mesa: Add missing include guards
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM16,
105 TYPE_ENUM,
106 TYPE_ENUM_2,
107 TYPE_BOOLEAN,
108 TYPE_UBYTE,
109 TYPE_SHORT,
110 TYPE_BIT_0,
111 TYPE_BIT_1,
112 TYPE_BIT_2,
113 TYPE_BIT_3,
114 TYPE_BIT_4,
115 TYPE_BIT_5,
116 TYPE_BIT_6,
117 TYPE_BIT_7,
118 TYPE_FLOAT,
119 TYPE_FLOAT_2,
120 TYPE_FLOAT_3,
121 TYPE_FLOAT_4,
122 TYPE_FLOAT_8,
123 TYPE_FLOATN,
124 TYPE_FLOATN_2,
125 TYPE_FLOATN_3,
126 TYPE_FLOATN_4,
127 TYPE_DOUBLEN,
128 TYPE_DOUBLEN_2,
129 TYPE_MATRIX,
130 TYPE_MATRIX_T,
131 TYPE_CONST
132 };
133
134 enum value_location {
135 LOC_BUFFER,
136 LOC_CONTEXT,
137 LOC_ARRAY,
138 LOC_TEXUNIT,
139 LOC_CUSTOM
140 };
141
142 enum value_extra {
143 EXTRA_END = 0x8000,
144 EXTRA_VERSION_30,
145 EXTRA_VERSION_31,
146 EXTRA_VERSION_32,
147 EXTRA_VERSION_40,
148 EXTRA_VERSION_43,
149 EXTRA_API_GL,
150 EXTRA_API_GL_CORE,
151 EXTRA_API_ES2,
152 EXTRA_API_ES3,
153 EXTRA_API_ES31,
154 EXTRA_API_ES32,
155 EXTRA_NEW_BUFFERS,
156 EXTRA_NEW_FRAG_CLAMP,
157 EXTRA_VALID_DRAW_BUFFER,
158 EXTRA_VALID_TEXTURE_UNIT,
159 EXTRA_VALID_CLIP_DISTANCE,
160 EXTRA_FLUSH_CURRENT,
161 EXTRA_GLSL_130,
162 EXTRA_EXT_UBO_GS,
163 EXTRA_EXT_ATOMICS_GS,
164 EXTRA_EXT_SHADER_IMAGE_GS,
165 EXTRA_EXT_ATOMICS_TESS,
166 EXTRA_EXT_SHADER_IMAGE_TESS,
167 EXTRA_EXT_SSBO_GS,
168 EXTRA_EXT_FB_NO_ATTACH_GS,
169 EXTRA_EXT_ES_GS,
170 EXTRA_EXT_PROVOKING_VERTEX_32,
171 };
172
173 #define NO_EXTRA NULL
174 #define NO_OFFSET 0
175
176 struct value_desc {
177 GLenum pname;
178 GLubyte location; /**< enum value_location */
179 GLubyte type; /**< enum value_type */
180 int offset;
181 const int *extra;
182 };
183
184 union value {
185 GLfloat value_float;
186 GLfloat value_float_4[4];
187 GLdouble value_double_2[2];
188 GLmatrix *value_matrix;
189 GLint value_int;
190 GLint value_int_4[4];
191 GLint64 value_int64;
192 GLenum value_enum;
193 GLubyte value_ubyte;
194 GLshort value_short;
195 GLuint value_uint;
196
197 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
198 struct {
199 GLint n, ints[100];
200 } value_int_n;
201 GLboolean value_bool;
202 };
203
204 #define BUFFER_FIELD(field, type) \
205 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
206 #define CONTEXT_FIELD(field, type) \
207 LOC_CONTEXT, type, offsetof(struct gl_context, field)
208 #define ARRAY_FIELD(field, type) \
209 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
210 #undef CONST /* already defined through windows.h */
211 #define CONST(value) \
212 LOC_CONTEXT, TYPE_CONST, value
213
214 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
215 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
216 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
217 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
218
219 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
220 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
221 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
222 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
223 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
224 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
225 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
226 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
227 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
228 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
229 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
230 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
231 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
232 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
233 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
234 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
235 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
236 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
237 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
238 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
239 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
240 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
241 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
242
243 /* Vertex array fields */
244 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
245 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
246 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
247 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
248 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
249 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
250
251 #define EXT(f) \
252 offsetof(struct gl_extensions, f)
253
254 #define EXTRA_EXT(e) \
255 static const int extra_##e[] = { \
256 EXT(e), EXTRA_END \
257 }
258
259 #define EXTRA_EXT2(e1, e2) \
260 static const int extra_##e1##_##e2[] = { \
261 EXT(e1), EXT(e2), EXTRA_END \
262 }
263
264 /* The 'extra' mechanism is a way to specify extra checks (such as
265 * extensions or specific gl versions) or actions (flush current, new
266 * buffers) that we need to do before looking up an enum. We need to
267 * declare them all up front so we can refer to them in the value_desc
268 * structs below.
269 *
270 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
271 * versions, listing multiple ones in an array means an error will be thrown
272 * only if none of them are available. If you need to check for "AND"
273 * behavior, you would need to make a custom EXTRA_ enum.
274 */
275
276 static const int extra_new_buffers[] = {
277 EXTRA_NEW_BUFFERS,
278 EXTRA_END
279 };
280
281 static const int extra_new_frag_clamp[] = {
282 EXTRA_NEW_FRAG_CLAMP,
283 EXTRA_END
284 };
285
286 static const int extra_valid_draw_buffer[] = {
287 EXTRA_VALID_DRAW_BUFFER,
288 EXTRA_END
289 };
290
291 static const int extra_valid_texture_unit[] = {
292 EXTRA_VALID_TEXTURE_UNIT,
293 EXTRA_END
294 };
295
296 static const int extra_valid_clip_distance[] = {
297 EXTRA_VALID_CLIP_DISTANCE,
298 EXTRA_END
299 };
300
301 static const int extra_flush_current_valid_texture_unit[] = {
302 EXTRA_FLUSH_CURRENT,
303 EXTRA_VALID_TEXTURE_UNIT,
304 EXTRA_END
305 };
306
307 static const int extra_flush_current[] = {
308 EXTRA_FLUSH_CURRENT,
309 EXTRA_END
310 };
311
312 static const int extra_EXT_texture_integer_and_new_buffers[] = {
313 EXT(EXT_texture_integer),
314 EXTRA_NEW_BUFFERS,
315 EXTRA_END
316 };
317
318 static const int extra_GLSL_130_es3[] = {
319 EXTRA_GLSL_130,
320 EXTRA_API_ES3,
321 EXTRA_END
322 };
323
324 static const int extra_texture_buffer_object[] = {
325 EXT(ARB_texture_buffer_object),
326 EXTRA_END
327 };
328
329 static const int extra_ARB_transform_feedback2_api_es3[] = {
330 EXT(ARB_transform_feedback2),
331 EXTRA_API_ES3,
332 EXTRA_END
333 };
334
335 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
336 EXTRA_EXT_UBO_GS,
337 EXTRA_END
338 };
339
340 static const int extra_ARB_ES2_compatibility_api_es2[] = {
341 EXT(ARB_ES2_compatibility),
342 EXTRA_API_ES2,
343 EXTRA_END
344 };
345
346 static const int extra_ARB_ES3_compatibility_api_es3[] = {
347 EXT(ARB_ES3_compatibility),
348 EXTRA_API_ES3,
349 EXTRA_END
350 };
351
352 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
353 EXT(EXT_framebuffer_sRGB),
354 EXTRA_NEW_BUFFERS,
355 EXTRA_END
356 };
357
358 static const int extra_EXT_packed_float[] = {
359 EXT(EXT_packed_float),
360 EXTRA_NEW_BUFFERS,
361 EXTRA_END
362 };
363
364 static const int extra_EXT_texture_array_es3[] = {
365 EXT(EXT_texture_array),
366 EXTRA_API_ES3,
367 EXTRA_END
368 };
369
370 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
371 EXTRA_EXT_ATOMICS_GS,
372 EXTRA_END
373 };
374
375 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
376 EXTRA_EXT_SHADER_IMAGE_GS,
377 EXTRA_END
378 };
379
380 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
381 EXTRA_EXT_ATOMICS_TESS,
382 EXTRA_END
383 };
384
385 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
386 EXTRA_EXT_SHADER_IMAGE_TESS,
387 EXTRA_END
388 };
389
390 /* HACK: remove when ARB_compute_shader is actually supported */
391 static const int extra_ARB_compute_shader_es31[] = {
392 EXT(ARB_compute_shader),
393 EXTRA_API_ES31,
394 EXTRA_END
395 };
396
397 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
398 EXT(ARB_shader_storage_buffer_object),
399 EXTRA_API_ES31,
400 EXTRA_END
401 };
402
403 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
404 EXTRA_EXT_SSBO_GS,
405 EXTRA_END
406 };
407
408 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
409 EXT(ARB_shader_image_load_store),
410 EXT(ARB_shader_storage_buffer_object),
411 EXTRA_API_ES31,
412 EXTRA_END
413 };
414
415 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
416 EXTRA_EXT_FB_NO_ATTACH_GS,
417 EXTRA_END
418 };
419
420 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
421 EXT(ARB_viewport_array),
422 EXTRA_EXT_ES_GS,
423 EXTRA_END
424 };
425
426 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
427 EXT(ARB_viewport_array),
428 EXT(OES_viewport_array),
429 EXTRA_END
430 };
431
432 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
433 EXT(ARB_gpu_shader5),
434 EXTRA_EXT_ES_GS,
435 EXTRA_END
436 };
437
438 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
439 EXT(ARB_gpu_shader5),
440 EXT(OES_sample_variables),
441 EXTRA_END
442 };
443
444 static const int extra_ES32[] = {
445 EXT(ARB_ES3_2_compatibility),
446 EXTRA_API_ES32,
447 EXTRA_END
448 };
449
450 static const int extra_KHR_robustness_or_GL[] = {
451 EXT(KHR_robustness),
452 EXTRA_API_GL,
453 EXTRA_API_GL_CORE,
454 EXTRA_END
455 };
456
457 static const int extra_INTEL_conservative_rasterization[] = {
458 EXT(INTEL_conservative_rasterization),
459 EXTRA_END
460 };
461
462 EXTRA_EXT(ARB_texture_cube_map);
463 EXTRA_EXT(EXT_texture_array);
464 EXTRA_EXT(NV_fog_distance);
465 EXTRA_EXT(EXT_texture_filter_anisotropic);
466 EXTRA_EXT(NV_point_sprite);
467 EXTRA_EXT(NV_texture_rectangle);
468 EXTRA_EXT(EXT_stencil_two_side);
469 EXTRA_EXT(EXT_depth_bounds_test);
470 EXTRA_EXT(ARB_depth_clamp);
471 EXTRA_EXT(AMD_depth_clamp_separate);
472 EXTRA_EXT(ATI_fragment_shader);
473 EXTRA_EXT(EXT_provoking_vertex);
474 EXTRA_EXT(ARB_fragment_shader);
475 EXTRA_EXT(ARB_fragment_program);
476 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
477 EXTRA_EXT(ARB_seamless_cube_map);
478 EXTRA_EXT(ARB_sync);
479 EXTRA_EXT(ARB_vertex_shader);
480 EXTRA_EXT(EXT_transform_feedback);
481 EXTRA_EXT(ARB_transform_feedback3);
482 EXTRA_EXT(EXT_pixel_buffer_object);
483 EXTRA_EXT(ARB_vertex_program);
484 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
485 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
486 EXTRA_EXT(ARB_color_buffer_float);
487 EXTRA_EXT(EXT_framebuffer_sRGB);
488 EXTRA_EXT(OES_EGL_image_external);
489 EXTRA_EXT(ARB_blend_func_extended);
490 EXTRA_EXT(ARB_uniform_buffer_object);
491 EXTRA_EXT(ARB_timer_query);
492 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
493 EXTRA_EXT(ARB_texture_buffer_range);
494 EXTRA_EXT(ARB_texture_multisample);
495 EXTRA_EXT(ARB_texture_gather);
496 EXTRA_EXT(ARB_shader_atomic_counters);
497 EXTRA_EXT(ARB_draw_indirect);
498 EXTRA_EXT(ARB_shader_image_load_store);
499 EXTRA_EXT(ARB_query_buffer_object);
500 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
501 EXTRA_EXT(INTEL_performance_query);
502 EXTRA_EXT(ARB_explicit_uniform_location);
503 EXTRA_EXT(ARB_clip_control);
504 EXTRA_EXT(ARB_polygon_offset_clamp);
505 EXTRA_EXT(ARB_framebuffer_no_attachments);
506 EXTRA_EXT(ARB_tessellation_shader);
507 EXTRA_EXT(ARB_shader_storage_buffer_object);
508 EXTRA_EXT(ARB_indirect_parameters);
509 EXTRA_EXT(ATI_meminfo);
510 EXTRA_EXT(NVX_gpu_memory_info);
511 EXTRA_EXT(ARB_cull_distance);
512 EXTRA_EXT(EXT_window_rectangles);
513 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
514 EXTRA_EXT(OES_primitive_bounding_box);
515 EXTRA_EXT(ARB_compute_variable_group_size);
516 EXTRA_EXT(KHR_robustness);
517 EXTRA_EXT(ARB_sparse_buffer);
518 EXTRA_EXT(NV_conservative_raster);
519 EXTRA_EXT(NV_conservative_raster_dilate);
520 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
521 EXTRA_EXT(ARB_sample_locations);
