3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
9 #include "extensions.h"
15 #include "texcompress.h"
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
22 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
23 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
27 * Check if named extension is enabled, if not generate error and return.
29 #define CHECK_EXT1(EXT1, FUNC) \
30 if (!ctx->Extensions.EXT1) { \
31 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
36 * Check if either of two extensions is enabled.
38 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
39 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
40 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
45 * Check if either of three extensions is enabled.
47 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
48 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
49 !ctx->Extensions.EXT3) { \
50 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
55 * Check if either of four extensions is enabled.
57 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
58 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
59 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
60 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
66 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
68 GET_CURRENT_CONTEXT(ctx
);
69 ASSERT_OUTSIDE_BEGIN_END(ctx
);
75 _mesa_update_state(ctx
);
77 if (ctx
->Driver
.GetBooleanv
&&
78 ctx
->Driver
.GetBooleanv(ctx
, pname
, params
))
82 case GL_ACCUM_RED_BITS
:
83 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumRedBits
);
85 case GL_ACCUM_GREEN_BITS
:
86 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
88 case GL_ACCUM_BLUE_BITS
:
89 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
91 case GL_ACCUM_ALPHA_BITS
:
92 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
94 case GL_ACCUM_CLEAR_VALUE
:
95 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[0]);
96 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[1]);
97 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[2]);
98 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[3]);
101 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaBias
);
104 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.alphaBits
);
107 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaScale
);
110 params
[0] = ctx
->Color
.AlphaEnabled
;
112 case GL_ALPHA_TEST_FUNC
:
113 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.AlphaFunc
);
115 case GL_ALPHA_TEST_REF
:
116 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.AlphaRef
);
118 case GL_ATTRIB_STACK_DEPTH
:
119 params
[0] = INT_TO_BOOLEAN(ctx
->AttribStackDepth
);
122 params
[0] = ctx
->Eval
.AutoNormal
;
125 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
128 params
[0] = ctx
->Color
.BlendEnabled
;
131 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
134 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
136 case GL_BLEND_SRC_RGB_EXT
:
137 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
139 case GL_BLEND_DST_RGB_EXT
:
140 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
142 case GL_BLEND_SRC_ALPHA_EXT
:
143 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcA
);
145 case GL_BLEND_DST_ALPHA_EXT
:
146 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstA
);
148 case GL_BLEND_EQUATION
:
149 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationRGB
);
151 case GL_BLEND_EQUATION_ALPHA_EXT
:
152 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationA
);
154 case GL_BLEND_COLOR_EXT
:
155 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[0]);
156 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[1]);
157 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[2]);
158 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[3]);
161 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueBias
);
164 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.blueBits
);
167 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueScale
);
169 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
170 params
[0] = INT_TO_BOOLEAN(ctx
->ClientAttribStackDepth
);
173 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1;
176 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1;
179 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1;
182 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1;
185 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1;
188 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1;
190 case GL_COLOR_CLEAR_VALUE
:
191 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[0]);
192 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[1]);
193 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[2]);
194 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[3]);
196 case GL_COLOR_MATERIAL
:
197 params
[0] = ctx
->Light
.ColorMaterialEnabled
;
199 case GL_COLOR_MATERIAL_FACE
:
200 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialFace
);
202 case GL_COLOR_MATERIAL_PARAMETER
:
203 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialMode
);
205 case GL_COLOR_WRITEMASK
:
206 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
207 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
208 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
209 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
212 params
[0] = ctx
->Polygon
.CullFlag
;
214 case GL_CULL_FACE_MODE
:
215 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.CullFaceMode
);
217 case GL_CURRENT_COLOR
:
219 FLUSH_CURRENT(ctx
, 0);
220 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
221 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
222 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
223 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
226 case GL_CURRENT_INDEX
:
228 FLUSH_CURRENT(ctx
, 0);
229 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
232 case GL_CURRENT_NORMAL
:
234 FLUSH_CURRENT(ctx
, 0);
235 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
236 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
237 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
240 case GL_CURRENT_RASTER_COLOR
:
241 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[0]);
242 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[1]);
243 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[2]);
244 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[3]);
246 case GL_CURRENT_RASTER_DISTANCE
:
247 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterDistance
);
249 case GL_CURRENT_RASTER_INDEX
:
250 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterIndex
);
252 case GL_CURRENT_RASTER_POSITION
:
253 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[0]);
254 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[1]);
255 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[2]);
256 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[3]);
258 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
259 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[0]);
260 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[1]);
261 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[2]);
262 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[3]);
264 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
266 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
267 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
268 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
269 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
270 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
273 case GL_CURRENT_RASTER_POSITION_VALID
:
274 params
[0] = ctx
->Current
.RasterPosValid
;
276 case GL_CURRENT_TEXTURE_COORDS
:
278 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
279 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
280 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
281 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
282 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
286 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthBias
);
289 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.depthBits
);
291 case GL_DEPTH_CLEAR_VALUE
:
292 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
) ctx
->Depth
.Clear
));
295 params
[0] = ENUM_TO_BOOLEAN(ctx
->Depth
.Func
);
298 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Near
);
299 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Far
);
302 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthScale
);
305 params
[0] = ctx
->Depth
.Test
;
307 case GL_DEPTH_WRITEMASK
:
308 params
[0] = ctx
->Depth
.Mask
;
311 params
[0] = ctx
->Color
.DitherFlag
;
313 case GL_DOUBLEBUFFER
:
314 params
[0] = ctx
->DrawBuffer
->Visual
.doubleBufferMode
;
317 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
321 FLUSH_CURRENT(ctx
, 0);
322 params
[0] = (ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0);
325 case GL_FEEDBACK_BUFFER_SIZE
:
326 params
[0] = INT_TO_BOOLEAN(ctx
->Feedback
.BufferSize
);
328 case GL_FEEDBACK_BUFFER_TYPE
:
329 params
[0] = ENUM_TO_BOOLEAN(ctx
->Feedback
.Type
);
332 params
[0] = ctx
->Fog
.Enabled
;
335 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[0]);
336 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[1]);
337 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[2]);
338 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[3]);
341 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Density
);
344 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.End
);
347 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.Fog
);
350 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Index
);
353 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.Mode
);
356 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Start
);
359 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontFace
);
362 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenBias
);
365 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.greenBits
);
368 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenScale
);
371 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.indexBits
);
373 case GL_INDEX_CLEAR_VALUE
:
374 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ClearIndex
);
377 params
[0] = !ctx
->DrawBuffer
->Visual
.rgbMode
;
379 case GL_INDEX_OFFSET
:
380 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexOffset
);
383 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexShift
);
385 case GL_INDEX_WRITEMASK
:
386 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.IndexMask
);
389 params
[0] = ctx
->Light
.Light
[0].Enabled
;
392 params
[0] = ctx
->Light
.Light
[1].Enabled
;
395 params
[0] = ctx
->Light
.Light
[2].Enabled
;
398 params
[0] = ctx
->Light
.Light
[3].Enabled
;
401 params
[0] = ctx
->Light
.Light
[4].Enabled
;
404 params
[0] = ctx
->Light
.Light
[5].Enabled
;
407 params
[0] = ctx
->Light
.Light
[6].Enabled
;
410 params
[0] = ctx
->Light
.Light
[7].Enabled
;
413 params
[0] = ctx
->Light
.Enabled
;
415 case GL_LIGHT_MODEL_AMBIENT
:
416 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[0]);
417 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[1]);
418 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[2]);
419 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[3]);
421 case GL_LIGHT_MODEL_COLOR_CONTROL
:
422 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.Model
.ColorControl
);
424 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
425 params
[0] = ctx
->Light
.Model
.LocalViewer
;
427 case GL_LIGHT_MODEL_TWO_SIDE
:
428 params
[0] = ctx
->Light
.Model
.TwoSide
;
431 params
[0] = ctx
->Line
.SmoothFlag
;
433 case GL_LINE_SMOOTH_HINT
:
434 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.LineSmooth
);
436 case GL_LINE_STIPPLE
:
437 params
[0] = ctx
->Line
.StippleFlag
;
439 case GL_LINE_STIPPLE_PATTERN
:
440 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StipplePattern
);
442 case GL_LINE_STIPPLE_REPEAT
:
443 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StippleFactor
);
446 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Line
.Width
);
448 case GL_LINE_WIDTH_GRANULARITY
:
449 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.LineWidthGranularity
);
451 case GL_LINE_WIDTH_RANGE
:
452 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidthAA
);
453 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidthAA
);
455 case GL_ALIASED_LINE_WIDTH_RANGE
:
456 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidth
);
457 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidth
);
460 params
[0] = INT_TO_BOOLEAN(ctx
->List
.ListBase
);
463 params
[0] = INT_TO_BOOLEAN((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
468 if (!ctx
->CompileFlag
)
470 else if (ctx
->ExecuteFlag
)
471 mode
= GL_COMPILE_AND_EXECUTE
;
474 params
[0] = ENUM_TO_BOOLEAN(mode
);
477 case GL_INDEX_LOGIC_OP
:
478 params
[0] = ctx
->Color
.IndexLogicOpEnabled
;
480 case GL_COLOR_LOGIC_OP
:
481 params
[0] = ctx
->Color
.ColorLogicOpEnabled
;
483 case GL_LOGIC_OP_MODE
:
484 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.LogicOp
);
486 case GL_MAP1_COLOR_4
:
487 params
[0] = ctx
->Eval
.Map1Color4
;
489 case GL_MAP1_GRID_DOMAIN
:
490 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u1
);
491 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u2
);
493 case GL_MAP1_GRID_SEGMENTS
:
494 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid1un
);
497 params
[0] = ctx
->Eval
.Map1Index
;
500 params
[0] = ctx
->Eval
.Map1Normal
;
502 case GL_MAP1_TEXTURE_COORD_1
:
503 params
[0] = ctx
->Eval
.Map1TextureCoord1
;
505 case GL_MAP1_TEXTURE_COORD_2
:
506 params
[0] = ctx
->Eval
.Map1TextureCoord2
;
508 case GL_MAP1_TEXTURE_COORD_3
:
509 params
[0] = ctx
->Eval
.Map1TextureCoord3
;
511 case GL_MAP1_TEXTURE_COORD_4
:
512 params
[0] = ctx
->Eval
.Map1TextureCoord4
;
514 case GL_MAP1_VERTEX_3
:
515 params
[0] = ctx
->Eval
.Map1Vertex3
;
517 case GL_MAP1_VERTEX_4
:
518 params
[0] = ctx
->Eval
.Map1Vertex4
;
520 case GL_MAP2_COLOR_4
:
521 params
[0] = ctx
->Eval
.Map2Color4
;
523 case GL_MAP2_GRID_DOMAIN
:
524 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u1
);
525 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u2
);
526 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v1
);
527 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v2
);
529 case GL_MAP2_GRID_SEGMENTS
:
530 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2un
);
531 params
[1] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2vn
);
534 params
[0] = ctx
->Eval
.Map2Index
;
537 params
[0] = ctx
->Eval
.Map2Normal
;
539 case GL_MAP2_TEXTURE_COORD_1
:
540 params
[0] = ctx
->Eval
.Map2TextureCoord1
;
542 case GL_MAP2_TEXTURE_COORD_2
:
543 params
[0] = ctx
->Eval
.Map2TextureCoord2
;
545 case GL_MAP2_TEXTURE_COORD_3
:
546 params
[0] = ctx
->Eval
.Map2TextureCoord3
;
548 case GL_MAP2_TEXTURE_COORD_4
:
549 params
[0] = ctx
->Eval
.Map2TextureCoord4
;
551 case GL_MAP2_VERTEX_3
:
552 params
[0] = ctx
->Eval
.Map2Vertex3
;
554 case GL_MAP2_VERTEX_4
:
555 params
[0] = ctx
->Eval
.Map2Vertex4
;
558 params
[0] = ctx
->Pixel
.MapColorFlag
;
561 params
[0] = ctx
->Pixel
.MapStencilFlag
;
564 params
[0] = ENUM_TO_BOOLEAN(ctx
->Transform
.MatrixMode
);
566 case GL_MAX_ATTRIB_STACK_DEPTH
:
567 params
[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH
);
569 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
570 params
[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
572 case GL_MAX_CLIP_PLANES
:
573 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxClipPlanes
);
575 case GL_MAX_ELEMENTS_VERTICES
:
576 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
578 case GL_MAX_ELEMENTS_INDICES
:
579 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
581 case GL_MAX_EVAL_ORDER
:
582 params
[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER
);
585 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxLights
);
587 case GL_MAX_LIST_NESTING
:
588 params
[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING
);
590 case GL_MAX_MODELVIEW_STACK_DEPTH
:
591 params
[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH
);
593 case GL_MAX_NAME_STACK_DEPTH
:
594 params
[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH
);
596 case GL_MAX_PIXEL_MAP_TABLE
:
597 params
[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE
);
599 case GL_MAX_PROJECTION_STACK_DEPTH
:
600 params
[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH
);
602 case GL_MAX_TEXTURE_SIZE
:
603 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.MaxTextureLevels
- 1));
605 case GL_MAX_3D_TEXTURE_SIZE
:
606 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
608 case GL_MAX_TEXTURE_STACK_DEPTH
:
609 params
[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH
);
611 case GL_MAX_VIEWPORT_DIMS
:
612 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportWidth
);
613 params
[1] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportHeight
);
615 case GL_MODELVIEW_MATRIX
:
617 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
618 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
619 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
620 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
621 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
622 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
623 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
624 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
625 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
626 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
627 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
628 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
629 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
630 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
631 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
632 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
633 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
636 case GL_MODELVIEW_STACK_DEPTH
:
637 params
[0] = INT_TO_BOOLEAN(ctx
->ModelviewMatrixStack
.Depth
+ 1);
639 case GL_NAME_STACK_DEPTH
:
640 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.NameStackDepth
);
643 params
[0] = ctx
->Transform
.Normalize
;
645 case GL_PACK_ALIGNMENT
:
646 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.Alignment
);
648 case GL_PACK_LSB_FIRST
:
649 params
[0] = ctx
->Pack
.LsbFirst
;
651 case GL_PACK_ROW_LENGTH
:
652 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.RowLength
);
654 case GL_PACK_SKIP_PIXELS
:
655 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipPixels
);
657 case GL_PACK_SKIP_ROWS
:
658 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipRows
);
660 case GL_PACK_SWAP_BYTES
:
661 params
[0] = ctx
->Pack
.SwapBytes
;
663 case GL_PACK_SKIP_IMAGES_EXT
:
664 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipImages
);
666 case GL_PACK_IMAGE_HEIGHT_EXT
:
667 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.ImageHeight
);
669 case GL_PACK_INVERT_MESA
:
670 params
[0] = ctx
->Pack
.Invert
;
672 case GL_PERSPECTIVE_CORRECTION_HINT
:
673 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PerspectiveCorrection
);
675 case GL_PIXEL_MAP_A_TO_A_SIZE
:
676 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.AtoA
.Size
);
678 case GL_PIXEL_MAP_B_TO_B_SIZE
:
679 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.BtoB
.Size
);
681 case GL_PIXEL_MAP_G_TO_G_SIZE
:
682 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.GtoG
.Size
);
684 case GL_PIXEL_MAP_I_TO_A_SIZE
:
685 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoA
.Size
);
687 case GL_PIXEL_MAP_I_TO_B_SIZE
:
688 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoB
.Size
);
690 case GL_PIXEL_MAP_I_TO_G_SIZE
:
691 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoG
.Size
);
693 case GL_PIXEL_MAP_I_TO_I_SIZE
:
694 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoI
.Size
);
696 case GL_PIXEL_MAP_I_TO_R_SIZE
:
697 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoR
.Size
);
699 case GL_PIXEL_MAP_R_TO_R_SIZE
:
700 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.RtoR
.Size
);
702 case GL_PIXEL_MAP_S_TO_S_SIZE
:
703 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.StoS
.Size
);
706 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Size
);
708 case GL_POINT_SIZE_GRANULARITY
:
709 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.PointSizeGranularity
);
711 case GL_POINT_SIZE_RANGE
:
712 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSizeAA
);
713 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSizeAA
);
715 case GL_ALIASED_POINT_SIZE_RANGE
:
716 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSize
);
717 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSize
);
719 case GL_POINT_SMOOTH
:
720 params
[0] = ctx
->Point
.SmoothFlag
;
722 case GL_POINT_SMOOTH_HINT
:
723 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PointSmooth
);
725 case GL_POINT_SIZE_MIN_EXT
:
726 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MinSize
);
728 case GL_POINT_SIZE_MAX_EXT
:
729 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MaxSize
);
731 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
732 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Threshold
);
734 case GL_DISTANCE_ATTENUATION_EXT
:
735 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[0]);
736 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[1]);
737 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[2]);
739 case GL_POLYGON_MODE
:
740 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontMode
);
741 params
[1] = ENUM_TO_BOOLEAN(ctx
->Polygon
.BackMode
);
743 case GL_POLYGON_OFFSET_BIAS_EXT
:
744 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
746 case GL_POLYGON_OFFSET_FACTOR
:
747 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetFactor
);
749 case GL_POLYGON_OFFSET_UNITS
:
750 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
752 case GL_POLYGON_OFFSET_POINT
:
753 params
[0] = ctx
->Polygon
.OffsetPoint
;
755 case GL_POLYGON_OFFSET_LINE
:
756 params
[0] = ctx
->Polygon
.OffsetLine
;
758 case GL_POLYGON_OFFSET_FILL
:
759 params
[0] = ctx
->Polygon
.OffsetFill
;
761 case GL_POLYGON_SMOOTH
:
762 params
[0] = ctx
->Polygon
.SmoothFlag
;
764 case GL_POLYGON_SMOOTH_HINT
:
765 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PolygonSmooth
);
767 case GL_POLYGON_STIPPLE
:
768 params
[0] = ctx
->Polygon
.StippleFlag
;
770 case GL_PROJECTION_MATRIX
:
772 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
773 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
774 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
775 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
776 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
777 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
778 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
779 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
780 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
781 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
782 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
783 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
784 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
785 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
786 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
787 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
788 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
791 case GL_PROJECTION_STACK_DEPTH
:
792 params
[0] = INT_TO_BOOLEAN(ctx
->ProjectionMatrixStack
.Depth
+ 1);
795 params
[0] = ENUM_TO_BOOLEAN(ctx
->ReadBuffer
->ColorReadBuffer
);
798 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedBias
);
