_MATRIX_RED_BIAS_SGI
,
891 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[0]), NO_EXTRA
},
892 { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
,
893 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[1]), NO_EXTRA
},
894 { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
,
895 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[2]), NO_EXTRA
},
896 { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
,
897 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[3]), NO_EXTRA
},
899 /* GL_EXT_convolution (also in 1.2 imaging) */
900 { GL_CONVOLUTION_1D_EXT
, CONTEXT_BOOL(Pixel
.Convolution1DEnabled
),
901 extra_EXT_convolution
},
902 { GL_CONVOLUTION_2D_EXT
, CONTEXT_BOOL(Pixel
.Convolution2DEnabled
),
903 extra_EXT_convolution
},
904 { GL_SEPARABLE_2D_EXT
, CONTEXT_BOOL(Pixel
.Separable2DEnabled
),
905 extra_EXT_convolution
},
906 { GL_POST_CONVOLUTION_RED_SCALE_EXT
,
907 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[0]),
908 extra_EXT_convolution
},
909 { GL_POST_CONVOLUTION_GREEN_SCALE_EXT
,
910 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[1]),
911 extra_EXT_convolution
},
912 { GL_POST_CONVOLUTION_BLUE_SCALE_EXT
,
913 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[2]),
914 extra_EXT_convolution
},
915 { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
,
916 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[3]),
917 extra_EXT_convolution
},
918 { GL_POST_CONVOLUTION_RED_BIAS_EXT
,
919 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[0]),
920 extra_EXT_convolution
},
921 { GL_POST_CONVOLUTION_GREEN_BIAS_EXT
,
922 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[1]),
923 extra_EXT_convolution
},
924 { GL_POST_CONVOLUTION_BLUE_BIAS_EXT
,
925 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[2]),
926 extra_EXT_convolution
},
927 { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
,
928 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[3]),
929 extra_EXT_convolution
},
931 /* GL_EXT_histogram / GL_ARB_imaging */
932 { GL_HISTOGRAM
, CONTEXT_BOOL(Pixel
.HistogramEnabled
),
933 extra_EXT_histogram
},
934 { GL_MINMAX
, CONTEXT_BOOL(Pixel
.MinMaxEnabled
), extra_EXT_histogram
},
936 /* GL_SGI_color_table / GL_ARB_imaging */
937 { GL_COLOR_TABLE_SGI
,
938 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]),
939 extra_SGI_color_table
},
940 { GL_POST_CONVOLUTION_COLOR_TABLE_SGI
,
941 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]),
942 extra_SGI_color_table
},
943 { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
,
944 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]),
945 extra_SGI_color_table
},
947 /* GL_SGI_texture_color_table */
948 { GL_TEXTURE_COLOR_TABLE_SGI
, LOC_TEXUNIT
, TYPE_BOOLEAN
,
949 offsetof(struct gl_texture_unit
, ColorTableEnabled
),
950 extra_SGI_texture_color_table
},
952 /* GL_EXT_secondary_color */
953 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
954 extra_EXT_secondary_color_ARB_vertex_program
},
955 { GL_CURRENT_SECONDARY_COLOR_EXT
,
956 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
957 extra_EXT_secondary_color_flush_current
},
958 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(SecondaryColor
.Enabled
),
959 extra_EXT_secondary_color
},
960 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(SecondaryColor
.Type
),
961 extra_EXT_secondary_color
},
962 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(SecondaryColor
.Stride
),
963 extra_EXT_secondary_color
},
964 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(SecondaryColor
.Size
),
965 extra_EXT_secondary_color
},
967 /* GL_EXT_fog_coord */
968 { GL_CURRENT_FOG_COORDINATE_EXT
,
969 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
970 extra_EXT_fog_coord_flush_current
},
971 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(FogCoord
.Enabled
),
972 extra_EXT_fog_coord
},
973 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(FogCoord
.Type
),
974 extra_EXT_fog_coord
},
975 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(FogCoord
.Stride
),
976 extra_EXT_fog_coord
},
977 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
978 extra_EXT_fog_coord
},
980 /* GL_IBM_rasterpos_clip */
981 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
982 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
983 extra_IBM_rasterpos_clip
},
985 /* GL_NV_point_sprite */
986 { GL_POINT_SPRITE_R_MODE_NV
,
987 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
988 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
989 extra_NV_point_sprite_ARB_point_sprite
},
991 /* GL_NV_vertex_program */
992 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
993 extra_NV_vertex_program
},
994 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[0].Enabled
),
995 extra_NV_vertex_program
},
996 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[1].Enabled
),
997 extra_NV_vertex_program
},
998 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[2].Enabled
),
999 extra_NV_vertex_program
},
1000 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[3].Enabled
),
1001 extra_NV_vertex_program
},
1002 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[4].Enabled
),
1003 extra_NV_vertex_program
},
1004 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[5].Enabled
),
1005 extra_NV_vertex_program
},
1006 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[6].Enabled
),
1007 extra_NV_vertex_program
},
1008 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[7].Enabled
),
1009 extra_NV_vertex_program
},
1010 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[8].Enabled
),
1011 extra_NV_vertex_program
},
1012 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[9].Enabled