522 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
523
524 static const int
525 extra_ARB_color_buffer_float_or_glcore[] = {
526 EXT(ARB_color_buffer_float),
527 EXTRA_API_GL_CORE,
528 EXTRA_END
529 };
530
531 static const int
532 extra_NV_primitive_restart[] = {
533 EXT(NV_primitive_restart),
534 EXTRA_END
535 };
536
537 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
538 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
539 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
540 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
541
542 static const int extra_gl30_es3[] = {
543 EXTRA_VERSION_30,
544 EXTRA_API_ES3,
545 EXTRA_END,
546 };
547
548 static const int extra_gl32_es3[] = {
549 EXTRA_VERSION_32,
550 EXTRA_API_ES3,
551 EXTRA_END,
552 };
553
554 static const int extra_version_32_OES_geometry_shader[] = {
555 EXTRA_VERSION_32,
556 EXTRA_EXT_ES_GS,
557 EXTRA_END
558 };
559
560 static const int extra_gl40_ARB_sample_shading[] = {
561 EXTRA_VERSION_40,
562 EXT(ARB_sample_shading),
563 EXTRA_END
564 };
565
566 static const int
567 extra_ARB_vertex_program_api_es2[] = {
568 EXT(ARB_vertex_program),
569 EXTRA_API_ES2,
570 EXTRA_END
571 };
572
573 /* The ReadBuffer get token is valid under either full GL or under
574 * GLES2 if the NV_read_buffer extension is available. */
575 static const int
576 extra_NV_read_buffer_api_gl[] = {
577 EXTRA_API_ES2,
578 EXTRA_API_GL,
579 EXTRA_END
580 };
581
582 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
583 EXTRA_API_GL_CORE,
584 EXT(ARB_color_buffer_float),
585 EXTRA_NEW_BUFFERS,
586 EXTRA_END
587 };
588
589 static const int extra_EXT_shader_framebuffer_fetch[] = {
590 EXTRA_API_ES2,
591 EXTRA_API_ES3,
592 EXT(EXT_shader_framebuffer_fetch),
593 EXTRA_END
594 };
595
596 static const int extra_EXT_provoking_vertex_32[] = {
597 EXTRA_EXT_PROVOKING_VERTEX_32,
598 EXTRA_END
599 };
600
601 static const int extra_EXT_disjoint_timer_query[] = {
602 EXTRA_API_ES2,
603 EXTRA_API_ES3,
604 EXT(EXT_disjoint_timer_query),
605 EXTRA_END
606 };
607
608
609 /* This is the big table describing all the enums we accept in
610 * glGet*v(). The table is partitioned into six parts: enums
611 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
612 * between OpenGL and GLES, enums exclusive to GLES, etc for the
613 * remaining combinations. To look up the enums valid in a given API
614 * we will use a hash table specific to that API. These tables are in
615 * turn generated at build time and included through get_hash.h.
616 */
617
618 #include "get_hash.h"
619
620 /* All we need now is a way to look up the value struct from the enum.
621 * The code generated by gcc for the old generated big switch
622 * statement is a big, balanced, open coded if/else tree, essentially
623 * an unrolled binary search. It would be natural to sort the new
624 * enum table and use bsearch(), but we will use a read-only hash
625 * table instead. bsearch() has a nice guaranteed worst case
626 * performance, but we're also guaranteed to hit that worst case
627 * (log2(n) iterations) for about half the enums. Instead, using an
628 * open addressing hash table, we can find the enum on the first try
629 * for 80% of the enums, 1 collision for 10% and never more than 5
630 * collisions for any enum (typical numbers). And the code is very
631 * simple, even though it feels a little magic. */
632
633 /**
634 * Handle irregular enums
635 *
636 * Some values don't conform to the "well-known type at context
637 * pointer + offset" pattern, so we have this function to catch all
638 * the corner cases. Typically, it's a computed value or a one-off
639 * pointer to a custom struct or something.
640 *
641 * In this case we can't return a pointer to the value, so we'll have
642 * to use the temporary variable 'v' declared back in the calling
643 * glGet*v() function to store the result.
644 *
645 * \param ctx the current context
646 * \param d the struct value_desc that describes the enum
647 * \param v pointer to the tmp declared in the calling glGet*v() function
648 */
649 static void
650 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
651 {
652 struct gl_buffer_object **buffer_obj;
653 struct gl_array_attributes *array;
654 GLuint unit, *p;
655
656 switch (d->pname) {
657 case GL_MAJOR_VERSION:
658 v->value_int = ctx->Version / 10;
659 break;
660 case GL_MINOR_VERSION:
661 v->value_int = ctx->Version % 10;
662 break;
663
664 case GL_TEXTURE_1D:
665 case GL_TEXTURE_2D:
666 case GL_TEXTURE_3D:
667 case GL_TEXTURE_CUBE_MAP:
668 case GL_TEXTURE_RECTANGLE_NV:
669 case GL_TEXTURE_EXTERNAL_OES:
670 v->value_bool = _mesa_IsEnabled(d->pname);
671 break;
672
673 case GL_LINE_STIPPLE_PATTERN:
674 /* This is the only GLushort, special case it here by promoting
675 * to an int rather than introducing a new type. */
676 v->value_int = ctx->Line.StipplePattern;
677 break;
678
679 case GL_CURRENT_RASTER_TEXTURE_COORDS:
680 unit = ctx->Texture.CurrentUnit;
681 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
682 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
683 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
684 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
685 break;
686
687 case GL_CURRENT_TEXTURE_COORDS:
688 unit = ctx->Texture.CurrentUnit;
689 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
690 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
691 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
692 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
693 break;
694
695 case GL_COLOR_WRITEMASK:
696 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
697 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
698 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
699 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
700 break;
701
702 case GL_DEPTH_CLAMP:
703 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
704 break;
705
706 case GL_EDGE_FLAG:
707 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
708 break;
709
710 case GL_READ_BUFFER:
711 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
712 break;
713
714 case GL_MAP2_GRID_DOMAIN:
715 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
716 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
717 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
718 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
719 break;
720
721 case GL_TEXTURE_STACK_DEPTH:
722 unit = ctx->Texture.CurrentUnit;
723 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
724 break;
725 case GL_TEXTURE_MATRIX:
726 unit = ctx->Texture.CurrentUnit;
727 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
728 break;
729
730 case GL_TEXTURE_COORD_ARRAY:
731 case GL_TEXTURE_COORD_ARRAY_SIZE:
732 case GL_TEXTURE_COORD_ARRAY_TYPE:
733 case GL_TEXTURE_COORD_ARRAY_STRIDE:
734 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
735 v->value_int = *(GLuint *) ((char *) array + d->offset);
736 break;
737
738 case GL_ACTIVE_TEXTURE_ARB:
739 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
740 break;
741 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
742 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
743 break;
744
745 case GL_MODELVIEW_STACK_DEPTH:
746 case GL_PROJECTION_STACK_DEPTH:
747 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
748 break;
749
750 case GL_MAX_TEXTURE_SIZE:
751 case GL_MAX_3D_TEXTURE_SIZE:
752 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
753 p = (GLuint *) ((char *) ctx + d->offset);
754 v->value_int = 1 << (*p - 1);
755 break;
756
757 case GL_SCISSOR_BOX:
758 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
759 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
760 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
761 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
762 break;
763
764 case GL_SCISSOR_TEST:
765 v->value_bool = ctx->Scissor.EnableFlags & 1;
766 break;
767
768 case GL_LIST_INDEX:
769 v->value_int =
770 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
771 break;
772 case GL_LIST_MODE:
773 if (!ctx->CompileFlag)
774 v->value_enum = 0;
775 else if (ctx->ExecuteFlag)
776 v->value_enum = GL_COMPILE_AND_EXECUTE;
777 else
778 v->value_enum = GL_COMPILE;
779 break;
780
781 case GL_VIEWPORT:
782 v->value_float_4[0] = ctx->ViewportArray[0].X;
783 v->value_float_4[1] = ctx->ViewportArray[0].Y;
784 v->value_float_4[2] = ctx->ViewportArray[0].Width;
785 v->value_float_4[3] = ctx->ViewportArray[0].Height;
786 break;
787
788 case GL_DEPTH_RANGE:
789 v->value_double_2[0] = ctx->ViewportArray[0].Near;
790 v->value_double_2[1] = ctx->ViewportArray[0].Far;
791 break;
792
793 case GL_ACTIVE_STENCIL_FACE_EXT:
794 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
795 break;
796
797 case GL_STENCIL_FAIL:
798 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
799 break;
800 case GL_STENCIL_FUNC:
801 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
802 break;
803 case GL_STENCIL_PASS_DEPTH_FAIL:
804 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
805 break;
806 case GL_STENCIL_PASS_DEPTH_PASS:
807 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
808 break;
809 case GL_STENCIL_REF:
810 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
811 break;
812 case GL_STENCIL_BACK_REF:
813 v->value_int = _mesa_get_stencil_ref(ctx, 1);
814 break;
815 case GL_STENCIL_VALUE_MASK:
816 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
817 break;
818 case GL_STENCIL_WRITEMASK:
819 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
820 break;
821
822 case GL_NUM_EXTENSIONS:
823 v->value_int = _mesa_get_extension_count(ctx);
824 break;
825
826 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
827 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
828 break;
829 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
830 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
831 break;
832
833 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
834 v->value_int = ctx->CurrentStack->Depth + 1;
835 break;
836 case GL_CURRENT_MATRIX_ARB:
837 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
838 v->value_matrix = ctx->CurrentStack->Top;
839 break;
840
841 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
842 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
843 break;
844 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
845 v->value_int_n.n =
846 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
847 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
848 break;
849
850 case GL_MAX_VARYING_FLOATS_ARB:
851 v->value_int = ctx->Const.MaxVarying * 4;
852 break;
853
854 /* Various object names */
855
856 case GL_TEXTURE_BINDING_1D:
857 case GL_TEXTURE_BINDING_2D:
858 case GL_TEXTURE_BINDING_3D:
859 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
860 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
861 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
862 case GL_TEXTURE_BINDING_RECTANGLE_NV:
863 case GL_TEXTURE_BINDING_EXTERNAL_OES:
864 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
865 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
866 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
867 unit = ctx->Texture.CurrentUnit;
868 v->value_int =
869 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
870 break;
871
872 /* GL_EXT_external_objects */
873 case GL_DRIVER_UUID_EXT:
874 _mesa_get_driver_uuid(ctx, v->value_int_4);
875 break;
876 case GL_DEVICE_UUID_EXT:
877 _mesa_get_device_uuid(ctx, v->value_int_4);
878 break;
879
880 /* GL_EXT_packed_float */
881 case GL_RGBA_SIGNED_COMPONENTS_EXT:
882 {
883 /* Note: we only check the 0th color attachment. */
884 const struct gl_renderbuffer *rb =
885 ctx->DrawBuffer->_ColorDrawBuffers[0];
886 if (rb && _mesa_is_format_signed(rb->Format)) {
887 /* Issue 17 of GL_EXT_packed_float: If a component (such as
888 * alpha) has zero bits, the component should not be considered
889 * signed and so the bit for the respective component should be
890 * zeroed.