801 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.redBits
);
804 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedScale
);
807 params
[0] = ENUM_TO_BOOLEAN(ctx
->RenderMode
);
809 case GL_RESCALE_NORMAL
:
810 params
[0] = ctx
->Transform
.RescaleNormals
;
813 params
[0] = ctx
->DrawBuffer
->Visual
.rgbMode
;
816 params
[0] = INT_TO_BOOLEAN(ctx
->Scissor
.X
);
817 params
[1] = INT_TO_BOOLEAN(ctx
->Scissor
.Y
);
818 params
[2] = INT_TO_BOOLEAN(ctx
->Scissor
.Width
);
819 params
[3] = INT_TO_BOOLEAN(ctx
->Scissor
.Height
);
821 case GL_SCISSOR_TEST
:
822 params
[0] = ctx
->Scissor
.Enabled
;
824 case GL_SELECTION_BUFFER_SIZE
:
825 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.BufferSize
);
828 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ShadeModel
);
830 case GL_SHARED_TEXTURE_PALETTE_EXT
:
831 params
[0] = ctx
->Texture
.SharedPalette
;
833 case GL_STENCIL_BITS
:
834 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.stencilBits
);
836 case GL_STENCIL_CLEAR_VALUE
:
837 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Clear
);
839 case GL_STENCIL_FAIL
:
840 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
842 case GL_STENCIL_FUNC
:
843 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
845 case GL_STENCIL_PASS_DEPTH_FAIL
:
846 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
848 case GL_STENCIL_PASS_DEPTH_PASS
:
849 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
852 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
854 case GL_STENCIL_TEST
:
855 params
[0] = ctx
->Stencil
.Enabled
;
857 case GL_STENCIL_VALUE_MASK
:
858 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
860 case GL_STENCIL_WRITEMASK
:
861 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
864 params
[0] = ctx
->DrawBuffer
->Visual
.stereoMode
;
866 case GL_SUBPIXEL_BITS
:
867 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.SubPixelBits
);
870 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D
);
873 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D
);
876 params
[0] = _mesa_IsEnabled(GL_TEXTURE_3D
);
878 case GL_TEXTURE_1D_ARRAY_EXT
:
879 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
880 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
);
882 case GL_TEXTURE_2D_ARRAY_EXT
:
883 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
884 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
);
886 case GL_TEXTURE_BINDING_1D
:
887 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
889 case GL_TEXTURE_BINDING_2D
:
890 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
892 case GL_TEXTURE_BINDING_3D
:
893 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
895 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
896 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
897 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
899 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
900 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
901 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
903 case GL_TEXTURE_GEN_S
:
904 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0);
906 case GL_TEXTURE_GEN_T
:
907 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0);
909 case GL_TEXTURE_GEN_R
:
910 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0);
912 case GL_TEXTURE_GEN_Q
:
913 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0);
915 case GL_TEXTURE_MATRIX
:
917 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
918 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
919 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
920 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
921 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
922 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
923 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
924 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
925 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
926 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
927 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
928 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
929 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
930 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
931 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
932 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
933 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
936 case GL_TEXTURE_STACK_DEPTH
:
937 params
[0] = INT_TO_BOOLEAN(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
939 case GL_UNPACK_ALIGNMENT
:
940 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.Alignment
);
942 case GL_UNPACK_LSB_FIRST
:
943 params
[0] = ctx
->Unpack
.LsbFirst
;
945 case GL_UNPACK_ROW_LENGTH
:
946 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.RowLength
);
948 case GL_UNPACK_SKIP_PIXELS
:
949 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipPixels
);
951 case GL_UNPACK_SKIP_ROWS
:
952 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipRows
);
954 case GL_UNPACK_SWAP_BYTES
:
955 params
[0] = ctx
->Unpack
.SwapBytes
;
957 case GL_UNPACK_SKIP_IMAGES_EXT
:
958 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipImages
);
960 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
961 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.ImageHeight
);
963 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
964 params
[0] = ctx
->Unpack
.ClientStorage
;
967 params
[0] = INT_TO_BOOLEAN(ctx
->Viewport
.X
);
968 params
[1] = INT_TO_BOOLEAN(ctx
->Viewport
.Y
);
969 params
[2] = INT_TO_BOOLEAN(ctx
->Viewport
.Width
);
970 params
[3] = INT_TO_BOOLEAN(ctx
->Viewport
.Height
);
973 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomX
);
976 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomY
);
978 case GL_VERTEX_ARRAY
:
979 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Enabled
;
981 case GL_VERTEX_ARRAY_SIZE
:
982 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Size
);
984 case GL_VERTEX_ARRAY_TYPE
:
985 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Type
);
987 case GL_VERTEX_ARRAY_STRIDE
:
988 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
990 case GL_VERTEX_ARRAY_COUNT_EXT
:
991 params
[0] = INT_TO_BOOLEAN(0);
993 case GL_NORMAL_ARRAY
:
994 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
996 case GL_NORMAL_ARRAY_TYPE
:
997 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Type
);
999 case GL_NORMAL_ARRAY_STRIDE
:
1000 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Stride
);
1002 case GL_NORMAL_ARRAY_COUNT_EXT
:
1003 params
[0] = INT_TO_BOOLEAN(0);
1005 case GL_COLOR_ARRAY
:
1006 params
[0] = ctx
->Array
.ArrayObj
->Color
.Enabled
;
1008 case GL_COLOR_ARRAY_SIZE
:
1009 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Size
);
1011 case GL_COLOR_ARRAY_TYPE
:
1012 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Type
);
1014 case GL_COLOR_ARRAY_STRIDE
:
1015 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Stride
);
1017 case GL_COLOR_ARRAY_COUNT_EXT
:
1018 params
[0] = INT_TO_BOOLEAN(0);
1020 case GL_INDEX_ARRAY
:
1021 params
[0] = ctx
->Array
.ArrayObj
->Index
.Enabled
;
1023 case GL_INDEX_ARRAY_TYPE
:
1024 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Type
);
1026 case GL_INDEX_ARRAY_STRIDE
:
1027 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Stride
);
1029 case GL_INDEX_ARRAY_COUNT_EXT
:
1030 params
[0] = INT_TO_BOOLEAN(0);
1032 case GL_TEXTURE_COORD_ARRAY
:
1033 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
1035 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1036 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
1038 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1039 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
1041 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1042 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
1044 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1045 params
[0] = INT_TO_BOOLEAN(0);
1047 case GL_EDGE_FLAG_ARRAY
:
1048 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
;
1050 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1051 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
1053 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1054 params
[0] = INT_TO_BOOLEAN(0);
1056 case GL_MAX_TEXTURE_UNITS_ARB
:
1057 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1058 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureUnits
);
1060 case GL_ACTIVE_TEXTURE_ARB
:
1061 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1062 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1064 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1065 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1066 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
1068 case GL_TEXTURE_CUBE_MAP_ARB
:
1069 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1070 params
[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
1072 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1073 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1074 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
1076 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1077 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1078 params
[0] = INT_TO_BOOLEAN((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
1080 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1081 params
[0] = INT_TO_BOOLEAN(ctx
->Hint
.TextureCompression
);
1083 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1084 params
[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
1086 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1089 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
1091 for (i
= 0; i
< n
; i
++)
1092 params
[i
] = ENUM_TO_BOOLEAN(formats
[i
]);
1095 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1096 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1097 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockFirst
);
1099 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1100 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1101 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockCount
);
1103 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1105 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1106 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1107 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1108 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1109 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1110 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1111 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1112 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1113 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1114 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1115 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1116 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1117 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1118 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1119 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1120 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1121 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1124 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1126 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
1127 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1128 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1129 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1130 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1131 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1132 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1133 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1134 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1135 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1136 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1137 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1138 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1139 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1140 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1141 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1142 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1145 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1147 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
1148 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1149 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1150 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1151 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1152 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1153 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1154 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1155 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1156 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1157 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1158 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1159 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1160 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1161 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1162 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1163 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1166 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1168 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
1169 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1170 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1171 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1172 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1173 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1174 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1175 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1176 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1177 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1178 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1179 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1180 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1181 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1182 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1183 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1184 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1187 case GL_COLOR_MATRIX_SGI
:
1189 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1190 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1191 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1192 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1193 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1194 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1195 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1196 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1197 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1198 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1199 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1200 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1201 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1202 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1203 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1204 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1205 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1208 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1209 params
[0] = INT_TO_BOOLEAN(ctx
->ColorMatrixStack
.Depth
+ 1);
1211 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1212 params
[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH
);
1214 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1215 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[0]);
1217 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1218 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[1]);
1220 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1221 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[2]);
1223 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1224 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[3]);
1226 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1227 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[0]);
1229 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1230 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[1]);
1232 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1233 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[2]);
1235 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1236 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[3]);
1238 case GL_CONVOLUTION_1D_EXT
:
1239 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1240 params
[0] = ctx
->Pixel
.Convolution1DEnabled
;
1242 case GL_CONVOLUTION_2D_EXT
:
1243 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1244 params
[0] = ctx
->Pixel
.Convolution2DEnabled
;
1246 case GL_SEPARABLE_2D_EXT
:
1247 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1248 params
[0] = ctx
->Pixel
.Separable2DEnabled
;
1250 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1251 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1252 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[0]);
1254 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1255 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1256 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[1]);
1258 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1259 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1260 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[2]);
1262 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1263 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1264 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[3]);
1266 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1267 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1268 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[0]);
1270 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1271 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1272 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[1]);
1274 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1275 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1276 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[2]);
1278 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1279 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1280 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[3]);
1283 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1284 params
[0] = ctx
->Pixel
.HistogramEnabled
;
1287 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1288 params
[0] = ctx
->Pixel
.MinMaxEnabled
;
1290 case GL_COLOR_TABLE_SGI
:
1291 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1292 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
];
1294 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1295 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1296 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
];
1298 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1299 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1300 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
];
1302 case GL_TEXTURE_COLOR_TABLE_SGI
:
1303 CHECK_EXT1(SGI_texture_color_table
, "GetBooleanv");
1304 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1306 case GL_COLOR_SUM_EXT
:
1307 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetBooleanv");
1308 params
[0] = ctx
->Fog
.ColorSumEnabled
;
1310 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1311 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1313 FLUSH_CURRENT(ctx
, 0);
1314 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
1315 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
1316 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
1317 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
1320 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1321 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1322 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
;
1324 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1325 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1326 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
1328 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1329 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1330 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
1332 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1333 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1334 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
1336 case GL_CURRENT_FOG_COORDINATE_EXT
:
1337 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1339 FLUSH_CURRENT(ctx
, 0);
1340 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
1343 case GL_FOG_COORDINATE_ARRAY_EXT
:
1344 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1345 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Enabled
;
1347 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1348 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1349 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
1351 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1352 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1353 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
1355 case GL_FOG_COORDINATE_SOURCE_EXT
:
1356 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1357 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.FogCoordinateSource
);
1359 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
1360 CHECK_EXT1(EXT_texture_lod_bias
, "GetBooleanv");
1361 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureLodBias
);
1363 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1364 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetBooleanv");
1365 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureMaxAnisotropy
);
1367 case GL_MULTISAMPLE_ARB
:
1368 params
[0] = ctx
->Multisample
.Enabled
;
1370 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1371 params
[0] = ctx
->Multisample
.SampleAlphaToCoverage
;
1373 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1374 params
[0] = ctx
->Multisample
.SampleAlphaToOne
;
1376 case GL_SAMPLE_COVERAGE_ARB
:
1377 params
[0] = ctx
->Multisample
.SampleCoverage
;
1379 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
1380 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Multisample
.SampleCoverageValue
);
1382 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1383 params
[0] = ctx
->Multisample
.SampleCoverageInvert
;
1385 case GL_SAMPLE_BUFFERS_ARB
:
1386 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
1388 case GL_SAMPLES_ARB
:
1389 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.samples
);
1391 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1392 CHECK_EXT1(IBM_rasterpos_clip
, "GetBooleanv");
1393 params
[0] = ctx
->Transform
.RasterPositionUnclipped
;
1395 case GL_POINT_SPRITE_NV
:
1396 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1397 params
[0] = ctx
->Point
.PointSprite
;
1399 case GL_POINT_SPRITE_R_MODE_NV
:
1400 CHECK_EXT1(NV_point_sprite
, "GetBooleanv");
1401 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteRMode
);
1403 case GL_POINT_SPRITE_COORD_ORIGIN
:
1404 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1405 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteOrigin
);
1407 case GL_GENERATE_MIPMAP_HINT_SGIS
:
1408 CHECK_EXT1(SGIS_generate_mipmap
, "GetBooleanv");
1409 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.GenerateMipmap
);
1411 case GL_VERTEX_PROGRAM_BINDING_NV
:
1412 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1413 params
[0] = INT_TO_BOOLEAN((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