),
1013 extra_NV_vertex_program
},
1014 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[10].Enabled
),
1015 extra_NV_vertex_program
},
1016 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[11].Enabled
),
1017 extra_NV_vertex_program
},
1018 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[12].Enabled
),
1019 extra_NV_vertex_program
},
1020 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[13].Enabled
),
1021 extra_NV_vertex_program
},
1022 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[14].Enabled
),
1023 extra_NV_vertex_program
},
1024 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[15].Enabled
),
1025 extra_NV_vertex_program
},
1026 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
1027 extra_NV_vertex_program
},
1028 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1029 extra_NV_vertex_program
},
1030 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1031 extra_NV_vertex_program
},
1032 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1033 extra_NV_vertex_program
},
1034 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1035 extra_NV_vertex_program
},
1036 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1037 extra_NV_vertex_program
},
1038 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1039 extra_NV_vertex_program
},
1040 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1041 extra_NV_vertex_program
},
1042 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1043 extra_NV_vertex_program
},
1044 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1045 extra_NV_vertex_program
},
1046 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1047 extra_NV_vertex_program
},
1048 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1049 extra_NV_vertex_program
},
1050 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1051 extra_NV_vertex_program
},
1052 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1053 extra_NV_vertex_program
},
1054 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1055 extra_NV_vertex_program
},
1056 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1057 extra_NV_vertex_program
},
1059 /* GL_NV_fragment_program */
1060 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1061 extra_NV_fragment_program
},
1062 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1063 extra_NV_fragment_program
},
1064 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1065 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1066 extra_NV_fragment_program
},
1068 /* GL_NV_texture_rectangle */
1069 { GL_TEXTURE_RECTANGLE_NV
,
1070 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1071 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1072 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1073 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1074 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1076 /* GL_EXT_stencil_two_side */
1077 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1078 extra_EXT_stencil_two_side
},
1079 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
1081 /* GL_NV_light_max_exponent */
1082 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1083 extra_NV_light_max_exponent
},
1084 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1085 extra_NV_light_max_exponent
},
1087 /* GL_ARB_vertex_buffer_object */
1088 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1089 offsetof(struct gl_array_object
, Index
.BufferObj
), NO_EXTRA
},
1090 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1091 offsetof(struct gl_array_object
, EdgeFlag
.BufferObj
), NO_EXTRA
},
1092 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1093 offsetof(struct gl_array_object
, SecondaryColor
.BufferObj
), NO_EXTRA
},
1094 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1095 offsetof(struct gl_array_object
, FogCoord
.BufferObj
), NO_EXTRA
},
1097 /* GL_EXT_pixel_buffer_object */
1098 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1099 extra_EXT_pixel_buffer_object
},
1100 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1101 extra_EXT_pixel_buffer_object
},
1103 /* GL_ARB_vertex_program */
1104 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1105 CONTEXT_BOOL(VertexProgram
.Enabled
),
1106 extra_ARB_vertex_program_NV_vertex_program
},
1107 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1108 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1109 extra_ARB_vertex_program_NV_vertex_program
},
1110 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1111 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1112 extra_ARB_vertex_program_NV_vertex_program
},
1113 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1114 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1115 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1116 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1117 CONTEXT_INT(Const
.MaxProgramMatrices
),
1118 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1119 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1120 LOC_CUSTOM
, TYPE_INT
, 0,
1121 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1123 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1124 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1125 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1126 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1127 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1128 extra_ARB_vertex_program_ARB_fragment_program
},
1130 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1131 CONTEXT_INT(Program
.ErrorPos
),
1132 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1134 /* GL_ARB_fragment_program */
1135 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1136 extra_ARB_fragment_program
