Move mipmap generation functions, texture scaling functions into new
[mesa.git] / src / mesa / main / get.c
1
2 /***
3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
4 ***/
5
6 #include "glheader.h"
7 #include "context.h"
8 #include "enable.h"
9 #include "extensions.h"
10 #include "fbobject.h"
11 #include "get.h"
12 #include "macros.h"
13 #include "mtypes.h"
14 #include "state.h"
15 #include "texcompress.h"
16
17
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
19
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
21
22 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
23 #define ENUM_TO_INT(E) ( (GLint) (E) )
24 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
25
26 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
27 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
28
29
30 /*
31 * Check if named extension is enabled, if not generate error and return.
32 */
33 #define CHECK_EXT1(EXT1, FUNC) \
34 if (!ctx->Extensions.EXT1) { \
35 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
36 return; \
37 }
38
39 /*
40 * Check if either of two extensions is enabled.
41 */
42 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
43 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
44 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
45 return; \
46 }
47
48 /*
49 * Check if either of three extensions is enabled.
50 */
51 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
52 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
53 !ctx->Extensions.EXT3) { \
54 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
55 return; \
56 }
57
58 /*
59 * Check if either of four extensions is enabled.
60 */
61 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
62 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
63 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
64 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
65 return; \
66 }
67
68
69 void GLAPIENTRY
70 _mesa_GetBooleanv( GLenum pname, GLboolean *params )
71 {
72 GET_CURRENT_CONTEXT(ctx);
73 ASSERT_OUTSIDE_BEGIN_END(ctx);
74
75 if (!params)
76 return;
77
78 if (ctx->NewState)
79 _mesa_update_state(ctx);
80
81 if (ctx->Driver.GetBooleanv &&
82 ctx->Driver.GetBooleanv(ctx, pname, params))
83 return;
84
85 switch (pname) {
86 case GL_ACCUM_RED_BITS:
87 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits);
88 break;
89 case GL_ACCUM_GREEN_BITS:
90 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits);
91 break;
92 case GL_ACCUM_BLUE_BITS:
93 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits);
94 break;
95 case GL_ACCUM_ALPHA_BITS:
96 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits);
97 break;
98 case GL_ACCUM_CLEAR_VALUE:
99 params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
100 params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
101 params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
102 params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
103 break;
104 case GL_ALPHA_BIAS:
105 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
106 break;
107 case GL_ALPHA_BITS:
108 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
109 break;
110 case GL_ALPHA_SCALE:
111 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
112 break;
113 case GL_ALPHA_TEST:
114 params[0] = ctx->Color.AlphaEnabled;
115 break;
116 case GL_ALPHA_TEST_FUNC:
117 params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
118 break;
119 case GL_ALPHA_TEST_REF:
120 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
121 break;
122 case GL_ATTRIB_STACK_DEPTH:
123 params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
124 break;
125 case GL_AUTO_NORMAL:
126 params[0] = ctx->Eval.AutoNormal;
127 break;
128 case GL_AUX_BUFFERS:
129 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
130 break;
131 case GL_BLEND:
132 params[0] = ctx->Color.BlendEnabled;
133 break;
134 case GL_BLEND_DST:
135 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
136 break;
137 case GL_BLEND_SRC:
138 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
139 break;
140 case GL_BLEND_SRC_RGB_EXT:
141 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
142 break;
143 case GL_BLEND_DST_RGB_EXT:
144 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
145 break;
146 case GL_BLEND_SRC_ALPHA_EXT:
147 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
148 break;
149 case GL_BLEND_DST_ALPHA_EXT:
150 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
151 break;
152 case GL_BLEND_EQUATION:
153 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
154 break;
155 case GL_BLEND_EQUATION_ALPHA_EXT:
156 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
157 break;
158 case GL_BLEND_COLOR_EXT:
159 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
160 params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
161 params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
162 params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
163 break;
164 case GL_BLUE_BIAS:
165 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
166 break;
167 case GL_BLUE_BITS:
168 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
169 break;
170 case GL_BLUE_SCALE:
171 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
172 break;
173 case GL_CLIENT_ATTRIB_STACK_DEPTH:
174 params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
175 break;
176 case GL_CLIP_PLANE0:
177 params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
178 break;
179 case GL_CLIP_PLANE1:
180 params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
181 break;
182 case GL_CLIP_PLANE2:
183 params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
184 break;
185 case GL_CLIP_PLANE3:
186 params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
187 break;
188 case GL_CLIP_PLANE4:
189 params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
190 break;
191 case GL_CLIP_PLANE5:
192 params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
193 break;
194 case GL_COLOR_CLEAR_VALUE:
195 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
196 params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
197 params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
198 params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
199 break;
200 case GL_COLOR_MATERIAL:
201 params[0] = ctx->Light.ColorMaterialEnabled;
202 break;
203 case GL_COLOR_MATERIAL_FACE:
204 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
205 break;
206 case GL_COLOR_MATERIAL_PARAMETER:
207 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
208 break;
209 case GL_COLOR_WRITEMASK:
210 params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
211 params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
212 params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
213 params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
214 break;
215 case GL_CULL_FACE:
216 params[0] = ctx->Polygon.CullFlag;
217 break;
218 case GL_CULL_FACE_MODE:
219 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
220 break;
221 case GL_CURRENT_COLOR:
222 {
223 FLUSH_CURRENT(ctx, 0);
224 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
225 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
226 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
227 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
228 }
229 break;
230 case GL_CURRENT_INDEX:
231 {
232 FLUSH_CURRENT(ctx, 0);
233 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
234 }
235 break;
236 case GL_CURRENT_NORMAL:
237 {
238 FLUSH_CURRENT(ctx, 0);
239 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
240 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
241 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
242 }
243 break;
244 case GL_CURRENT_RASTER_COLOR:
245 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
246 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
247 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
248 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
249 break;
250 case GL_CURRENT_RASTER_DISTANCE:
251 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
252 break;
253 case GL_CURRENT_RASTER_INDEX:
254 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
255 break;
256 case GL_CURRENT_RASTER_POSITION:
257 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
258 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
259 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
260 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
261 break;
262 case GL_CURRENT_RASTER_SECONDARY_COLOR:
263 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[0]);
264 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[1]);
265 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[2]);
266 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[3]);
267 break;
268 case GL_CURRENT_RASTER_TEXTURE_COORDS:
269 {
270 const GLuint texUnit = ctx->Texture.CurrentUnit;
271 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
272 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
273 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
274 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
275 }
276 break;
277 case GL_CURRENT_RASTER_POSITION_VALID:
278 params[0] = ctx->Current.RasterPosValid;
279 break;
280 case GL_CURRENT_TEXTURE_COORDS:
281 {
282 const GLuint texUnit = ctx->Texture.CurrentUnit;
283 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
284 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
285 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
286 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
287 }
288 break;
289 case GL_DEPTH_BIAS:
290 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
291 break;
292 case GL_DEPTH_BITS:
293 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
294 break;
295 case GL_DEPTH_CLEAR_VALUE:
296 params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
297 break;
298 case GL_DEPTH_FUNC:
299 params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
300 break;
301 case GL_DEPTH_RANGE:
302 params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
303 params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
304 break;
305 case GL_DEPTH_SCALE:
306 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
307 break;
308 case GL_DEPTH_TEST:
309 params[0] = ctx->Depth.Test;
310 break;
311 case GL_DEPTH_WRITEMASK:
312 params[0] = ctx->Depth.Mask;
313 break;
314 case GL_DITHER:
315 params[0] = ctx->Color.DitherFlag;
316 break;
317 case GL_DOUBLEBUFFER:
318 params[0] = ctx->DrawBuffer->Visual.doubleBufferMode;
319 break;
320 case GL_DRAW_BUFFER:
321 params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
322 break;
323 case GL_EDGE_FLAG:
324 {
325 FLUSH_CURRENT(ctx, 0);
326 params[0] = ctx->Current.EdgeFlag;
327 }
328 break;
329 case GL_FEEDBACK_BUFFER_SIZE:
330 params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
331 break;
332 case GL_FEEDBACK_BUFFER_TYPE:
333 params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
334 break;
335 case GL_FOG:
336 params[0] = ctx->Fog.Enabled;
337 break;
338 case GL_FOG_COLOR:
339 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
340 params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
341 params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
342 params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
343 break;
344 case GL_FOG_DENSITY:
345 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
346 break;
347 case GL_FOG_END:
348 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
349 break;
350 case GL_FOG_HINT:
351 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
352 break;
353 case GL_FOG_INDEX:
354 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
355 break;
356 case GL_FOG_MODE:
357 params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
358 break;
359 case GL_FOG_START:
360 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
361 break;
362 case GL_FRONT_FACE:
363 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
364 break;
365 case GL_GREEN_BIAS:
366 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
367 break;
368 case GL_GREEN_BITS:
369 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
370 break;
371 case GL_GREEN_SCALE:
372 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
373 break;
374 case GL_INDEX_BITS:
375 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
376 break;
377 case GL_INDEX_CLEAR_VALUE:
378 params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
379 break;
380 case GL_INDEX_MODE:
381 params[0] = !ctx->DrawBuffer->Visual.rgbMode;
382 break;
383 case GL_INDEX_OFFSET:
384 params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
385 break;
386 case GL_INDEX_SHIFT:
387 params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
388 break;
389 case GL_INDEX_WRITEMASK:
390 params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
391 break;
392 case GL_LIGHT0:
393 params[0] = ctx->Light.Light[0].Enabled;
394 break;
395 case GL_LIGHT1:
396 params[0] = ctx->Light.Light[1].Enabled;
397 break;
398 case GL_LIGHT2:
399 params[0] = ctx->Light.Light[2].Enabled;
400 break;
401 case GL_LIGHT3:
402 params[0] = ctx->Light.Light[3].Enabled;
403 break;
404 case GL_LIGHT4:
405 params[0] = ctx->Light.Light[4].Enabled;
406 break;
407 case GL_LIGHT5:
408 params[0] = ctx->Light.Light[5].Enabled;
409 break;
410 case GL_LIGHT6:
411 params[0] = ctx->Light.Light[6].Enabled;
412 break;
413 case GL_LIGHT7:
414 params[0] = ctx->Light.Light[7].Enabled;
415 break;
416 case GL_LIGHTING:
417 params[0] = ctx->Light.Enabled;
418 break;
419 case GL_LIGHT_MODEL_AMBIENT:
420 params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
421 params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
422 params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
423 params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
424 break;
425 case GL_LIGHT_MODEL_COLOR_CONTROL:
426 params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
427 break;
428 case GL_LIGHT_MODEL_LOCAL_VIEWER:
429 params[0] = ctx->Light.Model.LocalViewer;
430 break;
431 case GL_LIGHT_MODEL_TWO_SIDE:
432 params[0] = ctx->Light.Model.TwoSide;
433 break;
434 case GL_LINE_SMOOTH:
435 params[0] = ctx->Line.SmoothFlag;
436 break;
437 case GL_LINE_SMOOTH_HINT:
438 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
439 break;
440 case GL_LINE_STIPPLE:
441 params[0] = ctx->Line.StippleFlag;
442 break;
443 case GL_LINE_STIPPLE_PATTERN:
444 params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
445 break;
446 case GL_LINE_STIPPLE_REPEAT:
447 params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
448 break;
449 case GL_LINE_WIDTH:
450 params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
451 break;
452 case GL_LINE_WIDTH_GRANULARITY:
453 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
454 break;
455 case GL_LINE_WIDTH_RANGE:
456 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
457 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
458 break;
459 case GL_ALIASED_LINE_WIDTH_RANGE:
460 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
461 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
462 break;
463 case GL_LIST_BASE:
464 params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
465 break;
466 case GL_LIST_INDEX:
467 params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
468 break;
469 case GL_LIST_MODE:
470 {
471 GLenum mode;
472 if (!ctx->CompileFlag)
473 mode = 0;
474 else if (ctx->ExecuteFlag)
475 mode = GL_COMPILE_AND_EXECUTE;
476 else
477 mode = GL_COMPILE;
478 params[0] = ENUM_TO_BOOLEAN(mode);
479 }
480 break;
481 case GL_INDEX_LOGIC_OP:
482 params[0] = ctx->Color.IndexLogicOpEnabled;
483 break;
484 case GL_COLOR_LOGIC_OP:
485 params[0] = ctx->Color.ColorLogicOpEnabled;
486 break;
487 case GL_LOGIC_OP_MODE:
488 params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
489 break;
490 case GL_MAP1_COLOR_4:
491 params[0] = ctx->Eval.Map1Color4;
492 break;
493 case GL_MAP1_GRID_DOMAIN:
494 params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
495 params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
496 break;
497 case GL_MAP1_GRID_SEGMENTS:
498 params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
499 break;
500 case GL_MAP1_INDEX:
501 params[0] = ctx->Eval.Map1Index;
502 break;
503 case GL_MAP1_NORMAL:
504 params[0] = ctx->Eval.Map1Normal;
505 break;
506 case GL_MAP1_TEXTURE_COORD_1:
507 params[0] = ctx->Eval.Map1TextureCoord1;
508 break;
509 case GL_MAP1_TEXTURE_COORD_2:
510 params[0] = ctx->Eval.Map1TextureCoord2;
511 break;
512 case GL_MAP1_TEXTURE_COORD_3:
513 params[0] = ctx->Eval.Map1TextureCoord3;
514 break;
515 case GL_MAP1_TEXTURE_COORD_4:
516 params[0] = ctx->Eval.Map1TextureCoord4;
517 break;
518 case GL_MAP1_VERTEX_3:
519 params[0] = ctx->Eval.Map1Vertex3;
520 break;
521 case GL_MAP1_VERTEX_4:
522 params[0] = ctx->Eval.Map1Vertex4;
523 break;
524 case GL_MAP2_COLOR_4:
525 params[0] = ctx->Eval.Map2Color4;
526 break;
527 case GL_MAP2_GRID_DOMAIN:
528 params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
529 params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
530 params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
531 params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
532 break;
533 case GL_MAP2_GRID_SEGMENTS:
534 params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
535 params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
536 break;
537 case GL_MAP2_INDEX:
538 params[0] = ctx->Eval.Map2Index;
539 break;
540 case GL_MAP2_NORMAL:
541 params[0] = ctx->Eval.Map2Normal;
542 break;
543 case GL_MAP2_TEXTURE_COORD_1:
544 params[0] = ctx->Eval.Map2TextureCoord1;
545 break;
546 case GL_MAP2_TEXTURE_COORD_2:
547 params[0] = ctx->Eval.Map2TextureCoord2;
548 break;
549 case GL_MAP2_TEXTURE_COORD_3:
550 params[0] = ctx->Eval.Map2TextureCoord3;
551 break;
552 case GL_MAP2_TEXTURE_COORD_4:
553 params[0] = ctx->Eval.Map2TextureCoord4;
554 break;
555 case GL_MAP2_VERTEX_3:
556 params[0] = ctx->Eval.Map2Vertex3;
557 break;
558 case GL_MAP2_VERTEX_4:
559 params[0] = ctx->Eval.Map2Vertex4;
560 break;
561 case GL_MAP_COLOR:
562 params[0] = ctx->Pixel.MapColorFlag;
563 break;
564 case GL_MAP_STENCIL:
565 params[0] = ctx->Pixel.MapStencilFlag;
566 break;
567 case GL_MATRIX_MODE:
568 params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
569 break;
570 case GL_MAX_ATTRIB_STACK_DEPTH:
571 params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
572 break;
573 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
574 params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
575 break;
576 case GL_MAX_CLIP_PLANES:
577 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
578 break;
579 case GL_MAX_ELEMENTS_VERTICES:
580 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
581 break;
582 case GL_MAX_ELEMENTS_INDICES:
583 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
584 break;
585 case GL_MAX_EVAL_ORDER:
586 params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
587 break;
588 case GL_MAX_LIGHTS:
589 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
590 break;
591 case GL_MAX_LIST_NESTING:
592 params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
593 break;
594 case GL_MAX_MODELVIEW_STACK_DEPTH:
595 params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
596 break;
597 case GL_MAX_NAME_STACK_DEPTH:
598 params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
599 break;
600 case GL_MAX_PIXEL_MAP_TABLE:
601 params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
602 break;
603 case GL_MAX_PROJECTION_STACK_DEPTH:
604 params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
605 break;
606 case GL_MAX_TEXTURE_SIZE:
607 params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
608 break;
609 case GL_MAX_3D_TEXTURE_SIZE:
610 params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
611 break;
612 case GL_MAX_TEXTURE_STACK_DEPTH:
613 params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
614 break;
615 case GL_MAX_VIEWPORT_DIMS:
616 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
617 params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
618 break;
619 case GL_MODELVIEW_MATRIX:
620 {
621 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
622 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
623 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
624 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
625 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
626 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
627 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
628 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
629 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
630 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
631 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
632 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
633 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
634 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
635 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
636 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
637 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
638 }
639 break;
640 case GL_MODELVIEW_STACK_DEPTH:
641 params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
642 break;
643 case GL_NAME_STACK_DEPTH:
644 params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
645 break;
646 case GL_NORMALIZE:
647 params[0] = ctx->Transform.Normalize;
648 break;
649 case GL_PACK_ALIGNMENT:
650 params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
651 break;
652 case GL_PACK_LSB_FIRST:
653 params[0] = ctx->Pack.LsbFirst;
654 break;
655 case GL_PACK_ROW_LENGTH:
656 params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
657 break;
658 case GL_PACK_SKIP_PIXELS:
659 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
660 break;
661 case GL_PACK_SKIP_ROWS:
662 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
663 break;
664 case GL_PACK_SWAP_BYTES:
665 params[0] = ctx->Pack.SwapBytes;
666 break;
667 case GL_PACK_SKIP_IMAGES_EXT:
668 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
669 break;
670 case GL_PACK_IMAGE_HEIGHT_EXT:
671 params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
672 break;
673 case GL_PACK_INVERT_MESA:
674 params[0] = ctx->Pack.Invert;
675 break;
676 case GL_PERSPECTIVE_CORRECTION_HINT:
677 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
678 break;
679 case GL_PIXEL_MAP_A_TO_A_SIZE:
680 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
681 break;
682 case GL_PIXEL_MAP_B_TO_B_SIZE:
683 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
684 break;
685 case GL_PIXEL_MAP_G_TO_G_SIZE:
686 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
687 break;
688 case GL_PIXEL_MAP_I_TO_A_SIZE:
689 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
690 break;
691 case GL_PIXEL_MAP_I_TO_B_SIZE:
692 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
693 break;
694 case GL_PIXEL_MAP_I_TO_G_SIZE:
695 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
696 break;
697 case GL_PIXEL_MAP_I_TO_I_SIZE:
698 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
699 break;
700 case GL_PIXEL_MAP_I_TO_R_SIZE:
701 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
702 break;
703 case GL_PIXEL_MAP_R_TO_R_SIZE:
704 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
705 break;
706 case GL_PIXEL_MAP_S_TO_S_SIZE:
707 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
708 break;
709 case GL_POINT_SIZE:
710 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
711 break;
712 case GL_POINT_SIZE_GRANULARITY:
713 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
714 break;
715 case GL_POINT_SIZE_RANGE:
716 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
717 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
718 break;
719 case GL_ALIASED_POINT_SIZE_RANGE:
720 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
721 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
722 break;
723 case GL_POINT_SMOOTH:
724 params[0] = ctx->Point.SmoothFlag;
725 break;
726 case GL_POINT_SMOOTH_HINT:
727 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
728 break;
729 case GL_POINT_SIZE_MIN_EXT:
730 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
731 break;
732 case GL_POINT_SIZE_MAX_EXT:
733 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
734 break;
735 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
736 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
737 break;
738 case GL_DISTANCE_ATTENUATION_EXT:
739 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
740 params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
741 params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
742 break;
743 case GL_POLYGON_MODE:
744 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
745 params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
746 break;
747 case GL_POLYGON_OFFSET_BIAS_EXT:
748 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
749 break;
750 case GL_POLYGON_OFFSET_FACTOR:
751 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
752 break;
753 case GL_POLYGON_OFFSET_UNITS:
754 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
755 break;
756 case GL_POLYGON_SMOOTH:
757 params[0] = ctx->Polygon.SmoothFlag;
758 break;
759 case GL_POLYGON_SMOOTH_HINT:
760 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
761 break;
762 case GL_POLYGON_STIPPLE:
763 params[0] = ctx->Polygon.StippleFlag;
764 break;
765 case GL_PROJECTION_MATRIX:
766 {
767 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
768 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
769 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
770 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
771 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
772 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
773 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
774 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