1415 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1416 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1417 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
;
1419 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1420 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1421 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
;
1423 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1424 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1425 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
;
1427 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1428 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1429 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
;
1431 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1432 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1433 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
;
1435 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1436 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1437 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
;
1439 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1440 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1441 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
;
1443 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1444 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1445 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
;
1447 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1448 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1449 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
;
1451 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1452 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1453 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
;
1455 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1456 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1457 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
;
1459 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1460 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1461 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
;
1463 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1464 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1465 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
;
1467 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1468 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1469 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
;
1471 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1472 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1473 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
;
1475 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1476 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1477 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
;
1479 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1480 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1481 params
[0] = ctx
->Eval
.Map1Attrib
[0];
1483 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1484 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1485 params
[0] = ctx
->Eval
.Map1Attrib
[1];
1487 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1488 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1489 params
[0] = ctx
->Eval
.Map1Attrib
[2];
1491 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1492 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1493 params
[0] = ctx
->Eval
.Map1Attrib
[3];
1495 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1496 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1497 params
[0] = ctx
->Eval
.Map1Attrib
[4];
1499 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1500 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1501 params
[0] = ctx
->Eval
.Map1Attrib
[5];
1503 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1504 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1505 params
[0] = ctx
->Eval
.Map1Attrib
[6];
1507 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1508 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1509 params
[0] = ctx
->Eval
.Map1Attrib
[7];
1511 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1512 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1513 params
[0] = ctx
->Eval
.Map1Attrib
[8];
1515 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1516 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1517 params
[0] = ctx
->Eval
.Map1Attrib
[9];
1519 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1520 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1521 params
[0] = ctx
->Eval
.Map1Attrib
[10];
1523 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1524 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1525 params
[0] = ctx
->Eval
.Map1Attrib
[11];
1527 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1528 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1529 params
[0] = ctx
->Eval
.Map1Attrib
[12];
1531 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1532 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1533 params
[0] = ctx
->Eval
.Map1Attrib
[13];
1535 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1536 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1537 params
[0] = ctx
->Eval
.Map1Attrib
[14];
1539 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1540 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1541 params
[0] = ctx
->Eval
.Map1Attrib
[15];
1543 case GL_FRAGMENT_PROGRAM_NV
:
1544 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1545 params
[0] = ctx
->FragmentProgram
.Enabled
;
1547 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1548 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1549 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
1551 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
1552 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1553 params
[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
1555 case GL_TEXTURE_RECTANGLE_NV
:
1556 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1557 params
[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
1559 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1560 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1561 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
1563 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
1564 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1565 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureRectSize
);
1567 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1568 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1569 params
[0] = ctx
->Stencil
.TestTwoSide
;
1571 case GL_ACTIVE_STENCIL_FACE_EXT
:
1572 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1573 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
1575 case GL_MAX_SHININESS_NV
:
1576 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1577 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxShininess
);
1579 case GL_MAX_SPOT_EXPONENT_NV
:
1580 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1581 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxSpotExponent
);
1583 case GL_ARRAY_BUFFER_BINDING_ARB
:
1584 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayBufferObj
->Name
);
1586 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1587 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
1589 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1590 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
1592 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1593 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
1595 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1596 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
1598 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1599 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
1601 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1602 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
1604 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1605 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
1607 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1608 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
1610 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1611 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ElementArrayBufferObj
->Name
);
1613 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1614 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1615 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.BufferObj
->Name
);
1617 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1618 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1619 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.BufferObj
->Name
);
1621 case GL_VERTEX_PROGRAM_ARB
:
1622 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1623 params
[0] = ctx
->VertexProgram
.Enabled
;
1625 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
1626 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1627 params
[0] = ctx
->VertexProgram
.PointSizeEnabled
;
1629 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
1630 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1631 params
[0] = ctx
->VertexProgram
.TwoSideEnabled
;
1633 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
1634 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1635 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrixStackDepth
);
1637 case GL_MAX_PROGRAM_MATRICES_ARB
:
1638 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1639 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrices
);
1641 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1642 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1643 params
[0] = ctx
->CurrentStack
->Depth
+ 1;
1645 case GL_CURRENT_MATRIX_ARB
:
1646 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1648 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1649 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1650 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1651 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1652 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1653 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1654 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1655 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1656 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1657 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1658 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1659 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1660 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1661 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1662 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1663 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1664 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1667 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1668 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetBooleanv");
1670 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1671 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1672 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1673 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1674 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1675 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1676 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1677 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1678 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1679 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1680 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1681 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1682 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1683 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1684 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1685 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1686 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1689 case GL_MAX_VERTEX_ATTRIBS_ARB
:
1690 CHECK_EXT1(ARB_vertex_program
, "GetBooleanv");
1691 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxAttribs
);
1693 case GL_PROGRAM_ERROR_POSITION_ARB
:
1694 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetBooleanv");
1695 params
[0] = INT_TO_BOOLEAN(ctx
->Program
.ErrorPos
);
1697 case GL_FRAGMENT_PROGRAM_ARB
:
1698 CHECK_EXT1(ARB_fragment_program
, "GetBooleanv");
1699 params
[0] = ctx
->FragmentProgram
.Enabled
;
1701 case GL_MAX_TEXTURE_COORDS_ARB
:
1702 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1703 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureCoordUnits
);
1705 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
1706 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1707 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureImageUnits
);
1709 case GL_DEPTH_BOUNDS_TEST_EXT
:
1710 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1711 params
[0] = ctx
->Depth
.BoundsTest
;
1713 case GL_DEPTH_BOUNDS_EXT
:
1714 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1715 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMin
);
1716 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMax
);
1718 case GL_MAX_DRAW_BUFFERS_ARB
:
1719 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxDrawBuffers
);
1721 case GL_DRAW_BUFFER0_ARB
:
1722 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
1724 case GL_DRAW_BUFFER1_ARB
:
1727 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1728 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1731 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
1732 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1735 case GL_DRAW_BUFFER2_ARB
:
1738 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1739 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1742 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
1743 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1746 case GL_DRAW_BUFFER3_ARB
:
1749 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1750 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1753 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
1754 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1757 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1758 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1759 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ColorReadType
);
1761 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1762 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1763 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ColorReadFormat
);
1765 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
1766 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1767 params
[0] = INT_TO_BOOLEAN(6);
1769 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
1770 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1771 params
[0] = INT_TO_BOOLEAN(8);
1773 case GL_NUM_PASSES_ATI
:
1774 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1775 params
[0] = INT_TO_BOOLEAN(2);
1777 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
1778 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1779 params
[0] = INT_TO_BOOLEAN(8);
1781 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
1782 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1783 params
[0] = INT_TO_BOOLEAN(16);
1785 case GL_COLOR_ALPHA_PAIRING_ATI
:
1786 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1787 params
[0] = GL_TRUE
;
1789 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
1790 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1791 params
[0] = INT_TO_BOOLEAN(3);
1793 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
1794 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1795 params
[0] = INT_TO_BOOLEAN(3);
1797 case GL_STENCIL_BACK_FUNC
:
1798 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[1]);
1800 case GL_STENCIL_BACK_VALUE_MASK
:
1801 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[1]);
1803 case GL_STENCIL_BACK_WRITEMASK
:
1804 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[1]);
1806 case GL_STENCIL_BACK_REF
:
1807 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[1]);
1809 case GL_STENCIL_BACK_FAIL
:
1810 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[1]);
1812 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
1813 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[1]);
1815 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
1816 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[1]);
1818 case GL_FRAMEBUFFER_BINDING_EXT
:
1819 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1820 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Name
);
1822 case GL_RENDERBUFFER_BINDING_EXT
:
1823 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1824 params
[0] = INT_TO_BOOLEAN(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
1826 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
1827 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1828 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxColorAttachments
);
1830 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
1831 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1832 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxRenderbufferSize
);
1834 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1835 CHECK_EXT1(EXT_framebuffer_blit
, "GetBooleanv");
1836 params
[0] = INT_TO_BOOLEAN(ctx
->ReadBuffer
->Name
);
1838 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
1839 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1840 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
1842 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
1843 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1844 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.FragmentShaderDerivative
);
1846 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
1847 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1848 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
1850 case GL_MAX_VARYING_FLOATS_ARB
:
1851 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1852 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVarying
* 4);
1854 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
1855 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1856 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVertexTextureImageUnits
);
1858 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
1859 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1860 params
[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
1862 case GL_CURRENT_PROGRAM
:
1863 CHECK_EXT1(ARB_shader_objects
, "GetBooleanv");
1864 params
[0] = INT_TO_BOOLEAN(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
1866 case GL_MAX_SAMPLES
:
1867 CHECK_EXT1(ARB_framebuffer_object
, "GetBooleanv");
1868 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxSamples
);
1871 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv(pname=0x%x)", pname
);
1876 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
1878 GET_CURRENT_CONTEXT(ctx
);
1879 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1885 _mesa_update_state(ctx
);
1887 if (ctx
->Driver
.GetFloatv
&&
1888 ctx
->Driver
.GetFloatv(ctx
, pname
, params
))
1892 case GL_ACCUM_RED_BITS
:
1893 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
1895 case GL_ACCUM_GREEN_BITS
:
1896 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
1898 case GL_ACCUM_BLUE_BITS
:
1899 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
1901 case GL_ACCUM_ALPHA_BITS
:
1902 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
1904 case GL_ACCUM_CLEAR_VALUE
:
1905 params
[0] = ctx
->Accum
.ClearColor
[0];
1906 params
[1] = ctx
->Accum
.ClearColor
[1];
1907 params
[2] = ctx
->Accum
.ClearColor
[2];
1908 params
[3] = ctx
->Accum
.ClearColor
[3];
1911 params
[0] = ctx
->Pixel
.AlphaBias
;
1914 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
1916 case GL_ALPHA_SCALE
:
1917 params
[0] = ctx
->Pixel
.AlphaScale
;
1920 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.AlphaEnabled
);
1922 case GL_ALPHA_TEST_FUNC
:
1923 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
1925 case GL_ALPHA_TEST_REF
:
1926 params
[0] = ctx
->Color
.AlphaRef
;
1928 case GL_ATTRIB_STACK_DEPTH
:
1929 params
[0] = (GLfloat
)(ctx
->AttribStackDepth
);
1931 case GL_AUTO_NORMAL
:
1932 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.AutoNormal
);
1934 case GL_AUX_BUFFERS
:
1935 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
1938 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.BlendEnabled
);
1941 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1944 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1946 case GL_BLEND_SRC_RGB_EXT
:
1947 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1949 case GL_BLEND_DST_RGB_EXT
:
1950 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1952 case GL_BLEND_SRC_ALPHA_EXT
:
1953 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
1955 case GL_BLEND_DST_ALPHA_EXT
:
1956 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
1958 case GL_BLEND_EQUATION
:
1959 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationRGB
);
1961 case GL_BLEND_EQUATION_ALPHA_EXT
:
1962 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationA
);
1964 case GL_BLEND_COLOR_EXT
:
1965 params
[0] = ctx
->Color
.BlendColor
[0];
1966 params
[1] = ctx
->Color
.BlendColor
[1];
1967 params
[2] = ctx
->Color
.BlendColor
[2];
1968 params
[3] = ctx
->Color
.BlendColor
[3];
1971 params
[0] = ctx
->Pixel
.BlueBias
;
1974 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.blueBits
);
1977 params
[0] = ctx
->Pixel
.BlueScale
;
1979 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
1980 params
[0] = (GLfloat
)(ctx
->ClientAttribStackDepth
);
1982 case GL_CLIP_PLANE0
:
1983 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
1985 case GL_CLIP_PLANE1
:
1986 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
1988 case GL_CLIP_PLANE2
:
1989 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
1991 case GL_CLIP_PLANE3
:
1992 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
1994 case GL_CLIP_PLANE4
:
1995 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
1997 case GL_CLIP_PLANE5
:
1998 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
2000 case GL_COLOR_CLEAR_VALUE
:
2001 params
[0] = ctx
->Color
.ClearColor
[0];
2002 params
[1] = ctx
->Color
.ClearColor
[1];
2003 params
[2] = ctx
->Color
.ClearColor
[2];
2004 params
[3] = ctx
->Color
.ClearColor
[3];
2006 case GL_COLOR_MATERIAL
:
2007 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ColorMaterialEnabled
);
2009 case GL_COLOR_MATERIAL_FACE
:
2010 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2012 case GL_COLOR_MATERIAL_PARAMETER
:
2013 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2015 case GL_COLOR_WRITEMASK
:
2016 params
[0] = (GLfloat
)(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
2017 params
[1] = (GLfloat
)(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
2018 params
[2] = (GLfloat
)(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
2019 params
[3] = (GLfloat
)(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
2022 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.CullFlag
);
2024 case GL_CULL_FACE_MODE
:
2025 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2027 case GL_CURRENT_COLOR
:
2029 FLUSH_CURRENT(ctx
, 0);
2030 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
2031 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
2032 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
2033 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
2036 case GL_CURRENT_INDEX
:
2038 FLUSH_CURRENT(ctx
, 0);
2039 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0];
2042 case GL_CURRENT_NORMAL
:
2044 FLUSH_CURRENT(ctx
, 0);
2045 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