},
1138 /* GL_EXT_depth_bounds_test */
1139 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1140 extra_EXT_depth_bounds_test
},
1141 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1142 extra_EXT_depth_bounds_test
},
1144 /* GL_ARB_depth_clamp*/
1145 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1146 extra_ARB_depth_clamp
},
1148 /* GL_ARB_draw_buffers */
1149 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
1150 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
1151 extra_valid_draw_buffer
},
1152 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
1153 extra_valid_draw_buffer
},
1154 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
1155 extra_valid_draw_buffer
},
1157 /* GL_ATI_fragment_shader */
1158 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1159 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1160 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1161 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1162 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1163 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1164 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1165 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1166 CONST(3), extra_ATI_fragment_shader
},
1168 /* GL_EXT_framebuffer_object */
1169 { GL_MAX_COLOR_ATTACHMENTS_EXT
, CONTEXT_INT(Const
.MaxColorAttachments
),
1170 extra_EXT_framebuffer_object
},
1172 /* GL_EXT_framebuffer_blit
1173 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1174 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1175 extra_EXT_framebuffer_blit
},
1177 /* GL_EXT_provoking_vertex */
1178 { GL_PROVOKING_VERTEX_EXT
,
1179 CONTEXT_BOOL(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1180 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1181 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1182 extra_EXT_provoking_vertex
},
1184 /* GL_ARB_framebuffer_object */
1185 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1186 extra_ARB_framebuffer_object
},
1188 /* GL_APPLE_vertex_array_object */
1189 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1190 extra_APPLE_vertex_array_object
},
1192 /* GL_ARB_seamless_cube_map */
1193 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1194 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1197 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1198 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1200 /* GL_EXT_transform_feedback */
1201 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1202 extra_EXT_transform_feedback
},
1203 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(TransformFeedback
.RasterDiscard
),
1204 extra_EXT_transform_feedback
},
1205 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1206 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1207 extra_EXT_transform_feedback
},
1208 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1209 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateAttribs
),
1210 extra_EXT_transform_feedback
},
1211 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1212 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1213 extra_EXT_transform_feedback
},
1215 /* GL_ARB_transform_feedback2 */
1216 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1217 extra_ARB_transform_feedback2
},
1218 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1219 extra_ARB_transform_feedback2
},
1220 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1221 extra_ARB_transform_feedback2
},
1224 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1225 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1226 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1227 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1230 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1232 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1236 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1238 #endif /* FEATURE_GL */
1241 /* All we need now is a way to look up the value struct from the enum.
1242 * The code generated by gcc for the old generated big switch
1243 * statement is a big, balanced, open coded if/else tree, essentially
1244 * an unrolled binary search. It would be natural to sort the new
1245 * enum table and use bsearch(), but we will use a read-only hash
1246 * table instead. bsearch() has a nice guaranteed worst case
1247 * performance, but we're also guaranteed to hit that worst case
1248 * (log2(n) iterations) for about half the enums. Instead, using an
1249 * open addressing hash table, we can find the enum on the first try
1250 * for 80% of the enums, 1 collision for 10% and never more than 5
1251 * collisions for any enum (typical numbers). And the code is very
1252 * simple, even though it feels a little magic. */
1254 static unsigned short table
[1024];
1255 static const int prime_factor
= 89, prime_step
= 281;
1259 print_table_stats(void)
1261 int i
, j
, collisions
[11], count
, hash
, mask
;
1262 const struct value_desc
*d
;
1265 mask
= Elements(table
) - 1;
1266 memset(collisions
, 0, sizeof collisions
);
1268 for (i
= 0; i
< Elements(table
); i
++) {
1272 d
= &values
[table
[i
]];
1273 hash
= (d
->pname
* prime_factor
);
1276 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1288 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1289 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1290 if (collisions
[i
] > 0)
1291 printf(" %d enums with %d %scollisions\n",
1292 collisions
[i
], i
, i
== 10 ? "or more " : "");
1297 * Initialize the enum hash for a given API
1299 * This is called from one_time_init() to insert the enum values that
1300 * are valid for the API in question into the enum hash table.