891 */
892 GLint r_bits =
893 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
894 GLint g_bits =
895 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
896 GLint b_bits =
897 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
898 GLint a_bits =
899 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
900 GLint l_bits =
901 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
902 GLint i_bits =
903 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
904
905 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
906 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
907 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
908 v->value_int_4[3] = a_bits + i_bits > 0;
909 }
910 else {
911 v->value_int_4[0] =
912 v->value_int_4[1] =
913 v->value_int_4[2] =
914 v->value_int_4[3] = 0;
915 }
916 }
917 break;
918
919 /* GL_ARB_vertex_buffer_object */
920 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
921 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
922 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
923 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
924 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
925 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
926 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
927 buffer_obj = (struct gl_buffer_object **)
928 ((char *) ctx->Array.VAO + d->offset);
929 v->value_int = (*buffer_obj)->Name;
930 break;
931 case GL_ARRAY_BUFFER_BINDING_ARB:
932 v->value_int = ctx->Array.ArrayBufferObj->Name;
933 break;
934 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
935 v->value_int =
936 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
937 break;
938 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
939 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
940 break;
941
942 /* ARB_vertex_array_bgra */
943 case GL_COLOR_ARRAY_SIZE:
944 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
945 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
946 break;
947 case GL_SECONDARY_COLOR_ARRAY_SIZE:
948 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
949 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
950 break;
951
952 /* ARB_copy_buffer */
953 case GL_COPY_READ_BUFFER:
954 v->value_int = ctx->CopyReadBuffer->Name;
955 break;
956 case GL_COPY_WRITE_BUFFER:
957 v->value_int = ctx->CopyWriteBuffer->Name;
958 break;
959
960 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
961 v->value_int = ctx->Pack.BufferObj->Name;
962 break;
963 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
964 v->value_int = ctx->Unpack.BufferObj->Name;
965 break;
966 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
967 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
968 break;
969 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
970 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
971 break;
972 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
973 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
974 break;
975 case GL_TRANSFORM_FEEDBACK_BINDING:
976 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
977 break;
978 case GL_CURRENT_PROGRAM:
979 /* The Changelog of the ARB_separate_shader_objects spec says:
980 *
981 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
982 * CURRENT_PROGRAM. In the EXT extension, this
983 * token was aliased to ACTIVE_PROGRAM_EXT, and
984 * was used to indicate the last program set by
985 * either ActiveProgramEXT or UseProgram. In
986 * the ARB extension, the SSO active programs
987 * are now program pipeline object state and
988 * CURRENT_PROGRAM should still be used to query
989 * the last program set by UseProgram (bug 7822).
990 */
991 v->value_int =
992 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
993 break;
994 case GL_READ_FRAMEBUFFER_BINDING_EXT:
995 v->value_int = ctx->ReadBuffer->Name;
996 break;
997 case GL_RENDERBUFFER_BINDING_EXT:
998 v->value_int =
999 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1000 break;
1001 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1002 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1003 break;
1004
1005 case GL_FOG_COLOR:
1006 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1007 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1008 else
1009 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1010 break;
1011 case GL_COLOR_CLEAR_VALUE:
1012 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1013 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1014 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1015 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1016 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1017 } else
1018 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1019 break;
1020 case GL_BLEND_COLOR_EXT:
1021 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1022 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1023 else
1024 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1025 break;
1026 case GL_ALPHA_TEST_REF:
1027 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1028 v->value_float = ctx->Color.AlphaRef;
1029 else
1030 v->value_float = ctx->Color.AlphaRefUnclamped;
1031 break;
1032 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1033 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1034 break;
1035
1036 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1037 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1038 break;
1039
1040 /* GL_ARB_texture_buffer_object */
1041 case GL_TEXTURE_BUFFER_ARB:
1042 v->value_int = ctx->Texture.BufferObject->Name;
1043 break;
1044 case GL_TEXTURE_BINDING_BUFFER_ARB:
1045 unit = ctx->Texture.CurrentUnit;
1046 v->value_int =
1047 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1048 break;
1049 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1050 {
1051 struct gl_buffer_object *buf =
1052 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1053 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1054 v->value_int = buf ? buf->Name : 0;
1055 }
1056 break;
1057 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1058 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1059 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1060 break;
1061
1062 /* GL_ARB_sampler_objects */
1063 case GL_SAMPLER_BINDING:
1064 {
1065 struct gl_sampler_object *samp =
1066 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1067 v->value_int = samp ? samp->Name : 0;
1068 }
1069 break;
1070 /* GL_ARB_uniform_buffer_object */
1071 case GL_UNIFORM_BUFFER_BINDING:
1072 v->value_int = ctx->UniformBuffer->Name;
1073 break;
1074 /* GL_ARB_shader_storage_buffer_object */
1075 case GL_SHADER_STORAGE_BUFFER_BINDING:
1076 v->value_int = ctx->ShaderStorageBuffer->Name;
1077 break;
1078 /* GL_ARB_query_buffer_object */
1079 case GL_QUERY_BUFFER_BINDING:
1080 v->value_int = ctx->QueryBuffer->Name;
1081 break;
1082 /* GL_ARB_timer_query */
1083 case GL_TIMESTAMP:
1084 if (ctx->Driver.GetTimestamp) {
1085 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1086 }
1087 else {
1088 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1089 }
1090 break;
1091 /* GL_KHR_DEBUG */
1092 case GL_DEBUG_OUTPUT:
1093 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1094 case GL_DEBUG_LOGGED_MESSAGES:
1095 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1096 case GL_DEBUG_GROUP_STACK_DEPTH:
1097 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1098 break;
1099 /* GL_ARB_shader_atomic_counters */
1100 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1101 if (ctx->AtomicBuffer) {
1102 v->value_int = ctx->AtomicBuffer->Name;
1103 } else {
1104 v->value_int = 0;
1105 }
1106 break;
1107 /* GL 4.3 */
1108 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1109 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1110 break;
1111 /* GL_ARB_draw_indirect */
1112 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1113 v->value_int = ctx->DrawIndirectBuffer->Name;
1114 break;
1115 /* GL_ARB_indirect_parameters */
1116 case GL_PARAMETER_BUFFER_BINDING_ARB:
1117 v->value_int = ctx->ParameterBuffer->Name;
1118 break;
1119 /* GL_ARB_separate_shader_objects */
1120 case GL_PROGRAM_PIPELINE_BINDING:
1121 if (ctx->Pipeline.Current) {
1122 v->value_int = ctx->Pipeline.Current->Name;
1123 } else {
1124 v->value_int = 0;
1125 }
1126 break;
1127 /* GL_ARB_compute_shader */
1128 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1129 v->value_int = ctx->DispatchIndirectBuffer->Name;
1130 break;
1131 /* GL_ARB_multisample */
1132 case GL_SAMPLES:
1133 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1134 break;
1135 case GL_SAMPLE_BUFFERS:
1136 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1137 break;
1138 /* GL_EXT_textrue_integer */
1139 case GL_RGBA_INTEGER_MODE_EXT:
1140 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1141 break;
1142 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1143 case GL_VBO_FREE_MEMORY_ATI:
1144 case GL_TEXTURE_FREE_MEMORY_ATI:
1145 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1146 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1147 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1148 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1149 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1150 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1151 {
1152 struct gl_memory_info info;
1153
1154 ctx->Driver.QueryMemoryInfo(ctx, &info);
1155
1156 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1157 v->value_int = info.total_device_memory;
1158 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1159 v->value_int = info.total_device_memory +
1160 info.total_staging_memory;
1161 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1162 v->value_int = info.avail_device_memory;
1163 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1164 v->value_int = info.nr_device_memory_evictions;
1165 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1166 v->value_int = info.device_memory_evicted;
1167 else {
1168 /* ATI free memory enums.
1169 *
1170 * Since the GPU memory is (usually) page-table based, every two
1171 * consecutive elements are equal. From the GL_ATI_meminfo
1172 * specification:
1173 *
1174 * "param[0] - total memory free in the pool
1175 * param[1] - largest available free block in the pool
1176 * param[2] - total auxiliary memory free
1177 * param[3] - largest auxiliary free block"
1178 *
1179 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1180 * the same numbers here.
1181 */
1182 v->value_int_4[0] = info.avail_device_memory;
1183 v->value_int_4[1] = info.avail_device_memory;
1184 v->value_int_4[2] = info.avail_staging_memory;
1185 v->value_int_4[3] = info.avail_staging_memory;
1186 }
1187 }
1188 break;
1189
1190 /* GL_ARB_get_program_binary */
1191 case GL_PROGRAM_BINARY_FORMATS:
1192 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1193 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1194 if (ctx->Const.NumProgramBinaryFormats > 0) {
1195 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1196 }
1197 break;
1198 /* GL_EXT_disjoint_timer_query */
1199 case GL_GPU_DISJOINT_EXT:
1200 {
1201 simple_mtx_lock(&ctx->Shared->Mutex);
1202 v->value_int = ctx->Shared->DisjointOperation;
1203 /* Reset state as expected by the spec. */
1204 ctx->Shared->DisjointOperation = false;
1205 simple_mtx_unlock(&ctx->Shared->Mutex);
1206 }
1207 break;
1208 /* GL_ARB_sample_locations */
1209 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1210 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1211 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1212 {
1213 GLuint bits, width, height;
1214
1215 if (ctx->NewState & _NEW_BUFFERS)
1216 _mesa_update_state(ctx);
1217
1218 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1219 v->value_uint = 0;
1220 break;
1221 }
1222
1223 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1224 &bits, &width, &height);
1225
1226 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1227 v->value_uint = width;
1228 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1229 v->value_uint = height;
1230 else
1231 v->value_uint = bits;
1232 }
1233 break;
1234 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1235 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1236 break;
1237
1238 /* GL_AMD_framebuffer_multisample_advanced */
1239 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1240 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1241 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1242 v->value_int_n.n * sizeof(GLint));
1243 break;
1244 }
1245 }
1246
1247 /**
1248 * Check extra constraints on a struct value_desc descriptor
1249 *
1250 * If a struct value_desc has a non-NULL extra pointer, it means that
1251 * there are a number of extra constraints to check or actions to
1252 * perform. The extras is just an integer array where each integer
1253 * encode different constraints or actions.
1254 *
1255 * \param ctx current context
1256 * \param func name of calling glGet*v() function for error reporting
1257 * \param d the struct value_desc that has the extra constraints
1258 *
1259 * \return GL_FALSE if all of the constraints were not satisfied,
1260 * otherwise GL_TRUE.