775 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
776 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
777 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
778 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
779 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
780 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
781 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
782 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
783 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
784 }
785 break;
786 case GL_PROJECTION_STACK_DEPTH:
787 params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
788 break;
789 case GL_READ_BUFFER:
790 params[0] = ENUM_TO_BOOLEAN(ctx->ReadBuffer->ColorReadBuffer);
791 break;
792 case GL_RED_BIAS:
793 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
794 break;
795 case GL_RED_BITS:
796 params[0] = INT_TO_BOOLEAN( ctx->DrawBuffer->Visual.redBits );
797 break;
798 case GL_RED_SCALE:
799 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
800 break;
801 case GL_RENDER_MODE:
802 params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
803 break;
804 case GL_RESCALE_NORMAL:
805 params[0] = ctx->Transform.RescaleNormals;
806 break;
807 case GL_RGBA_MODE:
808 params[0] = ctx->DrawBuffer->Visual.rgbMode;
809 break;
810 case GL_SCISSOR_BOX:
811 params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
812 params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
813 params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
814 params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
815 break;
816 case GL_SCISSOR_TEST:
817 params[0] = ctx->Scissor.Enabled;
818 break;
819 case GL_SELECTION_BUFFER_SIZE:
820 params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
821 break;
822 case GL_SHADE_MODEL:
823 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
824 break;
825 case GL_SHARED_TEXTURE_PALETTE_EXT:
826 params[0] = ctx->Texture.SharedPalette;
827 break;
828 case GL_STENCIL_BITS:
829 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits);
830 break;
831 case GL_STENCIL_CLEAR_VALUE:
832 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
833 break;
834 case GL_STENCIL_FAIL:
835 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
836 break;
837 case GL_STENCIL_FUNC:
838 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
839 break;
840 case GL_STENCIL_PASS_DEPTH_FAIL:
841 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
842 break;
843 case GL_STENCIL_PASS_DEPTH_PASS:
844 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
845 break;
846 case GL_STENCIL_REF:
847 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
848 break;
849 case GL_STENCIL_TEST:
850 params[0] = ctx->Stencil.Enabled;
851 break;
852 case GL_STENCIL_VALUE_MASK:
853 params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
854 break;
855 case GL_STENCIL_WRITEMASK:
856 params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
857 break;
858 case GL_STEREO:
859 params[0] = ctx->DrawBuffer->Visual.stereoMode;
860 break;
861 case GL_SUBPIXEL_BITS:
862 params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
863 break;
864 case GL_TEXTURE_1D:
865 params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
866 break;
867 case GL_TEXTURE_2D:
868 params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
869 break;
870 case GL_TEXTURE_3D:
871 params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
872 break;
873 case GL_TEXTURE_BINDING_1D:
874 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
875 break;
876 case GL_TEXTURE_BINDING_2D:
877 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
878 break;
879 case GL_TEXTURE_BINDING_3D:
880 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
881 break;
882 case GL_TEXTURE_ENV_COLOR:
883 {
884 const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
885 params[0] = FLOAT_TO_BOOLEAN(color[0]);
886 params[1] = FLOAT_TO_BOOLEAN(color[1]);
887 params[2] = FLOAT_TO_BOOLEAN(color[2]);
888 params[3] = FLOAT_TO_BOOLEAN(color[3]);
889 }
890 break;
891 case GL_TEXTURE_ENV_MODE:
892 params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
893 break;
894 case GL_TEXTURE_GEN_S:
895 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
896 break;
897 case GL_TEXTURE_GEN_T:
898 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
899 break;
900 case GL_TEXTURE_GEN_R:
901 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
902 break;
903 case GL_TEXTURE_GEN_Q:
904 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
905 break;
906 case GL_TEXTURE_MATRIX:
907 {
908 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
909 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
910 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
911 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
912 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
913 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
914 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
915 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
916 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
917 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
918 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
919 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
920 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
921 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
922 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
923 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
924 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
925 }
926 break;
927 case GL_TEXTURE_STACK_DEPTH:
928 params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
929 break;
930 case GL_UNPACK_ALIGNMENT:
931 params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
932 break;
933 case GL_UNPACK_LSB_FIRST:
934 params[0] = ctx->Unpack.LsbFirst;
935 break;
936 case GL_UNPACK_ROW_LENGTH:
937 params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
938 break;
939 case GL_UNPACK_SKIP_PIXELS:
940 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
941 break;
942 case GL_UNPACK_SKIP_ROWS:
943 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
944 break;
945 case GL_UNPACK_SWAP_BYTES:
946 params[0] = ctx->Unpack.SwapBytes;
947 break;
948 case GL_UNPACK_SKIP_IMAGES_EXT:
949 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
950 break;
951 case GL_UNPACK_IMAGE_HEIGHT_EXT:
952 params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
953 break;
954 case GL_UNPACK_CLIENT_STORAGE_APPLE:
955 params[0] = ctx->Unpack.ClientStorage;
956 break;
957 case GL_VIEWPORT:
958 params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
959 params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
960 params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
961 params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
962 break;
963 case GL_ZOOM_X:
964 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
965 break;
966 case GL_ZOOM_Y:
967 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
968 break;
969 case GL_VERTEX_ARRAY:
970 params[0] = ctx->Array.ArrayObj->Vertex.Enabled;
971 break;
972 case GL_VERTEX_ARRAY_SIZE:
973 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Size);
974 break;
975 case GL_VERTEX_ARRAY_TYPE:
976 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Type);
977 break;
978 case GL_VERTEX_ARRAY_STRIDE:
979 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Stride);
980 break;
981 case GL_VERTEX_ARRAY_COUNT_EXT:
982 params[0] = INT_TO_BOOLEAN(0);
983 break;
984 case GL_NORMAL_ARRAY:
985 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Enabled);
986 break;
987 case GL_NORMAL_ARRAY_TYPE:
988 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Type);
989 break;
990 case GL_NORMAL_ARRAY_STRIDE:
991 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Stride);
992 break;
993 case GL_NORMAL_ARRAY_COUNT_EXT:
994 params[0] = INT_TO_BOOLEAN(0);
995 break;
996 case GL_COLOR_ARRAY:
997 params[0] = ctx->Array.ArrayObj->Color.Enabled;
998 break;
999 case GL_COLOR_ARRAY_SIZE:
1000 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Size);
1001 break;
1002 case GL_COLOR_ARRAY_TYPE:
1003 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Type);
1004 break;
1005 case GL_COLOR_ARRAY_STRIDE:
1006 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Stride);
1007 break;
1008 case GL_COLOR_ARRAY_COUNT_EXT:
1009 params[0] = INT_TO_BOOLEAN(0);
1010 break;
1011 case GL_INDEX_ARRAY:
1012 params[0] = ctx->Array.ArrayObj->Index.Enabled;
1013 break;
1014 case GL_INDEX_ARRAY_TYPE:
1015 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Type);
1016 break;
1017 case GL_INDEX_ARRAY_STRIDE:
1018 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Stride);
1019 break;
1020 case GL_INDEX_ARRAY_COUNT_EXT:
1021 params[0] = INT_TO_BOOLEAN(0);
1022 break;
1023 case GL_TEXTURE_COORD_ARRAY:
1024 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
1025 break;
1026 case GL_TEXTURE_COORD_ARRAY_SIZE:
1027 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
1028 break;
1029 case GL_TEXTURE_COORD_ARRAY_TYPE:
1030 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
1031 break;
1032 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1033 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
1034 break;
1035 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
1036 params[0] = INT_TO_BOOLEAN(0);
1037 break;
1038 case GL_EDGE_FLAG_ARRAY:
1039 params[0] = ctx->Array.ArrayObj->EdgeFlag.Enabled;
1040 break;
1041 case GL_EDGE_FLAG_ARRAY_STRIDE:
1042 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.Stride);
1043 break;
1044 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
1045 params[0] = INT_TO_BOOLEAN(0);
1046 break;
1047 case GL_MAX_TEXTURE_UNITS_ARB:
1048 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1049 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits);
1050 break;
1051 case GL_ACTIVE_TEXTURE_ARB:
1052 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1053 params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
1054 break;
1055 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1056 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1057 params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
1058 break;
1059 case GL_TEXTURE_CUBE_MAP_ARB:
1060 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1061 params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
1062 break;
1063 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1064 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1065 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
1066 break;
1067 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1068 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1069 params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
1070 break;
1071 case GL_TEXTURE_COMPRESSION_HINT_ARB:
1072 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1073 params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
1074 break;
1075 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1076 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1077 params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
1078 break;
1079 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1080 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1081 {
1082 GLint formats[100];
1083 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
1084 ASSERT(n <= 100);
1085 for (i = 0; i < n; i++)
1086 params[i] = ENUM_TO_INT(formats[i]);
1087 }
1088 break;
1089 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
1090 CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
1091 params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
1092 break;
1093 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
1094 CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
1095 params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
1096 break;
1097 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
1098 {
1099 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
1100 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1101 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1102 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1103 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1104 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1105 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1106 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1107 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1108 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1109 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1110 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1111 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1112 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1113 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1114 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1115 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1116 }
1117 break;
1118 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
1119 {
1120 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
1121 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1122 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1123 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1124 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1125 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1126 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1127 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1128 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1129 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1130 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1131 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1132 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1133 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1134 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1135 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1136 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1137 }
1138 break;
1139 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
1140 {
1141 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
1142 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1143 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1144 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1145 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1146 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1147 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1148 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1149 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1150 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1151 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1152 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1153 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1154 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1155 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1156 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1157 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1158 }
1159 break;
1160 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
1161 {
1162 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
1163 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1164 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1165 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1166 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1167 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1168 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1169 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1170 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1171 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1172 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1173 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1174 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1175 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1176 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1177 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1178 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1179 }
1180 break;
1181 case GL_COLOR_MATRIX_SGI:
1182 {
1183 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
1184 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1185 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
1186 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
1187 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
1188 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
1189 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1190 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
1191 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
1192 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
1193 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
1194 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1195 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
1196 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
1197 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
1198 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
1199 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1200 }
1201 break;
1202 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
1203 params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
1204 break;
1205 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
1206 params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
1207 break;
1208 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
1209 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
1210 break;
1211 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
1212 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
1213 break;
1214 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
1215 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
1216 break;
1217 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
1218 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
1219 break;
1220 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
1221 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
1222 break;
1223 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
1224 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
1225 break;
1226 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
1227 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
1228 break;
1229 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
1230 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
1231 break;
1232 case GL_CONVOLUTION_1D_EXT:
1233 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1234 params[0] = ctx->Pixel.Convolution1DEnabled;
1235 break;
1236 case GL_CONVOLUTION_2D_EXT:
1237 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1238 params[0] = ctx->Pixel.Convolution2DEnabled;
1239 break;
1240 case GL_SEPARABLE_2D_EXT:
1241 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1242 params[0] = ctx->Pixel.Separable2DEnabled;
1243 break;
1244 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
1245 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1246 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
1247 break;
1248 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
1249 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1250 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
1251 break;
1252 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
1253 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1254 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
1255 break;
1256 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
1257 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1258 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
1259 break;
1260 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
1261 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1262 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
1263 break;
1264 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
1265 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1266 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
1267 break;
1268 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
1269 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1270 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
1271 break;
1272 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
1273 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1274 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
1275 break;
1276 case GL_HISTOGRAM:
1277 CHECK_EXT1(EXT_histogram, "GetBooleanv");
1278 params[0] = ctx->Pixel.HistogramEnabled;
1279 break;
1280 case GL_MINMAX:
1281 CHECK_EXT1(EXT_histogram, "GetBooleanv");
1282 params[0] = ctx->Pixel.MinMaxEnabled;
1283 break;
1284 case GL_COLOR_TABLE_SGI:
1285 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1286 params[0] = ctx->Pixel.ColorTableEnabled;
1287 break;
1288 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1289 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1290 params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
1291 break;
1292 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1293 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1294 params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
1295 break;
1296 case GL_TEXTURE_COLOR_TABLE_SGI:
1297 CHECK_EXT1(SGI_texture_color_table, "GetBooleanv");
1298 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1299 break;
1300 case GL_COLOR_SUM_EXT:
1301 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetBooleanv");
1302 params[0] = ctx->Fog.ColorSumEnabled;
1303 break;
1304 case GL_CURRENT_SECONDARY_COLOR_EXT:
1305 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1306 {
1307 FLUSH_CURRENT(ctx, 0);
1308 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
1309 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
1310 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
1311 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
1312 }
1313 break;
1314 case GL_SECONDARY_COLOR_ARRAY_EXT:
1315 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1316 params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled;
1317 break;
1318 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
1319 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1320 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type);
1321 break;
1322 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
1323 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1324 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride);
1325 break;
1326 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
1327 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1328 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size);
1329 break;
1330 case GL_CURRENT_FOG_COORDINATE_EXT:
1331 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1332 {
1333 FLUSH_CURRENT(ctx, 0);
1334 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
1335 }
1336 break;
1337 case GL_FOG_COORDINATE_ARRAY_EXT:
1338 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1339 params[0] = ctx->Array.ArrayObj->FogCoord.Enabled;
1340 break;
1341 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
1342 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1343 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type);
1344 break;
1345 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
1346 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1347 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride);
1348 break;
1349 case GL_FOG_COORDINATE_SOURCE_EXT:
1350 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1351 params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
1352 break;
1353 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
1354 CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv");
1355 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
1356 break;
1357 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1358 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv");
1359 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
1360 break;
1361 case GL_MULTISAMPLE_ARB:
1362 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1363 params[0] = ctx->Multisample.Enabled;
1364 break;
1365 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1366 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1367 params[0] = ctx->Multisample.SampleAlphaToCoverage;
1368 break;
1369 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1370 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1371 params[0] = ctx->Multisample.SampleAlphaToOne;
1372 break;
1373 case GL_SAMPLE_COVERAGE_ARB:
1374 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1375 params[0] = ctx->Multisample.SampleCoverage;
1376 break;
1377 case GL_SAMPLE_COVERAGE_VALUE_ARB:
1378 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1379 params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
1380 break;
1381 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1382 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1383 params[0] = ctx->Multisample.SampleCoverageInvert;
1384 break;
1385 case GL_SAMPLE_BUFFERS_ARB:
1386 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1387 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
1388 break;
1389 case GL_SAMPLES_ARB:
1390 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1391 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
1392 break;
1393 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1394 CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv");
1395 params[0] = ctx->Transform.RasterPositionUnclipped;
1396 break;
1397 case GL_POINT_SPRITE_NV:
1398 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
1399 params[0] = ctx->Point.PointSprite;
1400 break;
1401 case GL_POINT_SPRITE_R_MODE_NV:
1402 CHECK_EXT1(NV_point_sprite, "GetBooleanv");
1403 params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
1404 break;