1302 * \param the current context, for determining the API in question
1304 void _mesa_init_get_hash(GLcontext
*ctx
)
1306 int i
, hash
, index
, mask
;
1307 int api_mask
= 0, api_bit
;
1309 mask
= Elements(table
) - 1;
1310 api_bit
= 1 << ctx
->API
;
1312 for (i
= 0; i
< Elements(values
); i
++) {
1313 if (values
[i
].type
== TYPE_API_MASK
) {
1314 api_mask
= values
[i
].offset
;
1317 if (!(api_mask
& api_bit
))
1320 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1322 index
= hash
& mask
;
1323 if (!table
[index
]) {
1332 print_table_stats();
1337 * Handle irregular enums
1339 * Some values don't conform to the "well-known type at context
1340 * pointer + offset" pattern, so we have this function to catch all
1341 * the corner cases. Typically, it's a computed value or a one-off
1342 * pointer to a custom struct or something.
1344 * In this case we can't return a pointer to the value, so we'll have
1345 * to use the temporary variable 'v' declared back in the calling
1346 * glGet*v() function to store the result.
1348 * \param ctx the current context
1349 * \param d the struct value_desc that describes the enum
1350 * \param v pointer to the tmp declared in the calling glGet*v() function
1353 find_custom_value(GLcontext
*ctx
, const struct value_desc
*d
, union value
*v
)
1355 struct gl_buffer_object
*buffer_obj
;
1356 struct gl_client_array
*array
;
1363 case GL_TEXTURE_1D_ARRAY_EXT
:
1364 case GL_TEXTURE_2D_ARRAY_EXT
:
1365 case GL_TEXTURE_CUBE_MAP_ARB
:
1366 case GL_TEXTURE_RECTANGLE_NV
:
1367 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1370 case GL_LINE_STIPPLE_PATTERN
:
1371 /* This is the only GLushort, special case it here by promoting
1372 * to an int rather than introducing a new type. */
1373 v
->value_int
= ctx
->Line
.StipplePattern
;
1376 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1377 unit
= ctx
->Texture
.CurrentUnit
;
1378 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1379 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1380 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1381 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1384 case GL_CURRENT_TEXTURE_COORDS
:
1385 unit
= ctx
->Texture
.CurrentUnit
;
1386 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1387 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1388 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1389 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1392 case GL_COLOR_WRITEMASK
:
1393 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1394 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1395 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1396 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1400 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1403 case GL_READ_BUFFER
:
1404 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1407 case GL_MAP2_GRID_DOMAIN
:
1408 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1409 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1410 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1411 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1414 case GL_TEXTURE_STACK_DEPTH
:
1415 unit
= ctx
->Texture
.CurrentUnit
;
1416 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1418 case GL_TEXTURE_MATRIX
:
1419 unit
= ctx
->Texture
.CurrentUnit
;
1420 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1423 case GL_TEXTURE_COORD_ARRAY
:
1424 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1425 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1426 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1427 array
= &ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
];
1428 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1431 case GL_ACTIVE_TEXTURE_ARB
:
1432 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1434 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1435 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1438 case GL_MODELVIEW_STACK_DEPTH
:
1439 case GL_PROJECTION_STACK_DEPTH
:
1440 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1441 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1444 case GL_MAX_TEXTURE_SIZE
:
1445 case GL_MAX_3D_TEXTURE_SIZE
:
1446 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1447 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1448 v
->value_int
= 1 << (*p
- 1);
1451 case GL_SCISSOR_BOX
:
1452 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1453 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1454 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1455 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1460 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1463 if (!ctx
->CompileFlag
)
1465 else if (ctx
->ExecuteFlag
)
1466 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1468 v
->value_enum
= GL_COMPILE
;
1472 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1473 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1474 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1475 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1478 case GL_ACTIVE_STENCIL_FACE_EXT
:
1479 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1482 case GL_STENCIL_FAIL
:
1483 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1485 case GL_STENCIL_FUNC
:
1486 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1488 case GL_STENCIL_PASS_DEPTH_FAIL
:
1489 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1491 case GL_STENCIL_PASS_DEPTH_PASS
:
1492 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1494 case GL_STENCIL_REF
:
1495 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1497 case GL_STENCIL_VALUE_MASK
:
1498 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1500 case GL_STENCIL_WRITEMASK
:
1501 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1504 case GL_NUM_EXTENSIONS
:
1505 v
