13d5e857ab26862afc09a4c9eb6b5ced95eb987e
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM16,
105 TYPE_ENUM,
106 TYPE_ENUM_2,
107 TYPE_BOOLEAN,
108 TYPE_BIT_0,
109 TYPE_BIT_1,
110 TYPE_BIT_2,
111 TYPE_BIT_3,
112 TYPE_BIT_4,
113 TYPE_BIT_5,
114 TYPE_BIT_6,
115 TYPE_BIT_7,
116 TYPE_FLOAT,
117 TYPE_FLOAT_2,
118 TYPE_FLOAT_3,
119 TYPE_FLOAT_4,
120 TYPE_FLOAT_8,
121 TYPE_FLOATN,
122 TYPE_FLOATN_2,
123 TYPE_FLOATN_3,
124 TYPE_FLOATN_4,
125 TYPE_DOUBLEN,
126 TYPE_DOUBLEN_2,
127 TYPE_MATRIX,
128 TYPE_MATRIX_T,
129 TYPE_CONST
130 };
131
132 enum value_location {
133 LOC_BUFFER,
134 LOC_CONTEXT,
135 LOC_ARRAY,
136 LOC_TEXUNIT,
137 LOC_CUSTOM
138 };
139
140 enum value_extra {
141 EXTRA_END = 0x8000,
142 EXTRA_VERSION_30,
143 EXTRA_VERSION_31,
144 EXTRA_VERSION_32,
145 EXTRA_VERSION_40,
146 EXTRA_VERSION_43,
147 EXTRA_API_GL,
148 EXTRA_API_GL_CORE,
149 EXTRA_API_ES2,
150 EXTRA_API_ES3,
151 EXTRA_API_ES31,
152 EXTRA_API_ES32,
153 EXTRA_NEW_BUFFERS,
154 EXTRA_NEW_FRAG_CLAMP,
155 EXTRA_VALID_DRAW_BUFFER,
156 EXTRA_VALID_TEXTURE_UNIT,
157 EXTRA_VALID_CLIP_DISTANCE,
158 EXTRA_FLUSH_CURRENT,
159 EXTRA_GLSL_130,
160 EXTRA_EXT_UBO_GS,
161 EXTRA_EXT_ATOMICS_GS,
162 EXTRA_EXT_SHADER_IMAGE_GS,
163 EXTRA_EXT_ATOMICS_TESS,
164 EXTRA_EXT_SHADER_IMAGE_TESS,
165 EXTRA_EXT_SSBO_GS,
166 EXTRA_EXT_FB_NO_ATTACH_GS,
167 EXTRA_EXT_ES_GS,
168 EXTRA_EXT_PROVOKING_VERTEX_32,
169 };
170
171 #define NO_EXTRA NULL
172 #define NO_OFFSET 0
173
174 struct value_desc {
175 GLenum pname;
176 GLubyte location; /**< enum value_location */
177 GLubyte type; /**< enum value_type */
178 int offset;
179 const int *extra;
180 };
181
182 union value {
183 GLfloat value_float;
184 GLfloat value_float_4[4];
185 GLdouble value_double_2[2];
186 GLmatrix *value_matrix;
187 GLint value_int;
188 GLint value_int_4[4];
189 GLint64 value_int64;
190 GLenum value_enum;
191
192 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
193 struct {
194 GLint n, ints[100];
195 } value_int_n;
196 GLboolean value_bool;
197 };
198
199 #define BUFFER_FIELD(field, type) \
200 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
201 #define CONTEXT_FIELD(field, type) \
202 LOC_CONTEXT, type, offsetof(struct gl_context, field)
203 #define ARRAY_FIELD(field, type) \
204 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
205 #undef CONST /* already defined through windows.h */
206 #define CONST(value) \
207 LOC_CONTEXT, TYPE_CONST, value
208
209 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
210 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
211 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
212 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
213
214 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
215 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
216 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
217 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
218 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
219 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
220 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
221 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
222 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
223 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
224 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
225 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
226 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
227 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
228 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
229 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
230 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
231 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
232 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
233 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
234 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
235 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
236 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
237
238 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
239 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
240 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
241 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
242
243 #define EXT(f) \
244 offsetof(struct gl_extensions, f)
245
246 #define EXTRA_EXT(e) \
247 static const int extra_##e[] = { \
248 EXT(e), EXTRA_END \
249 }
250
251 #define EXTRA_EXT2(e1, e2) \
252 static const int extra_##e1##_##e2[] = { \
253 EXT(e1), EXT(e2), EXTRA_END \
254 }
255
256 /* The 'extra' mechanism is a way to specify extra checks (such as
257 * extensions or specific gl versions) or actions (flush current, new
258 * buffers) that we need to do before looking up an enum. We need to
259 * declare them all up front so we can refer to them in the value_desc
260 * structs below.
261 *
262 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
263 * versions, listing multiple ones in an array means an error will be thrown
264 * only if none of them are available. If you need to check for "AND"
265 * behavior, you would need to make a custom EXTRA_ enum.
266 */
267
268 static const int extra_new_buffers[] = {
269 EXTRA_NEW_BUFFERS,
270 EXTRA_END
271 };
272
273 static const int extra_new_frag_clamp[] = {
274 EXTRA_NEW_FRAG_CLAMP,
275 EXTRA_END
276 };
277
278 static const int extra_valid_draw_buffer[] = {
279 EXTRA_VALID_DRAW_BUFFER,
280 EXTRA_END
281 };
282
283 static const int extra_valid_texture_unit[] = {
284 EXTRA_VALID_TEXTURE_UNIT,
285 EXTRA_END
286 };
287
288 static const int extra_valid_clip_distance[] = {
289 EXTRA_VALID_CLIP_DISTANCE,
290 EXTRA_END
291 };
292
293 static const int extra_flush_current_valid_texture_unit[] = {
294 EXTRA_FLUSH_CURRENT,
295 EXTRA_VALID_TEXTURE_UNIT,
296 EXTRA_END
297 };
298
299 static const int extra_flush_current[] = {
300 EXTRA_FLUSH_CURRENT,
301 EXTRA_END
302 };
303
304 static const int extra_EXT_texture_integer_and_new_buffers[] = {
305 EXT(EXT_texture_integer),
306 EXTRA_NEW_BUFFERS,
307 EXTRA_END
308 };
309
310 static const int extra_GLSL_130_es3[] = {
311 EXTRA_GLSL_130,
312 EXTRA_API_ES3,
313 EXTRA_END
314 };
315
316 static const int extra_texture_buffer_object[] = {
317 EXT(ARB_texture_buffer_object),
318 EXTRA_END
319 };
320
321 static const int extra_ARB_transform_feedback2_api_es3[] = {
322 EXT(ARB_transform_feedback2),
323 EXTRA_API_ES3,
324 EXTRA_END
325 };
326
327 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
328 EXTRA_EXT_UBO_GS,
329 EXTRA_END
330 };
331
332 static const int extra_ARB_ES2_compatibility_api_es2[] = {
333 EXT(ARB_ES2_compatibility),
334 EXTRA_API_ES2,
335 EXTRA_END
336 };
337
338 static const int extra_ARB_ES3_compatibility_api_es3[] = {
339 EXT(ARB_ES3_compatibility),
340 EXTRA_API_ES3,
341 EXTRA_END
342 };
343
344 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
345 EXT(EXT_framebuffer_sRGB),
346 EXTRA_NEW_BUFFERS,
347 EXTRA_END
348 };
349
350 static const int extra_EXT_packed_float[] = {
351 EXT(EXT_packed_float),
352 EXTRA_NEW_BUFFERS,
353 EXTRA_END
354 };
355
356 static const int extra_EXT_texture_array_es3[] = {
357 EXT(EXT_texture_array),
358 EXTRA_API_ES3,
359 EXTRA_END
360 };
361
362 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
363 EXTRA_EXT_ATOMICS_GS,
364 EXTRA_END
365 };
366
367 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
368 EXTRA_EXT_SHADER_IMAGE_GS,
369 EXTRA_END
370 };
371
372 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
373 EXTRA_EXT_ATOMICS_TESS,
374 EXTRA_END
375 };
376
377 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
378 EXTRA_EXT_SHADER_IMAGE_TESS,
379 EXTRA_END
380 };
381
382 /* HACK: remove when ARB_compute_shader is actually supported */
383 static const int extra_ARB_compute_shader_es31[] = {
384 EXT(ARB_compute_shader),
385 EXTRA_API_ES31,
386 EXTRA_END
387 };
388
389 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
390 EXT(ARB_shader_storage_buffer_object),
391 EXTRA_API_ES31,
392 EXTRA_END
393 };
394
395 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
396 EXTRA_EXT_SSBO_GS,
397 EXTRA_END
398 };
399
400 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
401 EXT(ARB_shader_image_load_store),
402 EXT(ARB_shader_storage_buffer_object),
403 EXTRA_API_ES31,
404 EXTRA_END
405 };
406
407 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
408 EXTRA_EXT_FB_NO_ATTACH_GS,
409 EXTRA_END
410 };
411
412 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
413 EXT(ARB_viewport_array),
414 EXTRA_EXT_ES_GS,
415 EXTRA_END
416 };
417
418 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
419 EXT(ARB_viewport_array),
420 EXT(OES_viewport_array),
421 EXTRA_END
422 };
423
424 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
425 EXT(ARB_gpu_shader5),
426 EXTRA_EXT_ES_GS,
427 EXTRA_END
428 };
429
430 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
431 EXT(ARB_gpu_shader5),
432 EXT(OES_sample_variables),
433 EXTRA_END
434 };
435
436 static const int extra_ES32[] = {
437 EXT(ARB_ES3_2_compatibility),
438 EXTRA_API_ES32,
439 EXTRA_END
440 };
441
442 static const int extra_KHR_robustness_or_GL[] = {
443 EXT(KHR_robustness),
444 EXTRA_API_GL,
445 EXTRA_API_GL_CORE,
446 EXTRA_END
447 };
448
449 static const int extra_INTEL_conservative_rasterization[] = {
450 EXT(INTEL_conservative_rasterization),
451 EXTRA_END
452 };
453
454 EXTRA_EXT(ARB_texture_cube_map);
455 EXTRA_EXT(EXT_texture_array);
456 EXTRA_EXT(NV_fog_distance);
457 EXTRA_EXT(EXT_texture_filter_anisotropic);
458 EXTRA_EXT(NV_point_sprite);
459 EXTRA_EXT(NV_texture_rectangle);
460 EXTRA_EXT(EXT_stencil_two_side);
461 EXTRA_EXT(EXT_depth_bounds_test);
462 EXTRA_EXT(ARB_depth_clamp);
463 EXTRA_EXT(ATI_fragment_shader);
464 EXTRA_EXT(EXT_provoking_vertex);
465 EXTRA_EXT(ARB_fragment_shader);
466 EXTRA_EXT(ARB_fragment_program);
467 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
468 EXTRA_EXT(ARB_seamless_cube_map);
469 EXTRA_EXT(ARB_sync);
470 EXTRA_EXT(ARB_vertex_shader);
471 EXTRA_EXT(EXT_transform_feedback);
472 EXTRA_EXT(ARB_transform_feedback3);
473 EXTRA_EXT(EXT_pixel_buffer_object);
474 EXTRA_EXT(ARB_vertex_program);
475 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
476 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
477 EXTRA_EXT(ARB_color_buffer_float);
478 EXTRA_EXT(EXT_framebuffer_sRGB);
479 EXTRA_EXT(OES_EGL_image_external);
480 EXTRA_EXT(ARB_blend_func_extended);
481 EXTRA_EXT(ARB_uniform_buffer_object);
482 EXTRA_EXT(ARB_timer_query);
483 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
484 EXTRA_EXT(ARB_texture_buffer_range);
485 EXTRA_EXT(ARB_texture_multisample);
486 EXTRA_EXT(ARB_texture_gather);
487 EXTRA_EXT(ARB_shader_atomic_counters);
488 EXTRA_EXT(ARB_draw_indirect);
489 EXTRA_EXT(ARB_shader_image_load_store);
490 EXTRA_EXT(ARB_query_buffer_object);
491 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
492 EXTRA_EXT(INTEL_performance_query);
493 EXTRA_EXT(ARB_explicit_uniform_location);
494 EXTRA_EXT(ARB_clip_control);
495 EXTRA_EXT(ARB_polygon_offset_clamp);
496 EXTRA_EXT(ARB_framebuffer_no_attachments);
497 EXTRA_EXT(ARB_tessellation_shader);
498 EXTRA_EXT(ARB_shader_storage_buffer_object);
499 EXTRA_EXT(ARB_indirect_parameters);
500 EXTRA_EXT(ATI_meminfo);
501 EXTRA_EXT(NVX_gpu_memory_info);
502 EXTRA_EXT(ARB_cull_distance);
503 EXTRA_EXT(EXT_window_rectangles);
504 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
505 EXTRA_EXT(OES_primitive_bounding_box);
506 EXTRA_EXT(ARB_compute_variable_group_size);
507 EXTRA_EXT(KHR_robustness);
508 EXTRA_EXT(ARB_sparse_buffer);
509
510 static const int
511 extra_ARB_color_buffer_float_or_glcore[] = {
512 EXT(ARB_color_buffer_float),
513 EXTRA_API_GL_CORE,
514 EXTRA_END