2046 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
2047 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
2050 case GL_CURRENT_RASTER_COLOR
:
2051 params
[0] = ctx
->Current
.RasterColor
[0];
2052 params
[1] = ctx
->Current
.RasterColor
[1];
2053 params
[2] = ctx
->Current
.RasterColor
[2];
2054 params
[3] = ctx
->Current
.RasterColor
[3];
2056 case GL_CURRENT_RASTER_DISTANCE
:
2057 params
[0] = ctx
->Current
.RasterDistance
;
2059 case GL_CURRENT_RASTER_INDEX
:
2060 params
[0] = ctx
->Current
.RasterIndex
;
2062 case GL_CURRENT_RASTER_POSITION
:
2063 params
[0] = ctx
->Current
.RasterPos
[0];
2064 params
[1] = ctx
->Current
.RasterPos
[1];
2065 params
[2] = ctx
->Current
.RasterPos
[2];
2066 params
[3] = ctx
->Current
.RasterPos
[3];
2068 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
2069 params
[0] = ctx
->Current
.RasterSecondaryColor
[0];
2070 params
[1] = ctx
->Current
.RasterSecondaryColor
[1];
2071 params
[2] = ctx
->Current
.RasterSecondaryColor
[2];
2072 params
[3] = ctx
->Current
.RasterSecondaryColor
[3];
2074 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2076 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2077 params
[0] = ctx
->Current
.RasterTexCoords
[texUnit
][0];
2078 params
[1] = ctx
->Current
.RasterTexCoords
[texUnit
][1];
2079 params
[2] = ctx
->Current
.RasterTexCoords
[texUnit
][2];
2080 params
[3] = ctx
->Current
.RasterTexCoords
[texUnit
][3];
2083 case GL_CURRENT_RASTER_POSITION_VALID
:
2084 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Current
.RasterPosValid
);
2086 case GL_CURRENT_TEXTURE_COORDS
:
2088 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2089 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
2090 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
2091 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
2092 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
2096 params
[0] = ctx
->Pixel
.DepthBias
;
2099 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.depthBits
);
2101 case GL_DEPTH_CLEAR_VALUE
:
2102 params
[0] = ((GLfloat
) ctx
->Depth
.Clear
);
2105 params
[0] = ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2107 case GL_DEPTH_RANGE
:
2108 params
[0] = ctx
->Viewport
.Near
;
2109 params
[1] = ctx
->Viewport
.Far
;
2111 case GL_DEPTH_SCALE
:
2112 params
[0] = ctx
->Pixel
.DepthScale
;
2115 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Test
);
2117 case GL_DEPTH_WRITEMASK
:
2118 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Mask
);
2121 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.DitherFlag
);
2123 case GL_DOUBLEBUFFER
:
2124 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
2126 case GL_DRAW_BUFFER
:
2127 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
2131 FLUSH_CURRENT(ctx
, 0);
2132 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
2135 case GL_FEEDBACK_BUFFER_SIZE
:
2136 params
[0] = (GLfloat
)(ctx
->Feedback
.BufferSize
);
2138 case GL_FEEDBACK_BUFFER_TYPE
:
2139 params
[0] = ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2142 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.Enabled
);
2145 params
[0] = ctx
->Fog
.Color
[0];
2146 params
[1] = ctx
->Fog
.Color
[1];
2147 params
[2] = ctx
->Fog
.Color
[2];
2148 params
[3] = ctx
->Fog
.Color
[3];
2150 case GL_FOG_DENSITY
:
2151 params
[0] = ctx
->Fog
.Density
;
2154 params
[0] = ctx
->Fog
.End
;
2157 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2160 params
[0] = ctx
->Fog
.Index
;
2163 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2166 params
[0] = ctx
->Fog
.Start
;
2169 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2172 params
[0] = ctx
->Pixel
.GreenBias
;
2175 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.greenBits
);
2177 case GL_GREEN_SCALE
:
2178 params
[0] = ctx
->Pixel
.GreenScale
;
2181 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.indexBits
);
2183 case GL_INDEX_CLEAR_VALUE
:
2184 params
[0] = (GLfloat
)(ctx
->Color
.ClearIndex
);
2187 params
[0] = BOOLEAN_TO_FLOAT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
2189 case GL_INDEX_OFFSET
:
2190 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexOffset
);
2192 case GL_INDEX_SHIFT
:
2193 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexShift
);
2195 case GL_INDEX_WRITEMASK
:
2196 params
[0] = (GLfloat
)(ctx
->Color
.IndexMask
);
2199 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[0].Enabled
);
2202 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[1].Enabled
);
2205 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[2].Enabled
);
2208 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[3].Enabled
);
2211 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[4].Enabled
);
2214 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[5].Enabled
);
2217 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[6].Enabled
);
2220 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[7].Enabled
);
2223 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Enabled
);
2225 case GL_LIGHT_MODEL_AMBIENT
:
2226 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2227 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2228 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2229 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2231 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2232 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2234 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2235 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.LocalViewer
);
2237 case GL_LIGHT_MODEL_TWO_SIDE
:
2238 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.TwoSide
);
2240 case GL_LINE_SMOOTH
:
2241 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.SmoothFlag
);
2243 case GL_LINE_SMOOTH_HINT
:
2244 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2246 case GL_LINE_STIPPLE
:
2247 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.StippleFlag
);
2249 case GL_LINE_STIPPLE_PATTERN
:
2250 params
[0] = (GLfloat
)(ctx
->Line
.StipplePattern
);
2252 case GL_LINE_STIPPLE_REPEAT
:
2253 params
[0] = (GLfloat
)(ctx
->Line
.StippleFactor
);
2256 params
[0] = ctx
->Line
.Width
;
2258 case GL_LINE_WIDTH_GRANULARITY
:
2259 params
[0] = ctx
->Const
.LineWidthGranularity
;
2261 case GL_LINE_WIDTH_RANGE
:
2262 params
[0] = ctx
->Const
.MinLineWidthAA
;
2263 params
[1] = ctx
->Const
.MaxLineWidthAA
;
2265 case GL_ALIASED_LINE_WIDTH_RANGE
:
2266 params
[0] = ctx
->Const
.MinLineWidth
;
2267 params
[1] = ctx
->Const
.MaxLineWidth
;
2270 params
[0] = (GLfloat
)(ctx
->List
.ListBase
);
2273 params
[0] = (GLfloat
)((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
2278 if (!ctx
->CompileFlag
)
2280 else if (ctx
->ExecuteFlag
)
2281 mode
= GL_COMPILE_AND_EXECUTE
;
2284 params
[0] = ENUM_TO_FLOAT(mode
);
2287 case GL_INDEX_LOGIC_OP
:
2288 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.IndexLogicOpEnabled
);
2290 case GL_COLOR_LOGIC_OP
:
2291 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.ColorLogicOpEnabled
);
2293 case GL_LOGIC_OP_MODE
:
2294 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2296 case GL_MAP1_COLOR_4
:
2297 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Color4
);
2299 case GL_MAP1_GRID_DOMAIN
:
2300 params
[0] = ctx
->Eval
.MapGrid1u1
;
2301 params
[1] = ctx
->Eval
.MapGrid1u2
;
2303 case GL_MAP1_GRID_SEGMENTS
:
2304 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid1un
);
2307 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Index
);
2309 case GL_MAP1_NORMAL
:
2310 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Normal
);
2312 case GL_MAP1_TEXTURE_COORD_1
:
2313 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord1
);
2315 case GL_MAP1_TEXTURE_COORD_2
:
2316 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord2
);
2318 case GL_MAP1_TEXTURE_COORD_3
:
2319 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord3
);
2321 case GL_MAP1_TEXTURE_COORD_4
:
2322 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord4
);
2324 case GL_MAP1_VERTEX_3
:
2325 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex3
);
2327 case GL_MAP1_VERTEX_4
:
2328 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex4
);
2330 case GL_MAP2_COLOR_4
:
2331 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Color4
);
2333 case GL_MAP2_GRID_DOMAIN
:
2334 params
[0] = ctx
->Eval
.MapGrid2u1
;
2335 params
[1] = ctx
->Eval
.MapGrid2u2
;
2336 params
[2] = ctx
->Eval
.MapGrid2v1
;
2337 params
[3] = ctx
->Eval
.MapGrid2v2
;
2339 case GL_MAP2_GRID_SEGMENTS
:
2340 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid2un
);
2341 params
[1] = (GLfloat
)(ctx
->Eval
.MapGrid2vn
);
2344 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Index
);
2346 case GL_MAP2_NORMAL
:
2347 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Normal
);
2349 case GL_MAP2_TEXTURE_COORD_1
:
2350 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord1
);
2352 case GL_MAP2_TEXTURE_COORD_2
:
2353 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord2
);
2355 case GL_MAP2_TEXTURE_COORD_3
:
2356 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord3
);
2358 case GL_MAP2_TEXTURE_COORD_4
:
2359 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord4
);
2361 case GL_MAP2_VERTEX_3
:
2362 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex3
);
2364 case GL_MAP2_VERTEX_4
:
2365 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex4
);
2368 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapColorFlag
);
2370 case GL_MAP_STENCIL
:
2371 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapStencilFlag
);
2373 case GL_MATRIX_MODE
:
2374 params
[0] = ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2376 case GL_MAX_ATTRIB_STACK_DEPTH
:
2377 params
[0] = (GLfloat
)(MAX_ATTRIB_STACK_DEPTH
);
2379 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2380 params
[0] = (GLfloat
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
2382 case GL_MAX_CLIP_PLANES
:
2383 params
[0] = (GLfloat
)(ctx
->Const
.MaxClipPlanes
);
2385 case GL_MAX_ELEMENTS_VERTICES
:
2386 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2388 case GL_MAX_ELEMENTS_INDICES
:
2389 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2391 case GL_MAX_EVAL_ORDER
:
2392 params
[0] = (GLfloat
)(MAX_EVAL_ORDER
);
2395 params
[0] = (GLfloat
)(ctx
->Const
.MaxLights
);
2397 case GL_MAX_LIST_NESTING
:
2398 params
[0] = (GLfloat
)(MAX_LIST_NESTING
);
2400 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2401 params
[0] = (GLfloat
)(MAX_MODELVIEW_STACK_DEPTH
);
2403 case GL_MAX_NAME_STACK_DEPTH
:
2404 params
[0] = (GLfloat
)(MAX_NAME_STACK_DEPTH
);
2406 case GL_MAX_PIXEL_MAP_TABLE
:
2407 params
[0] = (GLfloat
)(MAX_PIXEL_MAP_TABLE
);
2409 case GL_MAX_PROJECTION_STACK_DEPTH
:
2410 params
[0] = (GLfloat
)(MAX_PROJECTION_STACK_DEPTH
);
2412 case GL_MAX_TEXTURE_SIZE
:
2413 params
[0] = (GLfloat
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
2415 case GL_MAX_3D_TEXTURE_SIZE
:
2416 params
[0] = (GLfloat
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
2418 case GL_MAX_TEXTURE_STACK_DEPTH
:
2419 params
[0] = (GLfloat
)(MAX_TEXTURE_STACK_DEPTH
);
2421 case GL_MAX_VIEWPORT_DIMS
:
2422 params
[0] = (GLfloat
)(ctx
->Const
.MaxViewportWidth
);
2423 params
[1] = (GLfloat
)(ctx
->Const
.MaxViewportHeight
);
2425 case GL_MODELVIEW_MATRIX
:
2427 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2428 params
[0] = matrix
[0];
2429 params
[1] = matrix
[1];
2430 params
[2] = matrix
[2];
2431 params
[3] = matrix
[3];
2432 params
[4] = matrix
[4];
2433 params
[5] = matrix
[5];
2434 params
[6] = matrix
[6];
2435 params
[7] = matrix
[7];
2436 params
[8] = matrix
[8];
2437 params
[9] = matrix
[9];
2438 params
[10] = matrix
[10];
2439 params
[11] = matrix
[11];
2440 params
[12] = matrix
[12];
2441 params
[13] = matrix
[13];
2442 params
[14] = matrix
[14];
2443 params
[15] = matrix
[15];
2446 case GL_MODELVIEW_STACK_DEPTH
:
2447 params
[0] = (GLfloat
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
2449 case GL_NAME_STACK_DEPTH
:
2450 params
[0] = (GLfloat
)(ctx
->Select
.NameStackDepth
);
2453 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.Normalize
);
2455 case GL_PACK_ALIGNMENT
:
2456 params
[0] = (GLfloat
)(ctx
->Pack
.Alignment
);
2458 case GL_PACK_LSB_FIRST
:
2459 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.LsbFirst
);
2461 case GL_PACK_ROW_LENGTH
:
2462 params
[0] = (GLfloat
)(ctx
->Pack
.RowLength
);
2464 case GL_PACK_SKIP_PIXELS
:
2465 params
[0] = (GLfloat
)(ctx
->Pack
.SkipPixels
);
2467 case GL_PACK_SKIP_ROWS
:
2468 params
[0] = (GLfloat
)(ctx
->Pack
.SkipRows
);
2470 case GL_PACK_SWAP_BYTES
:
2471 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.SwapBytes
);
2473 case GL_PACK_SKIP_IMAGES_EXT
:
2474 params
[0] = (GLfloat
)(ctx
->Pack
.SkipImages
);
2476 case GL_PACK_IMAGE_HEIGHT_EXT
:
2477 params
[0] = (GLfloat
)(ctx
->Pack
.ImageHeight
);
2479 case GL_PACK_INVERT_MESA
:
2480 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.Invert
);
2482 case GL_PERSPECTIVE_CORRECTION_HINT
:
2483 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
2485 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2486 params
[0] = (GLfloat
)(ctx
->PixelMaps
.AtoA
.Size
);
2488 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2489 params
[0] = (GLfloat
)(ctx
->PixelMaps
.BtoB
.Size
);
2491 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2492 params
[0] = (GLfloat
)(ctx
->PixelMaps
.GtoG
.Size
);
2494 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2495 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoA
.Size
);
2497 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2498 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoB
.Size
);
2500 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2501 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoG
.Size
);
2503 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2504 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoI
.Size
);
2506 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2507 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoR
.Size
);
2509 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2510 params
[0] = (GLfloat
)(ctx
->PixelMaps
.RtoR
.Size
);
2512 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2513 params
[0] = (GLfloat
)(ctx
->PixelMaps
.StoS
.Size
);
2516 params
[0] = ctx
->Point
.Size
;
2518 case GL_POINT_SIZE_GRANULARITY
:
2519 params
[0] = ctx
->Const
.PointSizeGranularity
;
2521 case GL_POINT_SIZE_RANGE
:
2522 params
[0] = ctx
->Const
.MinPointSizeAA
;
2523 params
[1] = ctx
->Const
.MaxPointSizeAA
;
2525 case GL_ALIASED_POINT_SIZE_RANGE
:
2526 params
[0] = ctx
->Const
.MinPointSize
;
2527 params
[1] = ctx
->Const
.MaxPointSize
;
2529 case GL_POINT_SMOOTH
:
2530 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.SmoothFlag
);
2532 case GL_POINT_SMOOTH_HINT
:
2533 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
2535 case GL_POINT_SIZE_MIN_EXT
:
2536 params
[0] = ctx
->Point
.MinSize
;
2538 case GL_POINT_SIZE_MAX_EXT
:
2539 params
[0] = ctx
->Point
.MaxSize
;
2541 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2542 params
[0] = ctx
->Point
.Threshold
;
2544 case GL_DISTANCE_ATTENUATION_EXT
:
2545 params
[0] = ctx
->Point
.Params
[0];
2546 params
[1] = ctx
->Point
.Params
[1];
2547 params
[2] = ctx
->Point
.Params
[2];
2549 case GL_POLYGON_MODE
:
2550 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
2551 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
2553 case GL_POLYGON_OFFSET_BIAS_EXT
:
2554 params
[0] = ctx
->Polygon
.OffsetUnits
;
2556 case GL_POLYGON_OFFSET_FACTOR
:
2557 params
[0] = ctx
->Polygon
.OffsetFactor
;
2559 case GL_POLYGON_OFFSET_UNITS
:
2560 params
[0] = ctx
->Polygon
.OffsetUnits
;
2562 case GL_POLYGON_OFFSET_POINT
:
2563 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetPoint
);
2565 case GL_POLYGON_OFFSET_LINE
:
2566 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetLine
);
2568 case GL_POLYGON_OFFSET_FILL
:
2569 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetFill
);
2571 case GL_POLYGON_SMOOTH
:
2572 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.SmoothFlag
);
2574 case GL_POLYGON_SMOOTH_HINT
:
2575 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
2577 case GL_POLYGON_STIPPLE
:
2578 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.StippleFlag
);
2580 case GL_PROJECTION_MATRIX
:
2582 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2583 params
[0] = matrix
[0];
2584 params
[1] = matrix
[1];
2585 params
[2] = matrix
[2];
2586 params
[3] = matrix
[3];
2587 params
[4] = matrix
[4];
2588 params
[5] = matrix
[5];
2589 params
[6] = matrix
[6];
2590 params
[7] = matrix
[7];
2591 params
[8] = matrix
[8];
2592 params
[9] = matrix
[9];
2593 params
[10] = matrix
[10];
2594 params
[11] = matrix
[11];
2595 params
[12] = matrix
[12];
2596 params
[13] = matrix
[13];
2597 params
[14] = matrix
[14];
2598 params
[15] = matrix
[15];
2601 case GL_PROJECTION_STACK_DEPTH
:
2602 params
[0] = (GLfloat
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
2604 case GL_READ_BUFFER
:
2605 params
[0] = ENUM_TO_FLOAT(ctx
->ReadBuffer
->ColorReadBuffer
);
2608 params
[0] = ctx
->Pixel
.RedBias
;
2611 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.redBits
);
2614 params
[0] = ctx
->Pixel
.RedScale
;
2616 case GL_RENDER_MODE
:
2617 params
[0] = ENUM_TO_FLOAT(ctx
->RenderMode
);
2619 case GL_RESCALE_NORMAL
:
2620 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RescaleNormals
);
2623 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.rgbMode
);
2625 case GL_SCISSOR_BOX
:
2626 params
[0] = (GLfloat
)(ctx
->Scissor
.X
);
2627 params
[1] = (GLfloat
)(ctx
->Scissor
.Y
);
2628 params
[2] = (GLfloat
)(ctx
->Scissor
.Width
);
2629 params
[3] = (GLfloat
)(ctx
->Scissor
.Height
);
2631 case GL_SCISSOR_TEST
:
2632 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Scissor
.Enabled
);
2634 case GL_SELECTION_BUFFER_SIZE
:
2635 params
[0] = (GLfloat
)(ctx
->Select
.BufferSize
);
2637 case GL_SHADE_MODEL
:
2638 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
2640 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2641 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.SharedPalette
);
2643 case GL_STENCIL_BITS
:
2644 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
2646 case GL_STENCIL_CLEAR_VALUE
:
2647 params
[0] = (GLfloat
)(ctx
->Stencil
.Clear
);
2649 case GL_STENCIL_FAIL
:
2650 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
2652 case GL_STENCIL_FUNC
:
2653 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
2655 case GL_STENCIL_PASS_DEPTH_FAIL
:
2656 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
2658 case GL_STENCIL_PASS_DEPTH_PASS
:
2659 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
2661 case GL_STENCIL_REF
:
2662 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
2664 case GL_STENCIL_TEST
:
2665 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.Enabled
);
2667 case GL_STENCIL_VALUE_MASK
:
2668 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
2670 case GL_STENCIL_WRITEMASK
:
2671 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
2674 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.stereoMode
);
2676 case GL_SUBPIXEL_BITS
:
2677 params
[0] = (GLfloat
)(ctx
->Const
.SubPixelBits
);
2680 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D
));
2683 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D
));
2686 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D
));
2688 case GL_TEXTURE_1D_ARRAY_EXT
:
2689 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2690 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
2692 case GL_TEXTURE_2D_ARRAY_EXT
:
2693 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2694 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
2696 case GL_TEXTURE_BINDING_1D
:
2697 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
2699 case GL_TEXTURE_BINDING_2D
:
2700 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
2702 case GL_TEXTURE_BINDING_3D
:
2703 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
2705 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
2706 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2707 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
2709 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
2710 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2711 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
2713 case GL_TEXTURE_GEN_S
:
2714 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
2716 case GL_TEXTURE_GEN_T
:
2717 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
2719 case GL_TEXTURE_GEN_R
:
2720 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
2722 case GL_TEXTURE_GEN_Q
:
2723 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
2725 case GL_TEXTURE_MATRIX
:
2727 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2728 params
[0] = matrix
[0];
2729 params
[1] = matrix
[1];
2730 params
[2] = matrix
[2];
2731 params
[3] = matrix
[3];
2732 params
[4] = matrix
[4];
2733 params
[5] = matrix
[5];
2734 params
[6] = matrix
[6];
2735 params
[7] = matrix
[7];
2736 params
[8] = matrix
[8];
2737 params
[9] = matrix
[9];
2738 params
[10] = matrix
[10];
2739 params
[11] = matrix
[11];
2740 params
[12] = matrix
[12];
2741 params
[13] = matrix
[13];
2742 params
[14] = matrix
[14];
2743 params
[15] = matrix
[15];
2746 case GL_TEXTURE_STACK_DEPTH
:
2747 params
[0] = (GLfloat
)(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
2749 case GL_UNPACK_ALIGNMENT
:
2750 params
[0] = (GLfloat
)(ctx
->Unpack
.Alignment
);
2752 case GL_UNPACK_LSB_FIRST
:
2753 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.LsbFirst
);
2755 case GL_UNPACK_ROW_LENGTH
:
2756 params
[0] = (GLfloat
)(ctx
->Unpack
.RowLength
);
2758 case GL_UNPACK_SKIP_PIXELS
:
2759 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipPixels
);
2761 case GL_UNPACK_SKIP_ROWS
:
2762 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipRows
);
2764 case GL_UNPACK_SWAP_BYTES
:
2765 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.SwapBytes
);
2767 case GL_UNPACK_SKIP_IMAGES_EXT
:
2768 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipImages
);
2770 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2771 params
[0] = (GLfloat
)(ctx
->Unpack
.ImageHeight
);
2773 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
2774 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.ClientStorage
);
2777 params
[0] = (GLfloat
)(ctx
->Viewport
.X
);
2778 params
[1] = (GLfloat
)(ctx
->Viewport
.Y
);
2779 params
[2] = (GLfloat
)(ctx
->Viewport
.Width
);
2780 params
[3] = (GLfloat
)(ctx
->Viewport
.Height
);
2783 params
[0] = ctx
->Pixel
.ZoomX
;
2786 params
[0] = ctx
->Pixel
.ZoomY
;
2788 case GL_VERTEX_ARRAY
:
2789 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
2791 case GL_VERTEX_ARRAY_SIZE
:
2792 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
2794 case GL_VERTEX_ARRAY_TYPE
:
2795 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
2797 case GL_VERTEX_ARRAY_STRIDE
:
2798 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
2800 case GL_VERTEX_ARRAY_COUNT_EXT
:
2801 params
[0] = (GLfloat
)(0);
2803 case GL_NORMAL_ARRAY
:
2804 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
2806 case GL_NORMAL_ARRAY_TYPE
:
2807 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Type
);
2809 case GL_NORMAL_ARRAY_STRIDE
:
2810 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
2812 case GL_NORMAL_ARRAY_COUNT_EXT
:
2813 params
[0] = (GLfloat
)(0);
2815 case GL_COLOR_ARRAY
:
2816 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
2818 case GL_COLOR_ARRAY_SIZE
:
2819 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Size
);
2821 case GL_COLOR_ARRAY_TYPE
:
2822 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Type
);
2824 case GL_COLOR_ARRAY_STRIDE
:
2825 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
2827 case GL_COLOR_ARRAY_COUNT_EXT
:
2828 params
[0] = (GLfloat
)(0);
2830 case GL_INDEX_ARRAY
:
2831 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
2833 case GL_INDEX_ARRAY_TYPE
:
2834 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Type
);
2836 case GL_INDEX_ARRAY_STRIDE
:
2837 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
2839 case GL_INDEX_ARRAY_COUNT_EXT
:
2840 params
[0] = (GLfloat
)(0);
2842 case GL_TEXTURE_COORD_ARRAY
:
2843 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
2845 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2846 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
2848 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2849 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
2851 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2852 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
2854 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2855 params
[0] = (GLfloat
)(0);
2857 case GL_EDGE_FLAG_ARRAY
:
2858 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
2860 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2861 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
2863 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2864 params
[0] = (GLfloat
)(0);
2866 case GL_MAX_TEXTURE_UNITS_ARB
:
2867 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2868 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureUnits
);
2870 case GL_ACTIVE_TEXTURE_ARB
:
2871 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2872 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2874 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2875 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2876 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2878 case GL_TEXTURE_CUBE_MAP_ARB
:
2879 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2880 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
2882 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2883 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2884 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
2886 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2887 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2888 params
[0] = (GLfloat
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
2890 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2891 params
[0] = (GLfloat
)(ctx
->Hint
.TextureCompression
);
2893 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2894 params
[0] = (GLfloat
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
2896 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2899 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
2901 for (i
= 0; i
< n
; i
++)
2902 params
[i
] = ENUM_TO_FLOAT(formats
[i
]);
2905 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
2906 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2907 params
[0] = (GLfloat
)(ctx
->Array
.LockFirst
);
2909 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
2910 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2911 params
[0] = (GLfloat
)(ctx
->Array
.LockCount
);
2913 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
2915 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
2916 params
[0] = matrix
[0];
2917 params
[1] = matrix
[4];
2918 params
[2] = matrix
[8];
2919 params
[3] = matrix
[12];
2920 params
[4] = matrix
[1];
2921 params
[5] = matrix
[5];
2922 params
[6] = matrix
[9];
2923 params
[7] = matrix
[13];
2924 params
[8] = matrix
[2];
2925 params
[9] = matrix
[6];
2926 params
[10] = matrix
[10];
2927 params
[11] = matrix
[14];
2928 params
[12] = matrix
[3];
2929 params
[13] = matrix
[7];
2930 params
[14] = matrix
[11];
2931 params
[15] = matrix
[15];
2934 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
2936 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2937 params
[0] = matrix
[0];
2938 params
[1] = matrix
[4];
2939 params
[2] = matrix
[8];
2940 params
[3] = matrix
[12];
2941 params
[4] = matrix
[1];
2942 params
[5] = matrix
[5];
2943 params
[6] = matrix
[9];
2944 params
[7] = matrix
[13];
2945 params
[8] = matrix
[2];
2946 params
[9] = matrix
[6];
2947 params
[10] = matrix
[10];
2948 params
[11] = matrix
[14];
2949 params
[12] = matrix
[3];
2950 params
[13] = matrix
[7];
2951 params
[14] = matrix
[11];
2952 params
[15] = matrix
[15];
2955 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
2957 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2958 params
[0] = matrix
[0];
2959 params
[1] = matrix
[4];
2960 params
[2] = matrix
[8];
2961 params
[3] = matrix
[12];
2962 params
[4] = matrix
[1];
2963 params
[5] = matrix
[5];
2964 params
[6] = matrix
[9];
2965 params
[7] = matrix
[13];
2966 params
[8] = matrix
[2];
2967 params
[9] = matrix
[6];
2968 params
[10] = matrix
[10];
2969 params
[11] = matrix
[14];
2970 params
[12] = matrix
[3];
2971 params
[13] = matrix
[7];
2972 params
[14] = matrix
[11];
2973 params
[15] = matrix
[15];
2976 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
2978 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2979 params
[0] = matrix
[0];
2980 params
[1] = matrix
[4];
2981 params
[2] = matrix
[8];
2982 params
[3] = matrix
[12];
2983 params
[4] = matrix
[1];
2984 params
[5] = matrix
[5];
2985 params
[6] = matrix
[9];
2986 params
[7] = matrix
[13];
2987 params
[8] = matrix
[2];
2988 params
[9] = matrix
[6];
2989 params
[10] = matrix
[10];
2990 params
[11] = matrix
[14];
2991 params
[12] = matrix
[3];
2992 params
[13] = matrix
[7];
2993 params
[14] = matrix
[11];
2994 params
[15] = matrix
[15];
2997 case GL_COLOR_MATRIX_SGI
:
2999 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
3000 params
[0] = matrix
[0];
3001 params
[1] = matrix
[1];
3002 params
[2] = matrix
[2];
3003 params
[3] = matrix
[3];
3004 params
[4] = matrix
[4];
3005 params
[5] = matrix
[5];
3006 params
[6] = matrix
[6];
3007 params
[7] = matrix
[7];
3008 params
[8] = matrix
[8];
3009 params
[9] = matrix
[9];
3010 params
[10] = matrix
[10];
3011 params
[11] = matrix
[11];
3012 params
[12] = matrix
[12];
3013 params
[13] = matrix
[13];
3014 params
[14] = matrix
[14];
3015 params
[15] = matrix
[15];
3018 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
3019 params
[0] = (GLfloat
)(ctx
->ColorMatrixStack
.Depth
+ 1);
3021 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
3022 params
[0] = (GLfloat
)(MAX_COLOR_STACK_DEPTH
);
3024 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
3025 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[0];
3027 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
3028 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[1];
3030 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
3031 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[2];
3033 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
3034 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[3];
3036 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
3037 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[0];
3039 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
3040 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[1];
3042 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
3043 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[2];
3045 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
3046 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[3];
3048 case GL_CONVOLUTION_1D_EXT
:
3049 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3050 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution1DEnabled
);
3052 case GL_CONVOLUTION_2D_EXT
:
3053 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3054 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution2DEnabled
);
3056 case GL_SEPARABLE_2D_EXT
:
3057 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3058 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Separable2DEnabled
);
3060 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
3061 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3062 params
[0] = ctx
->Pixel
.PostConvolutionScale
[0];
3064 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
3065 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3066 params
[0] = ctx
->Pixel
.PostConvolutionScale
[1];
3068 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
3069 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3070 params
[0] = ctx
->Pixel
.PostConvolutionScale
[2];
3072 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
3073 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3074 params
[0] = ctx
->Pixel
.PostConvolutionScale
[3];
3076 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
3077 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3078 params
[0] = ctx
->Pixel
.PostConvolutionBias
[0];
3080 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
3081 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3082 params
[0] = ctx
->Pixel
.PostConvolutionBias
[1];
3084 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
3085 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3086 params
[0] = ctx
->Pixel
.PostConvolutionBias
[2];
3088 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
3089 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3090 params
[0] = ctx
->Pixel
.PostConvolutionBias
[3];
3093 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3094 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.HistogramEnabled
);
3097 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3098 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MinMaxEnabled
);
3100 case GL_COLOR_TABLE_SGI
:
3101 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3102 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
3104 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
3105 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3106 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
3108 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
3109 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3110 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
3112 case GL_TEXTURE_COLOR_TABLE_SGI
:
3113 CHECK_EXT1(SGI_texture_color_table
, "GetFloatv");
3114 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
3116 case GL_COLOR_SUM_EXT
:
3117 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetFloatv");
3118 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.ColorSumEnabled
);
3120 case GL_CURRENT_SECONDARY_COLOR_EXT
:
3121 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3123 FLUSH_CURRENT(ctx
, 0);
3124 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
3125 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
3126 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
3127 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
3130 case GL_SECONDARY_COLOR_ARRAY_EXT
:
3131 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3132 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
3134 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
3135 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3136 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
3138 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
3139 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3140 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
3142 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
3143 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3144 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
3146 case GL_CURRENT_FOG_COORDINATE_EXT
:
3147 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3149 FLUSH_CURRENT(ctx
, 0);
3150 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
3153 case GL_FOG_COORDINATE_ARRAY_EXT
:
3154 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3155 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
3157 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
3158 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3159 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
3161 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
3162 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3163 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
3165 case GL_FOG_COORDINATE_SOURCE_EXT
:
3166 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3167 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.FogCoordinateSource
);
3169 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
3170 CHECK_EXT1(EXT_texture_lod_bias
, "GetFloatv");
3171 params
[0] = ctx
->Const
.MaxTextureLodBias
;
3173 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
3174 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetFloatv");
3175 params
[0] = ctx
->Const
.MaxTextureMaxAnisotropy
;
3177 case GL_MULTISAMPLE_ARB
:
3178 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.Enabled
);
3180 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
3181 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToCoverage
);
3183 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
3184 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToOne
);
3186 case GL_SAMPLE_COVERAGE_ARB
:
3187 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverage
);
3189 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
3190 params
[0] = ctx
->Multisample
.SampleCoverageValue
;
3192 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
3193 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverageInvert
);
3195 case GL_SAMPLE_BUFFERS_ARB
:
3196 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
3198 case GL_SAMPLES_ARB
:
3199 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.samples
);
3201 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
3202 CHECK_EXT1(IBM_rasterpos_clip
, "GetFloatv");
3203 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RasterPositionUnclipped
);
3205 case GL_POINT_SPRITE_NV
:
3206 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3207 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.PointSprite
);
3209 case GL_POINT_SPRITE_R_MODE_NV
:
3210 CHECK_EXT1(NV_point_sprite
, "GetFloatv");
3211 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteRMode
);
3213 case GL_POINT_SPRITE_COORD_ORIGIN
:
3214 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3215 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteOrigin
);
3217 case GL_GENERATE_MIPMAP_HINT_SGIS
:
3218 CHECK_EXT1(SGIS_generate_mipmap
, "GetFloatv");
3219 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.GenerateMipmap
);
3221 case GL_VERTEX_PROGRAM_BINDING_NV
:
3222 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3223 params
[0] = (GLfloat
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
3225 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
3226 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3227 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
3229 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
3230 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3231 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
3233 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
3234 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3235 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
3237 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
3238 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3239 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
3241 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
3242 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3243 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
3245 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
3246 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3247 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
3249 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
3250 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3251 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
3253 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
3254 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3255 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
3257 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
3258 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3259 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
3261 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
3262 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3263 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
3265 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
3266 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3267 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
3269 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
3270 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3271 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
3273 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
3274 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3275 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
3277 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
3278 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3279 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
3281 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
3282 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3283 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
3285 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
3286 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3287 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
3289 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
3290 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3291 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[0]);
3293 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
3294 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3295 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[1]);
3297 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
3298 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3299 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[2]);
3301 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
3302 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3303 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[3]);
3305 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
3306 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3307 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[4]);
3309 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
3310 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3311 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[5]);
3313 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
3314 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3315 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[6]);
3317 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
3318 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3319 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[7]);
3321 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
3322 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3323 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[8]);
3325 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
3326 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3327 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[9]);
3329 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
3330 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3331 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[10]);
3333 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
3334 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3335 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[11]);
3337 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
3338 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3339 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[12]);
3341 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
3342 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3343 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[13]);
3345 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
3346 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3347 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[14]);
3349 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
3350 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3351 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[15]);
3353 case GL_FRAGMENT_PROGRAM_NV
:
3354 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3355 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3357 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
3358 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3359 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
3361 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
3362 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3363 params
[0] = (GLfloat
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
3365 case GL_TEXTURE_RECTANGLE_NV
:
3366 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3367 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
3369 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
3370 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3371 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
3373 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
3374 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3375 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureRectSize
);
3377 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
3378 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3379 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.TestTwoSide
);
3381 case GL_ACTIVE_STENCIL_FACE_EXT
:
3382 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3383 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
3385 case GL_MAX_SHININESS_NV
:
3386 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3387 params
[0] = ctx
->Const
.MaxShininess
;
3389 case GL_MAX_SPOT_EXPONENT_NV
:
3390 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3391 params
[0] = ctx
->Const
.MaxSpotExponent
;
3393 case GL_ARRAY_BUFFER_BINDING_ARB
:
3394 params
[0] = (GLfloat
)(ctx
->Array
.ArrayBufferObj
->Name
);
3396 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
3397 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
3399 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
3400 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
3402 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3403 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
3405 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
3406 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
3408 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
3409 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
3411 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
3412 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
3414 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3415 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
3417 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
3418 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
3420 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
3421 params
[0] = (GLfloat
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
3423 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
3424 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3425 params
[0] = (GLfloat
)(ctx
->Pack
.BufferObj
->Name
);
3427 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
3428 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3429 params
[0] = (GLfloat
)(ctx
->Unpack
.BufferObj
->Name
);
3431 case GL_VERTEX_PROGRAM_ARB
:
3432 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3433 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.Enabled
);
3435 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
3436 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3437 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.PointSizeEnabled
);
3439 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
3440 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3441 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.TwoSideEnabled
);
3443 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
3444 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3445 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
3447 case GL_MAX_PROGRAM_MATRICES_ARB
:
3448 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3449 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrices
);
3451 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
3452 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3453 params
[0] = BOOLEAN_TO_FLOAT(ctx
->CurrentStack
->Depth
+ 1);
3455 case GL_CURRENT_MATRIX_ARB
:
3456 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3458 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3459 params
[0] = matrix
[0];
3460 params
[1] = matrix
[1];
3461 params
[2] = matrix
[2];
3462 params
[3] = matrix
[3];
3463 params
[4] = matrix
[4];
3464 params
[5] = matrix
[5];
3465 params
[6] = matrix
[6];
3466 params
[7] = matrix
[7];
3467 params
[8] = matrix
[8];
3468 params
[9] = matrix
[9];
3469 params
[10] = matrix
[10];
3470 params
[11] = matrix
[11];
3471 params
[12] = matrix
[12];
3472 params
[13] = matrix
[13];
3473 params
[14] = matrix
[14];
3474 params
[15] = matrix
[15];
3477 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
3478 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetFloatv");
3480 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3481 params
[0] = matrix
[0];
3482 params
[1] = matrix
[4];
3483 params
[2] = matrix
[8];
3484 params
[3] = matrix
[12];
3485 params
[4] = matrix
[1];
3486 params
[5] = matrix
[5];
3487 params
[6] = matrix
[9];
3488 params
[7] = matrix
[13];
3489 params
[8] = matrix
[2];
3490 params
[9] = matrix
[6];
3491 params
[10] = matrix
[10];
3492 params
[11] = matrix
[14];
3493 params
[12] = matrix
[3];
3494 params
[13] = matrix
[7];
3495 params
[14] = matrix
[11];
3496 params
[15] = matrix
[15];
3499 case GL_MAX_VERTEX_ATTRIBS_ARB
:
3500 CHECK_EXT1(ARB_vertex_program
, "GetFloatv");
3501 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
3503 case GL_PROGRAM_ERROR_POSITION_ARB
:
3504 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetFloatv");
3505 params
[0] = (GLfloat
)(ctx
->Program
.ErrorPos
);
3507 case GL_FRAGMENT_PROGRAM_ARB
:
3508 CHECK_EXT1(ARB_fragment_program
, "GetFloatv");
3509 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3511 case GL_MAX_TEXTURE_COORDS_ARB
:
3512 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3513 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureCoordUnits
);
3515 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
3516 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3517 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureImageUnits
);
3519 case GL_DEPTH_BOUNDS_TEST_EXT
:
3520 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3521 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.BoundsTest
);
3523 case GL_DEPTH_BOUNDS_EXT
:
3524 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3525 params
[0] = ctx
->Depth
.BoundsMin
;
3526 params
[1] = ctx
->Depth
.BoundsMax
;
3528 case GL_MAX_DRAW_BUFFERS_ARB
:
3529 params
[0] = (GLfloat
)(ctx
->Const
.MaxDrawBuffers
);
3531 case GL_DRAW_BUFFER0_ARB
:
3532 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3534 case GL_DRAW_BUFFER1_ARB
:
3537 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3538 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3541 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
3542 params
[0] = ENUM_TO_FLOAT(buffer
);
3545 case GL_DRAW_BUFFER2_ARB
:
3548 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3549 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3552 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
3553 params
[0] = ENUM_TO_FLOAT(buffer
);
3556 case GL_DRAW_BUFFER3_ARB
:
3559 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3560 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3563 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
3564 params
[0] = ENUM_TO_FLOAT(buffer
);
3567 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
3568 CHECK_EXT1(OES_read_format
, "GetFloatv");
3569 params
[0] = (GLfloat
)(ctx
->Const
.ColorReadType
);
3571 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
3572 CHECK_EXT1(OES_read_format
, "GetFloatv");
3573 params
[0] = (GLfloat
)(ctx
->Const
.ColorReadFormat
);
3575 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
3576 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3577 params
[0] = (GLfloat
)(6);
3579 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
3580 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3581 params
[0] = (GLfloat
)(8);
3583 case GL_NUM_PASSES_ATI
:
3584 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3585 params
[0] = (GLfloat
)(2);
3587 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
3588 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3589 params
[0] = (GLfloat
)(8);
3591 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
3592 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3593 params
[0] = (GLfloat
)(16);
3595 case GL_COLOR_ALPHA_PAIRING_ATI
:
3596 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3597 params
[0] = BOOLEAN_TO_FLOAT(GL_TRUE
);
3599 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
3600 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3601 params
[0] = (GLfloat
)(3);
3603 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
3604 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3605 params
[0] = (GLfloat
)(3);
3607 case GL_STENCIL_BACK_FUNC
:
3608 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[1]);
3610 case GL_STENCIL_BACK_VALUE_MASK
:
3611 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[1]);
3613 case GL_STENCIL_BACK_WRITEMASK
:
3614 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[1]);
3616 case GL_STENCIL_BACK_REF
:
3617 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[1]);
3619 case GL_STENCIL_BACK_FAIL
:
3620 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[1]);
3622 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
3623 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[1]);
3625 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
3626 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[1]);
3628 case GL_FRAMEBUFFER_BINDING_EXT
:
3629 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3630 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Name
);
3632 case GL_RENDERBUFFER_BINDING_EXT
:
3633 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3634 params
[0] = (GLfloat
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
3636 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
3637 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3638 params
[0] = (GLfloat
)(ctx
->Const
.MaxColorAttachments
);
3640 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
3641 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3642 params
[0] = (GLfloat
)(ctx
->Const
.MaxRenderbufferSize
);
3644 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
3645 CHECK_EXT1(EXT_framebuffer_blit
, "GetFloatv");
3646 params
[0] = (GLfloat
)(ctx
->ReadBuffer
->Name
);
3648 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
3649 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3650 params
[0] = (GLfloat
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
3652 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
3653 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3654 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.FragmentShaderDerivative
);
3656 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
3657 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3658 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
3660 case GL_MAX_VARYING_FLOATS_ARB
:
3661 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3662 params
[0] = (GLfloat
)(ctx
->Const
.MaxVarying
* 4);
3664 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
3665 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3666 params
[0] = (GLfloat
)(ctx
->Const
.MaxVertexTextureImageUnits
);
3668 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
3669 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3670 params
[0] = (GLfloat
)(MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
3672 case GL_CURRENT_PROGRAM
:
3673 CHECK_EXT1(ARB_shader_objects
, "GetFloatv");
3674 params
[0] = (GLfloat
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
3676 case GL_MAX_SAMPLES
:
3677 CHECK_EXT1(ARB_framebuffer_object
, "GetFloatv");
3678 params
[0] = (GLfloat
)(ctx
->Const
.MaxSamples
);
3681 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv(pname=0x%x)", pname
);
3686 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
3688 GET_CURRENT_CONTEXT(ctx
);
3689 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3695 _mesa_update_state(ctx
);
3697 if (ctx
->Driver
.GetIntegerv
&&
3698 ctx
->Driver
.GetIntegerv(ctx
, pname
, params
))
3702 case GL_ACCUM_RED_BITS
:
3703 params
[0] = ctx
->DrawBuffer
->Visual
.accumRedBits
;
3705 case GL_ACCUM_GREEN_BITS
:
3706 params
[0] = ctx
->DrawBuffer
->Visual
.accumGreenBits
;
3708 case GL_ACCUM_BLUE_BITS
:
3709 params
[0] = ctx
->DrawBuffer
->Visual
.accumBlueBits
;
3711 case GL_ACCUM_ALPHA_BITS
:
3712 params
[0] = ctx
->DrawBuffer
->Visual
.accumAlphaBits
;
3714 case GL_ACCUM_CLEAR_VALUE
:
3715 params
[0] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[0]);
3716 params
[1] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[1]);
3717 params
[2] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[2]);
3718 params
[3] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[3]);
3721 params
[0] = IROUND(ctx
->Pixel
.AlphaBias
);
3724 params
[0] = ctx
->DrawBuffer
->Visual
.alphaBits
;
3726 case GL_ALPHA_SCALE
:
3727 params
[0] = IROUND(ctx
->Pixel
.AlphaScale
);
3730 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.AlphaEnabled
);
3732 case GL_ALPHA_TEST_FUNC
:
3733 params
[0] = ENUM_TO_INT(ctx
->Color
.AlphaFunc
);
3735 case GL_ALPHA_TEST_REF
:
3736 params
[0] = FLOAT_TO_INT(ctx
->Color
.AlphaRef
);
3738 case GL_ATTRIB_STACK_DEPTH
:
3739 params
[0] = ctx
->AttribStackDepth
;
3741 case GL_AUTO_NORMAL
:
3742 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.AutoNormal
);
3744 case GL_AUX_BUFFERS
:
3745 params
[0] = ctx
->DrawBuffer
->Visual
.numAuxBuffers
;
3748 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.BlendEnabled
);
3751 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3754 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3756 case GL_BLEND_SRC_RGB_EXT
:
3757 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3759 case GL_BLEND_DST_RGB_EXT
:
3760 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3762 case GL_BLEND_SRC_ALPHA_EXT
:
3763 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcA
);
3765 case GL_BLEND_DST_ALPHA_EXT
:
3766 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstA
);
3768 case GL_BLEND_EQUATION
:
3769 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationRGB
);
3771 case GL_BLEND_EQUATION_ALPHA_EXT
:
3772 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationA
);
3774 case GL_BLEND_COLOR_EXT
:
3775 params
[0] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[0]);
3776 params
[1] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[1]);
3777 params
[2] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[2]);
3778 params
[3] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[3]);
3781 params
[0] = IROUND(ctx
->Pixel
.BlueBias
);
3784 params
[0] = ctx
->DrawBuffer
->Visual
.blueBits
;
3787 params
[0] = IROUND(ctx
->Pixel
.BlueScale
);
3789 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3790 params
[0] = ctx
->ClientAttribStackDepth
;
3792 case GL_CLIP_PLANE0
:
3793 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
3795 case GL_CLIP_PLANE1
:
3796 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
3798 case GL_CLIP_PLANE2
:
3799 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
3801 case GL_CLIP_PLANE3
:
3802 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
3804 case GL_CLIP_PLANE4
:
3805 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
3807 case GL_CLIP_PLANE5
:
3808 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
3810 case GL_COLOR_CLEAR_VALUE
:
3811 params
[0] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[0]);
3812 params
[1] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[1]);
3813 params
[2] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[2]);
3814 params
[3] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[3]);
3816 case GL_COLOR_MATERIAL
:
3817 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ColorMaterialEnabled
);
3819 case GL_COLOR_MATERIAL_FACE
:
3820 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialFace
);
3822 case GL_COLOR_MATERIAL_PARAMETER
:
3823 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialMode
);
3825 case GL_COLOR_WRITEMASK
:
3826 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
3827 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
3828 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
3829 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
3832 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.CullFlag
);
3834 case GL_CULL_FACE_MODE
:
3835 params
[0] = ENUM_TO_INT(ctx
->Polygon
.CullFaceMode
);
3837 case GL_CURRENT_COLOR
:
3839 FLUSH_CURRENT(ctx
, 0);
3840 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
3841 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
3842 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
3843 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
3846 case GL_CURRENT_INDEX
:
3848 FLUSH_CURRENT(ctx
, 0);
3849 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
3852 case GL_CURRENT_NORMAL
:
3854 FLUSH_CURRENT(ctx
, 0);
3855 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
3856 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
3857 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
3860 case GL_CURRENT_RASTER_COLOR
:
3861 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[0]);
3862 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[1]);
3863 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[2]);
3864 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[3]);
3866 case GL_CURRENT_RASTER_DISTANCE
:
3867 params
[0] = IROUND(ctx
->Current
.RasterDistance
);
3869 case GL_CURRENT_RASTER_INDEX
:
3870 params
[0] = IROUND(ctx
->Current
.RasterIndex
);
3872 case GL_CURRENT_RASTER_POSITION
:
3873 params
[0] = IROUND(ctx
->Current
.RasterPos
[0]);
3874 params
[1] = IROUND(ctx
->Current
.RasterPos
[1]);
3875 params
[2] = IROUND(ctx
->Current
.RasterPos
[2]);
3876 params
[3] = IROUND(ctx
->Current
.RasterPos
[3]);
3878 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
3879 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[0]);
3880 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[1]);
3881 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[2]);
3882 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[3]);
3884 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
3886 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3887 params
[0] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
3888 params
[1] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
3889 params
[2] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
3890 params
[3] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
3893 case GL_CURRENT_RASTER_POSITION_VALID
:
3894 params
[0] = BOOLEAN_TO_INT(ctx
->Current
.RasterPosValid
);
3896 case GL_CURRENT_TEXTURE_COORDS
:
3898 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3899 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
3900 params
[1] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
3901 params
[2] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
3902 params
[3] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
3906 params
[0] = IROUND(ctx
->Pixel
.DepthBias
);
3909 params
[0] = ctx
->DrawBuffer
->Visual
.depthBits
;
3911 case GL_DEPTH_CLEAR_VALUE
:
3912 params
[0] = FLOAT_TO_INT(((GLfloat
) ctx
->Depth
.Clear
));
3915 params
[0] = ENUM_TO_INT(ctx
->Depth
.Func
);
3917 case GL_DEPTH_RANGE
:
3918 params
[0] = FLOAT_TO_INT(ctx
->Viewport
.Near
);
3919 params
[1] = FLOAT_TO_INT(ctx
->Viewport
.Far
);
3921 case GL_DEPTH_SCALE
:
3922 params
[0] = IROUND(ctx
->Pixel
.DepthScale
);
3925 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Test
);
3927 case GL_DEPTH_WRITEMASK
:
3928 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Mask
);
3931 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.DitherFlag
);
3933 case GL_DOUBLEBUFFER
:
3934 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
3936 case GL_DRAW_BUFFER
:
3937 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3941 FLUSH_CURRENT(ctx
, 0);
3942 params
[0] = BOOLEAN_TO_INT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
3945 case GL_FEEDBACK_BUFFER_SIZE
:
3946 params
[0] = ctx
->Feedback
.BufferSize
;
3948 case GL_FEEDBACK_BUFFER_TYPE
:
3949 params
[0] = ENUM_TO_INT(ctx
->Feedback
.Type
);
3952 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.Enabled
);
3955 params
[0] = FLOAT_TO_INT(ctx
->Fog
.Color
[0]);
3956 params
[1] = FLOAT_TO_INT(ctx
->Fog
.Color
[1]);
3957 params
[2] = FLOAT_TO_INT(ctx
->Fog
.Color
[2]);
3958 params
[3] = FLOAT_TO_INT(ctx
->Fog
.Color
[3]);
3960 case GL_FOG_DENSITY
:
3961 params
[0] = IROUND(ctx
->Fog
.Density
);
3964 params
[0] = IROUND(ctx
->Fog
.End
);
3967 params
[0] = ENUM_TO_INT(ctx
->Hint
.Fog
);
3970 params
[0] = IROUND(ctx
->Fog
.Index
);
3973 params
[0] = ENUM_TO_INT(ctx
->Fog
.Mode
);
3976 params
[0] = IROUND(ctx
->Fog
.Start
);
3979 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontFace
);
3982 params
[0] = IROUND(ctx
->Pixel
.GreenBias
);
3985 params
[0] = ctx
->DrawBuffer
->Visual
.greenBits
;
3987 case GL_GREEN_SCALE
:
3988 params
[0] = IROUND(ctx
->Pixel
.GreenScale
);
3991 params
[0] = ctx
->DrawBuffer
->Visual
.indexBits
;
3993 case GL_INDEX_CLEAR_VALUE
:
3994 params
[0] = ctx
->Color
.ClearIndex
;
3997 params
[0] = BOOLEAN_TO_INT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
3999 case GL_INDEX_OFFSET
:
4000 params
[0] = ctx
->Pixel
.IndexOffset
;
4002 case GL_INDEX_SHIFT
:
4003 params
[0] = ctx
->Pixel
.IndexShift
;
4005 case GL_INDEX_WRITEMASK
:
4006 params
[0] = ctx
->Color
.IndexMask
;
4009 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[0].Enabled
);
4012 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[1].Enabled
);
4015 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[2].Enabled
);
4018 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[3].Enabled
);
4021 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[4].Enabled
);
4024 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[5].Enabled
);
4027 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[6].Enabled
);
4030 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[7].Enabled
);
4033 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Enabled
);
4035 case GL_LIGHT_MODEL_AMBIENT
:
4036 params
[0] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[0]);
4037 params
[1] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[1]);
4038 params
[2] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[2]);
4039 params
[3] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[3]);
4041 case GL_LIGHT_MODEL_COLOR_CONTROL
:
4042 params
[0] = ENUM_TO_INT(ctx
->Light
.Model
.ColorControl
);
4044 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
4045 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.LocalViewer
);
4047 case GL_LIGHT_MODEL_TWO_SIDE
:
4048 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.TwoSide
);
4050 case GL_LINE_SMOOTH
:
4051 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.SmoothFlag
);
4053 case GL_LINE_SMOOTH_HINT
:
4054 params
[0] = ENUM_TO_INT(ctx
->Hint
.LineSmooth
);
4056 case GL_LINE_STIPPLE
:
4057 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.StippleFlag
);
4059 case GL_LINE_STIPPLE_PATTERN
:
4060 params
[0] = ctx
->Line
.StipplePattern
;
4062 case GL_LINE_STIPPLE_REPEAT
:
4063 params
[0] = ctx
->Line
.StippleFactor
;
4066 params
[0] = IROUND(ctx
->Line
.Width
);
4068 case GL_LINE_WIDTH_GRANULARITY
:
4069 params
[0] = IROUND(ctx
->Const
.LineWidthGranularity
);
4071 case GL_LINE_WIDTH_RANGE
:
4072 params
[0] = IROUND(ctx
->Const
.MinLineWidthAA
);
4073 params
[1] = IROUND(ctx
->Const
.MaxLineWidthAA
);
4075 case GL_ALIASED_LINE_WIDTH_RANGE
:
4076 params
[0] = IROUND(ctx
->Const
.MinLineWidth
);
4077 params
[1] = IROUND(ctx
->Const
.MaxLineWidth
);
4080 params
[0] = ctx
->List
.ListBase
;
4083 params
[0] = (ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0);
4088 if (!ctx
->CompileFlag
)
4090 else if (ctx
->ExecuteFlag
)
4091 mode
= GL_COMPILE_AND_EXECUTE
;
4094 params
[0] = ENUM_TO_INT(mode
);
4097 case GL_INDEX_LOGIC_OP
:
4098 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.IndexLogicOpEnabled
);
4100 case GL_COLOR_LOGIC_OP
:
4101 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.ColorLogicOpEnabled
);
4103 case GL_LOGIC_OP_MODE
:
4104 params
[0] = ENUM_TO_INT(ctx
->Color
.LogicOp
);
4106 case GL_MAP1_COLOR_4
:
4107 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Color4
);
4109 case GL_MAP1_GRID_DOMAIN
:
4110 params
[0] = IROUND(ctx
->Eval
.MapGrid1u1
);
4111 params
[1] = IROUND(ctx
->Eval
.MapGrid1u2
);
4113 case GL_MAP1_GRID_SEGMENTS
:
4114 params
[0] = ctx
->Eval
.MapGrid1un
;
4117 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Index
);
4119 case GL_MAP1_NORMAL
:
4120 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Normal
);
4122 case GL_MAP1_TEXTURE_COORD_1
:
4123 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord1
);
4125 case GL_MAP1_TEXTURE_COORD_2
:
4126 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord2
);
4128 case GL_MAP1_TEXTURE_COORD_3
:
4129 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord3
);
4131 case GL_MAP1_TEXTURE_COORD_4
:
4132 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord4
);
4134 case GL_MAP1_VERTEX_3
:
4135 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex3
);
4137 case GL_MAP1_VERTEX_4
:
4138 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex4
);
4140 case GL_MAP2_COLOR_4
:
4141 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Color4
);
4143 case GL_MAP2_GRID_DOMAIN
:
4144 params
[0] = IROUND(ctx
->Eval
.MapGrid2u1
);
4145 params
[1] = IROUND(ctx
->Eval
.MapGrid2u2
);
4146 params
[2] = IROUND(ctx
->Eval
.MapGrid2v1
);
4147 params
[3] = IROUND(ctx
->Eval
.MapGrid2v2
);
4149 case GL_MAP2_GRID_SEGMENTS
:
4150 params
[0] = ctx
->Eval
.MapGrid2un
;
4151 params
[1] = ctx
->Eval
.MapGrid2vn
;
4154 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Index
);
4156 case GL_MAP2_NORMAL
:
4157 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Normal
);
4159 case GL_MAP2_TEXTURE_COORD_1
:
4160 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord1
);
4162 case GL_MAP2_TEXTURE_COORD_2
:
4163 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord2
);
4165 case GL_MAP2_TEXTURE_COORD_3
:
4166 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord3
);
4168 case GL_MAP2_TEXTURE_COORD_4
:
4169 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord4
);
4171 case GL_MAP2_VERTEX_3
:
4172 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex3
);
4174 case GL_MAP2_VERTEX_4
:
4175 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex4
);
4178 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapColorFlag
);
4180 case GL_MAP_STENCIL
:
4181 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapStencilFlag
);
4183 case GL_MATRIX_MODE
:
4184 params
[0] = ENUM_TO_INT(ctx
->Transform
.MatrixMode
);
4186 case GL_MAX_ATTRIB_STACK_DEPTH
:
4187 params
[0] = MAX_ATTRIB_STACK_DEPTH
;
4189 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
4190 params
[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH
;
4192 case GL_MAX_CLIP_PLANES
:
4193 params
[0] = ctx
->Const
.MaxClipPlanes
;
4195 case GL_MAX_ELEMENTS_VERTICES
:
4196 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4198 case GL_MAX_ELEMENTS_INDICES
:
4199 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4201 case GL_MAX_EVAL_ORDER
:
4202 params
[0] = MAX_EVAL_ORDER
;
4205 params
[0] = ctx
->Const
.MaxLights
;
4207 case GL_MAX_LIST_NESTING
:
4208 params
[0] = MAX_LIST_NESTING
;
4210 case GL_MAX_MODELVIEW_STACK_DEPTH
:
4211 params
[0] = MAX_MODELVIEW_STACK_DEPTH
;
4213 case GL_MAX_NAME_STACK_DEPTH
:
4214 params
[0] = MAX_NAME_STACK_DEPTH
;
4216 case GL_MAX_PIXEL_MAP_TABLE
:
4217 params
[0] = MAX_PIXEL_MAP_TABLE
;
4219 case GL_MAX_PROJECTION_STACK_DEPTH
:
4220 params
[0] = MAX_PROJECTION_STACK_DEPTH
;
4222 case GL_MAX_TEXTURE_SIZE
:
4223 params
[0] = 1 << (ctx
->Const
.MaxTextureLevels
- 1);
4225 case GL_MAX_3D_TEXTURE_SIZE
:
4226 params
[0] = 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
4228 case GL_MAX_TEXTURE_STACK_DEPTH
:
4229 params
[0] = MAX_TEXTURE_STACK_DEPTH
;
4231 case GL_MAX_VIEWPORT_DIMS
:
4232 params
[0] = ctx
->Const
.MaxViewportWidth
;
4233 params
[1] = ctx
->Const
.MaxViewportHeight
;
4235 case GL_MODELVIEW_MATRIX
:
4237 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4238 params
[0] = IROUND(matrix
[0]);
4239 params
[1] = IROUND(matrix
[1]);
4240 params
[2] = IROUND(matrix
[2]);
4241 params
[3] = IROUND(matrix
[3]);
4242 params
[4] = IROUND(matrix
[4]);
4243 params
[5] = IROUND(matrix
[5]);
4244 params
[6] = IROUND(matrix
[6]);
4245 params
[7] = IROUND(matrix
[7]);
4246 params
[8] = IROUND(matrix
[8]);
4247 params
[9] = IROUND(matrix
[9]);
4248 params
[10] = IROUND(matrix
[10]);
4249 params
[11] = IROUND(matrix
[11]);
4250 params
[12] = IROUND(matrix
[12]);
4251 params
[13] = IROUND(matrix
[13]);
4252 params
[14] = IROUND(matrix
[14]);
4253 params
[15] = IROUND(matrix
[15]);
4256 case GL_MODELVIEW_STACK_DEPTH
:
4257 params
[0] = ctx
->ModelviewMatrixStack
.Depth
+ 1;
4259 case GL_NAME_STACK_DEPTH
:
4260 params
[0] = ctx
->Select
.NameStackDepth
;
4263 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.Normalize
);
4265 case GL_PACK_ALIGNMENT
:
4266 params
[0] = ctx
->Pack
.Alignment
;
4268 case GL_PACK_LSB_FIRST
:
4269 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.LsbFirst
);
4271 case GL_PACK_ROW_LENGTH
:
4272 params
[0] = ctx
->Pack
.RowLength
;
4274 case GL_PACK_SKIP_PIXELS
:
4275 params
[0] = ctx
->Pack
.SkipPixels
;
4277 case GL_PACK_SKIP_ROWS
:
4278 params
[0] = ctx
->Pack
.SkipRows
;
4280 case GL_PACK_SWAP_BYTES
:
4281 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.SwapBytes
);
4283 case GL_PACK_SKIP_IMAGES_EXT
:
4284 params
[0] = ctx
->Pack
.SkipImages
;
4286 case GL_PACK_IMAGE_HEIGHT_EXT
:
4287 params
[0] = ctx
->Pack
.ImageHeight
;
4289 case GL_PACK_INVERT_MESA
:
4290 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.Invert
);
4292 case GL_PERSPECTIVE_CORRECTION_HINT
:
4293 params
[0] = ENUM_TO_INT(ctx
->Hint
.PerspectiveCorrection
);
4295 case GL_PIXEL_MAP_A_TO_A_SIZE
:
4296 params
[0] = ctx
->PixelMaps
.AtoA
.Size
;
4298 case GL_PIXEL_MAP_B_TO_B_SIZE
:
4299 params
[0] = ctx
->PixelMaps
.BtoB
.Size
;
4301 case GL_PIXEL_MAP_G_TO_G_SIZE
:
4302 params
[0] = ctx
->PixelMaps
.GtoG
.Size
;
4304 case GL_PIXEL_MAP_I_TO_A_SIZE
:
4305 params
[0] = ctx
->PixelMaps
.ItoA
.Size
;
4307 case GL_PIXEL_MAP_I_TO_B_SIZE
:
4308 params
[0] = ctx
->PixelMaps
.ItoB
.Size
;
4310 case GL_PIXEL_MAP_I_TO_G_SIZE
:
4311 params
[0] = ctx
->PixelMaps
.ItoG
.Size
;
4313 case GL_PIXEL_MAP_I_TO_I_SIZE
:
4314 params
[0] = ctx
->PixelMaps
.ItoI
.Size
;
4316 case GL_PIXEL_MAP_I_TO_R_SIZE
:
4317 params
[0] = ctx
->PixelMaps
.ItoR
.Size
;
4319 case GL_PIXEL_MAP_R_TO_R_SIZE
:
4320 params
[0] = ctx
->PixelMaps
.RtoR
.Size
;
4322 case GL_PIXEL_MAP_S_TO_S_SIZE
:
4323 params
[0] = ctx
->PixelMaps
.StoS
.Size
;
4326 params
[0] = IROUND(ctx
->Point
.Size
);
4328 case GL_POINT_SIZE_GRANULARITY
:
4329 params
[0] = IROUND(ctx
->Const
.PointSizeGranularity
);
4331 case GL_POINT_SIZE_RANGE
:
4332 params
[0] = IROUND(ctx
->Const
.MinPointSizeAA
);
4333 params
[1] = IROUND(ctx
->Const
.MaxPointSizeAA
);
4335 case GL_ALIASED_POINT_SIZE_RANGE
:
4336 params
[0] = IROUND(ctx
->Const
.MinPointSize
);
4337 params
[1] = IROUND(ctx
->Const
.MaxPointSize
);
4339 case GL_POINT_SMOOTH
:
4340 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.SmoothFlag
);
4342 case GL_POINT_SMOOTH_HINT
:
4343 params
[0] = ENUM_TO_INT(ctx
->Hint
.PointSmooth
);
4345 case GL_POINT_SIZE_MIN_EXT
:
4346 params
[0] = IROUND(ctx
->Point
.MinSize
);
4348 case GL_POINT_SIZE_MAX_EXT
:
4349 params
[0] = IROUND(ctx
->Point
.MaxSize
);
4351 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
4352 params
[0] = IROUND(ctx
->Point
.Threshold
);
4354 case GL_DISTANCE_ATTENUATION_EXT
:
4355 params
[0] = IROUND(ctx
->Point
.Params
[0]);
4356 params
[1] = IROUND(ctx
->Point
.Params
[1]);
4357 params
[2] = IROUND(ctx
->Point
.Params
[2]);
4359 case GL_POLYGON_MODE
:
4360 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontMode
);
4361 params
[1] = ENUM_TO_INT(ctx
->Polygon
.BackMode
);
4363 case GL_POLYGON_OFFSET_BIAS_EXT
:
4364 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4366 case GL_POLYGON_OFFSET_FACTOR
:
4367 params
[0] = IROUND(ctx
->Polygon
.OffsetFactor
);
4369 case GL_POLYGON_OFFSET_UNITS
:
4370 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4372 case GL_POLYGON_OFFSET_POINT
:
4373 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetPoint
);
4375 case GL_POLYGON_OFFSET_LINE
:
4376 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetLine
);
4378 case GL_POLYGON_OFFSET_FILL
:
4379 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetFill
);
4381 case GL_POLYGON_SMOOTH
:
4382 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.SmoothFlag
);
4384 case GL_POLYGON_SMOOTH_HINT
:
4385 params
[0] = ENUM_TO_INT(ctx
->Hint
.PolygonSmooth
);
4387 case GL_POLYGON_STIPPLE
:
4388 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.StippleFlag
);
4390 case GL_PROJECTION_MATRIX
:
4392 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4393 params
[0] = IROUND(matrix
[0]);
4394 params
[1] = IROUND(matrix
[1]);
4395 params
[2] = IROUND(matrix
[2]);
4396 params
[3] = IROUND(matrix
[3]);
4397 params
[4] = IROUND(matrix
[4]);
4398 params
[5] = IROUND(matrix
[5]);
4399 params
[6] = IROUND(matrix
[6]);
4400 params
[7] = IROUND(matrix
[7]);
4401 params
[8] = IROUND(matrix
[8]);
4402 params
[9] = IROUND(matrix
[9]);
4403 params
[10] = IROUND(matrix
[10]);
4404 params
[11] = IROUND(matrix
[11]);
4405 params
[12] = IROUND(matrix
[12]);
4406 params
[13] = IROUND(matrix
[13]);
4407 params
[14] = IROUND(matrix
[14]);
4408 params
[15] = IROUND(matrix
[15]);
4411 case GL_PROJECTION_STACK_DEPTH
:
4412 params
[0] = ctx
->ProjectionMatrixStack
.Depth
+ 1;
4414 case GL_READ_BUFFER
:
4415 params
[0] = ENUM_TO_INT(ctx
->ReadBuffer
->ColorReadBuffer
);
4418 params
[0] = IROUND(ctx
->Pixel
.RedBias
);
4421 params
[0] = ctx
->DrawBuffer
->Visual
.redBits
;
4424 params
[0] = IROUND(ctx
->Pixel
.RedScale
);
4426 case GL_RENDER_MODE
:
4427 params
[0] = ENUM_TO_INT(ctx
->RenderMode
);
4429 case GL_RESCALE_NORMAL
:
4430 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RescaleNormals
);
4433 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.rgbMode
);
4435 case GL_SCISSOR_BOX
:
4436 params
[0] = ctx
->Scissor
.X
;
4437 params
[1] = ctx
->Scissor
.Y
;
4438 params
[2] = ctx
->Scissor
.Width
;
4439 params
[3] = ctx
->Scissor
.Height
;
4441 case GL_SCISSOR_TEST
:
4442 params
[0] = BOOLEAN_TO_INT(ctx
->Scissor
.Enabled
);
4444 case GL_SELECTION_BUFFER_SIZE
:
4445 params
[0] = ctx
->Select
.BufferSize
;
4447 case GL_SHADE_MODEL
:
4448 params
[0] = ENUM_TO_INT(ctx
->Light
.ShadeModel
);
4450 case GL_SHARED_TEXTURE_PALETTE_EXT
:
4451 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.SharedPalette
);
4453 case GL_STENCIL_BITS
:
4454 params
[0] = ctx
->DrawBuffer
->Visual
.stencilBits
;
4456 case GL_STENCIL_CLEAR_VALUE
:
4457 params
[0] = ctx
->Stencil
.Clear
;
4459 case GL_STENCIL_FAIL
:
4460 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
4462 case GL_STENCIL_FUNC
:
4463 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
4465 case GL_STENCIL_PASS_DEPTH_FAIL
:
4466 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
4468 case GL_STENCIL_PASS_DEPTH_PASS
:
4469 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
4471 case GL_STENCIL_REF
:
4472 params
[0] = ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
4474 case GL_STENCIL_TEST
:
4475 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.Enabled
);
4477 case GL_STENCIL_VALUE_MASK
:
4478 params
[0] = ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
4480 case GL_STENCIL_WRITEMASK
:
4481 params
[0] = ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
4484 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.stereoMode
);
4486 case GL_SUBPIXEL_BITS
:
4487 params
[0] = ctx
->Const
.SubPixelBits
;
4490 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D
));
4493 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D
));
4496 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D
));
4498 case GL_TEXTURE_1D_ARRAY_EXT
:
4499 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4500 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
4502 case GL_TEXTURE_2D_ARRAY_EXT
:
4503 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4504 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
4506 case GL_TEXTURE_BINDING_1D
:
4507 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
;
4509 case GL_TEXTURE_BINDING_2D
:
4510 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
;
4512 case GL_TEXTURE_BINDING_3D
:
4513 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
;
4515 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
4516 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4517 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
;
4519 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
4520 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4521 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
;
4523 case GL_TEXTURE_GEN_S
:
4524 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
4526 case GL_TEXTURE_GEN_T
:
4527 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
4529 case GL_TEXTURE_GEN_R
:
4530 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
4532 case GL_TEXTURE_GEN_Q
:
4533 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
4535 case GL_TEXTURE_MATRIX
:
4537 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4538 params
[0] = IROUND(matrix
[0]);
4539 params
[1] = IROUND(matrix
[1]);
4540 params
[2] = IROUND(matrix
[2]);
4541 params
[3] = IROUND(matrix
[3]);
4542 params
[4] = IROUND(matrix
[4]);
4543 params
[5] = IROUND(matrix
[5]);
4544 params
[6] = IROUND(matrix
[6]);
4545 params
[7] = IROUND(matrix
[7]);
4546 params
[8] = IROUND(matrix
[8]);
4547 params
[9] = IROUND(matrix
[9]);
4548 params
[10] = IROUND(matrix
[10]);
4549 params
[11] = IROUND(matrix
[11]);
4550 params
[12] = IROUND(matrix
[12]);
4551 params
[13] = IROUND(matrix
[13]);
4552 params
[14] = IROUND(matrix
[14]);
4553 params
[15] = IROUND(matrix
[15]);
4556 case GL_TEXTURE_STACK_DEPTH
:
4557 params
[0] = ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1;
4559 case GL_UNPACK_ALIGNMENT
:
4560 params
[0] = ctx
->Unpack
.Alignment
;
4562 case GL_UNPACK_LSB_FIRST
:
4563 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.LsbFirst
);
4565 case GL_UNPACK_ROW_LENGTH
:
4566 params
[0] = ctx
->Unpack
.RowLength
;
4568 case GL_UNPACK_SKIP_PIXELS
:
4569 params
[0] = ctx
->Unpack
.SkipPixels
;
4571 case GL_UNPACK_SKIP_ROWS
:
4572 params
[0] = ctx
->Unpack
.SkipRows
;
4574 case GL_UNPACK_SWAP_BYTES
:
4575 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.SwapBytes
);
4577 case GL_UNPACK_SKIP_IMAGES_EXT
:
4578 params
[0] = ctx
->Unpack
.SkipImages
;
4580 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4581 params
[0] = ctx
->Unpack
.ImageHeight
;
4583 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
4584 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.ClientStorage
);
4587 params
[0] = ctx
->Viewport
.X
;
4588 params
[1] = ctx
->Viewport
.Y
;
4589 params
[2] = ctx
->Viewport
.Width
;
4590 params
[3] = ctx
->Viewport
.Height
;
4593 params
[0] = IROUND(ctx
->Pixel
.ZoomX
);
4596 params
[0] = IROUND(ctx
->Pixel
.ZoomY
);
4598 case GL_VERTEX_ARRAY
:
4599 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
4601 case GL_VERTEX_ARRAY_SIZE
:
4602 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Size
;
4604 case GL_VERTEX_ARRAY_TYPE
:
4605 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
4607 case GL_VERTEX_ARRAY_STRIDE
:
4608 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Stride
;
4610 case GL_VERTEX_ARRAY_COUNT_EXT
:
4613 case GL_NORMAL_ARRAY
:
4614 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
4616 case GL_NORMAL_ARRAY_TYPE
:
4617 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Type
);
4619 case GL_NORMAL_ARRAY_STRIDE
:
4620 params
[0] = ctx
->Array
.ArrayObj
->Normal
.Stride
;
4622 case GL_NORMAL_ARRAY_COUNT_EXT
:
4625 case GL_COLOR_ARRAY
:
4626 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
4628 case GL_COLOR_ARRAY_SIZE
:
4629 params
[0] = ctx
->Array
.ArrayObj
->Color
.Size
;
4631 case GL_COLOR_ARRAY_TYPE
:
4632 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Color
.Type
);
4634 case GL_COLOR_ARRAY_STRIDE
:
4635 params
[0] = ctx
->Array
.ArrayObj
->Color
.Stride
;
4637 case GL_COLOR_ARRAY_COUNT_EXT
:
4640 case GL_INDEX_ARRAY
:
4641 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
4643 case GL_INDEX_ARRAY_TYPE
:
4644 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Index
.Type
);
4646 case GL_INDEX_ARRAY_STRIDE
:
4647 params
[0] = ctx
->Array
.ArrayObj
->Index
.Stride
;
4649 case GL_INDEX_ARRAY_COUNT_EXT
:
4652 case GL_TEXTURE_COORD_ARRAY
:
4653 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
4655 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4656 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
;
4658 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4659 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
4661 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4662 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
;
4664 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4667 case GL_EDGE_FLAG_ARRAY
:
4668 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
4670 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4671 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
;
4673 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4676 case GL_MAX_TEXTURE_UNITS_ARB
:
4677 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4678 params
[0] = ctx
->Const
.MaxTextureUnits
;
4680 case GL_ACTIVE_TEXTURE_ARB
:
4681 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4682 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
4684 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4685 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4686 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
4688 case GL_TEXTURE_CUBE_MAP_ARB
:
4689 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4690 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
4692 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4693 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4694 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
;
4696 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4697 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4698 params
[0] = (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
4700 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4701 params
[0] = ctx
->Hint
.TextureCompression
;
4703 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4704 params
[0] = _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
4706 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4709 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
4711 for (i
= 0; i
< n
; i
++)
4712 params
[i
] = ENUM_TO_INT(formats
[i
]);
4715 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4716 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4717 params
[0] = ctx
->Array
.LockFirst
;
4719 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4720 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4721 params
[0] = ctx
->Array
.LockCount
;
4723 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4725 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4726 params
[0] = IROUND(matrix
[0]);
4727 params
[1] = IROUND(matrix
[4]);
4728 params
[2] = IROUND(matrix
[8]);
4729 params
[3] = IROUND(matrix
[12]);
4730 params
[4] = IROUND(matrix
[1]);
4731 params
[5] = IROUND(matrix
[5]);
4732 params
[6] = IROUND(matrix
[9]);
4733 params
[7] = IROUND(matrix
[13]);
4734 params
[8] = IROUND(matrix
[2]);
4735 params
[9] = IROUND(matrix
[6]);
4736 params
[10] = IROUND(matrix
[10]);
4737 params
[11] = IROUND(matrix
[14]);
4738 params
[12] = IROUND(matrix
[3]);
4739 params
[13] = IROUND(matrix
[7]);
4740 params
[14] = IROUND(matrix
[11]);
4741 params
[15] = IROUND(matrix
[15]);
4744 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4746 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4747 params
[0] = IROUND(matrix
[0]);
4748 params
[1] = IROUND(matrix
[4]);
4749 params
[2] = IROUND(matrix
[8]);
4750 params
[3] = IROUND(matrix
[12]);
4751 params
[4] = IROUND(matrix
[1]);
4752 params
[5] = IROUND(matrix
[5]);
4753 params
[6] = IROUND(matrix
[9]);
4754 params
[7] = IROUND(matrix
[13]);
4755 params
[8] = IROUND(matrix
[2]);
4756 params
[9] = IROUND(matrix
[6]);
4757 params
[10] = IROUND(matrix
[10]);
4758 params
[11] = IROUND(matrix
[14]);
4759 params
[12] = IROUND(matrix
[3]);
4760 params
[13] = IROUND(matrix
[7]);
4761 params
[14] = IROUND(matrix
[11]);
4762 params
[15] = IROUND(matrix
[15]);
4765 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4767 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4768 params
[0] = IROUND(matrix
[0]);
4769 params
[1] = IROUND(matrix
[4]);
4770 params
[2] = IROUND(matrix
[8]);
4771 params
[3] = IROUND(matrix
[12]);
4772 params
[4] = IROUND(matrix
[1]);
4773 params
[5] = IROUND(matrix
[5]);
4774 params
[6] = IROUND(matrix
[9]);
4775 params
[7] = IROUND(matrix
[13]);
4776 params
[8] = IROUND(matrix
[2]);
4777 params
[9] = IROUND(matrix
[6]);
4778 params
[10] = IROUND(matrix
[10]);
4779 params
[11] = IROUND(matrix
[14]);
4780 params
[12] = IROUND(matrix
[3]);
4781 params
[13] = IROUND(matrix
[7]);
4782 params
[14] = IROUND(matrix
[11]);
4783 params
[15] = IROUND(matrix
[15]);
4786 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4788 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4789 params
[0] = IROUND(matrix
[0]);
4790 params
[1] = IROUND(matrix
[4]);
4791 params
[2] = IROUND(matrix
[8]);
4792 params
[3] = IROUND(matrix
[12]);
4793 params
[4] = IROUND(matrix
[1]);
4794 params
[5] = IROUND(matrix
[5]);
4795 params
[6] = IROUND(matrix
[9]);
4796 params
[7] = IROUND(matrix
[13]);
4797 params
[8] = IROUND(matrix
[2]);
4798 params
[9] = IROUND(matrix
[6]);
4799 params
[10] = IROUND(matrix
[10]);
4800 params
[11] = IROUND(matrix
[14]);
4801 params
[12] = IROUND(matrix
[3]);
4802 params
[13] = IROUND(matrix
[7]);
4803 params
[14] = IROUND(matrix
[11]);
4804 params
[15] = IROUND(matrix
[15]);
4807 case GL_COLOR_MATRIX_SGI
:
4809 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4810 params
[0] = IROUND(matrix
[0]);
4811 params
[1] = IROUND(matrix
[1]);
4812 params
[2] = IROUND(matrix
[2]);
4813 params
[3] = IROUND(matrix
[3]);
4814 params
[4] = IROUND(matrix
[4]);
4815 params
[5] = IROUND(matrix
[5]);
4816 params
[6] = IROUND(matrix
[6]);
4817 params
[7] = IROUND(matrix
[7]);
4818 params
[8] = IROUND(matrix
[8]);
4819 params
[9] = IROUND(matrix
[9]);
4820 params
[10] = IROUND(matrix
[10]);
4821 params
[11] = IROUND(matrix
[11]);
4822 params
[12] = IROUND(matrix
[12]);
4823 params
[13] = IROUND(matrix
[13]);
4824 params
[14] = IROUND(matrix
[14]);
4825 params
[15] = IROUND(matrix
[15]);
4828 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4829 params
[0] = ctx
->ColorMatrixStack
.Depth
+ 1;
4831 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4832 params
[0] = MAX_COLOR_STACK_DEPTH
;
4834 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4835 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[0]);
4837 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4838 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[1]);
4840 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4841 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[2]);
4843 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
4844 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[3]);
4846 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
4847 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[0]);
4849 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
4850 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[1]);
4852 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
4853 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[2]);
4855 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
4856 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[3]);
4858 case GL_CONVOLUTION_1D_EXT
:
4859 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4860 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution1DEnabled
);
4862 case GL_CONVOLUTION_2D_EXT
:
4863 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4864 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution2DEnabled
);
4866 case GL_SEPARABLE_2D_EXT
:
4867 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4868 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Separable2DEnabled
);
4870 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
4871 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4872 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[0]);
4874 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
4875 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4876 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[1]);
4878 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
4879 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4880 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[2]);
4882 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
4883 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4884 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[3]);
4886 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
4887 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4888 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[0]);
4890 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
4891 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4892 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[1]);
4894 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
4895 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4896 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[2]);
4898 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