1405 case GL_POINT_SPRITE_COORD_ORIGIN:
1406 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
1407 params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
1408 break;
1409 case GL_GENERATE_MIPMAP_HINT_SGIS:
1410 CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
1411 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
1412 break;
1413 case GL_VERTEX_PROGRAM_BINDING_NV:
1414 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1415 params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
1416 break;
1417 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1418 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1419 params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled;
1420 break;
1421 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1422 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1423 params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled;
1424 break;
1425 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1426 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1427 params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled;
1428 break;
1429 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1430 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1431 params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled;
1432 break;
1433 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1434 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1435 params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled;
1436 break;
1437 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1438 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1439 params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled;
1440 break;
1441 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1442 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1443 params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled;
1444 break;
1445 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1446 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1447 params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled;
1448 break;
1449 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1450 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1451 params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled;
1452 break;
1453 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1454 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1455 params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled;
1456 break;
1457 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1458 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1459 params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled;
1460 break;
1461 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1462 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1463 params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled;
1464 break;
1465 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1466 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1467 params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled;
1468 break;
1469 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1470 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1471 params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled;
1472 break;
1473 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1474 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1475 params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled;
1476 break;
1477 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1478 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1479 params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled;
1480 break;
1481 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1482 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1483 params[0] = ctx->Eval.Map1Attrib[0];
1484 break;
1485 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1486 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1487 params[0] = ctx->Eval.Map1Attrib[1];
1488 break;
1489 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1490 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1491 params[0] = ctx->Eval.Map1Attrib[2];
1492 break;
1493 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1494 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1495 params[0] = ctx->Eval.Map1Attrib[3];
1496 break;
1497 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1498 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1499 params[0] = ctx->Eval.Map1Attrib[4];
1500 break;
1501 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1502 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1503 params[0] = ctx->Eval.Map1Attrib[5];
1504 break;
1505 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1506 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1507 params[0] = ctx->Eval.Map1Attrib[6];
1508 break;
1509 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1510 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1511 params[0] = ctx->Eval.Map1Attrib[7];
1512 break;
1513 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1514 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1515 params[0] = ctx->Eval.Map1Attrib[8];
1516 break;
1517 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1518 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1519 params[0] = ctx->Eval.Map1Attrib[9];
1520 break;
1521 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1522 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1523 params[0] = ctx->Eval.Map1Attrib[10];
1524 break;
1525 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1526 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1527 params[0] = ctx->Eval.Map1Attrib[11];
1528 break;
1529 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1530 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1531 params[0] = ctx->Eval.Map1Attrib[12];
1532 break;
1533 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1534 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1535 params[0] = ctx->Eval.Map1Attrib[13];
1536 break;
1537 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1538 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1539 params[0] = ctx->Eval.Map1Attrib[14];
1540 break;
1541 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1542 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1543 params[0] = ctx->Eval.Map1Attrib[15];
1544 break;
1545 case GL_FRAGMENT_PROGRAM_NV:
1546 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1547 params[0] = ctx->FragmentProgram.Enabled;
1548 break;
1549 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1550 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1551 params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
1552 break;
1553 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
1554 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1555 params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
1556 break;
1557 case GL_TEXTURE_RECTANGLE_NV:
1558 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1559 params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
1560 break;
1561 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1562 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1563 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
1564 break;
1565 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
1566 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1567 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
1568 break;
1569 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1570 CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
1571 params[0] = ctx->Stencil.TestTwoSide;
1572 break;
1573 case GL_ACTIVE_STENCIL_FACE_EXT:
1574 CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
1575 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
1576 break;
1577 case GL_MAX_SHININESS_NV:
1578 CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
1579 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
1580 break;
1581 case GL_MAX_SPOT_EXPONENT_NV:
1582 CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
1583 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
1584 break;
1585 case GL_ARRAY_BUFFER_BINDING_ARB:
1586 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1587 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
1588 break;
1589 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1590 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1591 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
1592 break;
1593 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1594 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1595 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
1596 break;
1597 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1598 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1599 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
1600 break;
1601 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1602 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1603 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
1604 break;
1605 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1606 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1607 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
1608 break;
1609 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1610 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1611 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
1612 break;
1613 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1614 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1615 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
1616 break;
1617 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1618 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1619 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
1620 break;
1621 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1622 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1623 params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
1624 break;
1625 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1626 CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
1627 params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
1628 break;
1629 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1630 CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
1631 params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
1632 break;
1633 case GL_VERTEX_PROGRAM_ARB:
1634 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1635 params[0] = ctx->VertexProgram.Enabled;
1636 break;
1637 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1638 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1639 params[0] = ctx->VertexProgram.PointSizeEnabled;
1640 break;
1641 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1642 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1643 params[0] = ctx->VertexProgram.TwoSideEnabled;
1644 break;
1645 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
1646 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1647 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
1648 break;
1649 case GL_MAX_PROGRAM_MATRICES_ARB:
1650 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1651 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
1652 break;
1653 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1654 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1655 params[0] = ctx->CurrentStack->Depth + 1;
1656 break;
1657 case GL_CURRENT_MATRIX_ARB:
1658 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1659 {
1660 const GLfloat *matrix = ctx->CurrentStack->Top->m;
1661 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1662 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
1663 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
1664 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
1665 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
1666 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1667 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
1668 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
1669 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
1670 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
1671 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1672 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
1673 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
1674 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
1675 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
1676 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1677 }
1678 break;
1679 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1680 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
1681 {
1682 const GLfloat *matrix = ctx->CurrentStack->Top->m;
1683 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1684 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1685 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1686 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1687 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1688 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1689 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1690 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1691 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1692 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1693 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1694 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1695 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1696 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1697 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1698 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1699 }
1700 break;
1701 case GL_MAX_VERTEX_ATTRIBS_ARB:
1702 CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
1703 params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
1704 break;
1705 case GL_PROGRAM_ERROR_POSITION_ARB:
1706 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
1707 params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
1708 break;
1709 case GL_FRAGMENT_PROGRAM_ARB:
1710 CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
1711 params[0] = ctx->FragmentProgram.Enabled;
1712 break;
1713 case GL_MAX_TEXTURE_COORDS_ARB:
1714 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1715 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
1716 break;
1717 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
1718 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1719 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
1720 break;
1721 case GL_DEPTH_BOUNDS_TEST_EXT:
1722 CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
1723 params[0] = ctx->Depth.BoundsTest;
1724 break;
1725 case GL_DEPTH_BOUNDS_EXT:
1726 CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
1727 params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
1728 params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
1729 break;
1730 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1731 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1732 params[0] = ctx->FragmentProgram.CallbackEnabled;
1733 break;
1734 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1735 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1736 params[0] = ctx->VertexProgram.CallbackEnabled;
1737 break;
1738 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
1739 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1740 params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
1741 break;
1742 case GL_VERTEX_PROGRAM_POSITION_MESA:
1743 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1744 params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
1745 break;
1746 case GL_MAX_DRAW_BUFFERS_ARB:
1747 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1748 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
1749 break;
1750 case GL_DRAW_BUFFER0_ARB:
1751 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1752 params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
1753 break;
1754 case GL_DRAW_BUFFER1_ARB:
1755 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1756 {
1757 GLenum buffer;
1758 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1759 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1760 return;
1761 }
1762 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
1763 params[0] = ENUM_TO_BOOLEAN(buffer);
1764 }
1765 break;
1766 case GL_DRAW_BUFFER2_ARB:
1767 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1768 {
1769 GLenum buffer;
1770 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1771 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1772 return;
1773 }
1774 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
1775 params[0] = ENUM_TO_BOOLEAN(buffer);
1776 }
1777 break;
1778 case GL_DRAW_BUFFER3_ARB:
1779 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1780 {
1781 GLenum buffer;
1782 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1783 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1784 return;
1785 }
1786 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
1787 params[0] = ENUM_TO_BOOLEAN(buffer);
1788 }
1789 break;
1790 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1791 CHECK_EXT1(OES_read_format, "GetBooleanv");
1792 params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
1793 break;
1794 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1795 CHECK_EXT1(OES_read_format, "GetBooleanv");
1796 params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
1797 break;
1798 case GL_NUM_FRAGMENT_REGISTERS_ATI:
1799 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1800 params[0] = INT_TO_BOOLEAN(6);
1801 break;
1802 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
1803 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1804 params[0] = INT_TO_BOOLEAN(8);
1805 break;
1806 case GL_NUM_PASSES_ATI:
1807 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1808 params[0] = INT_TO_BOOLEAN(2);
1809 break;
1810 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
1811 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1812 params[0] = INT_TO_BOOLEAN(8);
1813 break;
1814 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
1815 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1816 params[0] = INT_TO_BOOLEAN(16);
1817 break;
1818 case GL_COLOR_ALPHA_PAIRING_ATI:
1819 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1820 params[0] = GL_TRUE;
1821 break;
1822 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
1823 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1824 params[0] = INT_TO_BOOLEAN(3);
1825 break;
1826 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
1827 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1828 params[0] = INT_TO_BOOLEAN(3);
1829 break;
1830 case GL_STENCIL_BACK_FUNC:
1831 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
1832 break;
1833 case GL_STENCIL_BACK_VALUE_MASK:
1834 params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
1835 break;
1836 case GL_STENCIL_BACK_REF:
1837 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
1838 break;
1839 case GL_STENCIL_BACK_FAIL:
1840 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
1841 break;
1842 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1843 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
1844 break;
1845 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1846 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
1847 break;
1848 case GL_FRAMEBUFFER_BINDING_EXT:
1849 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1850 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
1851 break;
1852 case GL_RENDERBUFFER_BINDING_EXT:
1853 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1854 params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
1855 break;
1856 case GL_MAX_COLOR_ATTACHMENTS_EXT:
1857 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1858 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
1859 break;
1860 case GL_MAX_RENDERBUFFER_SIZE_EXT:
1861 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1862 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
1863 break;
1864 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
1865 CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
1866 params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);
1867 break;
1868 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
1869 CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
1870 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
1871 break;
1872 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
1873 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1874 params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);
1875 break;
1876 case GL_MAX_VARYING_FLOATS_ARB:
1877 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1878 params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);
1879 break;
1880 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
1881 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1882 params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
1883 break;
1884 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
1885 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1886 params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
1887 break;
1888 default:
1889 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
1890 }
1891 }
1892
1893 void GLAPIENTRY
1894 _mesa_GetFloatv( GLenum pname, GLfloat *params )
1895 {
1896 GET_CURRENT_CONTEXT(ctx);
1897 ASSERT_OUTSIDE_BEGIN_END(ctx);
1898
1899 if (!params)
1900 return;
1901
1902 if (ctx->NewState)
1903 _mesa_update_state(ctx);
1904
1905 if (ctx->Driver.GetFloatv &&
1906 ctx->Driver.GetFloatv(ctx, pname, params))
1907 return;
1908
1909 switch (pname) {
1910 case GL_ACCUM_RED_BITS:
1911 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits);
1912 break;
1913 case GL_ACCUM_GREEN_BITS:
1914 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits);
1915 break;
1916 case GL_ACCUM_BLUE_BITS:
1917 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits);
1918 break;
1919 case GL_ACCUM_ALPHA_BITS:
1920 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits);
1921 break;
1922 case GL_ACCUM_CLEAR_VALUE:
1923 params[0] = ctx->Accum.ClearColor[0];
1924 params[1] = ctx->Accum.ClearColor[1];
1925 params[2] = ctx->Accum.ClearColor[2];
1926 params[3] = ctx->Accum.ClearColor[3];
1927 break;
1928 case GL_ALPHA_BIAS:
1929 params[0] = ctx->Pixel.AlphaBias;
1930 break;
1931 case GL_ALPHA_BITS:
1932 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
1933 break;
1934 case GL_ALPHA_SCALE:
1935 params[0] = ctx->Pixel.AlphaScale;
1936 break;
1937 case GL_ALPHA_TEST:
1938 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
1939 break;
1940 case GL_ALPHA_TEST_FUNC:
1941 params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
1942 break;
1943 case GL_ALPHA_TEST_REF:
1944 params[0] = ctx->Color.AlphaRef;
1945 break;
1946 case GL_ATTRIB_STACK_DEPTH:
1947 params[0] = (GLfloat)(ctx->AttribStackDepth);
1948 break;
1949 case GL_AUTO_NORMAL:
1950 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
1951 break;
1952 case GL_AUX_BUFFERS:
1953 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
1954 break;
1955 case GL_BLEND:
1956 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
1957 break;
1958 case GL_BLEND_DST:
1959 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
1960 break;
1961 case GL_BLEND_SRC:
1962 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
1963 break;
1964 case GL_BLEND_SRC_RGB_EXT:
1965 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
1966 break;
1967 case GL_BLEND_DST_RGB_EXT:
1968 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
1969 break;
1970 case GL_BLEND_SRC_ALPHA_EXT:
1971 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
1972 break;
1973 case GL_BLEND_DST_ALPHA_EXT:
1974 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
1975 break;
1976 case GL_BLEND_EQUATION:
1977 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
1978 break;
1979 case GL_BLEND_EQUATION_ALPHA_EXT:
1980 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
1981 break;
1982 case GL_BLEND_COLOR_EXT:
1983 params[0] = ctx->Color.BlendColor[0];
1984 params[1] = ctx->Color.BlendColor[1];
1985 params[2] = ctx->Color.BlendColor[2];
1986 params[3] = ctx->Color.BlendColor[3];
1987 break;
1988 case GL_BLUE_BIAS:
1989 params[0] = ctx->Pixel.BlueBias;
1990 break;
1991 case GL_BLUE_BITS:
1992 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
1993 break;
1994 case GL_BLUE_SCALE:
1995 params[0] = ctx->Pixel.BlueScale;
1996 break;
1997 case GL_CLIENT_ATTRIB_STACK_DEPTH:
1998 params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
1999 break;
2000 case GL_CLIP_PLANE0:
2001 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
2002 break;
2003 case GL_CLIP_PLANE1:
2004 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
2005 break;
2006 case GL_CLIP_PLANE2:
2007 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
2008 break;
2009 case GL_CLIP_PLANE3:
2010 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
2011 break;
2012 case GL_CLIP_PLANE4:
2013 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
2014 break;
2015 case GL_CLIP_PLANE5:
2016 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
2017 break;
2018 case GL_COLOR_CLEAR_VALUE:
2019 params[0] = ctx->Color.ClearColor[0];
2020 params[1] = ctx->Color.ClearColor[1];
2021 params[2] = ctx->Color.ClearColor[2];
2022 params[3] = ctx->Color.ClearColor[3];
2023 break;
2024 case GL_COLOR_MATERIAL:
2025 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
2026 break;
2027 case GL_COLOR_MATERIAL_FACE:
2028 params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
2029 break;
2030 case GL_COLOR_MATERIAL_PARAMETER:
2031 params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
2032 break;
2033 case GL_COLOR_WRITEMASK:
2034 params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