515 };
516
517 static const int
518 extra_NV_primitive_restart[] = {
519 EXT(NV_primitive_restart),
520 EXTRA_END
521 };
522
523 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
524 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
525 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
526 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
527
528 static const int extra_gl30_es3[] = {
529 EXTRA_VERSION_30,
530 EXTRA_API_ES3,
531 EXTRA_END,
532 };
533
534 static const int extra_gl32_es3[] = {
535 EXTRA_VERSION_32,
536 EXTRA_API_ES3,
537 EXTRA_END,
538 };
539
540 static const int extra_version_32_OES_geometry_shader[] = {
541 EXTRA_VERSION_32,
542 EXTRA_EXT_ES_GS,
543 EXTRA_END
544 };
545
546 static const int extra_gl40_ARB_sample_shading[] = {
547 EXTRA_VERSION_40,
548 EXT(ARB_sample_shading),
549 EXTRA_END
550 };
551
552 static const int
553 extra_ARB_vertex_program_api_es2[] = {
554 EXT(ARB_vertex_program),
555 EXTRA_API_ES2,
556 EXTRA_END
557 };
558
559 /* The ReadBuffer get token is valid under either full GL or under
560 * GLES2 if the NV_read_buffer extension is available. */
561 static const int
562 extra_NV_read_buffer_api_gl[] = {
563 EXTRA_API_ES2,
564 EXTRA_API_GL,
565 EXTRA_END
566 };
567
568 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
569 EXTRA_API_GL_CORE,
570 EXT(ARB_color_buffer_float),
571 EXTRA_NEW_BUFFERS,
572 EXTRA_END
573 };
574
575 static const int extra_EXT_shader_framebuffer_fetch[] = {
576 EXTRA_API_ES2,
577 EXTRA_API_ES3,
578 EXT(MESA_shader_framebuffer_fetch),
579 EXTRA_END
580 };
581
582 static const int extra_EXT_provoking_vertex_32[] = {
583 EXTRA_EXT_PROVOKING_VERTEX_32,
584 EXTRA_END
585 };
586
587 static const int extra_EXT_disjoint_timer_query[] = {
588 EXTRA_API_ES2,
589 EXTRA_API_ES3,
590 EXT(EXT_disjoint_timer_query),
591 EXTRA_END
592 };
593
594
595 /* This is the big table describing all the enums we accept in
596 * glGet*v(). The table is partitioned into six parts: enums
597 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
598 * between OpenGL and GLES, enums exclusive to GLES, etc for the
599 * remaining combinations. To look up the enums valid in a given API
600 * we will use a hash table specific to that API. These tables are in
601 * turn generated at build time and included through get_hash.h.
602 */
603
604 #include "get_hash.h"
605
606 /* All we need now is a way to look up the value struct from the enum.
607 * The code generated by gcc for the old generated big switch
608 * statement is a big, balanced, open coded if/else tree, essentially
609 * an unrolled binary search. It would be natural to sort the new
610 * enum table and use bsearch(), but we will use a read-only hash
611 * table instead. bsearch() has a nice guaranteed worst case
612 * performance, but we're also guaranteed to hit that worst case
613 * (log2(n) iterations) for about half the enums. Instead, using an
614 * open addressing hash table, we can find the enum on the first try
615 * for 80% of the enums, 1 collision for 10% and never more than 5
616 * collisions for any enum (typical numbers). And the code is very
617 * simple, even though it feels a little magic. */
618
619 /**
620 * Handle irregular enums
621 *
622 * Some values don't conform to the "well-known type at context
623 * pointer + offset" pattern, so we have this function to catch all
624 * the corner cases. Typically, it's a computed value or a one-off
625 * pointer to a custom struct or something.
626 *
627 * In this case we can't return a pointer to the value, so we'll have
628 * to use the temporary variable 'v' declared back in the calling
629 * glGet*v() function to store the result.
630 *
631 * \param ctx the current context
632 * \param d the struct value_desc that describes the enum
633 * \param v pointer to the tmp declared in the calling glGet*v() function
634 */
635 static void
636 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
637 {
638 struct gl_buffer_object **buffer_obj;
639 struct gl_array_attributes *array;
640 GLuint unit, *p;
641
642 switch (d->pname) {
643 case GL_MAJOR_VERSION:
644 v->value_int = ctx->Version / 10;
645 break;
646 case GL_MINOR_VERSION:
647 v->value_int = ctx->Version % 10;
648 break;
649
650 case GL_TEXTURE_1D:
651 case GL_TEXTURE_2D:
652 case GL_TEXTURE_3D:
653 case GL_TEXTURE_CUBE_MAP:
654 case GL_TEXTURE_RECTANGLE_NV:
655 case GL_TEXTURE_EXTERNAL_OES:
656 v->value_bool = _mesa_IsEnabled(d->pname);
657 break;
658
659 case GL_LINE_STIPPLE_PATTERN:
660 /* This is the only GLushort, special case it here by promoting
661 * to an int rather than introducing a new type. */
662 v->value_int = ctx->Line.StipplePattern;
663 break;
664
665 case GL_CURRENT_RASTER_TEXTURE_COORDS:
666 unit = ctx->Texture.CurrentUnit;
667 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
668 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
669 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
670 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
671 break;
672
673 case GL_CURRENT_TEXTURE_COORDS:
674 unit = ctx->Texture.CurrentUnit;
675 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
676 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
677 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
678 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
679 break;
680
681 case GL_COLOR_WRITEMASK:
682 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
683 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
684 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
685 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
686 break;
687
688 case GL_EDGE_FLAG:
689 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
690 break;
691
692 case GL_READ_BUFFER:
693 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
694 break;
695
696 case GL_MAP2_GRID_DOMAIN:
697 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
698 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
699 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
700 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
701 break;
702
703 case GL_TEXTURE_STACK_DEPTH:
704 unit = ctx->Texture.CurrentUnit;
705 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
706 break;
707 case GL_TEXTURE_MATRIX:
708 unit = ctx->Texture.CurrentUnit;
709 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
710 break;
711
712 case GL_TEXTURE_COORD_ARRAY:
713 case GL_TEXTURE_COORD_ARRAY_SIZE:
714 case GL_TEXTURE_COORD_ARRAY_TYPE:
715 case GL_TEXTURE_COORD_ARRAY_STRIDE:
716 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
717 v->value_int = *(GLuint *) ((char *) array + d->offset);
718 break;
719
720 case GL_ACTIVE_TEXTURE_ARB:
721 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
722 break;
723 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
724 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
725 break;
726
727 case GL_MODELVIEW_STACK_DEPTH:
728 case GL_PROJECTION_STACK_DEPTH:
729 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
730 break;
731
732 case GL_MAX_TEXTURE_SIZE:
733 case GL_MAX_3D_TEXTURE_SIZE:
734 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
735 p = (GLuint *) ((char *) ctx + d->offset);
736 v->value_int = 1 << (*p - 1);
737 break;
738
739 case GL_SCISSOR_BOX:
740 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
741 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
742 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
743 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
744 break;
745
746 case GL_SCISSOR_TEST:
747 v->value_bool = ctx->Scissor.EnableFlags & 1;
748 break;
749
750 case GL_LIST_INDEX:
751 v->value_int =
752 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
753 break;
754 case GL_LIST_MODE:
755 if (!ctx->CompileFlag)
756 v->value_enum = 0;
757 else if (ctx->ExecuteFlag)
758 v->value_enum = GL_COMPILE_AND_EXECUTE;
759 else
760 v->value_enum = GL_COMPILE;
761 break;
762
763 case GL_VIEWPORT:
764 v->value_float_4[0] = ctx->ViewportArray[0].X;
765 v->value_float_4[1] = ctx->ViewportArray[0].Y;
766 v->value_float_4[2] = ctx->ViewportArray[0].Width;
767 v->value_float_4[3] = ctx->ViewportArray[0].Height;
768 break;
769
770 case GL_DEPTH_RANGE:
771 v->value_double_2[0] = ctx->ViewportArray[0].Near;
772 v->value_double_2[1] = ctx->ViewportArray[0].Far;
773 break;
774
775 case GL_ACTIVE_STENCIL_FACE_EXT:
776 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
777 break;
778
779 case GL_STENCIL_FAIL:
780 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
781 break;
782 case GL_STENCIL_FUNC:
783 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
784 break;
785 case GL_STENCIL_PASS_DEPTH_FAIL:
786 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
787 break;
788 case GL_STENCIL_PASS_DEPTH_PASS:
789 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
790 break;
791 case GL_STENCIL_REF:
792 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
793 break;
794 case GL_STENCIL_BACK_REF:
795 v->value_int = _mesa_get_stencil_ref(ctx, 1);
796 break;
797 case GL_STENCIL_VALUE_MASK:
798 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
799 break;
800 case GL_STENCIL_WRITEMASK:
801 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
802 break;
803
804 case GL_NUM_EXTENSIONS:
805 v->value_int = _mesa_get_extension_count(ctx);
806 break;
807
808 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
809 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
810 break;
811 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
812 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
813 break;
814
815 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
816 v->value_int = ctx->CurrentStack->Depth + 1;
817 break;
818 case GL_CURRENT_MATRIX_ARB:
819 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
820 v->value_matrix = ctx->CurrentStack->Top;
821 break;
822
823 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
824 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
825 break;
826 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
827 v->value_int_n.n =
828 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
829 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
830 break;
831
832 case GL_MAX_VARYING_FLOATS_ARB:
833 v->value_int = ctx->Const.MaxVarying * 4;
834 break;
835
836 /* Various object names */
837
838 case GL_TEXTURE_BINDING_1D:
839 case GL_TEXTURE_BINDING_2D:
840 case GL_TEXTURE_BINDING_3D:
841 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
842 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
843 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
844 case GL_TEXTURE_BINDING_RECTANGLE_NV:
845 case GL_TEXTURE_BINDING_EXTERNAL_OES:
846 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
847 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
848 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
849 unit = ctx->Texture.CurrentUnit;
850 v->value_int =
851 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
852 break;
853
854 /* GL_EXT_external_objects */
855 case GL_DRIVER_UUID_EXT:
856 _mesa_get_driver_uuid(ctx, v->value_int_4);
857 break;
858 case GL_DEVICE_UUID_EXT:
859 _mesa_get_device_uuid(ctx, v->value_int_4);
860 break;
861
862 /* GL_EXT_packed_float */
863 case GL_RGBA_SIGNED_COMPONENTS_EXT:
864 {
865 /* Note: we only check the 0th color attachment. */
866 const struct gl_renderbuffer *rb =
867 ctx->DrawBuffer->_ColorDrawBuffers[0];
868 if (rb && _mesa_is_format_signed(rb->Format)) {
869 /* Issue 17 of GL_EXT_packed_float: If a component (such as
870 * alpha) has zero bits, the component should not be considered
871 * signed and so the bit for the respective component should be
872 * zeroed.