1261 */
1262 static GLboolean
1263 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1264 {
1265 const GLuint version = ctx->Version;
1266 GLboolean api_check = GL_FALSE;
1267 GLboolean api_found = GL_FALSE;
1268 const int *e;
1269
1270 for (e = d->extra; *e != EXTRA_END; e++) {
1271 switch (*e) {
1272 case EXTRA_VERSION_30:
1273 api_check = GL_TRUE;
1274 if (version >= 30)
1275 api_found = GL_TRUE;
1276 break;
1277 case EXTRA_VERSION_31:
1278 api_check = GL_TRUE;
1279 if (version >= 31)
1280 api_found = GL_TRUE;
1281 break;
1282 case EXTRA_VERSION_32:
1283 api_check = GL_TRUE;
1284 if (version >= 32)
1285 api_found = GL_TRUE;
1286 break;
1287 case EXTRA_VERSION_40:
1288 api_check = GL_TRUE;
1289 if (version >= 40)
1290 api_found = GL_TRUE;
1291 break;
1292 case EXTRA_VERSION_43:
1293 api_check = TRUE;
1294 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1295 api_found = GL_TRUE;
1296 break;
1297 case EXTRA_NEW_FRAG_CLAMP:
1298 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1299 _mesa_update_state(ctx);
1300 break;
1301 case EXTRA_API_ES2:
1302 api_check = GL_TRUE;
1303 if (ctx->API == API_OPENGLES2)
1304 api_found = GL_TRUE;
1305 break;
1306 case EXTRA_API_ES3:
1307 api_check = GL_TRUE;
1308 if (_mesa_is_gles3(ctx))
1309 api_found = GL_TRUE;
1310 break;
1311 case EXTRA_API_ES31:
1312 api_check = GL_TRUE;
1313 if (_mesa_is_gles31(ctx))
1314 api_found = GL_TRUE;
1315 break;
1316 case EXTRA_API_ES32:
1317 api_check = GL_TRUE;
1318 if (_mesa_is_gles32(ctx))
1319 api_found = GL_TRUE;
1320 break;
1321 case EXTRA_API_GL:
1322 api_check = GL_TRUE;
1323 if (_mesa_is_desktop_gl(ctx))
1324 api_found = GL_TRUE;
1325 break;
1326 case EXTRA_API_GL_CORE:
1327 api_check = GL_TRUE;
1328 if (ctx->API == API_OPENGL_CORE)
1329 api_found = GL_TRUE;
1330 break;
1331 case EXTRA_NEW_BUFFERS:
1332 if (ctx->NewState & _NEW_BUFFERS)
1333 _mesa_update_state(ctx);
1334 break;
1335 case EXTRA_FLUSH_CURRENT:
1336 FLUSH_CURRENT(ctx, 0);
1337 break;
1338 case EXTRA_VALID_DRAW_BUFFER:
1339 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1340 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1341 func, d->pname - GL_DRAW_BUFFER0_ARB);
1342 return GL_FALSE;
1343 }
1344 break;
1345 case EXTRA_VALID_TEXTURE_UNIT:
1346 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1347 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1348 func, ctx->Texture.CurrentUnit);
1349 return GL_FALSE;
1350 }
1351 break;
1352 case EXTRA_VALID_CLIP_DISTANCE:
1353 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1354 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1355 func, d->pname - GL_CLIP_DISTANCE0);
1356 return GL_FALSE;
1357 }
1358 break;
1359 case EXTRA_GLSL_130:
1360 api_check = GL_TRUE;
1361 if (ctx->Const.GLSLVersion >= 130)
1362 api_found = GL_TRUE;
1363 break;
1364 case EXTRA_EXT_UBO_GS:
1365 api_check = GL_TRUE;
1366 if (ctx->Extensions.ARB_uniform_buffer_object &&
1367 _mesa_has_geometry_shaders(ctx))
1368 api_found = GL_TRUE;
1369 break;
1370 case EXTRA_EXT_ATOMICS_GS:
1371 api_check = GL_TRUE;
1372 if (ctx->Extensions.ARB_shader_atomic_counters &&
1373 _mesa_has_geometry_shaders(ctx))
1374 api_found = GL_TRUE;
1375 break;
1376 case EXTRA_EXT_SHADER_IMAGE_GS:
1377 api_check = GL_TRUE;
1378 if (ctx->Extensions.ARB_shader_image_load_store &&
1379 _mesa_has_geometry_shaders(ctx))
1380 api_found = GL_TRUE;
1381 break;
1382 case EXTRA_EXT_ATOMICS_TESS:
1383 api_check = GL_TRUE;
1384 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1385 _mesa_has_tessellation(ctx);
1386 break;
1387 case EXTRA_EXT_SHADER_IMAGE_TESS:
1388 api_check = GL_TRUE;
1389 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1390 _mesa_has_tessellation(ctx);
1391 break;
1392 case EXTRA_EXT_SSBO_GS:
1393 api_check = GL_TRUE;
1394 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1395 _mesa_has_geometry_shaders(ctx))
1396 api_found = GL_TRUE;
1397 break;
1398 case EXTRA_EXT_FB_NO_ATTACH_GS:
1399 api_check = GL_TRUE;
1400 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1401 (_mesa_is_desktop_gl(ctx) ||
1402 _mesa_has_OES_geometry_shader(ctx)))
1403 api_found = GL_TRUE;
1404 break;
1405 case EXTRA_EXT_ES_GS:
1406 api_check = GL_TRUE;
1407 if (_mesa_has_OES_geometry_shader(ctx))
1408 api_found = GL_TRUE;
1409 break;
1410 case EXTRA_EXT_PROVOKING_VERTEX_32:
1411 api_check = TRUE;
1412 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1413 api_found = ctx->Extensions.EXT_provoking_vertex;
1414 break;
1415 case EXTRA_END:
1416 break;
1417 default: /* *e is a offset into the extension struct */
1418 api_check = GL_TRUE;
1419 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1420 api_found = GL_TRUE;
1421 break;
1422 }
1423 }
1424
1425 if (api_check && !api_found) {
1426 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1427 _mesa_enum_to_string(d->pname));
1428 return GL_FALSE;
1429 }
1430
1431 return GL_TRUE;
1432 }
1433
1434 static const struct value_desc error_value =
1435 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1436
1437 /**
1438 * Find the struct value_desc corresponding to the enum 'pname'.
1439 *
1440 * We hash the enum value to get an index into the 'table' array,
1441 * which holds the index in the 'values' array of struct value_desc.
1442 * Once we've found the entry, we do the extra checks, if any, then
1443 * look up the value and return a pointer to it.
1444 *
1445 * If the value has to be computed (for example, it's the result of a
1446 * function call or we need to add 1 to it), we use the tmp 'v' to
1447 * store the result.
1448 *
1449 * \param func name of glGet*v() func for error reporting
1450 * \param pname the enum value we're looking up
1451 * \param p is were we return the pointer to the value
1452 * \param v a tmp union value variable in the calling glGet*v() function
1453 *
1454 * \return the struct value_desc corresponding to the enum or a struct
1455 * value_desc of TYPE_INVALID if not found. This lets the calling
1456 * glGet*v() function jump right into a switch statement and
1457 * handle errors there instead of having to check for NULL.
1458 */
1459 static const struct value_desc *
1460 find_value(const char *func, GLenum pname, void **p, union value *v)
1461 {
1462 GET_CURRENT_CONTEXT(ctx);
1463 int mask, hash;
1464 const struct value_desc *d;
1465 int api;
1466
1467 api = ctx->API;
1468 /* We index into the table_set[] list of per-API hash tables using the API's
1469 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1470 * value since it's compatible with GLES2 its entry in table_set[] is at the
1471 * end.
1472 */
1473 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1474 if (ctx->API == API_OPENGLES2) {
1475 if (ctx->Version >= 32)
1476 api = API_OPENGL_LAST + 3;
1477 else if (ctx->Version >= 31)
1478 api = API_OPENGL_LAST + 2;
1479 else if (ctx->Version >= 30)
1480 api = API_OPENGL_LAST + 1;
1481 }
1482 mask = ARRAY_SIZE(table(api)) - 1;
1483 hash = (pname * prime_factor);
1484 while (1) {
1485 int idx = table(api)[hash & mask];
1486
1487 /* If the enum isn't valid, the hash walk ends with index 0,
1488 * pointing to the first entry of values[] which doesn't hold
1489 * any valid enum. */
1490 if (unlikely(idx == 0)) {
1491 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1492 _mesa_enum_to_string(pname));
1493 return &error_value;
1494 }
1495
1496 d = &values[idx];
1497 if (likely(d->pname == pname))
1498 break;
1499
1500 hash += prime_step;
1501 }
1502
1503 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1504 return &error_value;
1505
1506 switch (d->location) {
1507 case LOC_BUFFER:
1508 *p = ((char *) ctx->DrawBuffer + d->offset);
1509 return d;
1510 case LOC_CONTEXT:
1511 *p = ((char *) ctx + d->offset);
1512 return d;
1513 case LOC_ARRAY:
1514 *p = ((char *) ctx->Array.VAO + d->offset);
1515 return d;
1516 case LOC_TEXUNIT:
1517 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1518 unsigned index = ctx->Texture.CurrentUnit;
1519 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1520 }
1521 return d;
1522 case LOC_CUSTOM:
1523 find_custom_value(ctx, d, v);
1524 *p = v;
1525 return d;
1526 default:
1527 assert(0);
1528 break;
1529 }
1530
1531 /* silence warning */
1532 return &error_value;
1533 }
1534
1535 static const int transpose[] = {
1536 0, 4, 8, 12,
1537 1, 5, 9, 13,
1538 2, 6, 10, 14,
1539 3, 7, 11, 15
1540 };
1541
1542 static GLsizei
1543 get_value_size(enum value_type type, const union value *v)
1544 {
1545 switch (type) {
1546 case TYPE_INVALID:
1547 return 0;
1548 case TYPE_CONST:
1549 case TYPE_UINT:
1550 case TYPE_INT:
1551 return sizeof(GLint);
1552 case TYPE_INT_2:
1553 case TYPE_UINT_2:
1554 return sizeof(GLint) * 2;
1555 case TYPE_INT_3:
1556 case TYPE_UINT_3:
1557 return sizeof(GLint) * 3;
1558 case TYPE_INT_4:
1559 case TYPE_UINT_4:
1560 return sizeof(GLint) * 4;
1561 case TYPE_INT_N:
1562 return sizeof(GLint) * v->value_int_n.n;
1563 case TYPE_INT64:
1564 return sizeof(GLint64);
1565 break;
1566 case TYPE_ENUM16:
1567 return sizeof(GLenum16);
1568 case TYPE_ENUM:
1569 return sizeof(GLenum);
1570 case TYPE_ENUM_2:
1571 return sizeof(GLenum) * 2;
1572 case TYPE_BOOLEAN:
1573 return sizeof(GLboolean);
1574 case TYPE_UBYTE:
1575 return sizeof(GLubyte);
1576 case TYPE_SHORT:
1577 return sizeof(GLshort);
1578 case TYPE_BIT_0:
1579 case TYPE_BIT_1:
1580 case TYPE_BIT_2:
1581 case TYPE_BIT_3:
1582 case TYPE_BIT_4:
1583 case TYPE_BIT_5:
1584 case TYPE_BIT_6:
1585 case TYPE_BIT_7:
1586 return 1;
1587 case TYPE_FLOAT:
1588 case TYPE_FLOATN:
1589 return sizeof(GLfloat);
1590 case TYPE_FLOAT_2:
1591 case TYPE_FLOATN_2:
1592 return sizeof(GLfloat) * 2;
1593 case TYPE_FLOAT_3:
1594 case TYPE_FLOATN_3:
1595 return sizeof(GLfloat) * 3;
1596 case TYPE_FLOAT_4:
1597 case TYPE_FLOATN_4:
1598 return sizeof(GLfloat) * 4;
1599 case TYPE_FLOAT_8:
1600 return sizeof(GLfloat) * 8;
1601 case TYPE_DOUBLEN:
1602 return sizeof(GLdouble);
1603 case TYPE_DOUBLEN_2:
1604 return sizeof(GLdouble) * 2;
1605 case TYPE_MATRIX:
1606 return sizeof (GLfloat) * 16;
1607 case TYPE_MATRIX_T:
1608 return sizeof (GLfloat) * 16;
1609 default:
1610 return -1;
1611 }
1612 }
1613
1614 void GLAPIENTRY
1615 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1616 {
1617 const struct value_desc *d;
1618 union value v;
1619 GLmatrix *m;
1620 int shift, i;
1621 void *p;
1622
1623 d = find_value("glGetBooleanv", pname, &p, &v);
1624 switch (d->type) {
1625 case TYPE_INVALID:
1626 break;
1627 case TYPE_CONST:
1628 params[0] = INT_TO_BOOLEAN(d->offset);
1629 break;
1630
1631 case TYPE_FLOAT_8:
1632 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1633 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1634 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1635 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1636 case TYPE_FLOAT_4:
1637 case TYPE_FLOATN_4:
1638 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1639 case TYPE_FLOAT_3:
1640 case TYPE_FLOATN_3:
1641 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1642 case TYPE_FLOAT_2:
1643 case TYPE_FLOATN_2:
1644 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1645 case TYPE_FLOAT:
1646 case TYPE_FLOATN:
1647 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1648 break;
1649
1650 case TYPE_DOUBLEN_2:
1651 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1652 case TYPE_DOUBLEN:
1653 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1654 break;
1655
1656 case TYPE_INT_4:
1657 case TYPE_UINT_4:
1658 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1659 case TYPE_INT_3:
1660 case TYPE_UINT_3:
1661 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1662 case TYPE_INT_2:
1663 case TYPE_UINT_2:
1664 case TYPE_ENUM_2:
1665 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1666 case TYPE_INT:
1667 case TYPE_UINT:
1668 case TYPE_ENUM:
1669 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1670 break;
1671
1672 case TYPE_ENUM16:
1673 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1674 break;
1675
1676 case TYPE_INT_N:
1677 for (i = 0; i < v.value_int_n.n; i++)
1678 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1679 break;
1680
1681 case TYPE_INT64:
1682 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1683 break;
1684
1685 case TYPE_BOOLEAN:
1686 params[0] = ((GLboolean*) p)[0];
1687 break;
1688
1689 case TYPE_UBYTE:
1690 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1691 break;
1692
1693 case TYPE_SHORT:
1694 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1695 break;
1696
1697 case TYPE_MATRIX:
1698 m = *(GLmatrix **) p;
1699 for (i = 0; i < 16; i++)
1700 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1701 break;
1702
1703 case TYPE_MATRIX_T:
1704 m = *(GLmatrix **) p;
1705 for (i = 0; i < 16; i++)
1706 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1707 break;
1708
1709 case TYPE_BIT_0:
1710 case TYPE_BIT_1:
1711 case TYPE_BIT_2:
1712 case TYPE_BIT_3:
1713 case TYPE_BIT_4:
1714 case TYPE_BIT_5:
1715 case TYPE_BIT_6:
1716 case TYPE_BIT_7:
1717 shift = d->type - TYPE_BIT_0;
1718 params[0] = (*(GLbitfield *) p >> shift) & 1;
1719 break;
1720 }
1721 }
1722
1723 void GLAPIENTRY
1724 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1725 {
1726 const struct value_desc *d;
1727 union value v;
1728 GLmatrix *m;
1729 int shift, i;
1730 void *p;
1731
1732 d = find_value("glGetFloatv", pname, &p, &v);
1733 switch (d->type) {
1734 case TYPE_INVALID:
1735 break;
1736 case TYPE_CONST:
1737 params[0] = (GLfloat) d->offset;
1738 break;
1739
1740 case TYPE_FLOAT_8:
1741 params[7] = ((GLfloat *) p)[7];
1742 params[6] = ((GLfloat *) p)[6];
1743 params[5] = ((GLfloat *) p)[5];
1744 params[4] = ((GLfloat *) p)[4];
1745 case TYPE_FLOAT_4:
1746 case TYPE_FLOATN_4:
1747 params[3] = ((GLfloat *) p)[3];
1748 case TYPE_FLOAT_3:
1749 case TYPE_FLOATN_3:
1750 params[2] = ((GLfloat *) p)[2];
1751 case TYPE_FLOAT_2:
1752 case TYPE_FLOATN_2:
1753 params[1] = ((GLfloat *) p)[1];
1754 case TYPE_FLOAT:
1755 case TYPE_FLOATN:
1756 params[0] = ((GLfloat *) p)[0];
1757 break;
1758
1759 case TYPE_DOUBLEN_2:
1760 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1761 case TYPE_DOUBLEN:
1762 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1763 break;
1764
1765 case TYPE_INT_4:
1766 params[3] = (GLfloat) (((GLint *) p)[3]);
1767 case TYPE_INT_3:
1768 params[2] = (GLfloat) (((GLint *) p)[2]);
1769 case TYPE_INT_2:
1770 case TYPE_ENUM_2:
1771 params[1] = (GLfloat) (((GLint *) p)[1]);
1772 case TYPE_INT:
1773 case TYPE_ENUM:
1774 params[0] = (GLfloat) (((GLint *) p)[0]);
1775 break;
1776
1777 case TYPE_ENUM16:
1778 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1779 break;
1780
1781 case TYPE_INT_N:
1782 for (i = 0; i < v.value_int_n.n; i++)
1783 params[i] = (GLfloat) v.value_int_n.ints[i];
1784 break;
1785
1786 case TYPE_UINT_4:
1787 params[3] = (GLfloat) (((GLuint *) p)[3]);
1788 case TYPE_UINT_3:
1789 params[2] = (GLfloat) (((GLuint *) p)[2]);
1790 case TYPE_UINT_2:
1791 params[1] = (GLfloat) (((GLuint *) p)[1]);
1792 case TYPE_UINT:
1793 params[0] = (GLfloat) (((GLuint *) p)[0]);
1794 break;
1795
1796 case TYPE_INT64:
1797 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1798 break;
1799
1800 case TYPE_BOOLEAN:
1801 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1802 break;
1803
1804 case TYPE_UBYTE:
1805 params[0] = (GLfloat) ((GLubyte *) p)[0];
1806 break;
1807
1808 case TYPE_SHORT:
1809 params[0] = (GLfloat) ((GLshort *) p)[0];
1810 break;
1811
1812 case TYPE_MATRIX:
1813 m = *(GLmatrix **) p;
1814 for (i = 0; i < 16; i++)
1815 params[i] = m->m[i];
1816 break;
1817
1818 case TYPE_MATRIX_T:
1819 m = *(GLmatrix **) p;
1820 for (i = 0; i < 16; i++)
1821 params[i] = m->m[transpose[i]];
1822 break;
1823
1824 case TYPE_BIT_0:
1825 case TYPE_BIT_1:
1826 case TYPE_BIT_2:
1827 case TYPE_BIT_3:
1828 case TYPE_BIT_4:
1829 case TYPE_BIT_5:
1830 case TYPE_BIT_6:
1831 case TYPE_BIT_7:
1832 shift = d->type - TYPE_BIT_0;
1833 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1834 break;
1835 }
1836 }
1837
1838 void GLAPIENTRY
1839 _mesa_GetIntegerv(GLenum pname, GLint *params)
1840 {
1841 const struct value_desc *d;
1842 union value v;
1843 GLmatrix *m;
1844 int shift, i;
1845 void *p;
1846
1847 d = find_value("glGetIntegerv", pname, &p, &v);
1848 switch (d->type) {
1849 case TYPE_INVALID:
1850 break;
1851 case TYPE_CONST:
1852 params[0] = d->offset;
1853 break;
1854
1855 case TYPE_FLOAT_8:
1856 params[7] = IROUND(((GLfloat *) p)[7]);
1857 params[6] = IROUND(((GLfloat *) p)[6]);
1858 params[5] = IROUND(((GLfloat *) p)[5]);
1859 params[4] = IROUND(((GLfloat *) p)[4]);
1860 case TYPE_FLOAT_4:
1861 params[3] = IROUND(((GLfloat *) p)[3]);
1862 case TYPE_FLOAT_3:
1863 params[2] = IROUND(((GLfloat *) p)[2]);
1864 case TYPE_FLOAT_2:
1865 params[1] = IROUND(((GLfloat *) p)[1]);
1866 case TYPE_FLOAT:
1867 params[0] = IROUND(((GLfloat *) p)[0]);
1868 break;
1869
1870 case TYPE_FLOATN_4:
1871 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1872 case TYPE_FLOATN_3:
1873 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1874 case TYPE_FLOATN_2:
1875 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1876 case TYPE_FLOATN:
1877 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1878 break;
1879
1880 case TYPE_DOUBLEN_2:
1881 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1882 case TYPE_DOUBLEN:
1883 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1884 break;
1885
1886 case TYPE_INT_4:
1887 case TYPE_UINT_4:
1888 params[3] = ((GLint *) p)[3];
1889 case TYPE_INT_3:
1890 case TYPE_UINT_3:
1891 params[2] = ((GLint *) p)[2];
1892 case TYPE_INT_2:
1893 case TYPE_UINT_2:
1894 case TYPE_ENUM_2:
1895 params[1] = ((GLint *) p)[1];
1896 case TYPE_INT:
1897 case TYPE_UINT:
1898 case TYPE_ENUM:
1899 params[0] = ((GLint *) p)[0];
1900 break;
1901
1902 case TYPE_ENUM16:
1903 params[0] = ((GLenum16 *) p)[0];
1904 break;
1905
1906 case TYPE_INT_N:
1907 for (i = 0; i < v.value_int_n.n; i++)
1908 params[i] = v.value_int_n.ints[i];
1909 break;
1910
1911 case TYPE_INT64:
1912 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1913 break;
1914
1915 case TYPE_BOOLEAN:
1916 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1917 break;
1918
1919 case TYPE_UBYTE:
1920 params[0] = ((GLubyte *) p)[0];
1921 break;
1922
1923 case TYPE_SHORT:
1924 params[0] = ((GLshort *) p)[0];
1925 break;
1926
1927 case TYPE_MATRIX:
1928 m = *(GLmatrix **) p;
1929 for (i = 0; i < 16; i++)
1930 params[i] = FLOAT_TO_INT(m->m[i]);
1931 break;
1932
1933 case TYPE_MATRIX_T:
1934 m = *(GLmatrix **) p;
1935 for (i = 0; i < 16; i++)
1936 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1937 break;
1938
1939 case TYPE_BIT_0:
1940 case TYPE_BIT_1:
1941 case TYPE_BIT_2:
1942 case TYPE_BIT_3:
1943 case TYPE_BIT_4:
1944 case TYPE_BIT_5:
1945 case TYPE_BIT_6:
1946 case TYPE_BIT_7:
1947 shift = d->type - TYPE_BIT_0;
1948 params[0] = (*(GLbitfield *) p >> shift) & 1;
1949 break;
1950 }
1951 }
1952
1953 void GLAPIENTRY
1954 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1955 {
1956 const struct value_desc *d;
1957 union value v;
1958 GLmatrix *m;
1959 int shift, i;
1960 void *p;
1961
1962 d = find_value("glGetInteger64v", pname, &p, &v);
1963 switch (d->type) {
1964 case TYPE_INVALID:
1965 break;
1966 case TYPE_CONST:
1967 params[0] = d->offset;
1968 break;
1969
1970 case TYPE_FLOAT_8:
1971 params[7] = IROUND64(((GLfloat *) p)[7]);
1972 params[6] = IROUND64(((GLfloat *) p)[6]);
1973 params[5] = IROUND64(((GLfloat *) p)[5]);
1974 params[4] = IROUND64(((GLfloat *) p)[4]);
1975 case TYPE_FLOAT_4:
1976 params[3] = IROUND64(((GLfloat *) p)[3]);
1977 case TYPE_FLOAT_3:
1978 params[2] = IROUND64(((GLfloat *) p)[2]);
1979 case TYPE_FLOAT_2:
1980 params[1] = IROUND64(((GLfloat *) p)[1]);
1981 case TYPE_FLOAT:
1982 params[0] = IROUND64(((GLfloat *) p)[0]);
1983 break;
1984
1985 case TYPE_FLOATN_4:
1986 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1987 case TYPE_FLOATN_3:
1988 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1989 case TYPE_FLOATN_2:
1990 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1991 case TYPE_FLOATN:
1992 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1993 break;
1994
1995 case TYPE_DOUBLEN_2:
1996 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1997 case TYPE_DOUBLEN:
1998 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1999 break;
2000
2001 case TYPE_INT_4:
2002 params[3] = ((GLint *) p)[3];
2003 case TYPE_INT_3:
2004 params[2] = ((GLint *) p)[2];
2005 case TYPE_INT_2:
2006 case TYPE_ENUM_2:
2007 params[1] = ((GLint *) p)[1];
2008 case TYPE_INT:
2009 case TYPE_ENUM:
2010 params[0] = ((GLint *) p)[0];
2011 break;
2012
2013 case TYPE_ENUM16:
2014 params[0] = ((GLenum16 *) p)[0];
2015 break;
2016
2017 case TYPE_INT_N:
2018 for (i = 0; i < v.value_int_n.n; i++)
2019 params[i] = v.value_int_n.ints[i];
2020 break;
2021
2022 case TYPE_UINT_4:
2023 params[3] = ((GLuint *) p)[3];
2024 case TYPE_UINT_3:
2025 params[2] = ((GLuint *) p)[2];
2026 case TYPE_UINT_2:
2027 params[1] = ((GLuint *) p)[1];
2028 case TYPE_UINT:
2029 params[0] = ((GLuint *) p)[0];
2030 break;
2031
2032 case TYPE_INT64:
2033 params[0] = ((GLint64 *) p)[0];
2034 break;
2035
2036 case TYPE_BOOLEAN:
2037 params[0] = ((GLboolean*) p)[0];
2038 break;
2039
2040 case TYPE_MATRIX:
2041 m = *(GLmatrix **) p;
2042 for (i = 0; i < 16; i++)
2043 params[i] = FLOAT_TO_INT64(m->m[i]);
2044 break;