4899 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4900 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[3]);
4903 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4904 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.HistogramEnabled
);
4907 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4908 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MinMaxEnabled
);
4910 case GL_COLOR_TABLE_SGI
:
4911 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4912 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
4914 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
4915 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4916 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
4918 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
4919 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4920 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
4922 case GL_TEXTURE_COLOR_TABLE_SGI
:
4923 CHECK_EXT1(SGI_texture_color_table
, "GetIntegerv");
4924 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
4926 case GL_COLOR_SUM_EXT
:
4927 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetIntegerv");
4928 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.ColorSumEnabled
);
4930 case GL_CURRENT_SECONDARY_COLOR_EXT
:
4931 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4933 FLUSH_CURRENT(ctx
, 0);
4934 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
4935 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
4936 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
4937 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
4940 case GL_SECONDARY_COLOR_ARRAY_EXT
:
4941 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4942 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
4944 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
4945 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4946 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
4948 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
4949 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4950 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
;
4952 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
4953 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4954 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Size
;
4956 case GL_CURRENT_FOG_COORDINATE_EXT
:
4957 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4959 FLUSH_CURRENT(ctx
, 0);
4960 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
4963 case GL_FOG_COORDINATE_ARRAY_EXT
:
4964 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4965 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
4967 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
4968 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4969 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
4971 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
4972 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4973 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Stride
;
4975 case GL_FOG_COORDINATE_SOURCE_EXT
:
4976 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4977 params
[0] = ENUM_TO_INT(ctx
->Fog
.FogCoordinateSource
);
4979 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
4980 CHECK_EXT1(EXT_texture_lod_bias
, "GetIntegerv");
4981 params
[0] = IROUND(ctx
->Const
.MaxTextureLodBias
);
4983 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
4984 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetIntegerv");
4985 params
[0] = IROUND(ctx
->Const
.MaxTextureMaxAnisotropy
);
4987 case GL_MULTISAMPLE_ARB
:
4988 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.Enabled
);
4990 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
4991 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToCoverage
);
4993 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
4994 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToOne
);
4996 case GL_SAMPLE_COVERAGE_ARB
:
4997 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverage
);
4999 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
5000 params
[0] = IROUND(ctx
->Multisample
.SampleCoverageValue
);
5002 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
5003 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverageInvert
);
5005 case GL_SAMPLE_BUFFERS_ARB
:
5006 params
[0] = ctx
->DrawBuffer
->Visual
.sampleBuffers
;
5008 case GL_SAMPLES_ARB
:
5009 params
[0] = ctx
->DrawBuffer
->Visual
.samples
;
5011 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
5012 CHECK_EXT1(IBM_rasterpos_clip
, "GetIntegerv");
5013 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RasterPositionUnclipped
);
5015 case GL_POINT_SPRITE_NV
:
5016 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5017 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.PointSprite
);
5019 case GL_POINT_SPRITE_R_MODE_NV
:
5020 CHECK_EXT1(NV_point_sprite
, "GetIntegerv");
5021 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteRMode
);
5023 case GL_POINT_SPRITE_COORD_ORIGIN
:
5024 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5025 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteOrigin
);
5027 case GL_GENERATE_MIPMAP_HINT_SGIS
:
5028 CHECK_EXT1(SGIS_generate_mipmap
, "GetIntegerv");
5029 params
[0] = ENUM_TO_INT(ctx
->Hint
.GenerateMipmap
);
5031 case GL_VERTEX_PROGRAM_BINDING_NV
:
5032 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5033 params
[0] = (ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0);
5035 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
5036 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5037 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
5039 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
5040 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5041 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
5043 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
5044 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5045 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
5047 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
5048 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5049 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
5051 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
5052 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5053 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
5055 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
5056 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5057 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
5059 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
5060 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5061 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
5063 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
5064 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5065 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
5067 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
5068 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5069 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
5071 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
5072 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5073 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
5075 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
5076 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5077 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
5079 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
5080 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5081 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
5083 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
5084 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5085 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
5087 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
5088 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5089 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
5091 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
5092 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5093 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
5095 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
5096 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5097 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
5099 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
5100 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5101 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[0]);
5103 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
5104 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5105 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[1]);
5107 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
5108 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5109 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[2]);
5111 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
5112 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5113 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[3]);
5115 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
5116 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5117 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[4]);
5119 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
5120 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5121 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[5]);
5123 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
5124 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5125 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[6]);
5127 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
5128 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5129 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[7]);
5131 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
5132 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5133 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[8]);
5135 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
5136 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5137 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[9]);
5139 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
5140 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5141 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[10]);
5143 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
5144 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5145 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[11]);
5147 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
5148 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5149 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[12]);
5151 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
5152 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5153 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[13]);
5155 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
5156 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5157 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[14]);
5159 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
5160 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5161 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[15]);
5163 case GL_FRAGMENT_PROGRAM_NV
:
5164 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5165 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5167 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
5168 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5169 params
[0] = ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
5171 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
5172 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5173 params
[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
5175 case GL_TEXTURE_RECTANGLE_NV
:
5176 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5177 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
5179 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
5180 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5181 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
;
5183 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
5184 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5185 params
[0] = ctx
->Const
.MaxTextureRectSize
;
5187 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
5188 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5189 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.TestTwoSide
);
5191 case GL_ACTIVE_STENCIL_FACE_EXT
:
5192 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5193 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
5195 case GL_MAX_SHININESS_NV
:
5196 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5197 params
[0] = IROUND(ctx
->Const
.MaxShininess
);
5199 case GL_MAX_SPOT_EXPONENT_NV
:
5200 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5201 params
[0] = IROUND(ctx
->Const
.MaxSpotExponent
);
5203 case GL_ARRAY_BUFFER_BINDING_ARB
:
5204 params
[0] = ctx
->Array
.ArrayBufferObj
->Name
;
5206 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
5207 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
;
5209 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
5210 params
[0] = ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
;
5212 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5213 params
[0] = ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
;
5215 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
5216 params
[0] = ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
;
5218 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
5219 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
5221 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
5222 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
;
5224 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5225 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
;
5227 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
5228 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
;
5230 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
5231 params
[0] = ctx
->Array
.ElementArrayBufferObj
->Name
;
5233 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
5234 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5235 params
[0] = ctx
->Pack
.BufferObj
->Name
;
5237 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
5238 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5239 params
[0] = ctx
->Unpack
.BufferObj
->Name
;
5241 case GL_VERTEX_PROGRAM_ARB
:
5242 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5243 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.Enabled
);
5245 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
5246 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5247 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.PointSizeEnabled
);
5249 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
5250 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5251 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.TwoSideEnabled
);
5253 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
5254 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5255 params
[0] = ctx
->Const
.MaxProgramMatrixStackDepth
;
5257 case GL_MAX_PROGRAM_MATRICES_ARB
:
5258 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5259 params
[0] = ctx
->Const
.MaxProgramMatrices
;
5261 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
5262 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5263 params
[0] = BOOLEAN_TO_INT(ctx
->CurrentStack
->Depth
+ 1);
5265 case GL_CURRENT_MATRIX_ARB
:
5266 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5268 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5269 params
[0] = IROUND(matrix
[0]);
5270 params
[1] = IROUND(matrix
[1]);
5271 params
[2] = IROUND(matrix
[2]);
5272 params
[3] = IROUND(matrix
[3]);
5273 params
[4] = IROUND(matrix
[4]);
5274 params
[5] = IROUND(matrix
[5]);
5275 params
[6] = IROUND(matrix
[6]);
5276 params
[7] = IROUND(matrix
[7]);
5277 params
[8] = IROUND(matrix
[8]);
5278 params
[9] = IROUND(matrix
[9]);
5279 params
[10] = IROUND(matrix
[10]);
5280 params
[11] = IROUND(matrix
[11]);
5281 params
[12] = IROUND(matrix
[12]);
5282 params
[13] = IROUND(matrix
[13]);
5283 params
[14] = IROUND(matrix
[14]);
5284 params
[15] = IROUND(matrix
[15]);
5287 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
5288 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetIntegerv");
5290 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5291 params
[0] = IROUND(matrix
[0]);
5292 params
[1] = IROUND(matrix
[4]);
5293 params
[2] = IROUND(matrix
[8]);
5294 params
[3] = IROUND(matrix
[12]);
5295 params
[4] = IROUND(matrix
[1]);
5296 params
[5] = IROUND(matrix
[5]);
5297 params
[6] = IROUND(matrix
[9]);
5298 params
[7] = IROUND(matrix
[13]);
5299 params
[8] = IROUND(matrix
[2]);
5300 params
[9] = IROUND(matrix
[6]);
5301 params
[10] = IROUND(matrix
[10]);
5302 params
[11] = IROUND(matrix
[14]);
5303 params
[12] = IROUND(matrix
[3]);
5304 params
[13] = IROUND(matrix
[7]);
5305 params
[14] = IROUND(matrix
[11]);
5306 params
[15] = IROUND(matrix
[15]);
5309 case GL_MAX_VERTEX_ATTRIBS_ARB
:
5310 CHECK_EXT1(ARB_vertex_program
, "GetIntegerv");
5311 params
[0] = ctx
->Const
.VertexProgram
.MaxAttribs
;
5313 case GL_PROGRAM_ERROR_POSITION_ARB
:
5314 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetIntegerv");
5315 params
[0] = ctx
->Program
.ErrorPos
;
5317 case GL_FRAGMENT_PROGRAM_ARB
:
5318 CHECK_EXT1(ARB_fragment_program
, "GetIntegerv");
5319 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5321 case GL_MAX_TEXTURE_COORDS_ARB
:
5322 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5323 params
[0] = ctx
->Const
.MaxTextureCoordUnits
;
5325 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
5326 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5327 params
[0] = ctx
->Const
.MaxTextureImageUnits
;
5329 case GL_DEPTH_BOUNDS_TEST_EXT
:
5330 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5331 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.BoundsTest
);
5333 case GL_DEPTH_BOUNDS_EXT
:
5334 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5335 params
[0] = IROUND(ctx
->Depth
.BoundsMin
);
5336 params
[1] = IROUND(ctx
->Depth
.BoundsMax
);
5338 case GL_MAX_DRAW_BUFFERS_ARB
:
5339 params
[0] = ctx
->Const
.MaxDrawBuffers
;
5341 case GL_DRAW_BUFFER0_ARB
:
5342 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5344 case GL_DRAW_BUFFER1_ARB
:
5347 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5348 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5351 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
5352 params
[0] = ENUM_TO_INT(buffer
);
5355 case GL_DRAW_BUFFER2_ARB
:
5358 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5359 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5362 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
5363 params
[0] = ENUM_TO_INT(buffer
);
5366 case GL_DRAW_BUFFER3_ARB
:
5369 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5370 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5373 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
5374 params
[0] = ENUM_TO_INT(buffer
);
5377 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
5378 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5379 params
[0] = ctx
->Const
.ColorReadType
;
5381 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
5382 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5383 params
[0] = ctx
->Const
.ColorReadFormat
;
5385 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
5386 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5389 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
5390 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5393 case GL_NUM_PASSES_ATI
:
5394 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5397 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
5398 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5401 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
5402 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5405 case GL_COLOR_ALPHA_PAIRING_ATI
:
5406 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5407 params
[0] = BOOLEAN_TO_INT(GL_TRUE
);
5409 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
5410 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5413 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
5414 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5417 case GL_STENCIL_BACK_FUNC
:
5418 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[1]);
5420 case GL_STENCIL_BACK_VALUE_MASK
:
5421 params
[0] = ctx
->Stencil
.ValueMask
[1];
5423 case GL_STENCIL_BACK_WRITEMASK
:
5424 params
[0] = ctx
->Stencil
.WriteMask
[1];
5426 case GL_STENCIL_BACK_REF
:
5427 params
[0] = ctx
->Stencil
.Ref
[1];
5429 case GL_STENCIL_BACK_FAIL
:
5430 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[1]);
5432 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
5433 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[1]);
5435 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
5436 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[1]);
5438 case GL_FRAMEBUFFER_BINDING_EXT
:
5439 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5440 params
[0] = ctx
->DrawBuffer
->Name
;
5442 case GL_RENDERBUFFER_BINDING_EXT
:
5443 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5444 params
[0] = ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
5446 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
5447 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5448 params
[0] = ctx
->Const
.MaxColorAttachments
;
5450 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
5451 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5452 params
[0] = ctx
->Const
.MaxRenderbufferSize
;
5454 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
5455 CHECK_EXT1(EXT_framebuffer_blit
, "GetIntegerv");
5456 params
[0] = ctx
->ReadBuffer
->Name
;
5458 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
5459 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5460 params
[0] = ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
5462 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
5463 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5464 params
[0] = ENUM_TO_INT(ctx
->Hint
.FragmentShaderDerivative
);
5466 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
5467 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5468 params
[0] = ctx
->Const
.VertexProgram
.MaxUniformComponents
;
5470 case GL_MAX_VARYING_FLOATS_ARB
:
5471 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5472 params
[0] = ctx
->Const
.MaxVarying
* 4;
5474 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
5475 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5476 params
[0] = ctx
->Const
.MaxVertexTextureImageUnits
;
5478 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
5479 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5480 params
[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS
;
5482 case GL_CURRENT_PROGRAM
:
5483 CHECK_EXT1(ARB_shader_objects
, "GetIntegerv");
5484 params
[0] = ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
5486 case GL_MAX_SAMPLES
:
5487 CHECK_EXT1(ARB_framebuffer_object
, "GetIntegerv");
5488 params
[0] = ctx
->Const
.MaxSamples
;
5491 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv(pname=0x%x)", pname
);
5497 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
5499 const GLfloat magic
= -1234.5F
;
5506 /* Init temp array to magic numbers so we can figure out how many values
5507 * are returned by the GetFloatv() call.
5509 for (i
= 0; i
< 16; i
++)
5512 _mesa_GetFloatv(pname
, values
);
5514 for (i
= 0; i
< 16 && values
[i
] != magic
; i
++)
5515 params
[i
] = (GLdouble
) values
[i
];