873 */
874 GLint r_bits =
875 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
876 GLint g_bits =
877 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
878 GLint b_bits =
879 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
880 GLint a_bits =
881 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
882 GLint l_bits =
883 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
884 GLint i_bits =
885 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
886
887 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
888 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
889 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
890 v->value_int_4[3] = a_bits + i_bits > 0;
891 }
892 else {
893 v->value_int_4[0] =
894 v->value_int_4[1] =
895 v->value_int_4[2] =
896 v->value_int_4[3] = 0;
897 }
898 }
899 break;
900
901 /* GL_ARB_vertex_buffer_object */
902 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
903 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
904 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
905 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
906 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
907 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
908 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
909 buffer_obj = (struct gl_buffer_object **)
910 ((char *) ctx->Array.VAO + d->offset);
911 v->value_int = (*buffer_obj)->Name;
912 break;
913 case GL_ARRAY_BUFFER_BINDING_ARB:
914 v->value_int = ctx->Array.ArrayBufferObj->Name;
915 break;
916 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
917 v->value_int =
918 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
919 break;
920 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
921 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
922 break;
923
924 /* ARB_vertex_array_bgra */
925 case GL_COLOR_ARRAY_SIZE:
926 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
927 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
928 break;
929 case GL_SECONDARY_COLOR_ARRAY_SIZE:
930 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
931 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
932 break;
933
934 /* ARB_copy_buffer */
935 case GL_COPY_READ_BUFFER:
936 v->value_int = ctx->CopyReadBuffer->Name;
937 break;
938 case GL_COPY_WRITE_BUFFER:
939 v->value_int = ctx->CopyWriteBuffer->Name;
940 break;
941
942 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
943 v->value_int = ctx->Pack.BufferObj->Name;
944 break;
945 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
946 v->value_int = ctx->Unpack.BufferObj->Name;
947 break;
948 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
949 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
950 break;
951 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
952 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
953 break;
954 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
955 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
956 break;
957 case GL_TRANSFORM_FEEDBACK_BINDING:
958 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
959 break;
960 case GL_CURRENT_PROGRAM:
961 /* The Changelog of the ARB_separate_shader_objects spec says:
962 *
963 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
964 * CURRENT_PROGRAM. In the EXT extension, this
965 * token was aliased to ACTIVE_PROGRAM_EXT, and
966 * was used to indicate the last program set by
967 * either ActiveProgramEXT or UseProgram. In
968 * the ARB extension, the SSO active programs
969 * are now program pipeline object state and
970 * CURRENT_PROGRAM should still be used to query
971 * the last program set by UseProgram (bug 7822).
972 */
973 v->value_int =
974 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
975 break;
976 case GL_READ_FRAMEBUFFER_BINDING_EXT:
977 v->value_int = ctx->ReadBuffer->Name;
978 break;
979 case GL_RENDERBUFFER_BINDING_EXT:
980 v->value_int =
981 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
982 break;
983 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
984 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
985 break;
986
987 case GL_FOG_COLOR:
988 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
989 COPY_4FV(v->value_float_4, ctx->Fog.Color);
990 else
991 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
992 break;
993 case GL_COLOR_CLEAR_VALUE:
994 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
995 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
996 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
997 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
998 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
999 } else
1000 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1001 break;
1002 case GL_BLEND_COLOR_EXT:
1003 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1004 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1005 else
1006 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1007 break;
1008 case GL_ALPHA_TEST_REF:
1009 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1010 v->value_float = ctx->Color.AlphaRef;
1011 else
1012 v->value_float = ctx->Color.AlphaRefUnclamped;
1013 break;
1014 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1015 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1016 break;
1017
1018 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1019 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1020 break;
1021
1022 /* GL_ARB_texture_buffer_object */
1023 case GL_TEXTURE_BUFFER_ARB:
1024 v->value_int = ctx->Texture.BufferObject->Name;
1025 break;
1026 case GL_TEXTURE_BINDING_BUFFER_ARB:
1027 unit = ctx->Texture.CurrentUnit;
1028 v->value_int =
1029 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1030 break;
1031 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1032 {
1033 struct gl_buffer_object *buf =
1034 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1035 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1036 v->value_int = buf ? buf->Name : 0;
1037 }
1038 break;
1039 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1040 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1041 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1042 break;
1043
1044 /* GL_ARB_sampler_objects */
1045 case GL_SAMPLER_BINDING:
1046 {
1047 struct gl_sampler_object *samp =
1048 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1049 v->value_int = samp ? samp->Name : 0;
1050 }
1051 break;
1052 /* GL_ARB_uniform_buffer_object */
1053 case GL_UNIFORM_BUFFER_BINDING:
1054 v->value_int = ctx->UniformBuffer->Name;
1055 break;
1056 /* GL_ARB_shader_storage_buffer_object */
1057 case GL_SHADER_STORAGE_BUFFER_BINDING:
1058 v->value_int = ctx->ShaderStorageBuffer->Name;
1059 break;
1060 /* GL_ARB_query_buffer_object */
1061 case GL_QUERY_BUFFER_BINDING:
1062 v->value_int = ctx->QueryBuffer->Name;
1063 break;
1064 /* GL_ARB_timer_query */
1065 case GL_TIMESTAMP:
1066 if (ctx->Driver.GetTimestamp) {
1067 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1068 }
1069 else {
1070 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1071 }
1072 break;
1073 /* GL_KHR_DEBUG */
1074 case GL_DEBUG_OUTPUT:
1075 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1076 case GL_DEBUG_LOGGED_MESSAGES:
1077 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1078 case GL_DEBUG_GROUP_STACK_DEPTH:
1079 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1080 break;
1081 /* GL_ARB_shader_atomic_counters */
1082 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1083 if (ctx->AtomicBuffer) {
1084 v->value_int = ctx->AtomicBuffer->Name;
1085 } else {
1086 v->value_int = 0;
1087 }
1088 break;
1089 /* GL 4.3 */
1090 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1091 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1092 break;
1093 /* GL_ARB_draw_indirect */
1094 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1095 v->value_int = ctx->DrawIndirectBuffer->Name;
1096 break;
1097 /* GL_ARB_indirect_parameters */
1098 case GL_PARAMETER_BUFFER_BINDING_ARB:
1099 v->value_int = ctx->ParameterBuffer->Name;
1100 break;
1101 /* GL_ARB_separate_shader_objects */
1102 case GL_PROGRAM_PIPELINE_BINDING:
1103 if (ctx->Pipeline.Current) {
1104 v->value_int = ctx->Pipeline.Current->Name;
1105 } else {
1106 v->value_int = 0;
1107 }
1108 break;
1109 /* GL_ARB_compute_shader */
1110 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1111 v->value_int = ctx->DispatchIndirectBuffer->Name;
1112 break;
1113 /* GL_ARB_multisample */
1114 case GL_SAMPLES:
1115 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1116 break;
1117 case GL_SAMPLE_BUFFERS:
1118 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1119 break;
1120 /* GL_EXT_textrue_integer */
1121 case GL_RGBA_INTEGER_MODE_EXT:
1122 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1123 break;
1124 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1125 case GL_VBO_FREE_MEMORY_ATI:
1126 case GL_TEXTURE_FREE_MEMORY_ATI:
1127 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1128 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1129 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1130 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1131 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1132 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1133 {
1134 struct gl_memory_info info;
1135
1136 ctx->Driver.QueryMemoryInfo(ctx, &info);
1137
1138 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1139 v->value_int = info.total_device_memory;
1140 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1141 v->value_int = info.total_device_memory +
1142 info.total_staging_memory;
1143 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1144 v->value_int = info.avail_device_memory;
1145 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1146 v->value_int = info.nr_device_memory_evictions;
1147 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1148 v->value_int = info.device_memory_evicted;
1149 else {
1150 /* ATI free memory enums.
1151 *
1152 * Since the GPU memory is (usually) page-table based, every two
1153 * consecutive elements are equal. From the GL_ATI_meminfo
1154 * specification:
1155 *
1156 * "param[0] - total memory free in the pool
1157 * param[1] - largest available free block in the pool
1158 * param[2] - total auxiliary memory free
1159 * param[3] - largest auxiliary free block"
1160 *
1161 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1162 * the same numbers here.
1163 */
1164 v->value_int_4[0] = info.avail_device_memory;
1165 v->value_int_4[1] = info.avail_device_memory;
1166 v->value_int_4[2] = info.avail_staging_memory;
1167 v->value_int_4[3] = info.avail_staging_memory;
1168 }
1169 }
1170 break;
1171
1172 /* GL_ARB_get_program_binary */
1173 case GL_PROGRAM_BINARY_FORMATS:
1174 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1175 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1176 if (ctx->Const.NumProgramBinaryFormats > 0) {
1177 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1178 }
1179 break;
1180 /* GL_EXT_disjoint_timer_query */
1181 case GL_GPU_DISJOINT_EXT:
1182 {
1183 simple_mtx_lock(&ctx->Shared->Mutex);
1184 v->value_int = ctx->Shared->DisjointOperation;
1185 /* Reset state as expected by the spec. */
1186 ctx->Shared->DisjointOperation = false;
1187 simple_mtx_unlock(&ctx->Shared->Mutex);
1188 }
1189 break;
1190 }
1191 }
1192
1193 /**
1194 * Check extra constraints on a struct value_desc descriptor
1195 *
1196 * If a struct value_desc has a non-NULL extra pointer, it means that
1197 * there are a number of extra constraints to check or actions to
1198 * perform. The extras is just an integer array where each integer
1199 * encode different constraints or actions.
1200 *
1201 * \param ctx current context
1202 * \param func name of calling glGet*v() function for error reporting
1203 * \param d the struct value_desc that has the extra constraints
1204 *
1205 * \return GL_FALSE if all of the constraints were not satisfied,
1206 * otherwise GL_TRUE.