->value_int
= _mesa_get_extension_count(ctx
);
1508 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1509 v
->value_int
= _mesa_get_color_read_type(ctx
);
1511 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1512 v
->value_int
= _mesa_get_color_read_format(ctx
);
1515 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1516 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1518 case GL_CURRENT_MATRIX_ARB
:
1519 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1520 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1523 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1524 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
1526 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1528 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
, GL_FALSE
);
1529 ASSERT(v
->value_int_n
.n
<= 100);
1532 case GL_MAX_VARYING_FLOATS_ARB
:
1533 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1536 /* Various object names */
1538 case GL_TEXTURE_BINDING_1D
:
1539 case GL_TEXTURE_BINDING_2D
:
1540 case GL_TEXTURE_BINDING_3D
:
1541 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1542 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1543 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1544 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1545 unit
= ctx
->Texture
.CurrentUnit
;
1547 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1550 /* GL_ARB_vertex_buffer_object */
1551 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1552 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1553 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1554 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1555 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1556 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1557 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1558 buffer_obj
= (struct gl_buffer_object
*)
1559 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1560 v
->value_int
= buffer_obj
->Name
;
1562 case GL_ARRAY_BUFFER_BINDING_ARB
:
1563 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1565 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1567 ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
1569 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1570 v
->value_int
= ctx
->Array
.ElementArrayBufferObj
->Name
;
1573 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1575 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1577 case GL_VERTEX_PROGRAM_BINDING_NV
:
1579 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1581 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1582 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1584 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1585 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1587 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1588 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1590 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1591 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1593 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1594 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1596 case GL_TRANSFORM_FEEDBACK_BINDING
:
1597 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1599 case GL_CURRENT_PROGRAM
:
1601 ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
1603 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1604 v
->value_int
= ctx
->ReadBuffer
->Name
;
1606 case GL_RENDERBUFFER_BINDING_EXT
:
1608 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1610 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1611 v
->value_int
= ctx
->Array
.ArrayObj
->PointSize
.BufferObj
->Name
;
1617 * Check extra constraints on a struct value_desc descriptor
1619 * If a struct value_desc has a non-NULL extra pointer, it means that
1620 * there are a number of extra constraints to check or actions to
1621 * perform. The extras is just an integer array where each integer
1622 * encode different constraints or actions.
1624 * \param ctx current context
1625 * \param func name of calling glGet*v() function for error reporting
1626 * \param d the struct value_desc that has the extra constraints
1628 * \return GL_FALSE if one of the constraints was not satisfied,
1629 * otherwise GL_TRUE.
1632 check_extra(GLcontext
*ctx
, const char *func
, const struct value_desc
*d
)
1634 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1640 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1642 case EXTRA_VERSION_30
:
1646 case EXTRA_VERSION_31
:
1650 case EXTRA_VERSION_32
:
1654 case EXTRA_NEW_BUFFERS
:
1655 if (ctx
->NewState
& _NEW_BUFFERS
)
1656 _mesa_update_state(ctx
);
1658 case EXTRA_FLUSH_CURRENT
:
1659 FLUSH_CURRENT(ctx
, 0);
1661 case EXTRA_VALID_DRAW_BUFFER
:
1662 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1663 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1664 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1668 case EXTRA_VALID_TEXTURE_UNIT
:
1669 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1670 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1671 func
, ctx
->Texture
.CurrentUnit
);
1677 default: /* *e is a offset into the extension struct */
1679 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1684 if (total
> 0 && enabled
== 0) {
1685 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1686 _mesa_lookup_enum_by_nr(d
->pname
));
1693 static const struct value_desc error_value
=
1694 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1697 * Find the struct value_desc corresponding to the enum 'pname'.
1699 * We hash the enum value to get an index into the 'table' array,
1700 * which holds the index in the 'values' array of struct value_desc.
1701 * Once we've found the entry, we do the extra checks, if any, then
1702 * look up the value and return a pointer to it.