2035 params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
2036 params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
2037 params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
2038 break;
2039 case GL_CULL_FACE:
2040 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
2041 break;
2042 case GL_CULL_FACE_MODE:
2043 params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
2044 break;
2045 case GL_CURRENT_COLOR:
2046 {
2047 FLUSH_CURRENT(ctx, 0);
2048 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
2049 params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
2050 params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
2051 params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
2052 }
2053 break;
2054 case GL_CURRENT_INDEX:
2055 {
2056 FLUSH_CURRENT(ctx, 0);
2057 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
2058 }
2059 break;
2060 case GL_CURRENT_NORMAL:
2061 {
2062 FLUSH_CURRENT(ctx, 0);
2063 params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
2064 params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
2065 params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
2066 }
2067 break;
2068 case GL_CURRENT_RASTER_COLOR:
2069 params[0] = ctx->Current.RasterColor[0];
2070 params[1] = ctx->Current.RasterColor[1];
2071 params[2] = ctx->Current.RasterColor[2];
2072 params[3] = ctx->Current.RasterColor[3];
2073 break;
2074 case GL_CURRENT_RASTER_DISTANCE:
2075 params[0] = ctx->Current.RasterDistance;
2076 break;
2077 case GL_CURRENT_RASTER_INDEX:
2078 params[0] = ctx->Current.RasterIndex;
2079 break;
2080 case GL_CURRENT_RASTER_POSITION:
2081 params[0] = ctx->Current.RasterPos[0];
2082 params[1] = ctx->Current.RasterPos[1];
2083 params[2] = ctx->Current.RasterPos[2];
2084 params[3] = ctx->Current.RasterPos[3];
2085 break;
2086 case GL_CURRENT_RASTER_SECONDARY_COLOR:
2087 params[0] = ctx->Current.RasterSecondaryColor[0];
2088 params[1] = ctx->Current.RasterSecondaryColor[1];
2089 params[2] = ctx->Current.RasterSecondaryColor[2];
2090 params[3] = ctx->Current.RasterSecondaryColor[3];
2091 break;
2092 case GL_CURRENT_RASTER_TEXTURE_COORDS:
2093 {
2094 const GLuint texUnit = ctx->Texture.CurrentUnit;
2095 params[0] = ctx->Current.RasterTexCoords[texUnit][0];
2096 params[1] = ctx->Current.RasterTexCoords[texUnit][1];
2097 params[2] = ctx->Current.RasterTexCoords[texUnit][2];
2098 params[3] = ctx->Current.RasterTexCoords[texUnit][3];
2099 }
2100 break;
2101 case GL_CURRENT_RASTER_POSITION_VALID:
2102 params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
2103 break;
2104 case GL_CURRENT_TEXTURE_COORDS:
2105 {
2106 const GLuint texUnit = ctx->Texture.CurrentUnit;
2107 params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
2108 params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
2109 params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
2110 params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
2111 }
2112 break;
2113 case GL_DEPTH_BIAS:
2114 params[0] = ctx->Pixel.DepthBias;
2115 break;
2116 case GL_DEPTH_BITS:
2117 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
2118 break;
2119 case GL_DEPTH_CLEAR_VALUE:
2120 params[0] = ctx->Depth.Clear;
2121 break;
2122 case GL_DEPTH_FUNC:
2123 params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
2124 break;
2125 case GL_DEPTH_RANGE:
2126 params[0] = ctx->Viewport.Near;
2127 params[1] = ctx->Viewport.Far;
2128 break;
2129 case GL_DEPTH_SCALE:
2130 params[0] = ctx->Pixel.DepthScale;
2131 break;
2132 case GL_DEPTH_TEST:
2133 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
2134 break;
2135 case GL_DEPTH_WRITEMASK:
2136 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
2137 break;
2138 case GL_DITHER:
2139 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
2140 break;
2141 case GL_DOUBLEBUFFER:
2142 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode);
2143 break;
2144 case GL_DRAW_BUFFER:
2145 params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
2146 break;
2147 case GL_EDGE_FLAG:
2148 {
2149 FLUSH_CURRENT(ctx, 0);
2150 params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
2151 }
2152 break;
2153 case GL_FEEDBACK_BUFFER_SIZE:
2154 params[0] = (GLfloat)(ctx->Feedback.BufferSize);
2155 break;
2156 case GL_FEEDBACK_BUFFER_TYPE:
2157 params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
2158 break;
2159 case GL_FOG:
2160 params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
2161 break;
2162 case GL_FOG_COLOR:
2163 params[0] = ctx->Fog.Color[0];
2164 params[1] = ctx->Fog.Color[1];
2165 params[2] = ctx->Fog.Color[2];
2166 params[3] = ctx->Fog.Color[3];
2167 break;
2168 case GL_FOG_DENSITY:
2169 params[0] = ctx->Fog.Density;
2170 break;
2171 case GL_FOG_END:
2172 params[0] = ctx->Fog.End;
2173 break;
2174 case GL_FOG_HINT:
2175 params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
2176 break;
2177 case GL_FOG_INDEX:
2178 params[0] = ctx->Fog.Index;
2179 break;
2180 case GL_FOG_MODE:
2181 params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
2182 break;
2183 case GL_FOG_START:
2184 params[0] = ctx->Fog.Start;
2185 break;
2186 case GL_FRONT_FACE:
2187 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
2188 break;
2189 case GL_GREEN_BIAS:
2190 params[0] = ctx->Pixel.GreenBias;
2191 break;
2192 case GL_GREEN_BITS:
2193 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
2194 break;
2195 case GL_GREEN_SCALE:
2196 params[0] = ctx->Pixel.GreenScale;
2197 break;
2198 case GL_INDEX_BITS:
2199 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
2200 break;
2201 case GL_INDEX_CLEAR_VALUE:
2202 params[0] = (GLfloat)(ctx->Color.ClearIndex);
2203 break;
2204 case GL_INDEX_MODE:
2205 params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode);
2206 break;
2207 case GL_INDEX_OFFSET:
2208 params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
2209 break;
2210 case GL_INDEX_SHIFT:
2211 params[0] = (GLfloat)(ctx->Pixel.IndexShift);
2212 break;
2213 case GL_INDEX_WRITEMASK:
2214 params[0] = (GLfloat)(ctx->Color.IndexMask);
2215 break;
2216 case GL_LIGHT0:
2217 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
2218 break;
2219 case GL_LIGHT1:
2220 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
2221 break;
2222 case GL_LIGHT2:
2223 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
2224 break;
2225 case GL_LIGHT3:
2226 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
2227 break;
2228 case GL_LIGHT4:
2229 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
2230 break;
2231 case GL_LIGHT5:
2232 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
2233 break;
2234 case GL_LIGHT6:
2235 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
2236 break;
2237 case GL_LIGHT7:
2238 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
2239 break;
2240 case GL_LIGHTING:
2241 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
2242 break;
2243 case GL_LIGHT_MODEL_AMBIENT:
2244 params[0] = ctx->Light.Model.Ambient[0];
2245 params[1] = ctx->Light.Model.Ambient[1];
2246 params[2] = ctx->Light.Model.Ambient[2];
2247 params[3] = ctx->Light.Model.Ambient[3];
2248 break;
2249 case GL_LIGHT_MODEL_COLOR_CONTROL:
2250 params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
2251 break;
2252 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2253 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
2254 break;
2255 case GL_LIGHT_MODEL_TWO_SIDE:
2256 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
2257 break;
2258 case GL_LINE_SMOOTH:
2259 params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
2260 break;
2261 case GL_LINE_SMOOTH_HINT:
2262 params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
2263 break;
2264 case GL_LINE_STIPPLE:
2265 params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
2266 break;
2267 case GL_LINE_STIPPLE_PATTERN:
2268 params[0] = (GLfloat)(ctx->Line.StipplePattern);
2269 break;
2270 case GL_LINE_STIPPLE_REPEAT:
2271 params[0] = (GLfloat)(ctx->Line.StippleFactor);
2272 break;
2273 case GL_LINE_WIDTH:
2274 params[0] = ctx->Line.Width;
2275 break;
2276 case GL_LINE_WIDTH_GRANULARITY:
2277 params[0] = ctx->Const.LineWidthGranularity;
2278 break;
2279 case GL_LINE_WIDTH_RANGE:
2280 params[0] = ctx->Const.MinLineWidthAA;
2281 params[1] = ctx->Const.MaxLineWidthAA;
2282 break;
2283 case GL_ALIASED_LINE_WIDTH_RANGE:
2284 params[0] = ctx->Const.MinLineWidth;
2285 params[1] = ctx->Const.MaxLineWidth;
2286 break;
2287 case GL_LIST_BASE:
2288 params[0] = (GLfloat)(ctx->List.ListBase);
2289 break;
2290 case GL_LIST_INDEX:
2291 params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
2292 break;
2293 case GL_LIST_MODE:
2294 {
2295 GLenum mode;
2296 if (!ctx->CompileFlag)
2297 mode = 0;
2298 else if (ctx->ExecuteFlag)
2299 mode = GL_COMPILE_AND_EXECUTE;
2300 else
2301 mode = GL_COMPILE;
2302 params[0] = ENUM_TO_FLOAT(mode);
2303 }
2304 break;
2305 case GL_INDEX_LOGIC_OP:
2306 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
2307 break;
2308 case GL_COLOR_LOGIC_OP:
2309 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
2310 break;
2311 case GL_LOGIC_OP_MODE:
2312 params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
2313 break;
2314 case GL_MAP1_COLOR_4:
2315 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
2316 break;
2317 case GL_MAP1_GRID_DOMAIN:
2318 params[0] = ctx->Eval.MapGrid1u1;
2319 params[1] = ctx->Eval.MapGrid1u2;
2320 break;
2321 case GL_MAP1_GRID_SEGMENTS:
2322 params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
2323 break;
2324 case GL_MAP1_INDEX:
2325 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
2326 break;
2327 case GL_MAP1_NORMAL:
2328 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
2329 break;
2330 case GL_MAP1_TEXTURE_COORD_1:
2331 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
2332 break;
2333 case GL_MAP1_TEXTURE_COORD_2:
2334 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
2335 break;
2336 case GL_MAP1_TEXTURE_COORD_3:
2337 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
2338 break;
2339 case GL_MAP1_TEXTURE_COORD_4:
2340 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
2341 break;
2342 case GL_MAP1_VERTEX_3:
2343 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
2344 break;
2345 case GL_MAP1_VERTEX_4:
2346 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
2347 break;
2348 case GL_MAP2_COLOR_4:
2349 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
2350 break;
2351 case GL_MAP2_GRID_DOMAIN:
2352 params[0] = ctx->Eval.MapGrid2u1;
2353 params[1] = ctx->Eval.MapGrid2u2;
2354 params[2] = ctx->Eval.MapGrid2v1;
2355 params[3] = ctx->Eval.MapGrid2v2;
2356 break;
2357 case GL_MAP2_GRID_SEGMENTS:
2358 params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
2359 params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
2360 break;
2361 case GL_MAP2_INDEX:
2362 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
2363 break;
2364 case GL_MAP2_NORMAL:
2365 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
2366 break;
2367 case GL_MAP2_TEXTURE_COORD_1:
2368 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
2369 break;
2370 case GL_MAP2_TEXTURE_COORD_2:
2371 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
2372 break;
2373 case GL_MAP2_TEXTURE_COORD_3:
2374 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
2375 break;
2376 case GL_MAP2_TEXTURE_COORD_4:
2377 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
2378 break;
2379 case GL_MAP2_VERTEX_3:
2380 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
2381 break;
2382 case GL_MAP2_VERTEX_4:
2383 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
2384 break;
2385 case GL_MAP_COLOR:
2386 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
2387 break;
2388 case GL_MAP_STENCIL:
2389 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
2390 break;
2391 case GL_MATRIX_MODE:
2392 params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
2393 break;
2394 case GL_MAX_ATTRIB_STACK_DEPTH:
2395 params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
2396 break;
2397 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
2398 params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
2399 break;
2400 case GL_MAX_CLIP_PLANES:
2401 params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
2402 break;
2403 case GL_MAX_ELEMENTS_VERTICES:
2404 params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
2405 break;
2406 case GL_MAX_ELEMENTS_INDICES:
2407 params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
2408 break;
2409 case GL_MAX_EVAL_ORDER:
2410 params[0] = (GLfloat)(MAX_EVAL_ORDER);
2411 break;
2412 case GL_MAX_LIGHTS:
2413 params[0] = (GLfloat)(ctx->Const.MaxLights);
2414 break;
2415 case GL_MAX_LIST_NESTING:
2416 params[0] = (GLfloat)(MAX_LIST_NESTING);
2417 break;
2418 case GL_MAX_MODELVIEW_STACK_DEPTH:
2419 params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
2420 break;
2421 case GL_MAX_NAME_STACK_DEPTH:
2422 params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
2423 break;
2424 case GL_MAX_PIXEL_MAP_TABLE:
2425 params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
2426 break;
2427 case GL_MAX_PROJECTION_STACK_DEPTH:
2428 params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
2429 break;
2430 case GL_MAX_TEXTURE_SIZE:
2431 params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
2432 break;
2433 case GL_MAX_3D_TEXTURE_SIZE:
2434 params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
2435 break;
2436 case GL_MAX_TEXTURE_STACK_DEPTH:
2437 params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
2438 break;
2439 case GL_MAX_VIEWPORT_DIMS:
2440 params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
2441 params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
2442 break;
2443 case GL_MODELVIEW_MATRIX:
2444 {
2445 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
2446 params[0] = matrix[0];
2447 params[1] = matrix[1];
2448 params[2] = matrix[2];
2449 params[3] = matrix[3];
2450 params[4] = matrix[4];
2451 params[5] = matrix[5];
2452 params[6] = matrix[6];
2453 params[7] = matrix[7];
2454 params[8] = matrix[8];
2455 params[9] = matrix[9];
2456 params[10] = matrix[10];
2457 params[11] = matrix[11];
2458 params[12] = matrix[12];
2459 params[13] = matrix[13];
2460 params[14] = matrix[14];
2461 params[15] = matrix[15];
2462 }
2463 break;
2464 case GL_MODELVIEW_STACK_DEPTH:
2465 params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
2466 break;
2467 case GL_NAME_STACK_DEPTH:
2468 params[0] = (GLfloat)(ctx->Select.NameStackDepth);
2469 break;
2470 case GL_NORMALIZE:
2471 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
2472 break;
2473 case GL_PACK_ALIGNMENT:
2474 params[0] = (GLfloat)(ctx->Pack.Alignment);
2475 break;
2476 case GL_PACK_LSB_FIRST:
2477 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
2478 break;
2479 case GL_PACK_ROW_LENGTH:
2480 params[0] = (GLfloat)(ctx->Pack.RowLength);
2481 break;
2482 case GL_PACK_SKIP_PIXELS:
2483 params[0] = (GLfloat)(ctx->Pack.SkipPixels);
2484 break;
2485 case GL_PACK_SKIP_ROWS:
2486 params[0] = (GLfloat)(ctx->Pack.SkipRows);
2487 break;
2488 case GL_PACK_SWAP_BYTES:
2489 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
2490 break;
2491 case GL_PACK_SKIP_IMAGES_EXT:
2492 params[0] = (GLfloat)(ctx->Pack.SkipImages);
2493 break;
2494 case GL_PACK_IMAGE_HEIGHT_EXT:
2495 params[0] = (GLfloat)(ctx->Pack.ImageHeight);
2496 break;
2497 case GL_PACK_INVERT_MESA:
2498 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
2499 break;
2500 case GL_PERSPECTIVE_CORRECTION_HINT:
2501 params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
2502 break;
2503 case GL_PIXEL_MAP_A_TO_A_SIZE:
2504 params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
2505 break;
2506 case GL_PIXEL_MAP_B_TO_B_SIZE:
2507 params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
2508 break;
2509 case GL_PIXEL_MAP_G_TO_G_SIZE:
2510 params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
2511 break;
2512 case GL_PIXEL_MAP_I_TO_A_SIZE:
2513 params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
2514 break;
2515 case GL_PIXEL_MAP_I_TO_B_SIZE:
2516 params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
2517 break;
2518 case GL_PIXEL_MAP_I_TO_G_SIZE:
2519 params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
2520 break;
2521 case GL_PIXEL_MAP_I_TO_I_SIZE:
2522 params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
2523 break;
2524 case GL_PIXEL_MAP_I_TO_R_SIZE:
2525 params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
2526 break;
2527 case GL_PIXEL_MAP_R_TO_R_SIZE:
2528 params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
2529 break;
2530 case GL_PIXEL_MAP_S_TO_S_SIZE:
2531 params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
2532 break;
2533 case GL_POINT_SIZE:
2534 params[0] = ctx->Point.Size;
2535 break;
2536 case GL_POINT_SIZE_GRANULARITY:
2537 params[0] = ctx->Const.PointSizeGranularity;
2538 break;
2539 case GL_POINT_SIZE_RANGE:
2540 params[0] = ctx->Const.MinPointSizeAA;
2541 params[1] = ctx->Const.MaxPointSizeAA;
2542 break;
2543 case GL_ALIASED_POINT_SIZE_RANGE:
2544 params[0] = ctx->Const.MinPointSize;
2545 params[1] = ctx->Const.MaxPointSize;
2546 break;
2547 case GL_POINT_SMOOTH:
2548 params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
2549 break;
2550 case GL_POINT_SMOOTH_HINT:
2551 params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
2552 break;
2553 case GL_POINT_SIZE_MIN_EXT:
2554 params[0] = ctx->Point.MinSize;
2555 break;
2556 case GL_POINT_SIZE_MAX_EXT:
2557 params[0] = ctx->Point.MaxSize;
2558 break;
2559 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
2560 params[0] = ctx->Point.Threshold;
2561 break;
2562 case GL_DISTANCE_ATTENUATION_EXT:
2563 params[0] = ctx->Point.Params[0];
2564 params[1] = ctx->Point.Params[1];
2565 params[2] = ctx->Point.Params[2];
2566 break;
2567 case GL_POLYGON_MODE:
2568 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
2569 params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
2570 break;
2571 case GL_POLYGON_OFFSET_BIAS_EXT:
2572 params[0] = ctx->Polygon.OffsetUnits;
2573 break;
2574 case GL_POLYGON_OFFSET_FACTOR:
2575 params[0] = ctx->Polygon.OffsetFactor ;
2576 break;
2577 case GL_POLYGON_OFFSET_UNITS:
2578 params[0] = ctx->Polygon.OffsetUnits ;
2579 break;
2580 case GL_POLYGON_SMOOTH:
2581 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
2582 break;
2583 case GL_POLYGON_SMOOTH_HINT:
2584 params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
2585 break;
2586 case GL_POLYGON_STIPPLE:
2587 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
2588 break;
2589 case GL_PROJECTION_MATRIX:
2590 {
2591 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
2592 params[0] = matrix[0];
2593 params[1] = matrix[1];
2594 params[2] = matrix[2];
2595 params[3] = matrix[3];
2596 params[4] = matrix[4];
2597 params[5] = matrix[5];
2598 params[6] = matrix[6];
2599 params[7] = matrix[7];
2600 params[8] = matrix[8];
2601 params[9] = matrix[9];
2602 params[10] = matrix[10];
2603 params[11] = matrix[11];
2604 params[12] = matrix[12];
2605 params[13] = matrix[13];
2606 params[14] = matrix[14];
2607 params[15] = matrix[15];
2608 }
2609 break;
2610 case GL_PROJECTION_STACK_DEPTH:
2611 params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
2612 break;
2613 case GL_READ_BUFFER:
2614 params[0] = ENUM_TO_FLOAT(ctx->ReadBuffer->ColorReadBuffer);
2615 break;
2616 case GL_RED_BIAS:
2617 params[0] = ctx->Pixel.RedBias;
2618 break;
2619 case GL_RED_BITS:
2620 params[0] = (GLfloat)( ctx->DrawBuffer->Visual.redBits );
2621 break;
2622 case GL_RED_SCALE:
2623 params[0] = ctx->Pixel.RedScale;
2624 break;
2625 case GL_RENDER_MODE:
2626 params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
2627 break;
2628 case GL_RESCALE_NORMAL:
2629 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
2630 break;
2631 case GL_RGBA_MODE:
2632 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode);
2633 break;
2634 case GL_SCISSOR_BOX:
2635 params[0] = (GLfloat)(ctx->Scissor.X);
2636 params[1] = (GLfloat)(ctx->Scissor.Y);
2637 params[2] = (GLfloat)(ctx->Scissor.Width);
2638 params[3] = (GLfloat)(ctx->Scissor.Height);
2639 break;
2640 case GL_SCISSOR_TEST:
2641 params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
2642 break;
2643 case GL_SELECTION_BUFFER_SIZE:
2644 params[0] = (GLfloat)(ctx->Select.BufferSize);
2645 break;
2646 case GL_SHADE_MODEL:
2647 params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
2648 break;
2649 case GL_SHARED_TEXTURE_PALETTE_EXT:
2650 params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
2651 break;
2652 case GL_STENCIL_BITS:
2653 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits);
2654 break;
2655 case GL_STENCIL_CLEAR_VALUE:
2656 params[0] = (GLfloat)(ctx->Stencil.Clear);
2657 break;
2658 case GL_STENCIL_FAIL:
2659 params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
2660 break;
2661 case GL_STENCIL_FUNC:
2662 params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
2663 break;
2664 case GL_STENCIL_PASS_DEPTH_FAIL:
2665 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
2666 break;
2667 case GL_STENCIL_PASS_DEPTH_PASS:
2668 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
2669 break;
2670 case GL_STENCIL_REF:
2671 params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
2672 break;
2673 case GL_STENCIL_TEST:
2674 params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
2675 break;
2676 case GL_STENCIL_VALUE_MASK:
2677 params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
2678 break;
2679 case GL_STENCIL_WRITEMASK:
2680 params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
2681 break;
2682 case GL_STEREO:
2683 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode);
2684 break;
2685 case GL_SUBPIXEL_BITS:
2686 params[0] = (GLfloat)(ctx->Const.SubPixelBits);
2687 break;
2688 case GL_TEXTURE_1D:
2689 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
2690 break;
2691 case GL_TEXTURE_2D:
2692 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
2693 break;
2694 case GL_TEXTURE_3D:
2695 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
2696 break;
2697 case GL_TEXTURE_BINDING_1D:
2698 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
2699 break;
2700 case GL_TEXTURE_BINDING_2D:
2701 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
2702 break;
2703 case GL_TEXTURE_BINDING_3D:
2704 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
2705 break;
2706 case GL_TEXTURE_ENV_COLOR:
2707 {
2708 const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
2709 params[0] = color[0];
2710 params[1] = color[1];
2711 params[2] = color[2];
2712 params[3] = color[3];
2713 }
2714 break;
2715 case GL_TEXTURE_ENV_MODE:
2716 params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
2717 break;
2718 case GL_TEXTURE_GEN_S:
2719 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
2720 break;
2721 case GL_TEXTURE_GEN_T:
2722 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
2723 break;
2724 case GL_TEXTURE_GEN_R:
2725 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
2726 break;
2727 case GL_TEXTURE_GEN_Q:
2728 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
2729 break;
2730 case GL_TEXTURE_MATRIX:
2731 {
2732 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
2733 params[0] = matrix[0];
2734 params[1] = matrix[1];
2735 params[2] = matrix[2];
2736 params[3] = matrix[3];
2737 params[4] = matrix[4];
2738 params[5] = matrix[5];
2739 params[6] = matrix[6];
2740 params[7] = matrix[7];
2741 params[8] = matrix[8];
2742 params[9] = matrix[9];
2743 params[10] = matrix[10];
2744 params[11] = matrix[11];
2745 params[12] = matrix[12];
2746 params[13] = matrix[13];
2747 params[14] = matrix[14];
2748 params[15] = matrix[15];
2749 }
2750 break;
2751 case GL_TEXTURE_STACK_DEPTH:
2752 params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
2753 break;
2754 case GL_UNPACK_ALIGNMENT:
2755 params[0] = (GLfloat)(ctx->Unpack.Alignment);
2756 break;
2757 case GL_UNPACK_LSB_FIRST:
2758 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
2759 break;
2760 case GL_UNPACK_ROW_LENGTH:
2761 params[0] = (GLfloat)(ctx->Unpack.RowLength);
2762 break;
2763 case GL_UNPACK_SKIP_PIXELS:
2764 params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
2765 break;
2766 case GL_UNPACK_SKIP_ROWS:
2767 params[0] = (GLfloat)(ctx->Unpack.SkipRows);
2768 break;
2769 case GL_UNPACK_SWAP_BYTES:
2770 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
2771 break;
2772 case GL_UNPACK_SKIP_IMAGES_EXT:
2773 params[0] = (GLfloat)(ctx->Unpack.SkipImages);
2774 break;
2775 case GL_UNPACK_IMAGE_HEIGHT_EXT:
2776 params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
2777 break;
2778 case GL_UNPACK_CLIENT_STORAGE_APPLE:
2779 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
2780 break;
2781 case GL_VIEWPORT:
2782 params[0] = (GLfloat)(ctx->Viewport.X);
2783 params[1] = (GLfloat)(ctx->Viewport.Y);
2784 params[2] = (GLfloat)(ctx->Viewport.Width);
2785 params[3] = (GLfloat)(ctx->Viewport.Height);
2786 break;
2787 case GL_ZOOM_X:
2788 params[0] = ctx->Pixel.ZoomX;
2789 break;
2790 case GL_ZOOM_Y:
2791 params[0] = ctx->Pixel.ZoomY;
2792 break;
2793 case GL_VERTEX_ARRAY:
2794 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Enabled);
2795 break;
2796 case GL_VERTEX_ARRAY_SIZE:
2797 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Size);
2798 break;
2799 case GL_VERTEX_ARRAY_TYPE:
2800 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Type);
2801 break;
2802 case GL_VERTEX_ARRAY_STRIDE:
2803 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Stride);
2804 break;
2805 case GL_VERTEX_ARRAY_COUNT_EXT:
2806 params[0] = (GLfloat)(0);
2807 break;
2808 case GL_NORMAL_ARRAY:
2809 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Enabled);
2810 break;
2811 case GL_NORMAL_ARRAY_TYPE:
2812 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Type);
2813 break;
2814 case GL_NORMAL_ARRAY_STRIDE:
2815 params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.Stride);
2816 break;