1207 */
1208 static GLboolean
1209 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1210 {
1211 const GLuint version = ctx->Version;
1212 GLboolean api_check = GL_FALSE;
1213 GLboolean api_found = GL_FALSE;
1214 const int *e;
1215
1216 for (e = d->extra; *e != EXTRA_END; e++) {
1217 switch (*e) {
1218 case EXTRA_VERSION_30:
1219 api_check = GL_TRUE;
1220 if (version >= 30)
1221 api_found = GL_TRUE;
1222 break;
1223 case EXTRA_VERSION_31:
1224 api_check = GL_TRUE;
1225 if (version >= 31)
1226 api_found = GL_TRUE;
1227 break;
1228 case EXTRA_VERSION_32:
1229 api_check = GL_TRUE;
1230 if (version >= 32)
1231 api_found = GL_TRUE;
1232 break;
1233 case EXTRA_VERSION_40:
1234 api_check = GL_TRUE;
1235 if (version >= 40)
1236 api_found = GL_TRUE;
1237 break;
1238 case EXTRA_VERSION_43:
1239 api_check = TRUE;
1240 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1241 api_found = GL_TRUE;
1242 break;
1243 case EXTRA_NEW_FRAG_CLAMP:
1244 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1245 _mesa_update_state(ctx);
1246 break;
1247 case EXTRA_API_ES2:
1248 api_check = GL_TRUE;
1249 if (ctx->API == API_OPENGLES2)
1250 api_found = GL_TRUE;
1251 break;
1252 case EXTRA_API_ES3:
1253 api_check = GL_TRUE;
1254 if (_mesa_is_gles3(ctx))
1255 api_found = GL_TRUE;
1256 break;
1257 case EXTRA_API_ES31:
1258 api_check = GL_TRUE;
1259 if (_mesa_is_gles31(ctx))
1260 api_found = GL_TRUE;
1261 break;
1262 case EXTRA_API_ES32:
1263 api_check = GL_TRUE;
1264 if (_mesa_is_gles32(ctx))
1265 api_found = GL_TRUE;
1266 break;
1267 case EXTRA_API_GL:
1268 api_check = GL_TRUE;
1269 if (_mesa_is_desktop_gl(ctx))
1270 api_found = GL_TRUE;
1271 break;
1272 case EXTRA_API_GL_CORE:
1273 api_check = GL_TRUE;
1274 if (ctx->API == API_OPENGL_CORE)
1275 api_found = GL_TRUE;
1276 break;
1277 case EXTRA_NEW_BUFFERS:
1278 if (ctx->NewState & _NEW_BUFFERS)
1279 _mesa_update_state(ctx);
1280 break;
1281 case EXTRA_FLUSH_CURRENT:
1282 FLUSH_CURRENT(ctx, 0);
1283 break;
1284 case EXTRA_VALID_DRAW_BUFFER:
1285 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1286 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1287 func, d->pname - GL_DRAW_BUFFER0_ARB);
1288 return GL_FALSE;
1289 }
1290 break;
1291 case EXTRA_VALID_TEXTURE_UNIT:
1292 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1293 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1294 func, ctx->Texture.CurrentUnit);
1295 return GL_FALSE;
1296 }
1297 break;
1298 case EXTRA_VALID_CLIP_DISTANCE:
1299 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1300 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1301 func, d->pname - GL_CLIP_DISTANCE0);
1302 return GL_FALSE;
1303 }
1304 break;
1305 case EXTRA_GLSL_130:
1306 api_check = GL_TRUE;
1307 if (ctx->Const.GLSLVersion >= 130)
1308 api_found = GL_TRUE;
1309 break;
1310 case EXTRA_EXT_UBO_GS:
1311 api_check = GL_TRUE;
1312 if (ctx->Extensions.ARB_uniform_buffer_object &&
1313 _mesa_has_geometry_shaders(ctx))
1314 api_found = GL_TRUE;
1315 break;
1316 case EXTRA_EXT_ATOMICS_GS:
1317 api_check = GL_TRUE;
1318 if (ctx->Extensions.ARB_shader_atomic_counters &&
1319 _mesa_has_geometry_shaders(ctx))
1320 api_found = GL_TRUE;
1321 break;
1322 case EXTRA_EXT_SHADER_IMAGE_GS:
1323 api_check = GL_TRUE;
1324 if (ctx->Extensions.ARB_shader_image_load_store &&
1325 _mesa_has_geometry_shaders(ctx))
1326 api_found = GL_TRUE;
1327 break;
1328 case EXTRA_EXT_ATOMICS_TESS:
1329 api_check = GL_TRUE;
1330 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1331 _mesa_has_tessellation(ctx);
1332 break;
1333 case EXTRA_EXT_SHADER_IMAGE_TESS:
1334 api_check = GL_TRUE;
1335 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1336 _mesa_has_tessellation(ctx);
1337 break;
1338 case EXTRA_EXT_SSBO_GS:
1339 api_check = GL_TRUE;
1340 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1341 _mesa_has_geometry_shaders(ctx))
1342 api_found = GL_TRUE;
1343 break;
1344 case EXTRA_EXT_FB_NO_ATTACH_GS:
1345 api_check = GL_TRUE;
1346 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1347 (_mesa_is_desktop_gl(ctx) ||
1348 _mesa_has_OES_geometry_shader(ctx)))
1349 api_found = GL_TRUE;
1350 break;
1351 case EXTRA_EXT_ES_GS:
1352 api_check = GL_TRUE;
1353 if (_mesa_has_OES_geometry_shader(ctx))
1354 api_found = GL_TRUE;
1355 break;
1356 case EXTRA_EXT_PROVOKING_VERTEX_32:
1357 api_check = TRUE;
1358 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1359 api_found = ctx->Extensions.EXT_provoking_vertex;
1360 break;
1361 case EXTRA_END:
1362 break;
1363 default: /* *e is a offset into the extension struct */
1364 api_check = GL_TRUE;
1365 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1366 api_found = GL_TRUE;
1367 break;
1368 }
1369 }
1370
1371 if (api_check && !api_found) {
1372 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1373 _mesa_enum_to_string(d->pname));
1374 return GL_FALSE;
1375 }
1376
1377 return GL_TRUE;
1378 }
1379
1380 static const struct value_desc error_value =
1381 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1382
1383 /**
1384 * Find the struct value_desc corresponding to the enum 'pname'.
1385 *
1386 * We hash the enum value to get an index into the 'table' array,
1387 * which holds the index in the 'values' array of struct value_desc.
1388 * Once we've found the entry, we do the extra checks, if any, then
1389 * look up the value and return a pointer to it.
1390 *
1391 * If the value has to be computed (for example, it's the result of a
1392 * function call or we need to add 1 to it), we use the tmp 'v' to
1393 * store the result.
1394 *
1395 * \param func name of glGet*v() func for error reporting
1396 * \param pname the enum value we're looking up
1397 * \param p is were we return the pointer to the value
1398 * \param v a tmp union value variable in the calling glGet*v() function
1399 *
1400 * \return the struct value_desc corresponding to the enum or a struct
1401 * value_desc of TYPE_INVALID if not found. This lets the calling
1402 * glGet*v() function jump right into a switch statement and
1403 * handle errors there instead of having to check for NULL.
1404 */
1405 static const struct value_desc *
1406 find_value(const char *func, GLenum pname, void **p, union value *v)
1407 {
1408 GET_CURRENT_CONTEXT(ctx);
1409 int mask, hash;
1410 const struct value_desc *d;
1411 int api;
1412
1413 api = ctx->API;
1414 /* We index into the table_set[] list of per-API hash tables using the API's
1415 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1416 * value since it's compatible with GLES2 its entry in table_set[] is at the
1417 * end.
1418 */
1419 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1420 if (ctx->API == API_OPENGLES2) {
1421 if (ctx->Version >= 32)
1422 api = API_OPENGL_LAST + 3;
1423 else if (ctx->Version >= 31)
1424 api = API_OPENGL_LAST + 2;
1425 else if (ctx->Version >= 30)
1426 api = API_OPENGL_LAST + 1;
1427 }
1428 mask = ARRAY_SIZE(table(api)) - 1;
1429 hash = (pname * prime_factor);
1430 while (1) {
1431 int idx = table(api)[hash & mask];
1432
1433 /* If the enum isn't valid, the hash walk ends with index 0,
1434 * pointing to the first entry of values[] which doesn't hold
1435 * any valid enum. */
1436 if (unlikely(idx == 0)) {
1437 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1438 _mesa_enum_to_string(pname));
1439 return &error_value;
1440 }
1441
1442 d = &values[idx];
1443 if (likely(d->pname == pname))
1444 break;
1445
1446 hash += prime_step;
1447 }
1448
1449 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1450 return &error_value;
1451
1452 switch (d->location) {
1453 case LOC_BUFFER:
1454 *p = ((char *) ctx->DrawBuffer + d->offset);
1455 return d;
1456 case LOC_CONTEXT:
1457 *p = ((char *) ctx + d->offset);
1458 return d;
1459 case LOC_ARRAY:
1460 *p = ((char *) ctx->Array.VAO + d->offset);
1461 return d;
1462 case LOC_TEXUNIT:
1463 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1464 unsigned index = ctx->Texture.CurrentUnit;
1465 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1466 }
1467 return d;
1468 case LOC_CUSTOM:
1469 find_custom_value(ctx, d, v);
1470 *p = v;
1471 return d;
1472 default:
1473 assert(0);
1474 break;
1475 }
1476
1477 /* silence warning */
1478 return &error_value;
1479 }
1480
1481 static const int transpose[] = {
1482 0, 4, 8, 12,
1483 1, 5, 9, 13,
1484 2, 6, 10, 14,
1485 3, 7, 11, 15
1486 };
1487
1488 static GLsizei
1489 get_value_size(enum value_type type, const union value *v)
1490 {
1491 switch (type) {
1492 case TYPE_INVALID:
1493 return 0;
1494 case TYPE_CONST:
1495 case TYPE_UINT:
1496 case TYPE_INT:
1497 return sizeof(GLint);
1498 case TYPE_INT_2:
1499 case TYPE_UINT_2:
1500 return sizeof(GLint) * 2;
1501 case TYPE_INT_3:
1502 case TYPE_UINT_3:
1503 return sizeof(GLint) * 3;
1504 case TYPE_INT_4:
1505 case TYPE_UINT_4:
1506 return sizeof(GLint) * 4;
1507 case TYPE_INT_N:
1508 return sizeof(GLint) * v->value_int_n.n;
1509 case TYPE_INT64:
1510 return sizeof(GLint64);
1511 break;
1512 case TYPE_ENUM16:
1513 return sizeof(GLenum16);
1514 case TYPE_ENUM:
1515 return sizeof(GLenum);
1516 case TYPE_ENUM_2:
1517 return sizeof(GLenum) * 2;
1518 case TYPE_BOOLEAN:
1519 return sizeof(GLboolean);
1520 case TYPE_BIT_0:
1521 case TYPE_BIT_1:
1522 case TYPE_BIT_2:
1523 case TYPE_BIT_3:
1524 case TYPE_BIT_4:
1525 case TYPE_BIT_5:
1526 case TYPE_BIT_6:
1527 case TYPE_BIT_7:
1528 return 1;
1529 case TYPE_FLOAT:
1530 case TYPE_FLOATN:
1531 return sizeof(GLfloat);
1532 case TYPE_FLOAT_2:
1533 case TYPE_FLOATN_2:
1534 return sizeof(GLfloat) * 2;
1535 case TYPE_FLOAT_3:
1536 case TYPE_FLOATN_3:
1537 return sizeof(GLfloat) * 3;
1538 case TYPE_FLOAT_4:
1539 case TYPE_FLOATN_4:
1540 return sizeof(GLfloat) * 4;
1541 case TYPE_FLOAT_8:
1542 return sizeof(GLfloat) * 8;
1543 case TYPE_DOUBLEN:
1544 return sizeof(GLdouble);
1545 case TYPE_DOUBLEN_2:
1546 return sizeof(GLdouble) * 2;
1547 case TYPE_MATRIX:
1548 return sizeof (GLfloat) * 16;
1549 case TYPE_MATRIX_T:
1550 return sizeof (GLfloat) * 16;
1551 default:
1552 return -1;
1553 }
1554 }
1555
1556 void GLAPIENTRY
1557 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1558 {
1559 const struct value_desc *d;
1560 union value v;
1561 GLmatrix *m;
1562 int shift, i;
1563 void *p;
1564
1565 d = find_value("glGetBooleanv", pname, &p, &v);
1566 switch (d->type) {
1567 case TYPE_INVALID:
1568 break;
1569 case TYPE_CONST:
1570 params[0] = INT_TO_BOOLEAN(d->offset);