2045
2046 case TYPE_MATRIX_T:
2047 m = *(GLmatrix **) p;
2048 for (i = 0; i < 16; i++)
2049 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2050 break;
2051
2052 case TYPE_BIT_0:
2053 case TYPE_BIT_1:
2054 case TYPE_BIT_2:
2055 case TYPE_BIT_3:
2056 case TYPE_BIT_4:
2057 case TYPE_BIT_5:
2058 case TYPE_BIT_6:
2059 case TYPE_BIT_7:
2060 shift = d->type - TYPE_BIT_0;
2061 params[0] = (*(GLbitfield *) p >> shift) & 1;
2062 break;
2063 }
2064 }
2065
2066 void GLAPIENTRY
2067 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2068 {
2069 const struct value_desc *d;
2070 union value v;
2071 GLmatrix *m;
2072 int shift, i;
2073 void *p;
2074
2075 d = find_value("glGetDoublev", pname, &p, &v);
2076 switch (d->type) {
2077 case TYPE_INVALID:
2078 break;
2079 case TYPE_CONST:
2080 params[0] = d->offset;
2081 break;
2082
2083 case TYPE_FLOAT_8:
2084 params[7] = ((GLfloat *) p)[7];
2085 params[6] = ((GLfloat *) p)[6];
2086 params[5] = ((GLfloat *) p)[5];
2087 params[4] = ((GLfloat *) p)[4];
2088 case TYPE_FLOAT_4:
2089 case TYPE_FLOATN_4:
2090 params[3] = ((GLfloat *) p)[3];
2091 case TYPE_FLOAT_3:
2092 case TYPE_FLOATN_3:
2093 params[2] = ((GLfloat *) p)[2];
2094 case TYPE_FLOAT_2:
2095 case TYPE_FLOATN_2:
2096 params[1] = ((GLfloat *) p)[1];
2097 case TYPE_FLOAT:
2098 case TYPE_FLOATN:
2099 params[0] = ((GLfloat *) p)[0];
2100 break;
2101
2102 case TYPE_DOUBLEN_2:
2103 params[1] = ((GLdouble *) p)[1];
2104 case TYPE_DOUBLEN:
2105 params[0] = ((GLdouble *) p)[0];
2106 break;
2107
2108 case TYPE_INT_4:
2109 params[3] = ((GLint *) p)[3];
2110 case TYPE_INT_3:
2111 params[2] = ((GLint *) p)[2];
2112 case TYPE_INT_2:
2113 case TYPE_ENUM_2:
2114 params[1] = ((GLint *) p)[1];
2115 case TYPE_INT:
2116 case TYPE_ENUM:
2117 params[0] = ((GLint *) p)[0];
2118 break;
2119
2120 case TYPE_ENUM16:
2121 params[0] = ((GLenum16 *) p)[0];
2122 break;
2123
2124 case TYPE_INT_N:
2125 for (i = 0; i < v.value_int_n.n; i++)
2126 params[i] = v.value_int_n.ints[i];
2127 break;
2128
2129 case TYPE_UINT_4:
2130 params[3] = ((GLuint *) p)[3];
2131 case TYPE_UINT_3:
2132 params[2] = ((GLuint *) p)[2];
2133 case TYPE_UINT_2:
2134 params[1] = ((GLuint *) p)[1];
2135 case TYPE_UINT:
2136 params[0] = ((GLuint *) p)[0];
2137 break;
2138
2139 case TYPE_INT64:
2140 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2141 break;
2142
2143 case TYPE_BOOLEAN:
2144 params[0] = *(GLboolean*) p;
2145 break;
2146
2147 case TYPE_UBYTE:
2148 params[0] = ((GLubyte *) p)[0];
2149 break;
2150
2151 case TYPE_SHORT:
2152 params[0] = ((GLshort *) p)[0];
2153 break;
2154
2155 case TYPE_MATRIX:
2156 m = *(GLmatrix **) p;
2157 for (i = 0; i < 16; i++)
2158 params[i] = m->m[i];
2159 break;
2160
2161 case TYPE_MATRIX_T:
2162 m = *(GLmatrix **) p;
2163 for (i = 0; i < 16; i++)
2164 params[i] = m->m[transpose[i]];
2165 break;
2166
2167 case TYPE_BIT_0:
2168 case TYPE_BIT_1:
2169 case TYPE_BIT_2:
2170 case TYPE_BIT_3:
2171 case TYPE_BIT_4:
2172 case TYPE_BIT_5:
2173 case TYPE_BIT_6:
2174 case TYPE_BIT_7:
2175 shift = d->type - TYPE_BIT_0;
2176 params[0] = (*(GLbitfield *) p >> shift) & 1;
2177 break;
2178 }
2179 }
2180
2181 void GLAPIENTRY
2182 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2183 {
2184 const struct value_desc *d;
2185 union value v;
2186 int shift;
2187 void *p = NULL;
2188 GLsizei size;
2189 const char *func = "glGetUnsignedBytevEXT";
2190
2191 GET_CURRENT_CONTEXT(ctx);
2192
2193 if (!ctx->Extensions.EXT_memory_object) {
2194 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2195 return;
2196 }
2197
2198 d = find_value(func, pname, &p, &v);
2199 size = get_value_size(d->type, &v);
2200 if (size <= 0) {
2201 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2202 }
2203
2204 switch (d->type) {
2205 case TYPE_BIT_0:
2206 case TYPE_BIT_1:
2207 case TYPE_BIT_2:
2208 case TYPE_BIT_3:
2209 case TYPE_BIT_4:
2210 case TYPE_BIT_5:
2211 case TYPE_BIT_6:
2212 case TYPE_BIT_7:
2213 shift = d->type - TYPE_BIT_0;
2214 data[0] = (*(GLbitfield *) p >> shift) & 1;
2215 break;
2216 case TYPE_CONST:
2217 memcpy(data, &d->offset, size);
2218 break;
2219 case TYPE_INT_N:
2220 memcpy(data, &v.value_int_n.ints, size);
2221 break;
2222 case TYPE_UINT:
2223 case TYPE_INT:
2224 case TYPE_INT_2:
2225 case TYPE_UINT_2:
2226 case TYPE_INT_3:
2227 case TYPE_UINT_3:
2228 case TYPE_INT_4:
2229 case TYPE_UINT_4:
2230 case TYPE_INT64:
2231 case TYPE_ENUM:
2232 case TYPE_ENUM_2:
2233 case TYPE_BOOLEAN:
2234 case TYPE_UBYTE:
2235 case TYPE_SHORT:
2236 case TYPE_FLOAT:
2237 case TYPE_FLOATN:
2238 case TYPE_FLOAT_2:
2239 case TYPE_FLOATN_2:
2240 case TYPE_FLOAT_3:
2241 case TYPE_FLOATN_3:
2242 case TYPE_FLOAT_4:
2243 case TYPE_FLOATN_4:
2244 case TYPE_FLOAT_8:
2245 case TYPE_DOUBLEN:
2246 case TYPE_DOUBLEN_2:
2247 case TYPE_MATRIX:
2248 case TYPE_MATRIX_T:
2249 memcpy(data, p, size);
2250 break;
2251 case TYPE_ENUM16: {
2252 GLenum e = *(GLenum16 *)p;
2253 memcpy(data, &e, sizeof(e));
2254 break;
2255 }
2256 default:
2257 break; /* nothing - GL error was recorded */
2258 }
2259 }
2260
2261 /**
2262 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2263 * into the corresponding Mesa texture target index.
2264 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2265 */
2266 static int
2267 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2268 {
2269 switch (binding) {
2270 case GL_TEXTURE_BINDING_1D:
2271 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2272 case GL_TEXTURE_BINDING_2D:
2273 return TEXTURE_2D_INDEX;
2274 case GL_TEXTURE_BINDING_3D:
2275 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2276 case GL_TEXTURE_BINDING_CUBE_MAP:
2277 return ctx->Extensions.ARB_texture_cube_map
2278 ? TEXTURE_CUBE_INDEX : -1;
2279 case GL_TEXTURE_BINDING_RECTANGLE:
2280 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2281 ? TEXTURE_RECT_INDEX : -1;
2282 case GL_TEXTURE_BINDING_1D_ARRAY:
2283 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2284 ? TEXTURE_1D_ARRAY_INDEX : -1;
2285 case GL_TEXTURE_BINDING_2D_ARRAY:
2286 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2287 || _mesa_is_gles3(ctx)
2288 ? TEXTURE_2D_ARRAY_INDEX : -1;
2289 case GL_TEXTURE_BINDING_BUFFER:
2290 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2291 _mesa_has_OES_texture_buffer(ctx)) ?
2292 TEXTURE_BUFFER_INDEX : -1;
2293 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2294 return _mesa_has_texture_cube_map_array(ctx)
2295 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2296 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2297 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2298 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2299 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2300 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2301 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2302 default:
2303 return -1;
2304 }
2305 }
2306
2307 static enum value_type
2308 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2309 {
2310 GET_CURRENT_CONTEXT(ctx);
2311
2312 switch (pname) {
2313
2314 case GL_BLEND:
2315 if (index >= ctx->Const.MaxDrawBuffers)
2316 goto invalid_value;
2317 if (!ctx->Extensions.EXT_draw_buffers2)
2318 goto invalid_enum;
2319 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2320 return TYPE_INT;
2321
2322 case GL_BLEND_SRC:
2323 /* fall-through */
2324 case GL_BLEND_SRC_RGB:
2325 if (index >= ctx->Const.MaxDrawBuffers)
2326 goto invalid_value;
2327 if (!ctx->Extensions.ARB_draw_buffers_blend)
2328 goto invalid_enum;
2329 v->value_int = ctx->Color.Blend[index].SrcRGB;
2330 return TYPE_INT;
2331 case GL_BLEND_SRC_ALPHA:
2332 if (index >= ctx->Const.MaxDrawBuffers)
2333 goto invalid_value;
2334 if (!ctx->Extensions.ARB_draw_buffers_blend)
2335 goto invalid_enum;
2336 v->value_int = ctx->Color.Blend[index].SrcA;
2337 return TYPE_INT;
2338 case GL_BLEND_DST:
2339 /* fall-through */
2340 case GL_BLEND_DST_RGB:
2341 if (index >= ctx->Const.MaxDrawBuffers)
2342 goto invalid_value;
2343 if (!ctx->Extensions.ARB_draw_buffers_blend)
2344 goto invalid_enum;
2345 v->value_int = ctx->Color.Blend[index].DstRGB;
2346 return TYPE_INT;
2347 case GL_BLEND_DST_ALPHA:
2348 if (index >= ctx->Const.MaxDrawBuffers)
2349 goto invalid_value;
2350 if (!ctx->Extensions.ARB_draw_buffers_blend)
2351 goto invalid_enum;
2352 v->value_int = ctx->Color.Blend[index].DstA;
2353 return TYPE_INT;
2354 case GL_BLEND_EQUATION_RGB:
2355 if (index >= ctx->Const.MaxDrawBuffers)
2356 goto invalid_value;
2357 if (!ctx->Extensions.ARB_draw_buffers_blend)
2358 goto invalid_enum;
2359 v->value_int = ctx->Color.Blend[index].EquationRGB;
2360 return TYPE_INT;
2361 case GL_BLEND_EQUATION_ALPHA:
2362 if (index >= ctx->Const.MaxDrawBuffers)
2363 goto invalid_value;
2364 if (!ctx->Extensions.ARB_draw_buffers_blend)
2365 goto invalid_enum;
2366 v->value_int = ctx->Color.Blend[index].EquationA;
2367 return TYPE_INT;
2368
2369 case GL_COLOR_WRITEMASK:
2370 if (index >= ctx->Const.MaxDrawBuffers)
2371 goto invalid_value;
2372 if (!ctx->Extensions.EXT_draw_buffers2)
2373 goto invalid_enum;
2374 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2375 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2376 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2377 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2378 return TYPE_INT_4;
2379
2380 case GL_SCISSOR_BOX:
2381 if (index >= ctx->Const.MaxViewports)
2382 goto invalid_value;
2383 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2384 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2385 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2386 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2387 return TYPE_INT_4;
2388
2389 case GL_WINDOW_RECTANGLE_EXT:
2390 if (!ctx->Extensions.EXT_window_rectangles)
2391 goto invalid_enum;
2392 if (index >= ctx->Const.MaxWindowRectangles)
2393 goto invalid_value;
2394 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2395 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2396 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2397 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2398 return TYPE_INT_4;
2399
2400 case GL_VIEWPORT:
2401 if (index >= ctx->Const.MaxViewports)
2402 goto invalid_value;
2403 v->value_float_4[0] = ctx->ViewportArray[index].X;
2404 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2405 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2406 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2407 return TYPE_FLOAT_4;
2408
2409 case GL_DEPTH_RANGE:
2410 if (index >= ctx->Const.MaxViewports)
2411 goto invalid_value;
2412 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2413 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2414 return TYPE_DOUBLEN_2;