2817 case GL_NORMAL_ARRAY_COUNT_EXT:
2818 params[0] = (GLfloat)(0);
2819 break;
2820 case GL_COLOR_ARRAY:
2821 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Color.Enabled);
2822 break;
2823 case GL_COLOR_ARRAY_SIZE:
2824 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Size);
2825 break;
2826 case GL_COLOR_ARRAY_TYPE:
2827 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Color.Type);
2828 break;
2829 case GL_COLOR_ARRAY_STRIDE:
2830 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Stride);
2831 break;
2832 case GL_COLOR_ARRAY_COUNT_EXT:
2833 params[0] = (GLfloat)(0);
2834 break;
2835 case GL_INDEX_ARRAY:
2836 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Index.Enabled);
2837 break;
2838 case GL_INDEX_ARRAY_TYPE:
2839 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Index.Type);
2840 break;
2841 case GL_INDEX_ARRAY_STRIDE:
2842 params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.Stride);
2843 break;
2844 case GL_INDEX_ARRAY_COUNT_EXT:
2845 params[0] = (GLfloat)(0);
2846 break;
2847 case GL_TEXTURE_COORD_ARRAY:
2848 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
2849 break;
2850 case GL_TEXTURE_COORD_ARRAY_SIZE:
2851 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
2852 break;
2853 case GL_TEXTURE_COORD_ARRAY_TYPE:
2854 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
2855 break;
2856 case GL_TEXTURE_COORD_ARRAY_STRIDE:
2857 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
2858 break;
2859 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
2860 params[0] = (GLfloat)(0);
2861 break;
2862 case GL_EDGE_FLAG_ARRAY:
2863 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
2864 break;
2865 case GL_EDGE_FLAG_ARRAY_STRIDE:
2866 params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.Stride);
2867 break;
2868 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
2869 params[0] = (GLfloat)(0);
2870 break;
2871 case GL_MAX_TEXTURE_UNITS_ARB:
2872 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2873 params[0] = (GLfloat)(ctx->Const.MaxTextureUnits);
2874 break;
2875 case GL_ACTIVE_TEXTURE_ARB:
2876 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2877 params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
2878 break;
2879 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
2880 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2881 params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
2882 break;
2883 case GL_TEXTURE_CUBE_MAP_ARB:
2884 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2885 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
2886 break;
2887 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
2888 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2889 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
2890 break;
2891 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
2892 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2893 params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
2894 break;
2895 case GL_TEXTURE_COMPRESSION_HINT_ARB:
2896 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2897 params[0] = (GLfloat)(ctx->Hint.TextureCompression);
2898 break;
2899 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
2900 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2901 params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
2902 break;
2903 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
2904 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2905 {
2906 GLint formats[100];
2907 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
2908 ASSERT(n <= 100);
2909 for (i = 0; i < n; i++)
2910 params[i] = ENUM_TO_INT(formats[i]);
2911 }
2912 break;
2913 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
2914 CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
2915 params[0] = (GLfloat)(ctx->Array.LockFirst);
2916 break;
2917 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
2918 CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
2919 params[0] = (GLfloat)(ctx->Array.LockCount);
2920 break;
2921 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
2922 {
2923 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
2924 params[0] = matrix[0];
2925 params[1] = matrix[4];
2926 params[2] = matrix[8];
2927 params[3] = matrix[12];
2928 params[4] = matrix[1];
2929 params[5] = matrix[5];
2930 params[6] = matrix[9];
2931 params[7] = matrix[13];
2932 params[8] = matrix[2];
2933 params[9] = matrix[6];
2934 params[10] = matrix[10];
2935 params[11] = matrix[14];
2936 params[12] = matrix[3];
2937 params[13] = matrix[7];
2938 params[14] = matrix[11];
2939 params[15] = matrix[15];
2940 }
2941 break;
2942 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
2943 {
2944 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
2945 params[0] = matrix[0];
2946 params[1] = matrix[4];
2947 params[2] = matrix[8];
2948 params[3] = matrix[12];
2949 params[4] = matrix[1];
2950 params[5] = matrix[5];
2951 params[6] = matrix[9];
2952 params[7] = matrix[13];
2953 params[8] = matrix[2];
2954 params[9] = matrix[6];
2955 params[10] = matrix[10];
2956 params[11] = matrix[14];
2957 params[12] = matrix[3];
2958 params[13] = matrix[7];
2959 params[14] = matrix[11];
2960 params[15] = matrix[15];
2961 }
2962 break;
2963 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
2964 {
2965 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
2966 params[0] = matrix[0];
2967 params[1] = matrix[4];
2968 params[2] = matrix[8];
2969 params[3] = matrix[12];
2970 params[4] = matrix[1];
2971 params[5] = matrix[5];
2972 params[6] = matrix[9];
2973 params[7] = matrix[13];
2974 params[8] = matrix[2];
2975 params[9] = matrix[6];
2976 params[10] = matrix[10];
2977 params[11] = matrix[14];
2978 params[12] = matrix[3];
2979 params[13] = matrix[7];
2980 params[14] = matrix[11];
2981 params[15] = matrix[15];
2982 }
2983 break;
2984 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
2985 {
2986 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
2987 params[0] = matrix[0];
2988 params[1] = matrix[4];
2989 params[2] = matrix[8];
2990 params[3] = matrix[12];
2991 params[4] = matrix[1];
2992 params[5] = matrix[5];
2993 params[6] = matrix[9];
2994 params[7] = matrix[13];
2995 params[8] = matrix[2];
2996 params[9] = matrix[6];
2997 params[10] = matrix[10];
2998 params[11] = matrix[14];
2999 params[12] = matrix[3];
3000 params[13] = matrix[7];
3001 params[14] = matrix[11];
3002 params[15] = matrix[15];
3003 }
3004 break;
3005 case GL_COLOR_MATRIX_SGI:
3006 {
3007 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
3008 params[0] = matrix[0];
3009 params[1] = matrix[1];
3010 params[2] = matrix[2];
3011 params[3] = matrix[3];
3012 params[4] = matrix[4];
3013 params[5] = matrix[5];
3014 params[6] = matrix[6];
3015 params[7] = matrix[7];
3016 params[8] = matrix[8];
3017 params[9] = matrix[9];
3018 params[10] = matrix[10];
3019 params[11] = matrix[11];
3020 params[12] = matrix[12];
3021 params[13] = matrix[13];
3022 params[14] = matrix[14];
3023 params[15] = matrix[15];
3024 }
3025 break;
3026 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
3027 params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
3028 break;
3029 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
3030 params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
3031 break;
3032 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
3033 params[0] = ctx->Pixel.PostColorMatrixScale[0];
3034 break;
3035 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
3036 params[0] = ctx->Pixel.PostColorMatrixScale[1];
3037 break;
3038 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
3039 params[0] = ctx->Pixel.PostColorMatrixScale[2];
3040 break;
3041 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
3042 params[0] = ctx->Pixel.PostColorMatrixScale[3];
3043 break;
3044 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
3045 params[0] = ctx->Pixel.PostColorMatrixBias[0];
3046 break;
3047 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
3048 params[0] = ctx->Pixel.PostColorMatrixBias[1];
3049 break;
3050 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
3051 params[0] = ctx->Pixel.PostColorMatrixBias[2];
3052 break;
3053 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
3054 params[0] = ctx->Pixel.PostColorMatrixBias[3];
3055 break;
3056 case GL_CONVOLUTION_1D_EXT:
3057 CHECK_EXT1(EXT_convolution, "GetFloatv");
3058 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
3059 break;
3060 case GL_CONVOLUTION_2D_EXT:
3061 CHECK_EXT1(EXT_convolution, "GetFloatv");
3062 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
3063 break;
3064 case GL_SEPARABLE_2D_EXT:
3065 CHECK_EXT1(EXT_convolution, "GetFloatv");
3066 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
3067 break;
3068 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
3069 CHECK_EXT1(EXT_convolution, "GetFloatv");
3070 params[0] = ctx->Pixel.PostConvolutionScale[0];
3071 break;
3072 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
3073 CHECK_EXT1(EXT_convolution, "GetFloatv");
3074 params[0] = ctx->Pixel.PostConvolutionScale[1];
3075 break;
3076 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
3077 CHECK_EXT1(EXT_convolution, "GetFloatv");
3078 params[0] = ctx->Pixel.PostConvolutionScale[2];
3079 break;
3080 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
3081 CHECK_EXT1(EXT_convolution, "GetFloatv");
3082 params[0] = ctx->Pixel.PostConvolutionScale[3];
3083 break;
3084 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
3085 CHECK_EXT1(EXT_convolution, "GetFloatv");
3086 params[0] = ctx->Pixel.PostConvolutionBias[0];
3087 break;
3088 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
3089 CHECK_EXT1(EXT_convolution, "GetFloatv");
3090 params[0] = ctx->Pixel.PostConvolutionBias[1];
3091 break;
3092 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
3093 CHECK_EXT1(EXT_convolution, "GetFloatv");
3094 params[0] = ctx->Pixel.PostConvolutionBias[2];
3095 break;
3096 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
3097 CHECK_EXT1(EXT_convolution, "GetFloatv");
3098 params[0] = ctx->Pixel.PostConvolutionBias[3];
3099 break;
3100 case GL_HISTOGRAM:
3101 CHECK_EXT1(EXT_histogram, "GetFloatv");
3102 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
3103 break;
3104 case GL_MINMAX:
3105 CHECK_EXT1(EXT_histogram, "GetFloatv");
3106 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
3107 break;
3108 case GL_COLOR_TABLE_SGI:
3109 CHECK_EXT1(SGI_color_table, "GetFloatv");
3110 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
3111 break;
3112 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
3113 CHECK_EXT1(SGI_color_table, "GetFloatv");
3114 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
3115 break;
3116 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
3117 CHECK_EXT1(SGI_color_table, "GetFloatv");
3118 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
3119 break;
3120 case GL_TEXTURE_COLOR_TABLE_SGI:
3121 CHECK_EXT1(SGI_texture_color_table, "GetFloatv");
3122 params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
3123 break;
3124 case GL_COLOR_SUM_EXT:
3125 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetFloatv");
3126 params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
3127 break;
3128 case GL_CURRENT_SECONDARY_COLOR_EXT:
3129 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3130 {
3131 FLUSH_CURRENT(ctx, 0);
3132 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
3133 params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
3134 params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
3135 params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
3136 }
3137 break;
3138 case GL_SECONDARY_COLOR_ARRAY_EXT:
3139 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3140 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
3141 break;
3142 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
3143 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3144 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type);
3145 break;
3146 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
3147 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3148 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride);
3149 break;
3150 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
3151 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3152 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size);
3153 break;
3154 case GL_CURRENT_FOG_COORDINATE_EXT:
3155 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3156 {
3157 FLUSH_CURRENT(ctx, 0);
3158 params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
3159 }
3160 break;
3161 case GL_FOG_COORDINATE_ARRAY_EXT:
3162 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3163 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled);
3164 break;
3165 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
3166 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3167 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type);
3168 break;
3169 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
3170 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3171 params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride);
3172 break;
3173 case GL_FOG_COORDINATE_SOURCE_EXT:
3174 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3175 params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
3176 break;
3177 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
3178 CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv");
3179 params[0] = ctx->Const.MaxTextureLodBias;
3180 break;
3181 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
3182 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv");
3183 params[0] = ctx->Const.MaxTextureMaxAnisotropy;
3184 break;
3185 case GL_MULTISAMPLE_ARB:
3186 CHECK_EXT1(ARB_multisample, "GetFloatv");
3187 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
3188 break;
3189 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
3190 CHECK_EXT1(ARB_multisample, "GetFloatv");
3191 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
3192 break;
3193 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
3194 CHECK_EXT1(ARB_multisample, "GetFloatv");
3195 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
3196 break;
3197 case GL_SAMPLE_COVERAGE_ARB:
3198 CHECK_EXT1(ARB_multisample, "GetFloatv");
3199 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
3200 break;
3201 case GL_SAMPLE_COVERAGE_VALUE_ARB:
3202 CHECK_EXT1(ARB_multisample, "GetFloatv");
3203 params[0] = ctx->Multisample.SampleCoverageValue;
3204 break;
3205 case GL_SAMPLE_COVERAGE_INVERT_ARB:
3206 CHECK_EXT1(ARB_multisample, "GetFloatv");
3207 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
3208 break;
3209 case GL_SAMPLE_BUFFERS_ARB:
3210 CHECK_EXT1(ARB_multisample, "GetFloatv");
3211 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
3212 break;
3213 case GL_SAMPLES_ARB:
3214 CHECK_EXT1(ARB_multisample, "GetFloatv");
3215 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
3216 break;
3217 case GL_RASTER_POSITION_UNCLIPPED_IBM:
3218 CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv");
3219 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
3220 break;
3221 case GL_POINT_SPRITE_NV:
3222 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
3223 params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
3224 break;
3225 case GL_POINT_SPRITE_R_MODE_NV:
3226 CHECK_EXT1(NV_point_sprite, "GetFloatv");
3227 params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
3228 break;
3229 case GL_POINT_SPRITE_COORD_ORIGIN:
3230 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
3231 params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
3232 break;
3233 case GL_GENERATE_MIPMAP_HINT_SGIS:
3234 CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
3235 params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
3236 break;
3237 case GL_VERTEX_PROGRAM_BINDING_NV:
3238 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3239 params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
3240 break;
3241 case GL_VERTEX_ATTRIB_ARRAY0_NV:
3242 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3243 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
3244 break;
3245 case GL_VERTEX_ATTRIB_ARRAY1_NV:
3246 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3247 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
3248 break;
3249 case GL_VERTEX_ATTRIB_ARRAY2_NV:
3250 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3251 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
3252 break;
3253 case GL_VERTEX_ATTRIB_ARRAY3_NV:
3254 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3255 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
3256 break;
3257 case GL_VERTEX_ATTRIB_ARRAY4_NV:
3258 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3259 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
3260 break;
3261 case GL_VERTEX_ATTRIB_ARRAY5_NV:
3262 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3263 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
3264 break;
3265 case GL_VERTEX_ATTRIB_ARRAY6_NV:
3266 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3267 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
3268 break;
3269 case GL_VERTEX_ATTRIB_ARRAY7_NV:
3270 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3271 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
3272 break;
3273 case GL_VERTEX_ATTRIB_ARRAY8_NV:
3274 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3275 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
3276 break;
3277 case GL_VERTEX_ATTRIB_ARRAY9_NV:
3278 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3279 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
3280 break;
3281 case GL_VERTEX_ATTRIB_ARRAY10_NV:
3282 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3283 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
3284 break;
3285 case GL_VERTEX_ATTRIB_ARRAY11_NV:
3286 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3287 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
3288 break;
3289 case GL_VERTEX_ATTRIB_ARRAY12_NV:
3290 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3291 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
3292 break;
3293 case GL_VERTEX_ATTRIB_ARRAY13_NV:
3294 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3295 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
3296 break;
3297 case GL_VERTEX_ATTRIB_ARRAY14_NV:
3298 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3299 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
3300 break;
3301 case GL_VERTEX_ATTRIB_ARRAY15_NV:
3302 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3303 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
3304 break;
3305 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
3306 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3307 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
3308 break;
3309 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
3310 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3311 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
3312 break;
3313 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
3314 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3315 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
3316 break;
3317 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
3318 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3319 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
3320 break;
3321 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
3322 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3323 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
3324 break;
3325 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
3326 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3327 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
3328 break;
3329 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
3330 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3331 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
3332 break;
3333 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
3334 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3335 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
3336 break;
3337 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
3338 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3339 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
3340 break;
3341 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
3342 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3343 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
3344 break;
3345 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
3346 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3347 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
3348 break;
3349 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
3350 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3351 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
3352 break;
3353 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
3354 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3355 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
3356 break;
3357 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
3358 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3359 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
3360 break;
3361 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
3362 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3363 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
3364 break;
3365 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
3366 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3367 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
3368 break;
3369 case GL_FRAGMENT_PROGRAM_NV:
3370 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3371 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
3372 break;
3373 case GL_FRAGMENT_PROGRAM_BINDING_NV:
3374 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3375 params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
3376 break;
3377 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
3378 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3379 params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
3380 break;
3381 case GL_TEXTURE_RECTANGLE_NV:
3382 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3383 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
3384 break;
3385 case GL_TEXTURE_BINDING_RECTANGLE_NV:
3386 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3387 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
3388 break;
3389 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
3390 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3391 params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
3392 break;
3393 case GL_STENCIL_TEST_TWO_SIDE_EXT:
3394 CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
3395 params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
3396 break;
3397 case GL_ACTIVE_STENCIL_FACE_EXT:
3398 CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
3399 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
3400 break;
3401 case GL_MAX_SHININESS_NV:
3402 CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
3403 params[0] = ctx->Const.MaxShininess;
3404 break;
3405 case GL_MAX_SPOT_EXPONENT_NV:
3406 CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
3407 params[0] = ctx->Const.MaxSpotExponent;
3408 break;
3409 case GL_ARRAY_BUFFER_BINDING_ARB:
3410 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3411 params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
3412 break;
3413 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
3414 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3415 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
3416 break;
3417 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
3418 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3419 params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
3420 break;
3421 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
3422 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3423 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
3424 break;
3425 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
3426 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3427 params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
3428 break;
3429 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
3430 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3431 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
3432 break;
3433 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
3434 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3435 params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
3436 break;
3437 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
3438 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3439 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
3440 break;
3441 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
3442 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3443 params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
3444 break;
3445 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
3446 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3447 params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
3448 break;
3449 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
3450 CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
3451 params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
3452 break;
3453 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
3454 CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
3455 params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
3456 break;
3457 case GL_VERTEX_PROGRAM_ARB:
3458 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3459 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
3460 break;
3461 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