1571 break;
1572
1573 case TYPE_FLOAT_8:
1574 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1575 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1576 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1577 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1578 case TYPE_FLOAT_4:
1579 case TYPE_FLOATN_4:
1580 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1581 case TYPE_FLOAT_3:
1582 case TYPE_FLOATN_3:
1583 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1584 case TYPE_FLOAT_2:
1585 case TYPE_FLOATN_2:
1586 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1587 case TYPE_FLOAT:
1588 case TYPE_FLOATN:
1589 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1590 break;
1591
1592 case TYPE_DOUBLEN_2:
1593 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1594 case TYPE_DOUBLEN:
1595 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1596 break;
1597
1598 case TYPE_INT_4:
1599 case TYPE_UINT_4:
1600 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1601 case TYPE_INT_3:
1602 case TYPE_UINT_3:
1603 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1604 case TYPE_INT_2:
1605 case TYPE_UINT_2:
1606 case TYPE_ENUM_2:
1607 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1608 case TYPE_INT:
1609 case TYPE_UINT:
1610 case TYPE_ENUM:
1611 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1612 break;
1613
1614 case TYPE_ENUM16:
1615 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1616 break;
1617
1618 case TYPE_INT_N:
1619 for (i = 0; i < v.value_int_n.n; i++)
1620 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1621 break;
1622
1623 case TYPE_INT64:
1624 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1625 break;
1626
1627 case TYPE_BOOLEAN:
1628 params[0] = ((GLboolean*) p)[0];
1629 break;
1630
1631 case TYPE_MATRIX:
1632 m = *(GLmatrix **) p;
1633 for (i = 0; i < 16; i++)
1634 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1635 break;
1636
1637 case TYPE_MATRIX_T:
1638 m = *(GLmatrix **) p;
1639 for (i = 0; i < 16; i++)
1640 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1641 break;
1642
1643 case TYPE_BIT_0:
1644 case TYPE_BIT_1:
1645 case TYPE_BIT_2:
1646 case TYPE_BIT_3:
1647 case TYPE_BIT_4:
1648 case TYPE_BIT_5:
1649 case TYPE_BIT_6:
1650 case TYPE_BIT_7:
1651 shift = d->type - TYPE_BIT_0;
1652 params[0] = (*(GLbitfield *) p >> shift) & 1;
1653 break;
1654 }
1655 }
1656
1657 void GLAPIENTRY
1658 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1659 {
1660 const struct value_desc *d;
1661 union value v;
1662 GLmatrix *m;
1663 int shift, i;
1664 void *p;
1665
1666 d = find_value("glGetFloatv", pname, &p, &v);
1667 switch (d->type) {
1668 case TYPE_INVALID:
1669 break;
1670 case TYPE_CONST:
1671 params[0] = (GLfloat) d->offset;
1672 break;
1673
1674 case TYPE_FLOAT_8:
1675 params[7] = ((GLfloat *) p)[7];
1676 params[6] = ((GLfloat *) p)[6];
1677 params[5] = ((GLfloat *) p)[5];
1678 params[4] = ((GLfloat *) p)[4];
1679 case TYPE_FLOAT_4:
1680 case TYPE_FLOATN_4:
1681 params[3] = ((GLfloat *) p)[3];
1682 case TYPE_FLOAT_3:
1683 case TYPE_FLOATN_3:
1684 params[2] = ((GLfloat *) p)[2];
1685 case TYPE_FLOAT_2:
1686 case TYPE_FLOATN_2:
1687 params[1] = ((GLfloat *) p)[1];
1688 case TYPE_FLOAT:
1689 case TYPE_FLOATN:
1690 params[0] = ((GLfloat *) p)[0];
1691 break;
1692
1693 case TYPE_DOUBLEN_2:
1694 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1695 case TYPE_DOUBLEN:
1696 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1697 break;
1698
1699 case TYPE_INT_4:
1700 params[3] = (GLfloat) (((GLint *) p)[3]);
1701 case TYPE_INT_3:
1702 params[2] = (GLfloat) (((GLint *) p)[2]);
1703 case TYPE_INT_2:
1704 case TYPE_ENUM_2:
1705 params[1] = (GLfloat) (((GLint *) p)[1]);
1706 case TYPE_INT:
1707 case TYPE_ENUM:
1708 params[0] = (GLfloat) (((GLint *) p)[0]);
1709 break;
1710
1711 case TYPE_ENUM16:
1712 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1713 break;
1714
1715 case TYPE_INT_N:
1716 for (i = 0; i < v.value_int_n.n; i++)
1717 params[i] = (GLfloat) v.value_int_n.ints[i];
1718 break;
1719
1720 case TYPE_UINT_4:
1721 params[3] = (GLfloat) (((GLuint *) p)[3]);
1722 case TYPE_UINT_3:
1723 params[2] = (GLfloat) (((GLuint *) p)[2]);
1724 case TYPE_UINT_2:
1725 params[1] = (GLfloat) (((GLuint *) p)[1]);
1726 case TYPE_UINT:
1727 params[0] = (GLfloat) (((GLuint *) p)[0]);
1728 break;
1729
1730 case TYPE_INT64:
1731 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1732 break;
1733
1734 case TYPE_BOOLEAN:
1735 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1736 break;
1737
1738 case TYPE_MATRIX:
1739 m = *(GLmatrix **) p;
1740 for (i = 0; i < 16; i++)
1741 params[i] = m->m[i];
1742 break;
1743
1744 case TYPE_MATRIX_T:
1745 m = *(GLmatrix **) p;
1746 for (i = 0; i < 16; i++)
1747 params[i] = m->m[transpose[i]];
1748 break;
1749
1750 case TYPE_BIT_0:
1751 case TYPE_BIT_1:
1752 case TYPE_BIT_2:
1753 case TYPE_BIT_3:
1754 case TYPE_BIT_4:
1755 case TYPE_BIT_5:
1756 case TYPE_BIT_6:
1757 case TYPE_BIT_7:
1758 shift = d->type - TYPE_BIT_0;
1759 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1760 break;
1761 }
1762 }
1763
1764 void GLAPIENTRY
1765 _mesa_GetIntegerv(GLenum pname, GLint *params)
1766 {
1767 const struct value_desc *d;
1768 union value v;
1769 GLmatrix *m;
1770 int shift, i;
1771 void *p;
1772
1773 d = find_value("glGetIntegerv", pname, &p, &v);
1774 switch (d->type) {
1775 case TYPE_INVALID:
1776 break;
1777 case TYPE_CONST:
1778 params[0] = d->offset;
1779 break;
1780
1781 case TYPE_FLOAT_8:
1782 params[7] = IROUND(((GLfloat *) p)[7]);
1783 params[6] = IROUND(((GLfloat *) p)[6]);
1784 params[5] = IROUND(((GLfloat *) p)[5]);
1785 params[4] = IROUND(((GLfloat *) p)[4]);
1786 case TYPE_FLOAT_4:
1787 params[3] = IROUND(((GLfloat *) p)[3]);
1788 case TYPE_FLOAT_3:
1789 params[2] = IROUND(((GLfloat *) p)[2]);
1790 case TYPE_FLOAT_2:
1791 params[1] = IROUND(((GLfloat *) p)[1]);
1792 case TYPE_FLOAT:
1793 params[0] = IROUND(((GLfloat *) p)[0]);
1794 break;
1795
1796 case TYPE_FLOATN_4:
1797 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1798 case TYPE_FLOATN_3:
1799 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1800 case TYPE_FLOATN_2:
1801 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1802 case TYPE_FLOATN:
1803 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1804 break;
1805
1806 case TYPE_DOUBLEN_2:
1807 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1808 case TYPE_DOUBLEN:
1809 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1810 break;
1811
1812 case TYPE_INT_4:
1813 case TYPE_UINT_4:
1814 params[3] = ((GLint *) p)[3];
1815 case TYPE_INT_3:
1816 case TYPE_UINT_3:
1817 params[2] = ((GLint *) p)[2];
1818 case TYPE_INT_2:
1819 case TYPE_UINT_2:
1820 case TYPE_ENUM_2:
1821 params[1] = ((GLint *) p)[1];
1822 case TYPE_INT:
1823 case TYPE_UINT:
1824 case TYPE_ENUM:
1825 params[0] = ((GLint *) p)[0];
1826 break;
1827
1828 case TYPE_ENUM16:
1829 params[0] = ((GLenum16 *) p)[0];
1830 break;
1831
1832 case TYPE_INT_N:
1833 for (i = 0; i < v.value_int_n.n; i++)
1834 params[i] = v.value_int_n.ints[i];
1835 break;
1836
1837 case TYPE_INT64:
1838 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1839 break;
1840
1841 case TYPE_BOOLEAN:
1842 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1843 break;
1844
1845 case TYPE_MATRIX:
1846 m = *(GLmatrix **) p;
1847 for (i = 0; i < 16; i++)
1848 params[i] = FLOAT_TO_INT(m->m[i]);
1849 break;
1850
1851 case TYPE_MATRIX_T:
1852 m = *(GLmatrix **) p;
1853 for (i = 0; i < 16; i++)
1854 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1855 break;
1856
1857 case TYPE_BIT_0:
1858 case TYPE_BIT_1:
1859 case TYPE_BIT_2:
1860 case TYPE_BIT_3:
1861 case TYPE_BIT_4:
1862 case TYPE_BIT_5:
1863 case TYPE_BIT_6:
1864 case TYPE_BIT_7:
1865 shift = d->type - TYPE_BIT_0;
1866 params[0] = (*(GLbitfield *) p >> shift) & 1;
1867 break;
1868 }
1869 }
1870
1871 void GLAPIENTRY
1872 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1873 {
1874 const struct value_desc *d;
1875 union value v;
1876 GLmatrix *m;
1877 int shift, i;
1878 void *p;
1879
1880 d = find_value("glGetInteger64v", pname, &p, &v);
1881 switch (d->type) {
1882 case TYPE_INVALID:
1883 break;
1884 case TYPE_CONST:
1885 params[0] = d->offset;
1886 break;
1887
1888 case TYPE_FLOAT_8:
1889 params[7] = IROUND64(((GLfloat *) p)[7]);
1890 params[6] = IROUND64(((GLfloat *) p)[6]);
1891 params[5] = IROUND64(((GLfloat *) p)[5]);
1892 params[4] = IROUND64(((GLfloat *) p)[4]);
1893 case TYPE_FLOAT_4:
1894 params[3] = IROUND64(((GLfloat *) p)[3]);
1895 case TYPE_FLOAT_3:
1896 params[2] = IROUND64(((GLfloat *) p)[2]);
1897 case TYPE_FLOAT_2:
1898 params[1] = IROUND64(((GLfloat *) p)[1]);
1899 case TYPE_FLOAT:
1900 params[0] = IROUND64(((GLfloat *) p)[0]);
1901 break;
1902
1903 case TYPE_FLOATN_4:
1904 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1905 case TYPE_FLOATN_3:
1906 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1907 case TYPE_FLOATN_2:
1908 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1909 case TYPE_FLOATN:
1910 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1911 break;
1912
1913 case TYPE_DOUBLEN_2:
1914 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1915 case TYPE_DOUBLEN:
1916 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1917 break;
1918
1919 case TYPE_INT_4:
1920 params[3] = ((GLint *) p)[3];
1921 case TYPE_INT_3:
1922 params[2] = ((GLint *) p)[2];
1923 case TYPE_INT_2:
1924 case TYPE_ENUM_2:
1925 params[1] = ((GLint *) p)[1];
1926 case TYPE_INT:
1927 case TYPE_ENUM:
1928 params[0] = ((GLint *) p)[0];
1929 break;
1930
1931 case TYPE_ENUM16:
1932 params[0] = ((GLenum16 *) p)[0];
1933 break;
1934
1935 case TYPE_INT_N:
1936 for (i = 0; i < v.value_int_n.n; i++)
1937 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1938 break;
1939
1940 case TYPE_UINT_4:
1941 params[3] = ((GLuint *) p)[3];
1942 case TYPE_UINT_3:
1943 params[2] = ((GLuint *) p)[2];
1944 case TYPE_UINT_2:
1945 params[1] = ((GLuint *) p)[1];
1946 case TYPE_UINT:
1947 params[0] = ((GLuint *) p)[0];
1948 break;
1949
1950 case TYPE_INT64:
1951 params[0] = ((GLint64 *) p)[0];
1952 break;
1953
1954 case TYPE_BOOLEAN:
1955 params[0] = ((GLboolean*) p)[0];
1956 break;
1957
1958 case TYPE_MATRIX:
1959 m = *(GLmatrix **) p;
1960 for (i = 0; i < 16; i++)
1961 params[i] = FLOAT_TO_INT64(m->m[i]);
1962 break;
1963
1964 case TYPE_MATRIX_T:
1965 m = *(GLmatrix **) p;
1966 for (i = 0; i < 16; i++)
1967 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1968 break;
1969
1970 case TYPE_BIT_0:
1971 case TYPE_BIT_1:
1972 case TYPE_BIT_2:
1973 case TYPE_BIT_3:
1974 case TYPE_BIT_4:
1975 case TYPE_BIT_5:
1976 case TYPE_BIT_6:
1977 case TYPE_BIT_7:
1978 shift = d->type - TYPE_BIT_0;
1979 params[0] = (*(GLbitfield *) p >> shift) & 1;
1980 break;
1981 }
1982 }
1983
1984 void GLAPIENTRY
1985 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1986 {
1987 const struct value_desc *d;
1988 union value v;
1989 GLmatrix *m;
1990 int shift, i;
1991 void *p;
1992
1993 d = find_value("glGetDoublev", pname, &p, &v);
1994 switch (d->type) {
1995 case TYPE_INVALID:
1996 break;
1997 case TYPE_CONST:
1998 params[0] = d->offset;
1999 break;
2000
2001 case TYPE_FLOAT_8:
2002 params[7] = ((GLfloat *) p)[7];
2003 params[6] = ((GLfloat *) p)[6];
2004 params[5] = ((GLfloat *) p)[5];
2005 params[4] = ((GLfloat *) p)[4];
2006 case TYPE_FLOAT_4:
2007 case TYPE_FLOATN_4:
2008 params[3] = ((GLfloat *) p)[3];
2009 case TYPE_FLOAT_3:
2010 case TYPE_FLOATN_3:
2011 params[2] = ((GLfloat *) p)[2];
2012 case TYPE_FLOAT_2:
2013 case TYPE_FLOATN_2:
2014 params[1] = ((GLfloat *) p)[1];
2015 case TYPE_FLOAT:
2016 case TYPE_FLOATN:
2017 params[0] = ((GLfloat *) p)[0];
2018 break;
2019
2020 case TYPE_DOUBLEN_2:
2021 params[1] = ((GLdouble *) p)[1];
2022 case TYPE_DOUBLEN:
2023 params[0] = ((GLdouble *) p)[0];
2024 break;
2025
2026 case TYPE_INT_4:
2027 params[3] = ((GLint *) p)[3];
2028 case TYPE_INT_3:
2029 params[2] = ((GLint *) p)[2];
2030 case TYPE_INT_2:
2031 case TYPE_ENUM_2:
2032 params[1] = ((GLint *) p)[1];
2033 case TYPE_INT:
2034 case TYPE_ENUM:
2035 params[0] = ((GLint *) p)[0];
2036 break;
2037
2038 case TYPE_ENUM16:
2039 params[0] = ((GLenum16 *) p)[0];
2040 break;
2041
2042 case TYPE_INT_N:
2043 for (i = 0; i < v.value_int_n.n; i++)
2044 params[i] = v.value_int_n.ints[i];
2045 break;
2046
2047 case TYPE_UINT_4:
2048 params[3] = ((GLuint *) p)[3];
2049 case TYPE_UINT_3:
2050 params[2] = ((GLuint *) p)[2];
2051 case TYPE_UINT_2:
2052 params[1] = ((GLuint *) p)[1];
2053 case TYPE_UINT:
2054 params[0] = ((GLuint *) p)[0];
2055 break;
2056
2057 case TYPE_INT64:
2058 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2059 break;
2060
2061 case TYPE_BOOLEAN:
2062 params[0] = *(GLboolean*) p;
2063 break;
2064
2065 case TYPE_MATRIX:
2066 m = *(GLmatrix **) p;
2067 for (i = 0; i < 16; i++)
2068 params[i] = m->m[i];
2069 break;
2070
2071 case TYPE_MATRIX_T:
2072 m = *(GLmatrix **) p;
2073 for (i = 0; i < 16; i++)
2074 params[i] = m->m[transpose[i]];
2075 break;
2076
2077 case TYPE_BIT_0:
2078 case TYPE_BIT_1:
2079 case TYPE_BIT_2:
2080 case TYPE_BIT_3:
2081 case TYPE_BIT_4:
2082 case TYPE_BIT_5:
2083 case TYPE_BIT_6:
2084 case TYPE_BIT_7:
2085 shift = d->type - TYPE_BIT_0;
2086 params[0] = (*(GLbitfield *) p >> shift) & 1;
2087 break;
2088 }
2089 }
2090
2091 void GLAPIENTRY
2092 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2093 {
2094 const struct value_desc *d;
2095 union value v;
2096 int shift;
2097 void *p = NULL;
2098 GLsizei size;
2099 const char *func = "glGetUnsignedBytevEXT";
2100
2101 GET_CURRENT_CONTEXT(ctx);
2102
2103 if (!ctx->Extensions.EXT_memory_object) {
2104 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2105 return;
2106 }
2107
2108 d = find_value(func, pname, &p, &v);
2109 size = get_value_size(d->type, &v);
2110 if (size <= 0) {
2111 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2112 }
2113
2114 switch (d->type) {
2115 case TYPE_BIT_0:
2116 case TYPE_BIT_1:
2117 case TYPE_BIT_2:
2118 case TYPE_BIT_3:
2119 case TYPE_BIT_4:
2120 case TYPE_BIT_5:
2121 case TYPE_BIT_6:
2122 case TYPE_BIT_7:
2123 shift = d->type - TYPE_BIT_0;
2124 data[0] = (*(GLbitfield *) p >> shift) & 1;
2125 break;
2126 case TYPE_CONST:
2127 memcpy(data, &d->offset, size);
2128 break;
2129 case TYPE_INT_N:
2130 memcpy(data, &v.value_int_n.ints, size);
2131 break;
2132 case TYPE_UINT:
2133 case TYPE_INT:
2134 case TYPE_INT_2:
2135 case TYPE_UINT_2:
2136 case TYPE_INT_3:
2137 case TYPE_UINT_3:
2138 case TYPE_INT_4:
2139 case TYPE_UINT_4:
2140 case TYPE_INT64:
2141 case TYPE_ENUM:
2142 case TYPE_ENUM_2:
2143 case TYPE_BOOLEAN:
2144 case TYPE_FLOAT:
2145 case TYPE_FLOATN:
2146 case TYPE_FLOAT_2:
2147 case TYPE_FLOATN_2:
2148 case TYPE_FLOAT_3:
2149 case TYPE_FLOATN_3:
2150 case TYPE_FLOAT_4:
2151 case TYPE_FLOATN_4:
2152 case TYPE_FLOAT_8:
2153 case TYPE_DOUBLEN:
2154 case TYPE_DOUBLEN_2:
2155 case TYPE_MATRIX:
2156 case TYPE_MATRIX_T:
2157 memcpy(data, p, size);
2158 break;
2159 case TYPE_ENUM16: {
2160 GLenum e = *(GLenum16 *)p;
2161 memcpy(data, &e, sizeof(e));
2162 break;
2163 }
2164 default:
2165 break; /* nothing - GL error was recorded */
2166 }
2167 }
2168
2169 /**
2170 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2171 * into the corresponding Mesa texture target index.
2172 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2173 */
2174 static int
2175 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2176 {
2177 switch (binding) {
2178 case GL_TEXTURE_BINDING_1D:
2179 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2180 case GL_TEXTURE_BINDING_2D:
2181 return TEXTURE_2D_INDEX;
2182 case GL_TEXTURE_BINDING_3D:
2183 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2184 case GL_TEXTURE_BINDING_CUBE_MAP:
2185 return ctx->Extensions.ARB_texture_cube_map
2186 ? TEXTURE_CUBE_INDEX : -1;
2187 case GL_TEXTURE_BINDING_RECTANGLE:
2188 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2189 ? TEXTURE_RECT_INDEX : -1;
2190 case GL_TEXTURE_BINDING_1D_ARRAY:
2191 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2192 ? TEXTURE_1D_ARRAY_INDEX : -1;
2193 case GL_TEXTURE_BINDING_2D_ARRAY:
2194 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2195 || _mesa_is_gles3(ctx)
2196 ? TEXTURE_2D_ARRAY_INDEX : -1;
2197 case GL_TEXTURE_BINDING_BUFFER:
2198 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2199 _mesa_has_OES_texture_buffer(ctx)) ?
2200 TEXTURE_BUFFER_INDEX : -1;
2201 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2202 return _mesa_has_texture_cube_map_array(ctx)
2203 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2204 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2205 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2206 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2207 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2208 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2209 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2210 default:
2211 return -1;
2212 }
2213 }
2214
2215 static enum value_type
2216 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2217 {
2218 GET_CURRENT_CONTEXT(ctx);
2219
2220 switch (pname) {
2221
2222 case GL_BLEND:
2223 if (index >= ctx->Const.MaxDrawBuffers)
2224 goto invalid_value;
2225 if (!ctx->Extensions.EXT_draw_buffers2)
2226 goto invalid_enum;
2227 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2228 return TYPE_INT;
2229
2230 case GL_BLEND_SRC:
2231 /* fall-through */
2232 case GL_BLEND_SRC_RGB:
2233 if (index >= ctx->Const.MaxDrawBuffers)
2234 goto invalid_value;
2235 if (!ctx->Extensions.ARB_draw_buffers_blend)
2236 goto invalid_enum;
2237 v->value_int = ctx->Color.Blend[index].SrcRGB;
2238 return TYPE_INT;
2239 case GL_BLEND_SRC_ALPHA:
2240 if (index >= ctx->Const.MaxDrawBuffers)
2241 goto invalid_value;
2242 if (!ctx->Extensions.ARB_draw_buffers_blend)
2243 goto invalid_enum;
2244 v->value_int = ctx->Color.Blend[index].SrcA;
2245 return TYPE_INT;
2246 case GL_BLEND_DST:
2247 /* fall-through */
2248 case GL_BLEND_DST_RGB:
2249 if (index >= ctx->Const.MaxDrawBuffers)
2250 goto invalid_value;
2251 if (!ctx->Extensions.ARB_draw_buffers_blend)
2252 goto invalid_enum;
2253 v->value_int = ctx->Color.Blend[index].DstRGB;
2254 return TYPE_INT;
2255 case GL_BLEND_DST_ALPHA:
2256 if (index >= ctx->Const.MaxDrawBuffers)
2257 goto invalid_value;
2258 if (!ctx->Extensions.ARB_draw_buffers_blend)
2259 goto invalid_enum;
2260 v->value_int = ctx->Color.Blend[index].DstA;
2261 return TYPE_INT;
2262 case GL_BLEND_EQUATION_RGB:
2263 if (index >= ctx->Const.MaxDrawBuffers)
2264 goto invalid_value;
2265 if (!ctx->Extensions.ARB_draw_buffers_blend)
2266 goto invalid_enum;
2267 v->value_int = ctx->Color.Blend[index].EquationRGB;
2268 return TYPE_INT;
2269 case GL_BLEND_EQUATION_ALPHA:
2270 if (index >= ctx->Const.MaxDrawBuffers)
2271 goto invalid_value;
2272 if (!ctx->Extensions.ARB_draw_buffers_blend)
2273 goto invalid_enum;
2274 v->value_int = ctx->Color.Blend[index].EquationA;
2275 return TYPE_INT;
2276
2277 case GL_COLOR_WRITEMASK:
2278 if (index >= ctx->Const.MaxDrawBuffers)
2279 goto invalid_value;
2280 if (!ctx->Extensions.EXT_draw_buffers2)
2281 goto invalid_enum;
2282 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2283 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2284 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2285 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2286 return TYPE_INT_4;
2287
2288 case GL_SCISSOR_BOX:
2289 if (index >= ctx->Const.MaxViewports)
2290 goto invalid_value;
2291 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2292 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2293 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2294 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2295 return TYPE_INT_4;
2296
2297 case GL_WINDOW_RECTANGLE_EXT:
2298 if (!ctx->Extensions.EXT_window_rectangles)
2299 goto invalid_enum;
2300 if (index >= ctx->Const.MaxWindowRectangles)
2301 goto invalid_value;
2302 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2303 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2304 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2305 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2306 return TYPE_INT_4;
2307
2308 case GL_VIEWPORT:
2309 if (index >= ctx->Const.MaxViewports)
2310 goto invalid_value;
2311 v->value_float_4[0] = ctx->ViewportArray[index].X;
2312 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2313 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2314 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2315 return TYPE_FLOAT_4;
2316
2317 case GL_DEPTH_RANGE:
2318 if (index >= ctx->Const.MaxViewports)
2319 goto invalid_value;
2320 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2321 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2322 return TYPE_DOUBLEN_2;