1704 * If the value has to be computed (for example, it's the result of a
1705 * function call or we need to add 1 to it), we use the tmp 'v' to
1708 * \param func name of glGet*v() func for error reporting
1709 * \param pname the enum value we're looking up
1710 * \param p is were we return the pointer to the value
1711 * \param v a tmp union value variable in the calling glGet*v() function
1713 * \return the struct value_desc corresponding to the enum or a struct
1714 * value_desc of TYPE_INVALID if not found. This lets the calling
1715 * glGet*v() function jump right into a switch statement and
1716 * handle errors there instead of having to check for NULL.
1718 static const struct value_desc
*
1719 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1721 GET_CURRENT_CONTEXT(ctx
);
1722 struct gl_texture_unit
*unit
;
1724 const struct value_desc
*d
;
1726 mask
= Elements(table
) - 1;
1727 hash
= (pname
* prime_factor
);
1729 d
= &values
[table
[hash
& mask
]];
1730 if (likely(d
->pname
== pname
))
1733 /* If the enum isn't valid, the hash walk ends with index 0,
1734 * which is the API mask entry at the beginning of values[]. */
1735 if (d
->type
== TYPE_API_MASK
) {
1736 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1737 _mesa_lookup_enum_by_nr(pname
));
1738 return &error_value
;
1743 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1744 return &error_value
;
1746 switch (d
->location
) {
1748 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1751 *p
= ((char *) ctx
+ d
->offset
);
1754 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1757 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1758 *p
= ((char *) unit
+ d
->offset
);
1761 find_custom_value(ctx
, d
, v
);
1769 /* silence warning */
1770 return &error_value
;
1773 static const int transpose
[] = {
1781 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1783 const struct value_desc
*d
;
1789 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1794 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1799 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1802 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1805 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1808 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1812 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1816 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1818 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1821 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1824 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1828 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1829 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1833 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1837 params
[0] = ((GLboolean
*) p
)[0];
1841 m
= *(GLmatrix
**) p
;
1842 for (i
= 0; i
< 16; i
++)
1843 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1847 m
= *(GLmatrix
**) p
;
1848 for (i
= 0; i
< 16; i
++)
1849 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1858 shift
= d
->type
- TYPE_BIT_0
;
1859 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1865 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1867 const struct value_desc
*d
;
1873 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1878 params
[0] = (GLfloat
) d
->offset
;
1883 params
[3] = ((GLfloat
*) p
)[3];
1886 params
[2] = ((GLfloat
*) p
)[2];
1889 params
[1] = ((GLfloat
*) p
)[1];
1892 params
[0] = ((GLfloat
*) p
)[0];
1896 params
[0] = ((GLdouble
*) p
)[0];
1900 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1902 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1905 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1908 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1912 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1913 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1917 params
[0] = ((GLint64
*) p
)[0];
1921 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1925 m
= *(GLmatrix
**) p
;
1926 for (i
= 0; i
< 16; i
++)
1927 params
[i
] = m
->m
[i
];
1931 m
= *(GLmatrix
**) p
;
1932 for (i
= 0; i
< 16; i
++)
1933 params
[i
] = m
->m
[transpose
[i
]];
1942 shift
= d
->type
- TYPE_BIT_0
;
1943 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1949 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1951 const struct value_desc
*d
;
1957 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1962 params
[0] = d
->offset
;
1966 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1968 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1970 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1972 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1976 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1978 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1980 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1982 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1986 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1990 params
[3] = ((GLint
*) p
)[3];
1992 params
[2] = ((GLint
*) p
)[2];
1995 params
[1] = ((GLint
*) p
)[1];
1998 params
[0] = ((GLint
*) p
)[0];
2002 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2003 params
[i
] = v
.value_int_n
.ints
[i
];
2007 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2011 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2015 m
= *(GLmatrix
**) p
;
2016 for (i
= 0; i
< 16; i
++)
2017 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2021 m
= *(GLmatrix
**) p
;
2022 for (i
= 0; i
< 16; i
++)
2023 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2032 shift
= d
->type
- TYPE_BIT_0
;
2033 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2038 #if FEATURE_ARB_sync
2040 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2042 const struct value_desc
*d
;
2048 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2053 params
[0] = d
->offset
;