3462 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3463 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
3464 break;
3465 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
3466 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3467 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
3468 break;
3469 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
3470 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3471 params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
3472 break;
3473 case GL_MAX_PROGRAM_MATRICES_ARB:
3474 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3475 params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
3476 break;
3477 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
3478 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3479 params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
3480 break;
3481 case GL_CURRENT_MATRIX_ARB:
3482 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
3483 {
3484 const GLfloat *matrix = ctx->CurrentStack->Top->m;
3485 params[0] = matrix[0];
3486 params[1] = matrix[1];
3487 params[2] = matrix[2];
3488 params[3] = matrix[3];
3489 params[4] = matrix[4];
3490 params[5] = matrix[5];
3491 params[6] = matrix[6];
3492 params[7] = matrix[7];
3493 params[8] = matrix[8];
3494 params[9] = matrix[9];
3495 params[10] = matrix[10];
3496 params[11] = matrix[11];
3497 params[12] = matrix[12];
3498 params[13] = matrix[13];
3499 params[14] = matrix[14];
3500 params[15] = matrix[15];
3501 }
3502 break;
3503 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
3504 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
3505 {
3506 const GLfloat *matrix = ctx->CurrentStack->Top->m;
3507 params[0] = matrix[0];
3508 params[1] = matrix[4];
3509 params[2] = matrix[8];
3510 params[3] = matrix[12];
3511 params[4] = matrix[1];
3512 params[5] = matrix[5];
3513 params[6] = matrix[9];
3514 params[7] = matrix[13];
3515 params[8] = matrix[2];
3516 params[9] = matrix[6];
3517 params[10] = matrix[10];
3518 params[11] = matrix[14];
3519 params[12] = matrix[3];
3520 params[13] = matrix[7];
3521 params[14] = matrix[11];
3522 params[15] = matrix[15];
3523 }
3524 break;
3525 case GL_MAX_VERTEX_ATTRIBS_ARB:
3526 CHECK_EXT1(ARB_vertex_program, "GetFloatv");
3527 params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
3528 break;
3529 case GL_PROGRAM_ERROR_POSITION_ARB:
3530 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
3531 params[0] = (GLfloat)(ctx->Program.ErrorPos);
3532 break;
3533 case GL_FRAGMENT_PROGRAM_ARB:
3534 CHECK_EXT1(ARB_fragment_program, "GetFloatv");
3535 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
3536 break;
3537 case GL_MAX_TEXTURE_COORDS_ARB:
3538 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
3539 params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
3540 break;
3541 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
3542 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
3543 params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
3544 break;
3545 case GL_DEPTH_BOUNDS_TEST_EXT:
3546 CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
3547 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
3548 break;
3549 case GL_DEPTH_BOUNDS_EXT:
3550 CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
3551 params[0] = ctx->Depth.BoundsMin;
3552 params[1] = ctx->Depth.BoundsMax;
3553 break;
3554 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
3555 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3556 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
3557 break;
3558 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
3559 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3560 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
3561 break;
3562 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
3563 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3564 params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
3565 break;
3566 case GL_VERTEX_PROGRAM_POSITION_MESA:
3567 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3568 params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
3569 break;
3570 case GL_MAX_DRAW_BUFFERS_ARB:
3571 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3572 params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
3573 break;
3574 case GL_DRAW_BUFFER0_ARB:
3575 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3576 params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
3577 break;
3578 case GL_DRAW_BUFFER1_ARB:
3579 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3580 {
3581 GLenum buffer;
3582 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3583 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3584 return;
3585 }
3586 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
3587 params[0] = ENUM_TO_FLOAT(buffer);
3588 }
3589 break;
3590 case GL_DRAW_BUFFER2_ARB:
3591 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3592 {
3593 GLenum buffer;
3594 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3595 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3596 return;
3597 }
3598 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
3599 params[0] = ENUM_TO_FLOAT(buffer);
3600 }
3601 break;
3602 case GL_DRAW_BUFFER3_ARB:
3603 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3604 {
3605 GLenum buffer;
3606 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3607 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3608 return;
3609 }
3610 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
3611 params[0] = ENUM_TO_FLOAT(buffer);
3612 }
3613 break;
3614 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
3615 CHECK_EXT1(OES_read_format, "GetFloatv");
3616 params[0] = (GLfloat)(ctx->Const.ColorReadType);
3617 break;
3618 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
3619 CHECK_EXT1(OES_read_format, "GetFloatv");
3620 params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
3621 break;
3622 case GL_NUM_FRAGMENT_REGISTERS_ATI:
3623 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3624 params[0] = (GLfloat)(6);
3625 break;
3626 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
3627 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3628 params[0] = (GLfloat)(8);
3629 break;
3630 case GL_NUM_PASSES_ATI:
3631 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3632 params[0] = (GLfloat)(2);
3633 break;
3634 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
3635 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3636 params[0] = (GLfloat)(8);
3637 break;
3638 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
3639 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3640 params[0] = (GLfloat)(16);
3641 break;
3642 case GL_COLOR_ALPHA_PAIRING_ATI:
3643 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3644 params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
3645 break;
3646 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
3647 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3648 params[0] = (GLfloat)(3);
3649 break;
3650 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
3651 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3652 params[0] = (GLfloat)(3);
3653 break;
3654 case GL_STENCIL_BACK_FUNC:
3655 params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
3656 break;
3657 case GL_STENCIL_BACK_VALUE_MASK:
3658 params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
3659 break;
3660 case GL_STENCIL_BACK_REF:
3661 params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
3662 break;
3663 case GL_STENCIL_BACK_FAIL:
3664 params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
3665 break;
3666 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
3667 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
3668 break;
3669 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
3670 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
3671 break;
3672 case GL_FRAMEBUFFER_BINDING_EXT:
3673 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3674 params[0] = (GLfloat)(ctx->DrawBuffer->Name);
3675 break;
3676 case GL_RENDERBUFFER_BINDING_EXT:
3677 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3678 params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
3679 break;
3680 case GL_MAX_COLOR_ATTACHMENTS_EXT:
3681 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3682 params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
3683 break;
3684 case GL_MAX_RENDERBUFFER_SIZE_EXT:
3685 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3686 params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
3687 break;
3688 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
3689 CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
3690 params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);
3691 break;
3692 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
3693 CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
3694 params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
3695 break;
3696 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
3697 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3698 params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);
3699 break;
3700 case GL_MAX_VARYING_FLOATS_ARB:
3701 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3702 params[0] = (GLfloat)(MAX_VARYING_FLOATS);
3703 break;
3704 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
3705 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3706 params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
3707 break;
3708 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
3709 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3710 params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
3711 break;
3712 default:
3713 _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
3714 }
3715 }
3716
3717 void GLAPIENTRY
3718 _mesa_GetIntegerv( GLenum pname, GLint *params )
3719 {
3720 GET_CURRENT_CONTEXT(ctx);
3721 ASSERT_OUTSIDE_BEGIN_END(ctx);
3722
3723 if (!params)
3724 return;
3725
3726 if (ctx->NewState)
3727 _mesa_update_state(ctx);
3728
3729 if (ctx->Driver.GetIntegerv &&
3730 ctx->Driver.GetIntegerv(ctx, pname, params))
3731 return;
3732
3733 switch (pname) {
3734 case GL_ACCUM_RED_BITS:
3735 params[0] = ctx->DrawBuffer->Visual.accumRedBits;
3736 break;
3737 case GL_ACCUM_GREEN_BITS:
3738 params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
3739 break;
3740 case GL_ACCUM_BLUE_BITS:
3741 params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
3742 break;
3743 case GL_ACCUM_ALPHA_BITS:
3744 params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
3745 break;
3746 case GL_ACCUM_CLEAR_VALUE:
3747 params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
3748 params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
3749 params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
3750 params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
3751 break;
3752 case GL_ALPHA_BIAS:
3753 params[0] = IROUND(ctx->Pixel.AlphaBias);
3754 break;
3755 case GL_ALPHA_BITS:
3756 params[0] = ctx->DrawBuffer->Visual.alphaBits;
3757 break;
3758 case GL_ALPHA_SCALE:
3759 params[0] = IROUND(ctx->Pixel.AlphaScale);
3760 break;
3761 case GL_ALPHA_TEST:
3762 params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
3763 break;
3764 case GL_ALPHA_TEST_FUNC:
3765 params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
3766 break;
3767 case GL_ALPHA_TEST_REF:
3768 params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
3769 break;
3770 case GL_ATTRIB_STACK_DEPTH:
3771 params[0] = ctx->AttribStackDepth;
3772 break;
3773 case GL_AUTO_NORMAL:
3774 params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
3775 break;
3776 case GL_AUX_BUFFERS:
3777 params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
3778 break;
3779 case GL_BLEND:
3780 params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
3781 break;
3782 case GL_BLEND_DST:
3783 params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
3784 break;
3785 case GL_BLEND_SRC:
3786 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
3787 break;
3788 case GL_BLEND_SRC_RGB_EXT:
3789 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
3790 break;
3791 case GL_BLEND_DST_RGB_EXT:
3792 params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
3793 break;
3794 case GL_BLEND_SRC_ALPHA_EXT:
3795 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
3796 break;
3797 case GL_BLEND_DST_ALPHA_EXT:
3798 params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
3799 break;
3800 case GL_BLEND_EQUATION:
3801 params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
3802 break;
3803 case GL_BLEND_EQUATION_ALPHA_EXT:
3804 params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
3805 break;
3806 case GL_BLEND_COLOR_EXT:
3807 params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
3808 params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
3809 params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
3810 params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
3811 break;
3812 case GL_BLUE_BIAS:
3813 params[0] = IROUND(ctx->Pixel.BlueBias);
3814 break;
3815 case GL_BLUE_BITS:
3816 params[0] = ctx->DrawBuffer->Visual.blueBits;
3817 break;
3818 case GL_BLUE_SCALE:
3819 params[0] = IROUND(ctx->Pixel.BlueScale);
3820 break;
3821 case GL_CLIENT_ATTRIB_STACK_DEPTH:
3822 params[0] = ctx->ClientAttribStackDepth;
3823 break;
3824 case GL_CLIP_PLANE0:
3825 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
3826 break;
3827 case GL_CLIP_PLANE1:
3828 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
3829 break;
3830 case GL_CLIP_PLANE2:
3831 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
3832 break;
3833 case GL_CLIP_PLANE3:
3834 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
3835 break;
3836 case GL_CLIP_PLANE4:
3837 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
3838 break;
3839 case GL_CLIP_PLANE5:
3840 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
3841 break;
3842 case GL_COLOR_CLEAR_VALUE:
3843 params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
3844 params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
3845 params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
3846 params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
3847 break;
3848 case GL_COLOR_MATERIAL:
3849 params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
3850 break;
3851 case GL_COLOR_MATERIAL_FACE:
3852 params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
3853 break;
3854 case GL_COLOR_MATERIAL_PARAMETER:
3855 params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
3856 break;
3857 case GL_COLOR_WRITEMASK:
3858 params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
3859 params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
3860 params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
3861 params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
3862 break;
3863 case GL_CULL_FACE:
3864 params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
3865 break;
3866 case GL_CULL_FACE_MODE:
3867 params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
3868 break;
3869 case GL_CURRENT_COLOR:
3870 {
3871 FLUSH_CURRENT(ctx, 0);
3872 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
3873 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
3874 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
3875 params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
3876 }
3877 break;
3878 case GL_CURRENT_INDEX:
3879 {
3880 FLUSH_CURRENT(ctx, 0);
3881 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
3882 }
3883 break;
3884 case GL_CURRENT_NORMAL:
3885 {
3886 FLUSH_CURRENT(ctx, 0);
3887 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
3888 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
3889 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
3890 }
3891 break;
3892 case GL_CURRENT_RASTER_COLOR:
3893 params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
3894 params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
3895 params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
3896 params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
3897 break;
3898 case GL_CURRENT_RASTER_DISTANCE:
3899 params[0] = IROUND(ctx->Current.RasterDistance);
3900 break;
3901 case GL_CURRENT_RASTER_INDEX:
3902 params[0] = IROUND(ctx->Current.RasterIndex);
3903 break;
3904 case GL_CURRENT_RASTER_POSITION:
3905 params[0] = IROUND(ctx->Current.RasterPos[0]);
3906 params[1] = IROUND(ctx->Current.RasterPos[1]);
3907 params[2] = IROUND(ctx->Current.RasterPos[2]);
3908 params[3] = IROUND(ctx->Current.RasterPos[3]);
3909 break;
3910 case GL_CURRENT_RASTER_SECONDARY_COLOR:
3911 params[0] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[0]);
3912 params[1] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[1]);
3913 params[2] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[2]);
3914 params[3] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[3]);
3915 break;
3916 case GL_CURRENT_RASTER_TEXTURE_COORDS:
3917 {
3918 const GLuint texUnit = ctx->Texture.CurrentUnit;
3919 params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
3920 params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
3921 params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
3922 params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
3923 }
3924 break;
3925 case GL_CURRENT_RASTER_POSITION_VALID:
3926 params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
3927 break;
3928 case GL_CURRENT_TEXTURE_COORDS:
3929 {
3930 const GLuint texUnit = ctx->Texture.CurrentUnit;
3931 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
3932 params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
3933 params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
3934 params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
3935 }
3936 break;
3937 case GL_DEPTH_BIAS:
3938 params[0] = IROUND(ctx->Pixel.DepthBias);
3939 break;
3940 case GL_DEPTH_BITS:
3941 params[0] = ctx->DrawBuffer->Visual.depthBits;
3942 break;
3943 case GL_DEPTH_CLEAR_VALUE:
3944 params[0] = IROUND(ctx->Depth.Clear);
3945 break;
3946 case GL_DEPTH_FUNC:
3947 params[0] = ENUM_TO_INT(ctx->Depth.Func);
3948 break;
3949 case GL_DEPTH_RANGE:
3950 params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
3951 params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
3952 break;
3953 case GL_DEPTH_SCALE:
3954 params[0] = IROUND(ctx->Pixel.DepthScale);
3955 break;
3956 case GL_DEPTH_TEST:
3957 params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
3958 break;
3959 case GL_DEPTH_WRITEMASK:
3960 params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
3961 break;
3962 case GL_DITHER:
3963 params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
3964 break;
3965 case GL_DOUBLEBUFFER:
3966 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode);
3967 break;
3968 case GL_DRAW_BUFFER:
3969 params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
3970 break;
3971 case GL_EDGE_FLAG:
3972 {
3973 FLUSH_CURRENT(ctx, 0);
3974 params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
3975 }
3976 break;
3977 case GL_FEEDBACK_BUFFER_SIZE:
3978 params[0] = ctx->Feedback.BufferSize;
3979 break;
3980 case GL_FEEDBACK_BUFFER_TYPE:
3981 params[0] = ENUM_TO_INT(ctx->Feedback.Type);
3982 break;
3983 case GL_FOG:
3984 params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
3985 break;
3986 case GL_FOG_COLOR:
3987 params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
3988 params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
3989 params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
3990 params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
3991 break;
3992 case GL_FOG_DENSITY:
3993 params[0] = IROUND(ctx->Fog.Density);
3994 break;
3995 case GL_FOG_END:
3996 params[0] = IROUND(ctx->Fog.End);
3997 break;
3998 case GL_FOG_HINT:
3999 params[0] = ENUM_TO_INT(ctx->Hint.Fog);
4000 break;
4001 case GL_FOG_INDEX:
4002 params[0] = IROUND(ctx->Fog.Index);
4003 break;
4004 case GL_FOG_MODE:
4005 params[0] = ENUM_TO_INT(ctx->Fog.Mode);
4006 break;
4007 case GL_FOG_START:
4008 params[0] = IROUND(ctx->Fog.Start);
4009 break;
4010 case GL_FRONT_FACE:
4011 params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
4012 break;
4013 case GL_GREEN_BIAS:
4014 params[0] = IROUND(ctx->Pixel.GreenBias);
4015 break;
4016 case GL_GREEN_BITS:
4017 params[0] = ctx->DrawBuffer->Visual.greenBits;
4018 break;
4019 case GL_GREEN_SCALE:
4020 params[0] = IROUND(ctx->Pixel.GreenScale);
4021 break;
4022 case GL_INDEX_BITS:
4023 params[0] = ctx->DrawBuffer->Visual.indexBits;
4024 break;
4025 case GL_INDEX_CLEAR_VALUE:
4026 params[0] = ctx->Color.ClearIndex;
4027 break;
4028 case GL_INDEX_MODE:
4029 params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode);
4030 break;
4031 case GL_INDEX_OFFSET:
4032 params[0] = ctx->Pixel.IndexOffset;
4033 break;
4034 case GL_INDEX_SHIFT:
4035 params[0] = ctx->Pixel.IndexShift;
4036 break;
4037 case GL_INDEX_WRITEMASK:
4038 params[0] = ctx->Color.IndexMask;
4039 break;
4040 case GL_LIGHT0:
4041 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
4042 break;
4043 case GL_LIGHT1:
4044 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
4045 break;
4046 case GL_LIGHT2:
4047 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
4048 break;
4049 case GL_LIGHT3:
4050 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
4051 break;
4052 case GL_LIGHT4:
4053 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
4054 break;
4055 case GL_LIGHT5:
4056 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
4057 break;
4058 case GL_LIGHT6:
4059 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
4060 break;
4061 case GL_LIGHT7:
4062 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
4063 break;
4064 case GL_LIGHTING:
4065 params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
4066 break;
4067 case GL_LIGHT_MODEL_AMBIENT:
4068 params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
4069 params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
4070 params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
4071 params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
4072 break;
4073 case GL_LIGHT_MODEL_COLOR_CONTROL:
4074 params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
4075 break;
4076 case GL_LIGHT_MODEL_LOCAL_VIEWER:
4077 params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
4078 break;
4079 case GL_LIGHT_MODEL_TWO_SIDE:
4080 params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
4081 break;
4082 case GL_LINE_SMOOTH:
4083 params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
4084 break;
4085 case GL_LINE_SMOOTH_HINT:
4086 params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
4087 break;
4088 case GL_LINE_STIPPLE:
4089 params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
4090 break;
4091 case GL_LINE_STIPPLE_PATTERN:
4092 params[0] = ctx->Line.StipplePattern;
4093 break;
4094 case GL_LINE_STIPPLE_REPEAT:
4095 params[0] = ctx->Line.StippleFactor;
4096 break;
4097 case GL_LINE_WIDTH:
4098 params[0] = IROUND(ctx->Line.Width);
4099 break;
4100 case GL_LINE_WIDTH_GRANULARITY:
4101 params[0] = IROUND(ctx->Const.LineWidthGranularity);
4102 break;
4103 case GL_LINE_WIDTH_RANGE:
4104 params[0] = IROUND(ctx->Const.MinLineWidthAA);
4105 params[1] = IROUND(ctx->Const.MaxLineWidthAA);
4106 break;
4107 case GL_ALIASED_LINE_WIDTH_RANGE:
4108 params[0] = IROUND(ctx->Const.MinLineWidth);
4109 params[1] = IROUND(ctx->Const.MaxLineWidth);
4110 break;
4111 case GL_LIST_BASE:
4112 params[0] = ctx->List.ListBase;
4113 break;
4114 case GL_LIST_INDEX:
4115 params[0] = ctx->ListState.CurrentListNum;
4116 break;
4117 case GL_LIST_MODE:
4118 {
4119 GLenum mode;
4120 if (!ctx->CompileFlag)
4121 mode = 0;
4122 else if (ctx->ExecuteFlag)
4123 mode = GL_COMPILE_AND_EXECUTE;
4124 else
4125 mode = GL_COMPILE;
4126 params[0] = ENUM_TO_INT(mode);
4127 }
4128 break;
4129 case GL_INDEX_LOGIC_OP:
4130 params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
4131 break;
4132 case GL_COLOR_LOGIC_OP:
4133 params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
4134 break;
4135 case GL_LOGIC_OP_MODE:
4136 params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
4137 break;
4138 case GL_MAP1_COLOR_4:
4139 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
4140 break;
4141 case GL_MAP1_GRID_DOMAIN:
4142 params[0] = IROUND(ctx->Eval.MapGrid1u1);
4143 params[1] = IROUND(ctx->Eval.MapGrid1u2);
4144 break;
4145 case GL_MAP1_GRID_SEGMENTS:
4146 params[0] = ctx->Eval.MapGrid1un;
4147 break;
4148 case GL_MAP1_INDEX:
4149 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
4150 break;
4151 case GL_MAP1_NORMAL:
4152 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
4153 break;
4154 case GL_MAP1_TEXTURE_COORD_1:
4155 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
4156 break;
4157 case GL_MAP1_TEXTURE_COORD_2:
4158 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
4159 break;
4160 case GL_MAP1_TEXTURE_COORD_3:
4161 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
4162 break;
4163 case GL_MAP1_TEXTURE_COORD_4:
4164 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
4165 break;
4166 case GL_MAP1_VERTEX_3:
4167 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
4168 break;
4169 case GL_MAP1_VERTEX_4:
4170 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
4171 break;
4172 case GL_MAP2_COLOR_4:
4173 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
4174 break;
4175 case GL_MAP2_GRID_DOMAIN:
4176 params[0] = IROUND(ctx->Eval.MapGrid2u1);
4177 params[1] = IROUND(ctx->Eval.MapGrid2u2);
4178 params[2] = IROUND(ctx->Eval.MapGrid2v1);
4179 params[3] = IROUND(ctx->Eval.MapGrid2v2);
4180 break;
4181 case GL_MAP2_GRID_SEGMENTS:
4182 params[0] = ctx->Eval.MapGrid2un;
4183 params[1] = ctx->Eval.MapGrid2vn;
4184 break;
4185 case GL_MAP2_INDEX:
4186 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
4187 break;
4188 case GL_MAP2_NORMAL:
4189 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
4190 break;
4191 case GL_MAP2_TEXTURE_COORD_1:
4192 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
4193 break;
4194 case GL_MAP2_TEXTURE_COORD_2:
4195 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
4196 break;
4197 case GL_MAP2_TEXTURE_COORD_3:
4198 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
4199 break;
4200 case GL_MAP2_TEXTURE_COORD_4:
4201 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
4202 break;
4203 case GL_MAP2_VERTEX_3:
4204 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
4205 break;
4206 case GL_MAP2_VERTEX_4:
4207 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
4208 break;
4209 case GL_MAP_COLOR:
4210 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
4211 break;
4212 case GL_MAP_STENCIL:
4213 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
4214 break;
4215 case GL_MATRIX_MODE:
4216 params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
4217 break;
4218 case GL_MAX_ATTRIB_STACK_DEPTH:
4219 params[0] = MAX_ATTRIB_STACK_DEPTH;
4220 break;
4221 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
4222 params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
4223 break;
4224 case GL_MAX_CLIP_PLANES:
4225 params[0] = ctx->Const.MaxClipPlanes;
4226 break;
4227 case GL_MAX_ELEMENTS_VERTICES:
4228 params[0] = ctx->Const.MaxArrayLockSize;
4229 break;
4230 case GL_MAX_ELEMENTS_INDICES:
4231 params[0] = ctx->Const.MaxArrayLockSize;
4232 break;
4233 case GL_MAX_EVAL_ORDER:
4234 params[0] = MAX_EVAL_ORDER;
4235 break;
4236 case GL_MAX_LIGHTS:
4237 params[0] = ctx->Const.MaxLights;
4238 break;
4239 case GL_MAX_LIST_NESTING:
4240 params[0] = MAX_LIST_NESTING;
4241 break;
4242 case GL_MAX_MODELVIEW_STACK_DEPTH:
4243 params[0] = MAX_MODELVIEW_STACK_DEPTH;
4244 break;
4245 case GL_MAX_NAME_STACK_DEPTH:
4246 params[0] = MAX_NAME_STACK_DEPTH;
4247 break;
4248 case GL_MAX_PIXEL_MAP_TABLE:
4249 params[0] = MAX_PIXEL_MAP_TABLE;
4250 break;
4251 case GL_MAX_PROJECTION_STACK_DEPTH:
4252 params[0] = MAX_PROJECTION_STACK_DEPTH;
4253 break;
4254 case GL_MAX_TEXTURE_SIZE:
4255 params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
4256 break;
4257 case GL_MAX_3D_TEXTURE_SIZE:
4258 params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
4259 break;
4260 case GL_MAX_TEXTURE_STACK_DEPTH:
4261 params[0] = MAX_TEXTURE_STACK_DEPTH;
4262 break;
4263 case GL_MAX_VIEWPORT_DIMS:
4264 params[0] = ctx->Const.MaxViewportWidth;
4265 params[1] = ctx->Const.MaxViewportHeight;
4266 break;
4267 case GL_MODELVIEW_MATRIX:
4268 {
4269 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
4270 params[0] = IROUND(matrix[0]);
4271 params[1] = IROUND(matrix[1]);
4272 params[2] = IROUND(matrix[2]);
4273 params[3] = IROUND(matrix[3]);
4274 params[4] = IROUND(matrix[4]);
4275 params[5] = IROUND(matrix[5]);
4276 params[6] = IROUND(matrix[6]);
4277 params[7] = IROUND(matrix[7]);
4278 params[8] = IROUND(matrix[8]);
4279 params[9] = IROUND(matrix[9]);
4280 params[10] = IROUND(matrix[10]);
4281 params[11] = IROUND(matrix[11]);
4282 params[12] = IROUND(matrix[12]);
4283 params[13] = IROUND(matrix[13]);
4284 params[14] = IROUND(matrix[14]);
4285 params[15] = IROUND(matrix[15]);
4286 }
4287 break;
4288 case GL_MODELVIEW_STACK_DEPTH:
4289 params[0] = ctx->ModelviewMatrixStack.Depth + 1;
4290 break;
4291 case GL_NAME_STACK_DEPTH:
4292 params[0] = ctx->Select.NameStackDepth;
4293 break;
4294 case GL_NORMALIZE:
4295 params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
4296 break;
4297 case GL_PACK_ALIGNMENT:
4298 params[0] = ctx->Pack.Alignment;
4299 break;
4300 case GL_PACK_LSB_FIRST:
4301 params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
4302 break;
4303 case GL_PACK_ROW_LENGTH:
4304 params[0] = ctx->Pack.RowLength;
4305 break;
4306 case GL_PACK_SKIP_PIXELS:
4307 params[0] = ctx->Pack.SkipPixels;
4308 break;
4309 case GL_PACK_SKIP_ROWS:
4310 params[0] = ctx->Pack.SkipRows;
4311 break;
4312 case GL_PACK_SWAP_BYTES:
4313 params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
4314 break;
4315 case GL_PACK_SKIP_IMAGES_EXT:
4316 params[0] = ctx->Pack.SkipImages;
4317 break;
4318 case GL_PACK_IMAGE_HEIGHT_EXT:
4319 params[0] = ctx->Pack.ImageHeight;
4320 break;
4321 case GL_PACK_INVERT_MESA:
4322 params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
4323 break;
4324 case GL_PERSPECTIVE_CORRECTION_HINT:
4325 params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
4326 break;
4327 case GL_PIXEL_MAP_A_TO_A_SIZE:
4328 params[0] = ctx->Pixel.MapAtoAsize;
4329 break;
4330 case GL_PIXEL_MAP_B_TO_B_SIZE:
4331 params[0] = ctx->Pixel.MapBtoBsize;
4332 break;
4333 case GL_PIXEL_MAP_G_TO_G_SIZE:
4334 params[0] = ctx->Pixel.MapGtoGsize;
4335 break;
4336 case GL_PIXEL_MAP_I_TO_A_SIZE:
4337 params[0] = ctx->Pixel.MapItoAsize;
4338 break;
4339 case GL_PIXEL_MAP_I_TO_B_SIZE:
4340 params[0] = ctx->Pixel.MapItoBsize;
4341 break;
4342 case GL_PIXEL_MAP_I_TO_G_SIZE:
4343 params[0] = ctx->Pixel.MapItoGsize;
4344 break;
4345 case GL_PIXEL_MAP_I_TO_I_SIZE:
4346 params[0] = ctx->Pixel.MapItoIsize;
4347 break;
4348 case GL_PIXEL_MAP_I_TO_R_SIZE:
4349 params[0] = ctx->Pixel.MapItoRsize;
4350 break;
4351 case GL_PIXEL_MAP_R_TO_R_SIZE:
4352 params[0] = ctx->Pixel.MapRtoRsize;
4353 break;
4354 case GL_PIXEL_MAP_S_TO_S_SIZE:
4355 params[0] = ctx->Pixel.MapStoSsize;
4356 break;
4357 case GL_POINT_SIZE:
4358 params[0] = IROUND(ctx->Point.Size);
4359 break;
4360 case GL_POINT_SIZE_GRANULARITY:
4361 params[0] = IROUND(ctx->Const.PointSizeGranularity);
4362 break;
4363 case GL_POINT_SIZE_RANGE:
4364 params[0] = IROUND(ctx->Const.MinPointSizeAA);
4365 params[1] = IROUND(ctx->Const.MaxPointSizeAA);
4366 break;
4367 case GL_ALIASED_POINT_SIZE_RANGE:
4368 params[0] = IROUND(ctx->Const.MinPointSize);
4369 params[1] = IROUND(ctx->Const.MaxPointSize);
4370 break;
4371 case GL_POINT_SMOOTH:
4372 params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
4373 break;
4374 case GL_POINT_SMOOTH_HINT:
4375 params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
4376 break;
4377 case GL_POINT_SIZE_MIN_EXT:
4378 params[0] = IROUND(ctx->Point.MinSize);
4379 break;
4380 case GL_POINT_SIZE_MAX_EXT:
4381 params[0] = IROUND(ctx->Point.MaxSize);
4382 break;
4383 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
4384 params[0] = IROUND(ctx->Point.Threshold);
4385 break;
4386 case GL_DISTANCE_ATTENUATION_EXT:
4387 params[0] = IROUND(ctx->Point.Params[0]);
4388 params[1] = IROUND(ctx->Point.Params[1]);
4389 params[2] = IROUND(ctx->Point.Params[2]);
4390 break;
4391 case GL_POLYGON_MODE:
4392 params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
4393 params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
4394 break;
4395 case GL_POLYGON_OFFSET_BIAS_EXT:
4396 params[0] = IROUND(ctx->Polygon.OffsetUnits);
4397 break;
4398 case GL_POLYGON_OFFSET_FACTOR:
4399 params[0] = IROUND(ctx->Polygon.OffsetFactor );
4400 break;
4401 case GL_POLYGON_OFFSET_UNITS:
4402 params[0] = IROUND(ctx->Polygon.OffsetUnits );
4403 break;
4404 case GL_POLYGON_SMOOTH:
4405 params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
4406 break;
4407 case GL_POLYGON_SMOOTH_HINT:
4408 params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
4409 break;
4410 case GL_POLYGON_STIPPLE:
4411 params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
4412 break;
4413 case GL_PROJECTION_MATRIX:
4414 {
4415 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
4416 params[0] = IROUND(matrix[0]);
4417 params[1] = IROUND(matrix[1]);
4418 params[2] = IROUND(matrix[2]);
4419 params[3] = IROUND(matrix[3]);
4420 params[4] = IROUND(matrix[4]);
4421 params[5] = IROUND(matrix[5]);
4422 params[6] = IROUND(matrix[6]);
4423 params[7] = IROUND(matrix[7]);
4424 params[8] = IROUND(matrix[8]);
4425 params[9] = IROUND(matrix[9]);
4426 params[10] = IROUND(matrix[10]);
4427 params[11] = IROUND(matrix[11]);
4428 params[12] = IROUND(matrix[12]);
4429 params[13] = IROUND(matrix[13]);
4430 params[14] = IROUND(matrix[14]);
4431 params[15] = IROUND(matrix[15]);
4432 }
4433 break;
4434 case GL_PROJECTION_STACK_DEPTH:
4435 params[0] = ctx->ProjectionMatrixStack.Depth + 1;
4436 break;
4437 case GL_READ_BUFFER:
4438 params[0] = ENUM_TO_INT(ctx->ReadBuffer->ColorReadBuffer);
4439 break;
4440 case GL_RED_BIAS:
4441 params[0] = IROUND(ctx->Pixel.RedBias);
4442 break;
4443 case GL_RED_BITS:
4444 params[0] = ctx->DrawBuffer->Visual.redBits ;
4445 break;
4446 case GL_RED_SCALE:
4447 params[0] = IROUND(ctx->Pixel.RedScale);
4448 break;
4449 case GL_RENDER_MODE:
4450 params[0] = ENUM_TO_INT(ctx->RenderMode);
4451 break;
4452 case GL_RESCALE_NORMAL:
4453 params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
4454 break;
4455 case GL_RGBA_MODE:
4456 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode);
4457 break;
4458 case GL_SCISSOR_BOX:
4459 params[0] = ctx->Scissor.X;
4460 params[1] = ctx->Scissor.Y;
4461 params[2] = ctx->Scissor.Width;
4462 params[3] = ctx->Scissor.Height;
4463 break;
4464 case GL_SCISSOR_TEST:
4465 params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
4466 break;
4467 case GL_SELECTION_BUFFER_SIZE:
4468 params[0] = ctx->Select.BufferSize;
4469 break;
4470 case GL_SHADE_MODEL:
4471 params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
4472 break;
4473 case GL_SHARED_TEXTURE_PALETTE_EXT:
4474 params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
4475 break;
4476 case GL_STENCIL_BITS:
4477 params[0] = ctx->DrawBuffer->Visual.stencilBits;
4478 break;
4479 case GL_STENCIL_CLEAR_VALUE:
4480 params[0] = ctx->Stencil.Clear;
4481 break;
4482 case GL_STENCIL_FAIL:
4483 params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
4484 break;
4485 case GL_STENCIL_FUNC:
4486 params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
4487 break;
4488 case GL_STENCIL_PASS_DEPTH_FAIL:
4489 params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
4490 break;
4491 case GL_STENCIL_PASS_DEPTH_PASS:
4492 params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
4493 break;
4494 case GL_STENCIL_REF:
4495 params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
4496 break;
4497 case GL_STENCIL_TEST:
4498 params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
4499 break;
4500 case GL_STENCIL_VALUE_MASK:
4501 params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
4502 break;
4503 case GL_STENCIL_WRITEMASK:
4504 params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
4505 break;
4506 case GL_STEREO:
4507 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode);
4508 break;
4509 case GL_SUBPIXEL_BITS:
4510 params[0] = ctx->Const.SubPixelBits;
4511 break;
4512 case GL_TEXTURE_1D:
4513 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
4514 break;
4515 case GL_TEXTURE_2D:
4516 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
4517 break;
4518 case GL_TEXTURE_3D:
4519 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
4520 break;
4521 case GL_TEXTURE_BINDING_1D:
4522 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
4523 break;
4524 case GL_TEXTURE_BINDING_2D:
4525 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
4526 break;
4527 case GL_TEXTURE_BINDING_3D:
4528 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
4529 break;
4530 case GL_TEXTURE_ENV_COLOR:
4531 {
4532 const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
4533 params[0] = FLOAT_TO_INT(color[0]);
4534 params[1] = FLOAT_TO_INT(color[1]);
4535 params[2] = FLOAT_TO_INT(color[2]);
4536 params[3] = FLOAT_TO_INT(color[3]);
4537 }
4538 break;
4539 case GL_TEXTURE_ENV_MODE:
4540 params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
4541 break;
4542 case GL_TEXTURE_GEN_S:
4543 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
4544 break;
4545 case GL_TEXTURE_GEN_T:
4546 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
4547 break;
4548 case GL_TEXTURE_GEN_R:
4549 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
4550 break;
4551 case GL_TEXTURE_GEN_Q:
4552 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
4553 break;
4554 case GL_TEXTURE_MATRIX:
4555 {
4556 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
4557 params[0] = IROUND(matrix[0]);
4558 params[1] = IROUND(matrix[1]);
4559 params[2] = IROUND(matrix[2]);
4560 params[3] = IROUND(matrix[3]);
4561 params[4] = IROUND(matrix[4]);
4562 params[5] = IROUND(matrix[5]);
4563 params[6] = IROUND(matrix[6]);
4564 params[7] = IROUND(matrix[7]);
4565 params[8] = IROUND(matrix[8]);
4566 params[9] = IROUND(matrix[9]);
4567 params[10] = IROUND(matrix[10]);
4568 params[11] = IROUND(matrix[11]);
4569 params[12] = IROUND(matrix[12]);
4570 params[13] = IROUND(matrix[13]);
4571 params[14] = IROUND(matrix[14]);
4572 params[15] = IROUND(matrix[15]);
4573 }
4574 break;
4575 case GL_TEXTURE_STACK_DEPTH:
4576 params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
4577 break;
4578 case GL_UNPACK_ALIGNMENT:
4579 params[0] = ctx->Unpack.Alignment;
4580 break;
4581 case GL_UNPACK_LSB_FIRST:
4582 params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
4583 break;
4584 case GL_UNPACK_ROW_LENGTH:
4585 params[0] = ctx->Unpack.RowLength;
4586 break;
4587 case GL_UNPACK_SKIP_PIXELS:
4588 params[0] = ctx->Unpack.SkipPixels;
4589 break;
4590 case GL_UNPACK_SKIP_ROWS:
4591 params[0] = ctx->Unpack.SkipRows;
4592 break;
4593 case GL_UNPACK_SWAP_BYTES:
4594 params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
4595 break;
4596 case GL_UNPACK_SKIP_IMAGES_EXT:
4597 params[0] = ctx->Unpack.SkipImages;
4598 break;
4599 case GL_UNPACK_IMAGE_HEIGHT_EXT:
4600 params[0] = ctx->Unpack.ImageHeight;
4601 break;
4602 case GL_UNPACK_CLIENT_STORAGE_APPLE:
4603 params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
4604 break;
4605 case GL_VIEWPORT:
4606 params[0] = ctx->Viewport.X;
4607 params[1] = ctx->Viewport.Y;
4608 params[2] = ctx->Viewport.Width;
4609 params[3] = ctx->Viewport.Height;
4610 break;
4611 case GL_ZOOM_X:
4612 params[0] = IROUND(ctx->Pixel.ZoomX);
4613 break;
4614 case GL_ZOOM_Y:
4615 params[0] = IROUND(ctx->Pixel.ZoomY);
4616 break;
4617 case GL_VERTEX_ARRAY:
4618 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Vertex.Enabled);
4619 break;
4620 case GL_VERTEX_ARRAY_SIZE:
4621 params[0] = ctx->Array.ArrayObj->Vertex.Size;
4622 break;
4623 case GL_VERTEX_ARRAY_TYPE:
4624 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Vertex.Type);
4625 break;
4626 case GL_VERTEX_ARRAY_STRIDE:
4627 params[0] = ctx->Array.ArrayObj->Vertex.Stride;
4628 break;
4629 case GL_VERTEX_ARRAY_COUNT_EXT:
4630 params[0] = 0;
4631 break;
4632 case GL_NORMAL_ARRAY:
4633 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Enabled);
4634 break;
4635 case GL_NORMAL_ARRAY_TYPE:
4636 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Type);
4637 break;
4638 case GL_NORMAL_ARRAY_STRIDE:
4639 params[0] = ctx->Array.ArrayObj->Normal.Stride;
4640 break;
4641 case GL_NORMAL_ARRAY_COUNT_EXT:
4642 params[0] = 0;
4643 break;
4644 case GL_COLOR_ARRAY:
4645 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Color.Enabled);
4646 break;
4647 case GL_COLOR_ARRAY_SIZE:
4648 params[0] = ctx->Array.ArrayObj->Color.Size;
4649 break;
4650 case GL_COLOR_ARRAY_TYPE:
4651 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Color.Type);
4652 break;
4653 case GL_COLOR_ARRAY_STRIDE:
4654 params[0] = ctx->Array.ArrayObj->Color.Stride;
4655 break;
4656 case GL_COLOR_ARRAY_COUNT_EXT:
4657 params[0] = 0;
4658 break;
4659 case GL_INDEX_ARRAY:
4660 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Index.Enabled);
4661 break;
4662 case GL_INDEX_ARRAY_TYPE:
4663 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Index.Type);
4664 break;
4665 case GL_INDEX_ARRAY_STRIDE:
4666 params[0] = ctx->Array.ArrayObj->Index.Stride;
4667 break;
4668 case GL_INDEX_ARRAY_COUNT_EXT:
4669 params[0] = 0;
4670 break;
4671 case GL_TEXTURE_COORD_ARRAY:
4672 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
4673 break;
4674 case GL_TEXTURE_COORD_ARRAY_SIZE:
4675 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
4676 break;
4677 case GL_TEXTURE_COORD_ARRAY_TYPE:
4678 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
4679 break;
4680 case GL_TEXTURE_COORD_ARRAY_STRIDE:
4681 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
4682 break;
4683 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
4684 params[0] = 0;
4685 break;
4686 case GL_EDGE_FLAG_ARRAY:
4687 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
4688 break;
4689 case GL_EDGE_FLAG_ARRAY_STRIDE:
4690 params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
4691 break;
4692 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
4693 params[0] = 0;
4694 break;
4695 case GL_MAX_TEXTURE_UNITS_ARB:
4696 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4697 params[0] = ctx->Const.MaxTextureUnits;
4698 break;
4699 case GL_ACTIVE_TEXTURE_ARB:
4700 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4701 params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
4702 break;
4703 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
4704 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4705 params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
4706 break;
4707 case GL_TEXTURE_CUBE_MAP_ARB:
4708 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4709 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
4710 break;
4711 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
4712 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4713 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
4714 break;
4715 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
4716 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4717 params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
4718 break;
4719 case GL_TEXTURE_COMPRESSION_HINT_ARB:
4720 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4721 params[0] = ctx->Hint.TextureCompression;
4722 break;
4723 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
4724 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4725 params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
4726 break;
4727 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
4728 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4729 {
4730 GLint formats[100];
4731 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
4732 ASSERT(n <= 100);
4733 for (i = 0; i < n; i++)
4734 params[i] = ENUM_TO_INT(formats[i]);
4735 }
4736 break;
4737 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
4738 CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
4739 params[0] = ctx->Array.LockFirst;
4740 break;
4741 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
4742 CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
4743 params[0] = ctx->Array.LockCount;
4744 break;
4745 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
4746 {
4747 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
4748 params[0] = IROUND(matrix[0]);
4749 params[1] = IROUND(matrix[4]);
4750 params[2] = IROUND(matrix[8]);
4751 params[3] = IROUND(matrix[12]);
4752 params[4] = IROUND(matrix[1]);
4753 params[5] = IROUND(matrix[5]);
4754 params[6] = IROUND(matrix[9]);
4755 params[7] = IROUND(matrix[13]);
4756 params[8] = IROUND(matrix[2]);
4757 params[9] = IROUND(matrix[6]);
4758 params[10] = IROUND(matrix[10]);
4759 params[11] = IROUND(matrix[14]);
4760 params[12] = IROUND(matrix[3]);
4761 params[13] = IROUND(matrix[7]);
4762 params[14] = IROUND(matrix[11]);
4763 params[15] = IROUND(matrix[15]);
4764 }
4765 break;
4766 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
4767 {
4768 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
4769 params[0] = IROUND(matrix[0]);
4770 params[1] = IROUND(matrix[4]);
4771 params[2] = IROUND(matrix[8]);
4772 params[3] = IROUND(matrix[12]);
4773 params[4] = IROUND(matrix[1]);
4774 params[5] = IROUND(matrix[5]);
4775 params[6] = IROUND(matrix[9]);
4776 params[7] = IROUND(matrix[13]);
4777 params[8] = IROUND(matrix[2]);
4778 params[9] = IROUND(matrix[6]);
4779 params[10] = IROUND(matrix[10]);
4780 params[11] = IROUND(matrix[14]);
4781 params[12] = IROUND(matrix[3]);
4782 params[13] = IROUND(matrix[7]);
4783 params[14] = IROUND(matrix[11]);
4784 params[15] = IROUND(matrix[15]);
4785 }
4786 break;
4787 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
4788 {
4789 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
4790 params[0] = IROUND(matrix[0]);
4791 params[1] = IROUND(matrix[4]);
4792 params[2] = IROUND(matrix[8]);
4793 params[3] = IROUND(matrix[12]);
4794 params[4] = IROUND(matrix[1]);
4795 params[5] = IROUND(matrix[5]);
4796 params[6] = IROUND(matrix[9]);
4797 params[7] = IROUND(matrix[13]);
4798 params[8] = IROUND(matrix[2]);
4799 params[9] = IROUND(matrix[6]);
4800 params[10] = IROUND(matrix[10]);
4801 params[11] = IROUND(matrix[14]);
4802 params[12] = IROUND(matrix[3]);
4803 params[13] = IROUND(matrix[7]);
4804 params[14] = IROUND(matrix[11]);
4805 params[15] = IROUND(matrix[15]);
4806 }
4807 break;
4808 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
4809 {
4810 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
4811 params[0] = IROUND(matrix[0]);
4812 params[1] = IROUND(matrix[4]);
4813 params[2] = IROUND(matrix[8]);
4814 params[3] = IROUND(matrix[12]);
4815 params[4] = IROUND(matrix[1]);
4816 params[5] = IROUND(matrix[5]);
4817 params[6] = IROUND(matrix[9]);
4818 params[7] = IROUND(matrix[13]);
4819 params[8] = IROUND(matrix[2]);
4820 params[9] = IROUND(matrix[6]);
4821 params[10] = IROUND(matrix[10]);
4822 params[11] = IROUND(matrix[14]);
4823 params[12] = IROUND(matrix[3]);
4824 params[13] = IROUND(matrix[7]);
4825 params[14] = IROUND(matrix[11]);
4826 params[15] = IROUND(matrix[15]);
4827 }
4828 break;
4829 case GL_COLOR_MATRIX_SGI:
4830 {
4831 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
4832 params[0] = IROUND(matrix[0]);
4833 params[1] = IROUND(matrix[1]);
4834 params[2] = IROUND(matrix[2]);
4835 params[3] = IROUND(matrix[3]);
4836 params[4] = IROUND(matrix[4]);
4837 params[5] = IROUND(matrix[5]);
4838 params[6] = IROUND(matrix[6]);
4839 params[7] = IROUND(matrix[7]);
4840 params[8] = IROUND(matrix[8]);
4841 params[9] = IROUND(matrix[9]);
4842 params[10] = IROUND(matrix[10]);
4843 params[11] = IROUND(matrix[11]);
4844 params[12] = IROUND(matrix[12]);
4845 params[13] = IROUND(matrix[13]);
4846 params[14] = IROUND(matrix[14]);
4847 params[15] = IROUND(matrix[15]);
4848 }
4849 break;
4850 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
4851 params[0] = ctx->ColorMatrixStack.Depth + 1;
4852 break;
4853 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
4854 params[0] = MAX_COLOR_STACK_DEPTH;
4855 break;
4856 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
4857 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
4858 break;
4859 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
4860 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
4861 break;
4862 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
4863 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
4864 break;
4865 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
4866 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
4867 break;
4868 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
4869 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
4870 break;
4871 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
4872 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
4873 break;
4874 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
4875 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
4876 break;
4877 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
4878 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
4879 break;
4880 case GL_CONVOLUTION_1D_EXT:
4881 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4882 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
4883 break;
4884 case GL_CONVOLUTION_2D_EXT:
4885 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4886 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
4887 break;
4888 case GL_SEPARABLE_2D_EXT:
4889 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4890 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
4891 break;
4892 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
4893 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4894 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
4895 break;
4896 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
4897 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4898 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
4899 break;
4900 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
4901 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4902 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
4903 break;
4904 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
4905 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4906 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
4907 break;
4908 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
4909 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4910 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
4911 break;
4912 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
4913 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4914 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
4915 break;
4916 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
4917 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4918 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
4919 break;
4920 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
4921 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4922 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
4923 break;
4924 case GL_HISTOGRAM:
4925 CHECK_EXT1(EXT_histogram, "GetIntegerv");
4926 params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
4927 break;
4928 case GL_MINMAX:
4929 CHECK_EXT1(EXT_histogram, "GetIntegerv");
4930 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
4931 break;
4932 case GL_COLOR_TABLE_SGI:
4933 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4934 params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
4935 break;
4936 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
4937 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4938 params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
4939 break;
4940 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
4941 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4942 params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
4943 break;
4944 case GL_TEXTURE_COLOR_TABLE_SGI:
4945 CHECK_EXT1(SGI_texture_color_table, "GetIntegerv");
4946 params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
4947 break;
4948 case GL_COLOR_SUM_EXT:
4949 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetIntegerv");
4950 params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
4951 break;
4952 case GL_CURRENT_SECONDARY_COLOR_EXT:
4953 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4954 {
4955 FLUSH_CURRENT(ctx, 0);
4956 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
4957 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
4958 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
4959 params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
4960 }
4961 break;
4962 case GL_SECONDARY_COLOR_ARRAY_EXT:
4963 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4964 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
4965 break;
4966 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
4967 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4968 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type);
4969 break;
4970 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
4971 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4972 params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
4973 break;
4974 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
4975 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4976 params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
4977 break;
4978 case GL_CURRENT_FOG_COORDINATE_EXT:
4979 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4980 {
4981 FLUSH_CURRENT(ctx, 0);
4982 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
4983 }
4984 break;
4985 case GL_FOG_COORDINATE_ARRAY_EXT:
4986 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4987 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled);
4988 break;
4989 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
4990 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4991 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type);
4992 break;
4993 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
4994 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4995 params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
4996 break;
4997 case GL_FOG_COORDINATE_SOURCE_EXT:
4998 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4999 params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
5000 break;
5001 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
5002 CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv");
5003 params[0] = IROUND(ctx->Const.MaxTextureLodBias);
5004 break;
5005 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
5006 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv");
5007 params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
5008 break;
5009 case GL_MULTISAMPLE_ARB:
5010 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5011 params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
5012 break;
5013 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
5014 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5015 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
5016 break;
5017 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
5018 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5019 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
5020 break;
5021 case GL_SAMPLE_COVERAGE_ARB:
5022 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5023 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
5024 break;
5025 case GL_SAMPLE_COVERAGE_VALUE_ARB:
5026 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5027 params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
5028 break;
5029 case GL_SAMPLE_COVERAGE_INVERT_ARB:
5030 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5031 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
5032 break;
5033 case GL_SAMPLE_BUFFERS_ARB:
5034 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5035 params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
5036 break;
5037 case GL_SAMPLES_ARB:
5038 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5039 params[0] = ctx->DrawBuffer->Visual.samples;
5040 break;
5041 case GL_RASTER_POSITION_UNCLIPPED_IBM:
5042 CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv");
5043 params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
5044 break;
5045 case GL_POINT_SPRITE_NV:
5046 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
5047 params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
5048 break;
5049 case GL_POINT_SPRITE_R_MODE_NV:
5050 CHECK_EXT1(NV_point_sprite, "GetIntegerv");
5051 params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
5052 break;
5053 case GL_POINT_SPRITE_COORD_ORIGIN:
5054 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
5055 params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
5056 break;
5057 case GL_GENERATE_MIPMAP_HINT_SGIS:
5058 CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
5059 params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
5060 break;
5061 case GL_VERTEX_PROGRAM_BINDING_NV:
5062 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5063 params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
5064 break;
5065 case GL_VERTEX_ATTRIB_ARRAY0_NV:
5066 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5067 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
5068 break;
5069 case GL_VERTEX_ATTRIB_ARRAY1_NV:
5070 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5071 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
5072 break;
5073 case GL_VERTEX_ATTRIB_ARRAY2_NV:
5074 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5075 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
5076 break;
5077 case GL_VERTEX_ATTRIB_ARRAY3_NV:
5078 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5079 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
5080 break;
5081 case GL_VERTEX_ATTRIB_ARRAY4_NV:
5082 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5083 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
5084 break;
5085 case GL_VERTEX_ATTRIB_ARRAY5_NV:
5086 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5087 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
5088 break;
5089 case GL_VERTEX_ATTRIB_ARRAY6_NV:
5090 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5091 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
5092 break;
5093 case GL_VERTEX_ATTRIB_ARRAY7_NV:
5094 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5095 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
5096 break;
5097 case GL_VERTEX_ATTRIB_ARRAY8_NV:
5098 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5099 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
5100 break;
5101 case GL_VERTEX_ATTRIB_ARRAY9_NV:
5102 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5103 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
5104 break;
5105 case GL_VERTEX_ATTRIB_ARRAY10_NV:
5106 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5107 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
5108 break;
5109 case GL_VERTEX_ATTRIB_ARRAY11_NV:
5110 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5111 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
5112 break;
5113 case GL_VERTEX_ATTRIB_ARRAY12_NV:
5114 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5115 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
5116 break;
5117 case GL_VERTEX_ATTRIB_ARRAY13_NV:
5118 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5119 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
5120 break;
5121 case GL_VERTEX_ATTRIB_ARRAY14_NV:
5122 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5123 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
5124 break;
5125 case GL_VERTEX_ATTRIB_ARRAY15_NV:
5126 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5127 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
5128 break;
5129 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
5130 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5131 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
5132 break;
5133 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
5134 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5135 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
5136 break;
5137 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
5138 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5139 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
5140 break;
5141 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
5142 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5143 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
5144 break;
5145 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
5146 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5147 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
5148 break;
5149 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
5150 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5151 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
5152 break;
5153 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
5154 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5155 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
5156 break;
5157 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
5158 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5159 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
5160 break;
5161 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
5162 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5163 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
5164 break;
5165 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
5166 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5167 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
5168 break;
5169 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
5170 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5171 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
5172 break;
5173 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
5174 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5175 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
5176 break;
5177 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
5178 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5179 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
5180 break;
5181 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
5182 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5183 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
5184 break;
5185 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
5186 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5187 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
5188 break;
5189 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
5190 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5191 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
5192 break;
5193 case GL_FRAGMENT_PROGRAM_NV:
5194 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5195 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
5196 break;
5197 case GL_FRAGMENT_PROGRAM_BINDING_NV:
5198 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5199 params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
5200 break;
5201 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
5202 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5203 params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
5204 break;
5205 case GL_TEXTURE_RECTANGLE_NV:
5206 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5207 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
5208 break;
5209 case GL_TEXTURE_BINDING_RECTANGLE_NV:
5210 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5211 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
5212 break;
5213 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
5214 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5215 params[0] = ctx->Const.MaxTextureRectSize;
5216 break;
5217 case GL_STENCIL_TEST_TWO_SIDE_EXT:
5218 CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
5219 params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
5220 break;
5221 case GL_ACTIVE_STENCIL_FACE_EXT:
5222 CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
5223 params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
5224 break;
5225 case GL_MAX_SHININESS_NV:
5226 CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
5227 params[0] = IROUND(ctx->Const.MaxShininess);
5228 break;
5229 case GL_MAX_SPOT_EXPONENT_NV:
5230 CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
5231 params[0] = IROUND(ctx->Const.MaxSpotExponent);
5232 break;
5233 case GL_ARRAY_BUFFER_BINDING_ARB:
5234 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5235 params[0] = ctx->Array.ArrayBufferObj->Name;
5236 break;
5237 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
5238 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5239 params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
5240 break;
5241 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
5242 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5243 params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
5244 break;
5245 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
5246 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5247 params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
5248 break;
5249 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
5250 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5251 params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
5252 break;
5253 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
5254 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5255 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
5256 break;
5257 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
5258 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5259 params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
5260 break;
5261 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
5262 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5263 params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
5264 break;
5265 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
5266 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5267 params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
5268 break;
5269 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
5270 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5271 params[0] = ctx->Array.ElementArrayBufferObj->Name;
5272 break;
5273 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
5274 CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
5275 params[0] = ctx->Pack.BufferObj->Name;
5276 break;
5277 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
5278 CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
5279 params[0] = ctx->Unpack.BufferObj->Name;
5280 break;
5281 case GL_VERTEX_PROGRAM_ARB:
5282 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5283 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
5284 break;
5285 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
5286 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5287 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
5288 break;
5289 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
5290 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5291 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
5292 break;
5293 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
5294 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5295 params[0] = ctx->Const.MaxProgramMatrixStackDepth;
5296 break;
5297 case GL_MAX_PROGRAM_MATRICES_ARB:
5298 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5299 params[0] = ctx->Const.MaxProgramMatrices;
5300 break;
5301 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
5302 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5303 params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
5304 break;
5305 case GL_CURRENT_MATRIX_ARB:
5306 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5307 {
5308 const GLfloat *matrix = ctx->CurrentStack->Top->m;
5309 params[0] = IROUND(matrix[0]);
5310 params[1] = IROUND(matrix[1]);
5311 params[2] = IROUND(matrix[2]);
5312 params[3] = IROUND(matrix[3]);
5313 params[4] = IROUND(matrix[4]);
5314 params[5] = IROUND(matrix[5]);
5315 params[6] = IROUND(matrix[6]);
5316 params[7] = IROUND(matrix[7]);
5317 params[8] = IROUND(matrix[8]);
5318 params[9] = IROUND(matrix[9]);
5319 params[10] = IROUND(matrix[10]);
5320 params[11] = IROUND(matrix[11]);
5321 params[12] = IROUND(matrix[12]);
5322 params[13] = IROUND(matrix[13]);
5323 params[14] = IROUND(matrix[14]);
5324 params[15] = IROUND(matrix[15]);
5325 }
5326 break;
5327 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
5328 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
5329 {
5330 const GLfloat *matrix = ctx->CurrentStack->Top->m;
5331 params[0] = IROUND(matrix[0]);
5332 params[1] = IROUND(matrix[4]);
5333 params[2] = IROUND(matrix[8]);
5334 params[3] = IROUND(matrix[12]);
5335 params[4] = IROUND(matrix[1]);
5336 params[5] = IROUND(matrix[5]);
5337 params[6] = IROUND(matrix[9]);
5338 params[7] = IROUND(matrix[13]);
5339 params[8] = IROUND(matrix[2]);
5340 params[9] = IROUND(matrix[6]);
5341 params[10] = IROUND(matrix[10]);
5342 params[11] = IROUND(matrix[14]);
5343 params[12] = IROUND(matrix[3]);
5344 params[13] = IROUND(matrix[7]);
5345 params[14] = IROUND(matrix[11]);
5346 params[15] = IROUND(matrix[15]);
5347 }
5348 break;
5349 case GL_MAX_VERTEX_ATTRIBS_ARB:
5350 CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
5351 params[0] = ctx->Const.VertexProgram.MaxAttribs;
5352 break;
5353 case GL_PROGRAM_ERROR_POSITION_ARB:
5354 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
5355 params[0] = ctx->Program.ErrorPos;
5356 break;
5357 case GL_FRAGMENT_PROGRAM_ARB:
5358 CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
5359 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
5360 break;
5361 case GL_MAX_TEXTURE_COORDS_ARB:
5362 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5363 params[0] = ctx->Const.MaxTextureCoordUnits;
5364 break;
5365 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
5366 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5367 params[0] = ctx->Const.MaxTextureImageUnits;
5368 break;
5369 case GL_DEPTH_BOUNDS_TEST_EXT:
5370 CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
5371 params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
5372 break;
5373 case GL_DEPTH_BOUNDS_EXT:
5374 CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
5375 params[0] = IROUND(ctx->Depth.BoundsMin);
5376 params[1] = IROUND(ctx->Depth.BoundsMax);
5377 break;
5378 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
5379 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5380 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
5381 break;
5382 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
5383 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5384 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
5385 break;
5386 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
5387 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5388 params[0] = ctx->FragmentProgram.CurrentPosition;
5389 break;
5390 case GL_VERTEX_PROGRAM_POSITION_MESA:
5391 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5392 params[0] = ctx->VertexProgram.CurrentPosition;
5393 break;
5394 case GL_MAX_DRAW_BUFFERS_ARB:
5395 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5396 params[0] = ctx->Const.MaxDrawBuffers;
5397 break;
5398 case GL_DRAW_BUFFER0_ARB:
5399 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5400 params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
5401 break;
5402 case GL_DRAW_BUFFER1_ARB:
5403 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5404 {
5405 GLenum buffer;
5406 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5407 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5408 return;
5409 }
5410 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
5411 params[0] = ENUM_TO_INT(buffer);
5412 }
5413 break;
5414 case GL_DRAW_BUFFER2_ARB:
5415 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5416 {
5417 GLenum buffer;
5418 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5419 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5420 return;
5421 }
5422 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
5423 params[0] = ENUM_TO_INT(buffer);
5424 }
5425 break;
5426 case GL_DRAW_BUFFER3_ARB:
5427 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5428 {
5429 GLenum buffer;
5430 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5431 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5432 return;
5433 }
5434 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
5435 params[0] = ENUM_TO_INT(buffer);
5436 }
5437 break;
5438 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
5439 CHECK_EXT1(OES_read_format, "GetIntegerv");
5440 params[0] = ctx->Const.ColorReadType;
5441 break;
5442 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
5443 CHECK_EXT1(OES_read_format, "GetIntegerv");
5444 params[0] = ctx->Const.ColorReadFormat;
5445 break;
5446 case GL_NUM_FRAGMENT_REGISTERS_ATI:
5447 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5448 params[0] = 6;
5449 break;
5450 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
5451 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5452 params[0] = 8;
5453 break;
5454 case GL_NUM_PASSES_ATI:
5455 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5456 params[0] = 2;
5457 break;
5458 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
5459 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5460 params[0] = 8;
5461 break;
5462 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
5463 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5464 params[0] = 16;
5465 break;
5466 case GL_COLOR_ALPHA_PAIRING_ATI:
5467 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5468 params[0] = BOOLEAN_TO_INT(GL_TRUE);
5469 break;
5470 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
5471 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5472 params[0] = 3;
5473 break;
5474 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
5475 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5476 params[0] = 3;
5477 break;
5478 case GL_STENCIL_BACK_FUNC:
5479 params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
5480 break;
5481 case GL_STENCIL_BACK_VALUE_MASK:
5482 params[0] = ctx->Stencil.ValueMask[1];
5483 break;
5484 case GL_STENCIL_BACK_REF:
5485 params[0] = ctx->Stencil.Ref[1];
5486 break;
5487 case GL_STENCIL_BACK_FAIL:
5488 params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
5489 break;
5490 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
5491 params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
5492 break;
5493 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
5494 params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
5495 break;
5496 case GL_FRAMEBUFFER_BINDING_EXT:
5497 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5498 params[0] = ctx->DrawBuffer->Name;
5499 break;
5500 case GL_RENDERBUFFER_BINDING_EXT:
5501 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5502 params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
5503 break;
5504 case GL_MAX_COLOR_ATTACHMENTS_EXT:
5505 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5506 params[0] = ctx->Const.MaxColorAttachments;
5507 break;
5508 case GL_MAX_RENDERBUFFER_SIZE_EXT:
5509 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5510 params[0] = ctx->Const.MaxRenderbufferSize;
5511 break;
5512 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
5513 CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
5514 params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;
5515 break;
5516 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
5517 CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
5518 params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
5519 break;
5520 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
5521 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5522 params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;
5523 break;
5524 case GL_MAX_VARYING_FLOATS_ARB:
5525 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5526 params[0] = MAX_VARYING_FLOATS;
5527 break;
5528 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
5529 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5530 params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
5531 break;
5532 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
5533 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5534 params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
5535 break;
5536 default:
5537 _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
5538 }
5539 }
5540
5541
5542 void GLAPIENTRY
5543 _mesa_GetDoublev( GLenum pname, GLdouble *params )
5544 {
5545 const GLfloat magic = -1234.5F;
5546 GLfloat values[16];
5547 GLuint i;
5548
5549 if (!params)
5550 return;
5551
5552 /* Init temp array to magic numbers so we can figure out how many values
5553 * are returned by the GetFloatv() call.
5554 */
5555 for (i = 0; i < 16; i++)
5556 values[i] = magic;
5557
5558 _mesa_GetFloatv(pname, values);
5559
5560 for (i = 0; i < 16 && values[i] != magic; i++)
5561 params[i] = (GLdouble) values[i];
5562 }
5563