2415
2416 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2417 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2418 goto invalid_value;
2419 if (!ctx->Extensions.EXT_transform_feedback)
2420 goto invalid_enum;
2421 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2422 return TYPE_INT64;
2423
2424 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2425 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2426 goto invalid_value;
2427 if (!ctx->Extensions.EXT_transform_feedback)
2428 goto invalid_enum;
2429 v->value_int64
2430 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2431 return TYPE_INT64;
2432
2433 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2434 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2435 goto invalid_value;
2436 if (!ctx->Extensions.EXT_transform_feedback)
2437 goto invalid_enum;
2438 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2439 return TYPE_INT;
2440
2441 case GL_UNIFORM_BUFFER_BINDING:
2442 if (index >= ctx->Const.MaxUniformBufferBindings)
2443 goto invalid_value;
2444 if (!ctx->Extensions.ARB_uniform_buffer_object)
2445 goto invalid_enum;
2446 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2447 return TYPE_INT;
2448
2449 case GL_UNIFORM_BUFFER_START:
2450 if (index >= ctx->Const.MaxUniformBufferBindings)
2451 goto invalid_value;
2452 if (!ctx->Extensions.ARB_uniform_buffer_object)
2453 goto invalid_enum;
2454 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2455 ctx->UniformBufferBindings[index].Offset;
2456 return TYPE_INT;
2457
2458 case GL_UNIFORM_BUFFER_SIZE:
2459 if (index >= ctx->Const.MaxUniformBufferBindings)
2460 goto invalid_value;
2461 if (!ctx->Extensions.ARB_uniform_buffer_object)
2462 goto invalid_enum;
2463 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2464 ctx->UniformBufferBindings[index].Size;
2465 return TYPE_INT;
2466
2467 /* ARB_shader_storage_buffer_object */
2468 case GL_SHADER_STORAGE_BUFFER_BINDING:
2469 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2470 goto invalid_enum;
2471 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2472 goto invalid_value;
2473 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2474 return TYPE_INT;
2475
2476 case GL_SHADER_STORAGE_BUFFER_START:
2477 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2478 goto invalid_enum;
2479 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2480 goto invalid_value;
2481 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2482 ctx->ShaderStorageBufferBindings[index].Offset;
2483 return TYPE_INT;
2484
2485 case GL_SHADER_STORAGE_BUFFER_SIZE:
2486 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2487 goto invalid_enum;
2488 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2489 goto invalid_value;
2490 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2491 ctx->ShaderStorageBufferBindings[index].Size;
2492 return TYPE_INT;
2493
2494 /* ARB_texture_multisample / GL3.2 */
2495 case GL_SAMPLE_MASK_VALUE:
2496 if (index != 0)
2497 goto invalid_value;
2498 if (!ctx->Extensions.ARB_texture_multisample)
2499 goto invalid_enum;
2500 v->value_int = ctx->Multisample.SampleMaskValue;
2501 return TYPE_INT;
2502
2503 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2504 if (!ctx->Extensions.ARB_shader_atomic_counters)
2505 goto invalid_enum;
2506 if (index >= ctx->Const.MaxAtomicBufferBindings)
2507 goto invalid_value;
2508 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2509 return TYPE_INT;
2510
2511 case GL_ATOMIC_COUNTER_BUFFER_START:
2512 if (!ctx->Extensions.ARB_shader_atomic_counters)
2513 goto invalid_enum;
2514 if (index >= ctx->Const.MaxAtomicBufferBindings)
2515 goto invalid_value;
2516 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2517 ctx->AtomicBufferBindings[index].Offset;
2518 return TYPE_INT64;
2519
2520 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2521 if (!ctx->Extensions.ARB_shader_atomic_counters)
2522 goto invalid_enum;
2523 if (index >= ctx->Const.MaxAtomicBufferBindings)
2524 goto invalid_value;
2525 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2526 ctx->AtomicBufferBindings[index].Size;
2527 return TYPE_INT64;
2528
2529 case GL_VERTEX_BINDING_DIVISOR:
2530 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2531 !_mesa_is_gles31(ctx))
2532 goto invalid_enum;
2533 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2534 goto invalid_value;
2535 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2536 return TYPE_INT;
2537
2538 case GL_VERTEX_BINDING_OFFSET:
2539 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2540 goto invalid_enum;
2541 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2542 goto invalid_value;
2543 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2544 return TYPE_INT;
2545
2546 case GL_VERTEX_BINDING_STRIDE:
2547 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2548 goto invalid_enum;
2549 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2550 goto invalid_value;
2551 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2552 return TYPE_INT;
2553
2554 case GL_VERTEX_BINDING_BUFFER:
2555 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2556 goto invalid_enum;
2557 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2558 goto invalid_value;
2559 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2560 return TYPE_INT;
2561
2562 /* ARB_shader_image_load_store */
2563 case GL_IMAGE_BINDING_NAME: {
2564 struct gl_texture_object *t;
2565
2566 if (!ctx->Extensions.ARB_shader_image_load_store)
2567 goto invalid_enum;
2568 if (index >= ctx->Const.MaxImageUnits)
2569 goto invalid_value;
2570
2571 t = ctx->ImageUnits[index].TexObj;
2572 v->value_int = (t ? t->Name : 0);
2573 return TYPE_INT;
2574 }
2575
2576 case GL_IMAGE_BINDING_LEVEL:
2577 if (!ctx->Extensions.ARB_shader_image_load_store)
2578 goto invalid_enum;
2579 if (index >= ctx->Const.MaxImageUnits)
2580 goto invalid_value;
2581
2582 v->value_int = ctx->ImageUnits[index].Level;
2583 return TYPE_INT;
2584
2585 case GL_IMAGE_BINDING_LAYERED:
2586 if (!ctx->Extensions.ARB_shader_image_load_store)
2587 goto invalid_enum;
2588 if (index >= ctx->Const.MaxImageUnits)
2589 goto invalid_value;
2590
2591 v->value_int = ctx->ImageUnits[index].Layered;
2592 return TYPE_INT;
2593
2594 case GL_IMAGE_BINDING_LAYER:
2595 if (!ctx->Extensions.ARB_shader_image_load_store)
2596 goto invalid_enum;
2597 if (index >= ctx->Const.MaxImageUnits)
2598 goto invalid_value;
2599
2600 v->value_int = ctx->ImageUnits[index].Layer;
2601 return TYPE_INT;
2602
2603 case GL_IMAGE_BINDING_ACCESS:
2604 if (!ctx->Extensions.ARB_shader_image_load_store)
2605 goto invalid_enum;
2606 if (index >= ctx->Const.MaxImageUnits)
2607 goto invalid_value;
2608
2609 v->value_int = ctx->ImageUnits[index].Access;
2610 return TYPE_INT;
2611
2612 case GL_IMAGE_BINDING_FORMAT:
2613 if (!ctx->Extensions.ARB_shader_image_load_store)
2614 goto invalid_enum;
2615 if (index >= ctx->Const.MaxImageUnits)
2616 goto invalid_value;
2617
2618 v->value_int = ctx->ImageUnits[index].Format;
2619 return TYPE_INT;
2620
2621 /* ARB_direct_state_access */
2622 case GL_TEXTURE_BINDING_1D:
2623 case GL_TEXTURE_BINDING_1D_ARRAY:
2624 case GL_TEXTURE_BINDING_2D:
2625 case GL_TEXTURE_BINDING_2D_ARRAY:
2626 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2627 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2628 case GL_TEXTURE_BINDING_3D:
2629 case GL_TEXTURE_BINDING_BUFFER:
2630 case GL_TEXTURE_BINDING_CUBE_MAP:
2631 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2632 case GL_TEXTURE_BINDING_RECTANGLE: {
2633 int target;
2634
2635 if (ctx->API != API_OPENGL_CORE)
2636 goto invalid_enum;
2637 target = tex_binding_to_index(ctx, pname);
2638 if (target < 0)
2639 goto invalid_enum;
2640 if (index >= _mesa_max_tex_unit(ctx))
2641 goto invalid_value;
2642
2643 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2644 return TYPE_INT;
2645 }
2646
2647 case GL_SAMPLER_BINDING: {
2648 struct gl_sampler_object *samp;
2649
2650 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2651 goto invalid_enum;
2652 if (index >= _mesa_max_tex_unit(ctx))
2653 goto invalid_value;
2654
2655 samp = ctx->Texture.Unit[index].Sampler;
2656 v->value_int = samp ? samp->Name : 0;
2657 return TYPE_INT;
2658 }
2659
2660 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2661 if (!_mesa_has_compute_shaders(ctx))
2662 goto invalid_enum;
2663 if (index >= 3)
2664 goto invalid_value;
2665 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2666 return TYPE_INT;
2667
2668 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2669 if (!_mesa_has_compute_shaders(ctx))
2670 goto invalid_enum;
2671 if (index >= 3)
2672 goto invalid_value;
2673 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2674 return TYPE_INT;
2675
2676 /* ARB_compute_variable_group_size */
2677 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2678 if (!ctx->Extensions.ARB_compute_variable_group_size)
2679 goto invalid_enum;
2680 if (index >= 3)
2681 goto invalid_value;
2682 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2683 return TYPE_INT;
2684
2685 /* GL_EXT_external_objects */
2686 case GL_NUM_DEVICE_UUIDS_EXT:
2687 v->value_int = 1;
2688 return TYPE_INT;
2689 case GL_DRIVER_UUID_EXT:
2690 if (index >= 1)
2691 goto invalid_value;
2692 _mesa_get_driver_uuid(ctx, v->value_int_4);
2693 return TYPE_INT_4;
2694 case GL_DEVICE_UUID_EXT:
2695 if (index >= 1)
2696 goto invalid_value;
2697 _mesa_get_device_uuid(ctx, v->value_int_4);
2698 return TYPE_INT_4;
2699 }
2700
2701 invalid_enum:
2702 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2703 _mesa_enum_to_string(pname));
2704 return TYPE_INVALID;
2705 invalid_value:
2706 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2707 _mesa_enum_to_string(pname));
2708 return TYPE_INVALID;
2709 }
2710
2711 void GLAPIENTRY
2712 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2713 {
2714 union value v;
2715 enum value_type type =
2716 find_value_indexed("glGetBooleani_v", pname, index, &v);
2717
2718 switch (type) {
2719 case TYPE_INT:
2720 case TYPE_UINT:
2721 params[0] = INT_TO_BOOLEAN(v.value_int);
2722 break;
2723 case TYPE_INT_4:
2724 case TYPE_UINT_4:
2725 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2726 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2727 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2728 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2729 break;
2730 case TYPE_INT64:
2731 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2732 break;
2733 default:
2734 ; /* nothing - GL error was recorded */
2735 }
2736 }
2737
2738 void GLAPIENTRY
2739 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2740 {
2741 union value v;