2323
2324 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2325 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2326 goto invalid_value;
2327 if (!ctx->Extensions.EXT_transform_feedback)
2328 goto invalid_enum;
2329 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2330 return TYPE_INT64;
2331
2332 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2333 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2334 goto invalid_value;
2335 if (!ctx->Extensions.EXT_transform_feedback)
2336 goto invalid_enum;
2337 v->value_int64
2338 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2339 return TYPE_INT64;
2340
2341 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2342 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2343 goto invalid_value;
2344 if (!ctx->Extensions.EXT_transform_feedback)
2345 goto invalid_enum;
2346 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2347 return TYPE_INT;
2348
2349 case GL_UNIFORM_BUFFER_BINDING:
2350 if (index >= ctx->Const.MaxUniformBufferBindings)
2351 goto invalid_value;
2352 if (!ctx->Extensions.ARB_uniform_buffer_object)
2353 goto invalid_enum;
2354 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2355 return TYPE_INT;
2356
2357 case GL_UNIFORM_BUFFER_START:
2358 if (index >= ctx->Const.MaxUniformBufferBindings)
2359 goto invalid_value;
2360 if (!ctx->Extensions.ARB_uniform_buffer_object)
2361 goto invalid_enum;
2362 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2363 ctx->UniformBufferBindings[index].Offset;
2364 return TYPE_INT;
2365
2366 case GL_UNIFORM_BUFFER_SIZE:
2367 if (index >= ctx->Const.MaxUniformBufferBindings)
2368 goto invalid_value;
2369 if (!ctx->Extensions.ARB_uniform_buffer_object)
2370 goto invalid_enum;
2371 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2372 ctx->UniformBufferBindings[index].Size;
2373 return TYPE_INT;
2374
2375 /* ARB_shader_storage_buffer_object */
2376 case GL_SHADER_STORAGE_BUFFER_BINDING:
2377 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2378 goto invalid_enum;
2379 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2380 goto invalid_value;
2381 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2382 return TYPE_INT;
2383
2384 case GL_SHADER_STORAGE_BUFFER_START:
2385 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2386 goto invalid_enum;
2387 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2388 goto invalid_value;
2389 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2390 ctx->ShaderStorageBufferBindings[index].Offset;
2391 return TYPE_INT;
2392
2393 case GL_SHADER_STORAGE_BUFFER_SIZE:
2394 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2395 goto invalid_enum;
2396 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2397 goto invalid_value;
2398 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2399 ctx->ShaderStorageBufferBindings[index].Size;
2400 return TYPE_INT;
2401
2402 /* ARB_texture_multisample / GL3.2 */
2403 case GL_SAMPLE_MASK_VALUE:
2404 if (index != 0)
2405 goto invalid_value;
2406 if (!ctx->Extensions.ARB_texture_multisample)
2407 goto invalid_enum;
2408 v->value_int = ctx->Multisample.SampleMaskValue;
2409 return TYPE_INT;
2410
2411 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2412 if (!ctx->Extensions.ARB_shader_atomic_counters)
2413 goto invalid_enum;
2414 if (index >= ctx->Const.MaxAtomicBufferBindings)
2415 goto invalid_value;
2416 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2417 return TYPE_INT;
2418
2419 case GL_ATOMIC_COUNTER_BUFFER_START:
2420 if (!ctx->Extensions.ARB_shader_atomic_counters)
2421 goto invalid_enum;
2422 if (index >= ctx->Const.MaxAtomicBufferBindings)
2423 goto invalid_value;
2424 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2425 ctx->AtomicBufferBindings[index].Offset;
2426 return TYPE_INT64;
2427
2428 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2429 if (!ctx->Extensions.ARB_shader_atomic_counters)
2430 goto invalid_enum;
2431 if (index >= ctx->Const.MaxAtomicBufferBindings)
2432 goto invalid_value;
2433 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2434 ctx->AtomicBufferBindings[index].Size;
2435 return TYPE_INT64;
2436
2437 case GL_VERTEX_BINDING_DIVISOR:
2438 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2439 !_mesa_is_gles31(ctx))
2440 goto invalid_enum;
2441 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2442 goto invalid_value;
2443 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2444 return TYPE_INT;
2445
2446 case GL_VERTEX_BINDING_OFFSET:
2447 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2448 goto invalid_enum;
2449 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2450 goto invalid_value;
2451 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2452 return TYPE_INT;
2453
2454 case GL_VERTEX_BINDING_STRIDE:
2455 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2456 goto invalid_enum;
2457 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2458 goto invalid_value;
2459 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2460 return TYPE_INT;
2461
2462 case GL_VERTEX_BINDING_BUFFER:
2463 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2464 goto invalid_enum;
2465 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2466 goto invalid_value;
2467 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2468 return TYPE_INT;
2469
2470 /* ARB_shader_image_load_store */
2471 case GL_IMAGE_BINDING_NAME: {
2472 struct gl_texture_object *t;
2473
2474 if (!ctx->Extensions.ARB_shader_image_load_store)
2475 goto invalid_enum;
2476 if (index >= ctx->Const.MaxImageUnits)
2477 goto invalid_value;
2478
2479 t = ctx->ImageUnits[index].TexObj;
2480 v->value_int = (t ? t->Name : 0);
2481 return TYPE_INT;
2482 }
2483
2484 case GL_IMAGE_BINDING_LEVEL:
2485 if (!ctx->Extensions.ARB_shader_image_load_store)
2486 goto invalid_enum;
2487 if (index >= ctx->Const.MaxImageUnits)
2488 goto invalid_value;
2489
2490 v->value_int = ctx->ImageUnits[index].Level;
2491 return TYPE_INT;
2492
2493 case GL_IMAGE_BINDING_LAYERED:
2494 if (!ctx->Extensions.ARB_shader_image_load_store)
2495 goto invalid_enum;
2496 if (index >= ctx->Const.MaxImageUnits)
2497 goto invalid_value;
2498
2499 v->value_int = ctx->ImageUnits[index].Layered;
2500 return TYPE_INT;
2501
2502 case GL_IMAGE_BINDING_LAYER:
2503 if (!ctx->Extensions.ARB_shader_image_load_store)
2504 goto invalid_enum;
2505 if (index >= ctx->Const.MaxImageUnits)
2506 goto invalid_value;
2507
2508 v->value_int = ctx->ImageUnits[index].Layer;
2509 return TYPE_INT;
2510
2511 case GL_IMAGE_BINDING_ACCESS:
2512 if (!ctx->Extensions.ARB_shader_image_load_store)
2513 goto invalid_enum;
2514 if (index >= ctx->Const.MaxImageUnits)
2515 goto invalid_value;
2516
2517 v->value_int = ctx->ImageUnits[index].Access;
2518 return TYPE_INT;
2519
2520 case GL_IMAGE_BINDING_FORMAT:
2521 if (!ctx->Extensions.ARB_shader_image_load_store)
2522 goto invalid_enum;
2523 if (index >= ctx->Const.MaxImageUnits)
2524 goto invalid_value;
2525
2526 v->value_int = ctx->ImageUnits[index].Format;
2527 return TYPE_INT;
2528
2529 /* ARB_direct_state_access */
2530 case GL_TEXTURE_BINDING_1D:
2531 case GL_TEXTURE_BINDING_1D_ARRAY:
2532 case GL_TEXTURE_BINDING_2D:
2533 case GL_TEXTURE_BINDING_2D_ARRAY:
2534 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2535 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2536 case GL_TEXTURE_BINDING_3D:
2537 case GL_TEXTURE_BINDING_BUFFER:
2538 case GL_TEXTURE_BINDING_CUBE_MAP:
2539 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2540 case GL_TEXTURE_BINDING_RECTANGLE: {
2541 int target;
2542
2543 if (ctx->API != API_OPENGL_CORE)
2544 goto invalid_enum;
2545 target = tex_binding_to_index(ctx, pname);
2546 if (target < 0)
2547 goto invalid_enum;
2548 if (index >= _mesa_max_tex_unit(ctx))
2549 goto invalid_value;
2550
2551 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2552 return TYPE_INT;
2553 }
2554
2555 case GL_SAMPLER_BINDING: {
2556 struct gl_sampler_object *samp;
2557
2558 if (ctx->API != API_OPENGL_CORE)
2559 goto invalid_enum;
2560 if (index >= _mesa_max_tex_unit(ctx))
2561 goto invalid_value;
2562
2563 samp = ctx->Texture.Unit[index].Sampler;
2564 v->value_int = samp ? samp->Name : 0;
2565 return TYPE_INT;
2566 }
2567
2568 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2569 if (!_mesa_has_compute_shaders(ctx))
2570 goto invalid_enum;
2571 if (index >= 3)
2572 goto invalid_value;
2573 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2574 return TYPE_INT;
2575
2576 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2577 if (!_mesa_has_compute_shaders(ctx))
2578 goto invalid_enum;
2579 if (index >= 3)
2580 goto invalid_value;
2581 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2582 return TYPE_INT;
2583
2584 /* ARB_compute_variable_group_size */
2585 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2586 if (!ctx->Extensions.ARB_compute_variable_group_size)
2587 goto invalid_enum;
2588 if (index >= 3)
2589 goto invalid_value;
2590 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2591 return TYPE_INT;
2592
2593 /* GL_EXT_external_objects */
2594 case GL_NUM_DEVICE_UUIDS_EXT:
2595 v->value_int = 1;
2596 return TYPE_INT;
2597 case GL_DRIVER_UUID_EXT:
2598 if (index >= 1)
2599 goto invalid_value;
2600 _mesa_get_driver_uuid(ctx, v->value_int_4);
2601 return TYPE_INT_4;
2602 case GL_DEVICE_UUID_EXT:
2603 if (index >= 1)
2604 goto invalid_value;
2605 _mesa_get_device_uuid(ctx, v->value_int_4);
2606 return TYPE_INT_4;
2607 }
2608
2609 invalid_enum:
2610 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2611 _mesa_enum_to_string(pname));
2612 return TYPE_INVALID;
2613 invalid_value:
2614 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2615 _mesa_enum_to_string(pname));
2616 return TYPE_INVALID;
2617 }
2618
2619 void GLAPIENTRY
2620 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2621 {
2622 union value v;
2623 enum value_type type =
2624 find_value_indexed("glGetBooleani_v", pname, index, &v);
2625
2626 switch (type) {
2627 case TYPE_INT:
2628 case TYPE_UINT:
2629 params[0] = INT_TO_BOOLEAN(v.value_int);
2630 break;
2631 case TYPE_INT_4:
2632 case TYPE_UINT_4:
2633 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2634 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2635 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2636 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2637 break;