2057 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2059 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2061 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2063 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2067 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2069 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2071 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2073 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2077 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2081 params
[3] = ((GLint
*) p
)[3];
2083 params
[2] = ((GLint
*) p
)[2];
2086 params
[1] = ((GLint
*) p
)[1];
2089 params
[0] = ((GLint
*) p
)[0];
2093 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2094 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2098 params
[0] = ((GLint64
*) p
)[0];
2102 params
[0] = ((GLboolean
*) p
)[0];
2106 m
= *(GLmatrix
**) p
;
2107 for (i
= 0; i
< 16; i
++)
2108 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2112 m
= *(GLmatrix
**) p
;
2113 for (i
= 0; i
< 16; i
++)
2114 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2123 shift
= d
->type
- TYPE_BIT_0
;
2124 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2128 #endif /* FEATURE_ARB_sync */
2131 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2133 const struct value_desc
*d
;
2139 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2144 params
[0] = d
->offset
;
2149 params
[3] = ((GLfloat
*) p
)[3];
2152 params
[2] = ((GLfloat
*) p
)[2];
2155 params
[1] = ((GLfloat
*) p
)[1];
2158 params
[0] = ((GLfloat
*) p
)[0];
2162 params
[0] = ((GLdouble
*) p
)[0];
2166 params
[3] = ((GLint
*) p
)[3];
2168 params
[2] = ((GLint
*) p
)[2];
2171 params
[1] = ((GLint
*) p
)[1];
2174 params
[0] = ((GLint
*) p
)[0];
2178 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2179 params
[i
] = v
.value_int_n
.ints
[i
];
2183 params
[0] = ((GLint64
*) p
)[0];
2187 params
[0] = *(GLboolean
*) p
;
2191 m
= *(GLmatrix
**) p
;
2192 for (i
= 0; i
< 16; i
++)
2193 params
[i
] = m
->m
[i
];
2197 m
= *(GLmatrix
**) p
;
2198 for (i
= 0; i
< 16; i
++)
2199 params
[i
] = m
->m
[transpose
[i
]];
2208 shift
= d
->type
- TYPE_BIT_0
;
2209 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2214 static enum value_type
2215 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2217 GET_CURRENT_CONTEXT(ctx
);
2222 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2224 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2226 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2229 case GL_COLOR_WRITEMASK
:
2230 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2232 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2234 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2235 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2236 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2237 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2240 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2241 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2243 if (!ctx
->Extensions
.EXT_transform_feedback
)
2245 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2248 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2249 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2251 if (!ctx
->Extensions
.EXT_transform_feedback
)
2253 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2256 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2257 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2259 if (!ctx
->Extensions
.EXT_transform_feedback
)
2261 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Buffers
[index
]->Name
;
2266 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2267 _mesa_lookup_enum_by_nr(pname
));
2268 return TYPE_INVALID
;
2270 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2271 _mesa_lookup_enum_by_nr(pname
));
2272 return TYPE_INVALID
;
2276 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2280 switch (find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
)) {
2282 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2285 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2286 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2287 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2288 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2291 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2299 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2303 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2305 params
[0] = v
.value_int
;
2308 params
[0] = v
.value_int_4
[0];
2309 params
[1] = v
.value_int_4
[1];
2310 params
[2] = v
.value_int_4
[2];
2311 params
[3] = v
.value_int_4
[3];
2314 params
[0] = INT64_TO_INT(v
.value_int
);
2321 #if FEATURE_ARB_sync
2323 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2327 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2329 params
[0] = v
.value_int
;
2332 params
[0] = v
.value_int_4
[0];
2333 params
[1] = v
.value_int_4
[1];
2334 params
[2] = v
.value_int_4
[2];
2335 params
[3] = v
.value_int_4
[3];
2338 params
[0] = v
.value_int
;
2344 #endif /* FEATURE_ARB_sync */
2348 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2350 const struct value_desc
*d
;
2356 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2361 params
[0] = INT_TO_FIXED(d
->offset
);
2366 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2369 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2372 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2375 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2379 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2383 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2385 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2388 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2391 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2395 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2396 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2400 params
[0] = ((GLint64
*) p
)[0];
2404 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2408 m
= *(GLmatrix
**) p
;
2409 for (i
= 0; i
< 16; i
++)
2410 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2414 m
= *(GLmatrix
**) p
;
2415 for (i
= 0; i
< 16; i
++)
2416 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2425 shift
= d
->type
- TYPE_BIT_0
;
2426 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);