2742 enum value_type type =
2743 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2744
2745 switch (type) {
2746 case TYPE_FLOAT_4:
2747 case TYPE_FLOATN_4:
2748 params[3] = IROUND(v.value_float_4[3]);
2749 case TYPE_FLOAT_3:
2750 case TYPE_FLOATN_3:
2751 params[2] = IROUND(v.value_float_4[2]);
2752 case TYPE_FLOAT_2:
2753 case TYPE_FLOATN_2:
2754 params[1] = IROUND(v.value_float_4[1]);
2755 case TYPE_FLOAT:
2756 case TYPE_FLOATN:
2757 params[0] = IROUND(v.value_float_4[0]);
2758 break;
2759
2760 case TYPE_DOUBLEN_2:
2761 params[1] = IROUND(v.value_double_2[1]);
2762 case TYPE_DOUBLEN:
2763 params[0] = IROUND(v.value_double_2[0]);
2764 break;
2765
2766 case TYPE_INT:
2767 case TYPE_UINT:
2768 params[0] = v.value_int;
2769 break;
2770 case TYPE_INT_4:
2771 case TYPE_UINT_4:
2772 params[0] = v.value_int_4[0];
2773 params[1] = v.value_int_4[1];
2774 params[2] = v.value_int_4[2];
2775 params[3] = v.value_int_4[3];
2776 break;
2777 case TYPE_INT64:
2778 params[0] = INT64_TO_INT(v.value_int64);
2779 break;
2780 default:
2781 ; /* nothing - GL error was recorded */
2782 }
2783 }
2784
2785 void GLAPIENTRY
2786 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2787 {
2788 union value v;
2789 enum value_type type =
2790 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2791
2792 switch (type) {
2793 case TYPE_INT:
2794 params[0] = v.value_int;
2795 break;
2796 case TYPE_INT_4:
2797 params[0] = v.value_int_4[0];
2798 params[1] = v.value_int_4[1];
2799 params[2] = v.value_int_4[2];
2800 params[3] = v.value_int_4[3];
2801 break;
2802 case TYPE_UINT:
2803 params[0] = (GLuint) v.value_int;
2804 break;
2805 case TYPE_UINT_4:
2806 params[0] = (GLuint) v.value_int_4[0];
2807 params[1] = (GLuint) v.value_int_4[1];
2808 params[2] = (GLuint) v.value_int_4[2];
2809 params[3] = (GLuint) v.value_int_4[3];
2810 break;
2811 case TYPE_INT64:
2812 params[0] = v.value_int64;
2813 break;
2814 default:
2815 ; /* nothing - GL error was recorded */
2816 }
2817 }
2818
2819 void GLAPIENTRY
2820 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2821 {
2822 int i;
2823 GLmatrix *m;
2824 union value v;
2825 enum value_type type =
2826 find_value_indexed("glGetFloati_v", pname, index, &v);
2827
2828 switch (type) {
2829 case TYPE_FLOAT_4:
2830 case TYPE_FLOATN_4:
2831 params[3] = v.value_float_4[3];
2832 case TYPE_FLOAT_3:
2833 case TYPE_FLOATN_3:
2834 params[2] = v.value_float_4[2];
2835 case TYPE_FLOAT_2:
2836 case TYPE_FLOATN_2:
2837 params[1] = v.value_float_4[1];
2838 case TYPE_FLOAT:
2839 case TYPE_FLOATN:
2840 params[0] = v.value_float_4[0];
2841 break;
2842
2843 case TYPE_DOUBLEN_2:
2844 params[1] = (GLfloat) v.value_double_2[1];
2845 case TYPE_DOUBLEN:
2846 params[0] = (GLfloat) v.value_double_2[0];
2847 break;
2848
2849 case TYPE_INT_4:
2850 params[3] = (GLfloat) v.value_int_4[3];
2851 case TYPE_INT_3:
2852 params[2] = (GLfloat) v.value_int_4[2];
2853 case TYPE_INT_2:
2854 case TYPE_ENUM_2:
2855 params[1] = (GLfloat) v.value_int_4[1];
2856 case TYPE_INT:
2857 case TYPE_ENUM:
2858 case TYPE_ENUM16:
2859 params[0] = (GLfloat) v.value_int_4[0];
2860 break;
2861
2862 case TYPE_INT_N:
2863 for (i = 0; i < v.value_int_n.n; i++)
2864 params[i] = (GLfloat) v.value_int_n.ints[i];
2865 break;
2866
2867 case TYPE_UINT_4:
2868 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2869 case TYPE_UINT_3:
2870 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2871 case TYPE_UINT_2:
2872 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2873 case TYPE_UINT:
2874 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2875 break;
2876
2877 case TYPE_INT64:
2878 params[0] = (GLfloat) v.value_int64;
2879 break;
2880
2881 case TYPE_BOOLEAN:
2882 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2883 break;
2884
2885 case TYPE_UBYTE:
2886 params[0] = (GLfloat) v.value_ubyte;
2887 break;
2888
2889 case TYPE_SHORT:
2890 params[0] = (GLfloat) v.value_short;
2891 break;
2892
2893 case TYPE_MATRIX:
2894 m = *(GLmatrix **) &v;
2895 for (i = 0; i < 16; i++)
2896 params[i] = m->m[i];
2897 break;
2898
2899 case TYPE_MATRIX_T:
2900 m = *(GLmatrix **) &v;
2901 for (i = 0; i < 16; i++)
2902 params[i] = m->m[transpose[i]];
2903 break;
2904
2905 default:
2906 ;
2907 }
2908 }
2909
2910 void GLAPIENTRY
2911 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2912 {
2913 int i;
2914 GLmatrix *m;
2915 union value v;
2916 enum value_type type =
2917 find_value_indexed("glGetDoublei_v", pname, index, &v);
2918
2919 switch (type) {
2920 case TYPE_FLOAT_4:
2921 case TYPE_FLOATN_4:
2922 params[3] = (GLdouble) v.value_float_4[3];
2923 case TYPE_FLOAT_3:
2924 case TYPE_FLOATN_3:
2925 params[2] = (GLdouble) v.value_float_4[2];
2926 case TYPE_FLOAT_2:
2927 case TYPE_FLOATN_2:
2928 params[1] = (GLdouble) v.value_float_4[1];
2929 case TYPE_FLOAT:
2930 case TYPE_FLOATN:
2931 params[0] = (GLdouble) v.value_float_4[0];
2932 break;
2933
2934 case TYPE_DOUBLEN_2:
2935 params[1] = v.value_double_2[1];
2936 case TYPE_DOUBLEN:
2937 params[0] = v.value_double_2[0];
2938 break;
2939
2940 case TYPE_INT_4:
2941 params[3] = (GLdouble) v.value_int_4[3];
2942 case TYPE_INT_3:
2943 params[2] = (GLdouble) v.value_int_4[2];
2944 case TYPE_INT_2:
2945 case TYPE_ENUM_2:
2946 params[1] = (GLdouble) v.value_int_4[1];
2947 case TYPE_INT:
2948 case TYPE_ENUM:
2949 case TYPE_ENUM16:
2950 params[0] = (GLdouble) v.value_int_4[0];
2951 break;
2952
2953 case TYPE_INT_N:
2954 for (i = 0; i < v.value_int_n.n; i++)
2955 params[i] = (GLdouble) v.value_int_n.ints[i];
2956 break;
2957
2958 case TYPE_UINT_4:
2959 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2960 case TYPE_UINT_3:
2961 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2962 case TYPE_UINT_2:
2963 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2964 case TYPE_UINT:
2965 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2966 break;
2967
2968 case TYPE_INT64:
2969 params[0] = (GLdouble) v.value_int64;
2970 break;
2971
2972 case TYPE_BOOLEAN:
2973 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2974 break;
2975
2976 case TYPE_UBYTE:
2977 params[0] = (GLdouble) v.value_ubyte;
2978 break;
2979
2980 case TYPE_SHORT:
2981 params[0] = (GLdouble) v.value_short;
2982 break;
2983
2984 case TYPE_MATRIX:
2985 m = *(GLmatrix **) &v;
2986 for (i = 0; i < 16; i++)
2987 params[i] = (GLdouble) m->m[i];
2988 break;
2989
2990 case TYPE_MATRIX_T:
2991 m = *(GLmatrix **) &v;
2992 for (i = 0; i < 16; i++)
2993 params[i] = (GLdouble) m->m[transpose[i]];
2994 break;
2995
2996 default:
2997 ;
2998 }
2999 }
3000
3001 void GLAPIENTRY
3002 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3003 {
3004 GLsizei size;
3005 union value v;
3006 enum value_type type;
3007 const char *func = "glGetUnsignedBytei_vEXT";
3008
3009 GET_CURRENT_CONTEXT(ctx);
3010
3011 if (!ctx->Extensions.EXT_memory_object) {
3012 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3013 return;
3014 }
3015
3016 type = find_value_indexed(func, target, index, &v);
3017 size = get_value_size(type, &v);
3018 if (size <= 0) {
3019 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
3020 }
3021
3022 switch (type) {
3023 case TYPE_UINT:
3024 case TYPE_INT:
3025 case TYPE_INT_2:
3026 case TYPE_UINT_2:
3027 case TYPE_INT_3:
3028 case TYPE_UINT_3:
3029 case TYPE_INT_4:
3030 case TYPE_UINT_4:
3031 case TYPE_INT64:
3032 case TYPE_ENUM16:
3033 case TYPE_ENUM:
3034 case TYPE_ENUM_2:
3035 case TYPE_BOOLEAN:
3036 case TYPE_UBYTE:
3037 case TYPE_SHORT:
3038 case TYPE_FLOAT:
3039 case TYPE_FLOATN:
3040 case TYPE_FLOAT_2:
3041 case TYPE_FLOATN_2:
3042 case TYPE_FLOAT_3:
3043 case TYPE_FLOATN_3:
3044 case TYPE_FLOAT_4:
3045 case TYPE_FLOATN_4:
3046 case TYPE_FLOAT_8:
3047 case TYPE_DOUBLEN:
3048 case TYPE_DOUBLEN_2:
3049 case TYPE_MATRIX:
3050 case TYPE_MATRIX_T:
3051 memcpy(data, &v.value_int, size);
3052 break;
3053 case TYPE_INT_N:
3054 memcpy(data, &v.value_int_n.ints, size);
3055 break;
3056 default:
3057 break; /* nothing - GL error was recorded */
3058 }
3059 }
3060
3061 void GLAPIENTRY
3062 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3063 {
3064 const struct value_desc *d;
3065 union value v;
3066 GLmatrix *m;
3067 int shift, i;
3068 void *p;
3069
3070 d = find_value("glGetDoublev", pname, &p, &v);
3071 switch (d->type) {
3072 case TYPE_INVALID:
3073 break;
3074 case TYPE_CONST:
3075 params[0] = INT_TO_FIXED(d->offset);
3076 break;
3077
3078 case TYPE_FLOAT_4:
3079 case TYPE_FLOATN_4:
3080 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3081 case TYPE_FLOAT_3:
3082 case TYPE_FLOATN_3:
3083 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3084 case TYPE_FLOAT_2:
3085 case TYPE_FLOATN_2:
3086 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3087 case TYPE_FLOAT:
3088 case TYPE_FLOATN:
3089 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3090 break;
3091
3092 case TYPE_DOUBLEN_2:
3093 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3094 case TYPE_DOUBLEN:
3095 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3096 break;
3097
3098 case TYPE_INT_4:
3099 case TYPE_UINT_4:
3100 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3101 case TYPE_INT_3:
3102 case TYPE_UINT_3:
3103 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3104 case TYPE_INT_2:
3105 case TYPE_UINT_2:
3106 case TYPE_ENUM_2:
3107 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3108 case TYPE_INT:
3109 case TYPE_UINT:
3110 case TYPE_ENUM:
3111 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3112 break;
3113
3114 case TYPE_ENUM16:
3115 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3116 break;
3117
3118 case TYPE_INT_N:
3119 for (i = 0; i < v.value_int_n.n; i++)
3120 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3121 break;
3122
3123 case TYPE_INT64:
3124 params[0] = ((GLint64 *) p)[0];
3125 break;
3126
3127 case TYPE_BOOLEAN:
3128 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3129 break;
3130
3131 case TYPE_UBYTE:
3132 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3133 break;
3134
3135 case TYPE_SHORT:
3136 params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3137 break;
3138
3139 case TYPE_MATRIX:
3140 m = *(GLmatrix **) p;
3141 for (i = 0; i < 16; i++)
3142 params[i] = FLOAT_TO_FIXED(m->m[i]);
3143 break;
3144
3145 case TYPE_MATRIX_T:
3146 m = *(GLmatrix **) p;
3147 for (i = 0; i < 16; i++)
3148 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3149 break;
3150
3151 case TYPE_BIT_0:
3152 case TYPE_BIT_1:
3153 case TYPE_BIT_2:
3154 case TYPE_BIT_3:
3155 case TYPE_BIT_4:
3156 case TYPE_BIT_5:
3157 case TYPE_BIT_6:
3158 case TYPE_BIT_7:
3159 shift = d->type - TYPE_BIT_0;
3160 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3161 break;
3162 }
3163 }