2638 case TYPE_INT64:
2639 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2640 break;
2641 default:
2642 ; /* nothing - GL error was recorded */
2643 }
2644 }
2645
2646 void GLAPIENTRY
2647 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2648 {
2649 union value v;
2650 enum value_type type =
2651 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2652
2653 switch (type) {
2654 case TYPE_FLOAT_4:
2655 case TYPE_FLOATN_4:
2656 params[3] = IROUND(v.value_float_4[3]);
2657 case TYPE_FLOAT_3:
2658 case TYPE_FLOATN_3:
2659 params[2] = IROUND(v.value_float_4[2]);
2660 case TYPE_FLOAT_2:
2661 case TYPE_FLOATN_2:
2662 params[1] = IROUND(v.value_float_4[1]);
2663 case TYPE_FLOAT:
2664 case TYPE_FLOATN:
2665 params[0] = IROUND(v.value_float_4[0]);
2666 break;
2667
2668 case TYPE_DOUBLEN_2:
2669 params[1] = IROUND(v.value_double_2[1]);
2670 case TYPE_DOUBLEN:
2671 params[0] = IROUND(v.value_double_2[0]);
2672 break;
2673
2674 case TYPE_INT:
2675 case TYPE_UINT:
2676 params[0] = v.value_int;
2677 break;
2678 case TYPE_INT_4:
2679 case TYPE_UINT_4:
2680 params[0] = v.value_int_4[0];
2681 params[1] = v.value_int_4[1];
2682 params[2] = v.value_int_4[2];
2683 params[3] = v.value_int_4[3];
2684 break;
2685 case TYPE_INT64:
2686 params[0] = INT64_TO_INT(v.value_int64);
2687 break;
2688 default:
2689 ; /* nothing - GL error was recorded */
2690 }
2691 }
2692
2693 void GLAPIENTRY
2694 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2695 {
2696 union value v;
2697 enum value_type type =
2698 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2699
2700 switch (type) {
2701 case TYPE_INT:
2702 params[0] = v.value_int;
2703 break;
2704 case TYPE_INT_4:
2705 params[0] = v.value_int_4[0];
2706 params[1] = v.value_int_4[1];
2707 params[2] = v.value_int_4[2];
2708 params[3] = v.value_int_4[3];
2709 break;
2710 case TYPE_UINT:
2711 params[0] = (GLuint) v.value_int;
2712 break;
2713 case TYPE_UINT_4:
2714 params[0] = (GLuint) v.value_int_4[0];
2715 params[1] = (GLuint) v.value_int_4[1];
2716 params[2] = (GLuint) v.value_int_4[2];
2717 params[3] = (GLuint) v.value_int_4[3];
2718 break;
2719 case TYPE_INT64:
2720 params[0] = v.value_int64;
2721 break;
2722 default:
2723 ; /* nothing - GL error was recorded */
2724 }
2725 }
2726
2727 void GLAPIENTRY
2728 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2729 {
2730 int i;
2731 GLmatrix *m;
2732 union value v;
2733 enum value_type type =
2734 find_value_indexed("glGetFloati_v", pname, index, &v);
2735
2736 switch (type) {
2737 case TYPE_FLOAT_4:
2738 case TYPE_FLOATN_4:
2739 params[3] = v.value_float_4[3];
2740 case TYPE_FLOAT_3:
2741 case TYPE_FLOATN_3:
2742 params[2] = v.value_float_4[2];
2743 case TYPE_FLOAT_2:
2744 case TYPE_FLOATN_2:
2745 params[1] = v.value_float_4[1];
2746 case TYPE_FLOAT:
2747 case TYPE_FLOATN:
2748 params[0] = v.value_float_4[0];
2749 break;
2750
2751 case TYPE_DOUBLEN_2:
2752 params[1] = (GLfloat) v.value_double_2[1];
2753 case TYPE_DOUBLEN:
2754 params[0] = (GLfloat) v.value_double_2[0];
2755 break;
2756
2757 case TYPE_INT_4:
2758 params[3] = (GLfloat) v.value_int_4[3];
2759 case TYPE_INT_3:
2760 params[2] = (GLfloat) v.value_int_4[2];
2761 case TYPE_INT_2:
2762 case TYPE_ENUM_2:
2763 params[1] = (GLfloat) v.value_int_4[1];
2764 case TYPE_INT:
2765 case TYPE_ENUM:
2766 case TYPE_ENUM16:
2767 params[0] = (GLfloat) v.value_int_4[0];
2768 break;
2769
2770 case TYPE_INT_N:
2771 for (i = 0; i < v.value_int_n.n; i++)
2772 params[i] = (GLfloat) v.value_int_n.ints[i];
2773 break;
2774
2775 case TYPE_UINT_4:
2776 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2777 case TYPE_UINT_3:
2778 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2779 case TYPE_UINT_2:
2780 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2781 case TYPE_UINT:
2782 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2783 break;
2784
2785 case TYPE_INT64:
2786 params[0] = (GLfloat) v.value_int64;
2787 break;
2788
2789 case TYPE_BOOLEAN:
2790 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2791 break;
2792
2793 case TYPE_MATRIX:
2794 m = *(GLmatrix **) &v;
2795 for (i = 0; i < 16; i++)
2796 params[i] = m->m[i];
2797 break;
2798
2799 case TYPE_MATRIX_T:
2800 m = *(GLmatrix **) &v;
2801 for (i = 0; i < 16; i++)
2802 params[i] = m->m[transpose[i]];
2803 break;
2804
2805 default:
2806 ;
2807 }
2808 }
2809
2810 void GLAPIENTRY
2811 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2812 {
2813 int i;
2814 GLmatrix *m;
2815 union value v;
2816 enum value_type type =
2817 find_value_indexed("glGetDoublei_v", pname, index, &v);
2818
2819 switch (type) {
2820 case TYPE_FLOAT_4:
2821 case TYPE_FLOATN_4:
2822 params[3] = (GLdouble) v.value_float_4[3];
2823 case TYPE_FLOAT_3:
2824 case TYPE_FLOATN_3:
2825 params[2] = (GLdouble) v.value_float_4[2];
2826 case TYPE_FLOAT_2:
2827 case TYPE_FLOATN_2:
2828 params[1] = (GLdouble) v.value_float_4[1];
2829 case TYPE_FLOAT:
2830 case TYPE_FLOATN:
2831 params[0] = (GLdouble) v.value_float_4[0];
2832 break;
2833
2834 case TYPE_DOUBLEN_2:
2835 params[1] = v.value_double_2[1];
2836 case TYPE_DOUBLEN:
2837 params[0] = v.value_double_2[0];
2838 break;
2839
2840 case TYPE_INT_4:
2841 params[3] = (GLdouble) v.value_int_4[3];
2842 case TYPE_INT_3:
2843 params[2] = (GLdouble) v.value_int_4[2];
2844 case TYPE_INT_2:
2845 case TYPE_ENUM_2:
2846 params[1] = (GLdouble) v.value_int_4[1];
2847 case TYPE_INT:
2848 case TYPE_ENUM:
2849 case TYPE_ENUM16:
2850 params[0] = (GLdouble) v.value_int_4[0];
2851 break;
2852
2853 case TYPE_INT_N:
2854 for (i = 0; i < v.value_int_n.n; i++)
2855 params[i] = (GLdouble) v.value_int_n.ints[i];
2856 break;
2857
2858 case TYPE_UINT_4:
2859 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2860 case TYPE_UINT_3:
2861 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2862 case TYPE_UINT_2:
2863 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2864 case TYPE_UINT:
2865 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2866 break;
2867
2868 case TYPE_INT64:
2869 params[0] = (GLdouble) v.value_int64;
2870 break;
2871
2872 case TYPE_BOOLEAN:
2873 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2874 break;
2875
2876 case TYPE_MATRIX:
2877 m = *(GLmatrix **) &v;
2878 for (i = 0; i < 16; i++)
2879 params[i] = (GLdouble) m->m[i];
2880 break;
2881
2882 case TYPE_MATRIX_T:
2883 m = *(GLmatrix **) &v;
2884 for (i = 0; i < 16; i++)
2885 params[i] = (GLdouble) m->m[transpose[i]];
2886 break;
2887
2888 default:
2889 ;
2890 }
2891 }
2892
2893 void GLAPIENTRY
2894 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
2895 {
2896 GLsizei size;
2897 union value v;
2898 enum value_type type;
2899 const char *func = "glGetUnsignedBytei_vEXT";
2900
2901 GET_CURRENT_CONTEXT(ctx);
2902
2903 if (!ctx->Extensions.EXT_memory_object) {
2904 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2905 return;
2906 }
2907
2908 type = find_value_indexed(func, target, index, &v);
2909 size = get_value_size(type, &v);
2910 if (size <= 0) {
2911 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
2912 }
2913
2914 switch (type) {
2915 case TYPE_UINT:
2916 case TYPE_INT:
2917 case TYPE_INT_2:
2918 case TYPE_UINT_2:
2919 case TYPE_INT_3:
2920 case TYPE_UINT_3:
2921 case TYPE_INT_4:
2922 case TYPE_UINT_4:
2923 case TYPE_INT64:
2924 case TYPE_ENUM16:
2925 case TYPE_ENUM:
2926 case TYPE_ENUM_2:
2927 case TYPE_BOOLEAN:
2928 case TYPE_FLOAT:
2929 case TYPE_FLOATN:
2930 case TYPE_FLOAT_2:
2931 case TYPE_FLOATN_2:
2932 case TYPE_FLOAT_3:
2933 case TYPE_FLOATN_3:
2934 case TYPE_FLOAT_4:
2935 case TYPE_FLOATN_4:
2936 case TYPE_FLOAT_8:
2937 case TYPE_DOUBLEN:
2938 case TYPE_DOUBLEN_2:
2939 case TYPE_MATRIX:
2940 case TYPE_MATRIX_T:
2941 memcpy(data, &v.value_int, size);
2942 break;
2943 case TYPE_INT_N:
2944 memcpy(data, &v.value_int_n.ints, size);
2945 break;
2946 default:
2947 break; /* nothing - GL error was recorded */
2948 }
2949 }
2950
2951 void GLAPIENTRY
2952 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2953 {
2954 const struct value_desc *d;
2955 union value v;
2956 GLmatrix *m;
2957 int shift, i;
2958 void *p;
2959
2960 d = find_value("glGetDoublev", pname, &p, &v);
2961 switch (d->type) {
2962 case TYPE_INVALID:
2963 break;
2964 case TYPE_CONST:
2965 params[0] = INT_TO_FIXED(d->offset);
2966 break;
2967
2968 case TYPE_FLOAT_4:
2969 case TYPE_FLOATN_4:
2970 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2971 case TYPE_FLOAT_3:
2972 case TYPE_FLOATN_3:
2973 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2974 case TYPE_FLOAT_2:
2975 case TYPE_FLOATN_2:
2976 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2977 case TYPE_FLOAT:
2978 case TYPE_FLOATN:
2979 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2980 break;
2981
2982 case TYPE_DOUBLEN_2:
2983 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2984 case TYPE_DOUBLEN:
2985 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2986 break;
2987
2988 case TYPE_INT_4:
2989 case TYPE_UINT_4:
2990 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2991 case TYPE_INT_3:
2992 case TYPE_UINT_3:
2993 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2994 case TYPE_INT_2:
2995 case TYPE_UINT_2:
2996 case TYPE_ENUM_2:
2997 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2998 case TYPE_INT:
2999 case TYPE_UINT:
3000 case TYPE_ENUM:
3001 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3002 break;
3003
3004 case TYPE_ENUM16:
3005 params[0] = INT_TO_FIXED(((GLenum16 *) p)[0]);
3006 break;
3007
3008 case TYPE_INT_N:
3009 for (i = 0; i < v.value_int_n.n; i++)
3010 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3011 break;
3012
3013 case TYPE_INT64:
3014 params[0] = ((GLint64 *) p)[0];
3015 break;
3016
3017 case TYPE_BOOLEAN:
3018 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3019 break;
3020
3021 case TYPE_MATRIX:
3022 m = *(GLmatrix **) p;
3023 for (i = 0; i < 16; i++)
3024 params[i] = FLOAT_TO_FIXED(m->m[i]);
3025 break;
3026
3027 case TYPE_MATRIX_T:
3028 m = *(GLmatrix **) p;
3029 for (i = 0; i < 16; i++)
3030 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3031 break;
3032
3033 case TYPE_BIT_0:
3034 case TYPE_BIT_1:
3035 case TYPE_BIT_2:
3036 case TYPE_BIT_3:
3037 case TYPE_BIT_4:
3038 case TYPE_BIT_5:
3039 case TYPE_BIT_6:
3040 case TYPE_BIT_7:
3041 shift = d->type - TYPE_BIT_0;
3042 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3043 break;
3044 }
3045 }